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1
--MADE BY OneLegend (NOT THE SCRIPT) Thanks to CyberFromLU for letting me Publish! REGULAR SCIRPT: Go to line 3 and put your name where it says "YOUR NAME HERE"
2
-----------------------------------------------------------------------------------------------------------------------------------
3
Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("DeadlyShroom")
4-
Name = "L96A1"
4+
Name = "TheProNoob2004"
5
MC = BrickColor.new("Black")
6
DC = BrickColor.new("Black")
7
GC = BrickColor.new("Medium green")
8
BC = BrickColor.new("Dark stone grey")
9
MR = 0
10
GR = 0
11
HP = true
12
selected = false
13
canDual = false
14
dual = false
15
Button1Down = false
16
damage = 95
17
canFire = true
18
canFire2 = false
19
readyTime = 1.8
20
automatic = false
21
burst = false
22
burstCount = 0
23
burstCountMax = 2
24
canSilence = true
25
silenced = false
26
canZoom = true
27
zoom = false
28
switchToSingle = true
29
switchToBurst = true
30
switchToAutomatic = true
31
 
32
ammoGui = Instance.new("ScreenGui")
33
ammoGui.Name = Name
34
local frame = Instance.new("Frame")
35
frame.Name = "Frame"
36
frame.Size = UDim2.new(0, 165, 0, 60)
37
frame.Position = UDim2.new(0, 0, 1, -400)
38
frame.BackgroundColor3 = Color3.new(1, 1, 1)
39
frame.BorderColor3 = Color3.new(0, 0, 0)
40
frame.Parent = ammoGui
41
local label = Instance.new("TextLabel")
42
label.Name = "Weapon"
43
label.Text = "Weapon: " ..Name
44
label.Size = UDim2.new(1, 0, 0, 20)
45
label.Position = UDim2.new(0, 0, 0, 0)
46
label.BackgroundColor3 = Color3.new(1, 0, 0)
47
label.BorderColor3 = Color3.new(0, 0, 0)
48
label.Parent = frame
49
local label = Instance.new("TextLabel")
50
label.Name = "MagazinePrefix"
51
label.Text = "    Magazine:"
52
label.TextXAlignment = "Left"
53
label.Size = UDim2.new(1, 0, 0, 20)
54
label.Position = UDim2.new(0, 0, 0, 20)
55
label.BackgroundColor3 = Color3.new(1, 1, 1)
56
label.BorderColor3 = Color3.new(0, 0, 0)
57
label.Parent = frame
58
local label = Instance.new("TextLabel")
59
label.Name = "Magazine"
60
label.Text = "0/0"
61
label.TextXAlignment = "Right"
62
label.Size = UDim2.new(1, 0, 0, 20)
63
label.Position = UDim2.new(0, -10, 0, 20)
64
label.BackgroundTransparency = 1
65
label.BorderSizePixel = 0
66
label.Parent = frame
67
local label = Instance.new("TextLabel")
68
label.Name = "AmmoPrefix"
69
label.Text = "    Ammunition:"
70
label.TextXAlignment = "Left"
71
label.Size = UDim2.new(1, 0, 0, 20)
72
label.Position = UDim2.new(0, 0, 0, 40)
73
label.BackgroundColor3 = Color3.new(1, 1, 1)
74
label.BorderColor3 = Color3.new(0, 0, 0)
75
label.Parent = frame
76
local label = Instance.new("TextLabel")
77
label.Name = "Ammo"
78
label.Text = "0/0"
79
label.TextXAlignment = "Right"
80
label.Size = UDim2.new(1, 0, 0, 20)
81
label.Position = UDim2.new(0, -10, 0, 40)
82
label.BackgroundTransparency = 1
83
label.BorderSizePixel = 0
84
label.Parent = frame
85
 
86
function updateGui()
87
 if selected == false then return end
88
 if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end
89
 if Player.PlayerGui:FindFirstChild(Name) == nil then
90
  ammoGui:Clone().Parent = Player.PlayerGui
91
 end
92
 Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value)
93
 Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value)
94
end
95
 
