SHOW:
|
|
- or go back to the newest paste.
1 | --[[ A script By makhail07 | |
2 | ||
3 | ||
4 | Discord Creterisk#2958 | |
5 | ||
6 | Description: | |
7 | ||
8 | ||
9 | ]]-- | |
10 | ||
11 | local FavIDs = {340106355,927529620,876981900,398987889,1117396305} | |
12 | ||
13 | function swait(num) | |
14 | if num==0 or num==nil then | |
15 | game:service'RunService'.Stepped:wait(0) | |
16 | else | |
17 | for i=0,num do | |
18 | game:service'RunService'.Stepped:wait(0) | |
19 | end | |
20 | end | |
21 | end | |
22 | function thread(f) | |
23 | coroutine.resume(coroutine.create(f)) | |
24 | end | |
25 | function clerp(a, b, t) | |
26 | local qa = { | |
27 | QuaternionFromCFrame(a) | |
28 | } | |
29 | local qb = { | |
30 | QuaternionFromCFrame(b) | |
31 | } | |
32 | local ax, ay, az = a.x, a.y, a.z | |
33 | local bx, by, bz = b.x, b.y, b.z | |
34 | local _t = 1 - t | |
35 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
36 | end | |
37 | function QuaternionFromCFrame(cf) | |
38 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
39 | local trace = m00 + m11 + m22 | |
40 | if trace > 0 then | |
41 | local s = math.sqrt(1 + trace) | |
42 | local recip = 0.5 / s | |
43 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
44 | else | |
45 | local i = 0 | |
46 | if m00 < m11 then | |
47 | i = 1 | |
48 | end | |
49 | if m22 > (i == 0 and m00 or m11) then | |
50 | i = 2 | |
51 | end | |
52 | if i == 0 then | |
53 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
54 | local recip = 0.5 / s | |
55 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
56 | elseif i == 1 then | |
57 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
58 | local recip = 0.5 / s | |
59 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
60 | elseif i == 2 then | |
61 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
62 | local recip = 0.5 / s | |
63 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
64 | end | |
65 | end | |
66 | end | |
67 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
68 | local xs, ys, zs = x + x, y + y, z + z | |
69 | local wx, wy, wz = w * xs, w * ys, w * zs | |
70 | local xx = x * xs | |
71 | local xy = x * ys | |
72 | local xz = x * zs | |
73 | local yy = y * ys | |
74 | local yz = y * zs | |
75 | local zz = z * zs | |
76 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
77 | end | |
78 | function QuaternionSlerp(a, b, t) | |
79 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
80 | local startInterp, finishInterp | |
81 | if cosTheta >= 1.0E-4 then | |
82 | if 1 - cosTheta > 1.0E-4 then | |
83 | local theta = math.acos(cosTheta) | |
84 | local invSinTheta = 1 / math.sin(theta) | |
85 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
86 | finishInterp = math.sin(t * theta) * invSinTheta | |
87 | else | |
88 | startInterp = 1 - t | |
89 | finishInterp = t | |
90 | end | |
91 | elseif 1 + cosTheta > 1.0E-4 then | |
92 | local theta = math.acos(-cosTheta) | |
93 | local invSinTheta = 1 / math.sin(theta) | |
94 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
95 | finishInterp = math.sin(t * theta) * invSinTheta | |
96 | else | |
97 | startInterp = t - 1 | |
98 | finishInterp = t | |
99 | end | |
100 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
101 | end | |
102 | function rayCast(Position, Direction, Range, Ignore) | |
103 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
104 | end | |
105 | --Wait what okay | |
106 | wait() | |
107 | local plr = game:service'Players'.LocalPlayer | |
108 | local char = plr.Character | |
109 | local hum = char.Humanoid | |
110 | local ra = char["Right Arm"] | |
111 | local la= char["Left Arm"] | |
112 | local rl= char["Right Leg"] | |
113 | local ll = char["Left Leg"] | |
114 | local hed = char.Head | |
115 | local root = char.HumanoidRootPart | |
116 | local rootj = root.RootJoint | |
117 | local tors = char.Torso | |
118 | local mouse = plr:GetMouse() | |
119 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
120 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
121 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
122 | local maincolor = BrickColor.new("Magenta") | |
123 | cf = CFrame.new | |
124 | angles = CFrame.Angles | |
125 | attack = false | |
126 | euler=CFrame.fromEulerAnglesXYZ | |
127 | equipped = false | |
128 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
129 | RSH, LSH = nil, nil | |
130 | RW = Instance.new("Weld") | |
131 | LW = Instance.new("Weld") | |
132 | RH = tors["Right Hip"] | |
133 | LH = tors["Left Hip"] | |
134 | RSH = tors["Right Shoulder"] | |
135 | LSH = tors["Left Shoulder"] | |
136 | RSH.Parent = nil | |
137 | LSH.Parent = nil | |
138 | RW.Name = "RW" | |
139 | RW.Part0 = tors | |
140 | RW.C0 = CFrame.new(1.5, 0.5, 0) | |
141 | RW.C1 = CFrame.new(0, 0.5, 0) | |
142 | RW.Part1 = ra | |
143 | RW.Parent = tors | |
144 | LW.Name = "LW" | |
145 | LW.Part0 = tors | |
146 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
147 | LW.C1 = CFrame.new(0, 0.5, 0) | |
148 | LW.Part1 = la | |
149 | LW.Parent = tors | |
150 | print('User is '..plr.Name) | |
151 | Effects = {} | |
152 | ||
153 | ArtificialHB = Instance.new("BindableEvent", script) | |
154 | ArtificialHB.Name = "Heartbeat" | |
155 | ||
156 | script:WaitForChild("Heartbeat") | |
157 | ||
158 | frame = 1 / 60 | |
159 | tf = 0 | |
160 | allowframeloss = false | |
161 | tossremainder = false | |
162 | lastframe = tick() | |
163 | script.Heartbeat:Fire() | |
164 | ||
165 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
166 | tf = tf + s | |
167 | if tf >= frame then | |
168 | if allowframeloss then | |
169 | script.Heartbeat:Fire() | |
170 | lastframe = tick() | |
171 | else | |
172 | for i = 1, math.floor(tf / frame) do | |
173 | script.Heartbeat:Fire() | |
174 | end | |
175 | lastframe = tick() | |
176 | end | |
177 | if tossremainder then | |
178 | tf = 0 | |
179 | else | |
