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1 | --MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: Go to line 7 and 9 and put your name where it says "RazorShockk" | |
2 | ||
3 | Plrs = game:GetService("Players") | |
4 | ||
5 | ||
6 | ||
7 | - | Name = "RazorShockk" |
7 | + | Name = "gyropromainia456" |
8 | ||
9 | - | me = Plrs.RazorShockk |
9 | + | me = Plrs.gyropromainia456 |
10 | ||
11 | char = me.Character | |
12 | ||
13 | Modelname = "AxE of Doom" | |
14 | ||
15 | Toolname = "AxE of Doom" | |
16 | ||
17 | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} | |
18 | ||
19 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
20 | ||
21 | selected = false | |
22 | ||
23 | Hurt = false | |
24 | ||
25 | Able = true | |
26 | ||
27 | ||
28 | ||
29 | CA = CFrame.Angles | |
30 | ||
31 | CN = CFrame.new | |
32 | ||
33 | MR = math.rad | |
34 | ||
35 | MP = math.pi | |
36 | ||
37 | MD = math.deg | |
38 | ||
39 | MH = math.huge | |
40 | ||
41 | MRA = math.random | |
42 | ||
43 | ||
44 | ||
45 | Add = { | |
46 | ||
47 | Sphere = function(P) | |
48 | ||
49 | local m = Instance.new("SpecialMesh",P) | |
50 | ||
51 | m.MeshType = "Sphere" | |
52 | ||
53 | return m | |
54 | ||
55 | end, | |
56 | ||
57 | BF = function(P) | |
58 | ||
59 | local bf = Instance.new("BodyForce",P) | |
60 | ||
61 | bf.force = Vector3.new(0, P:GetMass()*187, 0) | |
62 | ||
63 | return bf | |
64 | ||
65 | end, | |
66 | ||
67 | BP = function(P) | |
68 | ||
69 | local bp = Instance.new("BodyPosition",P) | |
70 | ||
71 | bp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
72 | ||
73 | bp.P = 14000 | |
74 | ||
75 | return bp | |
76 | ||
77 | end, | |
78 | ||
79 | BG = function(P) | |
80 | ||
81 | local bg = Instance.new("BodyGyro",P) | |
82 | ||
83 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
84 | ||
85 | bg.P = 14000 | |
86 | ||
87 | return bg | |
88 | ||
89 | end, | |
90 | ||
91 | Mesh = function(P, ID, x, y, z) | |
92 | ||
93 | local m = Instance.new("SpecialMesh") | |
94 | ||
95 | m.MeshId = ID | |
96 | ||
97 | m.Scale = Vector3.new(x, y, z) | |
98 | ||
99 | m.Parent = P | |
100 | ||
101 | return m | |
102 | ||
103 | end, | |
104 | ||
105 | Sound = function(P, ID, vol, pitch) | |
106 | ||
107 | local s = Instance.new("Sound") | |
108 | ||
109 | s.SoundId = ID | |
110 | ||
111 | s.Volume = vol | |
112 | ||
113 | s.Pitch = pitch | |
114 | ||
115 | s.Parent = P | |
116 | ||
117 | return s | |
118 | ||
119 | end | |
120 | ||
121 | } | |
122 | ||
123 | ||
124 | ||
125 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
126 | ||
127 | local p = Instance.new("Part") | |
128 | ||
129 | p.formFactor = "Custom" | |
130 | ||
131 | p.Anchored = Anchor | |
132 | ||
133 | p.CanCollide = Collide | |
134 | ||
135 | p.Transparency = Tran | |
136 | ||
137 | p.Reflectance = Ref | |
138 | ||
139 | p.BrickColor = BrickColor.new(Color) | |
140 | ||
141 | for _, Surf in pairs(Surfaces) do | |
142 | ||
143 | p[Surf] = "Smooth" | |
144 | ||
145 | end | |
146 | ||
147 | p.Size = Vector3.new(X, Y, Z) | |
