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1 | - | --[[Magic Unknown, By KillerDarkness0105/Codex#6685.]]---- This script has been converted to FE by odyn20008 |
1 | + | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end |
2 | print("FE Compatibility code by Mokiros") | |
3 | InternalData = {} | |
4 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
4 | + | |
5 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
5 | + | script.Parent = owner.Character |
6 | local Event = Instance.new("RemoteEvent") | |
7 | - | print("FE Compatibility code by Mokiros | Converted to FE by odyn20008") |
7 | + | Event.Name = "UserInput" |
8 | - | script.Parent = Player.Character |
8 | + | local function NewFakeEvent() |
9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect | |
10 | - | --RemoteEvent for communicating |
10 | + | return Fake |
11 | - | local Event = Instance.new("RemoteEvent") |
11 | + | |
12 | - | Event.Name = "UserInput_Event" |
12 | + | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} |
13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
14 | - | --Fake event to make stuff like Mouse.KeyDown work |
14 | + | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) |
15 | - | local function fakeEvent() |
15 | + | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil |
16 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
16 | + | end};ContextActionService.UnBindAction = ContextActionService.BindAction |
17 | - | t.connect = t.Connect |
17 | + | local function TriggerEvent(self,Event,...) |
18 | - | return t |
18 | + | local Trigger = Mouse[Event] |
19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
20 | Trigger.Function(...) | |
21 | - | --Creating fake input objects with fake variables |
21 | + | |
22 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
22 | + | |
23 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
23 | + | Mouse.TrigEvent = TriggerEvent |
24 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
24 | + | UserInputService.TrigEvent = TriggerEvent |
25 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
25 | + | Event.OnServerEvent:Connect(function(FiredBy,Input) |
26 | - | end} |
26 | + | if FiredBy.Name ~= owner.Name then end |
27 | - | --Merged 2 functions into one by checking amount of arguments |
27 | + | if Input.MouseEvent then |
28 | - | CAS.UnbindAction = CAS.BindAction |
28 | + | Mouse.Target = Input.Target |
29 | Mouse.Hit = Input.Hit | |
30 | - | --This function will trigger the events that have been :Connect()'ed |
30 | + | else |
31 | - | local function te(self,ev,...) |
31 | + | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
32 | - | local t = m[ev] |
32 | + | if Input.UserInputType == Enum.UserInputType.MouseButton1 then |
33 | - | if t and t._fakeEvent and t.Function then |
33 | + | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") |
34 | - | t.Function(...) |
34 | + | end |
35 | for _,Action in pairs(ContextActionService.Actions) do | |
36 | for _,Key in pairs(Action.Keys) do | |
37 | - | m.TrigEvent = te |
37 | + | if Key==Input.KeyCode then |
38 | - | UIS.TrigEvent = te |
38 | + | Action.Function(Action.Name,Input.UserInputState,Input) |
39 | end | |
40 | - | Event.OnServerEvent:Connect(function(plr,io) |
40 | + | |
41 | - | if plr~=Player then return end |
41 | + | end |
42 | - | if io.isMouse then |
42 | + | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) |
43 | - | m.Target = io.Target |
43 | + | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) |
44 | - | m.Hit = io.Hit |
44 | + | |
45 | end) | |
46 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
46 | + | InternalData["Mouse"] = Mouse |
47 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
47 | + | InternalData["ContextActionService"] = ContextActionService |
48 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
48 | + | InternalData["UserInputService"] = UserInputService |
49 | Event.Parent = NLS([[ | |
50 | - | for _,t in pairs(CAS.Actions) do |
50 | + | local Player = owner |
51 | - | for _,k in pairs(t.Keys) do |
51 | + | local Event = script:WaitForChild("UserInput") |
52 | - | if k==io.KeyCode then |
52 | + | local UserInputService = game:GetService("UserInputService") |
53 | - | t.Function(t.Name,io.UserInputState,io) |
53 | + | local Mouse = Player:GetMouse() |
54 | - | end |
54 | + | local Input = function(Input,gameProcessedEvent) |
55 | - | end |
55 | + | if gameProcessedEvent then return end |
56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
57 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
57 | + | |
58 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
58 | + | UserInputService.InputBegan:Connect(Input) |
59 | - | end |
59 | + | UserInputService.InputEnded:Connect(Input) |
60 | local Hit,Target | |
61 | - | Event.Parent = NLS([==[ |
61 | + | while wait(1/30) do |
62 | - | local Player = game:GetService("Players").LocalPlayer |
62 | + | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then |
63 | - | local Event = script:WaitForChild("UserInput_Event") |
63 | + | Hit,Target = Mouse.Hit,Mouse.Target |
64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
65 | - | local UIS = game:GetService("UserInputService") |
65 | + | end |
66 | - | local input = function(io,a) |
66 | + | |
67 | - | if a then return end |
67 | + | ]],owner.Character) |
68 | - | --Since InputObject is a client-side instance, we create and pass table instead |
68 | + | |
69 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) |
69 | + | RealGame = game;game = setmetatable({},{ |
70 | __index = function (self,Index) | |
71 | - | UIS.InputBegan:Connect(input) |
71 | + | local Sandbox = function (Thing) |
72 | - | UIS.InputEnded:Connect(input) |
72 | + | if Thing:IsA("Player") then |
73 | local RealPlayer = Thing | |
74 | - | local Mouse = Player:GetMouse() |
74 | + | return setmetatable({},{ |
75 | - | local h,t |
75 | + | __index = function (self,Index) |
76 | - | --Give the server mouse data 30 times every second, but only if the values changed |
76 | + | local Type = type(RealPlayer[Index]) |
77 | - | --If player is not moving their mouse, client won't fire events |
77 | + | if Type == "function" then |
78 | - | while wait(1/30) do |
78 | + | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
79 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
79 | + | return function (self) |
80 | - | h,t=Mouse.Hit,Mouse.Target |
80 | + | return InternalData["Mouse"] |
81 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
81 | + | |
82 | end | |
83 | - | end]==],Player.Character) |
83 | + | return function (self,...) |
84 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
84 | + | return RealPlayer[Index](RealPlayer,...) |
85 | end | |
86 | else | |
87 | if Index == "PlrObj" then | |
88 | return RealPlayer | |
89 | end | |
90 | return RealPlayer[Index] | |
91 | end | |
92 | end; | |
93 | __tostring = function(self) | |
94 | return RealPlayer.Name | |
95 | end | |
96 | }) | |
97 | end | |
98 | end | |
99 | if RealGame[Index] then | |
100 | local Type = type(RealGame[Index]) | |
101 | if Type == "function" then | |
102 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
103 | return function (self,Service) | |
104 | if Service:lower() == "players" then | |
105 | return setmetatable({},{ | |
106 | __index = function (self2,Index2) | |
107 | local RealService = RealGame:GetService(Service) | |
108 | local Type2 = type(Index2) | |
109 | if Type2 == "function" then | |
110 | return function (self,...) | |
111 | return RealService[Index2](RealService,...) | |
112 | end | |
113 | else | |
114 | if Index2:lower() == "localplayer" then | |
115 | return Sandbox(owner) | |
116 | end | |
117 | return RealService[Index2] | |
118 | end | |
119 | end; | |
120 | __tostring = function(self) | |
121 | return RealGame:GetService(Service).Name | |
122 | end | |
123 | }) | |
124 | elseif Service:lower() == "contextactionservice" then | |
125 | return InternalData["ContextActionService"] | |
126 | elseif Service:lower() == "contextactionservice" then | |
127 | return InternalData["UserInputService"] | |
128 | elseif Service:lower() == "runservice" then | |
129 | return setmetatable({},{ | |
130 | __index = function(self2,Index2) | |
131 | local RealService = RealGame:GetService(Service) | |
132 | local Type2 = type(Index2) | |
133 | if Type2 == "function" then | |
134 | return function (self,...) | |
135 | return RealService[Index2](RealService,...) | |
136 | end | |
137 | else | |
138 | if Index2:lower() == "bindtorenderstep" then | |
139 | return function (self,Name,Priority,Function) | |
140 | return RealGame:GetService("RunService").Stepped:Connect(Function) | |
141 | end | |
142 | end | |
143 | if Index2:lower() == "renderstepped" then | |
144 | return RealService["Stepped"] | |
145 | end | |
146 | return RealService[Index2] | |
147 | end | |
148 | end | |
149 | }) | |
150 | else | |
151 | return RealGame:GetService(Service) | |
152 | end | |
153 | end | |
154 | end | |
155 | return function (self,...) | |
156 | return RealGame[Index](RealGame,...) | |
157 | end | |
158 | else | |
159 | if game:GetService(Index) then | |
160 | return game:GetService(Index) | |
161 | end | |
162 | return RealGame[Index] | |
163 | end | |
164 | else | |
165 | return nil | |
166 | end | |
167 | end | |
168 | } | |
169 | ) | |
170 | ||
171 | ||
172 | ||
173 | ||
174 | Player= owner | |
175 | Character=Player.Character | |
176 | PlayerGui=Player.PlayerGui | |
177 | Backpack=Player.Backpack | |
178 | Torso=Character.Torso | |
179 | MMouse=nil | |
180 | Head=Character.Head | |
181 | Humanoid=Character.Humanoid | |
182 | LeftArm=Character["Left Arm"] | |
183 | LeftLeg=Character["Left Leg"] | |
184 | RightArm=Character["Right Arm"] | |
185 | RightLeg=Character["Right Leg"] | |
186 | LS=Torso["Left Shoulder"] | |
187 | LH=Torso["Left Hip"] | |
