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1
2-
 if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use r/ and not rl/") end
2+
3-
local Player,game,owner = owner,game
3+
4-
local RealPlayer = Player
4+
5-
do
5+
6-
    print("FE Compatibility code by Mokiros")
6+
7-
    local rp = RealPlayer
7+
8-
    script.Parent = rp.Character
8+
9-
    
9+
10-
    --RemoteEvent for communicating
10+
11-
    local Event = Instance.new("RemoteEvent")
11+
12-
    Event.Name = "UserInput_Event"
12+
13
LeftArm = Character["Left Arm"]
14-
    --Fake event to make stuff like Mouse.KeyDown work
14+
15-
    local function fakeEvent()
15+
16-
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16+
17-
        t.connect = t.Connect
17+
18-
        return t
18+
19-
    end
19+
20
RightHip = Torso["Right Hip"]
21-
    --Creating fake input objects with fake variables
21+
22-
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22+
23-
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23+
24-
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24+
25-
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25+
26-
    end}
26+
27-
    --Merged 2 functions into one by checking amount of arguments
27+
28-
    CAS.UnbindAction = CAS.BindAction
28+
29
IT = Instance.new
30-
    --This function will trigger the events that have been :Connect()'ed
30+
31-
    local function te(self,ev,...)
31+
32-
        local t = m[ev]
32+
33-
        if t and t._fakeEvent then
33+
34-
            for _,f in pairs(t.Functions) do
34+
35-
                f(...)
35+
36-
            end
36+
37-
        end
37+
38-
    end
38+
39-
    m.TrigEvent = te
39+
40-
    UIS.TrigEvent = te
40+
41
ASIN = math.asin
42-
    Event.OnServerEvent:Connect(function(plr,io)
42+
43-
        if plr~=rp then return end
43+
44-
        m.Target = io.Target
44+
45-
        m.Hit = io.Hit
45+
46-
        if not io.isMouse then
46+
47-
            local b = io.UserInputState == Enum.UserInputState.Begin
47+
48-
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
48+
49-
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
49+
50-
            end
50+
51-
            for _,t in pairs(CAS.Actions) do
51+
52-
                for _,k in pairs(t.Keys) do
52+
53-
                    if k==io.KeyCode then
53+
54-
                        t.Function(t.Name,io.UserInputState,io)
54+
55-
                    end
55+
56-
                end
56+
57-
            end
57+
58-
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58+
59-
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59+
60-
        end
60+
61-
    end)
61+
62-
    Event.Parent = NLS([==[
62+
63-
    local Player = game:GetService("Players").LocalPlayer
63+
64-
    local Event = script:WaitForChild("UserInput_Event")
64+
65
local KEYHOLD = false
66-
    local Mouse = Player:GetMouse()
66+
67-
    local UIS = game:GetService("UserInputService")
67+
68-
    local input = function(io,a)
68+
69-
        if a then return end
69+
70-
        --Since InputObject is a client-side instance, we create and pass table instead
70+
71-
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71+
72-
    end
72+
73-
    UIS.InputBegan:Connect(input)
73+
74-
    UIS.InputEnded:Connect(input)
74+
75
WEAPONGUI.Name = "Weapon GUI"
76-
    local h,t
76+
77-
    --Give the server mouse data 30 times every second, but only if the values changed
77+
78-
    --If player is not moving their mouse, client won't fire events
78+
79-
    while wait(1/30) do
79+
80-
        if h~=Mouse.Hit or t~=Mouse.Target then
80+
81-
            h,t=Mouse.Hit,Mouse.Target
81+
82-
            Event:FireServer({isMouse=true,Target=t,Hit=h})
82+
83-
        end
83+
84-
    end]==],Player.Character)
84+
85
--\\=================================//
86-
    ----Sandboxed game object that allows the usage of client-side methods and services
86+
87-
    --Real game object
87+
88-
    local _rg = game
88+
89
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
90-
    --Metatable for fake service
90+
91-
    local fsmt = {
91+
92-
        __index = function(self,k)
92+
93-
            local s = rawget(self,"_RealService")
93+
94-
            if s then return s[k] end
94+
95-
        end,
95+
96-
        __newindex = function(self,k,v)
96+
97-
            local s = rawget(self,"_RealService")