96
function makeParts(format)
97
 local model = Instance.new("Model")
98
 model.Name = Name
99
 local pm = Instance.new("Part")
100
 pm.Name = "Handle"
101
 pm.formFactor = "Symmetric"
102
 pm.Size = Vector3.new(1, 1, 1)
103
 pm.BrickColor = GC
104
 pm.Reflectance = GR
105
 pm.CanCollide = false
106
 pm.Transparency = 1
107
 pm.Locked = true
108
 pm.TopSurface = 0
109
 pm.BottomSurface = 0
110
 pm.Parent = model
111
 local m = Instance.new("BlockMesh")
112
 m.Scale = Vector3.new(0.28, 1.1, 0.19)
113
 m.Offset = Vector3.new(0, -0.25, 0.07)
114
 m.Parent = pm
115
 if format ~= nil then
116
  local w = Instance.new("Weld")
117
  w.Part0 = pm
118
  if format == "RightHand" then
119
   w.Part1 = Player.Character:FindFirstChild("Right Arm")
120
   w.C0 = CFrame.new(0, 1.15, 0.7)
121
   w.C1 = CFrame.new()
122
  elseif format == "RightHolster" then
123
   w.Part1 = Player.Character:FindFirstChild("Torso")
124
   w.C0 = CFrame.new(-0.66, -0.7, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-135), math.rad(90), 0)
125
   w.C1 = CFrame.new()
126
   model.Name = Name.. " (Holstered)"
127
  end
128
  w.Parent = pm
129
  model.Parent = Player.Character
130
 end
131
 --[[
132
 sniper1  http://www.roblox.com/asset/?id=1868836
133
 equip    http://www.roblox.com/asset/?id=13510737
134
 fire1     http://www.roblox.com/asset/?id=2760979
135
 fire2    http://www.roblox.com/asset/?id=13510352
136
 fire3    http://www.roblox.com/asset/?id=2692806
137
 fire4    http://www.roblox.com/asset/?id=2691586
138
 fire5    http://www.roblox.com/asset/?id=2920959
139
 fire6    http://www.roblox.com/asset/?id=2697431
140
 fire7    http://www.roblox.com/asset/?id=2920959
141
 reload1   http://www.roblox.com/asset/?id=2691591
142
 reload2   http://www.roblox.com/asset/?id=2697432
143
 reload3  http://www.roblox.com/asset/?id=2920960
144
 reload4  http://www.roblox.com/asset/?id=2761842
145
 shotgun1 http://www.roblox.com/asset/?id=2697294
146
 --]]
147
 local s = Instance.new("Sound")
148
 s.Name = "Fire"
149
 s.SoundId = "http://www.roblox.com/asset/?id=1868836"
150
 s.Volume = 1
151
 s.Pitch = 1
152
 s.Looped = false
153
 s.Parent = pm
154
 local s = Instance.new("Sound")
155
 s.Name = "Fire2"
156
 s.SoundId = "http://roblox.com/asset/?id=10209803"
157
 s.Volume = 1
158
 s.Pitch = 1.4
159
 s.Looped = false
160
 s.Parent = pm
161
 local s = Instance.new("Sound")
162
 s.Name = "Equip"
163
 s.SoundId = "http://www.roblox.com/asset/?id=10209881"
164
 s.Volume = 1
165
 s.Pitch = 0.6
166
 s.Looped = false
167
 s.Parent = pm
168
 local s = Instance.new("Sound")
169
 s.Name = "Reload"
170
 s.SoundId = "http://www.roblox.com/asset/?id=2761842"
171
 s.Volume = 1
172
 s.Pitch = 1.2
173
 s.Looped = false
174
 s.Parent = pm
175
 local s = Instance.new("Sound")
176
 s.Name = "Empty"
177
 s.SoundId = "http://www.roblox.com/asset/?id=2697295"
178
 s.Volume = 1
179
 s.Pitch = 5
180
 s.Looped = false
181
 s.Parent = pm
182
 local s = Instance.new("Sound")
183
 s.Name = "Switch"
184
 s.SoundId = "http://www.roblox.com/asset/?id=2697295"
185
 s.Volume = 1
186
 s.Pitch = 10
187
 s.Looped = false
188
 s.Parent = pm
189
 local p = Instance.new("Part")
190
 p.Name = "ShellOut"
191
 p.formFactor = "Custom"
192
 p.Size = Vector3.new(0.2, 0.2, 0.2)
193
 p.Transparency = 1
194
 p.Locked = true
195
 p.CanCollide = false
196
 p.TopSurface = 0
197
 p.BottomSurface = 0
198
 p.Parent = model
199
 local w = Instance.new("Weld")
200
 w.Part0 = p
201
 w.Part1 = pm
202
 w.C0 = CFrame.new(-0.06, 0.62, -0.06) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
203
 w.C1 = CFrame.new()
204
 w.Parent = p--]]
205
 local p = Instance.new("Part")
206
 p.Name = "Grip"
207
 p.formFactor = "Symmetric"
208
 p.Size = Vector3.new(1, 1, 1)
209
 p.BrickColor = GC
210
 p.Reflectance = GR
211
 p.CanCollide = false
212
 p.Locked = true
213
 p.TopSurface = 0
214
 p.BottomSurface = 0
215
 p.Parent = model
216
 local m = Instance.new("BlockMesh")
217
 m.Scale = Vector3.new(0.3, 0.38, 0.8)
218
 m.Parent = p
219
 local w = Instance.new("Weld")
220
 w.Part0 = p
221
 w.Part1 = pm
222
 w.C0 = CFrame.new(0, -0.15, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
223
 w.C1 = CFrame.new()
224
 w.Parent = p
225
 local p = Instance.new("Part")
226
 p.Name = "GripWood"
227
 p.formFactor = "Symmetric"
228
 p.Size = Vector3.new(1, 1, 1)
229
 p.BrickColor = DC
230
 p.Reflectance = MR
231
 p.CanCollide = false
232
 p.Locked = true
233
 p.TopSurface = 0
234
 p.BottomSurface = 0
235
 p.Parent = model
236
 local m = Instance.new("SpecialMesh")
237
 m.MeshType = "Brick"
238
 m.Scale = Vector3.new(0.36, 0.36, 0.6)
239
 m.Parent = p
240
 local w = Instance.new("Weld")
241
 w.Part0 = p
242
 w.Part1 = pm
243
 w.C0 = CFrame.new(0, -0.15, -0.56) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
244
 w.C1 = CFrame.new()
245
 w.Parent = p--]]
246
 local p = Instance.new("Part")
247
 p.Name = "Magazine"
248
 p.formFactor = "Symmetric"
249
 p.Size = Vector3.new(1, 1, 1)
250
 p.BrickColor = DC
251
 p.Reflectance = MR
252
 p.CanCollide = false
253
 p.Locked = true
254
 p.TopSurface = 0
255
 p.BottomSurface = 0
256
 p.Parent = model
257
 local m = Instance.new("BlockMesh")
258
 m.Scale = Vector3.new(0.25, 0.5, 0.5)
259
 m.Parent = p
260
 local w = Instance.new("Weld")
261
 w.Part0 = p
262
 w.Part1 = pm
263
 w.C0 = CFrame.new(0, 0.5, -0.24)
264
 w.C1 = CFrame.new()
265
 w.Parent = p
266
 local p = Instance.new("Part")
267
 p.Name = "Trigger Housing"
268
 p.formFactor = "Symmetric"
269
 p.Size = Vector3.new(1, 1, 1)
270
 p.BrickColor = MC
271
 p.Reflectance = MR
272
 p.CanCollide = false
273
 p.Locked = true
274
 p.TopSurface = 0
275
 p.BottomSurface = 0
276
 p.Parent = model
277
 local m = Instance.new("BlockMesh")
278
 m.Scale = Vector3.new(0.2, 0.4, 0.04)
279
 m.Parent = p
280
 local w = Instance.new("Weld")
281
 w.Part0 = p
282
 w.Part1 = pm
283
 w.C0 = CFrame.new(0, 0.1, -0.36)
284
 w.C1 = CFrame.new()
285
 w.Parent = p
286
 local p = Instance.new("Part")
287
 p.Name = "Trigger"
288
 p.formFactor = "Symmetric"
289
 p.Size = Vector3.new(1, 1, 1)
290
 p.BrickColor = BrickColor.new("Dark stone grey")
291
 p.Reflectance = MR
292
 p.CanCollide = false
293
 p.Locked = true
294
 p.TopSurface = 0
295
 p.BottomSurface = 0
296
 p.Parent = model
297
 local m = Instance.new("BlockMesh")
298
 m.Scale = Vector3.new(0.18, 0.18, 0.18)
299
 m.Parent = p
300
 local w = Instance.new("Weld")
301
 w.Part0 = p
302
 w.Part1 = pm
303
 w.C0 = CFrame.new(0, 0.02, -0.25)
304
 w.C1 = CFrame.new()
305
 w.Parent = p
306
 local p = Instance.new("Part")
307
 p.Name = "Body1" --------------
308
 p.CanCollide = false
309
 p.formFactor = "Symmetric"
310
 p.Size = Vector3.new(1, 1, 1)
311
 p.BrickColor = GC
312
 p.Reflectance = GR
313
 p.Locked = true
314
 p.TopSurface = 0
315
 p.BottomSurface = 0
316
 p.Parent = model
317
 local m = Instance.new("BlockMesh")
318
 m.Scale = Vector3.new(0.3, 2, 0.38)
319
 m.Parent = p
320
 local w = Instance.new("Weld")
321
 w.Part0 = p
322
 w.Part1 = pm
323
 w.C0 = CFrame.new(0, 1.2, -0.12)
324
 w.C1 = CFrame.new()
325
 w.Parent = p
326
 local p = Instance.new("Part")
327
 p.Name = "Body2"
328
 p.CanCollide = false
329
 p.formFactor = "Symmetric"
330
 p.Size = Vector3.new(1, 1, 1)
331
 p.BrickColor = DC
332
 p.Reflectance = MR
333
 p.Locked = true
334
 p.TopSurface = 0
335
 p.BottomSurface = 0
336
 p.Parent = model
337
 local m = Instance.new("SpecialMesh")
338
 m.MeshType = "Brick"
339
 m.Scale = Vector3.new(0.32, 1.4, 0.2)
340
 m.Parent = p
341
 local w = Instance.new("Weld")
342
 w.Part0 = p
343
 w.Part1 = pm
344
 w.C0 = CFrame.new(0, 1.48, -0.08)
345
 w.C1 = CFrame.new()
346
 w.Parent = p
347
 local p = Instance.new("Part")
348
 p.Name = "GripAngle1"
349
 p.CanCollide = false
350
 p.formFactor = "Symmetric"
351
 p.Size = Vector3.new(1, 1, 1)
352
 p.BrickColor = GC
353
 p.Reflectance = GR
354
 p.Locked = true
355
 p.TopSurface = 0
356
 p.BottomSurface = 0
357
 p.Parent = model
358
 local m = Instance.new("SpecialMesh")
359
 m.MeshType = "Wedge"
360
 m.Scale = Vector3.new(0.3, 0.14, 0.6)
361
 m.Parent = p
362
 local w = Instance.new("Weld")
363
 w.Part0 = p
364
