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1 | - | me = "spookymcspooks" |
1 | + | me = "lafur2" |
2 | scale = 0 | |
3 | It = true | |
4 | ||
5 | for i,v in pairs(game.Workspace[me]:GetChildren()) do | |
6 | if v.className == "Part" then | |
7 | v.Transparency = 1 | |
8 | end | |
9 | end | |
10 | for i,v in pairs(game.Workspace[me]:GetChildren()) do | |
11 | if v.className == "Hat" then | |
12 | v:Remove() | |
13 | end | |
14 | end | |
15 | I = me | |
16 | game.Players[I].Character.Head.face:Remove() | |
17 | local p = Instance.new("Part") | |
18 | p.Parent = game.Players[I].Character.Torso | |
19 | p.Position = Vector3.new(0, 50, 0) | |
20 | p.BrickColor = BrickColor.new("Reddish brown") | |
21 | p.TopSurface = 0 | |
22 | p.BottomSurface = 0 | |
23 | p.Size = Vector3.new(4, 1, 1) | |
24 | local w = Instance.new("Weld") | |
25 | w.Parent = game.Players[I].Character.Torso | |
26 | w.Part1 = w.Parent | |
27 | w.Part0 = p | |
28 | w.C0 = CFrame.new(-1,0,-1) * CFrame.fromEulerAnglesXYZ(0, 0,-10) | |
29 | local p = Instance.new("Part") | |
30 | p.Parent = game.Players[I].Character.Torso | |
31 | p.Position = Vector3.new(0, 50, 0) | |
32 | p.BrickColor = BrickColor.new("Reddish brown") | |
33 | p.TopSurface = 0 | |
34 | p.BottomSurface = 0 | |
35 | p.Size = Vector3.new(2, 1, 1) | |
36 | local w = Instance.new("Weld") | |
37 | w.Parent = game.Players[I].Character.Torso | |
38 | w.Part1 = w.Parent | |
39 | w.Part0 = p | |
40 | w.C0 = CFrame.new(3,-1.5,-1) * CFrame.fromEulerAnglesXYZ(0, 0,-20) | |
41 | ||
42 | ||
43 | ||
44 | local p = Instance.new("Part") | |
45 | p.Parent = game.Players[I].Character.Torso | |
46 | p.Position = Vector3.new(0, 50, 0) | |
47 | p.BrickColor = BrickColor.new("Reddish brown") | |
48 | p.TopSurface = 0 | |
49 | p.BottomSurface = 0 | |
50 | p.Size = Vector3.new(4, 1, 1) | |
51 | local w = Instance.new("Weld") | |
52 | w.Parent = game.Players[I].Character.Torso | |
53 | w.Part1 = w.Parent | |
54 | w.Part0 = p | |
55 | w.C0 = CFrame.new(-1,0,1) * CFrame.fromEulerAnglesXYZ(0, 0,-10) | |
56 | local p = Instance.new("Part") | |
57 | p.Parent = game.Players[I].Character.Torso | |
58 | p.Position = Vector3.new(0, 50, 0) | |
59 | p.BrickColor = BrickColor.new("Reddish brown") | |
60 | p.TopSurface = 0 | |
61 | p.BottomSurface = 0 | |
62 | p.Size = Vector3.new(2, 1, 1) | |
63 | local w = Instance.new("Weld") | |
64 | w.Parent = game.Players[I].Character.Torso | |
65 | w.Part1 = w.Parent | |
66 | w.Part0 = p | |
67 | w.C0 = CFrame.new(3,-1.5,1) * CFrame.fromEulerAnglesXYZ(0, 0,-20) | |
68 | ||
69 | ||
70 | ||
71 | ||
72 | ||
73 | local p = Instance.new("Part") | |
74 | p.Parent = game.Players[I].Character.Torso | |
75 | p.Position = Vector3.new(0, 50, 0) | |
76 | p.BrickColor = BrickColor.new("Reddish brown") | |
77 | p.TopSurface = 0 | |
78 | p.BottomSurface = 0 | |
79 | p.Size = Vector3.new(4, 1, 1) | |
80 | local w = Instance.new("Weld") | |
81 | w.Parent = game.Players[I].Character.Torso | |
82 | w.Part1 = w.Parent | |
83 | w.Part0 = p | |
84 | w.C0 = CFrame.new(1,0,-1) * CFrame.fromEulerAnglesXYZ(0, 0,10) | |
85 | local p = Instance.new("Part") | |
86 | p.Parent = game.Players[I].Character.Torso | |
87 | p.Position = Vector3.new(0, 50, 0) | |
88 | p.BrickColor = BrickColor.new("Reddish brown") | |
89 | ||
