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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.Version = "v1.0.0" | |
2 | do | |
3 | script.Parent = InternalData.RealOwner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function createObject (connections, index) | |
6 | local proxy = newproxy (true);local meta = getmetatable (proxy); | |
7 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
8 | while (#connections > 0) do connections [table.remove (connections, 1)] = Instance.new ('BindableEvent');end; | |
9 | meta.__index = function (self, i) | |
10 | if (i == 'TriggerEvent') then return runbind end; | |
11 | return connections[i] and connections[i].Event or index[i]; | |
12 | end; | |
13 | meta.__newindex = index;meta.__metatable = false;return proxy | |
14 | end; | |
15 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) | |
16 | local UserInputService = createObject({"InputBegan","InputEnded"},{}) | |
17 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
18 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
19 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
20 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
21 | if FiredBy.Name ~= InternalData.RealOwner.Name then return end | |
22 | if Input.MouseEvent then | |
23 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
24 | else | |
25 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
26 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
27 | for _,Action in pairs(ContextActionService.Actions) do | |
28 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
29 | end | |
30 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
31 | end | |
32 | end) | |
33 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
34 | Event.Parent = NLS([[ | |
35 | local Player = owner; | |
36 | local Event = script:WaitForChild("UserInput"); | |
37 | local UserInputService = game:GetService("UserInputService"); | |
38 | local Mouse = Player:GetMouse(); | |
39 | local Input = function(Input,gameProcessedEvent) | |
40 | if gameProcessedEvent then return end | |
41 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
42 | end | |
43 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
44 | local Hit,Target | |
45 | while wait(1/60) do | |
46 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
47 | Hit = Mouse.Hit;Target = Mouse.Target; | |
48 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
49 | end | |
50 | end | |
51 | ]],InternalData.RealOwner.Character) | |
52 | end | |
53 | InternalData.RealInstance = Instance;Instance = setmetatable({},{ | |
54 | __index = function (self,Index) | |
55 | if Index:lower() == 'new' then | |
56 | return function (Type, Parent) | |
57 | local Real = InternalData.RealInstance.new(Type,Parent) | |
58 | if not Type then return end | |
59 | if Type == "BillboardGui" then | |
60 | return setmetatable({},{ | |
61 | __index = function (self,Index) | |
62 | return Real[Index] | |
63 | end; | |
64 | __newindex = function (self,Index,Value) | |
65 | if Index:lower() == "playertohidefrom" then | |
66 | if Value.Name == owner.Name then Real[Index] = InternalData.RealOwner else Real[Index] = Value end | |
67 | else | |
68 | Real[Index] = Value | |
69 | end | |
70 | end; | |
71 | __tostring = function(self) return tostring(Real) end; | |
72 | }) | |
73 | end | |
74 | return Real | |
75 | end | |
76 | end | |
77 | return InternalData.RealInstance[Index] | |
78 | end; | |
79 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
80 | }); | |
81 | InternalData.RealGame = game;game = setmetatable({},{ | |
82 | __index = function (self,Index) | |
83 | local Sandbox = function (Thing) | |
84 | if Thing:IsA("Player") then | |
85 | local RealPlayer = Thing | |
86 | return setmetatable({},{ | |
87 | __index = function (self,Index) | |
88 | local Type = type(RealPlayer[Index]) | |
89 | if Type == "function" then | |
90 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
91 | return function (self)return InternalData["Mouse"] end | |
92 | end | |
93 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
94 | elseif Index == "FakePlayer" then | |
95 | return true | |
96 | end | |
97 | return RealPlayer[Index] | |
98 | end; | |
99 | __tostring = function(self) return tostring(RealPlayer) end | |
100 | }) | |
101 | end | |
102 | end | |
103 | if InternalData.RealGame[Index] then | |
104 | local Type = type(InternalData.RealGame[Index]) | |
105 | if Type == "function" then | |
106 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
107 | return function (self,Service) | |
108 | local FakeServices = { | |
109 | ["players"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function (self2,Index2) | |
112 | local RealService = InternalData.RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...)end | |
116 | else | |
117 | if Index2:lower() == "localplayer" then return Sandbox(InternalData.RealOwner) end | |
118 | return RealService[Index2] | |
119 | end | |
120 | end; | |
121 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
122 | }) | |
123 | end; | |
124 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
125 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
126 | ["runservice"] = function() | |
127 | return setmetatable({},{ | |
128 | __index = function(self2,Index2) | |
129 | local RealService = InternalData.RealGame:GetService(Service) | |
130 | local Type2 = type(Index2) | |
131 | if Type2 == "function" then | |
132 | return function (self,...) return RealService[Index2](RealService,...) end | |
133 | else | |
134 | local RunServices = { | |
135 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
136 | ["renderstepped"] = function() return RealService["Stepped"] end | |
137 | } | |
138 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
139 | return RealService[Index2] | |
140 | end | |
141 | end; | |
142 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end | |
143 | }) | |
144 | end | |
145 | } | |
146 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
147 | return InternalData.RealGame:GetService(Service) | |
148 | end | |
149 | end | |
150 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
151 | else | |
152 | if game:GetService(Index) then return game:GetService(Index) end | |
153 | return InternalData.RealGame[Index] | |
154 | end | |
155 | end | |
156 | return nil | |
157 | end; | |
158 | __tostring = function(self) return tostring(InternalData.game) end | |
159 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") | |
160 | ||
161 | --//Paste script below this line. | |
162 | --[[Magic Unknown, By KillerDarkness0105/Codex#6685.]]-- | |
163 | ||
164 | ||
165 | ||
166 | ||
167 | ||
168 | Player=game:GetService("Players").LocalPlayer | |
169 | Character=Player.Character | |
170 | PlayerGui=Player.PlayerGui | |
171 | Backpack=Player.Backpack | |
172 | Torso=Character.Torso | |
173 | Head=Character.Head | |
174 | Humanoid=Character.Humanoid | |
175 | LeftArm=Character["Left Arm"] | |
176 | LeftLeg=Character["Left Leg"] | |
177 | RightArm=Character["Right Arm"] | |
178 | RightLeg=Character["Right Leg"] | |
179 | LS=Torso["Left Shoulder"] | |
180 | LH=Torso["Left Hip"] | |
181 | RS=Torso["Right Shoulder"] | |
182 | RH=Torso["Right Hip"] | |
183 | Face = Head.face | |
184 | Neck=Torso.Neck | |
185 | it=Instance.new | |
186 | attacktype=1 | |
187 | attacktype2=1 | |
188 | vt=Vector3.new | |
189 | it=Instance.new | |
190 | cf=CFrame.new | |
191 | cn=CFrame.new | |
192 | euler=CFrame.fromEulerAnglesXYZ | |
193 | angles=CFrame.Angles | |
194 | combo = 0 | |
195 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
196 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
197 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
198 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
199 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
200 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
201 | RootPart=Character.HumanoidRootPart | |
202 | RootJoint=RootPart.RootJoint | |
203 | RootCF=euler(-1.57,0,3.14) | |
204 | attack = false | |
205 | attackdebounce = false | |
206 | trispeed=.2 | |
207 | attackmode='none' | |
208 | local idle=0 | |
209 | local Anim="Idle" | |
210 | stance = false | |
211 | local ff = 2 | |
212 | noleg = false | |
213 | evadecooldown = false | |
214 | Humanoid.Animator.Parent = nil | |
215 | local equip = false | |
216 | local Effects = {} | |
217 | attackspeed = 0.14 | |
218 | df = false | |
219 | Swing = 1 | |
220 | local sine = 0 | |
221 | local change = 1 | |
222 | local val = 0 | |
223 | local speed = 0 | |
224 | local rs = game:GetService("RunService").RenderStepped | |
225 | cam = workspace.CurrentCamera | |
226 | local RbxUtility = LoadLibrary("RbxUtility") | |
227 | local Create = RbxUtility.Create | |
228 | deb = game:GetService("Debris") | |
229 | Face:Destroy() | |
230 | ||
231 | --game.Lighting.TimeOfDay = 210 | |
232 | ||
233 | local eye1 = Instance.new("Part") | |
234 | eye1.Parent = Character | |
235 | eye1.Size = Vector3.new(0.2,0.2,0.2) | |
