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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | --//====================================================\\-- | |
146 | --|| CREATED BY SHACKLUSTER EDIT BY NAMECLAN edit2 by nobodyspecial11 | |
147 | --\\====================================================//-- | |
148 | local Player_Size = 1 | |
149 | script:ClearAllChildren() | |
150 | wait(0.2) | |
151 | ||
152 | Player = owner | |
153 | PlayerGui = Player.PlayerGui | |
154 | Cam = workspace.CurrentCamera | |
155 | Backpack = Player.Backpack | |
156 | Character = Player.Character | |
157 | Humanoid = Character.Humanoid | |
158 | Mouse = Player:GetMouse() | |
159 | RootPart = Character["HumanoidRootPart"] | |
160 | Torso = Character["Torso"] | |
161 | Head = Character["Head"] | |
162 | RightArm = Character["Right Arm"] | |
163 | LeftArm = Character["Left Arm"] | |
164 | RightLeg = Character["Right Leg"] | |
165 | LeftLeg = Character["Left Leg"] | |
166 | RootJoint = RootPart["RootJoint"] | |
167 | Neck = Torso["Neck"] | |
168 | RightShoulder = Torso["Right Shoulder"] | |
169 | LeftShoulder = Torso["Left Shoulder"] | |
170 | RightHip = Torso["Right Hip"] | |
171 | LeftHip = Torso["Left Hip"] | |
172 | local TIME = 0 | |
173 | local sick = Instance.new("Sound",Torso) | |
174 | ||
175 | IT = Instance.new | |
176 | CF = CFrame.new | |
177 | VT = Vector3.new | |
178 | RAD = math.rad | |
179 | C3 = Color3.new | |
180 | UD2 = UDim2.new | |
181 | BRICKC = BrickColor.new | |
182 | ANGLES = CFrame.Angles | |
183 | EULER = CFrame.fromEulerAnglesXYZ | |
184 | COS = math.cos | |
185 | ACOS = math.acos | |
186 | SIN = math.sin | |
187 | ASIN = math.asin | |
188 | ABS = math.abs | |
189 | MRANDOM = math.random | |
190 | FLOOR = math.floor | |
191 | ||
192 | local naeeym2 = Instance.new("BillboardGui",Character) | |
193 | naeeym2.AlwaysOnTop = true | |
194 | naeeym2.Size = UDim2.new(7,35,3,15) | |
195 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
196 | naeeym2.MaxDistance = 75 | |
197 | naeeym2.Adornee = Character.Head | |
198 | naeeym2.Name = "Name2" | |
199 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
200 | tecks2.BackgroundTransparency = 1 | |
201 | tecks2.TextScaled = true | |
202 | tecks2.BorderSizePixel = 0 | |
203 | tecks2.Text = "Amethyst Sin" | |
204 | tecks2.Font = "ArialBold" | |
205 | tecks2.TextSize = 30 | |
206 | tecks2.TextStrokeTransparency = 0 | |
207 | tecks2.TextColor3 = Color3.fromRGB(.5,0,.5) | |
208 | tecks2.TextStrokeColor3 = Color3.fromRGB(.5,0,.5) | |
209 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
210 | tecks2.Parent = naeeym2 | |
211 | ||
212 | --//=================================\\ | |
213 | --|| USEFUL VALUES | |
214 | --\\=================================// | |
215 | ||
216 | Animation_Speed = 3 | |
217 | local FORCERESET = false | |
218 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
219 | local Speed = 16 | |
220 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
221 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
222 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
223 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
224 | local DAMAGEMULTIPLIER = 1 | |
225 | local ANIM = "Idle" | |
226 | local ATTACK = false | |
227 | local EQUIPPED = false | |
228 | local HOLD = false | |
229 | local COMBO = 1 | |
230 | local Rooted = false | |
231 | local SINE = 0 | |
232 | local KEYHOLD = false | |
233 | local CHANGE = 2 / Animation_Speed | |
234 | local WALKINGANIM = false | |
235 | local VALUE1 = false | |
236 | local VALUE2 = false | |
237 | local ROBLOXIDLEANIMATION = IT("Animation") | |
238 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
239 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
240 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
241 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
242 | WEAPONGUI.Name = "BanishV3Gui" | |
243 | local Weapon = IT("Model") | |
244 | Weapon.Name = "Adds" | |
245 | local Effects = IT("Folder", Weapon) | |
246 | Effects.Name = "Effects" | |
247 | local ANIMATOR = Humanoid.Animator | |
248 | local ANIMATE = Character:FindFirstChild("Animate") | |
249 | local UNANCHOR = true | |
250 | local TOBANISH = {} | |
251 | script.Parent = PlayerGui | |
252 | ||
253 | --//=================================\\ | |
254 | --\\=================================// | |
255 | ||
256 | ||
257 | --//=================================\\ | |
258 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
259 | --\\=================================// | |
260 | ||
261 | ArtificialHB = Instance.new("BindableEvent", script) | |
262 | ArtificialHB.Name = "ArtificialHB" | |
263 | ||
264 | script:WaitForChild("ArtificialHB") | |
265 | ||
266 | frame = Frame_Speed | |
267 | tf = 0 | |
268 | allowframeloss = false | |
269 | tossremainder = false | |
270 | lastframe = tick() | |
271 | script.ArtificialHB:Fire() | |
272 | ||
273 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
274 | tf = tf + s | |
275 | if tf >= frame then | |
276 | if allowframeloss then | |
277 | script.ArtificialHB:Fire() | |
278 | lastframe = tick() | |
279 | else | |
280 | for i = 1, math.floor(tf / frame) do | |
281 | script.ArtificialHB:Fire() | |
282 | end | |
283 | lastframe = tick() | |
284 | end | |
285 | if tossremainder then | |
286 | tf = 0 | |
287 | else | |
288 | tf = tf - frame * math.floor(tf / frame) | |
289 | end | |
290 | end | |
291 | end) | |
292 | ||
293 | --//=================================\\ | |
294 | --\\=================================// | |
295 | ||
296 | --//=================================\\ | |
297 | --|| SOME FUNCTIONS | |
298 | --\\=================================// | |
299 | ||
300 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false}) | |
301 | function Lightning(Table) | |
302 | local Color = Table.Color or C3(1,1,1) | |
303 | local StartPos = Table.Start or Torso.Position | |
304 | local EndPos = Table.End or Mouse.Hit.p | |
305 | local SegmentLength = Table.SegmentL or 2 | |
306 | local Thickness = Table.Thickness or 0.1 | |
307 | local Dissapear = Table.DoesFade or false | |
308 | local Parent = Table.Ignore or Character | |
309 | local MaxDist = Table.MaxDist or 400 | |
310 | local Branches = Table.Branches or false | |
311 | local Thicken = Table.Thicken or false | |
312 | local FadeTime = Table.FadeTime or 15 | |
313 | local FadeIn = Table.FadeIn or false | |
314 | local Material = Table.Material or "Neon" | |
315 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
316 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
317 | local LIGHTNINGMODEL = IT("Model",Effects) | |
318 | LIGHTNINGMODEL.Name = "Lightning" | |
319 | local LastBolt = nil | |
320 | for E = 1, DISTANCE do | |
321 | local ExtraSize = 0 | |
322 | if Thicken == true then | |
323 | ExtraSize = (DISTANCE-E)/15 | |
324 | end | |
325 | local TRANSPARENCY = 0 | |
326 | if FadeIn == true then | |
327 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
328 | if TRANSPARENCY < 0 then | |
329 | TRANSPARENCY = 0 | |
330 | end | |
331 | end | |
332 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
333 | PART.Color = Color | |
334 | MakeForm(PART,"Cyl") | |
335 | if LastBolt == nil then | |
336 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
337 | else | |
338 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
339 | end | |
340 | LastBolt = PART | |
341 | if Branches == true and E < (DISTANCE-5) then | |
342 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
343 | if CHOICE == 1 then | |
344 | local LASTBRANCH = nil | |
345 | for i = 1, MRANDOM(2,5) do | |
346 | local ExtraSize2 = 0 | |
347 | if Thicken == true then | |
348 | ExtraSize = ((DISTANCE-E)/25)/i | |
349 | end | |
350 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
351 | PART.Color = Color | |
352 | MakeForm(PART,"Cyl") | |
353 | if LASTBRANCH == nil then | |
354 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
355 | else | |
356 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
357 | end | |
358 | LASTBRANCH = PART | |
359 | end | |
360 | end | |
361 | end | |
362 | end | |
363 | if Dissapear == true then | |
364 | coroutine.resume(coroutine.create(function() | |
365 | for i = 1, FadeTime do | |
366 | Swait() | |
367 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
368 | if c.ClassName == "Part" then | |
369 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
370 | end | |
371 | end | |
372 | end | |
373 | LIGHTNINGMODEL:remove() | |
374 | end)) | |
375 | elseif Dissapear == false then | |
376 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
377 | end | |
378 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
379 | end | |
380 | ||
381 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false}) | |
382 | function Lightning(Table) | |
383 | local Color = Table.Color or C3(1,1,1) | |
384 | local StartPos = Table.Start or Torso.Position | |
385 | local EndPos = Table.End or Mouse.Hit.p | |
386 | local SegmentLength = Table.SegmentL or 2 | |
387 | local Thickness = Table.Thickness or 0.1 | |
388 | local Dissapear = Table.DoesFade or false | |
389 | local Parent = Table.Ignore or Character | |
390 | local MaxDist = Table.MaxDist or 400 | |
391 | local Branches = Table.Branches or false | |
392 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
393 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
394 | local LIGHTNINGMODEL = IT("Model",Effects) | |
395 | LIGHTNINGMODEL.Name = "Lightning" | |
396 | local LastBolt = nil | |
397 | for E = 1, DISTANCE do | |
398 | local ExtraSize = (DISTANCE-E)/15 | |
399 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
400 | PART.Color = Color | |
401 | MakeForm(PART,"Cyl") | |
402 | if LastBolt == nil then | |
403 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
404 | else | |
405 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
406 | end | |
407 | LastBolt = PART | |
408 | if Branches == true then | |
409 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
410 | if CHOICE == 1 then | |
411 | local LASTBRANCH = nil | |
412 | for i = 1, MRANDOM(2,5) do | |
413 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
414 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
415 | PART.Color = Color | |
416 | MakeForm(PART,"Cyl") | |
417 | if LASTBRANCH == nil then | |
418 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
419 | else | |
420 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
421 | end | |
422 | LASTBRANCH = PART | |
423 | end | |
424 | end | |
425 | end | |
426 | end | |
427 | if Dissapear == true then | |
428 | coroutine.resume(coroutine.create(function() | |
429 | for i = 1, 10 do | |
430 | Swait() | |
431 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
432 | if c.ClassName == "Part" then | |
433 | c.Transparency = i/10 | |
434 | end | |
435 | end | |
436 | end | |
437 | LIGHTNINGMODEL:remove() | |
438 | end)) | |
439 | elseif Dissapear == false then | |
440 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
441 | end | |
442 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
443 | end | |
444 | ||
445 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false}) | |
446 | function Lightning(Table) | |
447 | local Color = Table.Color or C3(1,1,1) | |
448 | local StartPos = Table.Start or Torso.Position | |
449 | local EndPos = Table.End or Mouse.Hit.p | |
450 | local SegmentLength = Table.SegmentL or 2 | |
451 | local Thickness = Table.Thickness or 0.1 | |
452 | local Dissapear = Table.DoesFade or false | |
453 | local Parent = Table.Ignore or Character | |
454 | local MaxDist = Table.MaxDist or 400 | |
455 | local Branches = Table.Branches or false | |
456 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
457 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
458 | local LIGHTNINGMODEL = IT("Model",Effects) | |
459 | LIGHTNINGMODEL.Name = "Lightning" | |
460 | local LastBolt = nil | |
461 | for E = 1, DISTANCE do | |
462 | local ExtraSize = (DISTANCE-E)/15 | |
463 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
464 | PART.Color = Color | |
465 | MakeForm(PART,"Cyl") | |
466 | if LastBolt == nil then | |
467 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
468 | else | |
469 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
470 | end | |
471 | LastBolt = PART | |
472 | if Branches == true then | |
473 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
474 | if CHOICE == 1 then | |
475 | local LASTBRANCH = nil | |
476 | for i = 1, MRANDOM(2,5) do | |
477 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
478 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
479 | PART.Color = Color | |
480 | MakeForm(PART,"Cyl") | |
481 | if LASTBRANCH == nil then | |
482 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
483 | else | |
484 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
485 | end | |
486 | LASTBRANCH = PART | |
487 | end | |
488 | end | |
489 | end | |
490 | end | |
491 | if Dissapear == true then | |
492 | coroutine.resume(coroutine.create(function() | |
493 | for i = 1, 10 do | |
494 | Swait() | |
495 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
496 | if c.ClassName == "Part" then | |
497 | c.Transparency = i/10 | |
498 | end | |
499 | end | |
500 | end | |
501 | LIGHTNINGMODEL:remove() | |
502 | end)) | |
503 | elseif Dissapear == false then | |
504 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
505 | end | |
506 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
507 | end | |
508 | ||
509 | BaseLightning = IT("Part") | |
510 | BaseLightning.Anchored = true | |
511 | BaseLightning.CanCollide = false | |
512 | BaseLightning.Material = "Neon" | |
513 | local LightningBolts = {} | |
514 | function Zap(Table) | |
515 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
516 | local Duration = Table.Duration or 2 | |
517 | local Offset = Table.Offset or 2 | |
518 | local Individualize = Table.Individualize or false | |
519 | local MaxRange = Table.MaxRange or 200 | |
520 | local SegmentLength = Table.SegmentLength or 5 | |
521 | local Transparency = Table.Transparency or 0 | |
522 | local Ignore = Table.Ignore or {} | |
523 | local SIZE = Table.SIZE or 0.3 | |
524 | if not (StartPos and TargetPos) or not Character then | |
525 | return | |
526 | end | |
527 | local LightningModel = IT("Folder", Effects) | |
528 | LightningModel.Name = "ZAPP" | |
529 | for i, v in pairs({Character, LightningModel}) do | |
530 | table.insert(Ignore, v) | |
531 | end | |
532 | local LastPos = StartPos | |
533 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
534 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
535 | local RayLength = (StartPos - RayPos).Magnitude | |
536 | local Struck = false | |
537 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
538 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
539 | local LightningBolt = IT("Model", Effects) | |
540 | LightningBolt.Name = "Lightning" | |
541 | LastBolt = LightningBolt | |
542 | Debris:AddItem(LightningBolt, Duration) | |
543 | LightningBolt.Parent = LightningModel | |
544 | for i = 1, TotalSegments do | |
545 | if not Struck then | |
546 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
547 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
548 | local SegmentVec = NewPos - LastPos | |
549 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false) | |
550 | local RayVec = LastPos - RayPos | |
551 | local LightningPart = BaseLightning:Clone() | |
552 | LightningPart.BrickColor = BrickColor.new(Color) | |
553 | LightningPart.Transparency = Transparency | |
554 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
555 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
556 | local CylinderMesh = IT("CylinderMesh", LightningPart) | |
557 | local OrigCF = LightningPart.CFrame | |
558 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
559 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
560 | LightningPart.Parent = LightningBolt | |
561 | LastPos = NewPos | |
562 | end | |
563 | end | |
564 | return { | |
565 | RayHit = RayHit, | |
566 | RayPos = RayPos, | |
567 | RayNormal = RayNormal, | |
568 | LightningModel = LightningModel | |
569 | } | |
570 | end | |
571 | ||
572 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
573 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
574 | end | |
575 | ||
576 | function PositiveAngle(NUMBER) | |
577 | if NUMBER >= 0 then | |
578 | NUMBER = 0 | |
579 | end | |
580 | return NUMBER | |
581 | end | |
582 | ||
583 | function NegativeAngle(NUMBER) | |
584 | if NUMBER <= 0 then | |
585 | NUMBER = 0 | |
586 | end | |
587 | return NUMBER | |
588 | end | |
589 | ||
590 | function Swait(NUMBER) | |
591 | if NUMBER == 0 or NUMBER == nil then | |
592 | ArtificialHB.Event:wait() | |
593 | else | |
594 | for i = 1, NUMBER do | |
595 | ArtificialHB.Event:wait() | |
596 | end | |
597 | end | |
598 | end | |
599 | ||
600 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
601 | local NEWMESH = IT(MESH) | |
602 | if MESH == "SpecialMesh" then | |
603 | NEWMESH.MeshType = MESHTYPE | |
604 | if MESHID ~= "nil" and MESHID ~= "" then | |
605 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
606 | end | |
607 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
608 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
609 | end | |
610 | end | |
611 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
612 | NEWMESH.Scale = SCALE | |
613 | NEWMESH.Parent = PARENT | |
614 | return NEWMESH | |
615 | end | |
616 | ||
617 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
618 | local NEWPART = IT("Part") | |
619 | NEWPART.formFactor = FORMFACTOR | |
620 | NEWPART.Reflectance = REFLECTANCE | |
621 | NEWPART.Transparency = TRANSPARENCY | |
622 | NEWPART.CanCollide = false | |
623 | NEWPART.Locked = true | |
624 | NEWPART.Anchored = true | |
625 | if ANCHOR == false then | |
