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1 | - | |
1 | + | |
2 | Made by Fenrier. | |
3 | ]] | |
4 | Player = game:GetService("Webor8").LocalPlayer | |
5 | - | Player = game:GetService("Players").LocalPlayer |
5 | + | |
6 | PlayerGui = Player.PlayerGui | |
7 | Backpack = Player.Backpack | |
8 | Torso = Character.Torso | |
9 | Head = Character.Head | |
10 | Humanoid = Character.Humanoid | |
11 | LeftArm = Character["Left Arm"] | |
12 | LeftLeg = Character["Left Leg"] | |
13 | RightArm = Character["Right Arm"] | |
14 | RightLeg = Character["Right Leg"] | |
15 | LS = Torso["Left Shoulder"] | |
16 | LH = Torso["Left Hip"] | |
17 | RS = Torso["Right Shoulder"] | |
18 | RH = Torso["Right Hip"] | |
19 | Neck = Torso.Neck | |
20 | it=Instance.new | |
21 | vt=Vector3.new | |
22 | cf=CFrame.new | |
23 | euler=CFrame.fromEulerAnglesXYZ | |
24 | angles=CFrame.Angles | |
25 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
26 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
27 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
28 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
29 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
30 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
31 | RootPart=Character.HumanoidRootPart | |
32 | RootJoint=RootPart.RootJoint | |
33 | RootCF=euler(-1.57,0,3.14) | |
34 | attack=false | |
35 | MMouse=nil | |
36 | combo=0 | |
37 | blocked=false | |
38 | local EffectParts={} | |
39 | local Clone={} | |
40 | Mode="Obelisk" | |
41 | Weapon="None" | |
42 | --player | |
43 | player = nil | |
44 | --save shoulders | |
45 | RSH, LSH = nil, nil | |
46 | --welds | |
47 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
48 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
49 | LH=Torso["Left Hip"] | |
50 | RH=Torso["Right Hip"] | |
51 | Asset="http://www.roblox.com/asset/?id=" | |
52 | ||
53 | function swait(num) | |
54 | if num==0 or num==nil then | |
55 | game:service'RunService'.RenderStepped:wait() | |
56 | else | |
57 | for i=0,num do | |
58 | game:service'RunService'.RenderStepped:wait() | |
59 | end | |
60 | end | |
61 | end | |
62 | ||
63 | if Character:findFirstChild("Ark",true) ~= nil then | |
64 | Character:findFirstChild("Ark",true).Parent = nil | |
65 | end | |
66 | if Character:findFirstChild("Arkantus Blade",true) ~= nil then | |
67 | Character:findFirstChild("Arkantus Blade",true).Parent = nil | |
68 | end | |
69 | ||
70 | function NoOutline(Part) | |
71 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
72 | end | |
73 | ||
74 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
75 | local fp = it("Part") | |
76 | fp.formFactor = formfactor | |
77 | fp.Parent = parent | |
78 | fp.Reflectance = reflectance | |
79 | fp.Transparency = transparency | |
80 | fp.CanCollide = false | |
81 | fp.Locked=true | |
82 | fp.BrickColor = brickcolor | |
83 | fp.Name = name | |
84 | fp.Size = size | |
85 | fp.Position = Torso.Position | |
86 | NoOutline(fp) | |
87 | fp.Material="Neon" | |
88 | fp:BreakJoints() | |
89 | return fp | |
90 | end | |
91 | ||
92 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
93 | local mesh = it(Mesh) | |
94 | mesh.Parent = part | |
95 | if Mesh=="SpecialMesh" then | |
96 | mesh.MeshType = meshtype | |
97 | if meshtype=="FileMesh" then | |
98 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
99 | end | |
100 | end | |
101 | mesh.Offset=offset | |
102 | mesh.Scale=scale | |
103 | return mesh | |
104 | end | |
105 | ||
106 | function weld(parent,part0,part1,c0) | |
107 | local weld = it("Weld") | |
108 | weld.Parent = parent | |
109 | weld.Part0 = part0 | |
110 | weld.Part1 = part1 | |
111 | weld.C0 = c0 | |
112 | return weld | |
113 | end | |
114 | ||
115 | local modelzorz = Instance.new("Model") | |
116 | modelzorz.Parent = Character | |
117 | modelzorz.Name = "Ark" | |
118 | ||
119 | local prt1=part(1,modelzorz,0,0.9,BrickColor.new("Black"),"Part1",vt(1,1,1)) | |
120 | local prt2=part(1,modelzorz,0,0,BrickColor.new("White"),"Part2",vt(1,1,1)) | |
