SHOW:
|
|
- or go back to the newest paste.
1 | - | ---Presets------------------------ |
1 | + | |
2 | - | ---Presets------------------------ |
2 | + | |
3 | ||
4 | ||
5 | is = (game.Players.LocalPlayer.Character) | |
6 | ||
7 | ||
8 | local Player = game.Players.LocalPlayer | |
9 | local Character = Player.Character | |
10 | local PlayerGui = Player.PlayerGui | |
11 | local Backpack = Player.Backpack | |
12 | local Torso = Character.HumanoidRootPart | |
13 | local Humanoid = Character.Humanoid | |
14 | local hum = Character.Humanoid | |
15 | local LeftArm = Character["Left Arm"] | |
16 | local LeftLeg = Character["Left Leg"] | |
17 | local RightArm = Character["Right Arm"] | |
18 | local RightLeg = Character["Right Leg"] | |
19 | local Backpack = Player.Backpack | |
20 | local TorsA = Character.Torso | |
21 | local Head = Character.Head | |
22 | local LS = TorsA["Left Shoulder"] | |
23 | local LH = TorsA["Left Hip"] | |
24 | local RS = TorsA["Right Shoulder"] | |
25 | local RH = TorsA["Right Hip"] | |
26 | local Neck = TorsA.Neck | |
27 | local rs = game:GetService("RunService").RenderStepped | |
28 | local Mouse = Player:GetMouse() | |
29 | attacktype = 1 | |
30 | vt = Vector3.new | |
31 | ColorDebounce = false | |
32 | cf = CFrame.new | |
33 | euler = CFrame.fromEulerAnglesXYZ | |
34 | angles = CFrame.Angles | |
35 | necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
36 | necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
37 | LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
38 | LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
39 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
40 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
41 | RootPart = Character.HumanoidRootPart | |
42 | RootJoint = RootPart.RootJoint | |
43 | RootCF = euler(-1.57, 0, 3.14) | |
44 | attack = false | |
45 | equipped = true | |
46 | local RbxUtility = LoadLibrary("RbxUtility") | |
47 | local Create = RbxUtility.Create | |
48 | local Root = Character.HumanoidRootPart | |
49 | math.randomseed(os.time()) | |
50 | ||
51 | fat = Instance.new("BindableEvent",script) | |
52 | fat.Name = "Heartbeat" | |
53 | ||
54 | script:WaitForChild("Heartbeat") | |
55 | ||
56 | frame = 1/30 | |
57 | tf = 0 | |
58 | allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. | |
59 | tossremainder = false --if set to true t will be set to 0 after Fire()-ing. | |
60 | lastframe = tick() | |
61 | script.Heartbeat:Fire() --ayy lmao | |
62 | ||
63 | game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp | |
64 | tf = tf + s | |
65 | if tf >= frame then | |
66 | if allowframeloss then | |
67 | script.Heartbeat:Fire() | |
68 | lastframe=tick() | |
69 | else | |
70 | --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame)))) | |
71 | for i=1, math.floor(tf/frame) do | |
72 | script.Heartbeat:Fire() | |
73 | end | |
74 | lastframe=tick() | |
75 | end | |
76 | if tossremainder then | |
77 | tf = 0 | |
78 | else | |
79 | tf = tf - frame * math.floor(tf/frame) | |
80 | end | |
81 | end | |
82 | end) | |
83 | ||
84 | Debounces = { | |
85 | CanAttack = true; | |
86 | NoIdl = false; | |
87 | Slashing = false; | |
88 | Slashed = false; | |
89 | RPunch = false; | |
90 | RPunched = false; | |
91 | LPunch = false; | |
92 | LPunched = false; | |
93 | } | |
94 | local Touche = {Character.Name, } | |
95 | ||
96 | local acos = math.acos | |
97 | local sqrt = math.sqrt | |
98 | local Vec3 = Vector3.new | |
99 | local fromAxisAngle = CFrame.fromAxisAngle | |
100 | ||
101 | local function toAxisAngle(CFr) | |
102 | local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components() | |
103 | local Angle = math.acos((R00+R11+R22-1)/2) | |
104 | local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
105 | A = A == 0 and 0.00001 or A | |
106 | local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
107 | B = B == 0 and 0.00001 or B | |
108 | local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
109 | C = C == 0 and 0.00001 or C | |
110 | local x = (R21-R12)/sqrt(A) | |
111 | local y = (R02-R20)/sqrt(B) | |
112 | local z = (R10-R01)/sqrt(C) | |
113 | return Vec3(x,y,z),Angle | |
114 | end | |
115 | ||
116 | local acos = math.acos | |
117 | local sqrt = math.sqrt | |
118 | local Vec3 = Vector3.new | |
119 | local fromAxisAngle = CFrame.fromAxisAngle | |
120 | ||
121 | local function toAxisAngle(CFr) | |
122 | local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components() | |
123 | local Angle = math.acos((R00+R11+R22-1)/2) | |
124 | local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
125 | A = A == 0 and 0.00001 or A | |
126 | local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
127 | B = B == 0 and 0.00001 or B | |
128 | local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
129 | C = C == 0 and 0.00001 or C | |
130 | local x = (R21-R12)/sqrt(A) | |
131 | local y = (R02-R20)/sqrt(B) | |
132 | local z = (R10-R01)/sqrt(C) | |
133 | return Vec3(x,y,z),Angle | |
134 | end | |
135 | ||
136 | function ApplyTrig(Num,Func) | |
137 | local Min,Max = Func(0),Func(1) | |
138 | local i = Func(Num) | |
139 | return (i-Min)/(Max-Min) | |
140 | --[[if Func == "sin" then | |
141 | return (math.sin((1-Num)*math.pi)+1)/2 | |
142 | elseif Func == "cos" then | |
143 | return (math.cos((1-Num)*math.pi)+1)/2 | |
144 | end]] | |
145 | end | |
146 | ||
147 | function LerpCFrame(CFrame1,CFrame2,Num) | |
148 | local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2) | |
149 | return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num | |
150 | end | |
151 | ||
152 | function Crater(Torso,Radius) | |
153 | Spawn(function() | |
154 | local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10) | |
155 | local Ignore = {} | |
156 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
157 | if v.Character ~= nil then | |
158 | Ignore[#Ignore+1] = v.Character | |
159 | end | |
160 | end | |
161 | local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore) | |
162 | if Hit == nil then return end | |
163 | local Parts = {} | |
164 | for i = 1,360,10 do | |
165 | local P = Instance.new("Part",Torso.Parent) | |
166 | P.Anchored = true | |
167 | P.FormFactor = "Custom" | |
168 | P.BrickColor = BrickColor.new("Really red") | |
169 | P.Material = "Granite" | |
170 | P.TopSurface = "Smooth" | |
171 | P.BottomSurface = "Smooth" | |
172 | P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100) | |
173 | P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) | |
174 | Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size} | |
175 | if math.random(0,5) == 0 then -- rubble | |
176 | local P = Instance.new("Part",Torso.Parent) | |
177 | P.Anchored = true | |
178 | P.FormFactor = "Custom" | |
179 | P.BrickColor = BrickColor.new("Royal purple") | |
180 | P.Material = Hit.Material | |
181 | P.TopSurface = "Smooth" | |
182 | P.BottomSurface = "Smooth" | |
183 | P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100) | |
184 | P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) | |
185 | Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size} | |
186 | end | |
187 | end | |
188 | for i = 0,1,0.05 do | |
189 | for i2,v in pairs(Parts) do | |
190 | v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos)) | |
191 | end | |
192 | wait(0.02) | |
193 | end | |
194 | for i,v in pairs(Parts) do | |
195 | if v[1].Size.X > 2.1 then | |
196 | v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0) | |
197 | end | |
198 | v[1].Anchored = false | |
199 | end | |
200 | for i = 0,1,0.05 do | |
201 | for i2,v in pairs(Parts) do | |
202 | v[1].Transparency = i | |
203 | if i == 1 then | |
204 | v[1]:Destroy() | |
205 | elseif i >= 0.25 then | |
206 | v[1].CanCollide = false | |
207 | end | |
208 | end | |
209 | wait(0.02) | |
210 | end | |
211 | Parts = nil | |
212 | end) | |
213 | end | |
214 | ||
215 | local sound = Instance.new("Sound") | |
216 | sound.SoundId = "http://www.roblox.com/asset/?id=233774928" | |
217 | sound.Parent = Character | |
218 | sound.Volume = 8 | |
219 | sound:Play() | |
220 | sound.Looped=false | |
221 | wait(0.1) | |
222 | ||
223 | local sound = Instance.new("Sound") | |
224 | sound.SoundId = "http://www.roblox.com/asset/?id=503327967" | |
225 | sound.Parent = Character | |
226 | sound.Volume = 7 | |
227 | sound:Play() | |
228 | sound.Looped=true | |
229 | local runServ = game:GetService("RunService").RenderStepped | |
230 | ||
231 | ||
232 | local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh") | |
233 | TBlast.BrickColor = BrickColor.new("Really black") | |
234 | TBlast.Transparency = 1 | |
235 | TBlast.Anchored = true | |
236 | TBlast.CanCollide = false | |
237 | TBlast.CFrame = Root.CFrame | |
238 | TBlast.Size = Vector3.new(2,2,2) | |
239 | TBMesh.Parent = TBlast | |
240 | TBMesh.MeshType = "Sphere" | |
241 | ||
242 | local TB, TM = Instance.new("Part"), Instance.new("SpecialMesh") | |
243 | TB.BrickColor = BrickColor.new("Really red") | |
244 | TB.Transparency = 1 | |
245 | TB.Anchored = true | |
246 | TB.CanCollide = false | |
247 | TB.CFrame = Root.CFrame | |