148 | ||
149 | if Break then | |
150 | ||
151 | p:BreakJoints() | |
152 | ||
153 | else p:MakeJoints() end | |
154 | ||
155 | p.Parent = Parent | |
156 | ||
157 | return p | |
158 | ||
159 | end | |
160 | ||
161 | ||
162 | ||
163 | function Weld(p0, p1, x, y, z, a, b, c) | |
164 | ||
165 | local w = Instance.new("Weld") | |
166 | ||
167 | w.Parent = p0 | |
168 | ||
169 | w.Part0 = p0 | |
170 | ||
171 | w.Part1 = p1 | |
172 | ||
173 | w.C1 = CN(x,y,z) * CA(a,b,c) | |
174 | ||
175 | return w | |
176 | ||
177 | end | |
178 | ||
179 | ||
180 | ||
181 | function ComputePos(pos1, pos2) | |
182 | ||
183 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
184 | ||
185 | return CN(pos1, pos3) | |
186 | ||
187 | end | |
188 | ||
189 | ||
190 | ||
191 | function getHumanoid(c) | |
192 | ||
193 | local h = nil | |
194 | ||
195 | for i,v in pairs(c:children()) do | |
196 | ||
197 | if v:IsA("Humanoid") and c ~= char then | |
198 | ||
199 | if v.Health > 0 then | |
200 | ||
201 | h = v | |
202 | ||
203 | end | |
204 | ||
205 | end | |
206 | ||
207 | end | |
208 | ||
209 | return h | |
210 | ||
211 | end | |
212 | ||
213 | ||
214 | ||
215 | for i,v in pairs(char:children()) do | |
216 | ||
217 | if v.Name == Modelname then | |
218 | ||
219 | v:remove() | |
220 | ||
221 | end | |
222 | ||
223 | end | |
224 | ||
225 | ||
226 | ||
227 | torso = char.Torso | |
228 | ||
229 | neck = torso.Neck | |
230 | ||
231 | hum = char.Humanoid | |
232 | ||
233 | Rarm = char["Right Arm"] | |
234 | ||
235 | Larm = char["Left Arm"] | |
236 | ||
237 | Rleg = char["Right Leg"] | |
238 | ||
239 | Lleg = char["Left Leg"] | |
240 | ||
241 | ||
242 | ||
243 | hc = Instance.new("Humanoid") | |
244 | ||
245 | hc.Health = 0 | |
246 | ||
247 | hc.MaxHealth = 0 | |
248 | ||
249 | ||
250 | ||
251 | slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 1) | |
252 | ||
253 | hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6) | |
254 | ||
255 | charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65) | |
256 | ||
257 | boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3) | |
258 | ||
259 | ||
260 | ||
261 | function PlaySound(sound) | |
262 | ||
263 | local s = sound:clone() | |
264 | ||
265 | s.Parent = torso | |
266 | ||
267 | s.PlayOnRemove = true | |
268 | ||
269 | coroutine.resume(coroutine.create(function() | |
270 | ||
271 | wait() | |
272 | ||
273 | s:remove() | |
274 | ||
275 | end)) | |
276 | ||
277 | end | |
278 | ||
279 | ||
280 | ||
281 | ||
282 | ||
283 | --[[ PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS | |
284 | ||
285 | PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS | |
286 | ||
287 | PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS | |
288 | ||
289 | ]] | |
290 | ||
291 | Mo = Instance.new("Model") | |
292 | ||
293 | Mo.Name = Modelname | |
294 | ||
295 | ||
296 | ||
297 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
298 | ||
299 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
300 | ||
301 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
302 | ||
