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1-
print([[
1+
--https://github.com/Mokiros/roblox-FE-compatibility
2-
___________________________________
2+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3-
  
3+
local Player,game,owner = owner,game
4-
Kyutatsuki13's アマツミカ·スタライト script
4+
local RealPlayer = Player
5-
Build 0003
5+
do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
6-
Amatsumika Starlight the Kami of Stars
6+
7
8-
___________________________________
8+
--//====================================================\\--
9-
]])
9+
--||               CREATED BY SHACKLUSTER
10
--\\====================================================//--
11-
function checkfriendlist(model)
11+
12-
local friend = false
12+
13-
local target = nil
13+
14-
if model.ClassName == "Player" then
14+
Player = game:GetService("Players").LocalPlayer
15-
target = model
15+
PlayerGui = Player.PlayerGui
16-
else
16+
Cam = workspace.CurrentCamera
17-
target = game:GetService("Players"):GetPlayerFromCharacter(model)
17+
Backpack = Player.Backpack
18
Character = Player.Character
19-
if target ~= nil then
19+
Humanoid = Character.Humanoid
20-
if target:IsFriendsWith(40229938) then friend = true end
20+
Mouse = Player:GetMouse()
21
RootPart = Character["HumanoidRootPart"]
22-
return friend
22+
Torso = Character["Torso"]
23
Head = Character["Head"]
24
RightArm = Character["Right Arm"]
25-
if checkfriendlist(game:GetService("Players").LocalPlayer) == false and not game:GetService("Players").LocalPlayer:FindFirstChild("Kyu's Temp Whitelist") then
25+
LeftArm = Character["Left Arm"]
26-
warn("You're not whitelisted h0h but since i released it")
26+
RightLeg = Character["Right Leg"]
27-
--wait(1)
27+
LeftLeg = Character["Left Leg"]
28-
--error("Script has been stopped.")
28+
RootJoint = RootPart["RootJoint"]
29
Neck = Torso["Neck"]
30
RightShoulder = Torso["Right Shoulder"]
31-
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
31+
LeftShoulder = Torso["Left Shoulder"]
32
RightHip = Torso["Right Hip"]
33-
local p = game:GetService("Players").LocalPlayer
33+
LeftHip = Torso["Left Hip"]
34-
local plr = game:GetService("Players").LocalPlayer
34+
local sick = Instance.new("Sound",Character)
35-
local player = game:GetService("Players").LocalPlayer
35+
36-
local char = p.Character
36+
IT = Instance.new
37-
local mouse = p:GetMouse()
37+
CF = CFrame.new
38-
local larm = char:WaitForChild("Left Arm")
38+
VT = Vector3.new
39-
local rarm = char:WaitForChild("Right Arm")
39+
RAD = math.rad
40-
local lleg = char:WaitForChild("Left Leg")
40+
C3 = Color3.new
41-
local rleg = char:WaitForChild("Right Leg")
41+
UD2 = UDim2.new
42-
local hed = char:WaitForChild("Head")
42+
BRICKC = BrickColor.new
43-
local torso = char:WaitForChild("Torso")
43+
ANGLES = CFrame.Angles
44-
local root = char:WaitForChild("HumanoidRootPart")
44+
EULER = CFrame.fromEulerAnglesXYZ
45-
local hum = char:FindFirstChildOfClass("Humanoid")
45+
COS = math.cos
46-
local debris = game:GetService("Debris")
46+
ACOS = math.acos
47-
local run = game:GetService("RunService")
47+
SIN = math.sin
48-
local rs = run.RenderStepped
48+
ASIN = math.asin
49-
local cam = workspace.CurrentCamera
49+
ABS = math.abs
50-
local movement = 4
50+
MRANDOM = math.random
51-
local change = 0.4
51+
FLOOR = math.floor
52-
local DebrisModel = Instance.new("Model",char)
52+
53-
local stealth = false
53+
--//=================================\\
54-
local debounce = false
54+
--||          USEFUL VALUES
55-
hum.MaxHealth = 50000
55+
--\\=================================//
56-
hum.Health = hum.MaxHealth
56+
57-
themeid = 556122490
57+
Animation_Speed = 3
58-
themepitch = 1
58+
local Walkspeed = 16
59-
main = {r = 0;g = 100;b = 255;v = 1}
59+
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
60-
if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end
60+
local Speed = 16
61-
if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end
61+
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
62-
if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end
62+
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
63-
if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end
63+
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
64-
if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end
64+
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
65-
if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end
65+
local DAMAGEMULTIPLIER = 1
66-
pr = p:FindFirstChild("rcolor")
66+
local ANIM = "Idle"
67-
pg = p:FindFirstChild("gcolor")
67+
local ATTACK = false
68-
pb = p:FindFirstChild("bcolor")
68+
local EQUIPPED = false
69-
pv = p:FindFirstChild("vcolor")
69+
local HOLD = false
70-
idth = p:FindFirstChild("idtheme")
70+
local COMBO = 1
71-
pith = p:FindFirstChild("pitchtheme")
71+
local Rooted = false
72-
main_color = Color3.fromRGB(main.r,main.g,main.b)
72+
local SINE = 0
73-
explosionid = {262562442,144699494,539294959,1388740053}
73+
local KEYHOLD = false
74-
--919941001
74+
local CHANGE = 2 / Animation_Speed
75-
Prefix = "/"
75+
local WALKINGANIM = false
76-
p.Chatted:connect(function(msg)
76+
local VALUE1 = false
77
local VALUE2 = false
78-
    if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
78+
local ROBLOXIDLEANIMATION = IT("Animation")
79-
    local v = tonumber(msg:sub(#Prefix+#'color r '+1))
79+
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
80-
    main.r = v
80+
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
81-
    elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
81+
--ROBLOXIDLEANIMATION.Parent = Humanoid
82-
    local v = tonumber(msg:sub(#Prefix+#'color g '+1))
82+
local WEAPONGUI = IT("ScreenGui", PlayerGui)
83-
    main.g = v
83+
WEAPONGUI.Name = "Weapon GUI"
84-
    elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
84+
local Effects = IT("Folder", Character)
85-
    local v = tonumber(msg:sub(#Prefix+#'color b '+1))
85+
Effects.Name = "Effects"
86-
    main.b = v
86+
local ANIMATOR = Humanoid.Animator
87-
    elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
87+
local ANIMATE = Character.Animate
88-
    local v = tonumber(msg:sub(#Prefix+#'color v '+1))
88+
local UNANCHOR = true
89-
    if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
89+
local SHOCKSOUND = 1544280726
90
local RINGSOUND = 340505360
91-
    elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
91+
local ULTHIT = 412831137
92-
    local v = tonumber(msg:sub(#Prefix+#'theme '+1))
92+
93-
    themeid = v
93+
--//=================================\\
94-
    music(themeid,themepitch)
94+
--\\=================================//
95
 
96-
    elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
96+
97-
    local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
97+
--//=================================\\
98-
    themepitch = v
98+
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
99-
    music(themeid,themepitch)
99+
--\\=================================//
100
 
101-
    elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
101+
ArtificialHB = Instance.new("BindableEvent", script)
102-
    local v = msg:sub(#Prefix+#'prefix '+1)
102+
ArtificialHB.Name = "ArtificialHB"
103-
    Prefix = v
103+
104
script:WaitForChild("ArtificialHB")
105-
    elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
105+
106-
    main.r = 0
106+
frame = Frame_Speed
107-
    main.g = 100
107+
tf = 0
108-
    main.b = 255
108+
allowframeloss = false
109-
    main.v = 1
109+
tossremainder = false
110-
    themeid = 556122490
110+
lastframe = tick()
111-
    themepitch = 1
111+
script.ArtificialHB:Fire()
112-
    music(themeid,themepitch)
112+
113
game:GetService("RunService").Heartbeat:connect(function(s, p)
114
    tf = tf + s
115
    if tf >= frame then
116
        if allowframeloss then
117-
----------------------------------------------------------------------------
117+
            script.ArtificialHB:Fire()
118-
no_anim = false
118+
            lastframe = tick()
119-
attack = false
119+
120-
attacking = false
120+
            for i = 1, math.floor(tf / frame) do
121-
canjump = true
121+
                script.ArtificialHB:Fire()
122-
aiming_anim = false
122+
123-
animid = math.random(0,1)
123+
        lastframe = tick()
124-
timer = 0
124+
125-
bg = Instance.new("BodyGyro",root)
125+
        if tossremainder then
126-
bg.P = 100000
126+
            tf = 0
127-
bg.D = 100
127+
128-
----------------------------------------------------------------------------
128+
            tf = tf - frame * math.floor(tf / frame)
129
        end
130-
function rswait(value)
130+
131-
  if value ~= nil and value ~= 0 then
131+
132-
    for i=1,value do
132+
133-
     rs:wait()
133+
--//=================================\\
134
--\\=================================//
135-
  else
135+
136-
	rs:wait()
136+
--//=================================\\
137-
  end
137+
--||          SOME FUNCTIONS
138
--\\=================================//
139
 
