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1-
p = game.Players.LocalPlayer
1+
	-- Created by Nebula_Zorua --
2-
if p.Name ~= "Dark_Eccentric" then
2+
	-- Two invisible eyes..
3-
print'Owner Access!'
3+
	-- Two, invisible, monsterous eyes..
4
	-- Discord: Nebula the Zorua#6969
5-
if p.Name == "Dark_Eccentric" then
5+
	-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
6-
char = p.Character
6+
	-- Credit to makhail07 for the idea (lub u bby)
7-
torso = char.Torso
7+
8-
neck = char.Torso.Neck
8+
9
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
10-
Player=game:GetService("Players").LocalPlayer
10+
11-
Character=Player.Character 
11+
local plr = S.Players.LocalPlayer
12-
PlayerGui=Player.PlayerGui
12+
local char = plr.Character
13-
Backpack=Player.Backpack 
13+
local hum = char:FindFirstChildOfClass'Humanoid'
14-
Torso=Character.Torso 
14+
local rarm = char["Right Arm"]
15-
Head=Character.Head 
15+
local larm= char["Left Arm"]
16-
Humanoid=Character.Humanoid
16+
local rleg= char["Right Leg"]
17-
LeftArm=Character["Left Arm"] 
17+
local lleg = char["Left Leg"]	
18-
LeftLeg=Character["Left Leg"] 
18+
local root = char:FindFirstChild'HumanoidRootPart'
19-
RightArm=Character["Right Arm"] 
19+
local torso = char.Torso
20-
RightLeg=Character["Right Leg"] 
20+
local head = char.Head
21-
cam=game.Workspace.CurrentCamera
21+
local sine = 0;
22-
LS=Torso["Left Shoulder"] 
22+
local combo = 1;
23-
LH=Torso["Left Hip"] 
23+
local lastClick = time()
24-
RS=Torso["Right Shoulder"] 
24+
local change = 1;
25-
RH=Torso["Right Hip"] 
25+
local runService = S.RunService
26-
Face = Head.face
26+
local mouse = plr:GetMouse()
27-
Neck=Torso.Neck
27+
local Attack = false
28-
it=Instance.new
28+
local neutralAnims = true
29-
attacktype=1
29+
local GlitchTime = 0;
30-
vt=Vector3.new
30+
local PaintBody = 'Black'
31-
cf=CFrame.new
31+
local DeleteClothing = true
32-
euler=CFrame.fromEulerAnglesXYZ
32+
local PlayerSize = 5
33-
angles=CFrame.Angles
33+
local Debounces = {Debounces={}}
34-
cloaked=false
34+
local Hit = {}
35-
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
35+
local BloodPuddles = {}
36-
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
36+
local Teamed = {}
37-
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
37+
hum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
38-
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
38+
hum.MaxHealth = inf
39-
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
39+
hum.Health = inf
40-
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
40+
hum.Name = 'void the end of all'
41-
RootPart=Character.HumanoidRootPart
41+
Instance.new("ForceField",char).Visible = false
42-
RootJoint=RootPart.RootJoint
42+
function Debounces:New(name,cooldown)
43-
RootCF=euler(-1.57,0,3.14)
43+
	local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
44-
attack = false 
44+
	setmetatable(aaaaa,{__index = Debounces})
45-
bounce=false
45+
	Debounces.Debounces[name] = aaaaa
46-
cooldown=false
46+
	return aaaaa
47-
deeznuts=false
47+
48-
attackdebounce = false 
48+
49-
deb=false
49+
function Debounces:Use(overrideUsable)
50-
equipped=true
50+
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
51-
hand=false
51+
	if(self.Usable or overrideUsable)then
52-
MMouse=nil
52+
		self.Usable = false
53-
combo=0
53+
		self.CoolingDown = true
54-
mana=0
54+
		local LastUse = time()
55-
trispeed=.2
55+
		self.LastUse = LastUse
56-
attackmode='none'
56+
		delay(self.Cooldown or 2,function()
57-
local idle=0
57+
			if(self.LastUse == LastUse)then
58-
local Anim="Idle"
58+
				self.CoolingDown = false
59-
local Effects={}
59+
				self.Usable = true
60-
local gun=false
60+
			end
61-
local shoot=false
61+
		end)
62-
player=nil 
62+
63-
mana=0
63+
64-
cam = workspace.CurrentCamera
64+
65-
ZTarget = nil
65+
function Debounces:Get(name)
66-
RocketTarget = nil
66+
	assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
67-
local m = Instance.new("Model",Character)
67+
	for i,v in next, Debounces.Debounces do
68-
m.Name = "WeaponModel"
68+
		if(i == name)then
69
			return v;
70-
mouse=Player:GetMouse()
70+
71-
--save shoulders 
71+
72-
RSH, LSH=nil, nil 
72+
73-
--welds 
73+
74-
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
74+
function Debounces:GetProgressPercentage()
75-
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
75+
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
76-
LH=Torso["Left Hip"]
76+
	if(self.CoolingDown and not self.Usable)then
77-
RH=Torso["Right Hip"]
77+
		return math.max(
78-
TorsoColor=Torso.BrickColor
78+
			math.floor(
79-
function NoOutline(Part)
79+
				(
80-
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
80+
					(time()-self.LastUse)/self.Cooldown or 2
81
				)*100
82-
player=Player 
82+
			)
83-
ch=Character
83+
		)
84-
RSH=ch.Torso["Right Shoulder"] 
84+
	else
85-
LSH=ch.Torso["Left Shoulder"] 
85+
		return 100
86-
-- 
86+
87-
RSH.Parent=nil 
87+
88-
LSH.Parent=nil 
88+
89-
-- 
89+
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
90-
RW.Name="Right Shoulder"
90+
local V3 = {N=Vector3.new}
91-
RW.Part0=ch.Torso 
91+
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge}
92-
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
92+
93-
RW.C1=cf(0, 0.5, 0) 
93+
local Effects,Sounds = {},{};
94-
RW.Part1=ch["Right Arm"] 
94+
--Stop animations
95-
RW.Parent=ch.Torso 
95+
for _,v in next, hum:GetPlayingAnimationTracks() do
96-
-- 
96+
	v:Stop();
97-
LW.Name="Left Shoulder"
97+
98-
LW.Part0=ch.Torso 
98+
99-
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
99+
pcall(game.Destroy,char:FindFirstChild'Animate')
100-
LW.C1=cf(0, 0.5, 0) 
100+
pcall(game.Destroy,hum:FindFirstChild'Animator')
101-
LW.Part1=ch["Left Arm"] 
101+
102-
LW.Parent=ch.Torso 
102+
-- Sounds
103
Sounds['Wet'] = {Id=256738023,Loop=false,Pitch=1}
104-
	function swait(num)
104+
Sounds['Swoosh1'] = {Id=320557353,Loop=false,Pitch=1,Volume=6}
105-
    if num==0 or num==nil then
105+
Sounds['Swoosh2'] = {Id=320557382,Loop=false,Pitch=1,Volume=6}
106-
    game:service'RunService'.Heartbeat:wait(0)
106+
Sounds['Swoosh3'] = {Id=320557413,Loop=false,Pitch=1,Volume=6}
107-
    else
107+
Sounds['Swoosh4'] = {Id=320557453,Loop=false,Pitch=1,Volume=6}
108-
    for i=0,num do
108+
Sounds['Swoosh5'] = {Id=320557487,Loop=false,Pitch=1,Volume=6}
109-
    game:service'RunService'.Heartbeat:wait(0)
109+
Sounds['Swoosh6'] = {Id=320557537,Loop=false,Pitch=1,Volume=6}
110-
    end
110+
Sounds['Swoosh7'] = {Id=320557563,Loop=false,Pitch=1,Volume=6}
111-
    end
111+
Sounds['Swoosh8'] = {Id=320557518,Loop=false,Pitch=1,Volume=6}
112
Sounds['SmallBoom'] = {Id=341336485,Loop=false,Volume=5,Pitch=1}
113
Sounds['ChaosBuster'] = {Id=333534812,Loop=false,Volume=5,Pitch=0.75}
114
Sounds['Magic'] = {Id=315743350,Loop=false,Volume=5,Pitch=1}
115-
local Player = game.Players.localPlayer
115+
Sounds['ShrekRemix'] = {Id=163306929,Loop=true,Pitch=1,Volume = 4}
116-
local Character = Player.Character
116+
Sounds['CreoDimension'] = {Id=927529620,Loop=true,Pitch=1,Volume=4}
117-
local red = 255
117+
Sounds['BlackBlizzard'] = {Id=657626121,Loop=true,Pitch=1,Volume=4}
118-
local green = 255
118+
Sounds['ColbreakzFantasy'] = {Id=876981900,Loop=true,Pitch=1,Volume=4}
119-
local blue = 255
119+
Sounds['NeflCrystals'] = {Id=340106355,Loop=true,Pitch=1,Volume=4}
120-
local Humanoid = Character.Humanoid
120+
Sounds['EvilMortyRemix'] = {Id=1057401232,Loop=true,Pitch=1,Volume=10}
121-
local mouse = Player:GetMouse()
121+
Sounds['Astronaut13'] = {Id=723652641,Loop=true,Pitch=0.9,Volume=10}
122-
local m = Instance.new("Model", Character)
122+
-- Functions
123-
m.Name = "WeaponModel"
123+
local NewInstance = function(instance,parent,properties)
124-
local LeftArm = Character["Left Arm"]
124+
	local inst = Instance.new(instance,parent)
125-
local RightArm = Character["Right Arm"]
125+
	if(properties)then
126-
local LeftLeg = Character["Left Leg"]
126+
		for i,v in next, properties do
127-
local RightLeg = Character["Right Leg"]
127+
			pcall(function() inst[i] = v end)
128-
local Head = Character.Head
128+
129-
local Torso = Character.Torso
129+
130-
local cam = game.Workspace.CurrentCamera
130+
	return inst;
131-
local RootPart = Character.HumanoidRootPart
131+
132-
local RootJoint = RootPart.RootJoint
132+
133-
local equipped = false
133+
134-
local attack = false
134+
ArtificialHB = NewInstance("BindableEvent", script,{
135-
local Anim = "Idle"
135+
	Parent = script,
136-
local idle = 0
136+
	Name = "Heartbeat",
137-
local attacktype = 1
137+
})
138-
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
138+
139-
local velocity = RootPart.Velocity.y
139+
script:WaitForChild("Heartbeat")
140-
local sine = 0
140+
141-
local change = 1
141+
frame = 1 / 60
142-
local grabbed = false
142+
tf = 0
143-
local cn = CFrame.new
143+
allowframeloss = false
144-
local mr = math.rad
144+
tossremainder = false
145-
local angles = CFrame.Angles
145+
lastframe = tick()
146-
local ud = UDim2.new
146+
script.Heartbeat:Fire()
147-
local c3 = Color3.new
147+
148-
local lim = 0
148+
game:GetService("RunService").Heartbeat:connect(function(s, p)
149-
local st = 0
149+
	tf = tf + s
150-
local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
150+
	if tf >= frame then
151-
local attacktype = 1
151+
		if allowframeloss then
152-
local ZTarget, RocketTarget = nil, nil
152+
			script.Heartbeat:Fire()
153-
local euler = CFrame.fromEulerAnglesXYZ
153+
			lastframe = tick()
154-
function clerp(a,b,t) 
154+
		else
155-
local qa = {QuaternionFromCFrame(a)}
155+
			for i = 1, math.floor(tf / frame) do
156-
local qb = {QuaternionFromCFrame(b)} 
156+
				script.Heartbeat:Fire()
157-
local ax, ay, az = a.x, a.y, a.z 
157+
			end
158-
local bx, by, bz = b.x, b.y, b.z
158+
			lastframe = tick()
159-
local _t = 1-t
159+
160-
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
160+
		if tossremainder then
161-
end 
161+
			tf = 0
162-
 
162+
		else
163-
function QuaternionFromCFrame(cf) 
163+
			tf = tf - frame * math.floor(tf / frame)
164-
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
164+
165-
local trace = m00 + m11 + m22 
165+
166-
if trace > 0 then 
166+
167-
local s = math.sqrt(1 + trace) 
167+
168-
local recip = 0.5/s 
168+
function swait(num)
169-
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
169+
	if num == 0 or num == nil then
170-
else 
170+
		ArtificialHB.Event:wait()
171-
local i = 0 
171+
	else
172-
if m11 > m00 then
172+
		for i = 0, num do
173-
i = 1
173+
			ArtificialHB.Event:wait()
174
		end
175-
if m22 > (i == 0 and m00 or m11) then 
175+
176-
i = 2 
176+
177-
end 
177+
178-
if i == 0 then 
178+
function ClearChildrenWithClass(where,class,recursive)
179-
local s = math.sqrt(m00-m11-m22+1) 
179+
	local children = (recursive and where:GetDescendants() or where:GetChildren())
180-
local recip = 0.5/s 
180+
	for _,v in next, children do
181-
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
181+
		if(v:IsA(class))then
182-
elseif i == 1 then 
182+
			v:destroy()
183-
local s = math.sqrt(m11-m22-m00+1) 
183+
184-
local recip = 0.5/s 
184+
185-
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
185+
186-
elseif i == 2 then 
186+
function clerp(startCF,endCF,alpha)
187-
local s = math.sqrt(m22-m00-m11+1) 
187+
	return startCF:lerp(endCF, alpha)
188-
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
188+
189-
end 
189+
local sndFromData = function(data,parent)
190-
end 
190+
	assert(typeof(data) == 'table',"sndFromData's first argument must be a table!")