303 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
304 | ||
305 | ||
306 | ||
307 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
308 | ||
309 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
310 | ||
311 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
312 | ||
313 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
314 | ||
315 | ||
316 | ||
317 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
318 | ||
319 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
320 | ||
321 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
322 | ||
323 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
324 | ||
325 | ||
326 | ||
327 | HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
328 | ||
329 | HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0) | |
330 | ||
331 | HW = Weld(HB, nil, 0, -1, 0, math.pi/2, 0, 0) | |
332 | ||
333 | ||
334 | ||
335 | TH = Weld(torso, nil, -0.75, 0.7, 0.4, 0, math.pi/2, MR(-140)) | |
336 | ||
337 | TH.C0 = CA(MR(-10), MR(10), 0) | |
338 | ||
339 | ||
340 | ||
341 | handle = Part(Mo, false, false, 0, 0, "Camo", 0.45, 5.5, 0.45, true) | |
342 | ||
343 | Instance.new("SpecialMesh",handle) | |
344 | ||
345 | handle.Name = "Handle" | |
346 | ||
347 | ||
348 | ||
349 | dec1 = Part(Mo, false, false, 0, 0, "Dark green", 0.2, 6, 0.2, true) | |
350 | ||
351 | Add.Mesh(dec1, "http://www.roblox.com/asset/?id=16606212", 0.38, 0.38, 1.55) | |
352 | ||
353 | Weld(handle, dec1, 0, 0, 0, math.pi/2, 0, 0) | |
354 | ||
355 | ||
356 | ||
357 | dec2 = Part(Mo, false, false, 0, 0, "Earth green", 0.2, 6, 0.2, true) | |
358 | ||
359 | Add.Mesh(dec2, "http://www.roblox.com/asset/?id=16606212", -0.3, 0.3, 1.55) | |
360 | ||
361 | Weld(handle, dec2, 0, 0, 0, math.pi/2, math.pi/2, 0) | |
362 | ||
363 | ||
364 | ||
365 | skull = Part(Mo, false, false, 0, 0, "Bright green", 0.2, 6, 0.2, true) | |
366 | ||
367 | Add.Mesh(skull, "http://www.roblox.com/asset/?id=4770583", 2.9, 2.9, 2.3) | |
368 | ||
369 | Weld(handle, skull, 0, -2.5, 0, 0, 0, 0) | |
370 | ||
371 | ||
372 | ||
373 | for x = 0, 180, 180 do | |
374 | ||
375 | for i = -40, 70, 110/3 do | |
376 | ||
377 | local asd = (i+90)/85 | |
378 | ||
379 | local p = Part(Mo, false, false, 0, 0, "Camo", 0.3, 0.8, 0.3, true) | |
380 | ||
381 | Add.Mesh(p, "http://www.roblox.com/asset/?id=1033714", 0.16, asd*1.2, 0.16) | |
382 | ||
383 | local w = Weld(skull, p, 0, 0, 0, 0, 0, 0) | |
384 | ||
385 | w.C0 = CA(0, MR(x), MR(i)) | |
386 | ||
387 | w.C1 = CN(0, -1, 0) * CA(math.pi/2, math.pi/2, 0) | |
388 | ||
389 | end | |
390 | ||
391 | end | |
392 | ||
393 | ||
394 | ||
395 | handletip1 = Part(Mo, false, false, 0, 0.2, "Earth green", 0.5, 0.5, 0.5, true) | |
396 | ||
397 | w1 = Weld(handle, handletip1, 0, 2.6, 0, 0, 0, 0) | |
398 | ||
399 | Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.6, 0.5, 0.6) | |
400 | ||
401 | ||
402 | ||
403 | handletip2 = Part(Mo, false, false, 0, 0.2, "Camo", 0.5, 0.5, 0.5, true) | |
404 | ||
405 | Weld(handletip1, handletip2, 0, 0, 0, 0, MR(45), 0) | |
406 | ||
