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1
-- Shadow Blade Edit by MappleGalexy(MapleGalaxy) --
2
-- I'll Fucking Find You --
3
Player=game:GetService("Players").LocalPlayer
4
Character=Player.Character 
5
PlayerGui=Player.PlayerGui
6
Backpack=Player.Backpack 
7
Torso=Character.Torso 
8
Head=Character.Head 
9
Humanoid=Character.Humanoid
10
LeftArm=Character["Left Arm"] 
11
LeftLeg=Character["Left Leg"] 
12
RightArm=Character["Right Arm"] 
13
RightLeg=Character["Right Leg"] 
14
cam=game.Workspace.CurrentCamera
15
LS=Torso["Left Shoulder"] 
16
LH=Torso["Left Hip"] 
17
RS=Torso["Right Shoulder"] 
18
RH=Torso["Right Hip"] 
19
Face = Head.face
20
Neck=Torso.Neck
21
it=Instance.new
22
attacktype=1
23
vt=Vector3.new
24
cf=CFrame.new
25
script.Name = "MagicBlade"
26
euler=CFrame.fromEulerAnglesXYZ
27
angles=CFrame.Angles
28
cloaked=false
29
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
30
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
31
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
32
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
33
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
34
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
35
RootPart=Character.HumanoidRootPart
36
RootJoint=RootPart.RootJoint
37
RootCF=euler(-1.57,0,3.14)
38
attack = false 
39
bounce=false
40
cooldown=false
41
deeznuts=false
42
attackdebounce = false 
43
deb=false
44
equipped=true
45
hand=false
46
MMouse=nil
47
combo=0
48
mana=0
49
trispeed=.2
50
attackmode='none'
51
local idle=0
52
local Anim="Idle"
53
local Effects={}
54
local gun=false
55
local shoot=false
56
player=nil 
57
mana=0
58
cam = workspace.CurrentCamera
59
ZTarget = nil
60
RocketTarget = nil
61
local m = Instance.new("Model",Character)
62
m.Name = "WeaponModelz"
63
64
local SHEZ = Instance.new("Sound",Character.HumanoidRootPart)SHEZ.SoundId = "rbxassetid://656541219" SHEZ.Looped = true SHEZ.Volume = 2 SHEZ:Play()
65
mouse=Player:GetMouse()
66
--save shoulders 
67
RSH, LSH=nil, nil 
68
--welds 
69
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
70
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
71
LH=Torso["Left Hip"]
72
RH=Torso["Right Hip"]
73
TorsoColor=Torso.BrickColor
74
function NoOutline(Part)
75
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
76
end
77
player=Player 
78
ch=Character
79
RSH=ch.Torso["Right Shoulder"] 
80
LSH=ch.Torso["Left Shoulder"] 
81
-- 
82
RSH.Parent=nil 
83
LSH.Parent=nil 
84
-- 
85
RW.Name="Right Shoulder"
86
RW.Part0=ch.Torso 
87
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
88
RW.C1=cf(0, 0.5, 0) 
89
RW.Part1=ch["Right Arm"] 
90
RW.Parent=ch.Torso 
91
-- 
92
LW.Name="Left Shoulder"
93
LW.Part0=ch.Torso 
94
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
95
LW.C1=cf(0, 0.5, 0) 
96
LW.Part1=ch["Left Arm"] 
97
LW.Parent=ch.Torso 
98
99
	function swait(num)
100
    if num==0 or num==nil then
101
    game:service'RunService'.Heartbeat:wait(0)
102
    else
103
    for i=0,num do
104
    game:service'RunService'.Heartbeat:wait(0)
105
    end
106
    end
107
	end
108
	
109
	function nooutline(part)
110
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
111
	end
112
	
113
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
114
		local fp=it("Part")
115
		fp.formFactor=formfactor
116
		fp.Parent=parent
117
		fp.Reflectance=reflectance
118
		fp.Transparency=transparency
119
		fp.CanCollide=false
120
		fp.Locked=true
121
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
122
		fp.Name=name
123
		fp.Size=size
124
		fp.Position=Character.Torso.Position
125
		nooutline(fp)
126
		fp.Material=material
127
		fp:BreakJoints()
128
		return fp
129
	end
130
	
131
	function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
132
		local fp = it("Part")
133
		fp.formFactor = formfactor 
134
		fp.Parent = parent
135
		fp.Reflectance = reflectance
136
		fp.Transparency = transparency
137
		fp.CanCollide = false 
138
		fp.Locked=true
139
		fp.BrickColor = brickcolor
140
		fp.Name = name
141
		fp.Size = size
142
		fp.Position = EffectPart.Position 
143
		NoOutline(fp)
144
		fp.Material="Neon"
145
		fp:BreakJoints()
146
		return fp 
147
	end 
148
	
149
	function wweld(parent,part0,part1,c0)
150
		local weld=it("Weld") 
151
		weld.Parent=parent	
152
		weld.Part0=part0 
153
		weld.Part1=part1 
154
		weld.C0=c0
155
		return weld
156
	end
157
	
158
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
159
		local mesh=it(Mesh)
160
		mesh.Parent=part
161
		if Mesh=="SpecialMesh" then
162
			mesh.MeshType=meshtype
163
			mesh.MeshId=meshid
164
		end
165
		mesh.Offset=offset
166
		mesh.Scale=scale
167
		return mesh
168
	end
169
	
170
	function decal(part,face,texture,transparency,shiny,specular,name)
171
		local d=it("Decal",part)
172
		d.Shiny=shiny
173
		d.Face=face
174
		d.Specular=specular
175
		d.Transparency=transparency
176
		d.Texture=texture
177
		d.Name=name
178
		return d
179
	end
180
	
181
	function weld(parent,part0,part1,c0,c1)
182
		local weld=it("Weld")
183
		weld.Parent=parent
184
		weld.Part0=part0
185
		weld.Part1=part1
186
		weld.C0=c0
187
		weld.C1=c1
188
		return weld
189
	end
190
	
191
Humanoid.Name = "Noctis"
192
local SH = Instance.new("Sound")
193
local list = {}
194
	
195
so = function(id,par,vol,pit) 
196
coroutine.resume(coroutine.create(function()
197
local sou = SH:clone() sou.Parent = par or workspace
198
sou.Volume=vol
199
sou.Pitch=pit or 1
200
sou.SoundId=id
201
sou:play() 
202
game:GetService("Debris"):AddItem(sou,15)
203
end))
204
end
205
 
206
function clerp(a,b,t) 
207
local qa = {QuaternionFromCFrame(a)}
208
local qb = {QuaternionFromCFrame(b)} 
209
local ax, ay, az = a.x, a.y, a.z 
210
local bx, by, bz = b.x, b.y, b.z
211
local _t = 1-t
212
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
213
end 
214
 
215
function QuaternionFromCFrame(cf) 
216
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
217
local trace = m00 + m11 + m22 
218
if trace > 0 then 
219
local s = math.sqrt(1 + trace) 
220
local recip = 0.5/s 
221
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
222
else 
223
local i = 0 
224
if m11 > m00 then
225
i = 1
226
end
227
if m22 > (i == 0 and m00 or m11) then 
228
i = 2 
229
end 
230
if i == 0 then 
231
local s = math.sqrt(m00-m11-m22+1) 
232
local recip = 0.5/s 
233
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
234
elseif i == 1 then 
235
local s = math.sqrt(m11-m22-m00+1) 
236
local recip = 0.5/s 
237
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
238
elseif i == 2 then 
239
local s = math.sqrt(m22-m00-m11+1) 
240
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
241
end 
242
end 
243
end
244
 
245
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
246
local xs, ys, zs = x + x, y + y, z + z 
247
local wx, wy, wz = w*xs, w*ys, w*zs 
248
local xx = x*xs 
249
local xy = x*ys 
250
local xz = x*zs 
251
local yy = y*ys 
252
local yz = y*zs 
253
local zz = z*zs 
254
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
255
end
256
 
257
function QuaternionSlerp(a, b, t) 
258
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
259
local startInterp, finishInterp; 
260
if cosTheta >= 0.0001 then 
261
if (1 - cosTheta) > 0.0001 then 
262
local theta = math.acos(cosTheta) 
263
local invSinTheta = 1/math.sin(theta) 
264
startInterp = math.sin((1-t)*theta)*invSinTheta 
265
finishInterp = math.sin(t*theta)*invSinTheta  
266
else 
267
startInterp = 1-t 
268
finishInterp = t 
269
end 
270
else 
271
if (1+cosTheta) > 0.0001 then 
272
local theta = math.acos(-cosTheta) 
273
local invSinTheta = 1/math.sin(theta) 
274
startInterp = math.sin((t-1)*theta)*invSinTheta 
275
finishInterp = math.sin(t*theta)*invSinTheta 
276
else 
277
startInterp = t-1 
278
finishInterp = t 
279
end 
280
end 
281
