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1
--Fixed by Scenius(On ROBLOX)
2
  wait(0.016666666666666666)
3
  Effects = {}
4
Instance.new("ForceField", game.Players.LocalPlayer.Character)
5
local char = game.Players.localPlayer.Character
6
ssbm = Instance.new("Sound",char)
7
ssbm.Volume = 5
8
ssbm.Looped = true
9
ssbm.Pitch = 0.5
10
ssbm.SoundId = "rbxassetid://570556587"
11
ssbm:Play()
12
	local txt = Instance.new("BillboardGui", char)
13
	txt.Adornee = char .Head
14
	txt.Name = "_status"
15
	txt.Size = UDim2.new(2, 0, 1.2, 0)
16
	txt.StudsOffset = Vector3.new(-9, 10, 0)
17
	local text = Instance.new("TextLabel", txt)
18
	text.Size = UDim2.new(10, 0, 7, 0)
19
	text.FontSize = "Size24"
20
	text.TextScaled = true
21
	text.TextTransparency = 0
22
	text.BackgroundTransparency = 1 
23
	text.TextTransparency = 0
24
	text.TextStrokeTransparency = 0
25
	text.Font = "Fantasy"
26
	text.TextStrokeColor3 = Color3.new(0,0,0)
27-
    text.Text = "Time Sniper"
27+
    text.Text = "Rainbow Sniper"
28
    spawn(function()
29
        while wait(0.1) do
30
                text.TextStrokeColor3 = BrickColor.new("Gold").Color
31
                text.TextColor3 = BrickColor.new("Really black").Color
32
            end
33
        end)
34
  local Player = game.Players.localPlayer
35
script.Parent = Player.PlayerGui
36
  local Character = Player.Character
37
  local Humanoid = Character.Humanoid
38
  local Mouse = Player:GetMouse()
39
  local LeftArm = Character["Left Arm"]
40
  local RightArm = Character["Right Arm"]
41
  local LeftLeg = Character["Left Leg"]
42
  local RightLeg = Character["Right Leg"]
43
  local Head = Character.Head
44
  local Torso = Character.Torso
45
46
  local Camera = game.Workspace.CurrentCamera
47
  local RootPart = Character.HumanoidRootPart
48
  local RootJoint = RootPart.RootJoint
49
  local attack = false
50
  local Anim = "Idle"
51
  local attacktype = 1
52
  local Headvelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
53
  local velocity = RootPart.Velocity.y
54
  local sine = 0
55
  local change = 1
56
  local Create = LoadLibrary("RbxUtility").Create
57
  local m = Create("Model")({
58
    Parent = Character,
59
    Name = "WeaponModel"
60
  })
61
  Humanoid.Animator.Parent = nil
62
  Character.Animate.Parent = nil
63
  Humanoid.MaxHealth = math.huge
64
  Humanoid.Health = math.huge
65-
  Humanoid.WalkSpeed = 130
65+
66-
  Humanoid.JumpPower = 135
66+
67
RightArm.CanCollide = false
68
LeftLeg.CanCollide = false
69
RightLeg.CanCollide = false
70
Torso.CanCollide = false
71
Head.CanCollide = false
72
73
function chatfunc(text)
74
local chat = coroutine.wrap(function()
75
if char:FindFirstChild("TalkingBillBoard")~= nil then
76
char:FindFirstChild("TalkingBillBoard"):destroy()
77
end
78
local naeeym2 = Instance.new("BillboardGui",char)
79
naeeym2.Size = UDim2.new(0,100,0,40)
80
naeeym2.StudsOffset = Vector3.new(0,3,0)
81
naeeym2.Adornee = char.Head
82
naeeym2.Name = "TalkingBillBoard"
83
local tecks2 = Instance.new("TextLabel",naeeym2)
84
tecks2.BackgroundTransparency = 1
85
tecks2.BorderSizePixel = 0
86
tecks2.Text = ""
87
tecks2.Font = "Fantasy"
88
tecks2.TextSize = 30
89
tecks2.TextStrokeTransparency = 0
90
tecks2.TextColor3 = Color3.new(0,0,0)
91
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
92
tecks2.Size = UDim2.new(1,0,0.5,0)
93
local tecks3 = Instance.new("TextLabel",naeeym2)
94
tecks3.BackgroundTransparency = 1
95
tecks3.BorderSizePixel = 0
96
tecks3.Text = ""
97
tecks3.Font = "Fantasy"
98
tecks3.TextSize = 30
99
tecks3.TextStrokeTransparency = 0
100
tecks3.TextColor3 = Color3.new(0,0,0)
101
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
102
tecks3.Size = UDim2.new(1,0,0.5,0)
103
spawn(function()
104
    while wait(0.04) do
105
        tecks3.TextStrokeColor3 = BrickColor.new("Gold").Color
106
        tecks2.TextStrokeColor3 = BrickColor.new("Really black").Color
107
    end
108
end)
109
for i = 1,string.len(text),1 do
110
 
111
tecks2.Text = string.sub(text,1,i)
112
tecks3.Text = string.sub(text,1,i)
113
wait(0.01)
114
end
115
wait(2)
116
for i = 1, 50 do
117
 
118
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
119
tecks2.Rotation = tecks2.Rotation - .8
120
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
121
tecks2.TextTransparency = tecks2.TextTransparency + .04
122
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
123
tecks3.Rotation = tecks2.Rotation + .8
124
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
125
tecks3.TextTransparency = tecks2.TextTransparency + .04
126
end
127
naeeym2:Destroy()
128
end)
129
chat()
130
 
131
end
132
function onChatted(msg)
133
chatfunc(msg)
134
 
135
end
136
Player.Chatted:connect(onChatted)
137
138
local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,1,0)),
139
ColorSequenceKeypoint.new(0.16, Color3.new(1,1,0)),
140
ColorSequenceKeypoint.new(0.32, Color3.new(1,1,0)),
141
ColorSequenceKeypoint.new(0.48, Color3.new(1,1,0)),
142
ColorSequenceKeypoint.new(0.64, Color3.new(1,1,0)),
143
ColorSequenceKeypoint.new(0.80, Color3.new(1,1,0)),
144
ColorSequenceKeypoint.new(0.96, Color3.new(1,1,0)),
145
ColorSequenceKeypoint.new(1, Color3.new(1,1,0))}
146
local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
147
local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
148
local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
149
Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
150
Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1 
151
Trail.Enabled = true
152
  local function newMotor(part0, part1, c0, c1)
153
    local w = Create("Motor")({
154
      Parent = part0,
155
      Part0 = part0,
156
      Part1 = part1,
157
      C0 = c0,
158
      C1 = c1
159
    })
160
    return w
161
  end
162
  function clerp(a, b, t)
163
    return a:lerp(b, t)
164
  end
165
  RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
166
  NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
167
  local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
168
  local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
169
  local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
170
  local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
171
  RootJoint.C1 = CFrame.new(0, 0, 0)
172
  RootJoint.C0 = CFrame.new(0, 0, 0)
173
  Torso.Neck.C1 = CFrame.new(0, 0, 0)
174
  Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
175
  local rarmc1 = RW.C1
176
  local larmc1 = LW.C1
177
  local rlegc1 = RH.C1
178
  local llegc1 = LH.C1
179
  local resetc1 = false
180
  function PlayAnimationFromTable(table, speed, bool)
181
    RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
182
    Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
183
    RW.C0 = clerp(RW.C0, table[3], speed)
184
    LW.C0 = clerp(LW.C0, table[4], speed)
185
    RH.C0 = clerp(RH.C0, table[5], speed)
186
    LH.C0 = clerp(LH.C0, table[6], speed)
187
    if bool == true and resetc1 == false then
188
      resetc1 = true
189
      RootJoint.C1 = RootJoint.C1
190
      Torso.Neck.C1 = Torso.Neck.C1
191
      RW.C1 = rarmc1
192
      LW.C1 = larmc1
193
      RH.C1 = rlegc1
194
      LH.C1 = llegc1
195
    end
196
  end
197
  ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
198
  script:WaitForChild("Heartbeat")
199
  frame = 0.03333333333333333
200
  tf = 0
201
  allowframeloss = false
202
  tossremainder = false
203
  lastframe = tick()
204
  script.Heartbeat:Fire()
205
  game:GetService("RunService").Heartbeat:connect(function(s, p)
206
    tf = tf + s
207
    if tf >= frame then
208
      if allowframeloss then
209
        script.Heartbeat:Fire()
210
        lastframe = tick()
211
      else
212
        for i = 1, math.floor(tf / frame) do
213
          script.Heartbeat:Fire()
214
        end
215
        lastframe = tick()
216
      end
217
      if tossremainder then
218
        tf = 0
219
      else
220
        tf = tf - frame * math.floor(tf / frame)
221
      end
222
    end
223
  end)
224
  function swait(num)
225
    if num == 0 or num == nil then
226
      ArtificialHB.Event:wait()
227
    else
228
      for i = 0, num do
229
        ArtificialHB.Event:wait()
230
      end
231
    end
232
  end
233
  function RemoveOutlines(part)
234
    part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
235
  end
236
  CFuncs = {
237
    Part = {
238
      Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
239
        local Part = Create("Part")({
240
          Parent = Parent,
241
          Reflectance = Reflectance,
242
          Transparency = Transparency,
243
          CanCollide = false,
244
          Locked = true,
245
          BrickColor = BrickColor.new(tostring(BColor)),
246
          Name = Name,
247
          Size = Size,
248
          Material = Material
249
        })
250
        RemoveOutlines(Part)
251
        return Part
252
      end
253
    },
254
    Mesh = {
255
      Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
256
        local Msh = Create(Mesh)({
257
          Parent = Part,
258
          Offset = OffSet,
259
          Scale = Scale
260
        })
261
        if Mesh == "SpecialMesh" then
262
          Msh.MeshType = MeshType
263
          Msh.MeshId = MeshId
264
        end
265
        return Msh
266
      end
267
    },
268
    Weld = {
269
      Create = function(Parent, Part0, Part1, C0, C1)
270
        local Weld = Create("Weld")({
271
          Parent = Parent,
272
          Part0 = Part0,
273
          Part1 = Part1,
274
          C0 = C0,
275
          C1 = C1
276
        })
277
        return Weld
278
      end
279
    },
280
    Sound = {
281
      Create = function(id, par, vol, pit)
282
        coroutine.resume(coroutine.create(function()
283
          local Sound = Create("Sound")({
284
            Volume = vol,
285
            Pitch = pit or 1,
286
            SoundId = "rbxassetid://" .. id,
287
            Parent = par or workspace
288
          })
289
          Sound:play()
290
          game:GetService("Debris"):AddItem(Sound, 10)
291
        end))
292
      end
293
    },
294
    Decal = {
295
      Create = function(Color, Texture, Transparency, Name, Parent)
296
        local Decal = Create("Decal")({
297
          Color3 = Color,
298
          Texture = "rbxassetid://" .. Texture,
299
          Transparency = Transparency,
300
          Name = Name,
301
          Parent = Parent
302
        })
303
        return Decal
304
      end
305
    },
306
    BillboardGui = {
307
      Create = function(Parent, Image, Position, Size)
308
        local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
309
        BillPar.CFrame = CFrame.new(Position)
310
        local Bill = Create("BillboardGui")({
311
          Parent = BillPar,
312
          Adornee = BillPar,
313
          Size = UDim2.new(1, 0, 1, 0),
314
          SizeOffset = Vector2.new(Size, Size)
315
        })
316
        local d = Create("ImageLabel", Bill)({
317
          Parent = Bill,
318
          BackgroundTransparency = 1,
319
          Size = UDim2.new(1, 0, 1, 0),
320
          Image = "rbxassetid://" .. Image
321
        })
322
        return BillPar
323
      end
324
    },
325
    ParticleEmitter = {
326
      Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
327
        local Particle = Create("ParticleEmitter")({
328
          Parent = Parent,
329
          Color = ColorSequence.new(Color1, Color2),
330
          LightEmission = LightEmission,
331
          Size = Size,
332
          Texture = Texture,
333
          Transparency = Transparency,
334
          ZOffset = ZOffset,
335
          Acceleration = Accel,
336
          Drag = Drag,
337
          LockedToPart = LockedToPart,
338
          VelocityInheritance = VelocityInheritance,
339
          EmissionDirection = EmissionDirection,
340
          Enabled = Enabled,
341
          Lifetime = LifeTime,
342
          Rate = Rate,
343
          Rotation = Rotation,
344
          RotSpeed = RotSpeed,
345
          Speed = Speed,