626 | NEWPART.Anchored = false | |
627 | end | |
628 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
629 | NEWPART.Name = NAME | |
630 | NEWPART.Size = SIZE | |
631 | NEWPART.Position = Torso.Position | |
632 | NEWPART.Material = MATERIAL | |
633 | NEWPART:BreakJoints() | |
634 | NEWPART.Parent = PARENT | |
635 | return NEWPART | |
636 | end | |
637 | ||
638 | local function weldBetween(a, b) | |
639 | local weldd = Instance.new("ManualWeld") | |
640 | weldd.Part0 = a | |
641 | weldd.Part1 = b | |
642 | weldd.C0 = CFrame.new() | |
643 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
644 | weldd.Parent = a | |
645 | return weldd | |
646 | end | |
647 | ||
648 | ||
649 | function QuaternionFromCFrame(cf) | |
650 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
651 | local trace = m00 + m11 + m22 | |
652 | if trace > 0 then | |
653 | local s = math.sqrt(1 + trace) | |
654 | local recip = 0.5 / s | |
655 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
656 | else | |
657 | local i = 0 | |
658 | if m11 > m00 then | |
659 | i = 1 | |
660 | end | |
661 | if m22 > (i == 0 and m00 or m11) then | |
662 | i = 2 | |
663 | end | |
664 | if i == 0 then | |
665 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
666 | local recip = 0.5 / s | |
667 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
668 | elseif i == 1 then | |
669 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
670 | local recip = 0.5 / s | |
671 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
672 | elseif i == 2 then | |
673 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
674 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
675 | end | |
676 | end | |
677 | end | |
678 | ||
679 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
680 | local xs, ys, zs = x + x, y + y, z + z | |
681 | local wx, wy, wz = w * xs, w * ys, w * zs | |
682 | local xx = x * xs | |
683 | local xy = x * ys | |
684 | local xz = x * zs | |
685 | local yy = y * ys | |
686 | local yz = y * zs | |
687 | local zz = z * zs | |
688 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
689 | end | |
690 | ||
691 | function QuaternionSlerp(a, b, t) | |
692 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
693 | local startInterp, finishInterp; | |
694 | if cosTheta >= 0.0001 then | |
695 | if (1 - cosTheta) > 0.0001 then | |
696 | local theta = ACOS(cosTheta) | |
697 | local invSinTheta = 1 / SIN(theta) | |
698 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
699 | finishInterp = SIN(t * theta) * invSinTheta | |
700 | else | |
701 | startInterp = 1 - t | |
702 | finishInterp = t | |
703 | end | |
704 | else | |
705 | if (1 + cosTheta) > 0.0001 then | |
706 | local theta = ACOS(-cosTheta) | |
707 | local invSinTheta = 1 / SIN(theta) | |
708 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
709 | finishInterp = SIN(t * theta) * invSinTheta | |
710 | else | |
711 | startInterp = t - 1 | |
712 | finishInterp = t | |
713 | end | |
714 | end | |
715 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
716 | end | |
717 | ||
718 | function Clerp(a, b, t) | |
719 | local qa = {QuaternionFromCFrame(a)} | |
720 | local qb = {QuaternionFromCFrame(b)} | |
721 | local ax, ay, az = a.x, a.y, a.z | |
722 | local bx, by, bz = b.x, b.y, b.z | |
723 | local _t = 1 - t | |
724 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
725 | end | |
726 | ||
727 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
728 | local frame = IT("Frame") | |
729 | frame.BackgroundTransparency = TRANSPARENCY | |
730 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
731 | frame.Position = POSITION | |
732 | frame.Size = SIZE | |
733 | frame.BackgroundColor3 = COLOR | |
734 | frame.BorderColor3 = BORDERCOLOR | |
735 | frame.Name = NAME | |
736 | frame.Parent = PARENT | |
737 | return frame | |
738 | end | |
739 | ||
740 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
741 | local label = IT("TextLabel") | |
742 | label.BackgroundTransparency = 1 | |
743 | label.Size = UD2(1, 0, 1, 0) | |
744 | label.Position = UD2(0, 0, 0, 0) | |
745 | label.TextColor3 = TEXTCOLOR | |
746 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
747 | label.TextTransparency = TRANSPARENCY | |
748 | label.FontSize = TEXTFONTSIZE | |
749 | label.Font = TEXTFONT | |
750 | label.BorderSizePixel = BORDERSIZEPIXEL | |
751 | label.TextScaled = false | |
752 | label.Text = TEXT | |
753 | label.Name = NAME | |
754 | label.Parent = PARENT | |
755 | return label | |
756 | end | |
757 | ||
758 | function NoOutlines(PART) | |
759 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
760 | end | |
761 | ||
762 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
763 | local NEWWELD = IT(TYPE) | |
764 | NEWWELD.Part0 = PART0 | |
765 | NEWWELD.Part1 = PART1 | |
766 | NEWWELD.C0 = C0 | |
767 | NEWWELD.C1 = C1 | |
768 | NEWWELD.Parent = PARENT | |
769 | return NEWWELD | |
770 | end | |
771 | ||
772 | local S = IT("Sound") | |
773 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
774 | local NEWSOUND = nil | |
775 | coroutine.resume(coroutine.create(function() | |
776 | NEWSOUND = S:Clone() | |
777 | NEWSOUND.Parent = PARENT | |
778 | NEWSOUND.Volume = VOLUME | |
779 | NEWSOUND.Pitch = PITCH | |
780 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
781 | NEWSOUND:play() | |
782 | if DOESLOOP == true then | |
783 | NEWSOUND.Looped = true | |
784 | else | |
785 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
786 | NEWSOUND:remove() | |
787 | end | |
788 | end)) | |
789 | return NEWSOUND | |
790 | end | |
791 | ||
792 | function CFrameFromTopBack(at, top, back) | |
793 | local right = top:Cross(back) | |
794 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
795 | end | |
796 | ||
797 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
798 | function WACKYEFFECT(Table) | |
799 | local TYPE = (Table.EffectType or "Sphere") | |
800 | local SIZE = (Table.Size or VT(1,1,1)) | |
801 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
802 | local TRANSPARENCY = (Table.Transparency or 0) | |
803 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
804 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
805 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
806 | local ROTATION1 = (Table.RotationX or 0) | |
807 | local ROTATION2 = (Table.RotationY or 0) | |
808 | local ROTATION3 = (Table.RotationZ or 0) | |
809 | local MATERIAL = (Table.Material or "Neon") | |
810 | local COLOR = (Table.Color or C3(1,1,1)) | |
811 | local TIME = (Table.Time or 45) | |
812 | local SOUNDID = (Table.SoundID or nil) | |
813 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
814 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
815 | coroutine.resume(coroutine.create(function() | |
816 | local PLAYSSOUND = false | |
817 | local SOUND = nil | |
818 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
819 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
820 | PLAYSSOUND = true | |
821 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
822 | end | |
823 | EFFECT.Color = COLOR | |
824 | local MSH = nil | |
825 | if TYPE == "Sphere" then | |
826 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
827 | elseif TYPE == "Block" then | |
828 | MSH = IT("BlockMesh",EFFECT) | |
829 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
830 | elseif TYPE == "Wave" then | |
831 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
832 | elseif TYPE == "Ring" then | |
833 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
834 | elseif TYPE == "Slash" then | |
835 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
836 | elseif TYPE == "Round Slash" then | |
837 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
838 | elseif TYPE == "Swirl" then | |
839 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
840 | elseif TYPE == "Skull" then | |
841 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
842 | elseif TYPE == "Crystal" then | |
843 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
844 | end | |
845 | if MSH ~= nil then | |
846 | local MOVESPEED = nil | |
847 | if MOVEDIRECTION ~= nil then | |
848 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
849 | end | |
850 | local GROWTH = SIZE - ENDSIZE | |
851 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
852 | if TYPE == "Block" then | |
853 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
854 | else | |
855 | EFFECT.CFrame = CFRAME | |
856 | end | |
857 | for LOOP = 1, TIME+1 do | |
858 | Swait() | |
859 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
860 | if TYPE == "Wave" then | |
861 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
862 | end | |
863 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
864 | if TYPE == "Block" then | |
865 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
866 | else | |
867 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
868 | end | |
869 | if MOVEDIRECTION ~= nil then | |
870 | local ORI = EFFECT.Orientation | |
871 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
872 | EFFECT.Orientation = ORI | |
873 | end | |
874 | end | |
875 | if PLAYSSOUND == false then | |
876 | EFFECT:remove() | |
877 | else | |
878 | SOUND.Stopped:Connect(function() | |
879 | EFFECT:remove() | |
880 | end) | |
881 | end | |
882 | else | |
883 | if PLAYSSOUND == false then | |
884 | EFFECT:remove() | |
885 | else | |
886 | repeat Swait() until SOUND.Playing == false | |
887 | EFFECT:remove() | |
888 | end | |
889 | end | |
890 | end)) | |
891 | end | |
892 | ||
893 | function MakeForm(PART,TYPE) | |
894 | if TYPE == "Cyl" then | |
895 | local MSH = IT("CylinderMesh",PART) | |
896 | elseif TYPE == "Ball" then | |
897 | local MSH = IT("SpecialMesh",PART) | |
898 | MSH.MeshType = "Sphere" | |
899 | elseif TYPE == "Wedge" then | |
900 | local MSH = IT("SpecialMesh",PART) | |
901 | MSH.MeshType = "Wedge" | |
902 | end | |
903 | end | |
904 | ||
905 | function SpawnTrail(FROM,TO,BIG) | |
906 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Royal purple", "Trail", VT(0,0,0)) | |
907 | MakeForm(TRAIL,"Cyl") | |
908 | local DIST = (FROM - TO).Magnitude | |
909 | if BIG == true then | |
910 | TRAIL.Size = VT(0.5,DIST,0.5) | |
911 | else | |
912 | TRAIL.Size = VT(0.25,DIST,0.25) | |
913 | end | |
914 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
915 | coroutine.resume(coroutine.create(function() | |
916 | for i = 1, 5 do | |
917 | Swait() | |
918 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
919 | end | |
920 | TRAIL:remove() | |
921 | end)) | |
922 | end | |
923 | ||
924 | Debris = game:GetService("Debris") | |
925 | ||
926 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
927 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
928 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
929 | end | |
930 | ||
931 | function turnto(position) | |
932 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
933 | end | |
934 | local asd = Instance.new("ParticleEmitter") | |
935 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
936 | asd.LightEmission = .1 | |
937 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
938 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
939 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
940 | asd.Transparency = bbb | |
941 | asd.Size = aaa | |
942 | asd.ZOffset = .9 | |
943 | asd.Acceleration = Vector3.new(0, -15, 0) | |
944 | asd.LockedToPart = false | |
945 | asd.EmissionDirection = "Back" | |
946 | asd.Lifetime = NumberRange.new(1, 2) | |
947 | asd.Rotation = NumberRange.new(-100, 100) | |
948 | asd.RotSpeed = NumberRange.new(-100, 100) | |
949 | asd.Speed = NumberRange.new(10) | |
950 | asd.Enabled = false | |
951 | asd.VelocitySpread = 999 | |
952 | ||
953 | function getbloody(victim,amount) | |
954 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
955 | PART.CFrame = victim.CFrame | |
956 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
957 | Debris:AddItem(PART,5) | |
958 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
959 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
960 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
961 | local prtcl = asd:Clone() | |
962 | prtcl.Parent = PART | |
963 | prtcl:Emit(amount*10) | |
964 | end | |
965 | ||
966 | local Particle = IT("ParticleEmitter",nil) | |
967 | Particle.Enabled = false | |
968 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
969 | Particle.LightEmission = 0.5 | |
970 | Particle.Rate = 150 | |
971 | Particle.ZOffset = 1 | |
972 | Particle.Rotation = NumberRange.new(-180, 180) | |
973 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
974 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
975 | Particle.Color = ColorSequence.new(C3(.5,0,.5),C3(.5,0,.5)) | |
976 | ||
977 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
978 | function ParticleEmitter(Table) | |
979 | local PRTCL = Particle:Clone() | |
980 | local Speed = Table.Speed or 5 | |
981 | local Drag = Table.Drag or 0 | |
982 | local Size1 = Table.Size1 or 1 | |
983 | local Size2 = Table.Size2 or 5 | |
984 | local Lifetime1 = Table.Lifetime1 or 1 | |
985 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
986 | local Parent = Table.Parent or Torso | |
987 | local Emit = Table.Emit or 100 | |
988 | local Offset = Table.Offset or 360 | |
989 | local Acel = Table.Acel or VT(0,0,0) | |
990 | local Enabled = Table.Enabled or false | |
991 | PRTCL.Parent = Parent | |
992 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
993 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
994 | PRTCL.Speed = NumberRange.new(Speed) | |
995 | PRTCL.VelocitySpread = Offset | |
996 | PRTCL.Drag = Drag | |
997 | PRTCL.Acceleration = Acel | |
998 | if Enabled == false then | |
999 | PRTCL:Emit(Emit) | |
1000 | Debris:AddItem(PRTCL,Lifetime2) | |
1001 | else | |
1002 | PRTCL.Enabled = true | |
1003 | end | |
1004 | return PRTCL | |
1005 | end | |
1006 | ||
1007 | function R_RANDOM(CFRAME,DIST) | |
1008 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
1009 | end | |
1010 | ||
1011 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
1012 | coroutine.resume(coroutine.create(function() | |
1013 | local FADE = IT("Model",Effects) | |
1014 | if PARENT ~= nil then | |
1015 | FADE.Parent = PARENT | |
1016 | end | |
1017 | FADE.Name = "FadingEffect" | |
1018 | for _, c in pairs(Character:GetChildren()) do | |
1019 | if c.ClassName == "Part" then | |
1020 | c.CanCollide = false | |
1021 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Royal purple"), c.Name, c.Size, true) | |
1022 | FADER.CFrame = c.CFrame | |
1023 | FADER.Color = COLOR | |
1024 | if FADER.Name == "Head" then | |
1025 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER | |
1026 | elseif FADER.Name == "HumanoidRootPart" then | |
1027 | FADE.PrimaryPart = FADER | |
1028 | FADER.Transparency = 1 | |
1029 | end | |
1030 | end | |
1031 | end | |
1032 | local TRANS = 0.25/TIMER | |
1033 | local DIST = nil | |
1034 | if MOVEDIRECTION ~= nil then | |
1035 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
1036 | end | |
1037 | for i = 1, TIMER do | |
1038 | Swait() | |
1039 | for _, c in pairs(FADE:GetChildren()) do | |
1040 | if c.ClassName == "Part" then | |
1041 | c.Transparency = c.Transparency + TRANS | |
1042 | end | |
1043 | end | |
1044 | if MOVEDIRECTION ~= nil then | |
1045 | local ORI = FADE.PrimaryPart.Orientation | |
1046 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
1047 | end | |
1048 | end | |
1049 | FADE:remove() | |
1050 | end)) | |
1051 | end | |
1052 | ||
1053 | ||
1054 | --//=================================\\ | |
1055 | --|| WEAPON CREATION | |
1056 | --\\=================================// | |
1057 | ||
1058 | local SIZE = 1.25 | |
1059 | ||
1060 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hood", VT(1,1,1),false) | |
1061 | PRT.Color = C3(.5,0,.5) | |
1062 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
1063 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
1064 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Scarf", VT(1,1,1),false) | |
1065 | PRT.Color = C3(.5,0,.5) | |
1066 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1067 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
1068 | for i = 1, 16 do | |
1069 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
1070 | FACE.Color = C3(0,0,0) | |
1071 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1072 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
1073 | end | |
1074 | local LASTPART = Head | |
1075 | for i = 1, 20 do | |
1076 | local MATH = (1-(i/25)) | |
1077 | if LASTPART == Head then | |
1078 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1079 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
1080 | LASTPART = Horn | |
1081 | Horn.Color = C3((i*3-3)/.5,0,.5) | |
1082 | else | |
1083 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1084 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
1085 | LASTPART = Horn | |
1086 | Horn.Color = C3((i*3-3)/.5,0,.5) | |
1087 | end | |
1088 | end | |
1089 | local LASTPART = Head | |
1090 | for i = 1, 20 do | |
1091 | local MATH = (1-(i/25)) | |
1092 | if LASTPART == Head then | |
1093 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1094 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
1095 | LASTPART = Horn | |
1096 | Horn.Color = C3((i*3-3)/.5,0,.5) | |
1097 | else | |
1098 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1099 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
1100 | LASTPART = Horn | |
1101 | Horn.Color = C3((i*3-3)/.5,0,.5) | |
1102 | end | |
1103 | end | |
1104 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hair", VT(1,1,1),false) | |
1105 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1106 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0)) | |
1107 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hair", VT(1,1,1),false) | |