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
282
end
283
284
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
285
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
286
end 
287
288
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
289
        if hit.Parent==nil then
290
                return
291
        end
292
        local h=hit.Parent:FindFirstChild("Humanoid")
293
        for _,v in pairs(hit.Parent:children()) do
294
        if v:IsA("Humanoid") then
295
        h=v
296
        end
297
        end
298
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
299
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
300
        end
301
        if hit.Parent.className=="Hat" then
302
        hit=hit.Parent.Parent:findFirstChild("Head")
303
        end
304
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
305
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
306
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
307
                        return
308
                end]]
309
--                        hs(hit,1.2) 
310
                        local c=Instance.new("ObjectValue")
311
                        c.Name="creator"
312
                        c.Value=game:service("Players").LocalPlayer
313
                        c.Parent=h
314
                        game:GetService("Debris"):AddItem(c,.5)
315
                local Damage=math.random(minim,maxim)
316
--                h:TakeDamage(Damage)
317
                local  blocked=false
318
                local  block=hit.Parent:findFirstChild("Block")
319
                if block~=nil then
320
                print(block.className)
321
                if block.className=="NumberValue" then
322
                if block.Value>0 then
323
                blocked=true
324
                if decreaseblock==nil then
325
                block.Value=block.Value-1
326
                end
327
                end
328
                end
329
                if block.className=="IntValue" then
330
                if block.Value>0 then
331
                blocked=true
332
                if decreaseblock~=nil then
333
                block.Value=block.Value-1
334
                end
335
                end
336
                end
337
                end
338
                if blocked==false then
339
--                h:TakeDamage(Damage)
340
                h.Health=h.Health-Damage
341
                ShowDamage((Part.CFrame * CFrame.new(math.random(-5,5), math.random(-5,5), math.random(-5,5)+ (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
342
                else
343
                h.Health=h.Health-(Damage/2)
344
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
345
                end
346
                if Type=="Knockdown" then
347
                local hum=hit.Parent.Humanoid
348
hum.PlatformStand=true
349
coroutine.resume(coroutine.create(function(HHumanoid)
350
swait(1)
351
HHumanoid.PlatformStand=false
352
end),hum)
353
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
354
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
355
local bodvol=Instance.new("BodyVelocity")
356
bodvol.velocity=angle*knockback
357
bodvol.P=5000
358
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
359
bodvol.Parent=hit
360
local rl=Instance.new("BodyAngularVelocity")
361
rl.P=3000
362
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
363
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
364
rl.Parent=hit
365
game:GetService("Debris"):AddItem(bodvol,.5)
366
game:GetService("Debris"):AddItem(rl,.5)
367
                elseif Type=="Normal" then
368
                local vp=Instance.new("BodyVelocity")
369
                vp.P=500
370
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
371
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
372
                if KnockbackType==1 then
373
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
374
                elseif KnockbackType==2 then
375
                vp.velocity=Property.CFrame.lookVector*knockback
376
                end
377
                if knockback>0 then
378
                        vp.Parent=hit.Parent.Torso
379
                end
380
                game:GetService("Debris"):AddItem(vp,.5)
381
                elseif Type=="Up" then
382
                local bodyVelocity=Instance.new("BodyVelocity")
383
                bodyVelocity.velocity=vt(0,60,0)
384
                bodyVelocity.P=5000
385
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
386
                bodyVelocity.Parent=hit
387
                game:GetService("Debris"):AddItem(bodyVelocity,1)
388
                local rl=Instance.new("BodyAngularVelocity")
389
                rl.P=3000
390
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
391
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
392
                rl.Parent=hit
393
                game:GetService("Debris"):AddItem(rl,.5)
394
                elseif Type=="Snare" then
395
                local bp=Instance.new("BodyPosition")
396
                bp.P=2000
397
                bp.D=100
398
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
399
                bp.position=hit.Parent.Torso.Position
400
                bp.Parent=hit.Parent.Torso
401
                game:GetService("Debris"):AddItem(bp,1)
402
                elseif Type=="Target" then
403
	            local Targetting = false
404
                if Targetting==false then
405
                ZTarget=hit.Parent.Torso
406
                coroutine.resume(coroutine.create(function(Part) 
407
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
408
                swait(5)
409
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
410
                end),ZTarget)
411
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
412
                local  targetgui=Instance.new("BillboardGui")
413
                targetgui.Parent=ZTarget
414
                targetgui.Size=UDim2.new(10,100,10,100)
415
                local targ=Instance.new("ImageLabel")
416
                targ.Parent=targetgui
417
                targ.BackgroundTransparency=1
418
                targ.Image="rbxassetid://4834067"
419
                targ.Size=UDim2.new(1,0,1,0)
420
                cam.CameraType="Scriptable"
421
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
422
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
423
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
424
                Targetting=true
425
                RocketTarget=ZTarget
426
                for i=1,Property do
427
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
428
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
429
                swait()
430
                end
431
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
432
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
433
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
434
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
435
                end
436
                Targetting=false
437
                RocketTarget=nil
438
                targetgui.Parent=nil
439
                cam.CameraType="Custom"
440
                end
441
                end
442
                        c=Instance.new("ObjectValue")
443
                        c.Name="creator"
444
                        c.Value=Player
445
                        c.Parent=h
446
                        game:GetService("Debris"):AddItem(c,.5)
447
        end
448
end
449
450
451
function ShowDamage(Pos, Text, Time, Color)
452
	local Rate = (1 / 30)
453
	local Pos = (Pos or Vector3.new(0, 0, 0))
454
	local Text = (Text or "")
455
	local Time = (Time or 2)
456
	local Color = (Color or Color3.new(1, 0, 0))
457
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
458
	EffectPart.Anchored = true