188 | RS=Torso["Right Shoulder"] | |
189 | RH=Torso["Right Hip"] | |
190 | Face = Head.face | |
191 | Neck=Torso.Neck | |
192 | it=Instance.new | |
193 | attacktype=1 | |
194 | attacktype2=1 | |
195 | vt=Vector3.new | |
196 | it=Instance.new | |
197 | cf=CFrame.new | |
198 | cn=CFrame.new | |
199 | euler=CFrame.fromEulerAnglesXYZ | |
200 | angles=CFrame.Angles | |
201 | combo = 0 | |
202 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
203 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
204 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
205 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
206 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
207 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
208 | RootPart=Character.HumanoidRootPart | |
209 | RootJoint=RootPart.RootJoint | |
210 | RootCF=euler(-1.57,0,3.14) | |
211 | attack = false | |
212 | attackdebounce = false | |
213 | trispeed=.2 | |
214 | attackmode='none' | |
215 | local idle=0 | |
216 | local Anim="Idle" | |
217 | stance = false | |
218 | local ff = 2 | |
219 | noleg = false | |
220 | evadecooldown = false | |
221 | Humanoid.Animator.Parent = nil | |
222 | local equip = false | |
223 | local Effects = {} | |
224 | attackspeed = 0.14 | |
225 | df = false | |
226 | Swing = 1 | |
227 | local sine = 0 | |
228 | local change = 1 | |
229 | local val = 0 | |
230 | local speed = 0 | |
231 | local rs = game:GetService("RunService").RenderStepped | |
232 | cam = workspace.CurrentCamera | |
233 | local RbxUtility = LoadLibrary("RbxUtility") | |
234 | local Create = RbxUtility.Create | |
235 | deb = game:GetService("Debris") | |
236 | Face:Destroy() | |
237 | ||
238 | --game.Lighting.TimeOfDay = 210 | |
239 | ||
240 | local eye1 = Instance.new("Part") | |
241 | eye1.Parent = Character | |
242 | eye1.Size = Vector3.new(0.2,0.2,0.2) | |
243 | eye1.Archivable = true | |
244 | eye1.Transparency = 0 | |
245 | eye1.CanCollide = false | |
246 | eye1.Material = "Neon" | |
247 | eye1.Color = Color3.fromRGB(48,0,211) | |
248 | local eye1mesh = Instance.new("SpecialMesh",eye1) | |
249 | eye1mesh.MeshType = "Sphere" | |
250 | eye1mesh.Scale = Vector3.new(0.66,1.22,0.66) | |
251 | ko2 = eye1mesh.Scale | |
252 | local eye1weld = Instance.new("Weld") | |
253 | eye1weld.Parent = eye1 | |
254 | eye1weld.Part0 = Head | |
255 | eye1weld.Part1 = eye1 | |
256 | eye1weld.C0 = CFrame.new(.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
257 | eye1weld.Part0 = Head | |
258 | ||
259 | ||
260 | ||
261 | ||
262 | local eye2 = Instance.new("Part") | |
263 | eye2.Parent = Character | |
264 | eye2.Size = Vector3.new(0.2,0.2,0.2) | |
265 | eye2.Archivable = true | |
266 | eye2.Transparency = 0 | |
267 | eye2.CanCollide = false | |
268 | eye2.Material = "Neon" | |
269 | eye2.Color = Color3.fromRGB(48,0,211) | |
270 | local eye2mesh = Instance.new("SpecialMesh",eye2) | |
271 | eye2mesh.MeshType = "Sphere" | |
272 | eye2mesh.Scale = Vector3.new(0.66,1.22,0.66) | |
273 | local eye2weld = Instance.new("Weld") | |
274 | eye2weld.Parent = eye2 | |
275 | eye2weld.Part0 = Head | |
276 | eye2weld.Part1 = eye2 | |
277 | eye2weld.C0 = CFrame.new(-.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
278 | eye2weld.Part0 = Head | |
279 | ||
280 | ||
281 | ||
282 | ||
283 | music = Instance.new("Sound",PlayerGui) | |
284 | music.Volume = 1 | |
285 | music.TimePosition = 0 | |
286 | music.Pitch = 1 | |
287 | music.SoundId = "rbxassetid://1849245030" | |
288 | music.Looped = true | |
289 | music:Play() | |
290 | ||
291 | ||
292 | ||
293 | ||
294 | ||
295 | ||
296 | ||
297 | ||
298 | ||
299 | ||
300 | ||
301 | ||
302 | ||
303 | ||
304 | ||
305 | ||
306 | ||
307 | ||
308 | ||
309 | ||
310 | so = function(id,par,vol,pit) | |
311 | coroutine.resume(coroutine.create(function() | |
312 | local sou = Instance.new("Sound",par or workspace) | |
313 | sou.Volume=vol | |
314 | sou.Pitch=pit or 1 | |
315 | sou.SoundId=id | |
316 | sou:play() | |
317 | game:GetService("Debris"):AddItem(sou,8) | |
318 | end)) | |
319 | end | |
320 | ||
321 | --save shoulders | |
322 | RSH, LSH=nil, nil | |
323 | --welds | |
324 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
325 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
326 | LH=Torso["Left Hip"] | |
327 | RH=Torso["Right Hip"] | |
328 | TorsoColor=Torso.BrickColor | |
329 | function NoOutline(Part) | |
330 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
331 | end | |
332 | player=Player | |
333 | ch=Character | |
334 | RSH=ch.Torso["Right Shoulder"] | |
335 | LSH=ch.Torso["Left Shoulder"] | |
336 | -- | |
337 | RSH.Parent=nil | |
338 | LSH.Parent=nil | |
339 | -- | |
340 | RW.Name="Right Shoulder" | |
341 | RW.Part0=ch.Torso | |
342 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
343 | RW.C1=cf(0, 0.5, 0) | |
344 | RW.Part1=ch["Right Arm"] | |
345 | RW.Parent=ch.Torso | |
346 | -- | |
347 | LW.Name="Left Shoulder" | |
348 | LW.Part0=ch.Torso | |
349 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
350 | LW.C1=cf(0, 0.5, 0) | |
351 | LW.Part1=ch["Left Arm"] | |
352 | LW.Parent=ch.Torso | |
353 | ||
354 | ||
355 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
356 | local wld = Instance.new("Weld", wp1) | |
357 | wld.Part0 = wp0 | |
358 | wld.Part1 = wp1 | |
359 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
360 | end | |
361 | local rs = game:GetService("RunService").RenderStepped | |
362 | ||
363 | newWeld(RootPart, Torso, 0, -1, 0) | |
364 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
365 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
366 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
367 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
368 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
369 | ||
370 | Player= owner | |
371 | Character=Player.Character | |
372 | ||
373 | m=Instance.new('Model',Character) | |
374 | ||
375 | ||
376 | local function weldBetween(a, b) | |
377 | local weldd = Instance.new("ManualWeld") | |
378 | weldd.Part0 = a | |
379 | weldd.Part1 = b | |
380 | weldd.C0 = CFrame.new() | |
381 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
382 | weldd.Parent = a | |
383 | return weldd | |
384 | end | |
385 | ||
386 | ArtificialHB = Instance.new("BindableEvent", script) | |
387 | ArtificialHB.Name = "Heartbeat" | |
388 | ||
389 | script:WaitForChild("Heartbeat") | |
390 | ||
391 | frame = 1 / 80 | |
392 | tf = 0 | |
393 | allowframeloss = false | |
394 | tossremainder = false | |
395 | lastframe = tick() | |
396 | script.Heartbeat:Fire() | |
397 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
398 | tf = tf + s | |
399 | if tf >= frame then | |
400 | if allowframeloss then | |
401 | script.Heartbeat:Fire() | |
402 | lastframe = tick() | |
403 | else | |
404 | for i = 1, math.floor(tf / frame) do | |
405 | script.Heartbeat:Fire() | |
406 | end | |
407 | lastframe = tick() | |
408 | end | |
409 | if tossremainder then | |
410 | tf = 0 | |
411 | else | |
412 | tf = tf - frame * math.floor(tf / frame) | |
413 | end | |
414 | end | |
415 | end) | |
416 | ||
417 | --[[] | |
418 | function swait(num) | |
419 | if num == 0 or num == nil then | |
420 | ArtificialHB.Event:wait() | |
421 | else | |
422 | for i = 0, num do | |
423 | ArtificialHB.Event:wait() | |
424 | end | |
425 | end | |
426 | end | |
427 | ||
428 | ]] | |
429 | ||
430 | ||
431 | function swait(num) | |
432 | if num == 0 or num == nil then | |
433 | game:service("RunService").Stepped:wait() | |
434 | else | |
435 | for i = 0, num do | |
436 | game:service("RunService").Stepped:wait() | |
437 | end | |
438 | end | |
439 | end | |
440 | ||
441 | ||
442 | ||
443 | ||
444 | ||
445 | ||
446 | ||
447 | ||
448 | function RemoveOutlines(part) | |
449 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
450 | end | |
451 | ||
452 | ||
453 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
454 | local fp = it("Part") | |
455 | fp.formFactor = formfactor | |
456 | fp.Parent = parent | |
457 | fp.Reflectance = reflectance | |
458 | fp.Transparency = transparency | |
459 | fp.CanCollide = false | |
460 | fp.Locked = true | |
461 | fp.BrickColor = brickcolor | |
462 | fp.Name = name | |
463 | fp.Size = size | |
464 | fp.Position = Torso.Position | |
465 | NoOutline(fp) | |
466 | if fp.BrickColor == BrickColor.new("Dark indigo") then | |
467 | fp.Material = "Neon" | |
468 | else | |
469 | if fp.BrickColor == BrickColor.new("Really black") then | |
470 | fp.BrickColor = BrickColor.new("Really black") | |
471 | fp.Material = "Metal" | |
472 | else | |
473 | fp.Material = "Neon" | |
474 | end | |
475 | end | |
476 | fp:BreakJoints() | |
477 | return fp | |
478 | end | |
479 | ||
480 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
481 | local mesh = it(Mesh) | |
482 | mesh.Parent = part | |
483 | if Mesh == "SpecialMesh" then | |
484 | mesh.MeshType = meshtype | |
485 | if meshid ~= "nil" then | |
486 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
487 | end | |
488 | end | |
489 | mesh.Offset = offset | |
490 | mesh.Scale = scale | |
491 | return mesh | |
492 | end | |
493 | weld = function(parent, part0, part1, c0) | |
494 | local weld = it("Weld") | |
495 | weld.Parent = parent | |
496 | weld.Part0 = part0 | |
497 | weld.Part1 = part1 | |
498 | weld.C0 = c0 | |
499 | return weld | |
500 | end | |
501 | ||
502 | F1 = Instance.new("Folder", Character) | |
503 | F1.Name = "Effects Folder" | |
504 | F2 = Instance.new("Folder", F1) | |
505 | F2.Name = "Effects" | |
506 | Triangle = function(a, b, c) | |
507 | end | |
508 | ||
509 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent) | |
510 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
511 | prt.Anchored = true | |
512 | prt.CFrame = cframe | |
513 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
514 | game:GetService("Debris"):AddItem(prt, 10) | |
515 | if Type == 1 or Type == nil then | |
