SHOW:
|
|
- or go back to the newest paste.
1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end | |
6 | ||
7 | local Services = setmetatable({},{__index = function(t,i) | |
8 | return game:service(i) or nil | |
9 | end}) | |
10 | local Player = Services.Players.LocalPlayer | |
11 | local Mouse = Player:GetMouse() | |
12 | local Character = Player.Character | |
13 | local Human = Character:findFirstChild("Humanoid") | |
14 | local Backpack = Player:WaitForChild("Backpack") | |
15 | local Mouse = Player:GetMouse() | |
16 | local Count = false | |
17 | local Breathing = 0 | |
18 | local Transition = false | |
19 | local Stance = "Standby" | |
20 | ScriptData = { | |
21 | Colors = { | |
22 | Base = "Grey", | |
23 | Trim = "White", | |
24 | }, | |
25 | Surfaces = { | |
26 | "Top", | |
27 | "Bottom", | |
28 | "Left", | |
29 | "Right", | |
30 | "Front", | |
31 | "Back", | |
32 | }, | |
33 | Rotation = 0, | |
34 | Rotors = {}, | |
35 | Keys = { | |
36 | W = false, | |
37 | A = false, | |
38 | S = false, | |
39 | D = false, | |
40 | Space = false, | |
41 | }, | |
42 | Lift = 2, --Studs off ground | |
43 | TurnAngle = 0, | |
44 | Last = 0, | |
45 | Acceleration = 0, | |
46 | } | |
47 | ||
48 | for _,v in pairs(Character:children()) do | |
49 | if v.Name == "Hover" then | |
50 | v:Destroy() | |
51 | end | |
52 | end | |
53 | local MainModel = Instance.new("Model",Character) | |
54 | MainModel.Name = "Hover" | |
55 | ||
56 | local function CreatePart(StringName,ObjectParent,VectorX,VectorY,VectorZ,StringColor,StringMaterial) | |
57 | local New_Part = Instance.new("Part",ObjectParent) | |
58 | New_Part.Name = StringName | |
59 | New_Part.formFactor = 3 | |
60 | New_Part.Anchored = false | |
61 | New_Part.CanCollide = false | |
62 | New_Part.Locked = true | |
63 | New_Part.BrickColor = BrickColor.new(StringColor) | |
64 | New_Part.Size = Vector3.new(VectorX,VectorY,VectorZ) | |
65 | New_Part.Material = StringMaterial | |
66 | for _,S in pairs(ScriptData.Surfaces) do | |
67 | New_Part[S.."Surface"] = 10 | |
68 | end | |
69 | New_Part:BreakJoints() | |
70 | Instance.new("BlockMesh",New_Part).Name = "Mesh" | |
71 | return New_Part | |
72 | end | |
73 | ||
74 | local function UD(a,b) | |
75 | return UDim2.new(a,0,b,0) | |
76 | end | |
77 | ||
78 | local function Thread(_F) | |
79 | return coroutine.resume(coroutine.create(_F)) | |
80 | end | |
81 | ||
82 | local function CreateWeld(StringName,ObjectParent,Part1,Part0,CFrame1,CFrame0) | |
83 | local New_Weld = Instance.new("Weld",ObjectParent) | |
84 | New_Weld.Name = StringName | |
85 | New_Weld.Part1 = Part1 | |
86 | New_Weld.Part0 = Part0 | |
87 | New_Weld.C1 = CFrame0 | |
88 | New_Weld.C0 = CFrame1 | |
89 | return New_Weld | |
90 | end | |
91 | ||
92 | local function lerp(a, b, c) | |
93 | return a+(b-a)*c | |
94 | end | |
95 | ||
96 | local function AnimLerp(c1, c2, al) | |
97 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
98 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
99 | for i,v in pairs(com1) do | |
100 | com1[i] = lerp(v,com2[i],al) | |
101 | end | |
102 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
103 | end | |