407 | Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.6, 0.55, 0.6) | |
408 | ||
409 | ||
410 | ||
411 | Mo.Parent = char | |
412 | ||
413 | TH.Part1 = handle | |
414 | ||
415 | ||
416 | ||
417 | if script.Parent.className ~= "HopperBin" then | |
418 | ||
419 | h = Instance.new("HopperBin",me.Backpack) | |
420 | ||
421 | h.Name = Toolname | |
422 | ||
423 | script.Parent = h | |
424 | ||
425 | end | |
426 | ||
427 | ||
428 | ||
429 | bin = script.Parent | |
430 | ||
431 | ||
432 | ||
433 | --[[ ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS | |
434 | ||
435 | ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS | |
436 | ||
437 | ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS | |
438 | ||
439 | ]] | |
440 | ||
441 | ||
442 | ||
443 | function detach(bool) | |
444 | ||
445 | LLW.C0 = CN(0, 0, 0) | |
446 | ||
447 | RLW.C0 = CN(0, 0, 0) | |
448 | ||
449 | LAW.C0 = CN(0, 0, 0) | |
450 | ||
451 | RAW.C0 = CN(0, 0, 0) | |
452 | ||
453 | if bool then | |
454 | ||
455 | LLW.Part1 = nil | |
456 | ||
457 | RLW.Part1 = nil | |
458 | ||
459 | RAW.Part1 = nil | |
460 | ||
461 | LAW.Part1 = nil | |
462 | ||
463 | TH.Part1 = handle | |
464 | ||
465 | HW.Part1 = nil | |
466 | ||
467 | end | |
468 | ||
469 | end | |
470 | ||
471 | ||
472 | ||
473 | function attach() | |
474 | ||
475 | RAW.Part1 = Rarm | |
476 | ||
477 | LAW.Part1 = Larm | |
478 | ||
479 | RLW.Part1 = Rleg | |
480 | ||
481 | LLW.Part1 = Lleg | |
482 | ||
483 | end | |
484 | ||
485 | ||
486 | ||
487 | function normal() | |
488 | ||
489 | neck.C0 = necko | |
490 | ||
491 | RAW.C0 = RAWStand | |
492 | ||
493 | LAW.C0 = LAWStand | |
494 | ||
495 | RLW.C0 = RLWStand | |
496 | ||
497 | LLW.C0 = LLWStand | |
498 | ||
499 | HW.C0 = HWStand | |
500 | ||
501 | end | |
502 | ||
503 | ||
504 | ||
505 | function idleanim() | |
506 | ||
507 | attach() | |
508 | ||
509 | for i = 0, 1, 0.016 do | |
510 | ||
511 | RAW.C0 = RAWStand * CA(0, MR(-7*i), MR(12*i)) | |
512 | ||
513 | LAW.C0 = LAWStand * CA(0, MR(-5*i), MR(7*i)) * CN(0, -0.2*i, 0) | |
514 | ||
515 | RLW.C0 = RLWStand * CA(MR(-4*i), 0, MR(3*i)) | |
516 | ||
517 | LLW.C0 = LLWStand * CA(MR(4*i), 0, MR(-3*i)) | |
518 | ||
519 | neck.C0 = necko * CA(MR(7*i), 0, MR(-6*i)) | |
520 | ||
521 | if selected == false or torso.Velocity.magnitude > 4 or Able == false then break end | |
522 | ||
523 | wait() | |
524 | ||
525 | end | |
526 | ||
527 | wait() | |
528 | ||
529 | for i = 1, 0, -0.013 do | |
530 | ||
531 | RAW.C0 = RAWStand * CA(0, MR(-7*i), MR(12*i)) | |
532 | ||
533 | LAW.C0 = LAWStand * CA(0, MR(-5*i), MR(7*i)) * CN(0, -0.2*i, 0) | |
534 | ||
535 | RLW.C0 = RLWStand * CA(MR(-4*i), 0, MR(3*i)) | |
536 | ||
537 | LLW.C0 = LLWStand * CA(MR(4*i), 0, MR(-3*i)) | |
538 | ||
539 | neck.C0 = necko * CA(MR(7*i), 0, MR(-6*i)) | |
540 | ||
541 | if selected == false or torso.Velocity.magnitude > 4 or Able == false then break end | |
542 | ||
543 | wait() | |
544 | ||
545 | end | |
546 | ||
547 | normal() | |
548 | ||
549 | end | |
550 | ||
551 | ||
552 | ||
553 | function runanim() | |
