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1 | --[[ World eater Script ]]-- | |
2 | --[[ Declarations ]]-- | |
3 | ||
4 | local a = game.Players.LocalPlayer | |
5 | local mouse = a:GetMouse() | |
6 | ||
7 | game.Workspace[a.Name].Humanoid.HealthDisplayType = "AlwaysOff" | |
8 | game.Workspace[a.Name].Humanoid.HealthDisplayDistance = "0" | |
9 | game.Workspace[a.Name].Humanoid.DisplayDistanceType = "None" | |
10 | ||
11 | ||
12 | ||
13 | mouse.KeyDown:connect(function(key) | |
14 | if key == "q" then | |
15 | local p = game.Workspace[a.Name] | |
16 | for i,v in pairs(p:GetChildren()) do | |
17 | if v:IsA("Part") then | |
18 | v.Transparency = 1 | |
19 | p.Head.face.Transparency = 1 | |
20 | p.Cloak.Transparency = 1 | |
21 | p.Head.BillboardGui.Enabled = false | |
22 | game.Lighting.OutdoorAmbient = Color3.new(0, 0, 0) | |
23 | game.Lighting.Brightness = 0 | |
24 | game.Lighting.Ambient = Color3.new(0, 0, 0) | |
25 | p.Humanoid.WalkSpeed = 100 | |
26 | p.Humanoid.JumpPower = 75 | |
27 | game.Workspace.Gravity = 80 | |
28 | ||
29 | end | |
30 | end | |
31 | ||
32 | end | |
33 | end) | |
34 | ||
35 | mouse.KeyDown:connect(function(key) | |
36 | if key == "e" then | |
37 | local p = game.Workspace[a.Name] | |
38 | for i,v in pairs(p:GetChildren()) do | |
39 | if v:IsA("Part") then | |
40 | v.Transparency = 0 | |
41 | p.Cloak.Transparency = 0 | |
42 | p.Head.face.Transparency = 0 | |
43 | p.Reference.Transparency = 1 | |
44 | p.HumanoidRootPart.Transparency = 1 | |
45 | p.Head.BillboardGui.Enabled = true | |
46 | game.Lighting.OutdoorAmbient = Color3.new(127, 127, 127) | |
47 | game.Lighting.Brightness = 1 | |
48 | game.Lighting.Ambient = Color3.new(0, 0, 0) | |
49 | p.Humanoid.WalkSpeed = 21 | |
50 | - | p.Humanoid.JumpPower = 50 |
50 | + | p.Humanoid.JumpPower = 70 |
51 | game.Workspace.Gravity = 100 | |
52 | end | |
53 | end | |
54 | ||
55 | end | |
56 | end) | |
57 | ||
58 | mouse.KeyDown:connect(function(key) | |
59 | if key == "r" then | |
60 | for i,v in pairs(game.Players:GetChildren()) do | |
61 | if v.Name == a.Name then | |
62 | else | |
63 | if v:IsA("Player") then | |
64 | ||
65 | game.Workspace[v.Name].Humanoid.Health = 0 | |
66 | end | |
67 | end | |
68 | end | |
69 | end | |
70 | end) | |
71 | ||
72 | mouse.KeyDown:connect(function(key) | |
73 | if key == "f" then | |
74 | game.Workspace[a.Name].Humanoid.Jump = true | |
75 | ||
76 | end | |
77 | end) | |
78 | ||
79 | wait(.0000000000000000000001) | |
80 | local Player = game:GetService("Players").LocalPlayer | |
81 | local Character = Player.Character | |
82 | local Head = Character.Head | |
83 | local Torso = Character.Torso | |
84 | local Right_Arm = Character["Right Arm"] | |
85 | local Right_Leg = Character["Right Leg"] | |
86 | local Left_Arm = Character["Left Arm"] | |
87 | local Left_Leg = Character["Left Leg"] | |
88 | local Humanoid = Character.Humanoid | |
89 | local Animation = "Idle" | |
90 | local Mouse = Player:GetMouse() | |
91 | local LeftShoulder = Torso["Left Shoulder"] | |
92 | local Left_Hip = Torso["Left Hip"] | |
93 | local RightShoulder = Torso["Right Shoulder"] | |
94 | local Right_Hip = Torso["Right Hip"] | |
95 | local Root = Character.HumanoidRootPart | |
96 | local RootJoint = Root.RootJoint | |
97 | local Attacking = false | |
98 | local CanAttack = true | |
99 | local Anim = "Idle" | |
100 | local Combo = 1 | |
101 | local Blocking = false | |
102 | local MaxDestruction = 1000 | |
103 | local Destruction = 0 | |
104 | local MaxBlock = 100 | |
105 | local Effects = {} | |
106 | local Color = "Bright yellow" | |
107 | local Invert = false | |
108 | local Idle = 0 | |
109 | local Equipped = false | |
110 | local Running = false | |
111 | local Unseathed = false | |
112 | local Shard = "None" | |
113 | ||
114 | Humanoid.MaxHealth = math.huge | |
115 | Humanoid.Health = math.huge | |
116 | ||
117 | local WorldEaterTheme = Instance.new("Sound",Character) | |
118 | WorldEaterTheme.Name = "WorldEaterTheme" | |
119 | WorldEaterTheme.Looped = true | |
120 | - | WorldEaterTheme.SoundId = "http://www.roblox.com/asset?id=149981769" |
120 | + | WorldEaterTheme.SoundId = "http://www.roblox.com/asset?id=215178186" |
121 | WorldEaterTheme:Play() | |
122 | ||
123 | Left_Shoulder = Instance.new("Weld", Torso) | |
124 | Left_Shoulder.Part0 = Torso | |
125 | Left_Shoulder.Part1 = Left_Arm | |
126 | Left_Shoulder.Name = "Left Shoulder" | |
