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1 | --[[Fixed Celestial Wheel]]-- | |
2 | wait(1/60) | |
3 | Player = game.Players.LocalPlayer | |
4 | Character = Player.Character | |
5 | PlayerGui = Player.PlayerGui | |
6 | Backpack = Player.Backpack | |
7 | Torso = Character.Torso | |
8 | Head = Character.Head | |
9 | Humanoid = Character.Humanoid | |
10 | LeftArm = Character["Left Arm"] | |
11 | LeftLeg = Character["Left Leg"] | |
12 | RightArm = Character["Right Arm"] | |
13 | RightLeg = Character["Right Leg"] | |
14 | Character = Player.Character | |
15 | PlayerGui = Player.PlayerGui | |
16 | Backpack = Player.Backpack | |
17 | Torso = Character.Torso | |
18 | Head = Character.Head | |
19 | Humanoid = Character.Humanoid | |
20 | LeftArm = Character["Left Arm"] | |
21 | LeftLeg = Character["Left Leg"] | |
22 | RightArm = Character["Right Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LS = Torso["Left Shoulder"] | |
25 | LH = Torso["Left Hip"] | |
26 | RS = Torso["Right Shoulder"] | |
27 | RH = Torso["Right Hip"] | |
28 | Neck = Torso.Neck | |
29 | attacktype = 1 | |
30 | vt = Vector3.new | |
31 | cf = CFrame.new | |
32 | euler = CFrame.fromEulerAnglesXYZ | |
33 | angles = CFrame.Angles | |
34 | necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
35 | necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
36 | LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
37 | LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
38 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
39 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
40 | RootPart = Character.HumanoidRootPart | |
41 | RootJoint = RootPart.RootJoint | |
42 | RootCF = euler(-1.57, 0, 3.14) | |
43 | attack = false | |
44 | equipped = true | |
45 | local Anim = "Idle" | |
46 | local Effects = {} | |
47 | cam = workspace.CurrentCamera | |
48 | ZTarget = nil | |
49 | RocketTarget = nil | |
50 | local RbxUtility = LoadLibrary("RbxUtility") | |
51 | local Create = RbxUtility.Create | |
52 | local m = Create("Model"){ | |
53 | Parent = Character, | |
54 | Name = "WeaponModel", | |
55 | } | |
56 | mouse = Player:GetMouse() | |
57 | RSH, LSH = nil, nil | |
58 | LH = Torso["Left Hip"] | |
59 | RH = Torso["Right Hip"] | |
60 | RSH = Torso["Right Shoulder"] | |
61 | LSH = Torso["Left Shoulder"] | |
62 | ||
63 | local glasses = Instance.new("Part",Head) | |
64 | glasses.CanCollide = false | |
65 | glasses.TopSurface = 10 | |
66 | glasses.BottomSurface = 10 | |
67 | glasses.Size = Vector3.new(1.4, 0.6, 1.4) | |
68 | local glassesmesh = Instance.new("SpecialMesh",glasses) | |
69 | glassesmesh.MeshId = "rbxassetid://121910245" | |
70 | glassesmesh.TextureId = "rbxassetid://182196075" | |
71 | glassesmesh.Scale = Vector3.new(0.7,0.7,0.7) | |
72 | local glassesweld = Instance.new("Weld",glasses) | |
73 | glassesweld.Part0 = Head | |
74 | glassesweld.Part1 = glasses | |
75 | glassesweld.C0 = CFrame.new(0,0.1,-0.05) | |
76 | ||
77 | local hair = Instance.new("Part",Char) | |
78 | hair.Name = "Hair" | |
79 | hair.CanCollide = false | |
80 | hair.Size = Vector3.new(1.2, 1, 1.6) | |
81 | hair.BrickColor = BrickColor.new("Really black") | |
82 | local hairmesh = Instance.new("SpecialMesh",hair) | |
83 | hairmesh.MeshId = "rbxassetid://16627529" | |
84 | hairmesh.TextureId = "rbxassetid://16627494" | |
85 | hairmesh.Scale = Vector3.new(1.05,1.05,1.05) | |
86 | hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1) | |
87 | local hairweld = Instance.new("Weld",hair) | |
88 | hairweld.Part0 = Head | |
89 | hairweld.Part1 = hair | |
90 | hairweld.C0 = CFrame.new(0,0.5,0) | |
91 | ||
92 | local hair = Instance.new("Part",Char) | |
93 | hair.Name = "Hair" | |
94 | hair.CanCollide = false | |
95 | hair.Size = Vector3.new(1.2, 1, 1.6) | |
96 | hair.BrickColor = BrickColor.new("Really black") | |
97 | local hairmesh = Instance.new("SpecialMesh",hair) | |
98 | hairmesh.MeshId = "rbxassetid://1029012" | |
99 | hairmesh.TextureId = "rbxassetid://1028814" | |
100 | hairmesh.Scale = Vector3.new(1.1,1.1,1.1) | |
101 | hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1) | |
102 | local hairweld = Instance.new("Weld",hair) | |
103 | hairweld.Part0 = Head | |
104 | hairweld.Part1 = hair | |
105 | hairweld.C0 = CFrame.new(0,0.5,0) | |
106 | ||
107 | local hair = Instance.new("Part",Char) | |
108 | hair.Name = "Hair" | |
109 | hair.CanCollide = false | |
110 | hair.Size = Vector3.new(1.2, 1, 1.6) | |
111 | hair.BrickColor = BrickColor.new("Really black") | |
112 | local hairmesh = Instance.new("SpecialMesh",hair) | |
113 | hairmesh.MeshId = "rbxassetid://1577360" | |
114 | hairmesh.TextureId = "rbxassetid://1577349" | |
115 | hairmesh.Scale = Vector3.new(1,1.3,1) | |
116 | hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1) | |
117 | local hairweld = Instance.new("Weld",hair) | |
118 | hairweld.Part0 = Head | |
119 | hairweld.Part1 = hair | |
120 | hairweld.C0 = CFrame.new(0,0.5,0) | |
121 | ||
122 | local hair = Instance.new("Part",Char) | |
123 | hair.Name = "Hair" | |
124 | hair.CanCollide = false | |
125 | hair.Size = Vector3.new(1.2, 1, 1.6) | |
126 | hair.BrickColor = BrickColor.new("Really black") | |
127 | local hairmesh = Instance.new("SpecialMesh",hair) | |
128 | hairmesh.MeshId = "rbxassetid://1051545" | |
129 | hairmesh.TextureId = "rbxassetid://1051546" | |
130 | hairmesh.Scale = Vector3.new(1,1.3,1) | |
131 | hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1) | |
132 | local hairweld = Instance.new("Weld",hair) | |
133 | hairweld.Part0 = Head | |
134 | hairweld.Part1 = hair | |
135 | hairweld.C0 = CFrame.new(0,0.5,0) | |
136 | ||
137 | blackhand = Instance.new("Part",char) | |
138 | blackhand.Material = "Neon" | |
139 | blackhand.Transparency = 1 | |
140 | blackhand.BrickColor = BrickColor.new("Really red") | |
141 | blackhand.Position = Vector3.new(999,999,999) | |
142 | blackhand.Size = Vector3.new(1.01,1.01,1.01) | |
143 | blackweld = Instance.new("Weld",blackhand) | |
144 | blackweld.Part0 = rarm | |
145 | blackweld.Part1 = blackhand | |
146 | blackweld.C0 = CFrame.new(0,-0.5,0) | |
147 | ||
148 | local InfernusTheme = Instance.new("Sound",Character) | |
149 | InfernusTheme.Name = "WorldEaterTheme" | |
150 | InfernusTheme.Looped = true | |
151 | InfernusTheme.SoundId = "http://www.roblox.com/asset?id=152828706" | |
152 | InfernusTheme:Play() | |
153 | ||
154 | RSH.Parent = nil | |
155 | LSH.Parent = nil | |
156 | ||
157 | RW = Create("Weld"){ | |
158 | Name = "Right Shoulder", | |
159 | Part0 = Torso , | |
160 | C0 = cf(1.5, 0.5, 0), | |
161 | C1 = cf(0, 0.5, 0), | |
162 | Part1 = RightArm , | |
163 | Parent = Torso , | |
164 | } | |
165 | ||
166 | LW = Create("Weld"){ | |
167 | Name = "Left Shoulder", | |
168 | Part0 = Torso , | |
169 | C0 = cf(-1.5, 0.5, 0), | |
170 | C1 = cf(0, 0.5, 0) , | |
171 | Part1 = LeftArm , | |
172 | Parent = Torso , | |
173 | } | |
174 | ---------------------------------------------------- | |
175 | cn,ca,bc,v3,r = CFrame.new,CFrame.Angles,BrickColor.new,Vector3.new,function(a)return (math.random()-.5)*2*(a or 1) end | |
176 | deg,nf,c3,ins,ma,pi,mr = math.deg,math.floor,Color3.new,Instance.new,math.abs,math.pi,math.rad | |
177 | local part = function(prnt,cfr,siz,col,anc,canc,tra,mat,typ) | |
178 | local p = ins(typ or "Part") | |
179 | p.FormFactor = "Custom" | |
180 | p.Material = mat | |
181 | p.Transparency = tra | |
182 | p.CanCollide = canc | |
183 | p.Anchored = anc | |
184 | p.BrickColor = bc(col) | |
185 | p.Size = siz | |
186 | p.CFrame = cfr | |
187 | p.Parent = prnt | |
188 | p.Locked = true | |
189 | p.TopSurface,p.BottomSurface = 0,0 | |
190 | p:BreakJoints() | |
191 | return p | |
192 | end | |
193 | local mesh = function(typ,prnt,scal,mtyp,mid,mtx) | |
194 | local m = ins(typ or "SpecialMesh") | |
195 | if mtyp then m.MeshType = mtyp end | |
196 | if mid then m.MeshId = mid end | |
197 | if mtx then m.TextureId = mtx end | |
198 | if scal then m.Scale = scal end | |
199 | m.Parent = prnt | |
200 | return m | |
201 | end | |
202 | function cylinderOpen(cf,col,col2) | |
203 | local p = part(Character,cf,v3(0,1000,0),col,true,false,.1,"SmoothPlastic") | |
204 | local pm = mesh("CylinderMesh",p) | |
205 | local p2 = part(Character,cf,v3(0,1000,0),col2,true,false,.1,"SmoothPlastic") | |
206 | local p2m = mesh("CylinderMesh",p2) | |
207 | Spawn(function() | |
208 | for i=.1,1.1,.0125 do | |
209 | p.Transparency = i | |
210 | p2.Transparency = i | |
211 | pm.Scale = pm.Scale + v3(.8,0,.8) | |
212 | p2m.Scale = p2m.Scale + v3(.5,0,.5) | |
213 | wait() | |
214 | end | |
215 | p:Destroy() | |
216 | p2:Destroy() | |
217 | end) | |
218 | end | |
219 | ||
220 | function expandDong() | |
221 | local nTarg = Torso | |
222 | local Orbi = Instance.new('Part') | |
223 | Orbi.Size = Vector3.new(3,3,3) | |
224 | Orbi.CanCollide = false | |
225 | Orbi.Locked = true | |
226 | Orbi.Shape = 'Ball' | |
227 | Orbi.Anchored = true | |
228 | Orbi.Transparency = .6 | |
229 | Orbi.TopSurface,Orbi.BottomSurface = 0,0 | |
230 | Orbi.Name = 'Expand Dong' | |
231 | Orbi.BrickColor = BrickColor.new('Really red') | |
232 | ||
233 | local OrbiMesh = Instance.new('SpecialMesh',Orbi) | |
234 | OrbiMesh.Name = 'Dxpand Eong' | |
235 | OrbiMesh.Scale = Vector3.new(2, 2, 2) | |
236 | OrbiMesh.MeshType = 'Sphere' | |
237 | Orbi.Parent = Character | |
238 | ypcall(function() | |
239 | for i = 3,.35,-1 do | |
240 | OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.7, .7, .7) | |
241 | Orbi.CFrame = nTarg.CFrame | |
242 | end | |
243 | for i = .6,1,.05 do | |
244 | wait(0.04) | |
245 | Orbi.Transparency = i | |
246 | end | |
247 | Orbi:Destroy() | |
248 | end) | |
249 | end | |
250 | ||
251 | ||
252 | function expandDong2() | |
253 | local nTarg = Torso | |
254 | local Orbi = Instance.new('Part') | |
255 | Orbi.Size = Vector3.new(3,3,3) | |
256 | Orbi.CanCollide = false | |
257 | Orbi.Locked = true | |
258 | Orbi.Shape = 'Ball' | |
259 | Orbi.Anchored = true | |
260 | Orbi.Transparency = .6 | |
261 | Orbi.TopSurface,Orbi.BottomSurface = 0,0 | |
262 | Orbi.Name = 'Expand Dong' | |
263 | Orbi.BrickColor = BrickColor.new('Really black') | |
264 | ||
265 | local OrbiMesh = Instance.new('SpecialMesh',Orbi) | |
266 | OrbiMesh.Name = 'Dxpand Eong' | |
267 | OrbiMesh.Scale = Vector3.new(2.5, 2.5, 2.5) | |
268 | OrbiMesh.MeshType = 'Sphere' | |
269 | Orbi.Parent = Character | |
270 | ypcall(function() | |
271 | for i = 3,0,-1 do | |
272 | OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.7, .7, .7) | |
273 | Orbi.CFrame = nTarg.CFrame | |
274 | end | |
275 | for i = .6,1,.05 do | |