140-
----------------------------------------------------------------------------
140+
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
141-
max = 0
141+
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
142-
function music(id,pitch)
142+
143-
max = 0
143+
144-
if id == "Stop" then
144+
function PositiveAngle(NUMBER)
145-
if not torso:FindFirstChild("MusicRuin") then
145+
    if NUMBER >= 0 then
146-
soundz = Instance.new("Sound",torso)
146+
        NUMBER = 0
147
    end
148-
soundz:Stop()
148+
    return NUMBER
149-
else
149+
150-
if not torso:FindFirstChild("MusicRuin") then
150+
151-
soundz = Instance.new("Sound",torso)
151+
function NegativeAngle(NUMBER)
152
    if NUMBER <= 0 then
153-
soundz.MaxDistance = 150*5
153+
        NUMBER = 0
154-
soundz.EmitterSize = 150/5
154+
155-
soundz.Volume = 10
155+
    return NUMBER
156-
soundz.Name = "MusicRuin"
156+
157-
soundz.Looped = true
157+
158-
soundz.PlaybackSpeed = pitch
158+
function Swait(NUMBER)
159-
soundz.SoundId = "rbxassetid://"..id
159+
    if NUMBER == 0 or NUMBER == nil then
160-
soundz:Stop()
160+
        ArtificialHB.Event:wait()
161-
soundz:Play()
161+
    else
162
        for i = 1, NUMBER do
163
            ArtificialHB.Event:wait()
164
        end
165-
----------------------------------------------------------------------------
165+
166
end
167-
function lerp(a, b, t)
167+
168-
  return a + (b - a)*t
168+
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
169
    local NEWMESH = IT(MESH)
170
    if MESH == "SpecialMesh" then
171-
----------------------------------------------------------------------------
171+
        NEWMESH.MeshType = MESHTYPE
172
        if MESHID ~= "nil" and MESHID ~= "" then
173-
function Lerp(c1,c2,al)
173+
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
174-
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
174+
175-
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
175+
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
176-
  for i,v in pairs(com1) do
176+
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
177-
    com1[i] = v+(com2[i]-v)*al
177+
178-
  end
178+
179-
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
179+
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
180
    NEWMESH.Scale = SCALE
181
    NEWMESH.Parent = PARENT
182-
----------------------------------------------------------------------------
182+
    return NEWMESH
183
end
184-
function slerp(a, b, t)
184+
185-
  dot = a:Dot(b)
185+
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
186-
  if dot > 0.99999 or dot < -0.99999 then
186+
    local NEWPART = IT("Part")
187-
    return t <= 0.5 and a or b
187+
    NEWPART.formFactor = FORMFACTOR
188-
  else
188+
    NEWPART.Reflectance = REFLECTANCE
189-
    r = math.acos(dot)
189+
    NEWPART.Transparency = TRANSPARENCY
190-
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
190+
    NEWPART.CanCollide = false
191-
  end
191+
    NEWPART.Locked = true
192
    NEWPART.Anchored = true
193
    if ANCHOR == false then
194-
----------------------------------------------------------------------------
194+
        NEWPART.Anchored = false
195
    end
196-
function clerp(c1,c2,al)
196+
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
197
    NEWPART.Name = NAME
198-
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
198+
    NEWPART.Size = SIZE
199
    NEWPART.Position = Torso.Position
200-
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
200+
    NEWPART.Material = MATERIAL
201
    NEWPART:BreakJoints()
202-
  for i,v in pairs(com1) do
202+
    NEWPART.Parent = PARENT
203
    return NEWPART
204-
    com1[i] = lerp(v,com2[i],al)
204+
205
 
206-
  end
206+
    local function weldBetween(a, b)
207
        local weldd = Instance.new("ManualWeld")
208-
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
208+
        weldd.Part0 = a
209
        weldd.Part1 = b
210
        weldd.C0 = CFrame.new()
211
        weldd.C1 = b.CFrame:inverse() * a.CFrame
212-
----------------------------------------------------------------------------
212+
        weldd.Parent = a
213
        return weldd
214-
function findAllNearestTorso(pos,dist)
214+
215-
    local list = game.Workspace:children()
215+
216-
    local torso = {}
216+
217-
    local temp = nil
217+
function QuaternionFromCFrame(cf)
218-
    local human = nil
218+
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
219-
    local temp2 = nil
219+
    local trace = m00 + m11 + m22
220-
    for x = 1, #list do
220+
    if trace > 0 then
221-
        temp2 = list[x]
221+
        local s = math.sqrt(1 + trace)
222-
        if (temp2.className == "Model") and (temp2 ~= char) then
222+
        local recip = 0.5 / s
223-
            local nayem = "Torso"
223+
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
224-
            if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
224+
    else
225-
            temp = temp2:findFirstChild(nayem)
225+
        local i = 0
226-
            human = temp2:findFirstChildOfClass("Humanoid")
226+
        if m11 > m00 then
227-
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
227+
            i = 1
228-
                if (temp.Position - pos).magnitude < dist then
228+
229-
                    table.insert(torso,temp)
229+
        if m22 > (i == 0 and m00 or m11) then
230-
                    dist = (temp.Position - pos).magnitude
230+
            i = 2
231
        end
232
        if i == 0 then
233
            local s = math.sqrt(m00 - m11 - m22 + 1)
234
            local recip = 0.5 / s
235-
    return torso
235+
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
236
        elseif i == 1 then
237
            local s = math.sqrt(m11 - m22 - m00 + 1)
238-
----------------------------------------------------------------------------
238+
            local recip = 0.5 / s
239
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
240-
local isAPlayer
240+
        elseif i == 2 then
241-
function checkIfNotPlayer(model)
241+
            local s = math.sqrt(m22 - m00 - m11 + 1)
242-
coroutine.resume(coroutine.create(function()
242+
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
243-
if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
243+
244-
isAPlayer = true
244+
245-
else
245+
246-
isAPlayer = false
246+
247
function QuaternionToCFrame(px, py, pz, x, y, z, w)
248-
end))
248+
    local xs, ys, zs = x + x, y + y, z + z
249-
return isAPlayer
249+
    local wx, wy, wz = w * xs, w * ys, w * zs
250
    local xx = x * xs
251
    local xy = x * ys
252-
----------------------------------------------------------------------------
252+
    local xz = x * zs
253
    local yy = y * ys
254-
function computeDirection(vec)
254+
    local yz = y * zs
255-
local lenSquared = vec.magnitude * vec.magnitude
255+
    local zz = z * zs
256-
local invSqrt = 1 / math.sqrt(lenSquared)
256+
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
257-
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
257+
258
 
259
function QuaternionSlerp(a, b, t)
260-
----------------------------------------------------------------------------
260+
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
261
    local startInterp, finishInterp;
262-
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
262+
    if cosTheta >= 0.0001 then
263
        if (1 - cosTheta) > 0.0001 then
264-
  local wld = Instance.new("Weld", wp1)
264+
            local theta = ACOS(cosTheta)
265
            local invSinTheta = 1 / SIN(theta)
266-
  wld.Part0 = wp0
266+
            startInterp = SIN((1 - t) * theta) * invSinTheta
267
            finishInterp = SIN(t * theta) * invSinTheta
268-
  wld.Part1 = wp1
268+
269
            startInterp = 1 - t
270-
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
270+
            finishInterp = t
271
        end
272-
  return wld
272+
    else
273
        if (1 + cosTheta) > 0.0001 then
274
            local theta = ACOS(-cosTheta)
275
            local invSinTheta = 1 / SIN(theta)
276-
----------------------------------------------------------------------------
276+
            startInterp = SIN((t - 1) * theta) * invSinTheta
277
            finishInterp = SIN(t * theta) * invSinTheta
278-
function weld(model)
278+
279-
	local parts,last = {}
279+
            startInterp = t - 1
280-
	local function scan(parent)
280+
            finishInterp = t
281-
		for _,v in pairs(parent:GetChildren()) do
281+
282-
			if (v:IsA("BasePart")) then
282+
283-
				if (last) then
283+
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
284-
					local w = Instance.new("Weld")
284+
285-
					w.Name = ("%s_Weld"):format(v.Name)
285+
286-
					w.Part0,w.Part1 = last,v
286+
function Clerp(a, b, t)
287-
					w.C0 = last.CFrame:inverse()
287+
    local qa = {QuaternionFromCFrame(a)}
288-
					w.C1 = v.CFrame:inverse()
288+
    local qb = {QuaternionFromCFrame(b)}
289-
					w.Parent = last
289+
    local ax, ay, az = a.x, a.y, a.z
290-
				end
290+
    local bx, by, bz = b.x, b.y, b.z
291-
				last = v
291+
    local _t = 1 - t
292-
				table.insert(parts,v)
292+
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
293-
			end
293+
294-
			scan(v)
294+
295-
		end
295+
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
296-
	end
296+
    local frame = IT("Frame")
297-
	scan(model)
297+
    frame.BackgroundTransparency = TRANSPARENCY
298-
	for _,v in pairs(parts) do
298+
    frame.BorderSizePixel = BORDERSIZEPIXEL
299-
		v.Anchored = false
299+
    frame.Position = POSITION
300-
		v.Locked = true
300+
    frame.Size = SIZE
301-
	end
301+
    frame.BackgroundColor3 = COLOR
302
    frame.BorderColor3 = BORDERCOLOR
303
    frame.Name = NAME
304-
----------------------------------------------------------------------------
304+
    frame.Parent = PARENT
305
    return frame
306-
function sound(id,position,vol,pitch,dist,start,finish)
306+
307-
  coroutine.resume(coroutine.create(function()
307+
308
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
309-
  local part = Instance.new("Part",DebrisModel)
309+
    local label = IT("TextLabel")
310-
  part.Anchored = true
310+
    label.BackgroundTransparency = 1
311-
  part.Position = position
311+
    label.Size = UD2(1, 0, 1, 0)
312-
  part.Size = Vector3.new(0,0,0)
312+
    label.Position = UD2(0, 0, 0, 0)
313-
  part.CanCollide = false
313+
    label.TextColor3 = TEXTCOLOR
314-
  part.Transparency = 1
314+
    label.TextStrokeTransparency = STROKETRANSPARENCY
315
    label.TextTransparency = TRANSPARENCY
316-
  soundasd = Instance.new("Sound",part)
316+
    label.FontSize = TEXTFONTSIZE
317-
  
317+
    label.Font = TEXTFONT
318-
  soundasd.SoundId = "rbxassetid://"..id
318+
    label.BorderSizePixel = BORDERSIZEPIXEL
319-
  
319+
    label.TextScaled = false
320-
  if vol ~= nil then
320+
    label.Text = TEXT
321-
    soundasd.Volume = vol
321+
    label.Name = NAME
322-
  end
322+
    label.Parent = PARENT
323
    return label
324-
  if pitch ~= nil then
324+
325-
    soundasd.PlaybackSpeed = pitch
325+
326-
  end
326+
function NoOutlines(PART)
327-
  
327+
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
328-
  if dist ~= nil then
328+
329-
    soundasd.MaxDistance = dist*5
329+
330-
    soundasd.EmitterSize = dist/5
330+
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
331-
  end
331+
    local NEWWELD = IT(TYPE)
332
    NEWWELD.Part0 = PART0
333-
  delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
333+
    NEWWELD.Part1 = PART1
334-
  
334+
    NEWWELD.C0 = C0
335-
  soundasd:Play()
335+
    NEWWELD.C1 = C1
336-
  
336+
    NEWWELD.Parent = PARENT
337-
  end))
337+
    return NEWWELD
338-
  return soundasd
338+
339
 
340
local S = IT("Sound")
341-
function createsound(id,parent)
341+
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
342
    local NEWSOUND = nil
343-
  local soundz = Instance.new("Sound",parent)
343+
    coroutine.resume(coroutine.create(function()
344
        NEWSOUND = S:Clone()
345-
  soundz.SoundId = "rbxassetid://"..id
345+
        NEWSOUND.Parent = PARENT
346
        NEWSOUND.Volume = VOLUME
347-
  return soundz
347+
        NEWSOUND.Pitch = PITCH
348
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
349
        NEWSOUND:play()
350
        if DOESLOOP == true then
351-
function playsound(sond,vol,pitch,start)
351+
            NEWSOUND.Looped = true
352-
  