191
	local snd = NewInstance("Sound",parent or char,{SoundId = "rbxassetid://"..data.Id,Looped=data.Loop or false,Pitch = data.Pitch or 1,Volume = data.Volume or 1})
192-
 
192+
	if(not snd.Looped)then
193-
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
193+
		snd.Ended:connect(function()
194-
local xs, ys, zs = x + x, y + y, z + z 
194+
			snd:Stop()
195-
local wx, wy, wz = w*xs, w*ys, w*zs 
195+
			snd:destroy()
196-
local xx = x*xs 
196+
		end)
197-
local xy = x*ys 
197+
198-
local xz = x*zs 
198+
	return snd;
199-
local yy = y*ys 
199+
200-
local yz = y*zs 
200+
201-
local zz = z*zs 
201+
local FX = function(ID,vol,pitch,parent)
202-
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
202+
	local snd = NewInstance("Sound",parent or torso, {Pitch=pitch or 1, Volume = vol or 1,SoundId = "rbxassetid://"..ID})
203
	snd:Play()
204-
 
204+
	repeat wait() until snd.IsLoaded and snd.IsPlaying
205-
function QuaternionSlerp(a, b, t) 
205+
	delay(snd.TimePosition+.5,function()
206-
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
206+
		snd:Stop()
207-
local startInterp, finishInterp; 
207+
		snd:Destroy()
208-
if cosTheta >= 0.0001 then 
208+
	end)
209-
if (1 - cosTheta) > 0.0001 then 
209+
210-
local theta = math.acos(cosTheta) 
210+
211-
local invSinTheta = 1/math.sin(theta) 
211+
function Fragment(part,number,delayE)
212-
startInterp = math.sin((1-t)*theta)*invSinTheta 
212+
	part.Anchored = true
213-
finishInterp = math.sin(t*theta)*invSinTheta  
213+
	local Fragments = NewInstance("Folder",part.Parent,{Name='Fragmentation'})
214-
else 
214+
	local Size = V3.N(part.Size.X/number,part.Size.Y/number,part.Size.Z/number)
215-
startInterp = 1-t 
215+
	local Start = CF.N((part.CFrame.X-part.Size.X/2) + Size.X/2,(part.CFrame.Y-part.Size.Y/2) + Size.Y/2,(part.CFrame.Z-part.Size.Z/2) + Size.Z/2)
216-
finishInterp = t 
216+
	for x = 0, number-1 do
217-
end 
217+
		for y = 0, number-1 do
218-
else 
218+
			for z = 0, number-1 do
219-
if (1+cosTheta) > 0.0001 then 
219+
				local frag = NewInstance('Part',Fragments,{Anchored=true,Size=Size,BrickColor=part.BrickColor,Material=part.Material,Transparency=part.Transparency,Reflectance=part.Reflectance,CanCollide=true,CFrame=CF.N(Start.X+x*Size.X,Start.Y+y*Size.Y,Start.Z+z*Size.Z)})
220-
local theta = math.acos(-cosTheta) 
220+
				if(delayE ~= false)then swait(delayE or nil) end
221-
local invSinTheta = 1/math.sin(theta) 
221+
			end
222-
startInterp = math.sin((t-1)*theta)*invSinTheta 
222+
223-
finishInterp = math.sin(t*theta)*invSinTheta 
223+
224-
else 
224+
	part:destroy()
225-
startInterp = t-1 
225+
	return Fragments
226-
finishInterp = t 
226+
227-
end 
227+
function halfit(v)         
228-
end 
228+
	v:ClearAllChildren()
229-
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
229+
	v.Size = Vector3.new(v.Size.x,v.Size.y,v.Size.z/2)
230
	v.Name = v.Name.."Half"
231-
rayCast = function(Position, Direction, Range, Ignore)
231+
232-
  return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
232+
	local a = v:Clone()
233
	a.Parent = v.Parent
234-
local v = game.Players.localPlayer
234+
	a.CFrame = CF.N(1,1,-.5) * v.CFrame
235-
local torso = v.Character.Torso
235+
	v.CFrame = CF.N(1,1,.5) * v.CFrame
236
	return a,v
237-
plr = game.Players.LocalPlayer
237+
238-
char = game.Players.LocalPlayer.Character
238+
239-
hum = game.Players.LocalPlayer.Character.Humanoid
239+
function Fragment2(v)
240-
t = game.Players.LocalPlayer.Character.Torso
240+
	v:ClearAllChildren()
241-
h = game.Players.LocalPlayer.Character.Head
241+
	local Fragments = NewInstance("Folder",v.Parent,{Name='Fragmentation'})
242-
ra = game.Players.LocalPlayer.Character["Right Arm"]
242+
	v.Archivable = true
243-
la = game.Players.LocalPlayer.Character["Left Arm"]
243+
	-- X
244-
rl = game.Players.LocalPlayer.Character["Right Leg"]
244+
	v.Size = Vector3.new(v.Size.x/2,v.Size.y,v.Size.z)
245-
ll = game.Players.LocalPlayer.Character["Left Leg"]
245+
	v.Name = v.Name.."Fragment"
246-
tors = Character.Torso
246+
247-
lleg = Character["Left Leg"]
247+
	local a = v:Clone()
248-
root = Character.HumanoidRootPart
248+
	a.Parent = Fragments
249-
hed = Character.Head
249+
	a.CFrame = CF.N(-.5,1,1) * a.CFrame
250-
rleg = Character["Right Leg"]
250+
	v.CFrame = CF.N(.5,1,1) * v.CFrame
251-
rarm = Character["Right Arm"]
251+
	-- Y
252-
larm = Character["Left Arm"]
252+
	v.Size = Vector3.new(v.Size.x,v.Size.y/2,v.Size.z)
253-
bsize1 = NumberSequenceKeypoint.new(3,3,3)
253+
254-
bsize2 = NumberSequenceKeypoint.new(10,10,10)
254+
	local a = v:Clone()
255-
local Effects = {}
255+
	a.Parent = Fragments
256-
attack = false
256+
	a.CFrame = CF.N(1,-.5,1) * a.CFrame
257-
local attacking = false
257+
	v.CFrame = CF.N(1,.5,1) * v.CFrame
258-
vt = Vector3.new
258+
	-- Z
259-
bc = BrickColor.new
259+
	v.Size = Vector3.new(v.Size.x,v.Size.y,v.Size.z/2)
260-
br = BrickColor.random
260+
261-
it = Instance.new
261+
	local a = v:Clone()
262-
cf = CFrame.new
262+
	a.Parent = Fragments
263-
euler = CFrame.fromEulerAnglesXYZ
263+
	a.CFrame = CF.N(1,1,-.5) * a.CFrame
264-
angles = CFrame.Angles
264+
	v.CFrame = CF.N(1,1,.5) * v.CFrame
265-
matr = math.random
265+
266-
local colororg = BrickColor.new("Dark indigo") -- set color u like
266+
	v.Parent = Fragments
267-
local meshtype = "Sphere" -- only for specialmesh
267+
	return Fragments
268-
mouse = plr:GetMouse()
268+
269
function UnbindLoops()
270
	pcall(runService.UnbindFromRenderStep,runService,"N_Effects")
271-
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
271+
	pcall(runService.UnbindFromRenderStep,runService,"N_Animations")
272-
        if hit.Parent==nil then
272+
end;
273-
                return
273+
274-
        end
274+
UnbindLoops() -- Just so if the loops already exist from previously running a script using this template, there's no errors
275-
        h=hit.Parent:FindFirstChild("Humanoid")
275+
276-
        for _,v in pairs(hit.Parent:children()) do
276+
-- Model
277-
        if v:IsA("Humanoid") then
277+
278-
        h=v
278+
game:service'Lighting'.FogEnd = 100
279-
        end
279+
game:service'Lighting'.FogStart = 0
280-
        end
280+
game:service'Lighting'.FogColor = BrickColor.new'Black'.Color
281-
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
281+
game:service'Lighting'.ClockTime = 22
282-
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
282+
283-
        end
283+
local Sky = Instance.new("Sky",game:service'Lighting')
284-
        if hit.Parent.className=="Hat" then
284+
Sky.MoonAngularSize = 30
285-
        hit=hit.Parent.Parent:findFirstChild("Head")
285+
Sky.MoonTextureId = "http://www.roblox.com/asset/?id=156679858"
286-
        end
286+
287-
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
287+
288-
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
288+
local Music = sndFromData(Sounds.Astronaut13,torso) -- incase u want music
289-
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
289+
Music.MaxDistance = 500
290-
                        return
290+
Music:Play()
291-
                end]]
291+
local Distorted = NewInstance("EqualizerSoundEffect",Music,{MidGain=0,HighGain=0,LowGain=0})
292-
--                        hs(hit,1.2) 
292+
ClearChildrenWithClass(char,"Decal",true)
293-
                        c=Instance.new("ObjectValue")
293+
ClearChildrenWithClass(char,"Clothing",true)
294-
                        c.Name="creator"
294+
295-
                        c.Value=game:service("Players").LocalPlayer
295+
-- Joints, etc
296-
                        c.Parent=h
296+
if(PaintBody)then
297-
                        game:GetService("Debris"):AddItem(c,.5)
297+
	char['Body Colors'].LeftArmColor = BrickColor.new(PaintBody)
298-
                Damage=math.random(minim,maxim)
298+
	char['Body Colors'].RightArmColor = BrickColor.new(PaintBody)
299-
--                h:TakeDamage(Damage)
299+
	char['Body Colors'].LeftLegColor = BrickColor.new(PaintBody)
300-
                blocked=false
300+
	char['Body Colors'].RightLegColor = BrickColor.new(PaintBody)
301-
                block=hit.Parent:findFirstChild("Block")
301+
	char['Body Colors'].TorsoColor = BrickColor.new(PaintBody)
302-
                if block~=nil then
302+
	char['Body Colors'].HeadColor = BrickColor.new(PaintBody)
303-
                print(block.className)
303+
304-
                if block.className=="NumberValue" then
304+
305-
                if block.Value>0 then
305+
local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
306-
                blocked=true
306+
FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",V3.N(PlayerSize,PlayerSize,PlayerSize)
307-
                if decreaseblock==nil then
307+
RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",V3.N(PlayerSize,PlayerSize,PlayerSize)
308-
                block.Value=block.Value-1
308+
LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",V3.N(PlayerSize,PlayerSize,PlayerSize)
309-
                end
309+
RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",V3.N(PlayerSize,PlayerSize,PlayerSize)
310-
                end
310+
LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",V3.N(PlayerSize,PlayerSize,PlayerSize)
311-
                end
311+
312-
                if block.className=="IntValue" then
312+
if(PlayerSize ~= 1)then
313-
                if block.Value>0 then
313+
	for _,v in next, char:GetDescendants() do
314-
                blocked=true
314+
		if(v:IsA'BasePart')then
315-
                if decreaseblock~=nil then
315+
			v.Size = v.Size * PlayerSize
316-
                block.Value=block.Value-1
316+
317-
                end
317+
318-
                end
318+
319-
                end
319+
320-
                end
320+
local LS = NewInstance('Motor',char,{Part0=torso,Part1=larm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
321-
                if blocked==false then
321+
local RS = NewInstance('Motor',char,{Part0=torso,Part1=rarm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
322-
--                h:TakeDamage(Damage)
322+
local NK = NewInstance('Motor',char,{Part0=torso,Part1=head,C0 = CF.N(0,1.5 * PlayerSize,0)})
323-
                h.Health=h.Health-Damage
323+
local LH = NewInstance('Motor',char,{Part0=torso,Part1=lleg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
324-