 w.Part1 = pm
365
 w.C0 = CFrame.new(0, -0.38, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(180))
366
 w.C1 = CFrame.new()
367
 w.Parent = p
368
 local p = Instance.new("Part")
369
 p.Name = "GripAngle2"
370
 p.CanCollide = false
371
 p.formFactor = "Symmetric"
372
 p.Size = Vector3.new(1, 1, 1)
373
 p.BrickColor = GC
374
 p.Reflectance = GR
375
 p.Locked = true
376
 p.TopSurface = 0
377
 p.BottomSurface = 0
378
 p.Parent = model
379
 local m = Instance.new("SpecialMesh")
380
 m.MeshType = "Wedge"
381
 m.Scale = Vector3.new(0.3, 0.06, 0.8)
382
 m.Parent = p
383
 local w = Instance.new("Weld")
384
 w.Part0 = p
385
 w.Part1 = pm
386
 w.C0 = CFrame.new(0, -0.34, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(180))
387
 w.C1 = CFrame.new()
388
 w.Parent = p
389
 local p = Instance.new("Part")
390
 p.Name = "GripTrigHous"
391
 p.formFactor = "Symmetric"
392
 p.Size = Vector3.new(1, 1, 1)
393
 p.BrickColor = GC
394
 p.Reflectance = GR
395
 p.CanCollide = false
396
 p.Locked = true
397
 p.TopSurface = 0
398
 p.BottomSurface = 0
399
 p.Parent = model
400
 local m = Instance.new("BlockMesh")
401
 m.Scale = Vector3.new(0.3, 0.4, 0.1)
402
 m.Parent = p
403
 local w = Instance.new("Weld")
404
 w.Part0 = p
405
 w.Part1 = pm
406
 w.C0 = CFrame.new(0, 0, -0.4)
407
 w.C1 = CFrame.new()
408
 w.Parent = p
409
 local p = Instance.new("Part")
410
 p.Name = "GripCover"
411
 p.formFactor = "Symmetric"
412
 p.Size = Vector3.new(1, 1, 1)
413
 p.BrickColor = GC
414
 p.Reflectance = GR
415
 p.CanCollide = false
416
 p.Locked = true
417
 p.TopSurface = 0
418
 p.BottomSurface = 0
419
 p.Parent = model
420
 local m = Instance.new("BlockMesh")
421
 m.Scale = Vector3.new(0.3, 1, 0.3)
422
 m.Parent = p
423
 local w = Instance.new("Weld")
424
 w.Part0 = p
425
 w.Part1 = pm
426
 w.C0 = CFrame.new(0, 0.1, -0.08)
427
 w.C1 = CFrame.new()
428
 w.Parent = p
429
 local p = Instance.new("Part")
430
 p.Name = "BoltBlock" --------------
431
 p.CanCollide = false
432
 p.formFactor = "Symmetric"
433
 p.Size = Vector3.new(1, 1, 1)
434
 p.BrickColor = DC
435
 p.Reflectance = MR
436
 p.Locked = true
437
 p.TopSurface = 0
438
 p.BottomSurface = 0
439
 p.Parent = model
440
 local m = Instance.new("SpecialMesh")
441
 m.MeshType = "Brick"
442
 m.Scale = Vector3.new(0.28, 1, 0.3)
443
 m.Parent = p
444
 local w = Instance.new("Weld")
445
 w.Part0 = p
446
 w.Part1 = pm
447
 w.C0 = CFrame.new(0, 0.3, 0.06)
448
 w.C1 = CFrame.new()
449
 w.Parent = p
450
 local p = Instance.new("Part")
451
 p.Name = "BoltShaftI"
452
 p.formFactor = "Symmetric"
453
 p.Size = Vector3.new(1, 1, 1)
454
 p.BrickColor = BC
455
 p.Reflectance = MR
456
 p.Transparency = 0
457
 p.CanCollide = false
458
 p.Locked = true
459
 p.TopSurface = 0
460
 p.BottomSurface = 0
461
 p.Parent = model
462
 local m = Instance.new("SpecialMesh")
463
 m.MeshType = "Brick"
464
 m.Scale = Vector3.new(0.26, 1, 0.26)
465
 m.Parent = p
466
 local w = Instance.new("Weld")
467
 w.Part0 = p
468
 w.Part1 = pm
469
 w.C0 = CFrame.new(0, 0.06, 0.06)
470
 w.C1 = CFrame.new()
471
 w.Parent = p
472
 local p = Instance.new("Part")
473
 p.Name = "BoltKnobI"
474
 p.CanCollide = false
475
 p.formFactor = "Symmetric"
476
 p.Size = Vector3.new(1, 1, 1)
477
 p.BrickColor = BC
478
 p.Reflectance = MR
479
 p.Transparency = 0
480
 p.Locked = true
481
 p.TopSurface = 0
482
 p.BottomSurface = 0
483
 p.Parent = model
484
 local m = Instance.new("SpecialMesh")
485
 m.MeshType = "Brick"
486
 m.Scale = Vector3.new(0.3, 0.14, 0.14)
487
 m.Parent = p
488
 local w = Instance.new("Weld")
489
 w.Part0 = p
490
 w.Part1 = pm
491
 w.C0 = CFrame.new(0.2, -0.3, 0.06)
492
 w.C1 = CFrame.new()
493
 w.Parent = p
494
 local p = Instance.new("Part")
495
 p.Name = "BoltShaftO"
496
 p.formFactor = "Symmetric"
497
 p.Size = Vector3.new(1, 1, 1)
498
 p.BrickColor = BC
499
 p.Reflectance = MR
500
 p.Transparency = 1
501
 p.CanCollide = false
502
 p.Locked = true
503
 p.TopSurface = 0
504
 p.BottomSurface = 0
505
 p.Parent = model
506
 local m = Instance.new("SpecialMesh")
507
 m.MeshType = "Brick"
508
 m.Scale = Vector3.new(0.26, 1, 0.26)
509
 m.Parent = p
510
 local w = Instance.new("Weld")
511
 w.Part0 = p
512
 w.Part1 = pm
513
 w.C0 = CFrame.new(0, -0.06, 0.06)
514
 w.C1 = CFrame.new()
515
 w.Parent = p
516
 local p = Instance.new("Part")
517
 p.Name = "BoltKnobO"
518
 p.CanCollide = false
519
 p.formFactor = "Symmetric"
520
 p.Size = Vector3.new(1, 1, 1)
521
 p.BrickColor = BC
522
 p.Reflectance = MR
523
 p.Transparency = 1
524
 p.Locked = true
525
 p.TopSurface = 0
526
 p.BottomSurface = 0
527
 p.Parent = model
528
 local m = Instance.new("SpecialMesh")
529
 m.MeshType = "Brick"
530
 m.Scale = Vector3.new(0.3, 0.14, 0.14)
531
 m.Parent = p
532
 local w = Instance.new("Weld")
533
 w.Part0 = p
534
 w.Part1 = pm
535
 w.C0 = CFrame.new(0.2, -0.4, 0.06)
536
 w.C1 = CFrame.new()
537
 w.Parent = p
538
 local p = Instance.new("Part")
539
 p.Name = "Barrel 1"
540
 p.formFactor = "Symmetric"
541
 p.Size = Vector3.new(1, 1, 1)
542
 p.BrickColor = DC
543
 p.Reflectance = MR
544
 p.CanCollide = false
545
 p.Locked = true
546
 p.TopSurface = 0
547
 p.BottomSurface = 0
548
 p.Parent = model
549
 local m = Instance.new("CylinderMesh")
550
 m.Scale = Vector3.new(0.2, 4, 0.2)
551
 m.Parent = p
552
 local w = Instance.new("Weld")
553
 w.Part0 = p
554
 w.Part1 = pm
555
 w.C0 = CFrame.new(0, 2.6, 0.06)
556
 w.C1 = CFrame.new()
557
 w.Parent = p
558
 local p = Instance.new("Part")
559
 p.Name = "Muzzle"
560
 p.formFactor = "Symmetric"
561
 p.Size = Vector3.new(1, 1, 1)
562
 p.BrickColor = DC
563
 p.Reflectance = MR
564
 p.CanCollide = false
565
 p.Locked = true
566
 p.TopSurface = 0
567
 p.BottomSurface = 0
568
 p.Parent = model
569
 local m = Instance.new("CylinderMesh")
570
 m.Scale = Vector3.new(0.24, 0.8, 0.24)
571
 m.Parent = p
572
 local w = Instance.new("Weld")
573
 w.Part0 = p
574
 w.Part1 = pm
575
 w.C0 = CFrame.new(0, 4.2, 0.06)
576
 w.C1 = CFrame.new()
577
 w.Parent = p
578
 local s = Instance.new("Smoke")
579
 s.Enabled = false
580
 s.Name = "Smoke"
581
 s.RiseVelocity = -5
582
 s.Opacity = 0.5
583
 s.Color = Color3.new(75 / 225, 75 / 225, 75 / 225)
584
 s.Size = 2.4
585
 s.Parent = p
586
 local f = Instance.new("Fire")
587
 f.Enabled = false
588
 f.Name = "Fire"
589
 f.Heat = -20
590
 f.Size = 3.6
591
 f.Parent = p
592
 local p = Instance.new("Part")
593
 p.Name = "MuzzleHole"
594
 p.formFactor = "Symmetric"
595
 p.Size = Vector3.new(1, 1, 1)
596
 p.BrickColor = BrickColor.new("Really black")
597
 p.Reflectance = MR
598
 p.CanCollide = false
599
 p.Locked = true
600
 p.TopSurface = 0
601
 p.BottomSurface = 0
602
 p.Parent = model
603
 local m = Instance.new("CylinderMesh")
604
 m.Scale = Vector3.new(0.18, 0.8, 0.18)
605
 m.Parent = p
606
 local w = Instance.new("Weld")
607
 w.Part0 = p
608
 w.Part1 = pm
609
 w.C0 = CFrame.new(0, 4.203, 0.06)
610
 w.C1 = CFrame.new()
611
 w.Parent = p
612
 local p = Instance.new("Part")
613
 p.Name = "Silencer"
614
 p.formFactor = "Symmetric"
615
 p.Size = Vector3.new(1, 1, 1)
616
 p.BrickColor = BrickColor.new("Black")
617
  p.CanCollide = false
618
 p.Transparency = 1
619
 p.Locked = true
620
 p.TopSurface = 0
621
 p.BottomSurface = 0
622
 p.Parent = model
623
 local m = Instance.new("CylinderMesh")
624
 m.Scale = Vector3.new(0.28, 3, 0.28)
625
 m.Parent = p
626
 local w = Instance.new("Weld")
627
 w.Part0 = p
628
 w.Part1 = pm
629
 w.C0 = CFrame.new(0, 4, 0.06)
630
 w.C1 = CFrame.new()
631
 w.Parent = p
632
 local p = Instance.new("Part")
633
 p.Name = "GripStock"
634
 p.formFactor = "Symmetric"
635
 p.Size = Vector3.new(1, 1, 1)
636
 p.BrickColor = GC
637
 p.Reflectance = GR
638
 p.CanCollide = false
639
 p.Locked = true
640
 p.TopSurface = 0
641
 p.BottomSurface = 0
642
 p.Parent = model
643
 local m = Instance.new("BlockMesh")
644
 m.Scale = Vector3.new(0.3, 0.8, 0.3)
645
 m.Parent = p
646
 local w = Instance.new("Weld")
647
 w.Part0 = p
648
 w.Part1 = pm
649
 w.C0 = CFrame.new(0, -0.6, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(20), 0, 0)
650
 w.C1 = CFrame.new()
651
 w.Parent = p
652
 local p = Instance.new("Part") -- Standard Stock
653
