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1 | --YOLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO | |
2 | wait() | |
3 | print("Memeus 2 Loaded Loaded") | |
4 | local Player = game.Players.localPlayer | |
5 | local Character = Player.Character | |
6 | local plr = game:service'Players'.LocalPlayer | |
7 | local Humanoid = Character.Humanoid | |
8 | local char = plr.Character | |
9 | local hum = char.Humanoid | |
10 | local ra = char["Right Arm"] | |
11 | local la= char["Left Arm"] | |
12 | local rl= char["Right Leg"] | |
13 | local ll = char["Left Leg"] | |
14 | local hed = char.Head | |
15 | local root = char.HumanoidRootPart | |
16 | local rootj = root.RootJoint | |
17 | local tors = char.Torso | |
18 | local mouse = plr:GetMouse() | |
19 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
20 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
21 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
22 | local cam = game.Workspace.CurrentCamera | |
23 | trazx = Instance.new("ParticleEmitter") | |
24 | c = game.Players.LocalPlayer.Character | |
25 | local sine=0 | |
26 | Character.Head.face.Texture = "rbxassetid://183225545" | |
27 | ||
28 | ------------------------------------------------------- | |
29 | --Start Good Stuff-- | |
30 | ------------------------------------------------------- | |
31 | CF = CFrame.new | |
32 | angles = CFrame.Angles | |
33 | attack = false | |
34 | timetofly = true | |
35 | Euler = CFrame.fromEulerAnglesXYZ | |
36 | Rad = math.rad | |
37 | IT = Instance.new | |
38 | BrickC = BrickColor.new | |
39 | Cos = math.cos | |
40 | Acos = math.acos | |
41 | Sin = math.sin | |
42 | Asin = math.asin | |
43 | Abs = math.abs | |
44 | Mrandom = math.random | |
45 | Floor = math.floor | |
46 | random = math.random | |
47 | radian = math.rad | |
48 | Vec3 = Vector3.new | |
49 | cFrame = CFrame.new | |
50 | Euler = CFrame.fromEulerAnglesXYZ | |
51 | ------------------------------------------------------- | |
52 | --End Good Stuff-- | |
53 | ------------------------------------------------------- | |
54 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
55 | RSH, LSH = nil, nil | |
56 | RW = Instance.new("Weld") | |
57 | LW = Instance.new("Weld") | |
58 | RH = tors["Right Hip"] | |
59 | LH = tors["Left Hip"] | |
60 | RSH = tors["Right Shoulder"] | |
61 | LSH = tors["Left Shoulder"] | |
62 | RSH.Parent = nil | |
63 | LSH.Parent = nil | |
64 | RW.Name = "RW" | |
65 | RW.Part0 = tors | |
66 | RW.C0 = CF(1.5, 0.5, 0) | |
67 | RW.C1 = CF(0, 0.5, 0) | |
68 | RW.Part1 = ra | |
69 | RW.Parent = tors | |
70 | LW.Name = "LW" | |
71 | LW.Part0 = tors | |
72 | LW.C0 = CF(-1.5, 0.5, 0) | |
73 | LW.C1 = CF(0, 0.5, 0) | |
74 | LW.Part1 = la | |
75 | LW.Parent = tors | |
76 | Effects = {} | |
77 | ||
78 | ------------------------------------------------------- | |
79 | --Start HeartBeat-- | |
80 | ------------------------------------------------------- | |
81 | ArtificialHB = Instance.new("BindableEvent", script) | |
82 | ArtificialHB.Name = "Heartbeat" | |
83 | script:WaitForChild("Heartbeat") | |
84 | ||
85 | frame = 1 / 60 | |
86 | tf = 0 | |
87 | allowframeloss = false | |
88 | tossremainder = false | |
89 | ||
90 | ||
91 | lastframe = tick() | |
92 | script.Heartbeat:Fire() | |
93 | ||
94 | ||
95 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
96 | tf = tf + s | |
97 | if tf >= frame then | |
98 | if allowframeloss then | |
99 | script.Heartbeat:Fire() | |
100 | lastframe = tick() | |
101 | else | |
102 | for i = 1, math.floor(tf / frame) do | |
103 | script.Heartbeat:Fire() | |
104 | end | |
105 | lastframe = tick() | |
106 | end | |
107 | if tossremainder then | |
108 | tf = 0 | |
109 | else | |
110 | tf = tf - frame * math.floor(tf / frame) | |
111 | end | |
112 | end | |
113 | end) | |
114 | ------------------------------------------------------- | |
115 | --End HeartBeat-- | |
116 | ------------------------------------------------------- | |
117 | ||
118 | function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher! | |
119 | coroutine.resume(coroutine.create(function() | |
120 | local intensity = 1 * Intensity | |
121 | local rotM = 0.01 * Intensity | |
122 | for i = 0, Length, 0.1 do | |
123 | swait() | |
124 | intensity = intensity - 0.05 * Intensity / Length | |
125 | rotM = rotM - 5.0E-4 * Intensity / Length | |
126 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
127 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
128 | end | |
129 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
130 | end)) | |
131 | end | |
132 | ||
133 | local joyemoji = Instance.new('ParticleEmitter', tors) | |
134 | joyemoji.VelocitySpread = 2000 | |
135 | joyemoji.Lifetime = NumberRange.new(1) | |
136 | joyemoji.Speed = NumberRange.new(40) | |
137 | joy= {} | |
138 | for i=0, 19 do | |
139 | joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
140 | end | |
141 | joyemoji.Size = NumberSequence.new(joy) | |
142 | joyemoji.Rate = 0 | |
143 | joyemoji.LockedToPart = false | |
144 | joyemoji.LightEmission = 0 | |
145 | joyemoji.Texture = "rbxassetid://1176402123" | |
146 | joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color) | |
147 | ||
148 | ||
149 | local LIT = Instance.new('ParticleEmitter', tors) | |
150 | LIT.VelocitySpread = 2000 | |
151 | LIT.Lifetime = NumberRange.new(1) | |
152 | LIT.Speed = NumberRange.new(45) | |
153 | nani= {} | |
154 | for i=0, 19 do | |
155 | nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
156 | end | |
157 | LIT.Size = NumberSequence.new(nani) | |
158 | LIT.Rate = 0 | |
159 | LIT.LockedToPart = false | |
160 | LIT.LightEmission = 0 | |
161 | LIT.Texture = "rbxassetid://1492670151" | |
162 | LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color) | |
163 | ||
164 | local toast = Instance.new('ParticleEmitter', tors) | |
165 | toast.VelocitySpread = 2000 | |
166 | toast.Lifetime = NumberRange.new(1) | |
167 | toast.Speed = NumberRange.new(60) | |
168 | toasterstoasttoast= {} | |
169 | for i=0, 19 do | |
170 | toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
171 | end | |
