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me = "spookymcspooks" 
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me = "lafur2" 
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scale = 0 
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It = true 
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for i,v in pairs(game.Workspace[me]:GetChildren()) do 
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if v.className == "Part" then 
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v.Transparency = 1 
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end 
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end 
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for i,v in pairs(game.Workspace[me]:GetChildren()) do 
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if v.className == "Hat" then 
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v:Remove() 
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end 
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end 
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I = me 
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game.Players[I].Character.Head.face:Remove() 
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local p = Instance.new("Part") 
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p.Parent = game.Players[I].Character.Torso 
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p.Position = Vector3.new(0, 50, 0) 
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p.BrickColor = BrickColor.new("Reddish brown") 
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p.TopSurface = 0 
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p.BottomSurface = 0 
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p.Size = Vector3.new(4, 1, 1) 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[I].Character.Torso 
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w.Part1 = w.Parent 
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w.Part0 = p 
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w.C0 = CFrame.new(-1,0,-1) * CFrame.fromEulerAnglesXYZ(0, 0,-10) 
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local p = Instance.new("Part") 
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p.Parent = game.Players[I].Character.Torso 
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p.Position = Vector3.new(0, 50, 0) 
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p.BrickColor = BrickColor.new("Reddish brown") 
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p.TopSurface = 0 
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p.BottomSurface = 0 
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p.Size = Vector3.new(2, 1, 1) 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[I].Character.Torso 
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w.Part1 = w.Parent 
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w.Part0 = p 
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w.C0 = CFrame.new(3,-1.5,-1) * CFrame.fromEulerAnglesXYZ(0, 0,-20) 
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local p = Instance.new("Part") 
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p.Parent = game.Players[I].Character.Torso 
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p.Position = Vector3.new(0, 50, 0) 
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p.BrickColor = BrickColor.new("Reddish brown") 
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p.TopSurface = 0 
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p.BottomSurface = 0 
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p.Size = Vector3.new(4, 1, 1) 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[I].Character.Torso 
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w.Part1 = w.Parent 
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w.Part0 = p 
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w.C0 = CFrame.new(-1,0,1) * CFrame.fromEulerAnglesXYZ(0, 0,-10) 
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local p = Instance.new("Part") 
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p.Parent = game.Players[I].Character.Torso 
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p.Position = Vector3.new(0, 50, 0) 
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p.BrickColor = BrickColor.new("Reddish brown") 
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p.TopSurface = 0 
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p.BottomSurface = 0 
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p.Size = Vector3.new(2, 1, 1) 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[I].Character.Torso 
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w.Part1 = w.Parent 
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w.Part0 = p 
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w.C0 = CFrame.new(3,-1.5,1) * CFrame.fromEulerAnglesXYZ(0, 0,-20) 
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local p = Instance.new("Part") 
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p.Parent = game.Players[I].Character.Torso 
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p.Position = Vector3.new(0, 50, 0) 
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p.BrickColor = BrickColor.new("Reddish brown") 
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p.TopSurface = 0 
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p.BottomSurface = 0 
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p.Size = Vector3.new(4, 1, 1) 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[I].Character.Torso 
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w.Part1 = w.Parent 
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w.Part0 = p 
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w.C0 = CFrame.new(1,0,-1) * CFrame.fromEulerAnglesXYZ(0, 0,10) 
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local p = Instance.new("Part") 
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p.Parent = game.Players[I].Character.Torso 
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p.Position = Vector3.new(0, 50, 0) 
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p.BrickColor = BrickColor.new("Reddish brown") 
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p.TopSurface = 0 
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p.BottomSurface = 0 
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p.Size = Vector3.new(2, 1, 1) 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[I].Character.Torso 
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w.Part1 = w.Parent 
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w.Part0 = p 
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w.C0 = CFrame.new(-3,-1.5,-1) * CFrame.fromEulerAnglesXYZ(0, 0,20) 
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local p = Instance.new("Part") 
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p.Parent = game.Players[I].Character.Torso 
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p.Position = Vector3.new(0, 50, 0) 
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p.BrickColor = BrickColor.new("Reddish brown") 
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p.TopSurface = 0 
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p.BottomSurface = 0 
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p.Size = Vector3.new(4, 1, 1) 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[I].Character.Torso 
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w.Part1 = w.Parent 
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w.Part0 = p 
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w.C0 = CFrame.new(1,0,1) * CFrame.fromEulerAnglesXYZ(0, 0,10) 
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local p = Instance.new("Part") 
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p.Parent = game.Players[I].Character.Torso 
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p.Position = Vector3.new(0, 50, 0) 
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p.BrickColor = BrickColor.new("Reddish brown") 
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p.TopSurface = 0 
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p.BottomSurface = 0 
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p.Size = Vector3.new(2, 1, 1) 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[I].Character.Torso 