180 | tf = tf - frame * math.floor(tf / frame) | |
181 | end | |
182 | end | |
183 | end) | |
184 | local RbxUtility = LoadLibrary("RbxUtility") | |
185 | local Create = RbxUtility.Create | |
186 | ||
187 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
188 | if hit.Parent == nil then | |
189 | return | |
190 | end | |
191 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
192 | for _, v in pairs(hit.Parent:children()) do | |
193 | if v:IsA("Humanoid") then | |
194 | h = v | |
195 | end | |
196 | end | |
197 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
198 | warn'No R15 allowed' | |
199 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
200 | end | |
201 | ||
202 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
203 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
204 | if hit.Parent.DebounceHit.Value == true then | |
205 | return | |
206 | end | |
207 | end | |
208 | if insta == true then | |
209 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
210 | end | |
211 | local c = Create("ObjectValue"){ | |
212 | Name = "creator", | |
213 | Value = game:service("Players").LocalPlayer, | |
214 | Parent = h, | |
215 | } | |
216 | game:GetService("Debris"):AddItem(c, .5) | |
217 | if HitSound ~= nil and HitPitch ~= nil then | |
218 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
219 | end | |
220 | local Damage = math.random(minim, maxim) | |
221 | local blocked = false | |
222 | local block = hit.Parent:findFirstChild("Block") | |
223 | if block ~= nil then | |
224 | if block.className == "IntValue" then | |
225 | if block.Value > 0 then | |
226 | blocked = true | |
227 | block.Value = block.Value - 1 | |
228 | print(block.Value) | |
229 | end | |
230 | end | |
231 | end | |
232 | if blocked == false then | |
233 | h.Health = h.Health - Damage | |
234 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
235 | else | |
236 | h.Health = h.Health - (Damage / 2) | |
237 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
238 | end | |
239 | if Type == "Knockdown" then | |
240 | local hum = hit.Parent.Humanoid | |
241 | hum.PlatformStand = true | |
242 | coroutine.resume(coroutine.create(function(HHumanoid) | |
243 | swait(1) | |
244 | HHumanoid.PlatformStand = false | |
245 | end), hum) | |
246 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
247 | local bodvol = Create("BodyVelocity"){ | |
248 | velocity = angle * knockback, | |
249 | P = 5000, | |
250 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
251 | Parent = hit, | |
252 | } | |
253 | local rl = Create("BodyAngularVelocity"){ | |
254 | P = 3000, | |
255 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
256 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
257 | Parent = hit, | |
258 | } | |
259 | game:GetService("Debris"):AddItem(bodvol, .5) | |
260 | game:GetService("Debris"):AddItem(rl, .5) | |
261 | elseif Type == "Normal" then | |
262 | local vp = Create("BodyVelocity"){ | |
263 | P = 500, | |
264 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
265 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
266 | } | |
267 | if knockback > 0 then | |
268 | vp.Parent = hit.Parent.Torso | |
269 | end | |
270 | game:GetService("Debris"):AddItem(vp, .5) | |
271 | elseif Type == "Up" then | |
272 | local bodyVelocity = Create("BodyVelocity"){ | |
273 | velocity = Vector3.new(0, 20, 0), | |
274 | P = 5000, | |
275 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
276 | Parent = hit, | |
277 | } | |
278 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
279 | elseif Type == "DarkUp" then | |
280 | coroutine.resume(coroutine.create(function() | |
281 | for i = 0, 1, 0.1 do | |
282 | swait() | |
283 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
284 | end | |
285 | end)) | |
286 | local bodyVelocity = Create("BodyVelocity"){ | |
287 | velocity = Vector3.new(0, 20, 0), | |
288 | P = 5000, | |
289 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
290 | Parent = hit, | |
291 | } | |
292 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
293 | elseif Type == "Snare" then | |
294 | local bp = Create("BodyPosition"){ | |
295 | P = 2000, | |
296 | D = 100, | |
297 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
298 | position = hit.Parent.Torso.Position, | |
299 | Parent = hit.Parent.Torso, | |
300 | } | |
301 | game:GetService("Debris"):AddItem(bp, 1) | |
302 | elseif Type == "Freeze" then | |
303 | local BodPos = Create("BodyPosition"){ | |
304 | P = 50000, | |
305 | D = 1000, | |
306 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
307 | position = hit.Parent.Torso.Position, | |
308 | Parent = hit.Parent.Torso, | |
309 | } | |
310 | local BodGy = Create("BodyGyro") { | |
311 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
312 | P = 20e+003, | |
313 | Parent = hit.Parent.Torso, | |
314 | cframe = hit.Parent.Torso.CFrame, | |
315 | } | |
316 | hit.Parent.Torso.Anchored = true | |
317 | coroutine.resume(coroutine.create(function(Part) | |
318 | swait(1.5) | |
319 | Part.Anchored = false | |
320 | end), hit.Parent.Torso) | |
321 | game:GetService("Debris"):AddItem(BodPos, 3) | |
322 | game:GetService("Debris"):AddItem(BodGy, 3) | |
323 | end | |
324 | local debounce = Create("BoolValue"){ | |
325 | Name = "DebounceHit", | |
326 | Parent = hit.Parent, | |
327 | Value = true, | |
328 | } | |
329 | game:GetService("Debris"):AddItem(debounce, Delay) | |
330 | c = Create("ObjectValue"){ | |
331 | Name = "creator", | |
332 | Value = Player, | |
333 | Parent = h, | |
334 | } | |
335 | game:GetService("Debris"):AddItem(c, .5) | |
336 | end | |
337 | end | |
338 | ||
339 | function ShowDamage(Pos, Text, Time, Color) | |
340 | local Rate = (1 / 30) | |
341 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
342 | local Text = (Text or "") | |
343 | local Time = (Time or 2) | |
344 | local Color = (Color or Color3.new(1, 0, 1)) | |
345 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
