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local s = Instance.new("ScreenGui", game.CoreGui)
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-- This script has been converted to FE by iPxter
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local Player = game.Players.LocalPlayer
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do
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local Character = Player.Character
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge -- this is god
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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	for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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Part.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position) * CFrame.new(0,-2.9,0)
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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local s = Instance.new("ScreenGui")
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local f = Instance.new("Frame", s)
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local mselect = Instance.new("TextButton", f)
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local mbox = Instance.new("TextBox", f)
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local toggle = false
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local Player = TinkerElsa44
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local Character = TinkerElsa44
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f.Size = UDim2.new(0,300,0,250)
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f.BorderSizePixel = 0
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f.BackgroundColor3 = Color3.new(0.301961, 0.301961, 0.301961)
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f.Position = UDim2.new(0.5,-150,0.5,-125)
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f.Active = true
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f.Draggable = true
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mbox.Size = UDim2.new(0,250,0,50)
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mbox.Position = UDim2.new(0,25,0.1,0)
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mbox.BorderSizePixel = 0
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mbox.Text = "Music ID Here:"
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mbox.Font = "SourceSansBold"
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mbox.TextColor3 = Color3.new(255, 255,255)
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mbox.BackgroundColor3 = Color3.new(1, 0.666667, 0)
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mbox.FontSize = "Size18"
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mbox.ZIndex = 10
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mselect.Size = UDim2.new(0,250,0,50)
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mselect.Position = UDim2.new(0,25,0.6,0)
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mselect.BorderSizePixel = 0
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mselect.Text = "Play Music"
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mselect.Font = "SourceSansBold"
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mselect.TextColor3 = Color3.new(255,255,255)
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mselect.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1)
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mselect.FontSize = "Size18"
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mselect.ZIndex = 10
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mselect.MouseButton1Click:connect(function()
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game.Players.TinkerElsa44.Character.Humanoid.MaxHealth = math.huge -- this is god
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	if toggle == false then
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		loadPart()
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		toggle = true
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	elseif toggle == true then
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		loadPart()
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		toggle = false
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	end
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end)
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function loadPart()
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	for i,v in pairs(game.Players.TinkerElsa44.Character:GetChildren()) do
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		if v.Name == "MusicItem" and v.ClassName == "Part" then
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			v:Remove()
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		end
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	end
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local Part = Instance.new("Part", game.Players.TinkerElsa44.Character)
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Part.CanCollide = false
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Part.Shape = "Block"
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Part.Anchored = false
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Part.Locked = true
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Part.Name = "MusicItem"
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Part.Transparency = 0
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Part.Material = "Neon"
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Part.BrickColor = BrickColor.new("Royal purple") --Cool Colors CGA brown and Royal purple
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local CylinderMesh = Instance.new("CylinderMesh", Part)
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CylinderMesh.Scale = Vector3.new(1.5,.2,1.5)
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local Sound = Instance.new("Sound", Part)
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Sound.SoundId = "https://www.roblox.com/asset/?id="..mbox.Text
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Sound.EmitterSize = math.huge
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Sound.MaxDistance = math.huge
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Sound.Looped = true
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Sound.Pitch = 1
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Sound.Name = "Sound"
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Sound.Volume = 10
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Sound:Play()
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Part.CFrame = CFrame.new(game.Players.TinkerElsa44.Character.HumanoidRootPart.Position) * CFrame.new(0,-2.9,0)
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local bp = Instance.new("BodyPosition", Part)
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bp.Position = Character:FindFirstChild("Torso").CFrame * CFrame.new(0, -2.9, 0).p
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bp.MaxForce = Vector3.new(10000,10000,10000)
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bp.P = 100000
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while true do wait()
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bp.Position = Character:FindFirstChild("Torso").CFrame * CFrame.new(0, -2.9, 0).p
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local alg = math.floor(Sound.PlaybackLoudness)/50
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CylinderMesh.Scale = Vector3.new(.6+alg,.2,.6+alg)
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end
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end