172 | toast.Size = NumberSequence.new(toasterstoasttoast) | |
173 | toast.Rate = 0 | |
174 | toast.LockedToPart = false | |
175 | toast.LightEmission = 0 | |
176 | toast.Texture = "rbxassetid://436096230" | |
177 | toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color) | |
178 | ||
179 | local ok = Instance.new('ParticleEmitter', tors) | |
180 | ok.VelocitySpread = 2000 | |
181 | ok.Lifetime = NumberRange.new(1) | |
182 | ok.Speed = NumberRange.new(50) | |
183 | cool= {} | |
184 | for i=0, 19 do | |
185 | cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
186 | end | |
187 | ok.Size = NumberSequence.new(cool) | |
188 | ok.Rate = 0 | |
189 | ok.LockedToPart = false | |
190 | ok.LightEmission = 0 | |
191 | ok.Texture = "rbxassetid://636768448" | |
192 | ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color) | |
193 | ||
194 | ------------------------------------------------------- | |
195 | --Start Kyu's shitty stuff-- | |
196 | ------------------------------------------------------- | |
197 | ||
198 | function ragdoll(model) | |
199 | local char = model | |
200 | torso = char.HumanoidRootPart | |
201 | torso2 = char.Torso | |
202 | LW.Parent = nil | |
203 | RW.Parent = nil | |
204 | LH.Parent = nil | |
205 | RH.Parent = nil | |
206 | if hum ~= nil then | |
207 | hum.PlatformStand = true | |
208 | end | |
209 | ||
210 | local Head = char:FindFirstChild("Head") | |
211 | if Head then | |
212 | local Neck = Instance.new("Weld") | |
213 | Neck.Name = "Neck" | |
214 | Neck.Part0 = torso | |
215 | Neck.Part1 = Head | |
216 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
217 | Neck.C1 = CFrame.new() | |
218 | Neck.Parent = torso | |
219 | end | |
220 | local Limb = char:FindFirstChild("Right Arm") | |
221 | if Limb then | |
222 | ||
223 | Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0) | |
224 | local Joint = Instance.new("Glue") | |
225 | Joint.Name = "RightShoulder" | |
226 | Joint.Part0 = torso | |
227 | Joint.Part1 = Limb | |
228 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
229 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
230 | Joint.Parent = torso | |
231 | ||
232 | local B = Instance.new("Part") | |
233 | B.TopSurface = 0 | |
234 | B.BottomSurface = 0 | |
235 | B.formFactor = "Symmetric" | |
236 | B.Size = Vector3.new(1, 1, 1) | |
237 | B.Transparency = 1 | |
238 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
239 | B.Parent = char | |
240 | local W = Instance.new("Weld") | |
241 | W.Part0 = Limb | |
242 | W.Part1 = B | |
243 | W.C0 = CFrame.new(0, -0.5, 0) | |
244 | W.Parent = Limb | |
245 | ||
246 | end | |
247 | local Limb = char:FindFirstChild("Left Arm") | |
248 | if Limb then | |
249 | ||
250 | Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0) | |
251 | local Joint = Instance.new("Glue") | |
252 | Joint.Name = "LeftShoulder" | |
253 | Joint.Part0 = torso | |
254 | Joint.Part1 = Limb | |
255 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
256 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
257 | Joint.Parent = torso | |
258 | ||
259 | local B = Instance.new("Part") | |
260 | B.TopSurface = 0 | |
261 | B.BottomSurface = 0 | |
262 | B.formFactor = "Symmetric" | |
263 | B.Size = Vector3.new(1, 1, 1) | |
264 | B.Transparency = 1 | |
265 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
266 | B.Parent = char | |
267 | local W = Instance.new("Weld") | |
268 | W.Part0 = Limb | |
269 | W.Part1 = B | |
270 | W.C0 = CFrame.new(0, -0.5, 0) | |
271 | W.Parent = Limb | |
272 | ||
273 | end | |
274 | local Limb = char:FindFirstChild("Right Leg") | |
275 | if Limb then | |
276 | ||
277 | Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0) | |
278 | local Joint = Instance.new("Glue") | |
279 | Joint.Name = "RightHip" | |
280 | Joint.Part0 = torso | |
281 | Joint.Part1 = Limb | |
282 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
283 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
284 | Joint.Parent = torso | |
285 | ||
286 | local B = Instance.new("Part") | |
287 | B.TopSurface = 0 | |
288 | B.BottomSurface = 0 | |
289 | B.formFactor = "Symmetric" | |
290 | B.Size = Vector3.new(1, 1, 1) | |
291 | B.Transparency = 1 | |
292 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
293 | B.Parent = char | |
294 | local W = Instance.new("Weld") | |
295 | W.Part0 = Limb | |
296 | W.Part1 = B | |
297 | W.C0 = CFrame.new(0, -0.5, 0) | |
298 | W.Parent = Limb | |
299 | ||
300 | end | |
301 | local Limb = char:FindFirstChild("Left Leg") | |
302 | if Limb then | |
303 | ||
304 | Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0) | |
305 | local Joint = Instance.new("Glue") | |
306 | Joint.Name = "LeftHip" | |
307 | Joint.Part0 = torso | |
308 | Joint.Part1 = Limb | |
309 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
310 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
311 | Joint.Parent = torso | |
312 | ||
313 | local B = Instance.new("Part") | |
314 | B.TopSurface = 0 | |
315 | B.BottomSurface = 0 | |
316 | B.formFactor = "Symmetric" | |
317 | B.Size = Vector3.new(1, 1, 1) | |
318 | B.Transparency = 1 | |
319 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
320 | B.Parent = char | |
321 | local W = Instance.new("Weld") | |
322 | W.Part0 = Limb | |
323 | W.Part1 = B | |
324 | W.C0 = CFrame.new(0, -0.5, 0) | |
325 | W.Parent = Limb | |
326 | ||
327 | end | |
328 | --[ | |
329 | local Bar = Instance.new("Part") | |
330 | Bar.TopSurface = 0 | |
331 | Bar.BottomSurface = 0 | |
332 | Bar.formFactor = "Symmetric" | |
333 | Bar.Size = Vector3.new(1, 1, 1) | |
334 | Bar.Transparency = 1 | |
335 | Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0) | |
336 | Bar.Parent = char | |
337 | local Weld = Instance.new("Weld") | |
338 | Weld.Part0 = torso | |
339 | Weld.Part1 = Bar | |
340 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
341 | Weld.Parent = torso | |
342 | --]] | |
343 | ||
344 | torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z)) | |
345 | ||
346 | end | |
347 | ||
348 | ------------------------------------------------------- | |
349 | --End Kyu's shitty stuff-- | |
