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1 | -- Synapse Decompiler | |
2 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
3 | ||
4 | wait(0.2) | |
5 | Player = game:GetService("Players").LocalPlayer | |
6 | PlayerGui = Player.PlayerGui | |
7 | Cam = workspace.CurrentCamera | |
8 | Backpack = Player.Backpack | |
9 | Character = Player.Character | |
10 | Humanoid = Character.Humanoid | |
11 | Mouse = Player:GetMouse() | |
12 | RootPart = Character.HumanoidRootPart | |
13 | Torso = Character.Torso | |
14 | Head = Character.Head | |
15 | RightArm = Character["Right Arm"] | |
16 | LeftArm = Character["Left Arm"] | |
17 | RightLeg = Character["Right Leg"] | |
18 | LeftLeg = Character["Left Leg"] | |
19 | RootJoint = RootPart.RootJoint | |
20 | Neck = Torso.Neck | |
21 | RightShoulder = Torso["Right Shoulder"] | |
22 | LeftShoulder = Torso["Left Shoulder"] | |
23 | RightHip = Torso["Right Hip"] | |
24 | LeftHip = Torso["Left Hip"] | |
25 | local sick = Instance.new("Sound", Torso) | |
26 | sick.SoundId = "rbxassetid://1117396305" | |
27 | sick.Looped = true | |
28 | sick.Pitch = 1 | |
29 | sick.Volume = 10 | |
30 | sick:Play() | |
31 | IT = Instance.new | |
32 | CF = CFrame.new | |
33 | VT = Vector3.new | |
34 | RAD = math.rad | |
35 | C3 = Color3.new | |
36 | UD2 = UDim2.new | |
37 | BRICKC = BrickColor.new | |
38 | ANGLES = CFrame.Angles | |
39 | EULER = CFrame.fromEulerAnglesXYZ | |
40 | COS = math.cos | |
41 | ACOS = math.acos | |
42 | SIN = math.sin | |
43 | ASIN = math.asin | |
44 | ABS = math.abs | |
45 | MRANDOM = math.random | |
46 | FLOOR = math.floor | |
47 | Animation_Speed = 3 | |
48 | Humanoid.HipHeight = 1 | |
49 | Frame_Speed = 0.016666666666666666 | |
50 | local Speed = 75 | |
51 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
52 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
53 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
54 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
55 | - | local DAMAGEMULTIPLIER = 1 |
55 | + | local DAMAGEMULTIPLIER = 999999 |
56 | local ANIM = "Idle" | |
57 | local ATTACK = false | |
58 | local EQUIPPED = false | |
59 | local HOLD = false | |
60 | local COMBO = 1 | |
61 | local Rooted = false | |
62 | local SINE = 0 | |
63 | local KEYHOLD = false | |
64 | local CHANGE = 2 / Animation_Speed | |
65 | local WALKINGANIM = false | |
66 | local VALUE1 = false | |
67 | local VALUE2 = false | |
68 | local ROBLOXIDLEANIMATION = IT("Animation") | |
69 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
70 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
71 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
72 | WEAPONGUI.Name = "Weapon GUI" | |
73 | local Weapon = IT("Model") | |
74 | Weapon.Name = "Adds" | |
75 | local Effects = IT("Folder", Weapon) | |
76 | Effects.Name = "Effects" | |
77 | local ANIMATOR = Humanoid.Animator | |
78 | local ANIMATE = Character.Animate | |
79 | local UNANCHOR = true | |
80 | local FORCEWINGS = false | |
81 | local GYRO, FLIGHTFORCE | |
82 | local INTRO = false | |
83 | ArtificialHB = Instance.new("BindableEvent", script) | |
84 | ArtificialHB.Name = "ArtificialHB" | |
85 | script:WaitForChild("ArtificialHB") | |
86 | frame = Frame_Speed | |
87 | tf = 0 | |
88 | allowframeloss = false | |
89 | tossremainder = false | |
90 | lastframe = tick() | |
91 | script.ArtificialHB:Fire() | |
92 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
93 | tf = tf + s | |
94 | if tf >= frame then | |
95 | if allowframeloss then | |
96 | script.ArtificialHB:Fire() | |
97 | lastframe = tick() | |
98 | else | |
99 | for i = 1, math.floor(tf / frame) do | |
100 | script.ArtificialHB:Fire() | |
101 | end | |
102 | lastframe = tick() | |
103 | end | |
104 | if tossremainder then | |
105 | tf = 0 | |
106 | else | |
107 | tf = tf - frame * math.floor(tf / frame) | |
108 | end | |
109 | end | |
110 | end) | |
111 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
112 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
113 | end | |
114 | function PositiveAngle(NUMBER) | |
115 | if NUMBER >= 0 then | |
116 | NUMBER = 0 | |
117 | end | |
118 | return NUMBER | |
119 | end | |
120 | function NegativeAngle(NUMBER) | |
121 | if NUMBER <= 0 then | |
122 | NUMBER = 0 | |
123 | end | |
124 | return NUMBER | |
125 | end | |
126 | function Swait(NUMBER) | |
127 | if NUMBER == 0 or NUMBER == nil then | |
128 | ArtificialHB.Event:wait() | |
129 | else | |
130 | for i = 1, NUMBER do | |
131 | ArtificialHB.Event:wait() | |
132 | end | |
133 | end | |
134 | end | |
135 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
136 | local NEWMESH = IT(MESH) | |
137 | if MESH == "SpecialMesh" then | |
138 | NEWMESH.MeshType = MESHTYPE | |
139 | if MESHID ~= "nil" and MESHID ~= "" then | |
140 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
141 | end | |
142 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
143 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
144 | end | |
145 | end | |
146 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
147 | NEWMESH.Scale = SCALE | |
148 | NEWMESH.Parent = PARENT | |
149 | return NEWMESH | |
150 | end | |
151 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
152 | local NEWPART = IT("Part") | |
153 | NEWPART.formFactor = FORMFACTOR | |
154 | NEWPART.Reflectance = REFLECTANCE | |
155 | NEWPART.Transparency = TRANSPARENCY | |
156 | NEWPART.CanCollide = false | |
157 | NEWPART.Locked = true | |
158 | NEWPART.Anchored = true | |
159 | if ANCHOR == false then | |
160 | NEWPART.Anchored = false | |
161 | end | |
162 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
163 | NEWPART.Name = NAME | |
164 | NEWPART.Size = SIZE | |
165 | NEWPART.Position = Torso.Position | |
166 | NEWPART.Material = MATERIAL | |
167 | NEWPART:BreakJoints() | |
168 | NEWPART.Parent = PARENT | |
169 | return NEWPART | |
170 | end | |
171 | function QuaternionFromCFrame(cf) | |
172 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
173 | local trace = m00 + m11 + m22 | |
174 | if trace > 0 then | |
175 | local s = math.sqrt(1 + trace) | |
176 | local recip = 0.5 / s | |
177 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
178 | else | |
179 | local i = 0 | |
180 | if m00 < m11 then | |
181 | i = 1 | |
182 | end | |
183 | if m22 > (i == 0 and m00 or m11) then | |
184 | i = 2 | |
185 | end | |
186 | if i == 0 then | |
187 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
188 | local recip = 0.5 / s | |
189 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
190 | elseif i == 1 then | |
191 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
192 | local recip = 0.5 / s | |
193 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
194 | elseif i == 2 then | |
195 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
196 | local recip = 0.5 / s | |
197 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
198 | end | |
199 | end | |
200 | end | |
201 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
202 | local xs, ys, zs = x + x, y + y, z + z | |
203 | local wx, wy, wz = w * xs, w * ys, w * zs | |
204 | local xx = x * xs | |
205 | local xy = x * ys | |
206 | local xz = x * zs | |
207 | local yy = y * ys | |
208 | local yz = y * zs | |
209 | local zz = z * zs | |
210 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
211 | end | |
212 | function QuaternionSlerp(a, b, t) | |
213 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
214 | local startInterp, finishInterp | |
215 | if cosTheta >= 1.0E-4 then | |
216 | if 1 - cosTheta > 1.0E-4 then | |
217 | local theta = ACOS(cosTheta) | |
218 | local invSinTheta = 1 / SIN(theta) | |
