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1 | - | Player=game:GetService("Players").LocalPlayer |
1 | + | Player=game:GetService("Players").TheAngryN00B |
2 | Character=Player.Character | |
3 | PlayerGui=Player.PlayerGui | |
4 | Backpack=Player.Backpack | |
5 | Torso=Character.Torso | |
6 | Head=Character.Head | |
7 | Humanoid=Character.Humanoid | |
8 | LeftArm=Character["Left Arm"] | |
9 | LeftLeg=Character["Left Leg"] | |
10 | RightArm=Character["Right Arm"] | |
11 | RightLeg=Character["Right Leg"] | |
12 | LS=Torso["Left Shoulder"] | |
13 | LH=Torso["Left Hip"] | |
14 | RS=Torso["Right Shoulder"] | |
15 | RH=Torso["Right Hip"] | |
16 | Face = Head.face | |
17 | Neck=Torso.Neck | |
18 | it=Instance.new | |
19 | attacktype=1 | |
20 | vt=Vector3.new | |
21 | cf=CFrame.new | |
22 | euler=CFrame.fromEulerAnglesXYZ | |
23 | angles=CFrame.Angles | |
24 | cloaked=false | |
25 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
26 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
27 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
28 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
29 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
30 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
31 | RootPart=Character.HumanoidRootPart | |
32 | RootJoint=RootPart.RootJoint | |
33 | RootCF=euler(-1.57,0,3.14) | |
34 | attack = false | |
35 | attackdebounce = false | |
36 | deb=false | |
37 | equipped=true | |
38 | hand=false | |
39 | MMouse=nil | |
40 | combo=0 | |
41 | mana=0 | |
42 | trispeed=.2 | |
43 | attackmode='none' | |
44 | local idle=0 | |
45 | local Anim="Idle" | |
46 | local Effects={} | |
47 | local gun=false | |
48 | local shoot=false | |
49 | player=nil | |
50 | mana=0 | |
51 | cam = workspace.CurrentCamera | |
52 | ZTarget = nil | |
53 | RocketTarget = nil | |
54 | local m = Instance.new("Model",Character) | |
55 | m.Name = "WeaponModel" | |
56 | ||
57 | mouse=Player:GetMouse() | |
58 | --save shoulders | |
59 | RSH, LSH=nil, nil | |
60 | --welds | |
61 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
62 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
63 | LH=Torso["Left Hip"] | |
64 | RH=Torso["Right Hip"] | |
65 | TorsoColor=Torso.BrickColor | |
66 | function NoOutline(Part) | |
67 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
68 | end | |
69 | player=Player | |
70 | ch=Character | |
71 | RSH=ch.Torso["Right Shoulder"] | |
72 | LSH=ch.Torso["Left Shoulder"] | |
73 | -- | |
74 | RSH.Parent=nil | |
75 | LSH.Parent=nil | |
76 | -- | |
77 | RW.Name="Right Shoulder" | |
78 | RW.Part0=ch.Torso | |
79 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
80 | RW.C1=cf(0, 0.5, 0) | |
81 | RW.Part1=ch["Right Arm"] | |
82 | RW.Parent=ch.Torso | |
83 | -- | |
84 | LW.Name="Left Shoulder" | |
85 | LW.Part0=ch.Torso | |
86 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
87 | LW.C1=cf(0, 0.5, 0) | |
88 | LW.Part1=ch["Left Arm"] | |
89 | LW.Parent=ch.Torso | |
90 | ||
91 | function swait(num) | |
92 | if num==0 or num==nil then | |
93 | game:service'RunService'.Heartbeat:wait(0) | |
94 | else | |
95 | for i=0,num do | |
96 | game:service'RunService'.Heartbeat:wait(0) | |
97 | end | |
98 | end | |
99 | end | |
100 | ||
101 | function nooutline(part) | |
102 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
103 | end | |
104 | ||
105 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
106 | local fp=it("Part") | |
107 | fp.formFactor=formfactor | |
108 | fp.Parent=parent | |
109 | fp.Reflectance=reflectance | |
110 | fp.Transparency=transparency | |
111 | fp.CanCollide=false | |
112 | fp.Locked=true | |
113 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
114 | fp.Name=name | |
115 | fp.Size=size | |
116 | fp.Position=Character.Torso.Position | |
117 | nooutline(fp) | |
118 | fp.Material=material | |
119 | fp:BreakJoints() | |
120 | return fp | |
121 | end | |
122 | ||
123 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
124 | local mesh=it(Mesh) | |
125 | mesh.Parent=part | |
126 | if Mesh=="SpecialMesh" then | |
127 | mesh.MeshType=meshtype | |
128 | mesh.MeshId=meshid | |
129 | end | |
130 | mesh.Offset=offset | |
131 | mesh.Scale=scale | |
132 | return mesh | |
133 | end | |
134 | ||
135 | function weld(parent,part0,part1,c0,c1) | |
136 | local weld=it("Weld") | |
137 | weld.Parent=parent | |
138 | weld.Part0=part0 | |
139 | weld.Part1=part1 | |
140 | weld.C0=c0 | |
141 | weld.C1=c1 | |
142 | return weld | |
143 | end | |
144 | ||
145 | ||
146 | local function CFrameFromTopBack(at, top, back) | |
147 | local right = top:Cross(back) | |
148 | return CFrame.new(at.x, at.y, at.z, | |
149 | right.x, top.x, back.x, | |
150 | right.y, top.y, back.y, | |
151 | right.z, top.z, back.z) | |
152 | end | |
153 | ||
154 | function Triangle(a, b, c) | |
155 | local edg1 = (c-a):Dot((b-a).unit) | |
156 | local edg2 = (a-b):Dot((c-b).unit) | |
157 | local edg3 = (b-c):Dot((a-c).unit) | |
158 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
159 | a, b, c = a, b, c | |
160 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
161 | a, b, c = b, c, a | |
162 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
163 | a, b, c = c, a, b | |
164 | else | |
165 | assert(false, "unreachable") | |
166 | end | |
167 | ||
168 | local len1 = (c-a):Dot((b-a).unit) | |
169 | local len2 = (b-a).magnitude - len1 | |
170 | local width = (a + (b-a).unit*len1 - c).magnitude | |
171 | ||
172 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
173 | ||
174 | local list = {} | |
175 | ||
176 | local TrailColor = ("Dark grey") | |
177 | ||
178 | if len1 > 0.01 then | |
179 | local w1 = Instance.new('WedgePart', m) | |
180 | game:GetService("Debris"):AddItem(w1,5) | |
181 | w1.Material = "SmoothPlastic" | |
182 | w1.FormFactor = 'Custom' | |
183 | w1.BrickColor = BrickColor.new(TrailColor) | |
184 | w1.Transparency = 0 | |
185 | w1.Reflectance = 0 | |
186 | w1.Material = "SmoothPlastic" | |
187 | w1.CanCollide = false | |
188 | NoOutline(w1) | |
189 | local sz = Vector3.new(0.2, width, len1) | |
190 | w1.Size = sz | |
191 | local sp = Instance.new("SpecialMesh",w1) | |
192 | sp.MeshType = "Wedge" | |
193 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
194 | w1:BreakJoints() | |
195 | w1.Anchored = true | |
196 | w1.Parent = workspace | |
197 | w1.Transparency = 0.7 | |
198 | table.insert(Effects,{w1,"Disappear",.01}) | |
199 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
200 | table.insert(list,w1) | |
201 | end | |
202 | ||
203 | if len2 > 0.01 then | |
204 | local w2 = Instance.new('WedgePart', m) | |
205 | game:GetService("Debris"):AddItem(w2,5) | |
206 | w2.Material = "SmoothPlastic" | |
207 | w2.FormFactor = 'Custom' | |
208 | w2.BrickColor = BrickColor.new(TrailColor) | |
209 | w2.Transparency = 0 | |
210 | w2.Reflectance = 0 | |
211 | w2.Material = "SmoothPlastic" | |
212 | w2.CanCollide = false | |
213 | NoOutline(w2) | |
214 | local sz = Vector3.new(0.2, width, len2) | |
215 | w2.Size = sz | |
216 | local sp = Instance.new("SpecialMesh",w2) | |
217 | sp.MeshType = "Wedge" | |
218 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
219 | w2:BreakJoints() | |
220 | w2.Anchored = true | |
221 | w2.Parent = workspace | |
222 | w2.Transparency = 0.7 | |
223 | table.insert(Effects,{w2,"Disappear",.01}) | |
224 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
225 | table.insert(list,w2) | |
226 | end | |
227 | return unpack(list) | |
228 | end | |
229 | ||
230 | ||
231 | so = function(id,par,vol,pit) | |