236 | eye1.Archivable = true | |
237 | eye1.Transparency = 0 | |
238 | eye1.CanCollide = false | |
239 | eye1.Material = "Neon" | |
240 | eye1.Color = Color3.fromRGB(48,0,211) | |
241 | local eye1mesh = Instance.new("SpecialMesh",eye1) | |
242 | eye1mesh.MeshType = "Sphere" | |
243 | eye1mesh.Scale = Vector3.new(0.66,1.22,0.66) | |
244 | ko2 = eye1mesh.Scale | |
245 | local eye1weld = Instance.new("Weld") | |
246 | eye1weld.Parent = eye1 | |
247 | eye1weld.Part0 = Head | |
248 | eye1weld.Part1 = eye1 | |
249 | eye1weld.C0 = CFrame.new(.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
250 | eye1weld.Part0 = Head | |
251 | ||
252 | ||
253 | ||
254 | ||
255 | local eye2 = Instance.new("Part") | |
256 | eye2.Parent = Character | |
257 | eye2.Size = Vector3.new(0.2,0.2,0.2) | |
258 | eye2.Archivable = true | |
259 | eye2.Transparency = 0 | |
260 | eye2.CanCollide = false | |
261 | eye2.Material = "Neon" | |
262 | eye2.Color = Color3.fromRGB(48,0,211) | |
263 | local eye2mesh = Instance.new("SpecialMesh",eye2) | |
264 | eye2mesh.MeshType = "Sphere" | |
265 | eye2mesh.Scale = Vector3.new(0.66,1.22,0.66) | |
266 | local eye2weld = Instance.new("Weld") | |
267 | eye2weld.Parent = eye2 | |
268 | eye2weld.Part0 = Head | |
269 | eye2weld.Part1 = eye2 | |
270 | eye2weld.C0 = CFrame.new(-.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
271 | eye2weld.Part0 = Head | |
272 | ||
273 | ||
274 | ||
275 | ||
276 | music = Instance.new("Sound",PlayerGui) | |
277 | music.Volume = 1 | |
278 | music.TimePosition = 0 | |
279 | music.Pitch = 1 | |
280 | music.SoundId = "rbxassetid://1849245030" | |
281 | music.Looped = true | |
282 | music:Play() | |
283 | ||
284 | ||
285 | ||
286 | ||
287 | ||
288 | ||
289 | ||
290 | ||
291 | ||
292 | ||
293 | ||
294 | ||
295 | ||
296 | ||
297 | ||
298 | ||
299 | ||
300 | ||
301 | ||
302 | ||
303 | so = function(id,par,vol,pit) | |
304 | coroutine.resume(coroutine.create(function() | |
305 | local sou = Instance.new("Sound",par or workspace) | |
306 | sou.Volume=vol | |
307 | sou.Pitch=pit or 1 | |
308 | sou.SoundId=id | |
309 | sou:play() | |
310 | game:GetService("Debris"):AddItem(sou,8) | |
311 | end)) | |
312 | end | |
313 | ||
314 | --save shoulders | |
315 | RSH, LSH=nil, nil | |
316 | --welds | |
317 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
318 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
319 | LH=Torso["Left Hip"] | |
320 | RH=Torso["Right Hip"] | |
321 | TorsoColor=Torso.BrickColor | |
322 | function NoOutline(Part) | |
323 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
324 | end | |
325 | player=Player | |
326 | ch=Character | |
327 | RSH=ch.Torso["Right Shoulder"] | |
328 | LSH=ch.Torso["Left Shoulder"] | |
329 | -- | |
330 | RSH.Parent=nil | |
331 | LSH.Parent=nil | |
332 | -- | |
333 | RW.Name="Right Shoulder" | |
334 | RW.Part0=ch.Torso | |
335 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
336 | RW.C1=cf(0, 0.5, 0) | |
337 | RW.Part1=ch["Right Arm"] | |
338 | RW.Parent=ch.Torso | |
339 | -- | |
340 | LW.Name="Left Shoulder" | |
341 | LW.Part0=ch.Torso | |
342 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
343 | LW.C1=cf(0, 0.5, 0) | |
344 | LW.Part1=ch["Left Arm"] | |
345 | LW.Parent=ch.Torso | |
346 | ||
347 | ||
348 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
349 | local wld = Instance.new("Weld", wp1) | |
350 | wld.Part0 = wp0 | |
351 | wld.Part1 = wp1 | |
352 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
353 | end | |
354 | local rs = game:GetService("RunService").RenderStepped | |
355 | ||
356 | newWeld(RootPart, Torso, 0, -1, 0) | |
357 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
358 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
359 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
360 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
361 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
362 | ||
363 | Player=game:GetService('Players').LocalPlayer | |
364 | Character=Player.Character | |
365 | mouse=Player:GetMouse() | |
366 | m=Instance.new('Model',Character) | |
367 | ||
368 | ||
369 | local function weldBetween(a, b) | |
370 | local weldd = Instance.new("ManualWeld") | |
371 | weldd.Part0 = a | |
372 | weldd.Part1 = b | |
373 | weldd.C0 = CFrame.new() | |
374 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
375 | weldd.Parent = a | |
376 | return weldd | |
377 | end | |
378 | ||
379 | ArtificialHB = Instance.new("BindableEvent", script) | |
380 | ArtificialHB.Name = "Heartbeat" | |
381 | ||
382 | script:WaitForChild("Heartbeat") | |
383 | ||
384 | frame = 1 / 80 | |
385 | tf = 0 | |
386 | allowframeloss = false | |
387 | tossremainder = false | |
388 | lastframe = tick() | |
389 | script.Heartbeat:Fire() | |
390 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
391 | tf = tf + s | |
392 | if tf >= frame then | |
393 | if allowframeloss then | |
394 | script.Heartbeat:Fire() | |
395 | lastframe = tick() | |
396 | else | |
397 | for i = 1, math.floor(tf / frame) do | |
398 | script.Heartbeat:Fire() | |
399 | end | |
400 | lastframe = tick() | |
401 | end | |
402 | if tossremainder then | |
403 | tf = 0 | |
404 | else | |
405 | tf = tf - frame * math.floor(tf / frame) | |
406 | end | |
407 | end | |
408 | end) | |
409 | ||
410 | --[[] | |
411 | function swait(num) | |
412 | if num == 0 or num == nil then | |
413 | ArtificialHB.Event:wait() | |
414 | else | |
415 | for i = 0, num do | |
416 | ArtificialHB.Event:wait() | |
417 | end | |
418 | end | |
419 | end | |
420 | ||
421 | ]] | |
422 | ||
423 | ||
424 | function swait(num) | |
425 | if num == 0 or num == nil then | |
426 | game:service("RunService").Stepped:wait() | |
427 | else | |
428 | for i = 0, num do | |
429 | game:service("RunService").Stepped:wait() | |
430 | end | |
431 | end | |
432 | end | |
433 | ||
434 | ||
435 | ||
436 | ||
437 | ||
438 | ||
439 | ||
440 | ||
441 | function RemoveOutlines(part) | |
442 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
443 | end | |
444 | ||
445 | ||
446 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
447 | local fp = it("Part") | |
448 | fp.formFactor = formfactor | |
449 | fp.Parent = parent | |
450 | fp.Reflectance = reflectance | |
451 | fp.Transparency = transparency | |
452 | fp.CanCollide = false | |
453 | fp.Locked = true | |
454 | fp.BrickColor = brickcolor | |
455 | fp.Name = name | |
456 | fp.Size = size | |
457 | fp.Position = Torso.Position | |
458 | NoOutline(fp) | |
459 | if fp.BrickColor == BrickColor.new("Dark indigo") then | |
460 | fp.Material = "Neon" | |
461 | else | |
462 | if fp.BrickColor == BrickColor.new("Really black") then | |
463 | fp.BrickColor = BrickColor.new("Really black") | |
464 | fp.Material = "Metal" | |
465 | else | |
466 | fp.Material = "Neon" | |
467 | end | |
468 | end | |
469 | fp:BreakJoints() | |
470 | return fp | |
471 | end | |
472 | ||
473 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
474 | local mesh = it(Mesh) | |
475 | mesh.Parent = part | |
476 | if Mesh == "SpecialMesh" then | |
477 | mesh.MeshType = meshtype | |
478 | if meshid ~= "nil" then | |
479 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
480 | end | |
481 | end | |
482 | mesh.Offset = offset | |
483 | mesh.Scale = scale | |
484 | return mesh | |
485 | end | |
486 | weld = function(parent, part0, part1, c0) | |
487 | local weld = it("Weld") | |
488 | weld.Parent = parent | |
489 | weld.Part0 = part0 | |
490 | weld.Part1 = part1 | |
491 | weld.C0 = c0 | |
492 | return weld | |
493 | end | |
494 | ||
495 | F1 = Instance.new("Folder", Character) | |
496 | F1.Name = "Effects Folder" | |
497 | F2 = Instance.new("Folder", F1) | |
498 | F2.Name = "Effects" | |
499 | Triangle = function(a, b, c) | |
500 | end | |
501 | ||
502 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent) | |
503 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
504 | prt.Anchored = true | |
505 | prt.CFrame = cframe | |
506 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
507 | game:GetService("Debris"):AddItem(prt, 10) | |
508 | if Type == 1 or Type == nil then | |
509 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
510 | else | |
511 | if Type == 2 then | |
512 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
513 | else | |
514 | if Type == 3 then | |
515 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0}) | |
516 | end | |
517 | end | |
518 | end | |
519 | end | |
520 | MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
521 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
522 | prt.Anchored = true | |
523 | prt.CFrame = cframe | |
524 | msh = mesh("SpecialMesh", prt, "FileMesh", "14028428", vt(0, 0, 0), vt(x1, y1, z1)) | |
525 | game:GetService("Debris"):AddItem(prt, 10) | |
526 | table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe}) | |
527 | end | |
528 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
529 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
530 | prt.Anchored = true | |
