SHOW:
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- or go back to the newest paste.
1 | --FIXED BY SCENIUS | |
2 | --dont remove credits or ill fuck ur ass until ur rectum pops | |
3 | --you should have tried harder | |
4 | wait(0.016666666666666666) | |
5 | - | script.Name = "XXUNORIBOASSXX" |
5 | + | script.Name = "SSJ2Sameen23" |
6 | local Player = game.Players.LocalPlayer | |
7 | repeat | |
8 | wait() | |
9 | until Player | |
10 | script.Parent = Player.PlayerGui or nil | |
11 | local Character = Player.Character | |
12 | repeat | |
13 | wait() | |
14 | until Character | |
15 | local AnimTable = {} | |
16 | AnimTable.CWK1 = {} | |
17 | AnimTable.CWK2 = {} | |
18 | AnimTable.CWK3 = {} | |
19 | AnimTable.CWK4 = {} | |
20 | AnimTable.CWSC = {} | |
21 | AnimTable.CWGC = {} | |
22 | AnimTable.CWRT = {} | |
23 | AnimTable.CWL = {} | |
24 | AnimTable.CWK1.Animation = function(i) | |
25 | local tab = nil | |
26 | if i == 1 then | |
27 | tab = {CFrame.new(-0.151892349, -0.329287052, 0.754517555, 0.584844947, 0.131915063, -0.800346732, 0.0724199936, 0.974255383, 0.213499248, 0.807905853, -0.182825044, 0.560235023),CFrame.new(-5.03659248e-06, 1.49999261, -1.16154552e-05, 0.603224099, 0.012252152, 0.79747808, 0.118606463, 0.987386286, -0.104885325, -0.788704515, 0.157855287, 0.59416163),CFrame.new(1.05401742, 0.554059744, -0.697565079, 0.638667285, 0.664626837, 0.387782931, 0.514997482, 0.00524531305, -0.857175827, -0.571735978, 0.747157276, -0.338931054),CFrame.new(-1.71369791, 0.300288439, 0.236029267, 0.654559433, 0.684759259, 0.320401371, -0.526441276, 0.717009068, -0.456900299, -0.542597234, 0.130395889, 0.829810441),CFrame.new(0.749743402, -1.87152135, 0.371503592, 0.96197176, -0.268669903, 0.0492658615, 0.217973083, 0.863760114, 0.454319954, -0.164615959, -0.426304102, 0.889475465),CFrame.new(-0.831221521, -1.61746895, -0.399951816, 0.793136895, 0.10192845, 0.600453854, -0.0869162083, 0.994748235, -0.0540536046, -0.602809906, -0.00931724533, 0.797830582),} | |
28 | elseif i == 2 then | |
29 | tab = {CFrame.new(0.182739869, -0.41835925, -1.2810837, 0.258070022, -0.0312849768, 0.965619624, -0.390427053, 0.910850942, 0.133855492, -0.88372314, -0.411548078, 0.222848833),CFrame.new(-0.0622196794, 1.48740911, -0.102801263, 0.243645445, -0.179999202, -0.953014791, 0.0558240339, 0.983600557, -0.171504185, 0.968256891, -0.011414919, 0.249697953),CFrame.new(1.81909776, 1.13299108, -0.111945078, 0.337379634, -0.70178616, 0.627432823, 0.188995928, -0.602444053, -0.775462866, 0.922201753, 0.380207241, -0.0706176311),CFrame.new(-1.66165102, 0.259617269, -0.0725134909, 0.549519658, 0.529774427, 0.646039605, 0.505683303, 0.404630661, -0.761943877, -0.665065825, 0.745394647, -0.045545578),CFrame.new(1.1680038, -1.3174957, -0.387464821, 0.686599553, -0.35263887, -0.63578856, 0.348167896, 0.927179456, -0.138265491, 0.638247848, -0.126428112, 0.759378552),CFrame.new(-0.499984294, -2.00000286, 1.90734863e-05, 0.933668137, -0.0367877483, -0.356245577, 0.112942785, 0.974199057, 0.195407361, 0.339865029, -0.222681731, 0.913732111),} | |
30 | end | |
31 | return tab | |
32 | end | |
33 | AnimTable.CWK2.Animation = function(i) | |
34 | local tab = nil | |
35 | if i == 1 then | |
36 | tab = {CFrame.new(0.0169525743, -0.235020161, -0.144565806, 0.571511805, -0.030085817, 0.820042193, -0.143784955, 0.98019582, 0.136169568, -0.8078987, -0.195732221, 0.555867553),CFrame.new(0.0347129852, 1.49305212, -0.031981267, 0.603456318, -0.0946195722, -0.791765869, 0.0141706355, 0.994054079, -0.107993342, 0.797276258, 0.05394914, 0.60120517),CFrame.new(1.57822013, 0.463855296, -0.0422436893, 0.345997751, -0.680482566, 0.645928681, 0.88501668, 0.00814169645, -0.465489447, 0.311498821, 0.732714832, 0.60505408),CFrame.new(-1.20824015, 0.654491067, -0.610135734, 0.713281512, -0.648434043, -0.266013414, -0.364006251, -0.0183877051, -0.931215048, 0.598940074, 0.761048913, -0.249149606),CFrame.new(1.08711112, -1.70764565, -0.14473176, 0.672178984, -0.0714213252, -0.736936212, 0.163160399, 0.985156417, 0.0533448011, 0.7221874, -0.156096041, 0.673854589),CFrame.new(-0.80052346, -1.9978534, 0.166995674, 0.872917593, 0.180595472, -0.453215718, -0.103238873, 0.976305544, 0.19019188, 0.476824224, -0.119231403, 0.870877147),} | |
37 | elseif i == 2 then | |
38 | tab = {CFrame.new(-0.0533855557, -0.572838783, -1.16382635, 0.18029806, 0.0521140583, -0.982230484, 0.163907066, 0.983041465, 0.08224383, 0.969859362, -0.175822914, 0.168698579),CFrame.new(2.08616257e-06, 1.49998808, 7.22054392e-06, 0.192786857, 0.0351766944, 0.980610013, 0.051910188, 0.997592211, -0.045991376, -0.979866624, 0.0597701669, 0.190496609),CFrame.new(1.4964211, 0.776764452, -0.645752668, 0.541926682, 0.255059987, 0.800787151, 0.765540302, 0.243360877, -0.595586896, -0.346790552, 0.935799062, -0.0633749366),CFrame.new(-1.96320701, 0.82928896, -0.311049968, 0.446935505, 0.798071802, -0.404141247, -0.336157113, -0.268831253, -0.902622998, -0.829003692, 0.53926909, 0.148127288),CFrame.new(0.83440876, -1.85007596, 0.248660281, 0.966570616, -0.249437988, -0.0593463257, 0.256400645, 0.940319359, 0.223737448, -4.14252281e-06, -0.231474444, 0.972841024),CFrame.new(-0.788819671, -1.47034681, -0.250946462, 0.906865537, 0.0842726827, 0.412908196, -0.179601371, 0.963652849, 0.197779283, -0.381232738, -0.253518105, 0.88903898),} | |
39 | end | |
40 | return tab | |
41 | end | |
42 | AnimTable.CWK3.Animation = function(i) | |
43 | local tab = nil | |
44 | if i == 1 then | |
45 | tab = {CFrame.new(0, -0.361637652, -0.029531084, 1, 0, 0, 0, 0.933548212, 0.358452082, 0, -0.358452082, 0.933548212),CFrame.new(0, 1.49998784, -3.09944153e-06, 1, 0, 0, 0, 0.970727801, -0.240183622, 0, 0.240186483, 0.970731199),CFrame.new(1.28821671, 0.651483297, -0.531697631, 0.640799224, 0.279139131, 0.715162814, 0.766010404, -0.294406831, -0.571448088, 0.0510352999, 0.914005518, -0.402479172),CFrame.new(-1.22099972, 0.627348781, -0.591412902, 0.735757947, -0.225001752, -0.638775826, -0.673497736, -0.342170328, -0.655225575, -0.0711432546, 0.912301362, -0.403292656),CFrame.new(0.745405793, -1.67590761, -0.784821332, 0.98034966, -0.105031118, -0.166982457, 0.0934308618, 0.992732704, -0.0758888423, 0.173739091, 0.0587958694, 0.983035088),CFrame.new(-0.68275696, -1.84196138, -0.00274020433, 0.965771019, 0.065590404, 0.250966489, -0.15498507, 0.921729922, 0.355519086, -0.208004653, -0.382246107, 0.900345564),} | |
46 | elseif i == 2 then | |
47 | tab = {CFrame.new(0, -0.726985335, -1.17034996, 1, 0, 0, 0, 0.847732604, 0.53042376, 0, -0.53042376, 0.847732604),CFrame.new(0, 1.49056506, 0.129294991, 1, 0, 0, 0, 0.927246869, -0.374450386, 0, 0.374450386, 0.927246869),CFrame.new(0.754566193, 1.3271668, -1.49496746, 0.342615873, 0.218127131, 0.913802564, 0.855120122, -0.47523585, -0.207173735, 0.389081538, 0.852391958, -0.349348038),CFrame.new(-0.724712253, 1.21620834, -1.37240911, 0.22590661, -0.141220376, -0.963858366, -0.867955625, -0.478408575, -0.133334816, -0.442288548, 0.866707563, -0.230648667),CFrame.new(0.6815207, -1.30883491, -0.762573123, 0.950795174, -0.189999074, -0.244722918, 0.107529856, 0.943161607, -0.314472526, 0.290561259, 0.27268517, 0.917180538),CFrame.new(-0.619698584, -1.7257967, 0.025360465, 0.948287368, 0.0672112107, 0.310216159, -0.189812005, 0.90340054, 0.384498984, -0.254406661, -0.423498005, 0.869440556),} | |
48 | end | |
49 | return tab | |
50 | end | |
51 | AnimTable.CWK4.Animation = function(i) | |
52 | local tab = nil | |
53 | if i == 1 then | |
54 | tab = {CFrame.new(0.108305186, -0.5671826, -0.270842731, 0.791199803, 0.228782654, -0.567152083, 0.156043977, 0.821168542, 0.548937619, 0.591314852, -0.522819936, 0.614008248),CFrame.new(1.34110451e-06, 1.49998486, 1.10268593e-06, 0.715822697, 0.0646023899, 0.695287466, 0.153755367, 0.956691027, -0.247187138, -0.681144178, 0.283846259, 0.674888253),CFrame.new(1.7935611, 0.620764732, -0.226760596, 0.453575313, -0.75861299, 0.46773088, 0.882333398, 0.45616284, -0.115782052, -0.125528693, 0.465206921, 0.876254797),CFrame.new(-0.507757127, 0.781420052, -0.945713162, 0.730485141, -0.663531542, -0.161620587, -0.579398513, -0.476861387, -0.660986781, 0.361514211, 0.576482773, -0.732787907),CFrame.new(0.362624645, -1.99315166, -0.0309713781, 0.974365175, 0.0679960251, -0.214450657, -0.0484935045, 0.99430263, 0.0949312598, 0.219683811, -0.0820981562, 0.972110987),CFrame.new(-0.955591679, -1.3094492, -0.606700838, 0.885669172, 0.230244011, 0.403209597, -0.0947392881, 0.939735055, -0.328515768, -0.454548955, 0.252756476, 0.854107499),} | |
55 | end | |
56 | return tab | |
57 | end | |
58 | AnimTable.CWSC.Animation = function(i) | |
59 | local tab = nil | |
60 | if i == 1 then | |
61 | tab = {CFrame.new(0, -0.364582121, -0.135828197, 1, 0, 0, 0, 0.962674499, 0.270662129, 0, -0.270662129, 0.962674499),CFrame.new(0, 1.49255788, -0.0699044913, 1, 0, 0, 0, 0.994376719, 0.105947614, 0, -0.105947614, 0.994376719),CFrame.new(1.66944075, 0.485801011, 0.270507157, 0.695273817, -0.717601478, 0.040536806, 0.692589104, 0.653832257, -0.304671884, 0.192127883, 0.239905834, 0.951596737),CFrame.new(-1.73298907, 0.635870576, 0.124417752, 0.601695597, 0.757607281, -0.252969623, -0.798568368, 0.576892674, -0.171708018, 0.0158490837, 0.305329472, 0.952114999),CFrame.new(0.726698458, -1.90689051, 0.227306962, 0.956722081, -0.15508312, -0.246236444, 0.205824137, 0.958791733, 0.19584389, 0.205717444, -0.238049537, 0.9492172),CFrame.new(-0.651564598, -1.54221046, -0.72909677, 0.99166882, 0.0876967236, 0.0943519846, -0.0899289995, 0.995754182, 0.019664675, -0.0922268331, -0.0279857218, 0.995344758),} | |
62 | elseif i == 2 then | |
63 | tab = {CFrame.new(0, -0.496262431, -0.692510605, 1, 0, 0, 0, 0.927928627, 0.372757912, 0, -0.372757882, 0.927928627),CFrame.new(0, 1.48039484, 0.0677205324, 1, 0, 0, 0, 0.960591495, -0.277968138, 0, 0.277967989, 0.960591376),CFrame.new(1.11488914, 0.815483928, -1.10680556, 0.209865034, 0.152184024, 0.965813994, 0.930936098, -0.333039522, -0.149809003, 0.298855752, 0.930550814, -0.211566925),CFrame.new(-1.0467087, 0.771853447, -1.13966465, 0.377811044, -0.11833059, -0.918290079, -0.892658591, -0.309855908, -0.327337593, -0.245803595, 0.943391323, -0.222695813),CFrame.new(0.692413867, -1.95051146, 0.33237341, 0.981423736, -0.114954025, -0.153600171, 0.165802762, 0.911004305, 0.377598405, 0.0965239629, -0.396051317, 0.913141072),CFrame.new(-0.607094049, -1.45949244, -0.613913655, 0.96013099, 0.098710306, 0.261559606, -0.0547276288, 0.983854294, -0.170405924, -0.274157286, 0.149296939, 0.950029433),} | |
64 | elseif i == 3 then | |
65 | tab = {CFrame.new(0, -0.56692934, -0.144851759, 1, 0, 0, 0, 0.898015976, 0.439963013, 0, -0.439963013, 0.898015976),CFrame.new(0, 1.48041141, 0.0677120537, 1, 0, 0, 0, 0.984551787, -0.175124913, 0, 0.175124913, 0.984551787),CFrame.new(1.22292352, 0.774057508, -0.633307338, 0.273979962, 0.0957243443, 0.956959724, 0.917671144, -0.323760033, -0.23034595, 0.287775606, 0.941284418, -0.176547229),CFrame.new(-1.16208148, 0.697517395, -0.554476976, 0.386275351, -0.0126850344, -0.922296524, -0.864113152, -0.354735911, -0.357029378, -0.32264185, 0.934881091, -0.147987261),CFrame.new(0.689520895, -2.01812053, 0.477963388, 0.981428683, -0.0952722281, -0.16652441, 0.165802121, 0.857892811, 0.486344337, 0.0965253115, -0.504919529, 0.857755601),CFrame.new(-0.565395117, -1.46912003, -0.465970367, 0.960126042, 0.0697152466, 0.270735562, -0.054726094, 0.996541619, -0.0625339448, -0.274158806, 0.0452241898, 0.960620522),} | |
66 | elseif i == 4 then | |
67 | tab = {CFrame.new(0, -0.496262431, -0.692510605, 1, 0, 0, 0, 0.927928627, 0.372757912, 0, -0.372757882, 0.927928627),CFrame.new(0, 1.48039484, 0.0677205324, 1, 0, 0, 0, 0.960591495, -0.277968138, 0, 0.277967989, 0.960591376),CFrame.new(1.11488914, 0.815483928, -1.10680556, 0.209865034, 0.152184024, 0.965813994, 0.930936098, -0.333039522, -0.149809003, 0.298855752, 0.930550814, -0.211566925),CFrame.new(-1.0467087, 0.771853447, -1.13966465, 0.377811044, -0.11833059, -0.918290079, -0.892658591, -0.309855908, -0.327337593, -0.245803595, 0.943391323, -0.222695813),CFrame.new(0.692413867, -1.95051146, 0.33237341, 0.981423736, -0.114954025, -0.153600171, 0.165802762, 0.911004305, 0.377598405, 0.0965239629, -0.396051317, 0.913141072),CFrame.new(-0.607094049, -1.45949244, -0.613913655, 0.96013099, 0.098710306, 0.261559606, -0.0547276288, 0.983854294, -0.170405924, -0.274157286, 0.149296939, 0.950029433),} | |
68 | end | |
69 | return tab | |
70 | end | |
71 | AnimTable.CWGC.Animation = function(i) | |
72 | local tab = nil | |
73 | if i == 1 then | |
74 | tab = {CFrame.new(0, -0.20566003, -0.229125962, 1, 0, 0, 0, 0.996707499, 0.0810819641, 0, -0.0810819641, 0.996707499),CFrame.new(0, 1.53752518, -0.0823089778, 1, 0, 0, 0, 0.98128736, 0.192549586, 0, -0.192549586, 0.98128736),CFrame.new(0.367357224, 0.802811444, -0.845572233, 0.433030277, 0.854264557, -0.287605375, 0.317789912, -0.443273693, -0.838163614, -0.843501329, 0.271552145, -0.463427633),CFrame.new(-0.225220516, 0.707535982, -0.951950192, 0.296291471, -0.864982784, 0.404989213, -0.152474418, -0.461428761, -0.873976648, 0.94284898, 0.197201133, -0.268605143),CFrame.new(0.695315897, -1.97602773, 0.0667629242, 0.939918995, -0.0831654817, -0.33111313, 0.115332983, 0.990205824, 0.0786822364, 0.321326435, -0.112143189, 0.940304995),CFrame.new(-0.6706056, -1.97898757, 0.0191945136, 0.986369133, 0.113543861, 0.119095795, -0.121454403, 0.990696847, 0.0613904595, -0.111017309, -0.075018391, 0.990983129),} | |
75 | elseif i == 2 then | |
76 | tab = {CFrame.new(0, -0.163508356, -0.0919264182, 1, 0, 0, 0, 0.997498453, -0.0706890374, 0, 0.0706890374, 0.997498453),CFrame.new(0, 1.52805173, -0.0722010434, 1, 0, 0, 0, 0.985189855, 0.171467766, 0, -0.171467766, 0.985189855),CFrame.new(1.96212697, 0.590567589, -0.0139259622, -0.00170227594, -0.999852419, 0.0170949753, 0.0990979075, -0.0171795227, -0.994930983, 0.99507767, 4.36324626e-07, 0.0991127566),CFrame.new(-1.91836369, 0.594181895, 0.0053161867, 0.0221584979, 0.999752164, -0.00238432339, -0.0635930747, -0.000970610301, -0.997975469, -0.997730255, 0.0222652815, 0.0635557398),CFrame.new(0.625418782, -1.95189548, 0.187241942, 0.985762239, -0.101031519, -0.134407952, 0.12330728, 0.97781229, 0.16935043, 0.1143158, -0.183512628, 0.976349115),CFrame.new(-0.677029312, -1.96199811, 0.177327394, 0.985256672, 0.0916881263, 0.144440278, -0.10757295, 0.988498628, 0.106295548, -0.133032948, -0.120266214, 0.983787894),} | |
77 | end | |
78 | return tab | |
79 | end | |
80 | AnimTable.CWRT.Animation = function(i) | |
81 | local tab = nil | |
82 | if i == 1 then | |