104 | ||
105 | local Stance = "None" | |
106 | ||
107 | local Head = Character:findFirstChild("Head") | |
108 | local Torso = Character:findFirstChild("Torso") | |
109 | local Root = Character:findFirstChild("HumanoidRootPart") | |
110 | local MotorHolder = Instance.new("Model",MainModel) | |
111 | MotorHolder.Name = "Motors" | |
112 | local Sides = {"Left","Right"} | |
113 | local Arms = {Character["Left Arm"],Character["Right Arm"]} | |
114 | local Legs = {Character["Left Leg"],Character["Right Leg"]} | |
115 | local Welds = { | |
116 | ArmW = { | |
117 | Left = Instance.new("Weld",MotorHolder); | |
118 | Right = Instance.new("Weld",MotorHolder); | |
119 | }; | |
120 | LegW = { | |
121 | Left = Instance.new("Weld",MotorHolder); | |
122 | Right = Instance.new("Weld",MotorHolder); | |
123 | }; | |
124 | HeadW = { | |
125 | Middle = Instance.new("Weld",MotorHolder); | |
126 | }; | |
127 | } | |
128 | local RWelds = { | |
129 | ArmW = { | |
130 | Left = Torso["Left Shoulder"]; | |
131 | Right = Torso["Right Shoulder"]; | |
132 | }; | |
133 | LegW = { | |
134 | Left = Torso["Left Hip"]; | |
135 | Right = Torso["Right Hip"]; | |
136 | }; | |
137 | HeadW = { | |
138 | Middle = Torso["Neck"]; | |
139 | }; | |
140 | } | |
141 | local LA,RA = Welds.ArmW.Left,Welds.ArmW.Right | |
142 | local LL,LR = Welds.LegW.Left,Welds.LegW.Right | |
143 | local HD = Welds.HeadW.Middle | |
144 | local LAD = CFrame.new(-1.5,0.5,0) | |
145 | local RAD = CFrame.new(1.5,0.5,0) | |
146 | local HDD = CFrame.new(0,-0.8,0) | |
147 | Welds.ArmW.Left.C1,Welds.ArmW.Left.C0,Welds.ArmW.Left.Part0 = CFrame.new(0, 0.5, 0),CFrame.new(-1.5, 0.5, 0),Torso | |
148 | Welds.ArmW.Right.C1,Welds.ArmW.Right.C0,Welds.ArmW.Right.Part0 = CFrame.new(0, 0.5, 0),CFrame.new(1.5, 0.5, 0),Torso | |
149 | Welds.LegW.Left.C1,Welds.LegW.Left.Part0 = CFrame.new(.5,2,0),Torso | |
150 | Welds.LegW.Right.C1,Welds.LegW.Right.Part0 = CFrame.new(-.5,2,0),Torso | |
151 | Welds.HeadW.Middle.C1,Welds.HeadW.Middle.Part0 = CFrame.new(0,-1.5,0),Torso | |
152 | local _Arm = function(side,tf) | |
153 | local Arm = nil | |
154 | local Weld = nil | |
155 | local RWeld = nil | |
156 | for _,S in pairs(Sides) do | |
157 | if side:lower() == S:lower() then | |
158 | for _,A in pairs(Arms) do | |
159 | if A.Name:lower():find(side:lower()) then | |
160 | Arm = A | |
161 | Weld = Welds.ArmW[S] | |
162 | RWeld = RWelds.ArmW[S] | |
163 | end | |
164 | end | |
165 | end | |
166 | end | |
167 | if Arm and Weld and RWeld then | |
168 | if tf then | |
169 | Weld.Part1 = Arm | |
170 | RWeld.Part1 = nil | |
171 | elseif not tf then | |
172 | Weld.Part1 = nil | |
173 | RWeld.Part1 = Arm | |
174 | else | |
175 | print("Error") | |
176 | end | |
177 | end | |
178 | end | |
179 | ||
180 | local _Leg = function(side,tf) | |
181 | local Leg = nil | |
182 | local Weld = nil | |
183 | local RWeld = nil | |
184 | for _,S in pairs(Sides) do | |
185 | if side:lower() == S:lower() then | |
186 | for _,A in pairs(Legs) do | |
187 | if A.Name:lower():find(side:lower()) then | |
188 | Leg = A | |
189 | Weld = Welds.LegW[S] | |
190 | RWeld = RWelds.LegW[S] | |
191 | end | |
192 | end | |