276 | wait(0.04) | |
277 | Orbi.Transparency = i | |
278 | end | |
279 | Orbi:Destroy() | |
280 | end) | |
281 | end | |
282 | cylinderOpen(Torso.CFrame,"Really red","Really black") | |
283 | expandDong2() | |
284 | expandDong() | |
285 | ---------------------------------------------------- | |
286 | z = Instance.new("Sound", Character) | |
287 | - | z.SoundId = "rbxassetid://"--Sao Crossing: 155183751 -- SAN HOLO DOnkeykong: 246056418 -- "Innocence" - Sword Art Online OP 2: 142357253 -- OnePunch Hero: 339250412 (Fav) -- Sethbling: 170902050 |
287 | + | z.SoundId = "rbxassetid://"--Sao Crossing: 1343347751-- SAN HOLO DOnkeykong: 246056418 -- "Innocence" - Sword Art Online OP 2: 142357253 -- OnePunch Hero: 339250412 (Fav) -- Sethbling: 170902050 |
288 | z.Looped = true | |
289 | z.Pitch = .9 | |
290 | z.Volume = .5 | |
291 | wait(.1) | |
292 | z:Play() | |
293 | ---------------------------------------------------- | |
294 | ||
295 | local co1 = 0--how long it will take for skill to cooldown | |
296 | local co2 = 0 | |
297 | local co3 = 0 | |
298 | local co4 = 3 | |
299 | ||
300 | local cooldown1 = 16 | |
301 | local cooldown2 = 12 | |
302 | local cooldown3 = 9 | |
303 | local cooldown4 = 15 | |
304 | ||
305 | local maxEnergy = 100 | |
306 | local Energy = 100--Energy you start out with | |
307 | local skill1stam = 17--how much Energy is needed for a skill | |
308 | local skill2stam = 15 | |
309 | local skill3stam = 20 | |
310 | local skill4stam = 70 | |
311 | local recovermana = 3--how much mana per second | |
312 | ||
313 | local skillcolorscheme = BrickColor.new("Really red").Color | |
314 | ||
315 | local scrn = Instance.new('ScreenGui', Player.PlayerGui) | |
316 | function makeframe(par, trans, pos, size, color) | |
317 | local frame = Instance.new('Frame', par) | |
318 | frame.BackgroundTransparency = trans | |
319 | frame.BorderSizePixel = 0 | |
320 | frame.Position = pos | |
321 | frame.Size = size | |
322 | frame.BackgroundColor3 = color | |
323 | return frame | |
324 | end | |
325 | function makelabel(par, text) | |
326 | local label = Instance.new('TextLabel', par) | |
327 | label.BackgroundTransparency = 1 | |
328 | label.Size = UDim2.new(1, 0, 1, 0) | |
329 | label.Position = UDim2.new(0, 0, 0, 0) | |
330 | label.TextColor3 = Color3.new(255, 255, 255) | |
331 | label.TextStrokeTransparency = 0 | |
332 | label.FontSize = Enum.FontSize.Size32 | |
333 | label.Font = Enum.Font.SourceSansBold | |
334 | label.BorderSizePixel = 0 | |
335 | label.TextScaled = true | |
336 | label.Text = text | |
337 | end | |
338 | framesk1 = makeframe(scrn, .5, UDim2.new(.23, 0, .93, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme) | |
339 | framesk2 = makeframe(scrn, .5, UDim2.new(.5, 0, .93, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme) | |
340 | framesk3 = makeframe(scrn, .5, UDim2.new(.5, 0, .86, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme) | |
341 | framesk4 = makeframe(scrn, .5, UDim2.new(.23, 0, .86, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme) | |
342 | bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
343 | bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
344 | bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
345 | bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
346 | text1 = makelabel(framesk1, '[R] Energy Wave') | |
347 | text2 = makelabel(framesk2, '[F] Energy Cannon') | |
348 | text3 = makelabel(framesk3, "[E] Energy Rapid-Fire") | |
349 | text4 = makelabel(framesk4, '[Q] Energy Shots') | |
350 | Energybar = makeframe(scrn, .5, UDim2.new(.23, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color) | |
351 | Energycover = makeframe(Energybar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Really red").Color) | |
352 | Energytext = makelabel(Energybar, 'Energy') | |
353 | healthbar = makeframe(scrn, .5, UDim2.new(.5, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color) | |
354 | healthcover = makeframe(healthbar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Really red").Color) | |
355 | healthtext = makelabel(healthbar, 'Health') | |
356 | ||
357 | local stats=Instance.new('Folder',Character) | |
358 | stats.Name='Stats' | |
359 | local block=Instance.new('BoolValue',stats) | |
360 | block.Name='Block' | |
361 | block.Value=false | |
362 | local stun=Instance.new('BoolValue',stats) | |
363 | stun.Name='Stun' | |
364 | stun.Value=false | |
365 | local defense=Instance.new('NumberValue',stats) | |
366 | defense.Name='Defence' | |
367 | defense.Value=1 | |
368 | local speed=Instance.new('NumberValue',stats) | |
369 | speed.Name='Speed' | |
370 | speed.Value=1 | |
371 | local damagea=Instance.new('NumberValue',stats) | |
372 | damagea.Name='Damage' | |
373 | damagea.Value=1 | |
374 | ||
375 | function NoOutline(Part) | |
376 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
377 | end | |
378 | ||
379 | function nooutline(part) | |
380 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
381 | end | |
382 | ||
383 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
384 | local fp = Create("Part"){ | |
385 | formFactor = formfactor, | |
386 | Parent = parent, | |
387 | Reflectance = reflectance, | |
388 | Transparency = transparency, | |
389 | CanCollide = false, | |
390 | Locked = true, | |
391 | BrickColor = BrickColor.new(tostring(brickcolor)), | |
392 | Name = name, | |
393 | Size = size, | |
394 | Position = Character.Torso.Position, | |
395 | Material = material, | |
396 | } | |
397 | nooutline(fp) | |
398 | return fp | |
399 | end | |
400 | ||
401 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
402 | local Msh = Create(Mesh){ | |
403 | Parent = part, | |
404 | Offset = offset, | |
405 | Scale = scale, | |
406 | } | |
407 | if Mesh == "SpecialMesh" then | |
408 | Msh.MeshType = meshtype | |
409 | Msh.MeshId = meshid | |
410 | end | |
411 | return Msh | |
412 | end | |
413 | ||
414 | function weld(parent, part0, part1, c0, c1) | |
415 | local Weld = Create("Weld"){ | |
416 | Parent = parent, | |
417 | Part0 = part0, | |
418 | Part1 = part1, | |
419 | C0 = c0, | |
420 | C1 = c1, | |
421 | } | |
422 | return Weld | |
423 | end | |
424 | ||
425 | ||
426 | local function CFrameFromTopBack(at, top, back) | |
427 | local right = top:Cross(back) | |
428 | return CFrame.new(at.x, at.y, at.z, | |
429 | right.x, top.x, back.x, | |
430 | right.y, top.y, back.y, | |
431 | right.z, top.z, back.z) | |
432 | end | |
433 | ||
434 | function Triangle(a, b, c) | |
435 | local edg1 = (c - a):Dot((b - a).unit) | |
436 | local edg2 = (a - b):Dot((c - b).unit) | |
437 | local edg3 = (b - c):Dot((a - c).unit) | |
438 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
439 | a, b, c = a, b, c | |
440 | elseif edg2 <= (c - b).magnitude and edg2 >= 0 then | |
441 | a, b, c = b, c, a | |
442 | elseif edg3 <= (a - c).magnitude and edg3 >= 0 then | |
443 | a, b, c = c, a, b | |
444 | else | |
445 | assert(false, "unreachable") | |
446 | end | |
447 | ||
448 | local len1 = (c - a):Dot((b - a).unit) | |
449 | local len2 = (b - a).magnitude - len1 | |
450 | local width = (a + (b - a).unit * len1 - c).magnitude | |
451 | ||
452 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit) | |
453 | ||
454 | local list = {} | |
455 | ||
456 | local Color = BrickColor.new("Dark stone grey") | |
457 | ||
458 | if len1 > 0.01 then | |
459 | local w1 = Create('WedgePart', m){ | |
460 | Material = "SmoothPlastic", | |
461 | FormFactor = 'Custom', | |
462 | BrickColor = Color, | |
463 | Transparency = 0, | |
464 | Reflectance = 0, | |
465 | Material = "SmoothPlastic", | |
466 | CanCollide = false, | |
467 | Anchored = true, | |
468 | Parent = workspace, | |
469 | Transparency = 0.3, | |
470 | } | |
471 | game:GetService("Debris"):AddItem(w1, 5) | |
472 | NoOutline(w1) | |
473 | local sz = Vector3.new(0.2, width, len1) | |
474 | w1.Size = sz | |
475 | local sp = Create("SpecialMesh"){ | |
476 | Parent = w1, | |
477 | MeshType = "Wedge", | |
478 | Scale = Vector3.new(0, 1, 1) * sz / w1.Size, | |
479 | } | |
480 | w1:BreakJoints() | |
481 | table.insert(Effects, { | |
482 | w1, | |
483 | "Disappear", | |
484 | .03 | |
485 | }) | |
486 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
487 | table.insert(list, w1) | |
488 | end | |
489 | if len2 > 0.01 then | |
490 | local w2 = Create('WedgePart', m){ | |
491 | Material = "SmoothPlastic", | |
492 | FormFactor = 'Custom', | |
493 | BrickColor = Color, | |
494 | Transparency = 0, | |
495 | Reflectance = 0, | |
496 | Material = "SmoothPlastic", | |
497 | CanCollide = false, | |
498 | Anchored = true, | |
499 | Parent = workspace, | |
500 | Transparency = 0.3, | |
501 | } | |
502 | game:GetService("Debris"):AddItem(w2, 5) | |
503 | NoOutline(w2) | |
504 | local sz = Vector3.new(0.2, width, len2) | |
505 | w2.Size = sz | |
506 | local sp = Create("SpecialMesh"){ | |
507 | Parent = w2, | |
508 | MeshType = "Wedge", | |
509 | Scale = Vector3.new(0, 1, 1) * sz / w2.Size, | |
510 | } | |
511 | w2:BreakJoints() | |
512 | table.insert(Effects, { | |
513 | w2, | |
514 | "Disappear", | |
515 | .03 | |
516 | }) | |
517 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
518 | table.insert(list, w2) | |
519 | end | |
520 | return unpack(list) | |
521 | end | |
522 | ||
523 | function so(id, par, vol, pit) | |
524 | coroutine.resume(coroutine.create(function() | |
525 | local sou = Instance.new("Sound", par or workspace) | |
526 | sou.Volume = vol | |
527 | sou.Pitch = pit or 1 | |
528 | sou.SoundId = Sounds[id].Id or id | |
529 | swait() | |
530 | sou:play() | |
531 | swait(6) | |
532 | sou:Remove() | |
533 | end)) | |
534 | end | |
535 | ||
536 | function clerp(a, b, t) | |
537 | return a:lerp(b, t) | |
538 | end | |
539 | ||
540 | --[[Credits to SazErenos for his Artificial ]]-- | |
541 | ||
542 | ArtificialHB = Instance.new("BindableEvent", script) | |
543 | ArtificialHB.Name = "Heartbeat" | |
544 | ||
545 | script:WaitForChild("Heartbeat") | |
546 | ||
547 | frame = 1 / 60 | |
548 | tf = 0 | |
549 | allowframeloss = false | |
550 | tossremainder = false | |
551 | lastframe = tick() | |
552 | script.Heartbeat:Fire() | |
553 | ||
554 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
555 | tf = tf + s | |
556 | if tf >= frame then | |
557 | if allowframeloss then | |
558 | script.Heartbeat:Fire() | |
559 | lastframe = tick() | |
560 | else | |
561 | for i = 1, math.floor(tf / frame) do | |
562 | script.Heartbeat:Fire() | |
563 | end | |
564 | lastframe = tick() | |
565 | end | |
566 | if tossremainder then | |
567 | tf = 0 | |
568 | else | |
569 | tf = tf - frame * math.floor(tf / frame) | |