350 | ------------------------------------------------------- | |
351 | ||
352 | ------------------------------------------------------- | |
353 | --Start Important Functions-- | |
354 | ------------------------------------------------------- | |
355 | function swait(num) | |
356 | if num == 0 or num == nil then | |
357 | game:service("RunService").Stepped:wait(0) | |
358 | else | |
359 | for i = 0, num do | |
360 | game:service("RunService").Stepped:wait(0) | |
361 | end | |
362 | end | |
363 | end | |
364 | function thread(f) | |
365 | coroutine.resume(coroutine.create(f)) | |
366 | end | |
367 | function clerp(a, b, t) | |
368 | local qa = { | |
369 | QuaternionFromCFrame(a) | |
370 | } | |
371 | local qb = { | |
372 | QuaternionFromCFrame(b) | |
373 | } | |
374 | local ax, ay, az = a.x, a.y, a.z | |
375 | local bx, by, bz = b.x, b.y, b.z | |
376 | local _t = 1 - t | |
377 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
378 | end | |
379 | function QuaternionFromCFrame(cf) | |
380 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
381 | local trace = m00 + m11 + m22 | |
382 | if trace > 0 then | |
383 | local s = math.sqrt(1 + trace) | |
384 | local recip = 0.5 / s | |
385 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
386 | else | |
387 | local i = 0 | |
388 | if m00 < m11 then | |
389 | i = 1 | |
390 | end | |
391 | if m22 > (i == 0 and m00 or m11) then | |
392 | i = 2 | |
393 | end | |
394 | if i == 0 then | |
395 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
396 | local recip = 0.5 / s | |
397 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
398 | elseif i == 1 then | |
399 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
400 | local recip = 0.5 / s | |
401 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
402 | elseif i == 2 then | |
403 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
404 | local recip = 0.5 / s | |
405 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
406 | end | |
407 | end | |
408 | end | |
409 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
410 | local xs, ys, zs = x + x, y + y, z + z | |
411 | local wx, wy, wz = w * xs, w * ys, w * zs | |
412 | local xx = x * xs | |
413 | local xy = x * ys | |
414 | local xz = x * zs | |
415 | local yy = y * ys | |
416 | local yz = y * zs | |
417 | local zz = z * zs | |
418 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
419 | end | |
420 | function QuaternionSlerp(a, b, t) | |
421 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
422 | local startInterp, finishInterp | |
423 | if cosTheta >= 1.0E-4 then | |
424 | if 1 - cosTheta > 1.0E-4 then | |
425 | local theta = math.acos(cosTheta) | |
426 | local invSinTheta = 1 / Sin(theta) | |
427 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
428 | finishInterp = Sin(t * theta) * invSinTheta | |
429 | else | |
430 | startInterp = 1 - t | |
431 | finishInterp = t | |
432 | end | |
433 | elseif 1 + cosTheta > 1.0E-4 then | |
434 | local theta = math.acos(-cosTheta) | |
435 | local invSinTheta = 1 / Sin(theta) | |
436 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
437 | finishInterp = Sin(t * theta) * invSinTheta | |
438 | else | |
439 | startInterp = t - 1 | |
440 | finishInterp = t | |
441 | end | |
442 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
443 | end | |
444 | function rayCast(Position, Direction, Range, Ignore) | |
445 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
446 | end | |
447 | local RbxUtility = LoadLibrary("RbxUtility") | |
448 | local Create = RbxUtility.Create | |
449 | ||
450 | ------------------------------------------------------- | |
451 | --Start Damage Function-- | |
452 | ------------------------------------------------------- | |
453 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
454 | if hit.Parent == nil then | |
455 | return | |
456 | end | |
457 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
458 | for _, v in pairs(hit.Parent:children()) do | |
459 | if v:IsA("Humanoid") then | |
460 | h = v | |
461 | end | |
462 | end | |
463 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
464 | warn'No R15 allowed' | |
465 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
466 | end | |
467 | ||
468 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
469 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
470 | if hit.Parent.DebounceHit.Value == true then | |
471 | return | |
472 | end | |
473 | end | |
474 | if insta == true then | |
475 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
476 | end | |
477 | local c = Create("ObjectValue"){ | |
478 | Name = "creator", | |
479 | Value = game:service("Players").LocalPlayer, | |
480 | Parent = h, | |
481 | } | |
482 | game:GetService("Debris"):AddItem(c, .5) | |
483 | if HitSound ~= nil and HitPitch ~= nil then | |
484 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
485 | end | |
486 | local Damage = math.random(minim, maxim) | |
487 | local blocked = false | |
488 | local block = hit.Parent:findFirstChild("Block") | |
489 | if block ~= nil then | |
490 | if block.className == "IntValue" then | |
491 | if block.Value > 0 then | |
492 | blocked = true | |
493 | block.Value = block.Value - 1 | |
494 | print(block.Value) | |
495 | end | |
496 | end | |
497 | end | |
498 | if blocked == false then | |
499 | h.Health = h.Health - Damage | |
500 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
501 | else | |
502 | h.Health = h.Health - (Damage / 2) | |
503 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
504 | end | |
505 | if Type == "Knockdown" then | |
506 | local hum = hit.Parent.Humanoid | |
507 | hum.PlatformStand = true | |
508 | coroutine.resume(coroutine.create(function(HHumanoid) | |
509 | swait(1) | |
510 | HHumanoid.PlatformStand = false | |
511 | end), hum) | |
512 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
513 | local bodvol = Create("BodyVelocity"){ | |
514 | velocity = angle * knockback, | |
515 | P = 5000, | |
516 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
517 | Parent = hit, | |
518 | } | |
519 | local rl = Create("BodyAngularVelocity"){ | |
