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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
6 | System = {} | |
7 | System.Create = function(a, c) | |
8 | local e = Instance.new(a) | |
9 | for d, a in pairs(c) do | |
10 | local b, a = ypcall(function() | |
11 | return e[d] | |
12 | end) | |
13 | if b then | |
14 | e[d] = c[d] | |
15 | end | |
16 | end | |
17 | return e | |
18 | end | |
19 | function b(d, b) | |
20 | local c = getfenv(d) | |
21 | local a = setmetatable({}, { | |
22 | __index = function(a, a) | |
23 | if a:lower() == 'script' then | |
24 | return b | |
25 | else | |
26 | return c[a] | |
27 | end | |
28 | end | |
29 | }) | |
30 | setfenv(d, a) | |
31 | ypcall(function() | |
32 | d() | |
33 | end) | |
34 | end | |
35 | c = {} | |
36 | mas = Instance.new("Model",game:GetService("Lighting")) | |
37 | mas.Name = "CompiledModel" | |
38 | o1 = System.Create("Part",{ | |
39 | ["Parent"] = mas, | |
40 | ["Position"] = Vector3.new(225.174713, 0.665851116, -134.765137), | |
41 | ["Rotation"] = Vector3.new(79.999939, 0, 2.54445326e-014), | |
42 | ["Anchored"] = true, | |
43 | ["CFrame"] = CFrame.new(225.174713, 0.665851116, -134.765137, 0.999996305, -4.4408921e-016, 0, 0, 0.173648298, -0.984803975, 0, 0.984805763, 0.173648611), | |
44 | ["CanCollide"] = false, | |
45 | ["Size"] = Vector3.new(0.1,0.1,0.1), | |
46 | ["BottomSurface"] = Enum.SurfaceType.Smooth, | |
47 | ["TopSurface"] = Enum.SurfaceType.Smooth, | |
48 | }) | |
49 | o2 = System.Create("ParticleEmitter",{ | |
50 | ["Parent"] = o1, | |
51 | ["Size"] = NumberSequence.new(4,4), | |
52 | ["Color"] = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0)), | |
53 | ["LightEmission"] = -5, | |
54 | ["Texture"] = "rbxasset://textures/particles/fire_main.dds", | |
55 | ["Acceleration"] = Vector3.new(-7, 0, 0), | |
56 | ["Lifetime"] = NumberRange.new(10,10), | |
57 | ["Rate"] = 70, | |
58 | ["LockedToPart"] = true, | |
59 | }) | |
60 | o3 = System.Create("ParticleEmitter",{ | |
61 | ["Parent"] = o1, | |
62 | ["Size"] = NumberSequence.new(4,4), | |
63 | ["Color"] = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0)), | |
64 | ["LightEmission"] = -5, | |
65 | ["Texture"] = "rbxasset://textures/particles/fire_main.dds", | |
66 | ["Acceleration"] = Vector3.new(7, 0, -1), | |
67 | ["Lifetime"] = NumberRange.new(10,10), | |
68 | ["Rate"] = 70, | |
69 | ["LockedToPart"] = true, | |
70 | }) | |
71 | ||
72 | o5 = System.Create("ParticleEmitter",{ | |
73 | ["Parent"] = o1, | |
74 | ["Size"] = NumberSequence.new(4,4), | |
75 | ["Color"] = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0)), | |
76 | ["LightEmission"] = -5, | |
77 | ["Texture"] = "rbxasset://textures/particles/fire_main.dds", | |
78 | ["Acceleration"] = Vector3.new(7, 0, -2), | |
79 | ["Lifetime"] = NumberRange.new(10,10), | |
80 | ["Rate"] = 70, | |
81 | ["LockedToPart"] = true, | |
82 | }) | |
83 | o6 = System.Create("ParticleEmitter",{ | |
84 | ["Parent"] = o1, | |
85 | ["Size"] = NumberSequence.new(4,4), | |
86 | ["Color"] = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0)), | |
87 | ["LightEmission"] = -5, | |
88 | ["Texture"] = "rbxasset://textures/particles/fire_main.dds", | |
89 | ["Acceleration"] = Vector3.new(-7, 0, -2), | |
90 | ["Lifetime"] = NumberRange.new(10,10), | |
91 | ["Rate"] = 70, | |
92 | ["LockedToPart"] = true, | |
93 | }) | |
94 | o7 = System.Create("ParticleEmitter",{ | |
95 | ["Parent"] = o1, | |
96 | ["Size"] = NumberSequence.new(4,4), | |
97 | ["Color"] = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0)), | |
98 | ["LightEmission"] = -5, | |
99 | ["Texture"] = "rbxasset://textures/particles/fire_main.dds", | |
100 | ["Acceleration"] = Vector3.new(-7, 0, -1), | |
101 | ["Lifetime"] = NumberRange.new(10,10), | |
102 | ["Rate"] = 70, | |
103 | ["LockedToPart"] = true, | |
104 | }) | |
105 | o8 = System.Create("ParticleEmitter",{ | |
106 | ["Parent"] = o1, | |
107 | ["Size"] = NumberSequence.new(4,4), | |
108 | ["Color"] = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0)), | |
109 | ["LightEmission"] = -5, | |
110 | ["Texture"] = "rbxasset://textures/particles/fire_main.dds", | |
111 | ["Acceleration"] = Vector3.new(-7, 0, 1), | |
112 | ["Lifetime"] = NumberRange.new(10,10), | |
113 | ["Rate"] = 70, | |
114 | ["LockedToPart"] = true, | |
115 | }) | |
116 | o9 = System.Create("ParticleEmitter",{ | |
117 | ["Parent"] = o1, | |
118 | ["Size"] = NumberSequence.new(4,4), | |
119 | ["Color"] = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0)), | |
120 | ["LightEmission"] = -5, | |
121 | ["Texture"] = "rbxasset://textures/particles/fire_main.dds", | |
122 | ["Acceleration"] = Vector3.new(7, 0, 1), | |
123 | ["Lifetime"] = NumberRange.new(10,10), | |
124 | ["Rate"] = 70, | |
125 | ["LockedToPart"] = true, | |
126 | }) | |
127 | o10 = System.Create("ParticleEmitter",{ | |
128 | ["Parent"] = o1, | |
129 | ["Size"] = NumberSequence.new(4,4), | |
130 | ["Color"] = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0)), | |
131 | ["LightEmission"] = -5, | |
132 | ["Texture"] = "rbxasset://textures/particles/fire_main.dds", | |
133 | ["Acceleration"] = Vector3.new(7, 0, 0), | |
134 | ["Lifetime"] = NumberRange.new(10,10), | |
135 | ["Rate"] = 70, | |
136 | ["LockedToPart"] = true, | |
137 | }) | |
138 | mas.Parent = game.Players.LocalPlayer.Character or workspace.Player1 | |
139 | mas:MakeJoints() | |
140 | local b = mas:GetChildren() | |
141 | for a = 1, #b do | |
142 | b[a].Parent = game.Players.LocalPlayer.Character or workspace.Player1 | |
143 | ypcall(function() | |
144 | b[a]:MakeJoints() | |
145 | end) | |
146 | end | |
147 | mas:Destroy() | |
148 | for a = 1, #c do | |
149 | coroutine.resume(c[a]) | |
150 | end | |
151 | ||
152 | ||
153 | local p = game.Players.LocalPlayer.Character.Part | |
154 | local me = game.Players.LocalPlayer.Character or game.Players.Player1.Character | |
155 | ||
156 | ||
157 | game:GetService('RunService').Stepped:connect(function() | |
158 | p.CFrame = me.Torso.CFrame * CFrame.new(0,-1,1) * CFrame.Angles(-100,0,0) | |
159 | end) | |
160 | ||
161 | wait(0.5) | |
162 | local p = game:GetService("Players").LocalPlayer | |
163 | local char = p.Character | |
164 | local mouse = p:GetMouse() | |
165 | local larm = char["Left Arm"] | |
166 | local rarm = char["Right Arm"] | |
167 | local lleg = char["Left Leg"] | |
168 | local rleg = char["Right Leg"] | |
169 | local hed = char.Head | |
170 | local torso = char.Torso | |
171 | local hum = char.Humanoid | |
172 | local cam = game.Workspace.CurrentCamera | |
173 | local root = char.HumanoidRootPart | |
174 | local deb = false | |
175 | local shot = 0 | |
176 | local stanceToggle = "Floating" | |
177 | local l = game:GetService("Lighting") | |
178 | local rs = game:GetService("RunService").RenderStepped | |
179 | hum.DisplayDistanceType = "None" | |
180 | math.randomseed(os.time()) | |
181 | for i,v in pairs(char:children()) do | |
182 | if v:IsA("Hat") then | |
183 | v:Destroy() | |
184 | end | |
185 | end | |
186 | for i,v in pairs (hed:GetChildren()) do | |
187 | if v:IsA("Sound") then | |
188 | v:Destroy() | |
189 | end | |
190 | end | |
191 | ||
192 | ---------------------------------------------------- | |
193 | ---------------------------------------------------- | |
194 | shirt = Instance.new("Shirt", char) | |
195 | shirt.Name = "Shirt" | |
196 | pants = Instance.new("Pants", char) | |
197 | pants.Name = "Pants" | |
198 | char.Shirt.ShirtTemplate = "rbxassetid://237906462" | |
199 | char.Pants.PantsTemplate = "rbxassetid://237906462" | |
200 | ---------------------------------------------------- | |
201 | local hat1 = Instance.new("SpecialMesh") | |
202 | local hat2 = Instance.new("Part") | |
203 | hat1.Parent = hat2 | |
204 | hat2.Parent = hat3 | |
205 | hat2.CanCollide = false | |
206 | hat2.Anchored = true | |
207 | hat2.Locked = true | |
208 | hat2.Parent = char | |
209 | hat2.Name = "Handle" | |
210 | hat1.Name = "Mesh" | |
211 | char.Handle.Mesh.MeshId = "http://www.roblox.com/asset/?id=16150814" | |
212 | char.Handle.Mesh.Scale = char.Handle.Mesh.Scale * 16 | |
213 | char.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=16150799" | |
214 | char.Handle.Mesh.VertexColor = Vector3.new(0.2,0.2,0.2) | |
215 | ---------------------------------------------------- | |