346
          VelocitySpread = VelocitySpread
347
        })
348
        return Particle
349
      end
350
    },
351
    CreateTemplate = {}
352
  }
353
  function rayCast(Position, Direction, Range, Ignore)
354
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
355
  end
356
  function findNearestHead(pos)
357
    local list = game.Workspace:children()
358
    local head
359
    local dist = 1000
360
    local temp, human, temp2
361
    for x = 1, #list do
362
      temp2 = list[x]
363
      if temp2.className == "Model" and temp2.Name ~= Character.Name then
364
        temp = temp2:findFirstChild("Head")
365
        human = temp2:findFirstChild("Humanoid")
366
        if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
367
          head = temp
368
          dist = (temp.Position - pos).magnitude
369
        end
370
      end
371
    end
372
    return head, dist
373
  end
374
  function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
375
    if hit.Parent == nil then
376
      return
377
    end
378
    local h = hit.Parent:FindFirstChild("Humanoid")
379
    for _, v in pairs(hit.Parent:children()) do
380
      if v:IsA("Humanoid") then
381
        h = v
382
      end
383
    end
384
    if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
385
      if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
386
        return
387
      end
388
      local c = Create("ObjectValue")({
389
        Name = "creator",
390
        Value = game:service("Players").LocalPlayer,
391
        Parent = h
392
      })
393
      game:GetService("Debris"):AddItem(c, 0.5)
394
      if HitSound ~= nil and HitPitch ~= nil then
395
        CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
396
      end
397
      local Damage = math.random(1,1)
398
      local blocked = false
399
      local block = hit.Parent:findFirstChild("Block")
400
      if block ~= nil and block.className == "IntValue" and block.Value > 0 then
401
        blocked = true
402
        block.Value = block.Value - 1
403
        print(block.Value)
404
      end
405
      if blocked == false then
406
        h.Health = h.Health - Damage
407
        ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.random().Color)
408
      else
409
        h.Health = h.Health - Damage / 2
410
        ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.random().Color)
411
      end
412
      if Type == "Knockdown" then
413
        local hum = hit.Parent.Humanoid
414
        hum.PlatformStand = true
415
        coroutine.resume(coroutine.create(function(HHumanoid)
416
          swait(1)
417
          HHumanoid.PlatformStand = false
418
        end), hum)
419
        local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
420
        local bodvol = Create("BodyVelocity")({
421
          velocity = angle * knockback,
422
          P = math.huge,
423
          maxForce = Vector3.new(math.huge, math.huge, math.huge) * math.huge * math.huge,
424
          Parent = hit
425
        })
426
        local rl = Create("BodyAngularVelocity")({
427
          P = 3000,
428
          maxTorque = Vector3.new(math.huge, math.huge, math.huge) * math.huge,
429
          angularvelocity = Vector3.new(math.random(math.huge, math.huge), math.random(math.huge, math.huge), math.random(math.huge, math.huge)),
430
          Parent = hit
431
        })
432
        game:GetService("Debris"):AddItem(bodvol, 0.5)
433
        game:GetService("Debris"):AddItem(rl, 0.5)
434
      elseif Type == "Normal" then
435
        local vp = Create("BodyVelocity")({
436
          P = 500,
437
          maxForce = Vector3.new(math.huge, math.huge, math.huge),
438
          velocity = Property.CFrame.lookVector * knockback + Property.Velocity * math.huge
439
        })
440
        if knockback > 0 then
441
          vp.Parent = hit.Parent.Head
442
        end
443
        game:GetService("Debris"):AddItem(vp, 0.5)
444
      elseif Type == "Up" then
445
        local bodvol = Create("BodyVelocity")({
446
          velocity = angle * knockback,
447
          P = math.huge,
448
          maxForce = Vector3.new(math.huge, math.huge, math.huge) * math.huge * math.huge,
449
          Parent = hit
450
        })
451
        game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
452
      elseif Type == "DarkUp" then
453
        coroutine.resume(coroutine.create(function()
454
          for i = 0, 1, 0.1 do
455
            swait()
456
            Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Head.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
457
          end
458
        end))
459
        local bodvol = Create("BodyVelocity")({
460
          velocity = angle * knockback,
461
          P = math.huge,
462
          maxForce = Vector3.new(math.huge, math.huge, math.huge) * math.huge * math.huge,
463
          Parent = hit
464
        })
465
        game:GetService("Debris"):AddItem(bodyVelocity, 1)
466
      elseif Type == "Snare" then
467
        local bp = Create("BodyPosition")({
468
          P = math.huge,
469
          D = math.huge,
470
          maxForce = Vector3.new(math.huge, math.huge, math.huge),
471
          position = hit.Parent.Head.Position,
472
          Parent = hit.Parent.Head
473
        })
474
        game:GetService("Debris"):AddItem(bp, 1)
475
      elseif Type == "Freeze" then
476
        local BodPos = Create("BodyPosition")({
477
          P = math.huge,
478
          D = math.huge,
479
          maxForce = Vector3.new(math.huge, math.huge, math.huge),
480
          position = hit.Parent.Head.Position,
481
          Parent = hit.Parent.Head
482
        })
483
        local BodGy = Create("BodyGyro")({
484
          maxTorque = Vector3.new(math.huge, math.huge, math.huge) * math.huge,
485
          P = math.huge,
486
          Parent = hit.Parent.Head,
487
          cframe = hit.Parent.Head.CFrame
488
        })
489
        hit.Parent.Head.Anchored = true
490
        coroutine.resume(coroutine.create(function(Part)
491
          swait(1.5)
492
          Part.Anchored = false
493
        end), hit.Parent.Head)
494
        game:GetService("Debris"):AddItem(BodPos, 3)
495
        game:GetService("Debris"):AddItem(BodGy, 3)
496
      end
497
      local debounce = Create("BoolValue")({
498
        Name = "DebounceHit",
499
        Parent = hit.Parent,
500
        Value = true
501
      })
502
      game:GetService("Debris"):AddItem(debounce, Delay)
503
      c = Create("ObjectValue")({
504
        Name = "creator",
505
        Value = Player,
506
        Parent = h
507
      })
508
      game:GetService("Debris"):AddItem(c, 0.5)
509
    end
510
  end
511
  function ShowDamage(Pos, Text, Time, Color)
512
    local Rate = 0.03333333333333333
513
    local Pos = Pos or Vector3.new(0, 0, 0)
514
    local Text = Text or ""
515
    local Time = Time or 2
516
    local Color = Color or Color3.new(1, 0, 1)
517
    local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
518
    EffectPart.Anchored = true
519
    local BillboardGui = Create("BillboardGui")({
520
      Size = UDim2.new(3, 0, 3, 0),
521
      Adornee = EffectPart,
522
      Parent = EffectPart
523
    })
524
    local TextLabel = Create("TextLabel")({
525
      BackgroundTransparency = 1,
526
      Size = UDim2.new(1, 0, 1, 0),
527
      Text = Text,
528
      Font = "SciFi",
529
      TextColor3 = Color,
530
      TextScaled = true,
531
      Parent = BillboardGui
532
    })
533
    game.Debris:AddItem(EffectPart, Time)
534
    EffectPart.Parent = game:GetService("Workspace")
535
    delay(0, function()
536
      local Frames = Time / Rate
537
      for Frame = 1, Frames do
538
        wait(Rate)
539
        local Percent = Frame / Frames
540
        EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
541
        TextLabel.TextTransparency = Percent
542
      end
543
      if EffectPart and EffectPart.Parent then
544
        EffectPart:Destroy()
545
      end
546
    end)
547
  end
548
  function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
549
    for _, c in pairs(workspace:children()) do
550
      local hum = c:findFirstChild("Humanoid")
551
      if hum ~= nil then
552
        local head = c:findFirstChild("Head")
553
        if head ~= nil then
554
          local targ = head.Position - Part.Position
555
          local mag = targ.magnitude
556
          if Magnitude >= mag and c.Name ~= Player.Name then
557
            Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, HitSound, HitPitch)
558
          end
559
        end
560
      end
561
    end
562
  end
563
Handle = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, BrickColor.Random(), "Handle", Vector3.new(0.400000036, 0.400000006, 1.20000005))
564
  HandleWeld = CFuncs.Weld.Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0921096802, -1.06268024, -0.143123627, 1, 0, 0, 0, -1, 0, 0, 0, -1))
565
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.200000003, 0.200000003))
566
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.503977776, -0.339992523, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
567
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.840000033))
568
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
569
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, -0.0817871094, 0, -1, 0, 0, 0, 1, -1, 0, 0))
570
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
571
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.560000062, 0.200000003))
572
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
573
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
574
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
575
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.303993225, -1.18399811, 0.00179290771, 0, 1, 0, 0, 0, 1, 1, 0, 0))
576
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 1))
577
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.60000002, 0.200000003, 0.24000001))
578
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.69602108, -1.02399826, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
579
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
580
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.60000002, 0.24000001, 0.200000003))
581
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -1.10399246, -0.16178894, 0, -1, 0, 0, 0, 1, -1, 0, 0))
582
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
583
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.400000066, 0.24000001, 0.400000006))
584
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360696793, 0.00178527832, 0.64538765, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388))
585
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
586
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.960000217, 0.200000003, 0.24000001))
587
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.994522095, 0.660827637, -0.00178527832, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
588
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
589
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
590
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, 0.0782165527, 0, -1, 0, 0, 0, 1, -1, 0, 0))
591
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
592
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.480000079, 0.24000001, 0.400000006))
593
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.44069862, 0.00178527832, 0.64538765, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388))
594
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
595
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.240000039, 0.56400001, 0.200000003))
596
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.54615593, 0.105833054, -5.56945801E-4, 0, -0.866025388, 0.500000238, 0, 0.500000238, 0.866025388, -1, 0, 0))
597
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.840000033))
598
  Part1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
599
