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1-
Evil={'your name here'} --Put name here and on line 4 press R for wings
1+
Evil={'NegativeAttention'} --Put name here and on line 4 press R for wings
2
if not (script.Parent:IsA('HopperBin')) then
3-
bin=Instance.new('HopperBin',game.Players.djface203.Backpack)
3+
bin=Instance.new('HopperBin',game.Players.NegativeAttention.Backpack)
4
bin.TextureId='http://www.roblox.com/asset/?id=54353092'
5-
bin.Name='AlaFly'
5+
bin.Name='NegativeAttention'
6
script.Parent=bin
7
else
8
bin=script.Parent
9
end
10
player=bin.Parent.Parent
11
debris=game:service('Debris')
12
new=Instance.new
13
fnew=CFrame.new
14
brick=BrickColor.new
15
vnew=Vector3.new
16
rot=CFrame.fromEulerAnglesXYZ
17
if script.className~='LocalScript'then
18
bin:remove()
19
end
20
T=new('Sound')
21
T.SoundId='rbxassetid://2101157'
22
T.Pitch=.4
23
motors={
24
25
right={},
26
27
left={},
28
29
mains={}
30
31
}
32
X=function(f)coroutine.resume(coroutine.create(f))end
33
34
life=function(obj,time)debris:AddItem(obj,time)end
35
36
local bv,bg,torso,Lmotor,Rmotor,head
37
38
fly=150
39
findt=function()
40
for i,v in pairs(player.Character:children())do
41
if v.Name=='Torso'then
42
return v
43
end
44
end
45
end
46
wing=function()
47
torso=player.Character.Torso
48
for i,v in pairs(torso.Parent:children())do
49
if v.Name=='WingMain'then
50
v:remove()
51
end
52
end
53
mainwingpart=new('WedgePart')
54
mainwingpart.Name='WingMain'
55
mainwingpart.CanCollide=false
56
mainwingpart.Size=vnew(1,1,1)
57
mainwingpart.Transparency=1
58
mainwingpart.BrickColor=BrickColor.Black()
59
mainwingpart.Parent=player.Character
60
weld=new('Weld',torso)
61
weld.Part0=weld.Parent
62
weld.Part1=mainwingpart
63
weld.C0=fnew(0,.4,0)
64
WingRight=new('WedgePart')
65
WingRight.formFactor=3
66
WingRight.Size=vnew(.04,.3,.5)
67
WingRight.CanCollide=false
68
WingRight.BrickColor=BrickColor.Black()
69
WingRight.Parent=mainwingpart
70
Rmotor=new('Motor',mainwingpart)
71
Rmotor.Part0=Rmotor.Parent
72
Rmotor.Part1=WingRight
73
Rmotor.C1=rot(0,math.pi/1.5,0)+vnew(-.18,-.10,.8)
74
nextpp=nil
75
dan=-2
76
for w=1,15 do
77
wait()
78
dan=dan+1
79
pp=new('WedgePart')
80
pp.Locked=true
81
pp.BrickColor=BrickColor.Black()
82
pp.formFactor=3
83
if w==1 then
84
pp.Size=vnew(.3,2.5,.8)
85
else
86
pp.Size=vnew(.3,1/(w/5),2/w)
87
end
88
pp.CanCollide=false
89
pp.BrickColor=BrickColor.Black()
90
pp.CFrame=WingRight.CFrame
91
pp.Material='Slate'
92
pp.Parent=WingRight
93
if dan==1 then
94
dan=0
95
asdlal=new('WedgePart')
96
asdlal.BrickColor=BrickColor.White()
97
asdlal.formFactor=3
98
asdlal.Size=vnew(.25,pp.Size.y,15/w)
99
for lawlz,Evil in pairs(Evil)do
100
if player.Name==Evil then
101
asdlal:remove()
102
asdlal=new('WedgePart')
103
asdlal.formFactor=3
104
asdlal.BrickColor=BrickColor.Green()
105
asdlal.Size=vnew(.25,.8,15/w)
106
end
107
end
108
asdlal.Locked=true
109
asdlal.CanCollide=false
110
asdlal.Material='Slate'
111
asdlal.Parent=pp
112
mmm=new('Motor',pp)
113
mmm.Part0=pp
114
mmm.Part1=asdlal
115
mmm.C0=fnew(0,0,-asdlal.Size.z/2)
