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1 | print([[ | |
2 | ___________________________________ | |
3 | ||
4 | Booty Offender // A Kyutatsuki13's script | |
5 | Build 0001 | |
6 | Credit to Ethanhong that gave me this idea ;) | |
7 | https://discord.gg/DueqyJ8 | |
8 | ||
9 | ___________________________________ | |
10 | ]]) | |
11 | -- This script has been converted to FE by iPxter | |
12 | ||
13 | ||
14 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
15 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
16 | do | |
17 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
18 | script.Parent = Player.Character | |
19 | ||
20 | --RemoteEvent for communicating | |
21 | local Event = Instance.new("RemoteEvent") | |
22 | Event.Name = "UserInput_Event" | |
23 | ||
24 | --Fake event to make stuff like Mouse.KeyDown work | |
25 | local function fakeEvent() | |
26 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
27 | t.connect = t.Connect | |
28 | return t | |
29 | end | |
30 | ||
31 | --Creating fake input objects with fake variables | |
32 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
33 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
34 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
35 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
36 | end} | |
37 | --Merged 2 functions into one by checking amount of arguments | |
38 | CAS.UnbindAction = CAS.BindAction | |
39 | ||
40 | --This function will trigger the events that have been :Connect()'ed | |
41 | local function te(self,ev,...) | |
42 | local t = m[ev] | |
43 | if t and t._fakeEvent and t.Function then | |
44 | t.Function(...) | |
45 | end | |
46 | end | |
47 | m.TrigEvent = te | |
48 | UIS.TrigEvent = te | |
49 | ||
50 | Event.OnServerEvent:Connect(function(plr,io) | |
51 | if plr~=Player then return end | |
52 | if io.isMouse then | |
53 | m.Target = io.Target | |
54 | m.Hit = io.Hit | |
55 | else | |
56 | local b = io.UserInputState == Enum.UserInputState.Begin | |
57 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
58 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
59 | end | |
60 | for _,t in pairs(CAS.Actions) do | |
61 | for _,k in pairs(t.Keys) do | |
62 | if k==io.KeyCode then | |
63 | t.Function(t.Name,io.UserInputState,io) | |
64 | end | |
65 | end | |
66 | end | |
67 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
68 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
69 | end | |
70 | end) | |
71 | Event.Parent = NLS([==[ | |
72 | local Player = game:GetService("Players").LocalPlayer | |
73 | local Event = script:WaitForChild("UserInput_Event") | |
74 | ||
75 | local UIS = game:GetService("UserInputService") | |
76 | local input = function(io,a) | |
77 | if a then return end | |
78 | --Since InputObject is a client-side instance, we create and pass table instead | |
79 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
80 | end | |
81 | UIS.InputBegan:Connect(input) | |
82 | UIS.InputEnded:Connect(input) | |
83 | ||
84 | local Mouse = Player:GetMouse() | |
85 | local h,t | |
86 | --Give the server mouse data 30 times every second, but only if the values changed | |
87 | --If player is not moving their mouse, client won't fire events | |
88 | while wait(1/30) do | |
89 | if h~=Mouse.Hit or t~=Mouse.Target then | |
90 | h,t=Mouse.Hit,Mouse.Target | |
91 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
92 | end | |
93 | end]==],Player.Character) | |
94 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
95 | end | |
96 | ||
97 | warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)") | |
98 | ||
99 | local p = owner | |
100 | local char = p.Character | |
101 | local larm = char:WaitForChild("Left Arm") | |
102 | local rarm = char:WaitForChild("Right Arm") | |
103 | local lleg = char:WaitForChild("Left Leg") | |
104 | local rleg = char:WaitForChild("Right Leg") | |
105 | local hed = char:WaitForChild("Head") | |
106 | local torso = char:WaitForChild("Torso") | |
107 | local root = char:WaitForChild("HumanoidRootPart") | |
108 | local hum = char:FindFirstChildOfClass("Humanoid") | |
109 | local debris = game:GetService("Debris") | |
110 | local input = game:GetService("UserInputService") | |
111 | local run = game:GetService("RunService") | |