127 | Left_Shoulder.C0 = CFrame.new(-1.5,0,0) | |
128 | ||
129 | Right_Shoulder = Instance.new("Weld", Torso) | |
130 | Right_Shoulder.Part0 = Torso | |
131 | Right_Shoulder.Part1 = Right_Arm | |
132 | Right_Shoulder.Name = "Right Shoulder" | |
133 | Right_Shoulder.C0 = CFrame.new(1.5,0,0) | |
134 | ||
135 | LeftShoulder.Parent = nil | |
136 | RightShoulder.Parent = nil | |
137 | Humanoid.WalkSpeed = 10 | |
138 | ||
139 | local RootCFrame = CFrame.fromEulerAnglesXYZ(-1.57,0,3.14) | |
140 | Necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
141 | Necko2 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
142 | Right_Hip_C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
143 | Left_Hip_C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
144 | ||
145 | ||
146 | Movemment = 1 | |
147 | Walk = 0 | |
148 | ||
149 | Animator = Humanoid.Animator | |
150 | --Animate = Character.Animate | |
151 | ||
152 | Animator.Parent = nil | |
153 | --Animate.Parent = nil | |
154 | ||
155 | local Services = { | |
156 | ||
157 | SoundService = game:GetService("SoundService"); | |
158 | Players = game:GetService("Players"); | |
159 | Debris = game:GetService("Debris"); | |
160 | Workspace = game:GetService("Workspace"); | |
161 | Lighting = game:GetService("Lighting"); | |
162 | HttpService = game:GetService("HttpService"); | |
163 | InsertService = game:GetService("InsertService"); | |
164 | ||
165 | } | |
166 | ||
167 | local ManaBarGUI = Instance.new("ScreenGui", Player.PlayerGui) | |
168 | ManaBarGUI.Name = "ManaBarGUI" | |
169 | ||
170 | local ManaBarP1 = Instance.new("Frame", ManaBarGUI) | |
171 | ManaBarP1.Name = "ManaBarPart1" | |
172 | ManaBarP1.Size = UDim2.new(0,300,0,20) | |
173 | ManaBarP1.Position = UDim2.new(0,350,0.1,0) | |
174 | ManaBarP1.BackgroundColor3 = BrickColor.Black().Color | |
175 | ||
176 | local ManaBarP2 = Instance.new("Frame", ManaBarP1) | |
177 | ManaBarP2.Name = "ManaBarPart2" | |
178 | ManaBarP2.Size = UDim2.new(0,300,0,20) | |
179 | ManaBarP2.Position = UDim2.new(0,0,0,0) | |
180 | ManaBarP2.BackgroundColor3 = BrickColor.new("Black").Color | |
181 | ||
182 | local ManaBarText = Instance.new("TextLabel", ManaBarP1) | |
183 | ManaBarText.Name = "ManaBarText" | |
184 | ManaBarText.Size = UDim2.new(0,300,0,20) | |
185 | ManaBarText.Position = UDim2.new(0,0,-1.5,0) | |
186 | ManaBarText.TextScaled = true | |
187 | ManaBarText.Text = "<{[ Destruction ]}> 0 <{[ Destruction ]}>" | |
188 | ManaBarText.BackgroundTransparency = 1 | |
189 | ManaBarText.TextStrokeTransparency = 0 | |
190 | ManaBarText.TextStrokeColor3 = Color3.new(1,1,1) | |
191 | ManaBarText.TextColor3 = Color3.new(0,0,0) | |
192 | ManaBarText.Font = "Garamond" | |
193 | ||
194 | local WorldEaterGui = Instance.new("BillboardGui", Head) | |
195 | WorldEaterGui.ExtentsOffset = Vector3.new(0,5,0) | |
196 | WorldEaterGui.Adornee = Head | |
197 | WorldEaterGui.AlwaysOnTop = true | |
198 | WorldEaterGui.Enabled = true | |
199 | WorldEaterGui.Size = UDim2.new(0, 200,0, 50) | |
200 | ||
201 | local WorldEaterText = Instance.new("TextLabel", WorldEaterGui) | |
202 | WorldEaterText.BackgroundTransparency = 1 | |
203 | WorldEaterText.Font = "Garamond" | |
204 | WorldEaterText.Size = UDim2.new(0, 200,0, 50) | |
205 | - | WorldEaterText.TextStrokeColor3 = BrickColor.Red().Color |
205 | + | WorldEaterText.TextStrokeColor3 = BrickColor.Purple().Color |
206 | WorldEaterText.TextStrokeTransparency = 0 | |
207 | WorldEaterText.TextColor3 = BrickColor.Black().Color | |
208 | WorldEaterText.TextScaled = true | |
209 | - | WorldEaterText.Text = "World Eater" |
209 | + | WorldEaterText.Text = "..." |
210 | ||
211 | --------[[ Mesh Ids ]]-------- | |
212 | ||
213 | SpikeMeshId = 1033714 | |
214 | SpikeBallId = 9982590 | |
215 | StarMeshId = 45428961 | |
216 | CrystalMeshId = 9756362 | |
217 | ||
218 | --[[ Essential Functions ]]-- | |
219 | function NoOutlines(Part) | |
220 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
221 | end | |
222 | ||
223 | ||
224 | local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape) | |
225 | ||
226 | local Part = Instance.new("Part", Parent) | |
227 | Part.Name = Name | |
228 | Part.BrickColor = BrickColor.new(Color) | |
229 | Part.Size = Size | |
230 | Part.Material = Material | |
231 | Part.Transparency = Transparency | |
232 | Part.Shape = Shape | |
233 | Part.CanCollide = false | |
234 | NoOutlines(Part) | |
235 | ||