232 | coroutine.resume(coroutine.create(function() | |
233 | local sou = Instance.new("Sound",par or workspace) | |
234 | sou.Volume=vol | |
235 | sou.Pitch=pit or 1 | |
236 | sou.SoundId=id | |
237 | swait() | |
238 | sou:play() | |
239 | game:GetService("Debris"):AddItem(sou,6) | |
240 | end)) | |
241 | end | |
242 | ||
243 | function clerp(a,b,t) | |
244 | local qa = {QuaternionFromCFrame(a)} | |
245 | local qb = {QuaternionFromCFrame(b)} | |
246 | local ax, ay, az = a.x, a.y, a.z | |
247 | local bx, by, bz = b.x, b.y, b.z | |
248 | local _t = 1-t | |
249 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
250 | end | |
251 | ||
252 | function QuaternionFromCFrame(cf) | |
253 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
254 | local trace = m00 + m11 + m22 | |
255 | if trace > 0 then | |
256 | local s = math.sqrt(1 + trace) | |
257 | local recip = 0.5/s | |
258 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
259 | else | |
260 | local i = 0 | |
261 | if m11 > m00 then | |
262 | i = 1 | |
263 | end | |
264 | if m22 > (i == 0 and m00 or m11) then | |
265 | i = 2 | |
266 | end | |
267 | if i == 0 then | |
268 | local s = math.sqrt(m00-m11-m22+1) | |
269 | local recip = 0.5/s | |
270 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
271 | elseif i == 1 then | |
272 | local s = math.sqrt(m11-m22-m00+1) | |
273 | local recip = 0.5/s | |
274 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
275 | elseif i == 2 then | |
276 | local s = math.sqrt(m22-m00-m11+1) | |
277 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
278 | end | |
279 | end | |
280 | end | |
281 | ||
282 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
283 | local xs, ys, zs = x + x, y + y, z + z | |
284 | local wx, wy, wz = w*xs, w*ys, w*zs | |
285 | local xx = x*xs | |
286 | local xy = x*ys | |
287 | local xz = x*zs | |
288 | local yy = y*ys | |
289 | local yz = y*zs | |
290 | local zz = z*zs | |
291 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
292 | end | |
293 | ||
294 | function QuaternionSlerp(a, b, t) | |
295 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
296 | local startInterp, finishInterp; | |
297 | if cosTheta >= 0.0001 then | |
298 | if (1 - cosTheta) > 0.0001 then | |
299 | local theta = math.acos(cosTheta) | |
300 | local invSinTheta = 1/math.sin(theta) | |
301 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
302 | finishInterp = math.sin(t*theta)*invSinTheta | |
303 | else | |
304 | startInterp = 1-t | |
305 | finishInterp = t | |
306 | end | |
307 | else | |
308 | if (1+cosTheta) > 0.0001 then | |
309 | local theta = math.acos(-cosTheta) | |
310 | local invSinTheta = 1/math.sin(theta) | |
311 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
312 | finishInterp = math.sin(t*theta)*invSinTheta | |
313 | else | |
314 | startInterp = t-1 | |
315 | finishInterp = t | |
316 | end | |
317 | end | |
318 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
319 | end | |
320 | ||
321 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
322 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
323 | end | |
324 | ||
325 | Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
326 | if hit.Parent==nil then | |
327 | return | |
328 | end | |
329 | local h=hit.Parent:FindFirstChild("Humanoid") | |
330 | for _,v in pairs(hit.Parent:children()) do | |
331 | if v:IsA("Humanoid") then | |
332 | h=v | |
333 | end | |
334 | end | |
335 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
336 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
337 | end | |
338 | if hit.Parent.className=="Hat" then | |
339 | hit=hit.Parent.Parent:findFirstChild("Head") | |
340 | end | |
341 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
342 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
343 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
344 | return | |
345 | end]] | |
346 | -- hs(hit,1.2) | |
347 | local c=Instance.new("ObjectValue") | |
348 | c.Name="creator" | |
349 | c.Value=game:service("Players").LocalPlayer | |
350 | c.Parent=h | |
351 | game:GetService("Debris"):AddItem(c,.5) | |
352 | local Damage=math.random(minim,maxim) | |
353 | -- h:TakeDamage(Damage) | |
354 | local blocked=false | |
355 | local block=hit.Parent:findFirstChild("Block") | |
356 | if block~=nil then | |
357 | print(block.className) | |
358 | if block.className=="NumberValue" then | |
359 | if block.Value>0 then | |
360 | blocked=true | |
361 | if decreaseblock==nil then | |
362 | block.Value=block.Value-1 | |
363 | end | |
364 | end | |
365 | end | |
366 | if block.className=="IntValue" then | |
367 | if block.Value>0 then | |
368 | blocked=true | |
369 | if decreaseblock~=nil then | |
370 | block.Value=block.Value-1 | |
371 | end | |
372 | end | |
373 | end | |
374 | end | |
375 | if blocked==false then | |
376 | -- h:TakeDamage(Damage) | |
377 | h.Health=h.Health-Damage | |
378 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
379 | else | |
380 | h.Health=h.Health-(Damage/2) | |
381 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) | |
382 | end | |
383 | if Type=="Knockdown" then | |
384 | local hum=hit.Parent.Humanoid | |
385 | hum.PlatformStand=true | |
386 | coroutine.resume(coroutine.create(function(HHumanoid) | |
387 | swait(1) | |
388 | HHumanoid.PlatformStand=false | |
389 | end),hum) | |
390 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
391 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
392 | local bodvol=Instance.new("BodyVelocity") | |
393 | bodvol.velocity=angle*knockback | |
394 | bodvol.P=5000 | |
395 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
396 | bodvol.Parent=hit | |
397 | local rl=Instance.new("BodyAngularVelocity") | |
398 | rl.P=3000 | |
399 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
400 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
401 | rl.Parent=hit | |
402 | game:GetService("Debris"):AddItem(bodvol,.5) | |
403 | game:GetService("Debris"):AddItem(rl,.5) | |
404 | elseif Type=="Normal" then | |
405 | local vp=Instance.new("BodyVelocity") | |
406 | vp.P=500 | |
407 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
408 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
409 | if KnockbackType==1 then | |
410 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
411 | elseif KnockbackType==2 then | |
412 | vp.velocity=Property.CFrame.lookVector*knockback | |
413 | end | |
414 | if knockback>0 then | |
415 | vp.Parent=hit.Parent.Torso | |
416 | end | |
417 | game:GetService("Debris"):AddItem(vp,.5) | |
418 | elseif Type=="Up" then | |
419 | local bodyVelocity=Instance.new("BodyVelocity") | |
420 | bodyVelocity.velocity=vt(0,60,0) | |
421 | bodyVelocity.P=5000 | |
422 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
423 | bodyVelocity.Parent=hit | |
424 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
425 | local rl=Instance.new("BodyAngularVelocity") | |
426 | rl.P=3000 | |
427 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
428 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
429 | rl.Parent=hit | |
430 | game:GetService("Debris"):AddItem(rl,.5) | |
431 | elseif Type=="Snare" then | |
432 | local bp=Instance.new("BodyPosition") | |
433 | bp.P=2000 | |
434 | bp.D=100 | |
435 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
436 | bp.position=hit.Parent.Torso.Position | |
437 | bp.Parent=hit.Parent.Torso | |
438 | game:GetService("Debris"):AddItem(bp,1) | |
439 | elseif Type=="Target" then | |
440 | local Targetting = false | |