219 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
220 | finishInterp = SIN(t * theta) * invSinTheta | |
221 | else | |
222 | startInterp = 1 - t | |
223 | finishInterp = t | |
224 | end | |
225 | elseif 1 + cosTheta > 1.0E-4 then | |
226 | local theta = ACOS(-cosTheta) | |
227 | local invSinTheta = 1 / SIN(theta) | |
228 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
229 | finishInterp = SIN(t * theta) * invSinTheta | |
230 | else | |
231 | startInterp = t - 1 | |
232 | finishInterp = t | |
233 | end | |
234 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
235 | end | |
236 | function Clerp(a, b, t) | |
237 | local qa = { | |
238 | QuaternionFromCFrame(a) | |
239 | } | |
240 | local qb = { | |
241 | QuaternionFromCFrame(b) | |
242 | } | |
243 | local ax, ay, az = a.x, a.y, a.z | |
244 | local bx, by, bz = b.x, b.y, b.z | |
245 | local _t = 1 - t | |
246 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
247 | end | |
248 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
249 | local frame = IT("Frame") | |
250 | frame.BackgroundTransparency = TRANSPARENCY | |
251 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
252 | frame.Position = POSITION | |
253 | frame.Size = SIZE | |
254 | frame.BackgroundColor3 = COLOR | |
255 | frame.BorderColor3 = BORDERCOLOR | |
256 | frame.Name = NAME | |
257 | frame.Parent = PARENT | |
258 | return frame | |
259 | end | |
260 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
261 | local label = IT("TextLabel") | |
262 | label.BackgroundTransparency = 1 | |
263 | label.Size = UD2(1, 0, 1, 0) | |
264 | label.Position = UD2(0, 0, 0, 0) | |
265 | label.TextColor3 = TEXTCOLOR | |
266 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
267 | label.TextTransparency = TRANSPARENCY | |
268 | label.FontSize = TEXTFONTSIZE | |
269 | label.Font = TEXTFONT | |
270 | label.BorderSizePixel = BORDERSIZEPIXEL | |
271 | label.TextScaled = false | |
272 | label.Text = TEXT | |
273 | label.Name = NAME | |
274 | label.Parent = PARENT | |
275 | return label | |
276 | end | |
277 | function NoOutlines(PART) | |
278 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
279 | end | |
280 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
281 | local NEWWELD = IT(TYPE) | |
282 | NEWWELD.Part0 = PART0 | |
283 | NEWWELD.Part1 = PART1 | |
284 | NEWWELD.C0 = C0 | |
285 | NEWWELD.C1 = C1 | |
286 | NEWWELD.Parent = PARENT | |
287 | return NEWWELD | |
288 | end | |
289 | local S = IT("Sound") | |
290 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
291 | local NEWSOUND | |
292 | coroutine.resume(coroutine.create(function() | |
293 | NEWSOUND = S:Clone() | |
294 | NEWSOUND.Parent = PARENT | |
295 | NEWSOUND.Volume = VOLUME | |
296 | NEWSOUND.Pitch = PITCH | |
297 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
298 | NEWSOUND:play() | |
299 | if DOESLOOP == true then | |
300 | NEWSOUND.Looped = true | |
301 | else | |
302 | repeat | |
303 | wait(1) | |
304 | until NEWSOUND.Playing == false | |
305 | NEWSOUND:remove() | |
306 | end | |
307 | end)) | |
308 | return NEWSOUND | |
309 | end | |
310 | function CFrameFromTopBack(at, top, back) | |
311 | local right = top:Cross(back) | |
312 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
313 | end | |
314 | function WACKYEFFECT(Table) | |
315 | local TYPE = Table.EffectType or "Sphere" | |
316 | local SIZE = Table.Size or VT(1, 1, 1) | |
317 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
318 | local TRANSPARENCY = Table.Transparency or 0 | |
319 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
320 | local CFRAME = Table.CFrame or Torso.CFrame | |
321 | local MOVEDIRECTION = Table.MoveToPos or nil | |
322 | local ROTATION1 = Table.RotationX or 0 | |
323 | local ROTATION2 = Table.RotationY or 0 | |
324 | local ROTATION3 = Table.RotationZ or 0 | |
325 | local MATERIAL = Table.Material or "Neon" | |
326 | local COLOR = Table.Color or C3(1, 1, 1) | |
327 | local TIME = Table.Time or 45 | |
328 | local SOUNDID = Table.SoundID or nil | |
329 | local SOUNDPITCH = Table.SoundPitch or nil | |
330 | local SOUNDVOLUME = Table.SoundVolume or nil | |
331 | coroutine.resume(coroutine.create(function() | |
332 | local PLAYSSOUND = false | |
333 | local SOUND | |
334 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) | |
335 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
336 | PLAYSSOUND = true | |
337 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
338 | end | |
339 | EFFECT.Color = COLOR | |
340 | local MSH | |
341 | if TYPE == "Sphere" then | |
342 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
343 | elseif TYPE == "Block" then | |
344 | MSH = IT("BlockMesh", EFFECT) | |
345 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
346 | elseif TYPE == "Wave" then | |
347 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
348 | elseif TYPE == "Ring" then | |
349 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) | |
350 | elseif TYPE == "Slash" then | |
351 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
352 | elseif TYPE == "Round Slash" then | |
353 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
354 | elseif TYPE == "Swirl" then | |
355 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) | |
356 | elseif TYPE == "Skull" then | |
357 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
358 | elseif TYPE == "Crystal" then | |
359 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) | |
360 | end | |
361 | if MSH ~= nil then | |
362 | local MOVESPEED | |
363 | if MOVEDIRECTION ~= nil then | |
364 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
365 | end | |
366 | local GROWTH = SIZE - ENDSIZE | |
367 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
368 | if TYPE == "Block" then | |
369 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
370 | else | |
371 | EFFECT.CFrame = CFRAME | |
372 | end | |
373 | for LOOP = 1, TIME + 1 do | |
374 | Swait() | |
375 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
376 | if TYPE == "Wave" then | |
377 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
378 | end | |
379 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
380 | if TYPE == "Block" then | |
381 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
382 | else | |
383 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
384 | end | |
385 | if MOVEDIRECTION ~= nil then | |
386 | local ORI = EFFECT.Orientation | |
387 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
388 | EFFECT.Orientation = ORI | |
389 | end | |
390 | end | |
391 | if PLAYSSOUND == false then | |
392 | EFFECT:remove() | |
393 | else | |
394 | SOUND.Stopped:Connect(function() | |
395 | EFFECT:remove() | |
396 | end) | |
397 | end | |
398 | elseif PLAYSSOUND == false then | |
399 | EFFECT:remove() | |
400 | else | |
401 | repeat | |
402 | Swait() | |
403 | until SOUND.Playing == false | |
404 | EFFECT:remove() | |
405 | end | |
406 | end)) | |
407 | end | |
408 | function MakeForm(PART, TYPE) | |
409 | if TYPE == "Cyl" then | |
410 | local MSH = IT("CylinderMesh", PART) | |
411 | elseif TYPE == "Ball" then | |
412 | local MSH = IT("SpecialMesh", PART) | |
413 | MSH.MeshType = "Sphere" | |
414 | elseif TYPE == "Pine" then | |
415 | CreateMesh("SpecialMesh", PART, "FileMesh", "1033714", "", PART.Size, VT(0, 0, 0)) | |
416 | end | |
417 | end | |
418 | Debris = game:GetService("Debris") | |
419 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
420 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
421 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
422 | end | |
423 | function turnto(position) | |
