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1 | - | player = game.Players.LocalPlayer |
1 | + | local player = game:GetService('Players').LocalPlayer |
2 | - | mouse = player:GetMouse() |
2 | + | local mouse = player:GetMouse() |
3 | - | function onKeyPress(inputObject, gameProcessedEvent) |
3 | + | local Disk = Instance.new("Part") |
4 | - | if inputObject.KeyCode == Enum.KeyCode.Q then |
4 | + | Disk.Parent = game.workspace.Terrain |
5 | - | T = mouse.Target |
5 | + | Disk.Name = "Walk Disk" |
6 | - | if T.CanCollide == false then |
6 | + | game.Players.LocalPlayer:GetMouse().KeyDown:connect(function() |
7 | - | T.CanCollide = true |
7 | + | local Pos = Vector2.new(mouse.X, mouse.Y, mouse.Z) |
8 | - | else |
8 | + | Disk.Position = Pos |
9 | - | T.CanCollide = false |
9 | + | print(Pos) |
10 | - | end |
10 | + | wait(.1) |
11 | - | end |
11 | + | end) |