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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4-
if  p.Name=="Reruderu" then
4+
local RealPlayer = Player
5-
        p:Kick("go away, skid who uses crappy decompilers,v3rmie skid.")
5+
do
6-
elseif p.Name=="Rerumu" then
6+
	print("FE Compatibility code V2 by Mokiros")
7-
        p:Kick("no thanks, skid who uses crappy decompilers that they didnt make.also being an pathetic v3rmie kid")
7+
	local RealPlayer = RealPlayer
8
	script.Parent = RealPlayer.Character
9
10
	--Fake event to make stuff like Mouse.KeyDown work
11
	local Disconnect_Function = function(this)
12
		this[1].Functions[this[2]] = nil
13
	end
14
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
	local FakeEvent_Metatable = {__index={
16
		Connect = function(this,f)
17
			local i = tostring(math.random(0,10000))
18
			while this.Functions[i] do
19
				i = tostring(math.random(0,10000))
20
			end
21
			this.Functions[i] = f
22
			return setmetatable({this,i},Disconnect_Metatable)
23
		end
24
	}}
25
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
	local function fakeEvent()
27
		return setmetatable({Functions={}},FakeEvent_Metatable)
28
	end
29
30
	--Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
	end}
38
	--Merged 2 functions into one by checking amount of arguments
39
	CAS.UnbindAction = CAS.BindAction
40
41
	--This function will trigger the events that have been :Connect()'ed
42
	local function TriggerEvent(self,ev,...)
43
		for _,f in pairs(self[ev].Functions) do
44
			f(...)
45
		end
46
	end
47
	FakeMouse.TriggerEvent = TriggerEvent
48
	UIS.TriggerEvent = TriggerEvent
49
50
	--Client communication
51
	local Event = Instance.new("RemoteEvent")
52
	Event.Name = "UserInput_Event"
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=RealPlayer then return end
55
		FakeMouse.Target = io.Target
56
		FakeMouse.Hit = io.Hit
57
		if not io.isMouse then
58
			local b = io.UserInputState == Enum.UserInputState.Begin
59
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
			end
62
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
			end
65
			for _,t in pairs(CAS.Actions) do
66
				for _,k in pairs(t.Keys) do
67
					if k==io.KeyCode then
68
						t.Function(t.Name,io.UserInputState,io)
69
					end
70
				end
71
			end
72
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
	    end
75
	end)
76
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
	local Mouse = owner:GetMouse()
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,RobloxHandled)
80
		if RobloxHandled then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
	local h,t
87
	--Give the server mouse data every second frame, but only if the values changed
88
	--If player is not moving their mouse, client won't fire events
89
	local HB = game:GetService("RunService").Heartbeat
90
	while true do
91
		if h~=Mouse.Hit or t~=Mouse.Target then
92
			h,t=Mouse.Hit,Mouse.Target
93
			Event:FireServer({isMouse=true,Target=t,Hit=h})
94
		end
95
		--Wait 2 frames
96
		for i=1,2 do
97
			HB:Wait()
98
		end
99
	end]==],script)
100
101
	----Sandboxed game object that allows the usage of client-side methods and services
102
	--Real game object
103
	local RealGame = game
104
105
	--Metatable for fake service
106
	local FakeService_Metatable = {
107
		__index = function(self,k)
108
			local s = rawget(self,"_RealService")
109
			if s then
110
				return typeof(s[k])=="function"
111
				and function(_,...)return s[k](s,...)end or s[k]
112
			end
113
		end,
114
		__newindex = function(self,k,v)
115
			local s = rawget(self,"_RealService")
116
			if s then s[k]=v end
117
		end
118
	}
119
	local function FakeService(t,RealService)
120
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
121
		return setmetatable(t,FakeService_Metatable)
122
	end
123
124
	--Fake game object
125
	local FakeGame = {
126
		GetService = function(self,s)
127
			return rawget(self,s) or RealGame:GetService(s)
128
		end,
129
		Players = FakeService({
130
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
131
		},"Players"),
132
		UserInputService = FakeService(UIS,"UserInputService"),
133
		ContextActionService = FakeService(CAS,"ContextActionService"),
134
		RunService = FakeService({
135
			_btrs = {},
136
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
137
			BindToRenderStep = function(self,name,_,fun)
138
				self._btrs[name] = self.Heartbeat:Connect(fun)
139
			end,
140
			UnbindFromRenderStep = function(self,name)
141
				self._btrs[name]:Disconnect()
142
			end,
143
		},"RunService")
144
	}
145
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
146
	FakeGame.service = FakeGame.GetService
147
	FakeService(FakeGame,game)
148
	--Changing owner to fake player object to support owner:GetMouse()
149
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
150
end
151
wait(0.1)
152
-------------------------------
153
local p=game:service("Players").LocalPlayer
154
local char=p.Character
155
script.Parent=char 
156
local torso=char.Torso
157
local hed=char.Head
158
local larm=char:FindFirstChild("Left Arm")
159
local rarm=char:FindFirstChild("Right Arm")
160
local lleg=char:FindFirstChild("Left Leg")
161
local rleg=char:FindFirstChild("Right Leg") 
162
local hum=char.Humanoid
163
local cam=workspace.CurrentCamera
164