248 | TB.Size = Vector3.new(2,2,2) | |
249 | TB.Parent = TBlast | |
250 | TM.MeshType = "Sphere" | |
251 | ||
252 | game.Lighting.Brightness = 0 | |
253 | game.Lighting.OutdoorAmbient = TBlast.BrickColor.Color | |
254 | game.Lighting.TimeOfDay = 0.1 | |
255 | game.Lighting.FogEnd = 1000 | |
256 | game.Lighting.FogColor = TBlast.BrickColor.Color | |
257 | game.Lighting.TimeOfDay = "00:00:00" | |
258 | game.Lighting.Ambient = Color3.new(0,0,0) | |
259 | game.Lighting.FogColor = Color3.new(0,0,0) | |
260 | game.Lighting.FogEnd = 500 | |
261 | game.Lighting.FogStart = 0 | |
262 | game.Lighting.GlobalShadows = true | |
263 | ||
264 | wait(16) | |
265 | ||
266 | ||
267 | ||
268 | local p = game.Players.localPlayer | |
269 | local char = p.Character | |
270 | local mouse=p:GetMouse() | |
271 | local larm = char["Left Arm"] | |
272 | local rarm = char["Right Arm"] | |
273 | local lleg = char["Left Leg"] | |
274 | local rleg = char["Right Leg"] | |
275 | local torso = char.Torso | |
276 | local root = char.HumanoidRootPart | |
277 | local hed = char.Head | |
278 | ||
279 | ---------------------------------------------------- | |
280 | local PE1 = Instance.new("ParticleEmitter",rarm) | |
281 | PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) | |
282 | PE1.LightEmission = NumberSequence.new(0.2) | |
283 | PE1.Size = NumberSequence.new(1.2) | |
284 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
285 | PE1.Lifetime = NumberRange.new(.5) | |
286 | PE1.Rate = 10 | |
287 | PE1.Transparency = NumberSequence.new(0.2) | |
288 | PE1.LightEmission = NumberSequence.new(0.2) | |
289 | PE1.Rotation = NumberRange.new(260) | |
290 | PE1.Speed = NumberRange.new(0) | |
291 | PE1.RotSpeed = NumberRange.new(100) | |
292 | bc=char['Body Colors'] | |
293 | coloras=BrickColor.new('Really black') | |
294 | bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras | |
295 | ----------------------------------------------------------------------------- | |
296 | local PE1 = Instance.new("ParticleEmitter",larm) | |
297 | PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) | |
298 | PE1.LightEmission = NumberSequence.new(0.2) | |
299 | PE1.Size = NumberSequence.new(1.2) | |
300 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
301 | PE1.Lifetime = NumberRange.new(.5) | |
302 | PE1.Rate = 10 | |
303 | PE1.Transparency = NumberSequence.new(0.2) | |
304 | PE1.LightEmission = NumberSequence.new(0.2) | |
305 | PE1.Rotation = NumberRange.new(360) | |
306 | PE1.Speed = NumberRange.new(0) | |
307 | PE1.RotSpeed = NumberRange.new(100) | |
308 | bc=char['Body Colors'] | |
309 | coloras=BrickColor.new('Really black') | |
310 | bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras | |
311 | ---------------------------------------------------------- | |
312 | local PE1 = Instance.new("ParticleEmitter",rleg) | |
313 | PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) | |
314 | PE1.LightEmission = NumberSequence.new(0.2) | |
315 | PE1.Size = NumberSequence.new(1.2) | |
316 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
317 | PE1.Lifetime = NumberRange.new(.5) | |
318 | PE1.Rate = 10 | |
319 | PE1.Transparency = NumberSequence.new(0.2) | |
320 | PE1.LightEmission = NumberSequence.new(0.2) | |
321 | PE1.Rotation = NumberRange.new(260) | |
322 | PE1.Speed = NumberRange.new(0) | |
323 | PE1.RotSpeed = NumberRange.new(100) | |
324 | bc=char['Body Colors'] | |
325 | coloras=BrickColor.new('Really black') | |
326 | bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras | |
327 | ---------------------------------------------------- | |
328 | local PE1 = Instance.new("ParticleEmitter",larm) | |
329 | PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) | |
330 | PE1.LightEmission = NumberSequence.new(0.2) | |
331 | PE1.Size = NumberSequence.new(1.2) | |
332 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
333 | PE1.Lifetime = NumberRange.new(.5) | |
334 | PE1.Rate = 10 | |
335 | PE1.Transparency = NumberSequence.new(0.2) | |
336 | PE1.LightEmission = NumberSequence.new(0.2) | |
337 | PE1.Rotation = NumberRange.new(260) | |
338 | PE1.Speed = NumberRange.new(0) | |
339 | PE1.RotSpeed = NumberRange.new(100) | |
340 | bc=char['Body Colors'] | |
341 | coloras=BrickColor.new('Really black') | |
342 | bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras | |
343 | ---------------------------------------------------------- | |
344 | local fart = Instance.new("Animation", char) | |
345 | fart.AnimationId = "rbxassetid://456316205" | |
346 | fart.Name = "fart" | |
347 | ---------------------------------------------------- | |
348 | local PE1 = Instance.new("ParticleEmitter",lleg) | |
349 | PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) | |
350 | PE1.LightEmission = NumberSequence.new(0.2) | |
351 | PE1.Size = NumberSequence.new(1.2) | |
352 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
353 | PE1.Lifetime = NumberRange.new(.5) | |
354 | PE1.Rate = 10 | |
355 | PE1.Transparency = NumberSequence.new(0.2) | |
356 | PE1.LightEmission = NumberSequence.new(0.2) | |
357 | PE1.Rotation = NumberRange.new(260) | |
358 | PE1.Speed = NumberRange.new(0) | |
359 | PE1.RotSpeed = NumberRange.new(100) | |
360 | bc=char['Body Colors'] | |
361 | coloras=BrickColor.new('Really black') | |
362 | bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras | |
363 | ---------------------------------------------------------- | |
364 | local PE1 = Instance.new("ParticleEmitter",hed) | |
365 | PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) | |
366 | PE1.LightEmission = NumberSequence.new(0.2) | |
367 | PE1.Size = NumberSequence.new(1.2) | |
368 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
369 | PE1.Lifetime = NumberRange.new(.5) | |
370 | PE1.Rate = 10 | |
371 | PE1.Transparency = NumberSequence.new(0.2) | |
372 | PE1.LightEmission = NumberSequence.new(0.2) | |
373 | PE1.Rotation = NumberRange.new(260) | |
374 | PE1.Speed = NumberRange.new(0) | |
375 | PE1.RotSpeed = NumberRange.new(100) | |
376 | bc=char['Body Colors'] | |
377 | coloras=BrickColor.new('Really black') | |
378 | bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras | |
379 | ---------------------------------------------------- | |
380 | local PE1 = Instance.new("ParticleEmitter",torso) | |
381 | PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) | |
382 | PE1.LightEmission = NumberSequence.new(0.2) | |
383 | PE1.Size = NumberSequence.new(1.2) | |
384 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
385 | PE1.Lifetime = NumberRange.new(.5) | |
386 | PE1.Rate = 10 | |
387 | PE1.Transparency = NumberSequence.new(0.2) | |
388 | PE1.LightEmission = NumberSequence.new(0.2) | |
389 | PE1.Rotation = NumberRange.new(260) | |
390 | PE1.Speed = NumberRange.new(0) | |
391 | PE1.RotSpeed = NumberRange.new(100) | |
392 | bc=char['Body Colors'] | |
393 | coloras=BrickColor.new('Really black') | |
394 | bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras | |
395 | ---------------------------------------------------------- | |
396 | SIDZ = {"231917744", "231917742"} | |
397 | PTZ = {0.7, 0.8, 0.9, 1} | |
398 | ||
399 | x = Instance.new("Sound",char) | |
400 | x.SoundId = "rbxassetid://"..SIDZ[math.random(1,#SIDZ)] | |
401 | x.Pitch = PTZ[math.random(1,#PTZ)] | |
402 | x.Volume = 10 | |
403 | wait(0.1) | |
404 | x:Play() | |
405 | Crater(Torso,95) | |
406 | Crater(Torso,20) | |
407 | ||
408 | ||
409 | x = Instance.new("Sound",char) | |
410 | x.SoundId = "rbxassetid://"..SIDZ[math.random(1,#SIDZ)] | |
411 | x.Pitch = PTZ[math.random(1,#PTZ)] | |
412 | x.Volume = 10 | |
413 | wait(0.1) | |
414 | x:Play() | |
415 | Crater(Torso,95) | |
416 | Crater(Torso,20) | |
417 | ||
418 | game.Lighting.Brightness = 0 | |
419 | game.Lighting.OutdoorAmbient = TB.BrickColor.Color | |
420 | game.Lighting.TimeOfDay = 0.1 | |
421 | game.Lighting.FogEnd = 1000 | |
422 | game.Lighting.FogColor = TB.BrickColor.Color | |
423 | game.Lighting.TimeOfDay = "00:00:00" | |
424 | game.Lighting.Ambient = Color3.new(0,0,0) | |
425 | game.Lighting.FogColor = Color3.new(0,0,0) | |
426 | game.Lighting.FogEnd = 500 | |
427 | game.Lighting.FogStart = 0 | |
428 | game.Lighting.GlobalShadows = true | |
429 | local HBill = Instance.new("BillboardGui",game.Players.LocalPlayer.Character.Head) | |
430 | local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame") | |
431 | local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel") | |
432 | HBill.Size = UDim2.new(15,0,2.2,0) | |
433 | HBill.Name = "Health Display" | |
434 | HBill.StudsOffset = Vector3.new(0,4,0) | |
435 | HBill.AlwaysOnTop = true | |
436 | HBill.Enabled = true | |
437 | HMain.BackgroundColor3 = Color3.new(0, 0, 0) | |
438 | HMain.BackgroundTransparency = 1 | |
439 | HMain.Size = UDim2.new(1,0,1,0) | |
440 | HBarBack.Parent = HMain | |
441 | HBarBack.BackgroundColor3 = Color3.new(0,0,0) | |
442 | HBarBack.BorderColor3 = Color3.new(0,0,0) | |
443 | HBarBack.BorderSizePixel = 2 | |
444 | HBarBack.Position = UDim2.new(.025, 0, .55, 0) | |
445 | HBarBack.Size = UDim2.new(.95, 0, .3, 0) | |