236 | return Part | |
237 | ||
238 | end | |
239 | ||
240 | local CreateMesh = function(Parent, Scale, Shape) | |
241 | ||
242 | ||
243 | local Mesh = Instance.new("BlockMesh", Parent) | |
244 | Mesh.Scale = Scale | |
245 | ||
246 | return Mesh | |
247 | ||
248 | end | |
249 | ||
250 | local CreateWedge = function(Parent, Name, Color, Size, Material, Transparency) | |
251 | ||
252 | local WedgePart = Instance.new("WedgePart", Parent) | |
253 | WedgePart.Name = Name | |
254 | WedgePart.BrickColor = BrickColor.new(Color) | |
255 | WedgePart.Size = Size | |
256 | WedgePart.Material = Material | |
257 | WedgePart.Transparency = Transparency | |
258 | WedgePart.CanCollide = false | |
259 | NoOutlines(WedgePart) | |
260 | ||
261 | return WedgePart | |
262 | ||
263 | end | |
264 | ||
265 | local CreateWeld = function(Parent, Cframe, P1 , P0) | |
266 | ||
267 | local Weld = Instance.new("Weld", Parent) | |
268 | Weld.Part0 = P0 | |
269 | Weld.Part1 = P1 | |
270 | Weld.Name = P0.Name .. "To" .. P1.Name | |
271 | Weld.C0 = Cframe | |
272 | ||
273 | return Weld | |
274 | ||
275 | end | |
276 | ||
277 | local CreateVelocity = function(Parent,Velocity,Force) | |
278 | ||
279 | local BodyVelocity = Instance.new("BodyVelocity", Parent) | |
280 | BodyVelocity.Velocity = Velocity | |
281 | BodyVelocity.MaxForce = Force | |
282 | ||
283 | ||
284 | ||
285 | return BodyVelocity | |
286 | ||
287 | end | |
288 | ||
289 | ||
290 | local CreateCrystal = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
291 | ||
292 | ||
293 | local Part = Instance.new("Part", Parent) | |
294 | Part.Name = Name | |
295 | Part.BrickColor = BrickColor.new(Color) | |
296 | Part.Size = Size | |
297 | Part.Material = Material | |
298 | Part.Transparency = Transparency | |
299 | Part.CanCollide = false | |
300 | NoOutlines(Part) | |
301 | ||
302 | local Mesh = Instance.new("SpecialMesh", Part) | |
303 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. CrystalMeshId | |
304 | Mesh.Scale = Scale | |
305 | ||
306 | return Mesh and Part | |
307 | ||
308 | end | |
309 | ||
310 | local MakeSFX = function(Parent, Id, Volume, Pitch, Type) | |
311 | ||
312 | local SFX = Instance.new("Sound", Parent) | |
313 | SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id | |
314 | SFX.Name = "SFX" | |
315 | SFX:Play() | |
316 | SFX.Volume = Volume | |
317 | SFX.Pitch = Pitch | |
318 | SFX.PlayOnRemove = true | |
319 | SFX:Remove() | |
320 | ||
321 | if Type == "Echo" then | |
322 | ||
323 | Instance.new("EchoSoundEffect", SFX) | |
324 | ||
325 | end | |
326 | ||
327 | end | |
328 | ||
329 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
330 | ||
331 | ||
332 | local Part = Instance.new("Part", Parent) | |
333 | Part.Name = Name | |
334 | Part.BrickColor = BrickColor.new(Color) | |
335 | Part.Size = Size | |
336 | Part.Material = Material | |
337 | Part.Transparency = Transparency | |
338 | Part.CanCollide = false | |
339 | NoOutlines(Part) | |
340 | ||
341 | local Mesh = Instance.new("SpecialMesh", Part) | |
342 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. SpikeMeshId | |
343 | Mesh.Scale = Scale | |
344 | ||
345 | return Mesh and Part | |
346 | ||
347 | end | |
348 | ||
349 | CircleEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
350 | ||
351 | local Part = Instance.new("Part", Parent) | |
352 | Part.Transparency = Transparency | |
353 | Part.Name = "CircleEffect" | |
354 | Part.Size = Vector3.new() | |
355 | Part.Anchored = true | |
356 | Part.CanCollide = false | |
357 | Part.Position = Position | |
358 | Part.BrickColor = BrickColor.new(Brickcolor) | |
359 | Part.Material = Material | |
360 | NoOutlines(Part) | |
361 | ||
362 | local Mesh = Instance.new("SpecialMesh", Part) | |
363 | Mesh.MeshType = "Sphere" | |
364 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
365 | ||
366 | Services.Debris:AddItem(Part, Time) | |
367 | ||
368 | ||
369 | table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ}) | |
370 | ||
371 | ||
372 | end | |
373 | ||
374 | BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
375 | ||
376 | local Part = Instance.new("Part", Parent) | |
377 | Part.Transparency = Transparency | |
378 | Part.Name = "BlockEffect" | |
379 | Part.Size = Vector3.new() | |
380 | Part.Anchored = true | |
381 | Part.Position = Position | |
382 | Part.CanCollide = false | |
383 | Part.BrickColor = BrickColor.new(Brickcolor) | |
384 | Part.Material = Material | |