531 | prt.CFrame = cframe | |
532 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
533 | game:GetService("Debris"):AddItem(prt, 10) | |
534 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
535 | end | |
536 | MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
537 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
538 | prt.Anchored = true | |
539 | prt.CFrame = cframe * cf(x2, y2, z2) | |
540 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
541 | game:GetService("Debris"):AddItem(prt, 10) | |
542 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
543 | end | |
544 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
545 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
546 | prt.Anchored = true | |
547 | prt.CFrame = cframe | |
548 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
549 | game:GetService("Debris"):AddItem(prt, 10) | |
550 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push}) | |
551 | end | |
552 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
553 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
554 | prt.Anchored = true | |
555 | prt.CFrame = cframe | |
556 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
557 | game:GetService("Debris"):AddItem(prt, 10) | |
558 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
559 | end | |
560 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
561 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
562 | prt.Anchored = true | |
563 | prt.CFrame = cframe | |
564 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
565 | game:GetService("Debris"):AddItem(prt, 10) | |
566 | table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe}) | |
567 | end | |
568 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
569 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
570 | prt.Anchored = true | |
571 | prt.CFrame = cframe | |
572 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
573 | game:GetService("Debris"):AddItem(prt, 10) | |
574 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
575 | end | |
576 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
577 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
578 | prt.Anchored = true | |
579 | prt.CFrame = cframe | |
580 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)) | |
581 | game:GetService("Debris"):AddItem(prt, 10) | |
582 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}) | |
583 | end | |
584 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
585 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
586 | prt.Anchored = true | |
587 | prt.CFrame = cframe | |
588 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
589 | game:GetService("Debris"):AddItem(prt, 10) | |
590 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
591 | end | |
592 | MagicFire = function(brickcolor, cframe, x1, y1, z1, delay) | |
593 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
594 | prt.Anchored = true | |
595 | prt.CFrame = cframe | |
596 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
597 | game:GetService("Debris"):AddItem(prt, 10) | |
598 | table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh}) | |
599 | end | |
600 | MagicFireWave = function(brickcolor, cframe, x1, y1, z1) | |
601 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
602 | prt.Anchored = true | |
603 | prt.CFrame = cframe | |
604 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
605 | d = Instance.new("Decal") | |
606 | d.Parent = prt | |
607 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
608 | d.Face = "Top" | |
609 | d = Instance.new("Decal") | |
610 | d.Parent = prt | |
611 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
612 | d.Face = "Bottom" | |
613 | game:GetService("Debris"):AddItem(prt, 10) | |
614 | table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh}) | |
615 | end | |
616 | ElecEffect = function(cff, x, y, z) | |
617 | local prt = part(3, workspace, 0, 0, BrickColor.new("White"), "Part", vt(1, 1, 1)) | |
618 | prt.Anchored = true | |
619 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
620 | prt.CFrame = cf(prt.Position) | |
621 | game:GetService("Debris"):AddItem(prt, 10) | |
622 | xval = math.random() / 3 | |
623 | yval = math.random() / 3 | |
624 | zval = math.random() / 3 | |
625 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
626 | Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh} | |
627 | end | |
628 | ||
629 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
630 | if SinglePlayer then | |
631 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
632 | end | |
633 | local List = {} | |
634 | for i, v in pairs(workspace:GetChildren()) do | |
635 | if v:IsA("Model") then | |
636 | if v:findFirstChild("Torso") then | |
637 | if v ~= Character then | |
638 | if (v.Torso.Position - Position).magnitude <= Distance then | |
639 | table.insert(List, v) | |
640 | end | |
641 | end | |
642 | end | |
643 | end | |
644 | end | |
645 | return List | |
646 | end | |
647 | ||
648 | ||
649 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
650 | local Part = Create("Part"){ | |
651 | Parent = Parent, | |
652 | Reflectance = Reflectance, | |
653 | Transparency = Transparency, | |
654 | CanCollide = false, | |
655 | Locked = true, | |
656 | BrickColor = BrickColor.new(tostring(BColor)), | |
657 | Name = Name, | |
658 | Size = Size, | |
659 | Material = Material, | |
660 | } | |
661 | RemoveOutlines(Part) | |
662 | return Part | |
663 | end | |
664 | ||
665 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
666 | local Msh = Create(Mesh){ | |
667 | Parent = Part, | |
668 | Offset = OffSet, | |
669 | Scale = Scale, | |
670 | } | |
671 | if Mesh == "SpecialMesh" then | |
672 | Msh.MeshType = MeshType | |
673 | Msh.MeshId = MeshId | |
674 | end | |
675 | return Msh | |
676 | end | |
677 | ||
678 | ||
679 | ||
680 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
681 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
682 | prt.Anchored = true | |
683 | prt.CFrame = cframe | |
684 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
685 | game:GetService("Debris"):AddItem(prt, 10) | |
686 | if Type == 1 or Type == nil then | |
687 | table.insert(Effects, { | |
688 | prt, | |
689 | "Block1", | |
690 | delay, | |
691 | x3, | |
692 | y3, | |
693 | z3, | |
694 | msh | |
695 | }) | |
696 | elseif Type == 2 then | |
697 | table.insert(Effects, { | |
698 | prt, | |
699 | "Block2", | |
700 | delay, | |
701 | x3, | |
702 | y3, | |
703 | z3, | |
704 | msh | |
705 | }) | |
706 | end | |
707 | end | |
708 | ||
709 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
710 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
711 | prt.Anchored = true | |
712 | prt.CFrame = cframe | |
713 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
714 | game:GetService("Debris"):AddItem(prt, 10) | |
715 | table.insert(Effects, { | |
716 | prt, | |
717 | "Cylinder", | |
718 | delay, | |
719 | x3, | |
720 | y3, | |
721 | z3, | |
722 | msh | |
723 | }) | |
724 | end | |
725 | ||
726 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
727 | local prt=CreatePart(workspace,"Neon",0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
728 | prt.Anchored=true | |
729 | prt.CFrame=cframe | |
730 | msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
731 | game:GetService("Debris"):AddItem(prt,2) | |
732 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
733 | for i=0,1,delay do | |
734 | swait() | |
735 | Part.Transparency=i | |
736 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
737 | end | |
738 | Part.Parent=nil | |
739 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
740 | end | |
741 | ||
742 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
743 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
744 | prt.Anchored = true | |
745 | prt.CFrame = cframe | |
746 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
747 | game:GetService("Debris"):AddItem(prt, 10) | |
748 | table.insert(Effects, { | |
749 | prt, | |
750 | "Cylinder", | |
751 | delay, | |
752 | x3, | |
753 | y3, | |
754 | z3, | |
755 | msh | |
756 | }) | |
757 | end | |
758 | ||
759 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
760 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
761 | prt.Anchored = true | |
762 | prt.CFrame = cframe | |
763 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
764 | game:GetService("Debris"):AddItem(prt, 10) | |
765 | table.insert(Effects, { | |
766 | prt, | |
767 | "Cylinder", | |
768 | delay, | |
769 | x3, | |
770 | y3, | |
771 | z3, | |
772 | msh | |
773 | }) | |
774 | end | |
775 | ||
776 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
777 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
778 | prt.Anchored = true | |
779 | prt.CFrame = cframe | |
780 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
781 | game:GetService("Debris"):AddItem(prt, 10) | |
782 | table.insert(Effects, { | |
783 | prt, | |
784 | "Cylinder", | |
785 | delay, | |
786 | x3, | |