83 | tab = {CFrame.new(-0.00795292854, -0.384064764, 0.11299248, 0.528615892, -2.36309798e-08, -0.848861217, -0.213059962, 0.967988372, -0.132679999, 0.821687818, 0.25099507, 0.511694014),CFrame.new(-2.68220901e-07, 1.49999702, -8.19563866e-07, 0.544339955, -0.231866151, 0.806186795, -3.95812094e-07, 0.961043119, 0.27640456, -0.838870347, -0.150457576, 0.523131788),CFrame.new(0.838785768, 0.280902296, -0.742511868, -0.0107515994, 0.833042622, 0.553106189, 0.883091927, 0.2673904, -0.385553896, -0.469077826, 0.484298736, -0.738526762),CFrame.new(-1.64132452, 0.580213428, -0.0472284108, 0.793852389, 0.567350328, -0.218889222, -0.374160767, 0.171954319, -0.911282361, -0.479377389, 0.805323124, 0.348786443),CFrame.new(1.21653938, -1.56291246, 0.363252759, 0.661763966, -0.546788573, 0.512925863, -0.0134953298, 0.675364316, 0.737361789, -0.749592125, -0.494881511, 0.439552128),CFrame.new(-0.657982945, -1.85949433, 0.0841338634, 0.646389961, -0.164046198, 0.745164096, -0.107228547, 0.947391689, 0.301581144, -0.755435526, -0.274841726, 0.594793916),} | |
84 | elseif i == 2 then | |
85 | tab = {CFrame.new(0.16083312, -0.900188684, -1.75947809, 0.726101041, -0.505251586, 0.466367006, 0, 0.678265154, 0.734817266, -0.687588036, -0.533551574, 0.49248904),CFrame.new(0.0884211957, 1.51241243, 0.124472156, 0.63643682, 0.00230714679, -0.771329939, -0.333800852, 0.902332187, -0.272735327, 0.695358098, 0.431041241, 0.575051188),CFrame.new(1.71366334, 1.13957942, -0.668300152, 0.152003616, -0.498493373, 0.853464961, 0.623463035, -0.621673763, -0.474149913, 0.766937971, 0.604173183, 0.216295466),CFrame.new(-1.67867589, 0.544300318, 0.789388001, 0.523349285, 0.65072459, 0.55015552, -0.816696227, 0.567272067, 0.105925977, -0.243159577, -0.504742444, 0.828320682),CFrame.new(0.619942009, -1.04847705, -0.730999351, 0.934003294, -0.177978769, -0.309777349, -0.0494688749, 0.794300199, -0.605508208, 0.3538239, 0.580870628, 0.733074486),CFrame.new(-0.870636225, -1.78253531, -0.225299925, 0.954659462, 0.189998358, 0.229182765, -0.184751749, 0.981784344, -0.0443439633, -0.233431846, -9.7155571e-06, 0.972373962),} | |
86 | elseif i == 3 then | |
87 | tab = {CFrame.new(-0.121742666, -0.620092452, -1.67943513, 0.304536849, -0.462613702, 0.832613885, 0, 0.874134839, 0.485683382, -0.952500522, -0.147908509, 0.266206264),CFrame.new(-2.84612179e-06, 1.49999666, -2.52239406e-05, 0.409379959, 0.00759518147, -0.912332416, -0.219797865, 0.971334934, -0.0905409157, 0.885492504, 0.237594351, 0.399314404),CFrame.new(2.02275109, 0.789430499, -0.368479878, 0.398971528, -0.907748222, 0.129710674, 0.0321411267, -0.127529055, -0.991314888, 0.916409016, 0.39967382, -0.0217106733),CFrame.new(-0.969641566, 0.679113448, -0.897032738, 0.307884723, -0.761709154, -0.570093095, -0.880669236, -0.00141075253, -0.47372973, 0.360040009, 0.647917628, -0.671248078),CFrame.new(0.918672383, -1.51448894, -0.351660371, 0.629525602, 0.163050026, -0.759679019, -0.104289874, 0.986617744, 0.125335708, 0.76994884, 0.000324860215, 0.638105631),CFrame.new(-1.23074341, -1.57264483, -0.209208816, 0.588421106, 0.583567441, -0.559651434, -0.38850674, 0.811085522, 0.437267751, 0.709100366, -0.039869234, 0.703979611),} | |
88 | elseif i == 4 then | |
89 | tab = {CFrame.new(0.203642905, -0.573814392, -1.77382731, 0.378717095, 0.447589993, -0.810084283, 0.0619900152, 0.861048877, 0.504729629, 0.923434258, -0.241366848, 0.298347801),CFrame.new(-1.17048621e-05, 1.49999046, -2.44379044e-06, 0.682091057, -0.100958988, 0.72426486, 0.241140395, 0.96607852, -0.0924322307, -0.690364599, 0.237696618, 0.683298647),CFrame.new(1.06078076, 0.80849582, -0.748311758, 0.647475243, 0.652814806, 0.393203586, 0.681715548, -0.265515596, -0.681737125, -0.340646327, 0.709460795, -0.616948664),CFrame.new(-1.89710116, 0.920234501, -0.557146072, 0.499809325, 0.839601517, -0.212747097, 0.0701171756, -0.284043074, -0.956246018, -0.86329478, 0.463021606, -0.20083788),CFrame.new(0.766288757, -1.9250567, 0.0748761296, 0.950739324, -0.223817587, 0.214477837, 0.177864999, 0.960524023, 0.213909984, -0.253887832, -0.165224522, 0.953017235),CFrame.new(-0.885928988, -1.43486702, -0.489391685, 0.785221577, 0.114686102, 0.608501673, 8.4489584e-06, 0.982696533, -0.185222626, -0.619214952, 0.145445943, 0.771633506),} | |
90 | elseif i == 5 then | |
91 | tab = {CFrame.new(0.16083312, -0.900188684, -1.75947809, 0.726101041, -0.505251586, 0.466367006, 0, 0.678265154, 0.734817266, -0.687588036, -0.533551574, 0.49248904),CFrame.new(0.0884211957, 1.51241243, 0.124472156, 0.63643682, 0.00230714679, -0.771329939, -0.333800852, 0.902332187, -0.272735327, 0.695358098, 0.431041241, 0.575051188),CFrame.new(1.71366334, 1.13957942, -0.668300152, 0.152003616, -0.498493373, 0.853464961, 0.623463035, -0.621673763, -0.474149913, 0.766937971, 0.604173183, 0.216295466),CFrame.new(-1.67867589, 0.544300318, 0.789388001, 0.523349285, 0.65072459, 0.55015552, -0.816696227, 0.567272067, 0.105925977, -0.243159577, -0.504742444, 0.828320682),CFrame.new(0.619942009, -1.04847705, -0.730999351, 0.934003294, -0.177978769, -0.309777349, -0.0494688749, 0.794300199, -0.605508208, 0.3538239, 0.580870628, 0.733074486),CFrame.new(-0.870636225, -1.78253531, -0.225299925, 0.954659462, 0.189998358, 0.229182765, -0.184751749, 0.981784344, -0.0443439633, -0.233431846, -9.7155571e-06, 0.972373962),} | |
92 | end | |
93 | return tab | |
94 | end | |
95 | AnimTable.CWL.Animation = function(i) | |
96 | local tab = nil | |
97 | if i == 1 then | |
98 | tab = {CFrame.new(0, -0.253685415, 0.0882429183, 1, 0, 0, 0, 0.977680862, -0.210095957, 0, 0.210095972, 0.977680862),CFrame.new(0, 1.4462862, 0.19295451, 1, 0, 0, 0, 0.913028777, -0.407895625, 0, 0.407895654, 0.913028777),CFrame.new(1.39243102, 0.182389453, 0.538144946, 0.918792963, -0.215456322, -0.330754012, 0.29881832, 0.927129626, 0.226138487, 0.257928908, -0.30660978, 0.916222394),CFrame.new(-1.04334688, 1.65674627, -0.587917089, 0.896540999, -0.238391459, 0.373341829, -0.103787318, -0.932421505, -0.3461487, 0.430630744, 0.271588296, -0.860696137),CFrame.new(0.718416214, -1.90937567, 0.00591564178, 0.979649544, -0.152851924, -0.130088702, 0.181671485, 0.950808108, 0.250917614, 0.0853361487, -0.269444734, 0.959227562),CFrame.new(-0.718678296, -1.90826964, 0.00448355079, 0.986484349, 0.122356676, 0.108984582, -0.143349126, 0.966632843, 0.212302253, -0.0793714821, -0.225055665, 0.971107781),} | |
99 | elseif i == 2 then | |
100 | tab = {CFrame.new(0.10013479, -0.143830299, -0.451942235, 0.847475171, 0, -0.530835092, 0, 1, 0, 0.530835092, 0, 0.847475171),CFrame.new(-1.34110451e-07, 1.49999225, -1.49011612e-07, 0.835998595, -0.0869612396, 0.541797101, -2.23467236e-08, 0.987362742, 0.158476844, -0.548731685, -0.132486418, 0.825433791),CFrame.new(1.40205204, 0.083444804, 0.452209771, 0.820468843, -0.193516105, -0.537942827, 0.320815116, 0.934691668, 0.153066322, 0.47318989, -0.298166364, 0.828968227),CFrame.new(-1.83595896, 0.962741494, 0.341777205, 0.358613282, 0.842321277, -0.402357757, -0.0719887093, -0.404788762, -0.911572158, -0.930706382, 0.355867088, -0.0845249146),CFrame.new(0.782407403, -1.96572101, 0.0062622726, 0.874029756, -0.119316503, 0.470994592, 0.0822863057, 0.991725862, 0.0985332951, -0.47885412, -0.0473646, 0.87661618),CFrame.new(-0.758317411, -1.87328815, -0.293276608, 0.750417113, -0.0308185779, 0.660242677, -1.17092007e-07, 0.99890995, 0.0466269515, -0.660964668, -0.0349894427, 0.749596238),} | |
101 | elseif i== 3 then | |
102 | tab = {CFrame.new(0.0698860288, -0.148965836, -0.967333913, 0.571148038, 0, -0.820847094, 0, 1, 0, 0.820847094, 0, 0.571148038), | |
103 | CFrame.new(-1.38580799e-06, 1.49999893, -7.15255737e-07, 0.511216879, -0.101910777, 0.853390336, 3.30062058e-08, 0.99294728, 0.118576318, -0.859453678, -0.0606181026, 0.507610321), | |
104 | CFrame.new(1.57670081, 0.339568764, 0.451578736, 0.818822086, -0.4255808, -0.385242105, 0.496872127, 0.861527085, 0.104351133, 0.287486672, -0.276861012, 0.916896701), | |
105 | CFrame.new(-1.80835927, 0.442021966, -0.510951519, 0.00182726979, 0.734531105, -0.678575575, -0.975862741, 0.149497747, 0.159197524, 0.218380421, 0.661904931, 0.717074811), | |
106 | CFrame.new(0.87394166, -1.9502691, -0.0853003263, 0.675905764, -0.144594952, 0.722665131, 0.0929364264, 0.989459693, 0.111053556, -0.731105566, -0.00789980963, 0.682219446), | |
107 | CFrame.new(-0.709277689, -1.91400969, 0.00511056185, 0.525712013, -0.0445016362, 0.849500775, 3.10972126e-07, 0.998635113, 0.0523138903, -0.850673854, -0.0275014136, 0.524986446),} | |
108 | end | |
109 | return tab | |
110 | end | |
111 | ANIMTABLETEMPLATE = function(i) | |
112 | local tab = nil | |
113 | if i == 1 then | |
114 | end | |
115 | return tab | |
116 | end | |
117 | wait(0.016666666666666666) | |
118 | Effects = {} | |
119 | local Player = game.Players.localPlayer | |
120 | local Mouse = Player:GetMouse() | |
121 | local Character = Player.Character | |
122 | local Humanoid = Character.Humanoid | |
123 | local Head = Character.Head | |
124 | local RootPart = Character.HumanoidRootPart | |
125 | local Torso = Character.Torso | |
126 | local LeftArm = Character["Left Arm"] | |
127 | local RightArm = Character["Right Arm"] | |
128 | local LeftLeg = Character["Left Leg"] | |
129 | local RightLeg = Character["Right Leg"] | |
130 | local Camera = game.Workspace.CurrentCamera | |
131 | local RootJoint = RootPart.RootJoint | |
132 | local Equipped = false | |
133 | local Attack = false | |
134 | local Anim = "Idle" | |
135 | local Idle = 0 | |
136 | local Combo = 1 | |
137 | local TorsoVelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
138 | local Velocity = RootPart.Velocity.y | |
139 | local Sine = 0 | |
140 | local Change = 1 | |
141 | Humanoid.Animator.Parent = nil | |
142 | Character.Animate.Parent = nil | |
143 | local newMotor = function(part0, part1, c0, c1) | |
144 | local w = Instance.new("Motor", part0) | |
145 | w.Part0 = part0 | |
146 | w.Part1 = part1 | |
147 | w.C0 = c0 | |
148 | w.C1 = c1 | |
149 | return w | |
150 | end | |
151 | function clerp(a, b, t) | |
152 | return a:lerp(b, t) | |
153 | end | |
154 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
155 | NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
156 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
157 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
158 | local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0)) | |
159 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0)) | |
160 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
161 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
162 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
163 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
164 | local rarmc1 = RW.C1 | |
165 | local larmc1 = LW.C1 | |
166 | local rlegc1 = RH.C1 | |
167 | local llegc1 = LH.C1 | |
168 | local resetc1 = false | |
169 | local laser = false | |
170 | function PlayAnimationFromTable(table, speed, bool) | |
171 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
172 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
173 | RW.C0 = clerp(RW.C0, table[3], speed) | |
174 | LW.C0 = clerp(LW.C0, table[4], speed) | |
175 | RH.C0 = clerp(RH.C0, table[5], speed) | |
176 | LH.C0 = clerp(LH.C0, table[6], speed) | |
177 | if bool == true and resetc1 == false then | |
178 | resetc1 = true | |
179 | RootJoint.C1 = RootJoint.C1 | |
180 | Torso.Neck.C1 = Torso.Neck.C1 | |
181 | RW.C1 = rarmc1 | |
182 | LW.C1 = larmc1 | |
183 | RH.C1 = rlegc1 | |
184 | LH.C1 = llegc1 | |
185 | end | |
186 | end | |
187 | local co1 = 17 | |
188 | local co2 = 20 | |
189 | local co3 = 30 | |
190 | local co4 = 60 | |
191 | local cooldown1 = 0 | |
192 | local cooldown2 = 0 | |
193 | local cooldown3 = 0 | |
194 | local cooldown4 = 0 | |
195 | - | local skillcolorscheme = BrickColor.new("White").Color |
195 | + | local skillcolorscheme = BrickColor.new("Cyan").Color |
196 | local scrn = Instance.new("ScreenGui", Player.PlayerGui) | |
197 | function makeframe(par, trans, pos, size, color) | |
198 | local frame = Instance.new("Frame", par) | |
199 | frame.BackgroundTransparency = trans | |
200 | frame.BorderSizePixel = 0 | |
201 | frame.Position = pos | |
202 | frame.Size = size | |
203 | frame.BackgroundColor3 = color | |
204 | return frame | |
205 | end | |
206 | function makelabel(par, text) | |
207 | local label = Instance.new("TextLabel", par) | |
208 | label.BackgroundTransparency = 1 | |
209 | label.Size = UDim2.new(1, 0, 1, 0) | |
210 | label.Position = UDim2.new(0, 0, 0, 0) | |
211 | label.TextColor3 = Color3.new(255, 255, 255) | |
212 | label.TextStrokeTransparency = 0 | |
213 | label.FontSize = Enum.FontSize.Size32 | |
214 | label.Font = Enum.Font.Legacy | |
215 | label.BorderSizePixel = 0 | |
216 | label.TextScaled = true | |
217 | label.Text = text | |
218 | end | |
219 | framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
220 | framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
221 | framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
222 | framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
223 | bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
224 | bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
225 | bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
226 | bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
227 | text1 = Instance.new("TextLabel", framesk1) | |
228 | text1.BackgroundTransparency = 1 | |
229 | text1.Size = UDim2.new(1, 0, 1, 0) | |
230 | text1.Position = UDim2.new(0, 0, 0, 0) | |
231 | - | text1.TextColor3 = Color3.new(255, 255, 255) |
231 | + | text1.TextColor3 = Color3.new(0, 255, 255) |
232 | text1.TextStrokeTransparency = 0 | |
233 | text1.FontSize = Enum.FontSize.Size18 | |
234 | text1.Font = Enum.Font.Legacy | |
235 | text1.BorderSizePixel = 0 | |
236 | text1.TextScaled = true | |
237 | text1.Text = [[ | |
238 | [Z] | |
239 | - | Crystal Seekers]] |
239 | + | Crystalized Missiles]] |
240 | text2 = Instance.new("TextLabel", framesk2) | |
241 | text2.BackgroundTransparency = 1 | |
242 | text2.Size = UDim2.new(1, 0, 1, 0) | |
243 | text2.Position = UDim2.new(0, 0, 0, 0) | |
244 | - | text2.TextColor3 = Color3.new(255, 255, 255) |
244 | + | text2.TextColor3 = Color3.new(0, 255, 255) |
245 | text2.TextStrokeTransparency = 0 | |
246 | text2.FontSize = Enum.FontSize.Size18 | |
247 | text2.Font = Enum.Font.Legacy | |
248 | text2.BorderSizePixel = 0 | |
249 | text2.TextScaled = true | |
250 | text2.Text = [[ | |
251 | [X] | |
252 | - | Crystal Castle]] |
252 | + | Crystalized Forcefield]] |
253 | text3 = Instance.new("TextLabel", framesk3) | |
254 | text3.BackgroundTransparency = 1 | |
255 | text3.Size = UDim2.new(1, 0, 1, 0) | |
256 | text3.Position = UDim2.new(0, 0, 0, 0) | |
257 | - | text3.TextColor3 = Color3.new(255, 255, 255) |
257 | + | text3.TextColor3 = Color3.new(0, 255, 255) |
258 | text3.TextStrokeTransparency = 0 | |
259 | text3.FontSize = Enum.FontSize.Size18 | |
260 | text3.Font = Enum.Font.Legacy | |
261 | text3.BorderSizePixel = 0 | |
262 | text3.TextScaled = false | |
263 | text3.Text = [[ | |
264 | [C] | |
265 | - | Rapid Light]] |
265 | + | Rapid Fire OctoPunch]] |
266 | text4 = Instance.new("TextLabel", framesk4) | |
267 | text4.BackgroundTransparency = 1 | |
268 | text4.Size = UDim2.new(1, 0, 1, 0) | |
269 | text4.Position = UDim2.new(0, 0, 0, 0) | |
270 | - | text4.TextColor3 = Color3.new(255, 255, 255) |
270 | + | text4.TextColor3 = Color3.new(0, 255, 255) |
271 | text4.TextStrokeTransparency = 0 | |
272 | text4.FontSize = Enum.FontSize.Size18 | |
273 | text4.Font = Enum.Font.Legacy | |
274 | text4.BorderSizePixel = 0 | |
275 | text4.TextScaled = true | |
276 | text4.Text = [[ | |
277 | [V] | |