385 | NoOutlines(Part) | |
386 | ||
387 | local Mesh = Instance.new("BlockMesh", Part) | |
388 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
389 | ||
390 | Services.Debris:AddItem(Part, Time) | |
391 | ||
392 | table.insert(Effects, {Part, "Block", Time, SX, SY, SZ}) | |
393 | ||
394 | ||
395 | end | |
396 | ||
397 | --[[ Damage function ]]-- | |
398 | ||
399 | ||
400 | function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
401 | ||
402 | local HitHumanoid = Hit.Parent.Humanoid | |
403 | ||
404 | ||
405 | local Damage = math.random(Min, Max) | |
406 | ||
407 | ||
408 | coroutine.resume(coroutine.create(function() | |
409 | HitHumanoid:TakeDamage(Damage) | |
410 | end)) | |
411 | ||
412 | if Type == "Shrink" then | |
413 | MakeSFX(Hit.Parent.Torso, 209527235, 1, 1) | |
414 | for i,v in pairs(Hit.Parent:children()) do | |
415 | if v:IsA("Part") then | |
416 | coroutine.resume(coroutine.create(function() | |
417 | for i = 1,100 do | |
418 | wait() | |
419 | v.Size = v.Size - Vector3.new(0.05,0.05,0.05) | |
420 | v.Transparency = v.Transparency + 0.05 | |
421 | ||
422 | end | |
423 | end)) | |
424 | end | |
425 | end | |
426 | ||
427 | end | |
428 | ||
429 | ||
430 | ||
431 | if Type == "Normal" then | |
432 | ||
433 | local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
434 | Services.Debris:AddItem(Push, 0) | |
435 | DamageLabel(Hit.Parent, Damage, Hit) | |
436 | ||
437 | elseif Type == "Ranged" then | |
438 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
439 | Services.Debris:AddItem(Push, 0) | |
440 | DamageLabel(Hit.Parent, Damage, Hit) | |
441 | ||
442 | elseif Type == "Impale" then | |
443 | ||
444 | local Spike = CreateSpike(Services.Workspace, "D e a t h", "Black", Vector3.new(), "SmoothPlastic", 0, Vector3.new(1,20,1)) | |
445 | Spike.Anchored = true | |
446 | Spike.Rotation = Vector3.new(math.random(-50,50), 0 , math.random(-50,50)) | |
447 | Spike.Position = Hit.Parent.Torso.Position | |
448 | ||
449 | ||
450 | Services.Debris:AddItem(Spike, 30) | |
451 | ||
452 | Hit.Parent:BreakJoints() | |
453 | Hit.Parent.Torso.Position = Spike.Position + Vector3.new(0,5,0) | |
454 | Hit.Parent.Torso.Anchored = true | |
455 | ||
456 | MakeSFX(Spike, 306247724, 1,1) | |
457 | MakeSFX(Hit.Parent.Torso, 209527175, 10,1) | |
458 | elseif Type == "Knockdown" then | |
459 | ||
460 | ||
461 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
462 | DamageLabel(Hit.Parent, Damage, Hit) | |
463 | Services.Debris:AddItem(Push, 0.3) | |
464 | ||
465 | coroutine.resume(coroutine.create(function() | |
466 | ||
467 | HitHumanoid.PlatformStand = true | |
468 | wait(1) | |
469 | HitHumanoid.PlatformStand = false | |
470 | ||
471 | ||
472 | end)) | |
473 | end | |
474 | ||
475 | if HitSFX == "Penetration" then | |
476 | ||
477 | MakeSFX(Hit, 199149269, 1 , 1) | |
478 | ||
479 | elseif HitSFX == "Punch" then | |
480 | ||
481 | MakeSFX(Hit, 278062209, 1 , 1) | |
482 | ||
483 | ||
484 | ||
485 | ||
486 | end | |
487 | end | |
488 | ||
489 | function DamageLabel(HitCharacter, DamageDealt, Hit) | |
490 | ||
491 | local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Bright yellow", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block") | |
492 | DamageShowingPart.Position = HitCharacter.Head.Position | |
493 | ||
494 | local DamageGui = Instance.new("BillboardGui", DamageShowingPart) | |
495 | DamageGui.Name = "Damage" | |
496 | DamageGui.AlwaysOnTop = true | |
497 | DamageGui.Size = UDim2.new(5, 0, 5, 0) | |
498 | ||
499 | local DamageNumber = Instance.new("TextLabel", DamageGui) | |
500 | DamageNumber.Size = UDim2.new(1,0,1,0) | |
501 | if Hit.Parent:FindFirstChild("Head") then | |
502 | DamageNumber.TextStrokeColor3 = Hit.Parent.Head.BrickColor.Color | |
503 | DamageNumber.TextColor3 = Hit.BrickColor.Color | |
504 | end | |
505 | DamageNumber.TextStrokeTransparency = 0 | |
506 | DamageNumber.BackgroundTransparency = 1 | |
507 | DamageNumber.Font = "SourceSansBold" | |
508 | DamageNumber.TextScaled = true | |
509 | DamageNumber.Text = DamageDealt | |
510 | ||
511 | local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart) | |
512 | BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
513 | BodyVelocity.Velocity = Vector3.new(0,2,0) | |
514 | ||
515 | Services.Debris:AddItem(DamageShowingPart, 3) | |
516 | ||
517 | ||
518 | end | |
519 | ||
520 | function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback) | |