1108 | local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1109 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1)) | |
1110 | ||
1111 | local Particle = IT("ParticleEmitter",nil) | |
1112 | Particle.Enabled = false | |
1113 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1114 | Particle.LightEmission = 0.5 | |
1115 | Particle.Rate = 150 | |
1116 | Particle.ZOffset = 0.2 | |
1117 | Particle.Rotation = NumberRange.new(-180, 180) | |
1118 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1119 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1120 | Particle.Color = ColorSequence.new(C3(.5,0,.5),C3(.5,0,.5)) | |
1121 | ||
1122 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1123 | function ParticleEmitter(Table) | |
1124 | local PRTCL = Particle:Clone() | |
1125 | local Speed = Table.Speed or 5 | |
1126 | local Drag = Table.Drag or 0 | |
1127 | local Size1 = Table.Size1 or 1 | |
1128 | local Size2 = Table.Size2 or 5 | |
1129 | local Lifetime1 = Table.Lifetime1 or 1 | |
1130 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1131 | local Parent = Table.Parent or Torso | |
1132 | local Emit = Table.Emit or 100 | |
1133 | local Offset = Table.Offset or 360 | |
1134 | local Acel = Table.Acel or VT(0,0,0) | |
1135 | local Enabled = Table.Enabled or false | |
1136 | PRTCL.Parent = Parent | |
1137 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1138 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1139 | PRTCL.Speed = NumberRange.new(Speed) | |
1140 | PRTCL.VelocitySpread = Offset | |
1141 | PRTCL.Drag = Drag | |
1142 | PRTCL.Acceleration = Acel | |
1143 | if Enabled == false then | |
1144 | PRTCL:Emit(Emit) | |
1145 | Debris:AddItem(PRTCL,Lifetime2) | |
1146 | else | |
1147 | PRTCL.Enabled = true | |
1148 | end | |
1149 | return PRTCL | |
1150 | end | |
1151 | ||
1152 | ||
1153 | ||
1154 | ||
1155 | ||
1156 | ||
1157 | ||
1158 | ||
1159 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1160 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1161 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1162 | MakeForm(Part,"Wedge") | |
1163 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1164 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1165 | MakeForm(Part,"Wedge") | |
1166 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1167 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1168 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1169 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1170 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1171 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1172 | MakeForm(Part,"Cyl") | |
1173 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1174 | for i = 1, 8 do | |
1175 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1176 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1177 | end | |
1178 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1179 | MakeForm(Part,"Cyl") | |
1180 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1181 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1182 | MakeForm(Part,"Ball") | |
1183 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1184 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1185 | MakeForm(Part,"Wedge") | |
1186 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1187 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1188 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1189 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1190 | MakeForm(Part,"Cyl") | |
1191 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1192 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1193 | MakeForm(Part,"Cyl") | |
1194 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1195 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1196 | MakeForm(Part,"Cyl") | |
1197 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1198 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1199 | MakeForm(Part,"Wedge") | |
1200 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1201 | local LASTPART = Handle | |
1202 | for i = 1, 10 do | |
1203 | if LASTPART == Handle then | |
1204 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1205 | LASTPART = Part | |
1206 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1207 | else | |
1208 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1209 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1210 | LASTPART = Part | |
1211 | end | |
1212 | end | |
1213 | ||
1214 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1215 | MakeForm(Barrel,"Cyl") | |
1216 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1217 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1218 | MakeForm(Part,"Cyl") | |
1219 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1220 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1221 | MakeForm(Part,"Wedge") | |
1222 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1223 | local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1224 | MakeForm(Hole2,"Cyl") | |
1225 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1226 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1227 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1228 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1229 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1230 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1231 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1232 | coroutine.resume(coroutine.create(function() | |
1233 | while wait() do | |
1234 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1235 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1236 | end | |
1237 | end)) | |
1238 | ||
1239 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1240 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1241 | ||
1242 | for _, c in pairs(Weapon:GetDescendants()) do | |
1243 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1244 | c.Material = "Glass" | |
1245 | c.Color = C3(.5,0,.5) | |
1246 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1247 | c.Color = C3(.5,0,.5) | |
1248 | c.Material = "Neon" | |
1249 | end | |
1250 | end | |
1251 | ||
1252 | Weapon.Parent = Character | |
1253 | for _, c in pairs(Weapon:GetChildren()) do | |
1254 | if c.ClassName == "Part" then | |
1255 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1256 | end | |
1257 | end | |
1258 | ||
1259 | function ParticleEmitter(Table) | |
1260 | local PRTCL = Particle:Clone() | |
1261 | local Speed = Table.Speed or 5 | |
1262 | local Drag = Table.Drag or 0 | |
1263 | local Size1 = Table.Size1 or 1 | |
1264 | local Size2 = Table.Size2 or 5 | |
1265 | local Lifetime1 = Table.Lifetime1 or 1 | |
1266 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1267 | local Parent = Table.Parent or Torso | |
1268 | local Emit = Table.Emit or 100 | |
1269 | local Offset = Table.Offset or 360 | |
1270 | local Acel = Table.Acel or VT(0,0,0) | |
1271 | local Enabled = Table.Enabled or false | |
1272 | PRTCL.Parent = Parent | |
1273 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1274 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1275 | PRTCL.Speed = NumberRange.new(Speed) | |
1276 | PRTCL.VelocitySpread = Offset | |
1277 | PRTCL.Drag = Drag | |
1278 | PRTCL.Acceleration = Acel | |
1279 | if Enabled == false then | |
1280 | PRTCL:Emit(Emit) | |
1281 | Debris:AddItem(PRTCL,Lifetime2) | |
1282 | else | |
1283 | PRTCL.Enabled = true | |
1284 | end | |
1285 | return PRTCL | |
1286 | end | |
1287 | ||
1288 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1289 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1290 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1291 | MakeForm(Part,"Wedge") | |
1292 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1293 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1294 | MakeForm(Part,"Wedge") | |
1295 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1296 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1297 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1298 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1299 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1300 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1301 | MakeForm(Part,"Cyl") | |
1302 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1303 | for i = 1, 8 do | |
1304 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1305 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1306 | end | |
1307 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1308 | MakeForm(Part,"Cyl") | |
1309 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1310 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1311 | MakeForm(Part,"Ball") | |
1312 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1313 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1314 | MakeForm(Part,"Wedge") | |
1315 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1316 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1317 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1318 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1319 | MakeForm(Part,"Cyl") | |
1320 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1321 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1322 | MakeForm(Part,"Cyl") | |
1323 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1324 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1325 | MakeForm(Part,"Cyl") | |
1326 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1327 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1328 | MakeForm(Part,"Wedge") | |
1329 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1330 | local LASTPART = Handle | |
1331 | for i = 1, 10 do | |
1332 | if LASTPART == Handle then | |
1333 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1334 | LASTPART = Part | |
1335 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1336 | else | |
1337 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1338 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1339 | LASTPART = Part | |
1340 | end | |
1341 | end | |
1342 | ||
1343 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1344 | MakeForm(Barrel,"Cyl") | |
1345 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1346 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1347 | MakeForm(Part,"Cyl") | |
1348 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1349 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1350 | MakeForm(Part,"Wedge") | |
1351 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1352 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1353 | MakeForm(Hole,"Cyl") | |
1354 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1355 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1356 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1357 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1358 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1359 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1360 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1361 | coroutine.resume(coroutine.create(function() | |
1362 | while wait() do | |
1363 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1364 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1365 | end | |
1366 | end)) | |
1367 | ||
1368 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1369 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1370 | ||
1371 | for _, c in pairs(Weapon:GetDescendants()) do | |
1372 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1373 | c.Material = "Glass" | |
1374 | c.Color = C3(0.05,0.05,0.05) | |
1375 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1376 | c.Color = C3(.5,0,.5) | |
1377 | c.Material = "Neon" | |
1378 | end | |
1379 | end | |
1380 | ||
1381 | Weapon.Parent = Character | |
1382 | for _, c in pairs(Weapon:GetChildren()) do | |
1383 | if c.ClassName == "Part" then | |
1384 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1385 | end | |
1386 | end | |
1387 | ||
1388 | local SKILLTEXTCOLOR = C3(.5,0,.5) | |
1389 | local SKILLFONT = "Antique" | |
1390 | local SKILLTEXTSIZE = 7 | |
1391 | ||
1392 | Humanoid.Died:connect(function() | |
1393 | ATTACK = true | |
1394 | end) | |
1395 | ||
1396 | ||
1397 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.0, 1, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1398 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1399 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1400 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1401 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1402 | ]] | |
1403 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1404 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
1405 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
1406 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
1407 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
1408 | ]] | |
1409 | function printbye(Name) | |
1410 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1411 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1412 | end | |
1413 | ||
1414 | workspace.ChildAdded:connect(function(instance) | |
1415 | for BANISH = 1, #TOBANISH do | |
1416 | if TOBANISH[BANISH] ~= nil then | |
1417 | if instance.Name == TOBANISH[BANISH] then | |
1418 | coroutine.resume(coroutine.create(function() | |
1419 | printbye(instance.Name) | |
1420 | instance:ClearAllChildren() | |
1421 | Debris:AddItem(instance,0.0005) | |
1422 | end)) | |
1423 | end | |
1424 | end | |
1425 | end | |
1426 | end) | |
1427 | ||
1428 | --//=================================\\ | |
1429 | --|| DAMAGING | |
1430 | --\\=================================// | |
1431 | ||
1432 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1433 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1434 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1435 | wave.CFrame = CFRAME | |
1436 | coroutine.resume(coroutine.create(function(PART) | |
1437 | for i = 1, WAIT do | |
1438 | Swait() | |
1439 | mesh.Scale = mesh.Scale + GROW | |
1440 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1441 | if DOESROT == true then | |
1442 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1443 | end | |
1444 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1445 | if wave.Transparency > 0.99 then | |
1446 | wave:remove() | |
1447 | end | |
1448 | end | |
1449 | end)) | |
1450 | end | |
1451 | ||
1452 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
1453 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1454 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
1455 | wave.CFrame = CFRAME | |
1456 | coroutine.resume(coroutine.create(function(PART) | |
1457 | for i = 1, WAIT do | |
1458 | Swait() | |
1459 | mesh.Scale = mesh.Scale + GROW | |
1460 | if DOESROT == true then | |
1461 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1462 | end | |
1463 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1464 | if wave.Transparency > 0.99 then | |
1465 | wave:remove() | |
1466 | end | |
1467 | end | |
1468 | end)) | |
1469 | end | |
1470 | ||
1471 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1472 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1473 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1474 | wave.CFrame = CFRAME | |
1475 | coroutine.resume(coroutine.create(function(PART) | |
1476 | for i = 1, WAIT do | |
1477 | Swait() | |
1478 | mesh.Scale = mesh.Scale + GROW | |
1479 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1480 | if wave.Transparency > 0.99 then | |
1481 | wave:remove() | |
1482 | end | |
1483 | end | |
1484 | end)) | |
1485 | end | |
1486 | ||
1487 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
1488 | local mesh = nil | |
1489 | if KIND == "Base" then | |
1490 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
1491 | elseif KIND == "Thin" then | |
1492 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
1493 | elseif KIND == "Round" then | |
1494 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
1495 | end | |
1496 | wave.CFrame = CFRAME | |
1497 | coroutine.resume(coroutine.create(function(PART) | |
1498 | for i = 1, WAIT do | |
1499 | Swait() | |
1500 | mesh.Scale = mesh.Scale + GROW/10 | |
1501 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1502 | if wave.Transparency > 0.99 then | |
1503 | wave:remove() | |
1504 | end | |
1505 | end | |
1506 | end)) | |
1507 | end | |
1508 | ||
1509 | function Ragdoll(Character2, CharTorso, Headless, Velocity) | |
1510 | local svch = Character2 | |
1511 | Character2:BreakJoints() | |
1512 | local hum = Character2:findFirstChild("Humanoid") | |
1513 | local q = Character2:GetChildren() | |
1514 | local CLONE = IT("Model", Effects) | |
1515 | for i = 1, #q do | |
1516 | if q[i].ClassName == "Accessory" and Headless == true then | |
1517 | q[i]:remove() | |
1518 | elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then | |
1519 | q[i].Parent = CLONE | |
1520 | elseif q[i].ClassName ~= "Humanoid" then | |
1521 | q[i]:remove() | |
1522 | end | |
1523 | end | |
1524 | local chrclone = CLONE | |
1525 | local ch = chrclone:GetChildren() | |
1526 | local i | |
1527 | for i = 1, #ch do | |
1528 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
1529 | ch[i]:remove() | |
1530 | end | |
1531 | end | |
1532 | local function Scan(ch) | |
1533 | local e | |
1534 | for e = 1, #ch do | |
1535 | Scan(ch[e]:GetChildren()) | |
1536 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
1537 | ch[e]:remove() | |
1538 | end | |
1539 | end | |
1540 | end | |
1541 | Character2:remove() | |
1542 | local NEWHUM = IT("Humanoid") | |
1543 | NEWHUM.Name = "Corpse" | |
1544 | NEWHUM.Health = 0 | |
1545 | NEWHUM.MaxHealth = 0 | |
1546 | NEWHUM.PlatformStand = true | |
1547 | NEWHUM.Parent = CLONE | |
1548 | NEWHUM.DisplayDistanceType = "None" | |
1549 | Scan(chrclone:GetChildren()) | |
1550 | local ch = Character2:GetChildren() | |
1551 | local i | |
1552 | for i = 1, #ch do | |
1553 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
