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1 | --//================================================================\\-- | |
2 | - | --|| EDIT by 1x1x1x1x1x1x1x0x0x2 |
2 | + | --|| CREATED BY SHACKLUSTER | EDITED BY SHYIME |
3 | - | --\\====================================================//-- |
3 | + | --\\=================================================================//-- |
4 | local LIGHTHITSOUNDS = {"1177780949","1177781153","1177784554"} | |
5 | - | Player = game.Players.LocalPlayer |
5 | + | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) |
6 | - | Character = Player.Character |
6 | + | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then |
7 | - | local txt = Instance.new("BillboardGui", Character) |
7 | + | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") |
8 | - | txt.Adornee = Character.Head |
8 | + | local dmg = math.random(min,max) |
9 | - | txt.Name = "_status" |
9 | + | if humanoid.Health > 0 then |
10 | - | txt.Size = UDim2.new(2, 0, 1.2, 0) |
10 | + | if beserk == true then |
11 | - | txt.StudsOffset = Vector3.new(-9, 8, 0) |
11 | + | humanoid.Health = 0 |
12 | - | local text = Instance.new("TextLabel", txt) |
12 | + | |
13 | - | text.Size = UDim2.new(10, 0, 7, 0) |
13 | + | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) |
14 | - | text.FontSize = "Size24" |
14 | + | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength |
15 | - | text.TextScaled = true |
15 | + | if math.random(1,100) < critrate+ 1 then |
16 | - | text.TextTransparency = 0 |
16 | + | humanoid.Health = humanoid.Health - dmg*critmultiplier |
17 | - | text.BackgroundTransparency = 1 |
17 | + | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) |
18 | - | text.TextTransparency = 0 |
18 | + | else |
19 | - | text.TextStrokeTransparency = 0 |
19 | + | humanoid.Health = humanoid.Health - dmg |
20 | - | text.Font = "Antique" |
20 | + | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) |
21 | - | text.TextStrokeColor3 = Color3.new(20,50,80) |
21 | + | |
22 | - | text.Text = "Penien23 God of Glove" |
22 | + | local defence = Instance.new("BoolValue",hit.Parent) |
23 | - | print("Edited by 1x1x1x1x1x1x1x0x0x2(song name NonTok)(song edit by Penien23) ") |
23 | + | defence.Name = ("HitBy"..Player.Name) |
24 | game:GetService("Debris"):AddItem(defence, 0.5) | |
25 | end | |
26 | - | --|| CREATED BY SHACKLUSTER |
26 | + | |
27 | - | --\\====================================================//-- |
27 | + | |
28 | end | |
29 | function turnto(position) | |
30 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
31 | - | wait(0.2) |
31 | + | |
32 | Player = game:GetService("Players").LocalPlayer | |
33 | PlayerGui = Player.PlayerGui | |
34 | Cam = workspace.CurrentCamera | |
35 | Backpack = Player.Backpack | |
36 | Character = Player.Character | |
37 | Humanoid = Character.Humanoid | |
38 | Humanoid.Name = "Six Tank is error :(:" | |
39 | Mouse = Player:GetMouse() | |
40 | RootPart = Character["HumanoidRootPart"] | |
41 | Torso = Character["Torso"] | |
42 | Head = Character["Head"] | |
43 | RightArm = Character["Right Arm"] | |
44 | LeftArm = Character["Left Arm"] | |
45 | RightLeg = Character["Right Leg"] | |
46 | LeftLeg = Character["Left Leg"] | |
47 | RootJoint = RootPart["RootJoint"] | |
48 | Neck = Torso["Neck"] | |
49 | RightShoulder = Torso["Right Shoulder"] | |
50 | LeftShoulder = Torso["Left Shoulder"] | |
51 | RightHip = Torso["Right Hip"] | |
52 | LeftHip = Torso["Left Hip"] | |
53 | local sick = Instance.new("Sound",Character) | |
54 | sick.SoundId = "rbxassetid://1140435341" | |
55 | sick.Looped = true | |
56 | - | sick.SoundId = "http://www.roblox.com/asset/?id=1283867221" |
56 | + | |
57 | sick.Volume = 50 | |
58 | sick:Play() | |
59 | - | sick.Volume = 5 |
59 | + | |
60 | ||
61 | IT = Instance.new | |
62 | CF = CFrame.new | |
63 | VT = Vector3.new | |
64 | RAD = math.rad | |
65 | C3 = Color3.new | |
66 | UD2 = UDim2.new | |
67 | BRICKC = BrickColor.new | |
68 | ANGLES = CFrame.Angles | |
69 | EULER = CFrame.fromEulerAnglesXYZ | |
70 | COS = math.cos | |
71 | ACOS = math.acos | |
72 | SIN = math.sin | |
73 | ASIN = math.asin | |
74 | ABS = math.abs | |
75 | MRANDOM = math.random | |
76 | FLOOR = math.floor | |
77 | ||
78 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
79 | local NEWMESH = IT(MESH) | |
80 | if MESH == "SpecialMesh" then | |
81 | NEWMESH.MeshType = MESHTYPE | |
82 | if MESHID ~= "nil" and MESHID ~= "" then | |
83 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
84 | end | |
85 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
86 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
87 | end | |
88 | end | |
89 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
90 | NEWMESH.Scale = SCALE | |
91 | NEWMESH.Parent = PARENT | |
92 | return NEWMESH | |
93 | end | |
94 | ||
95 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
96 | local NEWPART = IT("Part") | |
97 | NEWPART.formFactor = FORMFACTOR | |
98 | NEWPART.Reflectance = REFLECTANCE | |
99 | NEWPART.Transparency = TRANSPARENCY | |
100 | NEWPART.CanCollide = false | |
101 | NEWPART.Locked = true | |
102 | NEWPART.Anchored = true | |
103 | if ANCHOR == false then | |
104 | NEWPART.Anchored = false | |
105 | end | |
106 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
107 | NEWPART.Name = NAME | |
108 | NEWPART.Size = SIZE | |
109 | NEWPART.Position = Torso.Position | |
110 | NEWPART.Material = MATERIAL | |
111 | NEWPART:BreakJoints() | |
112 | NEWPART.Parent = PARENT | |
113 | return NEWPART | |
114 | end | |
115 | ||
116 | ||
117 | --//=================================\\ | |
118 | --|| CUSTOMIZATION | |
119 | --\\=================================// | |
120 | ||
121 | Player_Size = 1 --Size of the player. | |
122 | - | Animation_Speed = 1 |
122 | + | Animation_Speed = 3 |
123 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
124 | ||
125 | - | local Speed = 120 |
125 | + | local Speed = 16 |
126 | local Effects2 = {} | |
127 | ||
128 | --//=================================\\ | |
129 | --|| END OF CUSTOMIZATION | |
130 | --\\=================================// | |
131 | ||
132 | local function weldBetween(a, b) | |
133 | local weldd = Instance.new("ManualWeld") | |
134 | weldd.Part0 = a | |
135 | weldd.Part1 = b | |
136 | weldd.C0 = CFrame.new() | |
137 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
138 | weldd.Parent = a | |
139 | return weldd | |
140 | end | |
141 | ||
142 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
143 | local acs = Instance.new("Part") | |
144 | acs.CanCollide = false | |
145 | acs.Anchored = false | |
146 | acs.Size = Vector3.new(0,0,0) | |
147 | acs.CFrame = attachmentpart.CFrame | |
148 | acs.Parent = Character | |
149 | acs.BrickColor = color | |
150 | local meshs = Instance.new("SpecialMesh") | |
151 | meshs.MeshId = mesh | |
152 | meshs.TextureId = texture | |
153 | meshs.Parent = acs | |
154 | meshs.Scale = scale | |
155 | meshs.Offset = offset | |
156 | weldBetween(attachmentpart,acs) | |
157 | end | |
158 | ||
159 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
160 | if TYPE == "Gem" then | |
161 | - | local CHANGE = 1 / Animation_Speed |
161 | + | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) |
162 | acs.Anchored = false | |
163 | acs.CanCollide = false | |
164 | acs.CFrame = PART.CFrame | |
165 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
166 | weldBetween(PART,acs) | |
167 | elseif TYPE == "Skull" then | |
168 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
169 | acs.Anchored = false | |
170 | acs.CanCollide = false | |
171 | acs.CFrame = PART.CFrame | |
172 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
173 | weldBetween(PART,acs) | |
174 | - | local HITFLOOR = nil |
174 | + | elseif TYPE == "Eye" then |
175 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
176 | acs.Anchored = false | |
177 | acs.CanCollide = false | |
178 | acs.CFrame = PART.CFrame | |
179 | - | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} |
179 | + | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) |
180 | weldBetween(PART,acs) | |
181 | end | |
182 | end | |
183 | ||
184 | --//=================================\\ | |
185 | - | local SKILLTEXTCOLOR = C3(0,255/255,0) |
185 | + | |
186 | --\\=================================// | |
187 | ||
188 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
189 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
190 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
191 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
192 | local CHANGEDEFENSE = 0 | |
193 | local CHANGEDAMAGE = 0 | |
194 | local CHANGEMOVEMENT = 0 | |
195 | local ANIM = "Idle" | |
196 | local ATTACK = false | |
197 | local EQUIPPED = false | |
198 | local HOLD = false | |
199 | local COMBO = 1 | |
200 | local Rooted = false | |
201 | local SINE = 0 | |
202 | local KEYHOLD = false | |
203 | local CHANGE = 2 / Animation_Speed | |
204 | local WALKINGANIM = false | |
205 | local WALK = 0 | |
206 | local VALUE1 = false | |
207 | local VALUE2 = false | |
208 | ||
209 | local ROBLOXIDLEANIMATION = IT("Animation") | |
210 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
211 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
212 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
213 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
214 | WEAPONGUI.Name = "Weapon GUI" | |
215 | local Weapon = IT("Model") | |
216 | Weapon.Name = "Adds" | |
217 | local Effects = IT("Folder", Weapon) | |
218 | Effects.Name = "Effects" | |
219 | local ANIMATOR = Humanoid.Animator | |
220 | local ANIMATE = Character.Animate | |
221 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]" ", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
222 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
223 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
224 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
225 | local UNANCHOR = true | |
226 | ||
227 | local SKILLTEXTCOLOR = C3(0,0,0) | |
228 | local CHOSENBRICK = "Royal purple" | |
229 | ||
230 | --//=================================\\ | |
231 | --\\=================================// | |
232 | Class_Name = "₴Ɇ₦ɆV ₮₳₦â‚.exe" | |
233 | Editor_Name = "SHYIME" | |
234 | Creator_Name = "Shackluster" | |
235 | Original_Name = "Six tanks" | |
236 | local toggleTag = true | |
237 | local txt = Instance.new("BillboardGui", Head) | |
238 | txt.Adornee = nil | |
239 | txt.Name = "NameDetect" | |
240 | txt.Size = UDim2.new(4, 0, 1.2, 0) | |
241 | txt.StudsOffset = Vector3.new(-8, 8/1.5, 0) | |
242 | local text = Instance.new("TextLabel", txt) | |
243 | text.Size = UDim2.new(10/2, 0, 7/2, 0) | |
244 | text.FontSize = "Size8" | |
245 | text.TextScaled = true | |
246 | text.TextTransparency = 0 | |
247 | text.BackgroundTransparency = 1 | |
248 | text.TextTransparency = 0 | |
249 | text.TextStrokeTransparency = 0 | |
250 | text.Font = "Fantasy" | |
251 | text.TextStrokeColor3 = Color3.new(170,0,170) | |
252 | text.TextColor3 = Color3.new(0,0,0) | |
253 | text.Text = "Void" | |
254 | ||
255 | ||
256 | function RecolorTextAndRename(name,col1,col2) | |
257 | text.TextStrokeColor3 = col2 | |
258 | text.TextColor3 = col1 | |
259 | text.Text = name | |
260 | end | |
261 | print(Class_Name.." Loaded") | |
262 | print(Creator_Name.." Made This") | |
263 | print(Editor_Name.." Edited This") | |
264 | print(Original_Name.." Is The Original Script") | |
265 | --//=================================\\ | |
266 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
267 | --\\=================================// | |
268 | ||
269 | ArtificialHB = Instance.new("BindableEvent", script) | |
270 | ArtificialHB.Name = "ArtificialHB" | |
271 | ||
272 | script:WaitForChild("ArtificialHB") | |
273 | ||
274 | frame = Frame_Speed | |
275 | tf = 0 | |
276 | allowframeloss = false | |
277 | tossremainder = false | |
278 | lastframe = tick() | |
279 | script.ArtificialHB:Fire() | |
280 | ||
281 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
282 | tf = tf + s | |
283 | if tf >= frame then | |
284 | if allowframeloss then | |
285 | script.ArtificialHB:Fire() | |
286 | lastframe = tick() | |
287 | else | |
288 | for i = 1, math.floor(tf / frame) do | |
289 | script.ArtificialHB:Fire() | |
290 | end | |
291 | lastframe = tick() | |
292 | end | |
293 | if tossremainder then | |
294 | tf = 0 | |
295 | else | |
296 | tf = tf - frame * math.floor(tf / frame) | |
297 | end | |
298 | end | |
299 | end) | |
300 | ||
301 | --//=================================\\ | |
302 | --\\=================================// | |
303 | ||
304 | ||
305 | ||
306 | ||
307 | ||
308 | --//=================================\\ | |
309 | --|| SOME FUNCTIONS | |
310 | --\\=================================// | |
311 | ||
312 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
313 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
314 | end | |
315 | ||
316 | function PositiveAngle(NUMBER) | |
317 | if NUMBER >= 0 then | |
318 | NUMBER = 0 | |
319 | end | |
320 | return NUMBER | |
321 | end | |
322 | ||
323 | function NegativeAngle(NUMBER) | |
324 | if NUMBER <= 0 then | |
325 | NUMBER = 0 | |
326 | end | |
327 | return NUMBER | |
328 | end | |
329 | ||
330 | function Swait(NUMBER) | |
331 | if NUMBER == 0 or NUMBER == nil then | |
332 | ArtificialHB.Event:wait() | |
333 | else | |
334 | for i = 1, NUMBER do | |
335 | ArtificialHB.Event:wait() | |
336 | end | |
337 | end | |
338 | end | |
339 | ||
340 | function QuaternionFromCFrame(cf) | |
341 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
342 | local trace = m00 + m11 + m22 | |
343 | if trace > 0 then | |
344 | local s = math.sqrt(1 + trace) | |
345 | local recip = 0.5 / s | |
346 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
347 | else | |
348 | local i = 0 | |
349 | if m11 > m00 then | |
350 | i = 1 | |
351 | end | |
352 | if m22 > (i == 0 and m00 or m11) then | |
353 | i = 2 | |
354 | end | |
355 | if i == 0 then | |
356 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
357 | local recip = 0.5 / s | |
358 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
359 | elseif i == 1 then | |
360 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
361 | local recip = 0.5 / s | |
362 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
363 | elseif i == 2 then | |
364 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
365 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
366 | end | |
367 | end | |
368 | end | |
369 | ||
370 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
371 | local xs, ys, zs = x + x, y + y, z + z | |
372 | local wx, wy, wz = w * xs, w * ys, w * zs | |
373 | local xx = x * xs | |
374 | local xy = x * ys | |
375 | local xz = x * zs | |
376 | local yy = y * ys | |
377 | local yz = y * zs | |
378 | local zz = z * zs | |