520 | P = 3000, | |
521 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
522 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
523 | Parent = hit, | |
524 | } | |
525 | game:GetService("Debris"):AddItem(bodvol, .5) | |
526 | game:GetService("Debris"):AddItem(rl, .5) | |
527 | elseif Type == "Normal" then | |
528 | local vp = Create("BodyVelocity"){ | |
529 | P = 500, | |
530 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
531 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
532 | } | |
533 | if knockback > 0 then | |
534 | vp.Parent = hit.Parent.Torso | |
535 | end | |
536 | game:GetService("Debris"):AddItem(vp, .5) | |
537 | elseif Type == "Up" then | |
538 | local bodyVelocity = Create("BodyVelocity"){ | |
539 | velocity = Vector3.new(0, 20, 0), | |
540 | P = 5000, | |
541 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
542 | Parent = hit, | |
543 | } | |
544 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
545 | elseif Type == "DarkUp" then | |
546 | coroutine.resume(coroutine.create(function() | |
547 | for i = 0, 1, 0.1 do | |
548 | swait() | |
549 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
550 | end | |
551 | end)) | |
552 | local bodyVelocity = Create("BodyVelocity"){ | |
553 | velocity = Vector3.new(0, 20, 0), | |
554 | P = 5000, | |
555 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
556 | Parent = hit, | |
557 | } | |
558 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
559 | elseif Type == "Snare" then | |
560 | local bp = Create("BodyPosition"){ | |
561 | P = 2000, | |
562 | D = 100, | |
563 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
564 | position = hit.Parent.Torso.Position, | |
565 | Parent = hit.Parent.Torso, | |
566 | } | |
567 | game:GetService("Debris"):AddItem(bp, 1) | |
568 | elseif Type == "Freeze" then | |
569 | local BodPos = Create("BodyPosition"){ | |
570 | P = 50000, | |
571 | D = 1000, | |
572 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
573 | position = hit.Parent.Torso.Position, | |
574 | Parent = hit.Parent.Torso, | |
575 | } | |
576 | local BodGy = Create("BodyGyro") { | |
577 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
578 | P = 20e+003, | |
579 | Parent = hit.Parent.Torso, | |
580 | cframe = hit.Parent.Torso.CFrame, | |
581 | } | |
582 | hit.Parent.Torso.Anchored = true | |
583 | coroutine.resume(coroutine.create(function(Part) | |
584 | swait(1.5) | |
585 | Part.Anchored = false | |
586 | end), hit.Parent.Torso) | |
587 | game:GetService("Debris"):AddItem(BodPos, 3) | |
588 | game:GetService("Debris"):AddItem(BodGy, 3) | |
589 | end | |
590 | local debounce = Create("BoolValue"){ | |
591 | Name = "DebounceHit", | |
592 | Parent = hit.Parent, | |
593 | Value = true, | |
594 | } | |
595 | game:GetService("Debris"):AddItem(debounce, Delay) | |
596 | c = Create("ObjectValue"){ | |
597 | Name = "creator", | |
598 | Value = Player, | |
599 | Parent = h, | |
600 | } | |
601 | game:GetService("Debris"):AddItem(c, .5) | |
602 | end | |
603 | end | |
604 | ------------------------------------------------------- | |
605 | --End Damage Function-- | |
606 | ------------------------------------------------------- | |
607 | ||
608 | ------------------------------------------------------- | |
609 | --Start Damage Function Customization-- | |
610 | ------------------------------------------------------- | |
611 | function ShowDamage(Pos, Text, Time, Color) | |
612 | local Rate = (1 / 30) | |
613 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
614 | local Text = (Text or "") | |
615 | local Time = (Time or 2) | |
616 | local Color = (Color or Color3.new(1, 0, 1)) | |
617 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
618 | EffectPart.Anchored = true | |
619 | local BillboardGui = Create("BillboardGui"){ | |
620 | Size = UDim2.new(3, 0, 3, 0), | |
621 | Adornee = EffectPart, | |
622 | Parent = EffectPart, | |
623 | } | |
624 | local TextLabel = Create("TextLabel"){ | |
625 | BackgroundTransparency = 1, | |
626 | Size = UDim2.new(1, 0, 1, 0), | |
627 | Text = Text, | |
628 | Font = "Highway", | |
629 | TextColor3 = Color, | |
630 | TextScaled = true, | |
631 | Parent = BillboardGui, | |
632 | } | |
633 | game.Debris:AddItem(EffectPart, (Time)) | |
634 | EffectPart.Parent = game:GetService("Workspace") | |
635 | delay(0, function() | |
636 | local Frames = (Time / Rate) | |
637 | for Frame = 1, Frames do | |
638 | wait(Rate) | |
639 | local Percent = (Frame / Frames) | |
640 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
641 | TextLabel.TextTransparency = Percent | |
642 | end | |
643 | if EffectPart and EffectPart.Parent then | |
644 | EffectPart:Destroy() | |
645 | end | |
646 | end) | |
647 | end | |
648 | ------------------------------------------------------- | |
649 | --End Damage Function Customization-- | |
650 | ------------------------------------------------------- | |
651 | ||
652 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
653 | for _, c in pairs(workspace:children()) do | |
654 | local hum = c:findFirstChild("Humanoid") | |
655 | if hum ~= nil then | |
656 | local head = c:findFirstChild("Head") | |
657 | if head ~= nil then | |
658 | local targ = head.Position - Part.Position | |
659 | local mag = targ.magnitude | |
660 | if magni >= mag and c.Name ~= plr.Name then | |
661 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2) | |
662 | end | |
663 | end | |
664 | end | |
665 | end | |
666 | end | |
667 | ||
668 | ||
669 | CFuncs = { | |
670 | Part = { | |
671 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
672 | local Part = Create("Part")({ | |
673 | Parent = Parent, | |
674 | Reflectance = Reflectance, | |
675 | Transparency = Transparency, | |
676 | CanCollide = false, | |
677 | Locked = true, | |
678 | BrickColor = BrickColor.new(tostring(BColor)), | |
679 | Name = Name, | |
680 | Size = Size, | |
681 | Material = Material | |
682 | }) | |
683 | RemoveOutlines(Part) | |
684 | return Part | |
685 | end | |
686 | }, | |
687 | Mesh = { | |
688 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