90 | p.TopSurface = 0 | |
91 | p.BottomSurface = 0 | |
92 | p.Size = Vector3.new(2, 1, 1) | |
93 | local w = Instance.new("Weld") | |
94 | w.Parent = game.Players[I].Character.Torso | |
95 | w.Part1 = w.Parent | |
96 | w.Part0 = p | |
97 | w.C0 = CFrame.new(-3,-1.5,-1) * CFrame.fromEulerAnglesXYZ(0, 0,20) | |
98 | ||
99 | ||
100 | ||
101 | local p = Instance.new("Part") | |
102 | p.Parent = game.Players[I].Character.Torso | |
103 | p.Position = Vector3.new(0, 50, 0) | |
104 | p.BrickColor = BrickColor.new("Reddish brown") | |
105 | p.TopSurface = 0 | |
106 | p.BottomSurface = 0 | |
107 | p.Size = Vector3.new(4, 1, 1) | |
108 | local w = Instance.new("Weld") | |
109 | w.Parent = game.Players[I].Character.Torso | |
110 | w.Part1 = w.Parent | |
111 | w.Part0 = p | |
112 | w.C0 = CFrame.new(1,0,1) * CFrame.fromEulerAnglesXYZ(0, 0,10) | |
113 | local p = Instance.new("Part") | |
114 | p.Parent = game.Players[I].Character.Torso | |
115 | p.Position = Vector3.new(0, 50, 0) | |
116 | p.BrickColor = BrickColor.new("Reddish brown") | |
117 | p.TopSurface = 0 | |
118 | p.BottomSurface = 0 | |
119 | p.Size = Vector3.new(2, 1, 1) | |
120 | local w = Instance.new("Weld") | |
121 | w.Parent = game.Players[I].Character.Torso | |
122 | w.Part1 = w.Parent | |
123 | w.Part0 = p | |
124 | w.C0 = CFrame.new(-3,-1.5,1) * CFrame.fromEulerAnglesXYZ(0, 0,20) | |
125 | ||
126 | ||
127 | ||
128 | ||
129 | ||
130 | ||
131 | ||
132 | ||
133 | ||
134 | ||
135 | local pi = Instance.new("Seat") | |
136 | pi.Parent = game.Players[I].Character.Torso | |
137 | pi.Position = Vector3.new(0, 50, 0) | |
138 | pi.BrickColor = BrickColor.new("Reddish brown") | |
139 | pi.TopSurface = 0 | |
140 | pi.BottomSurface = 0 | |
141 | pi.Size = Vector3.new(3, 2, 4) | |
142 | pi.CanCollide = False | |
143 | local w = Instance.new("Weld") | |
144 | w.Parent = game.Players[I].Character.Torso | |
145 | w.Part1 = w.Parent | |
146 | w.Part0 = pi | |
147 | w.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
148 | ||
149 | ||
150 | ||
151 | local p = Instance.new("Part") | |
152 | p.Parent = game.Players[I].Character.Torso | |
153 | p.Position = Vector3.new(0, 50, 0) | |
154 | p.BrickColor = BrickColor.new("Reddish brown") | |
155 | p.TopSurface = 0 | |
156 | p.BottomSurface = 0 | |
157 | p.Size = Vector3.new(2.8, 1, 2.8) | |
158 | p.CanCollide = False | |
159 | local w = Instance.new("Weld") | |
160 | w.Parent = game.Players[I].Character.Torso | |
161 | w.Part1 = w.Parent | |
162 | w.Part0 = p | |
163 | w.C0 = CFrame.new(0,.5,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
164 | ||
165 | Owner = Game.Players[me].Character | |
166 | ||
167 | function OnTouched(hit) | |
168 | if hit.Parent:findFirstChild("Humanoid") == nil then return end | |
169 | if It == false then return end | |
170 | It = false | |
171 | game.Players[me].Character.Torso.Touched:connect(function(hit) | |
172 | human = hit.Parent:findFirstChild("Humanoid") | |
173 | if human then | |
174 | if hit.Parent.Name ~= Owner.Name then | |
175 | human.Health = 90 | |
176 | wait(2) | |
177 | human.Health = 80 | |
178 | wait(2) | |
179 | human.Health = 70 | |
180 | wait(2) | |
181 | human.Health = 60 | |
182 | wait(2) | |
183 | human.Health = 50 | |
184 | wait(2) | |
185 | human.Health = 40 | |
186 | wait(2) | |