97+
98-
            if s then s[k]=v end
98+
99-
        end,
99+
100-
        __call = function(self,...)
100+
101-
            local s = rawget(self,"_RealService")
101+
102-
            if s then return s(...) end
102+
103-
        end
103+
104-
    }
104+
105-
    local function FakeService(t,RealService)
105+
106-
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106+
107-
        return setmetatable(t,fsmt)
107+
108-
    end
108+
109
			lastframe = tick()
110-
    --Fake game object
110+
111-
    local g = {
111+
112-
        GetService = function(self,s)
112+
113-
            return self[s]
113+
114-
        end,
114+
115-
        Players = FakeService({
115+
116-
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116+
117-
        },"Players"),
117+
118-
        UserInputService = FakeService(UIS,"UserInputService"),
118+
119-
        ContextActionService = FakeService(CAS,"ContextActionService"),
119+
120-
    }
120+
121-
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121+
122-
    g.service = g.GetService
122+
123-
    
123+
124-
    g.RunService = FakeService({
124+
125-
        RenderStepped = _rg:GetService("RunService").Heartbeat,
125+
126-
        BindToRenderStep = function(self,name,_,fun)
126+
127
--//=================================\\
128-
        end,
128+
129-
        UnbindFromRenderStep = function(self,name)
129+
130-
            self._btrs[name]:Disconnect()
130+
131-
        end,
131+
132-
    },"RunService")
132+
133
end
134-
    setmetatable(g,{
134+
135-
        __index=function(self,s)
135+
136-
            return _rg:GetService(s) or typeof(_rg[s])=="function"
136+
137-
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137+
138-
        end,
138+
139-
        __newindex = fsmt.__newindex,
139+
140-
        __call = fsmt.__call
140+
141-
    })
141+
142-
    --Changing owner to fake player object to support owner:GetMouse()
142+
143-
    game,owner = g,g.Players.LocalPlayer
143+
144
		NUMBER = 0
145
	end
146
	return NUMBER
147
end
148
149
function Swait(NUMBER)
150
	if NUMBER == 0 or NUMBER == nil then
151
		ArtificialHB.Event:wait()
152
	else
153
		for i = 1, NUMBER do
154
			ArtificialHB.Event:wait()
155
		end
156
	end
157
end
158
159
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
160
	local NEWMESH = IT(MESH)
161
	if MESH == "SpecialMesh" then
162
		NEWMESH.MeshType = MESHTYPE
163
		if MESHID ~= "nil" and MESHID ~= "" then
164
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
165
		end
166
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
167
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
168
		end
169
	end
170
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
171
	NEWMESH.Scale = SCALE
172
	NEWMESH.Parent = PARENT
173
	return NEWMESH
174
end
175
176
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
177
	local NEWPART = IT("Part")
178
	NEWPART.formFactor = FORMFACTOR
179
	NEWPART.Reflectance = REFLECTANCE
180
	NEWPART.Transparency = TRANSPARENCY
181
	NEWPART.CanCollide = false
182
	NEWPART.Locked = true
183
	NEWPART.Anchored = true
184
	if ANCHOR == false then
185
		NEWPART.Anchored = false
186
	end
187
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
188
	NEWPART.Name = NAME
189
	NEWPART.Size = SIZE
190
	NEWPART.Position = Torso.Position
191
	NEWPART.Material = MATERIAL
192
	NEWPART:BreakJoints()
193
	NEWPART.Parent = PARENT
194
	return NEWPART
195
end
196
197
	local function weldBetween(a, b)
198
	    local weldd = Instance.new("ManualWeld")
199
	    weldd.Part0 = a
200
	    weldd.Part1 = b
201
	    weldd.C0 = CFrame.new()
202
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
203
	    weldd.Parent = a
204
	    return weldd
205
	end
206
207
208
function QuaternionFromCFrame(cf)
209
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
210
	local trace = m00 + m11 + m22
211
	if trace > 0 then 
212
		local s = math.sqrt(1 + trace)
213
		local recip = 0.5 / s
214
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
215
	else
216
		local i = 0
217
		if m11 > m00 then
218
			i = 1
219
		end
220
		if m22 > (i == 0 and m00 or m11) then
221
			i = 2
222
		end
223
		if i == 0 then
224
			local s = math.sqrt(m00 - m11 - m22 + 1)
225
			local recip = 0.5 / s
226
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
227
		elseif i == 1 then
228
			local s = math.sqrt(m11 - m22 - m00 + 1)
229
			local recip = 0.5 / s
230
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
231
		elseif i == 2 then
232
			local s = math.sqrt(m22 - m00 - m11 + 1)
233
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
234
		end
235
	end
236
end
237
 
238
function QuaternionToCFrame(px, py, pz, x, y, z, w)
239
	local xs, ys, zs = x + x, y + y, z + z
240
	local wx, wy, wz = w * xs, w * ys, w * zs
241
	local xx = x * xs
242
	local xy = x * ys
243
	local xz = x * zs
244
	local yy = y * ys
245
	local yz = y * zs
246
	local zz = z * zs
247
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
248
end
249
 
250
function QuaternionSlerp(a, b, t)
251
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
252
	local startInterp, finishInterp;
253
	if cosTheta >= 0.0001 then
254
		if (1 - cosTheta) > 0.0001 then
255
			local theta = ACOS(cosTheta)
256
			local invSinTheta = 1 / SIN(theta)
257
			startInterp = SIN((1 - t) * theta) * invSinTheta
258
			finishInterp = SIN(t * theta) * invSinTheta
259
		else
260
			startInterp = 1 - t
261
			finishInterp = t
262
		end
263
	else
264
		if (1 + cosTheta) > 0.0001 then
265
			local theta = ACOS(-cosTheta)
266
			local invSinTheta = 1 / SIN(theta)
267
			startInterp = SIN((t - 1) * theta) * invSinTheta
268
			finishInterp = SIN(t * theta) * invSinTheta
269
		else
270
			startInterp = t - 1
271
			finishInterp = t
272
		end
273
	end
274
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
275
end
276
277
function Clerp(a, b, t)
278
	local qa = {QuaternionFromCFrame(a)}
279
	local qb = {QuaternionFromCFrame(b)}
280
	local ax, ay, az = a.x, a.y, a.z
281
	local bx, by, bz = b.x, b.y, b.z
282
	local _t = 1 - t
283
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
284
end
285
286
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
287