216 | local p = game.Players.LocalPlayer.Character.Handle | |
217 | local me = game.Players.LocalPlayer.Character | |
218 | ||
219 | game:GetService('RunService').Stepped:connect(function() | |
220 | p.CFrame = me.Head.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,0,0) | |
221 | end) | |
222 | ---------------------------------------------------- | |
223 | ---------------------------------------------------- | |
224 | hum.Health = 9000000000000000 | |
225 | ---------------------------------------------------- | |
226 | local function recursiveSetAllDensityToOne(instance) | |
227 | if instance:IsA("BasePart") then | |
228 | -- See if this is a CUSTOM Physics part already | |
229 | if instance.CustomPhysicalProperties then | |
230 | local oldProp = instance.CustomPhysicalProperties | |
231 | local physicalProp = PhysicalProperties.new(0.01, oldProp.Friction, | |
232 | oldProp.Elasticity, | |
233 | oldProp.FrictionWeight, | |
234 | oldProp.ElasticityWeight) | |
235 | instance.CustomPhysicalProperties = physicalProp | |
236 | else | |
237 | local oldProp = PhysicalProperties.new(instance.Material) | |
238 | local physicalProp = PhysicalProperties.new(0.01, oldProp.Friction, | |
239 | oldProp.Elasticity, | |
240 | oldProp.FrictionWeight, | |
241 | oldProp.ElasticityWeight) | |
242 | instance.CustomPhysicalProperties = physicalProp | |
243 | end | |
244 | end | |
245 | ||
246 | for i,v in pairs(instance:GetChildren()) do | |
247 | pcall( function()recursiveSetAllDensityToOne(v) end) | |
248 | end | |
249 | end | |
250 | ||
251 | recursiveSetAllDensityToOne(game) | |
252 | ---------------------------------------------------- | |
253 | Debounces = { | |
254 | CanAttack = true; | |
255 | CanJoke = true; | |
256 | NoIdl = false; | |
257 | Slashing = false; | |
258 | Slashed = false; | |
259 | Slapping = false; | |
260 | Slapped = false; | |
261 | ks = false; | |
262 | } | |
263 | ---------------------------------------------------- | |
264 | function weld5(part0, part1, c0, c1) | |
265 | weeld=Instance.new("Weld", part0) | |
266 | weeld.Part0=part0 | |
267 | weeld.Part1=part1 | |
268 | weeld.C0=c0 | |
269 | weeld.C1=c1 | |
270 | return weeld | |
271 | end | |
272 | ||
273 | ||
274 | function lerp(a, b, t) -- Linear interpolation | |
275 | return a + (b - a)*t | |
276 | end | |
277 | ||
278 | function slerp(a, b, t) --Spherical interpolation | |
279 | dot = a:Dot(b) | |
280 | if dot > 0.99999 or dot < -0.99999 then | |
281 | return t <= 0.5 and a or b | |
282 | else | |
283 | r = math.acos(dot) | |
284 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
285 | end | |
286 | end | |
287 | ||
288 | function matrixInterpolate(a, b, t) | |
289 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
290 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
291 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
292 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
293 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
294 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
295 | local t = v1:Dot(v2) | |
296 | if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
297 | return CFrame.new() | |
298 | end | |
299 | return CFrame.new( | |
300 | v0.x, v0.y, v0.z, | |
301 | v1.x, v1.y, v1.z, | |
302 | v2.x, v2.y, v2.z, | |
303 | v3.x, v3.y, v3.z) | |
304 | end | |
305 | ---------------------------------------------------- | |
306 | function genWeld(a,b) | |
307 | local w = Instance.new("Weld",a) | |
308 | w.Part0 = a | |
309 | w.Part1 = b | |
310 | return w | |
311 | end | |
312 | function weld(a, b) | |
313 | local weld = Instance.new("Weld") | |
314 | weld.Name = "W" | |
315 | weld.Part0 = a | |
316 | weld.Part1 = b | |
317 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
318 | weld.Parent = a | |
319 | return weld; | |
320 | end | |
321 | ---------------------------------------------------- | |
322 | function Lerp(c1,c2,al) | |
323 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
324 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
325 | for i,v in pairs(com1) do | |
326 | com1[i] = v+(com2[i]-v)*al | |
327 | end | |
328 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
329 | end | |
330 | ---------------------------------------------------- | |
331 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
332 | local wld = Instance.new("Weld", wp1) | |
333 | wld.Part0 = wp0 | |
334 | wld.Part1 = wp1 | |
335 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
336 | end | |
337 | ---------------------------------------------------- | |
338 | local AddInstance = function(Object, ...) | |
339 | local Obj = Instance.new(Object) | |
340 | for i,v in next,(...) do | |
341 | Obj[i] = v | |
342 | end | |
343 | return Obj | |
344 | end | |
345 | ---------------------------------------------------- | |
346 | larm.Size = larm.Size * 13.5 | |
347 | rarm.Size = rarm.Size * 13.5 | |
348 | lleg.Size = lleg.Size * 13.5 | |
349 | rleg.Size = rleg.Size * 13.5 | |
350 | torso.Size = torso.Size * 13.5 | |
351 | hed.Size = hed.Size * 13.5 | |
352 | root.Size = root.Size * 13.5 | |
353 | ---------------------------------------------------- | |
354 | newWeld(torso, larm, -7.5, 0.5, 0) | |
355 | larm.Weld.C1 = CFrame.new(5.2,0.5,0) | |
356 | newWeld(torso, rarm, 7.5, 0.5, 0) | |
357 | rarm.Weld.C1 = CFrame.new(-5.2, 0.5, 0) | |
358 | newWeld(torso, hed, 0, 6.8, 0) | |
359 | newWeld(torso, lleg, -0.5, -1, 0) | |
360 | lleg.Weld.C1 = CFrame.new(1.7, 8, 0) | |
361 | newWeld(torso, rleg, 0.5, -1, 0) | |
362 | rleg.Weld.C1 = CFrame.new(-1.7, 8, 0) | |
363 | newWeld(root, torso, 0, 0, 0) | |
364 | torso.Weld.C1 = CFrame.new(0, 0, 0) | |
365 | ---------------------------------------------------- | |
366 | --local SIDz = {"167985102"}, 167161785, 148274436 | |
367 | z = Instance.new("Sound",char) | |
368 | z.SoundId = "rbxassetid://167978935"--..SIDz[math.random(1,#SIDz)] | |
369 | z.Looped = true | |
370 | z.Volume = 1 | |
371 | z.Pitch = 1 | |
372 | wait(1) | |
373 | z:Play() | |
374 | hum.WalkSpeed = 5 | |
375 | ---------------------------------------------------- | |
376 | ---------------------------------------------------- | |
377 | local o1 = AddInstance("Model",{ | |
378 | Name = "Genkadda", | |
379 | Parent = char, | |
380 | }) | |
381 | local o2 = AddInstance("Part",{ | |
382 | Name = "Handle", | |
383 | Parent = o1, | |
384 | Material = Enum.Material.Granite, | |
385 | BrickColor = BrickColor.new("Black"), | |
386 | CanCollide = false, | |
387 | Size = Vector3.new(0.54285717, 4.96428585, 1.02857149), | |
388 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
389 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
390 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
391 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
392 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
393 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
394 | Color = Color3.new(0.105882, 0.164706, 0.207843), | |
395 | Transparency = 1, | |
396 | Locked = true, | |
397 | }) | |
398 | local o3 = AddInstance("Part",{ | |
399 | Parent = o1, | |
400 | Material = Enum.Material.Granite, | |
401 | BrickColor = BrickColor.new("Really black"), | |
402 | CanCollide = false, | |
403 | Size = Vector3.new(0.521428645, 0.200000003, 4.92857265), | |
404 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
405 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
406 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
407 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
408 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
409 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
410 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667), | |
411 | Locked = true, | |
412 | Transparency = 1, | |
413 | }) | |
414 | local Weld = AddInstance("Weld",{ | |
415 | Parent = o3, | |
416 | Part0 = o2, | |
417 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
418 | Part1 = o3, | |
419 | C1 = CFrame.new(7.12578583, -2.70594311, -56.9015656, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
420 | }) | |
421 | local o6 = AddInstance("Part",{ | |
422 | Name = "8", | |
423 | Parent = o1, | |
424 | Material = Enum.Material.Neon, | |
425 | BrickColor = BrickColor.new("Really black"), | |
426 | CanCollide = false, | |