187 | human.Health = 30 | |
188 | wait(2) | |
189 | human.Health = 20 | |
190 | wait(2) | |
191 | human.Health = 10 | |
192 | wait(2) | |
193 | human.Health = 0 | |
194 | wait(2) | |
195 | end | |
196 | end | |
197 | end) | |
198 | local p = Instance.new("Part") | |
199 | p.Parent = game.Players[I].Character.Torso | |
200 | p.Position = Vector3.new(0, 50, 0) | |
201 | p.BrickColor = BrickColor.new("Really red") | |
202 | p.TopSurface = 0 | |
203 | p.BottomSurface = 0 | |
204 | p.Size = Vector3.new(2, 1, 2) | |
205 | p.CanCollide = False | |
206 | local w = Instance.new("Weld") | |
207 | w.Parent = game.Players[I].Character.Torso | |
208 | w.Part1 = w.Parent | |
209 | w.Part0 = p | |
210 | w.C0 = CFrame.new(0,.6,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
211 | w = Instance.new("Weld") | |
212 | w.Parent = game.Players[hit.Parent.Name].Character.Head | |
213 | w.Part1 = game.Players[me].Character.Torso | |
214 | w.Part0 = game.Players[hit.Parent.Name].Character.Head | |
215 | w.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0, 0,0) | |
216 | wait(5) | |
217 | for i,v in pairs(game.Workspace[hit.Parent.Name]:GetChildren()) do | |
218 | if v.className == "Part" then | |
219 | v.Transparency = 1 | |
220 | end | |
221 | end | |
222 | for i,v in pairs(game.Players[hit.Parent.Name]:GetChildren()) do | |
223 | if v.className == "Hat" then | |
224 | v:Remove() | |
225 | end | |
226 | end | |
227 | ||
228 | game.Players[hit.Parent.Name].Character.Head.face:Remove() | |
229 | local p = Instance.new("Part") | |
230 | p.Parent = game.Players[hit.Parent.Name].Character.Torso | |
231 | p.Position = Vector3.new(0, 50, 0) | |
232 | p.BrickColor = BrickColor.new("Grime") | |
233 | p.TopSurface = 0 | |
234 | p.BottomSurface = 0 | |
235 | p.Size = Vector3.new(1, 2.5, 1) | |
236 | p.CanCollide = False | |
237 | local w = Instance.new("Weld") | |
238 | w.Parent = game.Players[hit.Parent.Name].Character["Right Arm"] | |
239 | w.Part1 = w.Parent | |
240 | w.Part0 = p | |
241 | w.C0 = CFrame.new(0,0.5 ,0) * CFrame.fromEulerAnglesXYZ(0.4, 0, 0) | |
242 | local p = Instance.new("Part") | |
243 | p.Parent = game.Players[hit.Parent.Name].Character.Torso | |
244 | p.Position = Vector3.new(0, 50, 0) | |
245 | p.BrickColor = BrickColor.new("Grime") | |
246 | p.TopSurface = 0 | |
247 | p.BottomSurface = 0 | |
248 | p.Size = Vector3.new(1, 2.5, 1) | |
249 | p.CanCollide = False | |
250 | local w = Instance.new("Weld") | |
251 | w.Parent = game.Players[hit.Parent.Name].Character["Left Arm"] | |
252 | w.Part1 = w.Parent | |
253 | w.Part0 = p | |
254 | w.C0 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0.4, 0, 0) | |
255 | local p = Instance.new("Part") | |
256 | p.Parent = game.Players[hit.Parent.Name].Character.Torso | |
257 | p.Position = Vector3.new(0, 50, 0) | |
258 | p.BrickColor = BrickColor.new("Grime") | |
259 | p.TopSurface = 0 | |
260 | p.BottomSurface = 0 | |
261 | p.Size = Vector3.new(1, 2.5, 1) | |
262 | p.CanCollide = True | |
263 | local w = Instance.new("Weld") | |
264 | w.Parent = game.Players[hit.Parent.Name].Character["Left Leg"] | |
265 | w.Part1 = w.Parent | |
266 | w.Part0 = p | |
267 | w.C0 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0.1) | |
268 | local p = Instance.new("Part") | |
269 | p.Parent = game.Players[hit.Parent.Name].Character.Torso | |
