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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | - | local Mouse = Plr:GetMouse() |
50 | + | for _,t in pairs(CAS.Actions) do |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | -- Created by Nebula_Zorua -- | |
88 | -- Some stupid bow -- | |
89 | -- Based alot on Quincy from BTD 6 -- | |
90 | -- I aM qUiNCy SoN oF qUiNcY -- | |
91 | -- Discord: Nebula the Zorua#6969 | |
92 | -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA | |
93 | ||
94 | ||
95 | wait(1/60) | |
96 | ||
97 | warn([[ | |
98 | BOW MASTER/NEBULA'S BOW | |
99 | This was based on Quincy from BTD 6 | |
100 | ||
101 | MOVES: | |
102 | MB1 - Basic shot | |
103 | Z - Arrow Storm | |
104 | X - Hyper Speed | |
105 | ; - EXPERIMENTAL; Arrow penetration (Goes through multiple people for collaterals, etc) | |
106 | ]]) | |
107 | ||
108 | --// Shortcut Variables \\-- | |
109 | local S = setmetatable({},{__index = function(s,i) return game:service(i) end}) | |
110 | local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ} | |
111 | local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV} | |
112 | local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis} | |
113 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end} | |
114 | local R3 = {N=Region3.new} | |
115 | local De = S.Debris | |
116 | local WS = workspace | |
117 | local Lght = S.Lighting | |
118 | local RepS = S.ReplicatedStorage | |
119 | local IN = Instance.new | |
120 | local Plrs = S.Players | |
121 | ||
122 | --// Initializing \\-- | |
123 | local Plr = Plrs.LocalPlayer | |
124 | local Char = Plr.Character | |
125 | local Hum = Char:FindFirstChildOfClass'Humanoid' | |
126 | local RArm = Char["Right Arm"] | |
127 | local LArm = Char["Left Arm"] | |
128 | local RLeg = Char["Right Leg"] | |
129 | local LLeg = Char["Left Leg"] | |
130 | local Root = Char:FindFirstChild'HumanoidRootPart' | |
131 | local Torso = Char.Torso | |
132 | local Head = Char.Head | |
133 | local NeutralAnims = true | |
134 | local Attack = false | |
135 | local Debounces = {Debounces={}} | |
136 | local Hit = {} | |
137 | local Sine = 0 | |
138 | local Change = 1 | |
139 | local BloodPuddles = {} | |
140 | local HyperCum = false | |
141 | local ClimaxFading = false | |
142 | ||
143 | local Effects = IN("Folder",Char) | |
144 | Effects.Name = "Effects" | |
145 | ||
146 | ||
147 | --// Debounce System \\-- | |
148 | ||
149 | ||
150 | function Debounces:New(name,cooldown) | |
151 | local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0} | |
152 | setmetatable(aaaaa,{__index = Debounces}) | |
153 | Debounces.Debounces[name] = aaaaa | |
154 | return aaaaa | |
155 | end | |
156 | ||
157 | function Debounces:Use(overrideUsable) | |
158 | assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") | |
159 | if(self.Usable or overrideUsable)then | |
160 | self.Usable = false | |
161 | self.CoolingDown = true | |
162 | local LastUse = time() | |
163 | self.LastUse = LastUse | |
164 | delay(self.Cooldown or 2,function() | |
165 | if(self.LastUse == LastUse)then | |
166 | self.CoolingDown = false | |
167 | self.Usable = true | |
168 | end | |
169 | end) | |
170 | end | |
171 | end | |
172 | ||
173 | function Debounces:Get(name) | |
174 | assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name))) | |
175 | for i,v in next, Debounces.Debounces do | |
176 | if(i == name)then | |
177 | return v; | |
178 | end | |
179 | end | |
180 | end | |
181 | ||
182 | function Debounces:GetProgressPercentage() | |
183 | assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") | |
184 | if(self.CoolingDown and not self.Usable)then | |
185 | return math.max( | |
186 | math.floor( | |
187 | ( | |
188 | (time()-self.LastUse)/self.Cooldown or 2 | |
189 | )*100 | |
190 | ) | |
191 | ) | |
192 | else | |
193 | return 100 | |
194 | end | |
195 | end | |
196 | ||
197 | --// Instance Creation Functions \\-- | |
198 | local baseSound = IN("Sound") | |
199 | function Sound(parent,id,pitch,volume,looped,effect,autoPlay) | |
200 | local Sound = baseSound:Clone() | |
201 | Sound.SoundId = "rbxassetid://".. tostring(id or 0) | |
202 | Sound.Pitch = pitch or 1 | |
203 | Sound.Volume = volume or 1 | |
204 | Sound.Looped = looped or false | |
205 | if(autoPlay)then | |
206 | coroutine.wrap(function() | |
207 | repeat wait() until Sound.IsLoaded | |
208 | Sound.Playing = autoPlay or false | |
209 | end)() | |
210 | end | |
211 | if(not looped and effect)then | |
212 | Sound.Stopped:connect(function() | |
213 | Sound.Volume = 0 | |
214 | Sound:destroy() | |
215 | end) | |
216 | elseif(effect)then | |
217 | warn("Sound can't be looped and a sound effect!") | |
218 | end | |
219 | Sound.Parent =parent or Torso | |
220 | return Sound | |
221 | end | |
222 | function Part(parent,color,material,size,cframe,anchored,cancollide) | |
223 | local part = IN("Part") | |
224 | part.Parent = parent or Char | |
225 | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0) | |
226 | part.Material = material or Enum.Material.SmoothPlastic | |
227 | part.TopSurface,part.BottomSurface=10,10 | |
228 | part.Size = size or V3.N(1,1,1) | |
229 | part.CFrame = cframe or CF.N(0,0,0) | |
230 | part.CanCollide = cancollide or false | |
231 | part.Anchored = anchored or false | |
232 | return part | |
233 | end | |
234 | ||
235 | function Weld(part0,part1,c0,c1) | |
236 | local weld = IN("Weld") | |
237 | weld.Parent = part0 | |
238 | weld.Part0 = part0 | |
239 | weld.Part1 = part1 | |
240 | weld.C0 = c0 or CF.N() | |
241 | weld.C1 = c1 or CF.N() | |
242 | return weld | |
243 | end | |
244 | ||
245 | function Mesh(parent,meshtype,meshid,textid,scale,offset) | |
246 | local part = IN("SpecialMesh") | |
247 | part.MeshId = meshid or "" | |
248 | part.TextureId = textid or "" | |
249 | part.Scale = scale or V3.N(1,1,1) | |
250 | part.Offset = offset or V3.N(0,0,0) | |
251 | part.MeshType = meshtype or Enum.MeshType.Sphere | |
252 | part.Parent = parent | |
253 | return part | |
254 | end | |
255 | ||
256 | NewInstance = function(instance,parent,properties) | |
257 | local inst = Instance.new(instance) | |
258 | inst.Parent = parent | |
259 | if(properties)then | |
260 | for i,v in next, properties do | |
261 | pcall(function() inst[i] = v end) | |
262 | end | |
263 | end | |
264 | return inst; | |
265 | end | |
266 | ||
267 | function Clone(instance,parent,properties) | |
268 | local inst = instance:Clone() | |
269 | inst.Parent = parent | |
270 | if(properties)then | |
271 | for i,v in next, properties do | |
272 | pcall(function() inst[i] = v end) | |
273 | end | |
274 | end | |
275 | return inst; | |
276 | end | |
277 | ||
278 | function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf) | |
279 | local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()}) | |
280 | local Sound = IN("Sound") | |
281 | Sound.SoundId = "rbxassetid://".. tostring(id or 0) | |
282 | Sound.Pitch = pitch or 1 | |
283 | Sound.Volume = volume or 1 | |
284 | Sound.Looped = looped or false | |
285 | if(autoPlay)then | |
286 | coroutine.wrap(function() | |
287 | repeat wait() until Sound.IsLoaded | |
288 | Sound.Playing = autoPlay or false | |
289 | end)() | |
290 | end | |
291 | if(not looped and effect)then | |
292 | Sound.Stopped:connect(function() | |
293 | Sound.Volume = 0 | |
294 | soundPart:destroy() | |
295 | end) | |
296 | elseif(effect)then | |
297 | warn("Sound can't be looped and a sound effect!") | |
298 | end | |
299 | Sound.Parent = soundPart | |
300 | return Sound | |
301 | end | |
302 | ||
303 | ||
304 | --// Extended ROBLOX tables \\-- | |