521 | for _,WorkspaceChildren in pairs(workspace:children()) do | |
522 | ||
523 | local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid") | |
524 | ||
525 | if HitHumanoid ~= nil then | |
526 | local Hit = WorkspaceChildren:findFirstChild("Torso") | |
527 | ||
528 | if Hit ~= nil then | |
529 | ||
530 | local Target = Hit.Position - Part.Position | |
531 | ||
532 | local Magnitude = Target.magnitude | |
533 | ||
534 | if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then | |
535 | ||
536 | local HitBlock = Hit.Parent:FindFirstChild("Block") | |
537 | ||
538 | if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then | |
539 | ||
540 | local HitBlock2 = Hit.Parent.Block.BlockDurability | |
541 | ||
542 | if HitBlock2.Value > 15 then | |
543 | ||
544 | local HitN = math.random(1,5) | |
545 | ||
546 | HitBlock2.Value = HitBlock2.Value - 15 | |
547 | ||
548 | ||
549 | if HitN == 1 then | |
550 | MakeSFX(Hit ,199148971, 0.5, 1) | |
551 | end | |
552 | ||
553 | if HitN == 2 then | |
554 | MakeSFX(Hit ,199149025, 0.5, 1) | |
555 | end | |
556 | ||
557 | if HitN == 3 then | |
558 | MakeSFX(Hit ,199149072, 0.5, 1) | |
559 | end | |
560 | ||
561 | if HitN == 4 then | |
562 | MakeSFX(Hit ,199149109, 0.5, 1) | |
563 | end | |
564 | ||
565 | if HitN == 5 then | |
566 | MakeSFX(Hit ,199149119, 0.5, 1) | |
567 | end | |
568 | return | |
569 | end | |
570 | end | |
571 | ||
572 | DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
573 | ||
574 | ||
575 | ||
576 | end | |
577 | end | |
578 | end | |
579 | end | |
580 | end | |
581 | ||
582 | ||
583 | ||
584 | local Cloak = Instance.new("Part", Character) | |
585 | Cloak.Name = "Cloak" | |
586 | Cloak.CanCollide = false | |
587 | Cloak.BrickColor = BrickColor.new("Institutional white") | |
588 | ||
589 | ||
590 | ||
591 | ||
592 | local CloakMesh = Instance.new("SpecialMesh", Cloak) | |
593 | - | CloakMesh.MeshId = "http://www.roblox.com/asset?id=16150814" |
593 | + | CloakMesh.MeshId = "http://www.roblox.com/asset?id=162384581" |
594 | - | CloakMesh.TextureId = "http://www.roblox.com/asset?id=16150799" |
594 | + | CloakMesh.TextureId = "http://www.roblox.com/asset?id=162384608" |
595 | ||
596 | local CloakWeld = CreateWeld(Cloak, CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Head , Cloak, "ArkusToCharacter") | |
597 | ||
598 | for i,v in pairs(Character:children()) do | |
599 | if v:IsA("Accessory") then | |
600 | v:Remove() | |
601 | elseif v:IsA("Shirt") then | |
602 | v:Remove() | |
603 | elseif v:IsA("Pants") then | |
604 | v:Remove() | |
605 | elseif v:IsA("BodyColors") then | |
606 | ||
607 | Head.BrickColor =BrickColor.new("Really black") | |
608 | Torso.BrickColor = BrickColor.new("Really black") | |
609 | Right_Arm.BrickColor = BrickColor.new("Really black") | |
610 | Right_Leg.BrickColor = BrickColor.new("Really black") | |
611 | Left_Arm.BrickColor = BrickColor.new("Really black") | |
612 | Left_Leg.BrickColor = BrickColor.new("Really black") | |
613 | ||
614 | v.HeadColor = BrickColor.new("Really black") | |
615 | v.TorsoColor = BrickColor.new("Really black") | |
616 | v.RightArmColor = BrickColor.new("Really black") | |
617 | v.LeftArmColor = BrickColor.new("Really black") | |
618 | v.RightLegColor = BrickColor.new("Really black") | |
619 | v.LeftLegColor = BrickColor.new("Really black") | |
620 | ||
621 | end | |
622 | end | |
623 | ||
624 | ||
625 | ||
626 | --[[ CLerp Declarations ]]-- | |
627 | ||
628 | function clerp(a,b,t) | |
629 | local qa = {QuaternionFromCFrame(a)} | |
630 | local qb = {QuaternionFromCFrame(b)} | |
631 | local ax, ay, az = a.x, a.y, a.z | |
632 | local bx, by, bz = b.x, b.y, b.z | |
633 | local _t = 1-t | |
634 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
635 | end | |
636 | ||
637 | function QuaternionFromCFrame(cf) -- dis one | |
638 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
639 | local trace = m00 + m11 + m22 | |
640 | if trace > 0 then | |
641 | local s = math.sqrt(1 + trace) | |
642 | local recip = 0.5/s | |
643 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
644 | else | |
645 | local i = 0 | |
646 | if m11 > m00 then | |
647 | i = 1 | |
648 | end | |
649 | if m22 > (i == 0 and m00 or m11) then | |
650 | i = 2 | |
651 | end | |
652 | if i == 0 then | |
653 | local s = math.sqrt(m00-m11-m22+1) | |
654 | local recip = 0.5/s | |
655 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