346 | EffectPart.Anchored = true | |
347 | local BillboardGui = Create("BillboardGui"){ | |
348 | Size = UDim2.new(3, 0, 3, 0), | |
349 | Adornee = EffectPart, | |
350 | Parent = EffectPart, | |
351 | } | |
352 | local TextLabel = Create("TextLabel"){ | |
353 | BackgroundTransparency = 1, | |
354 | Size = UDim2.new(1, 0, 1, 0), | |
355 | Text = Text, | |
356 | Font = "Highway", | |
357 | TextColor3 = Color, | |
358 | TextScaled = true, | |
359 | Parent = BillboardGui, | |
360 | } | |
361 | game.Debris:AddItem(EffectPart, (Time)) | |
362 | EffectPart.Parent = game:GetService("Workspace") | |
363 | delay(0, function() | |
364 | local Frames = (Time / Rate) | |
365 | for Frame = 1, Frames do | |
366 | wait(Rate) | |
367 | local Percent = (Frame / Frames) | |
368 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
369 | TextLabel.TextTransparency = Percent | |
370 | end | |
371 | if EffectPart and EffectPart.Parent then | |
372 | EffectPart:Destroy() | |
373 | end | |
374 | end) | |
375 | end | |
376 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
377 | for _, c in pairs(workspace:children()) do | |
378 | local hum = c:findFirstChild("Humanoid") | |
379 | if hum ~= nil then | |
380 | local head = c:findFirstChild("Head") | |
381 | if head ~= nil then | |
382 | local targ = head.Position - Part.Position | |
383 | local mag = targ.magnitude | |
384 | if magni >= mag and c.Name ~= plr.Name then | |
385 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2) | |
386 | end | |
387 | end | |
388 | end | |
389 | end | |
390 | end | |
391 | CFuncs = { | |
392 | Part = { | |
393 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
394 | local Part = Create("Part")({ | |
395 | Parent = Parent, | |
396 | Reflectance = Reflectance, | |
397 | Transparency = Transparency, | |
398 | CanCollide = false, | |
399 | Locked = true, | |
400 | BrickColor = BrickColor.new(tostring(BColor)), | |
401 | Name = Name, | |
402 | Size = Size, | |
403 | Material = Material | |
404 | }) | |
405 | RemoveOutlines(Part) | |
406 | return Part | |
407 | end | |
408 | }, | |
409 | Mesh = { | |
410 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
411 | local Msh = Create(Mesh)({ | |
412 | Parent = Part, | |
413 | Offset = OffSet, | |
414 | Scale = Scale | |
415 | }) | |
416 | if Mesh == "SpecialMesh" then | |
417 | Msh.MeshType = MeshType | |
418 | Msh.MeshId = MeshId | |
419 | end | |
420 | return Msh | |
421 | end | |
422 | }, | |
423 | Mesh = { | |
424 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
425 | local Msh = Create(Mesh)({ | |
426 | Parent = Part, | |
427 | Offset = OffSet, | |
428 | Scale = Scale | |
429 | }) | |
430 | if Mesh == "SpecialMesh" then | |
431 | Msh.MeshType = MeshType | |
432 | Msh.MeshId = MeshId | |
433 | end | |
434 | return Msh | |
435 | end | |
436 | }, | |
437 | Weld = { | |
438 | Create = function(Parent, Part0, Part1, C0, C1) | |
439 | local Weld = Create("Weld")({ | |
440 | Parent = Parent, | |
441 | Part0 = Part0, | |
442 | Part1 = Part1, | |
443 | C0 = C0, | |
444 | C1 = C1 | |
445 | }) | |
446 | return Weld | |
447 | end | |
448 | }, | |
449 | Sound = { | |
450 | Create = function(id, par, vol, pit) | |
451 | coroutine.resume(coroutine.create(function() | |
452 | local S = Create("Sound")({ | |
453 | Volume = vol, | |
454 | Pitch = pit or 1, | |
455 | SoundId = id, | |
456 | Parent = par or workspace | |
457 | }) | |
458 | wait() | |
459 | S:play() | |
460 | game:GetService("Debris"):AddItem(S, 6) | |
461 | end)) | |
462 | end | |
463 | }, | |
464 | ParticleEmitter = { | |
465 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
466 | local fp = Create("ParticleEmitter")({ | |
467 | Parent = Parent, | |
468 | Color = ColorSequence.new(Color1, Color2), | |
469 | LightEmission = LightEmission, | |
470 | Size = Size, | |
471 | Texture = Texture, | |
472 | Transparency = Transparency, | |
473 | ZOffset = ZOffset, | |
474 | Acceleration = Accel, | |
475 | Drag = Drag, | |
476 | LockedToPart = LockedToPart, | |
477 | VelocityInheritance = VelocityInheritance, | |
478 | EmissionDirection = EmissionDirection, | |
479 | Enabled = Enabled, | |
480 | Lifetime = LifeTime, | |
481 | Rate = Rate, | |
482 | Rotation = Rotation, | |
483 | RotSpeed = RotSpeed, | |
484 | Speed = Speed, | |
485 | VelocitySpread = VelocitySpread | |
486 | }) | |
487 | return fp | |
488 | end | |
489 | } | |
490 | } | |
491 | function RemoveOutlines(part) | |
492 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
493 | end | |
494 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
495 | local Part = Create("Part")({ | |
496 | formFactor = FormFactor, | |
497 | Parent = Parent, | |
498 | Reflectance = Reflectance, | |
499 | Transparency = Transparency, | |
500 | CanCollide = false, | |
501 | Locked = true, | |
502 | BrickColor = BrickColor.new(tostring(BColor)), | |
503 | Name = Name, | |
504 | Size = Size, | |
505 | Material = Material | |
506 | }) | |
507 | RemoveOutlines(Part) | |
508 | return Part | |
509 | end | |
510 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
511 | local Msh = Create(Mesh)({ | |
512 | Parent = Part, | |
513 | Offset = OffSet, | |
514 | Scale = Scale | |
515 | }) | |
516 | if Mesh == "SpecialMesh" then | |
517 | Msh.MeshType = MeshType | |
518 | Msh.MeshId = MeshId | |
519 | end | |
520 | return Msh | |
521 | end | |
522 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
523 | local Weld = Create("Weld")({ | |
524 | Parent = Parent, | |
525 | Part0 = Part0, | |
526 | Part1 = Part1, | |
527 | C0 = C0, | |
528 | C1 = C1 | |
529 | }) | |
530 | return Weld | |
531 | end | |
532 | EffectModel = Instance.new("Model", char) | |
533 | Effects = { | |
534 | Block = { | |
535 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
536 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
537 | prt.Anchored = true | |
538 | prt.CFrame = cframe | |