305 | local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance}) | |
306 | --// Require stuff \\-- | |
307 | function CamShake(who,times,intense,origin) | |
308 | coroutine.wrap(function() | |
309 | if(script:FindFirstChild'CamShake')then | |
310 | local cam = script.CamShake:Clone() | |
311 | cam:WaitForChild'intensity'.Value = intense | |
312 | cam:WaitForChild'times'.Value = times | |
313 | ||
314 | if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end | |
315 | cam.Parent = who | |
316 | wait() | |
317 | cam.Disabled = false | |
318 | elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then | |
319 | local intensity = intense | |
320 | if(Hum and not Hum:FindFirstChild'CamShaking')then | |
321 | local cam = workspace.CurrentCamera | |
322 | local oCO = Hum.CameraOffset | |
323 | local cs = Instance.new("BoolValue",Hum) | |
324 | cs.Name = "CamShaking" | |
325 | for i = 1, times do | |
326 | local camDistFromOrigin | |
327 | if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then | |
328 | camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.Position).magnitude )/25 | |
329 | elseif(typeof(origin) == 'Vector3')then | |
330 | camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin).magnitude )/25 | |
331 | end | |
332 | if(camDistFromOrigin)then | |
333 | intensity = math.min(intense, math.floor(intense/camDistFromOrigin)) | |
334 | end | |
335 | --cam.CoordinateFrame = cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200) | |
336 | if(Hum)then | |
337 | Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200) | |
338 | end | |
339 | swait() | |
340 | end | |
341 | if(Hum)then | |
342 | Hum.CameraOffset = oCO | |
343 | end | |
344 | cs:destroy() | |
345 | end | |
346 | end | |
347 | end)() | |
348 | end | |
349 | ||
350 | ||
351 | function CamShakeAll(times,intense,origin) | |
352 | for _,v in next, Plrs:players() do | |
353 | CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin) | |
354 | end | |
355 | end | |
356 | ||
357 | function ServerScript(code) | |
358 | if(script:FindFirstChild'Loadstring')then | |
359 | local load = script.Loadstring:Clone() | |
360 | load:WaitForChild'Sauce'.Value = code | |
361 | load.Disabled = false | |
362 | load.Parent = workspace | |
363 | elseif(NS and typeof(NS) == 'function')then | |
364 | NS(code,workspace) | |
365 | else | |
366 | warn("no serverscripts lol") | |
367 | end | |
368 | end | |
369 | ||
370 | function LocalOnPlayer(who,code) | |
371 | ServerScript([[ | |
372 | wait() | |
373 | script.Parent=nil | |
374 | if(not _G.Http)then _G.Http = game:service'HttpService' end | |
375 | ||
376 | local Http = _G.Http or game:service'HttpService' | |
377 | ||
378 | local source = ]].."[["..code.."]]"..[[ | |
379 | local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php" | |
380 | local asd = Http:PostAsync(link,source) | |
381 | repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID | |
382 | local ID = Http:JSONDecode(asd).Result.Require_ID | |
383 | local vs = require(ID).VORTH_SCRIPT | |
384 | vs.Parent = game:service'Players'.]]..who.Name..[[.Character | |
385 | ]]) | |
386 | end | |
387 | ||
388 | function Nametag(color,tag) | |
389 | local r,g,b = C3.tRGB(color) | |
390 | local c3 = C3.RGB(r/2,g/2,b/2) | |
391 | local name = script:FindFirstChild'Nametag' and script.Nametag:Clone(); | |
392 | if(not name)then | |
393 | name = NewInstance("BillboardGui",nil,{MaxDistance=150,AlwaysOnTop=true,Active=false,Size=UDim2.new(5,0,1,0),SizeOffset=Vector2.new(0,6)}) | |
394 | NewInstance("TextLabel",name,{Name='PlayerName',BackgroundTransparency=1,Size=UDim2.new(1,0,1,0),Text=Plr.Name,Font=Enum.Font.Fantasy,TextColor3 = color,TextStrokeColor3 = c3,TextSize=14,TextScaled=true,TextWrapped=true,}) | |
395 | NewInstance("TextLabel",name,{Name='Title',BackgroundTransparency=1,Size=UDim2.new(2.5,0,1.5,0),Position=UDim2.new(-.75,0,.9,0),Text=tag,Font=Enum.Font.Fantasy,TextColor3 = color,TextStrokeColor3 = c3,TextStrokeTransparency=0,TextSize=14,TextScaled=true,TextWrapped=true,}) | |
396 | end | |
397 | name.Title.Text = tag | |
398 | name.Title.TextColor3 = color | |
399 | name.Title.TextStrokeColor3 = c3 | |
400 | ||
401 | name.PlayerName.Text = Plr.Name | |
402 | name.PlayerName.TextColor3 = color | |
403 | name.PlayerName.TextStrokeColor3 = c3 | |
404 | ||
405 | name.Parent = Char | |
406 | name.Adornee = Head | |
407 | name.PlayerToHideFrom = Plr | |
408 | ||
409 | return name | |
410 | end | |
411 | ||
412 | --// Customization \\-- | |
413 | ||
414 | local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this | |
415 | local Remove_Hats = false | |
416 | local Remove_Clothing = false | |
417 | local PlayerSize = 1 | |
418 | local DamageColor = BrickColor.new'Really red' | |
419 | local MusicID = 0 | |
420 | local God = false | |
421 | local Muted = false | |
422 | local DoPenetration = false | |
423 | local WalkSpeed = 16 | |
424 | ||
425 | --// Weapon and GUI creation, and Character Customization \\-- | |
426 | ||
427 | --Part(parent,color,material,size,cframe,anchored,cancollide) | |
428 | local bow = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(.2,4.5,1.5),CF.N(),false,false) | |
429 | Mesh(bow,Enum.MeshType.FileMesh,'rbxassetid://395019777','rbxassetid://395021644',V3.N(.75,.75,.75)) | |
430 | ||
431 | local dispArrow = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(.2,.2,2.5),CF.N(),false,false) | |
432 | Mesh(dispArrow,Enum.MeshType.FileMesh,'rbxassetid://395019701','rbxassetid://395021644',V3.N(.75,.75,.75)) | |
433 | ||
434 | if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end | |
435 | if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end | |
436 | ||
437 | if(PlayerSize ~= 1)then | |
438 | for _,v in next, Char:GetDescendants() do | |
439 | if(v:IsA'BasePart')then | |
440 | v.Size = v.Size * PlayerSize | |
441 | end | |
442 | end | |
443 | end | |
444 | ||
445 | ||
446 | local Music = Sound(Char,MusicID,1,3,true,false,true) | |
447 | Music.Name = 'Music' | |
448 | ||
449 | --// Stop animations \\-- | |
450 | for _,v in next, Hum:GetPlayingAnimationTracks() do | |
451 | v:Stop(); | |
452 | end | |
453 | ||
454 | pcall(game.Destroy,Char:FindFirstChild'Animate') | |
455 | pcall(game.Destroy,Hum:FindFirstChild'Animator') | |
456 | ||
457 | --// Joints \\-- | |
458 | ||
459 | local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)}) | |
460 | local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)}) | |
461 | local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)}) | |
462 | local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)}) | |
463 | local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)}) | |
464 | local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso}) | |
465 | local HW = NewInstance('Weld',Char,{Part0=RArm,Part1=bow,C0=CF.N(0,-.5,0)*CF.A(M.R(-90),0,0)}) | |
466 | local DAW = NewInstance('Weld',Char,{Part0=LArm,Part1=dispArrow,C0=CF.N(0,-1,0)}) | |
467 | ||
468 | local LSC0 = LS.C0 | |
469 | local RSC0 = RS.C0 | |
470 | local NKC0 = NK.C0 | |
471 | local LHC0 = LH.C0 | |
472 | local RHC0 = RH.C0 | |
473 | local RJC0 = RJ.C0 | |
474 | local HWC0 = HW.C0 | |
475 | local DWC0 = DAW.C0 | |
476 | --// Artificial HB \\-- | |
477 | ||
478 | local ArtificialHB = IN("BindableEvent", script) | |
479 | ArtificialHB.Name = "Heartbeat" | |
480 | ||
481 | script:WaitForChild("Heartbeat") | |
482 | ||
483 | local tf = 0 | |
484 | local allowframeloss = false | |
485 | local tossremainder = false | |
486 | local lastframe = tick() | |
487 | local frame = 1/Frame_Speed | |