424 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
425 | end | |
426 | function Lightning(Table) | |
427 | local Color = Table.Color or C3(1, 1, 1) | |
428 | local StartPos = Table.Start or Torso.Position | |
429 | local EndPos = Table.End or Mouse.Hit.p | |
430 | local SegmentLength = Table.SegmentL or 2 | |
431 | local Thickness = Table.Thickness or 0.1 | |
432 | local Dissapear = Table.DoesFade or false | |
433 | local Parent = Table.Ignore or Character | |
434 | local MaxDist = Table.MaxDist or 400 | |
435 | local Branches = Table.Branches or false | |
436 | local HIT, HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
437 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude / SegmentLength) | |
438 | local LIGHTNINGMODEL = IT("Model", Effects) | |
439 | LIGHTNINGMODEL.Name = "Lightning" | |
440 | local LastBolt | |
441 | for E = 1, DISTANCE do | |
442 | local ExtraSize = (DISTANCE - E) / 15 | |
443 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart" .. E, VT(Thickness + ExtraSize, SegmentLength, Thickness + ExtraSize)) | |
444 | PART.Color = Color | |
445 | MakeForm(PART, "Cyl") | |
446 | if LastBolt == nil then | |
447 | PART.CFrame = CF(StartPos, HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) | |
448 | else | |
449 | PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, CF(HITPOS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, SegmentLength / 3 + (DISTANCE - E)).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) | |
450 | end | |
451 | LastBolt = PART | |
452 | if Branches == true then | |
453 | local CHOICE = MRANDOM(1, 7 + (DISTANCE - E) * 2) | |
454 | if CHOICE == 1 then | |
455 | local LASTBRANCH | |
456 | for i = 1, MRANDOM(2, 5) do | |
457 | local ExtraSize2 = (DISTANCE - E) / 25 / i | |
458 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch" .. E .. "-" .. i, VT(Thickness + ExtraSize2, SegmentLength, Thickness + ExtraSize2)) | |
459 | PART.Color = Color | |
460 | MakeForm(PART, "Cyl") | |
461 | if LASTBRANCH == nil then | |
462 | PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 7, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) | |
463 | else | |
464 | PART.CFrame = CF(LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0).p, LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 3, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) | |
465 | end | |
466 | LASTBRANCH = PART | |
467 | end | |
468 | end | |
469 | end | |
470 | end | |
471 | if Dissapear == true then | |
472 | coroutine.resume(coroutine.create(function() | |
473 | for i = 1, 30 do | |
474 | Swait() | |
475 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
476 | if c.ClassName == "Part" then | |
477 | c.Transparency = i / 30 | |
478 | end | |
479 | end | |
480 | end | |
481 | LIGHTNINGMODEL:remove() | |
482 | end)) | |
483 | elseif Dissapear == false then | |
484 | Debris:AddItem(LIGHTNINGMODEL, 0.1) | |
485 | end | |
486 | return { | |
487 | End = LastBolt.CFrame * CF(0, 0, -LastBolt.Size.Z / 2).p, | |
488 | LastBolt = LastBolt, | |
489 | Model = LIGHTNINGMODEL | |
490 | } | |
491 | end | |
492 | local Particle = IT("ParticleEmitter", nil) | |
493 | Particle.Enabled = false | |
494 | Particle.Transparency = NumberSequence.new({ | |
495 | NumberSequenceKeypoint.new(0, 0), | |
496 | NumberSequenceKeypoint.new(0.7, 0), | |
497 | NumberSequenceKeypoint.new(1, 1) | |
498 | }) | |
499 | Particle.LightEmission = 0.5 | |
500 | Particle.Rate = 500 | |
501 | Particle.Rotation = NumberRange.new(-180, 180) | |
502 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
503 | Particle.Texture = "http://www.roblox.com/asset/?id=51349099" | |
504 | Particle.Color = ColorSequence.new(C3(1, 1, 1)) | |
505 | function ParticleEmitter(Table) | |
506 | local PRTCL = Particle:Clone() | |
507 | local Speed = Table.Speed or 5 | |
508 | local Drag = Table.Drag or 0 | |
509 | local Size1 = Table.Size1 or 1 | |
510 | local Size2 = Table.Size2 or 5 | |
511 | local Lifetime1 = Table.Lifetime1 or 1 | |
512 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
513 | local Parent = Table.Parent or Torso | |
514 | local Emit = Table.Emit or 100 | |
515 | local Offset = Table.Offset or 360 | |
516 | local Enabled = Table.Enabled or false | |
517 | PRTCL.Parent = Parent | |
518 | PRTCL.Size = NumberSequence.new(Size1, Size2) | |
519 | PRTCL.Lifetime = NumberRange.new(Lifetime1, Lifetime2) | |
520 | PRTCL.Speed = NumberRange.new(Speed) | |
521 | PRTCL.VelocitySpread = Offset | |
522 | PRTCL.Drag = Drag | |
523 | if Enabled == false then | |
524 | PRTCL:Emit(Emit) | |
525 | Debris:AddItem(PRTCL, Lifetime2) | |
526 | else | |
527 | PRTCL.Enabled = true | |
528 | end | |
529 | return PRTCL | |
530 | end | |
531 | - | local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Right Wing", VT(2, 3, 2) * 1.5, false) |
531 | + | local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Really Red", "Right Wing", VT(2, 3, 2) * 1.5, false) |
532 | RWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137) | |
533 | local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(1, 2, 0.5), CF(-1.5, 0, 0)) | |
534 | - | local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Left Wing", VT(2, 3, 2) * 1.5, false) |
534 | + | local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Really Red", "Left Wing", VT(2, 3, 2) * 1.5, false) |
535 | LWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137) | |
536 | local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1, 2, 0.5), CF(1.6, 0, 0)) | |
537 | CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0)) | |
538 | CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0)) | |
539 | local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 1, 1), false) | |
540 | CreateMesh("SpecialMesh", Mask, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0)) | |
541 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0, -0.5), CF(0, 0, 0)) | |
542 | local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Mask", VT(1.3, 0.1, 1.3), false) | |
543 | MakeForm(Mask, "Cyl") | |
544 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0.2, 0), CF(0, 0, 0)) | |
545 | local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.2, 0.7, 0.3), false) | |
546 | Black.Color = C3(0, 0, 0) | |
547 | MakeForm(Black, "Ball") | |
548 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.05, -0.6), CF(0, 0, 0)) | |
549 | local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 0.2, 0.3), false) | |
550 | Black.Color = C3(0, 0, 0) | |
551 | MakeForm(Black, "Ball") | |
552 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.1, -0.6), CF(0, 0, 0)) | |
553 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false) | |
554 | MakeForm(Eye, "Ball") | |
555 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0.22, 0.1, -0.7), CF(0, 0, 0)) | |
556 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false) | |
557 | MakeForm(Eye, "Ball") | |
558 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(-0.22, 0.1, -0.7), CF(0, 0, 0)) | |
559 | local Horns = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Horns", VT(1, 1, 1), false) | |
560 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Horns, CF(0, 0.6, 0.1), CF(0, 0, 0)) | |
561 | local MSH = CreateMesh("SpecialMesh", Horns, "FileMesh", "704130637", "", VT(0.17, 0.17, 0.17), VT(0, 0, 0)) | |
562 | MSH.VertexColor = VT(1, 1, 0.5) | |
563 | local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false) | |
564 | MakeForm(MaskPart, "Ball") | |
565 | CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(-0.35, 0.35, -0.5), CF(0, 0, 0)) | |
566 | local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false) | |