112 | local rs = run.RenderStepped | |
113 | local wingpose = "Idle" | |
114 | local DebrisModel = Instance.new("Model",char) | |
115 | DebrisModel.Name = "Debris" | |
116 | repeat rs:wait() until p.CharacterAppearanceLoaded | |
117 | ||
118 | noidle = false | |
119 | shift = false | |
120 | control = false | |
121 | ||
122 | ---------------------------------------------------------------------------- | |
123 | ||
124 | function rswait(value) | |
125 | if value ~= nil and value ~= 0 then | |
126 | for i=1,value do | |
127 | rs:wait() | |
128 | end | |
129 | else | |
130 | rs:wait() | |
131 | end | |
132 | end | |
133 | ||
134 | ---------------------------------------------------------------------------- | |
135 | mouse.KeyDown:connect(function(key) | |
136 | if attack == false then | |
137 | if key == 'z' then | |
138 | BURN_IN_HELL() | |
139 | elseif key == 'x' then | |
140 | Destruction() | |
141 | elseif key == 'c' then | |
142 | ||
143 | elseif key == 't' then | |
144 | chatfunc("o yes", BrickColor.new("Black").Color) | |
145 | CreateSound("132073625", hed, 500, 1) | |
146 | end | |
147 | end | |
148 | end) | |
149 | ||
150 | local timeposition = 0 | |
151 | ||
152 | function music(id) | |
153 | if id == "Stop" then | |
154 | if not torso:FindFirstChild("MusicRuin") then | |
155 | soundz = Instance.new("Sound",torso) | |
156 | end | |
157 | soundz:Stop() | |
158 | else | |
159 | if not torso:FindFirstChild("MusicRuin") then | |
160 | soundz = Instance.new("Sound",torso) | |
161 | for i=1,2 do | |
162 | local equalizer = Instance.new("EqualizerSoundEffect",soundz) | |
163 | equalizer.HighGain = 6 | |
164 | equalizer.MidGain = 0 | |
165 | equalizer.LowGain = 6 | |
166 | end | |
167 | end | |
168 | soundz.Volume = 10 | |
169 | soundz.Name = "MusicRuin" | |
170 | soundz.Looped = true | |
171 | soundz.PlaybackSpeed = 1 | |
172 | soundz.SoundId = "rbxassetid://"..id | |
173 | soundz:Stop() | |
174 | soundz:Play() | |
175 | end | |
176 | end | |
177 | ||
178 | ---------------------------------------------------------------------------- | |
179 | ||
180 | function lerp(a, b, t) | |
181 | return a + (b - a)*t | |
182 | end | |
183 | ||
184 | ---------------------------------------------------------------------------- | |
185 | ||
186 | function Lerp(c1,c2,al) | |
187 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
188 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
189 | for i,v in pairs(com1) do | |
190 | com1[i] = v+(com2[i]-v)*al | |
191 | end | |
192 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
193 | end | |
194 | ||
195 | ---------------------------------------------------------------------------- | |
196 | ||
197 | function slerp(a, b, t) | |
198 | dot = a:Dot(b) | |
199 | if dot > 0.99999 or dot < -0.99999 then | |
200 | return t <= 0.5 and a or b | |
201 | else | |
202 | r = math.acos(dot) | |
203 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
204 | end | |
205 | end | |
206 | ||
207 | ---------------------------------------------------------------------------- | |
208 | ||
209 | function clerp(c1,c2,al) | |
210 | ||
211 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
212 | ||
213 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
214 | ||
215 | for i,v in pairs(com1) do | |
216 | ||
217 | com1[i] = lerp(v,com2[i],al) | |
218 | ||
219 | end | |
220 | ||
221 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
222 | ||
223 | end | |
224 | ||
225 | ---------------------------------------------------------------------------- | |
226 | ||
227 | function findAllNearestTorso(pos,dist) | |
228 | local list = workspace:children() | |
229 | local torso = {} | |
230 | local temp = nil | |
231 | local human = nil | |
232 | local temp2 = nil | |
233 | for x = 1, #list do | |
234 | temp2 = list[x] | |
235 | if (temp2.className == "Model") and (temp2 ~= char) then | |
236 | temp = temp2:findFirstChild("Torso") | |
237 | human = temp2:findFirstChildOfClass("Humanoid") | |
238 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
239 | if (temp.Position - pos).magnitude < dist then | |
240 | table.insert(torso,temp) | |
241 | dist = (temp.Position - pos).magnitude | |
242 | end | |
243 | end | |
244 | end | |
245 | end | |
246 | return torso | |
247 | end | |
248 | ||