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w.Part1 = w.Parent 
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w.Part0 = p 
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w.C0 = CFrame.new(-3,-1.5,1) * CFrame.fromEulerAnglesXYZ(0, 0,20) 
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local pi = Instance.new("Seat") 
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pi.Parent = game.Players[I].Character.Torso 
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pi.Position = Vector3.new(0, 50, 0) 
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pi.BrickColor = BrickColor.new("Reddish brown") 
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pi.TopSurface = 0 
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pi.BottomSurface = 0 
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pi.Size = Vector3.new(3, 2, 4) 
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pi.CanCollide = False 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[I].Character.Torso 
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w.Part1 = w.Parent 
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w.Part0 = pi 
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w.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
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local p = Instance.new("Part") 
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p.Parent = game.Players[I].Character.Torso 
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p.Position = Vector3.new(0, 50, 0) 
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p.BrickColor = BrickColor.new("Reddish brown") 
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p.TopSurface = 0 
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p.BottomSurface = 0 
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p.Size = Vector3.new(2.8, 1, 2.8) 
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p.CanCollide = False 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[I].Character.Torso 
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w.Part1 = w.Parent 
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w.Part0 = p 
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w.C0 = CFrame.new(0,.5,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
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Owner = Game.Players[me].Character 
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function OnTouched(hit) 
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if hit.Parent:findFirstChild("Humanoid") == nil then return end 
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if It == false then return end 
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It = false 
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game.Players[me].Character.Torso.Touched:connect(function(hit) 
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human = hit.Parent:findFirstChild("Humanoid") 
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if human then 
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if hit.Parent.Name ~= Owner.Name then 
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human.Health = 90 
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wait(2) 
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human.Health = 80 
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wait(2) 
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human.Health = 70 
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wait(2) 
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human.Health = 60 
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wait(2) 
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human.Health = 50 
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wait(2) 
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human.Health = 40 
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wait(2) 
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human.Health = 30 
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wait(2) 
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human.Health = 20 
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wait(2) 
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human.Health = 10 
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wait(2) 
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human.Health = 0 
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wait(2) 
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end 
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end 
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end) 
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local p = Instance.new("Part") 
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p.Parent = game.Players[I].Character.Torso 
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p.Position = Vector3.new(0, 50, 0) 
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p.BrickColor = BrickColor.new("Really red") 
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p.TopSurface = 0 
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p.BottomSurface = 0 
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p.Size = Vector3.new(2, 1, 2) 
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p.CanCollide = False 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[I].Character.Torso 
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w.Part1 = w.Parent 
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w.Part0 = p 
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w.C0 = CFrame.new(0,.6,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
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w = Instance.new("Weld") 
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w.Parent = game.Players[hit.Parent.Name].Character.Head 
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w.Part1 = game.Players[me].Character.Torso 
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w.Part0 = game.Players[hit.Parent.Name].Character.Head 
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w.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0, 0,0) 
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wait(5) 
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for i,v in pairs(game.Workspace[hit.Parent.Name]:GetChildren()) do 
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if v.className == "Part" then 
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v.Transparency = 1 
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end 
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end 
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for i,v in pairs(game.Players[hit.Parent.Name]:GetChildren()) do 
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if v.className == "Hat" then 
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v:Remove() 
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end 
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end 
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game.Players[hit.Parent.Name].Character.Head.face:Remove() 
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local p = Instance.new("Part") 
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p.Parent = game.Players[hit.Parent.Name].Character.Torso 
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p.Position = Vector3.new(0, 50, 0) 
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p.BrickColor = BrickColor.new("Grime") 
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p.TopSurface = 0 
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p.BottomSurface = 0 
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p.Size = Vector3.new(1, 2.5, 1) 
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p.CanCollide = False 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[hit.Parent.Name].Character["Right Arm"] 
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w.Part1 = w.Parent 
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w.Part0 = p 
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w.C0 = CFrame.new(0,0.5 ,0) * CFrame.fromEulerAnglesXYZ(0.4, 0, 0) 
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local p = Instance.new("Part") 
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p.Parent = game.Players[hit.Parent.Name].Character.Torso 