 p.Name = "StockT"
654
 p.CanCollide = false
655
 p.formFactor = "Symmetric"
656
 p.Size = Vector3.new(1, 1, 1)
657
 p.BrickColor = GC
658
 p.Reflectance = GR
659
 p.Locked = true
660
 p.TopSurface = 0
661
 p.BottomSurface = 0
662
 p.Parent = model
663
 local m = Instance.new("BlockMesh")
664
 m.Scale = Vector3.new(0.3, 1.4, 0.25)
665
 m.Parent = p
666
 local w = Instance.new("Weld")
667
 w.Part0 = p
668
 w.Part1 = pm
669
 w.C0 = CFrame.new(0, -0.6, -0.1)
670
 w.C1 = CFrame.new()
671
 w.Parent = p
672
 local p = Instance.new("Part")
673
 p.Name = "CheekRest" --------------
674
 p.CanCollide = false
675
 p.formFactor = "Symmetric"
676
 p.Size = Vector3.new(1, 1, 1)
677
 p.BrickColor = DC
678
 p.Reflectance = MR
679
 p.Locked = true
680
 p.TopSurface = 0
681
 p.BottomSurface = 0
682
 p.Parent = model
683
 local m = Instance.new("SpecialMesh")
684
 m.MeshType = "Brick"
685
 m.Scale = Vector3.new(0.26, 0.6, 0.3)
686
 m.Parent = p
687
 local w = Instance.new("Weld")
688
 w.Part0 = p
689
 w.Part1 = pm
690
 w.C0 = CFrame.new(0, -0.84, -0.04)
691
 w.C1 = CFrame.new()
692
 w.Parent = p
693
 local p = Instance.new("Part")
694
 p.Name = "Stock1"
695
 p.CanCollide = false
696
 p.formFactor = "Symmetric"
697
 p.Size = Vector3.new(1, 1, 1)
698
 p.BrickColor = DC
699
 p.Reflectance = MR
700
 p.Locked = true
701
 p.TopSurface = 0
702
 p.BottomSurface = 0
703
 p.Parent = model
704
 local m = Instance.new("BlockMesh")
705
 m.Scale = Vector3.new(0.34, 0.4, 0.7)
706
 m.Parent = p
707
 local w = Instance.new("Weld")
708
 w.Part0 = p
709
 w.Part1 = pm
710
 w.C0 = CFrame.new(0, -1.38, -0.3) --* CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(180))
711
 w.C1 = CFrame.new()
712
 w.Parent = p
713
 local p = Instance.new("Part")
714
 p.Name = "Stock2"
715
 p.CanCollide = false
716
 p.formFactor = "Symmetric"
717
 p.Size = Vector3.new(1, 1, 1)
718
 p.BrickColor = GC
719
 p.Reflectance = GR
720
 p.Locked = true
721
 p.TopSurface = 0
722
 p.BottomSurface = 0
723
 p.Parent = model
724
 local m = Instance.new("BlockMesh")
725
 m.Scale = Vector3.new(0.3, 0.4, 0.5)
726
 m.Parent = p
727
 local w = Instance.new("Weld")
728
 w.Part0 = p
729
 w.Part1 = pm
730
 w.C0 = CFrame.new(0, -0.38, -1) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(180))
731
 w.C1 = CFrame.new()
732
 w.Parent = p--]]
733
 local p = Instance.new("Part") -------------- SCOPE
734
 p.Name = "Scope Base"
735
 p.formFactor = "Symmetric"
736
 p.CanCollide = false
737
 p.Size = Vector3.new(1, 1, 1)
738
 p.BrickColor = DC
739
 p.Reflectance = MR
740
 p.Locked = true
741
 p.TopSurface = 0
742
 p.BottomSurface = 0
743
 p.Parent = model
744
 local m = Instance.new("BlockMesh")
745
 m.Scale = Vector3.new(0.1, 0.14, 0.4)
746
 m.Parent = p
747
 local w = Instance.new("Weld")
748
 w.Part0 = p
749
 w.Part1 = pm
750
 w.C0 = CFrame.new(0, 0.1, 0.18)
751
 w.C1 = CFrame.new()
752
 w.Parent = p
753
 local p = Instance.new("Part")
754
 p.Name = "Scope Base"
755
 p.formFactor = "Symmetric"
756
 p.CanCollide = false
757
 p.Size = Vector3.new(1, 1, 1)
758
 p.BrickColor = DC
759
 p.Reflectance = MR
760
 p.Locked = true
761
 p.TopSurface = 0
762
 p.BottomSurface = 0
763
 p.Parent = model
764
 local m = Instance.new("BlockMesh")
765
 m.Scale = Vector3.new(0.1, 0.14, 0.4)
766
 m.Parent = p
767
 local w = Instance.new("Weld")
768
 w.Part0 = p
769
 w.Part1 = pm
770
 w.C0 = CFrame.new(0, 0.48, 0.18)
771
 w.C1 = CFrame.new()
772
 w.Parent = p
773
 local p = Instance.new("Part")
774
 p.Name = "Scope End 1" --End = Back
775
 p.CanCollide = false
776
 p.formFactor = "Symmetric"
777
 p.Size = Vector3.new(1, 1, 1)
778
 p.BrickColor = DC
779
 p.Reflectance = MR
780
 p.Locked = true
781
 p.TopSurface = 0
782
 p.BottomSurface = 0
783
 p.Parent = model
784
 local m = Instance.new("CylinderMesh")
785
 m.Scale = Vector3.new(0.24, 0.375, 0.24)
786
 m.Parent = p
787
 local w = Instance.new("Weld")
788
 w.Part0 = p
789
 w.Part1 = pm
790
 w.C0 = CFrame.new(0, -0.2, 0.38)
791
 w.C1 = CFrame.new()
792
 w.Parent = p
793
 local p = Instance.new("Part")
794
 p.Name = "Scope Center 1"
795
 p.CanCollide = false
796
 p.formFactor = "Symmetric"
797
 p.Size = Vector3.new(1, 1, 1)
798
 p.BrickColor = DC
799
 p.Reflectance = MR
800
 p.Locked = true
801
 p.TopSurface = 0
802
 p.BottomSurface = 0
803
 p.Parent = model
804
 local m = Instance.new("CylinderMesh")
805
 m.Scale = Vector3.new(0.2, 0.8, 0.2)
806
 m.Parent = p
807
 local w = Instance.new("Weld")
808
 w.Part0 = p
809
 w.Part1 = pm
810
 w.C0 = CFrame.new(0, 0.3, 0.38)
811
 w.C1 = CFrame.new()
812
 w.Parent = p
813
 local p = Instance.new("Part")
814
 p.Name = "Scope Front 1"
815
 p.CanCollide = false
816
 p.formFactor = "Symmetric"
817
 p.Size = Vector3.new(1, 1, 1)
818
 p.BrickColor = DC
819
 p.Reflectance = MR
820
 p.Locked = true
821
 p.TopSurface = 0
822
 p.BottomSurface = 0
823
 p.Parent = model
824
 local m = Instance.new("CylinderMesh")
825
 m.Scale = Vector3.new(0.28, 0.7, 0.28)
826
 m.Parent = p
827
 local w = Instance.new("Weld")
828
 w.Part0 = p
829
 w.Part1 = pm
830
 w.C0 = CFrame.new(0, 0.94, 0.38)
831
 w.C1 = CFrame.new()
832
 w.Parent = p
833
 local p = Instance.new("Part")
834
 p.Name = "Scope Window F"
835
 p.CanCollide = false
836
 p.formFactor = "Symmetric"
837
 p.Size = Vector3.new(1, 1, 1)
838
 p.BrickColor = BrickColor.new("White")
839
 p.Reflectance = 0.3
840
 p.Locked = true
841
 p.TopSurface = 0
842
 p.BottomSurface = 0
843
 p.Parent = model
844
 local m = Instance.new("CylinderMesh")
845
 m.Scale = Vector3.new(0.27, 0.7, 0.27)
846
 m.Offset = Vector3.new(0, -0.003 ,0)
847
 m.Parent = p
848
 local w = Instance.new("Weld")
849
 w.Part0 = p
850
 w.Part1 = pm
851
 w.C0 = CFrame.new(0, 0.94, 0.38)
852
 w.C1 = CFrame.new()
853
 w.Parent = p
854
 local p = Instance.new("Part")
855
 p.Name = "Scope Window B"
856
 p.CanCollide = false
857
 p.formFactor = "Symmetric"
858
 p.Size = Vector3.new(1, 1, 1)
859
 p.BrickColor = BrickColor.new("White")
860
 p.Reflectance = 0.3
861
 p.Locked = true
862
 p.TopSurface = 0
863
 p.BottomSurface = 0
864
 p.Parent = model
865
 local m = Instance.new("CylinderMesh")
866
 m.Scale = Vector3.new(0.23, 0.375, 0.23)
867
 m.Offset = Vector3.new(0, 0.003 ,0)
868
 m.Parent = p
869
 local w = Instance.new("Weld")
870
 w.Part0 = p
871
 w.Part1 = pm
872
 w.C0 = CFrame.new(0, -0.2, 0.38)
873
 w.C1 = CFrame.new()
874
 w.Parent = p--]]
875
 local p = Instance.new("Part") ---Bipod
876
 p.Name = "BipodM" --------------
877
 p.CanCollide = false
878
 p.formFactor = "Symmetric"
879
 p.Size = Vector3.new(1, 1, 1)
880
 p.BrickColor = DC
881
 p.Reflectance = MR
882
 p.Locked = true
883
 p.TopSurface = 0
884
 p.BottomSurface = 0
885
 p.Parent = model
886
 local m = Instance.new("BlockMesh")
887
 m.Scale = Vector3.new(0.17, 0.25, 0.2)
888
 m.Parent = p
889
 local w = Instance.new("Weld")
890
 w.Part0 = p
891
 w.Part1 = pm
892
 w.C0 = CFrame.new(0, 2, -0.35)
893
 w.C1 = CFrame.new()
894
 w.Parent = p
895
 local p = Instance.new("Part")
896
 p.Name = "BipodArm"
897
 p.formFactor = "Symmetric"
898
 p.Size = Vector3.new(1, 1, 1)
899
 p.CanCollide = false
900
 p.BrickColor = DC
901
 p.Reflectance = MR
902
 p.Locked = true
903
 p.TopSurface = 0
904
 p.BottomSurface = 0
905
 p.Parent = model
906
 local m = Instance.new("CylinderMesh")
907
 m.Scale = Vector3.new(0.15, 1, 0.15)
908
 m.Offset = Vector3.new(0, -0.44 ,0)
909
 m.Parent = p
910
 local w = Instance.new("Weld")
911
 w.Part0 = p
912
 w.Part1 = pm
913
 w.C0 = CFrame.new(-0.09, 2, -0.4)
914
 w.C1 = CFrame.new()
915
 w.Parent = p
916
 local p = Instance.new("Part")
917
 p.Name = "BipodArm"
918
 p.formFactor = "Symmetric"
919
 p.Size = Vector3.new(1, 1, 1)
920
 p.CanCollide = false
921
 p.BrickColor = DC
922
 p.Reflectance = MR
923
 p.Locked = true
924
 p.TopSurface = 0
925
 p.BottomSurface = 0
926
 p.Parent = model
927
 local m = Instance.new("CylinderMesh")
928
 m.Scale = Vector3.new(0.15, 1, 0.15)
929
 m.Offset = Vector3.new(0, -0.44 ,0)
930
 m.Parent = p
931
 local w = Instance.new("Weld")
932
 w.Part0 = p
933
 w.Part1 = pm
934
 w.C0 = CFrame.new(0.09, 2, -0.4)
935
 w.C1 = CFrame.new()
936
 w.Parent = p--]]
937
 return model
938
end
939
 