local root=char.HumanoidRootPart
165
local mouse=p:GetMouse()
166
local hb=game:service("RunService").Heartbeat
167
local rs=game:service("RunService").Stepped
168
hum.MaxHealth=math.huge
169
hum.Health=hum.MaxHealth
170
char.Health:Destroy()
171
local pgui=Instance.new("ScreenGui",p.PlayerGui)
172
local rads=math.huge
173
local ammo=0
174
local maxammo=10
175
local range=math.huge
176
local minpush=math.huge
177
local pushforce=math.huge
178
local maxpush=math.huge
179
local megatons=math.huge
180
local megatons2=math.huge
181
random={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
182
coroutine.wrap(function()
183
while rs:wait() do
184
pushforce=math.random(minpush,maxpush)
185
end
186
end)()
187
local mindmg=math.huge
188
local maxdmg=math.huge
189
local precision=math.random(7,9)
190
local crouch=0
191
local normal=16
192
local fall=20
193
local run=35
194
local maxhp=hum.MaxHealth
195
local hp=hum.Health
196
function fnt(pos,dist,splr)
197
    if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
198
        local list = {}
199
        for i,v in pairs(workspace:GetChildren())do
200
            if v:IsA("Model")then
201
                if v:findFirstChild("Torso")then
202
                    if v ~= char then
203
                        if(v.Torso.Position -pos).magnitude <= dist then
204
                            table.insert(list,v)
205
                        end
206
                    end
207
                end
208
            end
209
        end
210
    return list
211
end
212
function fnp(pos,dist,splr)
213
    if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
214
        local list = {}
215
        for i,v in pairs(workspace:GetChildren())do
216
            if v:IsA("Part")then
217
                    if v ~= char and v.Name~="Car" and v~=torso and v.Name~="Base" and v.Name~="Baseplate" then
218
                        if(v.Position -pos).magnitude <= dist then
219
                            table.insert(list,v)
220
                        end
221
                end
222
            end
223
        end
224
    return list
225
end
226
function rpr()
227
precision=math.random(7,9)
228
end
229
fw = function(wp0, wp1, wc0x, wc0y, wc0z) -- fast weld
230
local wld = Instance.new("Weld", wp1)
231
wld.Part0 = wp0
232
wld.Part1 = wp1
233
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
234
end
235
o1 = Instance.new("Frame")
236
o2 = Instance.new("Frame")
237
o3 = Instance.new("TextButton")
238
o4 = Instance.new("TextLabel")
239
o5 = Instance.new("TextLabel")
240
o1.Name = "bk"
241
o1.Parent = pgui
242
o1.Position = UDim2.new(0.30000001192093,0,-0.10000000149012,0)
243
o1.Size = UDim2.new(0.40000000596046,0,0.30000001192093,0)
244
o1.Position = UDim2.new(0.30000001192093,0,-0.10000000149012,0)
245
o1.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
246
o1.BorderColor3 = Color3.new(0, 0, 0)
247
o1.BorderSizePixel = 6
248
o2.Name = "upbar"
249
o2.Parent = o1
250
o2.Position = UDim2.new(2,0,0,0)
251
o2.Size = UDim2.new(1,0,0.079999998211861,0)
252
o2.Position = UDim2.new(2,0,0,0)
253
o2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
254
o2.BorderColor3 = Color3.new(0, 0, 0)
255
o2.BorderSizePixel = 3
256
o3.Name = "close"
257
o3.Parent = o2
258
o3.Position = UDim2.new(0,0,30,0)
259
o3.Size = UDim2.new(0.10000000149012,0,1,0)
260
o3.Text = "X"
261
o3.Position = UDim2.new(0,0,30,0)
262
o3.BackgroundColor3 = Color3.new(1, 0, 0)
263
o3.BorderColor3 = Color3.new(0, 0, 0)
264
o3.BorderSizePixel = 3
265
o3.Font = Enum.Font.ArialBold
266
o3.FontSize = Enum.FontSize.Size14
267
o3.TextColor3 = Color3.new(0, 0, 0)
268
o3.TextScaled = true
269
o3.TextWrapped = true
270
o4.Name = "txt"
271
o4.Parent = o2
272
o4.Position = UDim2.new(0.125,0,-14,0)
273
o4.Size = UDim2.new(0.85000002384186,0,0.89999997615814,0)
274
o4.Text = "Open message"
275
o4.Position = UDim2.new(0.125,0,-14,0)
276
o4.BackgroundColor3 = Color3.new(0.988235, 0.988235, 0.988235)
277
o4.BorderColor3 = Color3.new(0, 0, 0)
278
o4.BorderSizePixel = 3
279
o4.Font = Enum.Font.ArialBold
280
o4.FontSize = Enum.FontSize.Size14
281
o4.TextColor3 = Color3.new(0, 0, 0)
282
o4.TextScaled = true
283
o4.TextWrapped = true
284
o5.Name = "maintxt"
285
o5.Parent = o1
286
o5.Position = UDim2.new(-2,0,0,0)
287
o5.Size = UDim2.new(0.80000001192093,0,0.80000001192093,0)
288
o5.Text = "Nuke launcher loaded.Fully created by LegendOfDarknees"
289
o5.Position = UDim2.new(-2,0,0,0)
290
o5.BackgroundColor3 = Color3.new(0.976471, 0.976471, 0.976471)
291
o5.BorderColor3 = Color3.new(0, 0, 0)
292
o5.BorderSizePixel = 3
293
o5.Font = Enum.Font.ArialBold
294
o5.FontSize = Enum.FontSize.Size14
295
o5.TextColor3 = Color3.new(0, 0, 0)
296
o5.TextScaled = true
297
o5.TextWrapped = true
298
local hb=game:service("RunService").Heartbeat
299
local rs=game:service("RunService").Stepped
300
local sc=pgui
301
local bk=sc.bk
302
local upbar=bk.upbar
303
local close=upbar.close
304
local txt=upbar.txt
305
local maintxt=bk.maintxt
306
canclose=true
307
coroutine.wrap(function()
308
for i = 1, 120 do
309
bk.Position=bk.Position:lerp(UDim2.new(0.3,0,0.3,0),0.25)
310
upbar.Position=upbar.Position:lerp(UDim2.new(0,0,0,0),0.05)
311
close.Position=close.Position:lerp(UDim2.new(0,0,0,0),0.05)
312
txt.Position=txt.Position:lerp(UDim2.new(0.125,0,0.05,0),0.05)