427 | Size = Vector3.new(0.864285767, 0.221428677, 5.65714407), | |
428 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
429 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
430 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
431 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
432 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
433 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
434 | Color = Color3.new(0.972549, 0.972549, 0.972549), | |
435 | Locked = true, | |
436 | Transparency = 1, | |
437 | }) | |
438 | local Weld = AddInstance("Weld",{ | |
439 | Parent = o6, | |
440 | Part0 = o2, | |
441 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
442 | Part1 = o6, | |
443 | C1 = CFrame.new(7.12578583, -2.68451595, -56.9015579, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
444 | }) | |
445 | local o8 = AddInstance("Part",{ | |
446 | Name = "20", | |
447 | Parent = o1, | |
448 | Material = Enum.Material.Neon, | |
449 | BrickColor = BrickColor.new("Really black"), | |
450 | CanCollide = false, | |
451 | Size = Vector3.new(0.54285717, 0.657142878, 1.02857149), | |
452 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
453 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
454 | Transparency = 1, | |
455 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
456 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
457 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
458 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
459 | Color = Color3.new(0.972549, 0.972549, 0.972549), | |
460 | Locked = true, | |
461 | }) | |
462 | local Weld = AddInstance("Weld",{ | |
463 | Parent = o8, | |
464 | Part0 = o2, | |
465 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
466 | Part1 = o8, | |
467 | C1 = CFrame.new(7.12578964, 2.69762135, -56.9015579, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
468 | }) | |
469 | local o10 = AddInstance("Part",{ | |
470 | Name = "15", | |
471 | Parent = o1, | |
472 | Material = Enum.Material.Neon, | |
473 | BrickColor = BrickColor.new("Really black"), | |
474 | CanCollide = false, | |
475 | Size = Vector3.new(0.54285717, 0.657142937, 2.02857161), | |
476 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
477 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
478 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
479 | Transparency = 1, | |
480 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
481 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
482 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
483 | Color = Color3.new(0.972549, 0.972549, 0.972549), | |
484 | Locked = true, | |
485 | }) | |
486 | local Weld = AddInstance("Weld",{ | |
487 | Parent = o10, | |
488 | Part0 = o2, | |
489 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
490 | Part1 = o10, | |
491 | C1 = CFrame.new(7.12578773, 2.69762325, -55.3730087, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
492 | }) | |
493 | local o11 = AddInstance("SpecialMesh",{ | |
494 | Parent = o10, | |
495 | MeshType = Enum.MeshType.Wedge, | |
496 | }) | |
497 | o12 = AddInstance("Part",{ | |
498 | Name = "10", | |
499 | Parent = o1, | |
500 | Material = Enum.Material.Neon, | |
501 | BrickColor = BrickColor.new("Really black"), | |
502 | CanCollide = false, | |
503 | Size = Vector3.new(0.54285717, 0.657142878, 2.02857161), | |
504 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
505 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
506 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
507 | Transparency = 1, | |
508 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
509 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
510 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
511 | Color = Color3.new(0.972549, 0.972549, 0.972549), | |
512 | Locked = true, | |
513 | }) | |
514 | local Weld = AddInstance("Weld",{ | |
515 | Parent = o12, | |
516 | Part0 = o2, | |
517 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
518 | Part1 = o12, | |
519 | C1 = CFrame.new(-7.12579155, 2.69761753, 58.4300995, 0.999990702, -0.00427576201, 0.000560929009, 0.00055484724, -0.00142344052, -0.999998868, 0.0042765555, 0.999989867, -0.00142105494), | |
520 | }) | |
521 | local o13 = AddInstance("SpecialMesh",{ | |
522 | Parent = o12, | |
523 | MeshType = Enum.MeshType.Wedge, | |
524 | }) | |
525 | local o14 = AddInstance("Part",{ | |
526 | Name = "9", | |
527 | Parent = o1, | |
528 | Material = Enum.Material.Neon, | |
529 | BrickColor = BrickColor.new("Really black"), | |
530 | CanCollide = false, | |
531 | Size = Vector3.new(0.54285717, 1.11428583, 0.371428579), | |
532 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
533 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
534 | Transparency = 1, | |
535 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
536 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
537 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
538 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
539 | Color = Color3.new(0.972549, 0.972549, 0.972549), | |
540 | Locked = true, | |
541 | }) | |
542 | local Weld = AddInstance("Weld",{ | |
543 | Parent = o14, | |
544 | Part0 = o2, | |
545 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
546 | Part1 = o14, | |
547 | C1 = CFrame.new(7.12578201, 2.12619781, -56.2015648, -0.999990702, 0.00427558692, -0.000560841348, 0.00055476022, -0.00142335275, -0.999998868, -0.00427637994, -0.999989867, 0.00142096763), | |
548 | }) | |
549 | local o15 = AddInstance("SpecialMesh",{ | |
550 | Parent = o14, | |
551 | MeshType = Enum.MeshType.Wedge, | |
552 | }) | |
553 | o16 = AddInstance("Part",{ | |
554 | Name = "6", | |
555 | Parent = o1, | |
556 | Material = Enum.Material.Neon, | |
557 | BrickColor = BrickColor.new("Really black"), | |
558 | CanCollide = false, | |
559 | Size = Vector3.new(0.54285717, 1.11428583, 0.371428579), | |
560 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
561 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
562 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
563 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
564 | Transparency = 1, | |
565 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
566 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
567 | Color = Color3.new(0.972549, 0.972549, 0.972549), | |
568 | Locked = true, | |
569 | }) | |
570 | local Weld = AddInstance("Weld",{ | |
571 | Parent = o16, | |
572 | Part0 = o2, | |
573 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
574 | Part1 = o16, | |
575 | C1 = CFrame.new(-7.12579536, 2.12619114, 57.6015701, 0.999990702, -0.00427576201, 0.000560841581, 0.000554759463, -0.0014235276, -0.999998868, 0.0042765555, 0.999989867, -0.00142114237), | |
576 | }) | |
577 | local o17 = AddInstance("SpecialMesh",{ | |
578 | Parent = o16, | |
579 | MeshType = Enum.MeshType.Wedge, | |
580 | }) | |
581 | o18 = AddInstance("Part",{ | |
582 | Name = "21", | |
583 | Parent = o1, | |
584 | Material = Enum.Material.Neon, | |
585 | BrickColor = BrickColor.new("Really black"), | |
586 | CanCollide = false, | |
587 | Size = Vector3.new(0.564285755, 0.257142901, 0.514285743), | |
588 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
589 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
590 | Transparency = 1, | |
591 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
592 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
593 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
594 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
595 | Color = Color3.new(0.972549, 0.972549, 0.972549), | |
596 | Locked = true, | |
597 | }) | |
598 | local Weld = AddInstance("Weld",{ | |
599 | Parent = o18, | |
600 | Part0 = o2, | |
601 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
602 | Part1 = o18, | |
603 | C1 = CFrame.new(-7.12578964, 2.24047565, 57.1586876, 0.999990702, -0.00427576201, 0.000560841581, 0.000554759463, -0.0014235276, -0.999998868, 0.0042765555, 0.999989867, -0.00142114237), | |
604 | }) | |
605 | local o19 = AddInstance("SpecialMesh",{ | |
606 | Parent = o18, | |
607 | MeshType = Enum.MeshType.Wedge, | |
608 | }) | |
609 | o20 = AddInstance("Part",{ | |
610 | Name = "13", | |
611 | Parent = o1, | |
612 | Material = Enum.Material.Neon, | |
613 | BrickColor = BrickColor.new("Really black"), | |