352+
353-
  if vol ~= nil then
353+
            repeat wait(1) until NEWSOUND.Playing == false
354-
    sond.Volume = vol
354+
            NEWSOUND:remove()
355-
  end
355+
356
    end))
357-
  if pitch ~= nil then
357+
    return NEWSOUND
358-
    sond.PlaybackSpeed = pitch
358+
359-
  end
359+
360
function CFrameFromTopBack(at, top, back)
361-
  if start ~= nil then
361+
    local right = top:Cross(back)
362-
    sond.TimePosition = start
362+
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
363-
  end
363+
364
 
365-
  sond:Play()
365+
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
366-
  
366+
function WACKYEFFECT(Table)
367
    local TYPE = (Table.EffectType or "Sphere")
368
    local SIZE = (Table.Size or VT(1,1,1))
369-
----------------------------------------------------------------------------
369+
    local ENDSIZE = (Table.Size2 or VT(0,0,0))
370-
eColors={"Really red","Really black"}
370+
    local TRANSPARENCY = (Table.Transparency or 0)
371-
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
371+
    local ENDTRANSPARENCY = (Table.Transparency2 or 1)
372-
    local magz = (Part0 - Part1).magnitude
372+
    local CFRAME = (Table.CFrame or Torso.CFrame)
373-
    local curpos = Part0
373+
    local MOVEDIRECTION = (Table.MoveToPos or nil)
374-
    local trz = {-Offset,Offset} 
374+
    local ROTATION1 = (Table.RotationX or 0)
375-
    for i=1,Times do
375+
    local ROTATION2 = (Table.RotationY or 0)
376-
        local li = Instance.new("Part", DebrisModel)
376+
    local ROTATION3 = (Table.RotationZ or 0)
377-
        li.TopSurface =0
377+
    local MATERIAL = (Table.Material or "Neon")
378-
        li.Material = Enum.Material.Neon
378+
    local COLOR = (Table.Color or C3(1,1,1))
379-
        li.BottomSurface = 0
379+
    local TIME = (Table.Time or 45)
380-
        li.Anchored = true
380+
    local SOUNDID = (Table.SoundID or nil)
381-
        li.Locked = true
381+
    local SOUNDPITCH = (Table.SoundPitch or nil)
382-
        li.Transparency = Trans or 0.4
382+
    local SOUNDVOLUME = (Table.SoundVolume or nil)
383-
        li.BrickColor = BrickColor.new(Color)
383+
    coroutine.resume(coroutine.create(function()
384-
        li.formFactor = "Custom"
384+
        local PLAYSSOUND = false
385-
        li.CanCollide = false
385+
        local SOUND = nil
386-
        li.Size = Vector3.new(Thickness,Thickness,magz/Times)
386+
        local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
387-
        local lim = Instance.new("BlockMesh",li)
387+
        if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
388-
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
388+
            PLAYSSOUND = true
389-
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
389+
            SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
390-
        if Times == i then
390+
391-
        local magz2 = (curpos - Part1).magnitude
391+
        EFFECT.Color = COLOR
392-
        li.Size = Vector3.new(Thickness,Thickness,magz2)
392+
        local MSH = nil
393-
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
393+
        if TYPE == "Sphere" then
394
            MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
395-
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
395+
        elseif TYPE == "Block" then
396
            MSH = IT("BlockMesh",EFFECT)
397-
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
397+
            MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
398-
        li.Name = "LIGHTNING"
398+
        elseif TYPE == "Wave" then
399
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
400
        elseif TYPE == "Ring" then
401
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
402-
----------------------------------------------------------------------------
402+
        elseif TYPE == "Slash" then
403
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
404-
local HBill = Instance.new("BillboardGui",hed)
404+
        elseif TYPE == "Round Slash" then
405-
local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
405+
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
406-
local HName = Instance.new("TextLabel")
406+
        elseif TYPE == "Swirl" then
407-
HBill.Size = UDim2.new(15,0,2.2,0)
407+
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
408-
HBill.StudsOffset = Vector3.new(3.675,1.2,0)
408+
        elseif TYPE == "Skull" then
409-
HBill.AlwaysOnTop = true
409+
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
410-
HBill.Enabled = true
410+
        elseif TYPE == "Crystal" then
411-
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
411+
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
412-
HMain.BackgroundTransparency = 1
412+
        elseif TYPE == "Cloud" then
413-
HMain.Size = UDim2.new(.5,0,.2,0)
413+
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1290033", "", SIZE, VT(0,0,0))
414-
HName.Parent = HMain
414+
415-
HName.BackgroundTransparency = 1
415+
        if MSH ~= nil then
416-
HName.BackgroundColor3 = Color3.new(255,255,255)
416+
            local MOVESPEED = nil
417-
HName.BorderColor3 = Color3.new(0,0,0)
417+
            if MOVEDIRECTION ~= nil then
418-
HName.BorderSizePixel = 2
418+
                MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
419-
HName.Size = UDim2.new(1,0,.75,0)
419+
420-
HName.Font = "Code"
420+
            local GROWTH = SIZE - ENDSIZE
421-
HName.Text = [[(Amatsumika Starlight)]]
421+
            local TRANS = TRANSPARENCY - ENDTRANSPARENCY
422-
HName.TextScaled = true
422+
            if TYPE == "Block" then
423-
HName.TextColor3 = Color3.new(0.5,0.5,0.5)
423+
                EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
424-
HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
424+
            else
425-
HName.TextStrokeTransparency = 0
425+
                EFFECT.CFrame = CFRAME
426-
HName.TextYAlignment = "Bottom"
426+
427
            for LOOP = 1, TIME+1 do
428-
local HBill = Instance.new("BillboardGui",hed)
428+
                Swait()
429-
local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
429+
                MSH.Scale = MSH.Scale - GROWTH/TIME
430-
local HName = Instance.new("TextLabel")
430+
                if TYPE == "Wave" then
431-
HBill.Size = UDim2.new(15,0,2.2,0)
431+
                    MSH.Offset = VT(0,0,-MSH.Scale.X/8)
432-
HBill.StudsOffset = Vector3.new(3.675,2,0)
432+
433-
HBill.AlwaysOnTop = true
433+
                EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
434-
HBill.Enabled = true
434+
                if TYPE == "Block" then
435-
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
435+
                    EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
436-
HMain.BackgroundTransparency = 1
436+
                else
437-
HMain.Size = UDim2.new(.5,0,.5,0)
437+
                    EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
438-
HName.Parent = HMain
438+
439-
HName.BackgroundTransparency = 1
439+
                if MOVEDIRECTION ~= nil then
440-
HName.BackgroundColor3 = Color3.new(255,255,255)
440+
                    local ORI = EFFECT.Orientation
441-
HName.BorderColor3 = Color3.new(0,0,0)
441+
                    EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
442-
HName.BorderSizePixel = 2
442+
                    EFFECT.Orientation = ORI
443-
HName.Size = UDim2.new(1,0,.75,0)
443+
444-
HName.Font = "Code"
444+
445-
HName.Text = [[「アマツミカ·スタライト」]]
445+
            if PLAYSSOUND == false then
446-
HName.TextScaled = true
446+
                EFFECT:remove()
447-
HName.TextColor3 = Color3.new(0,0,0)
447+
            else
448-
HName.TextStrokeColor3 = Color3.new(255,255,255)
448+
                repeat Swait() until SOUND.Playing == false
449-
HName.TextStrokeTransparency = 0
449+
                EFFECT:remove()
450-
HName.TextYAlignment = "Bottom"
450+
451
        else
452-
function bigboomrektxd()
452+
            if PLAYSSOUND == false then
453-
coroutine.resume(coroutine.create(function()
453+
                EFFECT:remove()
454-
local magnitude = nil
454+
            else
455-
local Position = nil
455+
                repeat Swait() until SOUND.Playing == false
456-
if animid == 0 then
456+
                EFFECT:remove()
457-
Position = larm.Position
457+
458-
else
458+
459-
Position = rarm.Position
459+
    end))
460
end
461-
--sound(743499393,Position,10,math.random(6,8)/10)
461+
462-
sound(440145223,Position,10,math.random(10,12)/10,50)
462+
function MakeForm(PART,TYPE)
463
    if TYPE == "Cyl" then
464-
local Part1 = Instance.new("Part")
464+
        local MSH = IT("CylinderMesh",PART)
465-
local mesh2 = Instance.new("SpecialMesh",Part1)
465+
    elseif TYPE == "Ball" then
466-
mesh2.MeshId = "rbxassetid://559831844"
466+
        local MSH = IT("SpecialMesh",PART)
467-
mesh2.Scale = Vector3.new(0,0,0.4)
467+
        MSH.MeshType = "Sphere"
468-
Part1.Material = Enum.Material.Neon
468+
    elseif TYPE == "Wedge" then
469-
Part1.CanCollide = false
469+
        local MSH = IT("SpecialMesh",PART)
470-
Part1.Color = Color3.fromHSV(0,0,main.v)
470+
        MSH.MeshType = "Wedge"
471-
Part1.Parent = DebrisModel
471+
472-
Part1.Size = Vector3.new(0,0,0)
472+
473-
Part1.Anchored = true
473+
474-
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
474+
Debris = game:GetService("Debris")
475-
Part1.Name = "EXPLOSION2"
475+
476
function CastProperRay(StartPos, EndPos, Distance, Ignore)
477-
local Part0 = Instance.new("Part",DebrisModel)
477+
    local DIRECTION = CF(StartPos,EndPos).lookVector
478-
local PointLight2 = Instance.new("PointLight")
478+
    return Raycast(StartPos, DIRECTION, Distance, Ignore)
479-
Part0.Name = "Bullet"
479+
480-
Part0.Material = Enum.Material.Neon
480+
481-
Part0.Color = Color3.fromHSV(0,0,main.v)
481+
function turnto(position)
482-
Part0.Anchored = false
482+
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
483-
Part0.Size = Vector3.new(5, 5, 5)
483+
484-
local mesh = Instance.new("SpecialMesh",Part0)
484+
485-
mesh.MeshType = Enum.MeshType.Sphere
485+
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
486-
local bforce = Instance.new("BodyForce",Part0)
486+
function Lightning(Table)
487-
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
487+
    local Color = Table.Color or C3(1,1,1)
488-
Part0.CanCollide = false
488+
    local StartPos = Table.Start or Torso.Position
489-
PointLight2.Parent = Part0
489+
    local EndPos = Table.End or Mouse.Hit.p
490-
PointLight2.Color = Part0.Color
490+
    local SegmentLength = Table.SegmentL or 2
491-
local Target = mouse.Hit.p
491+
    local Thickness = Table.Thickness or 0.1
492-
local direction = Target - Position
492+
    local Dissapear = Table.DoesFade or false
493-
local direction = computeDirection(direction)
493+
    local Parent = Table.Ignore or Character
494-
local pos = Position + (direction * 2) 
494+
    local MaxDist = Table.MaxDist or 400
495-
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
495+
    local Branches = Table.Branches or false
496-
Part0.Velocity = direction * 60
496+
    local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
497-
local asd = nil
497+
    local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
498-
local loop = nil
498+
    local LIGHTNINGMODEL = IT("Model",Effects)
499-
delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
499+
    LIGHTNINGMODEL.Name = "Lightning"
500-
loop = rs:connect(function()
500+
    local LastBolt = nil
501-
local asdf = math.random(500,1000)/1000
501+
    for E = 1, DISTANCE do
502-
local Part1 = Instance.new("Part")
502+
        local ExtraSize = (DISTANCE-E)/25
503-
local mesh2 = Instance.new("SpecialMesh",Part1)
503+
        local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
504-
mesh2.MeshType = Enum.MeshType.Sphere
504+
        PART.Color = Color
505-
Part1.Material = Enum.Material.Neon
505+
        MakeForm(PART,"Cyl")
506-
Part1.CanCollide = false
506+
        if LastBolt == nil then
507-
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
507+
            PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
508-
Part1.Parent = DebrisModel
508+
509-
Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
509+
            PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
510-
Part1.Anchored = true
510+
511-
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
511+
        LastBolt = PART
512-
Part1.Name = "SMOKE"
512+
        if Branches == true then
513
            local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
514-
asd = Part0.Touched:connect(function(ht)
514+
            if CHOICE == 1 then
515-
local hit=ht.Parent
515+
                local LASTBRANCH = nil
516-
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
516+
                for i = 1, MRANDOM(2,5) do
517-
asd:disconnect()
517+
                    local ExtraSize2 = ((DISTANCE-E)/35)/i
518-
loop:disconnect()
518+
                    local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
519-
Part0:Destroy()
519+
                    PART.Color = Color
520
                    MakeForm(PART,"Cyl")
521-
sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(6,9)/10,200)
521+
                    if LASTBRANCH == nil then
522-
for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
522+
                        PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
523-
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
523+
                    else
524-
v:Destroy()
524+
                        PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
525-
else
525+
                    end
526-
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10))
526+
                    LASTBRANCH = PART
527
                end
528-
local Position = Part0.Position
528+
529-
local Target = v.Position
529+
530-
local direction = Target - Position
530+
531-
local direction = computeDirection(direction)
531+
    if Dissapear == true then
532-
local bv = Instance.new("BodyVelocity",v)
532+
        coroutine.resume(coroutine.create(function()
533-
bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
533+
            for i = 1, 30 do
534-
debris:AddItem(bv,1)
534+
                Swait()
535
                for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
536-
for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
536+
                    if c.ClassName == "Part" then
537-
for z=1,math.random(2,3) do
537+
                        c.Transparency = i/30
538-
local asdf = math.random(-5,5)*10-(i/20)*8
538+
                    end
539-
local Part1 = Instance.new("Part")
539+
540-
local mesh2 = Instance.new("SpecialMesh",Part1)
540+
541-
mesh2.MeshType = Enum.MeshType.Sphere
541+
            LIGHTNINGMODEL:remove()
542-
mesh2.Scale = Vector3.new(0,0,0)
542+
        end))
543-
Part1.Material = Enum.Material.Neon
543+
    elseif Dissapear == false then
544-
Part1.CanCollide = false
544+
        Debris:AddItem(LIGHTNINGMODEL,0.1)
545-
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
545+
546-
Part1.Parent = DebrisModel
546+
    return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
547-
Part1.Size = Vector3.new(asdf,asdf,asdf)
547+
548-
Part1.Anchored = true
548+
549-
local a = i*0.5
549+
local Particle = IT("ParticleEmitter",nil)
550-
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
550+
Particle.Enabled = false
551-
Part1.Name = "EXPLOSION"
551+
Particle.LightEmission = 1
552
Particle.Rate = 150
553
Particle.ZOffset = 1
554
Particle.Rotation = NumberRange.new(-180, 180)
555
 