193 | end | |
194 | end | |
195 | if Leg and Weld and RWeld then | |
196 | if tf then | |
197 | Weld.Part1 = Leg | |
198 | RWeld.Part1 = nil | |
199 | elseif not tf then | |
200 | Weld.Part1 = nil | |
201 | RWeld.Part1 = Leg | |
202 | else | |
203 | print("Error") | |
204 | end | |
205 | end | |
206 | end | |
207 | ||
208 | local _Head = function(tf) | |
209 | local Head = nil | |
210 | local Weld = nil | |
211 | local RWeld = nil | |
212 | Head = Character["Head"] | |
213 | Weld = Welds.HeadW.Middle | |
214 | RWeld = RWelds.HeadW.Middle | |
215 | if Head and Weld and RWeld then | |
216 | if tf then | |
217 | Weld.Part1 = Head | |
218 | RWeld.Part1 = nil | |
219 | elseif not tf then | |
220 | Weld.Part1 = nil | |
221 | RWeld.Part1 = Head | |
222 | else | |
223 | print("Error") | |
224 | end | |
225 | end | |
226 | end | |
227 | ||
228 | local function Round(Number) | |
229 | return math.floor(Number+.5) | |
230 | end | |
231 | ||
232 | --[[Hover Creation]]-- | |
233 | local Board = CreatePart("Part",MainModel,1.5,0.25,4,ScriptData.Colors.Base,"SmoothPlastic") | |
234 | local BoardEdge = CreatePart("Part",MainModel,1.505,0.2,3.995,ScriptData.Colors.Trim,"Neon") | |
235 | local BEW = CreateWeld("Weld",BoardEdge,BoardEdge,Board,CFrame.new(0,0,0),CFrame.Angles(0,0,0)) | |
236 | -- | |
237 | -- | |
238 | local PointA = CreatePart("Part",MainModel,0.2,0.2,0.2,ScriptData.Colors.Base,"SmoothPlastic") | |
239 | PointA.Transparency = 1 | |
240 | PointA.CanCollide = false | |
241 | local PW = CreateWeld("Weld",PointA,PointA,Board,CFrame.new(0,-0.1,3),CFrame.Angles(math.rad(90),0,0)) | |
242 | local PointB = CreatePart("Part",MainModel,0.2,0.2,0.2,ScriptData.Colors.Base,"SmoothPlastic") | |
243 | PointB.Transparency = 1 | |
244 | PointB.CanCollide = false | |
245 | local PWB = CreateWeld("Weld",PointB,PointB,Board,CFrame.new(0,-0.1,-3),CFrame.Angles(math.rad(90),0,0)) | |
246 | -- | |
247 | -- | |
248 | local BodyPos = Instance.new("BodyPosition",Board) | |
249 | BodyPos.maxForce = Vector3.new(1e5,1e5,1e5) | |
250 | local Tilt = Instance.new("BodyGyro",Board) | |
251 | Tilt.maxTorque = Vector3.new(1,1,1)/0 | |
252 | local Push = Instance.new("BodyForce",Board) | |
253 | Push.force = Vector3.new() | |
254 | --[[Player Welding]]-- | |
255 | ||
256 | if Torso and Human and Board then | |
257 | Human.PlatformStand = true | |
258 | Torso.CFrame = Torso.CFrame*CFrame.new(0,2,0) | |
259 | local TtBW = CreateWeld("Weld",Torso,Torso,Board,CFrame.new(0,3,0),CFrame.Angles(0,math.rad(90),0)) | |
260 | end | |
261 | ||
262 | local function HoverPiece(CF,CFA) | |
263 | local Center = CreatePart("Part",MainModel,0.4,0.2,0.4,"Black","SmoothPlastic") | |
264 | Center:ClearAllChildren() | |
265 | Instance.new("CylinderMesh",Center).Scale = Vector3.new(1,1,1) | |
266 | local Emitter = Instance.new("ParticleEmitter", Center) | |
267 | Emitter.Enabled = true | |
268 | Emitter.Name = "Realism" | |
269 | Emitter.Acceleration = Vector3.new(0.5,0.5,0.5) | |
270 | Emitter.Transparency = NumberSequence.new(0.5,0.8) | |
271 | Emitter.Rate = NumberRange.new(1) | |
272 | local PW1 = CreateWeld("Weld",Center,Center,Board,CF,CFA) | |