441 | if Targetting==false then | |
442 | ZTarget=hit.Parent.Torso | |
443 | coroutine.resume(coroutine.create(function(Part) | |
444 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
445 | swait(5) | |
446 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
447 | end),ZTarget) | |
448 | local TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
449 | local targetgui=Instance.new("BillboardGui") | |
450 | targetgui.Parent=ZTarget | |
451 | targetgui.Size=UDim2.new(10,100,10,100) | |
452 | local targ=Instance.new("ImageLabel") | |
453 | targ.Parent=targetgui | |
454 | targ.BackgroundTransparency=1 | |
455 | targ.Image="rbxassetid://4834067" | |
456 | targ.Size=UDim2.new(1,0,1,0) | |
457 | cam.CameraType="Scriptable" | |
458 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
459 | local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
460 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
461 | Targetting=true | |
462 | RocketTarget=ZTarget | |
463 | for i=1,Property do | |
464 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
465 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
466 | swait() | |
467 | end | |
468 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
469 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
470 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
471 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
472 | end | |
473 | Targetting=false | |
474 | RocketTarget=nil | |
475 | targetgui.Parent=nil | |
476 | cam.CameraType="Custom" | |
477 | end | |
478 | end | |
479 | local debounce=Instance.new("BoolValue") | |
480 | debounce.Name="DebounceHit" | |
481 | debounce.Parent=hit.Parent | |
482 | debounce.Value=true | |
483 | game:GetService("Debris"):AddItem(debounce,Delay) | |
484 | c=Instance.new("ObjectValue") | |
485 | c.Name="creator" | |
486 | c.Value=Player | |
487 | c.Parent=h | |
488 | game:GetService("Debris"):AddItem(c,.5) | |
489 | end | |
490 | end | |
491 | ||
492 | function ShowDamage(Pos, Text, Time, Color) | |
493 | local Rate = (1 / 30) | |
494 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
495 | local Text = (Text or "") | |
496 | local Time = (Time or 2) | |
497 | local Color = (Color or Color3.new(1, 0, 0)) | |
498 | local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) | |
499 | EffectPart.Anchored = true | |
500 | local BillboardGui = Instance.new("BillboardGui") | |
501 | BillboardGui.Size = UDim2.new(3, 0, 3, 0) | |
502 | BillboardGui.Adornee = EffectPart | |
503 | local TextLabel = Instance.new("TextLabel") | |
504 | TextLabel.BackgroundTransparency = 1 | |
505 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
506 | TextLabel.Text = Text | |
507 | TextLabel.TextColor3 = Color | |
508 | TextLabel.TextScaled = true | |
509 | TextLabel.Font = Enum.Font.ArialBold | |
510 | TextLabel.Parent = BillboardGui | |
511 | BillboardGui.Parent = EffectPart | |
512 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
513 | EffectPart.Parent = game:GetService("Workspace") | |
514 | Delay(0, function() | |
515 | local Frames = (Time / Rate) | |
516 | for Frame = 1, Frames do | |
517 | wait(Rate) | |
518 | local Percent = (Frame / Frames) | |
519 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
520 | TextLabel.TextTransparency = Percent | |
521 | end | |
522 | if EffectPart and EffectPart.Parent then | |
523 | EffectPart:Destroy() | |
524 | end | |
525 | end) | |
526 | end | |
527 | ||
528 | --example: local con = HitboxB.Touched:connect(function(hit) Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2,1) end) | |
529 | ||
530 | Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"New Yeller","Handle",Vector3.new(1, 0.800000012, 1)) | |
531 | Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.96453857e-005, 0.000481128693, -1.83582306e-005, 1, 1.92410751e-014, -4.42007258e-005, -1.93349195e-014, 0.999999881, -2.12312026e-012, 4.42007258e-005, 2.12312091e-012, 1)) | |
532 | Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"New Yeller","Hitbox",Vector3.new(1.60000002, 3.4000001, 1)) | |
533 | Hitboxweld=weld(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.300050735, 0.100232601, 3.57627869e-007, 1, 1.06558363e-014, -4.67116479e-009, -1.06558363e-014, 1, -7.35089073e-017, 4.67116479e-009, 7.35089073e-017, 1)) | |
534 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1, 0.200000003, 1)) | |
535 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(8.20159912e-005, 1.10002291, 1.57356262e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254525e-014, 0.999996662, -2.14035647e-012, -4.41999473e-005, 2.14036427e-012, 1)) | |
536 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003)) | |
537 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, -0.699694633, 0.410015702, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1)) | |
538 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003)) | |
539 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, -0.699361324, -0.40998435, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1)) | |
540 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.800000012, 0.620000005)) | |
541 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409914017, 0.000346660614, 1.57356262e-005, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1)) | |
542 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005)) | |
543 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409914017, 0.700180769, 1.57356262e-005, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1)) | |
544 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1.01999998, 0.800000012, 0.200000003)) | |
545 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, 0.000400543213, 0.410015702, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1)) | |
546 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.800000012, 0.620000005)) | |
547 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410078049, 0.000326633453, 1.57356262e-005, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1)) | |
548 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1.01999998, 0.800000012, 0.200000003)) | |
549 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, 0.000392436981, -0.40998435, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1)) | |
550 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003)) | |
551 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, 0.700207949, 0.410015702, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1)) | |
552 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005)) | |
553 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410078049, -0.699380398, 1.56164169e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1)) | |
554 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005)) | |
555 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.4100914, 0.700154781, 1.57356262e-005, 1, -1.93349195e-014, 4.42007258e-005, 1.92409124e-014, 0.999991417, 2.12310291e-012, -4.42007258e-005, -2.12312026e-012, 1)) | |
556 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003)) | |
557 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, 0.700230837, -0.40998435, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1)) | |
558 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.400000006, 2, 1)) | |
559 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699924469, 4.14848328e-005, 2.16960907e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1)) | |
560 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1, 1.39999998, 0.200000003)) | |
