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1
if game.PlaceId == 843468296 or game.PlaceId == 843495510 or game.PlaceId == 897312463 then
2
	if workspace:FindFirstChild'House Version 1' then
3
		workspace:FindFirstChild'House Version 1':Destroy()
4
	end
5
	function DE_FlyMeToHeaven(player)
6
	wait(1/math.huge)
7
	
8
	local pc = player.Character
9
	if pc~=nil then
10
	    local hum = pc:FindFirstChild'Humanoid'
11
		local LArm = pc:FindFirstChild'Left Arm'
12
		local RArm = pc:FindFirstChild'Right Arm'
13
		local LLeg = pc:FindFirstChild'Left Leg'
14
		local RLeg = pc:FindFirstChild'Right Leg'
15
		local torso = pc:FindFirstChild'Torso'
16
		local head = pc:FindFirstChild'Head'
17
		
18
		
19
		local LUA = pc:FindFirstChild'LeftUpperArm'
20
		local LLA = pc:FindFirstChild'LeftLowerArm'
21
		local LH = pc:FindFirstChild'LeftHand'
22
		
23
		local RUA = pc:FindFirstChild'RightUpperArm'
24
		local RLA = pc:FindFirstChild'RightLowerArm'
25
		local RH = pc:FindFirstChild'RightHand'
26
		
27
		local LUL = pc:FindFirstChild'LeftUpperLeg'
28
		local LLL = pc:FindFirstChild'LeftLowerLeg'
29
		local LF = pc:FindFirstChild'LeftFoot'
30
		
31
		local RUL = pc:FindFirstChild'RightUpperLeg'
32
		local RLL = pc:FindFirstChild'RightLowerLeg'
33
		local RF = pc:FindFirstChild'RightFoot'
34
		
35
		local UT = pc:FindFirstChild'UpperTorso'
36
		local LT = pc:FindFirstChild'LowerTorso'
37
		
38
	    if hum and LArm and RArm and LLeg and RLeg and head then
39
			hum.BreakJointsOnDeath = false
40
			hum.Died:Connect(function()
41
				if hum.RigType==Enum.HumanoidRigType.R6 then
42
					for _,v in pairs(torso:GetChildren())do
43
						if v:IsA'Motor6D'then
44
							v:Destroy()
45
						elseif v:IsA'Part' then
46
							v.Anchored = false
47
						end
48
					end
49
			        local vis = false
50
			        local vis2 = false
51
			                   
52
			        local at1 = Instance.new("Attachment",torso)
53
					at1.Visible = vis
54
			        at1.Orientation = torso.Orientation + Vector3.new(0,180,0)
55
			        at1.Position = Vector3.new(-1,1,0)
56
			                   
57
			        local at1p2 = Instance.new("Attachment",LArm)
58
			        at1p2.Visible = vis
59
		            at1p2.Orientation = LArm.Orientation + Vector3.new(0,180,0)
60
		            at1p2.Position = Vector3.new(.5,1,0)
61
		           
62
		            local bis = Instance.new("BallSocketConstraint",torso)
63
		            bis.Attachment0 = at1
64
		            bis.Attachment1 = at1p2
65
		            bis.LimitsEnabled = true
66
		            bis.UpperAngle = 15
67
		            bis.Visible = vis2
68
		            bis.TwistLimitsEnabled = true
69
		            bis.UpperAngle = -45
70
		            bis.TwistLowerAngle = -45
71
		           
72
		            local at2 = Instance.new("Attachment",torso)
73
		            at2.Visible = vis
74
		            at2.Orientation = torso.Orientation + Vector3.new(0,0,0)
75
		            at2.Position = Vector3.new(1,1,0)
76
		                   
77
		            local at2p2 = Instance.new("Attachment",RArm)
78
		            at2p2.Visible = vis
79
		            at2p2.Orientation = RArm.Orientation + Vector3.new(0,0,0)
80
		            at2p2.Position = Vector3.new(-.5,1,0)
81
		           