1554 | ch[i]:remove() | |
1555 | end | |
1556 | end | |
1557 | ||
1558 | Character2 = chrclone | |
1559 | local Torso2 = Character2.Torso | |
1560 | local movevector = Vector3.new() | |
1561 | if Torso2 then | |
1562 | movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector | |
1563 | local Head = Character2:FindFirstChild("Head") | |
1564 | if Head then | |
1565 | local Neck = Instance.new("Weld") | |
1566 | Neck.Name = "Neck" | |
1567 | Neck.Part0 = Torso2 | |
1568 | Neck.Part1 = Head | |
1569 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
1570 | Neck.C1 = CFrame.new() | |
1571 | Neck.Parent = Torso2 | |
1572 | if Headless == true then | |
1573 | Head.Transparency = 1 | |
1574 | Head:ClearAllChildren() | |
1575 | end | |
1576 | end | |
1577 | local Limb = Character2:FindFirstChild("Right Arm") | |
1578 | if Limb then | |
1579 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
1580 | local Joint = Instance.new("Glue") | |
1581 | Joint.Name = "RightShoulder" | |
1582 | Joint.Part0 = Torso2 | |
1583 | Joint.Part1 = Limb | |
1584 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1585 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1586 | Joint.Parent = Torso2 | |
1587 | local B = Instance.new("Part") | |
1588 | B.TopSurface = 0 | |
1589 | B.BottomSurface = 0 | |
1590 | B.formFactor = "Symmetric" | |
1591 | B.Size = Vector3.new(1, 1, 1) | |
1592 | B.Transparency = 1 | |
1593 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1594 | B.Parent = Character2 | |
1595 | local W = Instance.new("Weld") | |
1596 | W.Part0 = Limb | |
1597 | W.Part1 = B | |
1598 | W.C0 = CFrame.new(0, -0.5, 0) | |
1599 | W.Parent = Limb | |
1600 | end | |
1601 | local Limb = Character2:FindFirstChild("Left Arm") | |
1602 | if Limb then | |
1603 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1604 | local Joint = Instance.new("Glue") | |
1605 | Joint.Name = "LeftShoulder" | |
1606 | Joint.Part0 = Torso2 | |
1607 | Joint.Part1 = Limb | |
1608 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1609 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1610 | Joint.Parent = Torso2 | |
1611 | local B = Instance.new("Part") | |
1612 | B.TopSurface = 0 | |
1613 | B.BottomSurface = 0 | |
1614 | B.formFactor = "Symmetric" | |
1615 | B.Size = Vector3.new(1, 1, 1) | |
1616 | B.Transparency = 1 | |
1617 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1618 | B.Parent = Character2 | |
1619 | local W = Instance.new("Weld") | |
1620 | W.Part0 = Limb | |
1621 | W.Part1 = B | |
1622 | W.C0 = CFrame.new(0, -0.5, 0) | |
1623 | W.Parent = Limb | |
1624 | end | |
1625 | local Limb = Character2:FindFirstChild("Right Leg") | |
1626 | if Limb then | |
1627 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1628 | local Joint = Instance.new("Glue") | |
1629 | Joint.Name = "RightHip" | |
1630 | Joint.Part0 = Torso2 | |
1631 | Joint.Part1 = Limb | |
1632 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1633 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1634 | Joint.Parent = Torso2 | |
1635 | local B = Instance.new("Part") | |
1636 | B.TopSurface = 0 | |
1637 | B.BottomSurface = 0 | |
1638 | B.formFactor = "Symmetric" | |
1639 | B.Size = Vector3.new(1, 1, 1) | |
1640 | B.Transparency = 1 | |
1641 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1642 | B.Parent = Character2 | |
1643 | local W = Instance.new("Weld") | |
1644 | W.Part0 = Limb | |
1645 | W.Part1 = B | |
1646 | W.C0 = CFrame.new(0, -0.5, 0) | |
1647 | W.Parent = Limb | |
1648 | end | |
1649 | local Limb = Character2:FindFirstChild("Left Leg") | |
1650 | if Limb then | |
1651 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1652 | local Joint = Instance.new("Glue") | |
1653 | Joint.Name = "LeftHip" | |
1654 | Joint.Part0 = Torso2 | |
1655 | Joint.Part1 = Limb | |
1656 | Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1657 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1658 | Joint.Parent = Torso2 | |
1659 | local B = Instance.new("Part") | |
1660 | B.TopSurface = 0 | |
1661 | B.BottomSurface = 0 | |
1662 | B.formFactor = "Symmetric" | |
1663 | B.Size = Vector3.new(1, 1, 1) | |
1664 | B.Transparency = 1 | |
1665 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1666 | B.Parent = Character2 | |
1667 | local W = Instance.new("Weld") | |
1668 | W.Part0 = Limb | |
1669 | W.Part1 = B | |
1670 | W.C0 = CFrame.new(0, -0.5, 0) | |
1671 | W.Parent = Limb | |
1672 | end | |
1673 | local Bar = Instance.new("Part") | |
1674 | Bar.TopSurface = 0 | |
1675 | Bar.BottomSurface = 0 | |
1676 | Bar.formFactor = "Symmetric" | |
1677 | Bar.Size = Vector3.new(1, 1, 1) | |
1678 | Bar.Transparency = 1 | |
1679 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1680 | Bar.Parent = Character2 | |
1681 | local Weld = Instance.new("Weld") | |
1682 | Weld.Part0 = Torso2 | |
1683 | Weld.Part1 = Bar | |
1684 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1685 | Weld.Parent = Torso2 | |
1686 | end | |
1687 | Character2.Parent = Weapon | |
1688 | if movevector ~= Vector3.new() then | |
1689 | for i = 1, 10 do | |
1690 | Torso2.Velocity = movevector * Velocity | |
1691 | end | |
1692 | end | |
1693 | Character2.Name = "Corpse" | |
1694 | return Character2, Torso2 | |
1695 | end | |
1696 | ||
1697 | function Banish(Foe) | |
1698 | if Foe then | |
1699 | coroutine.resume(coroutine.create(function() | |
1700 | --if game.Players:FindFirstChild(Foe.Name) then | |
1701 | table.insert(TOBANISH,Foe.Name) | |
1702 | printbye(Foe.Name) | |
1703 | --end | |
1704 | Foe.Archivable = true | |
1705 | local CLONE = Foe:Clone() | |
1706 | Foe:Destroy() | |
1707 | CLONE.Parent = Effects | |
1708 | CLONE:BreakJoints() | |
1709 | local MATERIALS = {"Glass","Neon"} | |
1710 | for _, c in pairs(CLONE:GetDescendants()) do | |
1711 | if c:IsA("BasePart") then | |
1712 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1713 | CreateSound(340722848, c, 10, 1, false) | |
1714 | end | |
1715 | c.Anchored = true | |
1716 | c.Transparency = c.Transparency + 0.2 | |
1717 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1718 | c.Color = C3(.5,0,.5) | |
1719 | if c.ClassName == "MeshPart" then | |
1720 | c.TextureID = "" | |
1721 | end | |
1722 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1723 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1724 | end | |
1725 | if c:FindFirstChildOfClass("Decal") then | |
1726 | c:FindFirstChildOfClass("Decal"):remove() | |
1727 | end | |
1728 | c.Name = "Banished" | |
1729 | c.CanCollide = false | |
1730 | else | |
1731 | c:remove() | |
1732 | end | |
1733 | end | |
1734 | local A = false | |
1735 | for i = 1, 35 do | |
1736 | if A == false then | |
1737 | A = true | |
1738 | elseif A == true then | |
1739 | A = false | |
1740 | end | |
1741 | for _, c in pairs(CLONE:GetDescendants()) do | |
1742 | if c:IsA("BasePart") then | |
1743 | c.Anchored = true | |
1744 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1745 | c.Transparency = c.Transparency + 0.8/35 | |
1746 | if A == false then | |
1747 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1748 | elseif A == true then | |
1749 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1750 | end | |
1751 | end | |
1752 | end | |
1753 | Swait() | |
1754 | end | |
1755 | CLONE:remove() | |
1756 | end)) | |
1757 | end | |
1758 | end | |
1759 | ||
1760 | function PuddleOfBlood(Position, MaxDrop, Model, MaxSize) | |
1761 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model) | |
1762 | if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
1763 | if HITFLOOR.Name == "BloodPuddle" then | |
1764 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
1765 | if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then | |
1766 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1) | |
1767 | end | |
1768 | elseif HITFLOOR.Anchored == true then | |
1769 | do | |
1770 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Royal purple", "BloodPuddle", VT(2, 0, 2)) | |
1771 | BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1772 | MakeForm(BLOOD, "Cyl") | |
1773 | coroutine.resume(coroutine.create(function() | |
1774 | Swait(75) | |
1775 | while true do | |
1776 | Swait() | |
1777 | BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02) | |
1778 | if BLOOD.Size.Z < 0.051 then | |
1779 | BLOOD:remove() | |
1780 | break | |
1781 | end | |
1782 | end | |
1783 | end)) | |
1784 | end | |
1785 | end | |
1786 | end | |
1787 | end | |
1788 | ||
1789 | function SprayBlood(POSITION, DIRECTION, BloodSize) | |
1790 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Royal purple", "BloodPuddle", VT(1, 1, 1), false) | |
1791 | BLOOD.CFrame = CF(POSITION) | |
1792 | MakeForm(BLOOD, "Ball") | |
1793 | local bv = Instance.new("BodyVelocity", BLOOD) | |
1794 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1795 | bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25 | |
1796 | bv.Name = "MOVE" | |
1797 | Debris:AddItem(bv, 0.05) | |
1798 | coroutine.resume(coroutine.create(function() | |
1799 | local HASTOUCHEDGROUND = false | |
1800 | local HIT = BLOOD.Touched:Connect(function(hit) | |
1801 | if hit.Anchored == true then | |
1802 | HASTOUCHEDGROUND = true | |
1803 | PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize) | |
1804 | end | |
1805 | end) | |
1806 | wait(5) | |
1807 | if HASTOUCHEDGROUND == false then | |
1808 | BLOOD:remove() | |
1809 | end | |
1810 | end)) | |
1811 | end | |
1812 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
1813 | local defence = Instance.new("BoolValue", Humanoid.Parent) | |
1814 | defence.Name = "HitBy" .. Player.Name | |
1815 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1816 | Damage = Damage * DAMAGEMULTIPLIER | |
1817 | if Humanoid.Health ~= 0 then | |
1818 | local CritChance = MRANDOM(1, 100) | |
1819 | if Damage > Humanoid.Health then | |
1820 | Damage = math.ceil(Humanoid.Health) | |
1821 | if Damage == 0 then | |
1822 | Damage = 0.1 | |
1823 | end | |
1824 | end | |
1825 | Humanoid.Health = Humanoid.Health - Damage | |
1826 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
1827 | end | |
1828 | end | |
1829 | ||
1830 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1831 | local CHILDREN = workspace:GetDescendants() | |
1832 | for index, CHILD in pairs(CHILDREN) do | |
1833 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1834 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1835 | if HUM then | |
1836 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1837 | if TORSO then | |
1838 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1839 | if ISBANISH == true then | |
1840 | Banish(CHILD) | |
1841 | else | |
1842 | if ISBANISH == "Gravity" then | |
1843 | HUM.PlatformStand = true | |
1844 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1845 | local grav = Instance.new("BodyPosition",TORSO) | |
1846 | grav.D = 15 | |
1847 | grav.P = 20000 | |
1848 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1849 | grav.position = TORSO.Position | |
1850 | grav.Name = "V3BanishForce"..Player.Name | |
1851 | else | |
1852 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1853 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1854 | end | |
1855 | else | |
1856 | HUM.PlatformStand = false | |
1857 | end | |
1858 | end | |
1859 | elseif ISBANISH == "Gravity" then | |
1860 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1861 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1862 | HUM.PlatformStand = false | |
1863 | end | |
1864 | end | |
1865 | end | |
1866 | end | |
1867 | end | |
1868 | end | |
1869 | end | |
1870 | ||
1871 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
1872 | local dmg = math.random(min,max) | |
1873 | for i,v in ipairs(workspace:GetChildren()) do | |
1874 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1875 | local body = v:GetChildren() | |
1876 | for part = 1, #body do | |
1877 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1878 | if(body[part].Position - position).Magnitude < radius then | |
1879 | if v.ClassName == "Model" then | |
1880 | if v:FindFirstChildOfClass("Humanoid") then | |
1881 | if CanBeDodgedByJumping == true then | |
1882 | if body[part].Position.Y < position.Y+5 then | |
1883 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
1884 | end | |
1885 | else | |
1886 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
1887 | end | |
1888 | local bv = Instance.new("BodyVelocity") | |
1889 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1890 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
1891 | bv.Parent = body[part] | |
1892 | Debris:AddItem(bv,0.2) | |
1893 | end | |
1894 | end | |
1895 | end | |
1896 | end | |
1897 | end | |
1898 | end | |
1899 | if v:FindFirstChild("HitBy"..Player.Name) then | |
1900 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
1901 | end | |
1902 | end | |
1903 | end | |
1904 | ||
1905 | ||
1906 | --//=================================\\ | |
1907 | --|| ATTACK FUNCTIONS AND STUFF | |
1908 | --\\=================================// | |
1909 | ||
1910 | function ShadowCloak() | |
1911 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
1912 | ATTACK = true | |
1913 | Rooted = false | |
1914 | UNANCHOR = false | |
1915 | FADERS = false | |
1916 | coroutine.resume(coroutine.create(function() | |
1917 | coroutine.resume(coroutine.create(function() | |
1918 | for i=1, 25 do | |
1919 | Swait() | |
1920 | RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0) | |
1921 | end | |
1922 | end)) | |
1923 | repeat | |
1924 | Swait() | |
1925 | BLADE.Transparency = Torso.Transparency | |
1926 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1927 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
1928 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1929 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1930 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
1931 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
1932 | until ATTACK == false | |
1933 | end)) | |
1934 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12}) | |
1935 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1936 | for i = 1, 50 do | |
1937 | Swait() | |
1938 | CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1939 | for index, CHILD in pairs(Character:GetChildren()) do | |
1940 | if CHILD:IsA("BasePart") then | |
1941 | CHILD.Transparency = CHILD.Transparency + 1/50 | |
1942 | elseif CHILD:IsA("Accessory") then | |
1943 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50 | |
1944 | end | |
1945 | end | |
1946 | end | |
1947 | for i = 1, 25 do | |
1948 | Swait() | |
1949 | CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1950 | end | |
1951 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0)) | |
1952 | for i = 1, 5 do | |
1953 | WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
1954 | end | |
1955 | ApplyAoE(Torso.Position,15,12,22,150,false) | |
1956 | CreateSound(331666014,Torso,5,1,false) | |
1957 | for i = 1, 12 do | |
1958 | Swait() | |
1959 | CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1960 | end | |
1961 | for i = 1, 50 do | |
1962 | Swait() | |
1963 | CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1964 | for index, CHILD in pairs(Character:GetChildren()) do | |
1965 | if CHILD:IsA("BasePart") then | |
1966 | CHILD.Transparency = CHILD.Transparency - 1/50 | |
1967 | elseif CHILD:IsA("Accessory") then | |
1968 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50 | |
1969 | end | |
1970 | end | |
1971 | end | |
1972 | UNANCHOR = true | |
1973 | ATTACK = false | |
1974 | Rooted = false | |
1975 | FADERS = true | |
1976 | end | |
1977 | end | |
1978 | ||
1979 | function Neck_Snap() | |
1980 | ATTACK = true | |
1981 | Rooted = false | |
1982 | local TARGET, HUM, WLD | |
1983 | local HIT = RightArm.Touched:Connect(function(hit) | |
1984 | if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1985 | local H = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1986 | if H.Health > 0 then | |
1987 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1988 | if TORSO then | |
1989 | HUM = H | |
1990 | TARGET = TORSO | |
1991 | H.PlatformStand = true | |
1992 | CreateSound("260411131", TORSO, 10, 1) | |
1993 | WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1994 | end | |
1995 | end | |
1996 | end | |
1997 | end) | |
1998 | for i = 0, 1, 0.1 / Animation_Speed do | |
1999 | Swait() | |
2000 | if TARGET ~= nil then | |
2001 | break | |
2002 | end | |
2003 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
2004 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
2005 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2006 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2007 | if ANIM == "Idle" then | |
2008 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2009 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2010 | elseif ANIM == "Walk" then | |
2011 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2012 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2013 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2014 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2015 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2016 | end | |
2017 | end | |
2018 | HIT:disconnect() | |
2019 | if TARGET ~= nil then | |
2020 | if TARGET.Name == "Torso" then | |
2021 | for i = 0, 2, 0.1 / Animation_Speed do | |
2022 | Swait() | |
2023 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2024 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2025 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2026 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2027 | if ANIM == "Idle" then | |
2028 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2029 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2030 | elseif ANIM == "Walk" then | |