  PartWeld = CFuncs.Weld.Create(m, Handle, Part1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143982887, -0.459991455, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
600
  CFuncs.Mesh.Create("BlockMesh", Part1, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.800000072, 1))
601
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
602
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999514, -0.459999084, 1, 0, 0, 0, 1, 0, 0, 0, 1))
603
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
604
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.200000003, 0.24000001))
605
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69600773, -0.779994965, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
606
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000191, 1))
607
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.24000001, 0.200000003, 0.24000001))
608
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0160188675, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
609
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
610
  Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
611
  PartWeld = CFuncs.Weld.Create(m, Handle, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.66395569, -0.739994049, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
612
  CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.800000072))
613
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.240000054, 0.200000003))
614
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0999918, -0.579998016, -0.00579071045, 0, -1, 0, 0, 0, 1, -1, 0, 0))
615
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.800000072))
616
  Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
617
  PartWeld = CFuncs.Weld.Create(m, Handle, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.69601679, -1.18399429, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
618
  CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 1))
619
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
620
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999704, -0.700000763, 1, 0, 0, 0, 1, 0, 0, 0, 1))
621
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
622
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.351999998, 0.24000001))
623
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341727257, 0.16400528, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
624
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
625
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.183994293, -1.14399719, -0.158203125, 0, 1, 0, 0, 0, 1, 1, 0, 0))
626
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
627
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
628
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.183990479, -1.14399338, 0.161781311, 0, 1, 0, 0, 0, 1, 1, 0, 0))
629
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
630
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.92000008, 0.200000003, 0.24000001))
631
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.69602108, -1.18399429, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
632
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
633
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000148, 0.351999998, 0.24000001))
634
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.640586853, 0.0887641907, -0.00178527832, 0, -0.965925872, 0.258818984, 0, 0.258818984, 0.965925872, -1, 0, 0))
635
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.75999987, 0.240000039, 0.24000001))
636
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.1760211, -0.179992676, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
637
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.960000038, 0.200000003, 0.200000003))
638
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.663973808, -0.81999588, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
639
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.800000072))
640
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.319999993, 0.560000002, 0.24000001))
641
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.30395985, -0.659992218, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
642
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000029, 0.200000003, 0.24000001))
643
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.69600916, -0.779994965, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
644
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.799999952, 1))
645
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.24000001, 0.200000003))
646
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0639743805, -0.179992676, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
647
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.840000033))
648
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.399999976, 0.24000001))
649
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.54395485, -0.739994049, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
650
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.799999833, 1, 1))
651
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.960000038, 0.400000006, 0.24000001))
652
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.663974762, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
653
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.200000003, 0.24000001))
654
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69600916, -0.139995575, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
655
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000191, 1))
656
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.480000019, 0.319999993, 0.200000003))
657
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.38396263, -0.379989624, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
658
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
659
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.320000052, 0.200000003, 0.24000001))
660
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.023979187, -0.899997711, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
661
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
662
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.12, 0.400000006, 0.24000001))
663
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.880693436, 0.645389557, -0.00178527832, 0, -0.866025388, 0.500000238, 0, 0.500000238, 0.866025388, -1, 0, 0))
664
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.20000017, 0.200000003, 0.24000001))
665
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.11452484, 0.796833038, -0.00178527832, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
666
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.960000098, 1))
667
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.43599987, 0.488000005, 0.200000003))
668
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.77400494, -0.460571289, -0.00179290771, 0, -1, 0, 0, 0, 1, -1, 0, 0))
669
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
670
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.60000002, 0.24000001, 0.200000003))
671
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -1.10399246, 0.158210754, 0, -1, 0, 0, 0, 1, -1, 0, 0))
672
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
673
  Part24 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.84000003, 0.320000023, 0.200000003))
674
  PartWeld = CFuncs.Weld.Create(m, Handle, Part24, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.13602066, -0.456577301, -0.00179290771, 0, -1, 0, 0, 0, 1, -1, 0, 0))
675
  CFuncs.Mesh.Create("BlockMesh", Part24, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
676
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.560000062, 0.200000003, 0.24000001))
677
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.77600718, -0.619998932, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
678
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.799999952, 1))
679
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.240000159, 0.200000003, 0.200000003))
680
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0960187912, -0.299991608, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
681
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
682
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
683
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.57601833, -1.14399338, -0.16178894, 0, -1, 0, 0, 0, 1, -1, 0, 0))
684
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
685
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(2.24000001, 0.240000039, 0.24000001))
686
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.936019897, -0.740001678, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
687
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
688
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0239887238, -0.947994232, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
689
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
690
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
691
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41601658, -0.947994232, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
692
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
693
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.559999943, 0.200000003, 0.200000003))
694
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.303974152, -0.0199928284, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
695
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.840000033))
696
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.800000012, 0.24000001, 0.200000003))
697
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.697479248, -0.204208374, -5.56945801E-4, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
698
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
699
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.43999994, 0.200000003, 0.24000001))
700
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -0.899993896, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
701
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
702
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.27999985, 0.320000023, 0.24000001))
703
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69599819, -0.379993439, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
704
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
705
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0960140228, -0.459991455, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
706
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000066, 0.800000072, 1))
707
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.43999994, 0.200000003, 0.200000003))
708
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -0.979995728, 0.00221252441, 0, -1, 0, 0, 0, 1, -1, 0, 0))
709
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.720000088))
710
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.320000052, 0.200000003, 0.24000001))
711
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41601706, -0.900001526, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
712
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
713
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000148, 0.200000003, 0.200000003))
714
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.783975601, -0.299995422, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
715
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
716
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000029, 0.24000001, 0.24000001))
717
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.69600821, -0.419994354, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
718
  Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
719
  PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.57601833, -1.14399338, 0.158210754, 0, -1, 0, 0, 0, 1, -1, 0, 0))
720
  CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
721
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