614 | CanCollide = false, | |
615 | Size = Vector3.new(0.564285755, 0.257142901, 0.514285743), | |
616 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
617 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
618 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
619 | Transparency = 1, | |
620 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
621 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
622 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
623 | Color = Color3.new(0.972549, 0.972549, 0.972549), | |
624 | Locked = true, | |
625 | }) | |
626 | local Weld = AddInstance("Weld",{ | |
627 | Parent = o20, | |
628 | Part0 = o2, | |
629 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
630 | Part1 = o20, | |
631 | C1 = CFrame.new(7.1258049, 2.24045849, -56.6443939, -0.999990702, 0.00427594269, -0.000560964399, 0.000554880884, -0.00142379443, -0.999998868, -0.00427673617, -0.999989867, 0.00142140849), | |
632 | }) | |
633 | local o21 = AddInstance("SpecialMesh",{ | |
634 | Parent = o20, | |
635 | MeshType = Enum.MeshType.Wedge, | |
636 | }) | |
637 | o22 = AddInstance("Part",{ | |
638 | Name = "16", | |
639 | Parent = o1, | |
640 | Material = Enum.Material.Neon, | |
641 | BrickColor = BrickColor.new("Really black"), | |
642 | CanCollide = false, | |
643 | Size = Vector3.new(0.564285755, 1.73571444, 0.200000003), | |
644 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
645 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
646 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
647 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
648 | Transparency = 1, | |
649 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
650 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
651 | Color = Color3.new(0.972549, 0.972549, 0.972549), | |
652 | Locked = true, | |
653 | }) | |
654 | local Weld = AddInstance("Weld",{ | |
655 | Parent = o22, | |
656 | Part0 = o2, | |
657 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
658 | Part1 = o22, | |
659 | C1 = CFrame.new(7.1258049, 1.38688946, -56.830143, -0.999990702, 0.00427594269, -0.000560964399, 0.000554880884, -0.00142379443, -0.999998868, -0.00427673617, -0.999989867, 0.00142140849), | |
660 | }) | |
661 | local o23 = AddInstance("SpecialMesh",{ | |
662 | Parent = o22, | |
663 | Scale = Vector3.new(1, 1, 0.714285672), | |
664 | MeshType = Enum.MeshType.Wedge, | |
665 | }) | |
666 | o24 = AddInstance("Part",{ | |
667 | Name = "14", | |
668 | Parent = o1, | |
669 | Material = Enum.Material.Neon, | |
670 | BrickColor = BrickColor.new("Really black"), | |
671 | CanCollide = false, | |
672 | Size = Vector3.new(0.564285755, 1.73571444, 0.200000003), | |
673 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
674 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
675 | Transparency = 1, | |
676 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
677 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
678 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
679 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
680 | Color = Color3.new(0.972549, 0.972549, 0.972549), | |
681 | Locked = true, | |
682 | }) | |
683 | local Weld = AddInstance("Weld",{ | |
684 | Parent = o24, | |
685 | Part0 = o2, | |
686 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
687 | Part1 = o24, | |
688 | C1 = CFrame.new(-7.12580872, 1.38689709, 56.9729919, 0.999990702, -0.0042760619, 0.000560866669, 0.000554783503, -0.00142366707, -0.999998868, 0.00427685538, 0.999989867, -0.00142128149), | |
689 | }) | |
690 | local o25 = AddInstance("SpecialMesh",{ | |
691 | Parent = o24, | |
692 | Scale = Vector3.new(1, 1, 0.714285672), | |
693 | MeshType = Enum.MeshType.Wedge, | |
694 | }) | |
695 | o26 = AddInstance("Part",{ | |
696 | Name = "4", | |
697 | Parent = o1, | |
698 | Material = Enum.Material.Neon, | |
699 | BrickColor = BrickColor.new("Really black"), | |
700 | CanCollide = false, | |
701 | Size = Vector3.new(0.54285717, 0.657142878, 1.02857149), | |
702 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
703 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
704 | Transparency = 1, | |
705 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
706 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
707 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
708 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
709 | Color = Color3.new(0.972549, 0.972549, 0.972549), | |
710 | Locked = true, | |
711 | }) | |
712 | local Weld = AddInstance("Weld",{ | |
713 | Parent = o26, | |
714 | Part0 = o2, | |
715 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
716 | Part1 = o26, | |
717 | C1 = CFrame.new(-7.12579346, 2.69762135, 57.9301262, 0.999990702, -0.00427576201, 0.000560929009, 0.00055484724, -0.00142344052, -0.999998868, 0.0042765555, 0.999989867, -0.00142105494), | |
718 | }) | |
719 | local o27 = AddInstance("SpecialMesh",{ | |
720 | Parent = o26, | |
721 | MeshType = Enum.MeshType.Wedge, | |
722 | }) | |
723 | o28 = AddInstance("Part",{ | |
724 | Name = "11", | |
725 | Parent = o1, | |
726 | Material = Enum.Material.Neon, | |
727 | BrickColor = BrickColor.new("Really black"), | |
728 | CanCollide = false, | |
729 | Size = Vector3.new(0.864285767, 0.657142937, 1.02857149), | |
730 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
731 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
732 | Transparency = 1, | |
733 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
734 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
735 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
736 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
737 | Color = Color3.new(0.972549, 0.972549, 0.972549), | |
738 | Locked = true, | |
739 | }) | |
740 | local Weld = AddInstance("Weld",{ | |
741 | Parent = o28, | |
742 | Part0 = o2, | |
743 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
744 | Part1 = o28, | |
745 | C1 = CFrame.new(7.12579346, 59.387291, -2.07380676, -0.999990702, 0.00427573128, -0.000560924469, 0.00427652476, 0.999989867, -0.00142105541, 0.000554842758, -0.00142344099, -0.999998868), | |
746 | }) | |
747 | local o29 = AddInstance("SpecialMesh",{ | |
748 | Parent = o28, | |
749 | MeshType = Enum.MeshType.Wedge, | |
750 | }) | |
751 | o30 = AddInstance("Part",{ | |
752 | Name = "17", | |
753 | Parent = o1, | |
754 | Material = Enum.Material.Granite, | |
755 | BrickColor = BrickColor.new("Really black"), | |
756 | CanCollide = false, | |
757 | Size = Vector3.new(0.542999983, 20, 3.02900004), | |
758 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
759 | Transparency = 1, | |
760 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
761 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
762 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
763 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
764 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
765 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667), | |
766 | Locked = true, | |
767 | }) | |
768 | local Weld = AddInstance("Weld",{ | |
769 | Parent = o30, | |
770 | Part0 = o2, | |
771 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
772 | Part1 = o30, | |
773 | C1 = CFrame.new(7.1257782, -12.6132841, -56.901535, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
774 | }) | |
775 | local o32 = AddInstance("Part",{ | |
776 | Name = "3", | |
777 | Parent = o1, | |
778 | Material = Enum.Material.Neon, | |
779 | BrickColor = BrickColor.new("Really black"), | |
780 | CanCollide = false, | |
781 | Size = Vector3.new(0.864285767, 0.657142937, 1.02857149), | |
782 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
783 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
784 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
785 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
786 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
787 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
788 | Color = Color3.new(0.972549, 0.972549, 0.972549), | |
789 | Transparency = 1, | |
790 | Locked = true, | |
791 | }) | |
792 | local Weld = AddInstance("Weld",{ | |
793 | Parent = o32, | |
794 | Part0 = o2, | |
795 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
796 | Part1 = o32, | |