689 | local Msh = Create(Mesh)({ | |
690 | Parent = Part, | |
691 | Offset = OffSet, | |
692 | Scale = Scale | |
693 | }) | |
694 | if Mesh == "SpecialMesh" then | |
695 | Msh.MeshType = MeshType | |
696 | Msh.MeshId = MeshId | |
697 | end | |
698 | return Msh | |
699 | end | |
700 | }, | |
701 | Mesh = { | |
702 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
703 | local Msh = Create(Mesh)({ | |
704 | Parent = Part, | |
705 | Offset = OffSet, | |
706 | Scale = Scale | |
707 | }) | |
708 | if Mesh == "SpecialMesh" then | |
709 | Msh.MeshType = MeshType | |
710 | Msh.MeshId = MeshId | |
711 | end | |
712 | return Msh | |
713 | end | |
714 | }, | |
715 | Weld = { | |
716 | Create = function(Parent, Part0, Part1, C0, C1) | |
717 | local Weld = Create("Weld")({ | |
718 | Parent = Parent, | |
719 | Part0 = Part0, | |
720 | Part1 = Part1, | |
721 | C0 = C0, | |
722 | C1 = C1 | |
723 | }) | |
724 | return Weld | |
725 | end | |
726 | }, | |
727 | Sound = { | |
728 | Create = function(id, par, vol, pit) | |
729 | coroutine.resume(coroutine.create(function() | |
730 | local S = Create("Sound")({ | |
731 | Volume = vol, | |
732 | Pitch = pit or 1, | |
733 | SoundId = id, | |
734 | Parent = par or workspace | |
735 | }) | |
736 | wait() | |
737 | S:play() | |
738 | game:GetService("Debris"):AddItem(S, 6) | |
739 | end)) | |
740 | end | |
741 | }, | |
742 | ParticleEmitter = { | |
743 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
744 | local fp = Create("ParticleEmitter")({ | |
745 | Parent = Parent, | |
746 | Color = ColorSequence.new(Color1, Color2), | |
747 | LightEmission = LightEmission, | |
748 | Size = Size, | |
749 | Texture = Texture, | |
750 | Transparency = Transparency, | |
751 | ZOffset = ZOffset, | |
752 | Acceleration = Accel, | |
753 | Drag = Drag, | |
754 | LockedToPart = LockedToPart, | |
755 | VelocityInheritance = VelocityInheritance, | |
756 | EmissionDirection = EmissionDirection, | |
757 | Enabled = Enabled, | |
758 | Lifetime = LifeTime, | |
759 | Rate = Rate, | |
760 | Rotation = Rotation, | |
761 | RotSpeed = RotSpeed, | |
762 | Speed = Speed, | |
763 | VelocitySpread = VelocitySpread | |
764 | }) | |
765 | return fp | |
766 | end | |
767 | } | |
768 | } | |
769 | function RemoveOutlines(part) | |
770 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
771 | end | |
772 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
773 | local Part = Create("Part")({ | |
774 | formFactor = FormFactor, | |
775 | Parent = Parent, | |
776 | Reflectance = Reflectance, | |
777 | Transparency = Transparency, | |
778 | CanCollide = false, | |
779 | Locked = true, | |
780 | BrickColor = BrickColor.new(tostring(BColor)), | |
781 | Name = Name, | |
782 | Size = Size, | |
783 | Material = Material | |
784 | }) | |
785 | RemoveOutlines(Part) | |
786 | return Part | |
787 | end | |
788 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
789 | local Msh = Create(Mesh)({ | |
790 | Parent = Part, | |
791 | Offset = OffSet, | |
792 | Scale = Scale | |
793 | }) | |
794 | if Mesh == "SpecialMesh" then | |
795 | Msh.MeshType = MeshType | |
796 | Msh.MeshId = MeshId | |
797 | end | |
798 | return Msh | |
799 | end | |
800 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
801 | local Weld = Create("Weld")({ | |
802 | Parent = Parent, | |
803 | Part0 = Part0, | |
804 | Part1 = Part1, | |
805 | C0 = C0, | |
806 | C1 = C1 | |
807 | }) | |
808 | return Weld | |
809 | end | |
810 | ||
811 | ||
812 | ------------------------------------------------------- | |
813 | --Start Effect Function-- | |
814 | ------------------------------------------------------- | |
815 | EffectModel = Instance.new("Model", char) | |
816 | Effects = { | |
817 | Block = { | |
818 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
819 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
820 | prt.Anchored = true | |
821 | prt.CFrame = cframe | |
822 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
823 | game:GetService("Debris"):AddItem(prt, 10) | |
824 | if Type == 1 or Type == nil then | |
825 | table.insert(Effects, { | |
826 | prt, | |
827 | "Block1", | |
828 | delay, | |
829 | x3, | |
830 | y3, | |
831 | z3, | |
832 | msh | |
833 | }) | |
834 | elseif Type == 2 then | |
835 | table.insert(Effects, { | |
836 | prt, | |
837 | "Block2", | |
838 | delay, | |
839 | x3, | |
840 | y3, | |
841 | z3, | |
842 | msh | |
843 | }) | |
844 | else | |
845 | table.insert(Effects, { | |
846 | prt, | |
847 | "Block3", | |
848 | delay, | |
849 | x3, | |
850 | y3, | |
851 | z3, | |
852 | msh | |
853 | }) | |
854 | end | |
855 | end | |
856 | }, | |
857 | Sphere = { | |
858 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
859 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
860 | prt.Anchored = true | |
861 | prt.CFrame = cframe | |
862 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1)) | |
863 | game:GetService("Debris"):AddItem(prt, 10) | |
864 | table.insert(Effects, { | |
865 | prt, | |
866 | "Cylinder", | |
867 | delay, | |
868 | x3, | |
869 | y3, | |
870 | z3, | |
871 | msh | |
872 | }) | |
873 | end | |
874 | }, | |
875 | Cylinder = { | |
876 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
877 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
878 | prt.Anchored = true | |
879 | prt.CFrame = cframe | |
880 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
881 | game:GetService("Debris"):AddItem(prt, 10) | |
882 | table.insert(Effects, { | |
883 | prt, | |
884 | "Cylinder", | |
885 | delay, | |
886 | x3, | |
887 | y3, | |
888 | z3, | |
889 | msh | |
890 | }) | |
891 | end | |
892 | }, | |
893 | Wave = { | |
894 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
895 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
896 | prt.Anchored = true | |
897 | prt.CFrame = cframe | |
898 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
899 | game:GetService("Debris"):AddItem(prt, 10) | |
900 | table.insert(Effects, { | |
901 | prt, | |
902 | "Cylinder", | |
903 | delay, | |
904 | x3 / 60, | |
905 | y3 / 60, | |
906 | z3 / 60, | |
907 | msh | |
908 | }) | |
909 | end | |