787 | y3, | |
788 | z3, | |
789 | msh | |
790 | }) | |
791 | end | |
792 | ||
793 | ||
794 | function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
795 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
796 | prt.Anchored = true | |
797 | prt.CFrame = cframe | |
798 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
799 | game:GetService("Debris"):AddItem(prt, 10) | |
800 | table.insert(Effects, { | |
801 | prt, | |
802 | "Cylinder", | |
803 | delay, | |
804 | x3, | |
805 | y3, | |
806 | z3, | |
807 | msh | |
808 | }) | |
809 | end | |
810 | ||
811 | function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
812 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
813 | prt.Anchored = true | |
814 | prt.CFrame = cframe | |
815 | local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
816 | game:GetService("Debris"):AddItem(prt, 10) | |
817 | table.insert(Effects, { | |
818 | prt, | |
819 | "Cylinder", | |
820 | delay, | |
821 | x3, | |
822 | y3, | |
823 | z3, | |
824 | msh | |
825 | }) | |
826 | end | |
827 | ||
828 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
829 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
830 | prt.Anchored = true | |
831 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
832 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
833 | local num = math.random(10, 50) / 1000 | |
834 | game:GetService("Debris"):AddItem(prt, 10) | |
835 | table.insert(Effects, { | |
836 | prt, | |
837 | "Shatter", | |
838 | num, | |
839 | prt.CFrame, | |
840 | math.random() - math.random(), | |
841 | 0, | |
842 | math.random(50, 100) / 100 | |
843 | }) | |
844 | end | |
845 | ||
846 | function FindNearestHead(Position, Distance, SinglePlayer) | |
847 | if SinglePlayer then | |
848 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
849 | end | |
850 | local List = {} | |
851 | for i, v in pairs(workspace:GetChildren()) do | |
852 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then | |
853 | table.insert(List, v) | |
854 | end | |
855 | end | |
856 | return List | |
857 | end | |
858 | ||
859 | ||
860 | ||
861 | function clerp(a,b,t) | |
862 | local qa = {QuaternionFromCFrame(a)} | |
863 | local qb = {QuaternionFromCFrame(b)} | |
864 | local ax, ay, az = a.x, a.y, a.z | |
865 | local bx, by, bz = b.x, b.y, b.z | |
866 | local _t = 1-t | |
867 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
868 | end | |
869 | ||
870 | function QuaternionFromCFrame(cf) | |
871 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
872 | local trace = m00 + m11 + m22 | |
873 | if trace > 0 then | |
874 | local s = math.sqrt(1 + trace) | |
875 | local recip = 0.5/s | |
876 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
877 | else | |
878 | local i = 0 | |
879 | if m11 > m00 then | |
880 | i = 1 | |
881 | end | |
882 | if m22 > (i == 0 and m00 or m11) then | |
883 | i = 2 | |
884 | end | |
885 | if i == 0 then | |
886 | local s = math.sqrt(m00-m11-m22+1) | |
887 | local recip = 0.5/s | |
888 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
889 | elseif i == 1 then | |
890 | local s = math.sqrt(m11-m22-m00+1) | |
891 | local recip = 0.5/s | |
892 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
893 | elseif i == 2 then | |
894 | local s = math.sqrt(m22-m00-m11+1) | |
895 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
896 | end | |
897 | end | |
898 | end | |
899 | local lerp = function(a, b, t) | |
900 | return a * (1 - t) + b * t | |
901 | end | |
902 | ||
903 | ||
904 | ||
905 | ||
906 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
907 | local xs, ys, zs = x + x, y + y, z + z | |
908 | local wx, wy, wz = w*xs, w*ys, w*zs | |
909 | local xx = x*xs | |
910 | local xy = x*ys | |
911 | local xz = x*zs | |
912 | local yy = y*ys | |
913 | local yz = y*zs | |
914 | local zz = z*zs | |
915 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
916 | end | |
917 | function QuaternionSlerp(a, b, t) | |
918 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
919 | local startInterp, finishInterp; | |
920 | if cosTheta >= 0.0001 then | |
921 | if (1 - cosTheta) > 0.0001 then | |
922 | local theta = math.acos(cosTheta) | |
923 | local invSinTheta = 1/math.sin(theta) | |
924 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
925 | finishInterp = math.sin(t*theta)*invSinTheta | |
926 | else | |
927 | startInterp = 1-t | |
928 | finishInterp = t | |
929 | end | |
930 | else | |
931 | if (1+cosTheta) > 0.0001 then | |
932 | local theta = math.acos(-cosTheta) | |
933 | local invSinTheta = 1/math.sin(theta) | |
934 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
935 | finishInterp = math.sin(t*theta)*invSinTheta | |
936 | else | |
937 | startInterp = t-1 | |
938 | finishInterp = t | |
939 | end | |
940 | end | |
941 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
942 | end | |
943 | ||
944 | function weld5(part0, part1, c0, c1) | |
945 | weeld=Instance.new("Weld", part0) | |
946 | weeld.Part0=part0 | |
947 | weeld.Part1=part1 | |
948 | weeld.C0=c0 | |
949 | weeld.C1=c1 | |
950 | return weeld | |
951 | end | |
952 | ||
953 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
954 | ||
955 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
956 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
957 | end | |
958 | ||
959 | ||
960 | function Bullets(thinggy,place,size,color,velocity,damage,bounce,collide,rotation) | |
961 | swait() | |
962 | local Bullet = Instance.new("Part",Workspace) | |
963 | Bullet.Locked = true | |
964 | Bullet.Name = "Bullet" | |
965 | Bullet.Anchored = bounce | |
966 | Bullet.CanCollide = collide | |
967 | Bullet.Transparency = 0.24 | |
968 | Bullet.Reflectance = 0 | |
969 | Bullet.BottomSurface = 0 | |
970 | Bullet.TopSurface = 0 | |
971 | Bullet.Shape = 0 | |
972 | Bullet.BrickColor = BrickColor.new(color) | |
973 | Bullet.Size = Vector3.new(size,size,size) | |
974 | Bullet.Material = "Neon" | |
975 | Bullet.Orientation = vt(-90,0,0) | |
976 | local Bulletthing = Instance.new("SpecialMesh",Bullet) | |
977 | Bulletthing.MeshType = "Sphere" | |
978 | local Bulletforce = Instance.new("BodyForce") | |
979 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
980 | Bulletforce.Parent = Bullet | |
981 | Bullet.CFrame = thinggy.CFrame*CFrame.new(math.random(-place,place),math.random(-place,place),math.random(-place,place)) | |
982 | local bv = Instance.new("BodyVelocity",Bullet) | |
983 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
984 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p) | |
985 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
986 | ||
987 | ||
988 | Bullet.Touched:connect(function(hit) | |
989 | ||
990 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "orb" and Bullet.Anchored == false) then | |
991 | local orbexplode = Instance.new("Sound", Bullet) | |
992 | orbexplode.Volume = 4 | |
993 | orbexplode.PlayOnRemove = true | |
994 | orbexplode.SoundId = "http://roblox.com/asset/?id=142070127" | |
995 | orbexplode.Pitch = 1 | |
996 | orbexplode:Destroy() | |
997 | deb:AddItem(orbexplode, 4) | |
998 | Bullet.Anchored = true | |
999 | Bullet.Transparency = 1 | |
1000 | deb:AddItem(Bullet, 4) | |
1001 | local Explode = Instance.new("Explosion") | |
1002 | Explode.Position = Bullet.Position | |
1003 | Explode.Parent = Workspace | |
1004 | Explode.BlastPressure = 0 | |
1005 | Explode.BlastRadius = Bullet.Size.X *5.6 | |
1006 | Explode.Visible = false | |
1007 | ||
1008 | Explode.Hit:connect(function(hit) | |
1009 | if hit.Parent:FindFirstChildOfClass("Humanoid")~=nil and hit.Parent ~= Character then | |
1010 | if hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth > 500 then | |
1011 | hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth = 100 | |
1012 | hit.Parent:FindFirstChildOfClass("Humanoid").Health = 100 | |
1013 | end | |
1014 | if attackdebounce == false then | |
1015 | attackdebounce = true | |
1016 | hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(damage/2,damage)) | |
1017 | wait(0.02) | |
1018 | attackdebounce = false | |
1019 | end | |
1020 | end | |
1021 | end) | |
1022 | coroutine.resume(coroutine.create(function() | |
1023 | ||
1024 | MagicCircle(BrickColor.new("Royal purple"), cf(Bullet.Position), 10, 10, 10, 50, 50, 50, 0.065) | |
1025 | MagicCircle(BrickColor.new("Royal purple"), cf(Bullet.Position), 0, 1, 0, 15, 0, 15, 0.025) | |
1026 | MagicRing(BrickColor.new("Royal purple"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025) | |
1027 | MagicRing(BrickColor.new("Royal purple"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025) | |
1028 | end)) | |
1029 | end | |
1030 | end) | |
1031 | coroutine.resume(coroutine.create(function() | |
1032 | for i = 0,16,0.1 do | |
1033 | swait() | |
1034 | end | |
1035 | if Bullet.Anchored == false then | |
1036 | Bullet:Destroy() | |
1037 | end | |
1038 | end)) | |
1039 | ||
1040 | end | |
1041 | ||
1042 | ||
1043 | ||
1044 | ||
1045 | ||
1046 | local bl = Instance.new("BlurEffect",cam) | |
1047 | bl.Size = 0 | |