	local frame = IT("Frame")
288
	frame.BackgroundTransparency = TRANSPARENCY
289
	frame.BorderSizePixel = BORDERSIZEPIXEL
290
	frame.Position = POSITION
291
	frame.Size = SIZE
292
	frame.BackgroundColor3 = COLOR
293
	frame.BorderColor3 = BORDERCOLOR
294
	frame.Name = NAME
295
	frame.Parent = PARENT
296
	return frame
297
end
298
299
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
300
	local label = IT("TextLabel")
301
	label.BackgroundTransparency = 1
302
	label.Size = UD2(1, 0, 1, 0)
303
	label.Position = UD2(0, 0, 0, 0)
304
	label.TextColor3 = TEXTCOLOR
305
	label.TextStrokeTransparency = STROKETRANSPARENCY
306
	label.TextTransparency = TRANSPARENCY
307
	label.FontSize = TEXTFONTSIZE
308
	label.Font = TEXTFONT
309
	label.BorderSizePixel = BORDERSIZEPIXEL
310
	label.TextScaled = false
311
	label.Text = TEXT
312
	label.Name = NAME
313
	label.Parent = PARENT
314
	return label
315
end
316
317
function NoOutlines(PART)
318
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
319
end
320
321
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
322
	local NEWWELD = IT(TYPE)
323
	NEWWELD.Part0 = PART0
324
	NEWWELD.Part1 = PART1
325
	NEWWELD.C0 = C0
326
	NEWWELD.C1 = C1
327
	NEWWELD.Parent = PARENT
328
	return NEWWELD
329
end
330
331
local S = IT("Sound")
332
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
333
	local NEWSOUND = nil
334
	coroutine.resume(coroutine.create(function()
335
		NEWSOUND = S:Clone()
336
		NEWSOUND.Parent = PARENT
337
		NEWSOUND.Volume = VOLUME
338
		NEWSOUND.Pitch = PITCH
339
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
340
		NEWSOUND:play()
341
		if DOESLOOP == true then
342
			NEWSOUND.Looped = true
343
		else
344
			repeat wait(1) until NEWSOUND.Playing == false
345
			NEWSOUND:remove()
346
		end
347
	end))
348
	return NEWSOUND
349
end
350
351
local EyeSizes={
352
	NumberSequenceKeypoint.new(0,2,0),
353
	NumberSequenceKeypoint.new(1,0,0)
354
}
355
local EyeTrans={
356
	NumberSequenceKeypoint.new(0,0.5,0),
357
	NumberSequenceKeypoint.new(1,1,0)
358
}
359
local PE=Instance.new("ParticleEmitter",nil)
360
PE.LightEmission=.8
361
PE.Color = ColorSequence.new(BRICKC("Lime green").Color,BRICKC("Lime green").Color)
362
PE.Size=NumberSequence.new(EyeSizes)
363
PE.Transparency=NumberSequence.new(EyeTrans)
364
PE.Lifetime=NumberRange.new(0.35,1)
365
PE.Rotation=NumberRange.new(0,360)
366
PE.Rate=100
367
PE.VelocitySpread = 10000
368
PE.Acceleration = Vector3.new(0,85,0)
369
PE.Drag = 5
370
PE.Speed = NumberRange.new(0.1,5)
371
PE.Texture="http://www.roblox.com/asset/?id=1460745664"
372
PE.ZOffset = 0.5
373
PE.Name = "PE"
374
PE.Enabled = false
375
376
function Fire(art)
377
	local PARTICLES = PE:Clone()
378
	PARTICLES.Parent = art
379
	PARTICLES.Enabled = true
380
	return PARTICLES
381
end
382
383
function CFrameFromTopBack(at, top, back)
384
	local right = top:Cross(back)
385
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
386
end
387
388
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
389
function WACKYEFFECT(Table)
390
	local TYPE = (Table.EffectType or "Sphere")
391
	local SIZE = (Table.Size or VT(1,1,1))
392
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
393
	local TRANSPARENCY = (Table.Transparency or 0)
394
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
395
	local CFRAME = (Table.CFrame or Torso.CFrame)
396
	local MOVEDIRECTION = (Table.MoveToPos or nil)
397
	local ROTATION1 = (Table.RotationX or 0)
398
	local ROTATION2 = (Table.RotationY or 0)
399
	local ROTATION3 = (Table.RotationZ or 0)
400
	local MATERIAL = (Table.Material or "Neon")
401
	local COLOR = (Table.Color or C3(1,1,1))
402
	local TIME = (Table.Time or 45)
403
	local SOUNDID = (Table.SoundID or nil)
404
	local SOUNDPITCH = (Table.SoundPitch or nil)
405
	local SOUNDVOLUME = (Table.SoundVolume or nil)
406
	coroutine.resume(coroutine.create(function()
407
		local PLAYSSOUND = false
408
		local SOUND = nil
409
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
410
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
411
			PLAYSSOUND = true
412
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
413
		end
414
		EFFECT.Color = COLOR
415
		local MSH = nil
416
		if TYPE == "Sphere" then
417
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
418
		elseif TYPE == "Block" or TYPE == "Box" then
419
			MSH = IT("BlockMesh",EFFECT)
420
			MSH.Scale = SIZE
421
		elseif TYPE == "Wave" then
422
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
423
		elseif TYPE == "Ring" then
424
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
425
		elseif TYPE == "Slash" then
426
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
427
		elseif TYPE == "Round Slash" then
428
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
429
		elseif TYPE == "Swirl" then
430
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
431
		elseif TYPE == "Skull" then
432
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
433
		elseif TYPE == "Crystal" then
434
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
435
		end
436
		if MSH ~= nil then
437
			local MOVESPEED = nil
438
			if MOVEDIRECTION ~= nil then
439
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
440
			end
441
			local GROWTH = SIZE - ENDSIZE
442
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
443
			if TYPE == "Block" then
444
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
445
			else
446
				EFFECT.CFrame = CFRAME
447
			end
448
			for LOOP = 1, TIME+1 do
449
				Swait()
450
				MSH.Scale = MSH.Scale - GROWTH/TIME
451
				if TYPE == "Wave" then
452
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
453
				end
454
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
455
				if TYPE == "Block" then
456
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
457
				else
458
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
459
				end
460
				if MOVEDIRECTION ~= nil then
461
					local ORI = EFFECT.Orientation
462
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
463
					EFFECT.Orientation = ORI
464
				end
465
			end
466
			if PLAYSSOUND == false then
467
				EFFECT:remove()
468
			else
469
				repeat wait(1) until SOUND.Playing == false
470