539 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
540 | game:GetService("Debris"):AddItem(prt, 10) | |
541 | if Type == 1 or Type == nil then | |
542 | table.insert(Effects, { | |
543 | prt, | |
544 | "Block1", | |
545 | delay, | |
546 | x3, | |
547 | y3, | |
548 | z3, | |
549 | msh | |
550 | }) | |
551 | elseif Type == 2 then | |
552 | table.insert(Effects, { | |
553 | prt, | |
554 | "Block2", | |
555 | delay, | |
556 | x3, | |
557 | y3, | |
558 | z3, | |
559 | msh | |
560 | }) | |
561 | else | |
562 | table.insert(Effects, { | |
563 | prt, | |
564 | "Block3", | |
565 | delay, | |
566 | x3, | |
567 | y3, | |
568 | z3, | |
569 | msh | |
570 | }) | |
571 | end | |
572 | end | |
573 | }, | |
574 | Sphere = { | |
575 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
576 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
577 | prt.Anchored = true | |
578 | prt.CFrame = cframe | |
579 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
580 | game:GetService("Debris"):AddItem(prt, 10) | |
581 | table.insert(Effects, { | |
582 | prt, | |
583 | "Cylinder", | |
584 | delay, | |
585 | x3, | |
586 | y3, | |
587 | z3, | |
588 | msh | |
589 | }) | |
590 | end | |
591 | }, | |
592 | Cylinder = { | |
593 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
594 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
595 | prt.Anchored = true | |
596 | prt.CFrame = cframe | |
597 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
598 | game:GetService("Debris"):AddItem(prt, 10) | |
599 | table.insert(Effects, { | |
600 | prt, | |
601 | "Cylinder", | |
602 | delay, | |
603 | x3, | |
604 | y3, | |
605 | z3, | |
606 | msh | |
607 | }) | |
608 | end | |
609 | }, | |
610 | Wave = { | |
611 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
612 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
613 | prt.Anchored = true | |
614 | prt.CFrame = cframe | |
615 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
616 | game:GetService("Debris"):AddItem(prt, 10) | |
617 | table.insert(Effects, { | |
618 | prt, | |
619 | "Cylinder", | |
620 | delay, | |
621 | x3 / 60, | |
622 | y3 / 60, | |
623 | z3 / 60, | |
624 | msh | |
625 | }) | |
626 | end | |
627 | }, | |
628 | Ring = { | |
629 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
630 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
631 | prt.Anchored = true | |
632 | prt.CFrame = cframe | |
633 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
634 | game:GetService("Debris"):AddItem(prt, 10) | |
635 | table.insert(Effects, { | |
636 | prt, | |
637 | "Cylinder", | |
638 | delay, | |
639 | x3, | |
640 | y3, | |
641 | z3, | |
642 | msh | |
643 | }) | |
644 | end | |
645 | }, | |
646 | Break = { | |
647 | Create = function(brickcolor, cframe, x1, y1, z1) | |
648 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
649 | prt.Anchored = true | |
650 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
651 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
652 | local num = math.random(10, 50) / 1000 | |
653 | game:GetService("Debris"):AddItem(prt, 10) | |
654 | table.insert(Effects, { | |
655 | prt, | |
656 | "Shatter", | |
657 | num, | |
658 | prt.CFrame, | |
659 | math.random() - math.random(), | |
660 | 0, | |
661 | math.random(50, 100) / 100 | |
662 | }) | |
663 | end | |
664 | } | |
665 | } | |
666 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
667 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
668 | prt.Anchored = true | |
669 | prt.CFrame = cframe | |
670 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
671 | game:GetService("Debris"):AddItem(prt, 10) | |
672 | if Type == 1 or Type == nil then | |
673 | table.insert(Effects, { | |
674 | prt, | |
675 | "Block1", | |
676 | delay, | |
677 | x3, | |
678 | y3, | |
679 | z3, | |
680 | msh | |
681 | }) | |
682 | elseif Type == 2 then | |
683 | table.insert(Effects, { | |
684 | prt, | |
685 | "Block2", | |
686 | delay, | |
687 | x3, | |
688 | y3, | |
689 | z3, | |
690 | msh | |
691 | }) | |
692 | elseif Type == 3 then | |
693 | table.insert(Effects, { | |
694 | prt, | |
695 | "Block3", | |
696 | delay, | |
697 | x3, | |
698 | y3, | |
699 | z3, | |
700 | msh | |
701 | }) | |
702 | end | |
703 | end | |
704 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
705 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
706 | prt.Anchored = true | |
707 | prt.CFrame = cframe | |
708 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
709 | game:GetService("Debris"):AddItem(prt, 10) | |
710 | table.insert(Effects, { | |
711 | prt, | |
712 | "Cylinder", | |
713 | delay, | |
714 | x3, | |
715 | y3, | |
716 | z3, | |
717 | msh | |
718 | }) | |
719 | end | |
720 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
721 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
722 | prt.Anchored = true | |
723 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
724 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
725 | game:GetService("Debris"):AddItem(prt, 10) | |
726 | table.insert(Effects, { | |
727 | prt, | |
728 | "Cylinder", | |
729 | delay, | |
730 | x3, | |
731 | y3, | |
732 | z3, | |
733 | msh | |
734 | }) | |
735 | end | |
736 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
737 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
738 | prt.Anchored = true | |
739 | prt.CFrame = cframe | |
740 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
741 | game:GetService("Debris"):AddItem(prt, 10) | |
742 | table.insert(Effects, { | |
743 | prt, | |
744 | "Cylinder", | |
745 | delay, | |
746 | x3, | |
747 | y3, | |
748 | z3, | |
749 | msh | |
750 | }) | |
751 | end | |
752 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
753 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
754 | prt.Anchored = true | |
755 | prt.CFrame = cframe | |
756 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