                showDamage(hit.Parent,Damage,3,TorsoColor)
324+
local RH = NewInstance('Motor',char,{Part0=torso,Part1=rleg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
325-
                else
325+
local RJ = NewInstance('Motor',char,{Part0=root,Part1=torso})
326-
                h.Health=h.Health-(Damage/2)
326+
--local HW = NewInstance('Motor',char,{Part0=rarm,Part1=Handle,C0 = CF.N(0,.5,0)})
327-
                showDamage(hit.Parent,Damage/2,3,BrickColor.new("Bright blue"))
327+
-- watevr
328-
                end
328+
329-
                if Type=="Knockdown" then
329+
-- Default C0s
330-
                hum=hit.Parent.Humanoid
330+
local LSD=LS.C0
331-
hum.PlatformStand=true
331+
local RSD=RS.C0	
332-
coroutine.resume(coroutine.create(function(HHumanoid)
332+
local HD=NK.C0
333-
swait(1)
333+
local TD=RJ.C0
334-
HHumanoid.PlatformStand=false
334+
local LHD=LH.C0
335-
end),hum)
335+
local RHD=RH.C0
336-
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
336+
337-
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
337+
-- Check State
338-
local bodvol=Instance.new("BodyVelocity")
338+
function CheckState(rPart)
339-
bodvol.velocity=angle*knockback
339+
	if(math.abs(rPart.Velocity.x) > 2 or math.abs(rPart.Velocity.z) > 2)then
340-
bodvol.P=5000
340+
		return 'Walk';
341-
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
341+
342-
bodvol.Parent=hit
342+
	return 'Idle';
343-
rl=Instance.new("BodyAngularVelocity")
343+
344-
rl.P=3000
344+
345-
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
345+
-- Effect Functions
346-
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
346+
function SphereFX(duration,color,scale,pos,endScale)
347-
rl.Parent=hit
347+
	local rng = Instance.new("Part", char)
348-
game:GetService("Debris"):AddItem(bodvol,.5)
348+
	rng.Anchored = true
349-
game:GetService("Debris"):AddItem(rl,.5)
349+
	rng.BrickColor = color
350-
                elseif Type=="Normal" then
350+
	rng.CanCollide = false
351-
                vp=Instance.new("BodyVelocity")
351+
	rng.FormFactor = 3
352-
                vp.P=500
352+
	rng.Name = "Ring"
353-
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
353+
	rng.Size = Vector3.new(1,1,1)
354-
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
354+
	rng.Transparency = 0
355-
                if KnockbackType==1 then
355+
	rng.TopSurface = 0
356-
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
356+
	rng.BottomSurface = 0
357-
                elseif KnockbackType==2 then
357+
	rng.CFrame = pos
358-
                vp.velocity=Property.CFrame.lookVector*knockback
358+
	local rngm = Instance.new("SpecialMesh", rng)
359-
                end
359+
	rngm.MeshType = "Sphere"
360-
                if knockback>0 then
360+
	rngm.Scale = scale
361-
                        vp.Parent=hit.Parent.Torso
361+
	table.insert(Effects, {Frame = 0, Effect="Sphere", Duration = duration or 30, Part=rng, Mesh = rngm, Scale = scale, EndScale = endScale or scale*2, Position = pos})
362-
                end
362+
	return rng
363-
                game:GetService("Debris"):AddItem(vp,.5)
363+
364-
                elseif Type=="Up" then
364+
365-
                local bodyVelocity=Instance.new("BodyVelocity")
365+
function BlastFX(duration,color,scale,pos,endScale)
366-
                bodyVelocity.velocity=vt(0,10,0)
366+
	local rng = Instance.new("Part", char)
367-
                bodyVelocity.P=1000
367+
	rng.Anchored = true
368-
                bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009)
368+
	rng.BrickColor = color
369-
                bodyVelocity.Parent=hit
369+
	rng.CanCollide = false
370-
                game:GetService("Debris"):AddItem(bodyVelocity,1)
370+
	rng.FormFactor = 3
371-
                rl=Instance.new("BodyAngularVelocity")
371+
	rng.Name = "Ring"
372-
                rl.P=3000
372+
	rng.Size = Vector3.new(1,1,1)
373-
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
373+
	rng.Transparency = 0
374-
                rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
374+
	rng.TopSurface = 0
375-
                rl.Parent=hit
375+
	rng.BottomSurface = 0
376-
                game:GetService("Debris"):AddItem(rl,.5)
376+
	rng.CFrame = pos
377-
                elseif Type=="Snare" then
377+
	local rngm = Instance.new("SpecialMesh", rng)
378-
                bp=Instance.new("BodyPosition")
378+
	rngm.MeshType = "FileMesh"
379-
                bp.P=2000
379+
	rngm.MeshId = 'rbxassetid://20329976'
380-
                bp.D=100
380+
	rngm.Scale = scale
381-
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
381+
	table.insert(Effects, {Frame = 0, Effect="Sphere", Duration = duration or 30, Part=rng, Mesh = rngm, Scale = scale, EndScale = endScale or scale*2, Position = pos})
382-
                bp.position=hit.Parent.Torso.Position
382+
	return rng
383-
                bp.Parent=hit.Parent.Torso
383+
384-
                game:GetService("Debris"):AddItem(bp,1)
384+
385-
                elseif Type=="Target" then
385+
function BlockFX(duration,color,scale,pos,endScale)
386-
                if Targetting==false then
386+
	local rng = Instance.new("Part", char)
387-
                ZTarget=hit.Parent.Torso
387+
	rng.Anchored = true
388-
                coroutine.resume(coroutine.create(function(Part) 
388+
	rng.BrickColor = color
389-
                swait(5)
389+
	rng.CanCollide = false
390-
                end),ZTarget)
390+
	rng.FormFactor = 3
391-
                TargHum=ZTarget.Parent:findFirstChild("Humanoid")
391+
	rng.Name = "Ring"
392-
                targetgui=Instance.new("BillboardGui")
392+
	rng.Size = Vector3.new(1,1,1)
393-
                targetgui.Parent=ZTarget
393+
	rng.Transparency = 0
394-
                targetgui.Size=UDim2.new(10,100,10,100)
394+
	rng.TopSurface = 0
395-
                targ=Instance.new("ImageLabel")
395+
	rng.BottomSurface = 0
396-
                targ.Parent=targetgui
396+
	rng.CFrame = pos
397-
                targ.BackgroundTransparency=1
397+
	local rngm = Instance.new("BlockMesh", rng)
398-
                targ.Image="rbxassetid://4834067"
398+
	rngm.Scale = scale
399-
                targ.Size=UDim2.new(1,0,1,0)
399+
	table.insert(Effects, {Frame = 0, Effect="Block", Duration = duration or 30, Part=rng, Mesh = rngm, Scale = scale, EndScale = endScale or scale*2, Position = pos})
400-
                cam.CameraType="Scriptable"
400+
	return rng
401-
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
401+
402-
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
402+
403-
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
403+
function LaserFX(duration,color,cframe,scale,endScale)
404-
                Targetting=true
404+
	local rng = Instance.new("Part", char)
405-
                RocketTarget=ZTarget
405+
	rng.Anchored = true
406-
                for i=1,Property do
406+
	rng.BrickColor = color
407-
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
407+
	rng.CanCollide = false
408-
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
408+
	rng.FormFactor = 3
409-
                swait()
409+
	rng.Material = Enum.Material.Neon
410-
                end
410+
	rng.Name = "Laser"
411-
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
411+
	rng.Size = Vector3.new(.5,.5,.5)
412-
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
412+
	rng.Transparency = 0
413-
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
413+
	rng.TopSurface = 0
414-
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
414+
	rng.BottomSurface = 0
415-
                end
415+
	rng.CFrame = cframe
416-
                Targetting=false
416+
	local rngm = Instance.new("CylinderMesh", rng)
417-
                RocketTarget=nil
417+
	rngm.Scale = scale
418-
                targetgui.Parent=nil
418+
	table.insert(Effects, {Frame = 0, Effect="Sphere", Duration = duration or 30, Part=rng, Mesh = rngm, Scale = scale, EndScale = endScale or scale*2, Position = cframe})
419-
                cam.CameraType="Custom"
419+
	return rng
420-
                end
420+
421-
                end
421+
422-
                        debounce=Instance.new("BoolValue")
422+
423-
                        debounce.Name="DebounceHit"
423+
function BloodDrop(pos,dir,maxsize)
424-
                        debounce.Parent=hit.Parent
424+
	local owo = NewInstance("Part",char,{Material=BloodMaterial,BrickColor=BloodColor,Shape=Enum.PartType.Ball,Size=V3.N(.25,.25,.25), CanCollide = false})
425-
                        debounce.Value=true
425+
	owo.CFrame=CF.N(pos,dir)
426-
                        game:GetService("Debris"):AddItem(debounce,Delay)
426+
	local bv = Instance.new("BodyVelocity",owo) 
427-
                        c=Instance.new("ObjectValue")
427+
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
428-
                        c.Name="creator"
428+
	bv.velocity = CF.N(pos,dir+V3.N(M.RNG(-3,3)/30,M.RNG(-3,3)/30,M.RNG(-3,3)/30)).lookVector*15
429-
                        c.Value=Player
429+
	bv.Name = "MOVE"
430-
                        c.Parent=h
430+
	game:service'Debris':AddItem(bv,0.05)
431-
                        game:GetService("Debris"):AddItem(c,.5)
431+
	local touch 
432-
                CRIT=false
432+
	touch = owo.Touched:connect(function(hit)
433-
                hitDeb=true
433+
		if(hit.Anchored==true)then
434-
                AttackPos=6
434+
			touch:disconnect()
435-
        end
435+
			BloodPuddle(owo.Position+V3.N(0,1,0),10,maxsize,owo)
436
			owo:destroy()
437-
 
437+
438-
showDamage=function(Char,Dealt,du,Color)
438+
	end)
439-
        m=Instance.new("Model")
439+
440-
        m.Name=""
440+
function BloodPuddle(position,range,maxSize,where)
441-
        h=Instance.new("Humanoid")
441+
	local hit, pos, norm = workspace:FindPartOnRayWithIgnoreList(Ray.new(
442-
        h.Health=0
442+
		position,CF.N(position,position+V3.N(0,-1,0)).lookVector * range			
443-
        h.MaxHealth=0
443+
	),{where,char},false,true)
444-
        h.Parent=m
444+
	if(hit)then
445-
        c=Instance.new("Part")
445+
		if(BloodPuddles[hit])then
446-
        c.Transparency=0
446+
			BloodPuddles[hit].Frame = 0
447-
        c.Material = "Neon"
447+
			if(hit:FindFirstChild'CylinderMesh' and hit.CylinderMesh.Scale.Z < BloodPuddles[hit].MaxSize)then
448-
        c.BrickColor=bc("Bright red")