797 | C1 = CFrame.new(-7.12579155, -54.4158592, -2.07380486, 0.999990702, -0.00427573407, 0.000560930872, -0.00427652756, -0.999989867, 0.00142105471, 0.000554849161, -0.00142344029, -0.999998868), | |
798 | }) | |
799 | local o33 = AddInstance("SpecialMesh",{ | |
800 | Parent = o32, | |
801 | MeshType = Enum.MeshType.Wedge, | |
802 | }) | |
803 | o34 = AddInstance("Part",{ | |
804 | Name = "18", | |
805 | Parent = o1, | |
806 | Material = Enum.Material.Neon, | |
807 | BrickColor = BrickColor.new("Really black"), | |
808 | CanCollide = false, | |
809 | Size = Vector3.new(0.400000006, 6.11428595, 5.03142834), | |
810 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
811 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
812 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
813 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
814 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
815 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
816 | Color = Color3.new(0.972549, 0.972549, 0.972549), | |
817 | Transparency = 1, | |
818 | Locked = true, | |
819 | }) | |
820 | local Weld = AddInstance("Weld",{ | |
821 | Parent = o34, | |
822 | Part0 = o2, | |
823 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
824 | Part1 = o34, | |
825 | C1 = CFrame.new(-7.12446594, -25.670372, 56.9022903, 0.999990761, -0.00427558692, 0.000561015506, 0.000554933562, -0.00142352702, -0.999998868, 0.00427638087, 0.999989927, -0.00142114121), | |
826 | }) | |
827 | local o35 = AddInstance("SpecialMesh",{ | |
828 | Parent = o34, | |
829 | MeshType = Enum.MeshType.Wedge, | |
830 | }) | |
831 | o36 = AddInstance("Part",{ | |
832 | Name = "7", | |
833 | Parent = o1, | |
834 | Material = Enum.Material.Granite, | |
835 | BrickColor = BrickColor.new("Really black"), | |
836 | CanCollide = false, | |
837 | Size = Vector3.new(0.542999983, 4.11428595, 3.03142834), | |
838 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
839 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
840 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
841 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
842 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
843 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
844 | Transparency = 1, | |
845 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667), | |
846 | Locked = true, | |
847 | }) | |
848 | local Weld = AddInstance("Weld",{ | |
849 | Parent = o36, | |
850 | Part0 = o2, | |
851 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
852 | Part1 = o36, | |
853 | C1 = CFrame.new(-7.12448502, -24.6703815, 56.9065475, 0.999990761, -0.00427558692, 0.000561015506, 0.000554933562, -0.00142352702, -0.999998868, 0.00427638087, 0.999989927, -0.00142114121), | |
854 | }) | |
855 | local o37 = AddInstance("SpecialMesh",{ | |
856 | Parent = o36, | |
857 | MeshType = Enum.MeshType.Wedge, | |
858 | }) | |
859 | local o38 = AddInstance("Part",{ | |
860 | Name = "19", | |
861 | Parent = o1, | |
862 | Material = Enum.Material.Neon, | |
863 | BrickColor = BrickColor.new("Really black"), | |
864 | CanCollide = false, | |
865 | Size = Vector3.new(4.54285717, 5.01428556, 1.02857161), | |
866 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
867 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
868 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
869 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
870 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
871 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
872 | Transparency = 1, | |
873 | Color = Color3.new(0.972549, 0.972549, 0.972549), | |
874 | Locked = true, | |
875 | }) | |
876 | local Weld = AddInstance("Weld",{ | |
877 | Parent = o38, | |
878 | Part0 = o2, | |
879 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
880 | Part1 = o38, | |
881 | C1 = CFrame.new(2.95587444, -56.843811, -7.12423134, -0.000554800034, 0.00142350839, 0.999998927, -0.00427680276, -0.999989867, 0.0014211227, 0.999990702, -0.00427600928, 0.000560882385), | |
882 | }) | |
883 | local o39 = AddInstance("SpecialMesh",{ | |
884 | Parent = o38, | |
885 | MeshId = "http://www.roblox.com/asset?id=156292343", | |
886 | Scale = Vector3.new(7, 7, 15), | |
887 | MeshType = Enum.MeshType.FileMesh, | |
888 | }) | |
889 | local o40 = AddInstance("Part",{ | |
890 | Name = "12", | |
891 | Parent = o1, | |
892 | Material = Enum.Material.Neon, | |
893 | BrickColor = BrickColor.new("Really black"), | |
894 | CanCollide = false, | |
895 | Size = Vector3.new(4.54285717, 5.01428556, 1.02857161), | |
896 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
897 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
898 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
899 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
900 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
901 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
902 | Transparency = 1, | |
903 | Color = Color3.new(0.972549, 0.972549, 0.972549), | |
904 | Locked = true, | |
905 | }) | |
906 | local Weld = AddInstance("Weld",{ | |
907 | Parent = o40, | |
908 | Part0 = o2, | |
909 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
910 | Part1 = o40, | |
911 | C1 = CFrame.new(-12.5559368, 56.88451, -7.11906242, 0.000555172679, -0.00142338919, -0.999998868, 0.00427656481, 0.999989867, -0.00142100221, 0.999990702, -0.00427577086, 0.000561254215), | |
912 | }) | |
913 | local o41 = AddInstance("SpecialMesh",{ | |
914 | Parent = o40, | |
915 | MeshId = "rbxassetid://430139732", | |
916 | Scale = Vector3.new(0.100000001, 0.100000001, 0.100000001), | |
917 | MeshType = Enum.MeshType.FileMesh, | |
918 | }) | |
919 | local o42 = AddInstance("Part",{ | |
920 | Name = "2", | |
921 | Parent = o1, | |
922 | Material = Enum.Material.Neon, | |
923 | BrickColor = BrickColor.new("Really black"), | |
924 | CanCollide = false, | |
925 | Size = Vector3.new(0.400000006, 20, 5.02900028), | |
926 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
927 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
928 | Transparency = 1, | |
929 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
930 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
931 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
932 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
933 | Color = Color3.new(0.972549, 0.972549, 0.972549), | |
934 | Locked = true, | |
935 | }) | |
936 | local Weld = AddInstance("Weld",{ | |
937 | Parent = o42, | |
938 | Part0 = o2, | |
939 | C0 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
940 | Part1 = o42, | |
941 | C1 = CFrame.new(7.1257782, -12.6132774, -56.9015694, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
942 | }) | |
943 | ---------------------------------------------------- | |
944 | local cor = AddInstance("Part",{ | |
945 | Parent = char.Genkadda, | |
946 | Name = "Thingy", | |
947 | Locked = true, | |
948 | BottomSurface = 0, | |
949 | CanCollide = false, | |
950 | Size = Vector3.new(5.5, 5.5, 5.5), | |
951 | Transparency = 1, | |
952 | TopSurface = 0, | |
953 | }) | |
954 | local corw = AddInstance("Weld",{ | |
955 | Parent = cor, | |
956 | Part0 = rarm, | |
957 | Part1 = cor, | |
958 | C0 = CFrame.new(0, -3, 0) * CFrame.Angles(0,0,0), | |
959 | C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), | |
960 | }) | |
961 | local weld1 = AddInstance("Weld",{ | |
962 | Parent = char.Genkadda, | |
963 | Part0 = cor, | |
964 | Part1 = o2, | |
965 | C0 = CFrame.new(-7, 57, 0), | |
966 | C1 = CFrame.new(7.12578773, -0.113092422, -56.9015541, -0.999990702, 0.00427567447, -0.000560928893, 0.00055484724, -0.00142344052, -0.999998868, -0.00427646795, -0.999989867, 0.00142105494), | |
967 | }) | |
968 | ---------------------------------------------------- | |
969 | function Vanish() | |
970 | for i = 1, 10 do wait() | |
971 | for i,v in pairs(char.Genkadda:GetChildren()) do | |
972 | if v:IsA("Part") or v:IsA("WedgePart") then | |
973 | if v.Name ~= "HitBox" or v.Name ~= "Thingy" then | |
974 | v.Transparency = v.Transparency + 0.1 | |
975 | ||
976 | end | |
977 | end | |
978 | end | |
979 | end | |
980 | end | |
981 | ---------------------------------------------------- | |
982 | function Appear() | |
983 | for i = 1, 10 do wait() | |
984 | for i,v in pairs(char.Genkadda:GetChildren()) do | |
985 | if v:IsA("Part") or v:IsA("WedgePart") then | |