121 | local prt37=part(1,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part37",vt(1,1,1)) | |
122 | local prt38=part(1,modelzorz,0,0,BrickColor.new("White"),"Part38",vt(1,1,1)) | |
123 | local prt39=part(1,modelzorz,0,0,BrickColor.new("White"),"Part39",vt(1,1,1)) | |
124 | local prt40=part(1,modelzorz,0,0,BrickColor.new("White"),"Part40",vt(1,1,1)) | |
125 | local prt41=part(1,modelzorz,0,0.5,BrickColor.new("Bright red"),"Part41",vt(1,1,1)) | |
126 | local prt42=part(1,modelzorz,0,0,BrickColor.new("Bright red"),"Part42",vt(1,1,1)) | |
127 | local prt43=part(1,modelzorz,0,0,BrickColor.new("Bright red"),"Part43",vt(1,1,1)) | |
128 | local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1.51,1,1.51)) | |
129 | local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1.5,6,1.5)) | |
130 | local msh37=mesh("SpecialMesh",prt37,"Head","",vt(0,0,0),vt(2.3,1.3,2.3)) | |
131 | local msh38=mesh("SpecialMesh",prt38,"FileMesh","9756362",vt(0,0,0),vt(1,1.5,1)) | |
132 | local msh39=mesh("SpecialMesh",prt39,"FileMesh","9756362",vt(0,0,0),vt(0.8,2,0.8)) | |
133 | local msh40=mesh("BlockMesh",prt40,"","",vt(0,0,0),vt(0.5,0.5,0.5)) | |
134 | local msh41=mesh("BlockMesh",prt41,"","",vt(0,0,0),vt(0.8,0.8,0.8)) | |
135 | local msh42=mesh("SpecialMesh",prt42,"FileMesh","3270017",vt(0,0,0),vt(4,4,3)) | |
136 | local msh43=mesh("SpecialMesh",prt43,"FileMesh","3270017",vt(0,0,0),vt(4,4,3)) | |
137 | local wld1=weld(prt1,prt1,Torso,euler(0,0,1.3)*cf(0,0,-1)) | |
138 | local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0.5,0)) | |
139 | local wld37=weld(prt37,prt37,prt2,euler(0,0,0)*cf(0,3.2,0)) | |
140 | local wld38=weld(prt38,prt38,prt37,euler(0,0,0)*cf(0,0.7,0)) | |
141 | local wld39=weld(prt39,prt39,prt2,euler(0,0,0)*cf(0,-3.7,0)) | |
142 | local wld40=weld(prt40,prt40,prt2,euler(0,1.57,0)*cf(0,-6,0)) | |
143 | local wld41=weld(prt41,prt41,prt40,euler(0,0,0)*cf(0,0,0)) | |
144 | local wld42=weld(prt42,prt42,prt40,euler(0,0,0)*cf(0,0,0)) | |
145 | local wld43=weld(prt43,prt43,prt40,euler(0,1.57,0)*cf(0,0,0)) | |
146 | local hitbox=part(1,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1)) | |
147 | hitbox.Anchored=false | |
148 | ||
149 | numb=0.785 | |
150 | for i=1,7 do | |
151 | local prt41=part(1,modelzorz,0,0,BrickColor.new("White"),"Part41",vt(1,1,1)) | |
152 | local msh41=mesh("SpecialMesh",prt41,"FileMesh","9756362",vt(0,0,0),vt(0.3,1,0.3)) | |
153 | local wld41=weld(prt41,prt41,prt40,cf(0,2.4,0)*euler(0,0,numb)) | |
154 | numb=numb+0.785 | |
155 | end | |
156 | ||
157 | numb=0.785 | |
158 | for i=1,7 do | |
159 | local prt41=part(1,modelzorz,0,0,BrickColor.new("White"),"Part41",vt(1,1,1)) | |
160 | local msh41=mesh("SpecialMesh",prt41,"FileMesh","9756362",vt(0,0,0),vt(0.3,1,0.3)) | |
161 | local wld41=weld(prt41,prt41,prt43,cf(0,2.4,0)*euler(0,0,numb)) | |
162 | numb=numb+0.785 | |
163 | end | |
164 | ||
165 | coroutine.resume(coroutine.create(function(Part) | |
166 | while true do | |
167 | for i=0.5,1,0.01 do | |
168 | swait() | |
169 | prt1.Transparency=1 | |
170 | Part.Transparency=i | |
171 | end | |
172 | for i=1,0.5,-0.01 do | |
173 | swait() | |
174 | prt1.Transparency=1 | |
175 | Part.Transparency=i | |
176 | end | |
177 | end | |
178 | end),prt41) | |
179 | ||
180 | local prt3=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part3",vt(1,1,1)) | |
181 | local prt4=part(1,modelzorz,0,0,BrickColor.new("White"),"Part4",vt(1,1,1)) | |
182 | local prt5=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part5",vt(1,1,1)) | |
183 | local prt6=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part6",vt(1,1,1)) | |
184 | local prt7=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part7",vt(1,1,1)) | |
185 | local prt8=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part8",vt(1,1,1)) | |
186 | local prt9=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part9",vt(1,1,1)) | |
187 | local prt12=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part12",vt(1,1,1)) | |
188 | local prt13=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part13",vt(1,1,1)) | |