448+
				hit.CylinderMesh.Scale = hit.CylinderMesh.Scale + V3.N(.1,0,.1)
449-
        c.Name="Head"
449+
			end
450-
        c.TopSurface=0
450+
		else
451-
        c.BottomSurface=0
451+
			local Puddle = NewInstance('Part',workspace,{Material=BloodMaterial,BrickColor=BloodColor,Size=V3.N(1,.1,1),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
452-
CV="Hot pink"
452+
			local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
453
			BloodPuddles[Puddle] = {MaxSize=maxSize or 7,Frame=0}
454-
local txt = Instance.new("BillboardGui", c)
454+
455-
txt.Adornee = c
455+
456-
txt.Name = "_status"
456+
457-
txt.Size = UDim2.new(2, 0, 1.2, 0)
457+
458-
txt.StudsOffset = Vector3.new(-9, 8, 0)
458+
459-
local text = Instance.new("TextLabel", txt)
459+
function ShatterFX(duration,color,scale,cframe)
460-
text.Size = UDim2.new(10, 0, 7, 0)
460+
	local rng = Instance.new("Part", char)
461-
text.FontSize = "Size24"
461+
	rng.Anchored = true
462-
text.TextScaled = true
462+
	rng.BrickColor = color
463-
text.TextTransparency = 0
463+
	rng.CanCollide = false
464-
text.BackgroundTransparency = 1 
464+
	rng.FormFactor = 3
465-
text.TextTransparency = 0
465+
	rng.Name = "Ring"
466-
text.TextStrokeTransparency = 0
466+
	rng.Size = Vector3.new(1,1,1)
467-
if Dealt < 12 then
467+
	rng.Transparency = 0
468-
text.Font = "Highway"
468+
	rng.TopSurface = 0
469-
elseif Dealt < 20 then
469+
	rng.BottomSurface = 0
470-
text.Font = "SourceSansBold"
470+
	rng.CFrame = cframe * CF.fEA(M.RNG(-50, 50), M.RNG(-50, 50), M.RNG(-50, 50))
471-
elseif Dealt >= 20 then
471+
	local rngm = Instance.new("SpecialMesh", rng)
472-
text.Font = "Fantasy"
472+
	rngm.Scale = scale
473
	rngm.MeshType = "Sphere"
474-
text.TextStrokeColor3 = BrickColor.new("Really black").Color
474+
	table.insert(Effects, {Frame = 0, Effect="Shatter", Duration = duration or 30, Part=rng, Mesh = rngm, Scale = scale,Position=rng.CFrame})
475-
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
475+
476-
v=Instance.new("Part")
476+
477-
v.Name = "ColorBrick"
477+
function RingFX(duration,color,scale,pos,endScale)
478-
v.Parent=c
478+
	local type = type
479-
v.FormFactor="Symmetric"
479+
	local rng = Instance.new("Part", char)
480-
v.Anchored=true
480+
	rng.Anchored = true
481-
v.CanCollide=false
481+
	rng.BrickColor = color
482-
v.BottomSurface="Smooth"
482+
	rng.CanCollide = false
483-
v.TopSurface="Smooth"
483+
	rng.FormFactor = 3
484-
v.Size=Vector3.new(10,5,3)
484+
	rng.Name = "Ring"
485-
v.Transparency=1
485+
	rng.Size = Vector3.new(1,1,1)
486-
v.CFrame=c.CFrame
486+
	rng.Transparency = 0
487-
v.BrickColor=BrickColor.new(CV)
487+
	rng.TopSurface = 0
488-
v.Transparency=1
488+
	rng.BottomSurface = 0
489-
if Dealt < 12 then
489+
	rng.CFrame = pos
490-
text.TextColor3 = BrickColor.new("White").Color
490+
	local rngm = Instance.new("SpecialMesh", rng)
491-
elseif Dealt < 20 then
491+
	rngm.MeshId = "rbxassetid://3270017"
492-
text.TextColor3 = BrickColor.new("Bright yellow").Color
492+
	rngm.Scale = scale
493-
elseif Dealt >= 20 then
493+
	table.insert(Effects, {Frame = 0, Effect="Sphere", Duration = duration or 30, Part=rng, Mesh = rngm, Scale = scale, EndScale = endScale or scale*2, Position = pos})
494-
text.TextColor3 = BrickColor.new("Really red").Color
494+
	return rng
495
end
496-
v.Shape="Block"
496+
497-
text.Text = tostring(Dealt).. "!"
497+
function Shoot(StartCF,EndCF,Spread,Speed,Num,Color,Drop,MinDamage,MaxDamage)
498-
  local dam = Instance.new("Sound",c)
498+
	local Spread = V3.N(M.RNG(-Spread,Spread),M.RNG(-Spread,Spread),M.RNG(-Spread,Spread))
499-
  local rndm=math.random(1,#hitsounds)
499+
	local Start = StartCF.p
500-
  local r=rndm
500+
	local End = EndCF.p
501-
  dam.SoundId = "http://www.roblox.com/asset/?id="..hitsounds[r]
501+
	local SpreadPos = End + Spread
502-
  dam.Volume = 1.25
502+
	local Look = CF.N((Start + SpreadPos) / 2, SpreadPos)
503-
  dam.Pitch = 1
503+
	local Count = Num
504-
  dam:Play()
504+
	spawn(function()
505-
        c.formFactor="Plate"
505+
		repeat
506-
c.Transparency = 0.99
506+
			wait()
507-
        c.Size=Vector3.new(1,.4,1)
507+
			local hit, pos = workspace:findPartOnRay(Ray.new(
508-
        ms=Instance.new("CylinderMesh")
508+
				Start,(Look.lookVector).unit * Speed		
509-
        ms.Scale=Vector3.new(.8,.8,.8)
509+
			),char,false,true)
510-
        if CRIT==true then
510+
			local dist = (Start-pos).magnitude
511-
                ms.Scale=Vector3.new(1,1.25,1)
511+
			local yScale = dist * (Speed / (Speed/2))
512-
        end
512+
			local aa = CF.N((Start + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0)
513-
        ms.Parent=c
513+
			LaserFX(25,Color,aa,Vector3.new(1,yScale,1),Vector3.new(-1,yScale,-1))
514-
        c.Reflectance=0
514+
			Start = Start + Look.lookVector	* Speed
515-
        Instance.new("BodyGyro").Parent=c
515+
			Look = Look * CF.A(M.R(Drop or -1),0,0)
516-
        c.Parent=m
516+
			Count = Count - 1
517-
        if Char:findFirstChild("Head")~=nil then
517+
			
518-
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
518+
			if(hit)then
519-
        elseif Char.Parent:findFirstChild("Head")~=nil then
519+
				Count = 0
520-
        c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
520+
				MagniDamage(pos,10,MinDamage,MaxDamage,0,'Normal')
521-
        end
521+
			end
522-
        f=Instance.new("BodyPosition")
522+
			if(Count <= 0)then
523-
        f.P=2000
523+
				local sphere = SphereFX(25,Color,Vector3.new(5,5,5),CF.N(pos),Vector3.new(15,15,15))
524-
        f.D=100
524+
				local ring = RingFX(25,Color,Vector3.new(6,6,6),CF.N(pos) * CF.A(0,M.R(90),0)  * CF.A(M.R(M.RNG(-360,360)),M.R(M.RNG(-360,360)),M.R(M.RNG(-360,360))),Vector3.new(16,16,16))
525-
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
525+
			end
526-
        f.position=c.Position+Vector3.new(0,3,0)
526+
		until Count <= 0
527-
        f.Parent=c
527+
	end)
528-
        game:GetService("Debris"):AddItem(m,.5+du)
528+
529-
        c.CanCollide=false
529+
530-
        m.Parent=workspace
530+
-- Effect Loop
531-
        c.CanCollide=false
531+
532-
        wait(1)
532+
runService:BindToRenderStep("N_Effects",Enum.RenderPriority.Character.Value + 2,function()
533-
        for l = 0, 9 do
533+
	for _,data in next, Effects do
534-
         text.TextTransparency = text.TextTransparency + 0.1
534+
		local frame,effect,duration = data.Frame,data.Effect,data.Duration
535-
         text.TextStrokeTransparency = text.TextStrokeTransparency + 0.1
535+
		local transparency = (frame / duration)
536-
         wait()
536+
		local opacity = 1 - transparency
537-
        end
537+
		if(frame > duration)then
538
			Effects[_] = nil
539
		end
540-
---------------- Weapon model
540+
		frame = frame + 1
541
		data.Frame = frame	
542-
local handle = Instance.new("Part")
542+
		if(effect == 'Sphere')then
543-
handle.Parent = Character
543+
			local Part,Mesh,Scale,CF,eScale = data.Part,data.Mesh,data.Scale,data.Position,data.EndScale 
544-
handle.Size = Vector3.new(0.225, 0.225, 0.225)
544+
			Mesh.Scale = Mesh.Scale:lerp(eScale, transparency/6)
545-
handle.Archivable = true
545+
			Part.Transparency = transparency
546-
handle.Transparency = 0
546+
			if(frame > duration)then
547-
handle.BrickColor = BrickColor.new("Really red")
547+
				Part:destroy()
548-
handle.Material = "Neon"
548+
			end
549-
local handlmesh = Instance.new("BlockMesh",handle)
549+
		elseif(effect == 'Shatter')then	
550-
handlmesh.Scale = Vector3.new(0.75,0.75,32.5)
550+
			local Part,Mesh,Scale,Position,Thingie,Thingie2,Inc = data.Part,
551-
local weld1 = Instance.new("Weld")
551+
																data.Mesh,
552-
weld1.Parent = handle
552+
																data.Scale,
553-
weld1.Part0 = rarm
553+
																data.Position,
554-
weld1.Part1 = handle
554+
																(data.Thingie or 0),
555-
weld1.C1 = CFrame.new(0, 1, 0.25*1.5)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0))
555+
																(data.Thingie2 or M.RNG(50, 100) / 100),
556-
local handle2 = Instance.new("Part")
556+
																(data.Inc or M.RNG() - M.RNG())
557-
handle2.Parent = Character
557+
			Part.Transparency = transparency
558-
handle2.Size = Vector3.new(0.3, 0.3, 0.75)
558+
			Position = Position * CF.N(0,Thingie2,0)
559-
handle2.Archivable = true
559+
			Part.CFrame = Position * CF.fEA(Thingie,0,0)
560-
handle2.Transparency = 0
560+
			Thingie = Thingie + Inc
561-
handle2.BrickColor = BrickColor.new("Really red")
561+
			
562-
handle2.Material = "Neon"
562+
			data.Position = Position
563-
local weld12 = Instance.new("Weld")
563+
			data.Thingie = Thingie
564-
weld12.Parent = handle2
564+
			data.Thingie2 = Thingie2
565-
weld12.Part0 = rarm
565+
			data.Inc = Inc
566-
weld12.Part1 = handle2
566+
		elseif(effect == 'Block')then
567-
weld12.C1 = CFrame.new(0, 1, -2.5*1.45)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0))
567+
			local Part,Mesh,Scale,CF,eScale = data.Part,data.Mesh,data.Scale,data.Position,data.EndScale 
568-
local handle3 = Instance.new("Part")
568+
			Mesh.Scale = Mesh.Scale:lerp(eScale, transparency/6)
569-
handle3.Parent = Character
569+
			Part.Transparency = transparency
570-
handle3.Size = Vector3.new(0.275, 0.275, 0.75)
570+
			Part.CFrame = CF * CFrame.Angles(M.R(M.RNG(-360,360)),M.R(M.RNG(-360,360)),M.R(M.RNG(-360,360)))
571-
handle3.Archivable = true
571+
			if(frame > duration)then
572-
handle3.Transparency = 0
572+
				Part:destroy()
573-
handle3.BrickColor = BrickColor.new("Really red")
573+
			end
574-
handle3.Material = "Neon"
574+
575-
local weld13 = Instance.new("Weld")
575+
576-
weld13.Parent = handle3
576+
	for puddle,data in next, BloodPuddles do
577-
weld13.Part0 = rarm
577+
		if(puddle.Transparency > 0.9)then
578-
weld13.Part1 = handle3
578+
			BloodPuddles[puddle] = nil
579-
weld13.C1 = CFrame.new(0, 1, 2.5*1.5)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0))
579+
			puddle:destroy()
580-
local blade = Instance.new("Part")
580+
581-
blade.Parent = Character
581+
		data.Frame = data.Frame + 1
582-
blade.Size = Vector3.new(0.2, 0.2, 0.2)
582+
		if(data.Frame > 105)then
583-
blade.Archivable = true
583+
			local trans = (data.Frame-105)/30
584-
blade.Transparency = 0
584+
			puddle.Transparency = trans
585-
blade.CanCollide = false
585+
