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1
-- This script has been converted to FE by iPxter
2-
player = game.Players.LocalPlayer
2+
3
4-
mouse = player:GetMouse()
4+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
wait()
88
player = owner
89
char = player.Character
90
91
print("WHAT UP")
92
93
armed = false
94
canfire = false
95
enabled = true
96
equipped = false
97
98
mouse.Icon = "rbxassetid://311756275"
99
100
rightshoulder = char.Torso["Right Shoulder"]:Clone()
101
leftshoulder = char.Torso["Left Shoulder"]:Clone()
102
torso = char.HumanoidRootPart.RootJoint:Clone()
103
104
hed = Instance.new("Weld", char.Torso)
105
hed.Part0 = char.Torso
106
hed.Part1 = char.Head
107
hed.C0 = CFrame.new(0, 1.55, 0) * CFrame.Angles(0, 0, 0)
108
109
-- the bow stuff
110
111
bow = Instance.new("Model")
112
bow.Parent = game.Workspace
113
bow.Name = "bow"
114
115
handle = Instance.new("Part")
116
handle.CFrame = CFrame.new(Vector3.new(-48.1999893, 2.79998732, -58.2000122)) * CFrame.Angles(-3.1415927410126, 0, -0)
117
handle.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003)
118
handle.BrickColor = BrickColor.new("Pine Cone")
119
handle.Friction = 0.30000001192093
120
handle.Shape = Enum.PartType.Block
121
handle.Name = "Handle"
122
handle.Parent = bow
123
handle.CanCollide = false
124
125
leg2 = Instance.new("Part")
126
leg2.CFrame = CFrame.new(Vector3.new(-48.1999931, 1.25002313, -58.2000008)) * CFrame.Angles(-3.1415927410126, 0, -0)
127
leg2.Size = Vector3.new(0.200000003, 1.90000021, 0.200000003)
128
leg2.BrickColor = BrickColor.new("Pine Cone")
129
leg2.Friction = 0.30000001192093
130
leg2.Shape = Enum.PartType.Block
131
leg2.Name = "Leg2"
132
leg2.Parent = bow
133
leg2.CanCollide = false
134
135
cap2 = Instance.new("Part")
136
cap2.CFrame = CFrame.new(Vector3.new(-48.2000046, 0.300019979, -58.2000008)) * CFrame.Angles(1.5707963705063, 0, -0)
137
cap2.TopSurface = Enum.SurfaceType.Smooth
138
cap2.BottomSurface = Enum.SurfaceType.Smooth
139
cap2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
140
cap2.BrickColor = BrickColor.new("Pine Cone")
141
cap2.Friction = 0.30000001192093
142
cap2.Shape = Enum.PartType.Cylinder
143
cap2.Name = "Cap2"
144
cap2.Parent = bow
145
cap2.CanCollide = false
146
147
joint2 = Instance.new("Part")
148
joint2.CFrame = CFrame.new(Vector3.new(-48.1999893, 2.19999003, -58.2000237)) * CFrame.Angles(1.5707963705063, 0, -0)
149
joint2.TopSurface = Enum.SurfaceType.Smooth
150
joint2.BottomSurface = Enum.SurfaceType.Smooth
151
joint2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
152
joint2.BrickColor = BrickColor.new("Pine Cone")
153
joint2.Friction = 0.30000001192093
154
joint2.Shape = Enum.PartType.Cylinder
155
joint2.Name = "Joint2"
156
joint2.Parent = bow
157
joint2.CanCollide = false
158
159
joint1 = Instance.new("Part")
160
joint1.CFrame = CFrame.new(Vector3.new(-48.2000008, 3.39998126, -58.2000275)) * CFrame.Angles(1.5707963705063, 0, -0)
161
joint1.TopSurface = Enum.SurfaceType.Smooth
162
joint1.BottomSurface = Enum.SurfaceType.Smooth
163
joint1.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
164
joint1.BrickColor = BrickColor.new("Pine Cone")
165
joint1.Friction = 0.30000001192093
166
joint1.Shape = Enum.PartType.Cylinder
167
joint1.Name = "Joint1"
168
joint1.Parent = bow
169
joint1.CanCollide = false
170
171
leg1 = Instance.new("Part")
172
leg1.CFrame = CFrame.new(Vector3.new(-48.1999931, 4.35000753, -58.2000122)) * CFrame.Angles(-3.1415927410126, 0, -0)
173
leg1.Size = Vector3.new(0.200000003, 1.90000021, 0.200000003)
174
leg1.BrickColor = BrickColor.new("Pine Cone")
175
leg1.Friction = 0.30000001192093
176
leg1.Shape = Enum.PartType.Block
177
leg1.Name = "Leg1"
178
leg1.Parent = bow
179
leg1.CanCollide = false
180
181
cap1 = Instance.new("Part")
182
cap1.CFrame = CFrame.new(Vector3.new(-48.2000046, 5.29999113, -58.2000122)) * CFrame.Angles(1.5707963705063, 0, -0)
183
cap1.TopSurface = Enum.SurfaceType.Smooth
184
cap1.BottomSurface = Enum.SurfaceType.Smooth
185
cap1.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
186
cap1.BrickColor = BrickColor.new("Pine Cone")
187
cap1.Friction = 0.30000001192093
188
cap1.Shape = Enum.PartType.Cylinder
189
cap1.Name = "Cap1"
190
cap1.Parent = bow
191
cap1.CanCollide = false
192
193
stringpart = Instance.new("Part")
194
stringpart.CFrame = CFrame.new(Vector3.new(-48.2000046, 5.29999113, -58.2000122)) * CFrame.Angles(1.5707963705063, 0, -0)
195
stringpart.TopSurface = Enum.SurfaceType.Smooth
196
stringpart.BottomSurface = Enum.SurfaceType.Smooth
197
stringpart.Size = Vector3.new(0.1, 0.1, 0.1)
198
stringpart.Transparency = 1
199
stringpart.BrickColor = BrickColor.new("Mid grey")