82
		            local bis2 = Instance.new("BallSocketConstraint",torso)
83
		            bis2.Attachment0 = at2
84
		            bis2.Attachment1 = at2p2
85
		            bis2.LimitsEnabled = true
86
		            bis2.UpperAngle = 15
87
		            bis2.Visible = vis2
88
		            bis2.TwistLimitsEnabled = true
89
		            bis2.UpperAngle = -45
90
		            bis2.TwistLowerAngle = -45
91
		           
92
		            local at3 = Instance.new("Attachment",torso)
93
		            at3.Visible = vis
94
		            at3.Orientation = torso.Orientation + Vector3.new(90,0,-90)
95
		            at3.Position = Vector3.new(.5,-1,0)
96
		                   
97
		            local at3p2 = Instance.new("Attachment",RLeg)
98
		            at3p2.Visible = vis
99
		            at3p2.Orientation = RLeg.Orientation + Vector3.new(90,0,-90)
100
		            at3p2.Position = Vector3.new(0,1,0)
101
		           
102
		            local bis3 = Instance.new("BallSocketConstraint",torso)
103
		            bis3.Attachment0 = at3
104
		            bis3.Attachment1 = at3p2
105
		            bis3.LimitsEnabled = true
106
		            bis3.UpperAngle = 180-15
107
		            bis3.Visible = vis2
108
		               
109
		            local at4 = Instance.new("Attachment",torso)
110
		            at4.Visible = vis
111
		            at4.Orientation = torso.Orientation + Vector3.new(90,0,-90)
112
		            at4.Position = Vector3.new(-.5,-1,0)
113
		                   
114
		            local at4p2 = Instance.new("Attachment",LLeg)
115
		            at4p2.Visible = vis
116
	                at4p2.Orientation = LLeg.Orientation + Vector3.new(90,0,-90)
117
	                at4p2.Position = Vector3.new(0,1,0)
118
	           
119
	                local bis4 = Instance.new("BallSocketConstraint",torso)
120
	                bis4.Attachment0 = at4
121
	                bis4.Attachment1 = at4p2
122
	                bis4.LimitsEnabled = true
123
	                bis4.UpperAngle = 180-15
124
	                bis4.Visible = vis2
125
	           
126
	           
127
	                local at5 = Instance.new("Attachment",torso)
128
	                at5.Visible = vis
129
	                at5.Orientation = torso.Orientation + Vector3.new(180,90,0)
130
	                at5.Position = Vector3.new(0,1,0)
131
	                   
132
	                local at5p2 = Instance.new("Attachment",head)
133
	                at5p2.Visible = vis
134
	                at5p2.Orientation = head.Orientation + Vector3.new(180,90,0)
135
	                at5p2.Position = Vector3.new(0,-.5,0)
136
	           
137
	                local bis5 = Instance.new("BallSocketConstraint",torso)
138
	                bis5.Attachment0 = at5p2
139
	                bis5.Attachment1 = at5
140
	                bis5.LimitsEnabled = true
141
	                bis5.UpperAngle = 75
142
	                bis5.Visible = vis2
143
	                bis5.TwistLimitsEnabled = true
144
	                bis5.UpperAngle = -45
145
					bis5.TwistLowerAngle = -45
146
				end
147
			end)
148
		elseif head and hum then
149
			hum.BreakJointsOnDeath = false
150
			hum.Died:Connect(function()
151
				if hum.RigType==Enum.HumanoidRigType.R15 then
152
					for _,v in pairs(pc:GetDescendants())do
153
						if v:IsA'Motor6D'then
154
							v:Destroy()
155
						end
156
					end
157
					local vis = false
158
					local vis2 = false
159
					
160
					local bsc1 = Instance.new("BallSocketConstraint",UT)
161
					bsc1.Attachment0 = LF.LeftAnkleRigAttachment
162
					bsc1.Attachment1 = LLL.LeftAnkleRigAttachment
163
					
164
					local bsc2 = Instance.new("BallSocketConstraint",UT)
165
					bsc2.Attachment0 = LLL.LeftKneeRigAttachment
166
					bsc2.Attachment1 = LUL.LeftKneeRigAttachment
167
					