			if(puddle:FindFirstChild'CylinderMesh' and puddle.CylinderMesh.Scale.Z > 0)then
586-
blade.BrickColor = BrickColor.new("Really red")
586+
				puddle.CylinderMesh.Scale = puddle.CylinderMesh.Scale-V3.N(.1,0,.1)
587-
blade.Material = "Neon"
587+
			end
588-
local msh = Instance.new("SpecialMesh",blade)
588+
		else
589-
msh.Scale = vt(0.25,1.25*5,3*5)
589+
			puddle.Transparency = 0
590-
msh.MeshType = "Wedge"
590+
591-
local weld1a = Instance.new("Weld")
591+
592-
weld1a.Parent = blade
592+
593-
weld1a.Part0 = rarm
593+
594-
weld1a.Part1 = blade
594+
595-
weld1a.C1 = CFrame.new(0, -3.05, 2.65)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0))
595+
596-
local bladeefo = Instance.new("ParticleEmitter",blade)
596+
-- Nametag
597-
bladeefo.Texture = "http://www.roblox.com/asset/?id=296874871"
597+
local naeeym2 = Instance.new("BillboardGui",char)
598-
bladeefo.LightEmission = 1
598+
naeeym2.AlwaysOnTop = true
599-
bladeefo.LockedToPart = true
599+
naeeym2.Size = UDim2.new(5,35,2,35)
600-
bladeefo.Color = ColorSequence.new(BrickColor.new("Really red").Color)
600+
naeeym2.StudsOffset = Vector3.new(0,1,0)
601-
bladeefo.Rate = 900
601+
naeeym2.Adornee = head
602-
bladeefo.VelocitySpread = 900000000000
602+
naeeym2.Name = "Name"
603-
bladeefo.Lifetime = NumberRange.new(0.25)
603+
naeeym2.PlayerToHideFrom = plr
604-
bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
604+
local tecks2 = Instance.new("TextLabel",naeeym2)
605-
bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
605+
tecks2.BackgroundTransparency = 1
606-
bladeefo.Rotation = NumberRange.new(-500,500)
606+
tecks2.TextScaled = true
607-
bladeefo.RotSpeed = NumberRange.new(-500,500)
607+
tecks2.BorderSizePixel = 0
608-
bladeefo.Speed = NumberRange.new(5,7.5)
608+
tecks2.Text = "13"
609
tecks2.Font = "Antique"
610-
local bld2 = blade:Clone()
610+
tecks2.TextSize = 30
611-
bld2.Parent = Character
611+
tecks2.TextStrokeTransparency = 0
612-
local bld2eff = bld2.ParticleEmitter
612+
tecks2.TextColor3 = Color3.new(0,0,0)
613-
local weld2a = bld2.Weld
613+
tecks2.TextStrokeColor3 = Color3.new(0.4,0.4,0.4)
614-
weld2a.C1 = CFrame.new(0, -3.55, 3.15)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(0))
614+
tecks2.Size = UDim2.new(1,0,0.5,0)
615-
local bld3 = blade:Clone()
615+
tecks2.Parent = naeeym2
616-
bld3.Parent = Character
616+
617-
local bld3eff = bld3.ParticleEmitter
617+
coroutine.wrap(function()
618-
local weld3a = bld3.Weld
618+
	while true do
619-
weld3a.C1 = CFrame.new(0, -4.05, 3.65)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(0))
619+
		swait(15)
620-
local bld4 = blade:Clone()
620+
		hum.Health = hum.Health + 15
621-
bld4.Parent = Character
621+
		local name = M.RNG(1,40)
622-
local bld4eff = bld4.ParticleEmitter
622+
		if(name == 1)then
623-
local weld4a = bld4.Weld
623+
			tecks2.Text = "Th1rdt3EM"
624-
weld4a.C1 = CFrame.new(0, -4.55, 4.15)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
624+
		elseif(name == 2)then
625-
----- lol
625+
			tecks2.Text = "Three"
626-
handle.CanCollide = false
626+
		elseif(name == 3)then
627-
handle2.CanCollide = false
627+
			tecks2.Text = "furdtean"
628-
handle3.CanCollide = false
628+
		elseif(name > 3 and name <= 6)then
629-
----
629+
			tecks2.Text = 'Astronaut'
630
		else
631-
function attackone()
631+
			tecks2.Text = "13"
632-
	attack = true
632+
633-
		for i = 0,1,0.1 do
633+
		if(time()-GlitchTime < .5)then
634
			tecks2.Text = tecks2.Text:gsub("",string.char(M.RNG(1,127)))
635-
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
635+
636-
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
636+
637-
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(90), math.rad(10)), 0.3)
637+
end)()
638-
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3)
638+
639
-- Animation Loop
640-
		wait(0.15)
640+
runService:BindToRenderStep("N_Animations",Enum.RenderPriority.Character.Value + 1,function()
641-
local slas = Instance.new("Sound",blade)
641+
	sine=sine+change
642-
slas.SoundId = "rbxassetid://92597296"
642+
	local GlitchEffect = M.RNG(1,500)
643-
slas.Volume = 2.5
643+
	hum.WalkSpeed = 8
644-
slas.Pitch = 0.74
644+
	if(Music.TimePosition > 2.7 and Music.TimePosition < 2.75 or Music.TimePosition > 6.8 and Music.TimePosition < 6.9)then GlitchTime = time()+.45 elseif(Music.TimePosition > 7.6)then
645-
slas:Play()
645+
		if(GlitchEffect == 1 and time()-GlitchTime >= .5)then
646-
local slas2 = Instance.new("Sound",blade)
646+
			GlitchTime = time()
647-
slas2.SoundId = "rbxassetid://92597369"
647+
		end		
648-
slas2.Volume = 1.5
648+
649-
slas2.Pitch = 0.5
649+
	if(time()-GlitchTime < .5)then
650-
slas2:Play()
650+
		Distorted.MidGain = -25
651-
local hit = blade.Touched:connect(function(hit)
651+
		Distorted.LowGain = 10
652-
Damagefunc(hit,3,7,5,"Normal",root,.2,1)
652+
		Distorted.HighGain = -25
653
		FT.Parent = torso
654-
local hit2 = bld2.Touched:connect(function(hit)
654+
		RA.Parent = rarm
655-
Damagefunc(hit,3,7,5,"Normal",root,.2,1)
655+
		LA.Parent = larm
656
		RL.Parent = rleg
657-
local hit3 = bld3.Touched:connect(function(hit)
657+
		LL.Parent = lleg
658-
Damagefunc(hit,3,7,5,"Normal",root,.2,1)
658+
		for _,v in next, char:GetDescendants() do
659
			if(v:IsA'DataModelMesh')then
660-
local hit4 = bld4.Touched:connect(function(hit)
660+
				v.Offset = V3.N(M.RNG(-200,200)/100,M.RNG(-200,200)/100,M.RNG(-200,200)/100)
661-
Damagefunc(hit,3,7,5,"Normal",root,.2,1)
661+
			end
662
		end
663-
				for i = 0,1,0.1 do
663+
	else
664
		Distorted.MidGain = 0
665-
	          RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
665+
		Distorted.LowGain = 0
666-
              Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(50)),.3)
666+
		Distorted.HighGain = 0
667-
            RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(180), math.rad(180), math.rad(-120)), 0.3)
667+
		FT.Parent = nil
668-
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
668+
		RA.Parent = nil
669
		LA.Parent = nil
670-
				attack = false
670+
		RL.Parent = nil
671-
				hit:disconnect()
671+
		LL.Parent = nil
672-
				hit2:disconnect()
672+
		for _,v in next, char:GetDescendants() do
673-
				hit3:disconnect()
673+
			if(v:IsA'DataModelMesh')then
674-
				hit4:disconnect()
674+
				v.Offset = V3.N(0,0,0)
675-
				wait(3)
675+
			end
676-
				slas:Destroy()
676+
677-
				slas2:Destroy()
677+
678
	if(neutralAnims)then
679
		if(CheckState(root) == 'Idle')then
680-
function attacktwo()
680+
			-- Idle anim
681-
	attack = true
681+
			RJ.C0 = RJ.C0:lerp(CF.N(0,.2*M.S(time()*16),0)*CF.A(.2*M.S(time()*16),0,0),.2)
682-
		for i = 0,1,0.1 do
682+
			NK.C0 = NK.C0:lerp(HD*CF.A(-.2*M.S(time()*16),0,0),.2)
683
			RH.C0 = RH.C0:lerp(RHD*CF.N(0,.2*-M.S(time()*16),.2*M.S(time()*16))*CF.A(-.2*M.S(time()*16),0,0),.2)
684-
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
684+
			LH.C0 = LH.C0:lerp(LHD*CF.N(0,.2*-M.S(time()*16),.2*M.S(time()*16))*CF.A(-.2*M.S(time()*16),0,0),.2)
685-
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
685+
			RS.C0 = RS.C0:lerp(RSD*CF.A(0,0,.4*M.C(time()*16)),.2)
686-
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(-90), math.rad(10)), 0.3)
686+
			LS.C0 = LS.C0:lerp(LSD*CF.A(0,0,.4*-M.C(time()*16)),.2)
687-
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3)
687+
		elseif(CheckState(root) == 'Walk')then
688
			-- Walk anim
689-
		wait(0.15)
689+
			RH.C0 = RH.C0:lerp(RHD*CF.A(-M.R(35+45*M.C(time()*hum.WalkSpeed)),0,0)*CF.A(M.R(-25),0,0)*CF.N(0,-M.S(time()*hum.WalkSpeed/2)/2,0),.2)
690-
local slas = Instance.new("Sound",blade)
690+
			LH.C0 = LH.C0:lerp(LHD*CF.A(M.R(35+45*M.C(time()*hum.WalkSpeed)),0,0)*CF.A(M.R(-25),0,0)*CF.N(0,-M.S(time()*hum.WalkSpeed/2)/2,0),.2)
691-
slas.SoundId = "rbxassetid://28144425"
691+
			RS.C0 = RS.C0:lerp(RSD*CF.A(-M.R(35+45*M.C(time()*hum.WalkSpeed)),0,0)*CF.A(M.R(-25),0,0),.2)
692-
slas.Volume = 2.5
692+
			LS.C0 = LS.C0:lerp(LSD*CF.A(M.R(35+45*M.C(time()*hum.WalkSpeed)),0,0)*CF.A(M.R(-25),0,0),.2)
693-
slas.Pitch = 0.95
693+
			RJ.C0 = RJ.C0:lerp(CF.N(0,M.S(time()*hum.WalkSpeed/2)/2,0)*CF.A(M.R(25),0,0),.2)
694-
slas:Play()
694+
695-
local hit = blade.Touched:connect(function(hit)
695+
696-
Damagefunc(hit,3,7,5,"Normal",root,.2,1)
696+
697
698-
local hit2 = bld2.Touched:connect(function(hit)
698+
-- Died event
699-
Damagefunc(hit,3,7,5,"Normal",root,.2,1)
699+
700
hum.Died:connect(function() -- When the player dies
701-
local hit3 = bld3.Touched:connect(function(hit)
701+
	UnbindLoops() -- Unbind all of the loops used
702-
Damagefunc(hit,3,7,5,"Normal",root,.2,1)
702+
703
704-
local hit4 = bld4.Touched:connect(function(hit)
704+
705-
Damagefunc(hit,3,7,5,"Normal",root,.2,1)
705+
-- Everything else
706
707-
				for i = 0,1,0.1 do
707+
function GetTorso(char)
708
	return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
709-
	          RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
709+
710-
              Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
710+
711-
            RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
711+
function DealDamage(who,minDam,maxDam,Knock,Type)
712-
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
712+
	if(who)then
713
		local hum = who:FindFirstChildOfClass'Humanoid'
714-
				attack = false
714+
		local Damage = M.RNG(minDam,maxDam)
715-
				hit:disconnect()
715+
		local canHit = true
716-
				hit2:disconnect()
716+
		if(hum)then
717-
				hit3:disconnect()
717+
			for _, p in pairs(Hit) do
718-
				hit4:disconnect()
718+
				if p[1] == hum then
719-
				wait(3)
719+
					if(time() - p[2] < 0.1) then
720-
				slas:Destroy()
720+
						canHit = false
721
					else
722
						Hit[_] = nil
723-
function attackthree()
723+
					end
724-
	attack = true
724+
725-
	local swin = Instance.new("Sound",blade)
725+
			end
726-
swin.SoundId = "rbxassetid://92597296"
726+
			if(canHit)then
727-
swin.Volume = 5
727+
				if(hum.Health >= math.huge)then
728-
swin.Pitch = 0.75
728+
					who:BreakJoints()
729-
swin:Play()
729+
				else
730-
		for i = 0,1,0.1 do
730+
					local player = S.Players:GetPlayerFromCharacter(who)
731
					if(not player or not Teamed[player])then
732-
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
732+
						if(Type == "Fire")then
733-
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
733+
							--idk..