116
end
117
if w==1 then
118
ppmotor=new('Motor',WingRight)
119
else
120
ppmotor=new('Motor',nextpp)
121
end
122
table.insert(motors.right,ppmotor)
123
ppmotor.Part0=ppmotor.Parent
124
ppmotor.Part1=pp
125
if w==1 then
126
ppmotor.C0=rot(-.04,-math.pi/6,0)+vnew(.3,0,-.1)
127
else
128
ppmotor.C0=rot(-.1/(w/7),-.07,0)+vnew(0,pp.Size.y,0)
129
end
130
nextpp=pp
131
end
132
133
134
WingLeft=new('WedgePart')
135
WingLeft.formFactor=3
136
WingLeft.Size=vnew(.04,.3,.5)
137
WingLeft.CanCollide=false
138
WingLeft.BrickColor=BrickColor.Black()
139
WingLeft.Parent=mainwingpart
140
Lmotor=new('Motor',mainwingpart)
141
Lmotor.Part0=Lmotor.Parent
142
Lmotor.Part1=WingLeft
143
Lmotor.C1=rot(0,-math.pi/1.5,0)+vnew(0.18,-.10,.8)
144
nextpp=nil
145
dan=-2
146
for w=1,15 do
147
wait()
148
dan=dan+1
149
pp=new('WedgePart')
150
pp.Locked=true
151
pp.BrickColor=BrickColor.Black()
152
pp.formFactor=3
153
if w==1 then
154
pp.Size=vnew(.3,2.5,.8)
155
else
156
pp.Size=vnew(.3,1/(w/5),2/w)
157
end
158
pp.CanCollide=false
159
pp.BrickColor=BrickColor.Black()
160
pp.CFrame=WingLeft.CFrame
161
pp.Material='Slate'
162
pp.Parent=WingLeft
163
if dan==1 then
164
dan=0
165
asdlal=new('WedgePart')
166
asdlal.BrickColor=BrickColor.White()
167
asdlal.formFactor=3
168
asdlal.Size=vnew(.25,pp.Size.y,15/w)
169
for lawlz,Evil in pairs(Evil)do
170
if player.Name==Evil then
171
asdlal:remove()
172
asdlal=new('WedgePart')
173
asdlal.formFactor=3
174
asdlal.BrickColor=BrickColor.Green()
175
asdlal.Size=vnew(.25,.8,15/w)
176
end
177
end
178
asdlal.Locked=true
179
asdlal.CanCollide=false
180
asdlal.Material='Slate'
181
asdlal.Parent=pp
182
mmm=new('Motor',pp)
183
mmm.Part0=pp
184
mmm.Part1=asdlal
185
mmm.C0=fnew(0,0,-asdlal.Size.z/2)
186
end
187
if w==1 then
188
ppmotor=new('Motor',WingLeft)
189
else
190
ppmotor=new('Motor',nextpp)
191
end
192
ppmotor.Part0=ppmotor.Parent
193
table.insert(motors.left,ppmotor)
194
ppmotor.Part1=pp
195
if w==1 then
196
ppmotor.C0=rot(-.04,math.pi/6,0)+vnew(-.3,0,-.1)
197
else
198
ppmotor.C0=rot(-.1/(w/7),.07,0)+vnew(0,pp.Size.y,0)
199
end
200
nextpp=pp
201
end
202
X(function()
203
for i,v in pairs(motors.right)do
204
v.C1=rot(.1,0,0)
205
wait()
206
end
207
for i,v in pairs(motors.right)do
208
v.C1=rot(0,-.1,-.1)
209
wait()
210
end
211
end)
212
X(function()
213
for i,v in pairs(motors.left)do
214
v.C1=rot(.1,0,0)
215
wait()
216
end
217
for i,v in pairs(motors.left)do
218
v.C1=rot(0,.1,.1)
219
wait()
220
end
221
end)
222
X(function()
223
for i,v in pairs(motors.right)do
224
v.C1=rot(.1,0,0)
225
wait()
226
end
227
for i,v in pairs(motors.right)do
228
v.C1=rot(0,-.1,0)
229
wait()
230
end
231
end)
232
X(function()
233
for i,v in pairs(motors.left)do
234
v.C1=rot(.1,0,0)
235
wait()
236
end
237
for i,v in pairs(motors.left)do
238
v.C1=rot(0,.1,0)
239
wait()
240
end
241
end)
242
Rmotor.MaxVelocity=.1
243
Lmotor.MaxVelocity=.1
244
Lmotor.DesiredAngle=.8
245
Rmotor.DesiredAngle=-.8
246
end
247
248
leftarm=function(bool)
249
X(function()
250
newlarm=new('Motor6D')
251
newlarm.Name='Left Shoulder'
252