189 | local prt14=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part14",vt(1,1,1)) | |
190 | local prt15=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part15",vt(1,1,1)) | |
191 | local prt16=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part16",vt(1,1,1)) | |
192 | local prt17=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part17",vt(1,1,1)) | |
193 | local prt18=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part18",vt(1,1,1)) | |
194 | local prt19=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part19",vt(1,1,1)) | |
195 | local prt20=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part20",vt(1,1,1)) | |
196 | local prt21=part(1,modelzorz,0,1,BrickColor.new("White"),"Part21",vt(1,1,1)) | |
197 | local prt22=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part22",vt(1,1,1)) | |
198 | local prt23=part(1,modelzorz,0,0,BrickColor.new("White"),"Part23",vt(1,1,1)) | |
199 | local prt24=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part24",vt(1,1,1)) | |
200 | local prt25=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part25",vt(1,1,1)) | |
201 | local prt26=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part26",vt(1,1,1)) | |
202 | local prt27=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part27",vt(1,1,1)) | |
203 | local prt28=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part28",vt(1,1,1)) | |
204 | local prt29=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part29",vt(1,1,1)) | |
205 | local prt30=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part30",vt(1,1,1)) | |
206 | local prt31=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part31",vt(1,1,1)) | |
207 | local prt32=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part32",vt(1,1,1)) | |
208 | local prt33=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part33",vt(1,1,1)) | |
209 | local prt34=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part34",vt(1,1,1)) | |
210 | local prt35=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part35",vt(1,1,1)) | |
211 | local prt36=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part36",vt(1,1,1)) | |
212 | local prt37=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part37",vt(1,1,1)) | |
213 | local msh3=mesh("CylinderMesh",prt3,"","",vt(0,0,0),vt(1,1.3,1)) | |
214 | local msh4=mesh("CylinderMesh",prt4,"","",vt(0,0,0),vt(0.5,1.33,0.5)) | |
215 | local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(0.2,1.3,1)) | |
216 | local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(0.2,1.3,1)) | |
217 | local msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(0.2,1.3,1)) | |
218 | local msh8=mesh("BlockMesh",prt8,"","",vt(0,0,0),vt(0.2,1.3,0.8)) | |
219 | local msh9=mesh("BlockMesh",prt9,"","",vt(0,0,0),vt(0.2,1.3,0.8)) | |
220 | local msh12=mesh("BlockMesh",prt12,"","",vt(0,0,0),vt(0.2,1.3,1.6)) | |
221 | local msh13=mesh("BlockMesh",prt13,"","",vt(0,0,0),vt(0.2,1.3,1.6)) | |
222 | local msh14=mesh("CylinderMesh",prt14,"","",vt(0,0,0),vt(0.5,1.3,0.5)) | |
223 | local msh15=mesh("CylinderMesh",prt15,"","",vt(0,0,0),vt(0.5,1.3,0.5)) | |
224 | local msh16=mesh("BlockMesh",prt16,"","",vt(0,0,0),vt(0.3,1.3,3.6)) | |
225 | local msh17=mesh("BlockMesh",prt17,"","",vt(0,0,0),vt(0.3,1.3,3.6)) | |
226 | local msh18=mesh("BlockMesh",prt18,"","",vt(0,0,0),vt(0.1,1.3,0.5)) | |
227 | local msh19=mesh("BlockMesh",prt19,"","",vt(0,0,0),vt(0.1,1.3,0.5)) | |
228 | local msh20=mesh("BlockMesh",prt20,"","",vt(0,0,0),vt(0.1,1.3,0.5)) | |
229 | local msh21=mesh("BlockMesh",prt21,"","",vt(0,0,0),vt(0.1,0.1,0.1)) | |
230 | local msh22=mesh("CylinderMesh",prt22,"","",vt(0,0,0),vt(1,1.3,1)) | |
231 | local msh23=mesh("CylinderMesh",prt23,"","",vt(0,0,0),vt(0.5,1.33,0.5)) | |
232 | local msh24=mesh("BlockMesh",prt24,"","",vt(0,0,0),vt(0.2,1.3,1)) | |
233 | local msh25=mesh("BlockMesh",prt25,"","",vt(0,0,0),vt(0.2,1.3,1)) | |
234 | local msh26=mesh("BlockMesh",prt26,"","",vt(0,0,0),vt(0.2,1.3,1)) | |
235 | local msh27=mesh("BlockMesh",prt27,"","",vt(0,0,0),vt(0.2,1.3,0.8)) | |