561 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.57356262e-005, -0.299851894, 0.999885559, -4.41999473e-005, -5.95854743e-008, 1, -2.60350986e-012, 1, 5.95854743e-008, -1, 3.01648321e-014, -4.41999473e-005)) | |
562 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
563 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1, 0.600000024, 0.200000003)) | |
564 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.57356262e-005, -0.700007677, 0.999902725, 4.41999473e-005, -2.13950775e-012, -1, -2.65373322e-014, -1, 2.13950667e-012, -1, 2.64427677e-014, -4.41999473e-005)) | |
565 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
566 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.400000006, 1.39999998, 0.399999976)) | |
567 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.848457336, -0.300411701, -0.141453743, 0.707042813, -1.50516166e-012, -0.707170904, 1.1783393e-014, 1, -2.11664583e-012, 0.707170904, 1.48822632e-012, 0.707042813)) | |
568 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006)) | |
569 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.6998806, -0.499980569, -0.399654627, 0.999999881, 3.17161053e-008, 4.20847573e-005, -4.21145523e-005, -2.83570323e-009, 0.999999762, 3.17162403e-008, -0.999999762, -2.83438673e-009)) | |
570 | mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.404000014, 0.400000006, 0.995999992)) | |
571 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006)) | |
572 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699882507, 0.500019133, 1.00034523, 0.999999881, 3.17161053e-008, 4.20847573e-005, -4.21145523e-005, -2.83570323e-009, 0.999999762, 3.17162403e-008, -0.999999762, -2.83438673e-009)) | |
573 | mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.404000014, 0.400000006, 0.560000002)) | |
574 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006)) | |
575 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699882507, 0.500019133, -0.399654627, 0.999999881, 3.17161053e-008, 4.20847573e-005, -4.21145523e-005, -2.83570323e-009, 0.999999762, 3.17162403e-008, -0.999999762, -2.83438673e-009)) | |
576 | mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.404000014, 0.400000006, 0.995999992)) | |
577 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005)) | |
578 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409921646, -0.699380398, 1.57356262e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1)) | |
579 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1, 0.200000003, 0.400000006)) | |
580 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56164169e-005, -1.10002637, 0.699918747, 4.41999473e-005, -2.14036427e-012, -1, -1.23254932e-014, -1, 2.14036362e-012, -1, 1.22308889e-014, -4.41999473e-005)) | |
581 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
582 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1, 0.200000003, 0.200000003)) | |
583 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.16960907e-005, -0.599924088, 1.49999762, 4.41999473e-005, -2.14036427e-012, -1, 1, -1.22308889e-014, 4.41999473e-005, -1.23254932e-014, -1, 2.14036362e-012)) | |
584 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
585 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.400000006, 1.39999998, 0.399999976)) | |
586 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.141283035, -0.300261259, -0.848459244, 0.707067847, -1.51049073e-012, -0.70714587, 1.20093924e-014, 1, -2.12403055e-012, 0.70714587, 1.49334115e-012, 0.707067847)) | |
587 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006)) | |
588 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.6998806, -0.499980569, 1.00034523, 0.999999881, 3.17161053e-008, 4.20847573e-005, -4.21145523e-005, -2.83570323e-009, 0.999999762, 3.17162403e-008, -0.999999762, -2.83438673e-009)) | |
589 | mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.403999984, 0.399999976, 0.560000002)) | |
590 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1, 0.200000003, 0.400000006)) | |
591 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.16960907e-005, -0.79992485, 1.19999647, 4.41999473e-005, -2.14036427e-012, -1, 0.999999821, 2.980231e-008, 4.419994e-005, 2.980231e-008, -0.999999821, 3.45762416e-012)) | |
592 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
593 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 1)) | |
594 | Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599924088, -1.19995832, 2.16960907e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1)) | |
595 | Finger1Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"New Yeller","Finger1Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
596 | Finger1Connectorweld=weld(m,Handle,Finger1Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.399971008, 1.29990399, 0.200015664, 1, 1.78782017e-007, 4.41999473e-005, -1.7878321e-007, 0.999993324, -1.00110302e-011, -4.41999473e-005, 2.10883698e-012, 1)) | |
597 | Finger2Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"New Yeller","Finger2Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
598 | Finger2Connectorweld=weld(m,Handle,Finger2Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399934769, 1.29982674, 0.400015712, 1, 2.97982776e-008, 4.41999473e-005, -2.97984766e-008, 0.999993324, -3.43642345e-012, -4.41999473e-005, 2.11934723e-012, 1)) | |
599 | Finger3Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"New Yeller","Finger3Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
600 | Finger3Connectorweld=weld(m,Handle,Finger3Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399934769, 1.29971194, 0.140015721, 1, 8.93768473e-008, 4.421228e-005, -8.93774441e-008, 0.999993324, -1.82566007e-012, -4.421228e-005, -2.12587717e-012, 1)) | |
601 | Finger4Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"New Yeller","Finger4Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
602 | Finger4Connectorweld=weld(m,Handle,Finger4Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399930954, 1.29973722, -0.119984269, 1, 8.93806842e-008, 4.421228e-005, -8.9381281e-008, 0.999993324, -1.82601091e-012, -4.421228e-005, -2.12569589e-012, 1)) | |
603 | Finger5Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"New Yeller","Finger5Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
604 | Finger5Connectorweld=weld(m,Handle,Finger5Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399984121, -1.29981911, -0.399932861, -4.41701486e-005, 5.95858012e-008, 1, 4.58027785e-008, -0.999993324, 5.95882241e-008, 1, 4.58051019e-008, 4.41701486e-005)) | |
605 | Finger1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Finger1",Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
606 | Finger1weld=weld(m,Finger1Connector,Finger1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, 0.100007057, 0, 1, 2.06483719e-011, -5.55111512e-017, -2.54232191e-011, 0.999986649, 4.50594423e-016, 5.55111512e-017, -4.49727061e-016, 1)) | |
607 | Finger2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Finger2",Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
608 | Finger2weld=weld(m,Finger2Connector,Finger2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 0.199999213, 1.1920929e-007, 1, 8.77520279e-013, 0, -1.67332814e-012, 0.999986649, 1.50920942e-016, 0, -1.50053581e-016, 1)) | |
609 | Finger3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Finger3",Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