				EFFECT:remove()
471
			end
472
		else
473
			if PLAYSSOUND == false then
474
				EFFECT:remove()
475
			else
476
				repeat Swait() until SOUND.Playing == false
477
				EFFECT:remove()
478
			end
479
		end
480
	end))
481
end
482
483
function MakeForm(PART,TYPE)
484
	if TYPE == "Cyl" then
485
		local MSH = IT("CylinderMesh",PART)
486
	elseif TYPE == "Ball" then
487
		local MSH = IT("SpecialMesh",PART)
488
		MSH.MeshType = "Sphere"
489
	elseif TYPE == "Wedge" then
490
		local MSH = IT("SpecialMesh",PART)
491
		MSH.MeshType = "Wedge"
492
	end
493
end
494
495
Debris = game:GetService("Debris")
496
497
function CastProperRay(StartPos, EndPos, Distance, Ignore)
498
	local DIRECTION = CF(StartPos,EndPos).lookVector
499
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
500
end
501
502
local HATWELD = nil
503
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
504
	PLAYMAINANIM = false
505
	if WhichPose == "Cast1" then
506
		for i=0, Time, 0.1 / Animation_Speed do
507
			Swait()
508
			if Magic == true then
509
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
510
			end
511
			if Gyro ~= nil and Gyro ~= false then
512
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
513
			end
514
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
515
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
516
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
517
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
518
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
519
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
520
		end
521
	elseif WhichPose == "Cast2" then
522
		for i=0, Time, 0.1 / Animation_Speed do
523
			Swait()
524
			if Magic == true then
525
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
526
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
527
			end
528
			if Gyro ~= nil and Gyro ~= false then
529
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
530
			end
531
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
532
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
533
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
534
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
535
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
536
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
537
		end
538
	elseif WhichPose == "RightArmUp" then
539
		for i=0, Time, 0.1 / Animation_Speed do
540
			Swait()
541
			if Magic == true then
542
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
543
			end
544
			if Gyro ~= nil and Gyro ~= false then
545
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
546
			end
547
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
548
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
549
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
550
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
551
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
552
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
553
		end
554
	elseif WhichPose == "Taunt" then
555
		for i=0, Time, 0.1 / Animation_Speed do
556
			Swait()
557
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
558
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
559
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
560
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
561
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
562
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
563
		end
564
		HATWELD.Part0 = RightArm
565
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
566
		CreateSound(221057812,Torso,10,1,false)
567
		for i=0, Time*2, 0.1 / Animation_Speed do
568
			Swait()
569
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
570
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
571
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
572
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
573
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
574
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
575
		end
576
		for i=0, Time, 0.1 / Animation_Speed do
577
			Swait()
578
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
579
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
580
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
581
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
582
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
583
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
584
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
585
		end
586
		HATWELD.Part0 = Head
587
		HATWELD.C0 = CF(0,0.35,0)
588
	elseif WhichPose == "Prepare key" then
589
		for i=0, Time, 0.1 / Animation_Speed do
590
			Swait()
591
			if Gyro ~= nil and Gyro ~= false then
592
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
593
			end
594
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
595
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
596
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
597
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
598
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
599
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
600
		end
601
	elseif WhichPose == "Turn key" then
602
		for i=0, Time, 0.1 / Animation_Speed do
603
			Swait()
604
			if Gyro ~= nil and Gyro ~= false then
605
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
606
			end
607
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
608
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
609
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
610
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
611
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
612
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
613
		end
614
	end
615
	PLAYMAINANIM = true
616
end
617
618
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
619
function Lightning(Table)
620
	local Color = Table.Color or C3(1,1,1)
621
	local StartPos = Table.Start or Torso.Position
622
	local EndPos = Table.End or Mouse.Hit.p
623
	local SegmentLength = Table.SegmentL or 2
624
	local Thickness = Table.Thickness or 0.1
625
	local Dissapear = Table.DoesFade or false
626
	local Parent = Table.Ignore or Character
627
	local MaxDist = Table.MaxDist or 400