459
	local BillboardGui = Instance.new("BillboardGui")
460
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
461
	BillboardGui.Adornee = EffectPart
462
	local TextLabel = Instance.new("TextLabel")
463
	TextLabel.BackgroundTransparency = 1
464
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
465
	TextLabel.Text = Text
466
	TextLabel.TextColor3 = Color
467
	TextLabel.TextScaled = true
468
	TextLabel.Font = Enum.Font.ArialBold
469
	TextLabel.Parent = BillboardGui
470
	BillboardGui.Parent = EffectPart
471
	game.Debris:AddItem(EffectPart, (Time + 0.1))
472
	EffectPart.Parent = game:GetService("Workspace")
473
	Delay(0, function()
474
		local Frames = (Time / Rate)
475
		for Frame = 1, Frames do
476
			wait(Rate)
477
			local Percent = (Frame / Frames)
478
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
479
			TextLabel.TextTransparency = Percent
480
		end
481
		if EffectPart and EffectPart.Parent then
482
			EffectPart:Destroy()
483
		end
484
	end)
485
end
486
487
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
488
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
489
handleweld.Name = "MagicWeld"
490
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
491
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
492
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
493
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
494
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
495
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
496
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
497
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
498
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
499
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
500
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
501
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
502
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
503
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
504
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
505
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
506
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
507
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
508
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
509
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
510
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
511
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
512
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
513
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
514
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
515
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
516
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
517
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
518
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
519
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
520
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
521
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
522
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
523
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
524
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
525
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
526
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
527
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
528
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
529
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
530
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
531
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
532
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
533
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
534
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
535
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
536
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
537
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
538
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
539
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
540
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
541
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
542
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
543
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
544
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
545
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
546
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
547
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
548
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
549
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
550
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
551
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
552
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
553
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
554
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
555
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
556
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
557
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
558
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
559
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
560
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
561
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
562
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
563
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
564
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
565
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
566
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
567
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
568
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
569
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
570
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
571
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Cyan","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
572
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
573
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
574
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
575
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
576
577
local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(0/255,170/255,255/255)),ColorSequenceKeypoint.new(1, Color3.new(0/255,170/255,255/255))}
578
local Atch1 = Instance.new("Attachment",Hitbox)Atch1.Position = Vector3.new(0,2,0)
579
local Atch2 = Instance.new("Attachment",Hitbox)Atch2.Position = Vector3.new(0,-2.5,0)
580
local Trail = Instance.new("Trail",Hitbox)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
581
Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.05 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
582
Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
583
584
DarkRiftF=function(par)
585
while lol == true do 
586
wait() 
587
local PWN={}
588
for _,v in pairs(game.Workspace:children()) do
589
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
590
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
591
table.insert(PWN,v.Torso)
592
end
593
end
594
end
595
for _,t in pairs(PWN) do
596
local targ=par.Position-t.Position
597
local Mag=targ.magnitude
598
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
599
if Mag<=30 then
600
t.Parent.Humanoid:TakeDamage(.5)
601
local rl=Instance.new("BodyAngularVelocity")
602
rl.P=3000
603
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
604
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
605
rl.Parent=t
606
game:GetService("Debris"):AddItem(rl,.1)
607
end
608
if Mag<=20 then
609
t.Parent.Humanoid:TakeDamage(.1)
610
else
611
local vl=Instance.new("BodyVelocity")
612
vl.P=3000
613
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