379 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
380 | end | |
381 | ||
382 | function QuaternionSlerp(a, b, t) | |
383 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
384 | local startInterp, finishInterp; | |
385 | if cosTheta >= 0.0001 then | |
386 | if (1 - cosTheta) > 0.0001 then | |
387 | local theta = ACOS(cosTheta) | |
388 | local invSinTheta = 1 / SIN(theta) | |
389 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
390 | finishInterp = SIN(t * theta) * invSinTheta | |
391 | else | |
392 | startInterp = 1 - t | |
393 | finishInterp = t | |
394 | end | |
395 | else | |
396 | if (1 + cosTheta) > 0.0001 then | |
397 | local theta = ACOS(-cosTheta) | |
398 | local invSinTheta = 1 / SIN(theta) | |
399 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
400 | finishInterp = SIN(t * theta) * invSinTheta | |
401 | else | |
402 | startInterp = t - 1 | |
403 | finishInterp = t | |
404 | end | |
405 | end | |
406 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
407 | end | |
408 | ||
409 | function Clerp(a, b, t) | |
410 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0)) |
410 | + | |
411 | local qb = {QuaternionFromCFrame(b)} | |
412 | local ax, ay, az = a.x, a.y, a.z | |
413 | local bx, by, bz = b.x, b.y, b.z | |
414 | local _t = 1 - t | |
415 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
416 | end | |
417 | ||
418 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
419 | local frame = IT("Frame") | |
420 | frame.BackgroundTransparency = TRANSPARENCY | |
421 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
422 | frame.Position = POSITION | |
423 | frame.Size = SIZE | |
424 | frame.BackgroundColor3 = COLOR | |
425 | frame.BorderColor3 = BORDERCOLOR | |
426 | frame.Name = NAME | |
427 | frame.Parent = PARENT | |
428 | return frame | |
429 | end | |
430 | ||
431 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
432 | local label = IT("TextLabel") | |
433 | - | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) |
433 | + | |
434 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(0,0,0)) |
434 | + | |
435 | label.Position = UD2(0, 0, 0, 0) | |
436 | label.TextColor3 = TEXTCOLOR | |
437 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
438 | label.TextTransparency = TRANSPARENCY | |
439 | - | --mesh.Offset = VT(0,0,-SIZE.X/8) |
439 | + | |
440 | label.Font = TEXTFONT | |
441 | label.BorderSizePixel = BORDERSIZEPIXEL | |
442 | label.TextScaled = false | |
443 | label.Text = TEXT | |
444 | label.Name = NAME | |
445 | - | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
445 | + | |
446 | return label | |
447 | end | |
448 | ||
449 | function NoOutlines(PART) | |
450 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
451 | end | |
452 | ||
453 | ||
454 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
455 | local NEWWELD = IT(TYPE) | |
456 | NEWWELD.Part0 = PART0 | |
457 | NEWWELD.Part1 = PART1 | |
458 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0)) |
458 | + | |
459 | NEWWELD.C1 = C1 | |
460 | NEWWELD.Parent = PARENT | |
461 | return NEWWELD | |
462 | end | |
463 | ||
464 | ||
465 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
466 | local NEWSOUND = nil | |
467 | coroutine.resume(coroutine.create(function() | |
468 | NEWSOUND = IT("Sound", PARENT) | |
469 | NEWSOUND.Volume = VOLUME | |
470 | NEWSOUND.Pitch = PITCH | |
471 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
472 | Swait() | |
473 | NEWSOUND:play() | |
474 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
475 | end)) | |
476 | return NEWSOUND | |
477 | end | |
478 | ||
479 | function CFrameFromTopBack(at, top, back) | |
480 | local right = top:Cross(back) | |
481 | - | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) |
481 | + | |
482 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(1,1,1), true) |
482 | + | |
483 | - | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) |
483 | + | |
484 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
485 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
486 | local mesh = IT("SpecialMesh",wave) | |
487 | mesh.MeshType = "FileMesh" | |
488 | - | mesh.Scale = mesh.Scale * GROW |
488 | + | |
489 | mesh.Scale = SIZE | |
490 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
491 | wave.CFrame = CFRAME | |
492 | coroutine.resume(coroutine.create(function(PART) | |
493 | for i = 1, WAIT do | |
494 | Swait() | |
495 | mesh.Scale = mesh.Scale + GROW | |
496 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
497 | if DOESROT == true then | |
498 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Black"), "Effect", VT(1,1,1), true) |
498 | + | |
499 | end | |
500 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
501 | if wave.Transparency > 0.99 then | |
502 | wave:remove() | |
503 | end | |
504 | end | |
505 | end)) | |
506 | end | |
507 | ||
508 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
509 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
510 | local mesh = IT("SpecialMesh",wave) | |
511 | mesh.MeshType = "FileMesh" | |
512 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
513 | mesh.Scale = SIZE | |
514 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
515 | wave.CFrame = CFRAME | |
516 | coroutine.resume(coroutine.create(function(PART) | |
517 | for i = 1, WAIT do | |
518 | Swait() | |
519 | mesh.Scale = mesh.Scale + GROW | |
520 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
521 | if DOESROT == true then | |
522 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
523 | end | |
524 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
525 | if wave.Transparency > 0.99 then | |
526 | wave:remove() | |
527 | end | |
528 | - | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) |
528 | + | |
529 | - | if FLOOR ~= nil then |
529 | + | |
530 | end | |
531 | - | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) |
531 | + | |
532 | - | PART.CFrame = CF(POSITION) |
532 | + | function clerp(a, b, t) |
533 | - | for i = 1, 45 do |
533 | + | return a:lerp(b, t) |
534 | - | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) |
534 | + | |
535 | - | RingPiece.Material = FLOOR.Material |
535 | + | |
536 | - | RingPiece.Color = FLOOR.Color |
536 | + | function newBezier(startpos, pos2, pos3, endpos, t) |
537 | - | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
537 | + | local A = clerp(startpos, pos2, t) |
538 | - | Debris:AddItem(RingPiece,SWAIT/100) |
538 | + | local B = clerp(pos2, pos3, t) |
539 | local C = clerp(pos3, endpos, t) | |
540 | - | PART:remove() |
540 | + | local lerp1 = clerp(A, B, t) |
541 | local lerp2 = clerp(B, C, t) | |
542 | local cubic = clerp(lerp1, lerp2, t) | |
543 | return cubic | |
544 | end | |
545 | ||
546 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
547 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
548 | local mesh = IT("SpecialMesh",wave) | |
549 | mesh.MeshType = "FileMesh" | |
550 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
551 | mesh.Scale = SIZE | |
552 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
553 | wave.CFrame = CFRAME | |
554 | coroutine.resume(coroutine.create(function(PART) | |
555 | for i = 1, WAIT do | |
556 | Swait() | |
557 | mesh.Scale = mesh.Scale + GROW | |
558 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
559 | if DOESROT == true then | |
560 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
561 | end | |
562 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
563 | if wave.Transparency > 0.99 then | |
564 | wave:remove() | |
565 | end | |
566 | end | |
567 | end)) | |
568 | end | |
569 | ||
570 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
571 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
572 | local mesh = IT("SpecialMesh",wave) | |
573 | mesh.MeshType = "FileMesh" | |
574 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
575 | mesh.Scale = SIZE | |
576 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
577 | wave.CFrame = CFRAME | |
578 | coroutine.resume(coroutine.create(function(PART) | |
579 | for i = 1, WAIT do | |
580 | Swait() | |
581 | mesh.Scale = mesh.Scale + GROW | |
582 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
583 | if DOESROT == true then | |
584 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
585 | end | |
586 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
587 | - | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) |
587 | + | |
588 | - | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
588 | + | |
589 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) |
589 | + | |
590 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
590 | + | |
591 | end)) | |
592 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
592 | + | |
593 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
593 | + | |
594 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
594 | + | |
595 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
595 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
596 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
596 | + | |
597 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
597 | + | |
598 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
598 | + | |
599 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
599 | + | |
600 | wave.CFrame = CFRAME | |
601 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) |
601 | + | |
602 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
602 | + | |
603 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) |
603 | + | |
604 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
604 | + | |
605 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yellern", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
605 | + | |
606 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
606 | + | |
607 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
607 | + | |
608 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
608 | + | |
609 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
609 | + | |
610 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
610 | + | |
611 | wave:remove() | |
612 | end | |
613 | - | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) |
613 | + | |
614 | - | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
614 | + | |
615 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) |
615 | + | |
616 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
616 | + | |
617 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
618 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
618 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
619 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
619 | + | |
620 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
620 | + | |
621 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
621 | + | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" |
622 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
622 | + | |
623 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
623 | + | |
624 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
624 | + | |
625 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
625 | + | |
626 | Swait() | |
627 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) |
627 | + | |
628 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
628 | + | |
629 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) |
629 | + | |
630 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
630 | + | |
631 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
631 | + | |
632 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
632 | + | |
633 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
633 | + | |
634 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
634 | + | |
635 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
635 | + | |
636 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
636 | + | |
637 | end | |
638 | ||
639 | - | if c.ClassName == "Part" then |
639 | + | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) |
640 | - | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
640 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
641 | local mesh = IT("SpecialMesh",wave) | |
642 | mesh.MeshType = "FileMesh" | |
643 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
644 | mesh.Scale = SIZE | |
645 | mesh.Offset = VT(0,0,0) | |
646 | wave.CFrame = CFRAME | |
647 | coroutine.resume(coroutine.create(function(PART) | |
648 | for i = 1, WAIT do | |
649 | Swait() | |
650 | mesh.Scale = mesh.Scale + GROW | |
651 | if DOESROT == true then | |
652 | - | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") |
652 | + | |
653 | - | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") |
653 | + | |
654 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
655 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Noob Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") |
655 | + | |
656 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Noob Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") |
656 | + | |
657 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Noob Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") |
657 | + | |
658 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Noob Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") |
658 | + | |
659 | end)) | |
660 | end | |
661 | ||
662 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
663 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
664 | local mesh = IT("SpecialMesh",wave) | |
665 | mesh.MeshType = "Sphere" | |
666 | mesh.Scale = SIZE | |
667 | mesh.Offset = VT(0,0,0) | |
668 | wave.CFrame = CFRAME | |
669 | coroutine.resume(coroutine.create(function(PART) | |
670 | for i = 1, WAIT do | |
671 | Swait() | |
672 | mesh.Scale = mesh.Scale + GROW | |
673 | wave.Transparency = wave.Transparency + (1/WAIT) | |
674 | if wave.Transparency > 0.99 then | |
675 | wave:remove() | |
676 | end | |
677 | end | |
678 | end)) | |
679 | end | |
680 | ||
681 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
682 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
683 | local mesh = nil | |
684 | if KIND == "Base" then | |
685 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
686 | elseif KIND == "Thin" then | |
687 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
688 | elseif KIND == "Round" then | |
689 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
690 | end | |
691 | wave.CFrame = CFRAME | |
692 | coroutine.resume(coroutine.create(function(PART) | |
693 | for i = 1, WAIT do | |
694 | Swait() | |
695 | mesh.Scale = mesh.Scale + GROW/10 | |
696 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
697 | if wave.Transparency > 0.99 then | |
698 | wave:remove() | |
699 | end | |
700 | end | |
701 | end)) | |
702 | end | |
703 | ||
704 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
705 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