249 | ---------------------------------------------------------------------------- | |
250 | ||
251 | function checkIfNotPlayer(model) | |
252 | if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then | |
253 | return true | |
254 | else | |
255 | return false | |
256 | end | |
257 | end | |
258 | ||
259 | ---------------------------------------------------------------------------- | |
260 | ||
261 | function newWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
262 | ||
263 | local wld = Instance.new("Weld", wp1) | |
264 | ||
265 | wld.Part0 = wp0 | |
266 | ||
267 | wld.Part1 = wp1 | |
268 | ||
269 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
270 | ||
271 | return wld | |
272 | ||
273 | end | |
274 | ||
275 | function weld(model) | |
276 | local parts,last = {} | |
277 | local function scan(parent) | |
278 | for _,v in pairs(parent:GetChildren()) do | |
279 | if (v:IsA("BasePart")) then | |
280 | if (last) then | |
281 | local w = Instance.new("Weld") | |
282 | w.Name = ("%s_Weld"):format(v.Name) | |
283 | w.Part0,w.Part1 = last,v | |
284 | w.C0 = last.CFrame:inverse() | |
285 | w.C1 = v.CFrame:inverse() | |
286 | w.Parent = last | |
287 | end | |
288 | last = v | |
289 | table.insert(parts,v) | |
290 | end | |
291 | scan(v) | |
292 | end | |
293 | end | |
294 | scan(model) | |
295 | for _,v in pairs(parts) do | |
296 | v.Anchored = false | |
297 | v.Locked = true | |
298 | v.Anchored = false | |
299 | v.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
300 | v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
301 | v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
302 | v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
303 | v.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
304 | v.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
305 | v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0) | |
306 | end | |
307 | end | |
308 | ||
309 | ---------------------------------------------------------------------------- | |
310 | ||
311 | function calculate(part,asd) | |
312 | local Head = hed | |
313 | local RightShoulder = asd | |
314 | local RightArm = part | |
315 | local MousePosition = mouse.Hit.p | |
316 | local ToMouse = (MousePosition - Head.Position).unit | |
317 | local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0))) | |
318 | local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0))) | |
319 | local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit | |
320 | local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit | |
321 | local LateralAngle = math.acos(ToMouseRightArm:Dot(Look)) | |
322 | if tostring(LateralAngle) == "-1.#IND" then | |
323 | LateralAngle = 0 | |
324 | end | |
325 | local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm) | |
326 | if LateralAngle > (math.pi / 2) then | |
327 | LateralAngle = (math.pi / 2) | |
328 | local Torso = root | |
329 | local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p) | |
330 | if Point.Z > 0 then | |
331 | if Point.X > -0 and RightArm == rarm then | |
332 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0) | |
333 | elseif Point.X < 0 and RightArm == rarm then | |
334 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0) | |
335 | end | |
336 | end | |
337 | end | |
338 | if Cross.Y < 0 then | |
339 | LateralAngle = -LateralAngle | |
340 | end | |
341 | return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2)) | |
342 | end | |
343 | ||
344 | ---------------------------------------------------------------------------- | |
345 | ||
346 | function sound(id,position,vol,pitch,start,finish) | |
347 | coroutine.resume(coroutine.create(function() | |
348 | ||
349 | local part = Instance.new("Part",workspace) | |
350 | part.Position = position | |
351 | part.Size = Vector3.new(0,0,0) | |
352 | part.CanCollide = false | |
353 | part.Transparency = 1 | |
354 | ||
355 | local sound = Instance.new("Sound",part) | |
356 | ||
357 | sound.SoundId = "rbxassetid://"..id | |
358 | ||
359 | repeat rs:wait() until sound.IsLoaded | |
360 | ||
361 | if vol ~= nil then | |
362 | sound.Volume = vol | |
363 | end | |
364 | ||
365 | if pitch ~= nil then | |
366 | sound.PlaybackSpeed = pitch | |
367 | end | |
368 | ||
369 | if start ~= nil then | |
370 | sound.TimePosition = start | |
371 | end | |