488 | ArtificialHB:Fire() | |
489 | ||
490 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
491 | tf = tf + s | |
492 | if tf >= frame then | |
493 | if allowframeloss then | |
494 | script.Heartbeat:Fire() | |
495 | lastframe = tick() | |
496 | else | |
497 | for i = 1, math.floor(tf / frame) do | |
498 | ArtificialHB:Fire() | |
499 | end | |
500 | lastframe = tick() | |
501 | end | |
502 | if tossremainder then | |
503 | tf = 0 | |
504 | else | |
505 | tf = tf - frame * math.floor(tf / frame) | |
506 | end | |
507 | end | |
508 | end) | |
509 | ||
510 | function swait(num) | |
511 | if num == 0 or num == nil then | |
512 | ArtificialHB.Event:wait() | |
513 | else | |
514 | for i = 0, num do | |
515 | ArtificialHB.Event:wait() | |
516 | end | |
517 | end | |
518 | end | |
519 | ||
520 | ||
521 | --// Effect Function(s) \\-- | |
522 | ||
523 | function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis) | |
524 | local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false) | |
525 | local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N()) | |
526 | local Scale = 1 | |
527 | local speeder = Speed | |
528 | if(Type == "Multiply")then | |
529 | Scale = 1*Inc | |
530 | elseif(Type == "Divide")then | |
531 | Scale = 1/Inc | |
532 | end | |
533 | coroutine.wrap(function() | |
534 | for i = 0,10/Lifetime,.1 do | |
535 | ||
536 | if(Type == "Multiply")then | |
537 | Scale = Scale - 0.01*Inc/Lifetime | |
538 | elseif(Type == "Divide")then | |
539 | Scale = Scale - 0.01/Inc*Lifetime | |
540 | end | |
541 | speeder = speeder - 0.01*Speed*Lifetime | |
542 | fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime | |
543 | fxP.Transparency = fxP.Transparency + 0.01*Lifetime | |
544 | if(Axis == 'x')then | |
545 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0) | |
546 | elseif(Axis == 'y')then | |
547 | fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0) | |
548 | elseif(Axis == 'z')then | |
549 | fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime) | |
550 | elseif(Axis == 'xyz')then | |
551 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime) | |
552 | elseif(Axis == 'yz')then | |
553 | fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime) | |
554 | elseif(Axis == 'xz')then | |
555 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime) | |
556 | else | |
557 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0) | |
558 | end | |
559 | if(fxP.Transparency >= 1)then break end | |
560 | swait() | |
561 | end | |
562 | fxP:destroy() | |
563 | end)() | |
564 | return fxP | |
565 | end | |
566 | ||
567 | function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId) | |
568 | local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false) | |
569 | local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N()) | |
570 | ||
571 | local Scale = 1 | |
572 | if(Type == "Multiply")then | |
573 | Scale = 1*Inc | |
574 | elseif(Type == "Divide")then | |
575 | Scale = 1/Inc | |
576 | end | |
577 | coroutine.wrap(function() | |
578 | for i = 0,10/Lifetime,.1 do | |
579 | ||
580 | if(Type == "Multiply")then | |
581 | Scale = Scale - 0.01*Inc/Lifetime | |
582 | elseif(Type == "Divide")then | |
583 | Scale = Scale - 0.01/Inc*Lifetime | |
584 | end | |
585 | fxP.Transparency = fxP.Transparency + 0.01*Lifetime | |
586 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime) | |
587 | swait() | |
588 | end | |
589 | fxP:destroy() | |
590 | end)() | |
591 | end | |
592 | ||
593 | function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId) | |
594 | local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false) | |
595 | local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N()) | |
596 | local Scale = 1 | |
597 | local speeder = Speed | |
598 | if(Type == "Multiply")then | |
599 | Scale = 1*Inc | |
600 | elseif(Type == "Divide")then | |
601 | Scale = 1/Inc | |
602 | end | |
603 | coroutine.wrap(function() | |
604 | for i = 0,10/Lifetime,.1 do | |
605 | if(Type == "Multiply")then | |
606 | Scale = Scale - 0.01*Inc/Lifetime | |
607 | elseif(Type == "Divide")then | |
608 | Scale = Scale - 0.01/Inc*Lifetime | |
609 | end | |
610 | if(Fade)then | |
611 | fxP.Transparency = i/(10/Lifetime) | |
612 | end | |
613 | speeder = speeder - 0.01*Speed*Lifetime/10 | |
614 | fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime | |
615 | fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime) | |
616 | swait() | |
617 | end | |
618 | fxP:destroy() | |
619 | end)() | |
620 | end | |
621 | ||
622 | function Bezier(startpos, pos2, pos3, endpos, t) | |
623 | local A = startpos:lerp(pos2, t) | |
624 | local B = pos2:lerp(pos3, t) | |
625 | local C = pos3:lerp(endpos, t) | |
626 | local lerp1 = A:lerp(B, t) | |
627 | local lerp2 = B:lerp(C, t) | |
628 | local cubic = lerp1:lerp(lerp2, t) | |
629 | return cubic | |
630 | end | |
631 | function Puddle(hit,pos,norm,data) | |
632 | local material = data.Material or Enum.Material.SmoothPlastic | |
633 | local color = data.Color or BrickColor.new'Crimson' | |
634 | local size = data.Size or 1 | |
635 | ||
636 | if(hit.Name ~= 'BloodPuddle')then | |
637 | local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'}) | |
638 | local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'}) | |
639 | BloodPuddles[Puddle] = 0 | |
640 | else | |
641 | local cyl = hit:FindFirstChild'CylinderMesh' | |
642 | if(cyl)then | |
643 | BloodPuddles[hit] = 0 | |
644 | cyl.Scale = cyl.Scale + V3.N(size,0,size) | |
645 | hit.Transparency = 0 | |
646 | end | |
647 | end | |
648 | end | |
649 | ||
650 | function Droplet(data) | |
651 | --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10} | |
652 | local Size = data.Size or 1 | |
653 | local Color = data.Color or BrickColor.new'Crimson' | |
654 | local StudsPerFrame = data.Speed or 1 | |
655 | local Shape = data.Shape or 'Ball' | |
656 | local Frames = (data.Frames or 160)+1 | |
657 | local Pos = data.Origin or Root.CFrame | |
658 | local Direction = data.Direction or Root.CFrame.lookVector*100000 | |
659 | local Material = data.Material or Enum.Material.SmoothPlastic | |
660 | local Drop = data.Drop or .05 | |
661 | local Ignorelist = data.Ignorelist or nil | |
662 | ||
663 | local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false) | |
664 | local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N()) | |
665 | if(Shape == 'Ball')then | |
666 | BMesh.MeshType = Enum.MeshType.Sphere | |
667 | elseif(Shape == 'Head')then | |
668 | BMesh.MeshType = Enum.MeshType.Head | |
669 | elseif(Shape == 'Cylinder')then | |
670 | BMesh.MeshType = Enum.MeshType.Cylinder | |
671 | end | |
672 | ||
673 | coroutine.wrap(function() | |
674 | for i = 1, Frames do | |
675 | Pos = Pos * CF.N(0,-(Drop*i),0) | |
676 | local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame) | |
677 | if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then | |
678 | Puddle(hit,pos,norm,data) | |
679 | break; | |
680 | else | |
681 | Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)) | |
682 | end | |
683 | swait() | |
684 | end | |
685 | Bullet:destroy() | |
686 | end)() | |
687 | end | |
688 | ||
689 | function SphereFX(duration,color,scale,pos,endScale,increment) | |
690 | return Effect{ | |
691 | Effect='ResizeAndFade', | |
692 | Color=color, | |
693 | Size=scale, | |
694 | Mesh={MeshType=Enum.MeshType.Sphere}, | |
695 | CFrame=pos, | |
696 | FXSettings={ | |
697 | EndSize=endScale, | |
698 | EndIsIncrement=increment | |
699 | } | |
700 | } | |
701 | end | |
702 | ||
703 | function BlastFX(duration,color,scale,pos,endScale,increment) | |