newlarm.Parent=player.Character.Torso
253
newlarm.Part0=player.Character.Torso
254
newlarm.Part1=player.Character['Left Arm']
255
wait()--hmm
256
newlarm.C0=fnew(-1,.5,0,0,0,-1,0,1,0,1,0,0)
257
newlarm.C1=fnew(.5,.5,0,0,0,-1,0,1,0,1,0,0)
258
if bool==false then return newlarm end
259
an=player.Character.Animate
260
an.Disabled=true
261
an.Disabled=false
262
end)
263
return newlarm
264
end
265
266
Name=function()
267
name=''
268
for LA=1,3 do
269
name=name..string.char(math.random(0,255))
270
end
271
return name
272
end
273
274
Lazer=function(m)wllwlw=false
275
for i,v in pairs(Evil)do
276
if v==player.Name then
277
wllwlw=true break
278
end
279
end
280
if wllwlw==false then return end
281
if asdTroll~=nil then return end
282
asdTroll='asd'
283
rarm=rightarm(false)
284
rarm.MaxVelocity=.2
285
rarm.DesiredAngle=math.rad(110)
286
larm=leftarm(false)
287
larm.MaxVelocity=.2
288
larm.DesiredAngle=-math.rad(110)
289
290
lball=new('Part')
291
life(lball,10)
292
lball.Shape=0
293
lball.Size=vnew(1,1,1)
294
lball.CanCollide=false
295
lball.BottomSurface=0
296
lball.TopSurface=0
297
lball.Transparency=.5
298
lball.BrickColor=BrickColor.White()
299
for i,v in pairs(Evil)do
300
if player.Name==v then
301
lball.BrickColor=BrickColor.Black()
302
end
303
end
304
lball.Parent=player.Character
305
lweld=new('Weld',larm.Part1)
306
lweld.Part0=lweld.Parent
307
lweld.Part1=lball
308
lweld.C0=fnew(0,-4,0)
309
310
rball=new('Part')
311
life(rball,10)
312
rball.Shape=0
313
rball.Size=vnew(1,1,1)
314
rball.Transparency=.5
315
rball.CanCollide=false
316
rball.BottomSurface=0
317
rball.TopSurface=0
318
rball.BrickColor=BrickColor.White()
319
for i,v in pairs(Evil)do
320
if player.Name==v then
321
rball.BrickColor=BrickColor.Black()
322
end
323
end
324
rball.Parent=player.Character
325
rweld=new('Weld',rarm.Part1)
326
rweld.Part0=rweld.Parent
327
rweld.Part1=rball
328
rweld.C0=fnew(0,-4,0)
329
X(function()
330
X(function()
331
for KG=1,157 do wait()
332
part=new('Part')
333
life(part,.2)
334
part.Transparency=.3
335
asdrandom=(math.random(5,20)/10)+KG/40
336
new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)
337
part.Size=vnew(1,1,1)
338
part.Anchored=true
339
part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+lball.Position
340
part.Name='asd'
341
part.BrickColor=BrickColor.White()
342
for i,v in pairs(Evil)do
343
if player.Name==v then
344
part.BrickColor=BrickColor.Black()
345
end
346
end
347
part.Parent=lball
348
end
349
end)
350
for KG2=1,157 do wait()
351
part=new('Part')
352
life(part,.2)
353
part.Transparency=.3
354
asdrandom=(math.random(5,20)/10)+KG2/40
355
new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)
356
part.Size=vnew(1,1,1)
357
part.Anchored=true
358
part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+rball.Position
359
part.Name='asd'
360
part.BrickColor=BrickColor.White()
361
for i,v in pairs(Evil)do
362
if player.Name==v then
363
part.BrickColor=BrickColor.Black()
364
end
365
end
366
part.Parent=rball
367
end
368
rball:remove()
369
lball:remove()
370
rightarm(true)
371
leftarm(true)
372