610 | Finger3weld=weld(m,Finger3Connector,Finger3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 0.200001121, 1.1920929e-007, 1, 2.64321898e-012, -4.35207426e-013, -5.03064257e-012, 0.999986649, -1.23739232e-016, 4.35207426e-013, 2.38535383e-016, 1)) | |
611 | Finger4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Finger4",Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
612 | Finger4weld=weld(m,Finger4Connector,Finger4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 0.199998736, 1.1920929e-007, 1, 2.64321898e-012, -4.35207426e-013, -5.03064257e-012, 0.999986649, -1.23732138e-016, 4.35207426e-013, 2.38539513e-016, 1)) | |
613 | Finger5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Finger5",Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
614 | Finger5weld=weld(m,Finger5Connector,Finger5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-007, -0.199927688, 9.53674316e-006, 1, -3.86535248e-012, -7.77482967e-010, 5.45696821e-012, 0.999986649, -1.35540613e-012, 7.77477638e-010, 2.57749442e-012, 1)) | |
615 | ||
616 | function FuckYou() | |
617 | attack = true | |
618 | for i = 0,1,0.1 do | |
619 | swait() | |
620 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(30)),.3) | |
621 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.3) | |
622 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-130), math.rad(-170)), 0.3) | |
623 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3) | |
624 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
625 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
626 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3) | |
627 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
628 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
629 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
630 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3) | |
631 | end | |
632 | for i = 0,1,0.01 do | |
633 | swait() | |
634 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(30)),.3) | |
635 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.3) | |
636 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-130), math.rad(-150)), 0.3) | |
637 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3) | |
638 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
639 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
640 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3) | |
641 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
642 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) | |
643 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
644 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3) | |
645 | end | |
646 | attack = false | |
647 | end | |
648 | ||
649 | function attackone() | |
650 | attack = true | |
651 | local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end) | |
652 | for i = 0,1,0.1 do | |
653 | swait() | |
654 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(70)),.3) | |
655 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3) | |
656 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-50)), 0.3) | |
657 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3) | |
658 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3) | |
659 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) | |
660 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3) | |
661 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
662 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
663 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
664 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3) | |
665 | end | |
666 | so("http://roblox.com/asset/?id=200632136",Hitbox,1,.9) | |
667 | for i = 0,1,0.1 do | |
668 | swait() | |
669 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-70)),.4) | |
670 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.4) | |
671 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.5) * angles(math.rad(90), math.rad(0), math.rad(120)), 0.4) | |
672 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3) | |
673 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4) | |
674 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4) | |
675 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(20)),.3) | |
676 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(-20)),.3) | |
677 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3) | |
678 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(-20)),.3) | |
679 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-20),math.rad(0),math.rad(-20)),.3) | |
680 | end | |
681 | attack = false | |
682 | con:disconnect() | |
683 | end | |
684 | ||
685 | function attacktwo() | |
686 | attack = true | |
687 | local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end) | |
688 | for i = 0,1,0.1 do | |
689 | swait() | |
690 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-70)),.3) | |
691 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3) | |
692 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(150), math.rad(90)), 0.3) | |
693 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(-90)), 0.3) | |
694 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(-10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3) | |
695 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) | |
696 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3) | |
697 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3) | |
698 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3) | |
699 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3) | |
700 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3) | |
701 | end | |
702 | so("http://roblox.com/asset/?id=200632211",Hitbox,1,.9) | |
703 | for i = 0,1,0.1 do | |
704 | swait() | |
705 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(70)),.4) | |
706 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5) | |
707 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.4) | |
708 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3) | |
709 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4) | |
710 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4) | |
711 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3) | |
712 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3) | |
713 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3) | |
714 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3) | |
715 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3) | |
716 | end | |
717 | attack = false | |
718 | con:disconnect() | |
719 | end | |
720 | ||
721 | function attackthree() | |
722 | attack = true | |
723 | local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end) | |
724 | for i = 0,1,0.1 do | |
725 | swait() | |
726 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-70)),.3) | |
727 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3) | |
728 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
729 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(-90)), 0.3) | |
730 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(-10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3) | |
731 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) | |
732 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3) | |
733 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
734 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
735 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
736 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3) | |
737 | end | |
738 | so("http://roblox.com/asset/?id=200632136",Hitbox,1,.8) | |