940
function removeParts(format)
941
 if format == "RightHand" then
942
  pcall(function() Player.Character[Name]:Remove() end)
943
 elseif format == "LeftHand" then
944
  pcall(function() Player.Character[Name.. " (Left)"]:Remove() end)
945
 elseif format == "RightHolster" then
946
  pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end)
947
 elseif format == "LeftHolster" then
948
  pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end)
949
 end
950
end
951
 
952
function SetAngle(Joint, Angle, Character)
953
 if Character == nil then return false end
954
 local Joints = {
955
  Character.Torso:FindFirstChild("Right Shoulder 2"),
956
  Character.Torso:FindFirstChild("Left Shoulder 2"),
957
  Character.Torso:FindFirstChild("Right Hip 2"),
958
  Character.Torso:FindFirstChild("Left Hip 2")
959
 }
960
 if Joints[Joint] == nil then return false end
961
 if Joint == 1 or Joint == 3 then
962
  Joints[Joint].DesiredAngle = Angle
963
 end
964
 if Joint == 2 or Joint == 4 then
965
  Joints[Joint].DesiredAngle = -Angle
966
 end
967
end
968
 
969
function ForceAngle(Joint, Angle, Character)
970
 if Character == nil then return false end
971
 local Joints = {
972
  Character.Torso:FindFirstChild("Right Shoulder 2"),
973
  Character.Torso:FindFirstChild("Left Shoulder 2"),
974
  Character.Torso:FindFirstChild("Right Hip 2"),
975
  Character.Torso:FindFirstChild("Left Hip 2")
976
 }
977
 if Joints[Joint] == nil then return false end
978
 if Joint == 1 or Joint == 3 then
979
  Joints[Joint].DesiredAngle = Angle
980
  Joints[Joint].CurrentAngle = Angle
981
 end
982
 if Joint == 2 or Joint == 4 then
983
  Joints[Joint].DesiredAngle = -Angle
984
  Joints[Joint].CurrentAngle = -Angle
985
 end
986
end
987
 
988
function SetSpeed(Joint, Speed, Character)
989
 if Character == nil then return false end
990
 local Joints = {
991
  Character.Torso:FindFirstChild("Right Shoulder 2"),
992
  Character.Torso:FindFirstChild("Left Shoulder 2"),
993
  Character.Torso:FindFirstChild("Right Hip 2"),
994
  Character.Torso:FindFirstChild("Left Hip 2")
995
 }
996
 if Joints[Joint] == nil then return false end
997
 Joints[Joint].MaxVelocity = Speed
998
end
999
 
1000
function DisableLimb(Limb, Character)
1001
 if Character == nil then return false end
1002
 if Character:FindFirstChild("Torso") == nil then return false end
1003
 local Joints = {
1004
  Character.Torso:FindFirstChild("Right Shoulder"),
1005
  Character.Torso:FindFirstChild("Left Shoulder"),
1006
  Character.Torso:FindFirstChild("Right Hip"),
1007
  Character.Torso:FindFirstChild("Left Hip")
1008
 }
1009
 local Limbs = {
1010
  Character:FindFirstChild("Right Arm"),
1011
  Character:FindFirstChild("Left Arm"),
1012
  Character:FindFirstChild("Right Leg"),
1013
  Character:FindFirstChild("Left Leg")
1014
 }
1015
 if Joints[Limb] == nil then return false end
1016
 if Limbs[Limb] == nil then return false end
1017
 local Joint = Instance.new("Motor")
1018
 Joint.Parent = Character.Torso
1019
 Joint.Part0 = Character.Torso
1020
 Joint.Part1 = Limbs[Limb]
1021
 if Limb == 1 then
1022
  Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
1023
  Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
1024
  Joint.Name = "Right Shoulder 2"
1025
 elseif Limb == 2 then
1026
  Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1027
  Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1028
  Joint.Name = "Left Shoulder 2"
1029
 elseif Limb == 3 then
1030
  Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
1031
  Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
1032
  Joint.Name = "Right Hip 2"
1033
 elseif Limb == 4 then
1034
  Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1035
  Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1036
  Joint.Name = "Left Hip 2"
1037
 end
1038
 Joint.MaxVelocity = Joints[Limb].MaxVelocity
1039
 Joint.CurrentAngle = Joints[Limb].CurrentAngle
1040
 Joint.DesiredAngle = Joints[Limb].DesiredAngle
1041
 Joints[Limb]:Remove()
1042
end
1043
 
1044
function ResetLimbCFrame(Limb, Character)
1045
 if Character == nil then return false end
1046
 if Character.Parent == nil then return false end
1047
 if Character:FindFirstChild("Torso") == nil then return false end
1048
 local Joints = {
1049
  Character.Torso:FindFirstChild("Right Shoulder 2"),
1050
  Character.Torso:FindFirstChild("Left Shoulder 2"),
1051
  Character.Torso:FindFirstChild("Right Hip 2"),
1052
  Character.Torso:FindFirstChild("Left Hip 2")
1053
 }
1054
 local Limbs = {
1055
  Character:FindFirstChild("Right Arm"),
1056
  Character:FindFirstChild("Left Arm"),
1057
  Character:FindFirstChild("Right Leg"),
1058
  Character:FindFirstChild("Left Leg")
1059
 }
1060
 if Joints[Limb] == nil then return false end
1061
 if Limbs[Limb] == nil then return false end
1062
 if Limb == 1 then
1063
  Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
1064
  Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
1065
 elseif Limb == 2 then
1066
  Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1067
  Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1068
 elseif Limb == 3 then
1069
  Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
1070
  Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
1071
 elseif Limb == 4 then
1072
  Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1073
  Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1074
 end
1075
end
1076
 
1077
function EnableLimb(Limb, Character)
1078
 if Character == nil then return false end
1079
 if Character:FindFirstChild("Torso") == nil then return false end
1080
 local Joints = {
1081
  Character.Torso:FindFirstChild("Right Shoulder 2"),
1082
  Character.Torso:FindFirstChild("Left Shoulder 2"),
1083
  Character.Torso:FindFirstChild("Right Hip 2"),
1084
  Character.Torso:FindFirstChild("Left Hip 2")
1085
 }
1086
 local Limbs = {
1087
  Character:FindFirstChild("Right Arm"),
1088
  Character:FindFirstChild("Left Arm"),
1089
  Character:FindFirstChild("Right Leg"),
1090
  Character:FindFirstChild("Left Leg")
1091
 }
1092
 if Joints[Limb] == nil then return false end
1093
 if Limbs[Limb] == nil then return false end
1094
 if Limb == 1 then
1095
  Joints[Limb].Name = "Right Shoulder"
1096
 elseif Limb == 2 then
1097
  Joints[Limb].Name = "Left Shoulder"
1098
 elseif Limb == 3 then
1099
  Joints[Limb].Name = "Right Hip"
1100
 elseif Limb == 4 then
1101
  Joints[Limb].Name = "Left Hip"
1102
 end
1103
 Animate = Character:FindFirstChild("Animate")
1104
 if Animate == nil then return false end
1105
 Animate = Animate:Clone()
1106
 Character.Animate:Remove()
1107
 Animate.Parent = Character
1108
end
1109
 