556
--ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
557-
end))
557+
function ParticleEmitter(Table)
558
    local PRTCL = Particle:Clone()
559
    local Color1 = Table.Color1 or C3(1,1,1)
560-
holdclick=false
560+
    local Color2 = Table.Color2 or C3(1,1,1)
561
    local Speed = Table.Speed or 5
562-
mouse.Button1Down:connect(function()
562+
    local Drag = Table.Drag or 0
563-
if debounce == false then
563+
    local Size1 = Table.Size1 or 1
564-
if animid == 0 then
564+
    local Size2 = Table.Size2 or 5
565-
animid = 1
565+
    local Lifetime1 = Table.Lifetime1 or 1
566-
else
566+
    local Lifetime2 = Table.Lifetime2 or 1.5
567-
animid = 0
567+
    local Parent = Table.Parent or Torso
568
    local Emit = Table.Emit or 100
569-
debounce = true
569+
    local Offset = Table.Offset or 360
570-
holdclick = true
570+
    local Acel = Table.Acel or VT(0,0,0)
571-
aiming_anim = true
571+
    local Enabled = Table.Enabled or false
572
    local Texture = Table.Texture or "281983280"
573-
repeat 
573+
    local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
574-
rs:wait()
574+
    local Trans1 = Table.Transparency1 or 0
575-
timer = 150
575+
    local Trans2 = Table.Transparency2 or 0
576-
until holdclick == false
576+
    PRTCL.Parent = Parent
577-
bigboomrektxd()
577+
    PRTCL.RotSpeed = RotS
578
    PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
579-
local Position = mouse.Hit.p
579+
    PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
580-
local Target = root.Position
580+
    PRTCL.Color = ColorSequence.new(Color1,Color2)
581-
local direction = Target - Position
581+
    PRTCL.Size = NumberSequence.new(Size1,Size2)
582-
local direction = computeDirection(direction)
582+
    PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
583-
root.Velocity = direction * 150
583+
    PRTCL.Speed = NumberRange.new(Speed)
584
    PRTCL.VelocitySpread = Offset
585-
aiming_anim = false
585+
    PRTCL.Drag = Drag
586-
delay(0.3,function() debounce = false end)
586+
    PRTCL.Acceleration = Acel
587
    if Enabled == false then
588
        PRTCL:Emit(Emit)
589
        Debris:AddItem(PRTCL,Lifetime2)
590-
mouse.Button1Up:connect(function()
590+
    else
591-
holdclick=false
591+
        PRTCL.Enabled = true
592
    end
593
    return PRTCL
594-
function dashasdf()
594+
595-
debounce = true
595+
596
--//=================================\\
597-
canjump = false
597+
--||         WEAPON CREATION
598-
attack = true
598+
--\\=================================//
599
 
600-
for i,v in pairs(char:GetChildren()) do
600+
local SKILLTEXTCOLOR = C3(1,1,1)
601-
if v ~= root then
601+
local SKILLFONT = "Fantasy"
602-
if v:IsA("Part") then
602+
local SKILLTEXTSIZE = 5
603-
v.Transparency = 1
603+
local POWER = 250
604-
elseif v:IsA("Accoutrement") then
604+
local MAXPOWER = 500
605-
v:FindFirstChildOfClass("Part").Transparency = 1
605+
606
Humanoid.Died:connect(function()
607
    ATTACK = true
608
end)
609
 
610-
local tempattachment = Instance.new("Attachment",root)
610+
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.83, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
611-
tempattachment.Position = Vector3.new(0,0,-4)
611+
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.012, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
612
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.03, 0, 0.73, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
613-
for i=1,20 do rs:wait()
613+
local SHIFTFR = CreateFrame(WEAPONGUI, 1, 2, UD2(0.30, 0, 0.87, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Charging")
614-
root.Velocity = Vector3.new(0,0,0)
614+
615-
root.CFrame = CFrame.new(tempattachment.WorldPosition) * CFrame.Angles(math.rad(root.Orientation.X),math.rad(root.Orientation.Y),math.rad(root.Orientation.Z))
615+
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Poison Bolt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
616-
local asdf = math.random(500,1000)/100
616+
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Toxic Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
617-
local Part1 = Instance.new("Part")
617+
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Toxic Devastation", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
618-
local mesh2 = Instance.new("SpecialMesh",Part1)
618+
local SHIFTX = CreateLabel(SHIFTFR, "[SHIFT] Charge", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "How2Shift")
619-
mesh2.MeshType = Enum.MeshType.Sphere
619+
620-
Part1.Material = Enum.Material.Neon
620+
local MANABAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Mana Bar")
621-
Part1.CanCollide = false
621+
local MANACOVER = CreateFrame(MANABAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Dark indigo".Color, C3(0, 0, 0),"Mana Cover")
622-
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
622+
local MANATEXT = CreateLabel(MANABAR, POWER.."/"..MAXPOWER, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "MP")
623-
Part1.Parent = DebrisModel
623+
624-
Part1.Size = Vector3.new(asdf,asdf,asdf)
624+
local A = IT("Attachment",Torso)
625-
Part1.Anchored = true
625+
local TORSOTHUNDER = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
626-
Part1.CFrame = CFrame.new(root.Position + Vector3.new(math.random(-1000,1000)/500,math.random(-1000,1000)/500,math.random(-1000,1000)/500))
626+
TORSOTHUNDER.Enabled = false
627-
Part1.Name = "SMOKE"
627+
TORSOTHUNDER.Rate = 5
628
local TORSOTHUNDER2 = ParticleEmitter({Texture = 281983242, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
629
TORSOTHUNDER2.Enabled = false
630-
tempattachment:Destroy()
630+
TORSOTHUNDER2.Rate = 5
631
local B = IT("Attachment",RootPart)
632-
for i,v in pairs(char:GetChildren()) do
632+
B.Position = VT(0,-3,0)
633-
if v ~= root then
633+
local CHARGE = ParticleEmitter({Transparency1 = 1, Transparency2 = 0.5, Acel = VT(0,15,0), Texture = 301261210, Speed = 3, RotSpeed = NumberRange.new(-150, 150), Drag = -0.5, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.2, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
634-
if v:IsA("Part") then
634+
CHARGE.ZOffset = 1.5
635-
v.Transparency = 0
635+
CHARGE.Enabled = false
636-
elseif v:IsA("Accoutrement") then
636+
CHARGE.Rate = 999
637-
v:FindFirstChildOfClass("Part").Transparency = 0
637+
638
local FF = IT("ForceField",Character)
639
FF.Visible = false
640
Humanoid.MaxHealth = 1200
641
Humanoid.Health = 1200
642-
canjump = true
642+
local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.93, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
643-
attack = false
643+
local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
644
local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
645-
delay(0.1,function() debounce = false end)
645+
Character.Health:remove()
646
 