200
stringpart.Friction = 0.30000001192093
201
stringpart.Shape = Enum.PartType.Cylinder
202
stringpart.Name = "StringAttachment"
203
stringpart.Parent = bow
204
stringpart.CanCollide = false
205
206
arrow = Instance.new("Model")
207
arrow.Parent = game.Workspace
208
arrow.Name = "arrow"
209
210
feather1 = Instance.new("WedgePart")
211
feather1.CFrame = CFrame.new(Vector3.new(-48.3000031, 2.90000844, -56.1500168)) * CFrame.Angles(-0, 0, -0)
212
feather1.TopSurface = Enum.SurfaceType.Smooth
213
feather1.Size = Vector3.new(0.200000003, 0.200000003, 0.299999952)
214
feather1.BrickColor = BrickColor.new("Crimson")
215
feather1.Friction = 0.30000001192093
216
feather1.Name = "Feather"
217
feather1.Parent = arrow
218
feather1.CanCollide = false
219
feather1.Transparency = 1
220
221
feather2 = Instance.new("WedgePart")
222
feather2.CFrame = CFrame.new(Vector3.new(-48.3000031, 2.50003171, -56.1500168)) * CFrame.Angles(-0, 0, -3.1415927410126)
223
feather2.TopSurface = Enum.SurfaceType.Smooth
224
feather2.Size = Vector3.new(0.200000003, 0.200000003, 0.299999952)
225
feather2.BrickColor = BrickColor.new("Crimson")
226
feather2.Friction = 0.30000001192093
227
feather2.Name = "Feather"
228
feather2.Parent = arrow
229
feather2.CanCollide = false
230
feather2.Transparency = 1
231
232
arrowhead = Instance.new("WedgePart")
233
arrowhead.CFrame = CFrame.new(Vector3.new(-48.2999992, 2.80002427, -59.4500008)) * CFrame.Angles(-0, 0, -0)
234
arrowhead.TopSurface = Enum.SurfaceType.Smooth
235
arrowhead.Size = Vector3.new(0.200000003, 0.200000003, 0.299999952)
236
arrowhead.Friction = 0.30000001192093
237
arrowhead.Name = "Arrowhead"
238
arrowhead.Parent = arrow
239
arrowhead.CanCollide = false
240
arrowhead.Transparency = 1
241
242
arrowcap = Instance.new("Part")
243
arrowcap.CFrame = CFrame.new(Vector3.new(-48.2000046, 5.29999113, -58.2000122)) * CFrame.Angles(1.5707963705063, 0, -0)
244
arrowcap.TopSurface = Enum.SurfaceType.Smooth
245
arrowcap.BottomSurface = Enum.SurfaceType.Smooth
246
arrowcap.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
247
arrowcap.BrickColor = BrickColor.new("Dirt brown")
248
arrowcap.Friction = 0.30000001192093
249
arrowcap.Shape = Enum.PartType.Cylinder
250
arrowcap.Name = "ArrowCap"
251
arrowcap.Parent = arrow
252
arrowcap.CanCollide = false
253
arrowcap.Transparency = 1
254
255
arrowbody = Instance.new("Part")
256
arrowbody.CFrame = CFrame.new(Vector3.new(0, 3, 0)) * CFrame.Angles(-0, 0, -0)
257
arrowbody.Size = Vector3.new(0.200000003, 0.200000003, 3.60000014)
258
arrowbody.BrickColor = BrickColor.new("Dirt brown")
259
arrowbody.Friction = 0.30000001192093
260
arrowbody.Shape = Enum.PartType.Block
261
arrowbody.Name = "ArrowBody"
262
arrowbody.Parent = arrow
263
arrowbody.CanCollide = false
264
arrowbody.Transparency = 1
265
266
feather3 = Instance.new("WedgePart")
267
feather3.CFrame = CFrame.new(Vector3.new(-48.3000031, 2.50004983, -55.9500198)) * CFrame.Angles(-0, 0, -3.1415927410126)
268
feather3.TopSurface = Enum.SurfaceType.Smooth
269
feather3.Size = Vector3.new(0.200000003, 0.200000003, 0.299999952)
270
feather3.BrickColor = BrickColor.new("Crimson")
271
feather3.Friction = 0.30000001192093
272
feather3.Name = "Feather"
273
feather3.Parent = arrow
274
feather3.CanCollide = false
275
feather3.Transparency = 1
276
277
feather4 = Instance.new("WedgePart")
278
feather4.CFrame = CFrame.new(Vector3.new(-48.3000031, 2.90003037, -55.9500198)) * CFrame.Angles(-0, 0, -0)
279
feather4.TopSurface = Enum.SurfaceType.Smooth
280
feather4.Size = Vector3.new(0.200000003, 0.200000003, 0.299999952)
281
feather4.BrickColor = BrickColor.new("Crimson")
282
feather4.Friction = 0.30000001192093
283
feather4.Name = "Feather"
284
feather4.Parent = arrow
285
feather4.CanCollide = false
286
feather4.Transparency = 1
287
288
-- the welds
289
290
whandle = Instance.new("Weld", char["Left Arm"])
291
whandle.Part0 = char.Torso
292
whandle.Part1 = handle
293
whandle.C0 = CFrame.new(0, 0, 0.6) * CFrame.Angles(0, 0, math.rad(45))
294
295
wstringpart = Instance.new("Weld", handle)
296
wstringpart.Part0 = handle
297
wstringpart.Part1 = stringpart
298
wstringpart.C0 = CFrame.new(0, -0.3, -0.3) * CFrame.new(0, 0, 0)
299
300
wjoint1 = Instance.new("Weld", handle)
301
wjoint1.Part0 = handle
302
wjoint1.Part1 = joint1
303
wjoint1.C0 = CFrame.new(0, 0.6, 0) * CFrame.Angles(-0.1, 0, 0)
304
305
wjoint2 = Instance.new("Weld", handle)
306
wjoint2.Part0 = handle
307
wjoint2.Part1 = joint2
308
wjoint2.C0 = CFrame.new(0, -0.6, 0) * CFrame.Angles(0.1, 0, 0)
309
310
wleg1 = Instance.new("Weld", joint1)
311
wleg1.Part0 = joint1
312
wleg1.Part1 = leg1
313