2031 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2033 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2034 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2035 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2036 | end | |
2037 | end | |
2038 | WLD:remove() | |
2039 | local HEAD = TARGET.Parent:FindFirstChild("Head") | |
2040 | if HEAD then | |
2041 | UNANCHOR = false | |
2042 | RootPart.Anchored = true | |
2043 | local HD = HEAD:Clone() | |
2044 | HD.Name = "FakeHead" | |
2045 | for i = 1, 7 do | |
2046 | SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15) | |
2047 | end | |
2048 | local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0) | |
2049 | local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2050 | HD.Parent = RAGDOLL | |
2051 | CreateSound("264486467", RAGTORSO, 10, 1) | |
2052 | local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2053 | for i = 0, 2, 0.1 / Animation_Speed do | |
2054 | Swait() | |
2055 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2056 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2057 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2058 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2059 | if ANIM == "Idle" then | |
2060 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2061 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2062 | elseif ANIM == "Walk" then | |
2063 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2064 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2065 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2066 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2067 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2068 | end | |
2069 | end | |
2070 | HEADWELD:remove() | |
2071 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
2072 | Swait() | |
2073 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2074 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2075 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2076 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2077 | if ANIM == "Idle" then | |
2078 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2079 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2080 | elseif ANIM == "Walk" then | |
2081 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2082 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2083 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2084 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2085 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2086 | end | |
2087 | end | |
2088 | CreateSound("907333406", Torso, 10, 1) | |
2089 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
2090 | Swait() | |
2091 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2092 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2093 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2094 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2095 | if ANIM == "Idle" then | |
2096 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2097 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2098 | elseif ANIM == "Walk" then | |
2099 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2100 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2101 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2102 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2103 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2104 | end | |
2105 | end | |
2106 | RAGWELD:remove() | |
2107 | local bv = Instance.new("BodyVelocity") | |
2108 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2109 | bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75 | |
2110 | bv.Parent = RAGTORSO | |
2111 | Debris:AddItem(bv, 0.05) | |
2112 | Debris:AddItem(RAGDOLL, 5) | |
2113 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
2114 | Swait() | |
2115 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2116 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2117 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2118 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2119 | if ANIM == "Idle" then | |
2120 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2121 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2122 | elseif ANIM == "Walk" then | |
2123 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2124 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2125 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2126 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2127 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2128 | end | |
2129 | end | |
2130 | UNANCHOR = true | |
2131 | RootPart.Anchored = false | |
2132 | end | |
2133 | else | |
2134 | UNANCHOR = false | |
2135 | RootPart.Anchored = true | |
2136 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
2137 | Swait() | |
2138 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2139 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2140 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2141 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2142 | if ANIM == "Idle" then | |
2143 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2145 | elseif ANIM == "Walk" then | |
2146 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2147 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2148 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2149 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2150 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2151 | end | |
2152 | end | |
2153 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
2154 | Swait() | |
2155 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2156 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2157 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2158 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2159 | if ANIM == "Idle" then | |
2160 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2161 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2162 | elseif ANIM == "Walk" then | |
2163 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2164 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2165 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2166 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2167 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2168 | end | |
2169 | end | |
2170 | WLD:remove() | |
2171 | TARGET.Parent:BreakJoints() | |
2172 | for _, c in pairs(TARGET.Parent:GetChildren()) do | |
2173 | if c:IsA("BasePart") then | |
2174 | local bv = Instance.new("BodyVelocity") | |
2175 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2176 | bv.velocity = CF(Torso.Position, c.Position).lookVector * 75 | |
2177 | bv.Parent = c | |
2178 | Debris:AddItem(bv, 0.05) | |
2179 | end | |
2180 | end | |
2181 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
2182 | Swait() | |
2183 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2184 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2185 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2186 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2187 | if ANIM == "Idle" then | |
2188 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2190 | elseif ANIM == "Walk" then | |
2191 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2192 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2193 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2194 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2196 | end | |
2197 | end | |
2198 | UNANCHOR = true | |
2199 | RootPart.Anchored = false | |
2200 | end | |
2201 | end | |
2202 | ATTACK = false | |
2203 | Rooted = false | |
2204 | end | |
2205 | ||
2206 | function Shot() | |
2207 | ATTACK = true | |
2208 | Rooted = false | |
2209 | for i=0, 0.05, 0.1 / Animation_Speed do | |
2210 | Swait() | |
2211 | turnto(Mouse.Hit.p) | |
2212 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2213 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2214 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2215 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2216 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2217 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2218 | end | |
2219 | repeat | |
2220 | for i=0, 0.05, 0.1 / Animation_Speed do | |
2221 | Swait() | |
2222 | turnto(Mouse.Hit.p) | |
2223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2227 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2229 | end | |
2230 | local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character) | |
2231 | SpawnTrail(Hole2.Position,POS) | |
2232 | if HIT ~= nil then | |
2233 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2234 | Banish(HIT.Parent) | |
2235 | end | |
2236 | end | |
2237 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2238 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2239 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2240 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2241 | for i=0, 0.05, 0.1 / Animation_Speed do | |
2242 | Swait() | |
2243 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2244 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
2245 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2246 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2247 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2248 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2249 | end | |
2250 | until KEYHOLD == false | |
2251 | ATTACK = false | |
2252 | Rooted = false | |
2253 | end | |
2254 | ||
2255 | function AttackTemplate() | |
2256 | ATTACK = true | |
2257 | Rooted = false | |
2258 | for i=0, 1, 0.1 / Animation_Speed do | |
2259 | Swait() | |
2260 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2261 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2262 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2263 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2264 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2265 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2266 | end | |
2267 | ATTACK = false | |
2268 | Rooted = false | |
2269 | end | |
2270 | ||
2271 | function BulletRoller() | |
2272 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2273 | if HITFLOOR then | |
2274 | ATTACK = true | |
2275 | Rooted = true | |
2276 | local bv = Instance.new("BodyVelocity") | |
2277 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2278 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175 | |
2279 | bv.Parent = RootPart | |
2280 | local GYRO = IT("BodyGyro",RootPart) | |
2281 | GYRO.D = 2 | |
2282 | GYRO.P = 20000 | |
2283 | GYRO.MaxTorque = VT(0,4000000,0) | |
2284 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
2285 | CreateSound(145486992,Torso,10,0.85,false) | |
2286 | for i=0, 0.05, 0.1 / Animation_Speed do | |
2287 | Swait() | |
2288 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
2289 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
2290 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2291 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2292 | if ANIM == "Fall" or ANIM == "Jump" then | |
2293 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2294 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2295 | else | |
2296 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2297 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2298 | end | |
2299 | end | |
2300 | bv:Remove() | |
2301 | local E = 360/15 | |
2302 | for i = 1, 15 do | |
2303 | Swait() | |
2304 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
2305 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2306 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2307 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2308 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2309 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2310 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2311 | end | |
2312 | Cooldown1 = true | |
2313 | local LANDED = nil | |
2314 | local POS = nil | |
2315 | coroutine.resume(coroutine.create(function() | |
2316 | repeat | |
2317 | Swait() | |
2318 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2319 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2320 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2321 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2322 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2323 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2324 | until LANDED ~= nil | |
2325 | end)) | |
2326 | repeat | |
2327 | Swait() | |
2328 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
2329 | if HITFLOOR then | |
2330 | LANDED = HITFLOOR | |
2331 | POS = HITPOS | |
2332 | end | |
2333 | until LANDED ~= nil | |
2334 | GYRO:remove() | |
2335 | Swait(4) | |
2336 | ManualAoE(RootPart.Position,10,20,50,0,false) | |
2337 | CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false) | |
2338 | WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
2339 | for i = 0, 4 do | |
2340 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0.33,0), Size2 = VT(8,0.11,8), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-10,10), RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
2341 | end | |
2342 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2343 | Swait() | |
2344 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2345 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2346 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2347 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2348 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2349 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2350 | end | |
2351 | local AMMO = 0 | |
2352 | repeat | |
2353 | AMMO = AMMO + 1 | |
2354 | for i=0, 0.1, 0.05 / Animation_Speed do | |
2355 | Swait() | |
2356 | turnto(Mouse.Hit.p) | |
2357 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2358 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2359 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2360 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2361 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2362 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2363 | end | |
2364 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
2365 | SpawnTrail(Hole.Position,POS) | |
2366 | if HIT ~= nil then | |
2367 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2368 | Banish(HIT.Parent) | |
2369 | end | |
2370 | end | |
2371 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2372 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2373 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2374 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2375 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
2376 | for i=0, 0.075, 0.05 / Animation_Speed do | |
2377 | Swait() | |
2378 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2379 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2380 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2381 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2382 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2383 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2384 | end | |
2385 | until AMMO == 5 | |
2386 | ATTACK = false | |
2387 | Rooted = false | |
2388 | wait(0.3) | |
2389 | Cooldown1 = false | |
2390 | end | |
2391 | end | |
2392 | ||
2393 | local Cooldown2 = false | |
2394 | ||
2395 | function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
2396 | local CHILDREN = workspace:GetDescendants() | |
2397 | for index, CHILD in pairs(CHILDREN) do | |
2398 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2399 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2400 | if HUM then | |
2401 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2402 | if TORSO then | |
2403 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2404 | if INSTAKILL == true then | |
2405 | CHILD:BreakJoints() | |
2406 | else | |
2407 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
2408 | ManualDamage(HUM,DMG,TORSO) | |
2409 | end | |
2410 | if FLING > 0 then | |
2411 | for _, c in pairs(CHILD:GetChildren()) do | |
2412 | if c:IsA("BasePart") then | |
2413 | local bv = Instance.new("BodyVelocity") | |
2414 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2415 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2416 | bv.Parent = c | |
2417 | Debris:AddItem(bv,0.05) | |
2418 | end | |
2419 | end | |
2420 | end | |
2421 | end | |
2422 | end | |
2423 | end | |
2424 | end | |
2425 | end | |
2426 | end | |
2427 | ||
2428 | function Extreme_Offset() | |
2429 | local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character) | |
2430 | if HITFLOOR then | |
2431 | local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z) | |
2432 | CreateSound("1295446488", Torso, 5, 1) | |
2433 | for i = 1, 5 do | |
2434 | WACKYEFFECT({ | |
2435 | Time = MRANDOM(15, 35), | |
2436 | EffectType = "Round Slash", | |
2437 | Size = VT(0, 0, 0), | |
2438 | Size2 = VT(0.3, 0, 0.3), | |
2439 | Transparency = 0.5, | |
2440 | Transparency2 = 1, | |
2441 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
2442 | MoveToPos = nil, | |
2443 | RotationX = MRANDOM(-50, 50) / 10, | |
2444 | RotationY = MRANDOM(-50, 50) / 10, | |
2445 | RotationZ = MRANDOM(-50, 50) / 10, | |
2446 | Material = "Neon", | |
2447 | Color = C3(.5,0,.5), | |
2448 | SoundID = nil, | |
2449 | SoundPitch = nil, | |
2450 | SoundVolume = nil | |
2451 | }) | |
2452 | end | |
2453 | ATTACK = true | |
2454 | Rooted = true | |
2455 | UNANCHOR = false | |
2456 | RootPart.Anchored = true | |
2457 | RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0)) | |
2458 | for i = 1, 5 do | |
2459 | WACKYEFFECT({ | |
2460 | Time = MRANDOM(15, 35), | |
2461 | EffectType = "Round Slash", | |
2462 | Size = VT(0, 0, 0), | |
2463 | Size2 = VT(0.3, 0, 0.3), | |
2464 | Transparency = 0.5, | |
2465 | Transparency2 = 1, | |
2466 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
2467 | MoveToPos = nil, | |
2468 | RotationX = MRANDOM(-50, 50) / 10, | |
2469 | RotationY = MRANDOM(-50, 50) / 10, | |