570 | end | |
571 | end | |
572 | end) | |
573 | ||
574 | function swait(num) | |
575 | if num == 0 or num == nil then | |
576 | ArtificialHB.Event:wait() | |
577 | else | |
578 | for i = 0, num do | |
579 | ArtificialHB.Event:wait() | |
580 | end | |
581 | end | |
582 | end | |
583 | ||
584 | function rayCast(Pos, Dir, Max, Ignore) | |
585 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
586 | end | |
587 | ||
588 | Asset = "http://www.roblox.com/asset/?id=" | |
589 | ||
590 | Sounds = { | |
591 | Hit1 = { | |
592 | Id = Asset..(199149137) | |
593 | }, | |
594 | Hit2 = { | |
595 | Id = Asset..(199149186) | |
596 | }, | |
597 | Hit3 = { | |
598 | Id = Asset..(199149221) | |
599 | }, | |
600 | Hit4 = { | |
601 | Id = Asset..(199149235) | |
602 | }, | |
603 | Slash1 = { | |
604 | Id = Asset..(161006195) | |
605 | }, | |
606 | Slash2 = { | |
607 | Id = Asset..(161006212) | |
608 | }, | |
609 | Fire = { | |
610 | Id = Asset..(168413145) | |
611 | }, | |
612 | Beam = { | |
613 | Id = Asset..(278596476) | |
614 | }, | |
615 | Appear = { | |
616 | Id = Asset..(200633077) | |
617 | }, | |
618 | Disappear = { | |
619 | Id = Asset..(200633029) | |
620 | }, | |
621 | } | |
622 | ||
623 | ContentProvider = game:GetService("ContentProvider") | |
624 | for _, v in pairs(Sounds) do | |
625 | ContentProvider:Preload(v.Id) | |
626 | end | |
627 | ||
628 | ||
629 | ||
630 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
631 | if hit.Parent == nil then | |
632 | return | |
633 | end | |
634 | local h = hit.Parent:FindFirstChild("Humanoid") | |
635 | for _, v in pairs(hit.Parent:children()) do | |
636 | if v:IsA("Humanoid") then | |
637 | h = v | |
638 | end | |
639 | end | |
640 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
641 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
642 | if hit.Parent.DebounceHit.Value == true then | |
643 | return | |
644 | end | |
645 | end | |
646 | if h.MaxHealth >= math.huge then | |
647 | hit:BreakJoints() | |
648 | end | |
649 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
650 | return | |
651 | end]] | |
652 | -- hs(hit,1.2) | |
653 | local c = Create("ObjectValue"){ | |
654 | Name = "creator", | |
655 | Value = game:service("Players").LocalPlayer, | |
656 | Parent = h, | |
657 | } | |
658 | game:GetService("Debris"):AddItem(c, .5) | |
659 | if HitSound ~= nil and HitPitch ~= nil then | |
660 | so(HitSound, hit, 1, HitPitch) | |
661 | end | |
662 | local Damage = math.random(minim, maxim) | |
663 | -- h:TakeDamage(Damage) | |
664 | local blocked = false | |
665 | local block = hit.Parent:findFirstChild("Block") | |
666 | if block ~= nil then | |
667 | if block.className == "IntValue" then | |
668 | if block.Value > 0 then | |
669 | blocked = true | |
670 | block.Value = block.Value - 1 | |
671 | print(block.Value) | |
672 | end | |
673 | end | |
674 | end | |
675 | if blocked == false then | |
676 | -- h:TakeDamage(Damage) | |
677 | h.Health = h.Health - Damage | |
678 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
679 | else | |
680 | h.Health = h.Health - (Damage / 2) | |
681 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
682 | end | |
683 | if Type == "Knockdown" then | |
684 | local hum = hit.Parent.Humanoid | |
685 | hum.PlatformStand = true | |
686 | coroutine.resume(coroutine.create(function(HHumanoid) | |
687 | swait(1) | |
688 | HHumanoid.PlatformStand = false | |
689 | end), hum) | |
690 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
691 | local bodvol = Create("BodyVelocity"){ | |
692 | velocity = angle * knockback, | |
693 | P = 5000, | |
694 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
695 | Parent = hit, | |
696 | } | |
697 | local rl = Create("BodyAngularVelocity"){ | |
698 | P = 3000, | |
699 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
700 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
701 | Parent = hit, | |
702 | } | |
703 | game:GetService("Debris"):AddItem(bodvol, .5) | |
704 | game:GetService("Debris"):AddItem(rl, .5) | |
705 | elseif Type == "Normal" then | |
706 | local vp = Create("BodyVelocity"){ | |
707 | P = 500, | |
708 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
709 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
710 | } | |
711 | if knockback > 0 then | |
712 | vp.Parent = hit.Parent.Torso | |
713 | end | |
714 | game:GetService("Debris"):AddItem(vp, .5) | |
715 | elseif Type == "Up" then | |
716 | local bodyVelocity = Create("BodyVelocity"){ | |
717 | velocity = vt(0, 20, 0), | |
718 | P = 5000, | |
719 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
720 | Parent = hit, | |
721 | } | |
722 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
723 | elseif Type == "Snare" then | |
724 | local bp = Create("BodyPosition"){ | |
725 | P = 2000, | |
726 | D = 100, | |
727 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
728 | position = hit.Parent.Torso.Position, | |
729 | Parent = hit.Parent.Torso, | |
730 | } | |
731 | game:GetService("Debris"):AddItem(bp, 1) | |
732 | elseif Type == "Freeze" then | |
733 | local BodPos = Create("BodyPosition"){ | |
734 | P = 50000, | |
735 | D = 1000, | |
736 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
737 | position = hit.Parent.Torso.Position, | |
738 | Parent = hit.Parent.Torso, | |
739 | } | |
740 | local BodGy = Create("BodyGyro") { | |
741 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
742 | P = 20e+003, | |
743 | Parent = hit.Parent.Torso, | |
744 | cframe = hit.Parent.Torso.CFrame, | |
745 | } | |
746 | hit.Parent.Torso.Anchored = true | |
747 | coroutine.resume(coroutine.create(function(Part) | |
748 | swait(1.5) | |
749 | Part.Anchored = false | |
750 | end), hit.Parent.Torso) | |
751 | game:GetService("Debris"):AddItem(BodPos, 3) | |
752 | game:GetService("Debris"):AddItem(BodGy, 3) | |
753 | end | |
754 | local debounce = Create("BoolValue"){ | |
755 | Name = "DebounceHit", | |
756 | Parent = hit.Parent, | |
757 | Value = true, | |
758 | } | |
759 | game:GetService("Debris"):AddItem(debounce, Delay) | |
760 | c = Instance.new("ObjectValue") | |
761 | c.Name = "creator" | |
762 | c.Value = Player | |
763 | c.Parent = h | |
764 | game:GetService("Debris"):AddItem(c, .5) | |
765 | end | |
766 | end | |
767 | ||
768 | function ShowDamage(Pos, Text, Time, Color) | |
769 | local Rate = (1 / 30) | |
770 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
771 | local Text = (Text or "") | |
772 | local Time = (Time or 2) | |
773 | local Color = (Color or Color3.new(1, 0, 0)) | |
774 | local EffectPart = part("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) | |
775 | EffectPart.Anchored = true | |
776 | local BillboardGui = Create("BillboardGui"){ | |
777 | Size = UDim2.new(3, 0, 3, 0), | |
778 | Adornee = EffectPart, | |
779 | Parent = EffectPart, | |
780 | } | |
781 | local TextLabel = Create("TextLabel"){ | |
782 | BackgroundTransparency = 1, | |
783 | Size = UDim2.new(1, 0, 1, 0), | |
784 | Text = Text, | |
785 | TextColor3 = Color, | |
786 | TextScaled = true, | |
787 | Font = Enum.Font.ArialBold, | |
788 | Parent = BillboardGui, | |
789 | } | |
790 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
791 | EffectPart.Parent = game:GetService("Workspace") | |
792 | delay(0, function() | |
793 | local Frames = (Time / Rate) | |
794 | for Frame = 1, Frames do | |
795 | wait(Rate) | |
796 | local Percent = (Frame / Frames) | |
797 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
798 | TextLabel.TextTransparency = Percent | |
799 | end | |
800 | if EffectPart and EffectPart.Parent then | |
801 | EffectPart:Destroy() | |
802 | end | |
803 | end) | |
804 | end | |
805 | ||
806 | Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Handle", Vector3.new(2.20000005, 0.200000003, 2.20000005)) | |
807 | Handleweld = weld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0396080017, -4.09992504, 0.0598115921, 1, -7.6153174e-011, -2.01268858e-006, 8.22890089e-011, 1, 3.084431e-006, 2.01269063e-006, -3.084431e-006, 1)) | |
808 | mesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1)) | |
809 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.44000006, 0.600000003, 1.44000006)) | |
810 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.14984131e-005, 1.62124634e-005, -1.04904175e-005, 1, 1.23146328e-011, 1.07286201e-006, -1.13079598e-011, 1, -1.07284109e-006, -1.07285791e-006, 1.07284109e-006, 1)) | |
811 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
812 | Layer2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Layer2Handle", Vector3.new(0.480000019, 0.200000003, 12.480001062)) | |
813 | Layer2Handleweld = weld(m, Handle, Layer2Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000301361084, 2.28881836e-005, -0.000202178955, 1, 2.70082467e-007, -1.75730406e-006, -2.70091959e-007, 1, -8.66388018e-006, 1.7573052e-006, 8.66388655e-006, 1)) | |
814 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.480000019, 2.200000003, 2.720000625)) | |
815 | Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.14984131e-005, -9.53674316e-007, -2.8800478, 0.999997914, -1.93837602e-011, -1.48245363e-008, 3.90257063e-011, 1, -7.13953341e-011, 1.48336312e-008, 8.91304808e-011, 0.999997914)) | |
816 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
817 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.480000019, 2.200000003, 2.720000625)) | |
818 | Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.19616699e-005, -3.24249268e-005, 2.87992668, 0.999985158, 2.87014509e-012, -1.48093022e-008, 5.66184322e-011, 1, -5.45696821e-012, 1.48470463e-008, 8.04902811e-011, 0.999985158)) | |
819 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
820 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.480000019, 0.200000003, 12.04000092)) | |
821 | Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-005, -9.53674316e-007, -0.0001039505, 0.999987781, -7.77617137e-011, -1.49125299e-008, 1.16872789e-010, 1, -1.96905603e-010, 1.493936e-008, 2.51930032e-010, 0.999987781)) | |
822 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
823 | mesh("BlockMesh", Layer2Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
824 | Layer3Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "Layer3Handle", Vector3.new(0.720000029, 0.720000029, 0.200000003)) | |
825 | Layer3Handleweld = weld(m, Handle, Layer3Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000802993774, -0.000151634216, 3.05175781e-005, 0.999999404, 4.16033836e-005, 1.96785777e-006, 1.96798396e-006, -2.12107511e-006, -0.999999404, -4.16014955e-005, 1, -2.12118243e-006)) | |