278 | - | Light Cannon]] |
278 | + | Octo Crystal Cannon]] |
279 | ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui) | |
280 | ArtificialHB.Name = "Heartbeat" | |
281 | Player.PlayerGui:WaitForChild("Heartbeat") | |
282 | frame = 0.03333333333333333 | |
283 | tf = 0 | |
284 | allowframeloss = false | |
285 | tossremainder = false | |
286 | lastframe = tick() | |
287 | Player.PlayerGui.Heartbeat:Fire() | |
288 | local gg = false | |
289 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
290 | if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then | |
291 | gg = true | |
292 | end | |
293 | if gg == true then | |
294 | return | |
295 | end | |
296 | tf = tf + s | |
297 | if tf >= frame then | |
298 | if allowframeloss then | |
299 | Player.PlayerGui.Heartbeat:Fire() | |
300 | lastframe = tick() | |
301 | else | |
302 | for i = 1, math.floor(tf / frame) do | |
303 | Player.PlayerGui.Heartbeat:Fire() | |
304 | end | |
305 | lastframe = tick() | |
306 | end | |
307 | if tossremainder then | |
308 | tf = 0 | |
309 | else | |
310 | tf = tf - frame * math.floor(tf / frame) | |
311 | end | |
312 | end | |
313 | end) | |
314 | function swait(num) | |
315 | if num == 0 or num == nil then | |
316 | ArtificialHB.Event:wait() | |
317 | else | |
318 | for i = 0, num do | |
319 | ArtificialHB.Event:wait() | |
320 | end | |
321 | end | |
322 | end | |
323 | local RbxUtility = LoadLibrary("RbxUtility") | |
324 | local Create = RbxUtility.Create | |
325 | local Model = Create("Model")({ | |
326 | Parent = Character, | |
327 | Name = "WeaponModel" | |
328 | }) | |
329 | function RemoveOutlines(part) | |
330 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
331 | end | |
332 | CFuncs = { | |
333 | Part = { | |
334 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
335 | local Part = Create("Part")({ | |
336 | Parent = Parent, | |
337 | Reflectance = Reflectance, | |
338 | Transparency = Transparency, | |
339 | CanCollide = false, | |
340 | Locked = true, | |
341 | BrickColor = BrickColor.new(tostring(BColor)), | |
342 | Name = Name, | |
343 | Size = Size, | |
344 | Material = Material | |
345 | }) | |
346 | RemoveOutlines(Part) | |
347 | if Size == Vector3.new() then | |
348 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
349 | else | |
350 | Part.Size = Size | |
351 | end | |
352 | return Part | |
353 | end | |
354 | }, | |
355 | Mesh = { | |
356 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
357 | local Msh = Create(Mesh)({ | |
358 | Parent = Part, | |
359 | Offset = OffSet, | |
360 | Scale = Scale | |
361 | }) | |
362 | if Mesh == "SpecialMesh" then | |
363 | Msh.MeshType = MeshType | |
364 | Msh.MeshId = MeshId | |
365 | end | |
366 | return Msh | |
367 | end | |
368 | }, | |
369 | Weld = { | |
370 | Create = function(Parent, Part0, Part1, C0, C1) | |
371 | local Weld = Create("Weld")({ | |
372 | Parent = Parent, | |
373 | Part0 = Part0, | |
374 | Part1 = Part1, | |
375 | C0 = C0, | |
376 | C1 = C1 | |
377 | }) | |
378 | return Weld | |
379 | end | |
380 | }, | |
381 | Sound = { | |
382 | Create = function(id, par, vol, pit) | |
383 | coroutine.resume(coroutine.create(function() | |
384 | local S = Create("Sound")({ | |
385 | Volume = vol, | |
386 | Pitch = pit or 1, | |
387 | SoundId = "rbxassetid://" .. id, | |
388 | Parent = par or workspace | |
389 | }) | |
390 | wait() | |
391 | S:play() | |
392 | game:GetService("Debris"):AddItem(S, 10) | |
393 | end)) | |
394 | end | |
395 | }, | |
396 | ParticleEmitter = { | |
397 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
398 | local Particle = Create("ParticleEmitter")({ | |
399 | Parent = Parent, | |
400 | Color = ColorSequence.new(Color1, Color2), | |
401 | LightEmission = LightEmission, | |
402 | Size = Size, | |
403 | Texture = Texture, | |
404 | Transparency = Transparency, | |
405 | ZOffset = ZOffset, | |
406 | Acceleration = Accel, | |
407 | Drag = Drag, | |
408 | LockedToPart = LockedToPart, | |
409 | VelocityInheritance = VelocityInheritance, | |
410 | EmissionDirection = EmissionDirection, | |
411 | Enabled = Enabled, | |
412 | Lifetime = LifeTime, | |
413 | Rate = Rate, | |
414 | Rotation = Rotation, | |
415 | RotSpeed = RotSpeed, | |
416 | Speed = Speed, | |
417 | VelocitySpread = VelocitySpread | |
418 | }) | |
419 | return Particle | |
420 | end | |
421 | }, | |
422 | CreateTemplate = {} | |
423 | } | |
424 | function RayCast(Position, Direction, Range, Ignore) | |
425 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
426 | end | |
427 | function FindNearestTorso(pos) | |
428 | local list = game.Workspace:children() | |
429 | local torso | |
430 | local dist = 1000 | |
431 | local temp, human, temp2 | |
432 | for x = 1, #list do | |
433 | temp2 = list[x] | |
434 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
435 | temp = temp2:findFirstChild("Torso") | |
436 | human = temp2:findFirstChild("Humanoid") | |
437 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > temp.Position - pos.magnitude then | |
438 | local dohit = true | |
439 | if dohit == true then | |
440 | torso = temp | |
441 | dist = temp.Position - pos.magnitude | |
442 | end | |
443 | end | |
444 | end | |
445 | end | |
446 | return torso, dist | |
447 | end | |
448 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
449 | if hit.Parent == nil then | |
450 | return | |
451 | end | |
452 | local h = hit.Parent:FindFirstChild("Humanoid") | |
453 | for _, v in pairs(hit.Parent:children()) do | |
454 | if v:IsA("Humanoid") then | |
455 | h = v | |
456 | end | |
457 | end | |
458 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
459 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
460 | return | |
461 | end | |
462 | local c = Create("ObjectValue")({ | |
463 | Name = "creator", | |
464 | Value = game:service("Players").LocalPlayer, | |
465 | Parent = h | |
466 | }) | |
467 | game:GetService("Debris"):AddItem(c, 0.5) | |
468 | if HitSound ~= nil and HitPitch ~= nil then | |
469 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
470 | end | |
471 | local Damage = math.random(minim, maxim) | |
472 | local blocked = false | |
473 | local block = hit.Parent:findFirstChild("Block") | |
474 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
475 | blocked = true | |
476 | block.Value = block.Value - 1 | |
477 | print(block.Value) | |
478 | end | |
479 | if blocked == false then | |
480 | h.Health = h.Health - Damage | |
481 | if laser == false then | |
482 | - | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Pastel light blue").Color) |
482 | + | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color) |
483 | else | |
484 | end | |
485 | else | |
486 | h.Health = h.Health - Damage / 2 | |
487 | if laser == false then | |
488 | - | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Pastel light blue").Color) |
488 | + | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color) |
489 | else | |
490 | end | |
491 | end | |
492 | if Type == "Knockdown" then | |
493 | local hum = hit.Parent.Humanoid | |
494 | hum.PlatformStand = true | |
495 | coroutine.resume(coroutine.create(function(HHumanoid) | |
496 | swait(1) | |
497 | HHumanoid.PlatformStand = false | |
498 | end), hum) | |
499 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
500 | local bodvol = Create("BodyVelocity")({ | |
501 | velocity = angle * knockback, | |
502 | P = 5000, | |
503 | maxForce = Vector3.new(8000, 8000, 8000), | |
504 | Parent = hit | |
505 | }) | |
506 | local rl = Create("BodyAngularVelocity")({ | |
507 | P = 3000, | |
508 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
509 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
510 | Parent = hit | |
511 | }) | |
512 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
513 | game:GetService("Debris"):AddItem(rl, 0.5) | |
514 | elseif Type == "Normal" then | |
515 | local vp = Create("BodyVelocity")({ | |
516 | P = 500, | |
517 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
518 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
519 | }) | |
520 | if knockback > 0 then | |
521 | vp.Parent = hit.Parent.Torso | |
522 | end | |
523 | game:GetService("Debris"):AddItem(vp, 0.5) | |
524 | elseif Type == "Up" then | |
525 | local bodyVelocity = Create("BodyVelocity")({ | |
526 | velocity = Vector3.new(0, 20, 0), | |
527 | P = 5000, | |
528 | maxForce = Vector3.new(8000, 8000, 8000), | |
529 | Parent = hit | |
530 | }) | |
531 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
532 | elseif Type == "DarkUp" then | |
533 | coroutine.resume(coroutine.create(function() | |
534 | for i = 0, 1, 0.1 do | |
535 | swait() | |
536 | - | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1) |
536 | + | Effects.Block.Create(BrickColor.new("Cyan"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1) |
537 | end | |
538 | end)) | |
539 | local bodyVelocity = Create("BodyVelocity")({ | |
540 | velocity = Vector3.new(0, 20, 0), | |
541 | P = 5000, | |
542 | maxForce = Vector3.new(8000, 8000, 8000), | |
543 | Parent = hit | |
544 | }) | |
545 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
546 | elseif Type == "Snare" then | |
547 | local bp = Create("BodyPosition")({ | |
548 | P = 2000, | |
549 | D = 100, | |
550 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
551 | position = hit.Parent.Torso.Position, | |
552 | Parent = hit.Parent.Torso | |
553 | }) | |
554 | game:GetService("Debris"):AddItem(bp, 1) | |
555 | elseif Type == "Freeze" then | |
556 | local BodPos = Create("BodyPosition")({ | |
557 | P = 50000, | |
558 | D = 1000, | |
559 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
560 | position = hit.Parent.Torso.Position, | |
561 | Parent = hit.Parent.Torso | |
562 | }) | |
563 | local BodGy = Create("BodyGyro")({ | |
564 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
565 | P = 20000, | |
566 | Parent = hit.Parent.Torso, | |
567 | cf = hit.Parent.Torso.CFrame | |
568 | }) | |
569 | hit.Parent.Torso.Anchored = true | |
570 | coroutine.resume(coroutine.create(function(Part) | |
571 | swait(1.5) | |
572 | Part.Anchored = false | |
573 | end), hit.Parent.Torso) | |
574 | game:GetService("Debris"):AddItem(BodPos, 3) | |
575 | game:GetService("Debris"):AddItem(BodGy, 3) | |
576 | end | |
577 | local debounce = Create("BoolValue")({ | |
578 | Name = "DebounceHit", | |
579 | Parent = hit.Parent, | |
580 | Value = true | |
581 | }) | |
582 | game:GetService("Debris"):AddItem(debounce, Delay) | |
583 | c = Instance.new("ObjectValue") | |
584 | c.Name = "creator" | |
585 | c.Value = Player | |
586 | c.Parent = h | |
587 | game:GetService("Debris"):AddItem(c, 0.5) | |
588 | end | |
589 | end | |
590 | function ShowDamage(Pos, Text, Time, Color) | |
591 | local Rate = 0.03333333333333333 | |
592 | local Pos = Pos or Vector3.new(0, 0, 0) | |
593 | local Text = Text or "" | |
594 | local Time = Time or 2 | |
595 | - | local Color = Color or Color3.new(1, 0, 1) |
595 | + | local Color = Color or Color3.new(0, 255, 255) |
596 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
597 | EffectPart.Anchored = true | |
598 | local BillboardGui = Create("BillboardGui")({ | |
599 | Size = UDim2.new(3, 0, 3, 0), | |
600 | Adornee = EffectPart, | |
601 | Parent = EffectPart | |
602 | }) | |
603 | local TextLabel = Create("TextLabel")({ | |
604 | BackgroundTransparency = 1, | |
605 | Size = UDim2.new(1, 0, 1, 0), | |
606 | Text = Text, | |
607 | Font = "SciFi", | |
608 | TextColor3 = Color, | |
609 | TextScaled = true, | |
610 | Parent = BillboardGui | |
611 | }) | |
612 | game.Debris:AddItem(EffectPart, Time) | |
613 | EffectPart.Parent = game:GetService("Workspace") | |
614 | delay(0, function() | |
615 | local Frames = Time / Rate | |
616 | for Frame = 1, Frames do | |
617 | wait(Rate) | |
618 | local Percent = Frame / Frames | |
619 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
620 | TextLabel.TextTransparency = Percent | |
621 | end | |
622 | if EffectPart and EffectPart.Parent then | |
623 | EffectPart:Destroy() | |
624 | end | |
625 | end) | |
626 | end | |
627 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
628 | for _, c in pairs(workspace:children()) do | |
629 | local hum = c:findFirstChild("Humanoid") | |
630 | if hum ~= nil then | |
631 | local head = c:findFirstChild("Torso") | |
632 | if head ~= nil then | |
633 | local targ = head.Position - Part.Position | |
634 | local mag = targ.magnitude | |
635 | if Magnitude >= mag and c.Name ~= Player.Name then | |
636 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, "rbxassetid://" .. HitSound, HitPitch) | |
637 | end | |
638 | end | |
639 | end | |
640 | end | |
641 | end | |
642 | - | HandleR = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 0, "Pearl", "HandleR", Vector3.new(1, 0.400000006, 1)) |
642 | + | HandleR = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 0, "Really red", "HandleR", Vector3.new(1, 0.400000006, 1)) |
643 | HandleRWeld = CFuncs.Weld.Create(Model, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00723838806, 0.675707221, 0.0134029388, 1, -4.37116974E-8, -8.74225918E-8, 4.37112853E-8, 0.999997616, -3.53899009E-6, 8.74228689E-8, 3.53899031E-6, 0.999997139)) | |
644 | CFuncs.Mesh.Create("SpecialMesh", HandleR, Enum.MeshType.FileMesh, "rbxassetid://1041815895", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
645 | - | Part = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part", Vector3.new(1.10000002, 0.300000012, 1.10000002)) |
645 | + | Part = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.10000002, 0.300000012, 1.10000002)) |
646 | PartWeld = CFuncs.Weld.Create(Model, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0450019836, 0, -7.62939453E-6, -1, 3.17863709E-8, -4.8316906E-13, -3.17865023E-8, -0.999995232, 7.07801155E-6, 4.90274488E-13, 7.07802155E-6, 0.999994338)) | |
647 | CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.770085096, 1, 1)) | |
648 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://1041821004", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
649 | - | SpearR = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 1, "Pastel Blue", "SpearR", Vector3.new(0.875999987, 3.59699988, 0.896999836)) |
649 | + | SpearR = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 1, "Really red", "SpearR", Vector3.new(0.875999987, 3.59699988, 0.896999836)) |
650 | SpearRWeld = CFuncs.Weld.Create(Model, HandleR, SpearR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.17698097, 0.0257623792, 0.00958251953, -1, 5.5636022E-8, -5.75539616E-13, 5.56362529E-8, 0.999995232, -6.9905891E-6, -5.61328761E-13, -6.9905991E-6, -0.999994338)) | |
651 | CFuncs.Mesh.Create("BlockMesh", SpearR, "", "", Vector3.new(0, 0, 0), Vector3.new(0.770085096, 1, 1)) | |
652 | CFuncs.Mesh.Create("SpecialMesh", SpearR, Enum.MeshType.FileMesh, "rbxassetid://1041849814", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
653 | - | CrossbowR = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 1, "Pastel Blue", "CrossbowR", Vector3.new(0.481999904, 2.08100009, 0.941000104)) |
653 | + | CrossbowR = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 1, "Really red", "CrossbowR", Vector3.new(0.481999904, 2.08100009, 0.941000104)) |