516 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
517 | else | |
518 | if Type == 2 then | |
519 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
520 | else | |
521 | if Type == 3 then | |
522 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0}) | |
523 | end | |
524 | end | |
525 | end | |
526 | end | |
527 | MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
528 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
529 | prt.Anchored = true | |
530 | prt.CFrame = cframe | |
531 | msh = mesh("SpecialMesh", prt, "FileMesh", "14028428", vt(0, 0, 0), vt(x1, y1, z1)) | |
532 | game:GetService("Debris"):AddItem(prt, 10) | |
533 | table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe}) | |
534 | end | |
535 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
536 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
537 | prt.Anchored = true | |
538 | prt.CFrame = cframe | |
539 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
540 | game:GetService("Debris"):AddItem(prt, 10) | |
541 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
542 | end | |
543 | MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
544 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
545 | prt.Anchored = true | |
546 | prt.CFrame = cframe * cf(x2, y2, z2) | |
547 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
548 | game:GetService("Debris"):AddItem(prt, 10) | |
549 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
550 | end | |
551 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
552 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
553 | prt.Anchored = true | |
554 | prt.CFrame = cframe | |
555 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
556 | game:GetService("Debris"):AddItem(prt, 10) | |
557 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push}) | |
558 | end | |
559 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
560 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
561 | prt.Anchored = true | |
562 | prt.CFrame = cframe | |
563 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
564 | game:GetService("Debris"):AddItem(prt, 10) | |
565 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
566 | end | |
567 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
568 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
569 | prt.Anchored = true | |
570 | prt.CFrame = cframe | |
571 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
572 | game:GetService("Debris"):AddItem(prt, 10) | |
573 | table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe}) | |
574 | end | |
575 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
576 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
577 | prt.Anchored = true | |
578 | prt.CFrame = cframe | |
579 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
580 | game:GetService("Debris"):AddItem(prt, 10) | |
581 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
582 | end | |
583 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
584 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
585 | prt.Anchored = true | |
586 | prt.CFrame = cframe | |
587 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)) | |
588 | game:GetService("Debris"):AddItem(prt, 10) | |
589 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}) | |
590 | end | |
591 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
592 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
593 | prt.Anchored = true | |
594 | prt.CFrame = cframe | |
595 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
596 | game:GetService("Debris"):AddItem(prt, 10) | |
597 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
598 | end | |
599 | MagicFire = function(brickcolor, cframe, x1, y1, z1, delay) | |
600 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
601 | prt.Anchored = true | |
602 | prt.CFrame = cframe | |
603 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
604 | game:GetService("Debris"):AddItem(prt, 10) | |
605 | table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh}) | |
606 | end | |
607 | MagicFireWave = function(brickcolor, cframe, x1, y1, z1) | |
608 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
609 | prt.Anchored = true | |
610 | prt.CFrame = cframe | |
611 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
612 | d = Instance.new("Decal") | |
613 | d.Parent = prt | |
614 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
615 | d.Face = "Top" | |
616 | d = Instance.new("Decal") | |
617 | d.Parent = prt | |
618 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
619 | d.Face = "Bottom" | |
620 | game:GetService("Debris"):AddItem(prt, 10) | |
621 | table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh}) | |
622 | end | |
623 | ElecEffect = function(cff, x, y, z) | |
624 | local prt = part(3, workspace, 0, 0, BrickColor.new("White"), "Part", vt(1, 1, 1)) | |
625 | prt.Anchored = true | |
626 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
627 | prt.CFrame = cf(prt.Position) | |
628 | game:GetService("Debris"):AddItem(prt, 10) | |
629 | xval = math.random() / 3 | |
630 | yval = math.random() / 3 | |
631 | zval = math.random() / 3 | |
632 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
633 | Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh} | |
634 | end | |
635 | ||
636 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
637 | if SinglePlayer then | |
638 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
639 | end | |
640 | local List = {} | |
641 | for i, v in pairs(workspace:GetChildren()) do | |
642 | if v:IsA("Model") then | |
643 | if v:findFirstChild("Torso") then | |
644 | if v ~= Character then | |
645 | if (v.Torso.Position - Position).magnitude <= Distance then | |
646 | table.insert(List, v) | |
647 | end | |
648 | end | |
649 | end | |
650 | end | |
651 | end | |
652 | return List | |
653 | end | |
654 | ||
655 | ||
656 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
657 | local Part = Create("Part"){ | |
658 | Parent = Parent, | |
659 | Reflectance = Reflectance, | |
660 | Transparency = Transparency, | |
661 | CanCollide = false, | |
662 | Locked = true, | |
663 | BrickColor = BrickColor.new(tostring(BColor)), | |
664 | Name = Name, | |
665 | Size = Size, | |
666 | Material = Material, | |
667 | } | |
668 | RemoveOutlines(Part) | |
669 | return Part | |
670 | end | |
671 | ||
672 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
673 | local Msh = Create(Mesh){ | |
674 | Parent = Part, | |
675 | Offset = OffSet, | |
676 | Scale = Scale, | |
677 | } | |
678 | if Mesh == "SpecialMesh" then | |
679 | Msh.MeshType = MeshType | |
680 | Msh.MeshId = MeshId | |
681 | end | |
682 | return Msh | |
683 | end | |
684 | ||
685 | ||
686 | ||
687 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
688 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
689 | prt.Anchored = true | |
690 | prt.CFrame = cframe | |
691 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
692 | game:GetService("Debris"):AddItem(prt, 10) | |
693 | if Type == 1 or Type == nil then | |
694 | table.insert(Effects, { | |
695 | prt, | |
696 | "Block1", | |
697 | delay, | |
698 | x3, | |
699 | y3, | |
700 | z3, | |
701 | msh | |
702 | }) | |
703 | elseif Type == 2 then | |
704 | table.insert(Effects, { | |
705 | prt, | |
706 | "Block2", | |
707 | delay, | |
708 | x3, | |
709 | y3, | |
710 | z3, | |
711 | msh | |
712 | }) | |
713 | end | |
714 | end | |
715 | ||
716 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
717 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
718 | prt.Anchored = true | |
719 | prt.CFrame = cframe | |
720 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
721 | game:GetService("Debris"):AddItem(prt, 10) | |
722 | table.insert(Effects, { | |
723 | prt, | |
724 | "Cylinder", | |
725 | delay, | |
726 | x3, | |
727 | y3, | |
728 | z3, | |
729 | msh | |
730 | }) | |
731 | end | |
732 | ||
733 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
734 | local prt=CreatePart(workspace,"Neon",0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
735 | prt.Anchored=true | |
736 | prt.CFrame=cframe | |
737 | msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
738 | game:GetService("Debris"):AddItem(prt,2) | |
739 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
740 | for i=0,1,delay do | |
741 | swait() | |
742 | Part.Transparency=i | |
743 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
744 | end | |
745 | Part.Parent=nil | |
746 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
747 | end | |
748 | ||
749 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
750 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
751 | prt.Anchored = true | |
752 | prt.CFrame = cframe | |
753 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
754 | game:GetService("Debris"):AddItem(prt, 10) | |
755 | table.insert(Effects, { | |
756 | prt, | |
757 | "Cylinder", | |
758 | delay, | |
759 | x3, | |
760 | y3, | |
761 | z3, | |
762 | msh | |
763 | }) | |
764 | end | |
765 | ||
766 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
767 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
768 | prt.Anchored = true | |
769 | prt.CFrame = cframe | |
770 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
771 | game:GetService("Debris"):AddItem(prt, 10) | |
772 | table.insert(Effects, { | |
773 | prt, | |
774 | "Cylinder", | |
775 | delay, | |
776 | x3, | |
777 | y3, | |
778 | z3, | |
779 | msh | |
780 | }) | |
781 | end | |
782 | ||
783 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
784 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
785 | prt.Anchored = true | |
786 | prt.CFrame = cframe | |
787 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
788 | game:GetService("Debris"):AddItem(prt, 10) | |
789 | table.insert(Effects, { | |
790 | prt, | |
791 | "Cylinder", | |
792 | delay, | |