567 | MakeForm(MaskPart, "Ball") | |
568 | CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(0.35, 0.35, -0.5), CF(0, 0, 0)) | |
569 | local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2, 1, 0.2), false) | |
570 | MakeForm(Handle, "Cyl") | |
571 | local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
572 | local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Bop", VT(0.5, 0.5, 0.5), false) | |
573 | MakeForm(Bop, "Ball") | |
574 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0, 0.7, 0), CF(0, 0, 0)) | |
575 | local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Shield", VT(0.5, 0.2, 0.5), false) | |
576 | MakeForm(Part, "Pine") | |
577 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
578 | local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Dark blue", "Shield", VT(0.6, 0.3, 0.6), false) | |
579 | MakeForm(Part, "Pine") | |
580 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
581 | - | local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Magenta", "Blade", VT(0.3, 5, 0.3), false) |
581 | + | local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Really Black", "Blade", VT(0.3, 5, 0.3), false) |
582 | MakeForm(Blade, "Pine") | |
583 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0, -2.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
584 | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(1.05, 0.1, 1.05), false) | |
585 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0, -0.3, 0), CF(0, 0, 0)) | |
586 | local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(2, 2, 1), false) | |
587 | CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1, 1, 1), VT(0, 0, 0)) | |
588 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
589 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false) | |
590 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0)) | |
591 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4, -0.3, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0)) | |
592 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false) | |
593 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0)) | |
594 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
595 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false) | |
596 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7, 0.7, 1), VT(0, 0, 0)) | |
597 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
598 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false) | |
599 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0)) | |
600 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
601 | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8, 2, 0.2), false) | |
602 | MakeForm(Shield, "Ball") | |
603 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0)) | |
604 | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8, 0.2, 2), false) | |
605 | MakeForm(Shield, "Ball") | |
606 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0)) | |
607 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8, 2, 0.3), false) | |
608 | MakeForm(Shield, "Ball") | |
609 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0)) | |
610 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8, 0.3, 2), false) | |
611 | MakeForm(Shield, "Ball") | |
612 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0)) | |
613 | local SKILLTEXTCOLOR = BRICKC("Magenta").Color | |
614 | local SKILLFONT = "SciFi" | |
615 | local SKILLTEXTSIZE = 12 | |
616 | Humanoid.DisplayDistanceType = "None" | |
617 | local naeeym2 = IT("BillboardGui", Character) | |
618 | naeeym2.AlwaysOnTop = true | |
619 | naeeym2.Size = UDim2.new(5, 35, 2, 15) | |
620 | naeeym2.StudsOffset = Vector3.new(0, 1.3, 0) | |
621 | naeeym2.MaxDistance = 75 | |
622 | naeeym2.Adornee = Character.Head | |
623 | naeeym2.Name = "Name" | |
624 | naeeym2.PlayerToHideFrom = Player | |
625 | local tecks2 = IT("TextLabel", naeeym2) | |
626 | tecks2.BackgroundTransparency = 1 | |
627 | tecks2.TextScaled = true | |
628 | tecks2.BorderSizePixel = 0 | |
629 | tecks2.Text = Player.Name | |
630 | tecks2.Font = "SciFi" | |
631 | tecks2.TextSize = 30 | |
632 | tecks2.TextStrokeTransparency = 0 | |
633 | tecks2.TextColor3 = C3(1, 1, 1) | |
634 | tecks2.TextStrokeColor3 = SKILLTEXTCOLOR | |
635 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
636 | tecks2.Parent = naeeym2 | |
637 | for _, c in pairs(Weapon:GetChildren()) do | |
638 | if c.ClassName == "Part" then | |
639 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
640 | end | |
641 | end | |
642 | Weapon.Parent = Character | |
643 | Humanoid.Died:connect(function() | |
644 | ATTACK = true | |
645 | end) | |
646 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Frame") | |
647 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z - B - C - V - G - X - Q ]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text") | |
648 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
649 | local defence = Instance.new("BoolValue", Humanoid.Parent) | |
650 | defence.Name = "HitBy" .. Player.Name | |
651 | game:GetService("Debris"):AddItem(defence, 0.001) | |
652 | Damage = Damage * DAMAGEMULTIPLIER | |
653 | if Humanoid.Health ~= 0 then | |
654 | local CritChance = MRANDOM(1, 100) | |
655 | if Damage > Humanoid.Health then | |
656 | Damage = math.ceil(Humanoid.Health) | |
657 | if Damage == 0 then | |
658 | Damage = 0.1 | |
659 | end | |
660 | end | |
661 | Humanoid.Health = Humanoid.Health - Damage | |
662 | end | |
663 | end | |
664 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, FRAME) | |
665 | local CHILDREN = workspace:GetDescendants() | |
666 | for index, CHILD in pairs(CHILDREN) do | |
667 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild(Player.Name .. "Frames") == nil then | |
668 | do | |
669 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
670 | if HUM then | |
671 | do | |
672 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
673 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude and HUM.Health > 0 then | |
674 | do | |
675 | local FRAMES = IT("Folder", CHILD) | |
676 | FRAMES.Name = Player.Name .. "Frames" | |
677 | local DMG = 0 | |
678 | if MINDMG > 1 then | |
679 | DMG = MRANDOM(MINDMG, MAXDMG) | |
680 | else | |
681 | DMG = MINDMG | |
682 | end | |
683 | ApplyDamage(HUM, DMG, TORSO) | |
684 | CreateSound(12222242, TORSO, 5, 1, false) | |
685 | coroutine.resume(coroutine.create(function() | |
686 | for _, c in pairs(CHILD:GetDescendants()) do | |
687 | if c:IsA("BasePart") then | |
688 | local bv = Instance.new("BodyVelocity") | |
689 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
690 | if POSITION.Y < TORSO.Position.Y then | |
691 | bv.velocity = CF(POSITION, TORSO.Position + VT(0, TORSO.Position.Y - POSITION.Y, 0)).lookVector * FLING | |
692 | else | |
693 | bv.velocity = CF(POSITION, TORSO.Position + VT(0, 5, 0)).lookVector * FLING | |
694 | end | |
695 | bv.Parent = c | |
696 | c.Reflectance = c.Transparency | |
697 | c.Transparency = 1 | |
698 | Debris:AddItem(bv, 0.05) | |
699 | end | |
700 | end | |
701 | if 0 < HUM.Health then | |
702 | if FRAME > 0 then | |
703 | for i = 1, FRAME do | |
704 | for _, c in pairs(CHILD:GetDescendants()) do | |
705 | if c:IsA("BasePart") then | |
706 | c.Transparency = c.Reflectance | |
707 | c.Reflectance = 0 | |
708 | end | |
709 | end | |
710 | wait() | |
711 | for _, c in pairs(CHILD:GetDescendants()) do | |
712 | if c:IsA("BasePart") then | |
713 | c.Reflectance = c.Transparency | |
714 | c.Transparency = 1 | |
715 | end | |
716 | end | |
717 | wait() | |
718 | end | |
719 | else | |
720 | coroutine.resume(coroutine.create(function() | |