654 | CrossbowRWeld = CFuncs.Weld.Create(Model, HandleR, CrossbowR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14098167, -0.0312359333, -0.0534172058, -1, 5.5636022E-8, -5.75539616E-13, 5.56362529E-8, 0.999995232, -6.9905891E-6, -5.61328761E-13, -6.9905991E-6, -0.999994338)) | |
655 | CFuncs.Mesh.Create("BlockMesh", CrossbowR, "", "", Vector3.new(0, 0, 0), Vector3.new(0.770085096, 1, 1)) | |
656 | CFuncs.Mesh.Create("SpecialMesh", CrossbowR, Enum.MeshType.FileMesh, "rbxassetid://1041849185", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
657 | - | SlicerR = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 1, "Pastel Blue", "SlicerR", Vector3.new(0.699000001, 2.79800034, 0.910999656)) |
657 | + | SlicerR = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 1, "Really red", "SlicerR", Vector3.new(0.699000001, 2.79800034, 0.910999656)) |
658 | SlicerRWeld = CFuncs.Weld.Create(Model, HandleR, SlicerR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.01598167, 0.0887625813, 0.0465831757, -1, 5.5636022E-8, -5.75539616E-13, 5.56362529E-8, 0.999995232, -6.9905891E-6, -5.61328761E-13, -6.9905991E-6, -0.999994338)) | |
659 | CFuncs.Mesh.Create("BlockMesh", SlicerR, "", "", Vector3.new(0, 0, 0), Vector3.new(0.770085096, 1, 1)) | |
660 | CFuncs.Mesh.Create("SpecialMesh", SlicerR, Enum.MeshType.FileMesh, "rbxassetid://1041849421", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
661 | - | HandleL = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 0, "Pearl", "HandleL", Vector3.new(1, 0.400000006, 1)) |
661 | + | HandleL = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 0, "Really red", "HandleL", Vector3.new(1, 0.400000006, 1)) |
662 | HandleLWeld = CFuncs.Weld.Create(Model, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0072555542, 0.675707638, -0.0134048462, -1, 4.37113883E-8, 0, 4.37113137E-8, 0.999998212, -3.5389919E-6, -1.54694278E-13, -3.53899327E-6, -0.999997854)) | |
663 | CFuncs.Mesh.Create("SpecialMesh", HandleL, Enum.MeshType.FileMesh, "rbxassetid://1041815895", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
664 | - | Part = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part", Vector3.new(1.10000002, 0.300000012, 1.10000002)) |
664 | + | Part = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.10000002, 0.300000012, 1.10000002)) |
665 | PartWeld = CFuncs.Weld.Create(Model, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0449981689, 0, -7.62939453E-6, -1, 3.17864064E-8, -1.12492894E-13, -3.17864952E-8, -0.999996424, 7.0780261E-6, 1.12493212E-13, 7.07802519E-6, 0.999995768)) | |
666 | CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.770085096, 1, 1)) | |
667 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://1041821004", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
668 | - | SpearL = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 1, "Pastel Blue", "SpearL", Vector3.new(0.875999987, 3.59699988, 0.896999836)) |
668 | + | SpearL = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 1, "Really red", "SpearL", Vector3.new(0.875999987, 3.59699988, 0.896999836)) |
669 | SpearLWeld = CFuncs.Weld.Create(Model, HandleL, SpearL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.15630722, 0.0257623792, 0.0314159393, -1.00000012, -5.61066109E-8, -5.73693285E-7, -5.61106646E-8, 0.999998212, 6.99052816E-6, 5.73695161E-7, 6.99053453E-6, -0.999997973)) | |
670 | CFuncs.Mesh.Create("BlockMesh", SpearL, "", "", Vector3.new(0, 0, 0), Vector3.new(0.770085096, 1, 1)) | |
671 | CFuncs.Mesh.Create("SpecialMesh", SpearL, Enum.MeshType.FileMesh, "rbxassetid://1041849814", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
672 | - | CrossbowL = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 1, "Pastel Blue", "CrossbowL", Vector3.new(0.481999904, 2.08100009, 0.941000104)) |
672 | + | CrossbowL = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 1, "Really red", "CrossbowL", Vector3.new(0.481999904, 2.08100009, 0.941000104)) |
673 | CrossbowLWeld = CFuncs.Weld.Create(Model, HandleL, CrossbowL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.12031174, -0.0312351584, -0.0315761566, -1.00000012, -5.61066109E-8, -5.73693285E-7, -5.61106646E-8, 0.999998212, 6.99052816E-6, 5.73695161E-7, 6.99053453E-6, -0.999997973)) | |
674 | CFuncs.Mesh.Create("BlockMesh", CrossbowL, "", "", Vector3.new(0, 0, 0), Vector3.new(0.770085096, 1, 1)) | |
675 | CFuncs.Mesh.Create("SpecialMesh", CrossbowL, Enum.MeshType.FileMesh, "rbxassetid://1041849185", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
676 | - | SlicerL = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 1, "Pastel Blue", "SlicerL", Vector3.new(0.699000001, 2.79800034, 0.910999656)) |
676 | + | SlicerL = CFuncs.Part.Create(Model, Enum.Material.SmoothPlastic, 0, 1, "Really red", "SlicerL", Vector3.new(0.699000001, 2.79800034, 0.910999656)) |
677 | SlicerLWeld = CFuncs.Weld.Create(Model, HandleL, SlicerL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.995315552, 0.0887614489, 0.0684223175, -1.00000012, -5.61066109E-8, -5.73693285E-7, -5.61106646E-8, 0.999998212, 6.99052816E-6, 5.73695161E-7, 6.99053453E-6, -0.999997973)) | |
678 | CFuncs.Mesh.Create("BlockMesh", SlicerL, "", "", Vector3.new(0, 0, 0), Vector3.new(0.770085096, 1, 1)) | |
679 | CFuncs.Mesh.Create("SpecialMesh", SlicerL, Enum.MeshType.FileMesh, "rbxassetid://1041849421", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
680 | local UltModel = Instance.new("Model", Character) | |
681 | UltModel.Name = "ShaunneCrystal" | |
682 | - | CenterMostLayer = CFuncs.Part.Create(UltModel, Enum.Material.Ice, 0, 1, "Pastel light blue", "CenterMostLayer", Vector3.new(3.06900001, 10.3599997, 3.18199992)) |
682 | + | CenterMostLayer = CFuncs.Part.Create(UltModel, Enum.Material.Ice, 0, 1, "Really red", "CenterMostLayer", Vector3.new(3.06900001, 10.3599997, 3.18199992)) |
683 | - | CenterLayer = CFuncs.Part.Create(UltModel, Enum.Material.Ice, 0, 1, "Pastel light blue", "CenterLayer", Vector3.new(3.06900001, 10.3599997, 3.18199992)) |
683 | + | CenterLayer = CFuncs.Part.Create(UltModel, Enum.Material.Ice, 0, 1, "Really red", "CenterLayer", Vector3.new(3.06900001, 10.3599997, 3.18199992)) |
684 | CenterLayerWeld = CFuncs.Weld.Create(UltModel, CenterMostLayer, CenterLayer, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
685 | CFuncs.Mesh.Create("SpecialMesh", CenterLayer, Enum.MeshType.FileMesh, "rbxassetid://1060701212", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
686 | - | Layer2 = CFuncs.Part.Create(UltModel, Enum.Material.Ice, 0, 1, "Pastel light blue", "Layer2", Vector3.new(7.46199989, 3.18199992, 7.46199989)) |
686 | + | Layer2 = CFuncs.Part.Create(UltModel, Enum.Material.Ice, 0, 1, "Really red", "Layer2", Vector3.new(7.46199989, 3.18199992, 7.46199989)) |
687 | Layer2Weld = CFuncs.Weld.Create(UltModel, CenterLayer, Layer2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540008545, -0.142000198, -0.109999895, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
688 | CFuncs.Mesh.Create("SpecialMesh", Layer2, Enum.MeshType.FileMesh, "rbxassetid://1060735987", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
689 | - | Layer3 = CFuncs.Part.Create(UltModel, Enum.Material.Ice, 0, 1, "Pastel light blue", "Layer3", Vector3.new(15.1339998, 3.87899995, 15.1350002)) |
689 | + | Layer3 = CFuncs.Part.Create(UltModel, Enum.Material.Ice, 0, 1, "Really red", "Layer3", Vector3.new(15.1339998, 3.87899995, 15.1350002)) |
690 | Layer3Weld = CFuncs.Weld.Create(UltModel, CenterLayer, Layer3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540008545, -2.07700253, -0.221999407, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
691 | CFuncs.Mesh.Create("SpecialMesh", Layer3, Enum.MeshType.FileMesh, "rbxassetid://1060743445", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
692 | UltModel.PrimaryPart = CenterMostLayer | |
693 | print(UltModel.PrimaryPart) | |
694 | EffectModel = Instance.new("Model", Character) | |
695 | EffectModel.Name = "Effects" | |
696 | Effects = { | |
697 | Block = { | |
698 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
699 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
700 | prt.Anchored = true | |
701 | prt.CFrame = cframe | |
702 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
703 | game:GetService("Debris"):AddItem(prt, 10) | |
704 | if Type == 1 or Type == nil then | |
705 | table.insert(Effects, { | |
706 | prt, | |
707 | "Block1", | |
708 | delay, | |
709 | x3, | |
710 | y3, | |
711 | z3, | |
712 | msh | |
713 | }) | |
714 | elseif Type == 2 then | |
715 | table.insert(Effects, { | |
716 | prt, | |
717 | "Block2", | |
718 | delay, | |
719 | x3, | |
720 | y3, | |
721 | z3, | |
722 | msh | |
723 | }) | |
724 | elseif Type == 3 then | |
725 | table.insert(Effects, { | |
726 | prt, | |
727 | "Block3", | |
728 | delay, | |
729 | x3, | |
730 | y3, | |
731 | z3, | |
732 | msh, | |
733 | Part | |
734 | }) | |
735 | elseif Type == 4 then | |
736 | table.insert(Effects, { | |
737 | prt, | |
738 | "Block2Fire", | |
739 | delay, | |
740 | x3, | |
741 | y3, | |
742 | z3, | |
743 | msh | |
744 | }) | |
745 | end | |
746 | end | |
747 | }, | |
748 | Sphere = { | |
749 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
750 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
751 | prt.Anchored = true | |
752 | prt.CFrame = cframe | |
753 | if parent == nil then | |
754 | prt.Parent = EffectModel | |
755 | else | |
756 | prt.Parent = parent | |
757 | end | |
758 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
759 | game:GetService("Debris"):AddItem(prt, 10) | |
760 | table.insert(Effects, { | |
761 | prt, | |
762 | "Cylinder", | |
763 | delay, | |
764 | x3, | |
765 | y3, | |
766 | z3, | |
767 | msh | |
768 | }) | |
769 | end | |
770 | }, | |
771 | Blood = { | |
772 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
773 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
774 | prt.Anchored = true | |
775 | prt.CFrame = cframe | |
776 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
777 | game:GetService("Debris"):AddItem(prt, 10) | |
778 | table.insert(Effects, { | |
779 | prt, | |
780 | "Blood", | |
781 | delay, | |
782 | x3, | |
783 | y3, | |
784 | z3, | |
785 | msh | |
786 | }) | |
787 | end | |
788 | }, | |
789 | Blast = { | |
790 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
791 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
792 | prt.Anchored = true | |
793 | prt.CFrame = cframe | |
794 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
795 | game:GetService("Debris"):AddItem(prt, 10) | |
796 | table.insert(Effects, { | |
797 | prt, | |
798 | "Block4", | |
799 | delay, | |
800 | x3, | |
801 | y3, | |
802 | z3, | |
803 | msh, | |
804 | Part | |
805 | }) | |
806 | end | |
807 | }, | |
808 | Ring = { | |
809 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
810 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
811 | prt.Anchored = true | |
812 | prt.CFrame = cframe | |
813 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
814 | game:GetService("Debris"):AddItem(prt, 10) | |
815 | table.insert(Effects, { | |
816 | prt, | |
817 | "Cylinder", | |
818 | delay, | |
819 | x3, | |
820 | y3, | |
821 | z3, | |
822 | msh | |
823 | }) | |
824 | end | |
825 | }, | |
826 | Cylinder = { | |
827 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
828 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
829 | prt.Anchored = true | |
830 | prt.CFrame = cframe | |
831 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
832 | game:GetService("Debris"):AddItem(prt, 10) | |
833 | table.insert(Effects, { | |
834 | prt, | |
835 | "Cylinder", | |
836 | delay, | |
837 | x3, | |
838 | y3, | |
839 | z3, | |
840 | msh | |
841 | }) | |
842 | end | |
843 | }, | |
844 | Head = { | |
845 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
846 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
847 | prt.Anchored = true | |
848 | prt.CFrame = cframe | |
849 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
850 | game:GetService("Debris"):AddItem(prt, 10) | |
851 | table.insert(Effects, { | |
852 | prt, | |
853 | "Cylinder", | |
854 | delay, | |
855 | x3, | |
856 | y3, | |
857 | z3, | |
858 | msh | |
859 | }) | |
860 | end | |
861 | }, | |
862 | Wave = { | |
863 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
864 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
865 | prt.Anchored = true | |
866 | prt.CFrame = cframe | |
867 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
868 | game:GetService("Debris"):AddItem(prt, 10) | |
869 | table.insert(Effects, { | |
870 | prt, | |
871 | "Cylinder", | |
872 | delay, | |
873 | x3, | |
874 | y3, | |
875 | z3, | |
876 | msh | |
877 | }) | |
878 | end | |
879 | }, | |
880 | Break = { | |
881 | Create = function(brickcolor, cframe, x1, y1, z1) | |
882 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
883 | prt.Anchored = true | |
884 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
885 | game:GetService("Debris"):AddItem(prt, 10) | |
886 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
887 | local num = math.random(10, 50) / 1000 | |
888 | table.insert(Effects, { | |
889 | prt, | |
890 | "Shatter", | |
891 | num, | |
892 | prt.CFrame, | |
893 | math.random() - math.random(), | |
894 | 0, | |
895 | math.random(50, 100) / 100 | |
896 | }) | |
897 | end | |
898 | }, | |
899 | Elec = { | |
900 | Create = function(brickcolor, cff, x, y, z) | |
901 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
902 | prt.Anchored = true | |
903 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
904 | prt.CFrame = CFrame.new(prt.Position) | |
905 | game:GetService("Debris"):AddItem(prt, 10) | |
906 | xval = math.random() / 9 | |
907 | yval = math.random() / 9 | |
908 | zval = math.random() / 9 | |
909 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
910 | eul1 = math.random(-50, 50) | |
911 | eul2 = math.random(-50, 50) | |
912 | eul3 = math.random(-50, 50) | |
913 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
914 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
915 | table.insert(Effects, { | |
916 | prt, | |
917 | "Elec", | |
918 | 0.05, | |
919 | x, | |
920 | y, | |
921 | z, | |
922 | xval, | |
923 | yval, | |
924 | zval, | |
925 | msh, | |
926 | euld, | |
927 | euld2 | |
928 | }) | |
929 | end | |
930 | }, | |
931 | Elec2 = { | |
932 | Create = function(brickcolor, cff, x, y, z) | |
933 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
934 | prt.Anchored = true | |
935 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
936 | prt.CFrame = CFrame.new(prt.Position) | |
937 | game:GetService("Debris"):AddItem(prt, 10) | |
938 | xval = math.random() / 7 | |
939 | yval = math.random() / 7 | |
940 | zval = math.random() / 7 | |
941 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
942 | eul1 = math.random(-50, 50) | |
943 | eul2 = math.random(-50, 50) | |
944 | eul3 = math.random(-50, 50) | |
945 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
946 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
947 | table.insert(Effects, { | |
948 | prt, | |
949 | "Elec", | |
950 | 0.1, | |
951 | x, | |
952 | y, | |
953 | z, | |
954 | xval, | |
955 | yval, | |