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p.Position = Vector3.new(0, 50, 0) 
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p.BrickColor = BrickColor.new("Grime") 
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p.TopSurface = 0 
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p.BottomSurface = 0 
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p.Size = Vector3.new(1, 2.5, 1) 
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p.CanCollide = False 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[hit.Parent.Name].Character["Left Arm"] 
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w.Part1 = w.Parent 
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w.Part0 = p 
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w.C0 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0.4, 0, 0) 
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local p = Instance.new("Part") 
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p.Parent = game.Players[hit.Parent.Name].Character.Torso 
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p.Position = Vector3.new(0, 50, 0) 
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p.BrickColor = BrickColor.new("Grime") 
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p.TopSurface = 0 
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p.BottomSurface = 0 
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p.Size = Vector3.new(1, 2.5, 1) 
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p.CanCollide = True 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[hit.Parent.Name].Character["Left Leg"] 
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w.Part1 = w.Parent 
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w.Part0 = p 
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w.C0 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0.1) 
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local p = Instance.new("Part") 
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p.Parent = game.Players[hit.Parent.Name].Character.Torso 
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p.Position = Vector3.new(0, 50, 0) 
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p.BrickColor = BrickColor.new("Grime") 
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p.TopSurface = 0 
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p.BottomSurface = 0 
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p.Size = Vector3.new(1, 2.5, 1) 
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p.CanCollide = True 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[hit.Parent.Name].Character["Right Leg"] 
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w.Part1 = w.Parent 
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w.Part0 = p 
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w.C0 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0, 0, -0.1) 
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local p = Instance.new("Part") 
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p.Parent = game.Players[hit.Parent.Name].Character.Torso 
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p.Position = Vector3.new(0, 50, 0) 
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p.BrickColor = BrickColor.new("White") 
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p.TopSurface = 0 
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p.BottomSurface = 0 
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p.Size = Vector3.new(2, 3, 1) 
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p.CanCollide = False 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[hit.Parent.Name].Character.Torso 
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w.Part1 = w.Parent 
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w.Part0 = p 
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w.C0 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
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local p = Instance.new("Part") 
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p.Parent = game.Players[hit.Parent.Name].Character.Torso 
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p.Position = Vector3.new(0, 50, 0) 
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p.BrickColor = BrickColor.new("Grime") 
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p.TopSurface = 0 
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p.BottomSurface = 0 
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p.Size = Vector3.new(1, 1, 1) 
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p.CanCollide = False 
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A = Instance.new("SpecialMesh") 
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A.MeshType = "Sphere" 
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A.Parent = p 
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A.Scale = Vector3.new(.5, 0.5, .5) 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[hit.Parent.Name].Character["Right Arm"] 
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w.Part1 = w.Parent 
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w.Part0 = p 
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w.C0 = CFrame.new(-.5,0,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
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local p = Instance.new("Part") 
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p.Parent = game.Players[hit.Parent.Name].Character.Torso 
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p.Position = Vector3.new(0, 50, 0) 
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p.BrickColor = BrickColor.new("Grime") 
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p.TopSurface = 0 
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p.BottomSurface = 0 
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p.Size = Vector3.new(1, 1, 1) 
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p.CanCollide = False 
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A = Instance.new("SpecialMesh") 
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A.MeshType = "Sphere" 
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A.Parent = p 
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A.Scale = Vector3.new(.5, 0.5, .5) 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[hit.Parent.Name].Character["Left Arm"] 
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w.Part1 = w.Parent 
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w.Part0 = p 
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w.C0 = CFrame.new(.5,0,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
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local p = Instance.new("Part") 
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p.Parent = game.Players[hit.Parent.Name].Character.Torso 
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p.Position = Vector3.new(0, 50, 0) 
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p.BrickColor = BrickColor.new("Grime") 
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p.TopSurface = 0 
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p.BottomSurface = 0 
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p.Size = Vector3.new(1, 1, 1) 
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p.CanCollide = False 
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A = Instance.new("SpecialMesh") 
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A.MeshType = "Sphere" 
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A.Parent = p 
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A.Scale = Vector3.new(.5, 0.5, .5) 
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local w = Instance.new("Weld") 
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w.Parent = game.Players[hit.Parent.Name].Character["Left Leg"] 
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w.Part1 = w.Parent 
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w.Part0 = p 
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w.C0 = CFrame.new(.5,0,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
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end 
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game.Workspace[me].Torso.Touched:connect(OnTouched)