739 | for i = 0,1,0.1 do | |
740 | swait() | |
741 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(90)),.4) | |
742 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.4) | |
743 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-40*i)), 0.4) | |
744 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3) | |
745 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.4) | |
746 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.4) | |
747 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3) | |
748 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
749 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
750 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
751 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3) | |
752 | end | |
753 | attack = false | |
754 | con:disconnect() | |
755 | end | |
756 | ||
757 | function weld5(part0, part1, c0, c1) | |
758 | local weeld=Instance.new("Weld", part0) | |
759 | weeld.Part0=part0 | |
760 | weeld.Part1=part1 | |
761 | ||
762 | weeld.C0=c0 | |
763 | weeld.C1=c1 | |
764 | return weeld | |
765 | end | |
766 | ||
767 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
768 | local prt=part(3,workspace,"SmoothPlastic",0.5,0,brickcolor,"Effect",vt()) | |
769 | prt.Anchored=true | |
770 | prt.CFrame=cframe | |
771 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
772 | game:GetService("Debris"):AddItem(prt,2) | |
773 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
774 | local wld=nil | |
775 | for i=0,1,delay do | |
776 | wait() | |
777 | Part.CFrame=Part.CFrame | |
778 | Part.Transparency=i | |
779 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
780 | end | |
781 | Part.Parent=nil | |
782 | end),prt,msh) | |
783 | end | |
784 | ||
785 | function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
786 | local prt=part(3,workspace,"SmoothPlastic",0.5,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
787 | prt.Anchored=true | |
788 | prt.CFrame=cframe | |
789 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
790 | game:GetService("Debris"):AddItem(prt,5) | |
791 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
792 | for i=0,1,delay do | |
793 | wait() | |
794 | Part.CFrame=Part.CFrame | |
795 | Part.Transparency=i | |
796 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
797 | end | |
798 | Part.Parent=nil | |
799 | end),prt,msh) | |
800 | end | |
801 | ||
802 | local Grab = false | |
803 | ||
804 | function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type) | |
805 | for _,c in pairs(workspace:children()) do | |
806 | local hum=c:findFirstChild("Humanoid") | |
807 | if hum~=nil then | |
808 | local head=c:findFirstChild("Torso") | |
809 | if head~=nil then | |
810 | local targ=head.Position-Part.Position | |
811 | local mag=targ.magnitude | |
812 | if mag<=magni and c.Name~=Player.Name then | |
813 | Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,1,3) | |
814 | end | |
815 | end | |
816 | end | |
817 | end | |
818 | end | |
819 | ||
820 | function MagniDamage2(Hit,Part,magni,mindam,maxdam,knock,Type) | |
821 | for _,c in pairs(workspace:children()) do | |
822 | local hum=c:findFirstChild("Humanoid") | |
823 | if hum~=nil then | |
824 | local head=c:findFirstChild("Torso") | |
825 | if head~=nil then | |
826 | local targ=head.Position-Part.Position | |
827 | local mag=targ.magnitude | |
828 | if mag<=magni and c.Name~=Player.Name then | |
829 | Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,1,3) | |
830 | for i,v in pairs (hum.Parent:GetChildren()) do | |
831 | if v:IsA("Humanoid") then | |
832 | v:remove() | |
833 | end | |
834 | if v:IsA("Part") then | |
835 | v.BrickColor = BrickColor.new("New Yeller") | |
836 | v.Reflectance = 0.5 | |
837 | v.Material = "SmoothPlastic" | |
838 | v.CanCollide = true | |
839 | end | |
840 | end | |
841 | end | |
842 | end | |
843 | end | |
844 | end | |
845 | end | |
846 | ||
847 | ||
848 | function GrabNSlam() | |
849 | attack = true | |
850 | so("http://roblox.com/asset/?id=200632211",Hitbox,1,.9) | |
851 | if Grab == false then | |
852 | gp = nil | |
853 | con1=Hitbox.Touched:connect(function(hit) -- credits to TheDarkRevenant for the grabbing | |
854 | local ht = hit.Parent | |
855 | local hum1=ht:FindFirstChild('Humanoid') | |
856 | if hum1 ~= nil then | |
857 | hum1.PlatformStand=true | |
858 | gp = ht | |
859 | Grab = true | |
860 | local asd=weld5(RightArm,ht:FindFirstChild("Torso"),CFrame.new(0,-1.7,0),CFrame.new(0,0,0)) | |
861 | asd.Parent = RightArm | |
862 | asd.Name = "asd" | |
863 | asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0) | |
864 | so("http://roblox.com/asset/?id=200632821",Torso,1,.9) | |
865 | for i,v in pairs (gp:GetChildren()) do | |
866 | if v:IsA("Part") then | |
867 | v.BrickColor = BrickColor.new("New Yeller") | |
868 | v.Reflectance = 0.5 | |
869 | v.Material = "SmoothPlastic" | |
870 | end | |
871 | end | |
872 | elseif hum1 == nil then | |
873 | con1:disconnect() | |
874 | wait() return | |
875 | end | |
876 | end) | |
877 | end | |
878 | for i = 0,1,0.1 do | |
879 | swait() | |
880 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(50)),.4) | |
881 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-40)),.5) | |
882 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.4) | |
883 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3) | |
884 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4) | |
885 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4) | |
886 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3) | |
887 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3) | |
888 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3) | |
889 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3) | |
890 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3) | |
891 | end | |
892 | if Grab == true then | |
893 | for i = 0,1,0.1 do | |
894 | swait() | |
895 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-50)),.4) | |
896 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(40)),.5) | |
897 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.4) | |
898 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3) | |
899 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4) | |
900 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4) | |
901 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3) | |
902 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3) | |
903 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3) | |
904 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3) | |
905 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3) | |
906 | end | |
907 | so("http://roblox.com/asset/?id=200632875",Torso,1,.9) | |
908 | MagicCircle(BrickColor.new("New Yeller"),Hitbox.CFrame,5,5,5,6,6,6,0.05) | |
909 | MagicRing(BrickColor.new("New Yeller"),Hitbox.CFrame,5,5,5,6,6,6,0.05) | |
910 | MagniDamage(Hitbox,Hitbox,10,30,50,0,"Normal") | |
911 | for i = 0,1,0.1 do | |
912 | swait() | |
913 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(70)),.4) | |
914 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5) | |
915 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.4) | |
916 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-70)), 0.3) | |
917 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.4) | |
918 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-10),math.rad(0),math.rad(0)),.4) | |
919 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3) | |