asdTroll=nil
373
for wasd=1,200 do
374
if pp~=nil then pp:remove()end
375
if asdTroll~=nil then return end
376
pos=m.Hit.p
377
pp=new('WedgePart')
378
life(pp,.1)
379
pp.formFactor=3
380
pp.BrickColor=BrickColor.Black()
381
pp.Transparency=.2
382
pp.Size=vnew(6,1000,6)
383
pp.CFrame=CFrame.new(pos.x,pos.y+(pp.Size.y/2),pos.z)+vnew(math.random(-3,3),0,math.random(-3,3))
384
exp=Instance.new('Explosion')
385
exp.Position=pos+vnew(math.random(-3,3),0,math.random(-3,3))
386
exp.BlastRadius=30
387
exp.Parent=workspace
388
Join=new('Part')
389
Join.formFactor=0
390
Join.Size=vnew(1,1,1)
391
new('SpecialMesh',Join).MeshType='Sphere'
392
Join.Mesh.Scale=vnew(60,60,60)
393
Join.Anchored=true
394
Join.BottomSurface=0
395
Join.TopSurface=0
396
Join.BrickColor=BrickColor.Black()
397
Join.Transparency=.5
398
Join.CFrame=rot(0,math.rad(3.6*wasd)*2,0)+pos+vnew(math.random(-3,3),0,math.random(-3,3))
399
Join.Parent=pp
400
pJoin=new('Part')
401
life(pJoin,.4)
402
new('BlockMesh',pJoin).Scale=vnew(10,10,10)+vnew((wasd/30),(wasd/30),(wasd/30))
403
pJoin.formFactor=0
404
pJoin.Size=vnew(1,1,1)
405
pJoin.Anchored=true
406
pJoin.BrickColor=BrickColor.Black()
407
pJoin.Transparency=.5
408
pJoin.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+pos+vnew(math.random(-3,3),0,math.random(-3,3))
409
pJoin.Parent=workspace
410
pp.Parent=player.Character
411
wait()
412
pp.BrickColor=BrickColor.White()
413
end
414
end)
415
-- rightarm(true)
416
end
417
418
rightarm=function(bool)
419
if pcall(function()
420
newrarm=new('Motor6D')
421
newrarm.Name='Right Shoulder'
422
newrarm.Parent=player.Character.Torso
423
newrarm.Part0=player.Character.Torso
424
newrarm.Part1=player.Character['Right Arm']
425
newrarm.C0=fnew(1,.5,0,0,0,1,0,1,0,-1,0,0)
426
newrarm.C1=fnew(-.5,.5,0,0,0,1,0,1,0,-1,0,0)
427
if bool==false then return newlarm end
428
pcall(function()
429
an=player.Character.Animate
430
an.Disabled=true
431
an.Disabled=false
432
end)
433
end)then
434
return newrarm
435
end
436
end
437
438
light=function()
439
if pcall(function()torso=player.Character.Torso end)then
440
else
441
return
442
end
443
larm=leftarm(false)
444
tt=T:clone()
445
life(tt,0)
446
tt.Parent=workspace
447
tt:play()
448
Pl=new('WedgePart')
449
life(Pl,20)
450
Pl.CFrame=torso.CFrame+torso.CFrame.lookVector*6
451
Pl.Anchored=true
452
Pl.CanCollide=false
453
Pl.Parent=workspace
454
leftarm(true)
455
end
456
457
bodys=function(asd)
458
for i,v in pairs(torso:children())do
459
if v:IsA('BodyVelocity')or v:IsA('BodyGyro')then
460
v:remove()
461
end
462
end
463
if asd==true then return end
464
bv=new('BodyVelocity')
465
bg=new('BodyGyro')
466
bv.maxForce=vnew(math.huge,math.huge,math.huge)
467
bv.velocity=vnew(0,0,0)
468
bg.maxTorque=vnew(0,0,0)
469
bg.Parent=torso
470
bv.Parent=torso
471
end
472
ball=function(asd)
473
for i,v in pairs(player.Character:children())do
474
if v.Name=='Fly Ball'then
475
v:remove()
476
end
477
end
478
if asd==true then return end
479
part=new('Part')
480
part.Shape=0
481
part.BottomSurface=0
482
part.TopSurface=0
483
part.Size=torso.Size*5