wleg1.C0 = CFrame.new(0, 0.95, 0) * CFrame.Angles(0, 0, 0)
314
315
wleg2 = Instance.new("Weld", joint2)
316
wleg2.Part0 = joint2
317
wleg2.Part1 = leg2
318
wleg2.C0 = CFrame.new(0, -0.95, 0) * CFrame.Angles(0, 0, 0)
319
320
wcap1 = Instance.new("Weld", leg1)
321
wcap1.Part0 = leg1
322
wcap1.Part1 = cap1
323
wcap1.C0 = CFrame.new(0, 0.95, 0) * CFrame.Angles(0, 0, 0)
324
325
wcap2 = Instance.new("Weld", leg2)
326
wcap2.Part0 = leg2
327
wcap2.Part1 = cap2
328
wcap2.C0 = CFrame.new(0, -0.95, 0) * CFrame.Angles(0, 0, 0)
329
330
cap1att = Instance.new("Attachment", cap1)
331
cap1att.Position = Vector3.new(0, 0, -0.05)
332
cap2att = Instance.new("Attachment", cap2)
333
cap2att.Position = Vector3.new(0, 0, -0.05)
334
stringatt = Instance.new("Attachment", stringpart)
335
stringp1 = Instance.new("RodConstraint", stringpart)
336
stringp1.Color = BrickColor.new("Mid grey")
337
stringp1.Visible = true
338
stringp1.Attachment0 = stringatt
339
stringp1.Attachment1 = cap1att
340
stringp2 = Instance.new("RodConstraint", stringpart)
341
stringp2.Color = BrickColor.new("Mid grey")
342
stringp2.Visible = true
343
stringp2.Attachment0 = stringatt
344
stringp2.Attachment1 = cap2att
345
346
warrowhead1 = Instance.new("Weld", arrowbody)
347
warrowhead1.Part0 = arrowbody
348
warrowhead1.Part1 = arrowhead
349
warrowhead1.C0 = CFrame.new(0, 0, -1.95)
350
351
wfeather1 = Instance.new("Weld", arrowbody)
352
wfeather1.Part0 = arrowbody
353
wfeather1.Part1 = feather1
354
wfeather1.C0 = CFrame.new(0, 0.2, 1.45)
355
356
wfeather2 = Instance.new("Weld", arrowbody)
357
wfeather2.Part0 = arrowbody
358
wfeather2.Part1 = feather2
359
wfeather2.C0 = CFrame.new(0, 0.2, 1.4)
360
361
wfeather3 = Instance.new("Weld", arrowbody)
362
wfeather3.Part0 = arrowbody
363
wfeather3.Part1 = feather3
364
wfeather3.C0 = CFrame.new(0, -0.2, 1.45) * CFrame.Angles(0, 0, 3.15)
365
366
wfeather4 = Instance.new("Weld", arrowbody)
367
wfeather4.Part0 = arrowbody
368
wfeather4.Part1 = feather4
369
wfeather4.C0 = CFrame.new(0, -0.2, 1.4) * CFrame.Angles(0, 0, 3.15)
370
371
warrow = Instance.new("Weld", char.Torso)
372
warrow.Part0 = char.Torso
373
warrow.Part1 = arrowbody
374
warrow.C0 = CFrame.new(0, 0, 0.5) * CFrame.Angles(-1.575, 0, 1.575)
375
376
warrowcap = Instance.new("Weld", arrowbody)
377
warrowcap.Part0 = arrowbody
378
warrowcap.Part1 = arrowcap
379
warrowcap.C0 = CFrame.new(0, 0, 1.8)
380
381
-- sounds
382
383
pullbacksound = Instance.new("Sound", handle)
384
pullbacksound.SoundId = "rbxassetid://609348868"
385
386
firesound = Instance.new("Sound", handle)
387
firesound.SoundId = "rbxassetid://609348009"
388
firesound.PlaybackSpeed = 1.05
389
390
function velocity(v)
391
	print("killvel")
392
	vel = coroutine.wrap(function()
393
		wait(0.05)
394
		v:Remove()
395
	end)
396
	vel()
397
end
398
399
function killz(playa,hitz,kneef)
400
	local heyy = hitz
401
	if hitz == "Right Arm" then
402
	local Limb = playa:FindFirstChild("Right Arm")
403
	local ters = playa:FindFirstChild('Torso')
404
		if Limb and ters then
405
			if ters:FindFirstChild('Right Shoulder') then ters["Right Shoulder"]:Destroy() end
406
			for i,v in pairs(Limb:GetChildren()) do
407
				if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then
408
					v:Destroy()
409
				end
410
			end
411
			Limb.CFrame = ters.CFrame * CFrame.new(1.5, 0, 0)
412
			local Joint = Instance.new("Glue")
413
			Joint.Name = "RightShoulder"
414
			Joint.Part0 = ters
415
			Joint.Part1 = Limb
416
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
417
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
418
			Joint.Parent = ters
419
420
			local B = Instance.new("Part")
421
			B.TopSurface = 0
422
			B.BottomSurface = 0
423
			B.formFactor = "Symmetric"
424
			B.Size = Vector3.new(1, 1, 1)
425
			B.Transparency = 1
426
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
427
			B.Parent = playa
428
			local W = Instance.new("Weld")
429
			W.Part0 = Limb
430
			W.Part1 = B
431
			W.C0 = CFrame.new(0, -0.5, 0)
432
			W.Parent = Limb
433
			local coru = coroutine.wrap(function()
434
				local uno = Instance.new('Part',workspace)
435
				local dos = Instance.new('Part',workspace)
436
				uno.CFrame = playa:FindFirstChild(hitz).CFrame
437
				dos.CFrame = kneef.CFrame
438
				local weld = Instance.new('Weld',kneef)
439
				weld.Part0 = playa:FindFirstChild(hitz)
440
				weld.Part1 = kneef
441
				weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
442
				uno:Destroy()
443
				dos:Destroy()
444
			end)
445
			coru()
446
		end	
447
	elseif hitz == "Left Arm" then
448
		local Limb = playa:FindFirstChild("Left Arm")
449
	local ters = playa:FindFirstChild('Torso')
450