920 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3) | |
921 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3) | |
922 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3) | |
923 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3) | |
924 | end | |
925 | end | |
926 | con1:disconnect() | |
927 | for i,v in pairs(RightArm:GetChildren()) do | |
928 | if v.Name == "asd" and v:IsA("Weld") then | |
929 | v:Remove() | |
930 | ||
931 | end | |
932 | end | |
933 | Grab = false | |
934 | attack = false | |
935 | end | |
936 | ||
937 | function BlastEffect(brickcolor,cframe,x1,y1,z1,x2,y2,z2) | |
938 | local prt=part(3,workspace,"SmoothPlastic",0.5,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
939 | prt.Anchored=true | |
940 | prt.CFrame = cframe | |
941 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
942 | coroutine.resume(coroutine.create(function() | |
943 | for i=0,1,0.05 do | |
944 | wait() | |
945 | prt.Transparency=i | |
946 | msh.Scale=msh.Scale+vt(x2,y2,z2) | |
947 | end | |
948 | prt.Parent=nil | |
949 | end)) | |
950 | end | |
951 | ||
952 | function HammerFist() | |
953 | attack = true | |
954 | Humanoid.WalkSpeed = 0 | |
955 | for i = 0,1,0.1 do | |
956 | swait() | |
957 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
958 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.3) | |
959 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
960 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3) | |
961 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(-5))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3) | |
962 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(-5))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) | |
963 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3) | |
964 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.07,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
965 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
966 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
967 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3) | |
968 | end | |
969 | so("http://roblox.com/asset/?id=200632875",Torso,1,.9) | |
970 | so("http://roblox.com/asset/?id=263610131",Torso,1,1) | |
971 | so("http://roblox.com/asset/?id=263610111",Torso,1,1) | |
972 | MagniDamage(Hitbox,Hitbox,20,20,30,0,"Knockdown") | |
973 | local hit,pos=rayCast(Hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character) | |
974 | if hit~=nil then | |
975 | local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Black"),"Effect",vt()) | |
976 | ref.Anchored=true | |
977 | ref.CFrame=cf(pos) | |
978 | game:GetService("Debris"):AddItem(ref,3) | |
979 | for i=1,10 do | |
980 | local Col=BrickColor.new("New Yeller") | |
981 | local groundpart=part(3,workspace,"SmoothPlastic",0.5,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) | |
982 | groundpart.Anchored=true | |
983 | groundpart.CanCollide=false | |
984 | groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
985 | game:GetService("Debris"):AddItem(groundpart,5) | |
986 | end | |
987 | BlastEffect(BrickColor.new("New Yeller"),cf(pos),1,1,1,.7,.7,.7) | |
988 | MagicCircle(BrickColor.new("New Yeller"),cf(pos),3,3,3,5,5,5,0.05) | |
989 | MagniDamage(ref,ref,10,10,20,math.random(10,20),"Knockdown") | |
990 | end | |
991 | for i = 0,1,0.1 do | |
992 | swait() | |
993 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)* angles(math.rad(40),math.rad(0),math.rad(0)),.5) | |
994 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(0)),.3) | |
995 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.5) | |
996 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.3) | |
997 | RH.C0=clerp(RH.C0,cf(1,.5,-.2)*angles(math.rad(0),math.rad(90),math.rad(30))*angles(math.rad(2),math.rad(0),math.rad(0)),.3) | |
998 | LH.C0=clerp(LH.C0,cf(-1,-.5,-.5)*angles(math.rad(0),math.rad(-80),math.rad(40))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) | |
999 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3) | |
1000 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.07,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
1001 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
1002 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
1003 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3) | |
1004 | end | |
1005 | attack = false | |
1006 | Humanoid.WalkSpeed = 16 | |
1007 | end | |
1008 | ||
1009 | function TurnIntoGold() | |
1010 | attack = true | |
1011 | so("http://roblox.com/asset/?id=200632211",Hitbox,1,.9) | |
1012 | if Grab == false then | |
1013 | gp = nil | |
1014 | con1=Hitbox.Touched:connect(function(hit) -- credits to TheDarkRevenant for the grabbing | |
1015 | local ht = hit.Parent | |
1016 | local hum1=ht:FindFirstChild('Humanoid') | |
1017 | if hum1 ~= nil then | |
1018 | hum1.PlatformStand=true | |
1019 | gp = ht | |
1020 | Grab = true | |
1021 | local asd=weld5(RightArm,ht:FindFirstChild("Torso"),CFrame.new(0,-1.7,0),CFrame.new(0,0,0)) | |
1022 | asd.Parent = RightArm | |
1023 | asd.Name = "asd" | |
1024 | asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0) | |
1025 | so("http://roblox.com/asset/?id=200632821",Torso,1,.9) | |
1026 | --[[for i,v in pairs (gp:GetChildren()) do | |
1027 | if v:IsA("Part") then | |
1028 | v.BrickColor = BrickColor.new("New Yeller") | |
1029 | v.Reflectance = 0.5 | |
1030 | v.Material = "SmoothPlastic" | |
1031 | end | |
1032 | end]]-- | |
1033 | elseif hum1 == nil then | |
1034 | con1:disconnect() | |
1035 | wait() return | |
1036 | end | |
1037 | end) | |
1038 | end | |
1039 | for i = 0,1,0.1 do | |
1040 | swait() | |
1041 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.4) | |
1042 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-40)),.5) | |
1043 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.4) | |
1044 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3) | |
1045 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4) | |
1046 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4) | |
1047 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3) | |
1048 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3) | |
1049 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3) | |
1050 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3) | |
1051 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3) | |
1052 | end | |
1053 | if Grab == true then | |
1054 | for i = 0,1,0.1 do | |
1055 | swait() | |
1056 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
1057 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.5) | |
1058 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.4) | |
1059 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1060 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4) | |
1061 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4) | |
1062 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3) | |
1063 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3) | |
1064 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3) | |
1065 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3) | |
1066 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3) | |
1067 | end | |
1068 | so("http://roblox.com/asset/?id=248572927",Torso,1,1) | |
1069 | MagniDamage2(Hitbox,Hitbox,5,30,50,0,"Normal") | |
1070 | MagicCircle(BrickColor.new("New Yeller"),RightArm.CFrame,3,3,3,5,5,5,0.05) | |
1071 | BlastEffect(BrickColor.new("New Yeller"),Torso.CFrame,1,1,1,.7,.7,.7) | |
1072 | for i = 0,1,0.1 do | |
1073 | swait() | |