706 | local mesh = IT("BlockMesh",wave) | |
707 | wave.CFrame = CFRAME | |
708 | coroutine.resume(coroutine.create(function(PART) | |
709 | for i = 1, WAIT do | |
710 | Swait() | |
711 | mesh.Scale = mesh.Scale + GROW | |
712 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
713 | wave.Transparency = wave.Transparency + (1/WAIT) | |
714 | if wave.Transparency > 0.99 then | |
715 | wave:remove() | |
716 | end | |
717 | end | |
718 | - | function killnearest(position,range,maxstrength,direction) |
718 | + | |
719 | end | |
720 | ||
721 | function MakeForm(PART,TYPE) | |
722 | if TYPE == "Cyl" then | |
723 | local MSH = IT("CylinderMesh",PART) | |
724 | elseif TYPE == "Ball" then | |
725 | - | --v:BreakJoints() |
725 | + | |
726 | MSH.MeshType = "Sphere" | |
727 | - | local POS = position |
727 | + | |
728 | - | coroutine.resume(coroutine.create(function() |
728 | + | |
729 | - | body[part].Anchored = true |
729 | + | |
730 | - | body[part].Parent = Effects |
730 | + | |
731 | - | body[part].CanCollide = true |
731 | + | |
732 | - | local SIZE = body[part].Size |
732 | + | |
733 | - | body[part].Material = "Neon" |
733 | + | |
734 | - | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) |
734 | + | |
735 | - | for i = 1, 75 do |
735 | + | |
736 | - | Swait() |
736 | + | |
737 | - | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
737 | + | |
738 | - | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
738 | + | |
739 | return false | |
740 | - | coroutine.resume(coroutine.create(function() |
740 | + | |
741 | - | while true do |
741 | + | |
742 | - | Swait() |
742 | + | |
743 | - | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
743 | + | |
744 | - | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
744 | + | |
745 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
746 | - | end)) |
746 | + | |
747 | - | body[part].Anchored = false |
747 | + | |
748 | - | body[part].Velocity = direction.lookVector*maxstrength |
748 | + | |
749 | - | end)) |
749 | + | |
750 | end | |
751 | ||
752 | Debris = game:GetService("Debris") | |
753 | ||
754 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
755 | - | local POS = position |
755 | + | |
756 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
757 | - | v.Anchored = true |
757 | + | |
758 | - | v.Parent = Effects |
758 | + | |
759 | - | local SIZE = v.Size |
759 | + | |
760 | - | v.Material = "Neon" |
760 | + | |
761 | - | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) |
761 | + | |
762 | - | for i = 1, 75 do |
762 | + | |
763 | end | |
764 | - | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
764 | + | |
765 | - | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
765 | + | |
766 | ||
767 | - | coroutine.resume(coroutine.create(function() |
767 | + | |
768 | - | while true do |
768 | + | |
769 | - | Swait() |
769 | + | |
770 | - | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
770 | + | |
771 | - | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
771 | + | |
772 | --|| WEAPON CREATION | |
773 | - | end)) |
773 | + | |
774 | - | v.Anchored = false |
774 | + | local EyeSizes={ |
775 | - | v.Velocity = direction.lookVector*maxstrength |
775 | + | NumberSequenceKeypoint.new(0,2,0), |
776 | NumberSequenceKeypoint.new(1,0,0) | |
777 | } | |
778 | local EyeTrans={ | |
779 | NumberSequenceKeypoint.new(0,0.5,0), | |
780 | NumberSequenceKeypoint.new(1,1,0) | |
781 | } | |
782 | local PE=Instance.new("ParticleEmitter",nil) | |
783 | - | --|| ATTACK FUNCTIONS AND STUFF |
783 | + | PE.LightEmission=.8 |
784 | PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Mulberry").Color) | |
785 | PE.Size=NumberSequence.new(EyeSizes) | |
786 | - | function AttackTemplate() |
786 | + | PE.Transparency=NumberSequence.new(EyeTrans) |
787 | PE.Lifetime=NumberRange.new(0.35,1) | |
788 | PE.Rotation=NumberRange.new(0,360) | |
789 | - | for i=0, 0, 0.1 / Animation_Speed do |
789 | + | PE.Rate=100 |
790 | PE.VelocitySpread = 10000 | |
791 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
791 | + | PE.Acceleration = Vector3.new(0,85,0) |
792 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
792 | + | PE.Drag = 5 |
793 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
793 | + | PE.Speed = NumberRange.new(0.1,5) |
794 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
794 | + | PE.Texture="http://www.roblox.com/asset/?id=1460745664" |
795 | PE.ZOffset = 0.5 | |
796 | PE.Name = "PE" | |
797 | PE.Enabled = false | |
798 | ||
799 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
800 | MakeForm(EYE,"Ball") | |
801 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
802 | - | function GoldenPunch() |
802 | + | local EYE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "FaceGradient", VT(0.6,0.1,1)/2,false) |
803 | MakeForm(EYE,"Ball") | |
804 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
805 | - | local SPEED = Speed |
805 | + | local EYE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "FaceGradient", VT(0.1,1,1)/2,false) |
806 | - | Speed = 8 |
806 | + | MakeForm(EYE,"Ball") |
807 | - | CreateSound("169445572", RightArm, 10, 1.1) |
807 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) |
808 | - | for i=0, 0, 0.1 / Animation_Speed do |
808 | + | local EYE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "FaceGradient", VT(0.1,1,1)/2,false) |
809 | MakeForm(EYE,"Ball") | |
810 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
811 | - | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15)) |
811 | + | |
812 | - | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15)) |
812 | + | |
813 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) |
813 | + | if c.ClassName == "Part" then |
814 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) |
814 | + | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
815 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
815 | + | |
816 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
816 | + | |
817 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
817 | + | |
818 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
818 | + | |
819 | Weapon.Parent = Character | |
820 | - | for i=0, 0, 0.1 / Animation_Speed do |
820 | + | |
821 | Humanoid.Died:connect(function() | |
822 | ATTACK = true | |
823 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) |
823 | + | |
824 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) |
824 | + | |
825 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
825 | + | |
826 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
826 | + | |
827 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
827 | + | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") |
828 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
828 | + | |
829 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
830 | - | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Black", "Punch", VT(50,50,50),false) |
830 | + | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") |
831 | - | PART.CFrame = RootPart.CFrame * CF(0,0,-25) |
831 | + | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Toggle tanks", C3(0,0,0), 8, "SciFi", 0, 2, 1, "Text 3") |
832 | - | PART.Shape = "Ball" |
832 | + | |
833 | - | local bv = Instance.new("BodyVelocity") |
833 | + | |
834 | - | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
834 | + | |
835 | - | bv.velocity = RootPart.CFrame.lookVector*600 |
835 | + | |
836 | - | bv.Parent = PART |
836 | + | |
837 | - | bv.Name = "PROJECTILEVELOCITY" |
837 | + | |
838 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5)) |
838 | + | |
839 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3)) |
839 | + | |
840 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2)) |
840 | + | |
841 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2)) |
841 | + | |
842 | - | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) |
842 | + | |
843 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
844 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
845 | game:GetService("Debris"):AddItem(STATPART ,5) | |
846 | - | PART.Transparency = PART.Transparency + 0.2/10 |
846 | + | |
847 | - | PART.Size = PART.Size + VT(5,5,5) |
847 | + | |
848 | - | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) |
848 | + | |
849 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
850 | - | PART:Destroy() |
850 | + | |
851 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
852 | - | for i=0, 0, 0.1 / Animation_Speed do |
852 | + | |
853 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
854 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) |
854 | + | |
855 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) |
855 | + | |
856 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
856 | + | |
857 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
857 | + | |
858 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) |
858 | + | |
859 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) |
859 | + | |
860 | TEXTLABEL.TextWrapped = true | |
861 | - | Speed = SPEED |
861 | + | |
862 | if LABELTYPE == "Normal" then | |
863 | for i = 1, 30 do | |
864 | Swait() | |
865 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
866 | - | function GoldenGrasp() |
866 | + | |
867 | end | |
868 | elseif LABELTYPE == "Debuff" then | |
869 | for i = 1, 30 do | |
870 | Swait() | |
871 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
872 | - | local hitting = FIST.Touched:connect(function(hit) |
872 | + | |
873 | end | |
874 | elseif LABELTYPE == "Shock" then | |
875 | local ORIGIN = STATPART.Position | |
876 | for i = 1, 30 do | |
877 | - | TORS.Anchored = true |
877 | + | |
878 | - | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) |
878 | + | |
879 | - | WELD = weldBetween(RightArm,TORS) |
879 | + | |
880 | end | |
881 | end | |
882 | THEPART.Parent = nil | |
883 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
884 | end | |
885 | ||
886 | --//=================================\\ | |
887 | --|| DAMAGING | |
888 | --\\=================================// | |
889 | ||
890 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) |
890 | + | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) |
891 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) |
891 | + | local defence = Instance.new("BoolValue",Humanoid.Parent) |
892 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
892 | + | defence.Name = ("HitBy"..Player.Name) |
893 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
893 | + | game:GetService("Debris"):AddItem(defence, 0.5) |
894 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
894 | + | Humanoid.Health = Humanoid.Health - Damage |
895 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
895 | + | if Humanoid.Parent:FindFirstChild("Head") then |
896 | StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
897 | - | hitting:disconnect() |
897 | + | |
898 | end | |
899 | ||
900 | - | RootPart.Anchored = true |
900 | + | |
901 | - | for i=0, 1, 0.5 / Animation_Speed do |
901 | + | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) |
902 | local dmg = math.random(min,max) | |
903 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
903 | + | |
904 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
904 | + | if v:FindFirstChild("HitBy"..Player.Name) == nil then |
905 | local body = v:GetChildren() | |
906 | for part = 1, #body do | |
907 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
907 | + | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then |
908 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
908 | + | if(body[part].Position - position).Magnitude < radius then |
909 | if v.ClassName == "Model" then | |
910 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(0.5,0.3,0.5)) |
910 | + | if v:FindFirstChildOfClass("Humanoid") then |
911 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.6,0.3,0.6)) |
911 | + | if CanBeDodgedByJumping == true then |
912 | - | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Sound", VT(0,0,0)) |
912 | + | if body[part].Position.Y < position.Y+5 then |
913 | - | SOUNDPART.CFrame = RootPart.CFrame |
913 | + | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) |
914 | - | Debris:AddItem(SOUNDPART,5) |
914 | + | end |
915 | - | CreateSound("1295446488", SOUNDPART, 2, 1) |
915 | + | else |
916 | - | for i = 1, 7 do |
916 | + | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) |
917 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15) |
917 | + | end |
918 | local bv = Instance.new("BodyVelocity") | |
919 | - | for i=0, 1, 0 / Animation_Speed do |
919 | + | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
920 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
921 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
921 | + | bv.Parent = body[part] |
922 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
922 | + | Debris:AddItem(bv,0.2) |
923 | end | |
924 | end | |
925 | end | |
926 | end | |
927 | end | |
928 | - | for i=0, 1, 0 / Animation_Speed do |
928 | + | |
929 | if v:FindFirstChild("HitBy"..Player.Name) then | |
930 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) |
930 | + | v:FindFirstChild("HitBy"..Player.Name):remove() |
931 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) |
931 | + | |
932 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
932 | + | |
933 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
933 | + | |
934 | ||
935 | function AoEStun(POS,RANGE,LAST) | |
936 | for i,v in ipairs(workspace:GetChildren()) do | |
937 | - | if HITFLOOR ~= nil then |
937 | + | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then |
938 | - | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) |
938 | + | local body = v:GetChildren() |
939 | for part = 1, #body do | |
940 | - | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) |
940 | + | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then |
941 | if(body[part].Position - POS).Magnitude < RANGE then | |
942 | - | for i = 1, 12 do |
942 | + | if v.ClassName == "Model" then |
943 | if v:FindFirstChild("Humanoid") then | |
944 | - | killnearest(RootPart.Position,45,100,Torso.CFrame) |
944 | + | if v.Humanoid.Health ~= 0 then |
945 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(0.3,3,0.3)) |
945 | + | Stun(v.Humanoid,LAST) |
946 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(1,0.4,1)) |
946 | + | local defence = Instance.new("BoolValue",v) |
947 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(2.3,0.3,2.3)) |
947 | + | defence.Name = ("StunnedBy"..Player.Name) |
948 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5) |
948 | + | game:GetService("Debris"):AddItem(defence, 0.1) |
949 | - | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Black", 1 + MRANDOM(1,30)/15) |
949 | + | end |
950 | end | |