168
					local bsc3 = Instance.new("BallSocketConstraint",UT)
169
					bsc3.Attachment0 = LUL.LeftHipRigAttachment
170
					bsc3.Attachment1 = LT.LeftHipRigAttachment
171
					
172
					local bsc4 = Instance.new("BallSocketConstraint",UT)
173
					bsc4.Attachment0 = RF.RightAnkleRigAttachment
174
					bsc4.Attachment1 = RLL.RightAnkleRigAttachment
175
					
176
					local bsc5 = Instance.new("BallSocketConstraint",UT)
177
					bsc5.Attachment0 = RLL.RightKneeRigAttachment
178
					bsc5.Attachment1 = RUL.RightKneeRigAttachment
179
					
180
					local bsc6 = Instance.new("BallSocketConstraint",UT)
181
					bsc6.Attachment0 = RUL.RightHipRigAttachment
182
					bsc6.Attachment1 = LT.RightHipRigAttachment
183
					
184
					
185
					local bsc7 = Instance.new("BallSocketConstraint",UT)
186
					bsc7.Attachment0 = LH.LeftWristRigAttachment
187
					bsc7.Attachment1 = LLA.LeftWristRigAttachment
188
					
189
					local bsc8 = Instance.new("BallSocketConstraint",UT)
190
					bsc8.Attachment0 = LLA.LeftElbowRigAttachment
191
					bsc8.Attachment1 = LUA.LeftElbowRigAttachment
192
					
193
					local bsc9 = Instance.new("BallSocketConstraint",UT)
194
					bsc9.Attachment0 = LUA.LeftShoulderAttachment
195
					bsc9.Attachment1 = UT.LeftCollarAttachment
196
					
197
					local bsc10 = Instance.new("BallSocketConstraint",UT)
198
					bsc10.Attachment0 = RH.RightWristRigAttachment
199
					bsc10.Attachment1 = RLA.RightWristRigAttachment
200
					
201
					local bsc11 = Instance.new("BallSocketConstraint",UT)
202
					bsc11.Attachment0 = RLA.RightElbowRigAttachment
203
					bsc11.Attachment1 = RUA.RightElbowRigAttachment
204
					
205
					local bsc12 = Instance.new("BallSocketConstraint",UT)
206
					bsc12.Attachment0 = RUA.RightShoulderAttachment
207
					bsc12.Attachment1 = UT.RightCollarAttachment
208
					
209
					local bsc13 = Instance.new("BallSocketConstraint",UT)
210
					bsc13.Attachment0 = LT.WaistRigAttachment
211
					bsc13.Attachment1 = UT.WaistRigAttachment
212
					
213
					local bsc14 = Instance.new("BallSocketConstraint",UT)
214
					bsc14.Attachment0 = UT.NeckRigAttachment
215
					bsc14.Attachment1 = head.NeckRigAttachment
216
					bsc14.LimitsEnabled = true
217
					bsc14.UpperAngle = 75
218
					bsc14.TwistLimitsEnabled = true
219
	                bsc14.UpperAngle = -45
220
					bsc14.TwistLowerAngle = -45
221
					