		if Limb and ters then
451
			if ters:FindFirstChild('Left Shoulder') then ters["Left Shoulder"]:Destroy() end
452
			for i,v in pairs(Limb:GetChildren()) do
453
				if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then
454
					v:Destroy()
455
				end
456
			end
457
			Limb.CFrame = ters.CFrame * CFrame.new(-1.5, 0, 0)
458
			local Joint = Instance.new("Glue")
459
			Joint.Name = "LeftShoulder"
460
			Joint.Part0 = ters
461
			Joint.Part1 = Limb
462
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
463
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
464
			Joint.Parent = ters
465
466
			local B = Instance.new("Part")
467
			B.TopSurface = 0
468
			B.BottomSurface = 0
469
			B.formFactor = "Symmetric"
470
			B.Size = Vector3.new(1, 1, 1)
471
			B.Transparency = 1
472
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
473
			B.Parent = playa
474
			local W = Instance.new("Weld")
475
			W.Part0 = ters
476
			W.Part1 = B
477
			W.C0 = CFrame.new(0, -0.5, 0)
478
			W.Parent = Limb
479
			local coru = coroutine.wrap(function()
480
				local uno = Instance.new('Part',workspace)
481
				local dos = Instance.new('Part',workspace)
482
				uno.CFrame = playa:FindFirstChild(hitz).CFrame
483
				dos.CFrame = kneef.CFrame
484
				local weld = Instance.new('Weld',kneef)
485
				weld.Part0 = playa:FindFirstChild(hitz)
486
				weld.Part1 = kneef
487
				weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
488
				uno:Destroy()
489
				dos:Destroy()
490
			end)
491
			coru()
492
		end
493
	elseif hitz == "Right Leg" then
494
		local Limb = playa:FindFirstChild("Right Leg")
495
	local ters = playa:FindFirstChild('Torso')
496
		if Limb and ters then
497
			if ters:FindFirstChild('Right Hip') then ters["Right Hip"]:Destroy() end
498
			for i,v in pairs(Limb:GetChildren()) do
499
				if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then
500
					v:Destroy()
501
				end
502
			end
503
		Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0)
504
			local Joint = Instance.new("Glue")
505
			Joint.Name = "Right Hip"
506
			Joint.Part0 = ters
507
			Joint.Part1 = Limb
508
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
509
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
510
			Joint.Parent = ters
511
			local B = Instance.new("Part")
512
			B.TopSurface = 0
513
			B.BottomSurface = 0
514
			B.formFactor = "Symmetric"
515
			B.Size = Vector3.new(1, 1, 1)
516
			B.Transparency = 1
517
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
518
			B.Parent = playa
519
			local W = Instance.new("Weld")
520
			W.Part0 = Limb
521
			W.Part1 = B
522
			W.C0 = CFrame.new(0, -0.5, 0)
523
			W.Parent = Limb
524
			local coru = coroutine.wrap(function()
525
				local uno = Instance.new('Part',workspace)
526
				local dos = Instance.new('Part',workspace)
527
				uno.CFrame = playa:FindFirstChild(hitz).CFrame
528
				dos.CFrame = kneef.CFrame
529
				local weld = Instance.new('Weld',kneef)
530
				weld.Part0 = playa:FindFirstChild(hitz)
531
				weld.Part1 = kneef
532
				weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
533
				uno:Destroy()
534
				dos:Destroy()
535
				if playa:FindFirstChild('HumanoidRootPart') then
536
			if playa.HumanoidRootPart:FindFirstChild('RootJoint') then
537
					playa.HumanoidRootPart:FindFirstChild('RootJoint'):Destroy()
538
					wait()
539
			end
540
			while playa.HumanoidRootPart:FindFirstChild('RootJoint') do 
541
						wait()
542
					end
543
			playa:FindFirstChild('HumanoidRootPart'):Destroy()
544
			end
545
			end)
546
			coru()
547
		end
548
	elseif hitz == "Left Leg" then
549
		local Limb = playa:FindFirstChild("Left Leg")
550
	local ters = playa:FindFirstChild('Torso')
551
		if Limb and ters then
552
			if ters:FindFirstChild('Left Hip') then ters["Left Hip"]:Destroy() end
553
			for i,v in pairs(Limb:GetChildren()) do
554
				if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then
555
					v:Destroy()
556
				end
557
			end
558
		Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0)
559
			Limb.CFrame = ters.CFrame * CFrame.new(-0.5, -2, 0)
560
			local Joint = Instance.new("Glue")
561
			Joint.Name = "LeftHip"
562
			Joint.Part0 = ters
563
			Joint.Part1 = Limb
564
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
565
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
566
			Joint.Parent = ters
567
568
			local B = Instance.new("Part")
569
			B.TopSurface = 0
570
			B.BottomSurface = 0
571
			B.formFactor = "Symmetric"
572
			B.Size = Vector3.new(1, 1, 1)
573
			B.Transparency = 1
574
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
575
			B.Parent = playa
576
			local W = Instance.new("Weld")