793 | x3, | |
794 | y3, | |
795 | z3, | |
796 | msh | |
797 | }) | |
798 | end | |
799 | ||
800 | ||
801 | function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
802 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
803 | prt.Anchored = true | |
804 | prt.CFrame = cframe | |
805 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
806 | game:GetService("Debris"):AddItem(prt, 10) | |
807 | table.insert(Effects, { | |
808 | prt, | |
809 | "Cylinder", | |
810 | delay, | |
811 | x3, | |
812 | y3, | |
813 | z3, | |
814 | msh | |
815 | }) | |
816 | end | |
817 | ||
818 | function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
819 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
820 | prt.Anchored = true | |
821 | prt.CFrame = cframe | |
822 | local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
823 | game:GetService("Debris"):AddItem(prt, 10) | |
824 | table.insert(Effects, { | |
825 | prt, | |
826 | "Cylinder", | |
827 | delay, | |
828 | x3, | |
829 | y3, | |
830 | z3, | |
831 | msh | |
832 | }) | |
833 | end | |
834 | ||
835 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
836 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
837 | prt.Anchored = true | |
838 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
839 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
840 | local num = math.random(10, 50) / 1000 | |
841 | game:GetService("Debris"):AddItem(prt, 10) | |
842 | table.insert(Effects, { | |
843 | prt, | |
844 | "Shatter", | |
845 | num, | |
846 | prt.CFrame, | |
847 | math.random() - math.random(), | |
848 | 0, | |
849 | math.random(50, 100) / 100 | |
850 | }) | |
851 | end | |
852 | ||
853 | function FindNearestHead(Position, Distance, SinglePlayer) | |
854 | if SinglePlayer then | |
855 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
856 | end | |
857 | local List = {} | |
858 | for i, v in pairs(workspace:GetChildren()) do | |
859 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then | |
860 | table.insert(List, v) | |
861 | end | |
862 | end | |
863 | return List | |
864 | end | |
865 | ||
866 | ||
867 | ||
868 | function clerp(a,b,t) | |
869 | local qa = {QuaternionFromCFrame(a)} | |
870 | local qb = {QuaternionFromCFrame(b)} | |
871 | local ax, ay, az = a.x, a.y, a.z | |
872 | local bx, by, bz = b.x, b.y, b.z | |
873 | local _t = 1-t | |
874 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
875 | end | |
876 | ||
877 | function QuaternionFromCFrame(cf) | |
878 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
879 | local trace = m00 + m11 + m22 | |
880 | if trace > 0 then | |
881 | local s = math.sqrt(1 + trace) | |
882 | local recip = 0.5/s | |
883 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
884 | else | |
885 | local i = 0 | |
886 | if m11 > m00 then | |
887 | i = 1 | |
888 | end | |
889 | if m22 > (i == 0 and m00 or m11) then | |
890 | i = 2 | |
891 | end | |
892 | if i == 0 then | |
893 | local s = math.sqrt(m00-m11-m22+1) | |
894 | local recip = 0.5/s | |
895 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
896 | elseif i == 1 then | |
897 | local s = math.sqrt(m11-m22-m00+1) | |
898 | local recip = 0.5/s | |
899 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
900 | elseif i == 2 then | |
901 | local s = math.sqrt(m22-m00-m11+1) | |
902 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
903 | end | |
904 | end | |
905 | end | |
906 | local lerp = function(a, b, t) | |
907 | return a * (1 - t) + b * t | |
908 | end | |
909 | ||
910 | ||
911 | ||
912 | ||
913 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
914 | local xs, ys, zs = x + x, y + y, z + z | |
915 | local wx, wy, wz = w*xs, w*ys, w*zs | |
916 | local xx = x*xs | |
917 | local xy = x*ys | |
918 | local xz = x*zs | |
919 | local yy = y*ys | |
920 | local yz = y*zs | |
921 | local zz = z*zs | |
922 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
923 | end | |
924 | function QuaternionSlerp(a, b, t) | |
925 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
926 | local startInterp, finishInterp; | |
927 | if cosTheta >= 0.0001 then | |
928 | if (1 - cosTheta) > 0.0001 then | |
929 | local theta = math.acos(cosTheta) | |
930 | local invSinTheta = 1/math.sin(theta) | |
931 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
932 | finishInterp = math.sin(t*theta)*invSinTheta | |
933 | else | |
934 | startInterp = 1-t | |
935 | finishInterp = t | |
936 | end | |
937 | else | |
938 | if (1+cosTheta) > 0.0001 then | |
939 | local theta = math.acos(-cosTheta) | |
940 | local invSinTheta = 1/math.sin(theta) | |
941 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
942 | finishInterp = math.sin(t*theta)*invSinTheta | |
943 | else | |
944 | startInterp = t-1 | |
945 | finishInterp = t | |
946 | end | |
947 | end | |
948 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
949 | - | MagicCircle(BrickColor.new("Royal purple"), cf(Bullet.Position), 10, 10, 10, 50, 50, 50, 0.065) |
949 | + | |
950 | - | MagicCircle(BrickColor.new("Royal purple"), cf(Bullet.Position), 0, 1, 0, 15, 0, 15, 0.025) |
950 | + | |
951 | - | MagicRing(BrickColor.new("Royal purple"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025) |
951 | + | |
952 | - | MagicRing(BrickColor.new("Royal purple"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025) |
952 | + | |
953 | weeld.Part0=part0 | |
954 | weeld.Part1=part1 | |
955 | weeld.C0=c0 | |
956 | weeld.C1=c1 | |
957 | return weeld | |
958 | end | |
959 | ||
960 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
961 | ||
962 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
963 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
964 | end | |
965 | ||
966 | ||
967 | function Bullets(thinggy,place,size,color,velocity,damage,bounce,collide,rotation) | |
968 | swait() | |
969 | local Bullet = Instance.new("Part",Workspace) | |
970 | Bullet.Locked = true | |
971 | Bullet.Name = "Bullet" | |
972 | Bullet.Anchored = bounce | |
973 | Bullet.CanCollide = collide | |
974 | Bullet.Transparency = 0.24 | |
975 | Bullet.Reflectance = 0 | |
976 | Bullet.BottomSurface = 0 | |
977 | Bullet.TopSurface = 0 | |
978 | Bullet.Shape = 0 | |
979 | Bullet.BrickColor = BrickColor.new(color) | |
980 | Bullet.Size = Vector3.new(size,size,size) | |
981 | Bullet.Material = "Neon" | |
982 | Bullet.Orientation = vt(-90,0,0) | |
983 | local Bulletthing = Instance.new("SpecialMesh",Bullet) | |
984 | Bulletthing.MeshType = "Sphere" | |
985 | local Bulletforce = Instance.new("BodyForce") | |
986 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
987 | Bulletforce.Parent = Bullet | |
988 | Bullet.CFrame = thinggy.CFrame*CFrame.new(math.random(-place,place),math.random(-place,place),math.random(-place,place)) | |
989 | local bv = Instance.new("BodyVelocity",Bullet) | |
990 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
991 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p) | |
992 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
993 | ||
994 | ||
995 | - | MagicCircle(BrickColor.new("Royal purple"), cf(RootPart.Position), 800, 10, 800, -40, 0, -40, 0.025) |
995 | + | |
996 | ||
997 | - | MagicCircle(BrickColor.new("Royal purple"), cf(RootPart.Position), 1000, 10, 1000, -62, 1200, -62, 0.05) |
997 | + | |
998 | local orbexplode = Instance.new("Sound", Bullet) | |
999 | orbexplode.Volume = 4 | |
1000 | orbexplode.PlayOnRemove = true | |
1001 | orbexplode.SoundId = "http://roblox.com/asset/?id=142070127" | |
1002 | orbexplode.Pitch = 1 | |
1003 | orbexplode:Destroy() | |
1004 | deb:AddItem(orbexplode, 4) | |
1005 | Bullet.Anchored = true | |
1006 | Bullet.Transparency = 1 | |
1007 | - | SphereEffect(BrickColor.new("Royal purple"), cf(v.Torso.Position) , 1, 1, 1, 6.8, 6.8, 6.8, 0.04) |
1007 | + | |
1008 | local Explode = Instance.new("Explosion") | |
1009 | - | MagicBlock(BrickColor.new("Royal purple"), cf(v.Torso.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) |
1009 | + | |
1010 | Explode.Parent = Workspace | |
1011 | - | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 800, 2, 800, 150, 2, 150, 0.05) |
1011 | + | |
1012 | Explode.BlastRadius = Bullet.Size.X *5.6 | |
1013 | - | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 800, 2, 800, 50, 6, 50, 0.05) |
1013 | + | |
1014 | ||
1015 | - | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 0, 0, 0, 200, 200, 200, 0.05) |
1015 | + | |
1016 | if hit.Parent:FindFirstChildOfClass("Humanoid")~=nil and hit.Parent ~= Character then | |
1017 | - | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 0, 0, 0, 400, 400, 400, 0.05) |
1017 | + | |
1018 | hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth = 100 | |
1019 | - | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 600, 2, 600, 4, 300, 4, 0.005) |
1019 | + | |
1020 | end | |
1021 | if attackdebounce == false then | |
1022 | attackdebounce = true | |
1023 | hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(damage/2,damage)) | |
1024 | wait(0.02) | |
1025 | attackdebounce = false | |
1026 | end | |
1027 | end | |
1028 | end) | |
1029 | coroutine.resume(coroutine.create(function() | |
1030 | - | SphereEffect(BrickColor.new("Royal purple"),RootPart.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,5.5,10,5.5,0.03) |
1030 | + | |
1031 | MagicCircle(BrickColor.new("Lime green"), cf(Bullet.Position), 10, 10, 10, 50, 50, 50, 0.065) | |
1032 | MagicCircle(BrickColor.new("Lime green"), cf(Bullet.Position), 0, 1, 0, 15, 0, 15, 0.025) | |
1033 | MagicRing(BrickColor.new("Lime green"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025) | |
1034 | MagicRing(BrickColor.new("Lime green"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025) | |
1035 | end)) | |
1036 | end | |
1037 | end) | |
1038 | coroutine.resume(coroutine.create(function() | |
1039 | for i = 0,16,0.1 do | |
1040 | swait() | |
1041 | end | |
1042 | if Bullet.Anchored == false then | |