2470 | RotationZ = MRANDOM(-50, 50) / 10, | |
2471 | Material = "Neon", | |
2472 | Color = C3(.5,0,.5), | |
2473 | SoundID = nil, | |
2474 | SoundPitch = nil, | |
2475 | SoundVolume = nil | |
2476 | }) | |
2477 | end | |
2478 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
2479 | Swait() | |
2480 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed) | |
2481 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2482 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2483 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2484 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2485 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2486 | end | |
2487 | for i = 0, 1, 0.1 / Animation_Speed do | |
2488 | Swait() | |
2489 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed) | |
2490 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed) | |
2491 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed) | |
2492 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed) | |
2493 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
2494 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
2495 | end | |
2496 | for i = 1, 10 do | |
2497 | Swait() | |
2498 | RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0) | |
2499 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed) | |
2500 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed) | |
2501 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed) | |
2502 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed) | |
2503 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
2504 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
2505 | end | |
2506 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
2507 | Swait() | |
2508 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
2509 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
2510 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2511 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
2512 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2513 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2514 | end | |
2515 | local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character) | |
2516 | if HITFLOOR then | |
2517 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
2518 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
2519 | for index, CHILD in pairs(CHILDREN) do | |
2520 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
2521 | for i = 1, 5 do | |
2522 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
2523 | CHILD:remove() | |
2524 | end | |
2525 | end | |
2526 | end | |
2527 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2528 | SOUNDPART.CFrame = CF(HITPOS) | |
2529 | Debris:AddItem(SOUNDPART, 5) | |
2530 | CreateSound("130972023", SOUNDPART, 6, 3) | |
2531 | CreateSound("182765513", SOUNDPART, 6, 1) | |
2532 | WACKYEFFECT({ | |
2533 | EffectType = "Ring", | |
2534 | Size = VT(0, 0, 0), | |
2535 | Size2 = VT(1, 1, 0), | |
2536 | Transparency = 0.7, | |
2537 | Transparency2 = 1, | |
2538 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
2539 | MoveToPos = nil, | |
2540 | RotationX = 0, | |
2541 | RotationY = 0, | |
2542 | RotationZ = 0, | |
2543 | Material = "Neon", | |
2544 | Color = C3(.5,0,.5), | |
2545 | SoundID = nil, | |
2546 | SoundPitch = nil, | |
2547 | SoundVolume = nil | |
2548 | }) | |
2549 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2550 | local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants() | |
2551 | for index, CHILD in pairs(CHILDREN) do | |
2552 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
2553 | for i = 1, 5 do | |
2554 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
2555 | CHILD:remove() | |
2556 | end | |
2557 | end | |
2558 | end | |
2559 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2560 | SOUNDPART.CFrame = CF(HITPOS) | |
2561 | Debris:AddItem(SOUNDPART, 5) | |
2562 | CreateSound("130972023", SOUNDPART, 6, 3) | |
2563 | CreateSound("182765513", SOUNDPART, 6, 1) | |
2564 | WACKYEFFECT({ | |
2565 | EffectType = "Ring", | |
2566 | Size = VT(0, 0, 0), | |
2567 | Size2 = VT(1, 1, 0), | |
2568 | Transparency = 0.7, | |
2569 | Transparency2 = 1, | |
2570 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
2571 | MoveToPos = nil, | |
2572 | RotationX = 0, | |
2573 | RotationY = 0, | |
2574 | RotationZ = 0, | |
2575 | Material = "Neon", | |
2576 | Color = C3(.5,0,.5), | |
2577 | SoundID = nil, | |
2578 | SoundPitch = nil, | |
2579 | SoundVolume = nil | |
2580 | }) | |
2581 | elseif HITFLOOR.Anchored == false then | |
2582 | if HITFLOOR.Parent ~= workspace then | |
2583 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
2584 | for index, CHILD in pairs(CHILDREN) do | |
2585 | if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then | |
2586 | for i = 1, 5 do | |
2587 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25)) | |
2588 | end | |
2589 | CHILD:remove() | |
2590 | end | |
2591 | end | |
2592 | else | |
2593 | for i = 1, 5 do | |
2594 | CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25)) | |
2595 | end | |
2596 | HITFLOOR:remove() | |
2597 | end | |
2598 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2599 | SOUNDPART.CFrame = CF(HITPOS) | |
2600 | Debris:AddItem(SOUNDPART, 5) | |
2601 | CreateSound("130972023", SOUNDPART, 10, 3) | |
2602 | CreateSound("178452217", SOUNDPART, 6, 1) | |
2603 | WACKYEFFECT({ | |
2604 | EffectType = "Ring", | |
2605 | Size = VT(0, 0, 0), | |
2606 | Size2 = VT(1, 1, 0), | |
2607 | Transparency = 0.7, | |
2608 | Transparency2 = 1, | |
2609 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
2610 | MoveToPos = nil, | |
2611 | RotationX = 0, | |
2612 | RotationY = 0, | |
2613 | RotationZ = 0, | |
2614 | Material = "Neon", | |
2615 | Color = C3(.5,0,.5), | |
2616 | SoundID = nil, | |
2617 | SoundPitch = nil, | |
2618 | SoundVolume = nil | |
2619 | }) | |
2620 | else | |
2621 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2622 | SOUNDPART.CFrame = CF(HITPOS) | |
2623 | Debris:AddItem(SOUNDPART, 5) | |
2624 | CreateSound("130972023", SOUNDPART, 10, 1) | |
2625 | CreateSound("130972023", SOUNDPART, 6, 0.7) | |
2626 | CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5) | |
2627 | CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5) | |
2628 | ApplyAoE(HITPOS, 15, 45, 75, 75, false) | |
2629 | ApplyAoE(HITPOS, 25, 25, 35, 35, false) | |
2630 | for i = 1, 5 do | |
2631 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150)) | |
2632 | end | |
2633 | for i = 1, 5 do | |
2634 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150)) | |
2635 | end | |
2636 | end | |
2637 | end | |
2638 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
2639 | Swait() | |
2640 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
2641 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
2642 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2643 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
2644 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2645 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2646 | end | |
2647 | ATTACK = false | |
2648 | Rooted = false | |
2649 | UNANCHOR = true | |
2650 | RootPart.Anchored = false | |
2651 | end | |
2652 | end | |
2653 | ||
2654 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
2655 | if FLOOR ~= nil then | |
2656 | coroutine.resume(coroutine.create(function() | |
2657 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
2658 | PART.CFrame = CF(POSITION) | |
2659 | for i = 1, 45 do | |
2660 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
2661 | RingPiece.Material = FLOOR.Material | |
2662 | RingPiece.Color = FLOOR.Color | |
2663 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
2664 | Debris:AddItem(RingPiece, SWAIT) | |
2665 | end | |
2666 | PART:remove() | |
2667 | end)) | |
2668 | end | |
2669 | end | |
2670 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
2671 | if FLOOR ~= nil then | |
2672 | for i = 1, AMOUNT do | |
2673 | do | |
2674 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
2675 | DEBREE.Material = FLOOR.Material | |
2676 | DEBREE.Color = FLOOR.Color | |
2677 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
2678 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) | |
2679 | coroutine.resume(coroutine.create(function() | |
2680 | Swait(15) | |
2681 | DEBREE.Parent = workspace | |
2682 | DEBREE.CanCollide = true | |
2683 | Debris:AddItem(DEBREE, SWAIT) | |
2684 | end)) | |
2685 | end | |
2686 | end | |
2687 | end | |
2688 | end | |
2689 | ||
2690 | function RiftForm() | |
2691 | ATTACK = true | |
2692 | Rooted = false | |
2693 | UNANCHOR = false | |
2694 | RootPart.Anchored = true | |
2695 | for i=0, 5, 0.1 / Animation_Speed do | |
2696 | Swait() | |
2697 | RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0) | |
2698 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2699 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2700 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2701 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2702 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
2703 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
2704 | end | |
2705 | CreateSound("1368598393", Effects, 10, 1) | |
2706 | for i=0, 2, 0.1 / Animation_Speed do | |
2707 | Swait() | |
2708 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2709 | MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,5)) | |
2710 | MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,5)) | |
2711 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2712 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2713 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2714 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2715 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2716 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2717 | end | |
2718 | CreateSound("1368583274", Effects, 10, 1) | |
2719 | for i=0, 6, 0.1 / Animation_Speed do | |
2720 | Swait() | |
2721 | CreateRing2(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)) | |
2722 | CreateRing2(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)*3) | |
2723 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2724 | MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,55)) | |
2725 | MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(2,2,2)) | |
2726 | MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Royal Purple",VT(0.1,0.1,55)) | |
2727 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2728 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2729 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2730 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2731 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2732 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2733 | end | |
2734 | CreateSound("907329532", Effects, 10, 0.9) | |
2735 | Swait(175) | |
2736 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(7,7,0)) | |
2737 | CreateSound("1368605755", Effects, 10, 1) | |
2738 | CreateSound("1368637781", Effects, 10, 1) | |
2739 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Royal purple",VT(5,5,5)) | |
2740 | for i=0, 1, 0.1 / Animation_Speed do | |
2741 | CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(4,4,0)) | |
2742 | CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(5,5,0)) | |
2743 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2747 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
2748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
2749 | end | |
2750 | UNANCHOR = true | |
2751 | RootPart.Anchored = false | |
2752 | ATTACK = false | |
2753 | Rooted = false | |
2754 | end | |
2755 | ||
2756 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
2757 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
2758 | local mesh = IT("SpecialMesh",wave) | |
2759 | mesh.MeshType = "FileMesh" | |
2760 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2761 | mesh.Scale = SIZE | |
2762 | mesh.Offset = VT(0,0,0) | |
2763 | wave.CFrame = CFRAME | |
2764 | coroutine.resume(coroutine.create(function(PART) | |
2765 | for i = 1, WAIT do | |
2766 | Swait() | |
2767 | mesh.Scale = mesh.Scale + GROW | |
2768 | if DOESROT == true then | |
2769 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
2770 | end | |
2771 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
2772 | if wave.Transparency > 0.99 then | |
2773 | wave:remove() | |
2774 | end | |
2775 | end | |
2776 | end)) | |
2777 | end | |
2778 | ||
2779 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
2780 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
2781 | local mesh = IT("SpecialMesh",wave) | |
2782 | mesh.MeshType = "Sphere" | |
2783 | mesh.Scale = SIZE | |
2784 | mesh.Offset = VT(0,0,0) | |
2785 | wave.CFrame = CFRAME | |
2786 | coroutine.resume(coroutine.create(function(PART) | |
2787 | for i = 1, WAIT do | |
2788 | Swait() | |
2789 | mesh.Scale = mesh.Scale + GROW | |
2790 | wave.Transparency = wave.Transparency + (1/WAIT) | |
2791 | if wave.Transparency > 0.99 then | |
2792 | wave:remove() | |
2793 | end | |
2794 | end | |
2795 | end)) | |
2796 | end | |
2797 | ||
2798 | local lightning = Instance.new("ParticleEmitter",Torso) | |
2799 | lightning.Texture = "http://www.roblox.com/asset/?id=348321827" | |
2800 | lightning.LightEmission = 0 | |
2801 | lightning.Color = ColorSequence.new(Color3.new(5,0,.5),Color3.new(0,0,0)) | |
2802 | lightning.LockedToPart = true | |
2803 | lightning.Rate = 20 | |
2804 | lightning.Lifetime = NumberRange.new(0.1,0.10) | |
2805 | lightning.Rotation = NumberRange.new(0,360) | |
2806 | lightning.Size = NumberSequence.new(3,3,3) | |
2807 | lightning.Transparency = NumberSequence.new(0,0) | |
2808 | lightning.Speed = NumberRange.new(0,0) | |
2809 | lightning.RotSpeed = NumberRange.new(0,0) | |
2810 | lightning.ZOffset = 5 | |
2811 | lightning.Parent = Character.Torso | |
2812 | lightning.Enabled = false | |
2813 | ||
2814 | Player=game:GetService('Players').LocalPlayer | |
2815 | Character=Player.Character | |
2816 | Mouse=Player:GetMouse() | |
2817 | m=Instance.new('Model',Character) | |
2818 | local function weldBetween(a, b) | |
2819 | local weldd = Instance.new("ManualWeld") | |
2820 | weldd.Part0 = a | |
2821 | weldd.Part1 = b | |
2822 | weldd.C0 = CFrame.new() | |
2823 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
2824 | weldd.Parent = a | |
2825 | return weldd | |
2826 | end | |
2827 | ||
2828 | it=Instance.new | |
2829 | ||
2830 | function nooutline(part) | |
2831 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
2832 | end | |
2833 | ||
2834 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
2835 | local fp=it("Part") | |
2836 | fp.formFactor=formfactor | |
2837 | fp.Parent=parent | |
2838 | fp.Reflectance=reflectance | |
2839 | fp.Transparency=transparency | |
2840 | fp.CanCollide=false | |
2841 | fp.Locked=true | |
2842 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
2843 | fp.Name=name | |
2844 | fp.Size=size | |
2845 | fp.Position=Character.Torso.Position | |
2846 | nooutline(fp) | |
2847 | fp.Material=material | |
2848 | fp:BreakJoints() | |
2849 | return fp | |
2850 | end | |
2851 | ||
2852 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
2853 | local mesh=it(Mesh) | |
2854 | mesh.Parent=part | |
2855 | if Mesh=="SpecialMesh" then | |
2856 | mesh.MeshType=meshtype | |
2857 | mesh.MeshId=meshid | |
2858 | end | |
2859 | mesh.Offset=offset | |
2860 | mesh.Scale=scale | |
2861 | return mesh | |
2862 | end | |
2863 | ||
2864 | function weld(parent,part0,part1,c0,c1) | |
2865 | local weld=it("Weld") | |
2866 | weld.Parent=parent | |
2867 | weld.Part0=part0 | |
2868 | weld.Part1=part1 | |
2869 | weld.C0=c0 | |
2870 | weld.C1=c1 | |
2871 | return weld | |
2872 | end | |
2873 | ||
2874 | local eeeffecto = Instance.new("ParticleEmitter",Torso) | |
2875 | eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367" | |
2876 | eeeffecto.LightEmission = 0 | |
2877 | eeeffecto.Color = ColorSequence.new(Color3.new(5,0,.5),Color3.new(0,0,0)) | |
2878 | eeeffecto.LockedToPart = true | |
2879 | eeeffecto.Rate = 10 | |
2880 | eeeffecto.Lifetime = NumberRange.new(0.1,0.1) | |
2881 | eeeffecto.Rotation = NumberRange.new(0,0) | |
2882 | eeeffecto.Size = NumberSequence.new(9,9,9) | |
2883 | eeeffecto.Transparency = NumberSequence.new(0,0) | |
2884 | eeeffecto.Speed = NumberRange.new(0,0) | |
2885 | eeeffecto.RotSpeed = NumberRange.new(0,0) | |
2886 | eeeffecto.Parent = Character.Torso | |
2887 | eeeffecto.Enabled = false | |
2888 | ||
2889 | --//=================================\\ | |
2890 | --|| ASSIGN THINGS TO KEYS | |
2891 | --\\=================================// | |
2892 | ||
2893 | function MouseDown(Mouse) | |
2894 | if ATTACK == false then | |
2895 | end | |
2896 | end | |
2897 | ||
2898 | function MouseUp(Mouse) | |
2899 | HOLD = false | |
2900 | end | |
2901 | ||
2902 | function KeyDown(Key) | |
2903 | KEYHOLD = true | |
2904 | if Key == "l" and ATTACK == false then | |
2905 | RiftForm() | |
2906 | lightning.Enabled = true | |
2907 | eeeffecto.Enabled = true | |
2908 | SKILL4TEXT:remove() | |
2909 | SKILL3TEXT:remove() | |
2910 | SKILL2TEXT:remove() | |
2911 | SKILL1TEXT:remove() | |
2912 | ||
2913 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
2914 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
2915 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
2916 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
2917 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
2918 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6") | |
2919 | RiftWorld() | |
2920 | s:stop() | |
2921 | local s = Instance.new("Sound",char) | |
2922 | s.Name = "BGMusic" | |
2923 | s.SoundId = "rbxassetid://1275083876" | |
2924 | s.Pitch = 1 | |
2925 | s.Volume = 40 | |
2926 | s.Looped = true | |
2927 | s.archivable = false | |
2928 | s.Parent = char.Head | |
2929 | wait(0.1) | |