313
maintxt.Position=maintxt.Position:lerp(UDim2.new(0.1,0,0.1,0),0.05)
314
rs:wait()
315
end
316
end)()
317
close.MouseButton1Click:connect(function()
318
if canclose==true then
319
	canclose=false
320
	for i = 1, 30 do
321
		bk.Position=bk.Position:lerp(UDim2.new(0.3,0,-0.5,0),0.1)
322
		upbar.Position=upbar.Position:lerp(UDim2.new(2,0,0,0),0.1)
323
		close.Position=close.Position:lerp(UDim2.new(0,0,30,0),0.1)
324
		txt.Position=txt.Position:lerp(UDim2.new(0.125,0,-14,0),0.1)
325
		maintxt.Position=maintxt.Position:lerp(UDim2.new(-2,0,0.1,0),0.1)
326
	   rs:wait()
327
	end
328
	bk:Destroy()
329
end
330
end)
331
------------guis------------
332
o1 = Instance.new("Frame")
333
o2 = Instance.new("TextLabel")
334
o3 = Instance.new("Frame")
335
o4 = Instance.new("Frame")
336
o5 = Instance.new("Frame")
337
o6 = Instance.new("TextLabel")
338
o1.Name = "sdbar"
339
o1.Parent = pgui
340
o1.Position = UDim2.new(0,0,0.050000000745058,0)
341
o1.Size = UDim2.new(0.10000000149012,0,0.94999998807907,0)
342
o1.Position = UDim2.new(0,0,0.050000000745058,0)
343
o1.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
344
o1.BorderColor3 = Color3.new(0, 0, 0)
345
o1.BorderSizePixel = 4
346
o2.Name = "txt"
347
o2.Parent = o1
348
o2.Size = UDim2.new(1,0,1,0)
349
o2.Text = "Ammo: 1"
350
o2.BackgroundColor3 = Color3.new(1, 1, 1)
351
o2.BackgroundTransparency = 1
352
o2.BorderSizePixel = 0
353
o2.Font = Enum.Font.Bodoni
354
o2.FontSize = Enum.FontSize.Size14
355
o2.TextColor3 = Color3.new(1, 1, 1)
356
o2.TextScaled = true
357
o2.TextWrapped = true
358
o3.Name = "bk"
359
o3.Parent = pgui
360
o3.Size = UDim2.new(1,0,0.050000000745058,0)
361
o3.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
362
o3.BorderColor3 = Color3.new(0, 0, 0)
363
o3.BorderSizePixel = 6
364
o3.ZIndex = 2
365
o4.Name = "bar1"
366
o4.Parent = o3
367
o4.Position = UDim2.new(0.050000000745058,0,0.15000000596046,0)
368
o4.Size = UDim2.new(0.89999997615814,0,0.60000002384186,0)
369
o4.Position = UDim2.new(0.050000000745058,0,0.15000000596046,0)
370
o4.BackgroundColor3 = Color3.new(0, 0, 0)
371
o4.BorderSizePixel = 0
372
o4.ZIndex = 2
373
o5.Name = "bar"
374
o5.Parent = o4
375
o5.Size = UDim2.new(1,0,1,0)
376
o5.BackgroundColor3 = Color3.new(0.333333, 1, 0)
377
o5.BorderSizePixel = 0
378
o5.ZIndex = 2
379
o6.Name = "txt"
380
o6.Parent = o5
381
o6.Size = UDim2.new(1,0,1,0)
382
o6.Text = "100/100 HP"
383
o6.BackgroundColor3 = Color3.new(1, 1, 1)
384
o6.BackgroundTransparency = 1
385
o6.BorderSizePixel = 0
386
o6.ZIndex = 2
387
o6.Font = Enum.Font.Bodoni
388
o6.FontSize = Enum.FontSize.Size14
389
o6.TextColor3 = Color3.new(0, 0, 0)
390
o6.TextScaled = true
391
o6.TextWrapped = true
392
393
coroutine.wrap(function()
394
while rs:wait() do
395
hp=hum.Health
396
maxhp=hum.MaxHealth
397
o6.Text=hp.."/"..maxhp.." HP"
398
o2.Text="Ammo: "..ammo
399
o5.Size=o5.Size:lerp(UDim2.new(hp/maxhp,0,1,0),0.05)
400
end
401
end)()
402
403
coroutine.wrap(function()
404
while wait(math.random(1,2)) do
405
if hum.Health < hum.MaxHealth then
406
hum.Health=hum.Health+hum.Health/math.random(7,10)
407
if hum.Health > hum.MaxHealth then
408
hum.Health=hum.MaxHealth
409
end
410
end
411
end
412
end)()
413
414
------------------------------------
415
local msgs=0
416
function say(msg,speed,tme)
417
msgs=msgs+1
418
local bg=Instance.new("BillboardGui",char)
419
bg.Enabled=true;
420
bg.Active=true
421
bg.Adornee=hed
422
bg.Size=UDim2.new(1,0,1,0)
423
bg.StudsOffset=Vector3.new(0,3+msgs,0)
424
local txt=Instance.new("TextLabel",bg)
425
txt.Position=UDim2.new(0,0,0,0)
426
txt.Size=UDim2.new(8,0,1.3,0)
427
txt.BackgroundTransparency=1
428
txt.BorderSizePixel=0
429
txt.Font="Bodoni"
430
txt.TextScaled=true;
431
txt.TextWrapped=true;
432
txt.TextColor3=Color3.new(255,255,255)
433
txt.TextStrokeTransparency=0
434
txt.TextStrokeColor3=Color3.new(0,0,0)
435
txt.Text=""
436
coroutine.wrap(function()
437
for i = 1,string.len(msg) do
438
        print(i)
439
        if speed>0 then
440
        wait(speed)
441
        else
442
        wait()
443
        end
444
        txt.Text=txt.Text..msg:sub(i,i)
445
end
446
wait(tme)
447
txt:Destroy()
448
bg:Destroy()
449
msgs=msgs-1
450
end)()
451
452
end
453
----------chat
454
p.Chatted:connect(function(m)
455
say(string.sub(m, 1, string.len(m)),0,3)
456
end)
457
------------------------------------
458
anim="idle"
459
local sine=0
460
local add=0
461
local value=0
462
local ffing=false
463
local msgs=0
464
attack=false
465
NoAnims=false
466
----preparing character----
467
fw(torso, larm, -1.5, 0.5, 0)
468
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
469
fw(torso, rarm, 1.5, 0.5, 0)
470
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
471
fw(torso, hed, 0, 1.5, 0)
472
fw(torso, lleg, -0.5, -1, 0)
473
lleg.Weld.C1 = CFrame.new(0, 1, 0)
474
fw(torso, rleg, 0.5, -1, 0)
475
rleg.Weld.C1 = CFrame.new(0, 1, 0)
476
fw(root, torso, 0, -1, 0)
477
torso.Weld.C1 = CFrame.new(0, -1, 0)
478
--------------rot------------
479
local r=0
480
local radd=0.04
481
coroutine.wrap(function()
482
while rs:wait() do
483
r=r+radd
484
end
485
end)()
486
--------construction---------
487
488
local la=Instance.new("Part",char)
489
la.Name="Launcher"
490
la.CanCollide=false
491
la.Anchored=false
492
la.Transparency=0
493
la.Material="Neon"
494