704 | return Effect{ | |
705 | Effect='ResizeAndFade', | |
706 | Color=color, | |
707 | Size=scale, | |
708 | Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'}, | |
709 | CFrame=pos, | |
710 | FXSettings={ | |
711 | EndSize=endScale, | |
712 | EndIsIncrement=increment | |
713 | } | |
714 | } | |
715 | end | |
716 | ||
717 | function BlockFX(duration,color,scale,pos,endScale,increment) | |
718 | return Effect{ | |
719 | Effect='ResizeAndFade', | |
720 | Color=color, | |
721 | Size=scale, | |
722 | CFrame=pos, | |
723 | FXSettings={ | |
724 | EndSize=endScale, | |
725 | EndIsIncrement=increment | |
726 | } | |
727 | } | |
728 | end | |
729 | ||
730 | function ShootBullet(data) | |
731 | --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10} | |
732 | local Size = data.Size or V3.N(2,2,2) | |
733 | local Color = data.Color or BrickColor.new'Crimson' | |
734 | local StudsPerFrame = data.Speed or 10 | |
735 | local Shape = data.Shape or 'Ball' | |
736 | local Frames = data.Frames or 160 | |
737 | local Pos = data.Origin or Torso.CFrame | |
738 | local Direction = data.Direction or Mouse.Hit | |
739 | local Material = data.Material or Enum.Material.Neon | |
740 | local OnHit = data.HitFunction or function(hit,pos) | |
741 | Effect{ | |
742 | Effect='ResizeAndFade', | |
743 | Color=Color, | |
744 | Size=V3.N(10,10,10), | |
745 | Mesh={MeshType=Enum.MeshType.Sphere}, | |
746 | CFrame=CF.N(pos), | |
747 | FXSettings={ | |
748 | EndSize=V3.N(.05,.05,.05), | |
749 | EndIsIncrement=true | |
750 | } | |
751 | } | |
752 | for i = 1, 5 do | |
753 | local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)) | |
754 | Effect{ | |
755 | Effect='Fade', | |
756 | Frames=65, | |
757 | Size=V3.N(5,5,10), | |
758 | CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos), | |
759 | Mesh = {MeshType=Enum.MeshType.Sphere}, | |
760 | Material=Enum.Material.Neon, | |
761 | Color=Color, | |
762 | MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p, | |
763 | } | |
764 | end | |
765 | end | |
766 | ||
767 | local Bullet = Part(Effects,Color,Material,Size,Pos,true,false) | |
768 | local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N()) | |
769 | if(Shape == 'Ball')then | |
770 | BMesh.MeshType = Enum.MeshType.Sphere | |
771 | elseif(Shape == 'Head')then | |
772 | BMesh.MeshType = Enum.MeshType.Head | |
773 | elseif(Shape == 'Cylinder')then | |
774 | BMesh.MeshType = Enum.MeshType.Cylinder | |
775 | end | |
776 | ||
777 | coroutine.wrap(function() | |
778 | for i = 1, Frames+1 do | |
779 | local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame) | |
780 | if(hit)then | |
781 | OnHit(hit,pos,norm,dist) | |
782 | break; | |
783 | else | |
784 | Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame) | |
785 | end | |
786 | swait() | |
787 | end | |
788 | Bullet:destroy() | |
789 | end)() | |
790 | ||
791 | end | |
792 | ||
793 | ||
794 | function weldBetween(a, b) | |
795 | local weldd = Instance.new("ManualWeld") | |
796 | weldd.Part0 = a | |
797 | weldd.Part1 = b | |
798 | weldd.C0 = CFrame.new() | |
799 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
800 | weldd.Parent = a | |
801 | return weldd | |
802 | end | |
803 | ||
804 | ||
805 | function ShootArrow(data) | |
806 | --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10} | |
807 | local Size = data.Size or V3.N(2,2,2) | |
808 | local Color = data.Color or BrickColor.new'Crimson' | |
809 | local StudsPerFrame = data.Speed or 10 | |
810 | local Shape = data.Shape or 'Ball' | |
811 | local Frames = data.Frames or 160 | |
812 | local Pos = (data.Origin or Torso.CFrame) | |
813 | local Direction = data.Direction or Mouse.Hit | |
814 | local Material = data.Material or Enum.Material.Neon | |
815 | local Penetration = data.Penetration or (DoPenetration and 5 or 0) | |
816 | local OnHit = data.HitFunction or function(arrow,hit,pos,norm,dist,pen) | |
817 | ||
818 | local h = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid') or (hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:FindFirstChildOfClass'Humanoid') | |
819 | if(h)then | |
820 | local critChance = 5 | |
821 | local critMult = 2 | |
822 | if(hit.Name == 'Head')then | |
823 | critChance = 100 | |
824 | critMult = 4 | |
825 | end | |
826 | DealDamage{Who=h.Parent,MinDamage=25,MaxDamage=45,Crit={Chance=critChance,Multiplier=critMult}} | |
827 | ||
828 | end | |
829 | if(pen < 1)then | |
830 | arrow.Anchored = false | |
831 | weldBetween(hit,arrow) | |
832 | end | |
833 | end | |
834 | ||
835 | local Bullet = Part(Char,Color,Material,dispArrow.Size,Pos,true,false) | |
836 | Mesh(Bullet,Enum.MeshType.FileMesh,'rbxassetid://395019701','rbxassetid://395021644',V3.N(.75,.75,.75)) | |
837 | ||
838 | local igrone = {Char,workspace.CurrentCamera} | |
839 | --[[coroutine.wrap(function() | |
840 | for i = 1, Frames+1 do | |
841 | local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame,igrone) | |
842 | Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame) | |
843 | if(hit and not hit.Parent:IsA'Accessory' and hit.Transparency < .99 and hit.Material ~= Enum.Material.Glass)then | |
844 | OnHit(Bullet,hit,pos,norm,dist) | |
845 | break; | |
846 | elseif(hit)then | |
847 | if(hit.Material == Enum.Material.Glass)then | |
848 | hit:destroy() | |
849 | else | |
850 | table.insert(igrone,hit) | |
851 | end | |
852 | ||
853 | end | |
854 | ||
855 | if(i >= Frames)then | |
856 | Bullet:destroy() | |
857 | break; | |
858 | end | |
859 | swait() | |
860 | end | |
861 | ||
862 | end)()]] | |
863 | coroutine.wrap(function() | |
864 | while true do | |
865 | local hit,pos,norm,dist = CastRay(Pos.p,Direction.p,2048,igrone) | |
866 | Bullet.CFrame = CF.N(pos,pos+norm)*CF.A(M.R(180),0,0) | |
867 | --local hitscan = Part(Effects,C3.N(1,1,1),Enum.Material.Neon,V3.N(.1,.1,dist),CF.N(Pos.p,pos+norm)*CF.N(0,0,-dist/2),true,false) | |
868 | Effect{ | |
869 | CFrame=CF.N(Pos.p,Bullet.CFrame.p)*CF.N(0,0,-dist/2)*CF.A(0,M.R(90),0), | |
870 | StartSize=V3.N(dist,.1,.1), | |
871 | EndSize=V3.N(dist,.1,.1), | |
872 | Mesh={Type=Enum.MeshType.Cylinder}, | |
873 | Color=C3.N(1,1,1) | |
874 | } | |
875 | if(hit and not hit.Parent:IsA'Accessory' and hit.Transparency < .99 and hit.Material ~= Enum.Material.Glass)then | |
876 | OnHit(Bullet,hit,pos,norm,dist,Penetration) | |
877 | local h = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid') or (hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:FindFirstChildOfClass'Humanoid') | |
878 | if(not h or Penetration < 1)then | |
879 | break; | |
880 | else | |
881 | Penetration = Penetration - 1 | |
882 | table.insert(igrone,h.Parent) | |
883 | end | |
884 | elseif(hit)then | |
885 | if(hit.Material == Enum.Material.Glass)then | |
886 | hit:destroy() | |
887 | else | |
888 | table.insert(igrone,hit) | |
889 | end | |
890 | ||
891 | end | |
892 | swait() | |
893 | end | |
894 | ||
895 | S.Debris:AddItem(Bullet,5) | |
896 | end)() | |
897 | ||
898 | ||
899 | end | |
900 | ||
901 | function Zap(data) | |
902 | local sCF,eCF = data.StartCFrame,data.EndCFrame | |
903 | assert(sCF,"You need a start CFrame!") | |
904 | assert(eCF,"You need an end CFrame!") | |
905 | local parts = data.PartCount or 15 | |
906 | local zapRot = data.ZapRotation or {-5,5} | |
907 | local startThick = data.StartSize or 3; | |
908 | local endThick = data.EndSize or startThick/2; | |
909 | local color = data.Color or BrickColor.new'Electric blue' | |
910 | local delay = data.Delay or 35 | |
911 | local delayInc = data.DelayInc or 0 | |
912 | local lastLightning; | |
913 | local MagZ = (sCF.p - eCF.p).magnitude | |