986 | if v.Name ~= "HitBox" or v.Name ~= "Thingy" then | |
987 | v.Transparency = v.Transparency - 0.1 | |
988 | end | |
989 | end | |
990 | end | |
991 | end | |
992 | end | |
993 | ---------------------------------------------------- | |
994 | local player = game:GetService("Players").LocalPlayer | |
995 | local pchar = player.Character | |
996 | local mouse = player:GetMouse() | |
997 | local cam = workspace.CurrentCamera | |
998 | ||
999 | local keysDown = {} | |
1000 | local flySpeed = 0 | |
1001 | local MAX_FLY_SPEED = 80 | |
1002 | ||
1003 | local canFly = false | |
1004 | local flyToggled = false | |
1005 | ||
1006 | local forward, side = 0, 0 | |
1007 | local lastForward, lastSide = 0, 0 | |
1008 | ||
1009 | local floatBP = Instance.new("BodyPosition") | |
1010 | floatBP.maxForce = Vector3.new(0, math.huge, 0) | |
1011 | local flyBV = Instance.new("BodyVelocity") | |
1012 | flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9) | |
1013 | local turnBG = Instance.new("BodyGyro") | |
1014 | turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1015 | ||
1016 | mouse.KeyDown:connect(function(key) | |
1017 | keysDown[key] = true | |
1018 | ||
1019 | if key == "f" then | |
1020 | flyToggled = not flyToggled | |
1021 | ||
1022 | if not flyToggled then | |
1023 | stanceToggle = "Floating" | |
1024 | floatBP.Parent = nil | |
1025 | flyBV.Parent = nil | |
1026 | turnBG.Parent = nil | |
1027 | root.Velocity = Vector3.new() | |
1028 | pchar.Humanoid.PlatformStand = false | |
1029 | end | |
1030 | end | |
1031 | ||
1032 | end) | |
1033 | mouse.KeyUp:connect(function(key) | |
1034 | keysDown[key] = nil | |
1035 | end) | |
1036 | ||
1037 | local function updateFly() | |
1038 | ||
1039 | if not flyToggled then return end | |
1040 | ||
1041 | lastForward = forward | |
1042 | lastSide = side | |
1043 | ||
1044 | forward = 0 | |
1045 | side = 0 | |
1046 | ||
1047 | if keysDown.w then | |
1048 | forward = forward + 1 | |
1049 | end | |
1050 | if keysDown.s then | |
1051 | forward = forward - 1 | |
1052 | end | |
1053 | if keysDown.a then | |
1054 | side = side - 1 | |
1055 | end | |
1056 | if keysDown.d then | |
1057 | side = side + 1 | |
1058 | end | |
1059 | ||
1060 | canFly = (forward ~= 0 or side ~= 0) | |
1061 | ||
1062 | if canFly then | |
1063 | stanceToggle = "Floating" | |
1064 | turnBG.Parent = root | |
1065 | floatBP.Parent = nil | |
1066 | flyBV.Parent = root | |
1067 | ||
1068 | flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED) | |
1069 | if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end | |
1070 | else | |
1071 | floatBP.position = root.Position | |
1072 | floatBP.Parent = root | |
1073 | ||
1074 | flySpeed = flySpeed - 1 | |
1075 | if flySpeed < 0 then flySpeed = 0 end | |
1076 | end | |
1077 | ||
1078 | local camCF = cam.CoordinateFrame | |
1079 | local in_forward = canFly and forward or lastForward | |
1080 | local in_side = canFly and side or lastSide | |
1081 | ||
1082 | flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side, | |
1083 | in_forward * 0.2, 0).p) - camCF.p) * flySpeed | |
1084 | ||
1085 | turnBG.cframe = camCF * CFrame.Angles(-math.rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, | |
1086 | 0) | |
1087 | end | |
1088 | ||
1089 | game:service'RunService'.RenderStepped:connect(function() | |
1090 | if flyToggled then | |
1091 | pchar.Humanoid.PlatformStand = true | |
1092 | end | |
1093 | updateFly() | |
1094 | end) | |
1095 | ---------------------------------------------------- | |
1096 | o42.Touched:connect(function(ht) | |
1097 | hit = ht.Parent | |
1098 | if ht and hit:IsA("Model") then | |
1099 | if hit:FindFirstChild("Humanoid") then | |
1100 | if hit.Name ~= p.Name then | |
1101 | if Debounces.Slashing == true and Debounces.Slashed == false then | |
1102 | Debounces.Slashed = true | |
1103 | hit:FindFirstChild("Humanoid"):TakeDamage(math.huge) | |
1104 | wait(.3) | |
1105 | Debounces.Slashed = false | |
1106 | end | |
1107 | end | |
1108 | end | |
1109 | elseif ht and hit:IsA("Hat") then | |
1110 | if hit.Parent.Name ~= p.Name then | |
1111 | if hit.Parent:FindFirstChild("Humanoid") then | |
1112 | if Debounces.Slashing == true and Debounces.Slashed == false then | |
1113 | Debounces.Slashed = true | |
1114 | hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge) | |
1115 | wait(.3) | |
1116 | Debounces.Slashed = false | |
1117 | end | |
1118 | end | |
1119 | end | |
1120 | end | |
1121 | end) | |
1122 | ---------------------------------------------------- | |
1123 | ptz = {0.7, 0.8, 0.9, 1} | |
1124 | idz = {"161006212", "161006195"} | |
1125 | mouse.KeyDown:connect(function(key) | |
1126 | if key == "q" then | |
1127 | if Debounces.CanAttack == true then | |
1128 | Debounces.CanAttack = false | |
1129 | Debounces.NoIdl = true | |
1130 | Debounces.on = true | |
1131 | for i = 1, 20 do | |
1132 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(5,0.65,-6)*CFrame.Angles(math.rad(60),math.rad(70),math.rad(70)), 0.2) | |
1133 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,-1,2.2) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2) | |
1134 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,6.8,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2) | |
1135 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -1, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2) | |
1136 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.1, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2) | |
1137 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.1, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2) | |
1138 | if Debounces.on == false then break end | |
1139 | rs:wait(2) | |
1140 | end | |
1141 | z = Instance.new("Sound", hed) | |
1142 | z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)] | |
1143 | z.Pitch = ptz[math.random(1,#ptz)] | |
1144 | z.Volume = math.huge | |
1145 | wait(.01) | |
1146 | z:Play() | |
1147 | Debounces.Slashing = true | |
1148 | for i = 1, 20 do | |
1149 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2, -2, 3) * CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(40)), 0.3) | |
1150 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, 0.65, -.3) * CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3) | |
1151 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 6.8, 0) * CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3) | |
1152 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 1) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3) | |
1153 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.1, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3) | |
1154 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.1, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3) | |
1155 | if Debounces.on == false then break end | |
1156 | rs:wait(2) | |
1157 | end | |
1158 | Debounces.Slashing = false | |
1159 | z:Destroy() | |
1160 | cor.Weld.C1 = CFrame.Angles(0,0,0) | |
1161 | if Debounces.CanAttack == false then | |
1162 | Debounces.CanAttack = true | |
1163 | Debounces.NoIdl = false | |
1164 | Debounces.on = false | |
1165 | end | |
1166 | end | |
1167 | end | |
1168 | end) | |
1169 | ||
1170 | ||
1171 | ---------------------------------------------------- | |
1172 | ---------------------------------------------------- | |
1173 | Melee = false | |
1174 | mouse.KeyDown:connect(function(key) | |
1175 | if key == "m" then | |
1176 | if Melee == false then | |
1177 | Melee = true | |
1178 | Vanish() | |
1179 | stanceToggle = "Normal" | |
1180 | hum.WalkSpeed = 50 | |
1181 | ||
1182 | elseif Melee == true then | |
1183 | Melee = false | |
1184 | Appear() | |
1185 | stanceToggle = "Floating" | |
1186 | ||
1187 | hum.WalkSpeed = 5 | |
1188 | end | |
1189 | end | |
1190 | end) | |
1191 | ------------------------------- | |
1192 | ||
1193 | ------------------------------- | |
1194 | mouse.KeyDown:connect(function(key) | |
1195 | if string.byte(key) == 48 then | |
1196 | if Debounces.CanAttack == true then | |
1197 | if stanceToggle ~= "Floating" then | |
1198 | char.Humanoid.WalkSpeed = 80 | |
1199 | elseif Debounces.CanAttack == false then | |
1200 | elseif stanceToggle == "Floating" then | |
1201 | wait() | |
1202 | end | |
1203 | end | |
1204 | end | |
1205 | end) | |