956 | zval, | |
957 | msh, | |
958 | euld, | |
959 | euld2 | |
960 | }) | |
961 | end | |
962 | }, | |
963 | Clone = { | |
964 | Create = function() | |
965 | for _, v in pairs(Torso.Parent:children()) do | |
966 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
967 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, 0.5, BrickColor.new("Bright blue"), "Effect", v.Size) | |
968 | c.Anchored = true | |
969 | c.CFrame = v.CFrame | |
970 | game:GetService("Debris"):AddItem(c, 5) | |
971 | local cmsh | |
972 | if v.Name == "Head" then | |
973 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale) | |
974 | else | |
975 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
976 | end | |
977 | table.insert(Effects, { | |
978 | c, | |
979 | "Cylinder", | |
980 | 0.05, | |
981 | 0.1, | |
982 | 0.1, | |
983 | 0.1, | |
984 | cmsh | |
985 | }) | |
986 | end | |
987 | end | |
988 | end | |
989 | }, | |
990 | EffectTemplate = {} | |
991 | } | |
992 | function Attackone() | |
993 | Attack = true | |
994 | for i = 1, 2 do | |
995 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), SlicerR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
995 | + | Effects.Break.Create(BrickColor.new("Really red"), SlicerR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
996 | - | Effects.Block.Create(BrickColor.new("Pastel light blue"), SlicerR.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
996 | + | Effects.Block.Create(BrickColor.new("Really red"), SlicerR.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
997 | end | |
998 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), SlicerR.CFrame, 2, 2, 5, 2, 2, 5, 0.15) |
998 | + | Effects.Sphere.Create(BrickColor.new("Really red"), SlicerR.CFrame, 2, 2, 5, 2, 2, 5, 0.15) |
999 | CFuncs.Sound.Create("333476017", SlicerR, 0.3, 1.5) | |
1000 | CFuncs.Sound.Create("338594711", SlicerR, 0.3, 1.3) | |
1001 | SlicerR.Transparency = 0.2 | |
1002 | for i = 0, 1, 0.16 do | |
1003 | swait() | |
1004 | PlayAnimationFromTable(AnimTable.CWK1.Animation(1), 0.35, false) | |
1005 | end | |
1006 | MagnitudeDamage(SlicerR, 7, 5, 8, math.random(1, 3), "Normal", "", 1) | |
1007 | CFuncs.Sound.Create("338594594", SlicerR, 1, 1.1) | |
1008 | for i = 0, 1, 0.15 do | |
1009 | swait() | |
1010 | RootPart.Velocity = RootPart.CFrame.lookVector * 30 | |
1011 | PlayAnimationFromTable(AnimTable.CWK1.Animation(2), 0.5, false) | |
1012 | SlicerRWeld.C0 = clerp(SlicerRWeld.C0, CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1013 | end | |
1014 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), SlicerR.CFrame, 2, 5, 2, 2, 5, 2, 0.15) |
1014 | + | Effects.Sphere.Create(BrickColor.new("Really red"), SlicerR.CFrame, 2, 5, 2, 2, 5, 2, 0.15) |
1015 | SlicerR.Transparency = 1 | |
1016 | Attack = false | |
1017 | end | |
1018 | function Attacktwo() | |
1019 | Attack = true | |
1020 | for i = 1, 2 do | |
1021 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), SlicerL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1021 | + | Effects.Break.Create(BrickColor.new("Really red"), SlicerL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1022 | - | Effects.Block.Create(BrickColor.new("Pastel light blue"), SlicerL.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1022 | + | Effects.Block.Create(BrickColor.new("Really red"), SlicerL.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1023 | end | |
1024 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), SlicerL.CFrame, 2, 2, 5, 2, 2, 5, 0.15) |
1024 | + | Effects.Sphere.Create(BrickColor.new("Really red"), SlicerL.CFrame, 2, 2, 5, 2, 2, 5, 0.15) |
1025 | CFuncs.Sound.Create("333476017", SlicerL, 0.3, 1.4) | |
1026 | CFuncs.Sound.Create("338594711", SlicerL, 0.3, 1.2) | |
1027 | SlicerL.Transparency = 0.2 | |
1028 | for i = 0, 1, 0.16 do | |
1029 | swait() | |
1030 | PlayAnimationFromTable(AnimTable.CWK2.Animation(1), 0.35, false) | |
1031 | end | |
1032 | MagnitudeDamage(SlicerL, 7, 5, 8, math.random(1, 3), "Normal", "", 1) | |
1033 | CFuncs.Sound.Create("338594594", SlicerL, 1, 0.9) | |
1034 | for i = 0, 1, 0.15 do | |
1035 | swait() | |
1036 | RootPart.Velocity = RootPart.CFrame.lookVector * 30 | |
1037 | PlayAnimationFromTable(AnimTable.CWK2.Animation(2), 0.55, false) | |
1038 | SlicerLWeld.C0 = clerp(SlicerLWeld.C0, CFrame.new(0, -0.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.55) | |
1039 | end | |
1040 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), SlicerL.CFrame, 2, 5, 2, 2, 5, 2, 0.15) |
1040 | + | Effects.Sphere.Create(BrickColor.new("Really red"), SlicerL.CFrame, 2, 5, 2, 2, 5, 2, 0.15) |
1041 | SlicerL.Transparency = 1 | |
1042 | Attack = false | |
1043 | end | |
1044 | function Attackthree() | |
1045 | Attack = true | |
1046 | for i = 1, 2 do | |
1047 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), SpearR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1047 | + | Effects.Break.Create(BrickColor.new("Really red"), SpearR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1048 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), SpearL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1048 | + | Effects.Break.Create(BrickColor.new("Really red"), SpearL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1049 | - | Effects.Block.Create(BrickColor.new("Pastel light blue"), SpearR.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1049 | + | Effects.Block.Create(BrickColor.new("Really red"), SpearR.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1050 | - | Effects.Block.Create(BrickColor.new("Pastel light blue"), SpearL.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1050 | + | Effects.Block.Create(BrickColor.new("Really red"), SpearL.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1051 | end | |
1052 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), SpearR.CFrame, 2, 2, 5, 2, 2, 5, 0.15) |
1052 | + | Effects.Sphere.Create(BrickColor.new("Really red"), SpearR.CFrame, 2, 2, 5, 2, 2, 5, 0.15) |
1053 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), SpearL.CFrame, 2, 2, 5, 2, 2, 5, 0.15) |
1053 | + | Effects.Sphere.Create(BrickColor.new("Really red"), SpearL.CFrame, 2, 2, 5, 2, 2, 5, 0.15) |
1054 | CFuncs.Sound.Create("333476017", SpearL, 0.2, 1.5) | |
1055 | CFuncs.Sound.Create("338594711", SpearL, 0.2, 1.3) | |
1056 | CFuncs.Sound.Create("333476017", SpearR, 0.2, 1.5) | |
1057 | CFuncs.Sound.Create("338594711", SpearR, 0.2, 1.3) | |
1058 | SpearR.Transparency = 0.2 | |
1059 | SpearL.Transparency = 0.2 | |
1060 | for i = 0, 1, 0.2 do | |
1061 | swait() | |
1062 | PlayAnimationFromTable(AnimTable.CWK3.Animation(1), 0.4, false) | |
1063 | end | |
1064 | MagnitudeDamage(SlicerR, 7, 5, 8, math.random(1, 3), "Normal", "", 1) | |
1065 | MagnitudeDamage(SlicerL, 7, 5, 8, math.random(1, 3), "Normal", "", 1) | |
1066 | CFuncs.Sound.Create("338594594", SpearR, 0.5, 1) | |
1067 | CFuncs.Sound.Create("338594594", SpearL, 0.5, 1) | |
1068 | for i = 0, 1, 0.15 do | |
1069 | swait() | |
1070 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
1071 | PlayAnimationFromTable(AnimTable.CWK3.Animation(2), 0.5, false) | |
1072 | SpearRWeld.C0 = clerp(SpearRWeld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1073 | SpearLWeld.C0 = clerp(SpearLWeld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1074 | end | |
1075 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), SpearR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1075 | + | Effects.Break.Create(BrickColor.new("Really red"), SpearR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1076 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), SpearL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1076 | + | Effects.Break.Create(BrickColor.new("Really red"), SpearL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1077 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), SpearR.CFrame, 2, 5, 2, 2, 5, 2, 0.15) |
1077 | + | Effects.Sphere.Create(BrickColor.new("Really red"), SpearR.CFrame, 2, 5, 2, 2, 5, 2, 0.15) |
1078 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), SpearL.CFrame, 2, 5, 2, 2, 5, 2, 0.15) |
1078 | + | Effects.Sphere.Create(BrickColor.new("Really red"), SpearL.CFrame, 2, 5, 2, 2, 5, 2, 0.15) |
1079 | SpearR.Transparency = 1 | |
1080 | SpearL.Transparency = 1 | |
1081 | Attack = false | |
1082 | end | |
1083 | function Attackfour() | |
1084 | Attack = true | |
1085 | for i = 1, 2 do | |
1086 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), SlicerR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1086 | + | Effects.Break.Create(BrickColor.new("Really red"), SlicerR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1087 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), SlicerL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1087 | + | Effects.Break.Create(BrickColor.new("Really red"), SlicerL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1088 | - | Effects.Block.Create(BrickColor.new("Pastel light blue"), SlicerR.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1088 | + | Effects.Block.Create(BrickColor.new("Really red"), SlicerR.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1089 | - | Effects.Block.Create(BrickColor.new("Pastel light blue"), SlicerL.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1089 | + | Effects.Block.Create(BrickColor.new("Really red"), SlicerL.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1090 | end | |
1091 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), SlicerR.CFrame, 2, 2, 5, 2, 2, 5, 0.15) |
1091 | + | Effects.Sphere.Create(BrickColor.new("Really red"), SlicerR.CFrame, 2, 2, 5, 2, 2, 5, 0.15) |
1092 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), SlicerL.CFrame, 2, 2, 5, 2, 2, 5, 0.15) |
1092 | + | Effects.Sphere.Create(BrickColor.new("Really red"), SlicerL.CFrame, 2, 2, 5, 2, 2, 5, 0.15) |
1093 | CFuncs.Sound.Create("333476017", SlicerL, 0.2, 1.5) | |
1094 | CFuncs.Sound.Create("338594711", SlicerL, 0.2, 1.3) | |
1095 | CFuncs.Sound.Create("333476017", SlicerR, 0.2, 1.5) | |
1096 | CFuncs.Sound.Create("338594711", SlicerR, 0.2, 1.3) | |
1097 | SlicerR.Transparency = 0.2 | |
1098 | SlicerL.Transparency = 0.2 | |
1099 | for i = 0, 1, 0.12 do | |
1100 | swait() | |
1101 | PlayAnimationFromTable(AnimTable.CWK4.Animation(1), 0.35, false) | |
1102 | end | |
1103 | MagnitudeDamage(SlicerR, 7, 5, 8, math.random(1, 3), "Normal", "", 1) | |
1104 | MagnitudeDamage(SlicerL, 7, 5, 8, math.random(1, 3), "Normal", "", 1) | |
1105 | CFuncs.Sound.Create("338594594", SlicerR, 0.5, 1) | |
1106 | CFuncs.Sound.Create("338594594", SlicerL, 0.5, 1) | |
1107 | CFuncs.Sound.Create("199145327", Torso, 0.5, 1) | |
1108 | Humanoid.Jump = true | |
1109 | RootPart.Velocity = RootPart.CFrame.lookVector * 50 | |
1110 | for i = 0, 1, 0.13 do | |
1111 | swait() | |
1112 | PlayAnimationFromTable({ | |
1113 | CFrame.new(-0.0698693246, -0.0977724791, 0, 0.0162540004, 0.999867976, 0, -0.999867976, 0.0162540004, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 6 * i, 0), | |
1114 | CFrame.new(3.58590242E-8, 1.56930101, -0.16012457, 1.00000167, 2.79396772E-8, -2.65426934E-8, 3.7252903E-9, 0.96055311, 0.278098732, 4.8732467E-9, -0.278098851, 0.960554779) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1115 | CFrame.new(1.87150276, 0.58960402, 0.0690974891, -0.0319058374, -0.971631706, -0.234337762, 0.98765862, 0.0053204298, -0.156532884, 0.153339073, -0.236439973, 0.959470332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1116 | CFrame.new(-1.89095485, 0.56066519, -0.120469242, -0.0385297611, 0.967873871, -0.248467326, -0.985829175, 0.00380894355, 0.167709529, 0.163268015, 0.25140813, 0.954011321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1117 | CFrame.new(0.697091758, -1.7465874, 0.362060428, 0.979917228, -0.144231498, -0.137675673, 0.191141114, 0.876068652, 0.442693651, 0.0567622073, -0.460120559, 0.886044502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1118 | CFrame.new(-0.480323464, -1.17149687, -0.44098556, 0.96340853, -0.12025702, 0.239546567, 0.0388799086, 0.946950197, 0.319020241, -0.265203059, -0.298033178, 0.916975319) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1119 | }, 0.5, false, i) | |
1120 | SlicerRWeld.C0 = clerp(SlicerRWeld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1121 | SlicerLWeld.C0 = clerp(SlicerLWeld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1122 | end | |
1123 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), SlicerR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1123 | + | Effects.Break.Create(BrickColor.new("Really red"), SlicerR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1124 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), SlicerL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1124 | + | Effects.Break.Create(BrickColor.new("Really red"), SlicerL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1125 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), SlicerR.CFrame, 2, 5, 2, 2, 5, 2, 0.15) |
1125 | + | Effects.Sphere.Create(BrickColor.new("Really red"), SlicerR.CFrame, 2, 5, 2, 2, 5, 2, 0.15) |
1126 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), SlicerL.CFrame, 2, 5, 2, 2, 5, 2, 0.15) |
1126 | + | Effects.Sphere.Create(BrickColor.new("Really red"), SlicerL.CFrame, 2, 5, 2, 2, 5, 2, 0.15) |
1127 | SlicerR.Transparency = 1 | |
1128 | SlicerL.Transparency = 1 | |
1129 | Attack = false | |
1130 | end | |
1131 | function newBezier(startpos, pos2, pos3, endpos, t) | |
1132 | local A = clerp(startpos, pos2, t) | |
1133 | local B = clerp(pos2, pos3, t) | |
1134 | local C = clerp(pos3, endpos, t) | |
1135 | local lerp1 = clerp(A, B, t) | |
1136 | local lerp2 = clerp(B, C, t) | |
1137 | local cubic = clerp(lerp1, lerp2, t) | |
1138 | return cubic | |
1139 | end | |
1140 | local IceHitSounds = { | |
1141 | "338594737", | |
1142 | "338594687", | |
1143 | "338594666", | |
1144 | "338594648", | |
1145 | "338594606", | |
1146 | "338594574", | |
1147 | "338594556", | |
1148 | "338594524", | |
1149 | "338594467" | |
1150 | } | |
1151 | function Mortar(Target) | |
1152 | local newball = Instance.new("Part", workspace) | |
1153 | newball.Anchored = true | |
1154 | newball.Shape = "Ball" | |
1155 | newball.Material = "Neon" | |
1156 | newball.Size = Vector3.new(2, 2, 2) | |
1157 | newball.CanCollide = false | |
1158 | newball.CFrame = Target.CFrame | |
1159 | - | newball.BrickColor = BrickColor.new("Pastel light blue") |
1159 | + | newball.BrickColor = BrickColor.new("Really red") |
1160 | newball.Transparency = 0.5 | |
1161 | local Cys = Instance.new("SpecialMesh", newball) | |
1162 | Cys.MeshType = "FileMesh" | |
1163 | Cys.MeshId = "rbxassetid://9756362" | |
1164 | Cys.Scale = Vector3.new(1, 1, 1) | |
1165 | local A1 = Create("Attachment")({ | |
1166 | Parent = newball, | |
1167 | Position = Vector3.new(0, 1, 0) | |
1168 | }) | |
1169 | local A2 = Create("Attachment")({ | |
1170 | Parent = newball, | |
1171 | Position = Vector3.new(0, -1, 0) | |
1172 | }) | |
1173 | local Trail = Create("Trail")({ | |
1174 | Parent = newball, | |
1175 | LightEmission = 1, | |
1176 | FaceCamera = true, | |
1177 | Texture = "rbxassetid://945758042", | |
1178 | Attachment0 = A1, | |
1179 | Attachment1 = A2, | |