1110
function playAnimation(format, mouse)
1111
 if format == "equip" then
1112
  EnableLimb(1, Player.Character)
1113
  EnableLimb(2, Player.Character)
1114
  DisableLimb(2, Player.Character)
1115
  SetSpeed(2, 0.1, Player.Character)
1116
  ForceAngle(2, 0, Player.Character)
1117
  SetAngle(2, math.rad(-50), Player.Character)
1118
  wait(0.25)
1119
  if Player.Character:FindFirstChild(Name.. " (Holstered)") == nil then makeParts("RightHolster") end
1120
  Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove()
1121
  local w = Instance.new("Weld")
1122
  w.Part0 = Player.Character[Name.. " (Holstered)"].Handle
1123
  w.Part1 = Player.Character:FindFirstChild("Left Arm")
1124
  w.C0 = CFrame.new(0.5, -0.25, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1125
  w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, 0)
1126
  w.Parent = Player.Character[Name.. " (Holstered)"].Handle
1127
  SetAngle(2, 0, Player.Character)
1128
  wait(0.25)
1129
  DisableLimb(1, Player.Character)
1130
  ForceAngle(1, 0, Player.Character)
1131
  delay(0.3, function() Player.Character[Name.. " (Holstered)"].Handle.Equip:Play() end)
1132
  for i = 0, 1, 0.05 do
1133
   if Player.Character:FindFirstChild("Torso") ~= nil then
1134
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1135
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1136
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i)
1137
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1138
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
1139
     w.C0 = CFrame.new(0.5 - (i * (0.5 * 2)), -0.25 - (i * (-0.25 * 2)), -0.75 - (i * (-0.75 * 2))) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 + (i * 180)), 0)
1140
     w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50 - i * 25), 0, -math.rad(i * 15))
1141
     wait()
1142
    else return false end
1143
   else return false end
1144
  end
1145
  return playAnimation("hold")
1146
 end
1147
if format == "unequip" then
1148
  Player.Character[Name].Handle.Weld:Remove()
1149
  local w = Instance.new("Weld")
1150
  w.Part0 = Player.Character[Name].Handle
1151
  w.Part1 = Player.Character:FindFirstChild("Left Arm")
1152
  w.C0 = CFrame.new(0.5, -0.25, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1153
  w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, 0)
1154
  w.Parent = Player.Character[Name].Handle
1155
  for i = 1, 0, -0.05 do
1156
   if Player.Character:FindFirstChild("Torso") ~= nil then
1157
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1158
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1159
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i)
1160
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1161
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
1162
     w.C0 = CFrame.new(0.5 - (i * (0.5 * 2)), -0.25 - (i * (-0.25 * 2)), -0.75 - (i * (-0.75 * 2))) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 + (i * 180)), 0)
1163
     w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50 - i * 25), 0, -math.rad(i * 15))
1164
     wait()
1165
    else return false end
1166
   else return false end
1167
  end
1168
  w.C0 = CFrame.new(0.5, -0.25, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1169
  w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, 0)
1170
  ResetLimbCFrame(1, Player.Character)
1171
  ResetLimbCFrame(2, Player.Character)
1172
  EnableLimb(1, Player.Character)
1173
  EnableLimb(2, Player.Character)
1174
  DisableLimb(2, Player.Character)
1175
  SetSpeed(2, 0.1, Player.Character)
1176
  ForceAngle(2, 0, Player.Character)
1177
  SetAngle(2, math.rad(-50), Player.Character)
1178
  wait(0.25)
1179
  SetAngle(2, 0, Player.Character)
1180
  removeParts("RightHand")
1181
  makeParts("RightHolster")
1182
  wait(0.25)
1183
  makeParts("RightHand")
1184
  removeParts("RightHolster")
1185
  return true
1186
 end
1187
 if format == "hold" then
1188
  if Player.Character:FindFirstChild("Torso") ~= nil then
1189
   if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1190
    Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1191
    Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90))
1192
    Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1193
    Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
1194
   else return false end
1195
  else return false end
1196
 end
1197
 if format == "reload" then
1198
  Player.Character[Name].Handle.Equip:Play()
1199
  for i = 0, 10, 5 do
1200
   if Player.Character:FindFirstChild("Torso") ~= nil then
1201
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
1202
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1203
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 0.2, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90))
1204
     wait()
1205
    else return false end
1206
   else return false end
1207
  end
1208
  wait(0.1)
1209
  Player.Character[Name].BoltKnobI.Transparency = 1
1210
  Player.Character[Name].BoltShaftI.Transparency = 1
1211
  Player.Character[Name].BoltShaftO.Transparency = 0
1212
  Player.Character[Name].BoltKnobO.Transparency = 0
1213
  for i = 0, 10, 1.5 do
1214
   if Player.Character:FindFirstChild("Torso") ~= nil then
1215
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
1216
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1217
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 0.2 - (i / 25), 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
1218
     wait()
1219
    else return false end
1220
   else return false end
1221
  end
1222
  Player.Character[Name].Handle.Equip:Stop()
1223
  Player.Character[Name].Handle.Reload:Play()
1224
  Player.Character[Name].Magazine.Transparency = 1
1225
  magazineDrop = Player.Character[Name].Magazine:Clone()
1226
  magazineDrop.Transparency = 0
1227
  magazineDrop.CanCollide = true
1228
  magazineDrop.Parent = game.Workspace
1229
  coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDrop)
1230
  delay(0.1, function() magazineDrop.CanCollide = true end)
1231
  for i = 0, 25, 5 do
1232
   if Player.Character:FindFirstChild("Torso") ~= nil then
1233
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1234
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1235
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + (i / 60), 1.2 - (i / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 + -i * 3.5), math.rad(-90))
1236
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1237
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0)
1238
     wait()
1239
    else return false end
1240
   else return false end
1241
  end
1242
  magazineNew = Player.Character[Name].Magazine:Clone()
1243
  magazineNew.Name = "New Magazine"
1244
  magazineNew.Transparency = 0
1245
  magazineNew.Parent = Player.Character[Name]
1246
  local w = Instance.new("Weld")
1247
  w.Part0 = magazineNew
1248
  w.Part1 = Player.Character:FindFirstChild("Left Arm")
1249
  w.C0 = CFrame.new(0, 1.1, 0)
1250
  w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
1251
  w.Parent = magazineNew
1252
  wait(0.2)
1253
  for i = 25, 0, -5 do
1254
   if Player.Character:FindFirstChild("Torso") ~= nil then
1255
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1256
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1257
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + ((i + 10) / 60), 1.2 - ((i + 10) / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - (i - 10)), math.rad(10 + -i * 3.5), math.rad(-90))
1258
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1259
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0)
1260
     wait()
1261
    else return false end
1262
   else return false end
1263
  end
1264
  Player.Character[Name].Magazine.Transparency = 0
1265
  Player.Character[Name]["New Magazine"]:Remove()
1266
  wait(0.8)
1267
  Player.Character[Name].Handle.Reload:Stop()
1268
  Player.Character[Name].Handle.Equip:Play()
1269
  for i = 10, 0, -1.5 do
1270
   if Player.Character:FindFirstChild("Torso") ~= nil then
1271
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
1272
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1273
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 0.2 - (i / 25), 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
1274
     wait()
1275
    else return false end
1276
   else return false end
1277
  end
1278
  Player.Character[Name].BoltKnobI.Transparency = 0
1279
  Player.Character[Name].BoltShaftI.Transparency = 0
1280
  Player.Character[Name].BoltShaftO.Transparency = 1
1281
  Player.Character[Name].BoltKnobO.Transparency = 1
1282
  for i = 10, 0, -5 do
1283
   if Player.Character:FindFirstChild("Torso") ~= nil then
1284
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
1285
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1286
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 0.2, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90))
1287
     wait()
1288
    else return false end
1289
   else return false end
1290
  end
1291
  for i = 10, 0, -5 do
1292
   if Player.Character:FindFirstChild("Torso") ~= nil then
1293
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1294
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1295
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90))
1296
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1297
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
1298
     wait()
1299
    else return false end
1300
   else return false end
1301
  end
1302
  Player.Character[Name].Handle.Equip:Stop()
1303
 end
1304
 if format == "fire" then
1305
  if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
1306
   if silenced then
1307
    Player.Character[Name].Handle.Fire:Stop()
1308
    Player.Character[Name].Handle.Fire.Volume = math.random(3, 8) / 10
1309
    Player.Character[Name].Handle.Fire.Pitch = math.random(20, 25) / 10
1310
    Player.Character[Name].Handle.Fire:Play()
1311
    --coroutine.resume(coroutine.create(function() for i =  0.8, 0, -0.075 do Player.Character[Name].Handle.Fire.Volume = i wait() end Player.Character[Name].Handle.Fire.Volume = 0 end))
1312
    CamShake(10, 2000)
1313
   else
1314
    Player.Character[Name].Handle.Fire:Stop()
1315
    Player.Character[Name].Handle.Fire.Volume = math.random(9, 10) / 10
1316
    Player.Character[Name].Handle.Fire.Pitch = 1
1317
    Player.Character[Name].Handle.Fire:Play()
1318
    --Player.Character[Name].Handle.Fire2:Play()
1319
    --coroutine.resume(coroutine.create(function() for i =  0.8, 0, -0.075 do Player.Character[Name].Handle.Fire.Volume = i wait() end Player.Character[Name].Handle.Fire.Volume = 0 end))
1320
    CamShake(10, 2000)
1321
   end
1322
  else return false end
1323
  if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then
1324
   coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end))
1325
  else return false end
1326
  for i = 0, 10, 5 do
1327
   if Player.Character:FindFirstChild("Torso") ~= nil then
1328
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1329
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1330
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90))
1331
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1332
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
1333
     wait()
1334
    else return false end
1335
   else return false end
1336
  end
1337
  --[[for i = 10, 0, -5 do
1338
   if Player.Character:FindFirstChild("Torso") ~= nil then
1339
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1340
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1341
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90))
1342
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1343
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
1344
     wait()
1345
    else return false end
1346
   else return false end
1347
  end--]]
1348
  wait(0.75) --Bolt Action
1349
  if silenced == true then
1350
   Player.Character[Name].Handle.Equip:Play()
1351
  end
1352
  for i = 0, 10, 5 do
1353
   if Player.Character:FindFirstChild("Torso") ~= nil then
1354
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
1355
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1356
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 0.2, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90))
1357
     wait()
1358
    else return false end
1359
   else return false end
1360
  end
1361
  wait(0.1)
1362
  for i = 0, 10, 1.5 do
1363
   if Player.Character:FindFirstChild("Torso") ~= nil then
1364
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
1365
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1366
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 0.2 - (i / 25), 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
1367
     wait()
1368
    else return false end
1369
   else return false end
1370
  end
1371
  Player.Character[Name].BoltKnobI.Transparency = 1
1372
  Player.Character[Name].BoltShaftI.Transparency = 1
1373
  Player.Character[Name].BoltShaftO.Transparency = 0
1374
  Player.Character[Name].BoltKnobO.Transparency = 0
1375
  makeShell(Player.Character[Name]:FindFirstChild("ShellOut"))
1376
  for i = 10, 0, -1.5 do
1377
   if Player.Character:FindFirstChild("Torso") ~= nil then
1378
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
1379
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1380
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 0.2 - (i / 25), 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
1381
     wait()
1382
    else return false end
1383
   else return false end
1384
  end
1385
  Player.Character[Name].BoltKnobI.Transparency = 0
1386
  Player.Character[Name].BoltShaftI.Transparency = 0
1387
  Player.Character[Name].BoltShaftO.Transparency = 1
1388
  Player.Character[Name].BoltKnobO.Transparency = 1
1389
  for i = 10, 0, -5 do
1390
   if Player.Character:FindFirstChild("Torso") ~= nil then
1391
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
1392
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1393
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 0.2, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90))
1394
     wait()
1395
    else return false end
1396
   else return false end
1397
  end
1398
  for i = 10, 0, -5 do
1399
   if Player.Character:FindFirstChild("Torso") ~= nil then
1400
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1401
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1402
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90))
1403
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1404
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
1405
     wait()
1406
    else return false end
1407
   else return false end
1408
  end
1409
 end
1410
 return true
1411
end
1412
 
1413
function CamShake(time, freq)
1414
 coroutine.resume(coroutine.create(function()
1415
  local cam = game:GetService("Workspace").CurrentCamera
1416
  local time = 10
1417
  local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
1418
  if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end
1419
  if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end
1420
  cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
1421
  for i = 1, time do
1422
   cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
1423
   wait()
1424
  end
1425
 end))
1426
end
1427
 
1428
function makeShell(part)
1429
 if part == nil then return false end
1430
 local casing = Instance.new("Part")
1431
 casing.Name = "Shell"
1432
 casing.formFactor = "Symmetric"
1433
 casing.Size = Vector3.new(1, 1, 1)
1434
 casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360)))
1435
 casing.BrickColor = BrickColor.new("New Yeller")
1436
 local mesh = Instance.new("CylinderMesh")
1437
 mesh.Scale = Vector3.new(0.2, 0.6, 0.2)
1438
 mesh.Parent = casing
1439
 casing.Parent = game:GetService("Workspace")
1440
 casing:BreakJoints()
1441
 casing.Velocity = (part.CFrame.lookVector * 65) + Vector3.new(0, 10, 0)
1442
 coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end))
1443
end
1444
 
1445
function Weld(x, y)
1446
 local weld = Instance.new("Weld")
1447
 weld.Part0 = x
1448
 weld.Part1 = y
1449
 CJ = CFrame.new(x.Position)
1450
 C0 = x.CFrame:inverse() * CJ
1451
 C1 = y.CFrame:inverse() * CJ
1452
 weld.C0 = C0
1453
 weld.C1 = C1
1454
 weld.Parent = x
1455
end
1456
 