273 | local Spin = Center:Clone() | |
274 | Spin.Parent = MainModel | |
275 | Spin.Size = Vector3.new(1,1,1) | |
276 | Spin.Transparency = 1 | |
277 | local SPW = CreateWeld("Weld",Spin,Spin,Center,CFrame.new(0,0,0),CFrame.Angles(0,0,0)) | |
278 | table.insert(ScriptData.Rotors, SPW) | |
279 | for i=0,360,45 do | |
280 | local Part = CreatePart("Part",MainModel,1,0.25,0.25,ScriptData.Colors.Base,"SmoothPlastic") | |
281 | local PW2 = CreateWeld("Weld",Part,Part,Center,CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,1.08),CFrame.Angles(0,0,0)) | |
282 | local Edge = CreatePart("Part",MainModel,1,0.2,0.2,ScriptData.Colors.Trim,"Neon") | |
283 | local EW = CreateWeld("Weld",Edge,Edge,Part,CFrame.new(0,0,0.05),CFrame.Angles(0,0,0)) | |
284 | end | |
285 | for i=0,360,45 do | |
286 | local Rotor = CreatePart("Part",MainModel,2,0.2,0.25,"White","SmoothPlastic") | |
287 | Rotor:findFirstChild("Mesh").Scale = Vector3.new(1,0.125,1) | |
288 | local RW = CreateWeld("Weld",Rotor,Rotor,Spin,CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,0.2),CFrame.Angles(math.rad(-20),0,0)) | |
289 | end | |
290 | end | |
291 | ||
292 | HoverPiece(CFrame.new(0,0,-2.9),CFrame.Angles(0,0,0)) | |
293 | HoverPiece(CFrame.new(0,0,2.9),CFrame.Angles(0,0,0)) | |
294 | ||
295 | Services.RunService.Stepped:connect(function() | |
296 | pcall(function() | |
297 | for _,v in pairs(ScriptData.Rotors) do | |
298 | if v and v.Parent then | |
299 | v.C0 = v.C0 * CFrame.Angles(0,math.rad(10),0) | |
300 | end | |
301 | end | |
302 | end) | |
303 | a,b = ypcall(function() | |
304 | if Board and Torso and BodyPos and Tilt and PointA and PointB then | |
305 | local Rays = Ray.new(PointA.CFrame.p,PointA.CFrame.lookVector*(ScriptData.Lift + 4 + (ScriptData.Keys.Space==true and 5 or 0))) | |
306 | local Object,Pos = Services.Workspace:findPartOnRay(Rays,Character) | |
307 | local Rays2 = Ray.new(PointB.CFrame.p,PointB.CFrame.lookVector*(ScriptData.Lift + 4 + (ScriptData.Keys.Space==true and 5 or 0))) | |
308 | local Object2,Pos2 = Services.Workspace:findPartOnRay(Rays2,Character) | |
309 | local Left,Right,Front,Back,Space,Accept = 0,0,0,0,0,0 | |
310 | local Face = Board.CFrame.lookVector | |
311 | ||
312 | if ScriptData.Keys.A==true then | |
313 | Left = 1 | |
314 | elseif ScriptData.Keys.D==true then | |
315 | Right = -1 | |
316 | end | |
317 | if ScriptData.Keys.Space==true then | |
318 | Space = 5 | |
319 | else | |
320 | Space = 0 | |
321 | end | |
322 | if ScriptData.Keys.S==true then | |
323 | Back,ScriptData.Last = -2,-1 | |
324 | ScriptData.Acceleration = ScriptData.Acceleration >=8 and 8 or ScriptData.Acceleration + 0.1 | |
325 | elseif ScriptData.Keys.W==true then | |
326 | Front,ScriptData.Last = 2,1 | |
327 | ScriptData.Acceleration = ScriptData.Acceleration >=8 and 8 or ScriptData.Acceleration + 0.1 | |
328 | elseif ScriptData.Acceleration ~= 0 and not ScriptData.Keys.S==true and not ScriptData.Keys.W==true then | |
329 | ScriptData.Acceleration = ScriptData.Acceleration>0 and ScriptData.Acceleration - 0.1 or 0 | |
330 | Accept = ScriptData.Last | |
331 | end | |
332 | ||