372 | ||
373 | if finish ~= nil then | |
374 | debris:AddItem(part,finish-start) | |
375 | else | |
376 | debris:AddItem(part,sound.TimeLength) | |
377 | end | |
378 | ||
379 | sound:Play() | |
380 | ||
381 | return sound | |
382 | ||
383 | end)) | |
384 | end | |
385 | ||
386 | ---------------------------------------------------------------------------- | |
387 | ||
388 | function computeDirection(vec) | |
389 | local lenSquared = vec.magnitude * vec.magnitude | |
390 | local invSqrt = 1 / math.sqrt(lenSquared) | |
391 | return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) | |
392 | end | |
393 | ||
394 | ---------------------------------------------------------------------------- | |
395 | ||
396 | local shaking = 0 | |
397 | function shake(num) if num > shaking then shaking = num end end | |
398 | game:GetService("RunService").RenderStepped:connect(function() | |
399 | hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100) | |
400 | if shaking > 0 then shaking = shaking - 1 else shaking = 0 end | |
401 | end) | |
402 | ||
403 | plr = game:GetService("Players").LocalPlayer | |
404 | DebrisModel = Instance.new("Model",plr.Character) | |
405 | DebrisModel.Name = "DebrisModel" | |
406 | ||
407 | function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration) | |
408 | ||
409 | local part = Instance.new("Part",DebrisModel) | |
410 | part.Anchored = true | |
411 | part.CanCollide = false | |
412 | part.Size = Vector3.new(1,1,1) | |
413 | part.Transparency = transparency | |
414 | part.Material = material | |
415 | part.Color = color | |
416 | part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z)) | |
417 | ||
418 | local partmesh = Instance.new("SpecialMesh",part) | |
419 | if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end | |
420 | partmesh.Scale = size | |
421 | ||
422 | local pvalue = Instance.new("Vector3Value",part) | |
423 | pvalue.Name = "Position" | |
424 | pvalue.Value = positionchange | |
425 | ||
426 | local svalue = Instance.new("Vector3Value",part) | |
427 | svalue.Name = "Size" | |
428 | svalue.Value = sizechange | |
429 | ||
430 | local rvalue = Instance.new("Vector3Value",part) | |
431 | rvalue.Name = "Rotation" | |
432 | rvalue.Value = rotationchange | |
433 | ||
434 | local tvalue = Instance.new("NumberValue",part) | |
435 | tvalue.Name = "Transparency" | |
436 | tvalue.Value = transparencychange | |
437 | ||
438 | local avalue = Instance.new("NumberValue",part) | |
439 | avalue.Name = "Acceleration" | |
440 | avalue.Value = acceleration | |
441 | ||
442 | part.Name = "EFFECT" | |
443 | ||
444 | return part | |
445 | ||
446 | end | |
447 | ||
448 | game:GetService("RunService").RenderStepped:connect(function() | |
449 | coroutine.resume(coroutine.create(function() | |
450 | ||
451 | for i, v in pairs(DebrisModel:GetChildren()) do | |
452 | if v:isA("BasePart") then | |
453 | v.LocalTransparencyModifier = 0 | |
454 | end | |
455 | end | |
456 | ||
457 | if not plr.Character:FindFirstChild("DebrisModel") then | |
458 | DebrisModel = Instance.new("Model",plr.Character) | |
459 | DebrisModel.Name = "DebrisModel" | |
460 | end | |
461 | ||
462 | for i,v in pairs(DebrisModel:GetChildren()) do | |
463 | if v:IsA("BasePart") and v.Name == "EFFECT" then | |
464 | local pvalue = v:FindFirstChild("Position").Value | |
465 | local svalue = v:FindFirstChild("Size").Value | |
466 | local rvalue = v:FindFirstChild("Rotation").Value | |
467 | local tvalue = v:FindFirstChild("Transparency").Value | |
468 | local avalue = v:FindFirstChild("Acceleration").Value | |
469 | local mesh = v:FindFirstChild("Mesh") | |
470 | mesh.Scale = mesh.Scale + svalue | |
471 | v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue) | |
472 | v.Transparency = v.Transparency + tvalue | |
473 | v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z)) | |
474 | if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then | |
475 | v:Destroy() | |
476 | end | |
477 | end | |
478 | end | |
479 | ||
480 | end)) | |
481 | end) | |
482 | ||
483 | local wsback = 0 | |
484 | local frozen = false | |
485 | function freeze() | |
486 | if frozen == false then | |
487 | frozen = true | |
488 | wsback = hum.WalkSpeed | |
489 | hum.WalkSpeed = 1 | |
490 | else | |
491 | frozen = false | |