951 | end | |
952 | end | |
953 | end | |
954 | end | |
955 | end | |
956 | end | |
957 | - | function Mach20() |
957 | + | |
958 | - | local ORIGIN = RootPart.Position |
958 | + | |
959 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4)) |
959 | + | function Stun(HUMANOID,LAST) |
960 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6)) |
960 | + | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then |
961 | - | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) |
961 | + | HUMANOID.PlatformStand = true |
962 | - | SOUNDPART.CFrame = RootPart.CFrame |
962 | + | local defence = Instance.new("BoolValue",HUMANOID.Parent) |
963 | - | Debris:AddItem(SOUNDPART,5) |
963 | + | defence.Name = ("StunnedBy"..Player.Name) |
964 | - | CreateSound("1295446488", SOUNDPART, 2, 1) |
964 | + | game:GetService("Debris"):AddItem(defence, LAST) |
965 | - | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) |
965 | + | if HUMANOID.Parent:FindFirstChild("Head") then |
966 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3)) | |
967 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4)) |
967 | + | |
968 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6)) |
968 | + | |
969 | - | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) |
969 | + | Swait(LAST*100) |
970 | - | SOUNDPART.CFrame = RootPart.CFrame |
970 | + | HUMANOID.PlatformStand = false |
971 | - | Debris:AddItem(SOUNDPART,5) |
971 | + | |
972 | - | CreateSound("1295446488", SOUNDPART, 2, 1) |
972 | + | |
973 | - | if MRANDOM(1,8) == 1 then |
973 | + | |
974 | ||
975 | - | Rooted = true |
975 | + | function Poison(HUMANOID,LAST,DAMAGE) |
976 | - | local FRUITSTABLE = { |
976 | + | if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then |
977 | - | {MeshId = "16190555", TextureId = "16190577", Color = "Really red"}, |
977 | + | local defence = Instance.new("BoolValue",HUMANOID.Parent) |
978 | - | {MeshId = "119574562", TextureId = "64374853", Color = "Black"}, |
978 | + | defence.Name = ("PoisonedBy"..Player.Name) |
979 | - | {MeshId = "24394186", TextureId = "24394178", Color = "Really black"} |
979 | + | game:GetService("Debris"):AddItem(defence, LAST) |
980 | - | } |
980 | + | |
981 | - | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] |
981 | + | for i = 1, LAST/2 do |
982 | - | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) |
982 | + | if HUMANOID.Parent:FindFirstChild("Head") then |
983 | - | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0)) |
983 | + | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "POISON/"..DAMAGE, C3(0,1,0)) |
984 | - | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) |
984 | + | |
985 | - | weldBetween(RightArm,FRUITMODEL) |
985 | + | Swait(2) |
986 | - | for i=0, 0, 0.1 / Animation_Speed do |
986 | + | HUMANOID.Health = HUMANOID.Health - DAMAGE |
987 | end | |
988 | end)) | |
989 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
989 | + | |
990 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
990 | + | |
991 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
991 | + | |
992 | function killnearest(position,range,maxstrength) | |
993 | for i,v in ipairs(workspace:GetChildren()) do | |
994 | local body = v:GetChildren() | |
995 | - | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10) |
995 | + | |
996 | - | FRUITMODEL:remove() |
996 | + | |
997 | if(body[part].Position - position).Magnitude < range then | |
998 | - | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) |
998 | + | |
999 | v:BreakJoints() | |
1000 | - | for i=0, 0, 0.1 / Animation_Speed do |
1000 | + | |
1001 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1002 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1003 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1003 | + | |
1004 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1004 | + | |
1005 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1005 | + | |
1006 | if v.ClassName == "Part" then | |
1007 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1008 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1009 | - | ATTACK = false |
1009 | + | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength |
1010 | - | Rooted = false |
1010 | + | |
1011 | end | |
1012 | end | |
1013 | end | |
1014 | - | function ImplosionCollision() |
1014 | + | |
1015 | --//=================================\\ | |
1016 | --|| ATTACK FUNCTIONS AND STUFF --ATTACKS BOI | |
1017 | - | CreateSound("169445572", RightArm, 10, 0.8) |
1017 | + | |
1018 | - | for i=0, 0, 0.1 / Animation_Speed do |
1018 | + | local LAUGHS = {834001699,834001752,834001797,834001828} |
1019 | ||
1020 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
1021 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2)) |
1021 | + | MakeForm(RightHole,"Cyl") |
1022 | - | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1) |
1022 | + | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) |
1023 | - | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0) |
1023 | + | MakeForm(LeftHole,"Cyl") |
1024 | - | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0) |
1024 | + | |
1025 | - | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15)) |
1025 | + | function SpawnTrail(FROM,TO,BIG) |
1026 | - | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15)) |
1026 | + | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) |
1027 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) |
1027 | + | MakeForm(TRAIL,"Cyl") |
1028 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) |
1028 | + | local DIST = (FROM - TO).Magnitude |
1029 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
1029 | + | if BIG == true then |
1030 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1030 | + | TRAIL.Size = VT(0.5,DIST,0.5) |
1031 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1031 | + | |
1032 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1032 | + | TRAIL.Size = VT(0.25,DIST,0.25) |
1033 | end | |
1034 | - | for i=0, 0, 0.1 / Animation_Speed do |
1034 | + | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) |
1035 | coroutine.resume(coroutine.create(function() | |
1036 | for i = 1, 5 do | |
1037 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) |
1037 | + | |
1038 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) |
1038 | + | TRAIL.Transparency = TRAIL.Transparency + 0.1 |
1039 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1039 | + | |
1040 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1040 | + | TRAIL:remove() |
1041 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1041 | + | |
1042 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1042 | + | |
1043 | ||
1044 | - | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04)) |
1044 | + | function Deathbound() |
1045 | - | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035)) |
1045 | + | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) |
1046 | ATTACK = true | |
1047 | - | Swait(100) |
1047 | + | |
1048 | for i=0, 1, 0.1 / Animation_Speed do | |
1049 | - | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) |
1049 | + | |
1050 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i)) |
1050 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1051 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i)) |
1051 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1052 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i)) |
1052 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1053 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i)) |
1053 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1054 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1055 | - | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) |
1055 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1056 | end | |
1057 | - | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) |
1057 | + | local DONE = false |
1058 | - | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) |
1058 | + | local GATE = nil |
1059 | local GATESPIN = true | |
1060 | coroutine.resume(coroutine.create(function() | |
1061 | - | for i = 1, 10 do |
1061 | + | repeat |
1062 | Swait() | |
1063 | - | for i = 1, 1 do |
1063 | + | if GATE ~= nil then |
1064 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5) |
1064 | + | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) |
1065 | end | |
1066 | - | for i = 1, 4 do |
1066 | + | until GATESPIN == false |
1067 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3) |
1067 | + | |
1068 | coroutine.resume(coroutine.create(function() | |
1069 | repeat | |
1070 | Swait() | |
1071 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1072 | - | for i=0, 0, 0.01 / Animation_Speed do |
1072 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1073 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1074 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) |
1074 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1075 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) |
1075 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1076 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
1076 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1077 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
1077 | + | until DONE == true |
1078 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) |
1078 | + | Swait(50) |
1079 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) |
1079 | + | for i = 1, 35 do |
1080 | Swait(4) | |
1081 | local FIRED = false | |
1082 | local CHILDREN = workspace:GetDescendants() | |
1083 | for index, CHILD in pairs(CHILDREN) do | |
1084 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1085 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1086 | if HUM then | |
1087 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1088 | if TORSO then | |
1089 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1090 | - | if ATTACK == false then |
1090 | + | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) |
1091 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1092 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) | |
1093 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1094 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1095 | Kill(CHILD) | |
1096 | FIRED = true | |
1097 | break | |
1098 | end | |
1099 | - | KEYHOLD = true |
1099 | + | |
1100 | - | if Key == "z" and ATTACK == false then |
1100 | + | |
1101 | - | GoldenPunch() |
1101 | + | |
1102 | end | |
1103 | if FIRED == false then | |
1104 | - | if Key == "b" and ATTACK == false then |
1104 | + | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) |
1105 | - | GoldenGrasp() |
1105 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) |
1106 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1107 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1108 | - | if Key == "c" and ATTACK == false then |
1108 | + | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) |
1109 | - | Mach20() |
1109 | + | if HITBOD ~= nil then |
1110 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1111 | Kill(HITBOD.Parent) | |
1112 | - | if Key == "x" and ATTACK == false then |
1112 | + | |
1113 | - | ImplosionCollision() |
1113 | + | |
1114 | end | |
1115 | end | |
1116 | - | if Key == "p" and ATTACK == false then |
1116 | + | for i = 1, 45 do |
1117 | - | if Speed == 16 then |
1117 | + | |
1118 | - | Speed = 150 |
1118 | + | GATE.Size = GATE.Size - VT(3,0,3) |
1119 | - | elseif Speed == 150 then |
1119 | + | |
1120 | - | Speed = 16 |
1120 | + | GATESPIN = false |
1121 | GATE:remove() | |
1122 | end)) | |
1123 | Swait(15) | |
1124 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1125 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0)) | |
1126 | - | KEYHOLD = false |
1126 | + | local DECAL = IT("Decal",GATE) |
1127 | DECAL.Texture = "http://www.roblox.com/asset/?id=647661410" | |
1128 | DECAL.Face = "Top" | |
1129 | - | Mouse.Button1Down:connect(function(NEWKEY) |
1129 | + | GATE.CFrame = CF(HITPOS) |
1130 | - | MouseDown(NEWKEY) |
1130 | + | CreateSound(160772554, GATE, 7, 1.3, false) |
1131 | - | end) |
1131 | + | for i = 1, 45 do |
1132 | - | Mouse.Button1Up:connect(function(NEWKEY) |
1132 | + | |
1133 | - | MouseUp(NEWKEY) |
1133 | + | GATE.Size = GATE.Size + VT(3,0,3) |
1134 | - | end) |
1134 | + | |
1135 | - | Mouse.KeyDown:connect(function(NEWKEY) |
1135 | + | CreateSound(213603013, RightHole, 7, 1, false) |
1136 | - | KeyDown(NEWKEY) |
1136 | + | CreateSound(213603013, LeftHole, 7, 1, false) |
1137 | - | end) |
1137 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1138 | - | Mouse.KeyUp:connect(function(NEWKEY) |
1138 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1139 | - | KeyUp(NEWKEY) |
1139 | + | |
1140 | - | end) |
1140 | + | |
1141 | DONE = true | |
1142 | end | |
1143 | ||
1144 | function WACKYEFFECT(Table) | |
1145 | local TYPE = (Table.EffectType or "Sphere") | |
1146 | local SIZE = (Table.Size or VT(1,1,1)) | |
1147 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1148 | local TRANSPARENCY = (Table.Transparency or 0) | |
1149 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1150 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1151 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1152 | local ROTATION1 = (Table.RotationX or 0) | |
1153 | local ROTATION2 = (Table.RotationY or 0) | |
1154 | local ROTATION3 = (Table.RotationZ or 0) | |
1155 | local MATERIAL = (Table.Material or "Neon") | |
1156 | local COLOR = (Table.Color or C3(1,1,1)) | |
1157 | local TIME = (Table.Time or 45) | |
1158 | local SOUNDID = (Table.SoundID or nil) | |
1159 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1160 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1161 | coroutine.resume(coroutine.create(function() | |
1162 | local PLAYSSOUND = false | |
1163 | local SOUND = nil | |
1164 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1165 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1166 | PLAYSSOUND = true | |
1167 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1168 | end | |
1169 | EFFECT.Color = COLOR | |
1170 | local MSH = nil | |
1171 | if TYPE == "Sphere" then | |
1172 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1173 | elseif TYPE == "Block" then | |
1174 | MSH = IT("BlockMesh",EFFECT) | |
1175 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1176 | elseif TYPE == "Wave" then | |
1177 | - | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) |
1177 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) |
1178 | - | local WALKSPEEDVALUE = 0 |
1178 | + | elseif TYPE == "Ring" then |
1179 | - | if Speed < 35 then |
1179 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) |
1180 | - | WALKSPEEDVALUE = 6 |
1180 | + | elseif TYPE == "Slash" then |
1181 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1182 | - | WALKSPEEDVALUE = 3 |