722
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.16178894, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
723
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
724
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
725
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.158210754, -0.303990364, -1.10399246, -1, 0, 0, 0, -1, 0, 0, 0, 1))
726
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
727
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.480000019, 0.320000023))
728
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.376020432, -0.459991455, 1, 0, 0, 0, 1, 0, 0, 0, 1))
729
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
730
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.320000023, 0.200000003))
731
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.376021385, 0.379989624, 1, 0, 0, 0, -1, 0, 0, 0, -1))
732
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
733
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
734
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.16178894, -0.303990364, -1.10399246, -1, 0, 0, 0, -1, 0, 0, 0, 1))
735
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
736
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.319999993))
737
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.339988708, 1.30396938, 1, 0, 0, 0, 0, -1, 0, 1, 0))
738
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
739
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
740
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.023979187, -0.459991455, -1, 0, 0, 0, -1, 0, 0, 0, 1))
741
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
742
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.400000006, 0.200000003, 0.200000003))
743
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.183997154, -1.02399826, -1, 0, 0, 0, -1, 0, 0, 0, 1))
744
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.400000036))
745
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
746
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.09599924, -0.0782165527, -0.340000153, 0, -1, 0, 1, 0, 0, 0, 0, 1))
747
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
748
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
749
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.143980026, 0.579998016, -1, 0, 0, 0, 1, 0, 0, 0, -1))
750
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
751
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
752
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.819999695, 0.303976059, -1, 0, 0, 0, 0, 1, 0, 1, 0))
753
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
754
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
755
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.143980026, -0.579998016, -1, 0, 0, 0, -1, 0, 0, 0, 1))
756
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
757
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
758
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.459991455, -0.023979187, 1, 0, 0, 0, 0, 1, 0, -1, 0))
759
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
760
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
761
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 3.45600224, 0.579998016, 1, 0, 0, 0, -1, 0, 0, 0, -1))
762
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
763
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
764
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.09599924, -0.0817871094, -0.340000153, 0, 1, 0, -1, 0, 0, 0, 0, 1))
765
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
766
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.248000011, 0.320000023, 0.200000003))
767
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.296023369, -0.477993011, 1, 0, 0, 0, 1, 0, 0, 0, 1))
768
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.980000019))
769
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.320000023, 0.24000001))
770
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 1.89601326, 0.419994354, 1, 0, 0, 0, -1, 0, 0, 0, -1))
771
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
772
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
773
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 3.4560008, -0.659992218, -1, 0, 0, 0, -1, 0, 0, 0, 1))
774
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
775
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
776
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.859996796, -1.02396774, 1, 0, 0, 0, 0, 1, 0, -1, 0))
777
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
778
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
779
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.0960197449, -0.339992523, -1, 0, 0, 0, -1, 0, 0, 0, 1))
780
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
781
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.400000006, 0.200000003, 0.200000003))
782
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -1.57602215, -1.02399826, 1, 0, 0, 0, 1, 0, 0, 0, 1))
783
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.400000036))
784
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
785
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.299995422, 1.22396374, 1, 0, 0, 0, 0, -1, 0, 1, 0))
786
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
787
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 1.20000005, 0.200000003))
788
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -1.13601112, 0.379993439, -1, 0, 0, 0, 1, 0, 0, 0, -1))
789
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
790
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.248000011, 0.22800003, 0.200000003))
791
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.0220222473, -0.477993011, -1, 0, 0, 0, -1, 0, 0, 0, 1))
792
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.980000019))
793
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0.80000001192093, "Toothpaste", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
794
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
795
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
796
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
797
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.09599543, -0.0782165527, 0.81999588, 0, 1, 0, 1, 0, 0, 0, 0, -1))
798
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
799
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
800
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.158210754, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
801
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
802
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.320000023, 0.200000003))
803
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.56945801E-4, 0.379993439, 1.66396999, 1, 0, 0, 0, 0, -1, 0, 1, 0))
804
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.400000036))
805
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.24000001, 0.200000003))
806
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.179988861, -0.2560215, 1, 0, 0, 0, 0, -1, 0, 1, 0))
807
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
808
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
809
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.09599543, -0.0817871094, 0.81999588, 0, -1, 0, -1, 0, 0, 0, 0, -1))
810
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
811
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
812
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.299995422, -1.02396679, -1, 0, 0, 0, 0, -1, 0, -1, 0))
813
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
814
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
815
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.459991455, 1.54396248, 1, 0, 0, 0, 0, -1, 0, 1, 0))
816
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.799999952))
817
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.320000023, 0.200000003))
818
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -2.21600771, -0.659992218, 1, 0, 0, 0, 1, 0, 0, 0, 1))
819
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
820
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.640000045, 0.319999933))
821
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.56945801E-4, 0.299995422, 0.136026382, -1, 0, 0, 0, 0, -1, 0, -1, 0))
822
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.840000153, 1, 1))
823
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.239999995))
824
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.56945801E-4, -0.899993896, -1.02397919, 1, 0, 0, 0, 0, 1, 0, -1, 0))
825
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
826
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.720000029, 0.239999995))
827
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -3.69600487, -0.17999649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
828
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
829
  Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0.80000001192093, "Toothpaste", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
830
  WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.303975105, -1.10400009, -1, 0, 0, 0, -1, 0, 0, 0, 1))
831
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
832
  Barrel = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, BrickColor.Random(), "Barrel", Vector3.new(0.200000003, 0.200000003, 0.600000024))
833
  BarrelWeld = CFuncs.Weld.Create(m, Handle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999704, -0.500003815, 1, 0, 0, 0, 1, 0, 0, 0, 1))
834
  CFuncs.Mesh.Create("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
835
  JetpackHandle = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "JetpackHandle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
836
  JetpackHandleWeld = CFuncs.Weld.Create(m, Character.Torso, JetpackHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, -0.400000662, -2.30000019, 0.999999821, -3.64178788E-7, -8.94072372E-8, 3.63716538E-7, 1, 7.422572E-10, 2.98025853E-8, -1.13686838E-13, 0.999999881))
837
  EffectPartR1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartR1", Vector3.new(0.5, 0.5, 0.300000012))
838
  EffectPartR1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.09364891, -0.187623501, -0.0701560974, 0.906307757, 3.29325474E-7, -0.422617853, -0.144542456, 0.939694047, -0.309971899, 0.397131324, 0.34201628, 0.851652086))
839
  EffectPartL1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartL1", Vector3.new(0.5, 0.5, 0.300000012))
840
  EffectPartL1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02251816, -0.220495224, 0.120153427, 0.965927601, 1.32644391E-6, 0.258812487, 0.0885165557, 0.939698577, -0.330363601, -0.243205622, 0.342014492, 0.907681763))
841
  EffectPartR2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartR2", Vector3.new(0.5, 0.5, 0.300000012))
842
  EffectPartR2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.093647, 0.123265266, 0.0195560455, 0.906307757, 3.29325474E-7, -0.422617853, -0.109380148, 0.965926826, -0.234566003, 0.408217847, 0.25881511, 0.875427186))
843
  EffectPartL2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartL2", Vector3.new(0.5, 0.5, 0.300000012))
844
  EffectPartL2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02252197, 0.0983912945, 0.212385654, 0.96592772, 1.15327362E-6, 0.258813411, 0.0669838786, 0.965926588, -0.249997437, -0.249995068, 0.258815855, 0.933015227))
845
  EffectPartL3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartL3", Vector3.new(0.400000006, 0.5, 0.300000012))
846
  EffectPartL3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.86114502, 1.02306592, -0.343766928, 0.981060922, -0.0278283078, 0.19168894, -0.0858270004, 0.824720919, 0.558989346, -0.173645675, -0.56485492, 0.806713104))
847
  EffectPartR3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartR3", Vector3.new(0.400000006, 0.5, 0.300000012))
848