222
				end
223
			end)
224
	    end
225
		if hum and head then
226
			hum.Died:Connect(function()
227
				local sound = Instance.new("Sound",head)
228
                sound.SoundId = "rbxassetid://1588892236"
229
                sound.Volume = 4
230
                sound.PlaybackSpeed = 1
231
                sound.TimePosition = 1.2
232
                sound:Play()
233
                local velo = Instance.new("BodyVelocity",head)
234
                velo.MaxForce= Vector3.new(0, 4000, 0)
235
                velo.Velocity = Vector3.new(0, 3, 0)
236
                local velo1 = Instance.new("BodyAngularVelocity",head)
237
                local num = 30
238
				velo1.MaxTorque= Vector3.new(num ,num ,num )
239
				velo1.AngularVelocity = Vector3.new(num , num , num )
240
			end)
241
		end
242
	end
243
end
244
for _,v in pairs(workspace:GetChildren())do
245
    if game:GetService'Players':FindFirstChild(v.Name) then
246
        DE_FlyMeToHeaven(game:GetService'Players':FindFirstChild(v.Name))
247
    end
248
end
249
workspace.ChildAdded:Connect(function(ch)
250
	if game:GetService'Players':FindFirstChild(ch.Name) then
251
		DE_FlyMeToHeaven(game:GetService'Players':FindFirstChild(ch.Name))
252
	end
253
end)
254
function MPAR(parent,pos,size,orien,CanCol,shape,transpar,name)
255
	local part1 = Instance.new("Part",parent)
256
	part1.Anchored = true
257
	part1.Position = pos
258
	part1.Size = size
259
	part1.Orientation = orien
260
	part1.CanCollide = CanCol
261
	part1.Shape = shape
262
	part1.Name = name
263
	part1.Transparency = transpar
264
end
265
function MWEG(parent,pos,size,orien,name)
266
	local part1 = Instance.new("WedgePart",parent)
267
	part1.Anchored = true
268
	part1.Position = pos
269
	part1.Size = size
270
	part1.Orientation = orien
271
	part1.Name = name
272
end
273-
function Houseify()
273+
274
house.Name = "House Version 1"
275
276
if true then --couch
277
local couch = Instance.new("Model",house)
278
couch.Name = "Couch"
279
280
MPAR(couch,Vector3.new(-6.5, 2.25, -2.5),Vector3.new(2.5, 1, 1),Vector3.new(0, 0, 90),true,"Cylinder",0,"CPart")
281
MPAR(couch,Vector3.new(-6.5, 3.5, -9.5),Vector3.new(1, 1, 1),Vector3.new(-90, 90, 0),true,"Ball",0,"CPart")
282
MPAR(couch,Vector3.new(-6.5, 2.25, -9.5),Vector3.new(2.5, 1, 1),Vector3.new(0, 0, 90),true,"Cylinder",0,"CPart")
283
MPAR(couch,Vector3.new(-8.5, 2.5, -2.5),Vector3.new(1, 1, 1),Vector3.new(0, 0, 90),true,"Ball",0,"CPart")
284
MPAR(couch,Vector3.new(-7.5, 2.25, -2.5),Vector3.new(2, 0.5, 1),Vector3.new(0, 0, 0),true,"Block",0,"CPart")
285
MPAR(couch,Vector3.new(-7.5, 2.5, -2.5),Vector3.new(2, 1, 1),Vector3.new(0, 0, 0),true,"Cylinder",0,"CPart")
286
MPAR(couch,Vector3.new(-8.5, 2.5, -9.5),Vector3.new(1, 1, 1),Vector3.new(0, 0, 90),true,"Ball",0,"CPart")
287
MPAR(couch,Vector3.new(-6.5, 2.25, -6),Vector3.new(1, 2.5, 7),Vector3.new(0, 0, 0),true,"Block",0,"CPart")
288
MPAR(couch,Vector3.new(-6.5, 3.5, -2.5),Vector3.new(1, 1, 1),Vector3.new(-90, 90, 0),true,"Ball",0,"CPart")
289
MPAR(couch,Vector3.new(-7.5, 1.5, -6),Vector3.new(2, 1, 8),Vector3.new(0, 0, 0),true,"Block",0,"CPart")
290
MPAR(couch,Vector3.new(-8.5, 1.5, -6),Vector3.new(7, 1, 1),Vector3.new(90, -90, 0),true,"Cylinder",0,"CPart")
291
MPAR(couch,Vector3.new(-7.5, 2.5, -9.5),Vector3.new(2, 1, 1),Vector3.new(0, 0, 0),true,"Cylinder",0,"CPart")
292
MPAR(couch,Vector3.new(-7.5, 2.25, -9.5),Vector3.new(2, 0.5, 1),Vector3.new(0, 0, 0),true,"Block",0,"CPart")
293
MPAR(couch,Vector3.new(-8.5, 1.75, -2.5),Vector3.new(1.5, 1, 1),Vector3.new(0, 0, 90),true,"Cylinder",0,"CPart")
294
MPAR(couch,Vector3.new(-6.5, 3.5, -6),Vector3.new(7, 1, 1),Vector3.new(-90, 90, 0),true,"Cylinder",0,"CPart")
295
MPAR(couch,Vector3.new(-8.5, 1.75, -9.5),Vector3.new(1.5, 1, 1),Vector3.new(0, 0, 90),true,"Cylinder",0,"CPart")
296
	local seat1 = Instance.new("Seat",couch)
297
	seat1.Anchored = true
298
	seat1.Position = Vector3.new(-7.625, 2.0, -8)
299
	seat1.Size = Vector3.new(1.75, 0.25, 2)
300
	seat1.Orientation = Vector3.new(0,90,0)
301
302
	local seat2 = Instance.new("Seat",couch)
303
	seat2.Anchored = true
304
	seat2.Position = Vector3.new(-7.625, 2.0, -4)
305
	seat2.Size = Vector3.new(1.75, 0.25, 2)
306
	seat2.Orientation = Vector3.new(0,90,0)
307
308
	for _,v in pairs(couch:GetChildren())do
309
		v.BrickColor =BrickColor.new("Really red")
310
		v.Material = Enum.Material.Glass
311
		if v:IsA'Seat'then
312
			v.Transparency=1
313
		end
314
	end
315
end
316
if true then --KillParts
317
	local mod = Instance.new("Model",house)
318
	mod.Name = "KillParts"
319
	