1182 | + | elseif TYPE == "Round Slash" then |
1183 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1184 | - | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then |
1184 | + | elseif TYPE == "Swirl" then |
1185 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) |
1185 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) |
1186 | - | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1186 | + | elseif TYPE == "Skull" then |
1187 | - | if Speed < 35 then |
1187 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) |
1188 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) |
1188 | + | elseif TYPE == "Crystal" then |
1189 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) |
1189 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) |
1190 | end | |
1191 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) |
1191 | + | if MSH ~= nil then |
1192 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) |
1192 | + | local MOVESPEED = nil |
1193 | if MOVEDIRECTION ~= nil then | |
1194 | - | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then |
1194 | + | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME |
1195 | end | |
1196 | local GROWTH = SIZE - ENDSIZE | |
1197 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1198 | if TYPE == "Block" then | |
1199 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1200 | else | |
1201 | EFFECT.CFrame = CFRAME | |
1202 | end | |
1203 | for LOOP = 1, TIME+1 do | |
1204 | Swait() | |
1205 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1206 | if TYPE == "Wave" then | |
1207 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1208 | end | |
1209 | - | end |
1209 | + | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
1210 | if TYPE == "Block" then | |
1211 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1212 | else | |
1213 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1214 | end | |
1215 | if MOVEDIRECTION ~= nil then | |
1216 | local ORI = EFFECT.Orientation | |
1217 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1218 | EFFECT.Orientation = ORI | |
1219 | end | |
1220 | end | |
1221 | if PLAYSSOUND == false then | |
1222 | EFFECT:remove() | |
1223 | else | |
1224 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1224 | + | SOUND.Stopped:Connect(function() |
1225 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1225 | + | EFFECT:remove() |
1226 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1226 | + | end) |
1227 | end | |
1228 | else | |
1229 | if PLAYSSOUND == false then | |
1230 | - | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then |
1230 | + | EFFECT:remove() |
1231 | else | |
1232 | repeat Swait() until SOUND.Playing == false | |
1233 | EFFECT:remove() | |
1234 | end | |
1235 | end | |
1236 | end)) | |
1237 | end | |
1238 | ||
1239 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
1240 | local CHILDREN = workspace:GetDescendants() | |
1241 | for index, CHILD in pairs(CHILDREN) do | |
1242 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1243 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1244 | - | if Speed < 35 then |
1244 | + | if HUM then |
1245 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1245 | + | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") |
1246 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1246 | + | if TORSO then |
1247 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1247 | + | if (TORSO.Position - POSITION).Magnitude <= RANGE then |
1248 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1248 | + | if BRUTAL == true then |
1249 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) |
1249 | + | Kill(CHILD) |
1250 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) |
1250 | + | else |
1251 | CHILD:BreakJoints() | |
1252 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1252 | + | |
1253 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1253 | + | |
1254 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1254 | + | |
1255 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1255 | + | |
1256 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) |
1256 | + | |
1257 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) |
1257 | + | |
1258 | end | |
1259 | ||
1260 | local asd = Instance.new("ParticleEmitter") | |
1261 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
1262 | asd.LightEmission = .1 | |
1263 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
1264 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
1265 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1266 | asd.Transparency = bbb | |
1267 | asd.Size = aaa | |
1268 | asd.ZOffset = .9 | |
1269 | asd.Acceleration = Vector3.new(0, -15, 0) | |
1270 | asd.LockedToPart = false | |
1271 | - | local MATHS = {"0","1"} |
1271 | + | asd.EmissionDirection = "Back" |
1272 | - | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] |
1272 | + | asd.Lifetime = NumberRange.new(1, 2) |
1273 | - | Humanoid.PlatformStand = false |
1273 | + | asd.Rotation = NumberRange.new(-100, 100) |
1274 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1275 | asd.Speed = NumberRange.new(10) | |
1276 | asd.Enabled = false | |
1277 | asd.VelocitySpread = 999 | |
1278 | ||
1279 | function getbloody(victim,amount) | |
1280 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
1281 | PART.CFrame = victim.CFrame | |
1282 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1283 | Debris:AddItem(PART,5) | |
1284 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1285 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1286 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1287 | local prtcl = asd:Clone() | |
1288 | prtcl.Parent = PART | |
1289 | prtcl:Emit(amount*10) | |
1290 | end | |
1291 | ||
1292 | function Kill(Char) | |
1293 | local NewCharacter = IT("Model",Effects) | |
1294 | NewCharacter.Name = "Ow im ded ;-;" | |
1295 | for _, c in pairs(Char:GetDescendants()) do | |
1296 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1297 | if c.Parent == Char then | |
1298 | getbloody(c,5) | |
1299 | end | |
1300 | c:BreakJoints() | |
1301 | c.Material = "Glass" | |
1302 | c.Color = C3(0.5,0,0) | |
1303 | c.CanCollide = true | |
1304 | c.Transparency = 0.3 | |
1305 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1306 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1307 | end | |
1308 | if c.Name == "Head" then | |
1309 | c:ClearAllChildren() | |
1310 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1311 | end | |
1312 | if c.ClassName == "MeshPart" then | |
1313 | c.TextureID = "" | |
1314 | end | |
1315 | if c:FindFirstChildOfClass("BodyPosition") then | |
1316 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1317 | end | |
1318 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1319 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1320 | end | |
1321 | c.Parent = NewCharacter | |
1322 | c.Name = "DeadPart" | |
1323 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1324 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1325 | end | |
1326 | end | |
1327 | Char:remove() | |
1328 | Debris:AddItem(NewCharacter,5) | |
1329 | end | |
1330 | ||
1331 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
1332 | function Morning_Star() | |
1333 | ATTACK = true | |
1334 | Rooted = true | |
1335 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
1336 | for i=0, 1, 0.1 / Animation_Speed do | |
1337 | Swait() | |
1338 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1339 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1340 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1341 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1342 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1343 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1344 | end | |
1345 | coroutine.resume(coroutine.create(function() | |
1346 | local POS = Mouse.Hit.p | |
1347 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Strike", VT(0,2000,0)) | |
1348 | MakeForm(RAY,"Cyl") | |
1349 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Strike", VT(0,0,0)) | |
1350 | MakeForm(SPHERE,"Ball") | |
1351 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
1352 | MakeForm(SHIELD,"Ball") | |
1353 | SHIELD.CFrame = CF(POS) | |
1354 | RAY.CFrame = CF(POS) | |
1355 | SPHERE.CFrame = CF(POS) | |
1356 | CreateSound(144699494, SPHERE, 10, 0.8, false) | |
1357 | CreateSound(1146688617, SPHERE, 10, 0.8, false) | |
1358 | for i = 1, 200 do | |
1359 | Swait() | |
1360 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1361 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
1362 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
1363 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
1364 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
1365 | end | |
1366 | for i = 1, 45 do | |
1367 | Swait() | |
1368 | RAY.Transparency = RAY.Transparency + 1/45 | |
1369 | SPHERE.Transparency = RAY.Transparency | |
1370 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
1371 | end | |
1372 | RAY:remove() | |
1373 | SHIELD:remove() | |
1374 | SPHERE:remove() | |
1375 | end)) | |
1376 | for i=0, 1, 0.1 / Animation_Speed do | |
1377 | Swait() | |
1378 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1379 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1380 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1381 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1382 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1383 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1384 | end | |
1385 | ATTACK = false | |
1386 | Rooted = false | |
1387 | end | |
1388 | ||
1389 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
1390 | if DoesCourontine == false then | |
1391 | local Direction = CF(Part.Position,ToLocation) | |
1392 | local Distance = (Part.Position - ToLocation).magnitude | |
1393 | for i = 1, AmountOfTime do | |
1394 | Swait() | |
1395 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
1396 | Direction = Part.CFrame | |
1397 | end | |
1398 | elseif DoesCourontine == true then | |
1399 | coroutine.resume(coroutine.create(function() | |
1400 | local Direction = CF(Part.Position,ToLocation) | |
1401 | local Distance = (Part.Position - ToLocation).magnitude | |
1402 | for i = 1, AmountOfTime do | |
1403 | Swait() | |
1404 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
1405 | Direction = Part.CFrame | |
1406 | end | |
1407 | end)) | |
1408 | end | |
1409 | end | |
1410 | ||
1411 | function impale(chain,hit) | |
1412 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1413 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1414 | if humanoid.Health ~= 0 then | |
1415 | hit.Parent:BreakJoints() | |
1416 | getbloody(hit,15) | |
1417 | local prtcl = asd:Clone() | |
1418 | prtcl.Parent = chain | |
1419 | prtcl.Enabled = true | |
1420 | prtcl.Speed = NumberRange.new(0) | |
1421 | prtcl.Size = NumberSequence.new(0.2) | |
1422 | end | |
1423 | end | |
1424 | end | |
1425 | ||
1426 | function CreateMagicCircle() | |
1427 | local sinkhole = IT("Part") | |
1428 | sinkhole.Size = VT(0,0,0) | |
1429 | sinkhole.Parent = Effects | |
1430 | sinkhole.Material = "Neon" | |
1431 | sinkhole.Color = C3(0,0,0) | |
1432 | sinkhole.Anchored = true | |
1433 | sinkhole.CanCollide = false | |
1434 | sinkhole.Transparency = 1 | |
1435 | local decal = IT("Decal",sinkhole) | |
1436 | decal.Face = "Top" | |
1437 | decal.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
1438 | local decal2 = IT("Decal",sinkhole) | |
1439 | decal2.Face = "Bottom" | |
1440 | decal2.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
1441 | return sinkhole | |
1442 | end | |
1443 | ||
1444 | function Chain() | |
1445 | ATTACK = true | |
1446 | Rooted = false | |
1447 | for i=0, 2, 0.1 / Animation_Speed do | |
1448 | turnto(Mouse.Hit.p) | |
1449 | Swait() | |
1450 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed) | |
1451 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed) | |
1452 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1453 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1454 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1455 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1456 | end | |
1457 | CreateSound("1208650519", RightArm, 10, 2) | |
1458 | local RING = CreateMagicCircle() | |
1459 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
1460 | for i = 1, 5 do | |
1461 | turnto(Mouse.Hit.p) | |
1462 | Swait() | |
1463 | local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position) | |
1464 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
1465 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
1466 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0)) | |
1467 | RING.Size = RING.Size + VT(1,0,1) | |
1468 | end | |
1469 | coroutine.resume(coroutine.create(function() | |
1470 | local POS = Mouse.Hit.p | |
1471 | local A = IT("Attachment",RING) | |
1472 | for i = 1, 15 do | |
1473 | Swait(MRANDOM(0,5)) | |
1474 | coroutine.resume(coroutine.create(function() | |
1475 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
1476 | --print("Chain start") | |
1477 | Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3)) | |
1478 | Front.CanCollide = true | |
1479 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
1480 | local B = IT("Attachment",Front) | |
1481 | local ChainLink = IT("Beam",RING) | |
1482 | ChainLink.Texture = "rbxassetid://1262544869" | |
1483 | ChainLink.TextureSpeed = 0 | |
1484 | ChainLink.FaceCamera = true | |
1485 | ChainLink.Width0 = 3 | |
1486 | ChainLink.Attachment0 = A | |
1487 | ChainLink.Attachment1 = B | |
1488 | ChainLink.CurveSize0 = MRANDOM(-5,5) | |
1489 | ChainLink.CurveSize1 = MRANDOM(-5,5) | |
1490 | ChainLink.TextureMode = "Static" | |
1491 | local bv = Instance.new("BodyVelocity") | |
1492 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1493 | bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500 | |
1494 | bv.Parent = Front | |
1495 | bv.Name = "MOVE" | |
1496 | --print("Chain made") | |
1497 | coroutine.resume(coroutine.create(function() | |
1498 | Swait(50) | |
1499 | bv:remove() | |
1500 | local POS = Front.Position | |
1501 | Front.CanCollide = false | |
1502 | local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
1503 | local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
1504 | for i = 0, 1, 0.07 do | |
1505 | Swait() | |
1506 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i)) | |
1507 | end | |
1508 | Front:remove() | |
1509 | ChainLink:remove() | |
1510 | end)) | |
1511 | local harm = Front.Touched:Connect(function(hit) | |
1512 | impale(Front,hit) | |
1513 | end) | |
1514 | end)) | |
1515 | end | |
1516 | Swait(60) | |
1517 | for i = 1, 5 do | |
1518 | Swait() | |
1519 | RING.Size = RING.Size - VT(1,0,1) | |
1520 | end | |
