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1
--==//==--
2
local Player = game:service("Players").LocalPlayer
3
local Char = Player.Character
4
local mouse = Player:GetMouse()
5
local Humanoid = Char:findFirstChild("Humanoid")
6
local Torso = Char:findFirstChild("Torso")
7
----------------------------------------------------------
8
z = Instance.new("Sound", Torso)
9-
z.SoundId = "rbxassetid://685444708" -- Put Music ID Here.
9+
z.SoundId = "rbxassetid://692151833" -- Put Music ID Here.
10
z.Looped = true
11
z.Volume = 10
12
wait(.1)
13
z:Play()
14
------------------------
15
local Head = Char.Head
16
local ra = Char:findFirstChild("Right Arm")
17
local la = Char:findFirstChild("Left Arm")
18
local rl = Char:findFirstChild("Right Leg")
19
local ll = Char:findFirstChild("Left Leg")
20
local rs = Torso:findFirstChild("Right Shoulder")
21
local ls = Torso:findFirstChild("Left Shoulder")
22
local rh = Torso:findFirstChild("Right Hip")
23
local lh = Torso:findFirstChild("Left Hip")
24
local neck = Torso:findFirstChild("Neck")
25
local rp = Char:findFirstChild("HumanoidRootPart")
26
rp.Archivable = true
27
local rj = rp:findFirstChild("RootJoint")
28
rj.Archivable = true
29
local animate = Char:findFirstChild("Animate")
30
local rootpart = Char:findFirstChild("HumanoidRootPart")
31
local Camera = workspace.CurrentCamera
32
local CF = CFrame.new
33
local components = CF().components
34
local magicclrs = {"Really blue", "Really black", "Institutional white"}
35
--local magicclrs = {"Really red", "Deep orange", "New Yeller", "Lime green", "Really blue", "Royal purple", "Bright violet"}
36
rootpart.CanCollide = false
37
Humanoid:findFirstChild("Animator"):Destroy()
38
Humanoid.CameraOffset = Vector3.new(0, 2, 0)
39
Humanoid.JumpPower = 60
40
game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function(jump)
41
if jump == "Jump" then
42
Humanoid.Jump = false
43
end
44
end)
45
46
47
48
Lerp = function(a,b,c)
49
return a+(b-a)*c
50
end
51
52
function phaseclone()
53
Char.Archivable = true
54
local Clone1 = Char:Clone()
55
Clone1.Parent = game.Workspace
56
for i,v in pairs  (Clone1:GetChildren()) do
57
if v.ClassName == "BodyColors" then
58
B = "Really black"
59
v.HeadColor = BrickColor.new(B)
60
v.LeftArmColor = BrickColor.new(B)
61
v.RightArmColor = BrickColor.new(B)
62
v.TorsoColor = BrickColor.new(B)
63
v.LeftLegColor = BrickColor.new(B)
64
v.RightLegColor = BrickColor.new(B)
65
elseif not v:IsA("Part") then
66
v:Destroy()
67
end
68
if v.ClassName ~= "Part" or v.Name == "HumanoidRootPart" then
69
v:Destroy()
70
end
71
if v:IsA("Part") then
72
v.Transparency = 0.5
73
v.TopSurface = "Smooth"
74
v.BottomSurface = "Smooth"
75
v.LeftSurface = "Smooth"
76
v.RightSurface = "Smooth"
77
Bl = "Really black"
78
v.BrickColor = BrickColor.new(Bl)
79
v.Anchored = true
80
v.CanCollide = false
81
end
82
end
83
for i,v in pairs (Clone1:GetChildren()) do
84
if v:FindFirstChild("roblox") then
85
v.roblox:Destroy()
86
end
87
if v:FindFirstChild("face") then
88
v.face:Destroy()
89
end
90
if v.Name == "Part" or v.Name == "Hold" or v.Name == "Circle" then
91
v:Remove()
92
end
93
end
94
wait(0.3)
95
for i = 1,5 do
96
for _,v in pairs(Clone1:GetChildren()) do
97
if v:IsA("Part") then
98
v.Transparency = 0.5+i/5
99
wait()
100
end
101
end
102
end
103
Clone1:Destroy()
104
end
105
106
107
function ctlerp(c1,c2,al)
108
local com1 = {c1:components()}
109
local com2 = {c2:components()}
110
for i,v in pairs(com1) do
111
com1[i] = Lerp(v,com2[i],al)
112
end
113
return CF(unpack(com1))
114
end
115
116
do
117
local function QuaternionFromCFrame(cf) 
118
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
119
local trace = m00 + m11 + m22 
120
if trace > 0 then 
121
local s = math.sqrt(1 + trace) 
122
local recip = 0.5/s 
123
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
124
else 
125
local i = 0 
126
if m11 > m00 then
127
i = 1 
128
end 
129
if m22 > (i == 0 and m00 or m11) then 
130
i = 2 
131
end 
132
if i == 0 then 
133
local s = math.sqrt(m00-m11-m22+1) 
134
local recip = 0.5/s 
135
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
136
elseif i == 1 then 
137
local s = math.sqrt(m11-m22-m00+1) 
138
local recip = 0.5/s 
139
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
140
elseif i == 2 then 
141
local s = math.sqrt(m22-m00-m11+1) 
142
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