757 | game:GetService("Debris"):AddItem(prt, 10) | |
758 | table.insert(Effects, { | |
759 | prt, | |
760 | "Cylinder", | |
761 | delay, | |
762 | x3, | |
763 | y3, | |
764 | z3, | |
765 | msh | |
766 | }) | |
767 | end | |
768 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
769 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
770 | prt.Anchored = true | |
771 | prt.CFrame = cframe | |
772 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
773 | game:GetService("Debris"):AddItem(prt, 10) | |
774 | table.insert(Effects, { | |
775 | prt, | |
776 | "Cylinder", | |
777 | delay, | |
778 | x3, | |
779 | y3, | |
780 | z3, | |
781 | msh | |
782 | }) | |
783 | end | |
784 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
785 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
786 | prt.Anchored = true | |
787 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
788 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
789 | local num = math.random(10, 50) / 1000 | |
790 | game:GetService("Debris"):AddItem(prt, 10) | |
791 | table.insert(Effects, { | |
792 | prt, | |
793 | "Shatter", | |
794 | num, | |
795 | prt.CFrame, | |
796 | math.random() - math.random(), | |
797 | 0, | |
798 | math.random(50, 100) / 100 | |
799 | }) | |
800 | end | |
801 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
802 | local NEWSOUND = nil | |
803 | coroutine.resume(coroutine.create(function() | |
804 | NEWSOUND = Instance.new("Sound", PARENT) | |
805 | NEWSOUND.Volume = VOLUME | |
806 | NEWSOUND.Pitch = PITCH | |
807 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
808 | swait() | |
809 | NEWSOUND:play() | |
810 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
811 | end)) | |
812 | return NEWSOUND | |
813 | end | |
814 | ||
815 | ||
816 | ||
817 | local sine=0 | |
818 | function SHUTUP() | |
819 | attack = true | |
820 | hum.WalkSpeed = 0 | |
821 | - | CreateSound("131829530", tors, 5, 1) |
821 | + | CreateSound("135165859", tors, 5, 1) |
822 | for i = 0,2,0.1 do | |
823 | swait() | |
824 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15) | |
825 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
826 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
827 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
828 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(3)), 0.1) | |
829 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1) | |
830 | end | |
831 | for i = 0,1.2,0.1 do | |
832 | swait() | |
833 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
834 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
835 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
836 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
837 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(130), math.rad(0), math.rad(3)), 0.1) | |
838 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1) | |
839 | end | |
840 | for i = 0,2,0.1 do | |
841 | swait() | |
842 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15) | |
843 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
844 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
845 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
846 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(3)), 0.1) | |
847 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1) | |
848 | end | |
849 | attack = false | |
850 | hum.WalkSpeed = 16 | |
851 | end | |
852 | ||
853 | ||
854 | function Huh() | |
855 | attack = true | |
856 | hum.WalkSpeed = 0 | |
857 | - | CreateSound("1332262714", tors, 10, 1) |
857 | + | CreateSound("1447540455", tors, 10, 1) |
858 | for i = 0,6,0.1 do | |
859 | swait() | |
860 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
861 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(15),math.rad(0)),.3) | |
862 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
863 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
864 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(150)), 0.1) | |
865 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-150)), 0.1) | |
866 | end | |
867 | attack = false | |
868 | hum.WalkSpeed = 16 | |
869 | end | |
870 | ||
871 | function Noni() | |
872 | attack = true | |
873 | hum.WalkSpeed = 0 | |
874 | - | CreateSound("948494432", tors, 5, 1) |
874 | + | CreateSound("645811027", tors, 5, 1) |
875 | for i = 0,6,0.1 do | |
876 | swait() | |
877 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-6),math.rad(0),math.rad(0)),0.15) | |
878 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
879 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
880 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
881 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-120), math.rad(0), math.rad(115)), 0.1) | |
882 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-120), math.rad(-0), math.rad(-115)), 0.1) | |
883 | end | |
884 | attack = false | |
885 | hum.WalkSpeed = 16 | |
886 | end | |
887 | ||
888 | function MeSwamp() | |
889 | attack = true | |
890 | hum.WalkSpeed = 0 | |
891 | - | CreateSound("130767645", tors, 10, 1) |
891 | + | CreateSound("866176890", tors, 10, 1) |
892 | for i = 0,6,0.1 do | |
893 | swait() | |
894 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
895 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
896 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
897 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
898 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-160), math.rad(0), math.rad(120)), 0.1) | |
899 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1) | |
900 | end | |
901 | for i = 0,2,0.1 do | |
902 | swait() | |
903 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15) | |
904 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
905 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
906 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
907 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(165)), 0.1) | |