270 | p.Position = Vector3.new(0, 50, 0) | |
271 | p.BrickColor = BrickColor.new("Grime") | |
272 | p.TopSurface = 0 | |
273 | p.BottomSurface = 0 | |
274 | p.Size = Vector3.new(1, 2.5, 1) | |
275 | p.CanCollide = True | |
276 | local w = Instance.new("Weld") | |
277 | w.Parent = game.Players[hit.Parent.Name].Character["Right Leg"] | |
278 | w.Part1 = w.Parent | |
279 | w.Part0 = p | |
280 | w.C0 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0, 0, -0.1) | |
281 | local p = Instance.new("Part") | |
282 | p.Parent = game.Players[hit.Parent.Name].Character.Torso | |
283 | p.Position = Vector3.new(0, 50, 0) | |
284 | p.BrickColor = BrickColor.new("White") | |
285 | p.TopSurface = 0 | |
286 | p.BottomSurface = 0 | |
287 | p.Size = Vector3.new(2, 3, 1) | |
288 | p.CanCollide = False | |
289 | local w = Instance.new("Weld") | |
290 | w.Parent = game.Players[hit.Parent.Name].Character.Torso | |
291 | w.Part1 = w.Parent | |
292 | w.Part0 = p | |
293 | w.C0 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
294 | local p = Instance.new("Part") | |
295 | p.Parent = game.Players[hit.Parent.Name].Character.Torso | |
296 | p.Position = Vector3.new(0, 50, 0) | |
297 | p.BrickColor = BrickColor.new("Grime") | |
298 | p.TopSurface = 0 | |
299 | p.BottomSurface = 0 | |
300 | p.Size = Vector3.new(1, 1, 1) | |
301 | p.CanCollide = False | |
302 | A = Instance.new("SpecialMesh") | |
303 | A.MeshType = "Sphere" | |
304 | A.Parent = p | |
305 | A.Scale = Vector3.new(.5, 0.5, .5) | |
306 | local w = Instance.new("Weld") | |
307 | w.Parent = game.Players[hit.Parent.Name].Character["Right Arm"] | |
308 | w.Part1 = w.Parent | |
309 | w.Part0 = p | |
310 | w.C0 = CFrame.new(-.5,0,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
311 | local p = Instance.new("Part") | |
312 | p.Parent = game.Players[hit.Parent.Name].Character.Torso | |
313 | p.Position = Vector3.new(0, 50, 0) | |
314 | p.BrickColor = BrickColor.new("Grime") | |
315 | p.TopSurface = 0 | |
316 | p.BottomSurface = 0 | |
317 | p.Size = Vector3.new(1, 1, 1) | |
318 | p.CanCollide = False | |
319 | A = Instance.new("SpecialMesh") | |
320 | A.MeshType = "Sphere" | |
321 | A.Parent = p | |
322 | A.Scale = Vector3.new(.5, 0.5, .5) | |
323 | local w = Instance.new("Weld") | |
324 | w.Parent = game.Players[hit.Parent.Name].Character["Left Arm"] | |
325 | w.Part1 = w.Parent | |
326 | w.Part0 = p | |
327 | w.C0 = CFrame.new(.5,0,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
328 | local p = Instance.new("Part") | |
329 | p.Parent = game.Players[hit.Parent.Name].Character.Torso | |
330 | p.Position = Vector3.new(0, 50, 0) | |
331 | p.BrickColor = BrickColor.new("Grime") | |
332 | p.TopSurface = 0 | |
333 | p.BottomSurface = 0 | |
334 | p.Size = Vector3.new(1, 1, 1) | |
335 | p.CanCollide = False | |
336 | A = Instance.new("SpecialMesh") | |
337 | A.MeshType = "Sphere" | |
338 | A.Parent = p | |
339 | A.Scale = Vector3.new(.5, 0.5, .5) | |
340 | local w = Instance.new("Weld") | |
341 | w.Parent = game.Players[hit.Parent.Name].Character["Left Leg"] | |
342 | w.Part1 = w.Parent | |
343 | w.Part0 = p | |
344 | w.C0 = CFrame.new(.5,0,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
345 | end | |
346 | game.Workspace[me].Torso.Touched:connect(OnTouched) |