236 | local msh28=mesh("BlockMesh",prt28,"","",vt(0,0,0),vt(0.2,1.3,0.8)) | |
237 | local msh29=mesh("BlockMesh",prt29,"","",vt(0,0,0),vt(0.2,1.3,1.6)) | |
238 | local msh30=mesh("BlockMesh",prt30,"","",vt(0,0,0),vt(0.2,1.3,1.6)) | |
239 | local msh31=mesh("CylinderMesh",prt31,"","",vt(0,0,0),vt(0.5,1.3,0.5)) | |
240 | local msh32=mesh("CylinderMesh",prt32,"","",vt(0,0,0),vt(0.5,1.3,0.5)) | |
241 | local msh33=mesh("BlockMesh",prt33,"","",vt(0,0,0),vt(0.3,1.3,3.6)) | |
242 | local msh34=mesh("BlockMesh",prt34,"","",vt(0,0,0),vt(0.3,1.3,3.6)) | |
243 | local msh35=mesh("BlockMesh",prt35,"","",vt(0,0,0),vt(0.1,1.3,0.5)) | |
244 | local msh36=mesh("BlockMesh",prt36,"","",vt(0,0,0),vt(0.1,1.3,0.5)) | |
245 | local msh37=mesh("BlockMesh",prt37,"","",vt(0,0,0),vt(0.1,1.3,0.5)) | |
246 | local wld3=weld(prt3,prt3,prt2,euler(1.57,0,0)*cf(0,2,0)) | |
247 | local wld4=weld(prt4,prt4,prt2,euler(1.57,0,0)*cf(0,2,0)) | |
248 | local wld5=weld(prt5,prt5,prt2,euler(1.57,0,0)*cf(0,1.1,0)) | |
249 | local wld6=weld(prt6,prt6,prt2,euler(1.57,0,0.5)*cf(-0.25,0.2,0)) | |
250 | local wld7=weld(prt7,prt7,prt2,euler(1.57,0,-0.5)*cf(0.25,0.2,0)) | |
251 | local wld8=weld(prt8,prt8,prt2,euler(1.57,0,-0.7)*cf(0.3,1.6,0)) | |
252 | local wld9=weld(prt9,prt9,prt2,euler(1.57,0,0.7)*cf(-0.3,1.6,0)) | |
253 | local wld12=weld(prt12,prt12,prt2,euler(1.57,0,0)*cf(0.53,0.55,0)) | |
254 | local wld13=weld(prt13,prt13,prt2,euler(1.57,0,0)*cf(-0.53,0.55,0)) | |
255 | local wld14=weld(prt14,prt14,prt2,euler(1.57,0,0)*cf(0.45,-0.2,0)) | |
256 | local wld15=weld(prt15,prt15,prt2,euler(1.57,0,0)*cf(-0.45,-0.2,0)) | |
257 | local wld16=weld(prt16,prt16,prt2,euler(1.57,0,0)*cf(-0.45,-1.79,0)) | |
258 | local wld17=weld(prt17,prt17,prt2,euler(1.57,0,0)*cf(0.45,-1.79,0)) | |
259 | local wld18=weld(prt18,prt18,prt2,euler(1.57,0,0)*cf(0,-0.7,0)) | |
260 | local wld19=weld(prt19,prt19,prt2,euler(1.57,0,0)*cf(0,-1.9,0)) | |
261 | local wld20=weld(prt20,prt20,prt2,euler(1.57,0,0)*cf(0,-3.1,0)) | |
262 | local wld21=weld(prt21,prt21,prt2,euler(0,1.57,0)*cf(0,0,0)) | |
263 | local wld22=weld(prt22,prt22,prt21,euler(1.57,0,0)*cf(0,2,0)) | |
264 | local wld23=weld(prt23,prt23,prt21,euler(1.57,0,0)*cf(0,2,0)) | |
265 | local wld24=weld(prt24,prt24,prt21,euler(1.57,0,0)*cf(0,1.1,0)) | |
266 | local wld25=weld(prt25,prt25,prt21,euler(1.57,0,0.5)*cf(-0.25,0.2,0)) | |
267 | local wld26=weld(prt26,prt26,prt21,euler(1.57,0,-0.5)*cf(0.25,0.2,0)) | |
268 | local wld27=weld(prt27,prt27,prt21,euler(1.57,0,-0.7)*cf(0.3,1.6,0)) | |
269 | local wld28=weld(prt28,prt28,prt21,euler(1.57,0,0.7)*cf(-0.3,1.6,0)) | |
270 | local wld29=weld(prt29,prt29,prt21,euler(1.57,0,0)*cf(0.53,0.55,0)) | |
271 | local wld30=weld(prt30,prt30,prt21,euler(1.57,0,0)*cf(-0.53,0.55,0)) | |
272 | local wld31=weld(prt31,prt31,prt21,euler(1.57,0,0)*cf(0.45,-0.2,0)) | |
273 | local wld32=weld(prt32,prt32,prt21,euler(1.57,0,0)*cf(-0.45,-0.2,0)) | |
274 | local wld33=weld(prt33,prt33,prt21,euler(1.57,0,0)*cf(-0.45,-1.79,0)) | |
275 | local wld34=weld(prt34,prt34,prt21,euler(1.57,0,0)*cf(0.45,-1.79,0)) | |
276 | local wld35=weld(prt35,prt35,prt21,euler(1.57,0,0)*cf(0,-0.7,0)) | |
277 | local wld36=weld(prt36,prt36,prt21,euler(1.57,0,0)*cf(0,-1.9,0)) | |
278 | local wld37=weld(prt37,prt37,prt21,euler(1.57,0,0)*cf(0,-3.1,0)) | |
279 | table.insert(EffectParts,prt3) | |
280 | table.insert(EffectParts,prt5) | |
281 | table.insert(EffectParts,prt6) | |
282 | table.insert(EffectParts,prt7) | |
283 | table.insert(EffectParts,prt8) | |
284 | table.insert(EffectParts,prt9) | |
285 | table.insert(EffectParts,prt10) | |
286 | table.insert(EffectParts,prt11) | |
287 | table.insert(EffectParts,prt12) | |
288 | table.insert(EffectParts,prt13) | |
289 | table.insert(EffectParts,prt14) | |
290 | table.insert(EffectParts,prt15) | |
291 | table.insert(EffectParts,prt16) | |
292 | table.insert(EffectParts,prt17) | |
293 | table.insert(EffectParts,prt18) | |
294 | table.insert(EffectParts,prt19) | |
295 | table.insert(EffectParts,prt20) | |
296 | table.insert(EffectParts,prt21) | |
297 | table.insert(EffectParts,prt22) | |