614
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
615
vl.Parent=t
616
game:GetService("Debris"):AddItem(vl,.1)
617
end
618
end
619
end
620
wait(.08)
621
end
622
end
623
624
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) 
625
	local msh1 = Instance.new("BlockMesh") 
626
	msh1.Scale = Vector3.new(0.5,0.5,0.5) 
627
	local S=Instance.new("Part")
628
	S.Name="Effect"
629
	S.Material="Neon"
630
	S.formFactor=0
631
	S.Size=Vector3.new(x1,y1,z1)
632
	S.BrickColor=color
633
	S.Reflectance = 0
634
	S.TopSurface=0
635
	S.BottomSurface=0
636
	S.Transparency=0
637
	S.Anchored=false
638
	S.CanCollide=false
639
	S.CFrame=part.CFrame
640
	S.Parent=game.Workspace
641
	msh1.Parent = S
642
	local W=Instance.new("Weld")
643
	W.Parent=S
644
	W.Part0=S
645
	W.Part1=part
646
	W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
647
	W.Parent=nil
648
	S.Anchored=true
649
	coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
650
end 
651
652
local function BlackHole(parent,cframe)
653
local effectsmsh = Instance.new("SpecialMesh")
654
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
655
--effectsmsh.Scale = Vector3.new(1,1,2.5)
656
effectsmsh.Scale = Vector3.new(3,3,3)
657
local effectsg = Instance.new("Part")
658
effectsg.formFactor = 3
659
effectsg.CanCollide = false
660
effectsg.Name = "Effect"
661
effectsg.Locked = true
662
effectsg.Transparency = 1 
663
effectsg.Size = Vector3.new(0.2,0.2,0.2)
664
effectsg.Parent = parent
665
effectsg.BrickColor = BrickColor.new("Cyan")
666
effectsg.Material="Neon"
667
coroutine.resume(coroutine.create(function(Part,Mesh)
668
	local Mesh = Instance.new("SpecialMesh") 
669
	Mesh.Scale = Vector3.new(0.5,0.5,0.5) 
670
	Mesh.MeshType = "Sphere" 
671
--	Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
672
	Part=Instance.new("Part")
673
	Part.Name="Effect"
674
	Part.formFactor=0
675
	Part.Size=Vector3.new(1,1,1)
676
	Part.BrickColor=BrickColor.new("Cyan")
677
	Part.Material="Neon"
678
	Part.Reflectance = 0
679
	Part.TopSurface=0
680
	Part.BottomSurface=0
681
	Part.Transparency=0
682
	Part.Anchored=true
683
NoOutline(Part)	
684
	Part.CanCollide=false
685
	Part.CFrame=cframe
686
	Part.Parent=parent
687
	Mesh.Parent = Part
688
	lol=true
689
coroutine.resume(coroutine.create(function()
690
	DarkRiftF(Part)
691
end)) 
692
	for i=0,200 do
693
	wait()
694
	DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Cyan")) 
695
	Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
696
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
697
	end
698
	local fff=200
699
	for i=0,100 do
700
	wait()
701
	DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Cyan")) 
702
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
703
	end
704
	for i=0,1,0.05 do
705
	wait()
706
	Part.Transparency=Part.Transparency+0.05
707
	Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
708
	end
709
	lol=false
710
	Part.Parent=nil
711
end),nil,nil)
712
end
713
714
function makeShockwave(height,color,speed,range,pulse)
715
local range = range or 2000
716
local p = Instance.new("Part")
717
p.Anchored = true
718
p.CanCollide = false
719
p.FormFactor = "Custom"
720
p.BrickColor = color
721
p.Parent = workspace
722
local m = Instance.new("SpecialMesh",p)
723
m.MeshId = "rbxassetid://3270017"
724
local estimateSurvival = math.floor(range/speed) * 0.03
725
game:GetService("Debris"):AddItem(p,estimateSurvival)
726
Spawn(function ()
727
for i = 1,range,speed do
728
p.Transparency = 1-math.min(0.5,3-(i/500))
729
m.Scale = Vector3.new(i,i,i*height)
730
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
731
wait()
732
end
733
p:Destroy()
734
end)
735
end
736
737
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
738
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
739
prt.Anchored=true
740
prt.CFrame=cframe
741
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
742
game:GetService("Debris"):AddItem(prt,2)
743
coroutine.resume(coroutine.create(function(Part,Mesh) 
744
for i=0,2,delay do
745
wait()
746
Part.CFrame=Part.CFrame
747
Part.Transparency=i
748
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
749
end
750
Part.Parent=nil
751
end),prt,msh)
752
end
753
754
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
755
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
756
prt.Anchored=true
757
prt.CFrame=cframe
758
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
759
game:GetService("Debris"):AddItem(prt,5)
760
coroutine.resume(coroutine.create(function(Part,Mesh) 
761
for i=0,1,delay do
762
wait()
763
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
764
Part.Transparency=i
765
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
766
end
767
Part.Parent=nil
768
end),prt,msh)
769
end
770
771
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
772
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
773
if Type~=2 then
774
prt.Anchored=true
775
end
776
prt.CFrame=cframe
777
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
778
game:GetService("Debris"):AddItem(prt,5)
779
coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
780
local wld=nil
781
if dur==2 then
782
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
783
end
784
for i=0,1,delay do
785
swait()
786
if dur==1 then
787
Part.CFrame=Part.CFrame
788
elseif dur==2 then
789
wld.C0=cframe
790
end
791
Part.Transparency=i
792
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
793
end
794
Part.Parent=nil
795
end),prt,msh,Type)
796
end
797
798
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
799
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
800
prt.Anchored=true
801
prt.CFrame=cframe
802
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
803
game:GetService("Debris"):AddItem(prt,5)
804
coroutine.resume(coroutine.create(function(Part,Mesh) 
805
for i=0,1,delay do
806
swait()
807
Part.CFrame=Part.CFrame*euler(0,0.7,0)
808
Part.Transparency=i
809
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
810
end
811
Part.Parent=nil
812
end),prt,msh)
813
end
814
815
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
816
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
817
prt.Anchored=true
818
prt.CFrame=cframe
819
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
820
game:GetService("Debris"):AddItem(prt,5)
821
coroutine.resume(coroutine.create(function(Part,Mesh) 
822
for i=0,1,delay do
823
wait()
824
Part.CFrame=Part.CFrame
825
Part.Transparency=i
826
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
827
end
828
Part.Parent=nil
829
end),prt,msh)
830
end 
831
832
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
833
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
834
prt.Anchored=true
835
prt.CFrame=cframe
836
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
837
game:GetService("Debris"):AddItem(prt,5)
838
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
839
end
840
841
function Blast(parent)
842
MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
843
MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
844
end
845
846
function ChargeBall(parent,t)
847
local counter=0
848
local size=1
849
for i=0,t,1 do
850
swait()
851
counter=counter+1
852
if counter%10==0 then
853
if size==3 then
854
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
855
elseif size==2 then
856
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
857
end
858
end
859
if counter%5==0 then
860
if size==1 then
861
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
862
elseif size==2 then
863
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
864
elseif size==3 then
865
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
866
end
867
end
868
end
869
end
870
871
function ChargeBall2(parent,t)
872
local counter=0
873
local size=1
874
for i=0,t,1 do
875
swait()
876
counter=counter+1
877