628
	local Branches = Table.Branches or false
629
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
630
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
631
	local LIGHTNINGMODEL = IT("Model",Effects)
632
	LIGHTNINGMODEL.Name = "Lightning"
633
	local LastBolt = nil
634
	for E = 1, DISTANCE do
635
		local ExtraSize = (DISTANCE-E)/15
636
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Lime green"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
637
		PART.Color = Color
638
		MakeForm(PART,"Cyl")
639
		if LastBolt == nil then
640
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
641
		else
642
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
643
		end
644
		LastBolt = PART
645
		if Branches == true then
646
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
647
			if CHOICE == 1 then
648
				local LASTBRANCH = nil
649
				for i = 1, MRANDOM(2,5) do
650
					local ExtraSize2 = ((DISTANCE-E)/25)/i
651
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Lime green"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
652
					PART.Color = Color
653
					MakeForm(PART,"Cyl")
654
					if LASTBRANCH == nil then
655
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
656
					else
657
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
658
					end
659
					LASTBRANCH = PART
660
				end
661
			end
662
		end
663
	end
664
	if Dissapear == true then
665
		coroutine.resume(coroutine.create(function()
666
			for i = 1, 10 do
667
				Swait()
668
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
669
					if c.ClassName == "Part" then
670
						c.Transparency = i/10
671
					end
672
				end
673
			end
674
			LIGHTNINGMODEL:remove()
675
		end))
676
	elseif Dissapear == false then
677
		Debris:AddItem(LIGHTNINGMODEL,0.1)
678
	end
679
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
680
end
681
682
--//=================================\\
683
--||	     WEAPON CREATION
684
--\\=================================//
685
686
for i = 1, 15 do
687
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
688
	FACE.Color = C3(0,0,0)
689
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
690
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
691
end
692
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Daisy orange", "Hat", VT(2,0.2,2),false)
693
MakeForm(HAT1,"Cyl")
694
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
695
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright yellow", "Hat", VT(2.01,0.15,2.01),false)
696
BELT.Color = C3(15/255,15/255,15/255)
697
MakeForm(BELT,"Cyl")
698
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
699
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
700
MakeForm(HAT2,"Cyl")
701
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
702
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright yellow", "Hat", VT(1.31,0.2,1.31),false)
703
BELT.Color = C3(15/255,15/255,15/255)
704
MakeForm(BELT,"Cyl")
705
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
706
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false)
707
MakeForm(GEM,"Ball")
708
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
709
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Gem", VT(0.25,0.25,0.1),false)
710
MakeForm(GEM,"Ball")
711
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
712
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false)
713
MakeForm(GEM,"Ball")
714
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
715
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Gem", VT(0.1,0.25,0.25),false)
716
MakeForm(GEM,"Ball")
717
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
718
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
719
BELT.Color = C3(15/255,15/255,15/255)
720
MakeForm(BELT,"Cyl")
721
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
722
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Daisy orange", "Hat", VT(1.31,0.1,1.31),false)
723
BELT.Color = C3(15/255,15/255,15/255)
724
MakeForm(BELT,"Cyl")
725
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
726
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
727
BELT.Color = C3(15/255,15/255,15/255)
728
MakeForm(BELT,"Cyl")
729
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
730
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Daisy orange", "Hat", VT(1.31,0.1,1.31),false)
731
BELT.Color = C3(15/255,15/255,15/255)
732
MakeForm(BELT,"Cyl")
733
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
734
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
735
MakeForm(BELT,"Ball")
736
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
737
Humanoid.DisplayDistanceType = "None"
738
local naeeym2 = IT("BillboardGui",Character)
739
naeeym2.AlwaysOnTop = true
740
naeeym2.Size = UDim2.new(5,35,2,15)
741
naeeym2.StudsOffset = Vector3.new(0,3,0)
742
naeeym2.MaxDistance = 75
743
naeeym2.Adornee = Character.Head
744
naeeym2.Name = "Name"
745
naeeym2.PlayerToHideFrom = Player
746
local tecks2 = IT("TextLabel",naeeym2)
747
tecks2.BackgroundTransparency = 1
748
tecks2.TextScaled = true
749
tecks2.BorderSizePixel = 0
750
tecks2.Text = "Justice Warden"
751
tecks2.Font = "Antique"
752
tecks2.TextSize = 30
753
tecks2.TextStrokeTransparency = 0.5
754
tecks2.TextColor3 = C3(0,0,0)
755
tecks2.TextStrokeColor3 = BRICKC"Lime green".Color
756
tecks2.Size = UDim2.new(1,0,0.5,0)
757
tecks2.Parent = naeeym2
758
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "FaceGradient", VT(0.6,0.1,1)/2,false)
759
MakeForm(EYE,"Ball")
760
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
761
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "FaceGradient", VT(0.6,0.1,1)/2,false)
762
MakeForm(EYE,"Ball")
763
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
764
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "FaceGradient", VT(0.1,1,1)/2,false)
765
MakeForm(EYE,"Ball")
766
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
767
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "FaceGradient", VT(0.1,1,1)/2,false)
768
MakeForm(EYE,"Ball")
769
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
770
771
local top = Instance.new("Shirt")
772
top.ShirtTemplate = "rbxassetid://0"