908 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-165)), 0.1) | |
909 | end | |
910 | for i = 0,2,0.1 do | |
911 | swait() | |
912 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
913 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
914 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
915 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
916 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(0)), 0.1) | |
917 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1) | |
918 | end | |
919 | for i = 0,4,0.1 do | |
920 | swait() | |
921 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(360*i),math.rad(0)),0.15) | |
922 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
923 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
924 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
925 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(90)), 0.1) | |
926 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-90)), 0.1) | |
927 | end | |
928 | for i = 0,6,0.1 do | |
929 | swait() | |
930 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
931 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
932 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),-.2)*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
933 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
934 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(130)), 0.1) | |
935 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-130)), 0.1) | |
936 | end | |
937 | attack = false | |
938 | hum.WalkSpeed = 16 | |
939 | end | |
940 | ||
941 | ||
942 | function EndMySuffering() | |
943 | attack = true | |
944 | hum.WalkSpeed = 0 | |
945 | CreateSound("1096379637", tors, 5, 1) | |
946 | for i = 0,6,0.1 do | |
947 | swait() | |
948 | hum.Health = hum.Health + 50 | |
949 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-10),math.rad(0)),0.15) | |
950 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3) | |
951 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
952 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
953 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(0), math.rad(-110)), 0.1) | |
954 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-100)), 0.1) | |
955 | end | |
956 | attack = false | |
957 | hum.WalkSpeed = 16 | |
958 | end | |
959 | ||
960 | ||
961 | function WHATDAUSAY() | |
962 | attack = true | |
963 | hum.WalkSpeed = 0 | |
964 | - | CreateSound("188381340", tors, 5, 1) |
964 | + | CreateSound("145757437", tors, 5, 1) |
965 | for i = 0,20,0.1 do | |
966 | swait() | |
967 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,math.random(-10, 10) / 100,-0.1+0.1*math.cos(sine/2))*angles(math.rad(20*math.cos(sine/2)),math.rad(20*math.cos(sine/2)),math.rad(20*math.cos(sine/2))),0.15) | |
968 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3) | |
969 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
970 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
971 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(-180*math.cos(sine/2))), 0.1) | |
972 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-180*math.cos(sine/2))), 0.1) | |
973 | end | |
974 | for i = 0,2,0.1 do | |
975 | swait() | |
976 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
977 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
978 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
979 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
980 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
981 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1) | |
982 | end | |
983 | for i = 0,2,0.1 do | |
984 | swait() | |
985 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
986 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
987 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
988 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
989 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(125), math.rad(0), math.rad(20)), 0.1) | |
990 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(125), math.rad(-0), math.rad(-20)), 0.1) | |
991 | end | |
992 | Effects.Sphere.Create(maincolor, la.CFrame * CFrame.new(0, -2.2, 0), 100, 100, 100, 3, 3, 3, .1, .1) | |
993 | Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0, -2.2, 0), 100, 100, 100, 3, 3, 3, .1, .1) | |
994 | for i = 0,2,0.1 do | |
995 | swait() | |
996 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
997 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
998 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
999 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
1000 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
1001 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1) | |
1002 | end | |
1003 | attack = false | |
1004 | hum.WalkSpeed = 16 | |
1005 | end | |
1006 | ||
1007 | function SippyBoy() | |
1008 | attack = true | |
1009 | hum.WalkSpeed = 0 | |
1010 | local Blobby = Instance.new("Part", char) | |
1011 | Blobby.Name = "Blob" | |
1012 | Blobby.CanCollide = false | |
1013 | Blobby.BrickColor = BrickColor.new("Really black") | |
1014 | Blobby.Transparency = 1 | |
1015 | Blobby.Material = "Plastic" | |
1016 | Blobby.Size = Vector3.new(1, 1, 2) | |
1017 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
1018 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
1019 | ||
1020 | local Weld = Instance.new("Weld", Blobby) | |
1021 | Weld.Part0 = ra | |
1022 | Weld.Part1 = Blobby | |
1023 | Weld.C1 = CFrame.new(0, -.1, 1) | |
1024 | Weld.C0 = CFrame.Angles(math.rad(-90),0,0) | |
1025 | ||
1026 | local M2 = Instance.new("SpecialMesh") | |
1027 | M2.Parent = Blobby | |
1028 | M2.MeshId = "http://www.roblox.com/asset/?id=10470609" | |
1029 | M2.TextureId = "http://www.roblox.com/asset/?id=1219379224" | |
1030 | M2.Scale = Vector3.new(1,1,1) | |
1031 | ||
1032 | ||
1033 | Blobby.Transparency = 0 | |
1034 | for i = 0,6,0.1 do | |
1035 | swait() | |