826 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
827 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.840223312, 7.5397892, 4.89614176e-005, 5.0135186e-006, 0.999999762, -0.999999046, 1.22189522e-005, 4.8959475e-005, -1.22783813e-005, -0.999998689, 5.01443719e-006)) | |
828 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
829 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
830 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000864028931, -6.00814819e-005, -7.59964466, -0.999999404, 9.70068322e-006, 3.31623378e-005, 3.31642768e-005, 4.86649742e-006, 1, 9.70056226e-006, 0.999999404, -4.86679755e-006)) | |
831 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
832 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
833 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.76565552e-005, -0.840137482, 7.54048443, -3.42451713e-005, -5.10578684e-006, -0.99999994, -0.999998927, -1.21146441e-005, 3.4243305e-005, -1.2144611e-005, 0.999998927, -5.10543578e-006)) | |
834 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
835 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
836 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000713348389, -0.76565552e-005, -7.6005826, -0.999993503, -9.68569748e-006, 5.00400529e-005, -5.00420938e-005, -4.89724516e-006, -0.999999881, 9.62627109e-006, -0.999993503, 4.89690592e-006)) | |
837 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
838 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
839 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.838525772, 7.54048347, 3.57801182e-005, 5.10578639e-006, 0.99999994, 0.999999046, 1.0341405e-005, -3.57782446e-005, -1.03266702e-005, 0.999998927, -5.10551126e-006)) | |
840 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
841 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
842 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -0.84022522, 7.53960228, -3.45465851e-005, -1.12046393e-006, -1, 5.82638359e-006, -0.999999225, 1.12023974e-006, -0.999999225, -5.82638404e-006, 3.45446933e-005)) | |
843 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
844 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
845 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.86102295e-006, -0.839550018, 7.53951263, 3.41143859e-005, 1.04596313e-006, 1, -6.24368704e-006, 0.999999225, -1.04572723e-006, -0.999999225, -6.24369022e-006, 3.41124942e-005)) | |
846 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
847 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
848 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000238418579, -9.53674316e-006, -7.59959984, 6.28840098e-006, -0.999999225, 1.09042128e-006, -3.40994848e-005, -1.09065854e-006, -1, 0.999999225, 6.2884028e-006, -3.4097593e-005)) | |
849 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
850 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.19999998807907, "Really red", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003)) | |
851 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 3.81469727e-006, 0.999998808, 7.0078163e-011, 1.9098958e-009, 4.0078163e-011, 0.999998808, 2.42152964e-011, 1.9098958e-009, 2.42152964e-011, 1)) | |
852 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6.58200026, 6.58200002, 2.9532001)) | |
853 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
854 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.00543213e-005, -0.838380814, 7.53930187, -4.74264707e-005, -5.02687499e-006, -0.999999762, 0.999999046, -1.03116026e-005, -4.74245317e-005, -1.0311428e-005, -0.999998808, 5.02768307e-006)) | |
855 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
856 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.480000019, 7.480000019, 0.200000003)) | |
857 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 0.999998808, 7.0078163e-011, 5.9098958e-009, 4.0078163e-011, 0.999998808, 2.42152964e-011, 1.9098958e-009, 2.42152964e-011, 1)) | |
858 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6.60000014, 6.60000014, 6.60000014)) | |
859 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
860 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.839694977, 7.53992653, -3.91442991e-005, -8.80631774e-007, -0.999993026, 2.27987925e-006, 0.999991357, -8.80696462e-007, 0.999997556, -2.29477519e-006, -3.92767397e-005)) | |
861 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
862 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
863 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000235557556, -2.38418579e-005, -7.60028458, 1.50501114e-006, -0.999997199, 8.35720812e-007, 3.47488422e-005, 8.35786693e-007, 1, -0.999997199, -1.50502308e-006, 3.47468304e-005)) | |
864 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
865 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
866 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, -0.840080261, 7.54010582, 3.91591857e-005, 8.0613512e-007, 0.999993026, -2.25008012e-006, -0.999991, 8.06197477e-007, 0.999997556, -2.29477519e-006, -3.92916445e-005)) | |
867 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
868 | HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxA", Vector3.new(0.200000003, 2.48000002, 0.840000391)) | |
869 | HitboxAweld = weld(m, Layer3Handle, HitboxA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.67572021e-006, -0.039557457, 7.53951645, 3.44422551e-005, 1.04596529e-006, 1, -5.90090622e-006, 0.999999225, -1.04573905e-006, -0.999999225, -5.90090895e-006, 3.44403634e-005)) | |
870 | HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxB", Vector3.new(0.200000003, 2.48000026, 0.840000391)) | |
871 | HitboxBweld = weld(m, Layer3Handle, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.0402240753, 7.5397892, 4.89614176e-005, 5.0135186e-006, 0.999999762, -0.999999046, 1.22189522e-005, 4.8959475e-005, -1.22783813e-005, -0.999998689, 5.01443719e-006)) | |
872 | HitboxC = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxC", Vector3.new(0.200000003, 2.28000021, 0.840000391)) | |
873 | HitboxCweld = weld(m, Layer3Handle, HitboxC, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.76565552e-005, 0.0598621368, 7.54048443, -3.42451713e-005, -5.10578684e-006, -0.99999994, -0.999998927, -1.21146441e-005, 3.4243305e-005, -1.2144611e-005, 0.999998927, -5.10543578e-006)) | |
874 | mesh("SpecialMesh", HitboxC, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
875 | HitboxD = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxD", Vector3.new(0.200000003, 2.28000021, 0.840000391)) | |
876 | HitboxDweld = weld(m, Layer3Handle, HitboxD, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, 0.0599050522, 7.54010582, 3.91591857e-005, 8.0613512e-007, 0.999993026, -2.25008012e-006, -0.999991, 8.06197477e-007, 0.999997556, -2.29477519e-006, -3.92916445e-005)) | |
877 | mesh("SpecialMesh", HitboxD, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
878 | mesh("SpecialMesh", Layer3Handle, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6, 6, -1.21799994)) | |
879 | ||
880 | local Lite = Create("PointLight"){ | |
881 | Parent = Handle, | |
882 | Color = BrickColor.new("Really red").Color, | |
883 | Shadows = true, | |
884 | Range = 20, | |
885 | Brightness = 0.5, | |
886 | } | |
887 | ||
888 | local Spin = Create("Sound"){ | |
889 | Parent = Handle, | |
890 | SoundId = "rbxassetid://143301643", | |
891 | Volume = 1, | |
892 | Pitch = 1, | |
893 | Looped = true, | |
894 | } | |
895 | ||
896 | local Spin2 = Create("Sound"){ | |
897 | Parent = Handle, | |
898 | SoundId = "rbxassetid://149560784", | |
899 | Volume = .7, | |
900 | Pitch = .8, | |
901 | Looped = true, | |
902 | } | |
903 | ||
904 | Spin:Play() | |
905 | ||
906 | Spin2:Play() | |
907 | ||
908 | local PE1 = Create("ParticleEmitter"){ | |
909 | Parent = Layer3Handle, | |
910 | Color = ColorSequence.new(BrickColor.new("Really red").Color), | |
911 | Transparency = NumberSequence.new(.5), | |
912 | Size = NumberSequence.new(0.2), | |
913 | Texture = "rbxassetid://320043786", | |
914 | Lifetime = NumberRange.new(1), | |
915 | Rate = 200, | |
916 | VelocitySpread = 180, | |
917 | Rotation = NumberRange.new(-360, 360), | |
918 | RotSpeed = NumberRange.new(-180, 180), | |
919 | Rotation = NumberRange.new(100), | |
920 | Speed = NumberRange.new(10), | |
921 | LightEmission = 1000, | |
922 | Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}), | |
923 | } | |
924 | ||
925 | local PE2 = Create("ParticleEmitter"){ | |
926 | Parent = Handle, | |
927 | Color = ColorSequence.new(BrickColor.new("Really red").Color), | |
928 | Transparency = NumberSequence.new(.5), | |
929 | Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 2, 0), NumberSequenceKeypoint.new(1, 2, 0)}), | |
930 | Texture = "rbxassetid://31727915", | |
931 | Lifetime = NumberRange.new(1), | |
932 | Rate = 1000, | |
933 | VelocitySpread = 30, | |
934 | Rotation = NumberRange.new(-360, 360), | |
935 | RotSpeed = NumberRange.new(-180, 180), | |
936 | Rotation = NumberRange.new(100), | |
937 | Speed = NumberRange.new(10), | |
938 | LightEmission = 1000, | |
939 | EmissionDirection = "Bottom", | |
940 | Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}), | |
941 | Enabled = false, | |
942 | } | |
943 | ||
944 | ||
945 | breakpart=function(part) | |
946 | ||
947 | away1 = part.Size.x/4 | |
948 | ||
949 | away2 = part.Size.z/4 | |
950 | ||
951 | away3 = part.Size.y/4 | |
952 | ||
953 | if part.Size.x<=4 and part.Size.z<=4 and part.Size.y<=4 then | |
954 | part:Destroy(); return | |
955 | end | |
956 | ||
957 | if part.Name~="Base" or part.Name~="Baseplate" then | |
958 | zx,zy,zz=part.Size.x,part.Size.y,part.Size.z | |
959 | local part1,part2,part3,part4,part5,part6,part7,part8 = part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone() | |
960 | part1.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
961 | part2.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
962 | part3.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
963 | part4.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
964 | part5.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
965 | part6.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
966 | part7.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
967 | part8.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
968 | pare1=part.Parent | |
969 | --pare2=part.Parent.Parent | |
970 | part1.Parent=pare1 | |
971 | part2.Parent=pare1 | |
972 | part3.Parent=pare1 | |
973 | part4.Parent=pare1 | |
974 | --part5.Parent=pare1 | |
975 | --part6.Parent=pare1 | |
976 | --part7.Parent=pare1 | |
977 | --part8.Parent=pare1 | |