647
--//=================================\\
648-
function laz0r()
648+
--||            DAMAGING
649
--\\=================================//
650-
local Position = nil
650+
651-
if animid == 0 then
651+
function ApplyDamage(Humanoid,Damage,TorsoPart)
652-
Position = larm.Position
652+
    local defence = Instance.new("BoolValue",Humanoid.Parent)
653-
else
653+
    defence.Name = ("HitBy"..Player.Name)
654-
Position = rarm.Position
654+
    game:GetService("Debris"):AddItem(defence, 0.001)
655
    Damage = Damage * DAMAGEMULTIPLIER
656
    if Humanoid.Health ~= 0 then
657-
local Part1 = Instance.new("Part")
657+
        local CritChance = MRANDOM(1,100)
658-
local mesh2 = Instance.new("SpecialMesh",Part1)
658+
        if Damage > Humanoid.Health then
659-
mesh2.MeshId = "rbxassetid://559831844"
659+
            Damage = math.ceil(Humanoid.Health)
660-
mesh2.Scale = Vector3.new(0,0,0.4)
660+
            if Damage == 0 then
661-
Part1.Material = Enum.Material.Neon
661+
                Damage = 0.1
662-
Part1.CanCollide = false
662+
663-
Part1.Color = Color3.fromHSV(0,0,main.v)
663+
664-
Part1.Parent = DebrisModel
664+
        Humanoid.Health = Humanoid.Health - Damage
665-
Part1.Size = Vector3.new(0,0,0)
665+
666-
Part1.Anchored = true
666+
667-
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
667+
668-
Part1.Name = "EXPLOSION3"
668+
function AfterZap(Humanoid,Times,Dmg)
669
    coroutine.resume(coroutine.create(function()
670-
local Part0 = Instance.new("Part",DebrisModel)
670+
        if Humanoid ~= nil then
671-
Part0.Name = "Bullet"
671+
            local ZAP = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 2, Size2 = 3, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = Humanoid.Torso, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
672-
Part0.Material = Enum.Material.Neon
672+
            ZAP.Rate = 75
673-
Part0.Color = Color3.fromHSV(0,0,main.v)
673+
            for i = 1, Times do
674-
Part0.Anchored = true
674+
                wait(1)
675-
local mesh = Instance.new("SpecialMesh",Part0)
675+
                if Humanoid ~= nil and Humanoid.Health > 0 then
676-
mesh.MeshType = Enum.MeshType.Sphere
676+
                    Humanoid.Health = Humanoid.Health - Dmg
677-
Part0.CanCollide = false
677+
                    CreateSound(SHOCKSOUND,Humanoid.Torso,1,MRANDOM(13,16)/10,false)
678-
local Target = mouse.Hit.p
678+
                else
679-
local direction = Target - Position
679+
                    break
680-
local direction = computeDirection(direction)
680+
681-
local ray = Ray.new(Position, (Target-Position).unit*1048)
681+
682-
local part, endPoint = workspace:FindPartOnRay(ray, char)
682+
            ZAP.Enabled = false
683-
Part0.Size = Vector3.new(5,1,5)
683+
            Debris:AddItem(ZAP,3)
684-
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
684+
685-
local pos = Position + (direction * (mesh.Scale.Y/2))
685+
    end))
686-
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
686+
687
 
688-
clashpart = Instance.new("Part",DebrisModel)
688+
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,DOESAFTERZAP,ZAPCOUNTER)
689-
clashpart.Size = Vector3.new(50,50,50)
689+
    local CHILDREN = workspace:GetDescendants()
690-
clashpart.CanCollide = false
690+
    for index, CHILD in pairs(CHILDREN) do
691-
clashpart.Anchored = true
691+
        if CHILD.ClassName == "Model" and CHILD ~= Character then
692-
clashpart.Transparency = 1
692+
            local HUM = CHILD:FindFirstChildOfClass("Humanoid")
693-
clashpart.Color = main_color
693+
            if HUM then
694-
clashpart.Name = "StarLightClash"
694+
                local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
695-
clashpart.CFrame = CFrame.new(endPoint, root.Position)
695+
                if TORSO then
696
                    if (TORSO.Position - POSITION).Magnitude <= RANGE then
697-
sound(1177475476,Position,10,math.random(5,6)/10,300)
697+
                        if DOESAFTERZAP == true then
698
                            AfterZap(HUM,ZAPCOUNTER,math.ceil(MINDMG/7))
699-
local z = 10
699+
                        end
700-
for i = 1,100 do rs:wait()
700+
                        local DMG = MRANDOM(MINDMG,MAXDMG)
701-
if animid == 0 then
701+
                        ApplyDamage(HUM,DMG,TORSO)
702-
Position = larm.Position
702+
                        if FLING > 0 then
703-
else
703+
                            for _, c in pairs(CHILD:GetChildren()) do
704-
Position = rarm.Position
704+
                                if c:IsA("BasePart") then
705
                                    local bv = Instance.new("BodyVelocity")
706-
local Target = mouse.Hit.p
706+
                                    bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
707-
local direction = Target - Position
707+
                                    bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
708-
local direction = computeDirection(direction)
708+
                                    bv.Parent = c
709-
local ray = Ray.new(Position, (Target-Position).unit*1048)
709+
                                    Debris:AddItem(bv,0.05)
710-
local part, endPoint = workspace:FindPartOnRay(ray, char)
710+
                                end
711-
Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
711+
                            end
712-
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
712+
                        end
713-
mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
713+
                    end
714-
local pos = Position + (direction * (mesh.Scale.Y/2))
714+
715-
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
715+
716-
clashpart.CFrame = CFrame.new(endPoint, root.Position)
716+
717
    end
718-
local Position = mouse.Hit.p
718+
719-
local Target = root.Position
719+
720-
local direction = Target - Position
720+
--//=================================\\
721-
local direction = computeDirection(direction)
721+
--||    ATTACK FUNCTIONS AND STUFF
722-
root.Velocity = direction * 5
722+
--\\=================================//
723
 
724-
if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
724+
local DECAL = IT("Decal",nil)
725
 