446 | HBar.Parent = HBarBack | |
447 | HBar.BackgroundColor3 = Color3.new(225, 0, 0) | |
448 | HBar.BorderColor3 = Color3.new(0,0,0) | |
449 | HBar.Size = UDim2.new(.5,0,1,0) | |
450 | HHealth.BackgroundTransparency = 1 | |
451 | HHealth.Size = UDim2.new(1,1,1,1) | |
452 | HHealth.Font = "SourceSans" | |
453 | HHealth.Text = " " | |
454 | HHealth.TextScaled = true | |
455 | HHealth.TextColor3 = Color3.new(255,0,0) | |
456 | HHealth.TextStrokeColor3 = BrickColor.new("Really red").Color | |
457 | HHealth.TextStrokeTransparency = 1 | |
458 | HName.Parent = HMain | |
459 | HName.BackgroundTransparency = 1 | |
460 | HName.Size = UDim2.new(1,0,.5,0) | |
461 | HName.Font = "Antique" | |
462 | HName.Text = "Drakus The Conquerer Of Nether Land" | |
463 | HName.TextScaled = true | |
464 | - | HName.Text = "Ryorn, The Conqueror" |
464 | + | |
465 | HName.TextStrokeColor3 = Color3.new(0,0,0) | |
466 | HName.FontSize = "Size48" | |
467 | HName.TextStrokeTransparency = 0 | |
468 | HName.TextYAlignment = "Top" | |
469 | ||
470 | ||
471 | ||
472 | ||
473 | ||
474 | ||
475 | Player:ClearCharacterAppearance() | |
476 | wait(0.1) | |
477 | Player.Character.Head.BrickColor = BrickColor.new("Really black") | |
478 | Player.Character.Torso.BrickColor = BrickColor.new("Really black") | |
479 | Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black") | |
480 | Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black") | |
481 | Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black") | |
482 | Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black") | |
483 | Player.Character.Head.face:Destroy() | |
484 | ||
485 | ||
486 | ||
487 | local selectionBoxOfTorso = Instance.new("SelectionBox",TorsA) | |
488 | selectionBoxOfTorso.Adornee = TorsA | |
489 | selectionBoxOfTorso.Color = BrickColor.new("Really red") | |
490 | selectionBoxOfTorso.LineThickness = 0.01 | |
491 | selectionBoxOfTorso.Transparency = 0 | |
492 | ||
493 | local selectionBoxOfRightArm = Instance.new("SelectionBox",Character["Right Arm"]) | |
494 | selectionBoxOfRightArm.Adornee = Character["Right Arm"] | |
495 | selectionBoxOfRightArm.Color = BrickColor.new("Really red") | |
496 | selectionBoxOfRightArm.LineThickness = 0.01 | |
497 | selectionBoxOfRightArm.Transparency = 0 | |
498 | ||
499 | local selectionBoxOfRightLeg = Instance.new("SelectionBox",Character["Right Leg"]) | |
500 | selectionBoxOfRightLeg.Adornee = Character["Right Leg"] | |
501 | selectionBoxOfRightLeg.Color = BrickColor.new("Really red") | |
502 | selectionBoxOfRightLeg.LineThickness = 0.01 | |
503 | selectionBoxOfRightLeg.Transparency = 0 | |
504 | ||
505 | local selectionBoxOfLeftArm = Instance.new("SelectionBox",Character["Left Arm"]) | |
506 | selectionBoxOfLeftArm.Adornee = Character["Left Arm"] | |
507 | selectionBoxOfLeftArm.Color = BrickColor.new("Really red") | |
508 | selectionBoxOfLeftArm.LineThickness = 0.01 | |
509 | selectionBoxOfLeftArm.Transparency = 0 | |
510 | ||
511 | local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Character["Left Leg"]) | |
512 | selectionBoxOfLeftLeg.Adornee = Character["Left Leg"] | |
513 | selectionBoxOfLeftLeg.Color = BrickColor.new("Really red") | |
514 | selectionBoxOfLeftLeg.LineThickness = 0.01 | |
515 | selectionBoxOfLeftLeg.Transparency = 0 | |
516 | ||
517 | ||
518 | LightOnBody = Instance.new("PointLight", Head) | |
519 | LightOnBody.Brightness = 3000 | |
520 | LightOnBody.Range = 20 | |
521 | LightOnBody.Color = Color3.new(225, 0, 0) | |
522 | ||
523 | NsKeypoint = function(a, b, c) | |
524 | ||
525 | return NumberSequenceKeypoint.new(a, b, c) | |
526 | end | |
527 | ||
528 | ColorsNew = function(a, b, c) | |
529 | ||
530 | return Color3.new(a / 255, b / 255, c / 255) | |
531 | end | |
532 | ||
533 | local Plasma = Instance.new("ParticleEmitter", torso) | |
534 | Plasma.Enabled = true | |
535 | local color1 = ColorsNew(0, 0, 0) | |
536 | local color2 = ColorsNew(0, 0, 0) | |
537 | local COLOR = ColorSequence.new(color1, color2) | |
538 | Plasma.Size = NumberSequence.new({NsKeypoint(0, 2, 0), NsKeypoint(0.23067332804203, 6.875, 0), NsKeypoint(0.29800498485565, 0.9375, 0), NsKeypoint(0.58478802442551, 6.9375, 0), NsKeypoint(1, 2, 0)}) | |
539 | Plasma.Transparency = NumberSequence.new({NsKeypoint(0, 0, 0), NsKeypoint(0.70947635173798, 0, 0), NsKeypoint(0.74438905715942, 0.51249998807907, 0), NsKeypoint(0.78179556131363, 0, 0), NsKeypoint(0.82169580459595, 0.018750011920929, 0), NsKeypoint(1, 0.48750001192093, 0)}) | |
540 | Plasma.Lifetime = NumberRange.new(0.1, 1) | |
541 | Plasma.RotSpeed = NumberRange.new(1000) | |
542 | Plasma.Color = COLOR | |
543 | Plasma.LightEmission = 1000 | |
544 | Plasma.Texture = "rbxassetid://335222248" | |
545 | Plasma.Name = "Plasma" | |
546 | Plasma.Speed = NumberRange.new(20) | |
547 | Plasma.Rate = 1000 | |
548 | Plasma.VelocitySpread = 360 | |
549 | Plasma.Acceleration = Vector3.new(0, 0, 0) | |
550 | ||
551 | ||
552 | ||
553 | Charging = true | |
554 | custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100} | |
555 | function FDebris() | |
556 | repeat | |
557 | local p = Instance.new('Part',Torso) | |
558 | p.formFactor = 'Custom' | |
559 | p.Size = Vector3.new(1,1,1) | |
560 | p.BrickColor = workspace.Base.BrickColor | |
561 | p.CanCollide = false | |
562 | p.Transparency = 0 | |
563 | p.Anchored = true | |
564 | p.Locked=true | |
565 | p.Material = workspace.Base.Material | |
566 | s = math.random(1,40)/10 | |
567 | local m = Instance.new("BlockMesh",p) | |
568 | m.Scale = Vector3.new(s,s,s) | |
569 | p.CFrame = Torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random()) | |
570 | --[[coroutine.wrap(function() | |
571 | wait(2) | |
572 | while Charging == true do | |
573 | wait(2) | |
574 | GroundWave1() | |
575 | wait(2) | |
576 | end | |
577 | end)()]]-- | |
578 | ||
579 | spawn(function() | |
580 | while rs:wait() do | |
581 | if p.Transparency >= 1 then p:Destroy() break end | |
582 | p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0) | |
583 | p.Transparency = p.Transparency+0.01 | |
584 | end | |
585 | end) | |
586 | wait(.3) | |
587 | until Charging == false | |
588 | end | |
589 | ||
590 | ||
591 | spawn(function() | |
592 | while wait(.01) | |
593 | do | |
594 | FDebris() | |
595 | end | |
596 | end) | |
597 | ||
598 | ||
599 | ||
600 | FloatPart = function() | |
601 | local Part = Instance.new('Part',Torso) | |
602 | Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87) | |
603 | Part.Anchored = true | |
604 | Part.Material = 'Neon' | |
605 | Part.CanCollide = false | |
606 | Part.BrickColor = BrickColor.new(PrimaryColor) | |
607 | local Mesh = Instance.new('SpecialMesh',Part) | |
608 | Mesh.Scale = Vector3.new(4,4,.2) | |
609 | Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017' | |
610 | Mesh.VertexColor = Vector3.new(0,170,255) | |
611 | spawn(function() | |
612 | for i = 1,30 do | |
613 | Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0) | |
614 | Part.Transparency = Part.Transparency + .035 | |
615 | game["Run Service"].RenderStepped:wait() | |
616 | end | |
617 | Part:Destroy() | |
618 | end) | |
619 | end; | |
620 | ||
621 | DubPart = function() | |
622 | local Part = Instance.new('Part',Torso) | |
623 | Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87) | |
624 | Part.Anchored = true | |
625 | Part.CanCollide = false | |
626 | Part.Material = 'Neon' | |
627 | Part.BrickColor = BrickColor.new(SecondaryColor) | |
628 | local Mesh = Instance.new('SpecialMesh',Part) | |
629 | Mesh.Scale = Vector3.new(7,7,.2) | |
630 | Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017' | |
631 | Mesh.VertexColor = Vector3.new(0,170,255) | |
632 | spawn(function() | |
633 | for i = 1,30 do | |
634 | Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0) | |
635 | Part.Transparency = Part.Transparency + .035 | |
636 | game["Run Service"].RenderStepped:wait() | |
637 | end | |
638 | Part:Destroy() | |
639 | end) | |
640 | end; | |
641 | ||
642 | Fade = function(Item,t) | |
643 | spawn(function() | |
644 | for i = 1,20 do | |
645 | Item.Transparency = Item.Transparency + .05 | |
646 | if t then | |
647 | wait(t) | |
648 | else | |
649 | wait() | |
650 | end | |
651 | end | |
652 | Item:Destroy() | |
653 | end) | |
654 | end | |
655 | ||
656 | Particle = function(PrimaryColor) | |
657 | local Part = Instance.new('Part',Torso) | |
658 | Part.BrickColor = BrickColor.new(PrimaryColor) | |
659 | Part.Anchored = true | |
660 | Part.Transparency = .3 | |
661 | Part.CanCollide = false | |
662 | Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random()) | |
663 | local Mesh = Instance.new('BlockMesh',Part) | |
664 | Mesh.Scale = Vector3.new(.05,.1,.1) | |
665 | spawn(function() | |
666 | for i = 1,40 do | |
667 | Part.Transparency = Part.Transparency + .0125 | |
668 | Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0) | |
669 | game["Run Service"].RenderStepped:wait() | |
670 | end | |
671 | Part:Destroy() | |
672 | end) | |
673 | end; | |
674 | ||
675 | --[[spawn(function() | |
676 | while wait() do | |
677 | wait(.05) | |
678 | FloatPart() | |