298 | table.insert(EffectParts,prt24) | |
299 | table.insert(EffectParts,prt25) | |
300 | table.insert(EffectParts,prt26) | |
301 | table.insert(EffectParts,prt27) | |
302 | table.insert(EffectParts,prt28) | |
303 | table.insert(EffectParts,prt29) | |
304 | table.insert(EffectParts,prt30) | |
305 | table.insert(EffectParts,prt31) | |
306 | table.insert(EffectParts,prt32) | |
307 | table.insert(EffectParts,prt33) | |
308 | table.insert(EffectParts,prt34) | |
309 | table.insert(EffectParts,prt35) | |
310 | table.insert(EffectParts,prt36) | |
311 | table.insert(EffectParts,prt37) | |
312 | ||
313 | --[[ARKANTUS BLADE THINGS]] | |
314 | local modelzorz2=Instance.new("Model") | |
315 | modelzorz2.Parent=nil | |
316 | modelzorz2.Name="Arkantus Blade" | |
317 | ||
318 | local SwordWelds={} | |
319 | local sprt1=part(1,modelzorz2,0,0,BrickColor.new("White"),"Sword Part1",vt(1,1,1)) | |
320 | local sprt2=part(1,modelzorz2,0,0,BrickColor.new("Bright red"),"Sword Part2",vt(1,1,1)) | |
321 | local sprt3=part(1,modelzorz2,0,0,BrickColor.new("Bright red"),"Sword Part3",vt(1,1,1)) | |
322 | local sprt4=part(1,modelzorz2,0,0,BrickColor.new("Bright red"),"Sword Part4",vt(1,1,1)) | |
323 | local sprt5=part(1,modelzorz2,0,0,BrickColor.new("Bright red"),"Sword Part5",vt(1,1,1)) | |
324 | local sprt6=part(1,modelzorz2,0,0,BrickColor.new("Light stone grey"),"Sword Part6",vt(1,1,1)) | |
325 | local sprt7=part(1,modelzorz2,0,0,BrickColor.new("Light stone grey"),"Sword Part7",vt(1,1,1)) | |
326 | local sprt8=part(1,modelzorz2,0,0,BrickColor.new("Dark stone grey"),"Sword Part8",vt(1,1,1)) | |
327 | local sprt9=part(1,modelzorz2,0,0,BrickColor.new("Medium stone grey"),"Sword Part9",vt(1,1,1)) | |
328 | local sprt10=part(1,modelzorz2,0.2,0,BrickColor.new("Institutional white"),"Sword Part10",vt(1,1,1)) | |
329 | local sprt11=part(1,modelzorz2,0,0,BrickColor.new("White"),"Sword Part11",vt(1,1,1)) | |
330 | local sprt12=part(1,modelzorz2,0,0,BrickColor.new("Black"),"Sword Part12",vt(1,1,1)) | |
331 | local sprt13=part(1,modelzorz2,0,0.5,BrickColor.new("Really red"),"Sword Part13",vt(1,1,1)) | |
332 | local sprt14=part(1,modelzorz2,0,0.5,BrickColor.new("Really red"),"Sword Part14",vt(1,1,1)) | |
333 | local smsh1=mesh("CylinderMesh",sprt1,"","",vt(0,0,0),vt(0.4,1.5,0.4)) | |
334 | local smsh2=mesh("CylinderMesh",sprt2,"","",vt(0,0,0),vt(0.41,0.2,0.41)) | |
335 | local smsh3=mesh("CylinderMesh",sprt3,"","",vt(0,0,0),vt(0.41,0.2,0.41)) | |
336 | local smsh4=mesh("CylinderMesh",sprt4,"","",vt(0,0,0),vt(0.41,0.2,0.41)) | |
337 | local smsh5=mesh("SpecialMesh",sprt5,"Sphere","",vt(0,0,0),vt(0.4,0.6,0.4)) | |
338 | local smsh6=mesh("BlockMesh",sprt6,"","",vt(0,0,0),vt(0.6,0.4,0.8)) | |
339 | local smsh7=mesh("BlockMesh",sprt7,"","",vt(0,0,0),vt(0.6,0.2,0.4)) | |
340 | local smsh8=mesh("SpecialMesh",sprt8,"Wedge","",vt(0,0,0),vt(0.4,0.5,1)) | |
341 | local smsh9=mesh("CylinderMesh",sprt9,"","",vt(0,0,0),vt(0.4,0.4,0.4)) | |
342 | local smsh10=mesh("BlockMesh",sprt10,"","",vt(0,0,0),vt(0.1,2.5,0.3)) | |
343 | local smsh11=mesh("CylinderMesh",sprt11,"","",vt(0,0,0),vt(0.4,0.2,0.4)) | |
344 | local smsh12=mesh("CylinderMesh",sprt12,"","",vt(0,0,0),vt(0.6,0.1,0.6)) | |
345 | local smsh13=mesh("BlockMesh",sprt13,"","",vt(0,0,0),vt(0.2,2.7,0.49)) | |
346 | local smsh14=mesh("SpecialMesh",sprt14,"Wedge","",vt(0,0,0),vt(0.2,0.5,0.49)) | |
347 | local swld1=weld(sprt1,sprt1,LeftArm,euler(1.57,0,0)*cf(0,1,0)) | |
348 | local swld2=weld(sprt1,sprt2,sprt1,euler(0,0,0)*cf(0,0,0)) | |
349 | local swld3=weld(sprt1,sprt3,sprt1,euler(0,0,0)*cf(0,0.5,0)) | |
350 | local swld4=weld(sprt1,sprt4,sprt1,euler(0,0,0)*cf(0,-0.5,0)) | |
351 | local swld5=weld(sprt1,sprt5,sprt1,euler(0,0,0)*cf(0,0.9,0)) | |
352 | local swld6=weld(sprt1,sprt6,sprt1,euler(0,0,0)*cf(0,-0.9,0)) | |
353 | local swld7=weld(sprt1,sprt7,sprt6,euler(1.57,0,0)*cf(0,-0.4,0.275)) | |
354 | local swld8=weld(sprt1,sprt8,sprt6,euler(-1.57+0.1,0,0)*cf(0,-0.7,0.1)) | |
355 | local swld9=weld(sprt1,sprt9,sprt6,euler(-0.2,0,0)*cf(0,-0.5,-0.2)) | |