1043 | Bullet:Destroy() | |
1044 | end | |
1045 | end)) | |
1046 | ||
1047 | end | |
1048 | ||
1049 | ||
1050 | ||
1051 | ||
1052 | ||
1053 | local bl = Instance.new("BlurEffect",cam) | |
1054 | bl.Size = 0 | |
1055 | ||
1056 | ||
1057 | function Dash() | |
1058 | evadecooldown = true | |
1059 | attack = true | |
1060 | so("http://www.roblox.com/asset/?id=231917788", Torso, 1, 1) | |
1061 | ||
1062 | so("http://www.roblox.com/asset/?id=231917788", Torso, 1, 1) | |
1063 | ||
1064 | ||
1065 | ||
1066 | ||
1067 | ||
1068 | ||
1069 | ||
1070 | ||
1071 | ||
1072 | ||
1073 | bl.Size = 84 | |
1074 | ||
1075 | ||
1076 | MagicCircle(BrickColor.new("White"), cf(RootPart.Position), 800, 5, 800, 0, 0, 0, 0.05) | |
1077 | MagicCircle(BrickColor.new("Lime green"), cf(RootPart.Position), 800, 10, 800, -40, 0, -40, 0.025) | |
1078 | MagicCircle(BrickColor.new("White"), cf(RootPart.Position), 800, 10, 800, -42, 1000, -42, 0.05) | |
1079 | MagicCircle(BrickColor.new("Lime green"), cf(RootPart.Position), 1000, 10, 1000, -62, 1200, -62, 0.05) | |
1080 | ||
1081 | RootPart.CFrame = RootPart.CFrame*CFrame.new(0,0,-96) | |
1082 | RootPart.Velocity = RootPart.CFrame.lookVector *280 | |
1083 | ||
1084 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do | |
1085 | if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") then | |
1086 | ||
1087 | so("http://www.roblox.com/asset/?id=138186576", v.Torso, 10, 1) | |
1088 | v:FindFirstChild("Humanoid"):TakeDamage(math.random(18,36)) | |
1089 | SphereEffect(BrickColor.new("Lime green"), cf(v.Torso.Position) , 1, 1, 1, 6.8, 6.8, 6.8, 0.04) | |
1090 | MagicBlock(BrickColor.new("White"), cf(v.Torso.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1) | |
1091 | MagicBlock(BrickColor.new("Lime green"), cf(v.Torso.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) | |
1092 | MagicBlock(BrickColor.new("White"), cf(v.Torso.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1) | |
1093 | MagicCircle(BrickColor.new("Lime green"), cf(v.Torso.Position), 800, 2, 800, 150, 2, 150, 0.05) | |
1094 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 800, 2, 800, 100, 4, 100, 0.05) | |
1095 | MagicCircle(BrickColor.new("Lime green"), cf(v.Torso.Position), 800, 2, 800, 50, 6, 50, 0.05) | |
1096 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 0, 0, 0, 100, 100, 100, 0.05) | |
1097 | MagicCircle(BrickColor.new("Lime green"), cf(v.Torso.Position), 0, 0, 0, 200, 200, 200, 0.05) | |
1098 | - | Bullets(RightArm,0,1.5,"Royal purple",700,25.5,false,false) |
1098 | + | |
1099 | MagicCircle(BrickColor.new("Lime green"), cf(v.Torso.Position), 0, 0, 0, 400, 400, 400, 0.05) | |
1100 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 800, 2, 800, 4, 350, 4, 0.005) | |
1101 | MagicCircle(BrickColor.new("Lime green"), cf(v.Torso.Position), 600, 2, 600, 4, 300, 4, 0.005) | |
1102 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 400, 2, 400, 4, 250, 4, 0.005) | |
1103 | end | |
1104 | end | |
1105 | ||
1106 | for i = 0,1,0.064 do | |
1107 | swait() | |
1108 | cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5) | |
1109 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,12),0.24) | |
1110 | RootPart.Velocity = RootPart.CFrame.lookVector * 175 | |
1111 | bl.Size = bl.Size - 8.5 | |
1112 | SphereEffect(BrickColor.new("Lime green"),RootPart.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,5.5,10,5.5,0.03) | |
1113 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -12) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.4) | |
1114 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.4) | |
1115 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)),.4) | |
1116 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.4) | |
1117 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, -0.4) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.8) | |
1118 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.7, -0.7) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.8) | |
1119 | ||
1120 | ||
1121 | ||
1122 | end | |
1123 | ||
1124 | ||
1125 | ||
1126 | attack = false | |
1127 | - | MagicRing(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 1, -0.7, -0.7, 0, 0.07) |
1127 | + | |
1128 | - | MagicCircle(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 9, -0.7, -0.7, -0.7, 0.07) |
1128 | + | |
1129 | wait(.2) | |
1130 | bl.Size = 0 | |
1131 | evadecooldown = false | |
1132 | ||
1133 | ||
1134 | ||
1135 | end | |
1136 | ||
1137 | ||
1138 | ||
1139 | ||
1140 | ||
1141 | ||
1142 | - | MagicRing(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 3, 3, 1, 10.2, 10.2, 0, 0.07) |
1142 | + | |
1143 | ||
1144 | ||
1145 | ||
1146 | ||
1147 | ||
1148 | local shooting = false | |
1149 | ||
1150 | ||
1151 | ||
1152 | - | Bullets(RightArm,0,2.5,"Royal purple",1200,45.5,false,false) |
1152 | + | |
1153 | attack = true | |
1154 | shooting = true | |
1155 | ||
1156 | ||
1157 | local thing = Instance.new("BodyGyro",RootPart) | |
1158 | thing.D = 50 | |
1159 | thing.P = 6000 | |
1160 | thing.MaxTorque = vt(100000,math.huge,0) | |
1161 | - | Bullets(LeftArm,0,2.5,"Royal purple",1200,45.5,false,false) |
1161 | + | |
1162 | for i = 0,2,0.16 do | |
1163 | swait() | |
1164 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
1165 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
1166 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1167 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1168 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1169 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1170 | end | |
1171 | ||
1172 | ||
1173 | while shooting == true do | |
1174 | swait(1) | |
1175 | ||
1176 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1177 | so("http://roblox.com/asset/?id=200633327",Torso,2,1) | |
1178 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1179 | Torso.Velocity = RootPart.CFrame.lookVector * -13 | |
1180 | Bullets(RightArm,0,1.5,"Lime green",700,25.5,false,false) | |
1181 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(40), math.rad(80)),.2) | |
1182 | coroutine.resume(coroutine.create(function() | |
1183 | for i = 0, 0.5, 0.1 do | |
1184 | swait() | |
1185 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.24) | |
1186 | end | |
1187 | - | WaveEffect(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05) |
1187 | + | |
1188 | end | |
1189 | ||
1190 | attack = false | |
1191 | thing:Destroy() | |
1192 | end | |
1193 | ||
1194 | ||
1195 | ||
1196 | function dshoot() | |
1197 | attack = true | |
1198 | shooting = true | |
1199 | ||
1200 | ||
1201 | - | WaveEffect(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05) |
1201 | + | |
1202 | thing.D = 50 | |
1203 | thing.P = 6000 | |
1204 | thing.MaxTorque = vt(100000,math.huge,0) | |
1205 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1206 | so("http://roblox.com/asset/?id=1268159756",Torso,5,1) | |
1207 | for i = 0,3,0.16 do | |
1208 | swait() | |
1209 | MagicRing(BrickColor.new("Lime green"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 1, -0.7, -0.7, 0, 0.07) | |
1210 | MagicCircle(BrickColor.new("Lime green"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 9, -0.7, -0.7, -0.7, 0.07) | |
1211 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1212 | - | local bel = part(3, Character, 0, 1, BrickColor.new("Royal purple"), "Ball", vt(0.126,0.126,0.126)) |
1212 | + | |
1213 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * angles(math.rad(90), math.rad(0), math.rad(-20)),.2) | |
1214 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.4) * angles(math.rad(90), math.rad(0), math.rad(20)),.2) | |
1215 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-25)), 0.1) | |
1216 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(25)), 0.1) | |
1217 | end | |
1218 | ||
1219 | ||
1220 | ||
1221 | while shooting == true do | |
1222 | swait(0.5) | |
1223 | coroutine.resume(coroutine.create(function() | |
1224 | MagicRing(BrickColor.new("Lime green"), RootPart.CFrame*CFrame.new(0,0,-8), 3, 3, 1, 10.2, 10.2, 0, 0.07) | |
1225 | end)) | |
1226 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-25)), 0.3) | |
1227 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(25)), 0.3) | |
1228 | so("http://roblox.com/asset/?id=200633327",Torso,2,1) | |
1229 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1230 | Torso.Velocity = RootPart.CFrame.lookVector * -63 | |
1231 | ||
1232 | ||
1233 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.4) | |
1234 | Bullets(RightArm,0,2.5,"Lime green",1200,45.5,false,false) | |
1235 | coroutine.resume(coroutine.create(function() | |
1236 | for i = 0, 0.5, 0.1 do | |
1237 | swait() | |
1238 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8)),0.44) | |
1239 | end | |
1240 | end)) | |
1241 | ||
1242 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.2) | |
1243 | Bullets(LeftArm,0,2.5,"Lime green",1200,45.5,false,false) | |
1244 | coroutine.resume(coroutine.create(function() | |
1245 | for i = 0, 0.5, 0.1 do | |
1246 | swait() | |
1247 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.24) | |
1248 | end | |
1249 | end)) | |
1250 | ||
1251 | end | |
1252 | ||
1253 | attack = false | |
1254 | thing:Destroy() | |
1255 | end | |
1256 | ||
1257 | ||
1258 | ||
1259 | ||
1260 | ||
1261 | function finaldev() | |
1262 | attack = true | |
1263 | so("http://roblox.com/asset/?id=815032096",Head,6,0.84) | |
1264 | so("http://roblox.com/asset/?id=200633529",Workspace,3,0.84) | |
1265 | ||
1266 | for i = 0,14,0.1 do | |
1267 | swait() | |
1268 | WaveEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 7, 0.8, 7, 0.09) | |
1269 | WaveEffect(BrickColor.new("Lime green"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05) | |
1270 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.25*2.8,0.25*2.8),math.random(-0.25*2.8,0.25*2.8),math.random(-0.25*2.8,0.25*2.8)),0.16) | |