333 | ScriptData.TurnAngle = ScriptData.TurnAngle - math.pi*(Left+Right)/32 | |
334 | Tilt.cframe = CFrame.new()*CFrame.Angles(0,-ScriptData.TurnAngle,((Left+Right)/2))*CFrame.Angles(-((Front+Back)/5),0,0) | |
335 | ||
336 | if Object and Object:IsA("BasePart") or Object2 and Object2:IsA("BasePart") then | |
337 | local A = 0 | |
338 | local B = 0 | |
339 | ||
340 | if Object then | |
341 | A = Object.CFrame.Y + Object.Size.Y/2 | |
342 | end | |
343 | if Object2 then | |
344 | B = Object2.CFrame.Y + Object2.Size.Y/2 | |
345 | end | |
346 | BodyPos.maxForce = Vector3.new(1e5,1e5,1e5) | |
347 | BodyPos.position = Vector3.new(Board.CFrame.X,(((A+B)/2)+ScriptData.Lift)+Space,Board.CFrame.Z) + Vector3.new(Face.X,0,Face.Z)*ScriptData.Acceleration*(Front+Back+Accept) | |
348 | else | |
349 | BodyPos.maxForce = Vector3.new(1e5,0,1e5) | |
350 | BodyPos.position = Vector3.new(Board.CFrame.X,Board.CFrame.Y,Board.CFrame.Z) + Vector3.new(Face.X,Space,Face.Z)*ScriptData.Acceleration*(Front+Back+Accept) | |
351 | end | |
352 | end | |
353 | end) | |
354 | if not a then | |
355 | print("E: "..b) | |
356 | end | |
357 | end) | |
358 | ||
359 | Thread(function() | |
360 | while true do | |
361 | for i = 0,10,0.1 do | |
362 | ScriptData.Lift = ScriptData.Lift + (math.sin(math.pi*2/10*i)*0.1) | |
363 | wait(0.02) | |
364 | end | |
365 | end | |
366 | end) | |
367 | ||
368 | Mouse.KeyDown:connect(function(Key) | |
369 | if Key == "w" then | |
370 | ScriptData.Keys.W = true | |
371 | end | |
372 | if Key == "a" then | |
373 | ScriptData.Keys.A = true | |
374 | end | |
375 | if Key == "s" then | |
376 | ScriptData.Keys.S = true | |
377 | end | |
378 | if Key == "d" then | |
379 | ScriptData.Keys.D = true | |
380 | end | |
381 | if Key:byte() == 32 then | |
382 | ScriptData.Keys.Space = true | |
383 | end | |
384 | end) | |
385 | ||
386 | Mouse.KeyUp:connect(function(Key) | |
387 | if Key == "w" then | |
388 | ScriptData.Keys.W = false | |
389 | end | |
390 | if Key == "a" then | |
391 | ScriptData.Keys.A = false | |
392 | end | |
393 | if Key == "s" then | |
394 | ScriptData.Keys.S = false | |
395 | end | |
396 | if Key == "d" then | |
397 | ScriptData.Keys.D = false | |
398 | end | |
399 | if Key:byte() == 32 then | |
400 | ScriptData.Keys.Space = false | |
401 | end | |
402 | end) | |
403 | ||
404 | _Arm("Left", true) | |
405 | _Arm("Right", true) | |
406 | _Leg("Left", true) | |
407 | _Leg("Right", true) | |
408 | _Head(true) | |
409 | ||
410 | Services.RunService.RenderStepped:connect(function() | |
411 | if Transition then | |
412 | if Breathing >= 1 then | |
413 | Transition = false | |
414 | end | |
415 | Breathing = Breathing + 1/100 | |
416 | else | |
417 | if Breathing <= 0 then | |
418 | Transition = true | |
419 | end | |
420 | Breathing = Breathing - 1/100 | |
421 | end | |
422 | ||
423 | if Stance == "None" then | |
424 | LA.C0 = LAD * CFrame.Angles(math.rad(10*Breathing),0,math.rad(-20)) | |
425 | RA.C0 = RAD * CFrame.Angles(math.rad(-10*Breathing),0,math.rad(20)) | |
426 | LL.C0 = CFrame.new() * CFrame.Angles(0,0,math.rad(-5)) | |
427 | LR.C0 = CFrame.new() * CFrame.Angles(0,0,math.rad(5)) | |
428 | end | |
429 | end) |