978 | part1.CFrame=part.CFrame*CFrame.new(-away1,0,-away2) | |
979 | part2.CFrame=part.CFrame*CFrame.new(away1,0,-away2) | |
980 | part3.CFrame=part.CFrame*CFrame.new(away1,0,away2) | |
981 | part4.CFrame=part.CFrame*CFrame.new(-away1,0,away2) | |
982 | --part5.CFrame=part.CFrame*CFrame.new(-away1,-away3,-away2) | |
983 | --part6.CFrame=part.CFrame*CFrame.new(away1,-away3,-away2) | |
984 | --part7.CFrame=part.CFrame*CFrame.new(away1,-away3,away2) | |
985 | --part8.CFrame=part.CFrame*CFrame.new(-away1,-away3,away2) | |
986 | part.Anchored = false | |
987 | part:Destroy() | |
988 | else | |
989 | zx,zy,zz=part.Size.x,part.Size.y,part.Size.z | |
990 | local part1,part2,part3,part4,part5,part6,part7,part8 = part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone() | |
991 | part1.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
992 | part2.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
993 | part3.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
994 | part4.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
995 | part5.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
996 | part6.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
997 | part7.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
998 | part8.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
999 | pare1=part.Parent | |
1000 | --pare2=part.Parent.Parent | |
1001 | part1.Parent=pare1 | |
1002 | part2.Parent=pare1 | |
1003 | part3.Parent=pare1 | |
1004 | part4.Parent=pare1 | |
1005 | part5.Parent=pare1 | |
1006 | part6.Parent=pare1 | |
1007 | part7.Parent=pare1 | |
1008 | part8.Parent=pare1 | |
1009 | part1.CFrame=part.CFrame*CFrame.new(-away1,away3,-away2) | |
1010 | part2.CFrame=part.CFrame*CFrame.new(away1,away3,-away2) | |
1011 | part3.CFrame=part.CFrame*CFrame.new(away1,away3,away2) | |
1012 | part4.CFrame=part.CFrame*CFrame.new(-away1,away3,away2) | |
1013 | part5.CFrame=part.CFrame*CFrame.new(-away1,-away3,-away2) | |
1014 | part6.CFrame=part.CFrame*CFrame.new(away1,-away3,-away2) | |
1015 | part7.CFrame=part.CFrame*CFrame.new(away1,-away3,away2) | |
1016 | part8.CFrame=part.CFrame*CFrame.new(-away1,-away3,away2) | |
1017 | part1.Anchored = false | |
1018 | part2.Anchored = false | |
1019 | part3.Anchored = false | |
1020 | part4.Anchored = false | |
1021 | part5.Anchored = false | |
1022 | part6.Anchored = false | |
1023 | part7.Anchored = false | |
1024 | part8.Anchored = false | |
1025 | part:Destroy() | |
1026 | wait(5) | |
1027 | for i = 1,3 do | |
1028 | wait(.2) | |
1029 | part1.Transparency = i | |
1030 | part2.Transparency = i | |
1031 | part3.Transparency = i | |
1032 | part5.Transparency = i | |
1033 | part6.Transparency = i | |
1034 | part7.Transparency = i | |
1035 | part8.Transparency = i | |
1036 | end | |
1037 | end | |
1038 | end | |
1039 | ||
1040 | function Reappear() | |
1041 | for _, i in pairs(m:children()) do | |
1042 | if i.Name == "Layer3Handle" then | |
1043 | Part.Transparency = 1 | |
1044 | coroutine.resume(coroutine.create(function(Part) | |
1045 | for i = 0, 1, 0.1 do | |
1046 | swait() | |
1047 | Part.Transparency = i | |
1048 | end | |
1049 | Part.Transparency = 0.5 | |
1050 | end), i) | |
1051 | end | |
1052 | end | |
1053 | end | |
1054 | ||
1055 | function Disappear() | |
1056 | for _, i in pairs(m:children()) do | |
1057 | if i.Name == "Layer3Handle" then | |
1058 | Part.Transparency = .5 | |
1059 | coroutine.resume(coroutine.create(function(Part) | |
1060 | for i = 0, 1, 0.1 do | |
1061 | swait() | |
1062 | Part.Transparency = i | |
1063 | end | |
1064 | Part.Transparency = 1 | |
1065 | end), i) | |
1066 | end | |
1067 | end | |
1068 | end | |
1069 | ||
1070 | function attackone() | |
1071 | attack = true | |
1072 | local con1 = HitboxA.Touched:connect(function(hit) | |
1073 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1) | |
1074 | breakpart(hit) | |
1075 | end) | |
1076 | local con2 = HitboxB.Touched:connect(function(hit) | |
1077 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1) | |
1078 | breakpart(hit) | |
1079 | end) | |
1080 | local con3 = HitboxC.Touched:connect(function(hit) | |
1081 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1) | |
1082 | breakpart(hit) | |
1083 | end) | |
1084 | local con4 = HitboxD.Touched:connect(function(hit) | |
1085 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1) | |
1086 | breakpart(hit) | |
1087 | end) | |
1088 | ||
1089 | --[[HitboxA.Touched:connect(function(hit) | |
1090 | if hit.Name == 'Base' then else | |
1091 | for i = 1,100 do | |
1092 | breakpart(hit) | |
1093 | end | |
1094 | end | |
1095 | end) | |
1096 | HitboxB.Touched:connect(function(hit) | |
1097 | if hit.Name == 'Base' then else | |
1098 | for i = 1,100 do | |
1099 | breakpart(hit) | |
1100 | end | |
1101 | end | |
1102 | end) | |
1103 | HitboxC.Touched:connect(function(hit) | |
1104 | if hit.Name == 'Base' then else | |
1105 | for i = 1,100 do | |
1106 | breakpart(hit) | |
1107 | end | |
1108 | end | |
1109 | end) | |
1110 | HitboxD.Touched:connect(function(hit) | |
1111 | if hit.Name == 'Base' then else | |
1112 | for i = 1,100 do | |
1113 | breakpart(hit) | |
1114 | end | |
1115 | end | |
1116 | end)]] | |
1117 | ||
1118 | ||
1119 | Reappear() | |
1120 | for i = 0, 1, 0.1 do | |
1121 | swait() | |
1122 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
1123 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(50)), .3) | |
1124 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3) | |
1125 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
1126 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1127 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1128 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(5, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1129 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1130 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1131 | end | |
1132 | so("Slash1", Handle, 1, 1) | |
1133 | for i = 0, 1, 0.1 do | |
1134 | swait() | |
1135 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .5) | |
1136 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-50)), .5) | |
1137 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.5) | |
1138 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5) | |
1139 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
1140 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
1141 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-2, -4, -8) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1142 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1143 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1144 | end | |
1145 | Disappear() | |
1146 | con1:disconnect() | |
1147 | con2:disconnect() | |
1148 | con3:disconnect() | |
1149 | con4:disconnect() | |
1150 | attack = false | |
1151 | end | |
1152 | ||
1153 | ||
1154 | function attacktwo() | |
1155 | attack = true | |
1156 | local con1 = HitboxA.Touched:connect(function(hit) | |
1157 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1) | |
1158 | breakpart(hit) | |
1159 | end) | |
1160 | local con2 = HitboxB.Touched:connect(function(hit) | |
1161 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1) | |
1162 | breakpart(hit) | |
1163 | end) | |
1164 | local con3 = HitboxC.Touched:connect(function(hit) | |
1165 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1) | |
1166 | breakpart(hit) | |
1167 | end) | |
1168 | local con4 = HitboxD.Touched:connect(function(hit) | |
1169 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1) | |
1170 | breakpart(hit) | |
1171 | end) | |
1172 | ||
1173 | --[[HitboxA.Touched:connect(function(hit) | |
1174 | if hit.Name == 'Base' then else | |
1175 | for i = 1,100 do | |
1176 | breakpart(hit) | |
1177 | end | |
1178 | end | |
1179 | end) | |
1180 | HitboxB.Touched:connect(function(hit) | |
1181 | if hit.Name == 'Base' then else | |
1182 | for i = 1,100 do | |
1183 | breakpart(hit) | |
1184 | end | |
1185 | end | |
1186 | end) | |
1187 | HitboxC.Touched:connect(function(hit) | |
1188 | if hit.Name == 'Base' then else | |
1189 | for i = 1,100 do | |
1190 | breakpart(hit) | |
1191 | end | |
1192 | end | |
1193 | end) | |
1194 | HitboxD.Touched:connect(function(hit) | |
1195 | if hit.Name == 'Base' then else | |
1196 | for i = 1,100 do | |
1197 | breakpart(hit) | |
1198 | end | |
1199 | end | |
1200 | end)]] | |
1201 | ||
1202 | Reappear() | |
1203 | for i = 0, 1, 0.1 do | |
1204 | swait() | |
1205 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1206 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
1207 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
1208 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1209 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1210 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1211 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1212 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1213 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1214 | end | |
1215 | so("Slash2", Handle, 1, 1.2) | |
1216 | for i = 0, 1, 0.1 do | |
1217 | swait() | |
1218 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
1219 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .5) | |
1220 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.5) | |
1221 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.5) | |
1222 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
1223 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
1224 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -8) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4) | |
1225 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1226 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1227 | end | |
1228 | Disappear() | |
1229 | con1:disconnect() | |
1230 | con2:disconnect() | |
1231 | con3:disconnect() | |
1232 | con4:disconnect() | |
1233 | attack = false | |
1234 | end | |
1235 | ||
1236 | function attackthree() | |
1237 | attack = true | |
1238 | local con1 = HitboxA.Touched:connect(function(hit) | |
1239 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1) | |
1240 | breakpart(hit) | |
1241 | end) | |
1242 | local con2 = HitboxB.Touched:connect(function(hit) | |
1243 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1) | |
1244 | breakpart(hit) | |
1245 | end) | |
1246 | local con3 = HitboxC.Touched:connect(function(hit) | |
1247 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1) | |
1248 | breakpart(hit) | |
1249 | end) | |
1250 | local con4 = HitboxD.Touched:connect(function(hit) | |
1251 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1) | |
1252 | breakpart(hit) | |
1253 | end) | |