656 | elseif i == 1 then | |
657 | local s = math.sqrt(m11-m22-m00+1) | |
658 | local recip = 0.5/s | |
659 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
660 | elseif i == 2 then | |
661 | local s = math.sqrt(m22-m00-m11+1) | |
662 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
663 | end | |
664 | end | |
665 | end | |
666 | ||
667 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
668 | local xs, ys, zs = x + x, y + y, z + z | |
669 | local wx, wy, wz = w*xs, w*ys, w*zs | |
670 | local xx = x*xs | |
671 | local xy = x*ys | |
672 | local xz = x*zs | |
673 | local yy = y*ys | |
674 | local yz = y*zs | |
675 | local zz = z*zs | |
676 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
677 | end | |
678 | ||
679 | function QuaternionSlerp(a, b, t) | |
680 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
681 | local startInterp, finishInterp; | |
682 | if cosTheta >= 0.0001 then | |
683 | if (1 - cosTheta) > 0.0001 then | |
684 | local theta = math.acos(cosTheta) | |
685 | local invSinTheta = 1/math.sin(theta) | |
686 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
687 | finishInterp = math.sin(t*theta)*invSinTheta | |
688 | else | |
689 | startInterp = 1-t | |
690 | finishInterp = t | |
691 | end | |
692 | else | |
693 | if (1+cosTheta) > 0.0001 then | |
694 | local theta = math.acos(-cosTheta) | |
695 | local invSinTheta = 1/math.sin(theta) | |
696 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
697 | finishInterp = math.sin(t*theta)*invSinTheta | |
698 | else | |
699 | startInterp = t-1 | |
700 | finishInterp = t | |
701 | end | |
702 | end | |
703 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
704 | end | |
705 | ||
706 | function RayCast(Pos, Dir, Max, Ignore) | |
707 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
708 | end | |
709 | ||
710 | ||
711 | function Bars() | |
712 | ||
713 | --[[ Mana Bar ]]-- | |
714 | if Destruction ~= MaxDestruction then | |
715 | ||
716 | Destruction = Destruction + 1 | |
717 | ||
718 | end | |
719 | ||
720 | if Destruction >= MaxDestruction then | |
721 | ||
722 | Destruction = Destruction | |
723 | ||
724 | end | |
725 | ||
726 | ||
727 | ManaBarText.Text = "<{[ Destruction ]}> <|"..Destruction.."|> <{[ Destruction ]}>" | |
728 | ||
729 | ManaBarP2.Size = UDim2.new(Destruction / Destruction,0,0,20) | |
730 | ||
731 | end | |
732 | local EyeReference = CreatePart(Character, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
733 | local EyeReferenceWeld = CreateWeld(EyeReference, CFrame.new(0.15,-0.1,-0.7), EyeReference, Head) | |
734 | ||
735 | coroutine.resume(coroutine.create(function() | |
736 | ||
737 | while wait(3) do | |
738 | ||
739 | ||
740 | CircleEffect(EyeReference.Position, Services.Workspace, 1, 1, 1, 1, 1, 1, 0.5, "Bright red", "Neon", 0.5) | |
741 | ||
742 | ||
743 | end | |
744 | ||
745 | end)) | |
746 | --[[ Attacks ]]-- | |
747 | ||
748 | function Attack1() | |
749 | Attacking = true | |
750 | MakeSFX(EyeReference, 341336274, 1,1) | |
751 | wait(0.3) | |
752 | local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
753 | local ReferenceWeld = CreateWeld(Reference, CFrame.new(0,0.5,-5), Reference, Root) | |
754 | ||
755 | local Reference2 = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
756 | local Reference2Weld = CreateWeld(Reference2, CFrame.new(0,0.5,-2), Reference2, Root) | |
757 | ||
758 | ||
759 | for i = 1,10 do | |
760 | ||
761 | wait() | |
762 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1.6),0.5) | |
763 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,1.3),0.2) | |
764 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3) | |
765 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0,0,-1.6), 0.4) | |
766 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0) * CFrame.Angles(0,1.6,0),0.3) | |
767 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(0,-1.6,0),0.3) | |
768 | ||
769 | end | |
770 | ||
771 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
772 | wait(0.5) | |
773 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
774 | wait(0.5) | |
775 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
776 | wait(0.5) | |
777 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
778 | wait(0.5) | |
779 | MakeSFX(Reference, 306247724, 1,1) | |
780 | CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5) | |
781 | ValidateDamage(Reference, 10 ,10 , 14, "Shrink", "Penetration", 5) | |