if counter%10==0 then
878
if size==3 then
879
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
880
elseif size==2 then
881
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
882
end
883
end
884
if counter%5==0 then
885
if size==1 then
886
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
887
MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
888
elseif size==2 then
889
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
890
MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
891
elseif size==3 then
892
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
893
MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
894
end
895
end
896
end
897
end
898
899
function MagniDamage(Part,dis,mind,maxd,force,knock)
900
for _,c in pairs(workspace:children()) do
901
local hum=c:findFirstChild("Humanoid")
902
if hum~=nil then
903
local head=c:findFirstChild("Torso")
904
if head~=nil then
905
local targ=head.Position-Part.Position
906
local mag=targ.magnitude
907
if mag<=dis and c.Name~=Character.Name then 
908
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
909
end
910
end
911
end
912
end
913
end
914
915
function computeDirection(vec)
916
local lenSquared = vec.magnitude * vec.magnitude
917
local invSqrt = 1 / math.sqrt(lenSquared)
918
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
919
end
920
921
function attackone()
922
attack = true
923
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
924
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,5,9,math.random(5,5),"Normal",RootPart,.2,1) end) 
925
local fx=Hitbox.Touched:connect(function(part)
926
	local human=part.Parent:findFirstChild("Humanoid")
927
	if human~=nil and bounce==false then
928
		bounce=true
929
		local rndm=math.random(1,#hitsounds)
930
		local r=rndm
931
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
932
	end
933
end)
934
for i = 0,1,0.25 do
935
swait()
936
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),1)
937
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),1)
938
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
939
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
940
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
941
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
942
end
943
so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
944
for i = 0,1,0.5 do
945
swait()
946
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
947
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
948
local h = 5
949
scfr = blcf
950
elseif not scfr then
951
scfr = blcf
952
end
953
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.5)
954
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.5)
955
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
956
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
957
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.5)
958
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.5)
959
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5)
960
end
961
attack = false
962
bounce=false
963
scfr=nil
964
fx:disconnect()
965
con:disconnect()
966
end
967
968
function attacktwo()
969
attack=true
970
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
971
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(5,5),"Normal",RootPart,.2,1) end)
972
local fx=Hitbox.Touched:connect(function(part)
973
	local human=part.Parent:findFirstChild("Humanoid")
974
	if human~=nil and bounce==false then
975
		bounce=true
976
		local rndm=math.random(1,#hitsounds)
977
		local r=rndm
978
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
979
	end
980
end)
981
for i=0,1,.25 do
982
swait()
983
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5)
984
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-90)),0.5)
985
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
986
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
987
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
988
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.5)
989
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5)
990
end
991
so("http://www.roblox.com/asset/?id=712781677",handle,1,1)
992
for i = 0,1,0.5 do
993
swait()
994
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
995
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
996
local h = 5
997
scfr = blcf
998
elseif not scfr then
999
scfr = blcf
1000
end
1001
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.5)
1002
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),0.5)
1003
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.5)
1004
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.5)
1005
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.5)
1006
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.5)
1007
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1008
end
1009
scfr=nil
1010
attack=false
1011
bounce=false
1012
con:disconnect()
1013
fx:disconnect()
1014
end
1015
1016
function attackthree()
1017
attack=true
1018
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1019
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,12,16,math.random(5,5),"Normal",RootPart,.2,1) end) 
1020
local fx=Hitbox.Touched:connect(function(part)
1021
	local human=part.Parent:findFirstChild("Humanoid")
1022
	if human~=nil and bounce==false then
1023
		bounce=true
1024
		local rndm=math.random(1,#hitsounds)
1025
		local r=rndm
1026
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1027
	end
1028
end)
1029
for i=0,1,.25 do
1030
swait()
1031
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1032
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1033
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1034
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1035
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1036
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1037
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1038
end
1039
so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
1040
for i = 0,1,0.5 do
1041
swait()
1042
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1043
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1044
local h = 5
1045
scfr = blcf
1046
elseif not scfr then
1047
scfr = blcf
1048
end
1049
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1050
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1051
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.5)
1052
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1053
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1054
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1055
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1056
end
1057
attack=false
1058
bounce=false
1059
scfr=nil
1060
con:disconnect()
1061
fx:disconnect()
1062
end
1063
1064
function attackfour()
1065
attack = true
1066
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1067
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(20,30),"Normal",RootPart,.2,1) end)
1068
local fx=Hitbox.Touched:connect(function(part)
1069
	local human=part.Parent:findFirstChild("Humanoid")
1070
	if human~=nil and bounce==false then
1071
		bounce=true
1072
		local rndm=math.random(1,#hitsounds)
1073
		local r=rndm
1074
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1075
	end
1076
end)
1077
for i = 0,1,0.25 do
1078
swait()
1079
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.5)
1080
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.5)
1081
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.5)
1082
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.5)
1083
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.5)
1084
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.5)
1085
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.5)
1086
end
1087
so("http://www.roblox.com/asset/?id=712781677",Hitbox,1,1.1)
1088