910 | }, | |
911 | Ring = { | |
912 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
913 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
914 | prt.Anchored = true | |
915 | prt.CFrame = cframe | |
916 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
917 | game:GetService("Debris"):AddItem(prt, 10) | |
918 | table.insert(Effects, { | |
919 | prt, | |
920 | "Cylinder", | |
921 | delay, | |
922 | x3, | |
923 | y3, | |
924 | z3, | |
925 | msh | |
926 | }) | |
927 | end | |
928 | }, | |
929 | Break = { | |
930 | Create = function(brickcolor, cframe, x1, y1, z1) | |
931 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
932 | prt.Anchored = true | |
933 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
934 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
935 | local num = math.random(10, 50) / 1000 | |
936 | game:GetService("Debris"):AddItem(prt, 10) | |
937 | table.insert(Effects, { | |
938 | prt, | |
939 | "Shatter", | |
940 | num, | |
941 | prt.CFrame, | |
942 | math.random() - math.random(), | |
943 | 0, | |
944 | math.random(50, 100) / 100 | |
945 | }) | |
946 | end | |
947 | }, | |
948 | Spiral = { | |
949 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
950 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
951 | prt.Anchored = true | |
952 | prt.CFrame = cframe | |
953 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
954 | game:GetService("Debris"):AddItem(prt, 10) | |
955 | table.insert(Effects, { | |
956 | prt, | |
957 | "Cylinder", | |
958 | delay, | |
959 | x3, | |
960 | y3, | |
961 | z3, | |
962 | msh | |
963 | }) | |
964 | end | |
965 | }, | |
966 | Push = { | |
967 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
968 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
969 | prt.Anchored = true | |
970 | prt.CFrame = cframe | |
971 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
972 | game:GetService("Debris"):AddItem(prt, 10) | |
973 | table.insert(Effects, { | |
974 | prt, | |
975 | "Cylinder", | |
976 | delay, | |
977 | x3, | |
978 | y3, | |
979 | z3, | |
980 | msh | |
981 | }) | |
982 | end | |
983 | } | |
984 | } | |
985 | ------------------------------------------------------- | |
986 | --End Effect Function-- | |
987 | ------------------------------------------------------- | |
988 | ||
989 | function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important. | |
990 | local NSound = nil | |
991 | coroutine.resume(coroutine.create(function() | |
992 | NSound = Instance.new("Sound", PARENT) | |
993 | NSound.Volume = VOLUME | |
994 | NSound.Pitch = PITCH | |
995 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
996 | swait() | |
997 | NSound:play() | |
998 | game:GetService("Debris"):AddItem(NSound, 10) | |
999 | end)) | |
1000 | return NSound | |
1001 | end | |
1002 | ||
1003 | ||
1004 | ||
1005 | ||
1006 | ||
1007 | ------------------------------------------------------- | |
1008 | --End Important Functions-- | |
1009 | ------------------------------------------------------- | |
1010 | ||
1011 | NEWS = Instance.new("Sound", tors) --O NO | |
1012 | NEWS.SoundId = "http://www.roblox.com/asset/?id=1742986731" | |
1013 | NEWS.Volume = 100 | |
1014 | NEWS.Pitch = 1 | |
1015 | NEWS.Looped = false | |
1016 | NEWS.TimePosition = 1 | |
1017 | ||
1018 | AAAAA = Instance.new("Sound", tors) --aaa | |
1019 | AAAAA.SoundId = "http://www.roblox.com/asset/?id=0" | |
1020 | AAAAA.Volume = 10 | |
1021 | AAAAA.Pitch = 1 | |
1022 | AAAAA.Looped = false | |
1023 | AAAAA.TimePosition = 1 | |
1024 | ||
1025 | MERKIO = Instance.new("Sound", tors) --why | |
1026 | MERKIO.SoundId = "http://www.roblox.com/asset/?id=1095187518" | |
1027 | MERKIO.Volume = 10 | |
1028 | MERKIO.Pitch = 1 | |
1029 | MERKIO.Looped = false | |
1030 | MERKIO.TimePosition = 0 | |
1031 | ||
1032 | ------------------------------------------------------- | |
1033 | --Start Music Option-- | |
1034 | ------------------------------------------------------- | |
1035 | local Music = Instance.new("Sound",tors) | |
1036 | Music.Volume = 2.5 | |
1037 | Music.SoundId = "rbxassetid://" | |
1038 | Music.Looped = true | |
1039 | Music.Pitch = 1 --Pitcher | |
1040 | Music:Play() | |
1041 | ------------------------------------------------------- | |
1042 | --End Music Option-- | |
1043 | ------------------------------------------------------- | |
1044 | --hi fat >:) | |
1045 | ------------------------------------------------------- | |
1046 | --Start Attacks N Stuff-- | |
1047 | ------------------------------------------------------- | |
1048 | ||
1049 | function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls | |
1050 | attack = true | |
1051 | hum.WalkSpeed = 16 | |
1052 | Character.Head.face.Texture = "rbxassetid://183225545" | |
1053 | NEWS:Play() | |
1054 | repeat | |
1055 | NEWS.Parent = tors | |
1056 | swait() | |
1057 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
1058 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
1059 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
1060 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
1061 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
1062 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
1063 | until NEWS.Playing == false | |
1064 | game.Players.LocalPlayer.Character:BreakJoints() | |
1065 | local S = Instance.new("Explosion",workspace) | |
1066 | S.Position = tors.Position | |
1067 | S.BlastPressure = 9 | |
1068 | S.BlastRadius = 30 | |
1069 | S.ExplosionType = 0 | |
1070 | attack = false | |
1071 | hum.WalkSpeed = 16 | |
1072 | Character.Head.face.Texture = "rbxassetid://295197013" | |
1073 | attack = false | |
1074 | hum.WalkSpeed = 16 | |
1075 | end | |
1076 | ||
1077 | function sneakonehundred() | |
1078 | attack = true | |
1079 | hum.WalkSpeed = 0.03 | |
1080 | Character.Head.face.Texture = "rbxassetid://183225545" | |
1081 | CreateSound("1542642349", tors, 10, 1.05) | |
1082 | for i = 0,20,0.1 do | |
1083 | swait() | |
1084 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15) | |
1085 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4) | |