356 | local swld10=weld(sprt1,sprt10,sprt6,euler(0,0,0)*cf(0,-2,0)) | |
357 | local swld11=weld(sprt1,sprt11,sprt9,euler(0,0,1.57)*cf(0,-0.3,0)) | |
358 | local swld12=weld(sprt1,sprt12,sprt11,euler(0,0,0)*cf(0,0,0)) | |
359 | local swld13=weld(sprt1,sprt13,sprt10,euler(0,0,0)*cf(0,0,0)) | |
360 | local swld14=weld(sprt1,sprt14,sprt10,euler(0,3.14,0)*cf(0,-1.92,0)) | |
361 | ||
362 | numb=0.9 | |
363 | for i=1,3 do | |
364 | local sprt13=part(1,modelzorz2,0,0,BrickColor.new("Bright red"),"Sword Part13",vt(1,1,1)) | |
365 | local smsh13=mesh("SpecialMesh",sprt13,"FileMesh","9756362",vt(0,0,0),vt(0.2,0.4,0.2)) | |
366 | local swld13=weld(sprt1,sprt13,sprt11,cf(0,0.8,0)*euler(1.57,numb,0)) | |
367 | numb=numb-0.7 | |
368 | end | |
369 | ||
370 | for _,i in pairs(sprt1:children()) do | |
371 | if i.className=="Weld" then | |
372 | print(i.Part0) | |
373 | table.insert(SwordWelds,i) | |
374 | end | |
375 | end | |
376 | ||
377 | function SummonSword() | |
378 | Weapon="ArkBlade" | |
379 | modelzorz2.Parent=Character | |
380 | for i=1,#SwordWelds do | |
381 | SwordWelds[i].Parent=sprt1 | |
382 | end | |
383 | end | |
384 | ||
385 | function UnsummonSword() | |
386 | Weapon="None" | |
387 | modelzorz2.Parent=nil | |
388 | end | |
389 | --[[END OF ARKANTUS BLADE THINGS]] | |
390 | ||
391 | if (script.Parent.className ~= "HopperBin") then | |
392 | Tool = Instance.new("HopperBin") | |
393 | Tool.Parent = Backpack | |
394 | Tool.Name = "Fen" | |
395 | script.Parent = Tool | |
396 | end | |
397 | Bin = script.Parent | |
398 | ||
399 | BPos=Instance.new("BodyPosition") | |
400 | Gy=Instance.new("BodyGyro") | |
401 | ||
402 | function so(id,par,vol,pit) | |
403 | coroutine.resume(coroutine.create(function() | |
404 | local sou = Instance.new("Sound",par or workspace) | |
405 | sou.Volume=vol | |
406 | sou.Pitch=pit or 1 | |
407 | sou.SoundId=Sounds[id].Id | |
408 | --sou.SoundId=id | |
409 | swait() | |
410 | sou:play() | |
411 | swait(6) | |
412 | sou:Remove() | |
413 | end)) | |
414 | end | |
415 | ||
416 | Sounds={ | |
417 | Woosh1={Id=Asset..(169445092)}, | |
418 | Woosh2={Id=Asset..(169445073)}, | |
419 | Woosh3={Id=Asset..(169445121)}, | |
420 | AirWoosh={Id=Asset..(147722270)}, | |
421 | Smash={Id=Asset..(2760979)}, | |
422 | Hit1={Id=Asset..(169380525)}, | |
423 | Hit2={Id=Asset..(169380538)}, | |
424 | Hit3={Id=Asset..(169380528)}, | |
425 | Swing1={Id=Asset..(10209640)}, | |
426 | Appear={Id=Asset..(161006033)}, | |
427 | TeslaShot={Id=Asset..(169445602)}, | |
428 | Explosion1={Id=Asset..(153092334)}, | |
429 | Charge2={Id=Asset..(169380495)}, | |
430 | PileDrive={Id=Asset..(2974000)}, | |
431 | BeamLockon={Id=Asset..(169445683)}, | |
432 | Elec={Id=Asset..(169380505)}, | |
433 | DoctorOctogonapus={Id=Asset..(130781950)}, | |
434 | Activate={Id=Asset..(169445572)}, | |
435 | } | |
436 | ||
437 | ContentProvider = game:GetService("ContentProvider") | |
438 | for _,v in pairs(Sounds) do | |
439 | ContentProvider:Preload(v.Id) | |
440 | end | |
441 | ||
442 | function hideanim() | |
443 | equipped=false | |
444 | Neck.C0=necko | |
445 | RootJoint.C0=RootCF | |
446 | if Mode=="Obelisk" then | |
447 | wld1.C0=euler(0,0,1.3)*cf(0,0,-1) | |
448 | wld1.C1=euler(0,0,0) | |
449 | wld2.C0=euler(0,0,0)*cf(0,0.5,0) | |
450 | elseif Mode=="Planted" then | |
451 | wld2.C0=euler(0,0,0)*cf(0,-1,0) | |
452 | end | |
453 | end | |
454 | ||
455 | function equipanim() | |
456 | equipped=true | |
457 | if Mode=="Obelisk" then | |
458 | wld1.C0=euler(1.4,0,0)*cf(0.5,0.5,0) | |
459 | wld1.C1=euler(0,0,-0.5) | |
460 | wld2.C0=euler(0,0,0)*cf(0,-1,0) | |
461 | Neck.C0=necko*euler(0,0,0.5) | |
462 | RootJoint.C0=RootCF*euler(0,0,-0.5) | |
463 | RW.C0=cf(1.5,0.5,0)*euler(2.8,0,0.5) | |
464 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
465 | LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2) | |
466 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
467 | RH.C0=RHC0*cf(0,0,0)*euler(0,0,0) | |
468 | RH.C1=RHC1 | |
469 | LH.C0=LHC0*cf(0,0,0)*euler(0,0,0) | |
470 | LH.C1=LHC1 | |
471 | RootJoint.C1=RootCF | |