la.Size=Vector3.new(1,1,3.6)
495
496
local m=Instance.new("SpecialMesh",la)
497
m.MeshId="rbxassetid://483920452"
498
m.TextureId="rbxassetid://483920455"
499
m.Scale=Vector3.new(0.2,0.2,0.27)
500
501
local w=Instance.new("Weld",larm)
502
w.Name="gunweld"
503
w.Part1=la
504
w.Part0=larm
505
w.C0=CFrame.new(0,0,-0.5)*CFrame.Angles(math.rad(90),0,0)
506
507
local pr=Instance.new("Part",char)
508
pr.Name="Projectile"
509
pr.CanCollide=false
510
pr.Anchored=false
511
pr.Transparency=0
512
pr.Material="Neon"
513
pr.Size=Vector3.new(0.7,2.5,0.6)
514
pr.BrickColor=BrickColor.new("Really black")
515
516
local m2=Instance.new("SpecialMesh",pr)
517
m2.MeshId="rbxassetid://544709735"
518
m2.Scale=Vector3.new(0.015,0.015,0.015)
519
520
local w2=Instance.new("Weld",pr)
521
w2.Name="projectileweld"
522
w2.Part1=pr
523
w2.Part0=la
524
w2.C0=CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.pi)
525
526
local aiming=false
527
528
-----------attack----------
529
mouse.KeyDown:connect(function(key)
530
if key =="f"then
531
if aiming==false and attack==false and NoAnims==false then
532
aiming=true
533
NoAnims=true
534
elseif aiming==true and NoAnims==true and attack==false then
535
hum.WalkSpeed=normal
536
aiming=false
537
NoAnims=false
538
rpr()
539
end
540
end
541
end)
542
543
coroutine.wrap(function()
544
while true do
545
rs:wait()
546
if aiming==true then
547
hum.WalkSpeed=crouch
548
precision=0
549
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-2,0)*CFrame.Angles(math.rad(0),0,0),0.25)
550
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(-70),0,0),0.25)
551
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,0,-0.6)*CFrame.Angles(math.rad(10),0,0),0.25)
552
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(0.5,0.5+-math.sin(sine/20)/40,-0.45)*CFrame.Angles(math.rad(110)+-math.sin(sine/20)/40,0,-7),0.25)
553
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.35,0.5+-math.sin(sine/20)/40,-0.1)*CFrame.Angles(math.rad(90)+-math.sin(sine/20)/40,0,0),0.25)
554
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),0,0.15),0.25)
555
rs:wait()
556
end
557
end
558
end)()
559
560
mouse.KeyDown:connect(function(key)
561
if key =="r" and ammo < 1 and aiming==false and attack==false then
562
attack=true
563
NoAnims=true
564
local pr2=pr:Clone()
565
pr2.Transparency=0
566
pr2.Parent=char
567
pr2.Name="reload"
568
local w3=pr2.projectileweld
569
w3.Part0=rarm
570
w3.C0=CFrame.new(0,-1.5,0)
571
for i = 1, 30 do
572
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),0,0),0.25)
573
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
574
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
575
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.1)*CFrame.Angles(math.rad(-20),0,-7),0.25)
576
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.35,0.5,-0.1)*CFrame.Angles(math.rad(90),0,0),0.25)
577
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5),0,0),0.25)
578
rs:wait()
579
end
580
for i = 1, 30 do
581
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),0,0),0.25)
582
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
583
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
584
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(0.5,0.5,-0.8)*CFrame.Angles(math.rad(110),0,-7),0.25)
585
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.35,0.5,-0.1)*CFrame.Angles(math.rad(90),0,0),0.25)
586
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5),0,0),0.25)
587
rs:wait()
588
end
589
pr2:Destroy()
590
ammo=ammo+1
591
NoAnims=false
592
attack=false
593
end
594
end)
595
596
mouse.KeyDown:connect(function(key)
597
if key =="r" and ammo < 1 and aiming==true and attack==false then
598
attack=true
599
aiming=false
600
NoAnims=true
601
local pr2=pr:Clone()
602
pr2.Transparency=0
603
pr2.Parent=char
604
pr2.Name="reload"
605
local w3=pr2.projectileweld
606
w3.Part0=rarm
607
w3.C0=CFrame.new(0,-1.5,0)
608
for i = 1, 30 do
609
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-2,0)*CFrame.Angles(math.rad(0),0,0),0.25)
610
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(-70),0,0),0.25)
611
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,0,-0.6)*CFrame.Angles(math.rad(10),0,0),0.25)
612
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.1)*CFrame.Angles(math.rad(-20),0,-7),0.25)
613
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.35,0.5,-0.1)*CFrame.Angles(math.rad(90),0,0),0.25)
614
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),0,0.15),0.25)
615
rs:wait()
616
end
617
for i = 1, 30 do
618
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-2,0)*CFrame.Angles(math.rad(0),0,0),0.25)
619
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(-70),0,0),0.25)
620
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,0,-0.6)*CFrame.Angles(math.rad(10),0,0),0.25)
621
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(0.5,0.5,-0.8)*CFrame.Angles(math.rad(110),0,-7),0.25)
622
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.35,0.5,-0.1)*CFrame.Angles(math.rad(90),0,0),0.25)
623
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5),0,0),0.25)
624
rs:wait()
625
end
626
pr2:Destroy()
627
ammo=ammo+1
628
NoAnims=true
629
attack=false
630
aiming=true
631
end
632
end)
633
634
coroutine.wrap(function()
635
while rs:wait() do
636
if ammo == 0 then
637