577
			W.Part0 = Limb
578
			W.Part1 = B
579
			W.C0 = CFrame.new(0, -0.5, 0)
580
			W.Parent = Limb
581
			Limb.CanCollide = false
582
			local coru = coroutine.wrap(function()
583
				local uno = Instance.new('Part',workspace)
584
				local dos = Instance.new('Part',workspace)
585
				uno.CFrame = playa:FindFirstChild(hitz).CFrame
586
				dos.CFrame = kneef.CFrame
587
				local weld = Instance.new('Weld',kneef)
588
				weld.Part0 = playa:FindFirstChild(hitz)
589
				weld.Part1 = kneef
590
				weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
591
				uno:Destroy()
592
				dos:Destroy()
593
				if playa:FindFirstChild('HumanoidRootPart') then
594
			if playa.HumanoidRootPart:FindFirstChild('RootJoint') then
595
				playa.HumanoidRootPart:FindFirstChild('RootJoint'):Destroy()
596
			end
597
			while playa.HumanoidRootPart:FindFirstChild('RootJoint') do 
598
						wait()
599
					end
600
			playa:FindFirstChild('HumanoidRootPart'):Destroy()
601
			end
602
			end)
603
			coru()
604
		end
605
	else
606
		local playa2 = playa
607
		playa.Archivable = true
608
		local playa = playa:Clone()
609
		playa.Archivable = false
610
		playa2:Destroy()
611
		playa.Parent = workspace
612
		local Gibs = game.Workspace
613
		local Torso = playa.Torso
614
		local Head = playa:FindFirstChild("Head")
615
		local function Scan(ch)
616
		local e
617
		for e = 1,#ch do
618
			Scan(ch[e]:GetChildren())
619
			if (ch[e].ClassName == "Weld" and ch[e].Part1.Name ~= 'Projectile') or ch[e].ClassName == "Motor6D" then
620
				ch[e]:remove()
621
			end
622
		end
623
	end
624
	Scan(playa:GetChildren())
625
		if playa:FindFirstChild('HumanoidRootPart') then
626
			playa:FindFirstChild('HumanoidRootPart'):Destroy()
627
		end
628
		local hum2 = playa:FindFirstChildOfClass("Humanoid")
629
630
631
	if hum2 ~= nil then
632
		hum2.Name = "Humanoid2"
633
		hum2.PlatformStand = true
634
		hum2.Health = 0
635
	end
636
	local ch = playa:GetChildren()
637
	local i
638
	for i = 1,#ch do
639
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
640
			ch[i]:remove()
641
		end
642
	end
643
644
		if Head then
645
			local Neck = Instance.new("Weld")
646
			Neck.Name = "Neck"
647
			Neck.Part0 = Torso
648
			Neck.Part1 = Head
649
			Neck.C0 = CFrame.new(0, 1.5, 0)
650
			Neck.C1 = CFrame.new()
651
			Neck.Parent = Torso
652
		end
653
		local Limb = playa:FindFirstChild("Right Arm")
654
		if Limb then
655
656
			Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
657
			local Joint = Instance.new("Glue")
658
			Joint.Name = "RightShoulder"
659
			Joint.Part0 = Torso
660
			Joint.Part1 = Limb
661
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
662
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
663
			Joint.Parent = Torso
664
665
			local B = Instance.new("Part")
666
			B.TopSurface = 0
667
			B.BottomSurface = 0
668
			B.formFactor = "Symmetric"
669
			B.Size = Vector3.new(1, 1, 1)
670
			B.Transparency = 1
671
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
672
			B.Parent = playa
673
			local W = Instance.new("Weld")
674
			W.Part0 = Limb
675
			W.Part1 = B
676
			W.C0 = CFrame.new(0, -0.5, 0)
677
			W.Parent = Limb
678
		end
679
		local Limb = playa:FindFirstChild("Left Arm")
680
		if Limb then
681
682
			Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
683
			local Joint = Instance.new("Glue")
684
			Joint.Name = "LeftShoulder"
685
			Joint.Part0 = Torso
686
			Joint.Part1 = Limb
687
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
688
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
689
			Joint.Parent = Torso
690
691
			local B = Instance.new("Part")
692
			B.TopSurface = 0
693
			B.BottomSurface = 0
694
			B.formFactor = "Symmetric"
695
			B.Size = Vector3.new(1, 1, 1)
696
			B.Transparency = 1
697
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
698
			B.Parent = playa
699
			local W = Instance.new("Weld")
700
			W.Part0 = Limb
701
			W.Part1 = B
702
			W.C0 = CFrame.new(0, -0.5, 0)
703
			W.Parent = Limb
704
		end
705
		local Limb = playa:FindFirstChild("Right Leg")
706
		if Limb then
707
708
			Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
709
			local Joint = Instance.new("Glue")
710
			Joint.Name = "RightHip"
711
			Joint.Part0 = Torso
712
			Joint.Part1 = Limb
713
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
714
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
715
			Joint.Parent = Torso
716
717
			local B = Instance.new("Part")
718
			B.TopSurface = 0
719
			B.BottomSurface = 0
720
			B.formFactor = "Symmetric"
721
			B.Size = Vector3.new(1, 1, 1)
722
			B.Transparency = 1
723
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