1036 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
1037 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1038 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1039 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
1040 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1) | |
1041 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1) | |
1042 | end | |
1043 | ||
1044 | - | CreateSound("1107256445", tors, 10, 1) |
1044 | + | CreateSound("664740320", tors, 10, 1) |
1045 | - | CreateSound("1107256445", tors, 10, 1) |
1045 | + | CreateSound("664740320", tors, 10, 1) |
1046 | - | CreateSound("1107256445", tors, 10, 1) |
1046 | + | CreateSound("664740320", tors, 10, 1) |
1047 | - | CreateSound("1107256445", tors, 10, 1) |
1047 | + | CreateSound("664740320", tors, 10, 1) |
1048 | for i = 0,10,0.1 do | |
1049 | swait() | |
1050 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
1051 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1052 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1053 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
1054 | RW.C0 = clerp(RW.C0, CFrame.new(1.35, 0.7+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(115), math.rad(0), math.rad(-55)), 0.1) | |
1055 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1) | |
1056 | end | |
1057 | hum.WalkSpeed = 16 | |
1058 | Blobby.Transparency = 1 | |
1059 | attack = false | |
1060 | end | |
1061 | ||
1062 | function GetOutOfMyCOcK() | |
1063 | attack = true | |
1064 | hum.WalkSpeed = 0 | |
1065 | - | CreateSound("1308566029", tors, 5, 1) |
1065 | + | CreateSound("273161148", tors, 5, 1) |
1066 | local Cary = Instance.new("Part", char) | |
1067 | Cary.Name = "Blob" | |
1068 | Cary.CanCollide = false | |
1069 | Cary.BrickColor = BrickColor.new("Really black") | |
1070 | Cary.Transparency = 0 | |
1071 | Cary.Material = "Plastic" | |
1072 | Cary.Size = Vector3.new(1, 1, 2) | |
1073 | Cary.TopSurface = Enum.SurfaceType.Smooth | |
1074 | Cary.BottomSurface = Enum.SurfaceType.Smooth | |
1075 | ||
1076 | local Weld = Instance.new("Weld", Cary) | |
1077 | Weld.Part0 = tors | |
1078 | Weld.Part1 = Cary | |
1079 | Weld.C1 = CFrame.new(0, 0, 5) | |
1080 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
1081 | ||
1082 | local M2 = Instance.new("SpecialMesh") | |
1083 | M2.Parent = Cary | |
1084 | M2.MeshId = "http://www.roblox.com/asset/?id=591853691" | |
1085 | M2.TextureId = "http://www.roblox.com/asset/?id=591854066" | |
1086 | M2.Scale = Vector3.new(1,1,1) | |
1087 | ||
1088 | for i = 0,2,0.1 do | |
1089 | swait() | |
1090 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
1091 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1092 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1093 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
1094 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(120), math.rad(0), math.rad(-0)), 0.1) | |
1095 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(120), math.rad(-0), math.rad(-0)), 0.1) | |
1096 | end | |
1097 | Weld.C1 = CFrame.new(0, 0, 5) | |
1098 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
1099 | for i = 0,10,0.1 do | |
1100 | swait() | |
1101 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
1102 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1103 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1104 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
1105 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1) | |
1106 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-0)), 0.1) | |
1107 | end | |
1108 | Weld.C1 = CFrame.new(0, 0, 7) | |
1109 | Weld.C0 = CFrame.Angles(math.rad(90),math.rad(0),0) | |
1110 | for i = 0,14,0.1 do | |
1111 | swait() | |
1112 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
1113 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
1114 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1115 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
1116 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1) | |
1117 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(180)), 0.1) | |
1118 | end | |
1119 | for i = 1,8 do | |
1120 | Weld.C1 = CFrame.new(0, 0, 5) | |
1121 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
1122 | for i = 0,1.2,0.1 do | |
1123 | swait() | |
1124 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
1125 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1126 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1127 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
1128 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1) | |
1129 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-0)), 0.1) | |
1130 | end | |
1131 | Weld.C1 = CFrame.new(0, 0, 7) | |
1132 | Weld.C0 = CFrame.Angles(math.rad(90),math.rad(0),0) | |
1133 | for i = 0,1.2,0.1 do | |
1134 | swait() | |
1135 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
1136 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
1137 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1138 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
1139 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.1) | |
1140 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(180)), 0.1) | |
1141 | end | |
1142 | end | |
1143 | attack = false | |
1144 | hum.WalkSpeed = 16 | |
1145 | Cary.Transparency = 1 | |
1146 | end | |
1147 | ||
1148 | ||
1149 | mouse.KeyDown:connect(function(key) | |
1150 | if attack == false then | |
1151 | if key == 'q' then | |
1152 | SHUTUP() | |
1153 | elseif key == 'e' then | |
1154 | Huh() | |
1155 | elseif key == 'r' then | |
1156 | Noni() | |
1157 | elseif key == 't' then | |
1158 | MeSwamp() | |
1159 | elseif key == 'y' then | |
1160 | EndMySuffering() | |
1161 | elseif key == 'f' then | |
1162 | WHATDAUSAY() | |
1163 | elseif key == 'z' then | |
1164 | SippyBoy() | |
1165 | elseif key == 'x' then | |
1166 | GetOutOfMyCOcK() | |
