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-- i made this fe ur welcome and if u edit this remember i wasn't the og creator, idk who was but this message was sent to u by TinkerElsa44
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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wait(0.1)
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local Plr = owner
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local PChar = Plr.Character
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local HeadID = "711086797"
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local TalkSoundID = "604650009"
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-- New Instances
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local BillGui = Instance.new("BillboardGui", game.Workspace)
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local Frame = Instance.new("Frame", BillGui)
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local ImageFace = Instance.new("ImageLabel", Frame)
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local TextDial = Instance.new("TextLabel", Frame)
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local TalkSound = Instance.new("Sound", BillGui)
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-- SetUp GUI
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BillGui.Size = UDim2.new(0, 200, 0, 52)
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Frame.Position = UDim2.new(0, 0, 0, -50)
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Frame.Size = UDim2.new(0, 200, 0, 52)
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Frame.BackgroundColor3 = Color3.new(0, 0, 0)
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Frame.BorderColor3 = Color3.new(255, 255, 255)
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ImageFace.BackgroundTransparency = 1
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ImageFace.Image = "http://www.roblox.com/asset/?id="..HeadID
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ImageFace.Size = UDim2.new(0, 50, 0, 52)
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TextDial.Text = "Label"
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TextDial.BackgroundTransparency = 1
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TextDial.Position = UDim2.new(0, 52, 0, 0)
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TextDial.Size = UDim2.new(0, 150, 0, 52)
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TextDial.TextColor3 = Color3.new(255, 255, 255)
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TalkSound.SoundId = "http://www.roblox.com/asset/?id="..TalkSoundID
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Frame.Visible = false
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wait(1)
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BillGui.Parent = PChar.Head
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-- Chatted Function
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Plr.Chatted:connect(function(MSG)
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	Frame.Visible = true
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	TextDial.Text = MSG
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	TalkSound:Play()
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	wait(3)
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	Frame.Visible = false
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end)