782 | Attacking = false | |
783 | end | |
784 | ||
785 | function Attack2() | |
786 | ||
787 | Attacking = true | |
788 | Humanoid.WalkSpeed = 0 | |
789 | Humanoid.JumpPower = 0 | |
790 | ||
791 | ||
792 | for i = 1,25 do | |
793 | wait() | |
794 | ||
795 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(-0.5,0,0),0.2) | |
796 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
797 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1, 1, 0) * CFrame.Angles(3.2,0,-0.6), 0.3) | |
798 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1, 1, 0) * CFrame.Angles(3.2,0,0.6), 0.3) | |
799 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
800 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
801 | ||
802 | end | |
803 | ||
804 | MakeSFX(Torso, 142070127, 1, 1) | |
805 | ValidateDamage(Torso, 60 ,23, 26, "Knockdown", "Penetration", 15) | |
806 | local Hit, Position = RayCast(Torso.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,100,Character) | |
807 | if Hit ~= nil then | |
808 | local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
809 | Reference.Anchored = true | |
810 | Reference.CFrame = CFrame.new(Position) | |
811 | ||
812 | CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5) | |
813 | ||
814 | game:GetService("Debris"):AddItem(Reference,0.1) | |
815 | for i=1,50 do | |
816 | ||
817 | local Ground = CreatePart(Services.Workspace, "Ground", Hit.BrickColor.Color, Vector3.new(math.random(1,3), math.random(1,3), math.random(1,3)), Hit.Material, 0, "Block") | |
818 | Ground.Anchored = true | |
819 | Ground.CanCollide = true | |
820 | Ground.CFrame = CFrame.new(Position) * CFrame.new(math.random(-30,30), 0, math.random(-30,30)) * CFrame.Angles(math.random(-50,50),math.random(-50,50), math.random(-50,50)) | |
821 | ||
822 | game:GetService("Debris"):AddItem(Ground,10) | |
823 | ||
824 | end | |
825 | end | |
826 | ||
827 | for i = 1,25 do | |
828 | wait() | |
829 | ||
830 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.5) | |
831 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3) | |
832 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3) | |
833 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3) | |
834 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
835 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
836 | ||
837 | end | |
838 | ||
839 | Attacking = false | |
840 | Humanoid.WalkSpeed = 20 | |
841 | Humanoid.JumpPower = 70 | |
842 | ||
843 | ||
844 | ||
845 | end | |
846 | ||
847 | ||
848 | function Attack3() | |
849 | Humanoid.WalkSpeed = 0 | |
850 | Humanoid.JumpPower = 0 | |
851 | Attacking = true | |
852 | for i,v in pairs(game.Players:GetChildren()) do | |
853 | if v:IsA("Player") then | |
854 | for i,p in pairs(game.Workspace:GetChildren()) do | |
855 | if p:IsA("Model") and p.Name == v.Name then | |
856 | if p.Name == a.Name then | |
857 | else | |
858 | rocket = Instance.new("RocketPropulsion") | |
859 | rocket.MaxThrust = 100000 | |
860 | rocket.TargetRadius = 500 | |
861 | rocket.MaxSpeed = 30 | |
862 | rocket.MaxTorque = Vector3.new(0,0,0) | |
863 | b = game.Workspace:FindFirstChild(v.Name) | |
864 | rocket.Parent = p.HumanoidRootPart | |
865 | rocket.Target = game.Workspace[a.Name].Torso | |
866 | rocket:Fire() | |
867 | end | |
868 | end | |
869 | end | |
870 | end | |
871 | end | |
872 | wait(1) | |
873 | MakeSFX(Torso, 341336274, 1, 1.2) | |
874 | CircleEffect(Torso.Position, Services.Workspace, 3, 3, 3, 50, 50, 50, 10, "Black", "Neon", 0.5) | |
875 | wait(1) | |
876 | MakeSFX(Torso, 341336274, 1, 1.2) | |
877 | CircleEffect(Torso.Position, Services.Workspace, 3, 3, 3, 50, 50, 50, 10, "Black", "Neon", 0.5) | |
878 | wait(1) | |
879 | MakeSFX(Torso, 341336274, 1, 1.2) | |
880 | CircleEffect(Torso.Position, Services.Workspace, 3, 3, 3, 50, 50, 50, 10, "Black", "Neon", 0.5) | |
881 | ValidateDamage(Torso, 60 ,0, 0, "Impale", "Penetration", 15) | |
882 | Humanoid.WalkSpeed = 16 | |
883 | Humanoid.JumpPower = 50 | |
884 | Attacking = false | |
885 | end | |
886 | ||
887 | Mouse.Button1Down:connect(function() | |
888 | if not Attacking then | |
889 | if Combo == 1 then | |
890 | ||
891 | Combo = 3 | |
892 | Attack1() | |
893 | ||
894 | ||
895 | ||
896 | elseif Combo == 3 then | |
897 | ||
898 | Attack3() | |
899 | Combo = 1 | |
900 | ||
901 | end | |
902 | end | |
903 | end) | |
904 | ||
905 | --[[ CLerp Animations ]]-- | |