773
top.Parent = Character
774
top.Name = "Cloth"
775
local bottom = Instance.new("Pants")
776
bottom.PantsTemplate = "rbxassetid://676428351"
777
bottom.Parent = Character
778
bottom.Name = "Cloth"
779
for _, c in pairs(Character:GetChildren()) do
780
	if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
781
		c.Material = "Neon"
782
		if c:FindFirstChildOfClass("ParticleEmitter") then
783
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
784
		end
785
		c.Color = C3(1,1,1)
786
		if c == Head then
787
			if c:FindFirstChild("face") then
788
				c.face:remove()
789
			end
790
		end
791
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
792
		c:remove()
793
	elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
794
		c:remove()
795
	end
796
end
797
local BODY = {}
798
for _, c in pairs(Character:GetDescendants()) do
799
	if c:IsA("BasePart") and c.Name ~= "Handle" then
800
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
801
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
802
		end
803
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
804
	elseif c:IsA("JointInstance") then
805
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
806
	end
807
end
808
for e = 1, #BODY do
809
	if BODY[e] ~= nil then
810
		local STUFF = BODY[e]
811
		local PART = STUFF[1]
812
		local PARENT = STUFF[2]
813
		local MATERIAL = STUFF[3]
814
		local COLOR = STUFF[4]
815
		local TRANSPARENCY = STUFF[5]
816
		if PART.ClassName == "Part" and PART ~= RootPart then
817
			PART.Material = MATERIAL
818
			PART.Color = COLOR
819
			PART.Transparency = TRANSPARENCY
820
		end
821
		PART.AncestryChanged:Connect(function()
822
			PART.Parent = PARENT
823
		end)
824
	end
825
end
826
function refit()
827
	Character.Parent = workspace
828
	for e = 1, #BODY do
829
		if BODY[e] ~= nil then
830
			local STUFF = BODY[e]
831
			local PART = STUFF[1]
832
			local PARENT = STUFF[2]
833
			local MATERIAL = STUFF[3]
834
			local COLOR = STUFF[4]
835
			local TRANSPARENCY = STUFF[5]
836
			if PART.ClassName == "Part" and PART ~= RootPart then
837
				PART.Material = MATERIAL
838
				PART.Color = COLOR
839
				PART.Transparency = TRANSPARENCY
840
			end
841
			if PART.Parent ~= PARENT then
842
				Humanoid:remove()
843
				PART.Parent = PARENT
844
				Humanoid = IT("Humanoid",Character)
845
			end
846
		end
847
	end
848
end
849
local SKILLTEXTCOLOR = BRICKC"Lime green".Color
850
local SKILLFONT = "Bodoni"
851
local SKILLTEXTSIZE = 7
852
853
Humanoid.Died:connect(function()
854
	refit()
855
end)
856
857
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
858
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
859
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
860
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
861
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
862
863
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
864
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
865
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
866
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
867
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
868
869
--//=================================\\
870
--||			DAMAGING
871
--\\=================================//
872
873
function ApplyAoE(POSITION,RANGE,FLING,BURN)
874
	local CHILDREN = workspace:GetDescendants()
875
	for index, CHILD in pairs(CHILDREN) do
876
		if CHILD.ClassName == "Model" and CHILD ~= Character then
877
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
878
			if HUM then
879
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
880
				if TORSO then
881
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
882
						CHILD:BreakJoints()
883
						if FLING ~= 0 then
884
							for _, c in pairs(CHILD:GetChildren()) do
885
								if c:IsA("BasePart") and c.Transparency == 0 then
886
									if BURN == true then
887
										Fire(c)
888
									end
889
									local bv = Instance.new("BodyVelocity") 
890
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
891
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
892
									bv.Parent = c
893
									Debris:AddItem(bv,0.05)
894
								end
895
							end
896
						end
897
					end
898
				end
899
			end
900
		end
901
	end
902
end
903
904
--//=================================\\
905
--||	ATTACK FUNCTIONS AND STUFF
906
--\\=================================//
907
908
function Warden_Zap()
909
	ATTACK = true
910
	Rooted = false
911
	local GYRO = IT("BodyGyro",RootPart)
912
	GYRO.D = 750
913
	GYRO.P = 20000
914
	GYRO.MaxTorque = VT(0,40000000,0)
915
	CreateSound(348663022,RightArm,1.5,2,false)
916
	Pose("Cast1",0.8,1,true,GYRO)
917
	local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
918
	local Hitpos = LightningTable.End
919
	ApplyAoE(Hitpos,10,35)
920
	WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
921
	for i = 1, 4 do
922
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
923
	end
924
	Pose("Cast1",0.8,1,true)
925
	GYRO:remove()
926
	ATTACK = false
927
	Rooted = false
928
end
929
930
function Warden_Thunder()
931
	ATTACK = true
932
	Rooted = false
933
	local GYRO = IT("BodyGyro",RootPart)
934
	GYRO.D = 750
935
	GYRO.P = 20000
936
	GYRO.MaxTorque = VT(0,40000000,0)
937
	CreateSound(469345336,Torso,3,2,false)
938
	Pose("Cast2",1.5,2,true,GYRO)
939
	coroutine.resume(coroutine.create(function()
940
		local FRAME = RootPart.CFrame
941
		for i = 1, 25 do
942
			local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
943
			local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
944
			local Hitpos = LightningTable.End
945
			ApplyAoE(Hitpos,20,15)
946
			WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
947
			for i = 1, 4 do
948
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
949
			end
950
			wait(0.05)
951
		end
952
	end))
953
	Pose("Cast2",1.5,0.7,true)
954
	GYRO:remove()
955
	ATTACK = false
956
	Rooted = false
957
end
958
959
function Inferno_Ring()
960
	ATTACK = true
961
	Rooted = false
962
	local GYRO = IT("BodyGyro",RootPart)
963
	GYRO.D = 750
964
	GYRO.P = 20000
965
	GYRO.MaxTorque = VT(0,40000000,0)
966
	local FIRE = IT("Model",Effects)
967
	FIRE.Name = "Fire"
968
