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--MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: JUST RUN!
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function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
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	local p = Instance.new("Part")
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	p.formFactor = "Custom"
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	p.Anchored = Anchor
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	p.CanCollide = Collide
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	p.Transparency = Tran
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	p.Reflectance = Ref
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	p.BrickColor = BrickColor.new(Color)
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	for _, Surf in pairs(Surfaces) do
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		p[Surf] = "Smooth"
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	end
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	p.Size = Vector3.new(X, Y, Z)
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	if Break then
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		p:BreakJoints()
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	else p:MakeJoints() end
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	p.Parent = Parent
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	return p
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end
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function Weld(p0, p1, x, y, z, a, b, c)
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	local w = Instance.new("Weld")
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	w.Parent = p0
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	w.Part0 = p0
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	w.Part1 = p1
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	w.C0 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
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	return w
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end
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function getcf(pos1, pos2)
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	local pos3 = Vector3.new(pos2.X, pos1.Y, pos2.Z)
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	return CFrame.new(pos1, pos3)
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end
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function findjelly(pos)
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	local t
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	local d = math.huge
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	local h
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	local tors
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	for i,v in pairs(workspace:children()) do
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		t, h = v:findFirstChild("Torso"), v:findFirstChild("Humanoid")
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		if t ~= nil and h ~= nil then
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			if (t.Position - pos).magnitude < d and h.Health > 0 then
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				d = (t.Position - pos).magnitude
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				tors = t
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			end
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		end
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	end
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	return tors
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end
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function maketroll(pos)
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	local model = Instance.new("Model")
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	model.Name = "TROLLLLLLZ"
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	local body = Part(model, false, true, 0, 0, "Really black", 1.3, 4.5, 1.3, true)
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	local bg = Instance.new("BodyGyro",body)
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	bg.P = 6000
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	bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
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	local bv = Instance.new("BodyVelocity",body)
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	bv.P = 6000
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	bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
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	bv.velocity = Vector3.new(0,0,0)
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	Instance.new("CylinderMesh",body)
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	local head = Part(model, false, true, 1, 0, "Really black", 3.5, 3.2, 0.4, true)
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	local neck = Weld(body, head, 0, 2.25+1.35, 0, 0, 0, 0)
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	local fr = Instance.new("Decal",head)
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	fr.Face = "Front"
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	fr.Texture = "http://www.roblox.com/asset/?id=29658197"
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	local ba = Instance.new("Decal",head)
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	ba.Face = "Back"
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	ba.Texture = "http://www.roblox.com/asset/?id=29658197"
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	local Ramodel = Instance.new("Model",model)
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	local rarm = Part(Ramodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
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	Instance.new("CylinderMesh",rarm)
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	local rb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true)
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	local rah = Weld(body, rb, 1, 1.8, 0, 0, 0, 0)
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	local rw = Weld(rb, rarm, 0, 0, 0, 0, 0, math.pi/2.8)
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	for i=0, -70, -10 do
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		local rarm2 = Part(Ramodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
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		Instance.new("CylinderMesh",rarm2)
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		local w = Weld(rarm, rarm2, -3, 0, 0, 0, 0, math.rad(i))
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		w.C1 = CFrame.new(-3,0,0)
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	end
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	local Lamodel = Instance.new("Model",model)
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	local larm = Part(Lamodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
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	Instance.new("CylinderMesh",larm)
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	local lb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true)
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	local lah = Weld(body, lb, -1, 1.8, 0, 0, 0, 0)
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	local lw = Weld(lb, larm, 0, 0, 0, 0, math.pi, math.pi/2.8)
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	for i=0, -70, -10 do
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		local larm2 = Part(Lamodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
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		Instance.new("CylinderMesh",larm2)
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		local w = Weld(larm, larm2, -3, 0, 0, 0, 0, math.rad(i))
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		w.C1 = CFrame.new(-3,0,0)
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	end
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	local Rlmodel = Instance.new("Model",model)
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	local rleg = Part(Rlmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
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	Instance.new("CylinderMesh",rleg)
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	local rlb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true)
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	local rlh = Weld(body, rlb, 0, -1.9, 0, 0, 0, 0)
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	local rlw = Weld(rlb, rleg, 0, 0, 0, 0, 0, math.pi/2.8)
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	for i=0, -70, -10 do
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		local rleg2 = Part(Rlmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
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		Instance.new("CylinderMesh",rleg2)
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		local w = Weld(rleg, rleg2, -3, 0, 0, 0, 0, math.rad(i))
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		w.C1 = CFrame.new(-3,0,0)
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	end
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	local Llmodel = Instance.new("Model",model)
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	local lleg = Part(Llmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
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	Instance.new("CylinderMesh",lleg)
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	local llb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true)
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	local llh = Weld(body, llb, 0, -1.9, 0, 0, 0, 0)
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	local llw = Weld(llb, lleg, 0, 0, 0, 0, math.pi, math.pi/2.8)
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	for i=0, -70, -10 do
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		local lleg2 = Part(Llmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
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		Instance.new("CylinderMesh",lleg2)
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		local w = Weld(lleg, lleg2, -3, 0, 0, 0, 0, math.rad(i))
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		w.C1 = CFrame.new(-3,0,0)
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	end
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	model.Parent = workspace
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	model:MakeJoints()
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	model:MoveTo(pos)
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	coroutine.resume(coroutine.create(function()
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		while true do
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			wait()
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			if body.Velocity.magnitude > 2 then
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				coroutine.resume(coroutine.create(function()
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				for i=0,40,5 do
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					rw.C1 = CFrame.Angles(math.rad(i),0,0)
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					lw.C1 = CFrame.Angles(math.rad(i),0,0)
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					llw.C1 = CFrame.Angles(math.rad(-i),0,0)
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					rlw.C1 = CFrame.Angles(math.rad(-i),0,0)
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					wait()
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				end
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				for i=40,-40,-5 do
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					rw.C1 = CFrame.Angles(math.rad(i),0,0)
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					lw.C1 = CFrame.Angles(math.rad(i),0,0)
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					llw.C1 = CFrame.Angles(math.rad(-i),0,0)
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					rlw.C1 = CFrame.Angles(math.rad(-i),0,0)
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					wait()
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				end
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				for i=-40,0,5 do
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					rw.C1 = CFrame.Angles(math.rad(i),0,0)
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					lw.C1 = CFrame.Angles(math.rad(i),0,0)
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					llw.C1 = CFrame.Angles(math.rad(-i),0,0)
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					rlw.C1 = CFrame.Angles(math.rad(-i),0,0)
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					wait()
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				end
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				end))
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			end
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			local jelly = findjelly(body.Position)
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			if jelly ~= nil then
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				bg.cframe = getcf(body.Position, jelly.Position)
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				bv.velocity = bg.cframe.lookVector * 25
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			else
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				bv.velocity = Vector3.new(0,0,0)
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			end
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		end
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	end))
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end
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maketroll(Vector3.new(0,5,0))