734-
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(-90), math.rad(10)), 0.3)
734+
						else
735-
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3)
735+
							local  c = Instance.new("ObjectValue",hum)
736
							c.Name = "creator"
737-
		wait(0.15)
737+
							c.Value = plr
738-
local hit = blade.Touched:connect(function(hit)
738+
							game:service'Debris':AddItem(c,0.35)
739-
Damagefunc(hit,3,7,5,"Normal",root,.2,1)
739+
							hum.Health = hum.Health - Damage
740
							if(Type == 'Knockback' and GetTorso(who))then
741-
local hit2 = bld2.Touched:connect(function(hit)
741+
								local angle = GetTorso(who).Position - root.Position + Vector3.new(0, 0, 0).unit
742-
Damagefunc(hit,3,7,5,"Normal",root,.2,1)
742+
								local body = NewInstance('BodyVelocity',GetTorso(who),{
743
									P = 500,
744-
local hit3 = bld3.Touched:connect(function(hit)
744+
									maxForce = V3.N(math.huge,0,math.huge),
745-
Damagefunc(hit,3,7,5,"Normal",root,.2,1)
745+
									velocity = root.CFrame.lookVector * Knock + root.Velocity / 1.05
746
								})
747-
local hit4 = bld4.Touched:connect(function(hit)
747+
								game:service'Debris':AddItem(body,.5)	
748-
Damagefunc(hit,3,7,5,"Normal",root,.2,1)
748+
							elseif(Type == 'Knockdown' and GetTorso(who))then
749
								local rek = GetTorso(who)
750-
for z = 0,2 do
750+
								print(rek)
751-
local slas = Instance.new("Sound",blade)
751+
								hum.PlatformStand = true
752-
slas.SoundId = "rbxassetid://92597369"
752+
								delay(1,function()
753-
slas.Volume = 1.5
753+
									hum.PlatformStand = false
754-
slas.Pitch = 1
754+
								end)
755-
slas:Play()
755+
								local angle = (GetTorso(who).Position - (root.Position + Vector3.new(0, 0, 0))).unit
756-
local swin2 = Instance.new("Sound",blade)
756+
								local bodvol = NewInstance("BodyVelocity",rek,{
757-
swin2.SoundId = "rbxassetid://92597296"
757+
									velocity = angle * Knock,
758-
swin2.Volume = 5
758+
									P = 5000,
759-
swin2.Pitch = 1.25
759+
									maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
760-
swin2:Play()
760+
								})
761-
local swin3 = Instance.new("Sound",blade)
761+
								local rl = NewInstance("BodyAngularVelocity",rek,{
762-
swin3.SoundId = "rbxassetid://92597296"
762+
									P = 3000,
763-
swin3.Volume = 2.5
763+
									maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
764-
swin3.Pitch = 0.95
764+
									angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
765-
swin3:Play()
765+
								})
766-
				for i = 0,1,0.5 do
766+
								game:GetService("Debris"):AddItem(bodvol, .5)
767
								game:GetService("Debris"):AddItem(rl, .5)
768-
	          RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
768+
							end
769-
              Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
769+
						end
770-
            RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
770+
					end
771-
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
771+
772
				table.insert(Hit,{hum,time()})
773-
			    for i = 0,1,0.5 do
773+
			end
774
		end
775-
	          RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(120)),.3)
775+
776-
              Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
776+
777-
            RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
777+
778-
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
778+
function MagniDamage(pos,radius,mindamage,maxdamage,knockback,damagetype)
779-
			    end
779+
	local Recursive
780-
			    for i = 0,1,0.5 do
780+
	Recursive = function(whom)	
781
		for _,c in next, whom:children() do
782-
	          RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(180)),.3)
782+
			local hum = c:FindFirstChildOfClass'Humanoid'
783-
              Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
783+
			local hed = c:FindFirstChild'Torso' or c:FindFirstChild'UpperTorso' or c:FindFirstChild'LowerTorso'
784-
            RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
784+
			if(hum and hed)then
785-
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
785+
				local mag = (hed.CFrame.p - pos).magnitude
786-
			    end
786+
				if(mag <= radius and c ~= char)then
787-
			    for i = 0,1,0.5 do
787+
					DealDamage(c,mindamage,maxdamage,knockback,damagetype)
788
				end
789-
	          RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(240)),.3)
789+
			end
790-
              Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
790+
			Recursive(c)
791-
            RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
791+
792-
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
792+
793-
			    end
793+
	Recursive(workspace)
794-
			    for i = 0,1,0.5 do
794+
795
796-
	          RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(300)),.3)
796+
function MagniHeal(pos,radius,heal,needsTeamed)
797-
              Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
797+
	for _,v in next, workspace:GetDescendants() do
798-
            RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
798+
		local player = S.Players:GetPlayerFromCharacter(v)
799-
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
799+
		local hum = v:FindFirstChildOfClass'Humanoid'
800-
			    end
800+
		if(hum and v:IsA'Model')then
801-
			    for i = 0,1,0.5 do
801+
			if(not needsTeamed or player and (not plr.Neutral and player.TeamColor == plr.TeamColor))then
802
				local pp = v.PrimaryPart or v:FindFirstChild'Torso' or v:FindFirstChild'UpperTorso' or v:FindFirstChild'LowerTorso'
803-
	          RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(360)),.3)
803+
				if(pp and (pp.CFrame.p-pos).magnitude <= radius)then
804-
              Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
804+
					hum.Health = hum.Health + heal
805-
            RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
805+
806-
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
806+
			end
807-
			    end
807+
808-
				slas:Destroy()
808+
	end	
809-
				swin2:Destroy()
809+
810-
				swin3:Destroy()
810+
811
--[[
812-
				attack = false
812+
		for _,v in next, workspace:GetDescendants() do
813-
				hit:disconnect()
813+
		if(v ~= char and v:FindFirstChildOfClass'Humanoid' and GetTorso(v) and plr:DistanceFromCharacter(GetTorso(v).CFrame.p) < 15)then
814-
				hit2:disconnect()
814+
			for _,c in next, v:children() do
815-
				hit3:disconnect()
815+
				coroutine.wrap(function()
816-
				hit4:disconnect()
816+
					if(c:IsA'BasePart')then
817-
				wait(3)
817+
						local a = halfit(c)
818
						a.Anchored = false
819
						c.Anchored = false
820-
function attackfour()
820+
						local bodpos = Instance.new("BodyPosition",a)
821-
	attack = true
821+
						bodpos.D = 1e4
822-
		for i = 0,1,0.1 do
822+
						bodpos.Position = a.Position + V3.N(M.RNG(-100,100),M.RNG(100,200),M.RNG(-100,100))
823
						local bodpos = Instance.new("BodyPosition",c)
824-
	            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-100)),.3)
824+
						bodpos.D = 1e4
825-
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(100)),.3)
825+
						bodpos.Position = c.Position + V3.N(M.RNG(-100,100),M.RNG(100,200),M.RNG(-100,100))
826-
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(-40), math.rad(10)), 0.3)
826+
					end
827-
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3)
827+
				end)()
828-
		    end
828+
			end
829-
		wait(0.05)
829+
830-
			local swin = Instance.new("Sound",blade)
830+
831-
swin.SoundId = "rbxassetid://92597296"
831+
]]
832-
swin.Volume = 2.5
832+
function SpaceExplode(pos)
833-
swin.Pitch = 0.75
833+
	local explode = NewInstance("Explosion",workspace,{Visible=false,DestroyJointRadiusPercent = 0,Position=pos,BlastPressure=10000,ExplosionType=Enum.ExplosionType.CratersAndDebris,BlastRadius=30})
834-
swin:Play()
834+
	local explodeP = NewInstance("Part",workspace,{Anchored=true,CanCollide=false,CFrame=CF.N(pos),Transparency=1})
835-
		for i = 0,1,0.1 do
835+
	local particles = NewInstance("ParticleEmitter",explodeP,{Enabled=false,Texture='rbxasset://textures/particles/sparkles_main.dds',Size=NumberSequence.new(3),LightInfluence=.5,Lifetime=NumberRange.new(1),Rate=250,RotSpeed=NumberRange.new(25),SpreadAngle=Vector2.new(360,360),Color=ColorSequence.new(Color3.new(0,0,0),Color3.new(.3,.3,.3)),Transparency=NumberSequence.new(0,1),Speed=NumberRange.new(50)})		
836
	particles:Emit(2500)	
837-
	            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
837+
	explode.Hit:connect(function(t,d)
838-
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
838+
		if(d <= explode.BlastRadius and t ~= explodeP and not char:IsAncestorOf(t))then
839-
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(-40), math.rad(10)), 0.3)
839+
			local a = Fragment2(t)
840-
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
840+
			t.Anchored = false
841-
		    end
841+
			local bodpos = Instance.new("BodyPosition",t)
842-
			 local lb = Instance.new("Part")
842+
			bodpos.D = 1e4
843-
  lb.Parent = char
843+
			bodpos.Position = t.Position + V3.N(M.RNG(-100,100),M.RNG(100,200),M.RNG(-100,100))
844-
   lb.Material = "Neon"