1254 | ||
1255 | --[[HitboxA.Touched:connect(function(hit) | |
1256 | if hit.Name == 'Base' then else | |
1257 | for i = 1,100 do | |
1258 | breakpart(hit) | |
1259 | end | |
1260 | end | |
1261 | end) | |
1262 | HitboxB.Touched:connect(function(hit) | |
1263 | if hit.Name == 'Base' then else | |
1264 | for i = 1,100 do | |
1265 | breakpart(hit) | |
1266 | end | |
1267 | end | |
1268 | end) | |
1269 | HitboxC.Touched:connect(function(hit) | |
1270 | if hit.Name == 'Base' then else | |
1271 | for i = 1,100 do | |
1272 | breakpart(hit) | |
1273 | end | |
1274 | end | |
1275 | end) | |
1276 | HitboxD.Touched:connect(function(hit) | |
1277 | if hit.Name == 'Base' then else | |
1278 | for i = 1,100 do | |
1279 | breakpart(hit) | |
1280 | end | |
1281 | end | |
1282 | end)]] | |
1283 | ||
1284 | ||
1285 | Reappear() | |
1286 | for i = 0, 1, 0.1 do | |
1287 | swait() | |
1288 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1289 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
1290 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.8, -.5) * angles(math.rad(120), math.rad(0), math.rad(-30)), 0.3) | |
1291 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1292 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1293 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1294 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-10, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1295 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1296 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1297 | end | |
1298 | so("Slash1", Handle, 1, 1.2) | |
1299 | for i = 0, 1, 0.1 do | |
1300 | swait() | |
1301 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .5) | |
1302 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(50)), .5) | |
1303 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(30)), 0.5) | |
1304 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5) | |
1305 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
1306 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
1307 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -5, -10) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1308 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1309 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1310 | end | |
1311 | Disappear() | |
1312 | con1:disconnect() | |
1313 | con2:disconnect() | |
1314 | con3:disconnect() | |
1315 | con4:disconnect() | |
1316 | attack = false | |
1317 | end | |
1318 | ||
1319 | local hovering = false | |
1320 | ||
1321 | local Hover = false | |
1322 | ||
1323 | local Animator = Humanoid.Animator | |
1324 | ||
1325 | function OnHover() | |
1326 | so("Appear",Handle,1,1) | |
1327 | attack = true | |
1328 | Animator.Parent = nil | |
1329 | Character.Animate.Disabled = true | |
1330 | Hover = true | |
1331 | Humanoid.JumpPower = 0 | |
1332 | Reappear() | |
1333 | attack = false | |
1334 | end | |
1335 | ||
1336 | function OffHover() | |
1337 | so("Disappear",Handle,1,1) | |
1338 | attack = true | |
1339 | Animator.Parent = Humanoid | |
1340 | Character.Animate.Disabled = false | |
1341 | Hover = false | |
1342 | Humanoid.JumpPower = 50 | |
1343 | Disappear() | |
1344 | attack = false | |
1345 | end | |
1346 | ||
1347 | function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type) | |
1348 | for _,c in pairs(workspace:children()) do | |
1349 | local hum=c:findFirstChild("Humanoid") | |
1350 | if hum~=nil then | |
1351 | local head=c:findFirstChild("Torso") | |
1352 | if head~=nil then | |
1353 | local targ=head.Position-Part.Position | |
1354 | local mag=targ.magnitude | |
1355 | if mag<=magni and c.Name~=Player.Name then | |
1356 | Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,"Hit1",1) | |
1357 | end | |
1358 | end | |
1359 | end | |
1360 | end | |
1361 | end | |
1362 | ||
1363 | function CylinderEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1364 | local prt=part(3,Character,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
1365 | prt.Anchored=true | |
1366 | prt.CFrame=cframe | |
1367 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1368 | game:GetService("Debris"):AddItem(prt,5) | |
1369 | Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay | |
1370 | end | |
1371 | ||
1372 | RocketTarget = RootPart | |
1373 | function ShootCannon(asd) | |
1374 | local MainPos=asd.Position | |
1375 | local MainPos2=mouse.Hit.p | |
1376 | local MouseLook=cf((MainPos+MainPos2)/2,MainPos2) | |
1377 | num=30 | |
1378 | coroutine.resume(coroutine.create(function() | |
1379 | repeat | |
1380 | wait() | |
1381 | local hit,pos = rayCast(MainPos,MouseLook.lookVector,10,RocketTarget.Parent) | |
1382 | local mag=(MainPos-pos).magnitude | |
1383 | CylinderEffect(BrickColor.new("Really red"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),3,mag*5,3,1.5,0,1.5,0.1) | |
1384 | MainPos=MainPos+(MouseLook.lookVector*10) | |
1385 | num=num-1 | |
1386 | if hit~=nil then | |
1387 | num=0 | |
1388 | local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Really red"),"Reference",vt()) | |
1389 | ref.Anchored=true | |
1390 | ref.CFrame=cf(pos) | |
1391 | MagniDamage(ref,hit,5,30,50,1,"Normal") | |
1392 | game:GetService("Debris"):AddItem(ref,5) | |
1393 | end | |
1394 | until num<=0 | |
1395 | end)) | |
1396 | end | |
1397 | ||
1398 | function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2) | |
1399 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1400 | prt.Anchored = true | |
1401 | prt.CFrame = cframe | |
1402 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
1403 | coroutine.resume(coroutine.create(function() | |
1404 | for i = 0, 1, 0.05 do | |
1405 | wait() | |
1406 | prt.Transparency = i | |
1407 | msh.Scale = msh.Scale + vt(x2, y2, z2) | |
1408 | end | |
1409 | prt.Parent = nil | |
1410 | end)) | |
1411 | end | |
1412 | ||
1413 | function BlockEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1414 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt()) | |
1415 | prt.Anchored=true | |
1416 | prt.CFrame=cframe | |
1417 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1418 | game:GetService("Debris"):AddItem(prt,5) | |
1419 | table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay | |
1420 | end | |
1421 | ||
1422 | function FireProjectiles() | |
1423 | attack = true | |
1424 | so("Appear",Handle,1,1) | |
1425 | Reappear() | |
1426 | for i = 0,1,0.1 do | |
1427 | swait() | |
1428 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1429 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30), math.rad(0), math.rad(0)), .3) | |
1430 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
1431 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3) | |
1432 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1433 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1434 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1435 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
1436 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
1437 | end | |
1438 | Humanoid.WalkSpeed = 0 | |
1439 | for i = 1,8 do | |
1440 | ShootCannon(Handle) | |
1441 | BlockEffect(BrickColor.new("Really red"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05) | |
1442 | so("Beam",Handle,1,1.5) | |
1443 | for i = 0,1,0.1 do | |
1444 | swait() | |
1445 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
1446 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
1447 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(30)), 0.5) | |
1448 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-30)), 0.5) | |
1449 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1450 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1451 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3) | |
1452 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
1453 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
1454 | end | |
1455 | end | |
1456 | Disappear() | |
1457 | so("Disappear",Handle,1,1) | |
1458 | Humanoid.WalkSpeed = 16 | |
1459 | attack = false | |
1460 | end | |
1461 | ||
1462 | function EnergyBurst() | |
1463 | attack = true | |
1464 | so("Appear",Handle,1,1) | |
1465 | for i = 0,1,0.1 do | |
1466 | swait() | |
1467 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
1468 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1469 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.3) | |
1470 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3) | |
1471 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1472 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1473 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(10, -4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1474 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
1475 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
1476 | end | |
1477 | Reappear() | |
1478 | so("Slash1", Handle, 1, 1.2) | |
1479 | for i = 1,2 do | |
1480 | for i = 0,1,0.1 do | |
1481 | swait() | |
1482 | BlockEffect(BrickColor.new("Really red"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05) | |
1483 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .3) | |
1484 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-70)), .3) | |
1485 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.3) | |
1486 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-50)), 0.3) | |
1487 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1488 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1489 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(15, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1490 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
1491 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
1492 | end | |
1493 | end | |
1494 | Disappear() | |
1495 | so("Disappear",Handle,1,1) | |
1496 | so("Fire", Handle, 1, 1.2) | |
1497 | so("Fire", Handle, 1, .8) | |
1498 | MagniDamage(Handle,Handle,30,30,50,1,"Knockdown") | |
1499 | BlastEffect(BrickColor.new("Really red"), Handle.CFrame, .1, .1, .1, 1, 1, 1) | |
1500 | for i = 1,5 do | |
1501 | BlockEffect(BrickColor.new("Really red"),Handle.CFrame,1,1,1,5,5,5,0.05) | |
1502 | end | |
1503 | attack = false | |
1504 | end | |
1505 | ||
1506 | function WaveEffect(Part,cframe1,cframe2,Damage,Size) | |
1507 | coroutine.resume(coroutine.create(function() | |
1508 | local wave=part(1,workspace,"Neon",0,0,BrickColor.new("Deep orange"),"Effect",vt(3,3,10)) | |
1509 | wave.Anchored=true | |
1510 | wave.CFrame=Part.CFrame*cframe1 | |
1511 | so("Beam",wave,1,1.3) | |
1512 | MagniDamage(wave,wave,10,10,30,1,"Normal") | |
1513 | local Msh = Create("SpecialMesh"){ | |
1514 | Parent = wave, | |