906 | Change1 = 0 | |
907 | Change2 = 0 | |
908 | Change3 = 0 | |
909 | Change4 = 0 | |
910 | ||
911 | while true do | |
912 | wait() | |
913 | ||
914 | local Torvel = (Root.Velocity*Vector3.new(1,0,1)).magnitude | |
915 | local Velderp = Root.Velocity.y | |
916 | HitFloor,PosFloor = RayCast(Root.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
917 | ||
918 | Bars() | |
919 | ||
920 | ||
921 | if Torvel < 1 and HitFloor ~= nil and Attacking == false then | |
922 | Anim = "Idle" | |
923 | ||
924 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
925 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3) | |
926 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3) | |
927 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
928 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
929 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
930 | ||
931 | end | |
932 | ||
933 | ||
934 | if 2 < Torvel and Torvel < 22 and HitFloor ~= nil and Attacking == false then | |
935 | Anim = "Walking" | |
936 | ||
937 | if Invert == false then | |
938 | Change1 = Change1 + 0.1 | |
939 | ||
940 | elseif Invert == true then | |
941 | ||
942 | Change1 = Change1 - 0.1 | |
943 | ||
944 | end | |
945 | ||
946 | if Change1 > 0.5 then | |
947 | ||
948 | Invert = true | |
949 | ||
950 | elseif Change1 < -0.5 then | |
951 | ||
952 | Invert = false | |
953 | ||
954 | end | |
955 | ||
956 | if Attacking == false then | |
957 | ||
958 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
959 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3) | |
960 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -Change1) * CFrame.Angles(Change1,0,0), 0.3) | |
961 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, Change1) * CFrame.Angles(-Change1,0,0), 0.3) | |
962 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-Change1 / 4)*CFrame.Angles(Change1,1.6,0),0.2) | |
963 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,Change1 / 4)*CFrame.Angles(-Change1,-1.6,0),0.2) | |
964 | ||
965 | end | |
966 | end | |
967 | ||
968 | if Root.Velocity.y > 1 and HitFloor == nil and Attacking == false then | |
969 | Anim = "Jump" | |
970 | ||
971 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
972 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
973 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.4,0,0.2), 0.3) | |
974 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.4,0,-0.2), 0.3) | |
975 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2) | |
976 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
977 | ||
978 | end | |
979 | ||
980 | if Root.Velocity.y < -1 and HitFloor == nil and Attacking == false then | |
981 | Anim = "Fall" | |
982 | ||
983 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
984 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3) | |
985 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.4,0,0.2), 0.3) | |
986 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.4,0,-0.2), 0.3) | |
987 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2) | |
988 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
989 | ||
990 | end | |
991 | ||
992 | ||
993 | if #Effects > 0 then | |
994 | for E = 1, #Effects do | |
995 | if Effects[E]~=nil then | |
996 | local Effect = Effects[E] | |
997 | ||
998 | if Effect ~= nil then | |
999 | ||
1000 | local Part = Effect[1] | |
1001 | local Mode = Effect[2] | |
1002 | local Time = Effect[3] | |
1003 | local SizeX = Effect[4] | |
1004 | local SizeY = Effect[5] | |
1005 | local SizeZ = Effect[6] | |
1006 | ||
1007 | if Effect[1].Transparency <= 1 then | |
1008 | if Effect[2] == "Block" then | |
1009 | Effect[1].CFrame = Effect[1].CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1010 | ||
1011 | Mesh = Effect[1]:FindFirstChild("Mesh") | |
1012 | if Mesh ~= nil then | |
1013 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
1014 | end | |
1015 | ||
1016 | elseif Effect[2] == "Circle" then | |
1017 | ||
1018 | if Effect[1]:FindFirstChild("Mesh") ~= nil then | |
1019 | Mesh=Effect[1].Mesh | |
1020 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
1021 | end | |
1022 | ||
1023 | Effect[1].Transparency = Effect[1].Transparency + 0.05 | |
1024 | ||
1025 | else | |
1026 | ||
1027 | Part.Parent=nil | |
1028 | ||
1029 | table.remove(Effects, E) | |
1030 | ||
1031 | end | |
1032 | end | |
1033 | end | |
1034 | end | |
1035 | end | |
1036 | end | |
1037 | end |