726-
Part1 = Part0:Clone()
726+
function MagicRing(PART,CFRAME)
727-
Part1.Parent = DebrisModel
727+
    local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
728-
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
728+
    local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
729-
Part1.Name = "SMOKE2"
729+
    local MESH = IT("BlockMesh",RING)
730
    local BOTTOMTEXTURE = DECAL:Clone()
731-
if part ~= nil then
731+
    BOTTOMTEXTURE.Parent = RING
732-
if part.Name == "StarLightClash" then
732+
    BOTTOMTEXTURE.Face = "Bottom"
733-
local asdf = math.random(0,5)*20
733+
    BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563007449"
734-
local Part1 = Instance.new("Part")
734+
    BOTTOMTEXTURE.Name = "BottomTexture"
735-
local mesh2 = Instance.new("SpecialMesh",Part1)
735+
    local TOPTEXTURE = DECAL:Clone()
736-
mesh2.MeshType = Enum.MeshType.Sphere
736+
    TOPTEXTURE.Parent = RING
737-
mesh2.Scale = Vector3.new(0,0,0)
737+
    TOPTEXTURE.Face = "Top"
738-
Part1.Material = Enum.Material.Neon
738+
    TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563008191"
739-
Part1.CanCollide = false
739+
    TOPTEXTURE.Name = "TopTexture"
740-
Part1.Color = Color3.fromHSV(Color3.toHSV(Color3.fromRGB((main.r+(255*part.Color.r))/2,(main.g+(255*part.Color.g))/2,(main.b+(255*part.Color.b))/2)),math.random(5000,10000)/10000,main.v)
740+
    local T = ParticleEmitter({Transparency1 = 0.2, Transparency2 = 1, Texture = 1084975295, Speed = 0, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 0, Size2 = 10, Lifetime1 = 1, Lifetime2 = 1, Parent = RING, Emit = 25, Offset = 360, Enabled = false, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
741-
Part1.Parent = DebrisModel
741+
    T.LockedToPart = true
742-
Part1.Size = Vector3.new(asdf,asdf,asdf)
742+
    return RING,WELD,MESH
743-
Part1.Anchored = true
743+
744-
local a = 1.5
744+
745-
Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
745+
function Charge()
746-
Part1.Name = "EXPLOSION"
746+
    ATTACK = true
747-
else
747+
    Rooted = true
748-
local asdf = math.random(0,5)*10
748+
    TORSOTHUNDER.Enabled = true
749-
local Part1 = Instance.new("Part")
749+
    TORSOTHUNDER2.Enabled = true
750-
local mesh2 = Instance.new("SpecialMesh",Part1)
750+
    CHARGE.Enabled = true
751-
mesh2.MeshType = Enum.MeshType.Sphere
751+
    local LOOP = CreateSound(516142778,Torso,0,1,true)
752-
mesh2.Scale = Vector3.new(0,0,0)
752+
    local LOOP2 = CreateSound(1393698948,Torso,0,2,true)
753-
Part1.Material = Enum.Material.Neon
753+
    repeat
754-
Part1.CanCollide = false
754+
        Swait()
755-
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
755+
        if POWER < MAXPOWER then
756-
Part1.Parent = DebrisModel
756+
            POWER = POWER + 1
757-
Part1.Size = Vector3.new(asdf,asdf,asdf)
757+
        elseif POWER > MAXPOWER then
758-
Part1.Anchored = true
758+
            POWER = MAXPOWER
759-
local a = 1.5
759+
760-
Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
760+
        if LOOP.Volume < 5 then
761-
Part1.Name = "EXPLOSION"
761+
            LOOP.Volume = LOOP.Volume + 0.2
762
        end
763
        if LOOP2.Volume < 5 then
764
            LOOP2.Volume = LOOP2.Volume + 0.2
765-
for i,v in pairs(findAllNearestTorso(endPoint,50)) do
765+
766-
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
766+
        TORSOTHUNDER.Rate = MRANDOM(15,45)
767-
v:Destroy()
767+
        TORSOTHUNDER2.Rate = MRANDOM(15,45)
768-
else
768+
        Humanoid.Health = Humanoid.Health + 1
769-
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/math.random(120,180))
769+
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
770
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
771-
local Position = mouse.Hit.p
771+
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
772-
local Target = v.Position
772+
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
773-
local direction = Target - Position
773+
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
774-
local direction = computeDirection(direction)
774+
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
775-
local bv = Instance.new("BodyVelocity",v)
775+
    until KEYHOLD == false or POWER == MAXPOWER and Humanoid.Health == Humanoid.MaxHealth
776-
bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
776+
    CHARGE.Enabled = false
777-
debris:AddItem(bv,1)
777+
    TORSOTHUNDER.Enabled = false
778
    TORSOTHUNDER2.Enabled = false
779
    coroutine.resume(coroutine.create(function()
780
        repeat
781-
clashpart:Destroy()
781+
            Swait()
782-
Part0:Destroy()
782+
            LOOP.Volume = LOOP.Volume - 0.2
783-
wait(0.3)
783+
            LOOP2.Volume = LOOP2.Volume - 0.2
784-
aiming_anim = false
784+
        until LOOP.Volume <= 0
785-
delay(0.3,function() debounce = false end)
785+
        LOOP:remove()
786
    end))
787
    ATTACK = false
788-
function nukewelpo()
788+
    Rooted = false
789-
coroutine.resume(coroutine.create(function()
789+
790-
local magnitude = nil
790+
791-
local Position = nil
791+
function PoisonBolt()
792-
if animid == 0 then
792+
    ATTACK = true
793-
Position = larm.Position
793+
    Rooted = true
794-
else
794+
    local STRENGTH = 100
795-
Position = rarm.Position
795+
    local TIER = 1
796
    local GRAV = IT("BodyPosition",RootPart)
797-
--sound(743499393,Position,10,math.random(6,8)/10)
797+
    GRAV.D = 250
798-
sound(440145223,Position,10,math.random(4,5)/10,100)
798+
    GRAV.P = 20000
799
    GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
800-
local Part1 = Instance.new("Part")
800+
    GRAV.Position = RootPart.Position
801-
local mesh2 = Instance.new("SpecialMesh",Part1)
801+
    local G = IT("BodyGyro",RootPart)
802-
mesh2.MeshId = "rbxassetid://559831844"
802+
    G.D = 250
803-
mesh2.Scale = Vector3.new(0,0,0.4)
803+
    G.P = 200000
804-
Part1.Material = Enum.Material.Neon
804+
    G.MaxTorque = VT(math.huge,math.huge,math.huge)
805-
Part1.CanCollide = false
805+
    local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0))
806-
Part1.Color = Color3.fromHSV(0,0,main.v)
806+
    CreateSound(RINGSOUND,RING,5,1,false)
807-
Part1.Parent = DebrisModel
807+
    repeat
808-
Part1.Size = Vector3.new(0,0,0)
808+
        Swait()
809-
Part1.Anchored = true
809+
        STRENGTH = STRENGTH + 0.3
810-
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
810+
        if STRENGTH > 200 then
811-
Part1.Name = "EXPLOSION3"
811+
            STRENGTH = 200
812
        end
813-
local Part0 = Instance.new("Part",DebrisModel)
813+
        if MESH.Scale.X < 120 then
814-
local PointLight2 = Instance.new("PointLight")
814+
            MESH.Scale = MESH.Scale + VT(3,0,3)
815-
Part0.Name = "Bullet"
815+
        elseif MESH.Scale.X < 200 then
816-
Part0.Material = Enum.Material.Neon
816+
            MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
817-
Part0.Color = Color3.fromHSV(0,0,main.v)
817+
818-
Part0.Anchored = false
818+
        G.cframe = CF(RootPart.Position,Mouse.Hit.p)
819-
Part0.Size = Vector3.new(5, 5, 5)
819+
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
820-
local mesh = Instance.new("SpecialMesh",Part0)
820+
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
821-
mesh.MeshType = Enum.MeshType.Sphere
821+
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
822-
mesh.Scale = Vector3.new(3,3,3)
822+
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
823-
local bforce = Instance.new("BodyForce",Part0)
823+
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
824-
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
824+
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
825-
Part0.CanCollide = false
825+
    until KEYHOLD == false and MESH.Scale.X >= 120
826-
PointLight2.Parent = Part0
826+
    if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 35 then
827-
PointLight2.Color = Part0.Color
827+
        POWER = POWER - 35
828-
local Target = mouse.Hit.p
828+
        TIER = 2
829-
local direction = Target - Position
829+
    elseif STRENGTH == 200 and POWER >= 75  then
830-
local direction = computeDirection(direction)
830+
        POWER = POWER - 75
831-
local pos = Position + (direction * 2) 
831+
        TIER = 3
832-
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
832+
833-
Part0.Velocity = direction * 150
833+
    --print("STRENGTH:"..STRENGTH.."/TIER:"..TIER)
834-
local asd = nil
834+
    if TIER == 1 then
835-
local loop = nil
835+
        local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
836-
delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
836+
        if ZAP.End ~= nil then
837-
loop = rs:connect(function()
837+
            ApplyAoE(ZAP.End,10,5,15,35,true,6)
838-
local asdf = math.random(500,1000)/1000
838+
            WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
839-
local Part1 = Instance.new("Part")
839+
            WACKYEFFECT({Time = 65, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
840-
local mesh2 = Instance.new("SpecialMesh",Part1)
840+
841-
mesh2.MeshType = Enum.MeshType.Sphere
841+
    elseif TIER == 2 then
842-
Part1.Material = Enum.Material.Neon
842+
        local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2.5, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = false})
843-
Part1.CanCollide = false
843+
        if ZAP.End ~= nil then
844-
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
844+
            ApplyAoE(ZAP.End,15,15,25,35,true,8)
845-
Part1.Parent = DebrisModel
845+
            WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*4, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(7,10)/10, SoundVolume = 6})
846-
Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
846+
            WACKYEFFECT({Time = 75, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*2, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
847-
Part1.Anchored = true
847+
848-
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
848+
    elseif TIER == 3 then
849-
Part1.Name = "SMOKE"
849+
        local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 300, Branches = true})
850
        if ZAP.End ~= nil then
851-
asd = Part0.Touched:connect(function(ht)
851+
            ApplyAoE(ZAP.End,20,15,25,35,true,12)
852-
local hit=ht.Parent
852+
            WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*8, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
853-
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
853+
            WACKYEFFECT({Time = 125, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*4, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
854-
asd:disconnect()
854+
            for i = 1, 4 do
855-
loop:disconnect()
855+
                Lightning({Color = BRICKC"Dark indigo".Color, Start = ZAP.End, End = ZAP.End+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 15, Branches = false})
856-
Part0:Destroy()
856+
857
        end
858-
sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
858+
859-
for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
859+
    wait(0.5)
860-
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
860+
    RING.Anchored = true
861-
v:Destroy()
861+
    WELD:remove()
862-
else
862+
    coroutine.resume(coroutine.create(function()
863-
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(20,30)/10))
863+
        for i = 1, 25 do
864
            Swait()
865-
local Position = Part0.Position
865+
            RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
866-
local Target = v.Position
866+
            RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
867-
local direction = Target - Position
867+
            MESH.Scale = MESH.Scale - VT(3,0,3)
868-
local direction = computeDirection(direction)
868+
869-
local bv = Instance.new("BodyVelocity",v)
869+
        RING:remove()
870-
bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
870+
    end))
871-
debris:AddItem(bv,1)
871+
    ATTACK = false
872
    Rooted = false
873-
for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
873+
    G:remove()
874-
for z=1,math.random(2,3) do
874+
    GRAV:remove()
875-
local asdf = math.random(-5,5)*10-(i/20)*12
875+
876-
local Part1 = Instance.new("Part")
876+
877-
local mesh2 = Instance.new("SpecialMesh",Part1)
877+
function ToxicStomp()
878-
mesh2.MeshType = Enum.MeshType.Sphere
878+
    ATTACK = true
879-
mesh2.Scale = Vector3.new(0,0,0)
879+
    Rooted = false
880-
Part1.Material = Enum.Material.Neon
880+
    local GRAV = IT("BodyPosition",RootPart)
881-
Part1.CanCollide = false
881+
    GRAV.D = 250
882-
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
882+
    GRAV.P = 20000
883-
Part1.Parent = DebrisModel
883+
    GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
884-
Part1.Size = Vector3.new(asdf,asdf,asdf)
884+
    GRAV.Position = RootPart.Position
885-
Part1.Anchored = true
885+
    local RING,WELD,MESH = MagicRing(RightLeg,CF(0,-1.2,0))
886-
local a = i*5
886+
    CreateSound(RINGSOUND,RING,5,1,false)
887-
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
887+
    local STRENGTH = 100
888-
Part1.Name = "EXPLOSION4"
888+
    local TIER = 1
889
    repeat
890
        Swait()
891
        STRENGTH = STRENGTH + 0.3
892
        if STRENGTH > 200 then
893
            STRENGTH = 200
894-
end))
894+
895
        if MESH.Scale.X < 120 then
896
            MESH.Scale = MESH.Scale + VT(3,0,3)
897-
holdq = false
897+
        elseif MESH.Scale.X < 200 then
898-
holdr = false
898+
            MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
899-
cooldownult = false
899+
900
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
901-
mouse.KeyDown:connect(function(key)
901+
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
902-
if debounce == false then
902+
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
903-
if key == "e" then
903+
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
904-
dashasdf()
904+
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
905-
elseif key == "r" and cooldownult == false then
905+
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
906-
cooldownult = true
906+
    until KEYHOLD == false and MESH.Scale.X >= 120
907-
if animid == 0 then
907+
    if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 45 then
908-
animid = 1
908+
        POWER = POWER - 45
909-
else
909+
        TIER = 2
910-
animid = 0
910+
    elseif STRENGTH == 200 and POWER >= 100 then
911
        POWER = POWER - 100
912-
debounce = true
912+
        TIER = 3
913-
holdr = true
913+
914-
aiming_anim = true
914+
    for i=0, 0.2, 0.1 / Animation_Speed do
915
        Swait()
916-
repeat 
916+
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
917-
rs:wait()
917+
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
918-
timer = 150
918+
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
919-
until holdr == false
919+
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
920-
nukewelpo()
920+
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(10), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
921
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
922-
local Position = mouse.Hit.p
922+
923-
local Target = root.Position
923+
    for i=0, 0.2, 0.1 / Animation_Speed do
924-
local direction = Target - Position
924+
        Swait()
925-
local direction = computeDirection(direction)
925+
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
926-
root.Velocity = direction * 300
926+
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
927
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
928-
aiming_anim = false
928+
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
929-
delay(5,function() cooldownult = false end)
929+
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
930-
delay(1,function() debounce = false end)
930+
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
931
    end
932-
elseif key == "q" then
932+
    coroutine.resume(coroutine.create(function()
933-
debounce = true
933+
        if TIER == 1 then
934-
if animid == 0 then
934+
            local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(30,0,30))
935-
animid = 1
935+
            AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
936-
else
936+
            local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
937-
animid = 0
937+
            PARTCL.Rate = 999
938
            CreateSound(304999618,AOE,5,1,false)
939-
holdq = true
939+
            CreateSound(130972023,AOE,4,1,false)
940-
attack = true
940+
            ApplyAoE(AOE.Position,15,15,25,35,true,5)
941-
aiming_anim = true
941+
            WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(45,3,45), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
942-
repeat rs:wait() timer = 150 until holdq == false
942+
            wait(2)
943-
laz0r()
943+
            PARTCL.Enabled = false
944-
attack = false
944+
            Debris:AddItem(AOE,2)
945
        elseif TIER == 2 then
946
            local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(40,0,40))
947
            AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
948
            local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
949-
mouse.KeyUp:connect(function(key)
949+
            PARTCL.Rate = 999
950-
if key == "q" then
950+
            CreateSound(304999618,AOE,5,1,false)
951-
holdq = false
951+
            CreateSound(130972023,AOE,4,1,false)
952-
elseif key == "r" then
952+
            ApplyAoE(AOE.Position,20,25,35,35,true,6)
953-
holdr = false
953+
            WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
954
            wait(2)
955
            PARTCL.Enabled = false
956
            Debris:AddItem(AOE,2)
957-
----------------------------------------------------------------------------
957+
        elseif TIER == 3 then
958-
music(themeid,themepitch)
958+
            local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(50,0,50))
959-
velocityYFall=0
959+
            AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
960-
velocityYFall2=0
960+
            local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
961-
velocityYFall3=0
961+
            PARTCL.Rate = 999
962-
velocityYFall4=0
962+
            CreateSound(304999618,AOE,5,1,false)
963-
neckrotY=0
963+
            CreateSound(130972023,AOE,4,1,false)
964-
neckrotY2=0
964+
            for i = 1, 3 do
965-
torsorotY=0
965+
                ApplyAoE(AOE.Position,30,5,15,5,true,7)WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
966-
torsorotY2=0
966+
                wait(0.5)
967-
torsoY=0
967+
968-
torsoY2=0
968+
            wait(1.5)
969-
sine = 0
969+
            PARTCL.Enabled = false
970-
newWeld(torso, larm, -1.5, 0.5, 0)
970+
            Debris:AddItem(AOE,2)
971-
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
971+
972-
newWeld(torso, rarm, 1.5, 0.5, 0)
972+
    end))
973-
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
973+
    for i=0, 2, 0.1 / Animation_Speed do
974-
newWeld(torso, hed, 0, 1.5, 0)
974+
        Swait()
975-
newWeld(torso, lleg, -0.5, -1, 0)
975+
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
976-
lleg.Weld.C1 = CFrame.new(0, 1, 0)
976+
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
977-
newWeld(torso, rleg, 0.5, -1, 0)
977+
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
978-
rleg.Weld.C1 = CFrame.new(0, 1, 0)
978+
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
979-
newWeld(root, torso, 0, -1, 0)
979+
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
980-
torso.Weld.C1 = CFrame.new(0, -1, 0)
980+
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
981
    end
982-
rs:connect(function()
982+
    RING.Anchored = true
983
    WELD:remove()
984-
bg.MaxTorque = Vector3.new(0,0,0)
984+
    coroutine.resume(coroutine.create(function()
985
        for i = 1, 25 do
986-
for i,v in pairs(DebrisModel:GetChildren()) do
986+
            Swait()
987-
    