679 | wait(.08) | |
680 | FloatPart() | |
681 | wait(.05) | |
682 | DubPart() | |
683 | wait(.08) | |
684 | end | |
685 | end)]] | |
686 | ||
687 | game["Run Service"].RenderStepped:connect(function(_) | |
688 | Particle("Royale purple") | |
689 | Particle("Really black") | |
690 | Particle("Really red") | |
691 | --Character['HumanoidRootPart'].C1 = Character['HumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0) | |
692 | end) | |
693 | ||
694 | ||
695 | ||
696 | function createblack(part) | |
697 | local pt1 = NumberSequenceKeypoint.new(0,1,0) | |
698 | local pt2 = NumberSequenceKeypoint.new(1,0,0) | |
699 | local effecto = Instance.new("ParticleEmitter",part) | |
700 | effecto.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
701 | effecto.Color = ColorSequence.new(Color3.new(0,0,0)) | |
702 | effecto.Rate = 10000 | |
703 | effecto.Lifetime = NumberRange.new(1,1) | |
704 | effecto.Size = NumberSequence.new({pt1,pt2}) | |
705 | effecto.Speed = NumberRange.new(0,0) | |
706 | effecto.RotSpeed = NumberRange.new(100,100) | |
707 | end | |
708 | ||
709 | local orbuu = Instance.new("Part", chara) | |
710 | orbuu.Size = Vector3.new(1,1,1) | |
711 | orbuu.Name = "Diamond" | |
712 | orbuu.Anchored = true | |
713 | orbuu.CanCollide = false | |
714 | orbuu.BrickColor = BrickColor.new("Really black") | |
715 | local meshooo = Instance.new("SpecialMesh", orbuu) | |
716 | meshooo.MeshType = "FileMesh" | |
717 | meshooo.MeshId = "http://www.roblox.com/asset/?id=9756362" | |
718 | local RotationSpeed = 6 | |
719 | local BobSpeed = 1 | |
720 | local RotationDist = Vector3.new(5, 0, 0) | |
721 | local dt = 0 | |
722 | local currentTime = 0 | |
723 | ||
724 | chara = Player.Character | |
725 | hitdude = nil | |
726 | debby = game:GetService("Debris") | |
727 | chara.Humanoid.MaxHealth = math.huge | |
728 | chara.Humanoid.Health = math.huge | |
729 | chara.Humanoid.JumpPower = 100 | |
730 | local moosek = 0 | |
731 | local prevthing = 0 | |
732 | local timeofday = "Day" | |
733 | taip = 1 | |
734 | createblack(orbuu) | |
735 | orbuu.ParticleEmitter.Color = ColorSequence.new(Color3.new(1,0,1)) | |
736 | orbuu.ParticleEmitter.LightEmission = 1 | |
737 | --Spell Circle-- | |
738 | ||
739 | Void = nil | |
740 | VoidParts = {} | |
741 | Equipped = false | |
742 | ||
743 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
744 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
745 | end | |
746 | ||
747 | Player = Player | |
748 | Character = chara | |
749 | ||
750 | Humanoid = Character:FindFirstChild("Humanoid") | |
751 | Torso = Character:FindFirstChild("Torso") | |
752 | if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then | |
753 | return | |
754 | end | |
755 | Equipped = true | |
756 | Void = Instance.new("Model") | |
757 | Void.Name = "Void" | |
758 | Angle = 0 | |
759 | for i = 1, 1 do | |
760 | local VoidPart = Instance.new("Part") | |
761 | VoidPart.Name = "VoidPart" | |
762 | VoidPart.Transparency = 1 | |
763 | VoidPart.BrickColor = BrickColor.new("Really black") | |
764 | VoidPart.Material = Enum.Material.Plastic | |
765 | VoidPart.Shape = Enum.PartType.Block | |
766 | VoidPart.FormFactor = Enum.FormFactor.Custom | |
767 | VoidPart.TopSurface = Enum.SurfaceType.Smooth | |
768 | VoidPart.BottomSurface = Enum.SurfaceType.Smooth | |
769 | VoidPart.Anchored = true | |
770 | VoidPart.CanCollide = false | |
771 | VoidPart.Locked = true | |
772 | VoidPart.Size = Vector3.new(10, 0.2, 10) | |
773 | local BlockMesh = Instance.new("BlockMesh") | |
774 | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) | |
775 | BlockMesh.Parent = VoidPart | |
776 | VoidPart.Parent = Void | |
777 | local Star = Instance.new("Decal", VoidPart) | |
778 | Star.Texture = "rbxassetid://359972668" | |
779 | Star.Face = "Top" | |
780 | local Light = Instance.new("PointLight", VoidPart) | |
781 | Light.Color = Color3.new(0,225,225) | |
782 | Light.Brightness = 100 | |
783 | Light.Range = 10 | |
784 | table.insert(VoidParts, VoidPart) | |
785 | end | |
786 | Spawn(function() | |
787 | while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do | |
788 | if Angle == 360 then | |
789 | Angle = 0 | |
790 | end | |
791 | Angle = Angle + 0.05 | |
792 | chara.Humanoid.MaxHealth = math.huge | |
793 | chara.Humanoid.Health = math.huge | |
794 | local parentPos = chara.Torso.CFrame | |
795 | --Rotate Fluffy around the player's head | |
796 | local rotation = CFrame.Angles(0 , RotationSpeed * currentTime, 0) | |
797 | local bob = Vector3.new(0, BobSpeed * math.sin(currentTime), 0) | |
798 | orbuu.CFrame = ((parentPos + bob) + (rotation * RotationDist)) | |
799 | --Wait some time so we aren't going plaid | |
800 | dt, currentTime = wait(1/40) | |
801 | local cheeed = chara:GetChildren() | |
802 | for i = 1, #cheeed do | |
803 | if cheeed[i].ClassName == "Part" then | |
804 | if cheeed[i].Name ~= "Right Arm" and cheeed[i].Name ~= "Left Arm" and cheeed[i].Name ~= "Right Leg" and cheeed[i].Name ~= "Left Leg" and cheeed[i].Name ~= "Torso" and cheeed[i].Name ~= "HumanoidRootPart" and cheeed[i].Name ~= "Head" and cheeed[i].Name ~= "FakeHandle" and cheeed[i].Name ~= "FakeHandle2" and cheeed[i].Name ~= "FakeHandle3" and cheeed[i].Name ~= "Diamond" then | |
805 | cheeed[i]:Destroy() | |
806 | else end | |
807 | end | |
808 | end | |
809 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) | |
810 | if Hit then | |
811 | if not Void.Parent then | |
812 | Void.Parent = Character | |
813 | end | |
814 | for i, v in pairs(VoidParts) do | |
815 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
816 | end | |
817 | else | |
818 | Void.Parent = nil | |
819 | end | |
820 | wait() | |
821 | end | |
822 | end) | |
823 | ||
824 | ||
825 | ||
826 | ||
827 | ---------------------------------------------------- | |
828 | function genWeld(a,b) | |
829 | local w = Instance.new("Weld",a) | |
830 | w.Part0 = a | |
831 | w.Part1 = b | |
832 | return w | |
833 | end | |
834 | function weld(a, b) | |
835 | local weld = Instance.new("Weld") | |
836 | weld.Name = "W" | |
837 | weld.Part0 = a | |
838 | weld.Part1 = b | |
839 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
840 | weld.Parent = a | |
841 | return weld; | |
842 | end | |
843 | ---------------------------------------------------- | |
844 | function Lerp(c1,c2,al) | |
845 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
846 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
847 | for i,v in pairs(com1) do | |
848 | com1[i] = v+(com2[i]-v)*al | |
849 | end | |
850 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
851 | end | |
852 | ---------------------------------------------------- | |
853 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
854 | local wld = Instance.new("Weld", wp1) | |
855 | wld.Part0 = wp0 | |
856 | wld.Part1 = wp1 | |
857 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
858 | end | |
859 | ---------------------------------------------------- | |
860 | newWeld(torso, larm, -1.5, 0.5, 0) | |
861 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
862 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
863 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
864 | newWeld(torso, hed, 0, 1.5, 0) | |
865 | newWeld(torso, lleg, -0.5, -1, 0) | |
866 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
867 | newWeld(torso, rleg, 0.5, -1, 0) | |
868 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
869 | newWeld(root, torso, 0, -1, 0) | |
870 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
871 | ---------------------------------------------------- | |
872 | ||
873 | ||
874 | m8 = Instance.new("Model") | |
875 | m8.Name = "Zyrodoxa" | |
876 | ||
877 | ||
878 | p16 = Instance.new("Part", m8) | |
879 | p16.BrickColor = BrickColor.new("Instutional white") | |
880 | p16.Material = Enum.Material.Metal | |
881 | p16.Name = "Handle" | |
882 | p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007) | |
883 | p16.CanCollide = false | |
884 | p16.Locked = true | |
885 | p16.FormFactor = Enum.FormFactor.Custom | |
886 | p16.Size = Vector3.new(0, 0, 0) | |
887 | p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
888 | p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
889 | p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
890 | p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
891 | p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
892 | p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
893 | b16 = Instance.new("BlockMesh", p16) | |
894 | b16.Name = "Mesh" | |
895 | b16.Scale = Vector3.new(0, 0, 0) | |
896 | ||
897 | w16 = Instance.new("Weld", p16) | |
898 | w16.Name = "Block_Weld" | |
899 | w16.Part0 = p16 | |
900 | w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015) | |
901 | w16.Part1 = p17 | |
902 | w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1) | |
903 | ||
904 | ||
905 | ||
906 | m8.Parent = rarm | |
907 | m8:MakeJoints() | |
908 | ||
909 | local cor8 = Instance.new("Part", rarm.Zyrodoxa) | |
910 | cor8.Name = "Thingy" | |
911 | cor8.Locked = true | |
912 | cor8.BottomSurface = 0 | |