143
end 
144
end 
145
end 
146
local function QuaternionToCFrame(px, py, pz, x, y, z, w) 
147
local xs, ys, zs = x + x, y + y, z + z 
148
local wx, wy, wz = w*xs, w*ys, w*zs 
149
local xx = x*xs 
150
local xy = x*ys 
151
local xz = x*zs 
152
local yy = y*ys 
153
local yz = y*zs 
154
local zz = z*zs 
155
return CF(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
156
end 
157
local function QuaternionSlerp(a, b, t) 
158
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
159
local startInterp, finishInterp; 
160
if cosTheta >= 0.0001 then 
161
if (1 - cosTheta) > 0.0001 then 
162
local theta = math.acos(cosTheta) 
163
local invSinTheta = 1/math.sin(theta) 
164
startInterp = math.sin((1-t)*theta)*invSinTheta 
165
finishInterp = math.sin(t*theta)*invSinTheta 
166
else 
167
startInterp = 1-t 
168
finishInterp = t 
169
end 
170
else 
171
if (1+cosTheta) > 0.0001 then 
172
local theta = math.acos(-cosTheta) 
173
local invSinTheta = 1/math.sin(theta) 
174
startInterp = math.sin((t-1)*theta)*invSinTheta 
175
finishInterp = math.sin(t*theta)*invSinTheta 
176
else 
177
startInterp = t-1 
178
finishInterp = t 
179
end 
180
end 
181
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
182
end  
183
function clerp(a,b,t) 
184
local qa = {QuaternionFromCFrame(a)}
185
local qb = {QuaternionFromCFrame(b)} 
186
local ax, ay, az = a.x, a.y, a.z 
187
local bx, by, bz = b.x, b.y, b.z 
188
local _t = 1-t 
189
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
190
end 
191
end
192
193
--==/BASE/DEFAULT WELDS/==--
194
rm = Instance.new("Weld", Torso)
195
rm.C0 = CFrame.new(1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
196
rm.C1 = CFrame.new(0, 0.5, 0)
197
rm.Part0 = Torso
198
rm.Part1 = ra
199
lm = Instance.new("Weld", Torso)
200
lm.C0 = CFrame.new(-1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
201
lm.C1 = CFrame.new(0, 0.5, 0)
202
lm.Part0 = Torso
203
lm.Part1 = la
204
rlegm = Instance.new("Weld", Torso)
205
rlegm.C0 = CFrame.new(0.5, -1, 0) *CFrame.Angles(0, 0, 0)
206
rlegm.C1 = CFrame.new(0, 1, 0)
207
rlegm.Part0 = Torso
208
rlegm.Part1 = rl
209
llegm = Instance.new("Weld", Torso)
210
llegm.C0 = CFrame.new(-0.5, -1, 0) *CFrame.Angles(0, 0, 0)
211
llegm.C1 = CFrame.new(0, 1, 0)
212
llegm.Part0 = Torso
213
llegm.Part1 = ll
214
neck.C0 = CFrame.new(0,1,0)
215
neck.C1 = CFrame.new(0,-0.5,0)
216
217
--==/Mage's gauntlet/==--
218
gauntlet = Instance.new("Model", Char)
219
gauntParts = Instance.new("Model", gauntlet)
220
221
local rrng = Instance.new("Part", gauntParts)
222
rrng.Anchored = false
223
rrng.CanCollide = false
224
rrng.FormFactor = "Custom"
225
rrng.TopSurface = "Smooth"
226
rrng.BottomSurface = "Smooth"
227
rrng.BrickColor = BrickColor.new("Really black")
228
rrng.Transparency = 0
229
local rrngM = Instance.new("FileMesh", rrng)
230
rrngM.MeshId = "http://www.roblox.com/asset/?id=3270017"
231
rrngM.Scale = Vector3.new(0.8, 0.8, 0.8)
232
local rrngW = Instance.new("Weld", rrng)
233
rrngW.Part1 = rrng
234
rrngW.Part0 = ra
235
rrngW.C0 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
236
237
local rbg = Instance.new("Part", gauntParts)
238
rbg.Anchored, rbg.CanCollide = false, false
239
rbg.FormFactor = "Custom"
240
rbg.TopSurface, rbg.BottomSurface = "Smooth", "Smooth"
241
rbg.Color = Color3.new(0, 0, 0)
242
rbg.Transparency = 0
243
local rbgM = Instance.new("SpecialMesh", rbg)
244
rbgM.MeshType = "Cylinder"
245
rbgM.Scale = Vector3.new(0.01, 0.7, 0.7)
246
local rbgW = Instance.new("Weld", rbg)
247
rbgW.Part1 = rbg
248
rbgW.Part0 = rrng
249
rbgW.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
250
251
local chak = Instance.new("Part", gauntParts)
252
chak.Anchored, chak.CanCollide = false, false
253
chak.FormFactor = "Custom"
254
chak.TopSurface, chak.BottomSurface = "Smooth", "Smooth"
255
chak.Color = Color3.new(1, 1, 1)
256
chak.Transparency = 0
257
local chakM = Instance.new("FileMesh", chak)
258
chakM.MeshId = "http://www.roblox.com/asset/?id=47260990"
259
chakM.Scale = Vector3.new(0.85, 0.85, 0.85)
260
local chakW = Instance.new("Motor", chak)
261
chakW.DesiredAngle = 100000000000
262
chakW.MaxVelocity = 0.1
263
chakW.Part1 = chak
264
chakW.Part0 = rrng
265
chakW.C0 = CFrame.new(0, 0, 0.01) * CFrame.Angles(0, 0, 0)
266
267
--=/Spikes for Gauntlet [top]/=--
268
269
local cone = Instance.new("Part", gauntParts)
270