pr.Transparency=1
638
else
639
pr.Transparency=0
640
end
641
end
642
end)()
643
mouse.KeyDown:connect(function(key)
644
if key =="g" and ammo > 0 and aiming==false and attack==false and hum.Health>40 then
645
attack=true
646
hum.Health=hum.Health-40
647
NoAnims=true
648
649
for i = 1, 30 do
650
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.pi/2,0),0.25)
651
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
652
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
653
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.1)*CFrame.Angles(math.rad(90),0,-80),0.25)
654
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
655
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),80,0),0.25)
656
rs:wait()
657
end
658
659
local cf=root.CFrame*CFrame.new(0,0,-30).p
660
661
for i = 1, 30 do
662
cf=root.CFrame*CFrame.new(0,0,-30).p
663
local mb=pr:Clone()
664
for i,v in pairs(mb:GetChildren()) do
665
if v:IsA("Weld") then
666
v:Destroy()
667
end
668
end
669
mb.Parent=char
670
mb.Anchored=false
671
mb.Name="minibomb"
672
mb.CFrame=CFrame.new(cf)*CFrame.new(0,6,0)
673
mb.CFrame=mb.CFrame*CFrame.new(random[math.random(1,#random)]/10,0,random[math.random(1,#random)]/10)
674
mb.CFrame=mb.CFrame*CFrame.Angles(math.rad(90),0,0)
675
mb.CanCollide=false
676
677
mb.Touched:connect(function(hit)
678
local cf2=mb.CFrame
679
mb:Destroy()
680
local e=Instance.new("Part",char)
681
local s=Instance.new("Sound",e)
682
s.SoundId="rbxassetid://144140670"
683
s.Volume=1
684
s.Pitch=1
685
s:Play()
686
e.Name="explosion"
687
e.Shape="Ball"
688
e.Material="Neon"
689
e.BrickColor=BrickColor.new("New Yeller")
690
e.Size=Vector3.new(1,1,1)
691
e.CanCollide=false
692
e.Anchored=true
693
e.CFrame=cf2
694
695
coroutine.wrap(function()
696
for i = 1 ,30 do
697
e.Size=e.Size:lerp(e.Size+Vector3.new(2,2,2),0.25)
698
e.Transparency=e.Transparency+1/30
699
e.CFrame=cf2
700
rs:wait()
701
end
702
end)()
703
704
for i,v in pairs(fnt(cf2.p,15))do
705
if v:FindFirstChild("Humanoid") then
706
v.Humanoid:TakeDamage(math.random(30,70))
707
v.Torso.Velocity=v.Torso.CFrame.lookVector*100
708
end
709
end
710
for i,v in pairs(fnp(cf2.p,15))do
711
v.Velocity=v.CFrame.lookVector*100
712
local f=Instance.new("Fire",v)
713
coroutine.wrap(function()
714
wait(3)
715
f:Destroy()
716
end)()
717
for i,v in pairs(fnt(v.CFrame.p,3))do
718
if v:FindFirstChild("Humanoid") then
719
v.Humanoid:TakeDamage(math.random(30,60))
720
local f2=Instance.new("Fire",v.Torso)
721
coroutine.wrap(function()
722
wait(3)
723
f2:Destroy()
724
end)()
725
726
end
727
end
728
729
730
end
731
732
end)
733
734
wait()
735
end
736
737
NoAnims=false
738
attack=false
739
end
740
end)
741
mouse.KeyDown:connect(function(key)
742
if key =="e" then
743
if attack==false and ammo > 0 then
744
ammo=ammo-1
745
if aiming==true then
746
NoAnims=true
747
aiming=false
748
attack=true
749
local cf=la.CFrame*CFrame.new(0,0,5)
750
local cf2=cf
751
coroutine.wrap(function()
752
while rs:wait() do
753
for i,v in pairs(fnt(cf2.p,rads))do
754
if v:FindFirstChild("Humanoid") then
755
v.Humanoid:TakeDamage(math.random(6,9))
756
end
757
end
758
end
759
end)()
760
local pr2=pr:Clone()
761
pr2.Parent=pr.Parent
762
local s5=Instance.new("Sound",pr2)
763
s5.SoundId="rbxassetid://135792520"
764
s5.Volume=1.3
765
s5.Pitch=1
766
s5.Looped=true
767
local st=Instance.new("Sound",la)
768
st.Volume=3
769
st.SoundId="rbxassetid://147685821"
770
st:Play()
771
s5:Play()
772
pr2.Transparency=0
773
pr2.projectileweld:Destroy()
774
pr2.CFrame=cf
775
local g=Instance.new("BodyVelocity",pr2)
776
g.maxForce=Vector3.new(666,666,666)
777
pr2.CFrame=CFrame.new(cf.p,mouse.Hit.p)
778
g.velocity=pr2.CFrame.lookVector*65
779
780
pr2.CFrame=pr2.CFrame*CFrame.Angles(90,0,math.pi)
781
782
pr2.Touched:connect(function(hit)
783
if hit~=char and hit.Name~="projectile" then
784
cf=CFrame.new(pr2.CFrame.p)
785
for i,v in pairs(fnt(pr2.CFrame.p,range))do
786
if v:FindFirstChild("Humanoid") then
787
if v.Torso.Anchored==false then
788
v.Torso.Velocity=v.Torso.CFrame.lookVector*500
789
end
790
v.Humanoid:TakeDamage(math.random(mindmg,maxdmg))
791
end
792
end
793
for i,v in pairs(fnp(pr2.CFrame.p,range))do
794
if v.Anchored==false then
795
v.Velocity=pr2.CFrame.lookVector*pushforce
796
end
797
v.BrickColor=BrickColor.new("Really black")
798
v.Material="Slate"
799
local f=Instance.new("Fire",v)
800
f.Heat=25
801
f.Size=8
802
f.Color=BrickColor.new("Lime green").Color
803
f.SecondaryColor=BrickColor.new("Lime Green").Color
804
coroutine.wrap(function()
805
while rs:wait() do
806
for i,v in pairs(fnt(v.CFrame.p,rads))do
807
if v:FindFirstChild("Humanoid") then
808
v.Humanoid:TakeDamage(math.random(2,4))
809
end
810
end
811
end
812
end)()
813
814
end
815
pr2:Destroy()
816
local e1=Instance.new("Part",char)
817
e1.Name="Explode"
818
e1.Size=Vector3.new(1,1,1)
819
e1.CanCollide=false
820
e1.Anchored=true
821
e1.Material="Neon"
822
e1.CFrame=cf
823
e1.BrickColor=BrickColor.new("New Yeller")
824
825
local em1=Instance.new("SpecialMesh",e1)
826
em1.MeshType="Sphere"
827
em1.Scale=Vector3.new(5,2.5,5)
828
829
local e2=e1:Clone()
830
e2.Parent=e1
831
local em2=e2.Mesh
832
em2.Scale=Vector3.new(2.5,6,2.5)
833
834
local e3=e1:Clone()
835
e3.Parent=e1
836
e3.CFrame=e2.CFrame*CFrame.new(0,e2.Size.Y/2.1,0)
837
local em3=e3.Mesh
838