913 | cor8.CanCollide = false | |
914 | cor8.Size = Vector3.new(1, 1, 1) | |
915 | cor8.Transparency = 1 | |
916 | cor8.TopSurface = 0 | |
917 | corw8 = Instance.new("Weld", cor8) | |
918 | corw8.Part0 = rarm | |
919 | corw8.Part1 = cor8 | |
920 | corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)) | |
921 | corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
922 | weld8 = Instance.new("Weld", rarm.Zyrodoxa) | |
923 | weld8.Part0 = cor8 | |
924 | weld8.Part1 = rarm.Zyrodoxa.Handle | |
925 | weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
926 | ||
927 | ||
928 | ||
929 | ||
930 | ||
931 | Debounces = {CanAttack = true, NoIdl = false, Slashing = false, Slashed = false, RPunch = false, RPunched = false, LPunch = false, LPunched = false, Reaping = false, Reaped = false} | |
932 | local Touche = {Character.Name} | |
933 | ||
934 | ||
935 | ||
936 | ||
937 | Reap = function() | |
938 | ||
939 | rarm.Touched:connect(function(ht1) | |
940 | ||
941 | hit1 = ht1.Parent | |
942 | if ht1 and hit1:IsA("Model") and hit1:FindFirstChild("Humanoid") and hit1.Name ~= p.Name and Debounces.Reaping == true and Debounces.Reaped == false then | |
943 | Debounces.Reaped = true | |
944 | h = hit1:FindFirstChild("Humanoid") | |
945 | if h ~= nil then | |
946 | hum.MaxHealth = hum.MaxHealth + h.MaxHealth | |
947 | hum.Health = hum.MaxHealth | |
948 | e = Instance.new("Part") | |
949 | e.TopSurface = 0 | |
950 | e.BottomSurface = 0 | |
951 | e.Reflectance = 0.05 | |
952 | e.formFactor = "Symmetric" | |
953 | e.Size = Vector3.new(1, 1, 1) | |
954 | e.Anchored = true | |
955 | e.CanCollide = false | |
956 | e.BrickColor = BrickColor.new("Really blue") | |
957 | e.CFrame = CFrame.new(ht1.Position) | |
958 | e.Parent = hit1 | |
959 | Instance.new("BlockMesh", e) | |
960 | coroutine.resume(coroutine.create(function(par) | |
961 | ||
962 | for i = 1, 13 do | |
963 | par.CFrame = par.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-20, 20) / 50, math.random(-20, 20) / 50, math.random(-20, 20) / 50) | |
964 | par.Transparency = i / 13 | |
965 | par.Mesh.Scale = par.Mesh.Scale + Vector3.new(0.4, 0.4, 0.4) | |
966 | wait() | |
967 | end | |
968 | par.Parent = nil | |
969 | end | |
970 | ), e) | |
971 | for _,v in pairs(hit1:children()) do | |
972 | if v.className == "Part" then | |
973 | v.BrickColor = BrickColor.new("Really black") | |
974 | v.RotVelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) * 3 | |
975 | v:BreakJoints() | |
976 | f = Instance.new("BodyVelocity") | |
977 | f.P = 3000 | |
978 | f.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
979 | f.velocity = Vector3.new(math.random(-30, 30) / 10, math.random(-30, 30) / 10, math.random(-30, 30) / 10) | |
980 | f.Parent = v | |
981 | v.CanCollide = false | |
982 | coroutine.resume(coroutine.create(function(par) | |
983 | ||
984 | for i = 1, 30 do | |
985 | par.Transparency = i / 30 | |
986 | wait() | |
987 | end | |
988 | par.Parent = nil | |
989 | end | |
990 | ), v) | |
991 | else | |
992 | if v.className == "Hat" then | |
993 | v.Handle.BrickColor = BrickColor.new("Really black") | |
994 | v.Handle.RotVelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) * 3 | |
995 | v.Handle:BreakJoints() | |
996 | f = Instance.new("BodyVelocity") | |
997 | f.P = 3000 | |
998 | f.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
999 | f.velocity = Vector3.new(math.random(-30, 30) / 10, math.random(-30, 30) / 10, math.random(-30, 30) / 10) | |
1000 | f.Parent = v.Handle | |
1001 | v.Handle.CanCollide = false | |
1002 | coroutine.resume(coroutine.create(function(par) | |
1003 | ||
1004 | for i = 1, 30 do | |
1005 | par.Transparency = i / 30 | |
1006 | wait() | |
1007 | end | |
1008 | par.Parent = nil | |
1009 | end | |
1010 | ), v.Handle) | |
1011 | if h == nil then | |
1012 | wait() | |
1013 | end | |
1014 | end | |
1015 | end | |
1016 | end | |
1017 | end | |
1018 | end | |
1019 | end | |
1020 | ) | |
1021 | Debounces.Reaped = false | |
1022 | end | |
1023 | ||
1024 | ||
1025 | ||
1026 | ||
1027 | ||
1028 | ||
1029 | ||
1030 | mouse.KeyDown:connect(function(key)------------------------------------------------------------------------Darkness Punch | |
1031 | ||
1032 | if key == "q" and Debounces.CanAttack == true then | |
1033 | Debounces.CanAttack = false | |
1034 | Debounces.NoIdl = true | |
1035 | Debounces.on = true | |
1036 | Debounces.Reaping = true | |
1037 | for i = 1, 10 do | |
1038 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.4) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(70)), 0.4) | |
1039 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-30)), 0.4) | |
1040 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(70), 0), 0.4) | |
1041 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.4) | |
1042 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-10)), 0.4) | |
1043 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(7), math.rad(-20), math.rad(10)), 0.4) | |
1044 | if Debounces.on == false then | |
1045 | break | |
1046 | end | |
1047 | fat.Event:wait() | |
1048 | end | |
1049 | do | |
1050 | wait(1) | |
1051 | Reap() | |
1052 | for i = 1, 10 do | |
1053 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, -0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(70)), 0.7) | |
1054 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.7) | |
1055 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(-70), 0), 0.7) | |
1056 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.7) | |
1057 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-20), math.rad(-10)), 0.7) | |
1058 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.7) | |
1059 | if Debounces.on == false then | |
1060 | break | |
1061 | end | |
1062 | fat.Event:wait() | |
1063 | end | |
1064 | do | |
1065 | if Debounces.CanAttack == false then | |
1066 | Debounces.CanAttack = true | |
1067 | Debounces.NoIdl = false | |
1068 | Debounces.on = false | |
1069 | Debounces.Reaping = false | |
1070 | end | |
1071 | end | |
1072 | end | |
1073 | end | |
1074 | end | |
1075 | ) | |
1076 | ||
1077 | ||
1078 | ||
1079 | ||
1080 | ||
1081 | ||
1082 | ||
1083 | ||
1084 | ||
1085 | ||
1086 | ||
1087 | local Player = game:GetService("Players").LocalPlayer | |
1088 | local Character = Player.Character | |
1089 | local Head = Character.Head | |
1090 | local Torso = Character.Torso | |
1091 | local Right_Arm = Character["Right Arm"] | |
1092 | local Right_Leg = Character["Right Leg"] | |
1093 | local Left_Arm = Character["Left Arm"] | |
1094 | local Left_Leg = Character["Left Leg"] | |
1095 | local Humanoid = Character.Humanoid | |
1096 | local Animation = "Idle" | |
1097 | local Mouse = Player:GetMouse() | |
1098 | local LeftShoulder = Torso["Left Shoulder"] | |
1099 | local Left_Hip = Torso["Left Hip"] | |
1100 | local RightShoulder = Torso["Right Shoulder"] | |
1101 | local Right_Hip = Torso["Right Hip"] | |
1102 | local Root = Character.HumanoidRootPart | |
1103 | local RootJoint = Root.RootJoint | |
1104 | local Attacking = false | |
1105 | local CanAttack = true | |
1106 | local Anim = "Idle" | |
1107 | local Combo = 1 | |
1108 | local Blocking = false | |
1109 | local MaxDestruction = 1000 | |
1110 | local Destruction = 0 | |
1111 | local MaxBlock = 100 | |
1112 | local Effects = {} | |
1113 | local Color = "Bright yellow" | |
1114 | local Invert = false | |
1115 | local Idle = 0 | |
1116 | local Equipped = false | |
1117 | local Running = false | |
1118 | local Unseathed = false | |
1119 | local Shard = "None" | |
1120 | ||
1121 | ||
1122 | ||
1123 | ||
1124 | ||
1125 | ||
1126 | function clerp(a,b,t) | |
1127 | local qa = {QuaternionFromCFrame(a)} | |
1128 | local qb = {QuaternionFromCFrame(b)} | |
1129 | local ax, ay, az = a.x, a.y, a.z | |
1130 | local bx, by, bz = b.x, b.y, b.z | |
1131 | local _t = 1-t | |
1132 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
1133 | end | |
1134 | ||
1135 | function QuaternionFromCFrame(cf) -- dis one | |
1136 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1137 | local trace = m00 + m11 + m22 | |
1138 | if trace > 0 then | |
1139 | local s = math.sqrt(1 + trace) | |
1140 | local recip = 0.5/s | |
1141 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
1142 | else | |
1143 | local i = 0 | |
1144 | if m11 > m00 then | |
1145 | i = 1 | |
1146 | end | |
1147 | if m22 > (i == 0 and m00 or m11) then | |
1148 | i = 2 | |
1149 | end | |
1150 | if i == 0 then | |
1151 | local s = math.sqrt(m00-m11-m22+1) | |
1152 | local recip = 0.5/s | |
1153 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
1154 | elseif i == 1 then | |
1155 | local s = math.sqrt(m11-m22-m00+1) | |
1156 | local recip = 0.5/s | |
1157 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
1158 | elseif i == 2 then | |
1159 | local s = math.sqrt(m22-m00-m11+1) | |
1160 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
1161 | end | |
1162 | end | |
1163 | end | |
1164 | ||
1165 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1166 | local xs, ys, zs = x + x, y + y, z + z | |
1167 | local wx, wy, wz = w*xs, w*ys, w*zs | |