1048 | ||
1049 | ||
1050 | function Dash() | |
1051 | evadecooldown = true | |
1052 | attack = true | |
1053 | so("http://www.roblox.com/asset/?id=231917788", Torso, 1, 1) | |
1054 | ||
1055 | so("http://www.roblox.com/asset/?id=231917788", Torso, 1, 1) | |
1056 | ||
1057 | ||
1058 | ||
1059 | ||
1060 | ||
1061 | ||
1062 | ||
1063 | ||
1064 | ||
1065 | ||
1066 | bl.Size = 84 | |
1067 | ||
1068 | ||
1069 | MagicCircle(BrickColor.new("White"), cf(RootPart.Position), 800, 5, 800, 0, 0, 0, 0.05) | |
1070 | MagicCircle(BrickColor.new("Royal purple"), cf(RootPart.Position), 800, 10, 800, -40, 0, -40, 0.025) | |
1071 | MagicCircle(BrickColor.new("White"), cf(RootPart.Position), 800, 10, 800, -42, 1000, -42, 0.05) | |
1072 | MagicCircle(BrickColor.new("Royal purple"), cf(RootPart.Position), 1000, 10, 1000, -62, 1200, -62, 0.05) | |
1073 | ||
1074 | RootPart.CFrame = RootPart.CFrame*CFrame.new(0,0,-96) | |
1075 | RootPart.Velocity = RootPart.CFrame.lookVector *280 | |
1076 | ||
1077 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do | |
1078 | if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") then | |
1079 | ||
1080 | so("http://www.roblox.com/asset/?id=138186576", v.Torso, 10, 1) | |
1081 | v:FindFirstChild("Humanoid"):TakeDamage(math.random(18,36)) | |
1082 | SphereEffect(BrickColor.new("Royal purple"), cf(v.Torso.Position) , 1, 1, 1, 6.8, 6.8, 6.8, 0.04) | |
1083 | MagicBlock(BrickColor.new("White"), cf(v.Torso.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1) | |
1084 | MagicBlock(BrickColor.new("Royal purple"), cf(v.Torso.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) | |
1085 | MagicBlock(BrickColor.new("White"), cf(v.Torso.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1) | |
1086 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 800, 2, 800, 150, 2, 150, 0.05) | |
1087 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 800, 2, 800, 100, 4, 100, 0.05) | |
1088 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 800, 2, 800, 50, 6, 50, 0.05) | |
1089 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 0, 0, 0, 100, 100, 100, 0.05) | |
1090 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 0, 0, 0, 200, 200, 200, 0.05) | |
1091 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 0, 0, 0, 300, 300, 300, 0.05) | |
1092 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 0, 0, 0, 400, 400, 400, 0.05) | |
1093 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 800, 2, 800, 4, 350, 4, 0.005) | |
1094 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 600, 2, 600, 4, 300, 4, 0.005) | |
1095 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 400, 2, 400, 4, 250, 4, 0.005) | |
1096 | end | |
1097 | end | |
1098 | ||
1099 | for i = 0,1,0.064 do | |
1100 | swait() | |
1101 | cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5) | |
1102 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,12),0.24) | |
1103 | RootPart.Velocity = RootPart.CFrame.lookVector * 175 | |
1104 | bl.Size = bl.Size - 8.5 | |
1105 | SphereEffect(BrickColor.new("Royal purple"),RootPart.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,5.5,10,5.5,0.03) | |
1106 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -12) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.4) | |
1107 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.4) | |
1108 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)),.4) | |
1109 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.4) | |
1110 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, -0.4) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.8) | |
1111 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.7, -0.7) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.8) | |
1112 | ||
1113 | ||
1114 | ||
1115 | end | |
1116 | ||
1117 | ||
1118 | ||
1119 | attack = false | |
1120 | attackdebounce = false | |
1121 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.1) | |
1122 | wait(.2) | |
1123 | bl.Size = 0 | |
1124 | evadecooldown = false | |
1125 | ||
1126 | ||
1127 | ||
1128 | end | |
1129 | ||
1130 | ||
1131 | ||
1132 | ||
1133 | ||
1134 | ||
1135 | ||
1136 | ||
1137 | ||
1138 | ||
1139 | ||
1140 | ||
1141 | local shooting = false | |
1142 | ||
1143 | ||
1144 | ||
1145 | function shoot() | |
1146 | attack = true | |
1147 | shooting = true | |
1148 | ||
1149 | ||
1150 | local thing = Instance.new("BodyGyro",RootPart) | |
1151 | thing.D = 50 | |
1152 | thing.P = 6000 | |
1153 | thing.MaxTorque = vt(100000,math.huge,0) | |
1154 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1155 | for i = 0,2,0.16 do | |
1156 | swait() | |
1157 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
1158 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
1159 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1160 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1161 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1162 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1163 | end | |
1164 | ||
1165 | ||
1166 | while shooting == true do | |
1167 | swait(1) | |
1168 | ||
1169 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1170 | so("http://roblox.com/asset/?id=200633327",Torso,2,1) | |
1171 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1172 | Torso.Velocity = RootPart.CFrame.lookVector * -13 | |
1173 | Bullets(RightArm,0,1.5,"Royal purple",700,25.5,false,false) | |
1174 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(40), math.rad(80)),.2) | |
1175 | coroutine.resume(coroutine.create(function() | |
1176 | for i = 0, 0.5, 0.1 do | |
1177 | swait() | |
1178 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.24) | |
1179 | end | |
1180 | end)) | |
1181 | end | |
1182 | ||
1183 | attack = false | |
1184 | thing:Destroy() | |
1185 | end | |
1186 | ||
1187 | ||
1188 | ||
1189 | function dshoot() | |
1190 | attack = true | |
1191 | shooting = true | |
1192 | ||
1193 | ||
1194 | local thing = Instance.new("BodyGyro",RootPart) | |
1195 | thing.D = 50 | |
1196 | thing.P = 6000 | |
1197 | thing.MaxTorque = vt(100000,math.huge,0) | |
1198 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1199 | so("http://roblox.com/asset/?id=1268159756",Torso,5,1) | |
1200 | for i = 0,3,0.16 do | |
1201 | swait() | |
1202 | MagicRing(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 1, -0.7, -0.7, 0, 0.07) | |
1203 | MagicCircle(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 9, -0.7, -0.7, -0.7, 0.07) | |
1204 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1205 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1206 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * angles(math.rad(90), math.rad(0), math.rad(-20)),.2) | |
1207 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.4) * angles(math.rad(90), math.rad(0), math.rad(20)),.2) | |
1208 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-25)), 0.1) | |
1209 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(25)), 0.1) | |
1210 | end | |
1211 | ||
1212 | ||
1213 | ||
1214 | while shooting == true do | |
1215 | swait(0.5) | |
1216 | coroutine.resume(coroutine.create(function() | |
1217 | MagicRing(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 3, 3, 1, 10.2, 10.2, 0, 0.07) | |
1218 | end)) | |
1219 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-25)), 0.3) | |
1220 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(25)), 0.3) | |
1221 | so("http://roblox.com/asset/?id=200633327",Torso,2,1) | |
1222 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1223 | Torso.Velocity = RootPart.CFrame.lookVector * -63 | |
1224 | ||
1225 | ||
1226 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.4) | |
1227 | Bullets(RightArm,0,2.5,"Royal purple",1200,45.5,false,false) | |
1228 | coroutine.resume(coroutine.create(function() | |
1229 | for i = 0, 0.5, 0.1 do | |
1230 | swait() | |
1231 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8)),0.44) | |
1232 | end | |
1233 | end)) | |
1234 | ||
1235 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.2) | |
1236 | Bullets(LeftArm,0,2.5,"Royal purple",1200,45.5,false,false) | |
1237 | coroutine.resume(coroutine.create(function() | |
1238 | for i = 0, 0.5, 0.1 do | |
1239 | swait() | |
1240 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.24) | |
1241 | end | |
1242 | end)) | |
1243 | ||
1244 | end | |
1245 | ||
1246 | attack = false | |
1247 | thing:Destroy() | |
1248 | end | |
1249 | ||
1250 | ||
1251 | ||
1252 | ||
1253 | ||
1254 | function finaldev() | |
1255 | attack = true | |
1256 | so("http://roblox.com/asset/?id=815032096",Head,6,0.84) | |
1257 | so("http://roblox.com/asset/?id=200633529",Workspace,3,0.84) | |
1258 | ||
1259 | for i = 0,14,0.1 do | |
1260 | swait() | |
1261 | WaveEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 7, 0.8, 7, 0.09) | |
1262 | WaveEffect(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05) | |
1263 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.25*2.8,0.25*2.8),math.random(-0.25*2.8,0.25*2.8),math.random(-0.25*2.8,0.25*2.8)),0.16) | |