914 | local thick = startThick | |
915 | local inc = (startThick/parts)-(endThick/parts) | |
916 | ||
917 | for i = 1, parts do | |
918 | local pos = sCF.p | |
919 | if(lastLightning)then | |
920 | pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p | |
921 | end | |
922 | delay = delay + delayInc | |
923 | local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false) | |
924 | local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot))) | |
925 | if(parts == i)then | |
926 | local MagZ = (pos-eCF.p).magnitude | |
927 | zapPart.Size = V3.N(endThick,endThick,MagZ) | |
928 | zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2) | |
929 | Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}} | |
930 | else | |
931 | zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2) | |
932 | end | |
933 | ||
934 | lastLightning = zapPart | |
935 | Effect{Effect='Fade',Manual=zapPart,Frames=delay} | |
936 | ||
937 | thick=thick-inc | |
938 | ||
939 | end | |
940 | end | |
941 | ||
942 | function Zap2(data) | |
943 | local Color = data.Color or BrickColor.new'Electric blue' | |
944 | local StartPos = data.Start or Torso.Position | |
945 | local EndPos = data.End or Mouse.Hit.p | |
946 | local SegLength = data.SegL or 2 | |
947 | local Thicc = data.Thickness or 0.5 | |
948 | local Fades = data.Fade or 45 | |
949 | local Parent = data.Parent or Effects | |
950 | local MaxD = data.MaxDist or 200 | |
951 | local Branch = data.Branches or false | |
952 | local Material = data.Material or Enum.Material.Neon | |
953 | local Raycasts = data.Raycasts or false | |
954 | local Offset = data.Offset or {0,360} | |
955 | local AddMesh = (data.Mesh == nil and true or data.Mesh) | |
956 | if((StartPos-EndPos).magnitude > MaxD)then | |
957 | EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p | |
958 | end | |
959 | local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude | |
960 | if(Raycasts)then | |
961 | hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD) | |
962 | end | |
963 | local segments = dist/SegLength | |
964 | local model = IN("Model",Parent) | |
965 | model.Name = 'Lightning' | |
966 | local Last; | |
967 | for i = 1, segments do | |
968 | local size = (segments-i)/25 | |
969 | local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false) | |
970 | if(AddMesh)then IN("CylinderMesh",prt) end | |
971 | if(Last and math.floor(segments) == i)then | |
972 | local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude | |
973 | prt.Size = V3.N(Thicc+size,MagZ,Thicc+size) | |
974 | prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0) | |
975 | elseif(not Last)then | |
976 | prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
977 | else | |
978 | prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
979 | end | |
980 | Last = prt | |
981 | if(Branch)then | |
982 | local choice = M.RNG(1,7+((segments-i)*2)) | |
983 | if(choice == 1)then | |
984 | local LastB; | |
985 | for i2 = 1,M.RNG(2,5) do | |
986 | local size2 = ((segments-i)/35)/i2 | |
987 | local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false) | |
988 | if(AddMesh)then IN("CylinderMesh",prt) end | |
989 | if(not LastB)then | |
990 | prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
991 | else | |
992 | prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
993 | end | |
994 | LastB = prt | |
995 | end | |
996 | end | |
997 | end | |
998 | end | |
999 | if(Fades > 0)then | |
1000 | coroutine.wrap(function() | |
1001 | for i = 1, Fades do | |
1002 | for _,v in next, model:children() do | |
1003 | if(v:IsA'BasePart')then | |
1004 | v.Transparency = (i/Fades) | |
1005 | end | |
1006 | end | |
1007 | swait() | |
1008 | end | |
1009 | model:destroy() | |
1010 | end)() | |
1011 | else | |
1012 | S.Debris:AddItem(model,.01) | |
1013 | end | |
1014 | return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model} | |
1015 | end | |
1016 | ||
1017 | function Tween(obj,props,time,easing,direction,repeats,backwards) | |
1018 | local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false) | |
1019 | local tween = S.TweenService:Create(obj, info, props) | |
1020 | ||
1021 | tween:Play() | |
1022 | end | |
1023 | ||
1024 | function Effect(data) | |
1025 | local Color = data.Color or C3.N(0,0,0) | |
1026 | local Material = data.Material or Enum.Material.Neon; | |
1027 | local MeshD = data.Mesh or {}; | |
1028 | local SoundD = data.Sound or nil; | |
1029 | local Shape = data.Shape or Enum.PartType.Block; | |
1030 | local Size = data.StartSize or V3.N(.1,.1,.1); | |
1031 | local ESize = data.EndSize or V3.N(6,6,6); | |
1032 | local Direction = data.Direction or nil; | |
1033 | local Speed = data.Speed or .1; -- studs per second | |
1034 | local Boomerang = data.Boomerang or {Enabled=false,SizeBoomerang=0,MoveBoomerang=0}; | |
1035 | local Pos = data.CFrame or Torso.CFrame; | |
1036 | local Frames = data.Frames or 60; | |
1037 | local RotInc = data.RotInc or {0,0,0} | |
1038 | local StartTrans = data.TransStart or 0; | |
1039 | local EndTrans = data.TransEnd or 1; | |
1040 | ||
1041 | if(typeof(RotInc) == 'number')then RotInc = {RotInc,RotInc,RotInc}; end | |
1042 | local S,PM,P; | |
1043 | ||
1044 | coroutine.wrap(function() | |
1045 | P = Part(Effects,Color,Material,V3.N(1,1,1),Pos,true,false) | |
1046 | ||
1047 | if(MeshD == "Blast")then | |
1048 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://20329976','',Size,V3.N(0,0,-Size.X/8)) | |
1049 | elseif(MeshD == 'Ring')then | |
1050 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://559831844','',Size,V3.N(0,0,0)) | |
1051 | elseif(MeshD == 'Slash1')then | |
1052 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://662586858','',V3.N(Size.X/10,.001,Size.Z/10),V3.N(0,0,0)) | |
1053 | elseif(MeshD == 'Slash2')then | |
1054 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://448386996','',V3.N(Size.X/1000,Size.Y/100,Size.Z/100),V3.N(0,0,0)) | |
1055 | elseif(MeshD == 'Slash3')then | |
1056 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://4770583','',Size,V3.N(0,0,0)) | |
1057 | elseif(MeshD == 'Tornado1')then | |
1058 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://443529437','',Size/10,V3.N(0,0,0)) | |
1059 | elseif(MeshD == 'Tornado2')then | |
1060 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://168892432','',Size/4,V3.N(0,0,0)) | |
1061 | elseif(MeshD == 'Skull')then | |
1062 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://4770583','',Size*2,V3.N(0,0,0)) | |
1063 | elseif(MeshD == 'Crystal')then | |
1064 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://9756362','',Size,V3.N(0,0,0)) | |
1065 | elseif(MeshD == 'Cloud')then | |
1066 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://1095708','',Size,V3.N(0,0,0)) | |
1067 | elseif(typeof(MeshD) == 'table')then | |
1068 | local Type = MeshD.Type or Enum.MeshType.Brick | |
1069 | local ID = MeshD.ID or ''; | |
1070 | local Tex = MeshD.Texture or ''; | |
1071 | local Offset = MeshD.Offset or V3.N(0,0,0) | |
1072 | PM = Mesh(P,Type,ID,Tex,Size,Offset) | |
1073 | else | |
1074 | PM = Mesh(P,Enum.MeshType.Brick,'','',Size) | |
1075 | end | |
1076 | ||
1077 | if(typeof(SoundD) == 'table')then | |
1078 | local ID = SoundD.ID or ''; | |
1079 | local Pitch = SoundD.Pitch or 1; | |
1080 | local Volume = SoundD.Volume or 1; | |
1081 | S = Sound(P,ID,Pitch,Volume,false,true,true) | |
1082 | elseif(typeof(SoundD) == 'string' or typeof(SoundD) == 'number')then | |
1083 | S = Sound(P,SoundD,1,1,false,true,true) | |
1084 | end | |
1085 | local grow = (Size - ESize) | |