1180 | Lifetime = 0.5, | |
1181 | MinLength = 0, | |
1182 | Transparency = NumberSequence.new(0.3, 1), | |
1183 | - | Color = ColorSequence.new(BrickColor.new("Pastel light blue").Color) |
1183 | + | Color = ColorSequence.new(BrickColor.new("Really red").Color) |
1184 | }) | |
1185 | local onefourth = Target.Position:Lerp(Mouse.Hit.p, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
1186 | local threefourths = Target.Position:Lerp(Mouse.Hit.p, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
1187 | local MPos = Mouse.Hit.p | |
1188 | coroutine.resume(coroutine.create(function() | |
1189 | for i = 0, 1, 0.07 do | |
1190 | swait() | |
1191 | newball.CFrame = CFrame.new(newBezier(Target.Position, onefourth, threefourths, MPos, i)) | |
1192 | end | |
1193 | CFuncs.Sound.Create(IceHitSounds[math.random(1, #IceHitSounds)], newball, 1, math.random(1, 2)) | |
1194 | for i = 1, 5 do | |
1195 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), newball.CFrame * CFrame.new(0, 0, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1195 | + | Effects.Break.Create(BrickColor.new("Really red"), newball.CFrame * CFrame.new(0, 0, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1196 | end | |
1197 | - | Effects.Block.Create(BrickColor.new("Pastel light blue"), newball.CFrame, 3, 3, 3, 1, 1, 1, 0.05, 3, newball) |
1197 | + | Effects.Block.Create(BrickColor.new("Really red"), newball.CFrame, 3, 3, 3, 1, 1, 1, 0.05, 3, newball) |
1198 | newball.Transparency = 1 | |
1199 | MagnitudeDamage(newball, 4, 15, 25, math.random(1, 3), "Normal", "", 1) | |
1200 | game:GetService("Debris"):AddItem(newball, 5) | |
1201 | end)) | |
1202 | end | |
1203 | function ShootCrystals() | |
1204 | Attack = true | |
1205 | Humanoid.AutoRotate = false | |
1206 | for i = 1, 2 do | |
1207 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), CrossbowR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1207 | + | Effects.Break.Create(BrickColor.new("Really red"), CrossbowR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1208 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), CrossbowL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1208 | + | Effects.Break.Create(BrickColor.new("Really red"), CrossbowL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1209 | - | Effects.Block.Create(BrickColor.new("Pastel light blue"), CrossbowR.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1209 | + | Effects.Block.Create(BrickColor.new("Really red"), CrossbowR.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1210 | - | Effects.Block.Create(BrickColor.new("Pastel light blue"), CrossbowL.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1210 | + | Effects.Block.Create(BrickColor.new("Really red"), CrossbowL.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1211 | end | |
1212 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), CrossbowR.CFrame, 2, 2, 3, 2, 2, 3, 0.15) |
1212 | + | Effects.Sphere.Create(BrickColor.new("Really red"), CrossbowR.CFrame, 2, 2, 3, 2, 2, 3, 0.15) |
1213 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), CrossbowL.CFrame, 2, 2, 3, 2, 2, 3, 0.15) |
1213 | + | Effects.Sphere.Create(BrickColor.new("Really red"), CrossbowL.CFrame, 2, 2, 3, 2, 2, 3, 0.15) |
1214 | CFuncs.Sound.Create("333476017", CrossbowL, 0.2, 1.5) | |
1215 | CFuncs.Sound.Create("338594711", CrossbowL, 0.2, 1.3) | |
1216 | CFuncs.Sound.Create("333476017", CrossbowR, 0.2, 1.5) | |
1217 | CFuncs.Sound.Create("338594711", CrossbowR, 0.2, 1.3) | |
1218 | CrossbowR.Transparency = 0.2 | |
1219 | CrossbowL.Transparency = 0.2 | |
1220 | for i = 0, 1, 0.2 do | |
1221 | swait() | |
1222 | PlayAnimationFromTable(AnimTable.CWSC.Animation(1), 0.4, false) | |
1223 | CrossbowRWeld.C0 = clerp(CrossbowRWeld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1224 | CrossbowLWeld.C0 = clerp(CrossbowLWeld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1225 | end | |
1226 | Humanoid.WalkSpeed = 5 | |
1227 | for i = 0, 1, 0.15 do | |
1228 | swait() | |
1229 | local aim = CFrame.new(RootPart.Position, Mouse.Hit.p) | |
1230 | local direction = aim.lookVector | |
1231 | local headingA = math.atan2(direction.x, direction.z) | |
1232 | headingA = math.deg(headingA) | |
1233 | RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) | |
1234 | PlayAnimationFromTable(AnimTable.CWSC.Animation(2), 0.35, false) | |
1235 | CrossbowRWeld.C0 = clerp(CrossbowRWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.35) | |
1236 | CrossbowLWeld.C0 = clerp(CrossbowLWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.35) | |
1237 | end | |
1238 | CFuncs.Sound.Create("301033949", CrossbowR, 1, 1.2) | |
1239 | CFuncs.Sound.Create("334325056", CrossbowR, 1, 1.3) | |
1240 | CFuncs.Sound.Create("338594467", CrossbowR, 1, 1.1) | |
1241 | CFuncs.Sound.Create("301033949", CrossbowL, 1, 1.2) | |
1242 | CFuncs.Sound.Create("334325056", CrossbowL, 1, 1.3) | |
1243 | CFuncs.Sound.Create("338594467", CrossbowL, 1, 1.1) | |
1244 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), CrossbowR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1244 | + | Effects.Break.Create(BrickColor.new("Really red"), CrossbowR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1245 | - | Effects.Block.Create(BrickColor.new("Pastel light blue"), CrossbowR.CFrame, 1, 1, 1, 1, 1, 1, 0.1, 1) |
1245 | + | Effects.Block.Create(BrickColor.new("Really red"), CrossbowR.CFrame, 1, 1, 1, 1, 1, 1, 0.1, 1) |
1246 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), CrossbowL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1246 | + | Effects.Break.Create(BrickColor.new("Really red"), CrossbowL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1247 | - | Effects.Block.Create(BrickColor.new("Pastel light blue"), CrossbowL.CFrame, 1, 1, 1, 1, 1, 1, 0.1, 1) |
1247 | + | Effects.Block.Create(BrickColor.new("Really red"), CrossbowL.CFrame, 1, 1, 1, 1, 1, 1, 0.1, 1) |
1248 | for i = 1, 3 do | |
1249 | Mortar(CrossbowR) | |
1250 | Mortar(CrossbowL) | |
1251 | end | |
1252 | for i = 0, 1, 0.3 do | |
1253 | swait() | |
1254 | local aim = CFrame.new(RootPart.Position, Mouse.Hit.p) | |
1255 | local direction = aim.lookVector | |
1256 | local headingA = math.atan2(direction.x, direction.z) | |
1257 | headingA = math.deg(headingA) | |
1258 | RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) | |
1259 | PlayAnimationFromTable(AnimTable.CWSC.Animation(3), 0.5, false) | |
1260 | CrossbowRWeld.C0 = clerp(CrossbowRWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1261 | CrossbowLWeld.C0 = clerp(CrossbowLWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1262 | end | |
1263 | for i = 0, 1, 0.2 do | |
1264 | swait() | |
1265 | local aim = CFrame.new(RootPart.Position, Mouse.Hit.p) | |
1266 | local direction = aim.lookVector | |
1267 | local headingA = math.atan2(direction.x, direction.z) | |
1268 | headingA = math.deg(headingA) | |
1269 | RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) | |
1270 | PlayAnimationFromTable(AnimTable.CWSC.Animation(4), 0.45, false) | |
1271 | CrossbowRWeld.C0 = clerp(CrossbowRWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
1272 | CrossbowLWeld.C0 = clerp(CrossbowLWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
1273 | end | |
1274 | Humanoid.WalkSpeed = 16 | |
1275 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), CrossbowR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1275 | + | Effects.Break.Create(BrickColor.new("Really red"), CrossbowR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1276 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), CrossbowL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1276 | + | Effects.Break.Create(BrickColor.new("Really red"), CrossbowL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1277 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), CrossbowR.CFrame, 2, 3, 2, 2, 3, 2, 0.15) |
1277 | + | Effects.Sphere.Create(BrickColor.new("Really red"), CrossbowR.CFrame, 2, 3, 2, 2, 3, 2, 0.15) |
1278 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), CrossbowL.CFrame, 2, 3, 2, 2, 3, 2, 0.15) |
1278 | + | Effects.Sphere.Create(BrickColor.new("Really red"), CrossbowL.CFrame, 2, 3, 2, 2, 3, 2, 0.15) |
1279 | CrossbowR.Transparency = 1 | |
1280 | CrossbowL.Transparency = 1 | |
1281 | Humanoid.AutoRotate = true | |
1282 | Attack = false | |
1283 | end | |
1284 | local CrystalNumb = 0 | |
1285 | local Crystals = {} | |
1286 | local Increase = 0 | |
1287 | local Inc2 = 0 | |
1288 | local IceMaterializeSounds = { | |
1289 | "333476017", | |
1290 | "333475981", | |
1291 | "333475957", | |
1292 | "333475929" | |
1293 | } | |
1294 | function GroundCrystals() | |
1295 | Attack = true | |
1296 | Humanoid.WalkSpeed = 10 | |
1297 | Effects.Block.Create(SlicerR.BrickColor, SlicerR.CFrame, 1, 1, 1, 1.5, 1.5, 1.5, 0.1, 3, SlicerR) | |
1298 | Effects.Block.Create(SlicerR.BrickColor, SlicerL.CFrame, 1, 1, 1, 1.5, 1.5, 1.5, 0.1, 3, SlicerL) | |
1299 | for i = 0, 1, 0.1 do | |
1300 | swait() | |
1301 | PlayAnimationFromTable(AnimTable.CWGC.Animation(1), 0.3, false) | |
1302 | end | |
1303 | for i = 1, 2 do | |
1304 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), SlicerR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1304 | + | Effects.Break.Create(BrickColor.new("Really red"), SlicerR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1305 | - | Effects.Block.Create(BrickColor.new("Pastel light blue"), SlicerR.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1305 | + | Effects.Block.Create(BrickColor.new("Really red"), SlicerR.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1306 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), SlicerL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1306 | + | Effects.Break.Create(BrickColor.new("Really red"), SlicerL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1307 | - | Effects.Block.Create(BrickColor.new("Pastel light blue"), SlicerL.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1307 | + | Effects.Block.Create(BrickColor.new("Really red"), SlicerL.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1308 | end | |
1309 | Effects.Block.Create(SlicerR.BrickColor, SlicerR.CFrame, 1, 1, 1, 1.5, 1.5, 1.5, 0.06, 3, SlicerR) | |
1310 | Effects.Block.Create(SlicerR.BrickColor, SlicerL.CFrame, 1, 1, 1, 1.5, 1.5, 1.5, 0.06, 3, SlicerL) | |
1311 | for i = 1, 8 do | |
1312 | CrystalNumb = CrystalNumb + 1 | |
1313 | print(CrystalNumb) | |
1314 | - | local base = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Part1", Vector3.new(1, 1, 1)) |
1314 | + | local base = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Cyan"), "Part1", Vector3.new(1, 1, 1)) |
1315 | base.Anchored = true | |
1316 | base.CFrame = RootPart.CFrame * CFrame.new(0, 25, 0) | |
1317 | local crystall = CFuncs.Part.Create(base, "SmoothPlastic", 0.4, 0.3, SlicerR.BrickColor, "Crystal", Vector3.new(2, 2, 2)) | |
1318 | local msh = CFuncs.Mesh.Create("SpecialMesh", crystall, "FileMesh", "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(2, 2, 2)) | |
1319 | crystall.Anchored = false | |
1320 | crystall.CFrame = base.CFrame | |
1321 | CFuncs.Sound.Create(IceMaterializeSounds[math.random(1, #IceMaterializeSounds)], crystall, 0.5, math.random(1, 2)) | |
1322 | Effects.Block.Create(SlicerR.BrickColor, crystall.CFrame, 1, 1, 1, 2, 2, 2, 0.1, 3, crystall) | |
1323 | local A1 = Create("Attachment")({ | |
1324 | Parent = crystall, | |
1325 | Position = Vector3.new(0, 1, 0) | |
1326 | }) | |
1327 | local A2 = Create("Attachment")({ | |
1328 | Parent = crystall, | |
1329 | Position = Vector3.new(0, -1, 0) | |
1330 | }) | |
1331 | local Trail = Create("Trail")({ | |
1332 | Parent = crystall, | |
1333 | LightEmission = 1, | |
1334 | FaceCamera = true, | |
1335 | Texture = "rbxassetid://945758042", | |
1336 | Attachment0 = A1, | |
1337 | Attachment1 = A2, | |
1338 | Lifetime = 0.5, | |
1339 | MinLength = 0, | |
1340 | Transparency = NumberSequence.new(0.3, 1), | |
1341 | - | Color = ColorSequence.new(BrickColor.new("Pastel light blue").Color) |
1341 | + | Color = ColorSequence.new(BrickColor.new("Really red").Color) |
1342 | }) | |
1343 | table.insert(Crystals, crystall) | |
1344 | end | |
1345 | Humanoid.WalkSpeed = 5 | |
1346 | for i = 0, 1, 0.03 do | |
1347 | swait() | |
1348 | Inc2 = Inc2 + 0.003 | |
1349 | Increase = Increase + 0.15 + Inc2 | |
1350 | PlayAnimationFromTable(AnimTable.CWGC.Animation(2), 0.3, false) | |
1351 | end | |
1352 | MagnitudeDamage(RootPart, 20, 25, 30, math.random(1, 3), "Knockdown", "", 1) | |
1353 | for e = 1, #Crystals do | |
1354 | Effects.Block.Create(SlicerR.BrickColor, Crystals[e].CFrame, 1, 1, 1, 2, 2, 2, 0.1, 3, Crystals[e]) | |
1355 | CFuncs.Sound.Create(IceHitSounds[math.random(1, #IceHitSounds)], Crystals[e].Parent, 0.5, math.random(1, 2)) | |
1356 | CrystalNumb = CrystalNumb - 1 | |
1357 | Crystals[e].Parent = nil | |
1358 | for i = 1, 4 do | |
1359 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), Crystals[e].CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1359 | + | Effects.Break.Create(BrickColor.new("Really red"), Crystals[e].CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1360 | - | Effects.Block.Create(BrickColor.new("Pastel light blue"), Crystals[e].CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1360 | + | Effects.Block.Create(BrickColor.new("Really red"), Crystals[e].CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1361 | end | |
1362 | for i = 1, 10 do | |
1363 | local brokecryst = CFuncs.Part.Create(workspace, "SmoothPlastic", 0.4, 0.5, SlicerR.BrickColor, "Crystal", Vector3.new(1, 1, 1)) | |
1364 | local mshh = CFuncs.Mesh.Create("SpecialMesh", brokecryst, "FileMesh", "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(math.random() - math.random(), math.random() + math.random(0, 1), math.random() - math.random())) | |
1365 | brokecryst.CanCollide = false | |
1366 | brokecryst.CFrame = Crystals[e].CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1367 | brokecryst.Velocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) | |
1368 | game:GetService("Debris"):AddItem(brokecryst, 4) | |
1369 | end | |
1370 | end | |
1371 | for i = 1, 10 do | |
1372 | for e = 1, #Crystals do | |
1373 | print(#Crystals) | |
1374 | table.remove(Crystals, e) | |
1375 | end | |
1376 | end | |
1377 | Humanoid.WalkSpeed = 16 | |
1378 | Increase = 0 | |
1379 | Inc2 = 0 | |
1380 | CrystalNumb = 0 | |
1381 | Attack = false | |
1382 | end | |
1383 | local bep = false | |
1384 | local blur = function(limb) | |
1385 | coroutine.resume(coroutine.create(function() | |
1386 | local memedon = {} | |
1387 | for i = 1, 6 do | |
1388 | local b1 = Instance.new("Part") | |
1389 | b1.Size = Vector3.new(1, 2, 1) | |
1390 | b1.CFrame = limb.CFrame * CFrame.new(math.random(-5, 5) / 10, math.random(-5, 5) / 10, math.random(-5, 5) / 10) | |
1391 | b1.CanCollide = false | |
1392 | - | b1.BrickColor = BrickColor.new("Pastel light blue") |
1392 | + | b1.BrickColor = BrickColor.new("Really red") |
1393 | b1.Material = "Neon" | |
1394 | b1.Anchored = true | |
1395 | b1.Transparency = 0.8 | |
1396 | b1.Locked = true | |
1397 | b1.Parent = EffectModel | |
1398 | local b2 = Instance.new("BlockMesh", b1) | |