local v=it("BodyVelocity",Torso)
1089
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
1090
v.velocity=RootPart.CFrame.lookVector*50
1091
for i = 0,1,0.5 do
1092
swait()
1093
local blcf = Hitbox.CFrame*cf(0,0,0)
1094
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1095
local h = 5
1096
scfr = blcf
1097
elseif not scfr then
1098
scfr = blcf
1099
end
1100
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.5)
1101
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5)
1102
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.5)
1103
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.5)
1104
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.5)
1105
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.5)
1106
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.5)
1107
end
1108
v.Parent=nil
1109
scfr=nil
1110
attack = false
1111
bounce=false
1112
con:disconnect()
1113
fx:disconnect()
1114
end
1115
1116
function Shockwave1(CFramez, Rangez)
1117
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
1118
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
1119
SM.MeshId = "rbxassetid://20329976" Shock.CFrame = CFramez SM.Scale = Vector3.new(0,0,0)
1120
Spawn(function ()
1121
for i = 1,3 do
1122
SM.Scale = SM.Scale + Vector3.new(2+Rangez/2,0.15+Rangez/12,2+Rangez/2)
1123
Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-80/Rangez),0)
1124
wait()
1125
end
1126
for i = 1,math.huge do
1127
if Shock.Transparency >= 1 then break end
1128
Shock.Transparency = Shock.Transparency + 0.025 Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-150/Rangez),0)
1129
SM.Scale = SM.Scale + Vector3.new(0.5,0.05,0.5)
1130
wait()
1131
end
1132
Shock:remove()
1133
end)
1134
end
1135
1136
1137
function PortalStorm()
1138
attack=true
1139
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1140
so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
1141
MagniDamage(Character.HumanoidRootPart,20,150,235,0,"Normal",Character.HumanoidRootPart)
1142
local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,1,0)game.Debris:AddItem(BV,0.1)
1143
BV.maxForce = Vector3.new(0,math.huge,0)
1144
for i2 = 1,10 do
1145
Shockwave1(Character.HumanoidRootPart.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(0,math.rad(-5),0), i2)
1146
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-(i2*100))),1)
1147
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1)
1148
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
1149
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
1150
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
1151
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
1152
swait()
1153
end
1154
attack = false
1155
bounce=false
1156
scfr=nil
1157
attack = false
1158
end
1159
1160
function Spin()
1161
attack=true
1162
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1163
so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
1164
local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,50,0)game.Debris:AddItem(BV,0.25)
1165
BV.maxForce = Vector3.new(0,math.huge,0)
1166
for i2 = 1,25 do
1167
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(math.random(-100,100)/10),math.rad(math.random(-100,100)/10),math.rad(-(i2*50))),1)
1168
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1)
1169
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
1170
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
1171
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
1172
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
1173
MagniDamage(Character.HumanoidRootPart,10,8,16,0,"Normal",Character.HumanoidRootPart)
1174
swait()
1175
end
1176
attack = false
1177
bounce=false
1178
scfr=nil
1179
attack = false
1180
end
1181
1182
function ProjectileStrike()
1183
attack=true
1184
for i=0,1,.25 do
1185
swait()
1186
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1187
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1188
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1189
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1190
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1191
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1192
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1193
end
1194
Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 8, 0.200000003)) Wave.Parent = game.Workspace
1195
local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,4,0)
1196
local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-4,0)
1197
local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
1198
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.05 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
1199
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
1200
Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,math.rad(math.random(-20,20)))
1201
local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*250
1202
so("http://www.roblox.com/asset/?id=506383970",handle,1,.9)
1203
local con=Wave.Touched:connect(function(hit) Damagefunc(Wave,hit,24,46,0,"Normal",RootPart,.2,1) end) 
1204
for i = 0,1,0.1 do
1205
swait()
1206
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1207
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1208
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1209
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1210
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1211
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1212
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1213
end
1214
attack=false
1215
bounce=false
1216
scfr=nil
1217
con:disconnect()
1218
end
1219
1220
function WorldBreaker()
1221
attack=true
1222
for i=0,1,.25 do
1223
swait()
1224
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1225
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1226
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1227
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1228
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1229
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1230
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1231
end
1232
Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(6, 100, 20)) Wave.Parent = game.Workspace
1233
local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,50,-10)
1234
local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-50,-10)
1235
local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
1236
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
1237
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
1238
local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 3 Soond.Looped = true Soond.Parent = Wave Soond:Play()
1239
Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(-90))*CFrame.new(0,0,-10)
1240
game.Debris:AddItem(Wave,5)
1241
local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*25
1242
Wave.Touched:connect(function(hit) 
1243
if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then
1244
hit:remove()
1245
end
1246
end) 
1247
so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
1248
for i = 0,1,0.1 do
1249
swait()
1250
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1251
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1252
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1253
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1254
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1255
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1256
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1257
end
1258
attack=false
1259
bounce=false
1260
scfr=nil
1261
end
1262
1263
function SuperProjectile()
1264
attack=true
1265
for i=0,1,.25 do
1266
swait()
1267
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1268
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1269
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1270