1206 | mouse.KeyUp:connect(function(key) | |
1207 | if string.byte(key) == 48 then | |
1208 | char.Humanoid.WalkSpeed = 16 | |
1209 | end | |
1210 | end) | |
1211 | ------------------------------- | |
1212 | local animpose = "Idle" | |
1213 | local lastanimpose = "Idle" | |
1214 | local sine = 0 | |
1215 | local change = 1 | |
1216 | local val = 0 | |
1217 | local ffing = false | |
1218 | ------------------------------- | |
1219 | --[[if stanceToggle == "Sitting" then | |
1220 | if wait(math.random(1,2)) == 1 then | |
1221 | stanceToggle = "Sitting2" | |
1222 | wait(8) | |
1223 | stanceToggle = "Sitting" | |
1224 | end | |
1225 | end]]-- | |
1226 | ------------------------------- | |
1227 | game:GetService("RunService").RenderStepped:connect(function() | |
1228 | --[[if char.Humanoid.Jump == true then | |
1229 | jump = true | |
1230 | else | |
1231 | jump = false | |
1232 | end]] | |
1233 | char.Humanoid.FreeFalling:connect(function(f) | |
1234 | if f then | |
1235 | ffing = true | |
1236 | else | |
1237 | ffing = false | |
1238 | end | |
1239 | end) | |
1240 | sine = sine + change | |
1241 | if jumpn == true then | |
1242 | animpose = "Jumping" | |
1243 | elseif ffing == true then | |
1244 | animpose = "Freefalling" | |
1245 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
1246 | animpose = "Idle" | |
1247 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
1248 | animpose = "Walking" | |
1249 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
1250 | animpose = "Running" | |
1251 | end | |
1252 | if animpose ~= lastanimpose then | |
1253 | sine = 0 | |
1254 | if Debounces.NoIdl == false then | |
1255 | if stanceToggle == "Normal" then | |
1256 | for i = 1, 2 do | |
1257 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4) | |
1258 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4) | |
1259 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) | |
1260 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) | |
1261 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-5, -16, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) | |
1262 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(5, -15, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) | |
1263 | end | |
1264 | elseif stanceToggle == "Floating" then | |
1265 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4) | |
1266 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4) | |
1267 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) | |
1268 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) | |
1269 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-5, -16, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) | |
1270 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(5, -16, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) | |
1271 | wait() | |
1272 | end | |
1273 | else | |
1274 | end | |
1275 | end | |
1276 | lastanimpose = animpose | |
1277 | if Debounces.NoIdl == false then | |
1278 | if animpose == "Idle" then | |
1279 | if stanceToggle == "Normal" then | |
1280 | change = 0.5 | |
1281 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4) | |
1282 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4) | |
1283 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) | |
1284 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) | |
1285 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-5, -16, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) | |
1286 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(5, -15, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) | |
1287 | elseif stanceToggle == "Melee" then | |
1288 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(14.5,-0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20+2*math.cos(sine/14))), 0.2) | |
1289 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-14.5,-0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2) | |
1290 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2) | |
1291 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) | |
1292 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-5, -16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
1293 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(5, -16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
1294 | elseif stanceToggle == "Floating" then | |
1295 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4) | |
1296 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4) | |
1297 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) | |
1298 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) | |
1299 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-5, -16, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) | |
1300 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(5, -16, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) | |
1301 | end | |
1302 | elseif animpose == "Walking" then | |
1303 | if stanceToggle == "Normal" then | |
1304 | change = 1 | |
1305 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4) | |
1306 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4) | |
1307 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) | |
1308 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) | |
1309 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-5, -16, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) | |
1310 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(5, -15, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) | |
1311 | elseif stanceToggle == "Melee" then | |
1312 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(14.5,-0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20+2*math.cos(sine/14))), 0.2) | |
1313 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-14.5,-0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2) | |
1314 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2) | |
1315 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) | |
1316 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-5, -16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
1317 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(5, -16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
1318 | elseif stanceToggle == "Floating" then | |
1319 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4) | |
1320 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-14.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4) | |
1321 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) | |
1322 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) | |
1323 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-5, -16, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) | |
1324 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(5, -16, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) | |
1325 | end | |
1326 | elseif animpose == "Running" then | |
1327 | if stanceToggle == "Normal" then | |
1328 | change = 1 | |
1329 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4) | |
1330 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4) | |
1331 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) | |
1332 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) | |
1333 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2, -6, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) | |
1334 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2, -6, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) | |
1335 | elseif stanceToggle == "Floating" then | |
1336 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4) | |
1337 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4) | |
1338 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,20,-.8)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) | |
1339 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) | |
1340 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2, -6, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) | |
1341 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2, -6, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) | |
1342 | end | |
1343 | end | |
1344 | end | |
1345 | end) | |
1346 | ||
1347 | ||
1348 | ||
1349 | Spawn(function() | |
1350 | while wait() do | |
1351 | updateFly() | |
1352 | end | |
1353 | end) | |
1354 | ||
1355 | local length = 90 --Length of cape in studs | |
1356 | local width = 27 --Width of cape | |