1399 | RemoveOutlines(b1) | |
1400 | table.insert(Effects, { | |
1401 | b1, | |
1402 | "Cylinder", | |
1403 | 0.07, | |
1404 | 0.1, | |
1405 | 0.1, | |
1406 | 0.1, | |
1407 | b2 | |
1408 | }) | |
1409 | table.insert(memedon, b1) | |
1410 | end | |
1411 | local num = 0 | |
1412 | end)) | |
1413 | end | |
1414 | local Hit = true | |
1415 | function ShaunneNoDontRapeThem() | |
1416 | Attack = true | |
1417 | for i = 1, 2 do | |
1418 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), SpearR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1418 | + | Effects.Break.Create(BrickColor.new("Really red"), SpearR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1419 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), SpearL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1419 | + | Effects.Break.Create(BrickColor.new("Really red"), SpearL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1420 | - | Effects.Block.Create(BrickColor.new("Pastel light blue"), SpearR.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1420 | + | Effects.Block.Create(BrickColor.new("Really red"), SpearR.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1421 | - | Effects.Block.Create(BrickColor.new("Pastel light blue"), SpearL.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1421 | + | Effects.Block.Create(BrickColor.new("Really red"), SpearL.CFrame * CFrame.new(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 1) |
1422 | end | |
1423 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), SpearR.CFrame, 2, 2, 5, 2, 2, 5, 0.15) |
1423 | + | Effects.Sphere.Create(BrickColor.new("Really red"), SpearR.CFrame, 2, 2, 5, 2, 2, 5, 0.15) |
1424 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), SpearL.CFrame, 2, 2, 5, 2, 2, 5, 0.15) |
1424 | + | Effects.Sphere.Create(BrickColor.new("Really red"), SpearL.CFrame, 2, 2, 5, 2, 2, 5, 0.15) |
1425 | CFuncs.Sound.Create("333476017", SpearL, 0.2, 1.5) | |
1426 | CFuncs.Sound.Create("338594711", SpearL, 0.2, 1.3) | |
1427 | CFuncs.Sound.Create("333476017", SpearR, 0.2, 1.5) | |
1428 | CFuncs.Sound.Create("338594711", SpearR, 0.2, 1.3) | |
1429 | SpearR.Transparency = 0.2 | |
1430 | SpearL.Transparency = 0.2 | |
1431 | for i = 0, 1, 0.15 do | |
1432 | swait() | |
1433 | PlayAnimationFromTable(AnimTable.CWRT.Animation(1), 0.35, false) | |
1434 | SpearRWeld.C0 = clerp(SpearRWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) | |
1435 | SpearLWeld.C0 = clerp(SpearLWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) | |
1436 | end | |
1437 | MagnitudeDamage(RootPart, 15, 25, 30, math.random(1, 3), "Snare", "", 1) | |
1438 | CFuncs.Sound.Create("763716870", RootPart, 1, 1) | |
1439 | CFuncs.Sound.Create("320557537", RootPart, 1, 0.8) | |
1440 | for i = 0, 1, 0.2 do | |
1441 | swait() | |
1442 | - | Effects.Wave.Create(BrickColor.new("Pastel light blue"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(math.random(10, 50)), math.rad(0)), 0.5, 0.5, 0.5, 0.8, 0.8, 0.8, 0.15) |
1442 | + | Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(math.random(10, 50)), math.rad(0)), 0.5, 0.5, 0.5, 0.8, 0.8, 0.8, 0.15) |
1443 | - | Effects.Wave.Create(BrickColor.new("Pastel light blue"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(math.random(10, 50)), math.rad(0)), 0.5, 0.2, 0.5, 0.8, 0.2, 0.8, 0.15) |
1443 | + | Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(math.random(10, 50)), math.rad(0)), 0.5, 0.2, 0.5, 0.8, 0.2, 0.8, 0.15) |
1444 | RootPart.Velocity = RootPart.CFrame.lookVector * 70 | |
1445 | PlayAnimationFromTable(AnimTable.CWRT.Animation(2), 0.45, false) | |
1446 | SpearRWeld.C0 = clerp(SpearRWeld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) | |
1447 | SpearLWeld.C0 = clerp(SpearLWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) | |
1448 | end | |
1449 | if Hit == true then | |
1450 | for i = 1, 4 do | |
1451 | for i = 0, 1, 0.6 do | |
1452 | swait() | |
1453 | blur(RightArm) | |
1454 | blur(LeftLeg) | |
1455 | PlayAnimationFromTable(AnimTable.CWRT.Animation(3), 0.6, false) | |
1456 | SpearRWeld.C0 = clerp(SpearRWeld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) | |
1457 | SpearLWeld.C0 = clerp(SpearLWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) | |
1458 | end | |
1459 | MagnitudeDamage(SpearR, 5, 5, 12, math.random(1, 3), "Normal", "", 1) | |
1460 | CFuncs.Sound.Create("338594594", SlicerR, 0.5, math.random(8, 9) / 10) | |
1461 | for i = 0, 1, 0.6 do | |
1462 | swait() | |
1463 | blur(LeftArm) | |
1464 | blur(RightLeg) | |
1465 | PlayAnimationFromTable(AnimTable.CWRT.Animation(4), 0.6, false) | |
1466 | SpearRWeld.C0 = clerp(SpearRWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) | |
1467 | SpearLWeld.C0 = clerp(SpearLWeld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) | |
1468 | end | |
1469 | MagnitudeDamage(SpearL, 5, 5, 12, math.random(1, 3), "Normal", "", 1) | |
1470 | CFuncs.Sound.Create("338594594", SlicerL, 0.5, math.random(8, 9) / 10) | |
1471 | end | |
1472 | for i = 0, 1, 0.12 do | |
1473 | swait() | |
1474 | PlayAnimationFromTable(AnimTable.CWRT.Animation(5), 0.5, false) | |
1475 | SpearRWeld.C0 = clerp(SpearRWeld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) | |
1476 | SpearLWeld.C0 = clerp(SpearLWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) | |
1477 | end | |
1478 | end | |
1479 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), SpearR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1479 | + | Effects.Break.Create(BrickColor.new("Really red"), SpearR.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1480 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), SpearL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1480 | + | Effects.Break.Create(BrickColor.new("Really red"), SpearL.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1481 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), SpearR.CFrame, 2, 5, 2, 2, 5, 2, 0.15) |
1481 | + | Effects.Sphere.Create(BrickColor.new("Really red"), SpearR.CFrame, 2, 5, 2, 2, 5, 2, 0.15) |
1482 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), SpearL.CFrame, 2, 5, 2, 2, 5, 2, 0.15) |
1482 | + | Effects.Sphere.Create(BrickColor.new("Really red"), SpearL.CFrame, 2, 5, 2, 2, 5, 2, 0.15) |
1483 | SpearR.Transparency = 1 | |
1484 | SpearL.Transparency = 1 | |
1485 | Attack = false | |
1486 | end | |
1487 | local Hold = false | |
1488 | local Add = 0 | |
1489 | function Laser() | |
1490 | Attack = true | |
1491 | laser = true | |
1492 | CFuncs.Sound.Create("333476017", CenterLayer, 1, 1.2) | |
1493 | CFuncs.Sound.Create("338594711", CenterLayer, 1, 1) | |
1494 | CFuncs.Sound.Create("338594747", CenterLayer, 1, 0.8) | |
1495 | for i = 1, 4 do | |
1496 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), CenterLayer.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1496 | + | Effects.Break.Create(BrickColor.new("Really red"), CenterLayer.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1497 | - | Effects.Block.Create(BrickColor.new("Pastel light blue"), CenterLayer.CFrame * CFrame.new(math.random(-500, 500) / 200, math.random(-500, 500) / 200, math.random(-500, 500) / 200) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 4, 4, 4, 5, 5, 5, 0.1, 1) |
1497 | + | Effects.Block.Create(BrickColor.new("Really red"), CenterLayer.CFrame * CFrame.new(math.random(-500, 500) / 200, math.random(-500, 500) / 200, math.random(-500, 500) / 200) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 4, 4, 4, 5, 5, 5, 0.1, 1) |
1498 | end | |
1499 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), CenterLayer.CFrame, 5, 5, 5, 7, 7, 7, 0.15) |
1499 | + | Effects.Sphere.Create(BrickColor.new("Really red"), CenterLayer.CFrame, 5, 5, 5, 7, 7, 7, 0.15) |
1500 | CenterLayer.Transparency = 0.2 | |
1501 | Layer2.Transparency = 0.2 | |
1502 | Layer3.Transparency = 0.2 | |
1503 | Humanoid.AutoRotate = false | |
1504 | Humanoid.WalkSpeed = 5 | |
1505 | for i = 0, 1, 0.1 do | |
1506 | swait() | |
1507 | local aim = CFrame.new(RootPart.Position, Mouse.Hit.p) | |
1508 | local direction = aim.lookVector | |
1509 | local headingA = math.atan2(direction.x, direction.z) | |
1510 | local headingA = math.deg(headingA) | |
1511 | RootPart.CFrame = RootPart.CFrame:lerp(CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0)), 0.3) | |
1512 | Add = Add + 1 | |
1513 | Layer2Weld.C0 = clerp(Layer2Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(Add), math.rad(0)), 0.6) | |
1514 | Layer3Weld.C0 = clerp(Layer3Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-Add), math.rad(0)), 0.6) | |
1515 | CenterLayer.CFrame = CenterLayer.CFrame:lerp(CFrame.new(CenterLayer.CFrame.p, Mouse.hit.p) * CFrame.Angles(math.rad(90), 0, 0), 0.3) | |
1516 | PlayAnimationFromTable(AnimTable.CWL.Animation(1), 0.3, false) | |
1517 | end | |
1518 | Humanoid.WalkSpeed = 3 | |
1519 | for i = 0, 1, 0.05 do | |
1520 | swait() | |
1521 | local aim = CFrame.new(RootPart.Position, Mouse.Hit.p) | |
1522 | local direction = aim.lookVector | |
1523 | local headingA = math.atan2(direction.x, direction.z) | |
1524 | local headingA = math.deg(headingA) | |
1525 | RootPart.CFrame = RootPart.CFrame:lerp(CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0)), 0.3) | |
1526 | Add = Add + 5 | |
1527 | Layer2Weld.C0 = clerp(Layer2Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(Add), math.rad(0)), 0.6) | |
1528 | Layer3Weld.C0 = clerp(Layer3Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-Add), math.rad(0)), 0.6) | |
1529 | CenterLayer.CFrame = CenterLayer.CFrame:lerp(CFrame.new(CenterLayer.CFrame.p, Mouse.hit.p) * CFrame.Angles(math.rad(90), 0, 0), 0.3) | |
1530 | PlayAnimationFromTable(AnimTable.CWL.Animation(2), 0.2, false) | |
1531 | end | |
1532 | CFuncs.Sound.Create("338594626", CenterLayer, 1, 0.9) | |
1533 | Humanoid.WalkSpeed = 0 | |
1534 | - | local RightEyeLaserPart = CFuncs.Part.Create(EffectModel, "Neon", 0, 0.5, "Pastel light blue", "Effect", Vector3.new()) |
1534 | + | local RightEyeLaserPart = CFuncs.Part.Create(EffectModel, "Neon", 0, 0.5, "Really red", "Effect", Vector3.new()) |
1535 | RightEyeLaserPart.Anchored = true | |
1536 | local RightEyeLaserMesh = CFuncs.Mesh.Create("SpecialMesh", RightEyeLaserPart, "Cylinder", "", Vector3.new(0, 0, 0), Vector3.new(0, 10, 10)) | |
1537 | - | local SoundPrt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, "Pastel light blue", "Effect", Vector3.new()) |
1537 | + | local SoundPrt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, "Really red", "Effect", Vector3.new()) |
1538 | SoundPrt.Anchored = true | |
1539 | for i = 0, 1, 0.01 do | |
1540 | swait() | |
1541 | local aim = CFrame.new(RootPart.Position, Mouse.Hit.p) | |
1542 | local direction = aim.lookVector | |
1543 | local headingA = math.atan2(direction.x, direction.z) | |
1544 | local headingA = math.deg(headingA) | |
1545 | RootPart.CFrame = RootPart.CFrame:lerp(CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0)), 0.3) | |
1546 | PlayAnimationFromTable(AnimTable.CWL.Animation(3), 0.3, false) | |
1547 | Add = Add + 10 | |
1548 | MagnitudeDamage(SoundPrt, 17, 0.5, 1.5, math.random(1, 3), "Normal", "", 1) | |
1549 | Effects.Block.Create(SlicerR.BrickColor, CenterLayer.CFrame, 3, 3, 3, 4, 4, 4, 0.1, 3, CenterLayer) | |
1550 | Layer2Weld.C0 = clerp(Layer2Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(Add), math.rad(0)), 0.6) | |
1551 | Layer3Weld.C0 = clerp(Layer3Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-Add), math.rad(0)), 0.6) | |
1552 | CenterLayer.CFrame = CenterLayer.CFrame:lerp(CFrame.new(CenterLayer.CFrame.p, Mouse.hit.p) * CFrame.Angles(math.rad(90), 0, 0), 0.3) | |
1553 | local POSITION1 = CenterLayer.Position | |
1554 | local POSITION2 = Mouse.hit.p | |
1555 | local MAINPOSITION = CFrame.new((POSITION1 + POSITION2) / 2, POSITION2) | |
1556 | local RightEyeLaserHit, RightEyeLaserPosition = RayCast(POSITION1, MAINPOSITION.lookVector, 1999, Character) | |
1557 | local LASERMAGNITUDE = (POSITION1 - RightEyeLaserPosition).magnitude | |
1558 | SoundPrt.Position = RightEyeLaserPosition | |
1559 | CFuncs.Sound.Create(IceHitSounds[math.random(1, #IceHitSounds)], SoundPrt, 0.5, math.random(1, 2)) | |
1560 | RightEyeLaserMesh.Scale = Vector3.new(LASERMAGNITUDE * 5, 26, 26) | |
1561 | RightEyeLaserPart.CFrame = CFrame.new((POSITION1 + RightEyeLaserPosition) / 2, RightEyeLaserPosition) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
1562 | - | Effects.Cylinder.Create(BrickColor.new("Pastel light blue"), CFrame.new((POSITION1 + RightEyeLaserPosition) / 2, RightEyeLaserPosition) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 15, LASERMAGNITUDE * 5, 7, 7, 0, 7, 0.2) |
1562 | + | Effects.Cylinder.Create(BrickColor.new("Really red"), CFrame.new((POSITION1 + RightEyeLaserPosition) / 2, RightEyeLaserPosition) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 15, LASERMAGNITUDE * 5, 7, 7, 0, 7, 0.2) |
1563 | Effects.Block.Create(SlicerR.BrickColor, CFrame.new(SoundPrt.Position), 7, 7, 7, 10, 10, 10, 0.15, 3, SoundPrt) | |
1564 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), CFrame.new(SoundPrt.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 40, 10, 40, -3, 30, -3, 0.16) |
1564 | + | Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(SoundPrt.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 40, 10, 40, -3, 30, -3, 0.16) |
1565 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), CFrame.new(SoundPrt.Position) * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1565 | + | Effects.Break.Create(BrickColor.new("Really red"), CFrame.new(SoundPrt.Position) * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1566 | end | |
1567 | for i = 1, 4 do | |
1568 | - | Effects.Break.Create(BrickColor.new("Pastel light blue"), CenterLayer.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1568 | + | Effects.Break.Create(BrickColor.new("Really red"), CenterLayer.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) |
1569 | - | Effects.Block.Create(BrickColor.new("Pastel light blue"), CenterLayer.CFrame * CFrame.new(math.random(-500, 500) / 200, math.random(-500, 500) / 200, math.random(-500, 500) / 200) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 4, 4, 4, 5, 5, 5, 0.1, 1) |
1569 | + | Effects.Block.Create(BrickColor.new("Really red"), CenterLayer.CFrame * CFrame.new(math.random(-500, 500) / 200, math.random(-500, 500) / 200, math.random(-500, 500) / 200) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 4, 4, 4, 5, 5, 5, 0.1, 1) |
1570 | end | |
1571 | SoundPrt:remove() | |
1572 | - | Effects.Sphere.Create(BrickColor.new("Pastel light blue"), CenterLayer.CFrame, 5, 5, 5, 7, 7, 7, 0.15) |
1572 | + | Effects.Sphere.Create(BrickColor.new("Really red"), CenterLayer.CFrame, 5, 5, 5, 7, 7, 7, 0.15) |
1573 | Humanoid.WalkSpeed = 16 | |
1574 | Humanoid.AutoRotate = true | |
1575 | RightEyeLaserPart:remove() | |
1576 | CenterLayer.Transparency = 1 | |
1577 | Layer2.Transparency = 1 | |
1578 | Layer3.Transparency = 1 | |
1579 | Add = 0 | |
1580 | laser = false | |
1581 | Attack = false | |
1582 | end | |
1583 | Mouse.Button1Down:connect(function() | |
1584 | if Attack == false and Combo == 1 then | |
1585 | Combo = 2 | |
1586 | Attackone() | |