2930 | s:play() | |
2931 | end | |
2932 | ||
2933 | if Key == "z" and ATTACK == false then | |
2934 | Shot() | |
2935 | end | |
2936 | ||
2937 | if Key == "x" and ATTACK == false then | |
2938 | Neck_Snap() | |
2939 | end | |
2940 | ||
2941 | if Key == "c" and ATTACK == false then | |
2942 | ShadowCloak() | |
2943 | end | |
2944 | ||
2945 | if Key == "v" and ATTACK == false then | |
2946 | BulletRoller() | |
2947 | end | |
2948 | ||
2949 | if Key == "b" and ATTACK == false then | |
2950 | Extreme_Offset() | |
2951 | end | |
2952 | end | |
2953 | ||
2954 | function KeyUp(Key) | |
2955 | KEYHOLD = false | |
2956 | end | |
2957 | ||
2958 | Mouse.Button1Down:connect(function(NEWKEY) | |
2959 | MouseDown(NEWKEY) | |
2960 | end) | |
2961 | Mouse.Button1Up:connect(function(NEWKEY) | |
2962 | MouseUp(NEWKEY) | |
2963 | end) | |
2964 | Mouse.KeyDown:connect(function(NEWKEY) | |
2965 | KeyDown(NEWKEY) | |
2966 | end) | |
2967 | Mouse.KeyUp:connect(function(NEWKEY) | |
2968 | KeyUp(NEWKEY) | |
2969 | end) | |
2970 | ||
2971 | --//=================================\\ | |
2972 | --\\=================================// | |
2973 | ||
2974 | ||
2975 | function unanchor() | |
2976 | if UNANCHOR == true then | |
2977 | g = Character:GetChildren() | |
2978 | for i = 1, #g do | |
2979 | if g[i].ClassName == "Part" then | |
2980 | g[i].Anchored = false | |
2981 | end | |
2982 | end | |
2983 | end | |
2984 | end | |
2985 | ||
2986 | ||
2987 | --//=================================\\ | |
2988 | --|| WRAP THE WHOLE SCRIPT UP | |
2989 | --\\=================================// | |
2990 | ||
2991 | Humanoid.Changed:connect(function(Jump) | |
2992 | if Jump == "Jump" and (Disable_Jump == true) then | |
2993 | Humanoid.Jump = false | |
2994 | end | |
2995 | end) | |
2996 | ||
2997 | local CONNECT = nil | |
2998 | ||
2999 | while true do | |
3000 | Swait() | |
3001 | ANIMATE.Parent = nil | |
3002 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
3003 | Humanoid = IT("Humanoid",Character) | |
3004 | end | |
3005 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
3006 | v:Stop(); | |
3007 | end | |
3008 | SINE = SINE + CHANGE | |
3009 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3010 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3011 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3012 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
3013 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
3014 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3015 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3016 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3017 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3018 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
3019 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3020 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3021 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3022 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3023 | end | |
3024 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3025 | ANIM = "Jump" | |
3026 | if ATTACK == false then | |
3027 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
3028 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3029 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3030 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3031 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3033 | end | |
3034 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3035 | ANIM = "Fall" | |
3036 | if ATTACK == false then | |
3037 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
3038 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3039 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3040 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3041 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3042 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3043 | end | |
3044 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3045 | ANIM = "Idle" | |
3046 | if ATTACK == false then | |
3047 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
3048 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3049 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3050 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3051 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3052 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3053 | end | |
3054 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3055 | ANIM = "Walk" | |
3056 | if ATTACK == false then | |
3057 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
3058 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3059 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3061 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
3062 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
3063 | end | |
3064 | end | |
3065 | unanchor() | |
3066 | Humanoid.MaxHealth = "inf" | |
3067 | Humanoid.Health = "inf" | |
3068 | if Rooted == false then | |
3069 | Disable_Jump = false | |
3070 | Humanoid.WalkSpeed = Speed | |
3071 | elseif Rooted == true then | |
3072 | Disable_Jump = true | |
3073 | Humanoid.WalkSpeed = 0 | |
3074 | end | |
3075 | sick.Parent = Torso | |
3076 | sick:resume() | |
3077 | sick.Volume = 5 | |
3078 | sick.Pitch = 1.2 | |
3079 | sick.SoundId = "rbxassetid://1470848774" | |
3080 | sick.Name = "BanishV3Music" | |
3081 | end | |
3082 | ||
3083 | ||
3084 | ||
3085 | function CreateMesh(parent, meshtype, x1, y1, z1) | |
3086 | local mesh = Instance.new("SpecialMesh", parent) | |
3087 | mesh.MeshType = meshtype | |
3088 | mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10) | |
3089 | return mesh | |
3090 | end | |
3091 | - | --|| END OF SCRIPT |
3091 | + | |
3092 | - | No gay shit |
3092 | + | |
3093 | mesh.MeshType = "FileMesh" | |
3094 | mesh.MeshId = meshid | |
3095 | mesh.Scale = Vector3.new(x1, y1, z1) | |
3096 | return mesh | |
3097 | end | |
3098 | function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1) | |
3099 | local mesh = Instance.new("SpecialMesh", parent) | |
3100 | mesh.MeshType = "FileMesh" | |
3101 | mesh.MeshId = meshid | |
3102 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
3103 | mesh.Scale = Vector3.new(x1, y1, z1) | |
3104 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
3105 | return mesh | |
3106 | end | |
3107 | function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za) | |
3108 | local weld = Instance.new("Weld") | |
3109 | weld.Parent = parent | |
3110 | weld.Part0 = part0 | |
3111 | weld.Part1 = part1 | |
3112 | weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za) | |
3113 | weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za) | |
3114 | return weld | |
3115 | end | |
3116 | local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor) | |
3117 | CreateMesh(handle, "Brick", 0, 0, 0) | |
3118 | local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3119 | local valuaring = 10 | |
3120 | for i = 0, 49 do | |
3121 | valuaring = valuaring + 10 | |
3122 | rn = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
3123 | CreateMesh(rn, "Brick", 0.25, 0.1, 0.1) | |
3124 | CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3125 | end | |
3126 | local handle = CreateParta(m, 1, 1, "Neon", maincolor) | |
3127 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
3128 | local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3129 | local lwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
3130 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
3131 | local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3132 | ||
3133 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
3134 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
3135 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3136 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
3137 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
3138 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3139 | A0 = Instance.new('Attachment',wed) | |
3140 | A0.Position = vt(0,0.25,0.25) | |
3141 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
3142 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
3143 | CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3144 | A1 = Instance.new('Attachment',wed) | |
3145 | A1.Position = vt(0,-0.25,-2) | |
3146 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
3147 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
3148 | CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3149 | ||
3150 | tl1 = Instance.new('Trail',wed) | |
3151 | tl1.Attachment0 = A1 | |
3152 | tl1.Attachment1 = A0 | |
3153 | tl1.Texture = "rbxassetid://2108945559" | |
3154 | tl1.LightEmission = 1 | |
3155 | tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
3156 | tl1.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
3157 | tl1.Lifetime = 0.6 | |
3158 | ||
3159 | ||
3160 | local lwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
3161 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
3162 | local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3163 | ||
3164 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
3165 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
3166 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3167 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
3168 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
3169 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3170 | A0 = Instance.new('Attachment',wed) | |
3171 | A0.Position = vt(0,0.25,0.25) | |
3172 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
3173 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
3174 | CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3175 | A1 = Instance.new('Attachment',wed) | |
3176 | A1.Position = vt(0,-0.25,-2) | |
3177 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
3178 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
3179 | CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3180 | ||
3181 | tl2 = Instance.new('Trail',wed) | |
3182 | tl2.Attachment0 = A1 | |
3183 | tl2.Attachment1 = A0 | |
3184 | tl2.Texture = "rbxassetid://2108945559" | |
3185 | tl2.LightEmission = 1 | |
3186 | tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
3187 | tl2.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
3188 | tl2.Lifetime = 0.6 | |
3189 | ||
3190 | local lwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
3191 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
3192 | local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3193 | ||
3194 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
3195 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
3196 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3197 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
3198 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
3199 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3200 | A0 = Instance.new('Attachment',wed) | |
3201 | A0.Position = vt(0,0.25,0.25) | |
3202 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
3203 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
3204 | CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3205 | A1 = Instance.new('Attachment',wed) | |
3206 | A1.Position = vt(0,-0.25,-2) | |
3207 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
3208 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
3209 | CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3210 | ||
3211 | tl3 = Instance.new('Trail',wed) | |
3212 | tl3.Attachment0 = A1 | |
3213 | tl3.Attachment1 = A0 | |
3214 | tl3.Texture = "rbxassetid://2108945559" | |
3215 | tl3.LightEmission = 1 | |
3216 | tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
3217 | tl3.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
3218 | tl3.Lifetime = 0.6 | |
3219 | local lwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
3220 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
3221 | local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3222 | ||
3223 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
3224 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
3225 | CreateWeld(wed,lwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3226 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
3227 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
3228 | CreateWeld(wed,lwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3229 | A0 = Instance.new('Attachment',wed) | |
3230 | A0.Position = vt(0,0.25*2,0.25*2) | |
3231 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
3232 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2) | |
3233 | CreateWeld(wed,lwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3234 | A1 = Instance.new('Attachment',wed) | |
3235 | A1.Position = vt(0,-0.25*2,-2*2) | |
3236 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
3237 | CreateMesh(wed,"Wedge",0.0*25,3*2,0.5*2) | |
3238 | CreateWeld(wed,lwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3239 | ||
3240 | tl4 = Instance.new('Trail',wed) | |
3241 | tl4.Attachment0 = A1 | |
3242 | tl4.Attachment1 = A0 | |
3243 | tl4.Texture = "rbxassetid://2108945559" | |
3244 | tl4.LightEmission = 1 | |
3245 | tl4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
3246 | tl4.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
3247 | tl4.Lifetime = 0.6 | |
3248 | local lwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
3249 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
3250 | local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3251 | ||
3252 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
3253 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
3254 | CreateWeld(wed,lwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3255 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
3256 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
3257 | CreateWeld(wed,lwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3258 | A0 = Instance.new('Attachment',wed) | |
3259 | A0.Position = vt(0,0.25*2,0.25*2) | |
3260 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
3261 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2) | |
3262 | CreateWeld(wed,lwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3263 | A1 = Instance.new('Attachment',wed) | |
3264 | A1.Position = vt(0,-0.25*2,-2*2) | |
3265 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
3266 | CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2) | |
3267 | CreateWeld(wed,lwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3268 | ||
3269 | tl5 = Instance.new('Trail',wed) | |
3270 | tl5.Attachment0 = A1 | |
3271 | tl5.Attachment1 = A0 | |
3272 | tl5.Texture = "rbxassetid://2108945559" | |
3273 | tl5.LightEmission = 1 | |
3274 | tl5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
3275 | tl5.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
3276 | tl5.Lifetime = 0.6 | |
3277 | local lwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
3278 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
3279 | local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3280 | ||
3281 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
3282 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
3283 | CreateWeld(wed,lwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3284 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
3285 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
3286 | CreateWeld(wed,lwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3287 | A0 = Instance.new('Attachment',wed) | |
3288 | A0.Position = vt(0,0.25*2,0.25*2) | |
3289 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
3290 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2) | |
3291 | CreateWeld(wed,lwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3292 | A1 = Instance.new('Attachment',wed) | |
3293 | A1.Position = vt(0,-0.25*2,-2*2) | |
3294 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
3295 | CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2) | |
3296 | CreateWeld(wed,lwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3297 | tl6 = Instance.new('Trail',wed) | |
3298 | tl6.Attachment0 = A1 | |
3299 | tl6.Attachment1 = A0 | |
3300 | tl6.Texture = "rbxassetid://2108945559" | |
3301 | tl6.LightEmission = 1 | |
3302 | tl6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
3303 | tl6.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
3304 | tl6.Lifetime = 0.6 | |
3305 | ||
3306 | tl1.Enabled = false | |
3307 | tl2.Enabled = false | |
3308 | tl3.Enabled = false | |
3309 | tl4.Enabled = false | |
3310 | tl5.Enabled = false | |
3311 | tl6.Enabled = false | |
3312 | -- Right wing. | |
3313 | ||
3314 | local rwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
3315 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
3316 | local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3317 | ||
3318 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
3319 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
3320 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3321 | A0 = Instance.new('Attachment',wed) | |
3322 | A0.Position = vt(0,0.25,0.25) | |
3323 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
3324 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
3325 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3326 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
3327 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
3328 | CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3329 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
3330 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
3331 | CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3332 | A1 = Instance.new('Attachment',wed) | |
3333 | A1.Position = vt(0,2,0.25) | |
3334 | ||
3335 | tr1 = Instance.new('Trail',wed) | |
3336 | tr1.Attachment0 = A1 | |
3337 | tr1.Attachment1 = A0 | |
3338 | tr1.Texture = "rbxassetid://2108945559" | |
3339 | tr1.LightEmission = 1 | |