554 | ||
555 | RLW.Part1 = nil | |
556 | ||
557 | LLW.Part1 = nil | |
558 | ||
559 | end | |
560 | ||
561 | ||
562 | ||
563 | coroutine.resume(coroutine.create(function() | |
564 | ||
565 | while true do | |
566 | ||
567 | wait() | |
568 | ||
569 | if selected and Able == true then | |
570 | ||
571 | if torso.Velocity.magnitude < 0.1 then | |
572 | ||
573 | idleanim() | |
574 | ||
575 | else | |
576 | ||
577 | runanim() | |
578 | ||
579 | end | |
580 | ||
581 | wait() | |
582 | ||
583 | end | |
584 | ||
585 | end | |
586 | ||
587 | end)) | |
588 | ||
589 | ||
590 | ||
591 | function selectanim() | |
592 | ||
593 | RAW.Part1 = Rarm | |
594 | ||
595 | LLW.Part1 = Lleg | |
596 | ||
597 | RLW.Part1 = Rleg | |
598 | ||
599 | for i = 0, 1, 0.2 do | |
600 | ||
601 | RAW.C0 = CA(MR(185*i), MR(70*i), 0) | |
602 | ||
603 | LLW.C0 = CA(MR(2*i), 0, MR(-5*i)) | |
604 | ||
605 | RLW.C0 = CA(MR(-2*i), 0, MR(5*i)) | |
606 | ||
607 | neck.C0 = necko * CA(0, 0, MR(-40*i)) | |
608 | ||
609 | wait() | |
610 | ||
611 | end | |
612 | ||
613 | TH.Part1 = nil | |
614 | ||
615 | HW.Part1 = handle | |
616 | ||
617 | HW.C0 = CA(MR(40), 0, MR(-20)) | |
618 | ||
619 | for i = 0, 1, 0.08 do | |
620 | ||
621 | RAW.C0 = CA(MR(185-110*i), MR(70-60*i), MR(30*i)) | |
622 | ||
623 | LLW.C0 = CA(MR(2-8*i), 0, MR(-5-10*i)) | |
624 | ||
625 | RLW.C0 = CA(MR(-2+8*i), 0, MR(5+10*i)) | |
626 | ||
627 | neck.C0 = necko * CA(MR(-15*i), 0, MR(-40+35*i)) | |
628 | ||
629 | HW.C0 = CA(MR(40-80*i), 0, MR(-20+20*i)) | |
630 | ||
631 | wait() | |
632 | ||
633 | end | |
634 | ||
635 | LAW.Part1 = Larm | |
636 | ||
637 | for i = 0, 1, 0.1 do | |
638 | ||
639 | RAW.C0 = CA(MR(185-110+15*i), MR(70-60-10*i), MR(30-65*i)) * CN(0, -0.8*i, 0) | |
640 | ||
641 | LAW.C0 = CA(MR(90*i), 0, MR(35*i)) * CN(0.1*i, -0.1*i, 0) * CN(0, -0.8*i, 0) | |
642 | ||
643 | LLW.C0 = CA(MR(-6), 0, MR(-5-10+10*i)) | |
644 | ||
645 | RLW.C0 = CA(MR(6), 0, MR(5+10-10*i)) | |
646 | ||
647 | neck.C0 = necko * CA(MR(-15+15*i), 0, MR(-5+5*i)) | |
648 | ||
649 | HW.C0 = CA(MR(-40+40*i), 0, MR(35*i)) * CN(0, 0, 1.6*i) | |
650 | ||
651 | wait() | |
652 | ||
653 | end | |
654 | ||
655 | selected = true | |
656 | ||
657 | end | |
658 | ||
659 | ||
660 | ||
661 | function deselanim() | |
662 | ||
663 | selected = false | |
664 | ||
665 | for i = 1, 0, -0.1 do | |
666 | ||
667 | RAW.C0 = CA(MR(185-110+15*i), MR(70-60-10*i), MR(30-65*i)) * CN(0, -0.8*i, 0) | |
668 | ||
669 | LAW.C0 = CA(MR(90*i), 0, MR(35*i)) * CN(0.1*i, -0.1*i, 0) * CN(0, -0.8*i, 0) | |
670 | ||
671 | LLW.C0 = CA(MR(-6), 0, MR(-5-10+10*i)) | |
672 | ||
673 | RLW.C0 = CA(MR(6), 0, MR(5+10-10*i)) | |
674 | ||
675 | neck.C0 = necko * CA(MR(-15+15*i), 0, MR(-5+5*i)) | |
676 | ||
677 | HW.C0 = CA(MR(-40+40*i), 0, 0) * CN(0, 0, 1.6*i) | |
678 | ||
679 | wait() | |
680 | ||
681 | end | |
682 | ||
683 | LAW.Part1 = nil | |
684 | ||
685 | for i = 1, 0, -0.08 do | |
686 | ||
687 | RAW.C0 = CA(MR(185-110*i), MR(70-60*i), MR(30*i)) | |
688 | ||
689 | LLW.C0 = CA(MR(2-8*i), 0, MR(-5-10*i)) | |
690 | ||