em3.Scale=Vector3.new(2.5,6,2.5)
839
840
local e4=e1:Clone()
841
e4.Parent=e1
842
e4.CFrame=e3.CFrame*CFrame.new(0,7,0)*CFrame.Angles(math.rad(90),0,0)
843
local em4=e4.Mesh
844
em4.MeshId="rbxassetid://3270017"
845
em4.Scale=Vector3.new(6,6,0.000001)
846
847
local e5=e4:Clone()
848
e5.Parent=e4
849
e5.CFrame=cf*CFrame.Angles(math.rad(90),0,0)
850
local em5=e5.Mesh
851
em5.Scale=Vector3.new(6,6,6)
852
853
local e6=e5:Clone()
854
e6.Parent=e5
855
e6.CFrame=cf*CFrame.Angles(math.rad(90),0,0)
856
local em6=e6.Mesh
857
em6.Scale=Vector3.new(6,6,6)
858
859
local e7=e5:Clone()
860
e7.Parent=e5
861
e7.CFrame=cf*CFrame.Angles(math.rad(90),0,0)
862
local em7=e7.Mesh
863
em7.Scale=Vector3.new(6,6,0.1)
864
865
local e8=e5:Clone()
866
e8.Parent=e5
867
e8.CFrame=cf*CFrame.Angles(math.rad(90),0,0)
868
local em8=e8.Mesh
869
em8.MeshId="rbxassetid://9982590"
870
em8.Scale=Vector3.new(3,3,3)
871
872
local e9=e5:Clone()
873
e9.Parent=e5
874
e9.CFrame=cf*CFrame.Angles(math.rad(0),0,0)
875
local em9=e9.Mesh
876
em9.MeshId="rbxassetid://20329976"
877
em9.Scale=Vector3.new(6,6,6)
878
879
local e0=e5:Clone()
880
e0.Parent=e5
881
e0.CFrame=cf*CFrame.Angles(math.rad(0),0,0)
882
local em0=e0.Mesh
883
em0.MeshId="rbxassetid://20329976"
884
em0.Scale=Vector3.new(6,6,6)
885
886
local e10=e5:Clone()
887
e10.Parent=e5
888
e10.CFrame=cf*CFrame.Angles(math.rad(0),0,0)
889
e10.Shape="Ball"
890
e10.Size=Vector3.new(30,30,30)
891
892
coroutine.wrap(function()
893
for i = 1, megatons do
894
em1.Scale=em1.Scale+Vector3.new(1,0.1,1)
895
em2.Scale=em2.Scale+Vector3.new(0.25,2,0.25)
896
em3.Scale=em3.Scale+Vector3.new(0.75,0.15,0.75)
897
em4.Scale=em4.Scale+Vector3.new(0.75,0.75,0)
898
em5.Scale=em5.Scale+Vector3.new(0.75,0.75,0.75)
899
em6.Scale=em6.Scale+Vector3.new(1.5,1.5,0)
900
em7.Scale=em7.Scale+Vector3.new(0.75,0.75,0)
901
em8.Scale=em8.Scale+Vector3.new(0.15,0.15,0.15)
902
em9.Scale=em9.Scale+Vector3.new(1,0.15,1)
903
em0.Scale=em0.Scale+Vector3.new(0.95,0.3,0.95)
904
e10.Size=e10.Size+Vector3.new(1,1,1)
905
e3.CFrame=e2.CFrame*CFrame.new(0,em2.Scale.Y/2,0)
906
e4.CFrame=e3.CFrame*CFrame.new(0,7,0)*CFrame.Angles(math.rad(90),0,0)
907
e5.CFrame=cf*CFrame.Angles(math.rad(90),0,0)
908
e6.CFrame=cf*CFrame.Angles(math.rad(90),0,0)
909
e7.CFrame=cf*CFrame.Angles(math.rad(90),0,0)
910
e8.CFrame=cf*CFrame.Angles(math.rad(r),r,r)
911
e9.CFrame=cf*CFrame.Angles(math.rad(0),r,0)
912
e0.CFrame=cf*CFrame.Angles(math.rad(0),-r,0)
913
e10.CFrame=cf*CFrame.Angles(math.rad(0),0,0)
914
e1.Transparency=e1.Transparency+1/megatons
915
e2.Transparency=e2.Transparency+1/megatons
916
e3.Transparency=e3.Transparency+1/megatons
917
e4.Transparency=e4.Transparency+1/megatons
918
e5.Transparency=e5.Transparency+1/megatons
919
e6.Transparency=e6.Transparency+1/megatons
920
e7.Transparency=e7.Transparency+1/megatons
921
e8.Transparency=e8.Transparency+1/megatons
922
e9.Transparency=e9.Transparency+1/megatons
923
e0.Transparency=e0.Transparency+1/megatons
924
e10.Transparency=e10.Transparency+1/megatons
925
e1.Color=e1.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
926
e2.Color=e2.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
927
e3.Color=e3.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
928
e4.Color=e4.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
929
e5.Color=e5.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
930
e6.Color=e6.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
931
e7.Color=e7.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
932
e8.Color=e8.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
933
e9.Color=e9.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
934
e0.Color=e0.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
935
e10.Color=e10.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
936
rs:wait()
937
end
938
e1:Destroy()
939
end)()
940
941
end
942
end)
943
944
for i = 1, 30 do
945
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-2,0)*CFrame.Angles(math.rad(20),0,0),0.25)
946
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(-90),0,0),0.25)
947
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,0,-0.6)*CFrame.Angles(math.rad(30),0,0),0.25)
948
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(0.5,0.6,-0.45)*CFrame.Angles(math.rad(140),0,-7),0.25)
949
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.35,0.6,-0.1)*CFrame.Angles(math.rad(120),0,0),0.25)
950
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),0,0.15),0.25)
951
rs:wait()
952
end
953
NoAnims=false
954
attack=false
955
hum.WalkSpeed=normal
956
957
958
959
960
961
962
963
964
elseif aiming==false then
965
966
967
968
969
970
971
972
NoAnims=true
973
attack=true
974
local cf=la.CFrame*CFrame.new(0,0,5)
975
local cf2=cf
976
coroutine.wrap(function()
977
while rs:wait() do
978
for i,v in pairs(fnt(cf2.p,rads))do
979
if v:FindFirstChild("Humanoid") then
980
v.Humanoid:TakeDamage(math.random(6,9))
981
end
982
end
983
end
984
end)()
985
local pr2=pr:Clone()
986
pr2.Parent=pr.Parent
987
local s5=Instance.new("Sound",pr2)
988
s5.SoundId="rbxassetid://135792520"
989
s5.Volume=1.3
990
s5.Pitch=1
991
s5.Looped=true
992
local st=Instance.new("Sound",la)
993
st.Volume=3
994
st.SoundId="rbxassetid://147685821"
995
st:Play()
996
s5:Play()
997
pr2.Transparency=0
998
pr2.projectileweld:Destroy()
999
pr2.CFrame=cf