1587 | elseif Attack == false and Combo == 2 then | |
1588 | Combo = 3 | |
1589 | Attacktwo() | |
1590 | elseif Attack == false and Combo == 3 then | |
1591 | Combo = 4 | |
1592 | Attackthree() | |
1593 | elseif Attack == false and Combo == 4 then | |
1594 | Combo = 1 | |
1595 | Attackfour() | |
1596 | end | |
1597 | end) | |
1598 | Mouse.KeyDown:connect(function(Key) | |
1599 | Key = Key:lower() | |
1600 | if Attack == false and Key == "z" and cooldown1 >= co1 then | |
1601 | cooldown1 = 0 | |
1602 | ShootCrystals() | |
1603 | elseif Attack == false and Key == "x" and cooldown2 >= co2 then | |
1604 | cooldown2 = 0 | |
1605 | GroundCrystals() | |
1606 | elseif Attack == false and Key == "c" and cooldown3 >= co3 then | |
1607 | cooldown3 = 0 | |
1608 | ShaunneNoDontRapeThem() | |
1609 | elseif Attack == false and Key == "v" and cooldown4 >= co4 then | |
1610 | cooldown4 = 0 | |
1611 | Laser() | |
1612 | end | |
1613 | end) | |
1614 | numbb = 0 | |
1615 | datnumb = 0 | |
1616 | function updateskills() | |
1617 | if cooldown1 <= co1 then | |
1618 | cooldown1 = cooldown1 + 0.03333333333333333 | |
1619 | end | |
1620 | if cooldown2 <= co2 then | |
1621 | cooldown2 = cooldown2 + 0.03333333333333333 | |
1622 | end | |
1623 | if cooldown3 <= co3 then | |
1624 | cooldown3 = cooldown3 + 0.03333333333333333 | |
1625 | end | |
1626 | if cooldown4 <= co4 then | |
1627 | cooldown4 = cooldown4 + 0.03333333333333333 | |
1628 | end | |
1629 | end | |
1630 | while true do | |
1631 | swait() | |
1632 | updateskills() | |
1633 | bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5) | |
1634 | bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5) | |
1635 | bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5) | |
1636 | bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5) | |
1637 | CenterMostLayer.Anchored = true | |
1638 | UltModel:SetPrimaryPartCFrame(RootPart.CFrame * CFrame.new(0, 10, 0)) | |
1639 | for i, v in pairs(Character:GetChildren()) do | |
1640 | if v:IsA("Part") then | |
1641 | v.Material = "SmoothPlastic" | |
1642 | elseif v:IsA("Accessory") then | |
1643 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1644 | end | |
1645 | end | |
1646 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1647 | Velocity = RootPart.Velocity.y | |
1648 | Sine = Sine + Change | |
1649 | local hit, pos = RayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
1650 | if RootPart.Velocity.y > 1 and hit == nil then | |
1651 | Anim = "Jump" | |
1652 | if Attack == false then | |
1653 | Change = 1 | |
1654 | PlayAnimationFromTable({ | |
1655 | CFrame.new(0, 0.0436773151, -0.0958894566, 1, 0, 0, 0, 0.979366124, 0.202094048, 0, -0.202094033, 0.979366124) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1656 | CFrame.new(0, 1.50078464, -0.0434546769, 1, 0, 0, 0, 0.990667343, 0.136302382, 0, -0.136302412, 0.990667343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1657 | CFrame.new(1.64024234, 0.193567753, 0.00427898765, 0.892431021, -0.354886115, 0.278608471, 0.407243699, 0.899403036, -0.158829555, -0.19421488, 0.255205929, 0.94718039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1658 | CFrame.new(-1.6411283, 0.235373467, 0.0476976931, 0.854992151, 0.446793675, -0.263370335, -0.496187717, 0.852461219, -0.164643824, 0.150951192, 0.271450311, 0.950541198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1659 | CFrame.new(0.55792439, -1.57147515, -0.158797979, 0.997079909, 0.0636449754, -0.0421660356, -0.0447768904, 0.934851587, 0.352215409, 0.061834842, -0.349303246, 0.934978843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1660 | CFrame.new(-0.738243103, -1.88598239, 0.260951996, 0.962180376, 0.154025614, 0.224692196, -0.20719263, 0.94928062, 0.236513555, -0.176866814, -0.274123043, 0.945291162) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1661 | }, 0.3, false) | |
1662 | SlicerRWeld.C0 = clerp(SlicerRWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1663 | SlicerLWeld.C0 = clerp(SlicerLWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1664 | CrossbowRWeld.C0 = clerp(CrossbowRWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1665 | CrossbowLWeld.C0 = clerp(CrossbowLWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1666 | SpearRWeld.C0 = clerp(SpearRWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1667 | SpearLWeld.C0 = clerp(SpearLWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1668 | end | |
1669 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1670 | Anim = "Fall" | |
1671 | if Attack == false then | |
1672 | Change = 1 | |
1673 | PlayAnimationFromTable({ | |
1674 | CFrame.new(0.0226157792, -0.0212399997, 0.130760044, 0.987825871, 0.0410310999, 0.150055334, 0, 0.964589238, -0.26375708, -0.15556398, 0.260546058, 0.952846169) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1675 | CFrame.new(0.0388777852, 1.55246329, -0.167190313, 0.96372503, 0.00389923947, -0.266869605, 0.0835845172, 0.945186496, 0.3156524, 0.253472269, -0.326508105, 0.910574019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1676 | CFrame.new(1.72698784, 0.344668627, -0.2057845, 0.711411119, -0.460974425, 0.530468345, 0.667616367, 0.679052651, -0.30524689, -0.219505072, 0.571305454, 0.79084003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1677 | CFrame.new(-1.69352794, 0.405396253, 0.0323119164, 0.614052653, 0.685430944, -0.391310841, -0.764818966, 0.639190793, -0.0805452466, 0.194914013, 0.348741174, 0.916727304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1678 | CFrame.new(0.708790183, -1.69872558, -0.272453845, 0.962645173, -0.220248789, -0.157495782, 0.226377994, 0.973794341, 0.021872133, 0.148551151, -0.0567086488, 0.987277567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1679 | CFrame.new(-0.383032143, -1.80201328, -0.0648381114, 0.971793711, -0.202388048, 0.121063158, 0.131539553, 0.891238749, 0.434042007, -0.195740849, -0.405874491, 0.892722249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1680 | }, 0.3, false) | |
1681 | SlicerRWeld.C0 = clerp(SlicerRWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1682 | SlicerLWeld.C0 = clerp(SlicerLWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1683 | CrossbowRWeld.C0 = clerp(CrossbowRWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1684 | CrossbowLWeld.C0 = clerp(CrossbowLWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1685 | SpearRWeld.C0 = clerp(SpearRWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1686 | SpearLWeld.C0 = clerp(SpearLWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1687 | end | |
1688 | elseif TorsoVelocity < 1 and hit ~= nil then | |
1689 | Anim = "Idle" | |
1690 | if Attack == false then | |
1691 | Change = 1 | |
1692 | PlayAnimationFromTable({ | |
1693 | CFrame.new(-0.00494339038, -0.187179431, -0.0102516655, 0.908102989, -4.48240627E-8, -0.418746978, 0.00525700022, 0.999921262, 0.0114003262, 0.418713987, -0.0125540234, 0.908031344) * CFrame.new(0, 0 + 0.1 * math.cos(Sine / 15), 0) * CFrame.Angles(0 + 0.05 * math.cos(Sine / 15), 0, 0), | |
1694 | CFrame.new(-2.98023224E-6, 1.4999814, -2.16066837E-6, 0.922259212, -0.0458158255, 0.383847713, -1.26543455E-6, 0.992951632, 0.118521124, -0.386572331, -0.109307669, 0.915758491) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.05 * math.cos(Sine / 15), 0, 0), | |
1695 | CFrame.new(1.61873317, 0.127300918, 0.0172854364, 0.945058942, -0.271521002, 0.182044551, 0.308546096, 0.924859583, -0.222337753, -0.107996315, 0.26629135, 0.957823396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0 + 0.1 * math.cos(Sine / 16.1)), | |
1696 | CFrame.new(-1.57810247, 0.10962303, 0.154058278, 0.911793768, 0.342925608, -0.225903124, -0.392145157, 0.89038378, -0.231167123, 0.121866047, 0.299363911, 0.946324944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0 - 0.1 * math.cos(Sine / 16.1)), | |
1697 | CFrame.new(0.68934989, -1.89844787, 0.0621741712, 0.93759042, -0.0745715201, -0.339652032, 0.100170769, 0.993252575, 0.0584445298, 0.333001763, -0.0888202488, 0.938733697) * CFrame.new(0, 0 - 0.1 * math.cos(Sine / 15), 0 + 0.05 * math.cos(Sine / 15)) * CFrame.Angles(0 - 0.05 * math.cos(Sine / 15), 0, 0), | |
1698 | CFrame.new(-0.652628422, -1.88196182, -0.136658221, 0.934408009, 0.0507259741, 0.352576375, -0.0779273808, 0.994943142, 0.0633804798, -0.347578436, -0.0866985321, 0.933634162) * CFrame.new(0, 0 - 0.1 * math.cos(Sine / 15), 0 + 0.05 * math.cos(Sine / 15)) * CFrame.Angles(0 - 0.05 * math.cos(Sine / 15), 0, 0) | |
1699 | }, 0.3, false) | |
1700 | SlicerRWeld.C0 = clerp(SlicerRWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1701 | SlicerLWeld.C0 = clerp(SlicerLWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1702 | CrossbowRWeld.C0 = clerp(CrossbowRWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1703 | CrossbowLWeld.C0 = clerp(CrossbowLWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1704 | SpearRWeld.C0 = clerp(SpearRWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1705 | SpearLWeld.C0 = clerp(SpearLWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1706 | end | |
1707 | elseif TorsoVelocity > 2 and hit ~= nil then | |
1708 | Anim = "Walk" | |
1709 | if Attack == false then | |
1710 | Change = 2.6 | |
1711 | PlayAnimationFromTable({ | |
1712 | CFrame.new(0, -0.174938306, -0.101783589, 1, 0, 0, 0, 0.979186654, 0.202961922, 0, -0.202961922, 0.979186654) * CFrame.new(0, 0 + 0.1 * math.cos(Sine / 4), 0) * CFrame.Angles(0, 0 + 0.1 * math.sin(Sine / 8), 0), | |
1713 | CFrame.new(0, 1.49999189, 1.58548355E-5, 1, 0, 0, 0, 0.995475352, -0.0950205326, 0, 0.0950205326, 0.995475352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.1 * math.sin(Sine / 8), 0), | |
1714 | CFrame.new(1.57730746, 0.0719611943, 0.00628598034, 0.976458192, -0.188104928, 0.105574317, 0.200467497, 0.972049892, -0.122196086, -0.0796378255, 0.140483588, 0.986874938) * CFrame.new(-0.05, 0, -0.1 - 0.5 * math.sin(Sine / 8)) * CFrame.Angles(math.rad(30 * math.sin(Sine / 8)), math.rad(0), math.rad(0)), | |
1715 | CFrame.new(-1.55804253, 0.0689925253, 0.0429513156, 0.964821577, 0.249019504, -0.0843129531, -0.261087656, 0.945191264, -0.196078911, 0.0308643766, 0.211194247, 0.976956785) * CFrame.new(0.05, 0, -0.2 + 0.5 * math.sin(Sine / 8)) * CFrame.Angles(math.rad(-30 * math.sin(Sine / 8)), math.rad(0), math.rad(0)), | |
1716 | CFrame.new(0.5, -1.64 - 0.5 * math.cos(Sine / 8) / 2, 0 + 1.5 * math.sin(Sine / 8) / 2) * CFrame.Angles(math.rad(-50 * math.sin(Sine / 8)), math.rad(-5), math.rad(0)), | |
1717 | CFrame.new(-0.5, -1.64 + 0.5 * math.cos(Sine / 8) / 2, 0 - 1.5 * math.sin(Sine / 8) / 2) * CFrame.Angles(math.rad(50 * math.sin(Sine / 8)), math.rad(5), math.rad(0)) | |
1718 | }, 0.3, false) | |
1719 | SlicerRWeld.C0 = clerp(SlicerRWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1720 | SlicerLWeld.C0 = clerp(SlicerLWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1721 | CrossbowRWeld.C0 = clerp(CrossbowRWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1722 | CrossbowLWeld.C0 = clerp(CrossbowLWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1723 | SpearRWeld.C0 = clerp(SpearRWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1724 | SpearLWeld.C0 = clerp(SpearLWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1725 | end | |
1726 | end | |
1727 | if #Effects > 0 then | |
1728 | for e = 1, #Effects do | |
1729 | if Effects[e] ~= nil then | |
1730 | local Thing = Effects[e] | |
1731 | if Thing ~= nil then | |
1732 | local Part = Thing[1] | |
1733 | local Mode = Thing[2] | |
1734 | local Delay = Thing[3] | |
1735 | local IncX = Thing[4] | |
1736 | local IncY = Thing[5] | |
1737 | if Thing[1].Transparency <= 1 then | |
1738 | if Thing[2] == "Block1" then | |
1739 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1740 | Mesh = Thing[7] | |
1741 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1742 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1743 | elseif Thing[2] == "Ice" then | |
1744 | if Thing[6] <= Thing[5] then | |
1745 | Thing[6] = Thing[6] + 0.05 | |
1746 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.4, 0) | |
1747 | else | |
1748 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1749 | end | |
1750 | elseif Thing[2] == "Shatter" then | |
1751 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1752 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1753 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1754 | Thing[6] = Thing[6] + Thing[5] | |
1755 | elseif Thing[2] == "Block2" then | |
1756 | Thing[1].CFrame = Thing[1].CFrame | |
1757 | Mesh = Thing[7] | |
1758 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1759 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1760 | elseif Thing[2] == "Block3" then | |
1761 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1762 | Mesh = Thing[7] | |
1763 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1764 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1765 | elseif Thing[2] == "Block4" then | |
1766 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
1767 | Mesh = Thing[7] | |
1768 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1769 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1770 | elseif Thing[2] == "Block2Fire" then | |
1771 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1772 | Mesh = Thing[7] | |
1773 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1774 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1775 | if Thing[1].Transparency >= 0.3 then | |
1776 | Thing[1].BrickColor = BrickColor.new("Bright red") | |
1777 | else | |
1778 | Thing[1].BrickColor = BrickColor.new("Bright yellow") | |
1779 | end | |
1780 | elseif Thing[2] == "Cylinder" then | |
1781 | Mesh = Thing[7] | |
1782 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1783 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1784 | elseif Thing[2] == "Blood" then | |
1785 | Mesh = Thing[7] | |
1786 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -0.5, 0) | |
1787 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1788 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1789 | elseif Thing[2] == "Elec" then | |
1790 | Mesh = Thing[10] | |
1791 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1792 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1793 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, 0.2) | |
1794 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
1795 | elseif Thing[2] == "Disappear" then | |
1796 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1797 | end | |
1798 | else | |
1799 | Part.Parent = nil | |
1800 | table.remove(Effects, e) | |
1801 | end | |
1802 | end | |
1803 | end | |
1804 | end | |
1805 | end | |
1806 | datnumb = 0 | |
1807 | BaseNumb = 6.28 | |
1808 | BaseNumb = BaseNumb / CrystalNumb | |
1809 | for d, Crystal in pairs(Crystals) do | |
1810 | datnumb = datnumb + BaseNumb | |
1811 | Crystal.Anchored = true | |
1812 | if Crystal.ClassName == "Part" and #Crystals ~= 0 then | |
1813 | Crystal.CFrame = Crystal.CFrame:lerp(CFrame.new(RootPart.Position) * CFrame.Angles(0, math.rad(360) / #Crystals * d + Increase, 0) * CFrame.new(0, 0, 20 + #Crystals / 3), 0.1) | |
1814 | numbb = numbb + 0.05 | |
1815 | end | |
1816 | end | |
1817 | end |