691 | RLW.C0 = CA(MR(-2+8*i), 0, MR(5+10*i)) | |
692 | ||
693 | neck.C0 = necko * CA(MR(-15*i), 0, MR(-40+35*i)) | |
694 | ||
695 | HW.C0 = CA(MR(40-70*i), 0, MR(-20+20*i)) | |
696 | ||
697 | wait() | |
698 | ||
699 | end | |
700 | ||
701 | TH.Part1 = handle | |
702 | ||
703 | HW.Part1 = nil | |
704 | ||
705 | HW.C0 = CA(MR(40), 0, MR(-20)) | |
706 | ||
707 | for i = 1, 0, -0.2 do | |
708 | ||
709 | RAW.C0 = CA(MR(185*i), MR(70*i), 0) | |
710 | ||
711 | LLW.C0 = CA(MR(2*i), 0, MR(-5*i)) | |
712 | ||
713 | RLW.C0 = CA(MR(-2*i), 0, MR(5*i)) | |
714 | ||
715 | neck.C0 = necko * CA(0, 0, MR(-40*i)) | |
716 | ||
717 | wait() | |
718 | ||
719 | end | |
720 | ||
721 | detach(true) | |
722 | ||
723 | end | |
724 | ||
725 | ||
726 | ||
727 | function slash(mp) | |
728 | ||
729 | attach() | |
730 | ||
731 | local Orig = torso.CFrame | |
732 | ||
733 | local bg = Add.BG(torso) | |
734 | ||
735 | local bp = Add.BP(torso) | |
736 | ||
737 | bp.position = Orig.p | |
738 | ||
739 | local CF = ComputePos(Orig.p, mp) | |
740 | ||
741 | bg.cframe = CF | |
742 | ||
743 | for i = 0, 1, 0.05 do | |
744 | ||
745 | RAW.C0 = RAWStand * CA(MR(-80*i), 0, MR(20*i)) * CN(0, 0.2*i, 0.8*i) | |
746 | ||
747 | LAW.C0 = LAWStand * CA(MR(-50*i), 0, MR(40*i)) * CN(0, -0.8*i, 0) | |
748 | ||
749 | HW.C0 = HWStand * CA(0, 0, 0) * CN(0, 0, 0.4*i) | |
750 | ||
751 | neck.C0 = necko * CA(MR(20*i), 0, MR(-40*i)) | |
752 | ||
753 | wait() | |
754 | ||
755 | end | |
756 | ||
757 | for i = 0, 1, 0.1 do | |
758 | ||
759 | RAW.C0 = RAWStand * CA(MR(-80-4*i), 0, MR(20+2*i)) * CN(0, 0.2-0.1*i, 0.8-0.1*i) | |
760 | ||
761 | LAW.C0 = LAWStand * CA(MR(-50-3*i), 0, MR(40-2*i)) * CN(0, -0.8-0.1*i, 0) | |
762 | ||
763 | HW.C0 = HWStand * CA(0, 0, MR(-35*i)) * CN(0, 0, 0.4) | |
764 | ||
765 | neck.C0 = necko * CA(MR(20+2*i), 0, MR(-40)) | |
766 | ||
767 | wait() | |
768 | ||
769 | end | |
770 | ||
771 | wait(1) | |
772 | ||
773 | for i = 0, 1, 0.03 do | |
774 | ||
775 | RAW.C0 = RAWStand * CA(MR(-84+64*i), 0, MR(22)) * CN(0, 0.1, 0.7) | |
776 | ||
777 | LAW.C0 = LAWStand * CA(MR(-53), 0, MR(38)) * CN(0, -0.9, 0) | |
778 | ||
779 | HW.C0 = HWStand * CA(MR(-45*i), MR(15*i), MR(-35)) * CN(-1.5*i, 0, 0.4-2.4*i) | |
780 | ||
781 | neck.C0 = necko * CA(MR(22), 0, MR(-40)) | |
782 | ||
783 | wait() | |
784 | ||
785 | end | |
786 | ||
787 | normal() | |
788 | ||
789 | bg:remove() | |
790 | ||
791 | bp:remove() | |
792 | ||
793 | end | |
794 | ||
795 | ||
796 | ||
797 | function select(mouse) | |
798 | ||
799 | selectanim() | |
800 | ||
801 | mouse.Button1Down:connect(function() | |
802 | ||
803 | if Able then | |
804 | ||
805 | Able = false | |
806 | ||
807 | slash(mouse.Hit.p) | |
808 | ||
809 | Able = true | |
810 | ||
811 | end | |
812 | ||
813 | end) | |
814 | ||
815 | end | |
816 | ||
817 | ||
818 | ||
819 | function deselect(mouse) | |
820 | ||
821 | deselanim() | |
822 | ||
823 | end | |
824 | ||
825 | ||
826 | ||
827 | bin.Selected:connect(select) | |
828 | ||
829 | bin.Deselected:connect(deselect) | |
830 | ||
831 | --lego |