721 | HUM.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65) | |
722 | end)) | |
723 | TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
724 | end | |
725 | for _, c in pairs(CHILD:GetDescendants()) do | |
726 | if c:IsA("BasePart") then | |
727 | c.Transparency = c.Reflectance | |
728 | c.Reflectance = 0 | |
729 | end | |
730 | end | |
731 | else | |
732 | for _, c in pairs(CHILD:GetDescendants()) do | |
733 | if c:IsA("BasePart") then | |
734 | c.Transparency = c.Reflectance | |
735 | c.Reflectance = 0 | |
736 | end | |
737 | end | |
738 | end | |
739 | coroutine.resume(coroutine.create(function() | |
740 | HUM.CameraOffset = VT(0, 0, 0) | |
741 | end)) | |
742 | FRAMES:remove() | |
743 | end)) | |
744 | end | |
745 | end | |
746 | end | |
747 | end | |
748 | end | |
749 | end | |
750 | end | |
751 | end | |
752 | function X() | |
753 | ATTACK = true | |
754 | Rooted = true | |
755 | local TOAIM = Mouse.Hit.p | |
756 | turnto(Mouse.Hit.p) | |
757 | local DONE = false | |
758 | Humanoid.HipHeight = 5 | |
759 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
760 | Swait() | |
761 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
762 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed) | |
763 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
765 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
766 | end | |
767 | for i = 0, 1.3, 0.1 / Animation_Speed do | |
768 | Swait() | |
769 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed) | |
770 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
771 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
772 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
773 | end | |
774 | CreateSound(1537955136, Blade, 5, 1, false) | |
775 | local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0, 16, 0)) | |
776 | MakeForm(SLICE, "Ball") | |
777 | CreateSound(342793847, SLICE, 5, 3, false) | |
778 | SLICE.CFrame = CF(RootPart.CFrame * CF(0, 0, 4).p, TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45)) | |
779 | ParticleEmitter({ | |
780 | Speed = 2, | |
781 | Drag = 3, | |
782 | Size1 = 0.2, | |
783 | Size2 = 1, | |
784 | Lifetime1 = 1, | |
785 | Lifetime2 = 3, | |
786 | Parent = SLICE, | |
787 | Emit = 15, | |
788 | Offset = 360, | |
789 | Enabled = false | |
790 | }) | |
791 | coroutine.resume(coroutine.create(function() | |
792 | Swait(35) | |
793 | SLICE.Transparency = 0 | |
794 | for i = 1, 45 do | |
795 | Swait() | |
796 | SLICE.Size = SLICE.Size + VT(1 + i / 45, 0, 0) / 5 | |
797 | end | |
798 | wait(0.3) | |
799 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "SlashBeam", VT(0, 0, 0)) | |
800 | MakeForm(BEAM, "Cyl") | |
801 | BEAM.Color = SLICE.Color | |
802 | local AIMHIT, AIMPOS = CastProperRay(SLICE.Position, TOAIM, 750, Character) | |
803 | local DISTANCE = (SLICE.Position - AIMPOS).Magnitude | |
804 | BEAM.CFrame = CF(SLICE.Position, AIMPOS) * CF(0, 0, -(DISTANCE / 2) - 7.5) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
805 | BEAM.Size = VT(0, DISTANCE + 15, 0) | |
806 | BEAM.Mesh.Scale = VT(1.8, 1, 1.8) | |
807 | local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Bop", VT(0, 0, 0)) | |
808 | MakeForm(BOP, "Ball") | |
809 | BOP.Color = SLICE.Color | |
810 | BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0) | |
811 | wait(0.1) | |
812 | local SIZE = SLICE.Size.X | |
813 | local SOUND = CreateSound(415700134, SLICE, 10, 1, false) | |
814 | local PRT = ParticleEmitter({ | |
815 | Speed = 0, | |
816 | Drag = 0, | |
817 | Size1 = 0.3, | |
818 | Size2 = 0.7, | |
819 | Lifetime1 = 1, | |
820 | Lifetime2 = 1.5, | |
821 | Parent = BEAM, | |
822 | Emit = 100, | |
823 | Offset = 360, | |
824 | Enabled = true | |
825 | }) | |
826 | PRT.ZOffset = 12 | |
827 | for i = 1, 25 do | |
828 | Swait() | |
829 | for i = 1, math.ceil(BEAM.Size.Y / 5) do | |
830 | ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X / 1.5, 1, 1, 5, 0) | |
831 | end | |
832 | BEAM.Size = BEAM.Size + VT(SIZE / 25, 0, SIZE / 25) / 1.8 | |
833 | BOP.Size = BOP.Size + VT(SIZE / 25, SIZE / 25, SIZE / 25) | |
834 | Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65) | |
835 | end | |
836 | repeat | |
837 | Swait() | |
838 | BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0) | |
839 | SOUND.Parent = SLICE | |
840 | for i = 1, math.ceil(BEAM.Size.Y / 5) do | |
841 | ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X, 1, 1, 5, 0) | |
842 | end | |
843 | Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65) | |
844 | until SOUND.Playing == false | |
845 | BOP:remove() | |
846 | BEAM:remove() | |
847 | DONE = true | |
848 | Humanoid.CameraOffset = VT(0, 0, 0) | |
849 | for i = 1, 45 do | |
850 | Swait() | |
851 | SLICE.Size = SLICE.Size - VT(1 + i / 45, 0, 0) / 5 | |
852 | end | |
853 | SLICE:remove() | |
854 | end)) | |
855 | for i = 0, 1, 0.1 / Animation_Speed do | |
856 | Swait() | |
857 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed) | |
858 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed) | |
859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed) | |
860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
862 | end | |
863 | FORCEWINGS = true | |
864 | for i = 1, 200 do | |
865 | Swait() | |
866 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
867 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180 + i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i * 5), 0.75 / Animation_Speed) | |
868 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
869 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
870 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
871 | end | |
872 | repeat | |
873 | wait() | |
874 | until DONE == true | |
875 | RootJoint.C0 = CF(0, 300, 0) | |
876 | Humanoid.HipHeight = 1 | |
877 | for i = 1, 50 do | |
878 | Swait() | |
879 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed) | |
880 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed) | |
881 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
882 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
883 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
884 | end | |
885 | ATTACK = false | |
886 | Rooted = false | |
887 | FORCEWINGS = false | |
888 | end | |
889 | function Intro() | |
890 | ATTACK = true | |
891 | Rooted = true | |
892 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
893 | Swait() | |
894 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed) | |
895 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed) | |
896 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
897 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
898 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
899 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
900 | end | |
901 | for i = 0, 3, 0.1 / Animation_Speed do | |
902 | Swait() | |
903 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
904 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
905 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.5 * COS(SINE), 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
906 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
907 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
908 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
909 | end | |
910 | CreateSound(1537955136, Blade, 5, 1, false) | |
911 | RWING.Transparency = 0 | |
912 | LWING.Transparency = 0 | |
913 | for i = 1, 15 do | |
914 | Swait() | |
915 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed) | |
916 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed) | |
917 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50 - i / 15 * 360)), 0.75 / Animation_Speed) | |