1271 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.15) | |
1272 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(14),math.rad(0),math.rad(0)),.15) | |
1273 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.15) | |
1274 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.15) | |
1275 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.15) | |
1276 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.15) | |
1277 | ||
1278 | end | |
1279 | so("http://roblox.com/asset/?id=197161452",Torso,7,1) | |
1280 | for i = 0,6,0.1 do | |
1281 | swait() | |
1282 | WaveEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 7, 0.8, 7, 0.09) | |
1283 | WaveEffect(BrickColor.new("Lime green"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05) | |
1284 | Head.Velocity = Vector3.new(0,320,0) | |
1285 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6) | |
1286 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
1287 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1288 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
1289 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1290 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1291 | - | MagicBlock(BrickColor.new("Royal purple"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) |
1291 | + | |
1292 | ||
1293 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 2, 1800, 1150, 2, 1150, 0.05) |
1293 | + | |
1294 | local bel = part(3, Character, 0, 1, BrickColor.new("Lime green"), "Ball", vt(0.126,0.126,0.126)) | |
1295 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 2, 1800, 150, 16, 150, 0.05) |
1295 | + | |
1296 | ||
1297 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05) |
1297 | + | |
1298 | ||
1299 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05) |
1299 | + | |
1300 | Charge.Volume = 10 | |
1301 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1600, 2, 1600, 4, 1300, 4, 0.005) |
1301 | + | |
1302 | Charge.Pitch = 0.8 | |
1303 | Charge.PlayOnRemove = true | |
1304 | Charge:Play() | |
1305 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065) |
1305 | + | |
1306 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025) |
1306 | + | |
1307 | - | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025) |
1307 | + | |
1308 | - | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025) |
1308 | + | |
1309 | bel.CFrame = RootPart.CFrame * cf(0, 90*i/3.5, 0) | |
1310 | bel.Transparency = bel.Transparency - 0.0034 | |
1311 | belmsh.Scale = belmsh.Scale + Vector3.new(24,24,24) | |
1312 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0+1*i,0+1*i),0.15) | |
1313 | cam.FieldOfView = lerp(cam.FieldOfView, 40+1*i, 0.15) | |
1314 | Head.Velocity = Vector3.new(0,2.4+0.8*i,0) | |
1315 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(0)), 0.2) | |
1316 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-13),math.rad(0),math.rad(0)),.2) | |
1317 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(140)),.2) | |
1318 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-140)),.2) | |
1319 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(34), math.rad(-25)), 0.1) | |
1320 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(-34), math.rad(25)), 0.1) | |
1321 | end | |
1322 | so("http://roblox.com/asset/?id=160212892",Head,10,0.84) | |
1323 | for i = 0,4,0.1 do | |
1324 | swait() | |
1325 | Head.Velocity = Vector3.new(0,2.4,0) | |
1326 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1327 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(0)), 0.2) | |
1328 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.2) | |
1329 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(140)),.2) | |
1330 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-140)),.2) | |
1331 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(34), math.rad(-25)), 0.1) | |
1332 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(-34), math.rad(25)), 0.1) | |
1333 | end | |
1334 | ||
1335 | ||
1336 | ||
1337 | ||
1338 | ||
1339 | bel.Anchored = false | |
1340 | local bv = Instance.new("BodyVelocity",bel) | |
1341 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1342 | bel.CFrame = CFrame.new(bel.Position,mouse.Hit.p) | |
1343 | bv.velocity = bel.CFrame.lookVector*350 | |
1344 | ||
1345 | ||
1346 | ||
1347 | --[[ | |
1348 | bel.Touched:connect(function(hit) | |
1349 | ||
1350 | if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "orb" and Bullet.Anchored == false then | |
1351 | local orbexplode = Instance.new("Sound", bel) | |
1352 | orbexplode.Volume = 10 | |
1353 | orbexplode.PlayOnRemove = true | |
1354 | orbexplode.SoundId = "http://roblox.com/asset/?id=142070127" | |
1355 | orbexplode.Pitch = 1 | |
1356 | orbexplode:Destroy() | |
1357 | deb:AddItem(orbexplode, 4) | |
1358 | bel.Anchored = true | |
1359 | bel.Transparency = 1 | |
1360 | deb:AddItem(bel, 4) | |
1361 | local Explode = Instance.new("Explosion") | |
1362 | - | MagicBlock(BrickColor.new("Royal purple"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) |
1362 | + | |
1363 | Explode.Parent = Workspace | |
1364 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800,222, 1800, 1150, 222, 1150, 0.05) |
1364 | + | |
1365 | Explode.BlastRadius = Bullet.Size.X *25.6 | |
1366 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 222, 1800, 150, 216, 150, 0.05) |
1366 | + | |
1367 | ||
1368 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05) |
1368 | + | |
1369 | ||
1370 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05) |
1370 | + | |
1371 | ||
1372 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1600, 222, 1600, 224, 1300, 224, 0.005) |
1372 | + | |
1373 | MagicBlock(BrickColor.new("Lime green"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) | |
1374 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1) | |
1375 | MagicCircle(BrickColor.new("Lime green"), cf(bel.Position), 1800, 2, 1800, 1150, 2, 1150, 0.05) | |
1376 | - | WaveEffect(BrickColor.new("Royal purple"), cf(bel.Position)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 22, 4.8, 22, 0.05) |
1376 | + | |
1377 | MagicCircle(BrickColor.new("Lime green"), cf(bel.Position), 1800, 2, 1800, 150, 16, 150, 0.05) | |
1378 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065) |
1378 | + | |
1379 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025) |
1379 | + | MagicCircle(BrickColor.new("Lime green"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05) |
1380 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05) | |
1381 | - | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015) |
1381 | + | MagicCircle(BrickColor.new("Lime green"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05) |
1382 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 4800, 2, 1800, 4, 1350, 4, 0.005) | |
1383 | - | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015) |
1383 | + | MagicCircle(BrickColor.new("Lime green"), cf(bel.Position), 1600, 2, 1600, 4, 1300, 4, 0.005) |
1384 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1400, 2, 1400, 4, 1250, 4, 0.005) | |
1385 | ||
1386 | ||
1387 | MagicCircle(BrickColor.new("Lime green"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065) | |
1388 | MagicCircle(BrickColor.new("Lime green"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025) | |
1389 | MagicRing(BrickColor.new("Lime green"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025) | |
1390 | MagicRing(BrickColor.new("Lime green"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025) | |
1391 | end)) | |
1392 | end | |
1393 | end) | |
1394 | ||
1395 | ]] | |
1396 | ||
1397 | con5=bel.Touched:connect(function(hit) | |
1398 | ||
1399 | local orbexplode = Instance.new("Sound", bel) | |
1400 | orbexplode.Volume = 10 | |
1401 | orbexplode.PlayOnRemove = true | |
1402 | orbexplode.SoundId = "http://roblox.com/asset/?id=167115397" | |
1403 | orbexplode.Pitch = 1 | |
1404 | orbexplode:Destroy() | |
1405 | deb:AddItem(orbexplode, 4) | |
1406 | bel.Anchored = true | |
1407 | bel.Transparency = 1 | |
1408 | deb:AddItem(bel, 5.2) | |
1409 | ||
1410 | ||
1411 | ||
1412 | ||
1413 | coroutine.resume(coroutine.create(function() | |
1414 | so("http://www.roblox.com/asset/?id=167115397", Workspace, 6, 1) | |
1415 | so("http://www.roblox.com/asset/?id=138186576", Workspace, 6, 1) | |
1416 | for i = 0, 0.4, 0.1 do | |
1417 | swait() | |
1418 | ||
1419 | ||
1420 | for i, v in pairs(FindNearestHead(bel.CFrame.p, 252.5)) do | |
1421 | if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") then | |
1422 | if v:FindFirstChildOfClass("Humanoid").MaxHealth > 500 then | |
1423 | v:FindFirstChildOfClass("Humanoid").MaxHealth = 100 | |
1424 | v:FindFirstChildOfClass("Humanoid").Health = 100 | |
1425 | end | |
1426 | v.Humanoid:TakeDamage(math.random(43,86)) | |
1427 | coroutine.resume(coroutine.create(function() | |
1428 | for i = 0,2,0.1 do | |
1429 | swait() | |
1430 | v.Head.Velocity = -v.Head.CFrame.lookVector*660 + Vector3.new(0,684,0) | |
1431 | end | |
1432 | end)) | |
1433 | end | |
1434 | end | |
1435 | ||
1436 | coroutine.resume(coroutine.create(function() | |
1437 | for i = 0, 2.4, 0.1 do | |
1438 | swait() | |
1439 | - | mouse.KeyDown:connect(function(key) |
1439 | + | |
1440 | end | |
1441 | end)) | |
1442 | ||
1443 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1) | |
1444 | MagicBlock(BrickColor.new("Lime green"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) | |
1445 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1) | |
1446 | MagicCircle(BrickColor.new("Lime green"), cf(bel.Position), 1800,222, 1800, 1150, 222, 1150, 0.05) | |
1447 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1800, 222, 1800, 1100, 224, 1100, 0.05) | |
1448 | - | mouse.KeyDown:connect(function(key) |
1448 | + | MagicCircle(BrickColor.new("Lime green"), cf(bel.Position), 1800, 222, 1800, 150, 216, 150, 0.05) |
1449 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05) | |