1167 | end | |
1168 | end | |
1169 | end) | |
1170 | ||
1171 | ||
1172 | local idle=0 | |
1173 | local change = 1 | |
1174 | local val = 0 | |
1175 | toim = 0 | |
1176 | hum.Animator.Parent = nil | |
1177 | idleanim=.4 | |
1178 | while true do | |
1179 | swait() | |
1180 | sine = sine + change | |
1181 | local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude | |
1182 | local velderp=root.Velocity.y | |
1183 | hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,char) | |
1184 | if equipped==true or equipped==false then | |
1185 | if attack==false then | |
1186 | idle=idle+1 | |
1187 | else | |
1188 | idle=0 | |
1189 | end | |
1190 | if root.Velocity.y > 1 and hitfloor==nil then | |
1191 | Anim="Jump" | |
1192 | if attack==false then | |
1193 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
1194 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1195 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3) | |
1196 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
1197 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),-0.3)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15) | |
1198 | RH.C0=clerp(RH.C0,cf(1,-1,0.3)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
1199 | end | |
1200 | elseif root.Velocity.y < -1 and hitfloor==nil then | |
1201 | Anim="Fall" | |
1202 | if attack==false then | |
1203 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1204 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1205 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(50)), 0.3) | |
1206 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3) | |
1207 | LH.C0=clerp(LH.C0,cf(-1,-.4-0.1*math.cos(sine/20),-.6)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15) | |
1208 | RH.C0=clerp(RH.C0,cf(1,-.3-0.1*math.cos(sine/20),-.6)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
1209 | end | |
1210 | elseif torvel<1 and hitfloor~=nil then | |
1211 | Anim="Idle" | |
1212 | change = 1 | |
1213 | if attack==false then | |
1214 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
1215 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1216 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1217 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
1218 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(3)), 0.1) | |
1219 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1) | |
1220 | end | |
1221 | ||
1222 | elseif (tors.Velocity).magnitude < 50 and hitfloor ~= nil then | |
1223 | Anim="Walk" | |
1224 | change = 1 | |
1225 | if attack==false then | |
1226 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(3-2.5*math.cos(sine/3.5)),math.rad(0)+root.RotVelocity.Y/30,math.rad(17*math.cos(sine/7))+root.RotVelocity.Y/30),0.15) | |
1227 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1228 | RH.C0=clerp(RH.C0,cf(1,-0.9-0.5*math.cos(sine/7)/2,0.055*math.cos(sine/7)/2)*angles(math.rad(0)+ -math.sin(sine/7)/1.5,math.rad(90-0.1*math.cos(sine/7)),math.rad(0)),0.15) | |
1229 | LH.C0=clerp(LH.C0,cf(-1,-0.9+0.5*math.cos(sine/7)/2,-0.055*math.cos(sine/7)/2)*angles(math.rad(0)+ math.sin(sine/7)/1.5,math.rad(-90-0.1*math.cos(sine/7)),math.rad(0)),0.15) | |
1230 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(120 )* math.cos(sine / 7), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1) | |
1231 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-125 )* math.cos(sine / 7), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1) | |
1232 | end | |
1233 | end | |
1234 | end | |
1235 | ||
1236 | ||
1237 | ||
1238 | ||
1239 | ||
1240 | if 0 < #Effects then | |
1241 | for e = 1, #Effects do | |
1242 | if Effects[e] ~= nil then | |
1243 | local Thing = Effects[e] | |
1244 | if Thing ~= nil then | |
1245 | local Part = Thing[1] | |
1246 | local Mode = Thing[2] | |
1247 | local Delay = Thing[3] | |
1248 | local IncX = Thing[4] | |
1249 | local IncY = Thing[5] | |
1250 | local IncZ = Thing[6] | |
1251 | if 1 >= Thing[1].Transparency then | |
1252 | if Thing[2] == "Block1" then | |
1253 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1254 | local Mesh = Thing[1].Mesh | |
1255 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1256 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1257 | elseif Thing[2] == "Block2" then | |
1258 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1259 | local Mesh = Thing[7] | |
1260 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1261 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1262 | elseif Thing[2] == "Block3" then | |
1263 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1264 | local Mesh = Thing[7] | |
1265 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1266 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1267 | elseif Thing[2] == "Cylinder" then | |
1268 | local Mesh = Thing[1].Mesh | |
1269 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1270 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1271 | elseif Thing[2] == "Blood" then | |
1272 | local Mesh = Thing[7] | |
1273 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1274 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1275 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1276 | elseif Thing[2] == "Elec" then | |
1277 | local Mesh = Thing[1].Mesh | |
1278 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1279 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1280 | elseif Thing[2] == "Disappear" then | |
1281 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1282 | elseif Thing[2] == "Shatter" then | |
1283 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1284 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1285 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1286 | Thing[6] = Thing[6] + Thing[5] | |
1287 | end | |
1288 | else | |
1289 | Part.Parent = nil | |
1290 | table.remove(Effects, e) | |
1291 | end | |
1292 | end | |
1293 | end | |
1294 | end | |
1295 | end | |
1296 | end |