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X.properties
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# Maximum character running speed.
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# Default: 250
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MaxRunSpeed = 250
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# Run speed modifier. Example: Setting this to 5 will 
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# give players +5 to their running speed.
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# Default: 0
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RunSpeedBoost = 25
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Config.java
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+	 public static int RUN_SPD_BOOST;
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+	 public static int MAX_RUN_SPEED;
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+	 MAX_RUN_SPEED = protections.getProperty("MaxRunSpeed", 250);
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+	 RUN_SPD_BOOST = protections.getProperty("RunSpeedBoost", 0);	
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net.sf.l2j.gameserver.model.actor.status.PlayerStatus.java
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	@Override
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	public float getMoveSpeed()
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	{
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		// Get base value, use swimming speed in water.
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		float baseValue = (_actor.isInWater()) ? getBaseSwimSpeed() : getBaseMoveSpeed();
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		// Calculate swamp area malus.
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		if (_actor.isInsideZone(ZoneId.SWAMP))
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		{
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			final SwampZone zone = ZoneManager.getInstance().getZone(_actor, SwampZone.class);
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			if (zone != null)
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				baseValue *= (100 + zone.getMoveBonus()) / 100.0;
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		}
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+	    baseValue += Config.RUN_SPD_BOOST;if (baseValue > Config.MAX_RUN_SPEED && !_actor.isGM())return Config.MAX_RUN_SPEED; 
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		// Calculate weight penalty malus.
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		final WeightPenalty wp = _actor.getWeightPenalty();
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		if (wp != WeightPenalty.NONE)
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			baseValue *= wp.getSpeedMultiplier();
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		// Calculate armor grade penalty malus.
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		final int agp = _actor.getArmorGradePenalty();
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		if (agp > 0)
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			baseValue *= Math.pow(0.84, agp);
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		return (float) calcStat(Stats.RUN_SPEED, baseValue, null, null);
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	}