1450 | MagicCircle(BrickColor.new("Lime green"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05) | |
1451 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05) | |
1452 | MagicCircle(BrickColor.new("Lime green"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05) | |
1453 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 4800, 222, 1800, 224, 1350, 224, 0.005) | |
1454 | - | mouse.KeyUp:connect(function(key) |
1454 | + | MagicCircle(BrickColor.new("Lime green"), cf(bel.Position), 1600, 222, 1600, 224, 1300, 224, 0.005) |
1455 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1400, 222, 1400, 224, 1250, 224, 0.005) | |
1456 | ||
1457 | WaveEffect(BrickColor.new("White"), cf(bel.Position)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 24, 5.4, 24, 0.09) | |
1458 | WaveEffect(BrickColor.new("Lime green"), cf(bel.Position)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 22, 4.8, 22, 0.05) | |
1459 | ||
1460 | MagicCircle(BrickColor.new("Lime green"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065) | |
1461 | MagicCircle(BrickColor.new("Lime green"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025) | |
1462 | - | mouse.KeyDown:connect(function(key) |
1462 | + | |
1463 | MagicRing(BrickColor.new("Lime green"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015) | |
1464 | MagicRing(BrickColor.new("White"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 8, 8, 0, 0.015) | |
1465 | MagicRing(BrickColor.new("Lime green"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015) | |
1466 | end | |
1467 | end)) | |
1468 | ||
1469 | ||
1470 | end) | |
1471 | ||
1472 | ||
1473 | ||
1474 | ||
1475 | for i = 0,32,0.1 do | |
1476 | swait() | |
1477 | Head.Velocity = Vector3.new(0,2.4,0) | |
1478 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-35), math.rad(0), math.rad(0)), 0.2) | |
1479 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(43),math.rad(0),math.rad(0)),.2) | |
1480 | RW.C0 = clerp(RW.C0, CFrame.new(1.0, 0.5, -0.4) * angles(math.rad(80), math.rad(12), math.rad(-30)),.2) | |
1481 | LW.C0 = clerp(LW.C0, CFrame.new(-1., 0.5, -0.4) * angles(math.rad(80), math.rad(-12), math.rad(30)),.2) | |
1482 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(75), math.rad(34), math.rad(-35)), 0.2) | |
1483 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(75), math.rad(-34), math.rad(35)), 0.2) | |
1484 | end | |
1485 | ||
1486 | coroutine.resume(coroutine.create(function() | |
1487 | - | SphereEffect(BrickColor.new("Royal purple"),cf(orb.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03) |
1487 | + | |
1488 | - | SphereEffect(BrickColor.new("Royal purple"),cf(orb2.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03) |
1488 | + | |
1489 | - | MagicRing(BrickColor.new("Royal purple"), cf(orb.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07) |
1489 | + | |
1490 | - | MagicCircle(BrickColor.new("Royal purple"), cf(orb.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05) |
1490 | + | |
1491 | - | MagicRing(BrickColor.new("Royal purple"), cf(orb2.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07) |
1491 | + | |
1492 | - | MagicCircle(BrickColor.new("Royal purple"), cf(orb2.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05) |
1492 | + | |
1493 | - | MagicBlock(BrickColor.new("Royal purple"), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2) |
1493 | + | |
1494 | - | MagicBlock(BrickColor.new("Royal purple"), cf(orb2.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2) |
1494 | + | |
1495 | ||
1496 | ||
1497 | ||
1498 | attack = false | |
1499 | end | |
1500 | ||
1501 | ||
1502 | ||
1503 | mouse.Button1Down:connect(function(key) | |
1504 | if attack == false then | |
1505 | shoot() | |
1506 | end | |
1507 | end) | |
1508 | ||
1509 | ||
1510 | ||
1511 | ||
1512 | mouse.Button1Up:connect(function(key) | |
1513 | if shooting == true then | |
1514 | shooting = false | |
1515 | end | |
1516 | end) | |
1517 | ||
1518 | ||
1519 | ||
1520 | ||
1521 | mouse.Button1Down:connect(function(key) | |
1522 | if key == 'e' and attack == false then | |
1523 | dshoot() | |
1524 | end | |
1525 | end) | |
1526 | ||
1527 | ||
1528 | ||
1529 | ||
1530 | mouse.Button1Down:connect(function(key) | |
1531 | if key == 'q' and attack == false then | |
1532 | finaldev() | |
1533 | end | |
1534 | end) | |
1535 | ||
1536 | mouse.Button1Up:connect(function(key) | |
1537 | if key == 'e' and shooting == true then | |
1538 | shooting = false | |
1539 | end | |
1540 | end) | |
1541 | ||
1542 | ||
1543 | ||
1544 | mouse.Button1Down:connect(function(key) | |
1545 | if key == 'f' and attack == false and evadecooldown == false then | |
1546 | Dash() | |
1547 | end | |
1548 | end) | |
1549 | ||
1550 | ||
1551 | local orb = part(3, Character, 0, 0.9, BrickColor.new("White"), "Effect", vt()) | |
1552 | local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(15, 15, 15)) | |
1553 | ||
1554 | local orb2 = part(3, Character, 0, 0.9, BrickColor.new("White"), "Effect", vt()) | |
1555 | local msh = mesh("SpecialMesh", orb2, "Sphere", "nil", vt(0, 0, 0), vt(15, 15, 15)) | |
1556 | orb.Anchored = true | |
1557 | orb2.Anchored = true | |
1558 | Humanoid.WalkSpeed = 32 | |
1559 | ||
1560 | ||
1561 | local f = 0 | |
1562 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function() | |
1563 | ||
1564 | ||
1565 | f = f+1 | |
1566 | cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076) | |
1567 | if f >= 6 then | |
1568 | f=0 | |
1569 | SphereEffect(BrickColor.new("Lime green"),cf(orb.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03) | |
1570 | SphereEffect(BrickColor.new("Lime green"),cf(orb2.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03) | |
1571 | MagicRing(BrickColor.new("Lime green"), cf(orb.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07) | |
1572 | MagicCircle(BrickColor.new("Lime green"), cf(orb.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05) | |
1573 | MagicRing(BrickColor.new("Lime green"), cf(orb2.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07) | |
1574 | MagicCircle(BrickColor.new("Lime green"), cf(orb2.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05) | |
1575 | MagicBlock(BrickColor.new("Lime green"), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2) | |
1576 | MagicBlock(BrickColor.new("Lime green"), cf(orb2.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2) | |
1577 | ||
1578 | end | |
1579 | end) | |
1580 | ||
1581 | Humanoid.MaxHealth = 400 | |
1582 | ||
1583 | print("Move list") | |
1584 | print("---------") | |
1585 | print("F: Time Dash") | |
1586 | print("Hold Click: Lesser Bullets") | |
1587 | print("Hold E: Mega Bullets") | |
1588 | print("Q: Final Devastator") | |
1589 | ||
1590 | ||
1591 | ||
1592 | ||
1593 | while true do | |
1594 | swait() | |
1595 | sine = sine + change | |
1596 | --speed = speed + music.PlaybackLoudness/90 | |
1597 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1598 | local velderp=RootPart.Velocity.y | |
1599 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1600 | local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity)) | |
1601 | if attack==true or attack==false then | |
1602 | if attack==false then | |
1603 | idle=idle+1 | |
1604 | else | |
1605 | idle=0 | |
1606 | end | |
1607 | if idle>=500 then | |
1608 | if attack==false then | |
1609 | end | |
1610 | end | |
1611 | ||
1612 | Humanoid.Health = Humanoid.Health + 4 | |
1613 | ||
1614 | orb.CFrame = RightArm.CFrame * cf(0, -1, 0) | |
1615 | orb2.CFrame = LeftArm.CFrame * cf(0, -1, 0) | |
1616 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
1617 | Anim="Jump" | |
1618 | ||
1619 | ||
1620 | ||
1621 | ||
1622 | ||
1623 | if attack==false then | |
1624 | change = 1 | |
1625 | look = 0 | |
1626 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1627 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07) | |
1628 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07) | |
1629 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07) | |
1630 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07) | |
1631 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
1632 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
1633 | end | |
1634 | ||
1635 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
1636 | Anim="Fall" | |
1637 | change = 1 | |
1638 | ||
1639 | ||
1640 | ||
1641 | if attack==false then | |
1642 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1643 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
1644 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07) | |
1645 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07) | |
1646 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
1647 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1) | |
1648 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1) | |
1649 | end | |
1650 | ||
1651 | elseif torvel<1 and hitfloor~=nil then | |
1652 | Anim="Idle" | |
1653 | change = 1 | |
1654 | if attack==false and equip == false then | |
1655 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1656 | ||
1657 | ||
1658 | ||
1659 | orb.CFrame = orb.CFrame:lerp(RightArm.CFrame*cf(0+2*math.cos(sine/40), -5+2*math.sin(sine/40), 0),0.1) | |
1660 | orb2.CFrame = orb2.CFrame:lerp(LeftArm.CFrame*cf(0-2*math.cos(sine/40), -5+2*math.sin(sine/40), 0),0.1) | |
1661 | ||
1662 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.25) | |
1663 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10+2.6*math.sin(sine/40)),math.rad(0),math.rad(60)),0.25) | |
1664 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.55+0.04*math.sin(sine/40), 0.2) * angles(math.rad(-32+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(-22.3+2.2*math.cos(sine/40))),0.25) | |
1665 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.55+0.04*math.sin(sine/40), -0.3-0.04*math.cos(sine/40)) * angles(math.rad(28+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(26.3-2.2*math.cos(sine/40))),0.25) | |