492 | hum.WalkSpeed = wsback | |
493 | end | |
494 | end | |
495 | hum.WalkSpeed = 25 | |
496 | ||
497 | function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) | |
498 | local magz = (Part0 - Part1).magnitude | |
499 | local curpos = Part0 | |
500 | local trz = {-Offset,Offset} | |
501 | for i=1,Times do | |
502 | local li = Instance.new("Part", DebrisModel) | |
503 | li.TopSurface =0 | |
504 | li.Material = Enum.Material.Neon | |
505 | li.BottomSurface = 0 | |
506 | li.Anchored = true | |
507 | li.Locked = true | |
508 | li.Transparency = Trans or 0.4 | |
509 | li.Color = Color | |
510 | li.formFactor = "Custom" | |
511 | li.CanCollide = false | |
512 | li.Size = Vector3.new(Thickness,Thickness,magz/Times) | |
513 | local lim = Instance.new("BlockMesh",li) | |
514 | local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
515 | local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet | |
516 | if Times == i then | |
517 | local magz2 = (curpos - Part1).magnitude | |
518 | li.Size = Vector3.new(Thickness,Thickness,magz2) | |
519 | li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) | |
520 | else | |
521 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) | |
522 | end | |
523 | curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p | |
524 | li.Name = "LIGHTNING" | |
525 | end | |
526 | end | |
527 | ||
528 | ---------------------------------------------------------------------------- | |
529 | skin_color = BrickColor.new("Light orange") | |
530 | --p:ClearCharacterAppearance() | |
531 | --hed:WaitForChild("face"):Destroy() | |
532 | hed:WaitForChild("face").Texture = "rbxassetid://407320095" | |
533 | ---------------------------------------------------------------------------- | |
534 | local size = 1 | |
535 | ||
536 | newWeld(torso, larm, -1.5, 0.5, 0) | |
537 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
538 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
539 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
540 | newWeld(torso, hed, 0, 1.5, 0) | |
541 | newWeld(torso, lleg, -0.5, -1, 0) | |
542 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
543 | newWeld(torso, rleg, 0.5, -1, 0) | |
544 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
545 | newWeld(root, torso, 0, -1, 0) | |
546 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
547 | ||
548 | emitters={} | |
549 | ||
550 | ---------------------------------------------------------------------------------------- | |
551 | music(171625182) | |
552 | velocityYFall=0 | |
553 | velocityYFall2=0 | |
554 | velocityYFall3=0 | |
555 | velocityYFall4=0 | |
556 | neckrotY=0 | |
557 | neckrotY2=0 | |
558 | torsorotY=0 | |
559 | torsorotY2=0 | |
560 | torsoY=0 | |
561 | torsoY2=0 | |
562 | colored = 0 | |
563 | sine = 0 | |
564 | change=0.4 | |
565 | movement=10 | |
566 | timeranim=0 | |
567 | running = false | |
568 | jumped = false | |
569 | icolor=1 | |
570 | imode=false | |
571 | ||
572 | didjump = false | |
573 | jumppower = 0 | |
574 | debounceimpact = false | |
575 | ||
576 | function jumpimpact() | |
577 | if debounceimpact == false then | |
578 | debounceimpact = true | |
579 | if jumppower < -150 then jumppower = -150 end | |
580 | shake(-jumppower/5) | |
581 | for i=1,-jumppower/20 do rs:wait() | |
582 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05) | |
583 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05) | |
584 | end | |
585 | debounceimpact = false | |
586 | end | |
587 | end | |
588 | ||
589 | max = 0 | |
590 | ||
591 | rs:connect(function() | |
592 | ||
593 | for i,v in pairs(DebrisModel:GetChildren()) do | |
594 | if v.Name == "LIGHTNING" then | |
595 | local vm = v:FindFirstChildOfClass("BlockMesh") | |
596 | vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0) | |
597 | if vm.Scale.X <= 0 then | |
598 | v:Destroy() | |
599 | end | |
600 | end | |
601 | end | |
602 | ||
603 | if p.Character.Parent == nil then | |
604 | local model = Instance.new("Model") | |
605 | model.Name = p.Name | |
606 | p.Character = model | |
607 | for i,v in pairs(char:GetChildren()) do | |
608 | v.Parent = p.Character | |
609 | end | |
610 | end | |
611 | ||
612 | char = p.Character | |
613 | if p.Character.Parent ~= workspace then | |
614 | p.Character.Parent = workspace | |
615 | end | |