1264 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.15) | |
1265 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(14),math.rad(0),math.rad(0)),.15) | |
1266 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.15) | |
1267 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.15) | |
1268 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.15) | |
1269 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.15) | |
1270 | ||
1271 | end | |
1272 | so("http://roblox.com/asset/?id=197161452",Torso,7,1) | |
1273 | for i = 0,6,0.1 do | |
1274 | swait() | |
1275 | WaveEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 7, 0.8, 7, 0.09) | |
1276 | WaveEffect(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05) | |
1277 | Head.Velocity = Vector3.new(0,320,0) | |
1278 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6) | |
1279 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
1280 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1281 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
1282 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1283 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1284 | end | |
1285 | ||
1286 | ||
1287 | local bel = part(3, Character, 0, 1, BrickColor.new("Royal purple"), "Ball", vt(0.126,0.126,0.126)) | |
1288 | local belmsh = mesh("SpecialMesh", bel, "Sphere", "nil", vt(0, 0, 0), vt(10, 10, 10)) | |
1289 | ||
1290 | ||
1291 | ||
1292 | local Charge = Instance.new("Sound", bel) | |
1293 | Charge.Volume = 10 | |
1294 | Charge.SoundId = "http://roblox.com/asset/?id=244578827" | |
1295 | Charge.Pitch = 0.8 | |
1296 | Charge.PlayOnRemove = true | |
1297 | Charge:Play() | |
1298 | Charge:Destroy() | |
1299 | bel.Anchored = true | |
1300 | for i = 0,47,0.1 do | |
1301 | swait() | |
1302 | bel.CFrame = RootPart.CFrame * cf(0, 90*i/3.5, 0) | |
1303 | bel.Transparency = bel.Transparency - 0.0034 | |
1304 | belmsh.Scale = belmsh.Scale + Vector3.new(24,24,24) | |
1305 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0+1*i,0+1*i),0.15) | |
1306 | cam.FieldOfView = lerp(cam.FieldOfView, 40+1*i, 0.15) | |
1307 | Head.Velocity = Vector3.new(0,2.4+0.8*i,0) | |
1308 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(0)), 0.2) | |
1309 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-13),math.rad(0),math.rad(0)),.2) | |
1310 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(140)),.2) | |
1311 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-140)),.2) | |
1312 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(34), math.rad(-25)), 0.1) | |
1313 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(-34), math.rad(25)), 0.1) | |
1314 | end | |
1315 | so("http://roblox.com/asset/?id=160212892",Head,10,0.84) | |
1316 | for i = 0,4,0.1 do | |
1317 | swait() | |
1318 | Head.Velocity = Vector3.new(0,2.4,0) | |
1319 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1320 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(0)), 0.2) | |
1321 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.2) | |
1322 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(140)),.2) | |
1323 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-140)),.2) | |
1324 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(34), math.rad(-25)), 0.1) | |
1325 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(-34), math.rad(25)), 0.1) | |
1326 | end | |
1327 | ||
1328 | ||
1329 | ||
1330 | ||
1331 | ||
1332 | bel.Anchored = false | |
1333 | local bv = Instance.new("BodyVelocity",bel) | |
1334 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1335 | bel.CFrame = CFrame.new(bel.Position,mouse.Hit.p) | |
1336 | bv.velocity = bel.CFrame.lookVector*350 | |
1337 | ||
1338 | ||
1339 | ||
1340 | --[[ | |
1341 | bel.Touched:connect(function(hit) | |
1342 | ||
1343 | if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "orb" and Bullet.Anchored == false then | |
1344 | local orbexplode = Instance.new("Sound", bel) | |
1345 | orbexplode.Volume = 10 | |
1346 | orbexplode.PlayOnRemove = true | |
1347 | orbexplode.SoundId = "http://roblox.com/asset/?id=142070127" | |
1348 | orbexplode.Pitch = 1 | |
1349 | orbexplode:Destroy() | |
1350 | deb:AddItem(orbexplode, 4) | |
1351 | bel.Anchored = true | |
1352 | bel.Transparency = 1 | |
1353 | deb:AddItem(bel, 4) | |
1354 | local Explode = Instance.new("Explosion") | |
1355 | Explode.Position = bel.Position | |
1356 | Explode.Parent = Workspace | |
1357 | Explode.BlastPressure = 90 | |
1358 | Explode.BlastRadius = Bullet.Size.X *25.6 | |
1359 | Explode.Visible = false | |
1360 | ||
1361 | coroutine.resume(coroutine.create(function() | |
1362 | ||
1363 | ||
1364 | ||
1365 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1) | |
1366 | MagicBlock(BrickColor.new("Royal purple"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) | |
1367 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1) | |
1368 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 2, 1800, 1150, 2, 1150, 0.05) | |
1369 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1800, 2, 1800, 1100, 4, 1100, 0.05) | |
1370 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 2, 1800, 150, 16, 150, 0.05) | |
1371 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05) | |
1372 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05) | |
1373 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05) | |
1374 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05) | |
1375 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 4800, 2, 1800, 4, 1350, 4, 0.005) | |
1376 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1600, 2, 1600, 4, 1300, 4, 0.005) | |
1377 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1400, 2, 1400, 4, 1250, 4, 0.005) | |
1378 | ||
1379 | ||
1380 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065) | |
1381 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025) | |
1382 | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025) | |
1383 | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025) | |
1384 | end)) | |
1385 | end | |
1386 | end) | |
1387 | ||
1388 | ]] | |
1389 | ||
1390 | con5=bel.Touched:connect(function(hit) | |
1391 | ||
1392 | local orbexplode = Instance.new("Sound", bel) | |
1393 | orbexplode.Volume = 10 | |
1394 | orbexplode.PlayOnRemove = true | |
1395 | orbexplode.SoundId = "http://roblox.com/asset/?id=167115397" | |
1396 | orbexplode.Pitch = 1 | |
1397 | orbexplode:Destroy() | |
1398 | deb:AddItem(orbexplode, 4) | |
1399 | bel.Anchored = true | |
1400 | bel.Transparency = 1 | |
1401 | deb:AddItem(bel, 5.2) | |
1402 | ||
1403 | ||
1404 | ||
1405 | ||
1406 | coroutine.resume(coroutine.create(function() | |
1407 | so("http://www.roblox.com/asset/?id=167115397", Workspace, 6, 1) | |
1408 | so("http://www.roblox.com/asset/?id=138186576", Workspace, 6, 1) | |
1409 | for i = 0, 0.4, 0.1 do | |
1410 | swait() | |
1411 | ||
1412 | ||
1413 | for i, v in pairs(FindNearestHead(bel.CFrame.p, 252.5)) do | |
1414 | if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") then | |
1415 | if v:FindFirstChildOfClass("Humanoid").MaxHealth > 500 then | |
1416 | v:FindFirstChildOfClass("Humanoid").MaxHealth = 100 | |
1417 | v:FindFirstChildOfClass("Humanoid").Health = 100 | |
1418 | end | |
1419 | v.Humanoid:TakeDamage(math.random(43,86)) | |
1420 | coroutine.resume(coroutine.create(function() | |
1421 | for i = 0,2,0.1 do | |
1422 | swait() | |
1423 | v.Head.Velocity = -v.Head.CFrame.lookVector*660 + Vector3.new(0,684,0) | |
1424 | end | |
1425 | end)) | |
1426 | end | |
1427 | end | |
1428 | ||
1429 | coroutine.resume(coroutine.create(function() | |
1430 | for i = 0, 2.4, 0.1 do | |
1431 | swait() | |
1432 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8)),0.44) | |
1433 | end | |
1434 | end)) | |
1435 | ||
1436 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1) | |
1437 | MagicBlock(BrickColor.new("Royal purple"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) | |
1438 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1) | |
1439 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800,222, 1800, 1150, 222, 1150, 0.05) | |
1440 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1800, 222, 1800, 1100, 224, 1100, 0.05) | |
1441 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 222, 1800, 150, 216, 150, 0.05) | |
1442 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05) | |
1443 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05) | |
1444 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05) | |
1445 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05) | |
1446 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 4800, 222, 1800, 224, 1350, 224, 0.005) | |
1447 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1600, 222, 1600, 224, 1300, 224, 0.005) | |
1448 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1400, 222, 1400, 224, 1250, 224, 0.005) | |
1449 | ||
1450 | WaveEffect(BrickColor.new("White"), cf(bel.Position)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 24, 5.4, 24, 0.09) | |