1521 | RING:remove() | |
1522 | end)) | |
1523 | ATTACK = false | |
1524 | Rooted = false | |
1525 | end | |
1526 | ||
1527 | function MegaChain() | |
1528 | ATTACK = true | |
1529 | Rooted = true | |
1530 | for i=0, 2, 0.1 / Animation_Speed do | |
1531 | Swait() | |
1532 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1533 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1534 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1535 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1536 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1537 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1538 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1539 | end | |
1540 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1541 | Swait() | |
1542 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1543 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1544 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1545 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1546 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1547 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1548 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1549 | end | |
1550 | CreateSound("1208650519", Effects, 10, 1) | |
1551 | local GUI,GUI2 = CreateGUICircle(Torso) | |
1552 | local GUI3,GUI4 = CreateGUICircle(Torso) | |
1553 | for i = 1, 200 do | |
1554 | Swait() | |
1555 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
1556 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
1557 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
1558 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
1559 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
1560 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
1561 | GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0) | |
1562 | GUI2.Rotation = GUI2.Rotation + i/10 | |
1563 | GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0) | |
1564 | GUI4.Rotation = GUI4.Rotation - i/10 | |
1565 | end | |
1566 | AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true) | |
1567 | Swait(25) | |
1568 | for i = 1, 100 do | |
1569 | Swait() | |
1570 | GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0) | |
1571 | GUI2.Rotation = GUI2.Rotation - i/5 | |
1572 | GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0) | |
1573 | GUI4.Rotation = GUI4.Rotation + i/5 | |
1574 | end | |
1575 | GUI:remove() | |
1576 | GUI3:remove() | |
1577 | ATTACK = false | |
1578 | Rooted = false | |
1579 | end | |
1580 | ||
1581 | local ENERGYSOUND = 1417051162 | |
1582 | local BEAMSOUND = 1417056781 | |
1583 | local EXPLOSIONSOUND = 1417056081 | |
1584 | ||
1585 | local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Dark indigo", "BraceletPart", VT(1.01,0.3,1.01),false) | |
1586 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1587 | for i = 1, 3 do | |
1588 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Royal purple", "BraceletPart", VT(0.2,1.02,0.2),false) | |
1589 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
1590 | MakeForm(Part,"Cyl") | |
1591 | end | |
1592 | ||
1593 | function Charge(TIME,GYRO) | |
1594 | local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false) | |
1595 | local G = nil | |
1596 | if GYRO == true then | |
1597 | G = IT("BodyGyro",RootPart) | |
1598 | G.D = 250 | |
1599 | G.P = 200000 | |
1600 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
1601 | end | |
1602 | for i=0, TIME, 0.1 / Animation_Speed do | |
1603 | Swait() | |
1604 | if G then | |
1605 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1606 | end | |
1607 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1608 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1609 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1610 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1611 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1612 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1613 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1614 | end | |
1615 | SND:remove() | |
1616 | if G then | |
1617 | return G | |
1618 | end | |
1619 | end | |
1620 | ||
1621 | function PowerOutburst() | |
1622 | ATTACK = true | |
1623 | Rooted = true | |
1624 | Charge(2,false) | |
1625 | local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
1626 | local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false) | |
1627 | for i = 1, 60 do | |
1628 | Swait() | |
1629 | ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true) | |
1630 | SND.Pitch = SND.Pitch - 1/60 | |
1631 | SND2.Pitch = SND.Pitch | |
1632 | WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1633 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1634 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1635 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1636 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1637 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1638 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1639 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1640 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1641 | end | |
1642 | SND:remove() | |
1643 | SND2:remove() | |
1644 | ATTACK = false | |
1645 | Rooted = false | |
1646 | end | |
1647 | ||
1648 | function RadioactiveSludge() | |
1649 | ATTACK = true | |
1650 | Rooted = true | |
1651 | for i=0, 1, 0.1 / Animation_Speed do | |
1652 | Swait() | |
1653 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed) | |
1654 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed) | |
1655 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1656 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
1657 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1658 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1659 | end | |
1660 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1661 | Swait() | |
1662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
1663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
1664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1668 | end | |
1669 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Dark indigo", "Beam", VT(0,0,0)) | |
1670 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Dark indigo", "Beam", VT(0,0,0)) | |
1671 | MakeForm(BEAM,"Ball") | |
1672 | MakeForm(BEAM2,"Ball") | |
1673 | BEAM.CFrame = CF(RootPart.Position) | |
1674 | BEAM2.CFrame = CF(RootPart.Position) | |
1675 | CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
1676 | for i=1, 100 do | |
1677 | Swait() | |
1678 | BEAM.Size = BEAM.Size + VT(0.7,8,0.7) | |
1679 | BEAM2.Size = BEAM2.Size + VT(2,2,2) | |
1680 | ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true) | |
1681 | BEAM.CFrame = CF(RootPart.Position) | |
1682 | BEAM2.CFrame = CF(RootPart.Position) | |
1683 | WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1684 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
1685 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
1686 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1687 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1688 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1689 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1690 | end | |
1691 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1692 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1693 | BEAM2:remove() | |
1694 | BEAM:remove() | |
1695 | ATTACK = false | |
1696 | Rooted = false | |
1697 | end | |
1698 | ||
1699 | function CastProperRay(StartPos, Vec, Length, Ignore) | |
1700 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
1701 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
1702 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1703 | return RayHit, RayPos, RayNormal | |
1704 | end | |
1705 | ||
1706 | function BanishBullet() | |
1707 | ATTACK = true | |
1708 | Rooted = false | |
1709 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1710 | Swait() | |
1711 | turnto(Mouse.Hit.p) | |
1712 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1713 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1714 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1715 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1716 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1717 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1718 | end | |
1719 | repeat | |
1720 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
1721 | Swait() | |
1722 | turnto(Mouse.Hit.p) | |
1723 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1724 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1725 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1726 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1727 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1728 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1729 | end | |
1730 | CreateSound("238353911", RightArm, 10, MRANDOM(9, 11) / 10) | |
1731 | MagicSphere(VT(0.1, 0.1, 0.1), 45, RightArm.CFrame, "Crimson", VT(0.1, 0.1, 0.1)) | |
1732 | MagicSphere(VT(0.1, 0.1, 0.1), 45, RightArm.CFrame, "Crimson", VT(0.05, 0.05, 0.05)) | |
1733 | local RayHit, Way = CastProperRay(RightArm.Position, Mouse.Hit.p, 1500, Character) | |
1734 | local distance = (RightArm.Position - Way).magnitude | |
1735 | for i = 1, 5 do | |
1736 | local laser = Instance.new("Part", Effects) | |
1737 | laser.Transparency = 0 | |
1738 | laser.CanCollide = false | |
1739 | laser.Anchored = true | |
1740 | laser.Color = C3(1, 0, 0) | |
1741 | laser.Material = "Neon" | |
1742 | laser.formFactor = Enum.FormFactor.Custom | |
1743 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
1744 | laser.CFrame = CFrame.new(RightArm.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
1745 | MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Crimson", VT(0.05, 0.05, 0.05)) | |
1746 | for i = 1, 5 do | |
1747 | MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Crimson", VT(0.001, 0.001, 0), 0.5) | |
1748 | end | |
1749 | table.insert(Effects2, { | |
1750 | laser, | |
1751 | "Disappear", | |
1752 | 0.1, | |
1753 | 1, | |
1754 | 1, | |
1755 | 1, | |
1756 | 2 | |
1757 | }) | |
1758 | if RayHit ~= nil then | |
1759 | local v = RayHit.Parent | |
1760 | if v ~= nil and v.ClassName == "Model" then | |
1761 | CastWarpOutlines(v) | |
1762 | v.Parent = nil | |
1763 | if game.Players:FindFirstChild(v.Name) then | |
1764 | local Value = IT("BoolValue", Delete) | |
1765 | Value.Name = v.Name | |
1766 | end | |
1767 | end | |
1768 | end | |
1769 | end | |
1770 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1771 | Swait() | |
1772 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1773 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1774 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1775 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1776 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1777 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1778 | end | |
1779 | until KEYHOLD == false | |
1780 | ATTACK = false | |
1781 | Rooted = false | |
1782 | end | |
1783 | function Dark_blade() | |
1784 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
1785 | if HITFLOOR ~= nil then | |
1786 | ATTACK = true | |
1787 | Rooted = true | |
1788 | local GYRO = IT("BodyGyro",RootPart) | |
1789 | GYRO.D = 100 | |
1790 | GYRO.P = 2000 | |
1791 | GYRO.MaxTorque = VT(0,4000000,0) | |
1792 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1793 | CreateSound("429459101", RightArm, 10, 0.8) | |
1794 | for i=0, 3.5, 0.1 / Animation_Speed do | |
1795 | Swait() | |
1796 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1797 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-0.01,0,-0.01)) | |
1798 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1799 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1800 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1801 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1802 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1803 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1804 | end | |
1805 | GYRO:remove() | |
1806 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1807 | Swait() | |
1808 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1809 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-0.01,0,-0.01)) | |
1810 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1811 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1812 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1813 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1814 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1815 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1816 | end | |
1817 | local BOMBSPOTS = {} | |
1818 | for i = 1, 25 do | |
1819 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8)) | |
1820 | SPOT.Color = SKILLTEXTCOLOR | |
1821 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
1822 | table.insert(BOMBSPOTS,SPOT) | |
1823 | MakeForm(SPOT,"Cyl") | |
1824 | end | |
1825 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1826 | Swait() | |
1827 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1828 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1829 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1830 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1831 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1832 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1833 | end | |
1834 | ATTACK = false | |
1835 | Rooted = false | |
1836 | coroutine.resume(coroutine.create(function() | |
1837 | Swait(3) | |
1838 | for i = 1, #BOMBSPOTS do | |
1839 | if BOMBSPOTS[i] ~= nil then | |
1840 | local E = BOMBSPOTS[i] | |
1841 | coroutine.resume(coroutine.create(function() | |
1842 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0)) | |
1843 | BLADE.Color = SKILLTEXTCOLOR | |
1844 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0)) | |
1845 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
1846 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
1847 | for i = 1, 10 do | |
1848 | Swait() | |
1849 | MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
1850 | killnearest(BLADE.Position,6,80) | |
1851 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
1852 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
1853 | end | |
1854 | Swait(45) | |
1855 | for i = 1, 100 do | |
1856 | Swait() | |
1857 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
1858 | E.Transparency = E.Transparency + 0.01 | |
1859 | end | |
1860 | BLADE:remove() | |
1861 | E:remove() | |
1862 | end)) | |
1863 | end | |
1864 | end | |
1865 | end)) | |
1866 | end | |
1867 | end | |
1868 | ||
1869 | function CreateGUICircle(TARGET) | |
1870 | local GUI = Instance.new("BillboardGui",Character) | |
1871 | GUI.Size = UDim2.new(0,0,0,0) | |
1872 | GUI.Adornee = TARGET | |
1873 | local GUI2 = IT("ImageLabel",GUI) | |
1874 | GUI2.BackgroundTransparency = 1 | |