  EffectPartR3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.83058548, 1.0264864, -0.312187195, 0.981061339, 0.0278254021, -0.191695988, 0.0858334452, 0.824721098, 0.558989942, 0.173649624, -0.564855158, 0.806710064))
849
  CFuncs.Mesh.Create("SpecialMesh", JetpackHandle, Enum.MeshType.FileMesh, "rbxassetid://665940542", Vector3.new(0, 0, 0), Vector3.new(1.29999995, 1.29999995, 1.29999995))
850
  JetpackHandle.Mesh.TextureId = "rbxassetid://665940699"
851
  EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
852
  Effects = {
853
    Block = {
854
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
855
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
856
        prt.Anchored = true
857
        prt.CFrame = cframe
858
        local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
859
        game:GetService("Debris"):AddItem(prt, 10)
860
        if Type == 1 or Type == nil then
861
          table.insert(Effects, {
862
            prt,
863
            "Block1",
864
            delay,
865
            x3,
866
            y3,
867
            z3,
868
            msh
869
          })
870
        elseif Type == 2 then
871
          table.insert(Effects, {
872
            prt,
873
            "Block2",
874
            delay,
875
            x3,
876
            y3,
877
            z3,
878
            msh
879
          })
880
        end
881
      end
882
    },
883
    Cylinder = {
884
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
885
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
886
        prt.Anchored = true
887
        prt.CFrame = cframe
888
        local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
889
        game:GetService("Debris"):AddItem(prt, 2)
890
        Effects[#Effects + 1] = {
891
          prt,
892
          "Cylinder",
893
          delay,
894
          x3,
895
          y3,
896
          z3,
897
          msh
898
        }
899
      end
900
    },
901
    Head = {
902
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
903
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
904
        prt.Anchored = true
905
        prt.CFrame = cframe
906
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
907
        game:GetService("Debris"):AddItem(prt, 10)
908
        table.insert(Effects, {
909
          prt,
910
          "Cylinder",
911
          delay,
912
          x3,
913
          y3,
914
          z3,
915
          msh
916
        })
917
      end
918
    },
919
    Sphere = {
920
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
921
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
922
        prt.Anchored = true
923
        prt.CFrame = cframe
924
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
925
        game:GetService("Debris"):AddItem(prt, 10)
926
        table.insert(Effects, {
927
          prt,
928
          "Cylinder",
929
          delay,
930
          x3,
931
          y3,
932
          z3,
933
          msh
934
        })
935
      end
936
    },
937
    Elect = {
938
      Create = function(cff, x, y, z)
939
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
940
        prt.Anchored = true
941
        prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
942
        prt.CFrame = CFrame.new(prt.Position)
943
        game:GetService("Debris"):AddItem(prt, 2)
944
        local xval = math.random() / 2
945
        local yval = math.random() / 2
946
        local zval = math.random() / 2
947
        local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
948
        table.insert(Effects, {
949
          prt,
950
          "Elec",
951
          0.1,
952
          x,
953
          y,
954
          z,
955
          xval,
956
          yval,
957
          zval
958
        })
959
      end
960
    },
961
    Ring = {
962
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
963
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
964
        prt.Anchored = true
965
        prt.CFrame = cframe
966
        local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
967
        game:GetService("Debris"):AddItem(prt, 10)
968
        table.insert(Effects, {
969
          prt,
970
          "Cylinder",
971
          delay,
972
          x3,
973
          y3,
974
          z3,
975
          msh
976
        })
977
      end
978
    },
979
    Wave = {
980
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
981
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
982
        prt.Anchored = true
983
        prt.CFrame = cframe
984
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
985
        game:GetService("Debris"):AddItem(prt, 10)
986
        table.insert(Effects, {
987
          prt,
988
          "Cylinder",
989
          delay,
990
          x3,
991
          y3,
992
          z3,
993
          msh
994
        })
995
      end
996
    },
997
    Break = {
998
      Create = function(brickcolor, cframe, x1, y1, z1)
999
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1000
        prt.Anchored = true
1001
        prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1002
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1003
        local num = math.random(10, 50) / 1000
1004
        game:GetService("Debris"):AddItem(prt, 10)
1005
        table.insert(Effects, {
1006
          prt,
1007
          "Shatter",
1008
          num,
1009
          prt.CFrame,
1010
          math.random() - math.random(),
1011
          0,
1012
          math.random(50, 100) / 100
1013
        })
1014
      end
1015
    },
1016
    Fire = {
1017
      Create = function(brickcolor, cframe, x1, y1, z1, delay)
1018
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1019
        prt.Anchored = true
1020
        prt.CFrame = cframe
1021
        msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1022
        game:GetService("Debris"):AddItem(prt, 10)
1023
        table.insert(Effects, {
1024
          prt,
1025
          "Fire",
1026
          delay,
1027
          1,
1028
          1,
1029
          1,
1030
          msh
1031
        })
1032
      end
1033
    },
1034
    FireWave = {
1035
      Create = function(brickcolor, cframe, x1, y1, z1)
1036
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
1037
        prt.Anchored = true
1038
        prt.CFrame = cframe
1039
        msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1040
        local d = Create("Decal")({
1041
          Parent = prt,
1042
          Texture = "rbxassetid://26356434",
1043
          Face = "Top"
1044
        })
1045
        local d = Create("Decal")({
1046
          Parent = prt,
1047
          Texture = "rbxassetid://26356434",
1048
          Face = "Bottom"
1049
        })
1050
        game:GetService("Debris"):AddItem(prt, 10)
1051
        table.insert(Effects, {
1052
          prt,
1053
          "FireWave",
1054
          1,
1055
          30,
1056
          math.random(400, 600) / 100,
1057
          msh
1058
        })
1059
      end
1060
    },
1061
    Lightning = {
1062
      Create = function(p0, p1, tym, ofs, col, th, tra, last)
1063
        local magz = (p0 - p1).magnitude
1064
        local curpos = p0
1065
        local trz = {
1066
          -ofs,
1067
          ofs
1068
        }
1069
        for i = 1, tym do
1070
          local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
1071
          local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
1072
          local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
1073
          li.Material = "Neon"
1074
          if tym == i then
1075
            local magz2 = (curpos - p1).magnitude
1076
            li.Size = Vector3.new(th, th, magz2)
1077
            li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
1078
            table.insert(Effects, {
1079
              li,
1080
              "Disappear",
1081
              last
1082
            })
1083
          else
1084
            li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
1085
            curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
1086
            game.Debris:AddItem(li, 10)
1087
            table.insert(Effects, {
1088
              li,
1089
              "Disappear",
1090
              last
1091
            })
1092
          end
1093
        end
1094
      end
1095
    },
1096
    EffectTemplate = {}
1097
  }
1098
  function Bullet(Part)
1099
    local bullet = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "Bullet", Vector3.new())
1100
    local bmsh = CFuncs.Mesh.Create("CylinderMesh", bullet, "", "", Vector3.new(0, 0, 0), Vector3.new(1.3, 1.5, 1.3))
1101
    bullet.CanCollide = true
1102
    bullet.CFrame = Part.CFrame * CFrame.new(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
1103
    bullet.Velocity = Torso.CFrame.lookVector * math.random(10, 40) + Vector3.new(1, 0, 0) * math.random(0, 1000) / 100 + Vector3.new(0, 1, 0) * math.random(0, 1000) / 100 + Vector3.new(0, 0, 1) * math.random(0, 1000) / 100
1104
    game:GetService("Debris"):AddItem(bullet, 3)
1105
  end
1106
  function Shootcombo()
1107
    local MouseLook = CFrame.new((Barrel.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
1108
    CFuncs.Sound.Create("186083909", Barrel, 1, 1.2)
1109
    CFuncs.Sound.Create("406722373", Barrel, 1, 1.1)
1110
    Effects.Sphere.Create(BrickColor.new("Really red"), Barrel.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.09)
1111
    Effects.Sphere.Create(BrickColor.new("Really red"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, 0.09)
1112
    Effects.Block.Create(BrickColor.new("Really red"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, 0.09, 1)
1113
    table.insert(Effects, {
1114
      MouseLook.lookVector,
1115
      "Shoot",
1116
      30,
1117
      Barrel.Position,
1118
      6,
1119
      8,
1120
      0,
1121
      1
1122
    })
1123
  end
1124
  function Bolt()
1125
    for i = 0, 1, 0.13 do
1126
      swait()
1127
      PlayAnimationFromTable({
1128
        CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1129
        CFrame.new(0, 1.49998784, 0, 0.866023839, 0, 0.500000119, 0, 1, 0, -0.500000119, 0, 0.866023839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1130
        CFrame.new(0.998740196, 0.416736871, -0.5858199, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1131
        CFrame.new(-1.29375136, 1.10341132, -0.830147505, 0.627507746, 0.439378917, -0.642791271, -0.234787911, -0.680352092, -0.694258928, -0.742367566, 0.586572289, -0.323765248) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1132
        CFrame.new(0.610143065, -1.6490345, 0.494668663, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1133
        CFrame.new(-0.849825501, -1.36450362, -0.291514039, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1134
      }, 0.4, false)
1135
    end
1136
    Bullet(Handle)
1137
    CFuncs.Sound.Create("318369098", Handle, 1, 1.1)
1138
    for i = 0, 1, 0.2 do
1139
      swait()
1140
      PlayAnimationFromTable({
1141
        CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1142
        CFrame.new(0, 1.49998784, 0, 0.939692438, 0, 0.342020601, 0, 1, 0, -0.342020601, 0, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1143
        CFrame.new(1.1690712, 0.348333716, -0.506393492, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1144
        CFrame.new(-0.816940069, 1.04093611, -0.407359332, 0.739941239, 0.198263437, -0.642789721, -0.453320742, -0.559019029, -0.694260836, -0.496978402, 0.805101991, -0.323764324) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1145
        CFrame.new(0.61014241, -1.64903653, 0.494667768, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1146
        CFrame.new(-0.849824548, -1.3645035, -0.29151243, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1147
      }, 0.35, false)
1148
    end
1149
    CFuncs.Sound.Create("318369288", Handle, 1, 1.1)
1150
    for i = 0, 1, 0.13 do
1151
      swait()
1152
      PlayAnimationFromTable({
1153
        CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1154