	local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Deep orange", "Center", VT(0,0,0))
969
	FIRE.PrimaryPart = MAIN
970
	local FIRES = {}
971
	for i = 1, 45 do
972
		local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Deep orange", "RingPart", VT(3,3,3))
973
		PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
974
		local F = Fire(PRT)
975
		table.insert(FIRES,F)
976
	end
977
	repeat
978
		FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
979
		Pose("Cast1",1.5,0.01,false,GYRO)
980
	until HOLD == true
981
	coroutine.resume(coroutine.create(function()
982
		for i = 1, 4 do
983
			ApplyAoE(MAIN.Position,21,-15,true)
984
			CreateSound(463598785,MAIN,3,1,false)
985
			for E = 1, #FIRES do
986
				if FIRES[E] ~= nil then
987
					FIRES[E].Acceleration = VT(0,300,0)
988
					FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
989
				end
990
			end
991
			wait(0.3)
992
		end
993
		for E = 1, #FIRES do
994
			if FIRES[E] ~= nil then
995
				FIRES[E].Enabled = false
996
			end
997
		end
998
		Debris:AddItem(FIRE,5)
999
	end))
1000
	CreateSound(215395388,RightArm,3,2,false)
1001
	Pose("RightArmUp",1.5,0.5,true)
1002
	GYRO:remove()
1003
	ATTACK = false
1004
	Rooted = false
1005
end
1006
1007
function Warden_Wall()
1008
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
1009
	if HITFLOOR ~= nil then
1010
		if HITFLOOR.Anchored == true then
1011
			local WALL = HITFLOOR:Clone()
1012
			WALL.Size = VT(45,45,5)
1013
			WALL.Parent = Effects
1014
			WALL.Name = "Wall"
1015
			WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
1016
			CreateSound(130972023,WALL,5,0.8,false)
1017
			ATTACK = true
1018
			Rooted = true
1019
			local HIT = WALL.Touched:Connect(function(hit)
1020
				if hit.Parent ~= Character then
1021
					hit:BreakJoints()
1022
				end
1023
			end)
1024
			coroutine.resume(coroutine.create(function()
1025
				WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1026
				for i = 1, 90 do
1027
					Swait()
1028
					WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
1029
				end
1030
				HIT:disconnect()
1031
				wait(5)
1032
				for i = 1, 46 do
1033
					Swait()
1034
					WALL.CFrame = WALL.CFrame*CF(0,-1,0)
1035
				end
1036
				WALL:remove()
1037
			end))
1038
			Pose("RightArmUp",1.5,1.2,true)
1039
			ATTACK = false
1040
			Rooted = false
1041
		end
1042
	end
1043
end
1044
1045
function Prison_Key()
1046
	if Mouse.Target ~= nil then
1047
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1048
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1049
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1050
			local GYRO = IT("BodyGyro",RootPart)
1051
			GYRO.D = 750
1052
			GYRO.P = 20000
1053
			GYRO.MaxTorque = VT(0,40000000,0)
1054
			local grav = Instance.new("BodyPosition",TORSO)
1055
			grav.D = 15
1056
			grav.P = 20000
1057
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1058
			grav.position = TORSO.Position
1059
			local GYRO2 = IT("BodyGyro",TORSO)
1060
			GYRO2.D = 750
1061
			GYRO2.P = 20000
1062
			GYRO2.MaxTorque = VT(0,40000000,0)
1063
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1064
			grav.Name = "Jail"
1065
			local LOCKPARTS = {}
1066
			ATTACK = true
1067
			Rooted = false
1068
			local LOCK = IT("Model",Effects)
1069
			LOCK.Name = "Lock"
1070
			local LOCK2 = IT("Model",LOCK)
1071
			LOCK2.Name = "Metal"
1072
			--CREATE LOCK--
1073
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
1074
				LOCK.PrimaryPart = BASE
1075
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
1076
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
1077
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
1078
				MakeForm(PRT,"Cyl")
1079
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
1080
				PRT.Color = C3(0,0,0)
1081
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
1082
				MakeForm(PRT,"Cyl")
1083
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
1084
				PRT.Color = C3(0,0,0)
1085
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
1086
				for i = 1, 45 do
1087
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1088
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
1089
				end
1090
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1091
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
1092
				LOCK2.PrimaryPart = PRT
1093
			---------------
1094
			local CHILDREN = LOCK:GetDescendants()
1095
			for index, CHILD in pairs(CHILDREN) do
1096
				if CHILD:IsA("BasePart") then
1097
					CHILD.Transparency = 1
1098
				end
1099
			end
1100
			for i = 1, 75 do
1101
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
1102
				Swait()
1103
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1104
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1105
				local CHILDREN = LOCK:GetDescendants()
1106
				for index, CHILD in pairs(CHILDREN) do
1107
					if CHILD:IsA("BasePart") then
1108
						CHILD.Transparency = CHILD.Transparency - 1/75
1109
					end
1110
				end
1111
			end
1112
			HUM.DisplayDistanceType = "None"
1113
			local KEY = IT("Model",Effects)
1114
			KEY.Name = "Key"
1115
			--CREATE KEY--
1116
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lime green", "KeyBase", VT(0.1, 1, 0.1),false)
1117
				KEY.PrimaryPart = KBASE
1118
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
1119
				local WLD = weldBetween(RightArm,KBASE)
1120
				for i = 1, 45 do
1121
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lime green", "Key", VT(0.1, 0.1, 0.1),false)
1122
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
1123
					weldBetween(KBASE,PRT)
1124
				end
1125
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lime green", "Key", VT(0.3, 0.1, 0.1),false)
1126
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
1127
				weldBetween(KBASE,PRT)
1128
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lime green", "Key", VT(0.3, 0.1, 0.1),false)
1129
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
1130
				weldBetween(KBASE,PRT)
1131
			--------------
1132
			Rooted = true
1133
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
1134
			coroutine.resume(coroutine.create(function()
1135
				for i = 1, 10 do
1136
					Swait()
1137