1074 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
1075 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.5) | |
1076 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.4) | |
1077 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1078 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4) | |
1079 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4) | |
1080 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3) | |
1081 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3) | |
1082 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3) | |
1083 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3) | |
1084 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3) | |
1085 | end | |
1086 | end | |
1087 | con1:disconnect() | |
1088 | Grab = false | |
1089 | attack = false | |
1090 | for i,v in pairs(RightArm:GetChildren()) do | |
1091 | if v.Name == "asd" and v:IsA("Weld") then | |
1092 | v:Remove() | |
1093 | ||
1094 | end | |
1095 | end | |
1096 | end | |
1097 | ||
1098 | mouse.Button1Down:connect(function() | |
1099 | if attack == false and attacktype == 1 then | |
1100 | attacktype = 2 | |
1101 | attackone() | |
1102 | elseif attack == false and attacktype == 2 then | |
1103 | attacktype = 3 | |
1104 | attacktwo() | |
1105 | elseif attack == false and attacktype == 3 then | |
1106 | attacktype = 1 | |
1107 | attackthree() | |
1108 | end | |
1109 | end) | |
1110 | ||
1111 | mouse.KeyDown:connect(function(k) | |
1112 | k=k:lower() | |
1113 | if attack == false and k == 'q' then | |
1114 | GrabNSlam() | |
1115 | elseif attack == false and k == 'e' then | |
1116 | HammerFist() | |
1117 | elseif attack == false and k == 'r' then | |
1118 | TurnIntoGold() | |
1119 | end | |
1120 | end) | |
1121 | ||
1122 | ||
1123 | local sine = 0 | |
1124 | local change = 1 | |
1125 | local val = 0 | |
1126 | local donum = .5 | |
1127 | ||
1128 | while true do | |
1129 | swait() | |
1130 | sine = sine + change | |
1131 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1132 | local velderp=RootPart.Velocity.y | |
1133 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1134 | if equipped==true or equipped==false then | |
1135 | if attack==false then | |
1136 | idle=idle+1 | |
1137 | else | |
1138 | idle=0 | |
1139 | end | |
1140 | if idle>=500 then | |
1141 | if attack==false then | |
1142 | end | |
1143 | end | |
1144 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
1145 | Anim="Jump" | |
1146 | if attack==false then | |
1147 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1148 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3) | |
1149 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3) | |
1150 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
1151 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1152 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1153 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3) | |
1154 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3) | |
1155 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3) | |
1156 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3) | |
1157 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3) | |
1158 | end | |
1159 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
1160 | Anim="Fall" | |
1161 | if attack==false then | |
1162 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
1163 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.3) | |
1164 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(60)), 0.3) | |
1165 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-60)), 0.3) | |
1166 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1167 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1168 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3) | |
1169 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3) | |
1170 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3) | |
1171 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3) | |
1172 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3) | |
1173 | end | |
1174 | elseif torvel<1 and hitfloor~=nil then | |
1175 | Anim="Idle" | |
1176 | if attack==false then | |
1177 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-30)),.3) | |
1178 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3) | |
1179 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.3) | |
1180 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-10)), 0.3) | |
1181 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3) | |
1182 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) | |
1183 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(20)),.3) | |
1184 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.07,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) | |
1185 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-30)),.3) | |
1186 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3) | |
1187 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-50),math.rad(0),math.rad(0)),.3) | |
1188 | end | |
1189 | elseif torvel>2 and hitfloor~=nil then | |
1190 | Anim="Walk" | |
1191 | if attack==false then | |
1192 | change=3 | |
1193 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
1194 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1195 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10)*math.cos(sine/13), math.rad(0), math.rad(10)), 0.3) | |
1196 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10)*math.cos(sine/13), math.rad(0), math.rad(-10)), 0.3) | |
1197 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(5)),.3) | |
1198 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-5)),.3) | |
1199 | Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3) | |
1200 | Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
1201 | Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
1202 | Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3) | |
1203 | Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3) | |
1204 | end | |
1205 | end | |
1206 | end | |
1207 | if #Effects>0 then | |
1208 | for e=1,#Effects do | |
1209 | if Effects[e]~=nil then | |
1210 | local Thing=Effects[e] | |
1211 | if Thing~=nil then | |
1212 | local Part=Thing[1] | |
1213 | local Mode=Thing[2] | |
1214 | local Delay=Thing[3] | |
1215 | local IncX=Thing[4] | |
1216 | local IncY=Thing[5] | |
1217 | local IncZ=Thing[6] | |
1218 | if Thing[1].Transparency<=1 then | |
1219 | if Thing[2]=="Block1" then | |
1220 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1221 | Mesh=Thing[1].Mesh | |
1222 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
1223 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1224 | elseif Thing[2]=="Cylinder" then | |
1225 | Mesh=Thing[1].Mesh | |
1226 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
1227 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1228 | elseif Thing[2]=="Blood" then | |
1229 | Mesh=Thing[7] | |
1230 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
1231 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
1232 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1233 | elseif Thing[2]=="Elec" then | |
1234 | Mesh=Thing[1].Mesh | |
1235 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
1236 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1237 | elseif Thing[2]=="Disappear" then | |
1238 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1239 | end | |
1240 | else | |
1241 | Part.Parent=nil | |
1242 | table.remove(Effects,e) | |
1243 | end | |
1244 | end | |
1245 | end | |
1246 | end | |
1247 | end | |
1248 | end |