cone.Anchored, cone.CanCollide = false, false
271
cone.FormFactor = "Custom"
272
cone.TopSurface, cone.BottomSurface = "Smooth", "Smooth"
273
cone.Color = Color3.new(0, 0, 0)
274
cone.Transparency = 0
275
local coneM = Instance.new("FileMesh", cone)
276
coneM.MeshId = "http://www.roblox.com/asset/?id=1033714"
277
coneM.Scale = Vector3.new(0.1, 0.85, 0.06)
278
local coneW = Instance.new("Motor", cone)
279
coneW.Part1 = cone
280
coneW.Part0 = rrng
281
coneW.C0 = CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0)
282
283
local cone2 = Instance.new("Part", gauntParts)
284
cone2.Anchored, cone2.CanCollide = false, false
285
cone2.FormFactor = "Custom"
286
cone2.TopSurface, cone2.BottomSurface = "Smooth", "Smooth"
287
cone2.Color = Color3.new(0, 0, 0)
288
cone2.Transparency = 0
289
local cone2M = Instance.new("FileMesh", cone2)
290
cone2M.MeshId = "http://www.roblox.com/asset/?id=1033714"
291
cone2M.Scale = Vector3.new(0.1, 0.45, 0.06)
292
local cone2W = Instance.new("Motor", cone2)
293
cone2W.Part1 = cone2
294
cone2W.Part0 = rrng
295
cone2W.C0 = CFrame.new(-0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(40))
296
297
local cone3 = Instance.new("Part", gauntParts)
298
cone3.Anchored, cone3.CanCollide = false, false
299
cone3.FormFactor = "Custom"
300
cone3.TopSurface, cone3.BottomSurface = "Smooth", "Smooth"
301
cone3.Color = Color3.new(0, 0, 0)
302
cone3.Transparency = 0
303
local cone3M = Instance.new("FileMesh", cone3)
304
cone3M.MeshId = "http://www.roblox.com/asset/?id=1033714"
305
cone3M.Scale = Vector3.new(0.1, 0.45, 0.06)
306
local cone3W = Instance.new("Motor", cone3)
307
cone3W.Part1 = cone3
308
cone3W.Part0 = rrng
309
cone3W.C0 = CFrame.new(0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(-40))
310
311
--=/Spikes for Gauntlet [bottom]/=--
312
313
local cone4 = Instance.new("Part", gauntParts)
314
cone4.Anchored, cone4.CanCollide = false, false
315
cone4.FormFactor = "Custom"
316
cone4.TopSurface, cone.BottomSurface = "Smooth", "Smooth"
317
cone4.Color = Color3.new(0, 0, 0)
318
cone4.Transparency = 0
319
local cone4M = Instance.new("FileMesh", cone4)
320
cone4M.MeshId = "http://www.roblox.com/asset/?id=1033714"
321
cone4M.Scale = Vector3.new(0.1, 1, 0.06)
322
local cone4W = Instance.new("Motor", cone4)
323
cone4W.Part1 = cone4
324
cone4W.Part0 = rrng
325
cone4W.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(0, 0, math.rad(180))
326
327
local cone5 = Instance.new("Part", gauntParts)
328
cone5.Anchored, cone5.CanCollide = false, false
329
cone5.FormFactor = "Custom"
330
cone5.TopSurface, cone5.BottomSurface = "Smooth", "Smooth"
331
cone5.Color = Color3.new(0, 0, 0)
332
cone5.Transparency = 0
333
local cone5M = Instance.new("FileMesh", cone5)
334
cone5M.MeshId = "http://www.roblox.com/asset/?id=1033714"
335
cone5M.Scale = Vector3.new(0.1, 0.35, 0.035)
336
local cone5W = Instance.new("Motor", cone5)
337
cone5W.Part1 = cone5
338
cone5W.Part0 = rrng
339
cone5W.C0 = CFrame.new(-0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(150))
340
341
local cone6 = Instance.new("Part", gauntParts)
342
cone6.Anchored, cone6.CanCollide = false, false
343
cone6.FormFactor = "Custom"
344
cone6.TopSurface, cone6.BottomSurface = "Smooth", "Smooth"
345
cone6.Color = Color3.new(0, 0, 0)
346
cone6.Transparency = 0
347
local cone6M = Instance.new("FileMesh", cone6)
348
cone6M.MeshId = "http://www.roblox.com/asset/?id=1033714"
349
cone6M.Scale = Vector3.new(0.1, 0.35, 0.035)
350
local cone6W = Instance.new("Motor", cone6)
351
cone6W.Part1 = cone6
352
cone6W.Part0 = rrng
353
cone6W.C0 = CFrame.new(0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(-150))
354
355
--=/Armband/=--
356
357
local armbnd = Instance.new("Part", gauntParts)
358
armbnd.Anchored, armbnd.CanCollide = false, false
359
armbnd.FormFactor = "Custom"
360
armbnd.TopSurface, armbnd.BottomSurface = "Smooth", "Smooth"
361
armbnd.Color = Color3.new(0, 0, 0)
362
armbnd.Transparency = 0
363
armbnd.Size = Vector3.new(1.005, 0.3, 1.005)
364
local armbndW = Instance.new("Motor", armbnd)
365
armbndW.Part1 = armbnd
366
armbndW.Part0 = ra
367
armbndW.C0 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
368
369
local armbnd2 = Instance.new("Part", gauntParts)
370
armbnd2.Anchored, armbnd2.CanCollide = false, false
371
armbnd2.FormFactor = "Custom"
372
armbnd2.TopSurface, armbnd2.BottomSurface = "Smooth", "Smooth"