918 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
919 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
920 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
921 | end | |
922 | for i = 1, 15 do | |
923 | Swait() | |
924 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed) | |
925 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed) | |
926 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
927 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
928 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
929 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
930 | end | |
931 | for i = 0, 1, 0.1 / Animation_Speed do | |
932 | Swait() | |
933 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed) | |
934 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed) | |
935 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
936 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
937 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
938 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
939 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
940 | end | |
941 | ATTACK = false | |
942 | Rooted = false | |
943 | end | |
944 | function Z() | |
945 | ATTACK = true | |
946 | Rooted = true | |
947 | CreateSound(1537955136, Torso, 5, 1, false) | |
948 | for i = 1, 15 do | |
949 | Swait() | |
950 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.5) | |
951 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
952 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
953 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
954 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
955 | end | |
956 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
957 | Swait() | |
958 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015) | |
959 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
960 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
961 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
962 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
963 | end | |
964 | FORCEWINGS = true | |
965 | for i = 1, 10 do | |
966 | for i = 0, 0.02, 0.1 / Animation_Speed do | |
967 | Swait() | |
968 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed) | |
969 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
970 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed) | |
971 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
972 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
973 | end | |
974 | do | |
975 | local RANDOM = MRANDOM(-7, 7) / 5 | |
976 | local RANDOM2 = MRANDOM(-7, 7) / 5 | |
977 | for i = 0, 0.01, 0.1 / Animation_Speed do | |
978 | Swait() | |
979 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.2) | |
980 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
981 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed) | |
982 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed) | |
983 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5 + RANDOM, 0 + RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
984 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
985 | end | |
986 | local WAVES = {} | |
987 | coroutine.resume(coroutine.create(function() | |
988 | repeat | |
989 | Swait() | |
990 | for E = 1, #WAVES do | |
991 | if WAVES[E] ~= nil then | |
992 | ApplyAoE(WAVES[E].Position, 3, 25, 35, 35, 3) | |
993 | if WAVES[E].Transparency > 0.99 then | |
994 | WAVES[E]:remove() | |
995 | table.remove(WAVES, E) | |
996 | else | |
997 | WAVES[E].CFrame = WAVES[E].CFrame * CF(0, 1.2, 0) | |
998 | WAVES[E].Transparency = WAVES[E].Transparency + 0.03 | |
999 | end | |
1000 | end | |
1001 | end | |
1002 | until #WAVES == 0 | |
1003 | end)) | |
1004 | local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "New Yeller", "Wave", VT(1, 3, 1)) | |
1005 | MakeForm(Wave, "Pine") | |
1006 | Wave.CFrame = Blade.CFrame | |
1007 | table.insert(WAVES, Wave) | |
1008 | CreateSound(1537955679, Wave, 7, 1, true) | |
1009 | end | |
1010 | end | |
1011 | ATTACK = false | |
1012 | Rooted = false | |
1013 | FORCEWINGS = false | |
1014 | end | |
1015 | function B() | |
1016 | ATTACK = true | |
1017 | Rooted = false | |
1018 | FORCEWINGS = true | |
1019 | for i = 0, 1, 0.1 / Animation_Speed do | |
1020 | Swait() | |
1021 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1022 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1023 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1024 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1025 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1026 | end | |
1027 | CreateSound(1537955679, Blade, 7, 0.7, false) | |
1028 | Rooted = true | |
1029 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1030 | Swait() | |
1031 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1032 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1033 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1034 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1035 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1036 | end | |
1037 | coroutine.resume(coroutine.create(function() | |
1038 | local FRAME = RootPart.CFrame * CF(0, -5, -0.5) | |
1039 | for i = 1, 125 do | |
1040 | Swait() | |
1041 | FRAME = FRAME * CF(0, 0, -1) | |
1042 | ApplyAoE(FRAME.p, 5, 45, 55, 35, 15) | |
1043 | WACKYEFFECT({ | |
1044 | Time = 25, | |
1045 | EffectType = "Sphere", | |
1046 | Size = VT(1, 18, 1), | |
1047 | Size2 = VT(1, 0, 1), | |
1048 | Transparency = 0, | |
1049 | Transparency2 = 1, | |
1050 | CFrame = FRAME, | |
1051 | MoveToPos = nil, | |
1052 | RotationX = 0, | |
1053 | RotationY = 0, | |
1054 | RotationZ = 0, | |
1055 | Material = "Neon", | |
1056 | Color = RWING.Color, | |
1057 | SoundID = nil, | |
1058 | SoundPitch = nil, | |
1059 | SoundVolume = nil | |
1060 | }) | |
1061 | end | |
1062 | end)) | |
1063 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
1064 | Swait() | |
1065 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1066 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1067 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1068 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1069 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1070 | end | |
1071 | FORCEWINGS = false | |
1072 | ATTACK = false | |
1073 | Rooted = false | |
1074 | end | |
1075 | function C() | |
1076 | FORCEWINGS = true | |
1077 | ATTACK = true | |
1078 | for i = 0, 1, 0.1 / Animation_Speed do | |
1079 | Swait() | |
1080 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1081 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1082 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1083 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1084 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1085 | end | |
1086 | Rooted = true | |
1087 | local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Orb", VT(0, 0, 0)) | |
1088 | MakeForm(Orb, "Ball") | |
1089 | Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0) | |
1090 | for i = 1, 35 do | |
1091 | Swait() | |
1092 | Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0) | |
1093 | Orb.Size = Orb.Size + VT(0.05, 0.05, 0.05) | |
1094 | end | |
1095 | local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Beam", VT(0, 0, 0)) | |
1096 | MakeForm(MAIN, "Cyl") | |
1097 | for i = 1, 200 do | |
1098 | Swait() | |
1099 | local AIMHIT, AIMPOS = CastProperRay(Orb.Position, Mouse.Hit.p, 750, Character) | |
1100 | local DISTANCE = (Orb.Position - AIMPOS).Magnitude | |
1101 | MAIN.CFrame = CF(Orb.Position, AIMPOS) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1102 | MAIN.Size = VT(0.7, DISTANCE, 0.7) | |