        CFrame.new(0, 1.49998784, 0, 0.866023839, 0, 0.500000119, 0, 1, 0, -0.500000119, 0, 0.866023839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1155
        CFrame.new(0.998740196, 0.416736871, -0.5858199, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1156
        CFrame.new(-1.29375136, 1.10341132, -0.830147505, 0.627507746, 0.439378917, -0.642791271, -0.234787911, -0.680352092, -0.694258928, -0.742367566, 0.586572289, -0.323765248) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1157
        CFrame.new(0.610143065, -1.6490345, 0.494668663, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1158
        CFrame.new(-0.849825501, -1.36450362, -0.291514039, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1159
      }, 0.4, false)
1160
    end
1161
  end
1162
  function SpinShot()
1163
    attack = true
1164
    for i = 0, 1, 0.12 do
1165
      swait()
1166
      PlayAnimationFromTable({
1167
        CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1168
        CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1169
        CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1170
        CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1171
        CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1172
        CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1173
      }, 0.35, false)
1174
    end
1175
    Shootcombo()
1176
    for i = 0, 1, 0.3 do
1177
      swait()
1178
      RootPart.Velocity = RootPart.CFrame.lookVector * -10
1179
      PlayAnimationFromTable({
1180
        CFrame.new(-0.330845773, -0.378038257, 0.581278205, 0.342019081, 5.60612747E-8, -0.939693093, -0.0819000229, 0.996194661, -0.0298090074, 0.936117232, 0.0871561244, 0.340717614) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1181
        CFrame.new(0.0322549939, 1.48268545, -0.0930609033, 0.239786834, -0.113366202, 0.964181364, -0.164735377, 0.974004149, 0.155488253, -0.95675236, -0.196119189, 0.214875787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1182
        CFrame.new(0.806416035, 0.470317304, -0.694097638, 0.244436547, 0.969400585, 0.0226592347, 0.0830115676, 0.00236219168, -0.996545851, -0.9661057, 0.245473176, -0.079894051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1183
        CFrame.new(-1.57694697, 0.512434185, -0.230538517, 0.760710716, 0.410538197, 0.502765059, 0.470990688, 0.1838523, -0.862764716, -0.44662869, 0.893119931, -0.0535021573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1184
        CFrame.new(0.865904212, -1.71960115, 0.0648829341, 0.881422341, -0.173719466, -0.439225137, 0.290622324, 0.932511985, 0.214389697, 0.372338951, -0.316616565, 0.872420609) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1185
        CFrame.new(-0.679471731, -1.82845092, -0.362076759, 0.770665169, -0.0483331755, 0.635404408, -0.0295864344, 0.993330181, 0.111444041, -0.63655293, -0.104685426, 0.764095306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1186
      }, 0.5, false)
1187
    end
1188
    for i = 0, 1, 0.12 do
1189
      swait()
1190
      PlayAnimationFromTable({
1191
        CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1192
        CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1193
        CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1194
        CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1195
        CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1196
        CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1197
      }, 0.4, false)
1198
    end
1199
    Bolt()
1200
    attack = false
1201
  end
1202
  function LungeShot(Mode)
1203
    attack = true
1204
    Humanoid.Jump = true
1205
    CFuncs.Sound.Create("158149887", Torso, 1, 0.9)
1206
    if Mode == "Forward" then
1207
      RootPart.Velocity = RootPart.CFrame.lookVector * 80
1208
      for i = 0, 1, 0.1 do
1209
        swait()
1210
        PlayAnimationFromTable({
1211
          CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), 0, 0),
1212
          CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 0, 0),
1213
          CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1214
          CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1215
          CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1216
          CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1217
        }, 0.3, false)
1218
      end
1219
    elseif Mode == "Backward" then
1220
      RootPart.Velocity = RootPart.CFrame.lookVector * -80
1221
      for i = 0, 1, 0.1 do
1222
        swait()
1223
        PlayAnimationFromTable({
1224
          CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), 0, 0),
1225
          CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), 0, 0),
1226
          CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1227
          CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1228
          CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1229
          CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1230
        }, 0.3, false)
1231
      end
1232
    end
1233
    local hitfloor
1234
    while hitfloor == nil do
1235
      swait()
1236
      hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character)
1237
    end
1238
    for i = 0, 1, 0.2 do
1239
      swait()
1240
      PlayAnimationFromTable({
1241
        CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1242
        CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1243
        CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1244
        CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1245
        CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1246
        CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1247
      }, 0.4, false)
1248
    end
1249
    Shootcombo()
1250
    for i = 0, 1, 0.3 do
1251
      swait()
1252
      RootPart.Velocity = RootPart.CFrame.lookVector * -40
1253
      PlayAnimationFromTable({
1254
        CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1255
        CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1256
        CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1257
        CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1258
        CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1259
        CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1260
      }, 0.6, false)
1261
    end
1262
    for i = 0, 1, 0.2 do
1263
      swait()
1264
      PlayAnimationFromTable({
1265
        CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1266
        CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1267
        CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1268
        CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1269
        CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1270
        CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1271
      }, 0.6, false)
1272
    end
1273
    Bolt()
1274
    attack = false
1275
  end
1276
  function AutoShot()
1277
    attack = true
1278
    Humanoid.WalkSpeed = 5
1279
    Bolt()
1280
    for i = 0, 1, 0.3 do
1281
      swait()
1282
      PlayAnimationFromTable({
1283
        CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1284
        CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1285
        CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1286
        CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1287
        CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1288
        CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1289
      }, 0.4, false)
1290
    end
1291
    Humanoid.WalkSpeed = 0
1292
    for i = 1, 10 do
1293
      for i = 0, 1, 0.8 do
1294
        swait()
1295
        PlayAnimationFromTable({
1296
          CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1297
          CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1298
          CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1299
          CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1300
          CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1301
          CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1302
        }, 0.7, false)
1303
      end
1304
      Shootcombo()
1305
      for i = 0, 1, 0.9 do
1306
        swait()
1307
        PlayAnimationFromTable({
1308
          CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1309
          CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1310
          CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1311
          CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1312
          CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1313
          CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1314
        }, 0.8, false)
1315
      end
1316
      for i = 0, 1, 0.8 do
1317
        swait()
1318
        PlayAnimationFromTable({
1319
          CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1320
          CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1321
          CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1322
          CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1323
          CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1324
          CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1325
        }, 0.7, false)
1326
      end
1327
    end
1328
    Humanoid.WalkSpeed = 100
1329
    attack = false
1330
  end
1331
  function MortarShot()
1332
    attack = true
1333
    Humanoid.WalkSpeed = 5
1334
    Bolt()
1335
    for i = 0, 1, 0.2 do
1336
      swait()
1337
      PlayAnimationFromTable({
1338
        CFrame.new(-0.00381875038, -1.20960522, -0.0234894156, 0.906307876, 0.271653324, -0.323744416, -0.422617942, 0.582562923, -0.694272697, 0, 0.766045094, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1339
        CFrame.new(-0.0485313386, 1.45186937, 0.12381205, 0.906306446, -0.036834389, 0.421012908, 0.178607732, 0.936241806, -0.302573651, -0.383024782, 0.349420667, 0.855100751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1340
        CFrame.new(1.2566489, 0.0942437202, -0.366937846, 0.866025388, 0.499999881, 0, 0.32139343, -0.556669831, -0.766045094, -0.383022457, 0.663414538, -0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1341
        CFrame.new(-0.669512153, 0.883427501, -1.42651618, 0.814972997, -0.183017969, 0.54984045, 0.413680524, -0.480712831, -0.773165226, 0.405818164, 0.85756737, -0.316057026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1342
        CFrame.new(0.663835824, -0.644426942, 0.718474984, 0.819152117, -0.0996050313, -0.564861536, 0.496729434, -0.369217664, 0.785454273, -0.28679204, -0.923989952, -0.252968639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1343
        CFrame.new(-0.597848773, -1.58645034, 0.419145882, 0.845831037, -0.0996147096, 0.524067461, -0.385522783, 0.564860702, 0.729592204, -0.368703246, -0.819151759, 0.439372897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1344
      }, 0.4, false)
1345
    end
1346
    for i = 0, 1, 0.3 do
1347
      swait()
1348
      PlayAnimationFromTable({
1349
        CFrame.new(-0.062730819, -1.35083091, -0.0234885216, 0.819151819, 0.368687779, -0.439385623, -0.573576868, 0.52654016, -0.627507091, 0, 0.766044974, 0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1350
        CFrame.new(-0.0485280529, 1.45187008, 0.123812944, 0.90630585, -0.0368346125, 0.421014428, 0.178608507, 0.936241627, -0.302573681, -0.383025914, 0.349420995, 0.855100214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1351
        CFrame.new(1.37136579, -0.011062175, -0.241436988, 0.866025329, 0.500000238, 0, 0.321393698, -0.556669831, -0.766044974, -0.383022636, 0.663414299, -0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1352
        CFrame.new(-0.554796219, 0.778117955, -1.30101132, 0.814972818, -0.183016568, 0.549840331, 0.413680822, -0.480712891, -0.773164511, 0.40581724, 0.857566416, -0.316057503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1353