987+
            RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
988
            RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
989-
if v.Name == "EXPLOSION" then
989+
            MESH.Scale = MESH.Scale - VT(3,0,3)
990-
local change = 0.04-(v.Transparency*0.02)
990+
991-
local vm = v:FindFirstChildOfClass("SpecialMesh")
991+
        RING:remove()
992-
vm.Scale = vm.Scale + Vector3.new(change,change,change)
992+
    end))
993-
v.Transparency = v.Transparency + 0.02
993+
    GRAV:remove()
994-
if v.Transparency >= 1 then
994+
    ATTACK = false
995-
v:Destroy()
995+
    Rooted = false
996
end
997
 
998-
elseif v.Name == "EXPLOSION2" then
998+
function ToxicDevastation()
999-
local change = 0.04-(v.Transparency*0.04)
999+
    ATTACK = true
1000-
local vm = v:FindFirstChildOfClass("SpecialMesh")
1000+
    Rooted = false
1001-
vm.Scale = vm.Scale + Vector3.new(change,change,0)
1001+
    Speed = 5
1002-
v.Transparency = v.Transparency + 0.025
1002+
    local STRENGTH = 50
1003-
if v.Transparency >= 1 then
1003+
    local TIER = 1
1004-
v:Destroy()
1004+
    for i=0, 1, 0.1 / Animation_Speed do
1005
        Swait()
1006
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1007-
elseif v.Name == "EXPLOSION3" then
1007+
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1008-
local change = 0.5-(v.Transparency*0.5)
1008+
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1009-
local vm = v:FindFirstChildOfClass("SpecialMesh")
1009+
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1010-
vm.Scale = vm.Scale + Vector3.new(change,change,0)
1010+
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.15, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1011-
v.Transparency = v.Transparency + 0.1
1011+
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1012-
if v.Transparency >= 1 then
1012+
1013-
v:Destroy()
1013+
    local POS = RootPart.Position
1014
    Rooted = true
1015
    Speed = Walkspeed
1016-
elseif v.Name == "EXPLOSION4" then
1016+
    local TIMER = 0
1017-
local change = 0.15-(v.Transparency*0.125)
1017+
    local bv = Instance.new("BodyVelocity")
1018-
local vm = v:FindFirstChildOfClass("SpecialMesh")
1018+
    bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1019-
vm.Scale = vm.Scale + Vector3.new(change,change,change)
1019+
    bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,5,0)).lookVector*150
1020-
v.Transparency = v.Transparency + 0.01
1020+
    bv.Parent = RootPart
1021-
if v.Transparency >= 1 then
1021+
    WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,-3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Pearl".Color, SoundID = 1112042117, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
1022-
v:Destroy()
1022+
    repeat
1023
        Swait()
1024
        TIMER = TIMER + 1
1025-
elseif v.Name == "SMOKE" then
1025+
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1026-
local vm = v:FindFirstChildOfClass("SpecialMesh")
1026+
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1027-
vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
1027+
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1028-
if vm.Scale.X <= 0 then
1028+
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1029-
v:Destroy()
1029+
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1030
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1031
    until RootPart.Position.Y > POS.Y+80 or TIMER > 100
1032-
elseif v.Name == "SMOKE2" then
1032+
    local GRAV = IT("BodyPosition",RootPart)
1033-
local change = 2-(v.Transparency*2)
1033+
    GRAV.D = 250
1034-
local vm = v:FindFirstChildOfClass("SpecialMesh")
1034+
    GRAV.P = 20000
1035-
local Position = nil
1035+
    GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1036-
if animid == 0 then
1036+
    GRAV.Position = RootPart.Position
1037-
Position = larm.Position
1037+
    bv:remove()
1038-
else
1038+
    local G = IT("BodyGyro",RootPart)
1039-
Position = rarm.Position
1039+
    G.D = 250
1040
    G.P = 200000
1041-
local Target = mouse.Hit.p
1041+
    G.MaxTorque = VT(math.huge,math.huge,math.huge)
1042-
local direction = Target - Position
1042+
    local RING,WELD,MESH = MagicRing(Torso,CF(0,3,0))
1043-
local direction = computeDirection(direction)
1043+
    CreateSound(RINGSOUND,RING,5,1,false)
1044-
local ray = Ray.new(Position, (Target-Position).unit*1048)
1044+
    local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", VT(3,3,3))
1045-
local part, endPoint = workspace:FindPartOnRay(ray, char)
1045+
    MakeForm(ORB,"Ball")
1046-
vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
1046+
    local LOOP = 0
1047-
local pos = Position + (direction * (vm.Scale.Y/2))
1047+
    repeat
1048-
v.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1048+
        Swait()
1049-
vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
1049+
        LOOP = LOOP + 1
1050-
v.Transparency = v.Transparency + 0.1
1050+
        ORB.CFrame = Torso.CFrame*CF(0,4+ORB.Size.X/2,0)
1051-
if v.Transparency >= 1 then
1051+
        STRENGTH = STRENGTH + 0.3
1052-
v:Destroy()
1052+
        if STRENGTH > 200 then
1053
            STRENGTH = 200
1054
        else
1055
            ORB.Size = ORB.Size + VT(0.02,0.02,0.02)
1056-
elseif v.Name == "LIGHTNING" then
1056+
1057-
local vm = v:FindFirstChildOfClass("BlockMesh")
1057+
        if MESH.Scale.X < 120 then
1058-
vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
1058+
            MESH.Scale = MESH.Scale + VT(5,0,5)
1059-
if vm.Scale.X <= 0 then
1059+
        elseif MESH.Scale.X < 200 then
1060-
v:Destroy()
1060+
            MESH.Scale = MESH.Scale + VT(0.6,0,0.6)
1061
        end
1062
        if LOOP == 4 then
1063
            LOOP = 0
1064
            POWER = POWER - 1
1065
        end
1066-
if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
1066+
        if MRANDOM(1,25) == 1 then
1067-
velocityYFall = root.Velocity.Y/1.5
1067+
            Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
1068
        end
1069-
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1069+
        G.cframe = CF(RootPart.Position,Mouse.Hit.p)
1070-
velocityYFall2 = root.Velocity.Y/180
1070+
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1071
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1072-
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1072+
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1073-
velocityYFall3 = root.Velocity.Y/1.5
1073+
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1074
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1075-
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1075+
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1076-
velocityYFall4 = root.Velocity.Y/1.5
1076+
    until (KEYHOLD == false and MESH.Scale.X >= 170) or POWER == 0
1077
    if STRENGTH >= 150 and STRENGTH ~= 200 then
1078-
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1078+
        TIER = 2
1079-
neckrotY = root.RotVelocity.Y/6
1079+
    elseif STRENGTH == 200  then
1080
        TIER = 3
1081-
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1081+
1082-
neckrotY2 = root.RotVelocity.Y/8
1082+
    coroutine.resume(coroutine.create(function()
1083
        ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
1084
        CreateSound(1112042117,ORB,5,0.8,false)
1085-
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1085+
        for i = 1, 200 do
1086-
torsorotY = root.RotVelocity.Y/6
1086+
            Swait()
1087
            ORB.CFrame = ORB.CFrame*CF(0,0,-2)
1088-
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1088+
            if MRANDOM(1,5) == 1 then
1089-
torsorotY2 = root.RotVelocity.Y/8
1089+
                Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
1090
            end
1091
            local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2, Character)
1092
            if HIT ~= nil then
1093-
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1093+
                ORB.Transparency = 1
1094-
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1094+
                coroutine.resume(coroutine.create(function()
1095
                    local COLOR = ORB.Color
1096-
if attack == true then
1096+
                    local POS = ORB.Position
1097-
hum.WalkSpeed = 1
1097+
                    local SIZE = ORB.Size
1098-
else
1098+
                    local TIMES = 12 + TIER*3
1099-
hum.WalkSpeed = 8
1099+
                    local FAKEORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", ORB.Size)
1100
                    FAKEORB.CFrame = CF(POS)
1101
                    MakeForm(FAKEORB,"Ball")
1102-
if canjump == true then
1102+
                    local TIME = 0
1103-
hum.JumpPower = 50
1103+
                    ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
1104-
else
1104+
                    WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
1105-
hum.JumpPower = 0
1105+
                    for i = 1, 5 do
1106
                        WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1107
                    end
1108-
local jumped = false
1108+
                    for i = 1, TIMES*20 do
1109-
local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
1109+
                        TIME = TIME + 1
1110-
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1110+
                        wait()
1111-
local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
1111+
                        if MRANDOM(1,math.ceil(5+(i/15))) == 1 then
1112-
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1112+
                            Lightning({Color = ORB.Color, Start = FAKEORB.Position, End = FAKEORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = i/5, Branches = false})
1113-
local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
1113+
                        end
1114-
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1114+
                        FAKEORB.Size = FAKEORB.Size - SIZE/(TIMES*20)
1115-
local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
1115+
                        if TIME >= 20 then
1116-
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1116+
                            TIME = 0
1117
                            ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
1118-
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1118+
                            WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
1119
                            for i = 1, 5 do
1120-
local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
1120+
                                WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1121-
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1121+
                            end
1122
                        end
1123-
local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
1123+
                    end
1124-
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1124+
                    FAKEORB:remove()
1125
                end))
1126-
if no_anim == false then
1126+
                break
1127-
if hum.Health > 0 then
1127+
1128-
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1128+
1129-
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1129+
        ORB:remove()
1130-
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
1130+
    end))
1131-
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1131+
    for i=0, 1, 0.1 / Animation_Speed do
1132-
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1132+
        Swait()
1133-
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1133+
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1134-
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1134+
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1135-
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1135+
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1136-
elseif jumped == true then
1136+
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1137-
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1137+
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1138-
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
1138+
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1139-
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
1139+
1140-
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
1140+
    coroutine.resume(coroutine.create(function()
1141-
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1141+
        for i = 1, 25 do
1142-
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
1142+
            Swait()
1143-
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
1143+
            RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
1144-
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
1144+
            RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
1145-
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1145+
            MESH.Scale = MESH.Scale - VT(3,0,3)
1146-
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
1146+
1147-
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
1147+
        RING:remove()
1148-
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
1148+
    end))
1149-
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1149+
    GRAV:remove()
1150-
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
1150+
    G:remove()
1151-
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
1151+
    ATTACK = false
1152
    Rooted = false
1153-
for i=1,5 do
1153+
1154-
if aiming_anim == true then
1154+
1155-
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1155+
--//=================================\\
1156-
if jumped == false then
1156+
--||      ASSIGN THINGS TO KEYS
1157-
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1157+
--\\=================================//
1158-
else
1158+
1159-
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1159+
function MouseDown(Mouse)
1160
    if ATTACK == false then
1161-
if animid == 0 then
1161+
1162-
hed.Weld.C1 =  Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
1162+
1163-
torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
1163+
1164-
larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
1164+
function MouseUp(Mouse)
1165-
else
1165+
HOLD = false
1166-
hed.Weld.C1 =  Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
1166+
1167-
torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
1167+
1168-
rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
1168+
function KeyDown(Key)
1169
    KEYHOLD = true
1170-
else
1170+
    if Key == "q" and ATTACK == false and POWER >= 50 then
1171-
if timer <= 0 then
1171+
        POWER = POWER - 50
1172-
animid = math.random(0,1)
1172+
        PoisonBolt()
1173-
else
1173+
1174-
timer = timer - 1
1174+
1175
    if Key == "r" and ATTACK == false and POWER >= 125 then
1176
        POWER = POWER - 125
1177
        ToxicStomp()
1178
    end
1179
 