320
MPAR(mod,Vector3.new(-10.5, 1.5, -13),Vector3.new(7, 1, 2),Vector3.new(0,0,0),false,"Block",1,"KPS1")
321
MPAR(mod,Vector3.new(-8, 1.5, -15.5),Vector3.new(2, 5, 7),Vector3.new(0,0,0),false,"Block",1,"KPS1")
322
MPAR(mod,Vector3.new(-13, 1.5, -10),Vector3.new(2, 1, 14),Vector3.new(0,0,0),false,"Block",1,"KPS1")
323
MPAR(mod,Vector3.new(-10.5, 2.5, -6),Vector3.new(7, 3, 6),Vector3.new(0,0,0),false,"Block",1,"KPS1")
324
MPAR(mod,Vector3.new(-13, 5, -17),Vector3.new(2, 8, 4),Vector3.new(0,0,0),false,"Block",1,"KPS1")
325
326
end
327
if true then --ladder
328
	local ladder = Instance.new("Model",house)
329
	ladder.Name = "Ladder"
330
	
331
	local t1 = Instance.new("TrussPart",ladder)
332
	t1.Size = Vector3.new(2, 8, 2)
333
	t1.Anchored = true
334
	t1.Style = "NoSupports"
335
	t1.Position = Vector3.new(-13, 4, -17)
336
	t1.BrickColor = BrickColor.new("Br. yellowish orange")
337
	t1.Material = Enum.Material.Brick
338
end
339
if true then --Door
340
	local Door = Instance.new("Model",house)
341
	Door.Name = "Door"
342
	
343
	MPAR(Door,Vector3.new(-5.5, 4, -18),Vector3.new(1, 6, 4),Vector3.new(0,0,0),false,"Block",0,"Doorl")
344
	
345
	Door:FindFirstChild("Doorl").Material = Enum.Material.WoodPlanks
346
	Door:FindFirstChild("Doorl").BrickColor = BrickColor.new("Bright orange")
347
end
348
if true then --Sign
349
	local SMod = Instance.new("Model",house)
350
	SMod.Name = "Sign"
351
	
352
	MPAR(SMod,Vector3.new(-4.875, 5.025, -13),Vector3.new(0.25, 5.25, 5.5),Vector3.new(0,0,0),false,"Block",0,"SignBase")
353
	local SBASE = SMod:FindFirstChild("SignBase")
354
	SBASE.BrickColor = BrickColor.new("Really black")
355
	SBASE.Material = Enum.Material.Metal
356
	