1086 | local SizeBoomer = 1+Boomerang.SizeBoomerang/50 | |
1087 | local MoveBoomer = 1+Boomerang.MoveBoomerang/50 | |
1088 | if(Boomerang and Boomerang.Enabled)then | |
1089 | grow = (Size - ESize)*(SizeBoomer+1) | |
1090 | end | |
1091 | local TransChange = StartTrans - EndTrans | |
1092 | for i = 0, Frames do | |
1093 | local MoveSpeed = -Speed | |
1094 | local scaleGay = grow/Frames | |
1095 | if(Boomerang and Boomerang.Enabled)then -- thanks shack | |
1096 | MoveSpeed = -(Speed)*((1-(i/Frames)*MoveBoomer)) | |
1097 | scaleGay = (V3.N((grow.X)*((1 - (i/Frames)*SizeBoomer)),(grow.Y)*((1 - (i/Frames)*SizeBoomer)),(grow.Z)*((1 - (i/Frames)*SizeBoomer)))*SizeBoomer)/Frames | |
1098 | end | |
1099 | if(PM.MeshId == 'rbxassetid://20329976')then | |
1100 | PM.Offset = V3.N(0,0,-PM.Scale.Z/8) | |
1101 | elseif(PM.MeshId == 'rbxassetid://4770583')then | |
1102 | scaleGay = scaleGay*2 | |
1103 | elseif(PM.MeshId == 'rbxassetid://168892432')then | |
1104 | scaleGay = scaleGay/4 | |
1105 | elseif(PM.MeshId == 'rbxassetid://443529437')then | |
1106 | scaleGay = scaleGay/10 | |
1107 | elseif(PM.MeshId == 'rbxassetid://443529437')then | |
1108 | scaleGay = scaleGay/10 | |
1109 | end | |
1110 | PM.Scale = PM.Scale - scaleGay | |
1111 | P.Transparency = P.Transparency - TransChange/Frames | |
1112 | if(RotInc == 'random')then | |
1113 | P.CFrame=P.CFrame*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)) | |
1114 | elseif(typeof(RotInc) == 'table')then | |
1115 | P.CFrame=P.CFrame*CF.A(unpack(RotInc)) | |
1116 | end | |
1117 | ||
1118 | ||
1119 | if(Direction and Speed)then | |
1120 | local Orientation = P.Orientation | |
1121 | P.CFrame = CF.N(P.Position,P.Position+Direction)*CF.N(0,0,MoveSpeed) | |
1122 | P.Orientation = Orientation | |
1123 | end | |
1124 | swait() | |
1125 | end | |
1126 | ||
1127 | P.Transparency = 1 | |
1128 | if(S and S.Playing)then | |
1129 | repeat swait() until not S.Parent or not S.Playing | |
1130 | end | |
1131 | if(S and S.Parent)then | |
1132 | S:destroy() | |
1133 | end | |
1134 | end)() | |
1135 | ||
1136 | ||
1137 | end | |
1138 | ||
1139 | function SoulSteal(whom) | |
1140 | local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart') | |
1141 | print(torso) | |
1142 | if(torso and torso:IsA'BasePart')then | |
1143 | local Model = Instance.new("Model",Effects) | |
1144 | Model.Name = whom.Name.."'s Soul" | |
1145 | whom:BreakJoints() | |
1146 | local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false) | |
1147 | Soul.Name = 'Head' | |
1148 | NewInstance("Humanoid",Model,{Health=0,MaxHealth=0}) | |
1149 | Effect{ | |
1150 | Effect="Arc", | |
1151 | Manual = Soul, | |
1152 | FXSettings={ | |
1153 | Start=torso.CFrame, | |
1154 | Home = Torso, | |
1155 | RemoveOnGoal = true, | |
1156 | } | |
1157 | } | |
1158 | local lastPoint = Soul.CFrame.p | |
1159 | ||
1160 | for i = 0, 1, 0.01 do | |
1161 | local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0) | |
1162 | local mag = (lastPoint - Soul.Position).magnitude | |
1163 | Effect{ | |
1164 | Effect = "Fade", | |
1165 | CFrame = point * CF.N(0, mag/2, 0), | |
1166 | Size = V3.N(.5,mag+.5,.5), | |
1167 | Color = Soul.BrickColor | |
1168 | } | |
1169 | lastPoint = Soul.CFrame.p | |
1170 | swait() | |
1171 | end | |
1172 | for i = 1, 5 do | |
1173 | Effect{ | |
1174 | Effect="Fade", | |
1175 | Color = BrickColor.new'Really red', | |
1176 | MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p | |
1177 | } | |
1178 | end | |
1179 | end | |
1180 | end | |
1181 | ||
1182 | --// Other Functions \\ -- | |
1183 | ||
1184 | function CastRay(startPos,endPos,range,ignoreList) | |
1185 | local ray = Ray.new(startPos,(endPos-startPos).unit*range) | |
1186 | local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true) | |
1187 | return part,pos,norm,(pos and (startPos-pos).magnitude) | |
1188 | end | |
1189 | ||
1190 | function getRegion(point,range,ignore) | |
1191 | return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100) | |
1192 | end | |
1193 | ||
1194 | function clerp(startCF,endCF,alpha) | |
1195 | return startCF:lerp(endCF, alpha) | |
1196 | end | |
1197 | ||
1198 | function GetTorso(char) | |
1199 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' | |
1200 | end | |
1201 | ||
1202 | ||
1203 | function ShowDamage(Pos, Text, Time, Color) | |
1204 | coroutine.wrap(function() | |
1205 | local Rate = (1 / Frame_Speed) | |
1206 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
1207 | local Text = (Text or "") | |
1208 | local Time = (Time or 2) | |
1209 | local Color = (Color or Color3.new(1, 0, 1)) | |
1210 | local EffectPart = NewInstance("Part",Effects,{ | |
1211 | Material=Enum.Material.SmoothPlastic, | |
1212 | Reflectance = 0, | |
1213 | Transparency = 1, | |
1214 | BrickColor = BrickColor.new(Color), | |
1215 | Name = "Effect", | |
1216 | Size = Vector3.new(0,0,0), | |
1217 | Anchored = true, | |
1218 | CFrame = CF.N(Pos) | |
1219 | }) | |
1220 | local BillboardGui = NewInstance("BillboardGui",EffectPart,{ | |
1221 | Size = UDim2.new(1.25, 0, 1.25, 0), | |
1222 | Adornee = EffectPart, | |
1223 | }) | |
1224 | local TextLabel = NewInstance("TextLabel",BillboardGui,{ | |
1225 | BackgroundTransparency = 1, | |
1226 | Size = UDim2.new(1, 0, 1, 0), | |
1227 | Text = Text, | |
1228 | Font = "Bodoni", | |
1229 | TextColor3 = Color, | |
1230 | TextStrokeColor3 = Color3.new(0,0,0), | |
1231 | TextStrokeTransparency=0, | |
1232 | TextScaled = true, | |
1233 | }) | |
1234 | S.Debris:AddItem(EffectPart, (Time)) | |
1235 | EffectPart.Parent = workspace | |
1236 | delay(0, function() | |
1237 | Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out) | |
1238 | local Frames = (Time / Rate) | |
1239 | for Frame = 1, Frames do | |
1240 | swait() | |
1241 | local Percent = (Frame / Frames) | |
1242 | TextLabel.TextTransparency = Percent | |
1243 | TextLabel.TextStrokeTransparency = Percent | |
1244 | end | |
1245 | if EffectPart and EffectPart.Parent then | |
1246 | EffectPart:Destroy() | |
1247 | end | |
1248 | end) end)() | |
1249 | end | |
1250 | ||
1251 | function DealDamage(data) | |
1252 | local Who = data.Who; | |
1253 | local MinDam = data.MinimumDamage or 15; | |
1254 | local MaxDam = data.MaximumDamage or 30; | |
1255 | local MaxHP = data.MaxHP or 1e5; | |
1256 | ||
1257 | local DB = data.Debounce or .2; | |
1258 | ||
1259 | local CritData = data.Crit or {} | |
1260 | local CritChance = CritData.Chance or 0; | |
1261 | local CritMultiplier = CritData.Multiplier or 1; | |
1262 | ||
1263 | local DamageEffects = data.DamageFX or {} | |
1264 | local DamageType = DamageEffects.Type or "Normal" | |
1265 | local DeathFunction = DamageEffects.DeathFunction | |
1266 | ||
1267 | assert(Who,"Specify someone to damage!") | |
1268 | ||
1269 | local Humanoid = Who:FindFirstChildOfClass'Humanoid' | |
1270 | local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1) | |
1271 | ||
1272 | local canHit = true | |
1273 | if(Humanoid)then | |
1274 | for _, p in pairs(Hit) do | |
1275 | if p[1] == Humanoid then | |
1276 | if(time() - p[2] <= DB) then | |
1277 | canHit = false | |
1278 | else | |
1279 | Hit[_] = nil | |
1280 | end | |
1281 | end | |
1282 | end | |
1283 | if(canHit)then | |
1284 | table.insert(Hit,{Humanoid,time()}) | |
1285 | local HitTorso = GetTorso(Who) | |
1286 | local player = S.Players:GetPlayerFromCharacter(Who) | |
1287 | if(not player or player.UserId ~= 5719877 and player.UserId ~= 19081129)then | |
1288 | if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then | |
1289 | print'Got kill' | |
1290 | Humanoid.Health = 0; | |