724
			B.Parent = playa
725
			local W = Instance.new("Weld")
726
			W.Part0 = Limb
727
			W.Part1 = B
728
			W.C0 = CFrame.new(0, -0.5, 0)
729
			W.Parent = Limb
730
		end
731
		local Limb = playa:FindFirstChild("Left Leg")
732
		if Limb then
733
734
			Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
735
			local Joint = Instance.new("Glue")
736
			Joint.Name = "LeftHip"
737
			Joint.Part0 = Torso
738
			Joint.Part1 = Limb
739
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
740
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
741
			Joint.Parent = Torso
742
743
			local B = Instance.new("Part")
744
			B.TopSurface = 0
745
			B.BottomSurface = 0
746
			B.formFactor = "Symmetric"
747
			B.Size = Vector3.new(1, 1, 1)
748
			B.Transparency = 1
749
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
750
			B.Parent = playa
751
			local W = Instance.new("Weld")
752
			W.Part0 = Limb
753
			W.Part1 = B
754
			W.C0 = CFrame.new(0, -0.5, 0)
755
			W.Parent = Limb
756
		end
757
		--[
758
		local Bar = Instance.new("Part")
759
		Bar.TopSurface = 0
760
		Bar.BottomSurface = 0
761
		Bar.formFactor = "Symmetric"
762
		Bar.Size = Vector3.new(1, 1, 1)
763
		Bar.Transparency = 1
764
		Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
765
		Bar.Parent = playa
766
		local Weld = Instance.new("Weld")
767
		Weld.Part0 = Torso
768
		Weld.Part1 = Bar
769
		Weld.C0 = CFrame.new(0, 0.5, 0)
770
		Weld.Parent = Torso
771
		--]]
772
		playa.Parent = Gibs
773
		local coru = coroutine.wrap(function()
774
			print(hitz.Name)
775
				local uno = Instance.new('Part',workspace)
776
				local dos = Instance.new('Part',workspace)
777
				uno.CFrame = playa:FindFirstChild(heyy).CFrame
778
				dos.CFrame = kneef.CFrame
779
				local weld = Instance.new('Weld',kneef)
780
				weld.Part0 = playa:FindFirstChild(heyy)
781
				weld.Part1 = kneef
782
				weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
783
				uno:Destroy()
784
				dos:Destroy()
785
			end)
786
			coru()
787
	game.Debris:AddItem(playa, 15)
788
	end	
789
end
790
791
function checkarms()
792
	check = coroutine.wrap(function()
793
		rshould = char.Torso:FindFirstChild("Right Shoulder")
794
		lshould = char.Torso:FindFirstChild("Left Shoulder")
795
		
796
		if rshould == nil then
797
			rightshoulder:Clone().Parent = char.Torso
798
		end
799
		if lshould == nil then
800
			rightshoulder:Clone().Parent = char.Torso
801
		end
802
	end)
803
	check()
804
end
805
806
mouse.KeyDown:connect(function(k)
807
	key = k:lower()
808
	
809
	if key == "e" and enabled == true and equipped == true then
810
		if armed == false then
811
			tors = Instance.new("Weld", char.HumanoidRootPart)
812
			tors.Part0 = char.HumanoidRootPart
813
			tors.Part1 = char.Torso
814
			tors.C0 = CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0)
815
816
			crarm = Instance.new("Weld", char.Torso)
817
			crarm.Part0 = char.Torso
818
			crarm.Part1 = char["Right Arm"]
819
			crarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0)
820
		
821
			clarm = Instance.new("Weld", char.Torso)
822
			clarm.Part0 = char.Torso
823
			clarm.Part1 = char["Left Arm"]
824
			clarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0)
825
		
826
			enabled = false
827
			for i = 0, 1, 0.1 do
828
				crarm.C0 = crarm.C0:lerp(CFrame.new(1.5, 1.5, 0) * CFrame.Angles(3.14, 0, 0), i)
829
				wait()
830
			end
831
			for i, v in pairs(arrow:GetChildren()) do
832
				v.Transparency = 0
833
			end
834
			feather1.Transparency = 0.25
835
			feather2.Transparency = 0.25
836
			feather3.Transparency = 0.25
837
			feather4.Transparency = 0.25
838
			
839
			warrow.Part0 = char["Right Arm"]
840
			warrow.C0 = CFrame.new(-0.5, -2.7, -0.2) * CFrame.Angles(-1.575, 0.075, -0.5)
841
			
842
				for i = 0, 1, 0.05 do
843
				tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.5, 0), i)
844
				whandle.C0 = whandle.C0:lerp(CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, -0.05, 0), i)
845
				clarm.C0 = clarm.C0:lerp(CFrame.new(-1.6, 0.45, -0.10) * CFrame.Angles(1.2, 0, -1.575), i)
846
				crarm.C0 = crarm.C0:lerp(CFrame.new(-1.35, 0.6, -1) * CFrame.Angles(1.575, 0, -1.575), i)
847
				wjoint1.C0 = wjoint1.C0:lerp(CFrame.new(0, 0.6, 0) * CFrame.Angles(-0.1, 0, 0), i)
848
				wjoint2.C0 = wjoint2.C0:lerp(CFrame.new(0, -0.6, 0) * CFrame.Angles(0.1, 0, 0), i)
849
				wstringpart.C0 = wstringpart.C0:lerp(CFrame.new(0, -0.5, -0.3) * CFrame.new(0, 0, 0), i)
850
				hed.C0 = hed.C0:lerp(CFrame.new(0, 1.55, 0) * CFrame.Angles(0, 1.5, 0), i)
851
				wait()
852
			end
853
			pullbacksound:Play()
854
			warrow.Part0 = stringpart
855