1103 | ApplyAoE(AIMPOS, 3, 35, 65, 35, 20) | |
1104 | end | |
1105 | MAIN:remove() | |
1106 | ATTACK = false | |
1107 | Rooted = false | |
1108 | FORCEWINGS = false | |
1109 | for i = 1, 35 do | |
1110 | Swait() | |
1111 | Orb.Size = Orb.Size - VT(0.05, 0.05, 0.05) | |
1112 | end | |
1113 | Orb:remove() | |
1114 | end | |
1115 | function V() | |
1116 | FORCEWINGS = true | |
1117 | ATTACK = true | |
1118 | Rooted = true | |
1119 | local AREAS = {} | |
1120 | for i = 1, 15 do | |
1121 | local AREA = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(6, 35)).p | |
1122 | local HITFLOOR, HITPOS = CastProperRay(AREA + VT(0, 35, 0), AREA - VT(0, 35, 0), 65, Character) | |
1123 | if HITFLOOR then | |
1124 | table.insert(AREAS, HITPOS) | |
1125 | end | |
1126 | end | |
1127 | for E = 1, 35 do | |
1128 | Swait() | |
1129 | for i = 1, #AREAS do | |
1130 | WACKYEFFECT({ | |
1131 | Time = 5, | |
1132 | EffectType = "Wave", | |
1133 | Size = VT(5, 1, 5), | |
1134 | Size2 = VT(5, 1, 5), | |
1135 | Transparency = 0.5, | |
1136 | Transparency2 = 1, | |
1137 | CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)), | |
1138 | MoveToPos = nil, | |
1139 | RotationX = 0, | |
1140 | RotationY = 0, | |
1141 | RotationZ = 0, | |
1142 | Material = "Neon", | |
1143 | Color = RWING.Color, | |
1144 | SoundID = nil, | |
1145 | SoundPitch = nil, | |
1146 | SoundVolume = nil | |
1147 | }) | |
1148 | end | |
1149 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
1150 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
1151 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1152 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1153 | end | |
1154 | for E = 1, 12 do | |
1155 | Swait() | |
1156 | for i = 1, #AREAS do | |
1157 | WACKYEFFECT({ | |
1158 | Time = 5, | |
1159 | EffectType = "Wave", | |
1160 | Size = VT(5, 1, 5), | |
1161 | Size2 = VT(5, 1, 5), | |
1162 | Transparency = 0.5, | |
1163 | Transparency2 = 1, | |
1164 | CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E + 35), RAD(0)), | |
1165 | MoveToPos = nil, | |
1166 | RotationX = 0, | |
1167 | RotationY = 0, | |
1168 | RotationZ = 0, | |
1169 | Material = "Neon", | |
1170 | Color = RWING.Color, | |
1171 | SoundID = nil, | |
1172 | SoundPitch = nil, | |
1173 | SoundVolume = nil | |
1174 | }) | |
1175 | end | |
1176 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1177 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1178 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1179 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1180 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1181 | end | |
1182 | for i = 1, #AREAS do | |
1183 | ApplyAoE(AREAS[i], 15, 45, 55, 35, 20) | |
1184 | Lightning({ | |
1185 | Color = BRICKC("New Yeller").Color, | |
1186 | Start = AREAS[i], | |
1187 | End = AREAS[i] + VT(0, 100, 0), | |
1188 | SegmentL = 2, | |
1189 | Thickness = 0.2, | |
1190 | DoesFade = true, | |
1191 | Ignore = workspace, | |
1192 | MaxDist = 30, | |
1193 | Branches = false | |
1194 | }) | |
1195 | Lightning({ | |
1196 | Color = RWING.Color, | |
1197 | Start = AREAS[i], | |
1198 | End = AREAS[i] + VT(0, 100, 0), | |
1199 | SegmentL = 2, | |
1200 | Thickness = 0.3, | |
1201 | DoesFade = true, | |
1202 | Ignore = workspace, | |
1203 | MaxDist = 35, | |
1204 | Branches = false | |
1205 | }) | |
1206 | WACKYEFFECT({ | |
1207 | Time = 15, | |
1208 | EffectType = "Wave", | |
1209 | Size = VT(10, 0, 10), | |
1210 | Size2 = VT(9, 5, 9), | |
1211 | Transparency = 0, | |
1212 | Transparency2 = 1, | |
1213 | CFrame = CF(AREAS[i]), | |
1214 | MoveToPos = nil, | |
1215 | RotationX = 0, | |
1216 | RotationY = 5, | |
1217 | RotationZ = 0, | |
1218 | Material = "Neon", | |
1219 | Color = RWING.Color, | |
1220 | SoundID = 1537955136, | |
1221 | SoundPitch = MRANDOM(6, 8) / 10, | |
1222 | SoundVolume = 2 | |
1223 | }) | |
1224 | end | |
1225 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1226 | Swait() | |
1227 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1228 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1229 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1230 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1231 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1232 | end | |
1233 | FORCEWINGS = false | |
1234 | ATTACK = false | |
1235 | Rooted = false | |
1236 | end | |
1237 | function G() | |
1238 | ATTACK = true | |
1239 | Rooted = true | |
1240 | FORCEWINGS = true | |
1241 | CreateSound(1537955136, Torso, 5, 1, false) | |
1242 | for i = 1, 15 do | |
1243 | Swait() | |
1244 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.8) | |
1245 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
1246 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
1247 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1248 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1249 | end | |
1250 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1251 | Swait() | |
1252 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015) | |
1253 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
1254 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
1255 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1256 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1257 | end | |
1258 | for i = 0, 1, 0.1 / Animation_Speed do | |
1259 | Swait() | |
1260 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1261 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1262 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1263 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1264 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1265 | end | |
1266 | CreateSound(1537955679, Blade, 7, 0.7, false) | |
1267 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1268 | Swait() | |
1269 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1270 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1271 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1272 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1273 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1274 | end | |
1275 | local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Tornado", VT(5, 22.5, 5)) | |
1276 | MakeForm(TORNADOBASE, "Ball") | |
1277 | TORNADOBASE.Mesh.Scale = VT(1, 8, 1) | |
1278 | local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0)) | |
1279 | CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0)) | |
1280 | local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0)) | |
1281 | CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0)) | |
1282 | CreateSound(415700134, TORNADOBASE, 3, 0.5, true) | |
1283 | coroutine.resume(coroutine.create(function() | |
1284 | local FRAME = RootPart.CFrame * CF(0, -5, -0.5) | |
1285 | for E = 1, 185 do | |
1286 | Swait() | |
1287 | FRAME = FRAME * CF(0, 0, -0.8) | |
1288 | TORNADOBASE.CFrame = FRAME * CF(0, TORNADOBASE.Size.Y / 2, 0) | |
1289 | SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E * 5), RAD(0)) | |
1290 | SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E * 15), RAD(0)) | |
1291 | for i = 1, math.ceil(TORNADOBASE.Size.Y / 6) do | |
1292 | ApplyAoE(TORNADOBASE.CFrame * CF(0, TORNADOBASE.Size.Y / 2, 0) * CF(0, -i * 6, 0).p, 8, 2, 3, -35, 0) | |
1293 | end | |
1294 | WACKYEFFECT({ | |
1295 | Time = 5, | |
1296 | EffectType = "Wave", | |
1297 | Size = VT(10, 8, 10), | |
1298 | Size2 = VT(0, 0, 0), | |
1299 | Transparency = 0, | |
1300 | Transparency2 = 1, | |
1301 | CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E * 5), RAD(0)), | |
1302 | MoveToPos = nil, | |
1303 | RotationX = 0, | |