        CFrame.new(0.745755255, -0.594750226, 0.689795136, 0.707485676, 0.0499878898, -0.704957783, 0.604335666, -0.559927046, 0.566798568, -0.366391778, -0.827032924, -0.426349699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1354
        CFrame.new(-0.45294404, -1.60859108, 0.283076108, 0.724484801, -0.4477458, 0.524066269, -0.110680997, 0.674867868, 0.729592919, -0.680348873, -0.586582422, 0.439373374) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1355
      }, 0.4, false)
1356
    end
1357
    CFuncs.Sound.Create("300916014", Barrel, 1, 1.2)
1358
    CFuncs.Sound.Create("301031757", Barrel, 1, 1.1)
1359
    Effects.Sphere.Create(BrickColor.random(), Barrel.CFrame, 6, 6, 6, 0, 0, 0, 1, m)
1360
    for i = 1, 60 do
1361
      local hit, pos = rayCast(Barrel.Position, Barrel.CFrame * CFrame.fromEulerAnglesXYZ(0, 5, 0).lookVector, 220, Character)
1362
      local mag = (Barrel.Position - pos).magnitude
1363
      Effects.Cylinder.Create(BrickColor.random(), Barrel.CFrame, 30, 99999, 30, -0.5, 1, -0.5, 0.1)
1364
      local cf2 = Mouse.Hit.p + Vector3.new(math.random(-1500, 1500) / 100, 100, math.random(-1500, 1500) / 100)
1365
      local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
1366
      if hit2 ~= nil then
1367
        local d1 = CFuncs.Part.Create(workspace, "Neon", 0, 0.5, BrickColor.random(), "Effect", Vector3.new())
1368
        d1.Anchored = true
1369
        d1.CFrame = CFrame.new(pos2)
1370
        game:GetService("Debris"):AddItem(d1, 5)
1371
        local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(30, 5, 30))
1372
        local d2 = d1:Clone()
1373
        d2.Parent = d1
1374
        d2.CFrame = CFrame.new(d1.Position)
1375
        d2.BrickColor = BrickColor.random()
1376
        d2.Mesh.Scale = Vector3.new(0, 5, 0)
1377
        table.insert(Effects, {
1378
          d1,
1379
          "QuadShot",
1380
          d2,
1381
          d2.Mesh,
1382
          0
1383
        })
1384
      end
1385
    end
1386
    for i = 0, 1, 0.2 do
1387
      swait()
1388
      PlayAnimationFromTable({
1389
        CFrame.new(-0.00381875038, -1.20960522, -0.0234894156, 0.906307876, 0.271653324, -0.323744416, -0.422617942, 0.582562923, -0.694272697, 0, 0.766045094, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1390
        CFrame.new(-0.0485313386, 1.45186937, 0.12381205, 0.906306446, -0.036834389, 0.421012908, 0.178607732, 0.936241806, -0.302573651, -0.383024782, 0.349420667, 0.855100751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1391
        CFrame.new(1.2566489, 0.0942437202, -0.366937846, 0.866025388, 0.499999881, 0, 0.32139343, -0.556669831, -0.766045094, -0.383022457, 0.663414538, -0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1392
        CFrame.new(-0.669512153, 0.883427501, -1.42651618, 0.814972997, -0.183017969, 0.54984045, 0.413680524, -0.480712831, -0.773165226, 0.405818164, 0.85756737, -0.316057026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1393
        CFrame.new(0.663835824, -0.644426942, 0.718474984, 0.819152117, -0.0996050313, -0.564861536, 0.496729434, -0.369217664, 0.785454273, -0.28679204, -0.923989952, -0.252968639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1394
        CFrame.new(-0.597848773, -1.58645034, 0.419145882, 0.845831037, -0.0996147096, 0.524067461, -0.385522783, 0.564860702, 0.729592204, -0.368703246, -0.819151759, 0.439372897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1395
      }, 0.4, false)
1396
    end
1397
    Humanoid.WalkSpeed = 100
1398
    attack = false
1399
  end
1400
  function DisappearJetOnly()
1401
    for _, i in pairs(m:children()) do
1402
      if i == JetpackHandle then
1403
        coroutine.resume(coroutine.create(function(Part)
1404
          for i = 0, 1, 0.3 do
1405
            swait()
1406
            Part.Transparency = i
1407
          end
1408
          Part.Transparency = 1
1409
        end), i)
1410
      end
1411
    end
1412
  end
1413
  function ReappearJetOnly()
1414
    for _, i in pairs(m:children()) do
1415
      if i == JetpackHandle then
1416
        coroutine.resume(coroutine.create(function(Part)
1417
          for i = 0, 1, 0.3 do
1418
            swait()
1419
            Part.Transparency = i
1420
          end
1421
          Part.Transparency = 0
1422
        end), i)
1423
      end
1424
    end
1425
  end
1426
  local floornum = 0
1427
  function JetDash()
1428
    attack = true
1429
    ReappearJetOnly()
1430
    Humanoid.WalkSpeed = 5
1431
    CFuncs.Sound.Create("324867021", JetpackHandle, 1, 1)
1432
    CFuncs.Sound.Create("301031757", JetpackHandle, 1, 0.8)
1433
    for i = 0, 1, 0.05 do
1434
      swait()
1435
      Effects.Wave.Create(BrickColor.random(), JetpackHandle.CFrame * CFrame.Angles(2.4, 0, 0), 1, 1, 1, 1, 1, 1, 0.4)
1436
      Effects.Break.Create(BrickColor.random(), EffectPartR3.CFrame, 0.2, 0.2, 0.2)
1437
      Effects.Break.Create(BrickColor.random(), EffectPartL3.CFrame, 0.2, 0.2, 0.2)
1438
      Effects.Block.Create(BrickColor.random(), EffectPartR3.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
1439
      Effects.Block.Create(BrickColor.random(), EffectPartL3.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
1440
      Effects.Block.Create(BrickColor.random(), EffectPartR2.CFrame, 1, 1, 1, 2, 2, 2, 0.2, 1)
1441
      Effects.Block.Create(BrickColor.random(), EffectPartL2.CFrame, 1, 1, 1, 2, 2, 2, 0.2, 1)
1442
      RootPart.Velocity = RootPart.CFrame.lookVector * 300
1443
      PlayAnimationFromTable({
1444
        CFrame.new(0, -0.436519086, -1.54268694, 1, 0, 0, 0, 0.573575079, 0.81915313, 0, -0.81915313, 0.573575079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1445
        CFrame.new(0, 1.383762, 0.294095755, 1, 0, 0, 0, 0.766045392, -0.642790735, 0, 0.642790735, 0.766045392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1446
        CFrame.new(0.639911652, 0.428372383, -0.839826643, 0.262888074, 0.933915675, 0.242263183, 0.536961675, 0.0669959337, -0.840942383, -0.80159986, 0.351159722, -0.483864516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1447
        CFrame.new(-1.42905915, 0.103630304, -0.677020133, 0.509720683, 0.0942112952, 0.855166197, 0.742046118, 0.45486632, -0.492406994, -0.435376555, 0.885562658, 0.161945611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1448
        CFrame.new(0.598487258, -1.49273849, 0.0829842687, 0.984807909, 7.31955607E-10, -0.173648015, 0.122787923, 0.707105517, 0.696365893, 0.122787446, -0.707108378, 0.696363151) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1449
        CFrame.new(-0.599626899, -1.7493062, -0.188390553, 0.996194661, 0, 0.087156795, -0.0298094582, 0.939692497, 0.340719461, -0.0819005892, -0.342020988, 0.936116517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1450
      }, 0.3, false)
1451
    end
1452
    for i = 0, 1, 0.05 do
1453
      swait()
1454
      Effects.Fire.Create(BrickColor.random(), EffectPartL3.CFrame, 3, 3, 3, 0.3)
1455
      Effects.Fire.Create(BrickColor.random(), EffectPartR3.CFrame, 3, 3, 3, 0.3)
1456
      RootPart.Velocity = RootPart.CFrame.lookVector * 90
1457
      PlayAnimationFromTable({
1458
        CFrame.new(-0.313091278, -0.629250288, 0.409977496, 0.422617137, -0.383021861, -0.821394563, 0, 0.906308115, -0.422617614, 0.906308293, 0.178605452, 0.383021355) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1459
        CFrame.new(-2.89082527E-6, 1.56999886, -0.169927716, 0.499998629, -0.0754772127, 0.862731218, -0.224145666, 0.950971425, 0.213101521, -0.836516559, -0.29992786, 0.458566666) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1460
        CFrame.new(0.639911413, 0.428367913, -0.839831948, 0.262887627, 0.933916271, 0.242261022, 0.536960125, 0.0669948608, -0.840943277, -0.801600933, 0.351158082, -0.483863741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1461
        CFrame.new(-1.42906761, 0.103628337, -0.677013278, 0.509718478, 0.0942142606, 0.85516715, 0.742045939, 0.454867214, -0.4924061, -0.435379177, 0.885561645, 0.161942929) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1462
        CFrame.new(0.255052269, -1.74161863, 0.0939150751, 0.973724782, 0.171020329, -0.150378793, -0.13000688, 0.959606647, 0.249509975, 0.186975896, -0.223403811, 0.956624985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1463
        CFrame.new(-0.966920853, -1.65688598, 0.10182327, 0.929320216, 0.24122712, 0.279595017, -0.312094092, 0.917783141, 0.245502412, -0.197385877, -0.315410316, 0.928199947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1464
      }, 0.36, false)
1465
    end
1466
    DisappearJetOnly()
1467
    Humanoid.WalkSpeed = 100
1468
    attack = false
1469
  end
1470
  function findRandomHead(pos)
1471
    local list = game.Workspace:children()
1472
    local head
1473
    local dist = 10000
1474
    local temp, human, temp2
1475
    local list2 = {}
1476
    for x = 1, #list do
1477
      temp2 = list[x]
1478
      if temp2.className == "Model" and temp2.Name ~= Character.Name and temp2.Name ~= "Crystal" then
1479
        temp = temp2:findFirstChild("Head")
1480
        human = temp2:findFirstChild("Humanoid")
1481
        if temp ~= nil and human ~= nil and human.Health > 0 and dist > pos.magnitude then
1482
          local dohit = true
1483
          if dohit == true then
1484
            head = temp
1485
            table.insert(list2, temp)
1486
          end
1487
        end
1488
      end
1489
    end
1490
    if #list2 > 0 then
1491
      rand = math.random(1, #list2)
1492
      return list2[rand], dist
1493
    else
1494
      return nil, dist
1495
    end
1496
  end
1497
  Mouse.Button1Down:connect(function()
1498
    if attack ~= false or attacktype == 1 then
1499
    end
1500
  end)
1501
  Mouse.KeyDown:connect(function(k)
1502
    k = k:lower()
1503
    if attack == false and k == "z" then
1504
      SpinShot()
1505
    elseif attack == false and k == "x" then
1506
      chatfunc("Forward Lunge Shot!") LungeShot("Forward")
1507
    elseif attack == false and k == "c" then
1508
      chatfunc("Backwards Lunge Shot!") LungeShot("Backward")
1509
    elseif attack == false and k == "v" then
1510
      chatfunc("Auto Shot!") AutoShot()
1511
    elseif attack == false and k == "b" then
1512
      chatfunc("Mortar Shot!") MortarShot()
1513
    elseif attack == false and k == "f" then
1514
      chatfunc("Jet Dash!") JetDash()
1515
    end
1516
  end)
1517
  while true do
1518
    swait()
1519
    local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
1520
    local direction = aim.lookVector
1521
    local headingA = math.atan2(direction.x, direction.z)
1522
    headingA = math.deg(headingA)
1523
    Humanoid.AutoRotate = false
1524
    RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
1525
    for i, v in pairs(Character:GetChildren()) do
1526
      if v:IsA("Part") then
1527
        v.Material = "SmoothPlastic"
1528
      elseif v:IsA("Accessory") then
1529
        v:WaitForChild("Handle").Material = "SmoothPlastic"
1530
      end
1531
    end
1532
    Headvelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
1533
    velocity = RootPart.Velocity.y
1534
    sine = sine + change
1535
    local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
1536
    if RootPart.Velocity.y > 1 and hit == nil then
1537
      Anim = "Jump"
1538
      if attack == false then
1539
        PlayAnimationFromTable({
1540
          CFrame.new(0.127259433, -0.0596159771, 0.189378753, 0.965925872, 0.0225571971, 0.257834047, 0.0225579981, 0.985066533, -0.17069003, -0.257833958, 0.170690134, 0.950992465) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1541
          CFrame.new(0.0244209729, 1.56254399, -0.173544556, 0.96592474, 0.0225591958, -0.257838368, 0.0449432544, 0.966441274, 0.252925694, 0.254891455, -0.255895257, 0.932495654) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1542