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1271
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1272
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1273
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1274
end
1275
for i2 = 1,3 do
1276
for i = 1,12 do
1277
Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 10, 10*i2)) Wave.Parent = game.Workspace
1278
game.Debris:AddItem(Wave,10)
1279
local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,10,0)
1280
local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-10,0)
1281
local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
1282
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
1283
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
1284
local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave Soond:Play()
1285
Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(30*i))
1286
Wave.CFrame = Wave.CFrame*CFrame.new(-5*i2,0,4*i2)
1287
local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*300
1288
Wave.Touched:connect(function(hit) 
1289
if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then
1290
hit:remove()
1291
end
1292
end) 
1293
end
1294
end
1295
so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
1296
for i = 0,1,0.1 do
1297
swait()
1298
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1299
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1300
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1301
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1302
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1303
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1304
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1305
end
1306
attack=false
1307
bounce=false
1308
scfr=nil
1309
end
1310
1311
1312
function ShockSpin(Partz,SM)
1313
Spawn(function()
1314
for i = 1,math.huge do
1315
if Partz.Transparency >= 1 then break end
1316
Partz.Transparency = Partz.Transparency + 0.025 Partz.CFrame = Partz.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-50),0)
1317
SM.Scale = SM.Scale + Vector3.new(1,0.25,1)
1318
wait()
1319
end
1320
Partz:remove()
1321
end)
1322
end
1323
1324
function Shockwave2(Partz)
1325
local W = 0
1326
Spawn(function()
1327
for i = 1,math.huge do
1328
W = W + 1
1329
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
1330
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
1331
SM.MeshId = "rbxassetid://20329976" Shock.CFrame = Partz.CFrame*CFrame.Angles(math.rad(90),math.rad(W*10),0) SM.Scale = Vector3.new(0,0,0)
1332
ShockSpin(Shock,SM)
1333
wait()
1334
end
1335
end)
1336
end
1337
1338
function SuperProjectile2()
1339
attack=true
1340
for i=0,1,.25 do
1341
swait()
1342
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1343
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1344
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1345
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1346
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1347
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1348
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1349
end
1350
local Wave2 = Instance.new("Part",game.Workspace)Wave2.Size = Vector3.new(20,20,20)Wave2.CanCollide = false Wave2.Anchored = false Wave2.Transparency = 1
1351
local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave2 Soond:Play() Wave2.CFrame = Character.HumanoidRootPart.CFrame
1352
local BV = Instance.new("BodyVelocity",Wave2)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*150
1353
Wave2.Touched:connect(function(hit) Damagefunc(Wave2,hit,24,46,0,"Normal",RootPart,.2,1) end) 
1354
Shockwave2(Wave2) game.Debris:addItem(Wave2,5)
1355
so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
1356
for i = 0,1,0.1 do
1357
swait()
1358
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1359
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1360
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1361
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1362
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1363
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1364
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1365
end
1366
attack=false
1367
bounce=false
1368
scfr=nil
1369
end
1370
1371
function Warp()
1372
for i=0,1,.25 do
1373
swait()
1374
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1375
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1376
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1377
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1378
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1379
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1380
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1381
end
1382
local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
1383
WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
1384
local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs 
1385
Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
1386
local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
1387
Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0)
1388
local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 3 Soond:Play()
1389
local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
1390
Trail.Enabled = false
1391
for i, v in pairs(m:children()) do
1392
if v.ClassName == "Part" then
1393
if v.Transparency ~= 1 then
1394
v.Transparency = 0.99
1395
end
1396
end
1397
end
1398
for i = 0,1,0.1 do
1399
swait()
1400
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1401
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1402
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1403
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1404
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1405
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1406
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1407
end
1408
wait(0.05)
1409
local Soond2 = SH:clone()Soond2.SoundId = "rbxassetid://181004957" Soond2.Volume = 5 Soond2.Parent = Character.HumanoidRootPart Soond2:Play()
1410
Character.HumanoidRootPart.CFrame = Partzs.CFrame
1411
Humanoid.Jump = true
1412
WarpS:remove()
1413
Trail.Enabled = true
1414
for i, v in pairs(m:children()) do
1415
if v.ClassName == "Part" then
1416
if v.Transparency ~= 1 then
1417
v.Transparency = 0
1418
end
1419
end
1420
end
1421
end
1422
1423
function NukeShockwaves(Size, CFramez)
1424
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
1425
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
1426
SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size) Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
1427
Spawn(function()
1428
for i = 1,math.huge do
1429
if Shock.Transparency >= 1 then break end
1430
Shock.Transparency = Shock.Transparency + 0.025
1431
wait()
1432
end
1433
end)
1434
end
1435
1436
function NukeBlade()
1437
for i=0,1,.25 do
1438
swait()
1439
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1440
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1441
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1442
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1443
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1444
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1445
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1446
end
1447
local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
1448
WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
1449
local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs 
1450
Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
1451
local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
1452
Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0)
1453
local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 2 Soond:Play()
1454
local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