1168 | local xx = x*xs | |
1169 | local xy = x*ys | |
1170 | local xz = x*zs | |
1171 | local yy = y*ys | |
1172 | local yz = y*zs | |
1173 | local zz = z*zs | |
1174 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
1175 | end | |
1176 | ||
1177 | function QuaternionSlerp(a, b, t) | |
1178 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
1179 | local startInterp, finishInterp; | |
1180 | if cosTheta >= 0.0001 then | |
1181 | if (1 - cosTheta) > 0.0001 then | |
1182 | local theta = math.acos(cosTheta) | |
1183 | local invSinTheta = 1/math.sin(theta) | |
1184 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
1185 | finishInterp = math.sin(t*theta)*invSinTheta | |
1186 | else | |
1187 | startInterp = 1-t | |
1188 | finishInterp = t | |
1189 | end | |
1190 | else | |
1191 | if (1+cosTheta) > 0.0001 then | |
1192 | local theta = math.acos(-cosTheta) | |
1193 | local invSinTheta = 1/math.sin(theta) | |
1194 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
1195 | finishInterp = math.sin(t*theta)*invSinTheta | |
1196 | else | |
1197 | startInterp = t-1 | |
1198 | finishInterp = t | |
1199 | end | |
1200 | end | |
1201 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
1202 | end | |
1203 | ||
1204 | Movemment = 1 | |
1205 | Walk = 0 | |
1206 | ||
1207 | Animator = Humanoid.Animator | |
1208 | --Animate = Character.Animate | |
1209 | ||
1210 | Animator.Parent = nil | |
1211 | --Animate.Parent = nil | |
1212 | ||
1213 | local Services = { | |
1214 | ||
1215 | SoundService = game:GetService("SoundService"); | |
1216 | Players = game:GetService("Players"); | |
1217 | Debris = game:GetService("Debris"); | |
1218 | Workspace = game:GetService("Workspace"); | |
1219 | Lighting = game:GetService("Lighting"); | |
1220 | HttpService = game:GetService("HttpService"); | |
1221 | InsertService = game:GetService("InsertService"); | |
1222 | ||
1223 | } | |
1224 | ||
1225 | SpikeMeshId = 1033714 | |
1226 | SpikeBallId = 9982590 | |
1227 | StarMeshId = 45428961 | |
1228 | CrystalMeshId = 9756362 | |
1229 | ||
1230 | --[[ Essential Functions ]]-- | |
1231 | function NoOutlines(Part) | |
1232 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
1233 | end | |
1234 | ||
1235 | ||
1236 | local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape) | |
1237 | ||
1238 | local Part = Instance.new("Part", Parent) | |
1239 | Part.Name = Name | |
1240 | Part.BrickColor = BrickColor.new(Color) | |
1241 | Part.Size = Size | |
1242 | Part.Material = Material | |
1243 | Part.Transparency = Transparency | |
1244 | Part.Shape = Shape | |
1245 | Part.CanCollide = false | |
1246 | NoOutlines(Part) | |
1247 | ||
1248 | return Part | |
1249 | ||
1250 | end | |
1251 | ||
1252 | local CreateMesh = function(Parent, Scale, Shape) | |
1253 | ||
1254 | ||
1255 | local Mesh = Instance.new("BlockMesh", Parent) | |
1256 | Mesh.Scale = Scale | |
1257 | ||
1258 | return Mesh | |
1259 | ||
1260 | end | |
1261 | ||
1262 | local CreateWedge = function(Parent, Name, Color, Size, Material, Transparency) | |
1263 | ||
1264 | local WedgePart = Instance.new("WedgePart", Parent) | |
1265 | WedgePart.Name = Name | |
1266 | WedgePart.BrickColor = BrickColor.new(Color) | |
1267 | WedgePart.Size = Size | |
1268 | WedgePart.Material = Material | |
1269 | WedgePart.Transparency = Transparency | |
1270 | WedgePart.CanCollide = false | |
1271 | NoOutlines(WedgePart) | |
1272 | ||
1273 | return WedgePart | |
1274 | ||
1275 | end | |
1276 | ||
1277 | local CreateWeld = function(Parent, Cframe, P1 , P0) | |
1278 | ||
1279 | local Weld = Instance.new("Weld", Parent) | |
1280 | Weld.Part0 = P0 | |
1281 | Weld.Part1 = P1 | |
1282 | Weld.Name = P0.Name .. "To" .. P1.Name | |
1283 | Weld.C0 = Cframe | |
1284 | ||
1285 | return Weld | |
1286 | ||
1287 | end | |
1288 | ||
1289 | local CreateVelocity = function(Parent,Velocity,Force) | |
1290 | ||
1291 | local BodyVelocity = Instance.new("BodyVelocity", Parent) | |
1292 | BodyVelocity.Velocity = Velocity | |
1293 | BodyVelocity.MaxForce = Force | |
1294 | ||
1295 | ||
1296 | ||
1297 | return BodyVelocity | |
1298 | ||
1299 | end | |
1300 | ||
1301 | ||
1302 | local CreateCrystal = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
1303 | ||
1304 | ||
1305 | local Part = Instance.new("Part", Parent) | |
1306 | Part.Name = Name | |
1307 | Part.BrickColor = BrickColor.new(Color) | |
1308 | Part.Size = Size | |
1309 | Part.Material = Material | |
1310 | Part.Transparency = Transparency | |
1311 | Part.CanCollide = false | |
1312 | NoOutlines(Part) | |
1313 | ||
1314 | local Mesh = Instance.new("SpecialMesh", Part) | |
1315 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. CrystalMeshId | |
1316 | Mesh.Scale = Scale | |
1317 | ||
1318 | return Mesh and Part | |
1319 | ||
1320 | end | |
1321 | ||
1322 | local MakeSFX = function(Parent, Id, Volume, Pitch, Type) | |
1323 | ||
1324 | local SFX = Instance.new("Sound", Parent) | |
1325 | SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id | |
1326 | SFX.Name = "SFX" | |
1327 | SFX:Play() | |
1328 | SFX.Volume = Volume | |
1329 | SFX.Pitch = Pitch | |
1330 | SFX.PlayOnRemove = true | |
1331 | SFX:Remove() | |
1332 | ||
1333 | if Type == "Echo" then | |
1334 | ||
1335 | Instance.new("EchoSoundEffect", SFX) | |
1336 | ||
1337 | end | |
1338 | ||
1339 | end | |
1340 | ||
1341 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
1342 | ||
1343 | ||
1344 | local Part = Instance.new("Part", Parent) | |
1345 | Part.Name = Name | |
1346 | Part.BrickColor = BrickColor.new(Color) | |
1347 | Part.Size = Size | |
1348 | Part.Material = Material | |
1349 | Part.Transparency = Transparency | |
1350 | Part.CanCollide = false | |
1351 | NoOutlines(Part) | |
1352 | ||
1353 | local Mesh = Instance.new("SpecialMesh", Part) | |
1354 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. SpikeMeshId | |
1355 | Mesh.Scale = Scale | |
1356 | ||
1357 | return Mesh and Part | |
1358 | ||
1359 | end | |
1360 | ||
1361 | CircleEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
1362 | ||
1363 | local Part = Instance.new("Part", Parent) | |
1364 | Part.Transparency = Transparency | |
1365 | Part.Name = "CircleEffect" | |
1366 | Part.Size = Vector3.new() | |
1367 | Part.Anchored = true | |
1368 | Part.CanCollide = false | |
1369 | Part.Position = Position | |
1370 | Part.BrickColor = BrickColor.new(Brickcolor) | |
1371 | Part.Material = Material | |
1372 | NoOutlines(Part) | |
1373 | ||
1374 | local Mesh = Instance.new("SpecialMesh", Part) | |
1375 | Mesh.MeshType = "Sphere" | |
1376 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
1377 | ||
1378 | Services.Debris:AddItem(Part, Time) | |
1379 | ||
1380 | ||
1381 | table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ}) | |
1382 | ||
1383 | ||
1384 | end | |
1385 | ||
1386 | BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
1387 | ||
1388 | local Part = Instance.new("Part", Parent) | |
1389 | Part.Transparency = Transparency | |
1390 | Part.Name = "BlockEffect" | |
1391 | Part.Size = Vector3.new() | |
1392 | Part.Anchored = true | |
1393 | Part.Position = Position | |
1394 | Part.CanCollide = false | |
1395 | Part.BrickColor = BrickColor.new(Brickcolor) | |
1396 | Part.Material = Material | |
1397 | NoOutlines(Part) | |
1398 | ||
1399 | local Mesh = Instance.new("BlockMesh", Part) | |
1400 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
1401 | ||
1402 | Services.Debris:AddItem(Part, Time) | |
1403 | ||
1404 | table.insert(Effects, {Part, "Block", Time, SX, SY, SZ}) | |
1405 | ||
1406 | ||
1407 | end | |
1408 | ||
1409 | ||
1410 | ||
1411 | ||
1412 | function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
1413 | ||
1414 | local HitHumanoid = Hit.Parent.Humanoid | |
1415 | ||
1416 | ||
1417 | local Damage = math.random(Min, Max) | |
1418 | ||
1419 | ||
1420 | coroutine.resume(coroutine.create(function() | |
1421 | HitHumanoid:TakeDamage(Damage) | |
1422 | end)) | |
1423 | ||
1424 | if Type == "Shrink" then | |
1425 | MakeSFX(Hit.Parent.Torso, 209527235, 1, 1) | |
1426 | for i,v in pairs(Hit.Parent:children()) do | |
1427 | if v:IsA("Part") then | |
1428 | coroutine.resume(coroutine.create(function() | |
1429 | for i = 1,100 do | |
1430 | wait() | |
1431 | v.Size = v.Size - Vector3.new(0.05,0.05,0.05) | |
1432 | v.Transparency = v.Transparency + 0.05 | |
1433 | ||
1434 | end | |
1435 | end)) | |
1436 | end | |
1437 | end | |
1438 | ||
1439 | end | |
1440 | ||
1441 | ||
1442 | ||
1443 | if Type == "Normal" then | |
1444 | ||
1445 | local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
1446 | Services.Debris:AddItem(Push, 0) | |
1447 | DamageLabel(Hit.Parent, Damage, Hit) | |
1448 | ||
1449 | elseif Type == "Ranged" then | |
1450 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
1451 | Services.Debris:AddItem(Push, 0) | |
1452 | DamageLabel(Hit.Parent, Damage, Hit) | |
1453 | ||
1454 | elseif Type == "Impale" then | |
1455 | ||
1456 | local Spike = CreateSpike(Services.Workspace, "D e a t h", "Black", Vector3.new(), "SmoothPlastic", 0, Vector3.new(1,20,1)) | |