1515 | MeshType = "Sphere" | |
1516 | } | |
1517 | BlockEffect(BrickColor.new("Really red"),wave.CFrame,1,1,1,3,3,3,0.05) | |
1518 | local PE1 = Create("ParticleEmitter"){ | |
1519 | Parent = wave, | |
1520 | Color = ColorSequence.new(BrickColor.new("Really red").Color), | |
1521 | Transparency = NumberSequence.new(.5), | |
1522 | Size = NumberSequence.new(1), | |
1523 | Texture = "rbxassetid://249270319", | |
1524 | Lifetime = NumberRange.new(1), | |
1525 | Rate = 50, | |
1526 | VelocitySpread = 180, | |
1527 | Rotation = NumberRange.new(0), | |
1528 | Speed = NumberRange.new(5), | |
1529 | LightEmission = 1000, | |
1530 | } | |
1531 | for i=0,1,0.2 do | |
1532 | wait() | |
1533 | local dir = wave.CFrame.lookVector*-1 | |
1534 | local pos = rayCast(wave.Position,dir,5,Character) | |
1535 | wave.CFrame=wave.CFrame*cframe2 | |
1536 | Effects[#Effects+1]={wave,"Cylinder",0.01,.03,.03,.03} | |
1537 | end | |
1538 | end)) | |
1539 | end | |
1540 | ||
1541 | function Wave() | |
1542 | attack = true | |
1543 | Reappear() | |
1544 | so("Appear",Handle,1,.8) | |
1545 | for i = 1,3 do | |
1546 | for i = 0, 1, 0.1 do | |
1547 | swait() | |
1548 | BlockEffect(BrickColor.new("Really red"),Handle.CFrame,.1,.1,.1,1,1,1,0.05) | |
1549 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1550 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
1551 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
1552 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1553 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1554 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1555 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4) | |
1556 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1557 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1558 | end | |
1559 | end | |
1560 | so("Slash2",Handle,1,.4) | |
1561 | local inc=-10 | |
1562 | for i=1,8 do | |
1563 | WaveEffect(Torso,CFrame.new(0,-5,inc)*CFrame.fromEulerAnglesXYZ(-2,0,1.57),CFrame.new(0,0,0.8),10,5) | |
1564 | inc=inc-7 | |
1565 | end | |
1566 | for i = 1,2 do | |
1567 | for i = 0, 1, 0.1 do | |
1568 | swait() | |
1569 | BlockEffect(BrickColor.new("Really red"),Handle.CFrame,.1,.1,.1,1,1,1,0.05) | |
1570 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .5) | |
1571 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), .5) | |
1572 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.5) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.5) | |
1573 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-50)), 0.5) | |
1574 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1575 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1576 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -10) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
1577 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1578 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1579 | end | |
1580 | end | |
1581 | Disappear() | |
1582 | so("Disappear",Handle,1,.8) | |
1583 | attack = false | |
1584 | end | |
1585 | ||
1586 | function LaserBarrage(Prt,Parent) | |
1587 | attack=true | |
1588 | --so("BeamLockon",Prt,1,1) | |
1589 | local efprt=part(3,Parent,"Neon",0,0.5,BrickColor.new("Really red"),"Effect",vt(5,5,5)) | |
1590 | efprt.Anchored=true | |
1591 | local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1)) | |
1592 | local spread=vt(0,0,0) | |
1593 | coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded) | |
1594 | game:GetService("Debris"):AddItem(Part,22) | |
1595 | local TheHit=mouse.Hit.p | |
1596 | local MouseLook=cf((Prt.Position+TheHit)/2,TheHit+Spreaded) | |
1597 | local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,1000,Parent) | |
1598 | so("Elec",Prt,0.2,1) | |
1599 | local tefprt=part(3,workspace,"Neon",0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2)) | |
1600 | tefprt.CFrame=cf(pos) | |
1601 | BlastEffect(BrickColor.new("Really red"),cf(pos),5,5,5,5,3,5,0.07) | |
1602 | MagicCircle(BrickColor.new("Really red"),cf(pos),5,5,5,5,3,5,0.04) | |
1603 | BlastEffect(BrickColor.new("Really red"),cf(pos),5,5,5,5,3,5,0.07) | |
1604 | so("Elec",tefprt,0.3,1) | |
1605 | game:GetService("Debris"):AddItem(tefprt,22) | |
1606 | Part.CFrame=CFrame.new((Prt.Position+pos)/2,pos)*angles(1.57,0,0) | |
1607 | if(hit.Parent:findFirstChild("Humanoid")~= nil)then | |
1608 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then | |
1609 | MagniDamage(efprt,efprt,math.huge,math.huge,math.huge,math.huge,1) | |
1610 | end | |
1611 | end | |
1612 | local mag=(Prt.Position-pos).magnitude | |
1613 | MagicCylinder(BrickColor.new("Really red"),Part.CFrame,1,mag*5,1,5,5,5,0.25) | |
1614 | Part.Parent=nil | |
1615 | end),efprt,efmsh,spread) | |
1616 | end | |
1617 | ||
1618 | function SuperLaser() | |
1619 | attack = true | |
1620 | so("Appear",Handle,1,0.5) | |
1621 | Humanoid.WalkSpeed = 5 | |
1622 | Reappear() | |
1623 | for i = 0,1,0.01 do | |
1624 | swait() | |
1625 | BlockEffect(BrickColor.new("Really red"),Handle.CFrame,0,0,0,.2,.2,.2,0.25) | |
1626 | ||
1627 | local c = game.Players.LocalPlayer.Character | |
1628 | local radius = 10 | |
1629 | local pos = Handle.CFrame | |
1630 | local clrz = {'Really black','Really red'}; | |
1631 | for HAAA = 1, 10 do | |
1632 | for i = 1,1 do | |
1633 | local clr = clrz[math.random(1,#clrz)] | |
1634 | pos = Handle.CFrame | |
1635 | local p = Instance.new('Part',c) | |
1636 | local mafc,mafa = math.random(-100000,100000), math.random(-360000,360000) | |
1637 | p.CanCollide = false | |
1638 | p.FormFactor = 3 | |
1639 | p.Size = Vector3.new(1,1,1) | |
1640 | local m = Instance.new('SpecialMesh',p) | |
1641 | m.MeshType = 'Brick' | |
1642 | spawn(function() | |
1643 | for i = 0,50 do | |
1644 | local int,int2 = .02,.02 | |
1645 | m.Scale = m.Scale - Vector3.new(int,int,int) | |
1646 | p.Transparency = p.Transparency + int2 | |
1647 | game:service'RunService'.RenderStepped:wait() | |
1648 | end | |
1649 | pcall(function() | |
1650 | p:Destroy() | |
1651 | end) | |
1652 | end) | |
1653 | p.BrickColor = BrickColor.new(clr) | |
1654 | p.Material = 'Neon' | |
1655 | p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa) | |
1656 | local bp = Instance.new('BodyPosition',p) | |
1657 | bp.MaxForce = Vector3.new(1/0,1/0,1/0) | |
1658 | bp.D = 1000 | |
1659 | bp.P = 10000 | |
1660 | bp.Position = pos.p | |
1661 | game.Debris:AddItem(p,10) | |
1662 | end | |
1663 | end | |
1664 | wait(.1) | |
1665 | BlastEffect(BrickColor.new("Really red"),Handle.CFrame,0,0,0,.2,.2,.2,0.01) | |
1666 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
1667 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), .5) | |
1668 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(50)), 0.5) | |
1669 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-50)), 0.5) | |
1670 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1671 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1672 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3) | |
1673 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
1674 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
1675 | end | |
1676 | Humanoid.WalkSpeed = 0 | |
1677 | LaserBarrage(Handle,Character) | |
1678 | so("Beam",Handle,1,0.8) | |
1679 | for i = 0,1,0.05 do | |
1680 | swait() | |
1681 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
1682 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
1683 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(85), math.rad(0), math.rad(0)), 0.2) | |
1684 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(85), math.rad(0), math.rad(0)), 0.2) | |
1685 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
1686 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
1687 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2) | |
1688 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.2) | |
1689 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.2) | |
1690 | end | |
1691 | Disappear() | |
1692 | so("Disappear",Handle,1,.7) | |
1693 | Humanoid.WalkSpeed = 16 | |
1694 | attack = false | |
1695 | end | |
1696 | ||
1697 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1698 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
1699 | prt.Anchored=true | |
1700 | prt.CFrame=cframe | |
1701 | msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) | |
1702 | game:GetService("Debris"):AddItem(prt,2) | |
1703 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1704 | for i=0,1,delay do | |
1705 | swait() | |
1706 | Part.CFrame=Part.CFrame | |
1707 | Part.Transparency=i | |
1708 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1709 | end | |
1710 | Part.Parent=nil | |
1711 | end),prt,msh) | |
1712 | end | |
1713 | ||
1714 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1715 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1716 | prt.Anchored=true | |
1717 | prt.CFrame=cframe | |
1718 | prt.CanCollide = false | |
1719 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
1720 | game:GetService("Debris"):AddItem(prt,2) | |
1721 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1722 | for i=0,1,delay do | |
1723 | swait() | |
1724 | Part.CFrame=Part.CFrame | |
1725 | Part.Transparency=i | |
1726 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1727 | end | |
1728 | Part.Parent=nil | |
1729 | end),prt,msh) | |
1730 | end | |
1731 | ||
1732 | mouse.Button1Down:connect(function() | |
1733 | if attack == false and Hover == false and attacktype == 1 then | |
1734 | attacktype = 2 | |
1735 | attackone() | |
1736 | elseif attack == false and Hover == false and attacktype == 2 then | |
1737 | attacktype = 3 | |
1738 | attacktwo() | |
1739 | elseif attack == false and Hover == false and attacktype == 3 then | |
1740 | attacktype = 1 | |
1741 | attackthree() | |
1742 | end | |
1743 | end) | |
1744 | ||
1745 | ||
1746 | function subtractEnergy(k) | |
1747 | if Energy>=k then | |
1748 | Energy=Energy-k | |
1749 | end | |
1750 | end | |
1751 | ||
1752 | mouse.KeyDown:connect(function(k) | |
1753 | k = k:lower() | |
1754 | if attack == false and k == ' ' and Anim == "Jump" and Hover == false then | |
1755 | hovering = true | |
1756 | OnHover() | |
1757 | Humanoid.WalkSpeed = 30 | |
1758 | PE2.Enabled = true | |
1759 | elseif attack == false and k == ' ' and Hover == true then | |
1760 | hovering = false | |
1761 | OffHover() | |
1762 | Humanoid.WalkSpeed = 16 | |
1763 | PE2.Enabled = false | |
1764 | PE1.EmissionDirection = "Top" | |
1765 | elseif attack == false and k == 'q' and Hover == false and cooldown1 >= co1 and Energy>=skill1stam then | |
1766 | subtractEnergy(skill1stam) | |