1086 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1087 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1088 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4) | |
1089 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4) | |
1090 | end | |
1091 | CreateSound("138093919", tors, 10, 1.05) | |
1092 | wait(0.25) | |
1093 | Character.Head.face.Texture = "rbxassetid://1223903433" | |
1094 | for i = 0,7,0.1 do | |
1095 | swait() | |
1096 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15) | |
1097 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4) | |
1098 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1099 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1100 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4) | |
1101 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4) | |
1102 | end | |
1103 | Character.Head.face.Texture = "rbxassetid://183225545" | |
1104 | attack = false | |
1105 | hum.WalkSpeed = 16 | |
1106 | end | |
1107 | ||
1108 | function DANCEFORME() | |
1109 | attack = true | |
1110 | Character.Head.face.Texture = "rbxassetid://183225545" | |
1111 | MERKIO:Play() | |
1112 | repeat | |
1113 | for i = 0,0.7,0.2 do | |
1114 | swait() | |
1115 | MERKIO.Parent = tors | |
1116 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8) | |
1117 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9) | |
1118 | RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
1119 | LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
1120 | RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77) | |
1121 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67) | |
1122 | end | |
1123 | for i = 0,0.7,0.2 do | |
1124 | swait() | |
1125 | MERKIO.Parent = tors | |
1126 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8) | |
1127 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9) | |
1128 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
1129 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
1130 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7) | |
1131 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7) | |
1132 | end | |
1133 | until MERKIO.Playing == false | |
1134 | MERKIO:Stop() | |
1135 | Character.Head.face.Texture = "rbxassetid://183225545" | |
1136 | attack = false | |
1137 | hum.WalkSpeed = 16 | |
1138 | end | |
1139 | ||
1140 | function takethat() | |
1141 | attack = true | |
1142 | hum.WalkSpeed = 0 | |
1143 | CreateSound("1238240145", tors, 10, 1.05) | |
1144 | for i = 0,8.3,0.1 do | |
1145 | swait() | |
1146 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7) | |
1147 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7) | |
1148 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7) | |
1149 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7) | |
1150 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7) | |
1151 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7) | |
1152 | end | |
1153 | CreateSound("135165859", tors, 10, 1.05) | |
1154 | for i = 0,6,0.1 do | |
1155 | swait() | |
1156 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
1157 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85) | |
1158 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7) | |
1159 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7) | |
1160 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7) | |
1161 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7) | |
1162 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7) | |
1163 | end | |
1164 | attack = false | |
1165 | hum.WalkSpeed = 16 | |
1166 | end | |
1167 | function SCREAM() | |
1168 | attack = true | |
1169 | hum.WalkSpeed = 16 | |
1170 | Character.Head.face.Texture = "rbxassetid://183225545" | |
1171 | local A = math.random(1,13) | |
1172 | if A == 1 then | |
1173 | AAAAA.SoundId = "rbxassetid://244510642" | |
1174 | AAAAA.TimePosition = 0 | |
1175 | end | |
1176 | if A == 2 then | |
1177 | AAAAA.SoundId = "rbxassetid://1439720915" | |
1178 | AAAAA.TimePosition = 0 | |
1179 | end | |
1180 | - | AAAAA.SoundId = "rbxassetid://1213179504" |
1180 | + | |
1181 | AAAAA.SoundId = "rbxassetid://1416527838" | |
1182 | AAAAA.TimePosition = 0 | |
1183 | end | |
1184 | if A == 4 then | |
1185 | AAAAA.SoundId = "rbxassetid://1129186687" | |
1186 | AAAAA.TimePosition = 0 | |
1187 | end | |
1188 | if A == 5 then | |
1189 | AAAAA.SoundId = "rbxassetid://1163493843" | |
1190 | AAAAA.TimePosition = 0 | |
1191 | end | |
1192 | if A == 6 then | |
1193 | AAAAA.SoundId = "rbxassetid://1163494840" | |
1194 | AAAAA.TimePosition = 0 | |
1195 | end | |
1196 | if A == 7 then | |
1197 | AAAAA.SoundId = "rbxassetid://963936697" | |
1198 | AAAAA.TimePosition = 0 | |
1199 | end | |
1200 | - | AAAAA.SoundId = "rbxassetid://1494176499" |
1200 | + | |
1201 | - | AAAAA.TimePosition = 1 |
1201 | + | AAAAA.SoundId = "rbxassetid://1305945173" |
1202 | AAAAA.TimePosition = 0 | |
1203 | end | |
1204 | if A == 9 then | |
1205 | AAAAA.SoundId = "rbxassetid://1591656314" | |
1206 | AAAAA.TimePosition = 0 | |
1207 | end | |
1208 | - | AAAAA.SoundId = "rbxassetid://130767645" |
1208 | + | |
1209 | AAAAA.SoundId = "rbxassetid://1058021195" | |
1210 | AAAAA.TimePosition = 0 | |
1211 | end | |
1212 | if A == 11 then | |
1213 | AAAAA.SoundId = "rbxassetid://172818886" | |
1214 | AAAAA.TimePosition = 0 | |
1215 | end | |
1216 | if A == 12 then | |
1217 | AAAAA.SoundId = "rbxassetid://1402021995" | |
1218 | AAAAA.TimePosition = 0 | |
1219 | end | |
1220 | if A == 13 then | |
1221 | AAAAA.SoundId = "rbxassetid://130766856" | |
1222 | AAAAA.TimePosition = 0 | |
1223 | end | |
1224 | AAAAA:Play() | |
1225 | repeat | |
1226 | swait() | |
1227 | AAAAA.Parent = tors | |
1228 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
1229 | until AAAAA.Playing == false | |
1230 | hum.WalkSpeed = 16 | |
1231 | attack = false | |
1232 | hum.WalkSpeed = 16 | |
1233 | end | |
1234 | ||
1235 | MoreTaunts = false | |
1236 | mouse.KeyDown:connect(function(key) | |
1237 | if attack == false then | |
1238 | if MoreTaunts == false then | |
1239 | if key == 'q' then | |
1240 | THEBESTOVERUSEDJOKEEVER() | |