472 | elseif Mode=="Planted" then | |
473 | wld1.C0=euler(1.57,0,0)*cf(1,1.5,0) | |
474 | wld1.C1=euler(0,0,0.6) | |
475 | wld2.C0=euler(0,0,0)*cf(0,-1,0) | |
476 | Neck.C0=necko*euler(0,0,0) | |
477 | RootJoint.C0=RootCF*cf(0,0,0) | |
478 | RW.C0=cf(1.5,0.5,0)*euler(0,0,0.2) | |
479 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
480 | LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2) | |
481 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
482 | RH.C0=RHC0*cf(0,0,0)*euler(0,0,0) | |
483 | RH.C1=RHC1 | |
484 | LH.C0=LHC0*cf(0,0,0)*euler(0,0,0) | |
485 | LH.C1=LHC1 | |
486 | end | |
487 | end | |
488 | ||
489 | function lightattackone() | |
490 | attack=true | |
491 | for i=0,1,0.1 do | |
492 | swait() | |
493 | Neck.C0=necko*euler(0,0,0.5+0.5*i) | |
494 | RootJoint.C0=RootCF*euler(0,0,-0.5-0.5*i) | |
495 | LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(1.57*i,0,-0.2+1.2*i) | |
496 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
497 | end | |
498 | so("Woosh1",LeftArm,1,1) | |
499 | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,5,"Normal",hitbox,.5,"Hit1",1) end) | |
500 | hitbox.Parent=modelzorz | |
501 | hitbox.Size=vt(1,2,1) | |
502 | hitbox.CFrame=LeftArm.CFrame | |
503 | for i=0,1,0.2 do | |
504 | swait() | |
505 | Neck.C0=necko*euler(0,0,1) | |
506 | RootJoint.C0=RootCF*euler(0,0,-1) | |
507 | LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(1.57,0,1-2.3*i) | |
508 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
509 | hitbox.CFrame=LeftArm.CFrame | |
510 | end | |
511 | numb=2 | |
512 | for i=0,1,0.1 do | |
513 | swait() | |
514 | Neck.C0=necko*euler(0,0,1) | |
515 | RootJoint.C0=RootCF*euler(0,0,-1) | |
516 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,-1.3-0.27*(i*numb)) | |
517 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
518 | hitbox.CFrame=LeftArm.CFrame | |
519 | numb=numb-0.1 | |
520 | end | |
521 | con1:disconnect() | |
522 | hitbox.Parent=nil | |
523 | for i=0,1,0.1 do | |
524 | swait() | |
525 | Neck.C0=necko*euler(0,0,1-0.5*i) | |
526 | RootJoint.C0=RootCF*euler(0,0,-1+0.5*i) | |
527 | LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i,0,-1.57+1.37*i) | |
528 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
529 | end | |
530 | attack=false | |
531 | end | |
532 | ||
533 | function lightattacktwo() | |
534 | attack=true | |
535 | so("Woosh1",LeftLeg,1,1.4) | |
536 | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(10,20),"Normal",hitbox,.5,"Hit2",1.1) end) | |
537 | hitbox.Parent=modelzorz | |
538 | hitbox.Size=vt(1,2,1) | |
539 | hitbox.CFrame=LeftLeg.CFrame | |
540 | for i=0,1,0.2 do | |
541 | swait() | |
542 | Neck.C0=necko*euler(0.2*i,0,0.5) | |
543 | RootJoint.C0=RootCF*euler(0,0,-0.5) | |
544 | LW.C0=cf(-1.5,0.5,0)*euler(-0.4*i,0,-0.2) | |
545 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
546 | RH.C0=RHC0*cf(0,0.1*i,0)*euler(-0.1*i,0,0) | |
547 | RH.C1=RHC1 | |
548 | LH.C0=LHC0*cf(-0.8*i,0,0.8*i)*euler(0,0.6*i,1*i) | |
549 | LH.C1=LHC1 | |
550 | hitbox.CFrame=LeftLeg.CFrame | |
551 | end | |
552 | con1:disconnect() | |
553 | hitbox.Parent=nil | |
554 | for i=0,1,0.05 do | |
555 | swait() | |
556 | Neck.C0=necko*euler(0.2-0.2*i,0,0.5) | |
557 | RootJoint.C0=RootCF*euler(0,0,-0.5) | |
558 | LW.C0=cf(-1.5,0.5,0)*euler(-0.4+0.4*i,0,-0.2) | |
559 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
560 | RH.C0=RHC0*cf(0,0.1-0.1*i,0)*euler(-0.1+0.1*i,0,0) | |
561 | RH.C1=RHC1 | |
562 | LH.C0=LHC0*cf(-0.8+0.8*i,0,0.8-0.8*i)*euler(0,0.6-0.6*i,1-1*i) | |
563 | LH.C1=LHC1 | |
564 | end | |
565 | attack=false | |
566 | end | |
567 | ||
568 | function lightattackthree() | |
569 | attack=true | |
570 | so("Woosh1",LeftLeg,1,2) | |
571 | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,25,math.random(20,40),"Normal",hitbox,.5,"Hit2",1) end) | |
572 | hitbox.Parent=modelzorz | |
573 | hitbox.Size=vt(1,2,1) | |
574 | hitbox.CFrame=LeftLeg.CFrame | |
575 | for i=0,1,0.2 do | |
576 | swait() | |
577 | Neck.C0=necko*euler(0.3*i,0,0.5) | |
578 | RootJoint.C0=RootCF*euler(0,0,-0.5) | |