			warrow.C0 = CFrame.new(-0.1, 0, 1.9) * CFrame.Angles(3.15, 0.04, 0)
856
			for i = 0, 1, 0.025 do
857
				tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.5, 0), i)
858
				whandle.C0 = whandle.C0:lerp(CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, -0.05, 0), i)
859
				clarm.C0 = clarm.C0:lerp(CFrame.new(-1.95, 0.45, -0.10) * CFrame.Angles(1.2, 0, -1.575), i)
860
				crarm.C0 = crarm.C0:lerp(CFrame.new(1, 0.6, -1) * CFrame.Angles(1.575, 0, -1.575), i)
861
				wjoint1.C0 = wjoint1.C0:lerp(CFrame.new(0, 0.6, 0) * CFrame.Angles(-0.4, 0, 0), i)
862
				wjoint2.C0 = wjoint2.C0:lerp(CFrame.new(0, -0.6, 0) * CFrame.Angles(0.4, 0, 0), i)
863
				wstringpart.C0 = wstringpart.C0:lerp(CFrame.new(0, -0.5, -3) * CFrame.new(0, 0, 0), i)
864
				hed.C0 = hed.C0:lerp(CFrame.new(0, 1.55, -0.1) * CFrame.Angles(0, 1.5, -0.25), i)
865
				wait()
866
			end
867
			armed = true
868
			enabled = true
869
		elseif armed == true and equipped == true then
870
			enabled = false
871
			for i = 0,1,0.05 do
872
				clarm.C0 = clarm.C0:lerp(CFrame.new(-1.6, 0.45, -0.10) * CFrame.Angles(1.2, 0, -1.575), i)
873
				crarm.C0 = crarm.C0:lerp(CFrame.new(-1.3, 0.4, -1) * CFrame.Angles(1.575, 0.1, -1.575), i)
874
				wjoint1.C0 = wjoint1.C0:lerp(CFrame.new(0, 0.6, 0) * CFrame.Angles(-0.1, 0, 0), i)
875
				wjoint2.C0 = wjoint2.C0:lerp(CFrame.new(0, -0.6, 0) * CFrame.Angles(0.1, 0, 0), i)
876
				wstringpart.C0 = wstringpart.C0:lerp(CFrame.new(0, -0.5, -0.3) * CFrame.new(0, 0, 0), i)
877
				wait()
878
			end
879
			warrow.Part0 = char["Right Arm"]
880
			warrow.C0 = CFrame.new(-0.5, -2.65, -0.2) * CFrame.Angles(-1.575, 0.075, -0.4)
881
			for i = 0,1,0.05 do
882
				crarm.C0 = crarm.C0:lerp(CFrame.new(1.5, 1.5, 0) * CFrame.Angles(3.14, 0, 0), i)
883
				tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
884
				whandle.C0 = whandle.C0:lerp(CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, 0, 0), i)
885
				clarm.C0 = clarm.C0:lerp(CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), i)
886
				crarm.C0 = crarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i)
887
				hed.C0 = hed.C0:lerp(CFrame.new(0, 1.55, 0) * CFrame.Angles(0, 0, 0), i)
888
				wait()
889
			end
890
			
891
			for i, v in pairs(arrow:GetChildren()) do
892
				v.Transparency = 1
893
			end
894
			warrow.Part0 = char.Torso
895
			warrow.C0 = CFrame.new(0, 0, 0.5) * CFrame.Angles(-1.575, 0, 1.575)
896
			
897
			for i = 0, 1, 0.1 do
898
				crarm.C0 = crarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i)
899
				wait()
900
			end
901
			armed = false
902
			enabled = true
903
			clarm:Remove()
904
			crarm:Remove()
905
			tors:Remove()
906
			rightshoulder:Clone().Parent = char.Torso
907
			leftshoulder:Clone().Parent = char.Torso
908
			torso:Clone().Parent = char.HumanoidRootPart
909
			checkarms()
910
		end
911
	elseif key == "z" then
912
		if armed == true or enabled == false then return end
913
		clarm = Instance.new("Weld", char.Torso)
914
		clarm.Part0 = char.Torso
915
		clarm.Part1 = char["Left Arm"]
916
		clarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0)
917
		if equipped == false then
918
			enabled = false
919
			for i = 0, 1, 0.075 do
920
				clarm.C0 = clarm.C0:lerp(CFrame.new(-0.5, 0, 0.25) * CFrame.Angles(math.rad(-90), 0, math.rad(75)), i)
921
				wait()
922
			end
923
			whandle.C0 = CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, 0, 0)
924
			whandle.Part0 = char["Left Arm"]
925
			for i = 0, 1, 0.075 do
926
				clarm.C0 = clarm.C0:lerp(CFrame.new(-2, 0.6, 0) * CFrame.Angles(0, 0, math.rad(-90)), i)
927
				wait()
928
			end
929
			for i = 0, 1, 0.075 do
930
				clarm.C0 = clarm.C0:lerp(CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0), i)
931
				wait()
932
			end
933
			enabled = true
934
			equipped = true
935
		elseif equipped == true then
936
			if armed == true or enabled == false then return end
937
			enabled = false
938
			for i = 0, 1, 0.075 do
939
				clarm.C0 = clarm.C0:lerp(CFrame.new(-2, 0.6, 0) * CFrame.Angles(0, 0, math.rad(-90)), i)
940
				wait()
941
			end
942
			for i = 0, 1, 0.075 do
943
				clarm.C0 = clarm.C0:lerp(CFrame.new(-0.5, 0, 0.25) * CFrame.Angles(math.rad(-90), 0, math.rad(75)), i)
944
				whandle.C0 = whandle.C0:lerp(CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, 0, 0), i)
945
				wait()
946
			end
947
			whandle.C0 = CFrame.new(0, 0, 0.6) * CFrame.Angles(0, 0, math.rad(45))
948
			whandle.Part0 = char.Torso
949
			for i = 0, 1, 0.075 do
950
				clarm.C0 = clarm.C0:lerp(CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0), i)
951
				wait()
952
			end
953
			equipped = false
954
			enabled = true
955
		end
956
		clarm:Remove()
957