357
	local SGui = Instance.new("SurfaceGui",SBASE)
358
	SGui.CanvasSize = Vector2.new(800,600)
359
	SGui.Face = "Right"
360
	
361
	local TL = Instance.new("TextLabel",SGui)
362
	TL.BackgroundTransparency = 1
363
	TL.Size = UDim2.new(1,0,1,0)
364
	wait()
365
	TL.Text = "R15 Avatars Only."
366
	TL.TextScaled = true
367
	TL.TextColor3 = Color3.new(255, 255, 255)
368
end
369
if true then --Roof
370
	local rooff = Instance.new("Model",house)
371
	rooff.Name = "Roof"
372
373
MPAR(rooff,Vector3.new(-15.5, 11, -16),Vector3.new(1, 6, 10),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
374
MPAR(rooff,Vector3.new(-10.5, 11, -6),Vector3.new(11, 6, 10),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
375
MPAR(rooff,Vector3.new(-5.5, 9.5, -13.5),Vector3.new(1, 3, 5),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
376
MPAR(rooff,Vector3.new(-10.5, 11, -16),Vector3.new(1, 6, 10),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
377
378
MWEG(rooff,Vector3.new(-8, 8.3, -20.5),Vector3.new(4, 0.6, 1),Vector3.new(0,0,0),"RoofWedgeThing")
379
MWEG(rooff,Vector3.new(-5.5, 12.5, -13.5),Vector3.new(1, 3, 5),Vector3.new(0,0,0),"RoofWedgeThing")
380
MWEG(rooff,Vector3.new(-5.5, 9.5, -18.5),Vector3.new(1, 3, 5),Vector3.new(0,0,0),"RoofWedgeThing")
381
MWEG(rooff,Vector3.new(-13, 17.042, -6.083),Vector3.new(6, 6, 10),Vector3.new(0, 180, 0),"RoofWedgeThing")
382
MWEG(rooff,Vector3.new(-13, 17.042, -16.083),Vector3.new(6, 6, 10),Vector3.new(0, 0, 0),"RoofWedgeThing")
383
384
	for _,v in pairs(rooff:GetChildren())do
385
		v.Material = Enum.Material.Brick
386
		v.BrickColor = BrickColor.new("Really red")
387
	end
388
end
389
if true then --Wood (Jesus Pplease save me)
390
	local wood = Instance.new("Model",house)
391
	wood.Name = "WoodStuff"
392
	
393
MPAR(wood,Vector3.new(-10.5, 7.5, -16),Vector3.new(1, 1, 10),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
394
MPAR(wood,Vector3.new(-10.5, 0.5, -11),Vector3.new(11, 1, 20),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
395
MPAR(wood,Vector3.new(-15.5, 4.5, -11),Vector3.new(1, 7, 20),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
396
MPAR(wood,Vector3.new(-13, 4.535, -19),Vector3.new(4, 7.07, 4),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
397
MPAR(wood,Vector3.new(-8, 7.5, -10.5),Vector3.new(4, 1, 1),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
398
MPAR(wood,Vector3.new(-5.5, 4, -13),Vector3.new(1, 6, 6),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
399
MPAR(wood,Vector3.new(-5.5, 2.5, -6),Vector3.new(1, 3, 8),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
400
MPAR(wood,Vector3.new(-10, 4, -20.5),Vector3.new(10, 6, 1),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
401
MPAR(wood,Vector3.new(-10, 4.5, -1.5),Vector3.new(10, 7, 1),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
402
MPAR(wood,Vector3.new(-8.5, 4.5, -10.5),Vector3.new(5, 7, 1),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
403
MPAR(wood,Vector3.new(-7.5, 7.5, -20.5),Vector3.new(5, 1, 1),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
404
MPAR(wood,Vector3.new(-10.5, 4, -17.5),Vector3.new(1, 6, 5),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
405
MPAR(wood,Vector3.new(-5.5, 6.5, -6),Vector3.new(1, 1, 8),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
406
MPAR(wood,Vector3.new(-13, 9.04, -20.5),Vector3.new(4, 2, 1),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
407
MPAR(wood,Vector3.new(-5.5, 7.5, -11),Vector3.new(1, 1, 18),Vector3.new(0, 0, 0),true,"Block",0,"RoofThing")
408
MWEG(wood,Vector3.new(-4, 0.5, -18),Vector3.new(4, 1, 2),Vector3.new(0, -90, 0),"Thing")
409
	