1291 | Who:BreakJoints(); | |
1292 | if(DeathFunction)then DeathFunction(Who,Humanoid) end | |
1293 | else | |
1294 | local c = Instance.new("ObjectValue",Hum) | |
1295 | c.Name = "creator" | |
1296 | c.Value = Plr | |
1297 | S.Debris:AddItem(c,0.35) | |
1298 | if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then | |
1299 | ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color) | |
1300 | end | |
1301 | if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end | |
1302 | Humanoid.Health = Humanoid.Health - DoneDamage | |
1303 | ||
1304 | if(DamageType == 'Knockback' and HitTorso)then | |
1305 | local up = DamageEffects.KnockUp or 25 | |
1306 | local back = DamageEffects.KnockBack or 25 | |
1307 | local origin = DamageEffects.Origin or Root | |
1308 | local decay = DamageEffects.Decay or .5; | |
1309 | ||
1310 | local bfos = Instance.new("BodyVelocity",HitTorso) | |
1311 | bfos.P = 20000 | |
1312 | bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1313 | bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back) | |
1314 | S.Debris:AddItem(bfos,decay) | |
1315 | end | |
1316 | end | |
1317 | end | |
1318 | end | |
1319 | end | |
1320 | end | |
1321 | ||
1322 | function AOEDamage(where,range,options) | |
1323 | local hit = {} | |
1324 | for _,v in next, getRegion(where,range,{Char}) do | |
1325 | if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then | |
1326 | local callTable = {Who=v.Parent} | |
1327 | hit[v.Parent] = true | |
1328 | for _,v in next, options do callTable[_] = v end | |
1329 | DealDamage(callTable) | |
1330 | end | |
1331 | end | |
1332 | return hit | |
1333 | end | |
1334 | ||
1335 | function AOEHeal(where,range,amount) | |
1336 | local healed = {} | |
1337 | for _,v in next, getRegion(where,range,{Char}) do | |
1338 | local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil) | |
1339 | if(hum and not healed[hum])then | |
1340 | hum.Health = hum.Health + amount | |
1341 | if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then | |
1342 | ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color) | |
1343 | end | |
1344 | end | |
1345 | end | |
1346 | end | |
1347 | ||
1348 | function Shoot() | |
1349 | Attack = true | |
1350 | NeutralAnims = false | |
1351 | Hum.AutoRotate = false | |
1352 | local lim = 5 | |
1353 | if(HyperCum)then lim = 1.5 end | |
1354 | for i = 0, lim, .1 do | |
1355 | local Alpha = .2 | |
1356 | Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2) | |
1357 | RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha) | |
1358 | NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha) | |
1359 | LS.C0 = LS.C0:lerp(LSC0*CF.N(1.5,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
1360 | RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
1361 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha) | |
1362 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha) | |
1363 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha) | |
1364 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha) | |
1365 | swait() | |
1366 | end | |
1367 | for i = 0, lim, .1 do | |
1368 | local Alpha = i/lim | |
1369 | Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2) | |
1370 | RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha) | |
1371 | NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha) | |
1372 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.8,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
1373 | RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
1374 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha) | |
1375 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha) | |
1376 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha) | |
1377 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha) | |
1378 | swait() | |
1379 | end | |
1380 | ||
1381 | dispArrow.Transparency = 1 | |
1382 | ShootArrow{Frames=Frame_Speed*7,Origin=bow.CFrame,Speed=5} | |
1383 | NeutralAnims = true | |
1384 | Hum.AutoRotate = true | |
1385 | if(not HyperCum)then wait(2) else wait(.1) end | |
1386 | dispArrow.Transparency = 0 | |
1387 | Attack = false | |
1388 | end | |
1389 | ||
1390 | function ShootFast() | |
1391 | if(HyperCum or ClimaxFading)then return end | |
1392 | HyperCum = true | |
1393 | Effect{ | |
1394 | Frames=30, | |
1395 | StartSize=V3.N(.05,.05,.05), | |
1396 | EndSize=V3.N(10,10,10), | |
1397 | Mesh='Tornado2', | |
1398 | CFrame=Torso.CFrame, | |
1399 | Color=C3.N(1,0,0), | |
1400 | RotInc={0,1,0}, | |
1401 | } | |
1402 | delay(7, function() | |
1403 | HyperCum = false | |
1404 | ClimaxFading = true | |
1405 | wait(2) | |
1406 | ClimaxFading = false | |
1407 | end) | |
1408 | end | |
1409 | ||
1410 | function ArrowRain() | |
1411 | Attack = true | |
1412 | NeutralAnims = false | |
1413 | Hum.AutoRotate = false | |
1414 | local lim = 5 | |
1415 | if(HyperCum)then lim = 1.5 end | |
1416 | for i = 0, lim, .1 do | |
1417 | local Alpha = .2 | |
1418 | Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2) | |
1419 | RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha) | |
1420 | NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha) | |
1421 | LS.C0 = LS.C0:lerp(LSC0*CF.N(1.5,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
1422 | RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
1423 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha) | |
1424 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha) | |
1425 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha) | |
1426 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha) | |
1427 | swait() | |
1428 | end | |
1429 | for i = 0, lim, .1 do | |
1430 | local Alpha = i/lim | |
1431 | Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2) | |
1432 | RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha) | |
1433 | NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha) | |
1434 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.8,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
1435 | RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
1436 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha) | |
1437 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha) | |
1438 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha) | |
1439 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha) | |
1440 | swait() | |
1441 | end | |
1442 | dispArrow.Transparency = 1 | |
1443 | ShootArrow{Penetration=0,Frames=Frame_Speed*7,Origin=bow.CFrame,Speed=5,HitFunction = function(arrow,hit,pos) | |
1444 | arrow:destroy() | |
1445 | for i = 1, 25 do | |
1446 | local pos = CF.N(pos)*CF.N(M.RNG(-10,10),0,M.RNG(-10,10)) | |
1447 | ShootArrow{Penetration=0,Frames=Frame_Speed*7,Origin=pos*CF.N(0,1048,0),Direction=pos,Speed=5,HitFunction = function(arrow,hit,pos) | |
1448 | arrow.Anchored = false | |
1449 | weldBetween(hit,arrow) | |
1450 | AOEDamage(pos,4,{MinimumDamage=25,MaximumDamage=45}) | |
1451 | Effect{ | |
1452 | StartSize=V3.N(.25,.25,.25), | |
1453 | EndSize=V3.N(2,2,2), | |
1454 | CFrame=CF.N(pos), | |
1455 | RotInc='random', | |
1456 | Color=C3.N(1,1,1) | |
1457 | } | |
1458 | end} | |
1459 | swait() | |
1460 | end | |
1461 | end} | |
1462 | NeutralAnims = true | |
1463 | Hum.AutoRotate = true | |
1464 | if(not HyperCum)then wait(2) else wait(.1) end | |
1465 | dispArrow.Transparency = 0 | |
1466 | Attack = false | |
1467 | end | |
1468 | ||
1469 | --// Wrap it all up \\-- | |
1470 | ||
1471 | Mouse.Button1Down:connect(function() | |
1472 | if(Attack)then return end | |
1473 | Shoot() | |
1474 | end) | |
1475 | ||
1476 | Mouse.KeyDown:connect(function(k) | |