1000
local g=Instance.new("BodyVelocity",pr2)
1001
g.maxForce=Vector3.new(666,666,666)
1002
pr2.CFrame=CFrame.new(cf.p,mouse.Hit.p)
1003
g.velocity=pr2.CFrame.lookVector*65
1004
1005
pr2.CFrame=pr2.CFrame*CFrame.Angles(90,0,math.pi)
1006
1007
pr2.Touched:connect(function(hit)
1008
if hit~=char and hit.Name~="projectile" then
1009
cf=CFrame.new(pr2.CFrame.p)
1010
for i,v in pairs(fnt(pr2.CFrame.p,range))do
1011
if v:FindFirstChild("Humanoid") then
1012
if v.Torso.Anchored==false then
1013
v.Torso.Velocity=v.Torso.CFrame.lookVector*500
1014
end
1015
v.Humanoid:TakeDamage(math.random(mindmg,maxdmg))
1016
end
1017
end
1018
for i,v in pairs(fnp(pr2.CFrame.p,range))do
1019
if v.Anchored==false then
1020
v.Velocity=pr2.CFrame.lookVector*pushforce
1021
end
1022
v.BrickColor=BrickColor.new("Really black")
1023
v.Material="Slate"
1024
local f=Instance.new("Fire",v)
1025
f.Heat=25
1026
f.Size=8
1027
f.Color=BrickColor.new("Lime green").Color
1028
f.SecondaryColor=BrickColor.new("Lime Green").Color
1029
coroutine.wrap(function()
1030
while rs:wait() do
1031
for i,v in pairs(fnt(v.CFrame.p,rads))do
1032
if v:FindFirstChild("Humanoid") then
1033
v.Humanoid:TakeDamage(math.random(2,4))
1034
end
1035
end
1036
end
1037
end)()
1038
1039
end
1040
pr2:Destroy()
1041
local e1=Instance.new("Part",char)
1042
e1.Name="Explode"
1043
e1.Size=Vector3.new(1,1,1)
1044
e1.CanCollide=false
1045
e1.Anchored=true
1046
e1.Material="Neon"
1047
e1.CFrame=cf
1048
e1.BrickColor=BrickColor.new("New Yeller")
1049
1050
local em1=Instance.new("SpecialMesh",e1)
1051
em1.MeshType="Sphere"
1052
em1.Scale=Vector3.new(5,2.5,5)
1053
1054
local e2=e1:Clone()
1055
e2.Parent=e1
1056
local em2=e2.Mesh
1057
em2.Scale=Vector3.new(2.5,6,2.5)
1058
1059
local e3=e1:Clone()
1060
e3.Parent=e1
1061
e3.CFrame=e2.CFrame*CFrame.new(0,e2.Size.Y/2.1,0)
1062
local em3=e3.Mesh
1063
em3.Scale=Vector3.new(2.5,6,2.5)
1064
1065
local e4=e1:Clone()
1066
e4.Parent=e1
1067
e4.CFrame=e3.CFrame*CFrame.new(0,7,0)*CFrame.Angles(math.rad(90),0,0)
1068
local em4=e4.Mesh
1069
em4.MeshId="rbxassetid://3270017"
1070
em4.Scale=Vector3.new(6,6,0.000001)
1071
1072
local e5=e4:Clone()
1073
e5.Parent=e4
1074
e5.CFrame=cf*CFrame.Angles(math.rad(90),0,0)
1075
local em5=e5.Mesh
1076
em5.Scale=Vector3.new(6,6,6)
1077
1078
local e6=e5:Clone()
1079
e6.Parent=e5
1080
e6.CFrame=cf*CFrame.Angles(math.rad(90),0,0)
1081
local em6=e6.Mesh
1082
em6.Scale=Vector3.new(6,6,6)
1083
1084
local e7=e5:Clone()
1085
e7.Parent=e5
1086
e7.CFrame=cf*CFrame.Angles(math.rad(90),0,0)
1087
local em7=e7.Mesh
1088
em7.Scale=Vector3.new(6,6,0.1)
1089
1090
local e8=e5:Clone()
1091
e8.Parent=e5
1092
e8.CFrame=cf*CFrame.Angles(math.rad(90),0,0)
1093
local em8=e8.Mesh
1094
em8.MeshId="rbxassetid://9982590"
1095
em8.Scale=Vector3.new(3,3,3)
1096
1097
local e9=e5:Clone()
1098
e9.Parent=e5
1099
e9.CFrame=cf*CFrame.Angles(math.rad(0),0,0)
1100
local em9=e9.Mesh
1101
em9.MeshId="rbxassetid://20329976"
1102
em9.Scale=Vector3.new(6,6,6)
1103
1104
local e0=e5:Clone()
1105
e0.Parent=e5
1106
e0.CFrame=cf*CFrame.Angles(math.rad(0),0,0)
1107
local em0=e0.Mesh
1108
em0.MeshId="rbxassetid://20329976"
1109
em0.Scale=Vector3.new(6,6,6)
1110
1111
local e10=e5:Clone()
1112
e10.Parent=e5
1113
e10.CFrame=cf*CFrame.Angles(math.rad(0),0,0)
1114
e10.Shape="Ball"
1115
e10.Size=Vector3.new(30,30,30)
1116
1117
coroutine.wrap(function()
1118
for i = 1, megatons do
1119
em1.Scale=em1.Scale+Vector3.new(1,0.1,1)
1120
em2.Scale=em2.Scale+Vector3.new(0.25,2,0.25)
1121
em3.Scale=em3.Scale+Vector3.new(0.75,0.15,0.75)
1122
em4.Scale=em4.Scale+Vector3.new(0.75,0.75,0)
1123
em5.Scale=em5.Scale+Vector3.new(0.75,0.75,0.75)
1124
em6.Scale=em6.Scale+Vector3.new(1.5,1.5,0)
1125
em7.Scale=em7.Scale+Vector3.new(0.75,0.75,0)
1126
em8.Scale=em8.Scale+Vector3.new(0.15,0.15,0.15)
1127
em9.Scale=em9.Scale+Vector3.new(1,0.15,1)
1128
em0.Scale=em0.Scale+Vector3.new(0.95,0.3,0.95)
1129
e10.Size=e10.Size+Vector3.new(1,1,1)
1130
e3.CFrame=e2.CFrame*CFrame.new(0,em2.Scale.Y/2,0)
1131
e4.CFrame=e3.CFrame*CFrame.new(0,7,0)*CFrame.Angles(math.rad(90),0,0)
1132
e5.CFrame=cf*CFrame.Angles(math.rad(90),0,0)
1133
e6.CFrame=cf*CFrame.Angles(math.rad(90),0,0)
1134
e7.CFrame=cf*CFrame.Angles(math.rad(90),0,0)
1135
e8.CFrame=cf*CFrame.Angles(math.rad(r),r,r)
1136
e9.CFrame=cf*CFrame.Angles(math.rad(0),r,0)
1137
e0.CFrame=cf*CFrame.Angles(math.rad(0),-r,0)
1138
e10.CFrame=cf*CFrame.Angles(math.rad(0),0,0)
1139
e1.Transparency=e1.Transparency+1/megatons
1140
e2.Transparency=e2.Transparency+1/megatons
1141
e3.Transparency=e3.Transparency+1/megatons
1142
e4.Transparency=e4.Transparency+1/megatons
1143
e5.Transparency=e5.Transparency+1/megatons
1144
e6.Transparency=e6.Transparency+1/megatons
1145
e7.Transparency=e7.Transparency+1/megatons
1146
e8.Transparency=e8.Transparency+1/megatons
1147
e9.Transparency=e9.Transparency+1/megatons
1148
e0.Transparency=e0.Transparency+1/megatons
1149
e10.Transparency=e10.Transparency+1/megatons
1150
e1.Color=e1.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
1151
e2.Color=e2.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
1152
e3.Color=e3.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
1153
e4.Color=e4.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
1154
e5.Color=e5.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