844+
			for _,a in next, a:children() do
845-
    lb.BrickColor = BrickColor.new("Really red")
845+
				a.Anchored = false
846-
     lb.CanCollide = false
846+
				local bodpos = Instance.new("BodyPosition",a)
847-
     lb.Shape = "Ball"
847+
				bodpos.D = 1e4
848-
     lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
848+
				bodpos.Position = a.Position + V3.N(M.RNG(-100,100),M.RNG(100,200),M.RNG(-100,100))
849-
     lb.CFrame = lb.CFrame - vt(0,0.5,0)
849+
			end
850-
     lb.Anchored = true
850+
851-
     lb.Size = vt(3,3,3)
851+
	end)
852-
     local thing = Instance.new("SpecialMesh",lb)
852+
	delay(1, function()
853-
     thing.MeshType = meshtype
853+
		explodeP:destroy()
854-
local hitcircle = lb.Touched:connect(function(hit)
854+
	end)
855-
Damagefunc(hit,7,14,5,"Normal",root,.2,1)
855+
856
857-
local sa = Instance.new("Sound",lb)
857+
function Explode(pos)
858-
sa.SoundId = "rbxassetid://233091205"
858+
	local explode = NewInstance("Explosion",workspace,{Visible=false,DestroyJointRadiusPercent = 0,Position=pos,BlastPressure=10000,ExplosionType=Enum.ExplosionType.CratersAndDebris,BlastRadius=30})
859-
sa.Volume = 1.25
859+
	local explodeP = NewInstance("Part",workspace,{Anchored=true,CanCollide=false,CFrame=CF.N(pos),Transparency=1})
860-
sa.Pitch = 1
860+
	local particles = NewInstance("ParticleEmitter",explodeP,{Enabled=false,Texture='rbxasset://textures/particles/sparkles_main.dds',Size=NumberSequence.new(3),LightInfluence=.5,Lifetime=NumberRange.new(1),Rate=250,RotSpeed=NumberRange.new(25),SpreadAngle=Vector2.new(360,360),Color=ColorSequence.new(Color3.new(0,0,0),Color3.new(.3,.3,.3)),Transparency=NumberSequence.new(0,1),Speed=NumberRange.new(50)})		
861-
sa:Play()
861+
	particles:Emit(2500)	
862-
local tra = Instance.new("ParticleEmitter",lb)
862+
	explode.Hit:connect(function(t,d)
863-
tra.Texture = "rbxassetid://296874871"
863+
		if(d <= explode.BlastRadius and t ~= explodeP and not char:IsAncestorOf(t))then
864-
tra.LightEmission = 0.95
864+
			t:BreakJoints()
865-
tra.Color = ColorSequence.new(lb.BrickColor.Color)
865+
866-
tra.Rate = 1000
866+
	end)
867-
tra.Lifetime = NumberRange.new(1)
867+
	delay(1, function()
868-
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
868+
		explodeP:destroy()
869-
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
869+
	end)
870-
tra.Speed = NumberRange.new(10,25)
870+
871-
tra.Rotation = NumberRange.new(-500,500)
871+
function FragmentedSmash()
872-
tra.VelocitySpread = 90000
872+
	Attack = true
873-
tra.RotSpeed = NumberRange.new(-500,500)
873+
	neutralAnims = false
874-
	for i = 0, 24 do
874+
	for i = 0, 1, 0.1 do
875-
		wait()
875+
876-
		thing.Scale = thing.Scale + vt(0.1,0.1,0.1)
876+
		RJ.C0 = clerp(RJ.C0,CFrame.new(0.0124750687, 0.0806899369, 0.797527909, 0.999973536, 0.00707971025, -0.00174606312, -0.00709000183, 0.888056755, -0.459679216, -0.00170379225, 0.459679425, 0.888083458),0.3)
877-
		lb.Size = lb.Size + vt(0.1,0.1,0.1)
877+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.992911518, -2.19722176, 0.263476431, 0.999878228, -0.00709000183, 0.0139080146, -9.7673139e-05, 0.888056755, 0.459733874, -0.0156106194, -0.459679216, 0.887947857),0.3)
878-
		lb.Transparency = lb.Transparency + 0.05
878+
		RH.C0 = clerp(RH.C0,CFrame.new(1.00195694, -2.19321394, 0.240732491, 0.999878228, -0.00709000183, 0.0139080146, -9.7673139e-05, 0.888056755, 0.459733874, -0.0156106194, -0.459679216, 0.887947857),0.3)
879-
		lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
879+
		LS.C0 = clerp(LS.C0,CFrame.new(-2.9985857, 1.23600769, 0.359443754, 0.999878228, -0.00421095407, -0.0150323557, -9.77925229e-05, -0.964603186, 0.26370576, -0.0156107098, -0.263672143, -0.964486003),0.3)
880-
        lb.CFrame = lb.CFrame - vt(0,0.5,0)
880+
		RS.C0 = clerp(RS.C0,CFrame.new(3.00798082, 1.02948105, 0.236942679, 0.999878228, -0.00421202509, -0.0150319505, -9.76680021e-05, -0.964581847, 0.263783902, -0.0156106092, -0.263750285, -0.964464784),0.3)
881
		NK.C0 = clerp(NK.C0,CFrame.new(-4.57763526e-05, 2.99385953, -0.167541847, 1.00000012, 0, 9.31322575e-10, 0, 0.997965097, 0.0637644231, 9.31322575e-10, -0.0637643933, 0.997965038),0.3)
882-
	attack = false
882+
883-
	hitcircle:disconnect()
883+
	wait(.25)
884-
	tra.Rate = 0
884+
	for i = 0, 1, 0.1 do
885-
	wait(5)
885+
886-
	lb:Destroy()
886+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0162220523, -3.28057575, -1.04076338, 0.999646187, -0.0140592707, -0.0225835219, 0.0139190033, -0.447028011, 0.894411683, -0.0226702448, -0.894409537, -0.446674198),0.3)
887-
	swin:Destroy()
887+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.995434463, -2.54280162, 0.103460789, 0.999878228, -0.0153137166, 0.00301438384, -9.40344544e-05, 0.187221676, 0.982317746, -0.0156072918, -0.982198358, 0.187197477),0.3)
888
		RH.C0 = clerp(RH.C0,CFrame.new(0.999332726, -2.53378367, 0.0742077827, 0.999878228, -0.0153137166, 0.00301438384, -9.40344544e-05, 0.187221676, 0.982317746, -0.0156072918, -0.982198358, 0.187197477),0.3)
889
		LS.C0 = clerp(LS.C0,CFrame.new(-3.00734401, 1.78636146, -0.204609811, 0.999878228, 0.0048848032, -0.0148234647, -9.40344544e-05, -0.947858274, -0.318692297, -0.0156072918, 0.318654835, -0.947742343),0.3)
890-
local hold = false
890+
		RS.C0 = clerp(RS.C0,CFrame.new(3.00109315, 1.59880495, -0.207441658, 0.999878228, 0.00488352403, -0.0148238856, -9.40344544e-05, -0.947885811, -0.318610489, -0.0156072918, 0.318573087, -0.94776988),0.3)
891-
function do1()
891+
		NK.C0 = clerp(NK.C0,CFrame.new(-6.10337302e-05, 2.99385333, -0.167541668, 1, 4.65661287e-10, 1.16415322e-09, 0, 0.997965038, 0.0637648106, 4.65661287e-10, -0.0637647808, 0.997964978),0.3)
892-
	attack = true
892+
893-
	for i = 0,1,0.1 do
893+
	SpaceExplode(torso.CFrame.p)
894
895-
	            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
895+
	neutralAnims = true
896-
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
896+
	Attack = false
897-
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(-40), math.rad(10)), 0.3)
897+
898-
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(-10), math.rad(-90)), 0.3)
898+
function Boom()
899-
	    end
899+
	neutralAnims = false
900-
	 local lb = Instance.new("Part")
900+
	Attack = true
901-
  lb.Parent = char
901+
	for i = 0, 1, 0.1 do
902-
   lb.Material = "Neon"
902+
903-
    lb.BrickColor = BrickColor.new("Really red")
903+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0267966501, 0.00628957665, 0.118403517, 0.888822019, -0.00288028526, -0.458243728, 1.83618964e-09, 0.99998033, -0.00628535915, 0.458252817, 0.00558656547, 0.888804436),0.3)
904-
     lb.CanCollide = false
904+
		LH.C0 = clerp(LH.C0,CFrame.new(-1.13602376, -1.9913373, -0.0583203211, 0.881559432, 1.97843608e-09, 0.472073227, -0.00296715181, 0.99998033, 0.00554091716, -0.472063869, -0.00628535915, 0.881541908),0.3)
905-
     lb.Shape = "Ball"
905+
		RH.C0 = clerp(RH.C0,CFrame.new(1.13044202, -1.99142766, -0.0518710092, 0.881559432, 1.97843608e-09, 0.472073227, -0.00296715181, 0.99998033, 0.00554091716, -0.472063869, -0.00628535915, 0.881541908),0.3)
906-
     lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
906+
		LS.C0 = clerp(LS.C0,CFrame.new(-2.87729907, 0.999060631, 0.0152502041, 0.991834939, 0.126569927, 0.0156156719, -0.126680851, 0.991923511, 0.00632756483, -0.0146886408, -0.00825411081, 0.999858022),0.3)
907-
     lb.Anchored = true
907+
		RS.C0 = clerp(RS.C0,CFrame.new(2.85624766, 0.825717211, -0.0160068981, -0.879796147, -0.475095063, 0.0156087577, 0.47522983, -0.879839301, 0.00628530141, 0.0107470751, 0.0129475296, 0.999858439),0.3)
908-
     lb.Size = vt(0.2,0.2,0.2)
908+
		NK.C0 = clerp(NK.C0,CFrame.new(-0.0986121893, 2.99323964, -0.268526018, 0.888822138, -0.026346216, 0.457494676, -0.00288064196, 0.998005033, 0.0630696788, -0.458243549, -0.0573755801, 0.886972964),0.3)
909-
     local thing = Instance.new("SpecialMesh",lb)
909+
910-
     thing.MeshType = meshtype
910+
	wait(.5)
911-
local tra = Instance.new("ParticleEmitter",lb)
911+
	for i = 0, .65, 0.1 do
912-
tra.Texture = "rbxassetid://296874871"
912+
913-
tra.LightEmission = 0.95
913+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0267966501, 0.00628957665, 0.118403517, 0.888822019, -0.00288028526, -0.458243728, 1.83618964e-09, 0.99998033, -0.00628535915, 0.458252817, 0.00558656547, 0.888804436),0.3)
914-
tra.Color = ColorSequence.new(lb.BrickColor.Color)
914+
		LH.C0 = clerp(LH.C0,CFrame.new(-1.13602376, -1.9913373, -0.0583203211, 0.881559432, 1.97843608e-09, 0.472073227, -0.00296715181, 0.99998033, 0.00554091716, -0.472063869, -0.00628535915, 0.881541908),0.3)
915-
tra.Rate = 1000
915+
		RH.C0 = clerp(RH.C0,CFrame.new(1.13044202, -1.99142766, -0.0518710092, 0.881559432, 1.97843608e-09, 0.472073227, -0.00296715181, 0.99998033, 0.00554091716, -0.472063869, -0.00628535915, 0.881541908),0.3)
916-
tra.Lifetime = NumberRange.new(0.25)
916+
		LS.C0 = clerp(LS.C0,CFrame.new(-2.87729907, 0.999060631, 0.0152502041, 0.991834939, 0.126569927, 0.0156156719, -0.126680851, 0.991923511, 0.00632756483, -0.0146886408, -0.00825411081, 0.999858022),0.3)
917-