3340 | tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
3341 | tr1.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
3342 | tr1.Lifetime = 0.6 | |
3343 | ||
3344 | local rwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
3345 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
3346 | local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3347 | ||
3348 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
3349 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
3350 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3351 | A0 = Instance.new('Attachment',wed) | |
3352 | A0.Position = vt(0,0.25,0.25) | |
3353 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
3354 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
3355 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3356 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
3357 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
3358 | CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3359 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
3360 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
3361 | CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3362 | A1 = Instance.new('Attachment',wed) | |
3363 | A1.Position = vt(0,2,0.25) | |
3364 | ||
3365 | tr2 = Instance.new('Trail',wed) | |
3366 | tr2.Attachment0 = A1 | |
3367 | tr2.Attachment1 = A0 | |
3368 | tr2.Texture = "rbxassetid://2108945559" | |
3369 | tr2.LightEmission = 1 | |
3370 | tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
3371 | tr2.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
3372 | tr2.Lifetime = 0.6 | |
3373 | ||
3374 | local rwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
3375 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
3376 | local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3377 | ||
3378 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
3379 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
3380 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3381 | A0 = Instance.new('Attachment',wed) | |
3382 | A0.Position = vt(0,0.25,0.25) | |
3383 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
3384 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
3385 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3386 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
3387 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
3388 | CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3389 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
3390 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
3391 | CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3392 | A1 = Instance.new('Attachment',wed) | |
3393 | A1.Position = vt(0,2,0.25) | |
3394 | ||
3395 | tr3 = Instance.new('Trail',wed) | |
3396 | tr3.Attachment0 = A1 | |
3397 | tr3.Attachment1 = A0 | |
3398 | tr3.Texture = "rbxassetid://2108945559" | |
3399 | tr3.LightEmission = 1 | |
3400 | tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
3401 | tr3.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
3402 | tr3.Lifetime = 0.6 | |
3403 | ||
3404 | ||
3405 | local rwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
3406 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
3407 | local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3408 | ||
3409 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
3410 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
3411 | CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3412 | A0 = Instance.new('Attachment',wed) | |
3413 | A0.Position = vt(0,0.25*2,0.25*2) | |
3414 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
3415 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
3416 | CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3417 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
3418 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2) | |
3419 | CreateWeld(wed,rwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3420 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
3421 | CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2) | |
3422 | CreateWeld(wed,rwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3423 | A1 = Instance.new('Attachment',wed) | |
3424 | A1.Position = vt(0,2,0.25) | |
3425 | ||
3426 | tr4 = Instance.new('Trail',wed) | |
3427 | tr4.Attachment0 = A1 | |
3428 | tr4.Attachment1 = A0 | |
3429 | tr4.Texture = "rbxassetid://2108945559" | |
3430 | tr4.LightEmission = 1 | |
3431 | tr4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
3432 | tr4.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
3433 | tr4.Lifetime = 0.6 | |
3434 | ||
3435 | local rwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
3436 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
3437 | local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3438 | ||
3439 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
3440 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
3441 | CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3442 | A0 = Instance.new('Attachment',wed) | |
3443 | A0.Position = vt(0,0.25*2,0.25*2) | |
3444 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
3445 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
3446 | CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3447 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
3448 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2) | |
3449 | CreateWeld(wed,rwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3450 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
3451 | CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2) | |
3452 | CreateWeld(wed,rwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3453 | A1 = Instance.new('Attachment',wed) | |
3454 | A1.Position = vt(0,2,0.25) | |
3455 | ||
3456 | tr5 = Instance.new('Trail',wed) | |
3457 | tr5.Attachment0 = A1 | |
3458 | tr5.Attachment1 = A0 | |
3459 | tr5.Texture = "rbxassetid://2108945559" | |
3460 | tr5.LightEmission = 1 | |
3461 | tr5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
3462 | tr5.Color = ColorSequence.new(BrickColor.new('dark blue').Color) | |
3463 | tr5.Lifetime = 0.6 | |
3464 | ||
3465 | local rwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
3466 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
3467 | local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3468 | ||
3469 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
3470 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
3471 | CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3472 | A0 = Instance.new('Attachment',wed) | |
3473 | A0.Position = vt(0,0.25*2,0.25*2) | |
3474 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
3475 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
3476 | CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3477 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
3478 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2) | |
3479 | CreateWeld(wed,rwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3480 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
3481 | CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2) | |
3482 | CreateWeld(wed,rwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3483 | A1 = Instance.new('Attachment',wed) | |
3484 | A1.Position = vt(0,2,0.25) | |
3485 | ||
3486 | tr6 = Instance.new('Trail',wed) | |
3487 | tr6.Attachment0 = A1 | |
3488 | tr6.Attachment1 = A0 | |
3489 | tr6.Texture = "rbxassetid://2108945559" | |
3490 | tr6.LightEmission = 1 | |
3491 | tr6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
3492 | tr6.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
3493 | tr6.Lifetime = 0.6 | |
3494 | ||
3495 | tr4.Enabled = false | |
3496 | tr5.Enabled = false | |
3497 | tr6.Enabled = false | |
3498 | ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor) | |
3499 | CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02) | |
3500 | CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3501 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
3502 | CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025) | |
3503 | CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3504 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
3505 | CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9) | |
3506 | CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3507 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
3508 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
3509 | CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3510 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
3511 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
3512 | CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3513 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
3514 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
3515 | CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3516 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
3517 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
3518 | CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3519 | gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2) | |
3520 | CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625) | |
3521 | CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3522 | star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
3523 | CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5) | |
3524 | CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3525 | starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor) | |
3526 | CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95) | |
3527 | CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3528 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
3529 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
3530 | CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3531 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
3532 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
3533 | CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3534 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
3535 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
3536 | CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3537 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
3538 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
3539 | CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3540 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
3541 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
3542 | CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3543 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
3544 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
3545 | CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3546 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
3547 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
3548 | CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3549 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
3550 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
3551 | CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3552 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
3553 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
3554 | CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3555 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
3556 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
3557 | CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3558 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
3559 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
3560 | CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3561 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
3562 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
3563 | CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3564 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
3565 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
3566 | CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3567 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
3568 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
3569 | CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3570 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
3571 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
3572 | CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3573 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
3574 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
3575 | CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3576 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
3577 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
3578 | CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3579 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
3580 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
3581 | CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3582 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
3583 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
3584 | CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3585 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
3586 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
3587 | CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3588 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
3589 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
3590 | CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3591 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
3592 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
3593 | CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3594 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
3595 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
3596 | CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3597 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
3598 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
3599 | CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3600 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
3601 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
3602 | CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3603 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
3604 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
3605 | CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3606 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
3607 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
3608 | CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3609 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
3610 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
3611 | CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3612 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
3613 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
3614 | CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3615 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
3616 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
3617 | CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
3618 | ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor) | |
3619 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
3620 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
3621 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3622 | ||
3623 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
3624 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
3625 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3626 | ||
3627 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
3628 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
3629 | CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3630 | ||
3631 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
3632 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
3633 | CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3634 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
3635 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
3636 | CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
3637 | for i, v in pairs(m:GetChildren()) do | |
3638 | if v:IsA("Part") then | |
3639 | v.Transparency = 1 | |
3640 | v.BrickColor = BrickColor.new("Really black") | |
3641 | v.Material = "Glass" | |
3642 | end | |
3643 | end | |
3644 | for i, v in pairs(m2:GetChildren()) do | |
3645 | if v:IsA("Part") then | |
3646 | v.Transparency = 0.90 | |
3647 | v.BrickColor = BrickColor.new("Lime green") | |
3648 | v.Material = "Granite" | |
3649 | end | |
3650 | end | |
3651 | for i, v in pairs(m3:GetChildren()) do | |
3652 | if v:IsA("Part") then | |
3653 | v.Transparency = 0.5 | |
3654 | v.BrickColor = BrickColor.new("Really red") | |
3655 | v.Material = "Neon" | |
3656 | end | |
3657 | end | |
3658 | for i, v in pairs(mw2:GetChildren()) do | |
3659 | if v:IsA("Part") then | |
3660 | v.Transparency = 0.30 | |
3661 | v.BrickColor = BrickColor.new("Really red") | |
3662 | v.Material = "Neon" | |
3663 | end | |
3664 | end | |
3665 | for i, v in pairs(mw1:GetChildren()) do | |
3666 | if v:IsA("Part") then | |
3667 | v.Transparency = 0.75 | |
3668 | v.BrickColor = BrickColor.new("Really red") | |
3669 | v.Material = "Neon" | |
3670 | end | |
3671 | end | |
3672 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
3673 | if v:IsA("Part") then | |
3674 | v.Transparency = 0.95 | |
3675 | v.BrickColor = BrickColor.new("Lime green") | |
3676 | v.Material = "Neon" | |
3677 | end | |
3678 | end | |
3679 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
3680 | if v:IsA("Part") then | |
3681 | v.Transparency = 0.85 | |
3682 | v.BrickColor = BrickColor.new("Camo") | |
3683 | v.Material = "Neon" | |
3684 | end | |
3685 | end | |
3686 | ||
3687 | FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
3688 | Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),}) | |
3689 | Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
3690 | FHead.CanCollide = false |