1477 | if(k == 'z')then | |
1478 | ArrowRain() | |
1479 | elseif(k == 'x')then | |
1480 | ShootFast() | |
1481 | elseif(k == ';')then | |
1482 | DoPenetration = not DoPenetration | |
1483 | warn("Penetrating arrows is "..tostring(DoPenetration)) | |
1484 | end | |
1485 | end) | |
1486 | ||
1487 | coroutine.wrap(function() | |
1488 | while true do | |
1489 | swait(5) | |
1490 | if(HyperCum)then | |
1491 | Effect{ | |
1492 | Frames=30, | |
1493 | StartSize=V3.N(.25,.25,.25), | |
1494 | EndSize=V3.N(5,5,5), | |
1495 | Mesh='Tornado2', | |
1496 | CFrame=Torso.CFrame, | |
1497 | Color=C3.N(1,0,0), | |
1498 | RotInc={0,.5,0}, | |
1499 | } | |
1500 | end | |
1501 | end | |
1502 | end)() | |
1503 | while true do | |
1504 | swait() | |
1505 | Sine = Sine + Change | |
1506 | if(not Music or not Music.Parent)then | |
1507 | local tp = (Music and Music.TimePosition) | |
1508 | Music = Sound(Char,MusicID,1,10,true,false,true) | |
1509 | Music.Name = 'Music' | |
1510 | Music.TimePosition = tp | |
1511 | end | |
1512 | Music.SoundId = "rbxassetid://"..MusicID | |
1513 | Music.Parent = Torso | |
1514 | Music.Pitch = 1 | |
1515 | Music.Volume = 3 | |
1516 | if(not Muted)then | |
1517 | Music:Resume() | |
1518 | else | |
1519 | Music:Pause() | |
1520 | end | |
1521 | ||
1522 | ||
1523 | if(God)then | |
1524 | Hum.MaxHealth = 1e100 | |
1525 | Hum.Health = 1e100 | |
1526 | if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end | |
1527 | Hum.Name = M.RNG()*100 | |
1528 | end | |
1529 | ||
1530 | local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char) | |
1531 | ||
1532 | local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1) | |
1533 | local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle") | |
1534 | if(not Effects or not Effects.Parent)then | |
1535 | Effects = IN("Model",Char) | |
1536 | Effects.Name = "Effects" | |
1537 | end | |
1538 | if(State == 'Run')then | |
1539 | local wsVal = 7 / (Hum.WalkSpeed/16) | |
1540 | local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) | |
1541 | Change = 1 | |
1542 | RH.C1 = RH.C1:lerp(CF.N(0,1*PlayerSize-.1*M.C(Sine/wsVal),0+.2*M.C(Sine/wsVal))*CF.A(M.R(8-0*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/1.5,0,0),.2) | |
1543 | LH.C1 = LH.C1:lerp(CF.N(0,1*PlayerSize+.1*M.C(Sine/wsVal),0-.2*M.C(Sine/wsVal))*CF.A(M.R(8+0*M.C(Sine/wsVal))+M.S(Sine/wsVal)/1.5,0,0),.2) | |
1544 | elseif(State == 'Walk')then | |
1545 | local wsVal = 7 / (Hum.WalkSpeed/16) | |
1546 | local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) | |
1547 | Change = 1 | |
1548 | RH.C1 = RH.C1:lerp(CF.N(0,1*PlayerSize-.5*M.C(Sine/wsVal)/2,0+.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15-25*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha) | |
1549 | LH.C1 = LH.C1:lerp(CF.N(0,1*PlayerSize+.5*M.C(Sine/wsVal)/2,0-.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15+25*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha) | |
1550 | else | |
1551 | RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2) | |
1552 | LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2) | |
1553 | end | |
1554 | Hum.WalkSpeed = WalkSpeed | |
1555 | if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end | |
1556 | if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end | |
1557 | ||
1558 | if(NeutralAnims)then | |
1559 | if(State == 'Idle')then | |
1560 | local Alpha = .1 | |
1561 | Change = 1 | |
1562 | RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0),Alpha) | |
1563 | NK.C0 = NK.C0:lerp(NKC0,Alpha) | |
1564 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha) | |
1565 | RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha) | |
1566 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha) | |
1567 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha) | |
1568 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha) | |
1569 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha) | |
1570 | -- idle | |
1571 | elseif(State == 'Run')then | |
1572 | local wsVal = 7 / (Hum.WalkSpeed/16) | |
1573 | local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) | |
1574 | RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha) | |
1575 | NK.C0 = NK.C0:lerp(NKC0,Alpha) | |
1576 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha) | |
1577 | RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha) | |
1578 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha) | |
1579 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha) | |
1580 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha) | |
1581 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha) | |
1582 | elseif(State == 'Walk')then | |
1583 | local wsVal = 7 / (Hum.WalkSpeed/16) | |
1584 | local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) | |
1585 | local Alpha2 = math.min(.15 * (Hum.WalkSpeed/16),1) | |
1586 | RJ.C0 = RJ.C0:lerp(CF.N(0,-.075+.1*M.C(Sine/(wsVal/2)+-M.S(Sine/(wsVal/2))/7),0)*CF.A(M.R(-9-2.5*M.C(Sine/(wsVal/2))),M.R(10*M.C(Sine/wsVal)),Root.RotVelocity.y/75),Alpha2) | |
1587 | NK.C0 = NK.C0:lerp(NKC0*CF.A(0,-Head.RotVelocity.y/75,0),Alpha) | |
1588 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha) | |
1589 | RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha) | |
1590 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha) | |
1591 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha) | |
1592 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha) | |
1593 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha) | |
1594 | elseif(State == 'Jump')then | |
1595 | local Alpha = .1 | |
1596 | local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90)) | |
1597 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha) | |
1598 | RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha) | |
1599 | RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) | |
1600 | NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) | |
1601 | LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha) | |
1602 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha) | |
1603 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha) | |
1604 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha) | |
1605 | elseif(State == 'Fall')then | |
1606 | local Alpha = .1 | |
1607 | local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90)) | |
1608 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha) | |
1609 | RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha) | |
1610 | RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) | |
1611 | NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) | |
1612 | LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha) | |
1613 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha) | |
1614 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha) | |
1615 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha) | |
1616 | elseif(State == 'Paralyzed')then | |
1617 | -- paralyzed | |
1618 | elseif(State == 'Sit')then | |
1619 | -- sit | |
1620 | end | |
1621 | end | |
1622 | ||
1623 | for i,v in next, BloodPuddles do | |
1624 | local mesh = i:FindFirstChild'CylinderMesh' | |
1625 | BloodPuddles[i] = v + 1 | |
1626 | if(not mesh or i.Transparency >= 1)then | |
1627 | i:destroy() | |
1628 | BloodPuddles[i] = nil | |
1629 | elseif(v >= Frame_Speed*4)then | |
1630 | local trans = (v-Frame_Speed*4)/(Frame_Speed*2) | |
1631 | i.Transparency = trans | |
1632 | if(mesh.Scale.Z > 0)then | |
1633 | mesh.Scale = mesh.Scale-V3.N(.05,0,.05) | |
1634 | end | |
1635 | else | |
1636 | i.Transparency = 0 | |
1637 | end | |
1638 | end | |
1639 | end |