616 | for i,v in pairs(char:GetChildren()) do | |
617 | if v:IsA("Accoutrement") then | |
618 | if v.Handle:FindFirstChild("Mesh") then | |
619 | v.Handle:FindFirstChild("Mesh").Offset = Vector3.new() | |
620 | v.Handle.Transparency = 0 | |
621 | end | |
622 | elseif v:IsA("BasePart") then | |
623 | v.Anchored = false | |
624 | if v:FindFirstChildOfClass("BodyPosition") then | |
625 | v:FindFirstChildOfClass("BodyPosition"):Destroy() | |
626 | end | |
627 | if v:FindFirstChildOfClass("BodyVelocity") then | |
628 | v:FindFirstChildOfClass("BodyVelocity"):Destroy() | |
629 | end | |
630 | if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then | |
631 | v:FindFirstChildOfClass("BodyGyro"):Destroy() | |
632 | end | |
633 | if v:FindFirstChild("Mesh") then | |
634 | v:FindFirstChild("Mesh").Offset = Vector3.new() | |
635 | end | |
636 | if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then | |
637 | local force = Instance.new("Part",DebrisModel) | |
638 | force.Name = v.Name.."FORCEFIELD" | |
639 | if v ~= hed then | |
640 | force.Size = v.Size+(Vector3.new(1,1,1)*0.2) | |
641 | else | |
642 | force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2) | |
643 | end | |
644 | force.CanCollide = false | |
645 | force.Transparency = 1 | |
646 | force.Color = Color3.new(0,1,1) | |
647 | force.Material = Enum.Material.Neon | |
648 | newWeld(v,force,0,0,0) | |
649 | else | |
650 | if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then | |
651 | newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0) | |
652 | end | |
653 | end | |
654 | if v.Name ~= "HumanoidRootPart" then | |
655 | v.Transparency = 0 | |
656 | else | |
657 | v.Transparency = 1 | |
658 | end | |
659 | end | |
660 | end | |
661 | ||
662 | if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then | |
663 | velocityYFall = root.Velocity.Y/1.5 | |
664 | else | |
665 | if -root.Velocity.Y/1.5 < -5 then | |
666 | velocityYFall = 5 | |
667 | elseif -root.Velocity.Y/1.5 > 150 then | |
668 | velocityYFall = -150 | |
669 | end | |
670 | end | |
671 | ||
672 | if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then | |
673 | velocityYFall2 = root.Velocity.Y/180 | |
674 | else | |
675 | if -root.Velocity.Y/180 < 0 then | |
676 | velocityYFall2 = 0 | |
677 | elseif -root.Velocity.Y/180 > 1.2 then | |
678 | velocityYFall2 = -1.2 | |
679 | end | |
680 | end | |
681 | ||
682 | if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then | |
683 | velocityYFall3 = root.Velocity.Y/1.5 | |
684 | else | |
685 | if -root.Velocity.Y/1.5 < -5 then | |
686 | velocityYFall3 = 5 | |
687 | elseif -root.Velocity.Y/1.5 > 50 then | |
688 | velocityYFall3 = -50 | |
689 | end | |
690 | end | |
691 | ||
692 | if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then | |
693 | velocityYFall4 = root.Velocity.Y/1.5 | |
694 | else | |
695 | if -root.Velocity.Y/180 < -5 then | |
696 | velocityYFall4 = 5 | |
697 | elseif -root.Velocity.Y/180 > 50 then | |
698 | velocityYFall4 = -50 | |
699 | end | |
700 | end | |
701 | ||
702 | if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then | |
703 | neckrotY = root.RotVelocity.Y/6 | |
704 | else | |
705 | if root.RotVelocity.Y/6 < -1 then | |
706 | neckrotY = -1 | |
707 | elseif root.RotVelocity.Y/6 > 1 then | |
708 | neckrotY = 1 | |
709 | end | |
710 | end | |
711 | ||
712 | if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then | |
713 | neckrotY2 = root.RotVelocity.Y/8 | |
714 | else | |
715 | if root.RotVelocity.Y/8 < -0.6 then | |
716 | neckrotY2 = -0.6 | |
717 | elseif root.RotVelocity.Y/8 > 0.6 then | |
718 | neckrotY2 = 0.6 | |
719 | end | |
720 | end | |
721 | ||
722 | if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then | |
723 | torsorotY = root.RotVelocity.Y/6 | |
724 | else | |
725 | if root.RotVelocity.Y/6 < -0.2 then | |
726 | torsorotY = -0.2 | |
727 | elseif root.RotVelocity.Y/6 > 0.2 then | |
728 | torsorotY = 0.2 | |
729 | end | |
730 | end | |
731 | ||
732 | if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then | |
733 | torsorotY2 = root.RotVelocity.Y/8 | |
734 | else | |
735 | if root.RotVelocity.Y/8 < -0.2 then | |
736 | torsorotY2 = -0.2 | |
737 | elseif root.RotVelocity.Y/8 > 0.2 then | |
738 | torsorotY2 = 0.2 | |
739 | end | |
740 | end | |
741 | ||