484
part.Transparency=.5
485
part.BrickColor=BrickColor.Black()
486
part.CanCollide=false
487
part.CFrame=torso.CFrame
488
part.Name='Fly Ball'
489
part.Parent=player.Character
490
weld=new('Weld')
491
weld.Parent=torso
492
weld.Part0=weld.Parent
493
weld.Part1=part
494
part.Touched:connect(function()
495
for i=1,5 do
496
wait()
497
part.Transparency=.5-i/10
498
end
499
part.Transparency=.5
500
end)
501
end
502
script.Parent.Selected:connect(function(m)
503
torso=player.Character.Torso
504
bodys(true)
505
m.KeyDown:connect(function(k)
506
if k=='q'then
507
fly=fly-10
508
if fly<0 then
509
fly=10
510
end
511
elseif k=='r'then
512
wing()
513
elseif k=='f'then
514
Lazer(m)
515
elseif k=='t'then
516
X(function()player.Character.WingMain:remove()end)
517
elseif k=='e'then
518
fly=fly+10
519
elseif k=='y'then
520
MUp=false
521
bodys(false)
522
elseif k=='p'then
523
print'asd'
524
elseif k=='b'then
525
fly=150
526
elseif k=='x'then
527
X(function()
528
if m.Target==workspace or m.Target==nil then return end
529
ko=new('ObjectValue')
530
game:service('Debris'):AddItem(ko,1)
531
ko.Value=player
532
ko.Name='creator'
533
for i,v in pairs(m.Target.Parent:children())do
534
if v:IsA('Humanoid')then
535
ko.Parent=v
536
v.Torso:BreakJoints()
537
X(function()
538
for asd=1,100 do
539
wait()
540
part=new('WedgePart')
541
game:service('Debris'):AddItem(part,.2)
542
part.formFactor=0
543
part.Transparency=.3
544
part.Anchored=true
545
part.CanCollide=false
546
part.CFrame=rot(math.rad(math.random(1,180)),math.rad(math.random(1,180)),math.rad(math.random(1,180)))+v.Torso.Position
547
part.Size=vnew(2,2,2)
548
part.BrickColor=BrickColor.Black()
549
random=math.random(part.Size.x,part.Size.x*2)
550
new('BlockMesh',part).Scale=vnew(random,random,random)
551
part.Parent=workspace
552
end
553
end)
554
end
555
end
556
end)
557
end
558
end)
559
m.Button1Down:connect(function()
560
ball(true)
561
bodys(false)
562
MUp=false
563
rightarm(false)
564
leftarm(false)
565
bg.maxTorque=Vector3.new(900000,900000,900000)
566
bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)
567
bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly
568
end)
569
m.Move:connect(function()
570
if MUp==true then return end
571
torso=player.Character.Torso
572
X(function()
573
bg.maxTorque=vnew(math.huge,math.huge,math.huge)
574
bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)
575
bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly
576
end)
577
end)
578
m.Button1Up:connect(function()
579
MUp=true
580
ball(true)
581
bodys(false)
582
rightarm(true)
583
leftarm(true)
584
bv.maxForce=vnew(10000,10000,10000)
585
delay(2,function()if MUp==true then bodys(true)end end)
586
torso.Velocity=vnew(0,0,0)
587
torso.RotVelocity=vnew(0,0,0)
588
torso.CFrame=fnew(torso.Position,m.hit.p)*rot(0,0,0)
589
torso.Velocity=vnew(0,0,0)
590
torso.RotVelocity=vnew(0,0,0)
591
end)
592
end)
593
bin.Deselected:connect(function()
594
X(function()
595
ball(true)
596
bodys(true)
597
torso.Velocity=vnew(0,0,0)
598
torso.RotVelocity=vnew(0,0,0)
599
end)
600
end)