		leftshoulder:Clone().Parent = char.Torso
958
	end
959
end)
960
961
mouse.Button1Down:connect(function()
962
	if armed == false or enabled == false or equipped == false then return end
963
	firesound:Play()
964
	enabled = false
965
	armed = false
966
	wjoint1.C0 = CFrame.new(0, 0.6, 0) * CFrame.Angles(-0.1, 0, 0)
967
	wjoint2.C0 = CFrame.new(0, -0.6, 0) * CFrame.Angles(0.1, 0, 0)
968
	wstringpart.C0 = CFrame.new(0, -0.5, -0.3) * CFrame.new(0, 0, 0)
969
	crarm.C0 = CFrame.new(1.2, 0.6, -1) * CFrame.Angles(1.575, 0, -1.575)
970
	newarrow = arrow:Clone()
971
	newarrow.Parent = game.Workspace
972
	newarrow.Name = "flyingarrow"
973
	newarrow.ArrowBody.CFrame = CFrame.new(newarrow.ArrowBody.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,0,math.pi/1.15)
974
	char.HumanoidRootPart.CFrame = CFrame.new(char.HumanoidRootPart.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/100,0)
975
	local fly = Instance.new('BodyVelocity',newarrow.ArrowBody)
976
	fly.Velocity = (newarrow.ArrowBody.CFrame*CFrame.Angles(0,0,math.pi/2)).lookVector*200
977
	newarrow.Arrowhead.Touched:connect(function(hit)
978
		if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Transparency < 1 and newarrow.Arrowhead.CanCollide == false and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
979
			velocity(fly)
980
			newarrow.Arrowhead.CanCollide = true
981
			game:GetService('Debris'):AddItem(newarrow.Arrowhead,15)
982
			tone = math.random(1, 3)
983
			local sound = Instance.new('Sound',newarrow.Arrowhead)
984
			if tone == 1 then sound.SoundId = "rbxassetid://220833967" end
985
			if tone == 2 then sound.SoundId = "rbxassetid://220833976" end
986
			if tone == 3 then sound.SoundId = "rbxassetid://220834000" end
987
			sound.PlaybackSpeed = 1
988
			sound:Play()
989
			newarrow.Arrowhead.Anchored = true
990
			hit.Anchored = true
991
			if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then
992
				hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0
993
			end
994
			wait()
995
			hit.Anchored = false
996
			newarrow.Arrowhead.Anchored = false
997
			killz(hit.Parent,hit.Name,newarrow.Arrowhead)
998
		elseif hit.Parent and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') and hit.Transparency < 1 and newarrow.Arrowhead.CanCollide == false and hit.Parent.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent.Parent ~= char and hit.Parent.Parent:FindFirstChild('Head') then
999
			velocity(fly)
1000
			game:GetService('Debris'):AddItem(newarrow.Arrowhead,15)
1001
			newarrow.Arrowhead.CanCollide = true
1002
			tone = math.random(1, 3)
1003
			local sound = Instance.new('Sound',newarrow.Arrowhead)
1004
			if tone == 1 then sound.SoundId = "rbxassetid://220833967" end
1005
			if tone == 2 then sound.SoundId = "rbxassetid://220833976" end
1006
			if tone == 3 then sound.SoundId = "rbxassetid://220834000" end
1007
			sound.PlaybackSpeed = 1
1008
			sound:Play()
1009
			newarrow.Arrowhead.Anchored = true
1010
			hit.Anchored = true
1011
			if hit.Parent.Parent:FindFirstChildOfClass('Humanoid') then
1012
				hit.Parent.Parent:FindFirstChildOfClass('Humanoid').Health = 0
1013
			end
1014
			wait()
1015
			newarrow.Arrowhead.Anchored = false
1016
			hit.Anchored = false
1017
			killz(hit.Parent.Parent,hit.Name,newarrow.Arrowhead)
1018
		elseif hit.Parent and hit.Parent ~= char and hit.Parent.Parent ~= char and hit.Transparency < 1 and newarrow.Arrowhead.CanCollide == false then
1019
			velocity(fly)
1020
			game:GetService('Debris'):AddItem(newarrow.Arrowhead,15)
1021
			newarrow.Arrowhead.CanCollide = true
1022
			local sound = Instance.new('Sound',newarrow.Arrowhead)
1023
			sound.SoundId = 'rbxassetid://267585646'
1024
			sound:Play()
1025
		end
1026
	end)
1027
	
1028
	for i, v in pairs(arrow:GetChildren()) do
1029
		v.Transparency = 1
1030
	end
1031
	warrow.Part0 = char.Torso
1032
	warrow.C0 = CFrame.new(0, 0, 0.5) * CFrame.Angles(-1.575, 0, 1.575)
1033
	wait(0.5)
1034
	for i = 0, 1, 0.05 do
1035
		tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
1036
		whandle.C0 = whandle.C0:lerp(CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, 0, 0), i)
1037
		clarm.C0 = clarm.C0:lerp(CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), i)
1038
		crarm.C0 = crarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i)
1039
		hed.C0 = hed.C0:lerp(CFrame.new(0, 1.55, 0) * CFrame.Angles(0, 0, 0), i)
1040
		wait()
1041
	end
1042
	clarm:Remove()
1043
	crarm:Remove()
1044
	tors:Remove()
1045
	rightshoulder:Clone().Parent = char.Torso
1046
	leftshoulder:Clone().Parent = char.Torso
1047
	torso:Clone().Parent = char.HumanoidRootPart
1048
	checkarms()
1049
	enabled = true
1050
end)