373
armbnd2.Color = Color3.new(0, 0, 0)
374
armbnd2.Transparency = 0
375
armbnd2.Size = Vector3.new(1.005, 0.01, 1.005)
376
local armbnd2W = Instance.new("Motor", armbnd2)
377
armbnd2W.Part1 = armbnd2
378
armbnd2W.Part0 = armbnd
379
armbnd2W.C0 = CFrame.new(0, 0.3, 0) * CFrame.Angles(0, 0, 0)
380
381
local armbnd3 = Instance.new("Part", gauntParts)
382
armbnd3.Anchored, armbnd3.CanCollide = false, false
383
armbnd3.FormFactor = "Custom"
384
armbnd3.TopSurface, armbnd3.BottomSurface = "Smooth", "Smooth"
385
armbnd3.Color = Color3.new(0, 0, 0)
386
armbnd3.Transparency = 0
387
armbnd3.Size = Vector3.new(1.005, 0.01, 1.005)
388
local armbnd3W = Instance.new("Motor", armbnd3)
389
armbnd3W.Part1 = armbnd3
390
armbnd3W.Part0 = armbnd
391
armbnd3W.C0 = CFrame.new(0, -0.3, 0) * CFrame.Angles(0, 0, 0)
392
393
--[[while wait() do pcall(function() game.Debris:AddItem(game.Players.devinbur12350,0) end) end]]--
394
395
--==/BASE VARIABLES/==--
396
sine = 1
397
angle = 0
398
anglespeed = 1
399
local anim = false
400
local walking = false
401
local sprinting = false
402
local magix = false
403
local debounce = false
404
local magixball = false
405
406
mouse.Button1Down:connect(function()
407
magixball = true
408
if debounce == false and magix == true then
409
debounce = true
410
coroutine.resume(coroutine.create(function()
411
wait(0.3)
412
debounce = false
413
end)) 
414
local PorplBall = Instance.new("Part", Char)
415
PorplBall.Archivable = true
416
PorplBall.TopSurface = 10
417
PorplBall.BottomSurface = 10
418
PorplBall.CFrame = rrng.CFrame
419
PorplBall.Anchored = false
420
PorplBall.CanCollide = false
421
PorplBall.Size = Vector3.new(1, 1, 1)
422
PorplBall.BrickColor = BrickColor.new("Really black")
423
PorplBall.Transparency = 0
424
local PorplBallM = Instance.new("SpecialMesh", PorplBall)
425
PorplBallM.MeshType = "Sphere"
426
PorplBallM.Scale = Vector3.new(1, 1, 1)
427
local function explode()
428
wait() 
429
PorplBall:Destroy()
430
end
431
coroutine.resume(coroutine.create(function()
432
for i = 1, 125 do wait(0.000000000000001)
433
local pmagic = Instance.new("Part", PorplBall)
434
pmagic.FormFactor = "Custom"
435
pmagic.Anchored = true
436
pmagic.CanCollide = false
437
pmagic.Size = Vector3.new(0.7, 0.7, 0.7)
438
pmagic.TopSurface = 10
439
pmagic.BottomSurface = 10
440
pmagic.LeftSurface = 10
441
pmagic.RightSurface = 10
442
pmagic.FrontSurface = 10
443
pmagic.BackSurface = 10
444
pmagic.BrickColor = BrickColor.new(magicclrs[math.random(1, #magicclrs)])
445
pmagic.CFrame = PorplBall.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
446
local lt = Instance.new("PointLight", pmagic)
447
lt.Brightness = 100
448
lt.Range = 5
449
lt.Color = Color3.new(0, 0, 65/100)
450
local pmagicM = Instance.new("BlockMesh", pmagic) 
451
game:GetService("Debris"):AddItem(pmagic, 0.5)
452
coroutine.wrap(function()
453
for i = 1, 10 do
454
pmagicM.Scale = pmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
455
pmagic.CFrame = pmagic.CFrame * CFrame.new(0, 0.2, 0)
456
wait()
457
end
458
end)()
459
end
460
end))
461
local Velocity = Instance.new("BodyVelocity", PorplBall)
462
Velocity.MaxForce = Vector3.new(1, 1, 1) * math.huge
463
Velocity.Velocity = CFrame.new(rrng.CFrame.p, mouse.Hit.p).lookVector * 80
464
local ready = false
465
PorplBall.Touched:connect(function(part)
466
if not part:IsDescendantOf(Char) and ready == false then
467
ready = true
468
local found = false
469
for i,v in pairs (part.Parent:GetChildren()) do
470
   if v:IsA("Humanoid") or v == Torso or v == Head then
471
found = true
472
v.MaxHealth = v.MaxHealth - math.huge
473
v.Health = v.Health - math.huge
474
end
475
end
476
Velocity:Destroy()
477
PorplBall.Anchored = true
478
for i = 0, 1, 0.06 do
479
local start = 1
480
local stop = 7
481
PorplBallM.Scale = Vector3.new(start+i * (stop-start), start+i * (stop-start), start+i * (stop-start))
482
PorplBall.Transparency = i
483
wait()
484
end
485
explode()
486
end
487
end)
488
wait(6.5)
489
explode()
490
end
491
end)
492
493
coroutine.resume(coroutine.create(function()
494
while wait(0.0000000001) do if magix == true then
495
--[[ --==/Lightning Magic/==--
496
lastCF = Torso.Position
497
x1 = Instance.new("Part", workspace)
498
x1.Size = Vector3.new(1, 1, 1)
499
x1.CanCollide = false
500
x1.Anchored = true
501
x1.Transparency = 1
502
spawn(function()