1457
function tagHumanoid(humanoid)
1458
 local tag = Instance.new("ObjectValue")
1459
 tag.Name = "creator"
1460
 tag.Value = Player
1461
 tag.Parent = humanoid
1462
 local tag = Instance.new("StringValue")
1463
 tag.Name = "creatorType1"
1464
 tag.Value = Name
1465
 tag.Parent = humanoid
1466
 local tag = Instance.new("StringValue")
1467
 tag.Name = "creatorType2"
1468
 tag.Value = "shot"
1469
 tag.Parent = humanoid
1470
end
1471
 
1472
function untagHumanoid(humanoid)
1473
 if humanoid ~= nil then
1474
  local tag = humanoid:FindFirstChild("creator")
1475
  if tag ~= nil then
1476
   tag:Remove()
1477
  end
1478
  local tag = humanoid:FindFirstChild("creatorType1")
1479
  if tag ~= nil then
1480
   tag:Remove()
1481
  end
1482
  local tag = humanoid:FindFirstChild("creatorType2")
1483
  if tag ~= nil then
1484
   tag:Remove()
1485
  end
1486
 end
1487
end
1488
 
1489
function fire(startPoint, endPoint, hit)
1490
 local trail = Instance.new("Part")
1491
 trail.Name = "Bullet Trail"
1492
 trail.BrickColor = BrickColor.new("Bright yellow")
1493
 trail.TopSurface = 0
1494
 trail.BottomSurface = 0
1495
 trail.formFactor = 0
1496
 trail.Size = Vector3.new(1, 1, 1)
1497
 trail.Transparency = 0.6
1498
 trail.Anchored = true
1499
 trail.CanCollide = false
1500
 trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint)
1501
 trail.Parent = game:GetService("Workspace")
1502
 local mesh = Instance.new("SpecialMesh")
1503
 mesh.MeshType = "Brick"
1504
 mesh.Scale = Vector3.new(0.2, 0.2, (startPoint - endPoint).magnitude)
1505
 mesh.Parent = trail
1506
 coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail)
1507
 if hit ~= nil then
1508
  if hit.Parent == nil then return end
1509
  if hit.Parent:FindFirstChild("Humanoid") ~= nil then
1510
   tagHumanoid(hit.Parent.Humanoid)
1511
   if hit.Name == "Head" then
1512
    hit.Parent.Humanoid:TakeDamage(damage * 10)
1513
   elseif hit.Name == "Torso" then
1514
    hit.Parent.Humanoid:TakeDamage(damage * 2)
1515
   else
1516
    hit.Parent.Humanoid:TakeDamage(damage)
1517
   end
1518
   if HP == true then
1519
    hit.Parent.Humanoid.Sit = true
1520
   end
1521
   delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end)
1522
  end
1523
  if hit.Anchored == false then
1524
   hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage * 2))
1525
  end
1526
 end
1527
end
1528
 
1529
function onButton1Down(mouse)
1530
 if selected == false then return end
1531
 if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then
1532
  if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
1533
  if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
1534
  if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end
1535
  if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end
1536
  mouse.Icon = "http://www.roblox.com/asset/?id=1868836"
1537
  Button1Down = true
1538
  canFire = false
1539
  canFire2 = true
1540
  while canFire2 == true do
1541
   local humanoid = Player.Character:FindFirstChild("Humanoid")
1542
   if humanoid == nil then
1543
    canFire2 = false
1544
    break
1545
   end
1546
   if humanoid.Health <= 0 then
1547
    canFire2 = false
1548
    break
1549
   end
1550
   local fireLeft = false
1551
   if automatic == false and burst == false then
1552
    canFire2 = false
1553
   elseif automatic == false and burst == true then
1554
    if burstCount >= burstCountMax then
1555
     canFire2 = false
1556
     burstCount = 0
1557
     break
1558
    end
1559
    burstCount = burstCount + 1
1560
   elseif automatic == true and burst == false then
1561
    fireLeft = true
1562
   end
1563
   if magazine.Value > 0 then
1564
    magazine.Value = magazine.Value - 1
1565
    updateGui()
1566
    fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target)
1567
    coroutine.resume(coroutine.create(function()
1568
     if dual == true then
1569
      playAnimation("rightFire")
1570
     elseif dual == false then
1571
      playAnimation("fire")
1572
     end
1573
    end))
1574
   else
1575
    Player.Character[Name].Handle.Empty:Play()
1576
   end
1577
   if fireLeft == true and dual == true and automatic == true then
1578
    if magazine.Value > 0 then
1579
     coroutine.resume(coroutine.create(function()
1580
      wait(readyTime / 2)
1581
      magazine.Value = magazine.Value - 1
1582
      updateGui()
1583
      fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target)
1584
      playAnimation("leftFire")
1585
     end))
1586
    else
1587
     coroutine.resume(coroutine.create(function()
1588
      wait(readyTime / 2)
1589
      Player.Character[Name].Handle.Empty:Play()
1590
     end))
1591
    end
1592
   end
1593
   wait(readyTime)
1594
  end
1595
  mouse.Icon = "http://www.roblox.com/asset/?id=1868836"
1596
  canFire = true
1597
 end
1598
end
1599
 
1600
function onButton1Up(mouse)
1601
 if selected == false then return end
1602
 Button1Down = false
1603
 canFire2 = false
1604
 burstCount = 0
1605
 while canFire == false do wait() end
1606
 if dual == true and automatic == false then
1607
  if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end
1608
  if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
1609
  mouse.Icon = "http://www.roblox.com/asset/?id=1868836"
1610
  canFire = false
1611
  canFire2 = true
1612
  while canFire2 == true do
1613
   local humanoid = Player.Character:FindFirstChild("Humanoid")
1614
   if humanoid == nil then
1615
    canFire2 = false
1616
    break
1617
   end
1618
   if humanoid.Health <= 0 then
1619
    canFire2 = false
1620
    break
1621
   end
1622
   if burst == false then
1623
    canFire2 = false
1624
   elseif burst == true then
1625
    if burstCount >= burstCountMax then
1626
     canFire2 = false
1627
     burstCount = 0
1628
     break
1629
    end
1630
    burstCount = burstCount + 1
1631
   end
1632
   if magazine.Value <= 0 then
1633
    Player.Character[Name].Handle.Empty:Play()
1634
   else
1635
    coroutine.resume(coroutine.create(function()
1636
     playAnimation("leftFire")
1637
    end))
1638
    magazine.Value = magazine.Value - 1
1639
    updateGui()
1640
    fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target)
1641
   end
1642
   wait(readyTime)
1643
  end
1644
  mouse.Icon = "http://www.roblox.com/asset/?id=49912389"
1645
  canFire = true
1646
 end
1647
end
1648
 