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,12.5,0),NumberSequenceKeypoint.new(1,0,0)})
917+
		RS.C0 = clerp(RS.C0,CFrame.new(2.64173985, 0.428497076, -0.0101612248, -0.879796147, -0.475095063, 0.0156087577, 0.47522983, -0.879839301, 0.00628530141, 0.0107470751, 0.0129475296, 0.999858439),0.3)
918-
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.95,0)})
918+
		NK.C0 = clerp(NK.C0,CFrame.new(-0.0986121893, 2.99323964, -0.268526018, 0.888822138, -0.026346216, 0.457494676, -0.00288064196, 0.998005033, 0.0630696788, -0.458243549, -0.0573755801, 0.886972964),0.3)
919-
tra.Speed = NumberRange.new(0)
919+
920-
tra.Rotation = NumberRange.new(-500,500)
920+
	--BlockFX(duration,color,scale,pos,endScale)
921-
tra.VelocitySpread = 90000
921+
	local p = mouse.Hit.p
922-
tra.LockedToPart = true
922+
	local start = time()
923-
tra.RotSpeed = NumberRange.new(-500,500)
923+
	delay(0, function()
924-
local saz = Instance.new("Sound",lb)
924+
		repeat wait() BlockFX(15,BrickColor.new'Black',V3.N(3,3,3),CF.N(p),V3.N(4,4,4)) until time()-start > 1.25
925-
saz.SoundId = "rbxassetid://192410062"
925+
		Explode(p)	
926-
saz.Volume = 1.5
926+
	end)
927-
saz.Pitch = 1
927+
	BlockFX(45,BrickColor.new'Black',V3.N(3,3,3),rarm.CFrame*CF.N(0,-rarm.Size.Y/2,0),V3.N(9,9,9))
928-
saz:Play()
928+
	for i = 0, .65, 0.1 do
929-
for i = 0, 24 do
929+
930-
	wait()
930+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0267966501, 0.00628957665, 0.118403517, 0.888822019, -0.00288028526, -0.458243728, 1.83618964e-09, 0.99998033, -0.00628535915, 0.458252817, 0.00558656547, 0.888804436),0.3)
931-
	lb.Size = lb.Size + vt(0.15,0.15,0.15)
931+
		LH.C0 = clerp(LH.C0,CFrame.new(-1.13602376, -1.9913373, -0.0583203211, 0.881559432, 1.97843608e-09, 0.472073227, -0.00296715181, 0.99998033, 0.00554091716, -0.472063869, -0.00628535915, 0.881541908),0.3)
932-
	lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
932+
		RH.C0 = clerp(RH.C0,CFrame.new(1.13044202, -1.99142766, -0.0518710092, 0.881559432, 1.97843608e-09, 0.472073227, -0.00296715181, 0.99998033, 0.00554091716, -0.472063869, -0.00628535915, 0.881541908),0.3)
933
		LS.C0 = clerp(LS.C0,CFrame.new(-2.87729907, 0.999060631, 0.0152502041, 0.991834939, 0.126569927, 0.0156156719, -0.126680851, 0.991923511, 0.00632756483, -0.0146886408, -0.00825411081, 0.999858022),0.3)
934-
while wait() do
934+
		RS.C0 = clerp(RS.C0,CFrame.new(2.85624766, 0.825717211, -0.0160068981, -0.879796147, -0.475095063, 0.0156087577, 0.47522983, -0.879839301, 0.00628530141, 0.0107470751, 0.0129475296, 0.999858439),0.3)
935-
lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
935+
		NK.C0 = clerp(NK.C0,CFrame.new(-0.0986121893, 2.99323964, -0.268526018, 0.888822138, -0.026346216, 0.457494676, -0.00288064196, 0.998005033, 0.0630696788, -0.458243549, -0.0573755801, 0.886972964),0.3)
936-
if hold == false then
936+
937-
break
937+
	wait(.25)
938
	neutralAnims = true
939
	Attack = false
940-
lb.Touched:connect(function(hit)
940+
941-
Damagefunc(hit,10,25,5,"Normal",root,.2,1)
941+
function Meteor()
942
	neutralAnims = false
943-
tra.Rate = 0
943+
	Attack = true
944-
lb.Anchored = false
944+
	for i = 0, 1, 0.1 do
945-
local sa = Instance.new("Sound",lb)
945+
946-
sa.SoundId = "rbxassetid://233091205"
946+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0223131552, -2.04613924, -1.43031895, 0.999952257, -0.00929827243, -0.00299749151, 0.00927900057, 0.807942808, 0.589187801, -0.0030566277, -0.589187562, 0.80799067),0.3)
947-
sa.Volume = 1.25
947+
		LH.C0 = clerp(LH.C0,CFrame.new(-1.0033766, 0.39615345, -0.423063278, 0.999878109, 0.00927900057, 0.0125550134, -9.8735909e-05, 0.807942808, -0.589260876, -0.0156114856, 0.589187801, 0.807845294),0.3)
948-
sa.Pitch = 1
948+
		RH.C0 = clerp(RH.C0,CFrame.new(0.960870802, -1.8572216, -2.39271688, 0.999878109, -0.0101528121, 0.0118595241, -9.87424937e-05, 0.75552392, 0.655120969, -0.0156114763, -0.655042291, 0.755430818),0.3)
949-
sa:Play()
949+
		LS.C0 = clerp(LS.C0,CFrame.new(-3.0046792, 0.857568204, -0.0285525322, 0.999878109, -0.0146704866, -0.00533898873, -9.87424937e-05, -0.347920358, 0.93752414, -0.0156114763, -0.937409401, -0.347879499),0.3)
950-
local trail = Instance.new("ParticleEmitter",lb)
950+
		RS.C0 = clerp(RS.C0,CFrame.new(3.00213504, 0.943184912, -0.13698405, 0.999878109, -0.0146704866, -0.00533898873, -9.87424937e-05, -0.347920358, 0.93752414, -0.0156114763, -0.937409401, -0.347879499),0.3)
951-
trail.Texture = "rbxassetid://296874871"
951+
		NK.C0 = clerp(NK.C0,CFrame.new(-2.44036382e-05, 2.99386311, -0.167564437, 1, 2.0461157e-06, -8.96863639e-07, -1.98557973e-06, 0.99796474, 0.0637678504, 1.02538615e-06, -0.0637679994, 0.99796468),0.3)
952-
trail.LightEmission = 0.95
952+
953-
trail.Color = ColorSequence.new(lb.BrickColor.Color)
953+
	wait(.25)
954-
trail.Rate = 10000
954+
	for i = 0, 1, 0.1 do
955-
trail.Lifetime = NumberRange.new(1.5)
955+
956-
trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
956+
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.051363945, -3.60286617, -3.29043484, 0.999872804, -0.0137674687, -0.00806680601, 0.0137160039, 0.483212173, 0.875395894, -0.00815400854, -0.875395119, 0.483339548),0.3)
957-
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.95,0),NumberSequenceKeypoint.new(1,1,0)})
957+
		LH.C0 = clerp(LH.C0,CFrame.new(-0.996045709, -1.73839223, 0.0600171089, 0.999878228, 0.00310409069, 0.0153003354, -9.91220222e-05, 0.981277168, -0.192601174, -0.0156117193, 0.19257623, 0.981157899),0.3)
958-
trail.Speed = NumberRange.new(0,0)
958+
		RH.C0 = clerp(RH.C0,CFrame.new(0.987435639, -1.55498588, -0.69317311, 0.999878228, -0.00418921839, 0.015039484, -9.91220222e-05, 0.961603463, 0.274442703, -0.0156117193, -0.274410754, 0.961485863),0.3)
959-
trail.Rotation = NumberRange.new(-500,500)
959+
		LS.C0 = clerp(LS.C0,CFrame.new(-3.0160594, 1.11446631, -0.759037852, 0.999878228, 0.0153746856, -0.00271196151, -9.91220222e-05, -0.167454362, -0.985879958, -0.0156117193, 0.985760093, -0.167432487),0.3)
960-
trail.RotSpeed = NumberRange.new(-500,500)
960+
		RS.C0 = clerp(RS.C0,CFrame.new(2.99049282, 1.03188896, -0.883246303, 0.999878228, 0.0153746856, -0.00271196151, -9.91220222e-05, -0.167454362, -0.985879958, -0.0156117193, 0.985760093, -0.167432487),0.3)
961-
  local bv = Instance.new("BodyVelocity")
961+
		NK.C0 = clerp(NK.C0,CFrame.new(-2.51147103e-05, 2.99386525, -0.167563885, 1.00000024, 1.80862844e-06, -8.5355714e-07, -1.75042078e-06, 0.997964859, 0.063767463, 9.66712832e-07, -0.063767463, 0.997964919),0.3)
962-
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
962+
963-
  bv.velocity = mouse.Hit.lookVector *100
963+
	local meteor = NewInstance("Part",char,{BrickColor=BrickColor.new'Dark stone grey',Material=Enum.Material.Granite,Size=V3.N(5,5,5),CanCollide=false,CFrame = CF.N(mouse.Hit.p)*CF.N(0,200,0)})
964-
  bv.Parent = lb
964+
	Instance.new("SpecialMesh",meteor).MeshType = Enum.MeshType.Sphere
965-
  wait(0.1)
965+
	meteor.Touched:connect(function(touch)
966-
	attack = false
966+
		if(not touch:IsA'Terrain' and touch.CanCollide and touch.Transparency < .9 and not touch:IsDescendantOf(char))then
967-
	wait(10)
967+
			meteor:Destroy()
968-
	lb:Destroy()
968+
			Explode(meteor.CFrame.p)
969
		end
970
		
971-
function do2()
971+
	end)
972-
attack = true
972+
	wait(.25)
973-
		for i = 0,1,0.1 do
973+
	neutralAnims = true
974
	Attack = false
975-
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
975+
976-
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
976+
977-
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(60), math.rad(90)), 0.3)
977+
978-
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
978+
mouse.KeyDown:connect(function(k)
979
	if(Attack)then return end	
980-
local touched = false
980+
	if(k == 'z')then
981-
local over = false
981+
		Meteor()
982-
local delay = false
982+
	elseif(k == 'x')then
983-
local spart = Instance.new("Part",char)
983+
		Boom()
984-
     local thing = Instance.new("SpecialMesh",spart)
984+
	elseif(k == 'c')then
985-
     thing.MeshType = meshtype
985+
		FragmentedSmash()
986-
spart.Size = vt(1,1,1)
986+
	elseif(k == 'v')then
987-
spart.Anchored = true
987+
		SpaceExplode(mouse.Hit.p)
988-
spart.BrickColor = BrickColor.new("Really red")
988+
	elseif(k == 'm')then
989-
spart.Transparency = 0.5
989+
		Music.Playing = not Music.Playing
990-
spart.CanCollide = false
990+
991-
spart.Material = "Neon"
991+
992-
spart.CFrame = hed.CFrame + Vector3.new(0,-1,0)
992+
993-
local pt1e = NumberSequenceKeypoint.new(0,2,0)
993+
hum.Died:connect(function()
994-
local pt2e = NumberSequenceKeypoint.new(1,0.5,0)
994+
	SpaceExplode(torso.CFrame.p)
995-
local effecto = Instance.new("ParticleEmitter",spart)
995+
996-
effecto.Texture = "rbxassetid://296874871"
996+
997-
effecto.LightEmission = 1
997+
runService.RenderStepped:connect(function()
998-
effecto.LockedToPart = true
998+
	if(not Attack and combo ~= 1 and time()-lastClick > 0.4)then
999-
effecto.Color = ColorSequence.new(BrickColor.new("Really red").Color)
999+
		combo = 1
1000-
effecto.Rate = 10000
1000+
1001-
effecto.VelocitySpread = 900000000000
1001+
end)