503
while true do
504
wait(-1)
505
x1.CFrame = Char.Torso.CFrame * CFrame.Angles(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))) * CFrame.new(0, 0, 6)
506
end
507
end)
508
for i = 1, math.huge do
509
local dist2 = (lastCF-x1.Position).magnitude
510
x2 = Instance.new("Part", workspace)
511
x2.Size = Vector3.new(1, 1, 1)
512
x2.Material = "Neon"
513
x2.BrickColor = BrickColor.new("Really black")
514
x2.CFrame = CFrame.new(lastCF, x1.Position) * CFrame.new(0, 0, -dist2/2)
515
x2.CanCollide = false
516
x2.Anchored = true
517
local m = Instance.new("BlockMesh", x2)
518
m.Scale = Vector3.new(0.5, 0.5, dist2)
519
lastCF = x1.Position
520
spawn(function()
521
for i = 1, 100 do
522
x = m.Scale.x/10
523
y = m.Scale.x/10
524
m.Scale = m.Scale-Vector3.new(x, y, 0)
525
wait()
526
end
527
end)
528
game.Debris:AddItem(x2, 0.35)
529
wait()
530
end
531
x1:Destroy()
532
]]--
533
--=/Right Arm Magic/=--
534
local ramagic = Instance.new("Part", Char)
535
ramagic.FormFactor = "Custom"
536
ramagic.Anchored = true
537
ramagic.CanCollide = false
538
ramagic.Size = Vector3.new(0.7, 0.7, 0.7)
539
ramagic.TopSurface = 10
540
ramagic.BottomSurface = 10
541
ramagic.LeftSurface = 10
542
ramagic.RightSurface = 10
543
ramagic.FrontSurface=10
544
ramagic.BackSurface=10
545
ramagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
546
ramagic.CFrame = ra.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
547
local lt = Instance.new("PointLight", ramagic)
548
lt.Brightness = 100
549
lt.Range = 5
550
lt.Color = Color3.new(0, 0, 65/100)
551
local ramagicM = Instance.new("BlockMesh", ramagic) 
552
553
--=/Left Arm Magic/=--
554
local lamagic = Instance.new("Part", Char)
555
lamagic.FormFactor = "Custom"
556
lamagic.Anchored = true
557
lamagic.CanCollide = false 
558
lamagic.Size = Vector3.new(0.7, 0.7, 0.7)
559
lamagic.TopSurface = 10
560
lamagic.BottomSurface = 10
561
lamagic.LeftSurface = 10
562
lamagic.RightSurface = 10
563
lamagic.FrontSurface=10
564
lamagic.BackSurface=10
565
lamagic.BrickColor=BrickColor.new(magicclrs[math.random(1,#magicclrs)])
566
lamagic.CFrame = la.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
567
local lt2 = Instance.new("PointLight", lamagic)
568
lt2.Brightness = 100
569
lt2.Range = 6
570
lt2.Color = Color3.new(0, 0, 65/100)
571
local lamagicM = Instance.new("BlockMesh", lamagic) 
572
--[[optional 
573
--=/Right Leg Magic/=--
574
local rlmagic = Instance.new("Part", Char)
575
rlmagic.FormFactor = "Custom"
576
rlmagic.Anchored = true
577
rlmagic.CanCollide = false
578
rlmagic.Size = Vector3.new(0.7, 0.7, 0.7)
579
rlmagic.TopSurface = 10
580
rlmagic.BottomSurface = 10
581
rlmagic.LeftSurface = 10
582
rlmagic.RightSurface = 10
583
rlmagic.FrontSurface=10
584
rlmagic.BackSurface=10
585
rlmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
586
rlmagic.CFrame = rl.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
587
local lt3 = Instance.new("PointLight", rlmagic)
588
lt3.Brightness = 123123
589
lt3.Range = 6
590
lt3.Color = Color3.new(1, 0, 1)
591
local rlmagicM = Instance.new("BlockMesh", rlmagic)
592
593
--=/Left Leg Magic/=--
594
local llmagic = Instance.new("Part", Char)
595
llmagic.FormFactor = "Custom"
596
llmagic.Anchored = true
597
llmagic.CanCollide = false
598
llmagic.Size = Vector3.new(0.7, 0.7, 0.7)
599
llmagic.TopSurface = 10
600
llmagic.BottomSurface = 10
601
llmagic.LeftSurface = 10
602
llmagic.RightSurface = 10
603
llmagic.FrontSurface=10
604
llmagic.BackSurface=10
605
llmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
606
llmagic.CFrame = ll.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
607
local lt4 = Instance.new("PointLight", llmagic)
608
lt4.Brightness = 123123
609
lt4.Range = 6
610
lt4.Color = Color3.new(1, 0, 1)
611
local llmagicM = Instance.new("BlockMesh", llmagic)
612
]]
613
game:GetService("Debris"):AddItem(lamagic, 0.85)
614
game:GetService("Debris"):AddItem(ramagic, 0.85)
615
--[[
616
game:GetService("Debris"):AddItem(rlmagic, 0.85)
617
game:GetService("Debris"):AddItem(llmagic, 0.85)
618
]]-- 
619
coroutine.wrap(function()
620
for i = 1, 10 do
621
ramagicM.Scale = ramagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
622
ramagic.CFrame = ramagic.CFrame * CFrame.new(0, 0.2, 0)
623
lamagicM.Scale = lamagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
624
lamagic.CFrame = lamagic.CFrame * CFrame.new(0, 0.2, 0)