1455
Trail.Enabled = false
1456
for i, v in pairs(m:children()) do
1457
if v.ClassName == "Part" then
1458
if v.Transparency ~= 1 then
1459
v.Transparency = 0.99
1460
end
1461
end
1462
end
1463
wait(0.02)
1464
local Hit = false
1465
Partzs.Touched:connect(function(Hit)
1466
if Hit == true then return end
1467
Hit = true
1468
Partzs.Anchored = true
1469
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0 Shock.Size = Vector3.new(1,1,1) Shock.Anchored = true
1470
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Cyan") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock)
1471
Shock.CFrame = CFrame.new(Partzs.Position) SM.MeshType = "Sphere"
1472
local Pos = Shock.Position
1473
for i = 1,3 do
1474
local Sound = SH:clone()Sound.SoundId = "rbxassetid://258057783" Sound.Volume = 10 Sound.Parent = Shock Sound.PlaybackSpeed = 0.4 Sound:Play()
1475
end
1476
for i = 1,200 do
1477
SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025)
1478
NukeShockwaves(i*1.5,CFrame.new(Shock.Position))
1479
MagniDamage(Shock,i*1,10,30,0,"Normal",Character.HumanoidRootPart)
1480
wait()
1481
end
1482
for i = 1,30 do
1483
Shock.Transparency = Shock.Transparency + 1/30
1484
SM.Scale = SM.Scale + Vector3.new(i*0.0,i*0.025,i*0.025)
1485
wait()
1486
end
1487
end)
1488
game.Debris:AddItem(WarpS,10)
1489
for i = 0,1,0.1 do
1490
swait()
1491
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1492
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1493
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1494
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1495
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1496
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1497
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1498
end
1499
wait(0.05)
1500
Trail.Enabled = true
1501
for i, v in pairs(m:children()) do
1502
if v.ClassName == "Part" then
1503
if v.Transparency ~= 1 then
1504
v.Transparency = 0
1505
end
1506
end
1507
end
1508
end
1509
1510
attacktype=1
1511
mouse.Button1Down:connect(function()
1512
if attacktype==1 and attack==false then
1513
attacktype=2
1514
attackone()
1515
elseif attacktype==2 and attack==false then
1516
attacktype=3
1517
attacktwo()
1518
elseif attacktype==3 and attack==false then
1519
attacktype=4
1520
attackthree()
1521
elseif attacktype==4 and attack==false then
1522
attacktype=1
1523
attackfour()
1524
end
1525
end)
1526
1527
mouse.KeyDown:connect(function(k)
1528
k=k:lower()
1529
if attack == false and k == 'e' then
1530
Spin()
1531
end
1532
if attack == false and k == 'q' then
1533
ProjectileStrike()
1534
end
1535
if attack == false and k == 'z' then
1536
SuperProjectile()
1537
end
1538
if attack == false and k == 'x' then
1539
SuperProjectile2()
1540
end
1541
if attack == false and k == 'c' then
1542
NukeBlade()
1543
end
1544
if attack == false and k == 'v' then
1545
Warp()
1546
end
1547
if attack == false and k == 'f'then
1548
WorldBreaker()
1549
end
1550
if attack == false and k == 'r'then
1551
PortalStorm()
1552
end
1553
end)
1554
1555
1556
local sine = 0
1557
local change = 1
1558
local val = 0
1559
1560
while true do
1561
swait()
1562
for i, v in pairs(m:children()) do
1563
if v.ClassName == "Part" then
1564
v.Anchored = false
1565
v.CanCollide = false
1566
end
1567
end
1568
for i,v in pairs (Character:children()) do
1569
if v.ClassName == "Part" then
1570
v.Anchored = false
1571
end
1572
if v.ClassName == "Accessory" then
1573
for i,v2 in pairs (v:children()) do
1574
if v2.ClassName == "Part" then
1575
v2.Anchored = false
1576
end
1577
end
1578
end
1579
end
1580
sine = sine + change
1581
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1582
local velderp=RootPart.Velocity.y
1583
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1584
if equipped==true or equipped==false then
1585
if attack==false then
1586
idle=idle+1
1587
else
1588
idle=0
1589
end
1590
if idle>=500 then
1591
if attack==false then
1592
end
1593
end
1594
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1595
Anim="Jump"
1596
if attack==false then
1597
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1598
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1599
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
1600
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
1601
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1602
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1603
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1604
end
1605
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1606
Anim="Fall"
1607
if attack==false then
1608
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1609
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
1610
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
1611
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
1612
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1613
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1614
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
1615
end
1616
elseif torvel<1 and hitfloor~=nil then
1617
Anim="Idle"
1618
if attack==false then
1619
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
1620
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
1621
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
1622
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
1623
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
1624
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
1625
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
1626
end
1627
elseif torvel>2 and hitfloor~=nil then
1628
Anim="Walk"
1629
if attack==false then
1630
change=3
1631
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
1632
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
1633
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
1634
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
1635
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1636
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1637
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1638
end
1639
end
1640
end
1641
if #Effects>0 then
1642
for e=1,#Effects do
1643
if Effects[e]~=nil then
1644
local Thing=Effects[e]
1645
if Thing~=nil then
1646
local Part=Thing[1]
1647
local Mode=Thing[2]
1648
local Delay=Thing[3]
1649
local IncX=Thing[4]
1650
local IncY=Thing[5]
1651
local IncZ=Thing[6]
1652
if Thing[1].Transparency<=1 then
1653
if Thing[2]=="Block1" then
1654
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1655
Mesh=Thing[1].Mesh
1656
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1657
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1658
elseif Thing[2]=="Cylinder" then
1659
Mesh=Thing[1].Mesh
1660
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1661
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1662
elseif Thing[2]=="Blood" then
1663
Mesh=Thing[7]
1664
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1665
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1666
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1667
elseif Thing[2]=="Elec" then
1668
Mesh=Thing[1].Mesh
1669
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1670
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1671
elseif Thing[2]=="Disappear" then
1672
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1673
end
1674
else
1675
Part.Parent=nil
1676
table.remove(Effects,e)
1677
end
1678
end
1679
end
1680
end
1681
end
1682
end
1683
1684
--[[game:GetService("RunService").RenderStepped:connect(function()
1685
for i,v in pairs (ShockModel:children()) do
1686
if v.Transparency == 1 then break end
1687
v.Transparency = v.Transparency + 0.05 v.CFrame = CFrame.new(0,math.rad(2),0)
1688
local SM = v:findFirstChild("Mesh")
1689
SM.Scale = SM.Scale + Vector3.new(1,0,1)
1690
end
1691
end)]]