1457 | Spike.Anchored = true | |
1458 | Spike.Rotation = Vector3.new(math.random(-50,50), 0 , math.random(-50,50)) | |
1459 | Spike.Position = Hit.Parent.Torso.Position | |
1460 | ||
1461 | ||
1462 | Services.Debris:AddItem(Spike, 30) | |
1463 | ||
1464 | Hit.Parent:BreakJoints() | |
1465 | Hit.Parent.Torso.Position = Spike.Position + Vector3.new(0,5,0) | |
1466 | Hit.Parent.Torso.Anchored = true | |
1467 | ||
1468 | MakeSFX(Spike, 306247724, 1,1) | |
1469 | MakeSFX(Hit.Parent.Torso, 209527175, 10,1) | |
1470 | elseif Type == "Knockdown" then | |
1471 | ||
1472 | ||
1473 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
1474 | DamageLabel(Hit.Parent, Damage, Hit) | |
1475 | Services.Debris:AddItem(Push, 0.3) | |
1476 | ||
1477 | coroutine.resume(coroutine.create(function() | |
1478 | ||
1479 | HitHumanoid.PlatformStand = true | |
1480 | wait(1) | |
1481 | HitHumanoid.PlatformStand = false | |
1482 | ||
1483 | ||
1484 | end)) | |
1485 | end | |
1486 | ||
1487 | if HitSFX == "Penetration" then | |
1488 | ||
1489 | MakeSFX(Hit, 199149269, 1 , 1) | |
1490 | ||
1491 | elseif HitSFX == "Punch" then | |
1492 | ||
1493 | MakeSFX(Hit, 278062209, 1 , 1) | |
1494 | ||
1495 | ||
1496 | ||
1497 | ||
1498 | end | |
1499 | end | |
1500 | ||
1501 | ||
1502 | ||
1503 | function DamageLabel(HitCharacter, DamageDealt, Hit) | |
1504 | ||
1505 | local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Bright yellow", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block") | |
1506 | DamageShowingPart.Position = HitCharacter.Head.Position | |
1507 | ||
1508 | local DamageGui = Instance.new("BillboardGui", DamageShowingPart) | |
1509 | DamageGui.Name = "Damage" | |
1510 | DamageGui.AlwaysOnTop = true | |
1511 | DamageGui.Size = UDim2.new(5, 0, 5, 0) | |
1512 | ||
1513 | local DamageNumber = Instance.new("TextLabel", DamageGui) | |
1514 | DamageNumber.Size = UDim2.new(1,0,1,0) | |
1515 | if Hit.Parent:FindFirstChild("Head") then | |
1516 | DamageNumber.TextStrokeColor3 = Hit.Parent.Head.BrickColor.Color | |
1517 | DamageNumber.TextColor3 = Hit.BrickColor.Color | |
1518 | end | |
1519 | DamageNumber.TextStrokeTransparency = 0 | |
1520 | DamageNumber.BackgroundTransparency = 1 | |
1521 | DamageNumber.Font = "SourceSansBold" | |
1522 | DamageNumber.TextScaled = true | |
1523 | DamageNumber.Text = DamageDealt | |
1524 | ||
1525 | local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart) | |
1526 | BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1527 | BodyVelocity.Velocity = Vector3.new(0,2,0) | |
1528 | ||
1529 | Services.Debris:AddItem(DamageShowingPart, 3) | |
1530 | ||
1531 | ||
1532 | end | |
1533 | ||
1534 | ||
1535 | ||
1536 | ||
1537 | function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback) | |
1538 | for _,WorkspaceChildren in pairs(workspace:children()) do | |
1539 | ||
1540 | local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid") | |
1541 | ||
1542 | if HitHumanoid ~= nil then | |
1543 | local Hit = WorkspaceChildren:findFirstChild("Torso") | |
1544 | ||
1545 | if Hit ~= nil then | |
1546 | ||
1547 | local Target = Hit.Position - Part.Position | |
1548 | ||
1549 | local Magnitude = Target.magnitude | |
1550 | ||
1551 | if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then | |
1552 | ||
1553 | local HitBlock = Hit.Parent:FindFirstChild("Block") | |
1554 | ||
1555 | if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then | |
1556 | ||
1557 | local HitBlock2 = Hit.Parent.Block.BlockDurability | |
1558 | ||
1559 | if HitBlock2.Value > 15 then | |
1560 | ||
1561 | local HitN = math.random(1,5) | |
1562 | ||
1563 | HitBlock2.Value = HitBlock2.Value - 15 | |
1564 | ||
1565 | ||
1566 | if HitN == 1 then | |
1567 | MakeSFX(Hit ,199148971, 0.5, 1) | |
1568 | end | |
1569 | ||
1570 | if HitN == 2 then | |
1571 | MakeSFX(Hit ,199149025, 0.5, 1) | |
1572 | end | |
1573 | ||
1574 | if HitN == 3 then | |
1575 | MakeSFX(Hit ,199149072, 0.5, 1) | |
1576 | end | |
1577 | ||
1578 | if HitN == 4 then | |
1579 | MakeSFX(Hit ,199149109, 0.5, 1) | |
1580 | end | |
1581 | ||
1582 | if HitN == 5 then | |
1583 | MakeSFX(Hit ,199149119, 0.5, 1) | |
1584 | end | |
1585 | return | |
1586 | end | |
1587 | end | |
1588 | ||
1589 | DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
1590 | ||
1591 | ||
1592 | ||
1593 | end | |
1594 | end | |
1595 | end | |
1596 | end | |
1597 | end | |
1598 | ||
1599 | ||
1600 | ||
1601 | function Attack1() | |
1602 | Attacking = true | |
1603 | MakeSFX(EyeReference, 341336274, 1,1) | |
1604 | wait(0.3) | |
1605 | local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
1606 | local ReferenceWeld = CreateWeld(Reference, CFrame.new(0,0.5,-5), Reference, Root) | |
1607 | ||
1608 | local Reference2 = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
1609 | local Reference2Weld = CreateWeld(Reference2, CFrame.new(0,0.5,-2), Reference2, Root) | |
1610 | ||
1611 | ||
1612 | for i = 1,10 do | |
1613 | ||
1614 | wait() | |
1615 | ||
1616 | end | |
1617 | ||
1618 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
1619 | wait(0.5) | |
1620 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
1621 | wait(0.5) | |
1622 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
1623 | wait(0.5) | |
1624 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
1625 | wait(0.5) | |
1626 | MakeSFX(Reference, 306247724, 1,1) | |
1627 | CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5) | |
1628 | ValidateDamage(Reference, 10 ,10 , 14, "Shrink", "Penetration", 5) | |
1629 | Attacking = false | |
1630 | end | |
1631 | ||
1632 | ||
1633 | ||
1634 | function Attack3() | |
1635 | Humanoid.WalkSpeed = 0 | |
1636 | Humanoid.JumpPower = 0 | |
1637 | Attacking = true | |
1638 | wait(1) | |
1639 | MakeSFX(Torso, 341336274, 1, 1.2) | |
1640 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
1641 | wait(1) | |
1642 | MakeSFX(Torso, 341336274, 1, 1.2) | |
1643 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
1644 | wait(1) | |
1645 | MakeSFX(Torso, 341336274, 1, 1.2) | |
1646 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
1647 | ValidateDamage(Torso, 60 ,0, 0, "Impale", "Penetration", 15) | |
1648 | Humanoid.WalkSpeed = 16 | |
1649 | Humanoid.JumpPower = 50 | |
1650 | Attacking = false | |
1651 | end | |
1652 | ||
1653 | ||
1654 | ||
1655 | mouse.KeyDown:connect(function(key)---------------------------------------------------------------------------------------------------Erasing Hand | |
1656 | ||
1657 | if key == "e" and Debounces.CanAttack == true then | |
1658 | ||
1659 | Attack1() | |
1660 | ||
1661 | end | |
1662 | end) | |
1663 | ||
1664 | ||
1665 | ||
1666 | ||
1667 | ||
1668 | ||
1669 | ||
1670 | mouse.KeyDown:connect(function(key)-----------------------------------------------------------------------------------------------Underworld Spikes | |
1671 | ||
1672 | if key == "r" and Debounces.CanAttack == true then | |
1673 | ||
1674 | Attack3() | |
1675 | ||
1676 | end | |
1677 | end) | |
1678 | ||
1679 | ||
1680 | ||
1681 | ||
1682 | x = Instance.new("Sound", char) | |
1683 | x.SoundId = "http://www.roblox.com/asset/?id=198360408" | |
1684 | x.Looped = true | |
1685 | x.Volume = 9 | |
1686 | local footsteps = false | |
1687 | ||
1688 | local animpose = "Idle1" | |
1689 | local lastanimpose = "Idle1" | |
1690 | local grab = false | |
1691 | local Smooth = 1 | |
1692 | local sine = 0 | |
1693 | local change = 1 | |
1694 | local val = 0 | |
1695 | local ffing = false | |
1696 | ||
1697 | jump = false | |
1698 | rs:connect(function() | |
1699 | if char.Humanoid.Jump == true then | |
1700 | jump = true | |
1701 | else | |
1702 | jump = false | |
1703 | end | |
1704 | char.Humanoid.FreeFalling:connect(function(f) | |
1705 | if f then | |
1706 | ffing = true | |
1707 | else | |
1708 | ffing = false | |
1709 | end | |
1710 | end) | |
1711 | sine = sine + change | |
1712 | if jump == true then | |
1713 | animpose = "Jumping" | |
1714 | elseif ffing == true then | |
1715 | animpose = "Freefalling" | |
1716 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
1717 | animpose = "Idle" | |
1718 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
1719 | animpose = "Walking" | |
1720 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
1721 | animpose = "Running" | |
1722 | end | |
1723 | RightLeg = CFrame.new(0.5,-1,0) | |
1724 | LeftLeg = CFrame.new(-0.5,-1,0) | |
1725 | ||
1726 | lefth = (torso.CFrame*LeftLeg) | |
1727 | righth = (torso.CFrame*RightLeg) | |
1728 | ||
1729 | speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z) | |
1730 | ||
1731 | TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100) | |
1732 | ||
1733 | local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100) | |
1734 | local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100) | |
1735 | if animpose ~= lastanimpose then | |
1736 | sine = 0 | |
1737 | if Debounces.NoIdl == false then | |
1738 | if stanceToggle == "Idle1" then | |
1739 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3) | |
1740 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3) | |