1241 | elseif key == 'e' then | |
1242 | SCREAM() | |
1243 | elseif key == 'r' then | |
1244 | sneakonehundred() | |
1245 | elseif key == 't' then | |
1246 | DANCEFORME() | |
1247 | elseif key == 'y' then | |
1248 | takethat() | |
1249 | end | |
1250 | end | |
1251 | end | |
1252 | end) | |
1253 | ||
1254 | ------------------------------------------------------- | |
1255 | --End Attacks N Stuff-- | |
1256 | ------------------------------------------------------- | |
1257 | ||
1258 | ||
1259 | ||
1260 | ||
1261 | while jumping do | |
1262 | Humanoid.Jump = true | |
1263 | wait(0.9) | |
1264 | end | |
1265 | ||
1266 | ||
1267 | ||
1268 | ||
1269 | ------------------------------------------------------- | |
1270 | --Start Animations-- | |
1271 | ------------------------------------------------------- | |
1272 | local equipped = false | |
1273 | local idle = 0 | |
1274 | local change = 1 | |
1275 | local val = 0 | |
1276 | local toim = 0 | |
1277 | local idleanim = 0.4 | |
1278 | hum.Animator.Parent = nil | |
1279 | while true do | |
1280 | swait() | |
1281 | sine = sine + change | |
1282 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1283 | local velderp = root.Velocity.y | |
1284 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
1285 | if equipped == true or equipped == false then | |
1286 | if attack == false then | |
1287 | idle = idle + 1 | |
1288 | else | |
1289 | idle = 0 | |
1290 | end | |
1291 | if 1 < root.Velocity.y and hitfloor == nil then | |
1292 | Anim = "Jump" | |
1293 | if attack == false then | |
1294 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(60)), 0.15) | |
1295 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3) | |
1296 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1297 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1298 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
1299 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
1300 | end | |
1301 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1302 | Anim = "Fall" | |
1303 | if attack == false then | |
1304 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(180), Rad(0), Rad(0)), 0.15) | |
1305 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3) | |
1306 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1307 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1308 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
1309 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
1310 | end | |
1311 | elseif torvel < 1 and hitfloor ~= nil then | |
1312 | Anim = "Idle" | |
1313 | change = 1 | |
1314 | if attack == false then | |
1315 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1316 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3) | |
1317 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1318 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1319 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
1320 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
1321 | end | |
1322 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
1323 | Anim = "Walk" | |
1324 | change = 1 | |
1325 | if attack == false then | |
1326 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0-255.45), Rad(0), Rad(0)), 0.15) | |
1327 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3) | |
1328 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1329 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1330 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
1331 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
1332 | end | |
1333 | end | |
1334 | end | |
1335 | if 0 < #Effects then | |
1336 | for e = 1, #Effects do | |
1337 | if Effects[e] ~= nil then | |
1338 | local Thing = Effects[e] | |
1339 | if Thing ~= nil then | |
1340 | local Part = Thing[1] | |
1341 | local Mode = Thing[2] | |
1342 | local Delay = Thing[3] | |
1343 | local IncX = Thing[4] | |
1344 | local IncY = Thing[5] | |
1345 | local IncZ = Thing[6] | |
1346 | if 1 >= Thing[1].Transparency then | |
1347 | if Thing[2] == "Block1" then | |
1348 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1349 | local Mesh = Thing[1].Mesh | |
1350 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1351 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1352 | elseif Thing[2] == "Block2" then | |
1353 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1354 | local Mesh = Thing[7] | |
1355 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1356 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1357 | elseif Thing[2] == "Block3" then | |
1358 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1359 | local Mesh = Thing[7] | |
1360 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1361 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1362 | elseif Thing[2] == "Cylinder" then | |
1363 | local Mesh = Thing[1].Mesh | |
1364 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1365 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1366 | elseif Thing[2] == "Blood" then | |
1367 | local Mesh = Thing[7] | |
1368 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1369 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1370 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1371 | elseif Thing[2] == "Elec" then | |
1372 | local Mesh = Thing[1].Mesh | |
1373 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1374 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1375 | elseif Thing[2] == "Disappear" then | |
1376 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1377 | elseif Thing[2] == "Shatter" then | |
1378 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1379 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1380 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1381 | Thing[6] = Thing[6] + Thing[5] | |
1382 | end | |
1383 | else | |
1384 | Part.Parent = nil | |
1385 | table.remove(Effects, e) | |
1386 | end | |
1387 | end | |
1388 | end | |
1389 | end | |
1390 | end | |
1391 | end | |
1392 | ------------------------------------------------------- | |
1393 | --End Animations And Script-- | |
1394 | ------------------------------------------------------- |