          CFrame.new(0.658500612, 0.398768902, -0.862450778, 0.343670964, 0.900792718, 0.265448391, 0.2137326, 0.20021911, -0.956154108, -0.914444566, 0.385337412, -0.123719275) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1543
          CFrame.new(-1.43523574, 0.121549249, -0.687813759, 0.410701752, 0.118069187, 0.904092729, 0.739943445, 0.536207557, -0.406159192, -0.532736301, 0.835787892, 0.132856861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1544
          CFrame.new(0.641040266, -1.90806067, 0.227101922, 0.962249994, -0.0841864049, -0.258819878, 0.170085624, 0.928400099, 0.330369651, 0.212475777, -0.361919671, 0.907671988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1545
          CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1546
        }, 0.3, false)
1547
      end
1548
    elseif RootPart.Velocity.y < -1 and hit == nil then
1549
      Anim = "Fall"
1550
      if attack == false then
1551
        PlayAnimationFromTable({
1552
          CFrame.new(0.163334131, -0.0871596038, -0.16742219, 0.867043138, 0.0880189762, 0.490396827, 0.0449440032, 0.966441453, -0.252924889, -0.496202052, 0.24133715, 0.833990455) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1553
          CFrame.new(0.0244172066, 1.5625447, -0.17354542, 0.866278768, 0.108875886, -0.487552434, 0.108873315, 0.911355376, 0.396961033, 0.487552851, -0.396960288, 0.777634263) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1554
          CFrame.new(0.689669132, 0.354625255, -0.940430343, 0.229587287, 0.87174952, 0.432831228, 0.436280668, 0.305352151, -0.846415639, -0.870028138, 0.383162051, -0.310222536) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1555
          CFrame.new(-1.47630322, 0.0475490689, -0.634548545, 0.410701722, 0.118068904, 0.904093027, 0.739943504, 0.536207497, -0.406158984, -0.532736182, 0.835787833, 0.132856965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1556
          CFrame.new(0.720636785, -1.87088692, -0.163134515, 0.96225059, -0.185678095, -0.198991448, 0.170083165, 0.98103714, -0.0929410458, 0.212475047, 0.0555875003, 0.975584149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1557
          CFrame.new(-0.500012517, -1.35084641, -0.555533409, 0.981287122, -0.0532096401, 0.185053408, 0.0246368051, 0.987856567, 0.153402999, -0.190968931, -0.14597322, 0.970681846) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1558
        }, 0.3, false)
1559
      end
1560
    elseif Headvelocity < 1 and hit ~= nil then
1561
      Anim = "Idle"
1562
      if attack == false then
1563
        change = 1
1564
        PlayAnimationFromTable({
1565
          CFrame.new(-0.2541008, -0.180074736, -0.241802737, 0.76604414, -1.48394264E-7, -0.642788053, 0.0560230091, 0.996194661, 0.0667653158, 0.640342057, -0.0871560946, 0.763129115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1566
          CFrame.new(1.35600567E-6, 1.49999166, -5.73694706E-7, 0.766043305, -0.0560226552, 0.64034313, -9.31413126E-7, 0.996194601, 0.0871566758, -0.642789006, -0.0667664111, 0.76312834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1567
          CFrame.new(0.965944111, 0.410506815, -0.758076906, 0.409578711, 0.866023779, 0.286785841, 0.370432287, 0.129400983, -0.919802964, -0.833687246, 0.482963026, -0.267803341) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1568
          CFrame.new(-1.37906599, 0.100769401, -0.915000141, 0.633367777, 0.168905735, 0.755190313, 0.68845278, 0.322659701, -0.649560332, -0.353385001, 0.931322694, 0.0880800188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1569
          CFrame.new(0.59794265, -2.0041101, -0.0749895424, 0.981711328, -0.0754808784, -0.174771756, 0.0819018856, 0.996202469, 0.0298143364, 0.171854109, -0.04358197, 0.984157085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1570
          CFrame.new(-0.786915421, -1.82557595, -0.30038017, 0.813531935, 0.108696118, 0.57126832, -0.062976934, 0.993065894, -0.0992677882, -0.578093946, 0.0447808057, 0.814740956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1571
        }, 0.3, false)
1572
      end
1573
    elseif Headvelocity > 2 and hit ~= nil then
1574
      Anim = "Walk"
1575
      if attack == false then
1576
        change = 3
1577
        PlayAnimationFromTable({
1578
          CFrame.new(0, -0.234493911, -0.148225456, 1, 0, 0, 0, 0.972469866, 0.233028963, 0, -0.233028963, 0.972469866) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, math.rad(-10 * math.cos(sine / 10)), 0),
1579
          CFrame.new(0, 1.49999082, 3.57627869E-6, 1, 0, 0, 0, 0.991436481, -0.130595058, 0, 0.130595058, 0.991436481) * CFrame.new(0, 0, 0) * CFrame.Angles(0.15, math.rad(10 * math.cos(sine / 10)), math.rad(-3 * math.cos(sine / 10))),
1580
          CFrame.new(0.678833663, 0.365906566, -0.753261089, 0.337660074, 0.901719749, 0.269976407, 0.271790266, 0.181202337, -0.945143342, -0.901174843, 0.39251405, -0.183893844) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(-5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
1581
          CFrame.new(-1.42503321, 0.101834446, -0.631737471, 0.459770948, 0.0983300805, 0.882576883, 0.674444914, 0.607868612, -0.419070512, -0.577697933, 0.787925959, 0.213162094) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
1582
          CFrame.new(0.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
1583
          CFrame.new(-0.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0))
1584
        }, 0.3, false)
1585
      end
1586
    end
1587
    if 0 < #Effects then
1588
      for e = 1, #Effects do
1589
        if Effects[e] ~= nil then
1590
          local Thing = Effects[e]
1591
          if Thing ~= nil then
1592
            local Part = Thing[1]
1593
            local Mode = Thing[2]
1594
            local Delay = Thing[3]
1595
            local IncX = Thing[4]
1596
            local IncY = Thing[5]
1597
            local IncZ = Thing[6]
1598
            if Thing[2] == "Shoot" then
1599
              local Look = Thing[1]
1600
              local move = 30
1601
              if Thing[8] == 3 then
1602
                move = 10
1603
              end
1604
              local hit, pos = rayCast(Thing[4], Look, move, Character)
1605
              local mag = (Thing[4] - pos).magnitude
1606
              Effects.Cylinder.Create(BrickColor.random(), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
1607
              Thing[4] = Thing[4] + Look * move
1608
              Thing[3] = Thing[3] - 1
1609
              if hit ~= nil then
1610
                Thing[3] = 0
1611
                local target, distance = findNearestHead(pos)
1612
                if hit.Parent:findFirstChild("Humanoid") == nil and target ~= nil and Thing[5] > 0 then
1613
                  Thing[3] = 20
1614
                  Thing[5] = Thing[5] - 1
1615
                  Thing[6] = Thing[6] - 1
1616
                  spread = Vector3.new((math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2) * (pos + target.Position).magnitude / 100
1617
                  local MouseLook = CFrame.new((pos + target.Position) / 2, target.Position)
1618
                  Thing[1] = MouseLook.lookVector
1619
                end
1620
                if Thing[8] == 1 or Thing[8] == 3 then
1621
                  MagnitudeDamage(hit, 5, 15, 25, math.random(5, 10), "Normal", "", 1)
1622
                end
1623
                ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.random(), "Reference", Vector3.new())
1624
                ref.Anchored = true
1625
                ref.CFrame = CFrame.new(pos)
1626
                Effects.Sphere.Create(BrickColor.random(), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
1627
                game:GetService("Debris"):AddItem(ref, 1)
1628
              end
1629
              if Thing[3] <= 0 then
1630
                table.remove(Effects, e)
1631
              end
1632
            end
1633
            if Thing[2] == "FireWave" then
1634
              if Thing[3] <= Thing[4] then
1635
                Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
1636
                Thing[3] = Thing[3] + 1
1637
                Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
1638
              else
1639
                Part.Parent = nil
1640
                table.remove(Effects, e)
1641
              end
1642
            end
1643
            if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
1644
              if Thing[1].Transparency <= 1 then
1645
                if Thing[2] == "Block1" then
1646
                  Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1647
                  Mesh = Thing[7]
1648
                  Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1649
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1650
                elseif Thing[2] == "Block2" then
1651
                  Thing[1].CFrame = Thing[1].CFrame
1652
                  Mesh = Thing[7]
1653
                  Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1654
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1655
                elseif Thing[2] == "Fire" then
1656
                  Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
1657
                  Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1658
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1659
                elseif Thing[2] == "Cylinder" then
1660
                  Mesh = Thing[7]
1661
                  Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1662
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1663
                elseif Thing[2] == "Blood" then
1664
                  Mesh = Thing[7]
1665
                  Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
1666
                  Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1667
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1668
                elseif Thing[2] == "Elec" then
1669
                  Mesh = Thing[10]
1670
                  Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1671
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1672
                elseif Thing[2] == "QuadShot" then
1673
                  if Thing[5] < 30 then
1674
                    Thing[5] = Thing[5] + 1.5
1675
                    Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
1676
                  else
1677
                    refda = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
1678
                    refda.Anchored = true
1679
                    refda.CFrame = CFrame.new(Thing[1].Position)
1680
                    game:GetService("Debris"):AddItem(refda, 1)
1681
                    CFuncs.Sound.Create("300916105", refda, 1, 1.4)
1682
                    CFuncs.Sound.Create("315744661", refda, 1, 1)
1683
                    MagnitudeDamage(refda, 20, 15, 25, math.random(5, 10), "Normal", "315748999", 1)
1684
                    Effects.Cylinder.Create(BrickColor.random(), CFrame.new(refda.Position), 3, 9999, 3, 1, 1, 1, 0.1)
1685
                    for i = 1, 3 do
1686
                      Effects.Sphere.Create(BrickColor.random(), CFrame.new(refda.Position), 10, 10, 10, 4 * i, 4 * i, 4 * i, 0.08)
1687
                    end
1688
                    Thing[1].Parent = nil
1689
                    table.remove(Effects, e)
1690
                  end
1691
                elseif Thing[2] == "Disappear" then
1692
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1693
                elseif Thing[2] == "Shatter" then
1694
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1695
                  Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1696
                  Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1697
                  Thing[6] = Thing[6] + Thing[5]
1698
                end
1699
              else
1700
                Part.Parent = nil
1701
                table.remove(Effects, e)
1702
              end
1703
            end
1704
          end
1705
        end
1706
      end
1707
    end
1708
  end