625
--[[
626
rlmagicM.Scale = rlmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
627
rlmagic.CFrame = rlmagic.CFrame * CFrame.new(0, 0.2, 0)
628
llmagicM.Scale = llmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
629
llmagic.CFrame = llmagic.CFrame * CFrame.new(0, 0.2, 0)
630
]]--
631
wait()
632
end
633
end)() 
634
end
635
end
636
end))
637
638
--[[local bodyg = Instance.new("BodyGyro", Torso)
639
bodyg.MaxTorque = Vector3.new(0, math.huge, 0)
640
while true do game:GetService("RunService").RenderStepped:wait()
641
bodyg.CFrame = Camera.CoordinateFrame
642
end]]--
643
644
645
mouse.KeyDown:connect(function(key)
646
if key == "0" and sprinting == false then
647
sprinting = true
648
Humanoid.WalkSpeed = 60
649
elseif key == "q" and magix == true then
650
magix = false
651
for i = 65/255, 1, -0.1 do wait()
652
chak.Color = Color3.new(i, i, i)
653
end
654
elseif key == "q" and magix == false then
655
magix = true
656
for i = 0, 65/255, 0.1 do wait()
657
chak.Color = Color3.new(0, 0, i)
658
end
659
end
660
end)
661
662
mouse.KeyUp:connect(function(key)
663
if key == "0" and sprinting == true then
664
sprinting = false
665
Humanoid.WalkSpeed = 10
666
end
667
end)
668
669
--==/GAMEPAD CONTROLS/==--
670
671
game:GetService("UserInputService").InputBegan:connect(function(input)
672
if input.UserInputType == Enum.UserInputType.Gamepad1 then
673
if input.KeyCode == Enum.KeyCode.ButtonX and magix == false then
674
magix = true
675
elseif input.KeyCode == Enum.KeyCode.ButtonX and magix == true then
676
magix = false
677
elseif input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == false then
678
sprinting = true
679
end
680
end
681
end)
682
683
game:GetService("UserInputService").InputEnded:connect(function(input)
684
if input.UserInputType == Enum.UserInputType.Gamepad1 then
685
if input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == true then
686
sprinting = false
687
end
688
end
689
end)
690
691
692
693
game:GetService("RunService").Stepped:connect(function()
694
angle = (angle % 100) + anglespeed/10
695
rootpart.CanCollide = false
696
local speed = Vector3.new(rootpart.Velocity.X, 0, rootpart.Velocity.Z).magnitude
697
if(Humanoid.Jump) and Torso.Velocity.Y > 1 and speed  < 2 then
698
animpose = "Jump"
699
700
elseif speed < 2 then -- idle
701
animpose = "Idle"
702
703
elseif sprinting == true then -- sprinting
704
animpose = "Sprinting"
705
706
elseif speed > 2 then -- walking
707
walking = true
708
animpose = "Moving"
709
end
710
--==/ANIMATION FUNCTIONS/==--
711
if animpose == "Idle" and anim == false then -- idle
712
anglespeed = 0.5
713
rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.6, -0.15) * CFrame.Angles(math.rad(5) + math.sin(angle) * 0.02, math.rad(15), math.rad(15) + math.sin(angle) * 0.02), 0.1)
714
lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.6, 0.15) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-15) + -math.sin(angle) * 0.02), 0.1)
715
rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.5, -0.4) * CFrame.Angles(math.rad(-20), math.rad(-35), 0), 0.1)
716
llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.9, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.1)
717
neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-6.5), math.rad(-40), math.sin(angle) * 0.01), 0.1)
718
rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-90), 0, math.rad(220)), 0.1)
719
720
elseif animpose == "Moving" and anim == false and walking == true then -- walk
721
anglespeed = 0.5
722
rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
723
lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
724
rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, -0.3) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
725
llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.8, 0) * CFrame.Angles(math.rad(-7), math.rad(5), 0), 0.1)
726
neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(15), Head.RotVelocity.Y/25, 0), 0.1)
727
rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-110), -rootpart.RotVelocity.Y/25, math.rad(180)), 0.1)
728
Humanoid.WalkSpeed = 6
729
730
elseif animpose == "Sprinting" and anim == false then -- sprint
731
anglespeed = 0.5
732
rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
733
lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
734
rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
735
llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(5), 0), 0.1)
736
neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(40), Head.RotVelocity.Y/15, 0), 0.1)
737
rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-135), -rootpart.RotVelocity.Y/15, math.rad(180)), 0.1)
738
Humanoid.WalkSpeed = 40
739
end
740
end)
741
742
wait(1)
743
------------------------------------------------------------------------------------
744
local Character = game.Players.LocalPlayer.Character --game.Workspace.fefio92142
745
746
747
-------------------------------------------------------------------------------------
748
-------------------------------------------------------------------------------------
749
750
local Color = 0,0,0
751
752
local Num = 0.5
753
754
local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
755
local Size = 0.8
756
local Rate = 300
757
-------------------------------------------------------------------------------------
758
local Player = game:service'Players'.LocalPlayer
759
local Character = Player.Character
760
Torso = Character:WaitForChild'Torso'
761
762
local Wing1 = Instance.new("Part",Character)
763
Wing1.FormFactor = Enum.FormFactor.Custom
764
Wing1.Size = Vector3.new(.2, .2, .2)
765
Wing1.Name = "WIng_1"
766
767
local fire = Instance.new("ParticleEmitter", Wing1)
768
fire.VelocitySpread = 0
769
fire.Lifetime = NumberRange.new(2)
770
fire.Acceleration = Vector3.new(0, 2, 2)
771
fire.RotSpeed = NumberRange.new(10)
772
fire.Rate = Rate
773
fire.Rotation = NumberRange.new(151515)
774
fire.Name = "Fire"
775
fire.LightEmission = 0.78
776
fire.LockedToPart = true
777
fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
778
fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
779
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
780
781
local Wing2 = Wing1:Clone()
782
Wing2.Parent = Torso
783
local x,y,z = 0,-1,-6
784
785
Wld = function(a,b,cf)
786
local Weld = Instance.new('Weld',a)
787
Weld.Part0 = a
788
Weld.Part1 = b
789
Weld.C1 = cf
790
return Weld
791
end
792
793
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
794
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
795
796
797
game:service'RunService'.Stepped:connect(function()
798
--z = 6+math.sin(tick()*2)
799
y = -1+math.sin(tick()*Num)*Num2
800
Wing1.Fire.Acceleration = Vector3.new(x,y,z)
801
Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
802
end)
803
------------------------------------------------------------------------------------------------
804
local Player = game:service'Players'.LocalPlayer
805
local Character = Player.Character
806
Torso = Character:WaitForChild'Torso'
807
808
local Wing1 = Instance.new("Part",Character)
809
Wing1.FormFactor = Enum.FormFactor.Custom
810
Wing1.Size = Vector3.new(.2, .2, .2)
811
Wing1.Name = "WIng_1"
812
813
local fire = Instance.new("ParticleEmitter", Wing1)
814
fire.VelocitySpread = 0
815
fire.Lifetime = NumberRange.new(2.5)
816
fire.Acceleration = Vector3.new(0, 4, 4)
817
fire.RotSpeed = NumberRange.new(10)
818
fire.Rate = Rate
819
fire.Rotation = NumberRange.new(151515)
820
fire.Name = "Fire"
821
fire.LightEmission = 0.78
822
fire.LockedToPart = true
823
fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
824
fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
825
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
826
827
local Wing2 = Wing1:Clone()
828
Wing2.Parent = Torso
829
local x,y,z = 0,-1,-6
830
831
Wld = function(a,b,cf)
832
local Weld = Instance.new('Weld',a)
833
Weld.Part0 = a
834
Weld.Part1 = b
835
Weld.C1 = cf
836
return Weld
837
end
838
839
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
840
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
841
842
print'Loaded'
843
844
game:service'RunService'.Stepped:connect(function()
845
--z = 6+math.sin(tick()*2)
846
y = -1+math.sin(tick()*Num)*Num2
847
Wing1.Fire.Acceleration = Vector3.new(x,y,z)
848
Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
849
end)
850
851
------------------------------------------------------------------------------------------------
852
local Player = game:service'Players'.LocalPlayer
853
local Character = Player.Character
854
Torso = Character:WaitForChild'Torso'
855
856
local Wing1 = Instance.new("Part",Character)
857
Wing1.FormFactor = Enum.FormFactor.Custom
858