1875 | GUI2.BorderSizePixel = 0 | |
1876 | GUI2.Size = UDim2.new(1,0,1,0) | |
1877 | GUI2.SizeConstraint = "RelativeYY" | |
1878 | GUI.AlwaysOnTop = true | |
1879 | GUI2.Image = "http://www.roblox.com/asset/?id=1260793696" | |
1880 | return GUI,GUI2 | |
1881 | end | |
1882 | ||
1883 | function CastWarpOutlines(TARGET) | |
1884 | coroutine.resume(coroutine.create(function() | |
1885 | local T = TARGET:GetChildren() | |
1886 | for i = 1, # T do | |
1887 | local child = T[i] | |
1888 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
1889 | local clone = child:Clone() | |
1890 | clone.Parent = Effects | |
1891 | clone.Anchored = true | |
1892 | clone.CanCollide = false | |
1893 | clone:ClearAllChildren() | |
1894 | clone.CFrame = child.CFrame | |
1895 | if clone.Name == "Head" then | |
1896 | clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y) | |
1897 | end | |
1898 | if clone.ClassName == "MeshPart" then | |
1899 | clone.TextureID = "" | |
1900 | end | |
1901 | clone.BrickColor = BRICKC"Black" | |
1902 | clone.Material = "Neon" | |
1903 | coroutine.resume(coroutine.create(function() | |
1904 | for i = 1, 200 do | |
1905 | Swait() | |
1906 | clone.Transparency = clone.Transparency + 0.005 | |
1907 | clone.Size = clone.Size + VT(0.001,0.001,0.001) | |
1908 | end | |
1909 | clone:remove() | |
1910 | end)) | |
1911 | end | |
1912 | end | |
1913 | end)) | |
1914 | end | |
1915 | ||
1916 | function Sink(position,radius) | |
1917 | for i,v in ipairs(workspace:GetChildren()) do | |
1918 | if v:FindFirstChild("Hit2By"..Player.Name) == nil then | |
1919 | local body = v:GetChildren() | |
1920 | for part = 1, #body do | |
1921 | if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1922 | if(body[part].Position - position).Magnitude < radius then | |
1923 | if v.ClassName == "Model" then | |
1924 | if v:FindFirstChild("Humanoid") then | |
1925 | local defence = Instance.new("BoolValue",v) | |
1926 | defence.Name = ("Hit2By"..Player.Name) | |
1927 | if v.Humanoid.Health ~= 0 then | |
1928 | local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
1929 | if TORS ~= nil then | |
1930 | local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v) | |
1931 | coroutine.resume(coroutine.create(function() | |
1932 | if HITFLOOR2 ~= nil then | |
1933 | TORS.Anchored = true | |
1934 | table.insert(Effects2,{v}) | |
1935 | repeat | |
1936 | Swait() | |
1937 | TORS.CFrame = TORS.CFrame * CF(0,-1,0) | |
1938 | until TORS.Position.Y<position.Y-4 | |
1939 | v:remove() | |
1940 | end | |
1941 | end)) | |
1942 | end | |
1943 | end | |
1944 | end | |
1945 | end | |
1946 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1947 | end | |
1948 | end | |
1949 | end | |
1950 | end | |
1951 | end | |
1952 | end | |
1953 | ||
1954 | function Shadowpuddle() | |
1955 | ATTACK = true | |
1956 | Rooted = true | |
1957 | CreateSound(ALONE, Head, 10, 1) | |
1958 | for i=0, 2, 0.1 / Animation_Speed do | |
1959 | Swait() | |
1960 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1961 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1962 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1963 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1964 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1965 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1966 | end | |
1967 | CreateSound("1075001850", RootPart, 10, 3) | |
1968 | UNANCHOR = false | |
1969 | RootPart.Anchored = true | |
1970 | local GATE = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Heart", VT(1,0.2,1)) | |
1971 | MakeForm(GATE,"Cyl") | |
1972 | GATE.Color = C3(0,0,0) | |
1973 | GATE.CFrame = CF(RootPart.Position)*CF(0,-3,0) | |
1974 | for i=1, 250 do | |
1975 | Swait() | |
1976 | UNANCHOR = false | |
1977 | GATE.Size = GATE.Size + VT(1,0,1) | |
1978 | --AURA.Size = GATE.Size + VT(0.1,0.1,0.1) | |
1979 | RootPart.Anchored = true | |
1980 | Sink(GATE.Position,GATE.Size.Z/2.2) | |
1981 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -20) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.005 / Animation_Speed) | |
1982 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1983 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1984 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1985 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1986 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1987 | end | |
1988 | repeat Swait() until #Effects2 == 0 | |
1989 | for i=1, 25 do | |
1990 | Swait() | |
1991 | GATE.Size = GATE.Size - VT(10,0,10) | |
1992 | --AURA.Size = GATE.Size + VT(0.1,0.1,0.1) | |
1993 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1994 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1995 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1996 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1997 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1998 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1999 | end | |
2000 | GATE:remove() | |
2001 | RootPart.Anchored = false | |
2002 | UNANCHOR = true | |
2003 | ATTACK = false | |
2004 | Rooted = false | |
2005 | end | |
2006 | ||
2007 | function Mortar(Target) | |
2008 | local newball = Instance.new("Part", workspace) | |
2009 | newball.Anchored = true | |
2010 | newball.Shape = "Ball" | |
2011 | newball.Material = "Neon" | |
2012 | newball.Size = Vector3.new(0,0,0) | |
2013 | newball.CanCollide = false | |
2014 | newball.CFrame = CF(Target) | |
2015 | newball.Color = C3(1,1,1) | |
2016 | newball.Transparency = 1 | |
2017 | local POS = Mouse.Hit.p | |
2018 | local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
2019 | local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
2020 | local A1 = IT("Attachment",newball) | |
2021 | A1.Position = Vector3.new(0, 2.5, 0) | |
2022 | local A2 = IT("Attachment",newball) | |
2023 | A2.Position = Vector3.new(0, -2.5, 0) | |
2024 | local Trail = IT("Trail",newball) | |
2025 | Trail.LightEmission = 1 | |
2026 | Trail.FaceCamera = true | |
2027 | Trail.Texture = "rbxassetid://945758042" | |
2028 | Trail.Attachment0 = A1 | |
2029 | Trail.Attachment1 = A2 | |
2030 | Trail.Lifetime = 1 | |
2031 | Trail.MinLength = 0 | |
2032 | Trail.Transparency = NumberSequence.new(0, 1) | |
2033 | Trail.Color = ColorSequence.new(newball.Color) | |
2034 | coroutine.resume(coroutine.create(function() | |
2035 | for i = 0, 1, 0.07 do | |
2036 | Swait() | |
2037 | MagicSphere(VT(2,2,2),50,newball.CFrame,"Pearl",VT(-0.01,-0.01,-0.01)) | |
2038 | newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i)) | |
2039 | end | |
2040 | AoEDamage(newball.Position,5,5,8,0,false,2,2,false,true) | |
2041 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], newball, 10, 1) | |
2042 | MagicSphere(VT(0,0,0),55,newball.CFrame,"Pearl",VT(0.06,0.5,0.06)) | |
2043 | for i = 1, 10 do | |
2044 | MagicSphere(VT(0.5,0.5,3),50,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Pearl",VT(-0.005,-0.005,0.03),0) | |
2045 | end | |
2046 | game:GetService("Debris"):AddItem(newball, 5) | |
2047 | end)) | |
2048 | end | |
2049 | ||
2050 | ||
2051 | function LightArray() | |
2052 | ATTACK = true | |
2053 | Rooted = false | |
2054 | for i=0, 1, 0.1 / Animation_Speed do | |
2055 | Swait() | |
2056 | turnto(Mouse.Hit.p) | |
2057 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.5 / Animation_Speed) | |
2058 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.25 / Animation_Speed) | |
2059 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2061 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2062 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2063 | end | |
2064 | local LOOP = 0 | |
2065 | for i = 1, 30 do | |
2066 | Swait() | |
2067 | turnto(Mouse.Hit.p) | |
2068 | LOOP = LOOP + 1 | |
2069 | if LOOP == 10 then | |
2070 | LOOP = 0 | |
2071 | Mortar(LeftArm.CFrame*CF(0,-1,0).p) | |
2072 | end | |
2073 | end | |
2074 | ATTACK = false | |
2075 | Rooted = false | |
2076 | end | |
2077 | ||
2078 | function Oblivion() | |
2079 | ATTACK = true | |
2080 | Rooted = true | |
2081 | for i=0, 2, 0.1 / Animation_Speed do | |
2082 | Swait() | |
2083 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2084 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2085 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2086 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2087 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2088 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2089 | end | |
2090 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2091 | Swait() | |
2092 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2093 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2094 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2095 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2096 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
2097 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
2098 | end | |
2099 | for i = 1, 75 do | |
2100 | Swait() | |
2101 | MagicSphere(VT(0.5,0.5,5),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Pearl",VT(-0.005,-0.005,0.03),0) | |
2102 | end | |
2103 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5) | |
2104 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5) | |
2105 | AoEDamage(Torso.Position,45,45,58,0,false,2,2,false,true) | |
2106 | MagicSphere(VT(0,0,0),25,Torso.CFrame,"Pearl",VT(5,5,5)) | |
2107 | MagicSphere(VT(0,0,0),50,Torso.CFrame,"Pearl",VT(2.5,2.5,2.5)) | |
2108 | MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6)) | |
2109 | MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6)) | |
2110 | ATTACK = false | |
2111 | Rooted = false | |
2112 | end | |
2113 | ||
2114 | function kiss() | |
2115 | ATTACK = true | |
2116 | Rooted = false | |
2117 | local HASGRABBED = false | |
2118 | local GRABTARGET = nil | |
2119 | local TORS = nil | |
2120 | local WELD = nil | |
2121 | for i=0, 1, 0.1 / Animation_Speed do | |
2122 | Swait() | |
2123 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2124 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2125 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2126 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2127 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2128 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2129 | end | |
2130 | local GRAB1 = RightArm.Touched:Connect(function(hit) | |
2131 | if hit.Parent:FindFirstChild("Humanoid") then | |
2132 | if hit.Parent.Humanoid.Health ~= 0 then | |
2133 | UNANCHOR = false | |
2134 | RootPart.Anchored = true | |
2135 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
2136 | TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
2137 | WELD = weldBetween(RootPart,TORS) | |
2138 | HASGRABBED = true | |
2139 | Rooted = true | |
2140 | end | |
2141 | end | |
2142 | end) | |
2143 | local GRAB2 = LeftArm.Touched:Connect(function(hit) | |
2144 | if hit.Parent:FindFirstChild("Humanoid") then | |
2145 | if hit.Parent.Humanoid.Health ~= 0 then | |
2146 | UNANCHOR = false | |
2147 | RootPart.Anchored = true | |
2148 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
2149 | TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
2150 | WELD = weldBetween(RootPart,TORS) | |
2151 | HASGRABBED = true | |
2152 | Rooted = true | |
2153 | end | |
2154 | end | |
2155 | end) | |
2156 | for i=0, 1, 0.1 / Animation_Speed do | |
2157 | Swait() | |
2158 | if HASGRABBED == true then | |
2159 | break | |
2160 | end | |
2161 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2162 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2163 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2164 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2165 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2166 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2167 | end | |
2168 | GRAB1:disconnect() | |
2169 | GRAB2:disconnect() | |
2170 | if HASGRABBED == true then | |
2171 | TORS.Anchored = false | |
2172 | GRABTARGET = TORS.Parent | |
2173 | HED = GRABTARGET:FindFirstChild("Head") | |
2174 | for i=0, 2, 0.1 / Animation_Speed do | |
2175 | Swait() | |
2176 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2177 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2178 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2179 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2180 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2181 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2182 | end | |
2183 | local heart = CreatePart(1, HED, "SmoothPlastic", 0, 0, "Carnation pink", "Heart", VT(1,1,1), false) | |
2184 | local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "431221914", "", VT(0.3, 0.3, 0.3), VT(0,0,0)) | |
2185 | CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2186 | local ECH = 0 | |
2187 | CreateSound("247269322", Head, 10, 0.8) | |
2188 | Head.face.Texture = "rbxassetid://47425887" | |
2189 | for i=0, 8, 0.1 / Animation_Speed do | |
2190 | Swait() | |
2191 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2192 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed) | |
2193 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2194 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2195 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2196 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2197 | end | |
2198 | WELD:remove() | |
2199 | end | |
2200 | UNANCHOR = true | |
2201 | ATTACK = false | |
2202 | Rooted = false | |
2203 | end | |
2204 | ||
2205 | function friend() | |
2206 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2207 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2208 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
2209 | local ARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightUpperArm") | |
2210 | if TORSO and ARM then | |
2211 | ATTACK = true | |
2212 | local FAKECHARACTER = IT("Model",Effects) | |
2213 | FAKECHARACTER.Name = "NeonDoll" | |
2214 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.3,0.3,0.15),false) | |
2215 | CreateWeldOrSnapOrMotor("Weld", HUM, ARM, TORS, CF(0,1.2,0), CF(0,0,0)) | |
2216 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
2217 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(90), RAD(0), RAD(15)), CF(0,0.15,0)) | |
2218 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
2219 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(90), RAD(0), RAD(-15)), CF(0,0.15,0)) | |
2220 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
2221 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(30)), CF(0,0.15,0)) | |
2222 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
2223 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-30)), CF(0,0.15,0)) | |
2224 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.15,0.15),false) | |
2225 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0)) | |
2226 | ATTACK = false | |
2227 | repeat | |