1741 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2) | |
1742 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2) | |
1743 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2) | |
1744 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2) | |
1745 | elseif stanceToggle == "Idle2" then | |
1746 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3) | |
1747 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3) | |
1748 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2) | |
1749 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2) | |
1750 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2) | |
1751 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2) | |
1752 | end | |
1753 | fat.Event:wait() | |
1754 | end | |
1755 | else | |
1756 | end | |
1757 | lastanimpose = animpose | |
1758 | if Debounces.NoIdl == false then | |
1759 | if animpose == "Idle" then | |
1760 | change = 0.5 | |
1761 | if stanceToggle == "Idle1" then | |
1762 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1763 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3) | |
1764 | ||
1765 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8) | |
1766 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1767 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8) | |
1768 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1769 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5) | |
1770 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5) | |
1771 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1) | |
1772 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1) | |
1773 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) | |
1774 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1) | |
1775 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) | |
1776 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1) | |
1777 | elseif stanceToggle == "Idle2" then | |
1778 | ||
1779 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1780 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1) | |
1781 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
1782 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6) | |
1783 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
1784 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8) | |
1785 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) | |
1786 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) | |
1787 | --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3) | |
1788 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1789 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8) | |
1790 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8) | |
1791 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8) | |
1792 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8) | |
1793 | elseif stanceToggle == "Grabbed" then | |
1794 | grab = true | |
1795 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1796 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1797 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2) | |
1798 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
1799 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3) | |
1800 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
1801 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3) | |
1802 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1803 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) | |
1804 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) | |
1805 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) | |
1806 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1807 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
1808 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1809 | end | |
1810 | elseif animpose == "Walking" then | |
1811 | if stanceToggle == "Grabbed" then | |
1812 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1813 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1814 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
1815 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1816 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3) | |
1817 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
1818 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) | |
1819 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) | |
1820 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) | |
1821 | --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1) | |
1822 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
1823 | lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) | |
1824 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1825 | rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) | |
1826 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1827 | elseif stanceToggle ~= "Grabbed" then | |
1828 | change = 0.4 | |
1829 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1830 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1831 | ||
1832 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
1833 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1834 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
1835 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1836 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) | |
1837 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) | |
1838 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) | |
1839 | --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1) | |
1840 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
1841 | --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4) | |
1842 | lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) | |
1843 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1844 | --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4) | |
1845 | rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) | |
1846 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1847 | end | |
1848 | elseif animpose == "Running" then | |
1849 | change = 0.4 | |
1850 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1851 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1852 | ||
1853 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2) | |
1854 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
1855 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2) | |
1856 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1857 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2) | |
1858 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5) | |
1859 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2) | |
1860 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
1861 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) | |
1862 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1863 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) | |
1864 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1865 | elseif animpose == "Jumping" then | |
1866 | ||
1867 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1868 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1869 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2) | |
1870 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
1871 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2) | |
1872 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1873 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2) | |
1874 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) | |
1875 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
1876 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1877 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1878 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1879 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1880 | elseif animpose == "Freefalling" then | |
1881 | ||
1882 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1883 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1884 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2) | |
1885 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
1886 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2) | |
1887 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1888 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2) | |
1889 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2) | |
1890 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
1891 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2) | |
1892 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1893 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2) | |
1894 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1895 | end | |
1896 | end | |
1897 | if animpose == "Walking" then | |
1898 | if footsteps == false then | |
1899 | x:Play() | |
1900 | footsteps = true | |
1901 | end | |
1902 | x.Pitch = 1.1 | |
1903 | elseif animpose == "Idle" then | |
1904 | x:Stop() | |
1905 | footsteps = false | |
1906 | elseif animpose == "Running" then | |
1907 | x.Pitch = 1.2 | |
1908 | if footsteps == false then | |
1909 | x:Play() | |
1910 | footsteps = true | |
1911 | end | |
1912 | end | |
1913 | end) |