1304 | RotationY = 5, | |
1305 | RotationZ = 0, | |
1306 | Material = "Neon", | |
1307 | Color = TORNADOBASE.Color, | |
1308 | SoundID = nil, | |
1309 | SoundPitch = MRANDOM(6, 8) / 10, | |
1310 | SoundVolume = 2 | |
1311 | }) | |
1312 | end | |
1313 | for i = 1, 15 do | |
1314 | Swait() | |
1315 | TORNADOBASE.Transparency = i / 15 | |
1316 | SWIRL.Transparency = i / 15 | |
1317 | SWIRL2.Transparency = i / 15 | |
1318 | SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i * 5), RAD(0)) | |
1319 | SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i * 15), RAD(0)) | |
1320 | end | |
1321 | TORNADOBASE:remove() | |
1322 | SWIRL:remove() | |
1323 | SWIRL2:remove() | |
1324 | end)) | |
1325 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
1326 | Swait() | |
1327 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1328 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1329 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1330 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1331 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1332 | end | |
1333 | FORCEWINGS = false | |
1334 | ATTACK = false | |
1335 | Rooted = false | |
1336 | end | |
1337 | function MouseDown(Mouse) | |
1338 | if ATTACK == false then | |
1339 | end | |
1340 | end | |
1341 | function MouseUp(Mouse) | |
1342 | HOLD = false | |
1343 | end | |
1344 | function KeyDown(Key) | |
1345 | KEYHOLD = true | |
1346 | if VALUE1 == false then | |
1347 | if Key == "z" and ATTACK == false then | |
1348 | Z() | |
1349 | end | |
1350 | if Key == "b" and ATTACK == false then | |
1351 | B() | |
1352 | end | |
1353 | if Key == "c" and ATTACK == false then | |
1354 | C() | |
1355 | end | |
1356 | if Key == "v" and ATTACK == false then | |
1357 | V() | |
1358 | end | |
1359 | if Key == "g" and ATTACK == false then | |
1360 | G() | |
1361 | end | |
1362 | if Key == "x" and ATTACK == false then | |
1363 | X() | |
1364 | end | |
1365 | if Key == "q" and ATTACK == false then | |
1366 | VALUE1 = true | |
1367 | GYRO = IT("BodyGyro", RootPart) | |
1368 | GYRO.D = 75 | |
1369 | GYRO.P = 40000 | |
1370 | GYRO.MaxTorque = VT(40000, 40000, 40000) | |
1371 | GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p) | |
1372 | FLIGHTFORCE = Instance.new("BodyPosition", RootPart) | |
1373 | FLIGHTFORCE.D = 215 | |
1374 | FLIGHTFORCE.P = 20000 | |
1375 | FLIGHTFORCE.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1376 | FLIGHTFORCE.position = RootPart.Position + VT(0, 1, 0) | |
1377 | end | |
1378 | elseif VALUE1 == true then | |
1379 | if Key == "q" and ATTACK == false then | |
1380 | VALUE1 = false | |
1381 | end | |
1382 | if Key == "w" and ATTACK == false then | |
1383 | CreateSound(1537955679, RWING, 7, 1.2, false) | |
1384 | CreateSound(1537955679, LWING, 7, 1.2, false) | |
1385 | repeat | |
1386 | VALUE2 = true | |
1387 | Swait() | |
1388 | FLIGHTFORCE.Position = RootPart.CFrame * CF(0, 0, -5).p | |
1389 | until KEYHOLD == false | |
1390 | VALUE2 = false | |
1391 | end | |
1392 | end | |
1393 | end | |
1394 | function KeyUp(Key) | |
1395 | KEYHOLD = false | |
1396 | end | |
1397 | Mouse.Button1Down:connect(function(NEWKEY) | |
1398 | MouseDown(NEWKEY) | |
1399 | end) | |
1400 | Mouse.Button1Up:connect(function(NEWKEY) | |
1401 | MouseUp(NEWKEY) | |
1402 | end) | |
1403 | Mouse.KeyDown:connect(function(NEWKEY) | |
1404 | KeyDown(NEWKEY) | |
1405 | end) | |
1406 | Mouse.KeyUp:connect(function(NEWKEY) | |
1407 | KeyUp(NEWKEY) | |
1408 | end) | |
1409 | function unanchor() | |
1410 | if UNANCHOR == true then | |
1411 | g = Character:GetChildren() | |
1412 | for i = 1, #g do | |
1413 | if g[i].ClassName == "Part" then | |
1414 | g[i].Anchored = false | |
1415 | end | |
1416 | end | |
1417 | end | |
1418 | end | |
1419 | Humanoid.Changed:connect(function(Jump) | |
1420 | if Jump == "Jump" and Disable_Jump == true then | |
1421 | Humanoid.Jump = false | |
1422 | end | |
1423 | end) | |
1424 | while true do | |
1425 | Swait() | |
1426 | script.Parent = WEAPONGUI | |
1427 | ANIMATE.Parent = nil | |
1428 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
1429 | v:Stop() | |
1430 | end | |
1431 | SINE = SINE + CHANGE * 2 | |
1432 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1433 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1434 | if VALUE1 == false then | |
1435 | if GYRO ~= nil then | |
1436 | GYRO:remove() | |
1437 | end | |
1438 | if FLIGHTFORCE ~= nil then | |
1439 | FLIGHTFORCE:remove() | |
1440 | end | |
1441 | if ATTACK == false then | |
1442 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1443 | if TORSOVELOCITY < 1 then | |
1444 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed) | |
1445 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1446 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1447 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1448 | elseif TORSOVELOCITY > 1 then | |
1449 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 - 0.1 * SIN(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1450 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1451 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1452 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1453 | end | |
1454 | end | |
1455 | elseif VALUE1 == true then | |
1456 | if VALUE2 == false and ATTACK == false then | |
1457 | if GYRO ~= nil then | |
1458 | GYRO.MaxTorque = VT(0, 40000, 0) | |
1459 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
1460 | end | |
1461 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed) | |
1462 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1463 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1464 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1465 | elseif VALUE2 == true and ATTACK == false then | |
1466 | if GYRO ~= nil then | |
1467 | GYRO.MaxTorque = VT(40000, 40000, 40000) | |
1468 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
1469 | end | |
1470 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(75), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1471 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1472 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1473 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1474 | end | |
1475 | end | |
1476 | if FORCEWINGS == true or ATTACK == false then | |
1477 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed) | |
1478 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed) | |
1479 | end | |
1480 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1481 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1482 | unanchor() | |
1483 | Humanoid.MaxHealth = "inf" | |
1484 | Humanoid.Health = "inf" | |
1485 | if Rooted == false then | |
1486 | Disable_Jump = false | |
1487 | Humanoid.WalkSpeed = Speed | |
1488 | elseif Rooted == true then | |
1489 | Disable_Jump = true | |
1490 | Humanoid.WalkSpeed = 0 | |
1491 | end | |
1492 | sick.SoundId = "rbxassetid://1117396305" | |
1493 | sick.Looped = true | |
1494 | sick.Pitch = 1 | |
1495 | sick.Volume = 10 | |
1496 | sick.Parent = Torso | |
1497 | sick:Resume() | |
1498 | if INTRO == false then | |
1499 | INTRO = true | |
1500 | coroutine.resume(coroutine.create(function() | |
1501 | Intro() | |
1502 | end)) | |
1503 | end | |
1504 | for _, c in pairs(Character:GetChildren()) do | |
1505 | if c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
1506 | c:remove() | |
1507 | elseif c.ClassName == "Accessory" and c.Handle:FindFirstChild("HairAttachment") == nil then | |
1508 | c:remove() | |
1509 | end | |
1510 | end | |
1511 | Humanoid.Name = "Sprite-Sama " .. Player.Name | |
1512 | end |