2228 | wait(1) | |
2229 | ApplyDamage(HUM,5,5,2,5) | |
2230 | until HUM.health == 0 | |
2231 | end | |
2232 | end | |
2233 | end | |
2234 | ||
2235 | function Debree(POS, SWAIT) | |
2236 | coroutine.resume(coroutine.create(function() | |
2237 | local HOLDER = IT("Model", Effects) | |
2238 | HOLDER.Name = "Debree" | |
2239 | local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
2240 | MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
2241 | MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
2242 | MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
2243 | repeat | |
2244 | Swait() | |
2245 | until HITFLOOR ~= nil | |
2246 | local O = 0 | |
2247 | for i = 1, 18 do | |
2248 | do | |
2249 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
2250 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
2251 | O = O - 2.25 + i / 4 | |
2252 | coroutine.resume(coroutine.create(function() | |
2253 | Swait(SWAIT) | |
2254 | for i = 1, 60 do | |
2255 | Swait() | |
2256 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
2257 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
2258 | end | |
2259 | for i = 1, 50 do | |
2260 | Swait() | |
2261 | Part.Size = Part.Size * 0.9 | |
2262 | end | |
2263 | end)) | |
2264 | end | |
2265 | end | |
2266 | local O = 0 | |
2267 | for i = 1, 18 do | |
2268 | do | |
2269 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
2270 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
2271 | O = O + 2.25 - i / 4 | |
2272 | coroutine.resume(coroutine.create(function() | |
2273 | Swait(SWAIT) | |
2274 | for i = 1, 60 do | |
2275 | Swait() | |
2276 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
2277 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
2278 | end | |
2279 | for i = 1, 50 do | |
2280 | Swait() | |
2281 | Part.Size = Part.Size * 0.9 | |
2282 | end | |
2283 | end)) | |
2284 | end | |
2285 | end | |
2286 | Swait(SWAIT + 110) | |
2287 | HOLDER:remove() | |
2288 | end)) | |
2289 | end | |
2290 | ||
2291 | function Banishtele() | |
2292 | ATTACK = true | |
2293 | Rooted = true | |
2294 | for i = 0, 1, 0.1 / Animation_Speed do | |
2295 | Swait() | |
2296 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2297 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2298 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2299 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2300 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2301 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2302 | end | |
2303 | Debree(CF(RootPart.Position) * CF(0, -2.8, 0).p, 75) | |
2304 | UNANCHOR = false | |
2305 | RootPart.Anchored = true | |
2306 | for i = 0, 2, 0.1 / Animation_Speed do | |
2307 | Swait() | |
2308 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2312 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2313 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2314 | end | |
2315 | local POS = RootPart.Position | |
2316 | RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS) | |
2317 | Debree(CF(RootPart.Position) * CF(0, -2.5, 0).p, 150) | |
2318 | for i = 0, 2, 0.1 / Animation_Speed do | |
2319 | Swait() | |
2320 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2321 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2322 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2323 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2324 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2325 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2326 | end | |
2327 | ATTACK = false | |
2328 | Rooted = false | |
2329 | end | |
2330 | --//=================================\\ | |
2331 | --|| ASSIGN THINGS TO KEYS | |
2332 | --\\=================================// | |
2333 | ||
2334 | function MouseDown(Mouse) | |
2335 | if ATTACK == false then | |
2336 | end | |
2337 | end | |
2338 | ||
2339 | function MouseUp(Mouse) | |
2340 | HOLD = false | |
2341 | end | |
2342 | ||
2343 | ||
2344 | ||
2345 | ||
2346 | function KeyDown(Key) | |
2347 | KEYHOLD = true | |
2348 | if Key == "z" and ATTACK == false then | |
2349 | if CHOSENBRICK == "Royal purple" then | |
2350 | Chain() | |
2351 | elseif CHOSENBRICK == "Earth green" then | |
2352 | PowerOutburst() | |
2353 | elseif CHOSENBRICK == "Crimson" then | |
2354 | BanishBullet() | |
2355 | elseif CHOSENBRICK == "New Yeller" then | |
2356 | Morning_Star() | |
2357 | elseif CHOSENBRICK == "Carnation pink" then | |
2358 | kiss() | |
2359 | elseif CHOSENBRICK == "Really black" then | |
2360 | Dark_blade() | |
2361 | elseif CHOSENBRICK == "White" then | |
2362 | LightArray() | |
2363 | end | |
2364 | end | |
2365 | ||
2366 | if Key == "v" and ATTACK == false then | |
2367 | if CHOSENBRICK == "Royal purple" then | |
2368 | MegaChain() | |
2369 | elseif CHOSENBRICK == "Earth green" then | |
2370 | RadioactiveSludge() | |
2371 | elseif CHOSENBRICK == "Crimson" then | |
2372 | Banishtele() | |
2373 | elseif CHOSENBRICK == "New Yeller" then | |
2374 | Deathbound() | |
2375 | elseif CHOSENBRICK == "Carnation pink" then | |
2376 | friend() | |
2377 | elseif CHOSENBRICK == "Really black" then | |
2378 | Shadowpuddle() | |
2379 | elseif CHOSENBRICK == "White" then | |
2380 | Oblivion() | |
2381 | return | |
2382 | end | |
2383 | end | |
2384 | ||
2385 | if Key == "x" and ATTACK == false then | |
2386 | if CHOSENBRICK == "Crimson" then | |
2387 | Delete:ClearAllChildren() | |
2388 | end | |
2389 | end | |
2390 | if Key == "c" and ATTACK == false then | |
2391 | if CHOSENBRICK == "Royal purple" then | |
2392 | CHOSENBRICK = "Earth green" | |
2393 | elseif CHOSENBRICK == "Earth green" then | |
2394 | CHOSENBRICK = "Crimson" | |
2395 | elseif CHOSENBRICK == "Crimson" then | |
2396 | CHOSENBRICK = "New Yeller" | |
2397 | elseif CHOSENBRICK == "New Yeller" then | |
2398 | CHOSENBRICK = "Carnation pink" | |
2399 | elseif CHOSENBRICK == "Carnation pink" then | |
2400 | CHOSENBRICK = "Really black" | |
2401 | elseif CHOSENBRICK == "Really black" then | |
2402 | CHOSENBRICK = "White" | |
2403 | elseif CHOSENBRICK == "White" then | |
2404 | CHOSENBRICK = "Royal purple" | |
2405 | end | |
2406 | end | |
2407 | ||
2408 | if Key == "t" and ATTACK == false then | |
2409 | Taunt() | |
2410 | end | |
2411 | if Key == "q" and ATTACK == false then | |
2412 | Dark_blade() | |
2413 | end | |
2414 | end | |
2415 | ||
2416 | function KeyUp(Key) | |
2417 | KEYHOLD = false | |
2418 | end | |
2419 | ||
2420 | Mouse.Button1Down:connect(function(NEWKEY) | |
2421 | MouseDown(NEWKEY) | |
2422 | end) | |
2423 | Mouse.Button1Up:connect(function(NEWKEY) | |
2424 | MouseUp(NEWKEY) | |
2425 | end) | |
2426 | Mouse.KeyDown:connect(function(NEWKEY) | |
2427 | KeyDown(NEWKEY) | |
2428 | end) | |
2429 | Mouse.KeyUp:connect(function(NEWKEY) | |
2430 | KeyUp(NEWKEY) | |
2431 | end) | |
2432 | ||
2433 | --//=================================\\ | |
2434 | --\\=================================// | |
2435 | function refit() | |
2436 | RootJoint.Parent = RootPart | |
2437 | Neck.Parent = Torso | |
2438 | RightShoulder.Parent = Torso | |
2439 | LeftShoulder.Parent = Torso | |
2440 | RightHip.Parent = Torso | |
2441 | LeftHip.Parent = Torso | |
2442 | RootPart.Parent = Character | |
2443 | LeftArm.Parent = Character | |
2444 | RightArm.Parent = Character | |
2445 | RightLeg.Parent = Character | |
2446 | LeftLeg.Parent = Character | |
2447 | Torso.Parent = Character | |
2448 | Head.Parent = Character | |
2449 | end | |
2450 | ||
2451 | Humanoid.Died:connect(function() | |
2452 | refit() | |
2453 | end) | |
2454 | refit() | |
2455 | function unanchor() | |
2456 | if UNANCHOR == true then | |
2457 | g = Character:GetChildren() | |
2458 | for i = 1, #g do | |
2459 | if g[i].ClassName == "Part" then | |
2460 | g[i].Anchored = false | |
2461 | end | |
2462 | end | |
2463 | end | |
2464 | end | |
2465 | ||
2466 | ||
2467 | --//=================================\\ | |
2468 | --|| WRAP THE WHOLE SCRIPT UP | |
2469 | --\\=================================// | |
2470 | Humanoid.Changed:connect(function(Jump) | |
2471 | if Jump == "Jump" and (Disable_Jump == true) then | |
2472 | Humanoid.Jump = false | |
2473 | end | |
2474 | end) | |
2475 | ||
2476 | while true do | |
2477 | Swait() | |
2478 | ANIMATE.Parent = nil | |
2479 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2480 | IDLEANIMATION:Play() | |
2481 | SINE = SINE + CHANGE | |
2482 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2483 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2484 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
2485 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
2486 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2487 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2488 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2489 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2490 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2491 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2492 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2493 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2494 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2495 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2496 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2497 | end | |
2498 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2499 | ANIM = "Jump" | |
2500 | if ATTACK == false then | |
2501 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2502 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2503 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2504 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2505 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2506 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2507 | end | |
2508 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2509 | ANIM = "Fall" | |
2510 | if ATTACK == false then | |
2511 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2512 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2513 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2514 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2515 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2516 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2517 | end | |
2518 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2519 | ANIM = "Idle" | |
2520 | if ATTACK == false then | |
2521 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2523 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2524 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2525 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2526 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2527 | end | |
2528 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2529 | ANIM = "Walk" | |
2530 | WALK = WALK + 1 / Animation_Speed | |
2531 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
2532 | WALK = 0 | |
2533 | if WALKINGANIM == true then | |
2534 | WALKINGANIM = false | |
2535 | elseif WALKINGANIM == false then | |
2536 | WALKINGANIM = true | |
2537 | end | |
2538 | end | |
2539 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2540 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2541 | if ATTACK == false then | |
2542 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2543 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2544 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2545 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2546 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2547 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2548 | end | |
2549 | end | |
2550 | unanchor() | |
2551 | Humanoid.MaxHealth = "inf" | |
2552 | Humanoid.Health = "inf" | |
2553 | if Rooted == false then | |
2554 | Disable_Jump = false | |
2555 | Humanoid.WalkSpeed = Speed | |
2556 | elseif Rooted == true then | |
2557 | Disable_Jump = true | |
2558 | Humanoid.WalkSpeed = 0 | |
2559 | end | |
2560 | sick.Parent = Character | |
2561 | ||
2562 | if Head:FindFirstChild("face") and ATTACK == false then | |
2563 | Head.face.Texture = "rbxassetid://1297067294" | |
2564 | end | |
2565 | for _, c in pairs(Weapon:GetChildren()) do | |
2566 | if c.Name == "Eon" then | |
2567 | c.BrickColor = BRICKC(CHOSENBRICK) | |
2568 | end | |
2569 | end | |
2570 | SKILL1TEXT.TextColor3 = BRICKC(CHOSENBRICK).Color | |
2571 | SKILL2TEXT.TextColor3 = BRICKC(CHOSENBRICK).Color | |
2572 | RecolorTextAndRename("ɆQɄ₳Ⱡł₮Ɏ",Color3.new(1,1,1),Color3.new(0,0,0)) | |
2573 | if CHOSENBRICK == "Royal purple" then | |
2574 | SKILL1TEXT.Text = "[Z] Void Power" | |
2575 | SKILL2TEXT.Text = "[V] Mega Void" | |
2576 | sick.SoundId = "rbxassetid://885996042" | |
2577 | sick.Pitch = 1 | |
2578 | RecolorTextAndRename("â± Ã˜â±¤Ä Ã˜â‚£ VØłÄ",Color3.new(0,0,0),Color3.new(170,170,170)) | |
2579 | elseif CHOSENBRICK == "Earth green" then | |
2580 | SKILL1TEXT.Text = "[Z] CHAOS STUN" | |
2581 | SKILL2TEXT.Text = "[V] CHAOS Explosion" | |
2582 | sick.SoundId = "rbxassetid://402948310" | |
2583 | sick.Pitch = 1 | |
2584 | RecolorTextAndRename("₵Ⱨ₳Ø₴",Color3.new(0,0,0),Color3.new(39,70,45)) | |
2585 | elseif CHOSENBRICK == "Crimson" then | |
2586 | SKILL1TEXT.Text = "[Z] Ban Shot" | |
2587 | SKILL2TEXT.Text = "[V] Teleport" | |
2588 | sick.SoundId = "rbxassetid://505708212" | |
2589 | sick.Pitch = 1 | |
2590 | RecolorTextAndRename("B₳₦ł₴ⱧɆⱤ",Color3.new(0,0,0),Color3.new(151,0,0)) | |
2591 | elseif CHOSENBRICK == "Carnation pink" then | |
2592 | SKILL1TEXT.Text = "[Z] Loving Kizzu" | |
2593 | SKILL2TEXT.Text = "[V] Heart Friend" | |
2594 | sick.SoundId = "rbxassetid://916843842" | |
2595 | sick.Pitch = 3 | |
2596 | RecolorTextAndRename("Hentai",Color3.new(0,0,0),Color3.new(255,0,191)) | |
2597 | elseif CHOSENBRICK == "New Yeller" then | |
2598 | SKILL1TEXT.Text = "[Z] Morning Star" | |
2599 | SKILL2TEXT.Text = "[V] DeathGround" | |
2600 | sick.SoundId = "rbxassetid://971019793" | |
2601 | sick.Pitch = 1 | |
2602 | RecolorTextAndRename("ɎɆⱠⱠØ₩ ɆɎɆ",Color3.new(0,0,0),Color3.new(255,255,0)) | |
2603 | elseif CHOSENBRICK == "Really black" then | |
2604 | SKILL1TEXT.Text = "[Z] ERRROR" | |
2605 | SKILL2TEXT.Text = "[V] Black Hole" | |
2606 | sick.SoundId = "rbxassetid://247971190" | |
2607 | sick.Pitch = 1 | |
2608 | RecolorTextAndRename("ɆⱤⱤØⱤɆⱤ",Color3.new(0,0,0),Color3.new(17,17,17)) | |
2609 | elseif CHOSENBRICK == "White" then | |
2610 | SKILL1TEXT.Text = "[Z] Light" | |
2611 | SKILL2TEXT.Text = "[V] Oblivion" | |
2612 | sick.SoundId = "rbxassetid://580679750" | |
2613 | sick.Pitch = 1 | |
2614 | end | |
2615 | end | |
2616 | ||
2617 | --//=================================\\ | |
2618 | --\\=================================// | |
2619 | ||
2620 | ||
2621 | ||
2622 | ||
2623 | ||
2624 | --//====================================================\\-- | |
2625 | --|| END OF SCRIPT | |
2626 | --\\====================================================//-- |