1666 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(8), math.rad(-7)),0.25) | |
1667 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, -1+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(3)),0.25) | |
1668 | end | |
1669 | ||
1670 | ||
1671 | ||
1672 | elseif torvel>1.5 and torvel<22 and hitfloor~=nil then | |
1673 | Anim="Walk" | |
1674 | change = 0.84 | |
1675 | look = 0 | |
1676 | if attack==false and equip == false then | |
1677 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
1678 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.14*math.cos(sine/5), -0.3) * angles(math.rad(-2)*-math.rad(TiltVelocity.z)*9.5, math.rad(0+2*math.cos(sine/10)), math.rad(8)*-math.rad(TiltVelocity.x)*7.5+ RootPart.RotVelocity.Y / 46), 0.08) | |
1679 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(4-3*math.sin(sine/5)),math.rad(0),math.rad(2) + RootPart.RotVelocity.Y / 13), 0.08) | |
1680 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0+0.34*math.sin(sine/10)) * angles(math.rad(0-26*math.sin(sine/10))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(6+8*math.cos(sine/5))- RootPart.RotVelocity.Y / 34), 0.08) | |
1681 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0-0.34*math.sin(sine/10)) * angles(math.rad(0+26*math.sin(sine/10))+ RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-6-8*math.cos(sine/5))+ RootPart.RotVelocity.Y / -34), 0.08) | |
1682 | --LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.21*math.cos(sine/10), -0.03+0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8-25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*12.5), math.rad(0)- RootPart.RotVelocity.Y / -24, math.rad(0-25*math.sin(sine/10)*math.rad(TiltVelocity.x)*11.5+ RootPart.RotVelocity.Y / -34)), 0.08) | |
1683 | --RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.21*math.cos(sine/10),-0.03-0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8+25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*12.5), math.rad(0)+ RootPart.RotVelocity.Y / 24, math.rad(0-25*math.sin(sine/10)*-math.rad(TiltVelocity.x)*11.5- RootPart.RotVelocity.Y / 34)), 0.08) | |
1684 | end | |
1685 | if attack == false or attack==true and noleg == false then | |
1686 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.21*math.cos(sine/10), -0.03+0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8-25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*9.5), math.rad(0)- RootPart.RotVelocity.Y / -24, math.rad(0-25*math.sin(sine/10)*math.rad(TiltVelocity.x)*6.5- RootPart.RotVelocity.Y / 34)), 0.08) | |
1687 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.21*math.cos(sine/10),-0.03-0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8+25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*9.5), math.rad(0)+ RootPart.RotVelocity.Y / 24, math.rad(0-25*math.sin(sine/10)*-math.rad(TiltVelocity.x)*6.5- RootPart.RotVelocity.Y / 34)), 0.08) | |
1688 | end | |
1689 | ||
1690 | elseif torvel>=22 and hitfloor~=nil then | |
1691 | Anim="Run" | |
1692 | change = 0.84+ Character.Humanoid.WalkSpeed/112 | |
1693 | if attack==false and equip == false then | |
1694 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
1695 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.5*math.cos(sine/2.5), -.8) * angles(math.rad(-23+4*math.cos(sine/5)), math.rad(0+4*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
1696 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+20*math.sin(sine/2.5)),math.rad(0),math.rad(0+5*math.sin(sine/5)) + RootPart.RotVelocity.Y / 13),.1) | |
1697 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0-0.34*math.cos(sine/5)) * angles(math.rad(10+57*math.cos(sine/5))+ RootPart.RotVelocity.Y / -34, math.rad(0+43*math.cos(sine/5)), math.rad(5)- RootPart.RotVelocity.Y / 34),.25) | |
1698 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0+0.34*math.cos(sine/5))*angles(math.rad(10-57*math.cos(sine/5))+ RootPart.RotVelocity.Y / 34,math.rad(0+43*math.cos(sine/5)),math.rad(-5)+ RootPart.RotVelocity.Y / -34),.25) | |
1699 | ||
1700 | ||
1701 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.56*math.cos(sine/5), 0-0.48*math.cos(sine/5)) * CFrame.Angles(math.rad(0+73*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3) | |
1702 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.56*math.cos(sine/5),0+0.48*math.cos(sine/5)) * CFrame.Angles(math.rad(0-73*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3) | |
1703 | end | |
1704 | ||
1705 | --[[ | |
1706 | if attack==false then | |
1707 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
1708 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
1709 | end | |
1710 | ]] | |
1711 | if attack==true and noleg == false then | |
1712 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
1713 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
1714 | end | |
1715 | ||
1716 | ||
1717 | end | |
1718 | end | |
1719 | ||
1720 | ||
1721 | ||
1722 | if 0 < #Effects then | |
1723 | for e = 1, #Effects do | |
1724 | if Effects[e] ~= nil then | |
1725 | local Thing = Effects[e] | |
1726 | if Thing ~= nil then | |
1727 | local Part = Thing[1] | |
1728 | local Mode = Thing[2] | |
1729 | local Delay = Thing[3] | |
1730 | local IncX = Thing[4] | |
1731 | local IncY = Thing[5] | |
1732 | local IncZ = Thing[6] | |
1733 | if Thing[2] == "CylinderClang" then | |
1734 | if Thing[3] <= 1 then | |
1735 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1736 | Thing[7] = Thing[1].CFrame | |
1737 | effect("New Yeller", 0, Thing[8], Thing[7]) | |
1738 | Thing[8] = Thing[7] | |
1739 | Thing[3] = Thing[3] + Thing[4] | |
1740 | else | |
1741 | Part.Parent = nil | |
1742 | table.remove(Effects, e) | |
1743 | end | |
1744 | end | |
1745 | if Thing[2] == "showDamage" then | |
1746 | if Thing[6] < Thing[5] then | |
1747 | Thing[6] = Thing[6] + 1 | |
1748 | else | |
1749 | if Thing[6] < Thing[7] then | |
1750 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
1751 | Thing[6] = Thing[6] + 1 | |
1752 | else | |
1753 | if Thing[6] < Thing[8] then | |
1754 | Thing[6] = Thing[6] + 1 | |
1755 | else | |
1756 | if Thing[6] < Thing[9] then | |
1757 | Thing[6] = Thing[6] + 1 | |
1758 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
1759 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
1760 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
1761 | else | |
1762 | Thing[1].Parent = nil | |
1763 | table.remove(Effects, e) | |
1764 | end | |
1765 | end | |
1766 | end | |
1767 | end | |
1768 | end | |
1769 | if Thing[2] == "PartiEmi" then | |
1770 | Thing[3] = Thing[3] - 1 | |
1771 | if Thing[3] <= 0 then | |
1772 | Thing[1].Enabled = false | |
1773 | table.remove(Effects, e) | |
1774 | end | |
1775 | end | |
1776 | if Thing[2] == "AdjuEff" then | |
1777 | if 0 < Thing[3] then | |
1778 | Thing[3] = Thing[3] - 1 | |
1779 | Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0) | |
1780 | Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0) | |
1781 | Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1 | |
1782 | else | |
1783 | Thing[1].Parent = nil | |
1784 | table.remove(Effects, e) | |
1785 | end | |
1786 | end | |
1787 | if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then | |
1788 | if Thing[1].Transparency <= 1 then | |
1789 | if Thing[2] == "Block1" then | |
1790 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1791 | Mesh = Thing[7] | |
1792 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1793 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1794 | else | |
1795 | if Thing[2] == "Block2" then | |
1796 | Thing[1].CFrame = Thing[1].CFrame | |
1797 | Mesh = Thing[7] | |
1798 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1799 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1800 | else | |
1801 | if Thing[2] == "Block3" then | |
1802 | Thing[9] = Thing[9] + 0.5 | |
1803 | Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0) | |
1804 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1805 | Mesh = Thing[7] | |
1806 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1807 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1808 | else | |
1809 | if Thing[2] == "Skull" then | |
1810 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8]) | |
1811 | Mesh = Thing[7] | |
1812 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1813 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1814 | else | |
1815 | if Thing[2] == "Cylinder" then | |
1816 | Mesh = Thing[7] | |
1817 | Mesh.Scale = Mesh.Scale + vt(Thing[4]-Thing[1].Transparency, Thing[5]-Thing[1].Transparency, Thing[6]-Thing[1].Transparency) | |
1818 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1819 | else | |
1820 | if Thing[2] == "Cylinder2" then | |
1821 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
1822 | Mesh = Thing[7] | |
1823 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1824 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1825 | else | |
1826 | if Thing[2] == "Blood" then | |
1827 | Mesh = Thing[7] | |
1828 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
1829 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1830 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1831 | else | |
1832 | if Thing[2] == "Elec" then | |
1833 | Mesh = Thing[10] | |
1834 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
1835 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1836 | else | |
1837 | if Thing[2] == "Disappear" then | |
1838 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1839 | end | |
1840 | end | |
1841 | end | |
1842 | end | |
1843 | end | |
1844 | end | |
1845 | end | |
1846 | end | |
1847 | end | |
1848 | else | |
1849 | Part.Parent = nil | |
1850 | table.remove(Effects, e) | |
1851 | end | |
1852 | end | |
1853 | end | |
1854 | end | |
1855 | end | |
1856 | end | |
1857 | end |