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1 | while true do | |
2 | p = game.Players:GetChildren() | |
3 | for i = 1, #p do | |
4 | player = p[i] | |
5 | h = player.Character:findFirstChild("Head") | |
6 | t = player.Character:findFirstChild("Torso") | |
7 | ra = player.Character:findFirstChild("Right Arm") | |
8 | la = player.Character:findFirstChild("Left Arm") | |
9 | rl = player.Character:findFirstChild("Right Leg") | |
10 | ll = player.Character:findFirstChild("Left Leg") | |
11 | if h ~= nil then | |
12 | h1 = h:clone() | |
13 | h1.Parent = h | |
14 | h1.face:Remove() | |
15 | h1.BrickColor = BrickColor.new("Black") | |
16 | h1.Transparency = 0.4 | |
17 | h1.Anchored = false | |
18 | - | h1.CanCollide = false |
18 | + | h1.CanCollide = true |
19 | end | |
20 | if t ~= nil then | |
21 | t1 = t:clone() | |
22 | t1.Parent = t | |
23 | t1.roblox:Remove() | |
24 | t1.BrickColor = BrickColor.new("Black") | |
25 | t1.Transparency = 0.4 | |
26 | t1.Anchored = false | |
27 | - | t1.CanCollide = false |
27 | + | t1.CanCollide = true |
28 | end | |
29 | if ra ~= nil then | |
30 | ra1 = ra:clone() | |
31 | ra1.Parent = ra | |
32 | ra1.BrickColor = BrickColor.new("Black") | |
33 | ra1.Transparency = 0.4 | |
34 | ra1.Anchored = false | |
35 | - | ra1.CanCollide = false |
35 | + | ra1.CanCollide = true |
36 | end | |
37 | if la ~= nil then | |
38 | la1 = la:clone() | |
39 | la1.Parent = la | |
40 | la1.BrickColor = BrickColor.new("Black") | |
41 | la1.Transparency = 0.4 | |
42 | - | la1.Anchored = false |
42 | + | |
43 | - | la1.CanCollide = false |
43 | + | ra1.CanCollide = true |
44 | end | |
45 | if rl ~= nil then | |
46 | rl1 = rl:clone() | |
47 | rl1.Parent = rl | |
48 | rl1.BrickColor = BrickColor.new("Black") | |
49 | rl1.Transparency = 0.4 | |
50 | - | rl1.Anchored = false |
50 | + | |
51 | - | rl1.CanCollide = false |
51 | + | ra1.CanCollide = true |
52 | end | |
53 | if ll ~= nil then | |
54 | ll1 = ll:clone() | |
55 | ll1.Parent = ll | |
56 | ll1.BrickColor = BrickColor.new("Black") | |
57 | ll1.Transparency = 0.4 | |
58 | - | ll1.Anchored = false |
58 | + | ra1.Anchored = false |
59 | - | ll1.CanCollide = false |
59 | + | ra1.CanCollide = true |
60 | end | |
61 | wait(0.1) | |
62 | h1.Transparency = h1.Transparency + 0.2 | |
63 | t1.Transparency = t1.Transparency + 0.2 | |
64 | ra1.Transparency = ra1.Transparency + 0.2 | |
65 | la1.Transparency = la1.Transparency + 0.2 | |
66 | rl1.Transparency = rl1.Transparency + 0.2 | |
67 | ll1.Transparency = ll1.Transparency + 0.2 | |
68 | wait(0.1) | |
69 | h1.Transparency = h1.Transparency + 0.2 | |
70 | t1.Transparency = t1.Transparency + 0.2 | |
71 | ra1.Transparency = ra1.Transparency + 0.2 | |
72 | la1.Transparency = la1.Transparency + 0.2 | |
73 | rl1.Transparency = rl1.Transparency + 0.2 | |
74 | ll1.Transparency = ll1.Transparency + 0.2 | |
75 | wait(0.1) | |
76 | h1.Transparency = h1.Transparency + 0.2 | |
77 | t1.Transparency = t1.Transparency + 0.2 | |
78 | ra1.Transparency = ra1.Transparency + 0.2 | |
79 | la1.Transparency = la1.Transparency + 0.2 | |
80 | rl1.Transparency = rl1.Transparency + 0.2 | |
81 | ll1.Transparency = ll1.Transparency + 0.2 | |
82 | h1:Remove() | |
83 | t1:Remove() | |
84 | ra1:Remove() | |
85 | la1:Remove() | |
86 | rl1:Remove() | |
87 | ll1:Remove() | |
88 | end | |
89 | wait() | |
90 | end |