1451 | WaveEffect(BrickColor.new("Royal purple"), cf(bel.Position)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 22, 4.8, 22, 0.05) | |
1452 | ||
1453 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065) | |
1454 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025) | |
1455 | MagicRing(BrickColor.new("White"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015) | |
1456 | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015) | |
1457 | MagicRing(BrickColor.new("White"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 8, 8, 0, 0.015) | |
1458 | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015) | |
1459 | end | |
1460 | end)) | |
1461 | ||
1462 | ||
1463 | end) | |
1464 | ||
1465 | ||
1466 | ||
1467 | ||
1468 | for i = 0,32,0.1 do | |
1469 | swait() | |
1470 | Head.Velocity = Vector3.new(0,2.4,0) | |
1471 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-35), math.rad(0), math.rad(0)), 0.2) | |
1472 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(43),math.rad(0),math.rad(0)),.2) | |
1473 | RW.C0 = clerp(RW.C0, CFrame.new(1.0, 0.5, -0.4) * angles(math.rad(80), math.rad(12), math.rad(-30)),.2) | |
1474 | LW.C0 = clerp(LW.C0, CFrame.new(-1., 0.5, -0.4) * angles(math.rad(80), math.rad(-12), math.rad(30)),.2) | |
1475 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(75), math.rad(34), math.rad(-35)), 0.2) | |
1476 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(75), math.rad(-34), math.rad(35)), 0.2) | |
1477 | end | |
1478 | ||
1479 | coroutine.resume(coroutine.create(function() | |
1480 | for i = 0, 63, 0.1 do | |
1481 | swait() | |
1482 | end | |
1483 | if bel.Anchored == false then | |
1484 | bel:Destroy() | |
1485 | end | |
1486 | end)) | |
1487 | ||
1488 | ||
1489 | ||
1490 | ||
1491 | attack = false | |
1492 | end | |
1493 | ||
1494 | ||
1495 | ||
1496 | mouse.Button1Down:connect(function(key) | |
1497 | if attack == false then | |
1498 | shoot() | |
1499 | end | |
1500 | end) | |
1501 | ||
1502 | ||
1503 | ||
1504 | ||
1505 | mouse.Button1Up:connect(function(key) | |
1506 | if shooting == true then | |
1507 | shooting = false | |
1508 | end | |
1509 | end) | |
1510 | ||
1511 | ||
1512 | ||
1513 | ||
1514 | mouse.KeyDown:connect(function(key) | |
1515 | if key == 'e' and attack == false then | |
1516 | dshoot() | |
1517 | end | |
1518 | end) | |
1519 | ||
1520 | ||
1521 | ||
1522 | ||
1523 | mouse.KeyDown:connect(function(key) | |
1524 | if key == 'q' and attack == false then | |
1525 | finaldev() | |
1526 | end | |
1527 | end) | |
1528 | ||
1529 | mouse.KeyUp:connect(function(key) | |
1530 | if key == 'e' and shooting == true then | |
1531 | shooting = false | |
1532 | end | |
1533 | end) | |
1534 | ||
1535 | ||
1536 | ||
1537 | mouse.KeyDown:connect(function(key) | |
1538 | if key == 'f' and attack == false and evadecooldown == false then | |
1539 | Dash() | |
1540 | end | |
1541 | end) | |
1542 | ||
1543 | ||
1544 | local orb = part(3, Character, 0, 0.9, BrickColor.new("White"), "Effect", vt()) | |
1545 | local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(15, 15, 15)) | |
1546 | ||
1547 | local orb2 = part(3, Character, 0, 0.9, BrickColor.new("White"), "Effect", vt()) | |
1548 | local msh = mesh("SpecialMesh", orb2, "Sphere", "nil", vt(0, 0, 0), vt(15, 15, 15)) | |
1549 | orb.Anchored = true | |
1550 | orb2.Anchored = true | |
1551 | Humanoid.WalkSpeed = 32 | |
1552 | ||
1553 | ||
1554 | local f = 0 | |
1555 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function() | |
1556 | ||
1557 | ||
1558 | f = f+1 | |
1559 | cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076) | |
1560 | if f >= 6 then | |
1561 | f=0 | |
1562 | SphereEffect(BrickColor.new("Royal purple"),cf(orb.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03) | |
1563 | SphereEffect(BrickColor.new("Royal purple"),cf(orb2.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03) | |
1564 | MagicRing(BrickColor.new("Royal purple"), cf(orb.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07) | |
1565 | MagicCircle(BrickColor.new("Royal purple"), cf(orb.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05) | |
1566 | MagicRing(BrickColor.new("Royal purple"), cf(orb2.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07) | |
1567 | MagicCircle(BrickColor.new("Royal purple"), cf(orb2.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05) | |
1568 | MagicBlock(BrickColor.new("Royal purple"), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2) | |
1569 | MagicBlock(BrickColor.new("Royal purple"), cf(orb2.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2) | |
1570 | ||
1571 | end | |
1572 | end) | |
1573 | ||
1574 | Humanoid.MaxHealth = 400 | |
1575 | ||
1576 | print("Move list") | |
1577 | print("---------") | |
1578 | print("F: Time Dash") | |
1579 | print("Hold Click: Lesser Bullets") | |
1580 | print("Hold E: Mega Bullets") | |
1581 | print("Q: Final Devastator") | |
1582 | ||
1583 | ||
1584 | ||
1585 | ||
1586 | while true do | |
1587 | swait() | |
1588 | sine = sine + change | |
1589 | --speed = speed + music.PlaybackLoudness/90 | |
1590 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1591 | local velderp=RootPart.Velocity.y | |
1592 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1593 | local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity)) | |
1594 | if attack==true or attack==false then | |
1595 | if attack==false then | |
1596 | idle=idle+1 | |
1597 | else | |
1598 | idle=0 | |
1599 | end | |
1600 | if idle>=500 then | |
1601 | if attack==false then | |
1602 | end | |
1603 | end | |
1604 | ||
1605 | Humanoid.Health = Humanoid.Health + 4 | |
1606 | ||
1607 | orb.CFrame = RightArm.CFrame * cf(0, -1, 0) | |
1608 | orb2.CFrame = LeftArm.CFrame * cf(0, -1, 0) | |
1609 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
1610 | Anim="Jump" | |
1611 | ||
1612 | ||
1613 | ||
1614 | ||
1615 | ||
1616 | if attack==false then | |
1617 | change = 1 | |
1618 | look = 0 | |
1619 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1620 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07) | |
1621 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07) | |
1622 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07) | |
1623 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07) | |
1624 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
1625 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
1626 | end | |
1627 | ||
1628 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
1629 | Anim="Fall" | |
1630 | change = 1 | |
1631 | ||
1632 | ||
1633 | ||
1634 | if attack==false then | |
1635 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1636 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
1637 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07) | |
1638 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07) | |
1639 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
1640 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1) | |
1641 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1) | |
1642 | end | |
1643 | ||
1644 | elseif torvel<1 and hitfloor~=nil then | |
1645 | Anim="Idle" | |
1646 | change = 1 | |
1647 | if attack==false and equip == false then | |
1648 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1649 | ||
1650 | ||
1651 | ||
1652 | orb.CFrame = orb.CFrame:lerp(RightArm.CFrame*cf(0+2*math.cos(sine/40), -5+2*math.sin(sine/40), 0),0.1) | |
1653 | orb2.CFrame = orb2.CFrame:lerp(LeftArm.CFrame*cf(0-2*math.cos(sine/40), -5+2*math.sin(sine/40), 0),0.1) | |
1654 | ||
1655 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.25) | |
1656 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10+2.6*math.sin(sine/40)),math.rad(0),math.rad(60)),0.25) | |
1657 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.55+0.04*math.sin(sine/40), 0.2) * angles(math.rad(-32+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(-22.3+2.2*math.cos(sine/40))),0.25) | |
1658 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.55+0.04*math.sin(sine/40), -0.3-0.04*math.cos(sine/40)) * angles(math.rad(28+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(26.3-2.2*math.cos(sine/40))),0.25) | |
1659 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(8), math.rad(-7)),0.25) | |
1660 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, -1+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(3)),0.25) | |
1661 | end | |
1662 | ||
1663 | ||
1664 | ||
1665 | elseif torvel>1.5 and torvel<22 and hitfloor~=nil then | |
1666 | Anim="Walk" | |
1667 | change = 0.84 | |
1668 | look = 0 | |
1669 | if attack==false and equip == false then | |
1670 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
1671 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.14*math.cos(sine/5), -0.3) * angles(math.rad(-2)*-math.rad(TiltVelocity.z)*9.5, math.rad(0+2*math.cos(sine/10)), math.rad(8)*-math.rad(TiltVelocity.x)*7.5+ RootPart.RotVelocity.Y / 46), 0.08) | |