410
	for _,v in pairs(wood:GetChildren())do
411
		v.Material = Enum.Material.WoodPlanks
412
		v.BrickColor = BrickColor.new("Br. yellowish orange")
413
	end
414
end 
415
if true then --window
416
	local window = Instance.new("Model",house)
417
	window.Name = "Window"
418
	
419
	MPAR(window,Vector3.new(-5.5, 5, -6),Vector3.new(1, 2, 8),Vector3.new(0, 0, 0),true,"Block",0.7,"RoofThing")
420
	MPAR(window,Vector3.new(-13, 12.04, -20.5),Vector3.new(4, 4, 1),Vector3.new(0, 0, 0),true,"Block",0.7,"RoofThing")
421
422
	for _,v in pairs(window:GetChildren())do
423
		v.Material = Enum.Material.WoodPlanks
424
		v.BrickColor = BrickColor.new("Pastel Blue")
425
	end
426
end
427
if true then --TV and light
428
	local TVAL = Instance.new("Model",house)
429
	TVAL.Name = "TV and Light"
430
	
431
	MPAR(TVAL,Vector3.new(-14.75, 1.25, -6.5),Vector3.new(0.5, 0.5, 7),Vector3.new(0, 0, 0),true,"Block",0,"TVPart")
432
	MPAR(TVAL,Vector3.new(-14.75, 4.75, -6.5),Vector3.new(0.5, 5.5, 8),Vector3.new(0, 0, 0),true,"Block",0,"TVPart")
433
	MPAR(TVAL,Vector3.new(-14.75, 1.75, -6.5),Vector3.new(0.5, 0.5, 0.5),Vector3.new(0, 0, 0),true,"Block",0,"TVPart")
434
	
435
	for _,v in pairs(TVAL:GetChildren())do
436
		v.BrickColor = BrickColor.new("Institutional white")
437
	end
438
	
439
	MPAR(TVAL,Vector3.new(-14.45, 4.75, -6.5),Vector3.new(0.1, 5.3, 7.8),Vector3.new(0, 0, 0),true,"Block",0,"TVPartScreen")
440
	
441
	TVAL:FindFirstChild("TVPartScreen").BrickColor = BrickColor.new("Really black")
442
	
443
	for _,v in pairs(TVAL:GetChildren())do
444
		v.Material = Enum.Material.SmoothPlastic
445
	end
446
	
447
	MPAR(TVAL,Vector3.new(-10, 8.125, -6),Vector3.new(0.75, 1.5, 1.5),Vector3.new(0, -90, 90),true,"Cylinder",0,"Light")
448
	
449
	local light = TVAL:FindFirstChild("Light")
450
	light.BrickColor = BrickColor.new("Lily white")
451
	light.Material = Enum.Material.Metal
452
	
453
	local SL = Instance.new("SurfaceLight",light)
454
	SL.Range = 16
455
	SL.Face = "Left"
456
	SL.Shadows = true
457
	SL.Brightness = 6.72
458
end
459
460
for _,v in pairs(house:FindFirstChild'KillParts':GetChildren())do
461
	v.Touched:Connect(function(hit)
462-
Houseify()
462+
463-
local house = workspace:FindFirstChild"House Version 1"
463+
464-
if house then
464+
465-
	for _,v in pairs(house:FindFirstChild'KillParts':GetChildren())do
465+
			if hum.RigType==Enum.HumanoidRigType.R6 then
466
				hum.Health = 0
467
			end
468
		end
469
	end)
470-
			if hum.RigType==Enum.HumanoidRigType.R6 and hum.Parent.Name~="SoftlockedUnderZero"then
470+
471
	
472
end
473
-- (c) CHL/SoftlockedUnderZero