1767 | cooldown1=0 | |
1768 | FireProjectiles() | |
1769 | elseif attack == false and k == 'e' and Hover == false and cooldown2 >= co2 and Energy>=skill2stam then | |
1770 | subtractEnergy(skill2stam) | |
1771 | cooldown2=0 | |
1772 | EnergyBurst() | |
1773 | elseif attack == false and k == 'r' and Hover == false and cooldown3 >= co3 and Energy>=skill3stam then | |
1774 | subtractEnergy(skill3stam) | |
1775 | cooldown3=0 | |
1776 | Wave() | |
1777 | elseif attack == false and k == 'f' and Hover == false and cooldown4 >= co4 and Energy>=skill4stam then | |
1778 | subtractEnergy(skill4stam) | |
1779 | cooldown4=0 | |
1780 | SuperLaser() | |
1781 | end | |
1782 | end) | |
1783 | ||
1784 | function updateskills() | |
1785 | if cooldown1 <= co1 then | |
1786 | cooldown1 = cooldown1 + 1 / 30 | |
1787 | end | |
1788 | if cooldown2 <= co2 then | |
1789 | cooldown2 = cooldown2 + 1 / 30 | |
1790 | end | |
1791 | if cooldown3 <= co3 then | |
1792 | cooldown3 = cooldown3 + 1 / 30 | |
1793 | end | |
1794 | if cooldown4 <= co4 then | |
1795 | cooldown4 = cooldown4 + 1 / 30 | |
1796 | end | |
1797 | if Energy<=skill1stam then | |
1798 | bar4.BackgroundColor3=Color3.new(104/255,104/255,104/255) | |
1799 | else | |
1800 | bar4.BackgroundColor3=skillcolorscheme | |
1801 | end | |
1802 | if Energy<=skill2stam then | |
1803 | bar3.BackgroundColor3=Color3.new(104/255,104/255,104/255) | |
1804 | else | |
1805 | bar3.BackgroundColor3=skillcolorscheme | |
1806 | end | |
1807 | if Energy<=skill3stam then | |
1808 | bar1.BackgroundColor3=Color3.new(104/255,104/255,104/255) | |
1809 | else | |
1810 | bar1.BackgroundColor3=skillcolorscheme | |
1811 | end | |
1812 | if Energy<=skill4stam then | |
1813 | bar2.BackgroundColor3=Color3.new(104/255,104/255,104/255) | |
1814 | else | |
1815 | bar2.BackgroundColor3=skillcolorscheme | |
1816 | end | |
1817 | if Energy <= maxEnergy then | |
1818 | Energy = Energy + recovermana / 30 | |
1819 | end | |
1820 | end | |
1821 | ||
1822 | local sine = 0 | |
1823 | local change = 1 | |
1824 | local val = 0 | |
1825 | local idle = 0 | |
1826 | local donum = 0 | |
1827 | local donum2 = 0 | |
1828 | ||
1829 | while true do | |
1830 | swait() | |
1831 | updateskills() | |
1832 | healthcover:TweenSize(UDim2.new(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), 'Out', 'Quad', .5) | |
1833 | Energycover:TweenSize(UDim2.new(1 * (Energy / maxEnergy), 0, 1, 0), 'Out', 'Quad', .5) | |
1834 | bar4:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5) | |
1835 | bar3:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5) | |
1836 | bar1:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5) | |
1837 | bar2:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5) | |
1838 | sine = sine + change | |
1839 | torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1840 | velderp = RootPart.Velocity.y | |
1841 | hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1842 | if equipped == true or equipped == false then | |
1843 | if attack == false then | |
1844 | idle = idle + 1 | |
1845 | else | |
1846 | idle = 0 | |
1847 | end | |
1848 | if idle >= 500 then | |
1849 | if attack == false then | |
1850 | end | |
1851 | end | |
1852 | if donum2 >= .5 then | |
1853 | handidle = true | |
1854 | elseif donum2 <= 0 then | |
1855 | handidle = false | |
1856 | end | |
1857 | if handidle == false then | |
1858 | donum2 = donum2 + 0.003 | |
1859 | else | |
1860 | donum2 = donum2 - 0.003 | |
1861 | end | |
1862 | donum = donum + 0.003 | |
1863 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
1864 | Anim = "Jump" | |
1865 | if attack == false then | |
1866 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
1867 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
1868 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1869 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) | |
1870 | RH.C0 = clerp(RH.C0, cf(1, -.8, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3) | |
1871 | LH.C0 = clerp(LH.C0, cf(-1, -1, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3) | |
1872 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
1873 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1874 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1875 | end | |
1876 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
1877 | Anim = "Fall" | |
1878 | if attack == false then | |
1879 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1880 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
1881 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
1882 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
1883 | RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3) | |
1884 | LH.C0 = clerp(LH.C0, cf(-1, -.9, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3) | |
1885 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
1886 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1887 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1888 | elseif attack == false and Hover == true then | |
1889 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1890 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
1891 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1892 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
1893 | RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3) | |
1894 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(2), math.rad(0), math.rad(0)), .3) | |
1895 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1896 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1897 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1898 | end | |
1899 | elseif torvel < 1 and hitfloor ~= nil then | |
1900 | Anim = "Idle" | |
1901 | change = 1 | |
1902 | if attack == false and Hover == false then | |
1903 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1904 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(30)), .3) | |
1905 | RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.7) * angles(math.rad(85), math.rad(0), math.rad(-70)), 0.3) | |
1906 | LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.3) * angles(math.rad(70), math.rad(0), math.rad(70)), 0.3) | |
1907 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1908 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1909 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
1910 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1911 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1912 | elseif attack == false and Hover == true then | |
1913 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 8+2*math.cos(sine/15)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1914 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10+3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3) | |
1915 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1916 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
1917 | RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3) | |
1918 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(2), math.rad(0), math.rad(0)), .3) | |
1919 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1920 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1921 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1922 | end | |
1923 | elseif torvel > 2 and hitfloor ~= nil then | |
1924 | Anim = "Walk" | |
1925 | if attack == false and Hover == false then | |
1926 | change = 1 | |
1927 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
1928 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
1929 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3) | |
1930 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 7), math.rad(0), math.rad(-5)), 0.3) | |
1931 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3) | |
1932 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3) | |
1933 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(20), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
1934 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1935 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1936 | elseif attack == false and Hover == true then | |
1937 | change = 1 | |
1938 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 8+2*math.cos(sine/15)) * angles(math.rad(30+3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3) | |
1939 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-15-3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3) | |
1940 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.45, 0) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
1941 | LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.45, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1942 | RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
1943 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3) | |
1944 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1945 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .008, math.rad(0)), 0.3) | |
1946 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .009, math.rad(0)), 0.3) | |
1947 | end | |
1948 | end | |
1949 | end | |
1950 | if #Effects > 0 then | |
1951 | for e = 1, #Effects do | |
1952 | if Effects[e] ~= nil then | |
1953 | local Thing = Effects[e] | |
1954 | if Thing ~= nil then | |
1955 | local Part = Thing[1] | |
1956 | local Mode = Thing[2] | |
1957 | local Delay = Thing[3] | |
1958 | local IncX = Thing[4] | |
1959 | local IncY = Thing[5] | |
1960 | local IncZ = Thing[6] | |
1961 | if Thing[1].Transparency <= 1 then | |
1962 | if Thing[2] == "Block1" then | |
1963 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1964 | Mesh = Thing[1].Mesh | |
1965 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1966 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1967 | elseif Thing[2] == "Cylinder" then | |
1968 | Mesh = Thing[1].Mesh | |
1969 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1970 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1971 | elseif Thing[2] == "Blood" then | |
1972 | Mesh = Thing[7] | |
1973 | Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0) | |
1974 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1975 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1976 | elseif Thing[2] == "Elec" then | |
1977 | Mesh = Thing[1].Mesh | |
1978 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
1979 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1980 | elseif Thing[2] == "Disappear" then | |
1981 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1982 | end | |
1983 | else | |
1984 | Part.Parent = nil | |
1985 | table.remove(Effects, e) | |
1986 | end | |
1987 | end | |
1988 | end | |
1989 | end | |
1990 | end | |
1991 | end |