1672 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(4-3*math.sin(sine/5)),math.rad(0),math.rad(2) + RootPart.RotVelocity.Y / 13), 0.08) | |
1673 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0+0.34*math.sin(sine/10)) * angles(math.rad(0-26*math.sin(sine/10))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(6+8*math.cos(sine/5))- RootPart.RotVelocity.Y / 34), 0.08) | |
1674 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0-0.34*math.sin(sine/10)) * angles(math.rad(0+26*math.sin(sine/10))+ RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-6-8*math.cos(sine/5))+ RootPart.RotVelocity.Y / -34), 0.08) | |
1675 | --LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.21*math.cos(sine/10), -0.03+0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8-25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*12.5), math.rad(0)- RootPart.RotVelocity.Y / -24, math.rad(0-25*math.sin(sine/10)*math.rad(TiltVelocity.x)*11.5+ RootPart.RotVelocity.Y / -34)), 0.08) | |
1676 | --RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.21*math.cos(sine/10),-0.03-0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8+25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*12.5), math.rad(0)+ RootPart.RotVelocity.Y / 24, math.rad(0-25*math.sin(sine/10)*-math.rad(TiltVelocity.x)*11.5- RootPart.RotVelocity.Y / 34)), 0.08) | |
1677 | end | |
1678 | if attack == false or attack==true and noleg == false then | |
1679 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.21*math.cos(sine/10), -0.03+0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8-25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*9.5), math.rad(0)- RootPart.RotVelocity.Y / -24, math.rad(0-25*math.sin(sine/10)*math.rad(TiltVelocity.x)*6.5- RootPart.RotVelocity.Y / 34)), 0.08) | |
1680 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.21*math.cos(sine/10),-0.03-0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8+25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*9.5), math.rad(0)+ RootPart.RotVelocity.Y / 24, math.rad(0-25*math.sin(sine/10)*-math.rad(TiltVelocity.x)*6.5- RootPart.RotVelocity.Y / 34)), 0.08) | |
1681 | end | |
1682 | ||
1683 | elseif torvel>=22 and hitfloor~=nil then | |
1684 | Anim="Run" | |
1685 | change = 0.84+ Character.Humanoid.WalkSpeed/112 | |
1686 | if attack==false and equip == false then | |
1687 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
1688 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.5*math.cos(sine/2.5), -.8) * angles(math.rad(-23+4*math.cos(sine/5)), math.rad(0+4*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
1689 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+20*math.sin(sine/2.5)),math.rad(0),math.rad(0+5*math.sin(sine/5)) + RootPart.RotVelocity.Y / 13),.1) | |
1690 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0-0.34*math.cos(sine/5)) * angles(math.rad(10+57*math.cos(sine/5))+ RootPart.RotVelocity.Y / -34, math.rad(0+43*math.cos(sine/5)), math.rad(5)- RootPart.RotVelocity.Y / 34),.25) | |
1691 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0+0.34*math.cos(sine/5))*angles(math.rad(10-57*math.cos(sine/5))+ RootPart.RotVelocity.Y / 34,math.rad(0+43*math.cos(sine/5)),math.rad(-5)+ RootPart.RotVelocity.Y / -34),.25) | |
1692 | ||
1693 | ||
1694 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.56*math.cos(sine/5), 0-0.48*math.cos(sine/5)) * CFrame.Angles(math.rad(0+73*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3) | |
1695 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.56*math.cos(sine/5),0+0.48*math.cos(sine/5)) * CFrame.Angles(math.rad(0-73*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3) | |
1696 | end | |
1697 | ||
1698 | --[[ | |
1699 | if attack==false then | |
1700 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
1701 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
1702 | end | |
1703 | ]] | |
1704 | if attack==true and noleg == false then | |
1705 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
1706 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
1707 | end | |
1708 | ||
1709 | ||
1710 | end | |
1711 | end | |
1712 | ||
1713 | ||
1714 | ||
1715 | if 0 < #Effects then | |
1716 | for e = 1, #Effects do | |
1717 | if Effects[e] ~= nil then | |
1718 | local Thing = Effects[e] | |
1719 | if Thing ~= nil then | |
1720 | local Part = Thing[1] | |
1721 | local Mode = Thing[2] | |
1722 | local Delay = Thing[3] | |
1723 | local IncX = Thing[4] | |
1724 | local IncY = Thing[5] | |
1725 | local IncZ = Thing[6] | |
1726 | if Thing[2] == "CylinderClang" then | |
1727 | if Thing[3] <= 1 then | |
1728 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1729 | Thing[7] = Thing[1].CFrame | |
1730 | effect("New Yeller", 0, Thing[8], Thing[7]) | |
1731 | Thing[8] = Thing[7] | |
1732 | Thing[3] = Thing[3] + Thing[4] | |
1733 | else | |
1734 | Part.Parent = nil | |
1735 | table.remove(Effects, e) | |
1736 | end | |
1737 | end | |
1738 | if Thing[2] == "showDamage" then | |
1739 | if Thing[6] < Thing[5] then | |
1740 | Thing[6] = Thing[6] + 1 | |
1741 | else | |
1742 | if Thing[6] < Thing[7] then | |
1743 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
1744 | Thing[6] = Thing[6] + 1 | |
1745 | else | |
1746 | if Thing[6] < Thing[8] then | |
1747 | Thing[6] = Thing[6] + 1 | |
1748 | else | |
1749 | if Thing[6] < Thing[9] then | |
1750 | Thing[6] = Thing[6] + 1 | |
1751 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
1752 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
1753 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
1754 | else | |
1755 | Thing[1].Parent = nil | |
1756 | table.remove(Effects, e) | |
1757 | end | |
1758 | end | |
1759 | end | |
1760 | end | |
1761 | end | |
1762 | if Thing[2] == "PartiEmi" then | |
1763 | Thing[3] = Thing[3] - 1 | |
1764 | if Thing[3] <= 0 then | |
1765 | Thing[1].Enabled = false | |
1766 | table.remove(Effects, e) | |
1767 | end | |
1768 | end | |
1769 | if Thing[2] == "AdjuEff" then | |
1770 | if 0 < Thing[3] then | |
1771 | Thing[3] = Thing[3] - 1 | |
1772 | Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0) | |
1773 | Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0) | |
1774 | Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1 | |
1775 | else | |
1776 | Thing[1].Parent = nil | |
1777 | table.remove(Effects, e) | |
1778 | end | |
1779 | end | |
1780 | if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then | |
1781 | if Thing[1].Transparency <= 1 then | |
1782 | if Thing[2] == "Block1" then | |
1783 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1784 | Mesh = Thing[7] | |
1785 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1786 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1787 | else | |
1788 | if Thing[2] == "Block2" then | |
1789 | Thing[1].CFrame = Thing[1].CFrame | |
1790 | Mesh = Thing[7] | |
1791 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1792 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1793 | else | |
1794 | if Thing[2] == "Block3" then | |
1795 | Thing[9] = Thing[9] + 0.5 | |
1796 | Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0) | |
1797 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1798 | Mesh = Thing[7] | |
1799 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1800 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1801 | else | |
1802 | if Thing[2] == "Skull" then | |
1803 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8]) | |
1804 | Mesh = Thing[7] | |
1805 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1806 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1807 | else | |
1808 | if Thing[2] == "Cylinder" then | |
1809 | Mesh = Thing[7] | |
1810 | Mesh.Scale = Mesh.Scale + vt(Thing[4]-Thing[1].Transparency, Thing[5]-Thing[1].Transparency, Thing[6]-Thing[1].Transparency) | |
1811 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1812 | else | |
1813 | if Thing[2] == "Cylinder2" then | |
1814 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
1815 | Mesh = Thing[7] | |
1816 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1817 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1818 | else | |
1819 | if Thing[2] == "Blood" then | |
1820 | Mesh = Thing[7] | |
1821 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
1822 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1823 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1824 | else | |
1825 | if Thing[2] == "Elec" then | |
1826 | Mesh = Thing[10] | |
1827 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
1828 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1829 | else | |
1830 | if Thing[2] == "Disappear" then | |
1831 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1832 | end | |
1833 | end | |
1834 | end | |
1835 | end | |
1836 | end | |
1837 | end | |
1838 | end | |
1839 | end | |
1840 | end | |
1841 | else | |
1842 | Part.Parent = nil | |
1843 | table.remove(Effects, e) | |
1844 | end | |
1845 | end | |
1846 | end | |
1847 | end | |
1848 | end | |
1849 | end | |
1850 | end |