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1138
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1139
				end
1140
				CreateSound(1149318312,BASE,5,1,false)
1141
				CreateSound(160772554,BASE,3,1,false)
1142
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
1143
				for i = 1, 4 do
1144
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1145
				end
1146
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1147
				wait(1)
1148
				TORSO.Parent.Parent = LOCK
1149
				for i = 1, 75 do
1150
					Swait()
1151
					local CHILDREN = KEY:GetDescendants()
1152
					for index, CHILD in pairs(CHILDREN) do
1153
						if CHILD:IsA("BasePart") then
1154
							CHILD.Transparency = i/25
1155
						end
1156
					end
1157
					local CHILDREN = LOCK:GetDescendants()
1158
					for index, CHILD in pairs(CHILDREN) do
1159
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
1160
							CHILD.Transparency = CHILD.Transparency + 1/75
1161
						elseif CHILD.ClassName == "Decal" then
1162
							CHILD.Transparency = CHILD.Transparency + 1/75
1163
						end
1164
					end
1165
				end
1166
				TORSO.Parent:ClearAllChildren()
1167
				KEY:remove()
1168
				LOCK:remove()
1169
			end))
1170
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
1171
			GYRO:remove()
1172
			ATTACK = false
1173
			Rooted = false
1174
		end
1175
	end
1176
end
1177
1178
function Hat()
1179
	ATTACK = true
1180
	Rooted = false
1181
	Pose("Taunt",0.4,1.2,false)
1182
	ATTACK = false
1183
	Rooted = false
1184
end
1185
1186
--//=================================\\
1187
--||	  ASSIGN THINGS TO KEYS
1188
--\\=================================//
1189
1190
function MouseDown(Mouse)
1191
	HOLD = true
1192
	if ATTACK == false then
1193
	end
1194
end
1195
1196
function MouseUp(Mouse)
1197
HOLD = false
1198
end
1199
1200
function KeyDown(Key)
1201
	KEYHOLD = true
1202
	if Key == "z" and ATTACK == false then
1203
		Warden_Zap()
1204
	end
1205
1206
	if Key == "b" and ATTACK == false then
1207
		Warden_Thunder()
1208
	end
1209
1210
	if Key == "c" and ATTACK == false then
1211
		Inferno_Ring()
1212
	end
1213
1214
	if Key == "v" and ATTACK == false then
1215
		Warden_Wall()
1216
	end
1217
1218
	if Key == "x" and ATTACK == false then
1219
		Prison_Key()
1220
	end
1221
1222
	if Key == "t" and ATTACK == false then
1223
		Hat()
1224
	end
1225
end
1226
1227
function KeyUp(Key)
1228
	KEYHOLD = false
1229
end
1230
1231
	Mouse.Button1Down:connect(function(NEWKEY)
1232
		MouseDown(NEWKEY)
1233
	end)
1234
	Mouse.Button1Up:connect(function(NEWKEY)
1235
		MouseUp(NEWKEY)
1236
	end)
1237
	Mouse.KeyDown:connect(function(NEWKEY)
1238
		KeyDown(NEWKEY)
1239
	end)
1240
	Mouse.KeyUp:connect(function(NEWKEY)
1241
		KeyUp(NEWKEY)
1242
	end)
1243
1244
--//=================================\\
1245
--\\=================================//
1246
1247
1248
function unanchor()
1249
	if UNANCHOR == true then
1250
		g = Character:GetChildren()
1251
		for i = 1, #g do
1252
			if g[i].ClassName == "Part" then
1253
				g[i].Anchored = false
1254
			end
1255
		end
1256
	end
1257
end
1258
1259
1260
--//=================================\\
1261
--||	WRAP THE WHOLE SCRIPT UP
1262
--\\=================================//
1263
1264
Humanoid.Changed:connect(function(Jump)
1265
	if Jump == "Jump" and (Disable_Jump == true) then
1266
		Humanoid.Jump = false
1267
	end
1268
end)
1269
1270
while true do
1271
	Swait()
1272
	script.Parent = WEAPONGUI
1273
	Humanoid.Parent = Character
1274
	if Humanoid then
1275
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1276
		IDLEANIMATION:Play()
1277
	end
1278
	if ANIMATE.Parent == Character then
1279
		ANIMATE:Destroy()
1280
	end
1281
	SINE = SINE + CHANGE
1282
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1283
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1284
	Humanoid.HipHeight = 1
1285
	Humanoid.Name = "Warden"
1286
	Humanoid.PlatformStand = false
1287
	if PLAYMAINANIM == true then
1288
		if TORSOVELOCITY < 1 then
1289
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1290
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1291
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1292
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1293
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1294
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1295
		elseif TORSOVELOCITY > 1 then
1296
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1297
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1298
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1299
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1300
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1301
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
1302
		end
1303
	end
1304
	unanchor()
1305
	Humanoid.MaxHealth = "inf"
1306
	Humanoid.Health = "inf"
1307
	if Rooted == false then
1308
		Disable_Jump = false
1309
		Humanoid.WalkSpeed = Speed
1310
	elseif Rooted == true then
1311
		Disable_Jump = true
1312
		Humanoid.WalkSpeed = 0
1313
	end
1314
	for _, c in pairs(Character:GetChildren()) do
1315
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1316
			c.Material = "Neon"
1317
			if c:FindFirstChildOfClass("ParticleEmitter") then
1318
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1319
			end
1320
			c.Color = C3(1,1,1)
1321
			if c == Head then
1322
				if c:FindFirstChild("face") then
1323
					c.face:remove()
1324
				end
1325
			end
1326
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
1327
			c:remove()
1328
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1329
			c:remove()
1330
		end
1331
	end
1332
	sick.SoundId = "rbxassetid://1494340971"
1333
	sick.Looped = true
1334
	sick.Pitch = 1
1335
	sick.Volume = 3
1336
	sick:Resume()
1337
	sick.Parent = Torso
1338
	refit()
1339
	if Head:FindFirstChildOfClass("Sound") then
1340
		Head:FindFirstChildOfClass("Sound"):remove()
1341
	end
1342
end
1343
1344
--//=================================\\
1345
--\\=================================//
1346
1347
1348
1349
1350
1351
--//====================================================\\--
1352
--||			  		 END OF SCRIPT
1353
--\\====================================================//--