Wing1.Size = Vector3.new(.2, .2, .2)
859
Wing1.Name = "WIng_1"
860
861
local fire = Instance.new("ParticleEmitter", Wing1)
862
fire.VelocitySpread = 0
863
fire.Lifetime = NumberRange.new(2.8)
864
fire.Acceleration = Vector3.new(0, 4, 4)
865
fire.RotSpeed = NumberRange.new(10)
866
fire.Rate = Rate
867
fire.Rotation = NumberRange.new(151515)
868
fire.Name = "Fire"
869
fire.LightEmission = 0.78
870
fire.LockedToPart = true
871
fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
872
fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
873
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
874
875
local Wing2 = Wing1:Clone()
876
Wing2.Parent = Torso
877
local x,y,z = 0,-1,-6
878
879
Wld = function(a,b,cf)
880
local Weld = Instance.new('Weld',a)
881
Weld.Part0 = a
882
Weld.Part1 = b
883
Weld.C1 = cf
884
return Weld
885
end
886
887
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
888
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
889
890
print'Loaded'
891
892
game:service'RunService'.Stepped:connect(function()
893
--z = 6+math.sin(tick()*2)
894
y = -1+math.sin(tick()*Num)*Num2
895
Wing1.Fire.Acceleration = Vector3.new(x,y,z)
896
Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
897
end)
898
899
------------------------------------------------------------------------------------------------
900
local Player = game:service'Players'.LocalPlayer
901
local Character = Player.Character
902
Torso = Character:WaitForChild'Torso'
903
904
local Wing1 = Instance.new("Part",Character)
905
Wing1.FormFactor = Enum.FormFactor.Custom
906
Wing1.Size = Vector3.new(.2, .2, .2)
907
Wing1.Name = "WIng_1"
908
909
local fire = Instance.new("ParticleEmitter", Wing1)
910
fire.VelocitySpread = 0
911
fire.Lifetime = NumberRange.new(3)
912
fire.Acceleration = Vector3.new(0, 4, 4)
913
fire.RotSpeed = NumberRange.new(10)
914
fire.Rate = Rate
915
fire.Rotation = NumberRange.new(151515)
916
fire.Name = "Fire"
917
fire.LightEmission = 0.78
918
fire.LockedToPart = true
919
fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
920
fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
921
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
922
923
local Wing2 = Wing1:Clone()
924
Wing2.Parent = Torso
925
local x,y,z = 0,-1,-6
926
927
Wld = function(a,b,cf)
928
local Weld = Instance.new('Weld',a)
929
Weld.Part0 = a
930
Weld.Part1 = b
931
Weld.C1 = cf
932
return Weld
933
end
934
935
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
936
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
937
938
print'Loaded'
939
940
game:service'RunService'.Stepped:connect(function()
941
--z = 6+math.sin(tick()*2)
942
y = -1+math.sin(tick()*Num)*Num2
943
Wing1.Fire.Acceleration = Vector3.new(x,y,z)
944
Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
945
end)
946
947
------------------------------------------------------------------------------------------------
948
local Player = game:service'Players'.LocalPlayer
949
local Character = Player.Character
950
Torso = Character:WaitForChild'Torso'
951
952
local Wing1 = Instance.new("Part",Character)
953
Wing1.FormFactor = Enum.FormFactor.Custom
954
Wing1.Size = Vector3.new(.2, .2, .2)
955
Wing1.Name = "WIng_1"
956
957
local fire = Instance.new("ParticleEmitter", Wing1)
958
fire.VelocitySpread = 0
959
fire.Lifetime = NumberRange.new(3.1)
960
fire.Acceleration = Vector3.new(0, 4, 4)
961
fire.RotSpeed = NumberRange.new(10)
962
fire.Rate = Rate
963
fire.Rotation = NumberRange.new(151515)
964
fire.Name = "Fire"
965
fire.LightEmission = 0.78
966
fire.LockedToPart = true
967
fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
968
fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
969
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
970
971
local Wing2 = Wing1:Clone()
972
Wing2.Parent = Torso
973
local x,y,z = 0,-1,-6
974
975
Wld = function(a,b,cf)
976
local Weld = Instance.new('Weld',a)
977
Weld.Part0 = a
978
Weld.Part1 = b
979
Weld.C1 = cf
980
return Weld
981
end
982
983
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
984
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
985
986
print'Loaded'
987
988
game:service'RunService'.Stepped:connect(function()
989
--z = 6+math.sin(tick()*2)
990
y = -1+math.sin(tick()*Num)*Num2
991
Wing1.Fire.Acceleration = Vector3.new(x,y,z)
992
Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
993
end)