1649
function onKeyDown(key, mouse)
1650
 if selected == false then return end
1651
 key = key:lower()
1652
 if key == "q" and Button1Down == false and canFire == true then
1653
  if mouse.Target == nil then return end
1654
  if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
1655
   if dual == true then onKeyDown("t", mouse) end
1656
   onDeselected(mouse)
1657
   removeParts("RightHolster")
1658
   script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
1659
  end
1660
 end
1661
 if key == "e" and Button1Down == false and canFire == true and canSilence == true then
1662
  if silenced then
1663
   silenced = false
1664
   if Player.Character:FindFirstChild(Name) == nil then return end
1665
   if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
1666
   if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end
1667
   Player.Character[Name].Muzzle.Transparency = 1
1668
   Player.Character[Name].Muzzle.Name = "Silencer"
1669
   Player.Character[Name]["Muzzle 2"].Name = "Muzzle"
1670
   if dual == true then
1671
    if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
1672
    if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end
1673
    Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1
1674
    Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer"
1675
    Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle"
1676
   end
1677
  else
1678
   silenced = true
1679
   if Player.Character:FindFirstChild(Name) == nil then return end
1680
   if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end
1681
   if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
1682
   Player.Character[Name].Silencer.Transparency = 0
1683
   Player.Character[Name].Muzzle.Name = "Muzzle 2"
1684
   Player.Character[Name].Silencer.Name = "Muzzle"
1685
   if dual == true then
1686
    if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end
1687
    if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
1688
    Player.Character[Name.. " (Left)"].Silencer.Transparency = 0
1689
    Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2"
1690
    Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle"
1691
   end
1692
  end
1693
 end
1694
 if key == "r" and Button1Down == false and canFire == true then
1695
  if ammo.Value > 0 and magazine.Value ~= magazineMax.Value then
1696
   canFire = false
1697
   burstCount = 0
1698
   mouse.Icon = "http://www.roblox.com/asset/?id=1868836"
1699
   if magazine.Value > 0 then ammo.Value = ammo.Value + magazine.Value magazine.Value = 0 end
1700
   updateGui()
1701
   if dual == true then
1702
    playAnimation("reloadDual")
1703
   elseif dual == false then
1704
    playAnimation("reload")
1705
   end
1706
   if ammo.Value - magazineMax.Value < 0 then
1707
    magazine.Value = ammo.Value
1708
    ammo.Value = 0
1709
   elseif ammo.Value - magazineMax.Value >= 0 then
1710
    ammo.Value = ammo.Value - magazineMax.Value
1711
    magazine.Value = magazineMax.Value
1712
   end
1713
   updateGui()
1714
   mouse.Icon = "http://www.roblox.com/asset/?id=1868836"
1715
   canFire = true
1716
  end
1717
 end
1718
 if key == "t" and Button1Down == false and canFire == true and canDual == true then
1719
  canFire = false
1720
  if dual == false then
1721
   local weapon = nil
1722
   for _, p in pairs(Player.Backpack:GetChildren()) do
1723
    if p.Name == Name and p ~= script.Parent then weapon = p break end
1724
   end
1725
   if weapon ~= nil then
1726
    dual = true
1727
    weapon.Name = "Dual"
1728
    weapon.Parent = script
1729
    silenced = false
1730
    removeParts("RightHand")
1731
    makeParts("RightHand")
1732
    removeParts("RightHolster")
1733
    makeParts("LeftHolster")
1734
    playAnimation("leftEquip")
1735
    removeParts("LeftHolster")
1736
    makeParts("LeftHand")
1737
    magazineMax.Value = math.ceil(magazineMax.Value * 2)
1738
    ammoMax.Value = math.ceil(ammoMax.Value * 2)
1739
    magazine.Value = magazine.Value + weapon.Magazine.Value
1740
    ammo.Value = ammo.Value + weapon.Ammo.Value
1741
    updateGui()
1742
   end
1743
  elseif dual == true then
1744
   local weapon = script:FindFirstChild("Dual")
1745
   if weapon ~= nil then
1746
    dual = false
1747
    weapon.Name = Name
1748
    weapon.Parent = Player.Backpack
1749
    silenced = false
1750
    removeParts("RightHand")
1751
    makeParts("RightHand")
1752
    playAnimation("leftUnequip")
1753
    removeParts("LeftHand")
1754
    makeParts("RightHolster")
1755
    playAnimation("hold")
1756
    weapon.Magazine.Value = math.floor(magazine.Value / 2)
1757
    weapon.Ammo.Value = math.floor(ammo.Value / 2)
1758
    magazineMax.Value = math.ceil(magazineMax.Value / 2)
1759
    ammoMax.Value = math.ceil(ammoMax.Value / 2)
1760
    magazine.Value = math.ceil(magazine.Value / 2)
1761
    ammo.Value = math.ceil(ammo.Value / 2)
1762
    updateGui()
1763
   end
1764
  end
1765
  canFire = true
1766
 end
1767
 if key == "y" and canZoom == true then
1768
  if zoom == false then
1769
   zoom = true
1770
   local pos = mouse.Hit.p
1771
   local target = mouse.Target
1772
   local cam = game:GetService("Workspace").CurrentCamera
1773
   focus = Instance.new("Part", workspace)
1774
   focus.Anchored = true
1775
   focus.CanCollide = false
1776
   focus.Transparency = 1
1777
   focus.TopSurface = 0
1778
   focus.BottomSurface = 0
1779
   focus.formFactor = "Plate"
1780
   focus.Size = Vector3.new(0, 0, 0)
1781
   focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p)
1782
   cam.CameraSubject = focus
1783
   cam.CameraType = "Attach"
1784
   while zoom == true and selected == true do
1785
    local set = false
1786
    if target ~= nil then
1787
     if target.Parent ~= nil then
1788
      if target.Anchored == false then
1789
       focus.CFrame = CFrame.new(target.CFrame.p) * (CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p) - CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p).p)
1790
       set = true
1791
      end
1792
     end
1793
    end
1794
    if set == false then
1795
     focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p)
1796
    end
1797
    wait()
1798
   end
1799
   if focus ~= nil then focus:Remove() focus = nil end
1800
   local cam = game:GetService("Workspace").CurrentCamera
1801
   cam.CameraSubject = Player.Character:FindFirstChild("Humanoid")
1802
   cam.CameraType = "Custom"
1803
  else
1804
   zoom = false
1805
  end
1806
 end
1807
 if key == "u" and Button1Down == false and canFire == true then
1808
  if automatic == false and burst == false then
1809
   if switchToBurst == true then
1810
    burst = true
1811
    local m = Instance.new("Message", Player)
1812
    m.Text = "Burst"
1813
    pcall(function() Player.Character[Name].Handle.Switch:Play() end)
1814
    delay(2.5, function() m:Remove() end)
1815
   elseif switchToAutomatic == true then
1816
    automatic = true
1817
    local m = Instance.new("Message", Player)
1818
    m.Text = "Automatic"
1819
    pcall(function() Player.Character[Name].Handle.Switch:Play() end)
1820
    delay(2.5, function() m:Remove() end)
1821
   end
1822
  elseif automatic == false and burst == true then
1823
   if switchToAutomatic == true then
1824
    automatic = true
1825
    burst = false
1826
    local m = Instance.new("Message", Player)
1827
    m.Text = "Automatic"
1828
    pcall(function() Player.Character[Name].Handle.Switch:Play() end)
1829
    delay(2.5, function() m:Remove() end)
1830
   elseif switchToSingle == true then
1831
    burst = false
1832
    local m = Instance.new("Message", Player)
1833
    m.Text = "Single"
1834
    pcall(function() Player.Character[Name].Handle.Switch:Play() end)
1835
    delay(2.5, function() m:Remove() end)
1836
   end
1837
  elseif automatic == true and burst == false then
1838
   if switchToSingle == true then
1839
    automatic = false
1840
    local m = Instance.new("Message", Player)
1841
    m.Text = "Single"
1842
    pcall(function() Player.Character[Name].Handle.Switch:Play() end)
1843
    delay(2.5, function() m:Remove() end)
1844
   elseif switchToBurst == true then
1845
    automatic = false
1846
    burst = true
1847
    local m = Instance.new("Message", Player)
1848
    m.Text = "Burst"
1849
    pcall(function() Player.Character[Name].Handle.Switch:Play() end)
1850
    delay(2.5, function() m:Remove() end)
1851
   end
1852
  end
1853
 end
1854
end
1855
 
1856
function onSelected(mouse)
1857
 if selected == true then return end
1858
 selected = true
1859
 canFire = false
1860
 mouse.Icon = "http://www.roblox.com/asset/?id=1868836"
1861
 while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
1862
  if Player.Character.WeaponActivated.Value == nil then break end
1863
  if Player.Character.WeaponActivated.Value.Parent == nil then break end
1864
  wait()
1865
 end
1866
 updateGui()
1867
 local weapon = Instance.new("ObjectValue")
1868
 weapon.Name = "WeaponActivated"
1869
 weapon.Value = script.Parent
1870
 weapon.Parent = Player.Character
1871
 DisableLimb(1, Player.Character)
1872
 DisableLimb(2, Player.Character)
1873
 ForceAngle(1, 0, Player.Character)
1874
 ForceAngle(2, 0, Player.Character)
1875
 if dual == true then
1876
  coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end))
1877
  playAnimation("rightEquip")
1878
  removeParts("LeftHolster")
1879
  makeParts("LeftHand")
1880
 else
1881
  playAnimation("equip")
1882
 end
1883
 removeParts("RightHolster")
1884
 makeParts("RightHand")
1885
 mouse.Button1Down:connect(function() onButton1Down(mouse) end)
1886
 mouse.Button1Up:connect(function() onButton1Up(mouse) end)
1887
 mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
1888
 mouse.Icon = "http://www.roblox.com/asset/?id=1868836"
1889
 canFire = true
1890
end
1891
 
1892
function onDeselected(mouse)
1893
 if selected == false then return end
1894
 Button1Down = false
1895
 while canFire == false do
1896
  wait()
1897
 end
1898
 selected = false
1899
 if dual == true then
1900
  if math.random(1, 2) == 1 then
1901
   coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end))
1902
   wait(math.random(1, 10) / 10)
1903
   playAnimation("rightUnequip")
1904
  else
1905
   coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end))
1906
   wait(math.random(1, 10) / 10)
1907
   playAnimation("leftUnequip")
1908
  end
1909
  removeParts("LeftHand")
1910
  makeParts("LeftHolster")
1911
 else
1912
  playAnimation("unequip")
1913
 end
1914
 removeParts("RightHand")
1915
 makeParts("RightHolster")
1916
 ForceAngle(1, 0, Player.Character)
1917
 ForceAngle(2, 0, Player.Character)
1918
 ResetLimbCFrame(1, Player.Character)
1919
 ResetLimbCFrame(2, Player.Character)
1920
 EnableLimb(1, Player.Character)
1921
 EnableLimb(2, Player.Character)
1922
 silenced = false
1923
 if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end
1924
 if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
1925
  if Player.Character.WeaponActivated.Value == script.Parent then
1926
   Player.Character.WeaponActivated:Remove()
1927
  end
1928
 end
1929
 while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
1930
  if Player.Character.WeaponActivated.Value == nil then break end
1931
  if Player.Character.WeaponActivated.Value.Parent == nil then break end
1932
  wait()
1933
 end
1934
end
1935
 
1936
if script.Parent.className ~= "HopperBin" then
1937
 if Player == nil then print("Error: Player not found!") return end
1938
 Tool = Instance.new("HopperBin")
1939
 Tool.Name = Name
1940
 Tool.Parent = Player.Backpack
1941
 script.Name = "Main"
1942
 script.Parent = Tool
1943
elseif script.Parent.className == "HopperBin" then
1944
 while script.Parent.Parent.className ~= "Backpack" do
1945
  wait()
1946
 end
1947
 if script.Parent:FindFirstChild("MagazineMax") == nil then
1948
  magazineMax = Instance.new("NumberValue")
1949
  magazineMax.Name = "MagazineMax"
1950
  magazineMax.Value = 5
1951
  magazineMax.Parent = script.Parent
1952
 else
1953
  magazineMax = script.Parent.MagazineMax
1954
 end
1955
 if script.Parent:FindFirstChild("Magazine") == nil then
1956
  magazine = Instance.new("NumberValue")
1957
  magazine.Name = "Magazine"
1958
  magazine.Value = 0
1959
  magazine.Parent = script.Parent
1960
 else
1961
  magazine = script.Parent.Magazine
1962
 end
1963
 if script.Parent:FindFirstChild("AmmoMax") == nil then
1964
  ammoMax = Instance.new("NumberValue")
1965
  ammoMax.Name = "AmmoMax"
1966
  ammoMax.Value = 300
1967
  ammoMax.Parent = script.Parent
1968
 else
1969
  ammoMax = script.Parent.AmmoMax
1970
 end
1971
 if script.Parent:FindFirstChild("Ammo") == nil then
1972
  ammo = Instance.new("NumberValue")
1973
  ammo.Name = "Ammo"
1974
  ammo.Value = script.Parent.AmmoMax.Value
1975
  ammo.Parent = script.Parent
1976
 else
1977
  ammo = script.Parent.Ammo
1978
 end
1979
 Player = script.Parent.Parent.Parent
1980
 makeParts("RightHolster")
1981
 script.Parent.Selected:connect(onSelected)
1982
 script.Parent.Deselected:connect(onDeselected)
1983
end