742 | torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20 | |
743 | torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36 | |
744 | ||
745 | local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0)) | |
746 | local part1, endPoint = workspace:FindPartOnRay(ray1, char) | |
747 | ||
748 | local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0)) | |
749 | local part2, endPoint = workspace:FindPartOnRay(ray2, char) | |
750 | ||
751 | local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0)) | |
752 | local part3, endPoint = workspace:FindPartOnRay(ray3, char) | |
753 | ||
754 | local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0)) | |
755 | local part4, endPoint = workspace:FindPartOnRay(ray4, char) | |
756 | ||
757 | local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0)) | |
758 | local part5, endPoint = workspace:FindPartOnRay(ray5, char) | |
759 | ||
760 | local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0)) | |
761 | local part6, endPoint = workspace:FindPartOnRay(ray6, char) | |
762 | ||
763 | local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0)) | |
764 | local part7, endPoint = workspace:FindPartOnRay(ray7, char) | |
765 | ||
766 | local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0)) | |
767 | local part8, endPoint = workspace:FindPartOnRay(ray8, char) | |
768 | ||
769 | local ray = Ray.new(root.Position,Vector3.new(0, -6, 0)) | |
770 | local part, endPoint = workspace:FindPartOnRay(ray, char) | |
771 | ||
772 | if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end | |
773 | ||
774 | local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0)) | |
775 | local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char) | |
776 | ||
777 | local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0)) | |
778 | local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char) | |
779 | ||
780 | if hum.Health > 0 and noidle == false then | |
781 | if hum.Sit == false then | |
782 | if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then | |
783 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4) | |
784 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1) | |
785 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
786 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
787 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1) | |
788 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
789 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
790 | elseif jumped == true then | |
791 | didjump = true | |
792 | jumppower = root.Velocity.Y | |
793 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4) | |
794 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1) | |
795 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
796 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
797 | torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180))) | |
798 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
799 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
800 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then | |
801 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4) | |
802 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1) | |
803 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2) | |
804 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2) | |
805 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1) | |
806 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1) | |
807 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1) | |
808 | end | |
809 | ||
810 | else | |
811 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4) | |
812 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1) | |
813 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2) | |
814 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2) | |
815 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1) | |
816 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2) | |
817 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2) | |
818 | end | |
819 | ||
820 | end | |
821 | if didjump == true and jumped == false and jumppower < 0 then | |
822 | didjump = false | |
823 | jumpimpact() | |
824 | end | |
825 | ||
826 | sine = sine + change | |
827 | hum.Health = math.huge | |
828 | hum.MaxHealth = math.huge | |
829 | end) |