1155
e6.Color=e6.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
1156
e7.Color=e7.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
1157
e8.Color=e8.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
1158
e9.Color=e9.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
1159
e0.Color=e0.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
1160
e10.Color=e10.Color:lerp(BrickColor.new("Smoky gray").Color,0.05)
1161
rs:wait()
1162
end
1163
e1:Destroy()
1164
end)()
1165
1166
end
1167
end)
1168
torso.CFrame=torso.CFrame*CFrame.new(0,0,3)
1169
for i = 1, 30 do
1170
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1,3)*CFrame.Angles(math.rad(0),0,0),0.25)
1171
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,-0.1)*CFrame.Angles(math.rad(70),0,0.15),0.25)
1172
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,-0.1)*CFrame.Angles(math.rad(70),0,-0.15),0.25)
1173
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(0.5,0.6,-0.45)*CFrame.Angles(math.rad(160),0,-7),0.25)
1174
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.35,0.6,-0.1)*CFrame.Angles(math.rad(140),0,0),0.25)
1175
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5),0,0),0.25)
1176
rs:wait()
1177
end
1178
NoAnims=false
1179
attack=false
1180
end
1181
1182
end
1183
end
1184
end)
1185
1186
-----animations-----
1187
mouse.KeyDown:connect(function(key)
1188
    if key=="0" then
1189
        char.Humanoid.WalkSpeed = run
1190
		hed.Velocity=hed.CFrame.lookVector*100
1191
    end
1192
end)
1193
mouse.KeyUp:connect(function(key)
1194
    if key=="0" then
1195
        char.Humanoid.WalkSpeed = normal
1196
    end
1197
end)
1198
game:GetService("RunService").RenderStepped:connect(function()
1199
char.Humanoid.FreeFalling:connect(function(f)
1200
if f then
1201
ffing = true
1202
else
1203
ffing = false
1204
end
1205
end)
1206
sine = sine + add
1207
if ffing==true then
1208
anim="jump"
1209
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
1210
anim="idle"
1211
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
1212
anim = "walk"
1213
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
1214
anim = "run"
1215
end
1216
1217
if NoAnims==false then
1218
if anim=="idle" then
1219
add=0.5
1220
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),0,0),0.25)
1221
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
1222
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
1223
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(0.5,0.5+-math.sin(sine/14)/20,-0.45)*CFrame.Angles(math.rad(110)+-math.sin(sine/14)/20,0,-7),0.25)
1224
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.35,0.5+-math.sin(sine/14)/20,-0.1)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/20,0,0),0.25)
1225
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5),0,0),0.25)
1226
w.C0=w.C0:lerp(CFrame.new(0,0,-0.5)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/20,0,0),0.25)
1227
1228
elseif anim=="walk" then
1229
add=1
1230
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/3.5)/3,0)*CFrame.Angles(math.rad(-10),0,0),0.25)
1231
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(0.5,0.5+-math.sin(sine/14)/20,-0.45)*CFrame.Angles(math.rad(110)+-math.sin(sine/14)/20,0,-7),0.25)
1232
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.35,0.5+-math.sin(sine/14)/20,-0.1)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/20,0,0),0.25)
1233
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/7)/2,-0.15+-math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/7)/2,0,0.05),0.25)
1234
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/7)/2,-0.15+math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/7)/2,0,-0.05),0.25)
1235
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),0,0),0.25)
1236
w.C0=w.C0:lerp(CFrame.new(0,0,-0.5)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/20,0,0),0.25)
1237
1238
elseif anim=="run" then
1239
add=1
1240
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/2)/3,0)*CFrame.Angles(math.rad(-37),0,0),0.05)
1241
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/4)/2,-0.15+-math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/4)/2,0,0.05),0.25)
1242
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/4)/2,-0.15+math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/4)/2,0,-0.05),0.25)
1243
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,-6),0.25)
1244
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,6),0.25)
1245
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),0,0),0.25)
1246
w.C0=w.C0:lerp(CFrame.new(0,0,-0.5)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/14,0,0),0.25)
1247
1248
elseif anim=="jump" then
1249
add=1
1250
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),0,0),0.05)
1251
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-0.7,-0.5)*CFrame.Angles(math.rad(10),0,0),0.25)
1252
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.1)*CFrame.Angles(math.rad(-10),0,0),0.25)
1253
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(50),0,90),0.25)
1254
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),0,-90),0.25)
1255
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-20),0,0),0.25)
1256
w.C0=w.C0:lerp(CFrame.new(0,0,-0.5)*CFrame.Angles(math.rad(90),0,0),0.25)
1257
1258
end
1259
end
1260
		 
1261
end)