1180-
main_color = Color3.fromRGB(main.r,main.g,main.b)
1180+
    if Key == "x" and ATTACK == false and POWER >= 250 then
1181-
pr.Value = main.r
1181+
        POWER = POWER - 250
1182-
pg.Value = main.g
1182+
        ToxicDevastation()
1183-
pb.Value = main.b
1183+
1184-
pv.Value = main.v
1184+
1185-
idth.Value = themeid
1185+
    if string.byte(Key) == 48 and ATTACK == false and (POWER ~= MAXPOWER or Humanoid.Health ~= Humanoid.MaxHealth) then
1186-
pith.Value = themepitch
1186+
        Charge()
1187-
HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
1187+
1188-
HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
1188+
1189-
sine = sine + change
1189+
    if string.byte(Key) == 50 and ATTACK == false then
1190-
if hum.Health <= 0 then
1190+
        if Walkspeed == 16 then
1191-
debounce = true
1191+
            Walkspeed = 30
1192
            Speed = 30
1193-
end)
1193+
        elseif Walkspeed == 30 then
1194
            Walkspeed = 16
1195
            Speed = 16
1196
        end
1197
    end
1198
end
1199
 
1200
function KeyUp(Key)
1201
    KEYHOLD = false
1202
end
1203
 
1204
    Mouse.Button1Down:connect(function(NEWKEY)
1205
        MouseDown(NEWKEY)
1206
    end)
1207
    Mouse.Button1Up:connect(function(NEWKEY)
1208
        MouseUp(NEWKEY)
1209
    end)
1210
    Mouse.KeyDown:connect(function(NEWKEY)
1211
        KeyDown(NEWKEY)
1212
    end)
1213
    Mouse.KeyUp:connect(function(NEWKEY)
1214
        KeyUp(NEWKEY)
1215
    end)
1216
 
1217
--//=================================\\
1218
--\\=================================//
1219
 
1220
 
1221
function unanchor()
1222
    if UNANCHOR == true then
1223
        g = Character:GetChildren()
1224
        for i = 1, #g do
1225
            if g[i].ClassName == "Part" then
1226
                g[i].Anchored = false
1227
            end
1228
        end
1229
    end
1230
end
1231
 
1232
 
1233
--//=================================\\
1234
--||    WRAP THE WHOLE SCRIPT UP
1235
--\\=================================//
1236
 
1237
Humanoid.Changed:connect(function(Jump)
1238
    if Jump == "Jump" and (Disable_Jump == true) then
1239
        Humanoid.Jump = false
1240
    end
1241
end)
1242
 
1243
while true do
1244
    Swait()
1245
    script.Parent = WEAPONGUI
1246
    ANIMATE.Parent = nil
1247
    for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1248
        v:Stop();
1249
    end
1250
    SINE = SINE + CHANGE
1251
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1252
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1253
    local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1254
    local WALKSPEEDVALUE = 5
1255
    if ANIM == "Walk" and TORSOVELOCITY > 1 then
1256
        if Humanoid.WalkSpeed <= 20 then
1257
            RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
1258
            Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1259
            RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
1260
            LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
1261
        else
1262
            RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
1263
            Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1264
            RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
1265
            LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
1266
        end
1267
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1268
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1269
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1270
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1271
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1272
    end
1273
    if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1274
        ANIM = "Jump"
1275
        if ATTACK == false then
1276
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1277
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1278
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1279
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1280
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1281
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1282
        end
1283
    elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1284
        ANIM = "Fall"
1285
        if ATTACK == false then
1286
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1287
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1288
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1289
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1290
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1291
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1292
        end
1293
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1294
        ANIM = "Idle"
1295
        if ATTACK == false then
1296
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1297
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1298
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1299
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1300
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1301
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1302
        end
1303
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1304
        ANIM = "Walk"
1305
        if ATTACK == false then
1306
            if Humanoid.WalkSpeed <= 20 then
1307
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1308
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1309
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
1310
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
1311
                RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1312
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1313
            elseif Humanoid.WalkSpeed > 20 then
1314
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1315
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1316
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1317
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1318
                RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
1319
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
1320
            end
1321
        end
1322
    end
1323
    unanchor()
1324
    if Rooted == false then
1325
        Disable_Jump = false
1326
        Humanoid.WalkSpeed = Speed
1327
    elseif Rooted == true then
1328
        Disable_Jump = true
1329
        Humanoid.WalkSpeed = 0
1330
    end
1331
    sick.SoundId = "rbxassetid://598848368"
1332
    sick.Looped = true
1333
    sick.Pitch = 1
1334
    sick.Volume = 3
1335
    sick.Parent = Torso
1336
    sick.Playing = true
1337
    MANACOVER:TweenSize(UD2(1 * (POWER / MAXPOWER), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
1338
    MANATEXT.Text = POWER.."/"..MAXPOWER
1339
    HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
1340
    HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
1341
    Humanoid.Health = Humanoid.Health + 0.05
1342
end
1343
 
1344
--//=================================\\
1345
--\\=================================//
1346
 
1347
 
1348
 
1349
 
1350
 
1351
--//====================================================\\--
1352
--||                     END OF SCRIPT
1353
--\\====================================================//--