1357 | local thickness = 2 --How thick the cape is | |
1358 | local flourish = 30 --Widening towards bottom of cape | |
1359 | local thicken = -2 --Thickening towards bottom of cape | |
1360 | local segments = 20 --Segments of cape | |
1361 | ||
1362 | local color = BrickColor.new("Really black") --What color the cape is, BrickColor name goes between quatations | |
1363 | local material = Enum.Material.Slate --What material the cape is | |
1364 | local reflectance = 0 --How reflective the cape is | |
1365 | local transparency = 0 --How transparent the cape is | |
1366 | ||
1367 | local yOffset = 0 --This will raise or lower where the cape is on the player. Can be used for tails. | |
1368 | ||
1369 | ||
1370 | -- Advanced Customization -- You might not want to mess with these unless you know what you are doing. | |
1371 | local updatePercentage = 0.75--Cape will update to this percent velocity with the remaining as reminence from old velocity | |
1372 | local terminalVelo = 40 --Cape height will cap at this speed | |
1373 | local veloDivider = 5 --Velocity (not capped by terminal velocity) will be divided by this to lower the trail | |
1374 | local walkingMP = 30 --Multiplier for trail effect while moving, higher = more trail-y while walking | |
1375 | local backTrailMP = 30 --This makes the cape move backward a little more while moving, higher = more trail-y all around | |
1376 | ||
1377 | local unitCap = 1 --This helps limit values. I DO NOT RECOMEND CHANGING THIS! | |
1378 | ||
1379 | local maxSegmentAngle = -20 --This is how much segments can rotate from eachother. | |
1380 | local upperAngle = -45 --How cape flows idly and when trailing. The closer to zero the straighter. | |
1381 | ||
1382 | ||
1383 | ||
1384 | -- Variables -- Waits for stuff to load in. | |
1385 | local plr = game.Players.LocalPlayer | |
1386 | local char = plr.Character or plr.CharacterAdded:wait() | |
1387 | local hum = char:WaitForChild("Humanoid") | |
1388 | local root = char:WaitForChild("HumanoidRootPart") | |
1389 | local torso = char:WaitForChild("Torso") | |
1390 | ||
1391 | local hb = game:GetService("RunService").Heartbeat | |
1392 | ||
1393 | ||
1394 | -- Instances -- Now the real code begins... | |
1395 | local cape = Instance.new("Model", char) | |
1396 | cape.Name = "Cape" | |
1397 | ||
1398 | if segments*0.2 > length then --If there are too many segments, this will automatically shorten the cape to what you want | |
1399 | segments = math.floor(length/0.2 + 0.5) | |
1400 | end | |
1401 | ||
1402 | local segBase = Instance.new("Part") | |
1403 | segBase.Size = Vector3.new(width, length/segments, thickness) | |
1404 | segBase.CanCollide = false | |
1405 | segBase.BrickColor = color | |
1406 | segBase.Material = material | |
1407 | segBase.Reflectance = reflectance | |
1408 | segBase.Transparency = transparency | |
1409 | segBase.BottomSurface = Enum.SurfaceType.Smooth | |
1410 | wait(0.5) | |
1411 | segBase.CanCollide = true | |
1412 | segBase.TopSurface = Enum.SurfaceType.Smooth | |
1413 | segBase.CFrame = root.CFrame | |
1414 | segBase.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0,0,0,0) | |
1415 | ||
1416 | if thickness < 0.2 then --For otherwise impossible-to-reach thickness-es | |
1417 | local bMesh = Instance.new("BlockMesh", segBase) | |
1418 | bMesh.Scale = Vector3.new(1,1,(thickness/0.2)) | |
1419 | end | |
1420 | ||
1421 | local jointBase = Instance.new("HingeConstraint") | |
1422 | jointBase.LimitsEnabled = true | |
1423 | jointBase.LowerAngle = maxSegmentAngle --Limits cape up/down angle | |
1424 | jointBase.Restitution = 0 | |
1425 | jointBase.UpperAngle = upperAngle --Cape automatically splays out with this rotation; this is changed per-segment | |
1426 | ||
1427 | local asBase = Instance.new("Attachment") | |
1428 | asBase.Name = "Start" | |
1429 | asBase.Position = Vector3.new(-segBase.Size.X/2,segBase.Size.Y/2,0) | |
1430 | asBase.Axis = Vector3.new(1,0,0) | |
1431 | asBase.SecondaryAxis = Vector3.new(0,1,0) | |
1432 | local asBase2 = asBase:Clone() | |
1433 | asBase2.Position = Vector3.new(-asBase2.Position.X, asBase2.Position.Y, asBase2.Position.Z) | |
1434 | ||
1435 | local aeBase = Instance.new("Attachment") | |
1436 | aeBase.Name = "End" | |
1437 | aeBase.Position = Vector3.new(-segBase.Size.X/2,-segBase.Size.Y/2,0) | |
1438 | aeBase.Axis = Vector3.new(1,0,0) | |
1439 | aeBase.SecondaryAxis = Vector3.new(0,1,0) | |
1440 | local aeBase2 = aeBase:Clone() | |
1441 | aeBase2.Position = Vector3.new(-aeBase2.Position.X, aeBase2.Position.Y, aeBase2.Position.Z) | |
1442 | ||
1443 | local startPos = torso.CFrame --torso:GetRenderCFrame() --RenderCFrame is not best for freshly-spawned players... | |
1444 | startPos = startPos - (startPos.lookVector*0.2) + Vector3.new(0,torso.Size.Y/2 + yOffset,0) | |
1445 | ||
1446 | local lastEnd = asBase:Clone() | |
1447 | lastEnd.Position = Vector3.new(-torso.Size.X/2, torso.Size.Y/2 + yOffset, torso.Size.Z/2) | |
1448 | lastEnd.Parent = torso | |
1449 | local lastEnd2 = lastEnd:Clone() | |
1450 | lastEnd2.Position = Vector3.new(-lastEnd2.Position.X, lastEnd2.Position.Y, lastEnd2.Position.Z) | |
1451 | lastEnd2.Parent = torso | |
1452 | ||
1453 | ||
1454 | ||
1455 | -- Generation -- | |
1456 | wait(0.125) --Player instantly dies upon first spawn otherise... :/ | |
1457 | --Change at your own risk! | |
1458 | local segs = {} | |
1459 | for i = 1, segments do | |
1460 | local seg = segBase:Clone() | |
1461 | seg.Name = "Segment"..i | |
1462 | seg.Size = seg.Size + Vector3.new((flourish/segments)*i,0,(thicken/segments)*i) | |
1463 | ||
1464 | if i == 1 then | |
1465 | seg.CFrame = startPos | |
1466 | else | |
1467 | seg.CFrame = segs[i-1].CFrame | |
1468 | end | |
1469 | ||
1470 | seg.Parent = cape | |
1471 | segs[#segs+1] = seg | |
1472 | local as = asBase:Clone() | |
1473 | as.Parent = seg | |
1474 | local ae = aeBase:Clone() | |
1475 | ae.Parent = seg | |
1476 | local as2 = asBase2:Clone() | |
1477 | as2.Parent = seg | |
1478 | local ae2 = aeBase2:Clone() | |
1479 | ae2.Parent = seg | |
1480 | ||
1481 | local joint = jointBase:Clone() | |
1482 | joint.Parent = seg | |
1483 | joint.Attachment0 = lastEnd | |
1484 | joint.Attachment1 = as | |
1485 | local joint2 = jointBase:Clone() | |
1486 | joint2.Parent = seg | |
1487 | joint2.Attachment0 = lastEnd2 | |
1488 | joint2.Attachment1 = as2 | |
1489 | ||
1490 | lastEnd = ae | |
1491 | lastEnd2 = ae2 | |
1492 | ||
1493 | if i <= segments/3 then | |
1494 | joint.UpperAngle = joint.UpperAngle/(i*3) | |
1495 | joint2.UpperAngle = joint2.UpperAngle/(i*3) | |
1496 | else | |
1497 | joint.UpperAngle = 0 | |
1498 | joint2.UpperAngle = 0 | |
1499 | end | |
1500 | end | |
1501 | ||
1502 | local force = {} | |
1503 | for i = 1, #segs do | |
1504 | segs[i].Velocity = Vector3.new() | |
1505 | force[#force+1] = Instance.new("BodyForce", segs[i]) | |
1506 | force[#force].Force = Vector3.new() | |
1507 | end | |
1508 | ||
1509 | ||
1510 | ||
1511 | -- Forcery -- Like sorcery but with forces *Puts on sunglasses.* Deal with it. >:3 | |
1512 | if updatePercentage > unitCap then updatePercentage = unitCap end | |
1513 | ||
1514 | local cForce = 0 | |
1515 | local lForce = 0 | |
1516 | while hum.Health > 0 and force ~= nil and torso ~= nil and torso.Parent ~= nil and cape ~= nil and cape.Parent ~= nil do | |
1517 | hb:wait() | |
1518 | local velo = torso.Velocity.magnitude/terminalVelo | |
1519 | if velo > unitCap then velo = unitCap end | |
1520 | cForce = (velo*updatePercentage + lForce*(1-updatePercentage))/veloDivider | |
1521 | if hum.MoveDirection.magnitude ~= 0 then cForce = cForce*walkingMP end | |
1522 | if cForce > unitCap then cForce = unitCap end | |
1523 | cForce = cForce/3.5 | |
1524 | for i = 1, #force do | |
1525 | force[i].Force = Vector3.new(0,cForce,0) - (torso:GetRenderCFrame().lookVector/backTrailMP*cForce) | |
1526 | end | |
1527 | lForce = cForce | |
1528 | end | |
1529 | for i = 1, #force do --Cape falls to ground upon death. May fall through ground too. Works nice with my ragoll script. | |
1530 | force[i].Force = Vector3.new() | |
1531 | end | |
1532 | ||
1533 | Spawn(function() | |
1534 | while wait(0) do | |
1535 | hum.MaxHealth = 1.79769e+308 | |
1536 | hum.Health = 1.79769e+308 | |
1537 | end | |
1538 | end) |