579 | LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2) | |
580 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
581 | RH.C0=RHC0*cf(0,0,0)*euler(0,0,0) | |
582 | RH.C1=RHC1 | |
583 | LH.C0=LHC0*cf(0,0,0)*euler(0,0.5*i,-1.5*i) | |
584 | LH.C1=LHC1 | |
585 | hitbox.CFrame=LeftLeg.CFrame | |
586 | end | |
587 | con1:disconnect() | |
588 | hitbox.Parent=nil | |
589 | for i=0,1,0.05 do | |
590 | swait() | |
591 | Neck.C0=necko*euler(0.3-0.3*i,0,0.5) | |
592 | RootJoint.C0=RootCF*euler(0,0,-0.5) | |
593 | RH.C0=RHC0*cf(0,0,0)*euler(0,0,0) | |
594 | RH.C1=RHC1 | |
595 | LH.C0=LHC0*cf(0,0,0)*euler(0,0.5-0.5*i,-1.5+1.5*i) | |
596 | LH.C1=LHC1 | |
597 | end | |
598 | attack=false | |
599 | end | |
600 | ||
601 | function lightattackfour() | |
602 | attack=true | |
603 | so("Woosh2",LeftLeg,1,1) | |
604 | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,15,30,math.random(20,40),"Normal",hitbox,.8,"Hit3",1) end) | |
605 | hitbox.Parent=modelzorz | |
606 | hitbox.Size=vt(2,2,2) | |
607 | hitbox.CFrame=prt38.CFrame | |
608 | for i=0,1,0.2 do | |
609 | swait() | |
610 | wld1.C0=euler(1.4+0.5*i,-1*i,0)*cf(0.5,0.5,0) | |
611 | wld1.C1=euler(0,0,-0.5-0.2*i) | |
612 | wld2.C0=euler(0,0,0)*cf(0,-1,0) | |
613 | Neck.C0=necko*euler(0,0,0.5-0.9*i) | |
614 | RootJoint.C0=RootCF*euler(0,0,-0.5+0.9*i) | |
615 | RW.C0=cf(1.5,0.5,0)*euler(2.8-0.5*i,0,0.5) | |
616 | RW.C1=cf(0,0.5,0)*euler(0,1*i,0) | |
617 | LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2) | |
618 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
619 | hitbox.CFrame=prt38.CFrame | |
620 | end | |
621 | numb=2 | |
622 | for i=0,1,0.1 do | |
623 | swait() | |
624 | Neck.C0=necko*euler(0,0,-0.4-0.1*(i*numb)) | |
625 | RootJoint.C0=RootCF*euler(0,0,0.4+0.1*(i*numb)) | |
626 | RW.C0=cf(1.5,0.5,0)*euler(2.3-0.1*(i*numb),0,0.5) | |
627 | RW.C1=cf(0,0.5,0)*euler(0,1,0) | |
628 | LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2) | |
629 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
630 | hitbox.CFrame=prt38.CFrame | |
631 | numb=numb-0.1 | |
632 | end | |
633 | con1:disconnect() | |
634 | hitbox.Parent=nil | |
635 | for i=0,1,0.1 do | |
636 | swait() | |
637 | wld1.C0=euler(1.9-0.5*i,-1+1*i,0)*cf(0.5,0.5,0) | |
638 | wld1.C1=euler(0,0,-0.7+0.2*i) | |
639 | wld2.C0=euler(0,0,0)*cf(0,-1,0) | |
640 | Neck.C0=necko*euler(0,0,-0.5+1*i) | |
641 | RootJoint.C0=RootCF*euler(0,0,0.5-1*i) | |
642 | RW.C0=cf(1.5,0.5,0)*euler(2.2+0.6*i,0,0.5) | |
643 | RW.C1=cf(0,0.5,0)*euler(0,1-1*i,0) | |
644 | LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2) | |
645 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
646 | end | |
647 | attack=false | |
648 | end | |
649 | ||
650 | function heavyattackone() | |
651 | attack=true | |
652 | for i=0,1,0.05 do | |
653 | swait() | |
654 | wld1.C0=euler(1.4,0,0)*cf(0.5,0.5,0) | |
655 | wld1.C1=euler(0,0,-0.5) | |
656 | wld2.C0=euler(0,0,0)*cf(0,-1,0) | |
657 | Neck.C0=necko*euler(-0.2*i,0,0.5+0.3*i) | |
658 | RootJoint.C0=RootCF*euler(0,0,-0.5-0.3*i) | |
659 | RW.C0=cf(1.5,0.5,0)*euler(2.8+0.2*i,0,0.5+0.2*i) | |
660 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
661 | LW.C0=cf(-1.5+1*i,0.5,-0.5*i)*euler(2.8*i,0,-0.2+1*i) | |
662 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
663 | end | |
664 | so("Woosh2",prt2,1,0.9) | |
665 | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,15,20,math.random(20,40),"Normal",hitbox,1,"Hit3",1) end) | |
666 | hitbox.Parent=modelzorz | |
667 | hitbox.Size=vt(2.5,10,2.5) | |
668 | hitbox.CFrame=prt2.CFrame*cf(0,2,0) | |
669 | for i=0,1,0.1 do | |
670 | swait() | |
671 | wld1.C0=euler(1.4+0.1*i,0,0)*cf(0.5+0.5*i,0.5-0.5*i,0) | |
672 | wld1.C1=euler(0.5*i,0,-0.5+1*i) | |
673 | wld2.C0=euler(0,0,0)*cf(0,-1,0) | |
674 | Neck.C0=necko*euler(-0.2+0.3*i,0,0.8-2*i) | |
675 | RootJoint.C0=RootCF*euler(0,0,-0.8+2*i) | |
676 | RW.C0=cf(1.5,0.5,0)*euler(3-2.5*i,0,0.7-1*i) | |
677 | RW.C1=cf(0,0.5,0)*euler(0,1.57*i,0) | |
678 | LW.C0=cf(-0.5,0.5,-0.5)*euler(2.8-1.5*i,0,0.8) | |
679 | LW.C1=cf(0,0.5,0)*euler(0.5*i,0,0.5*i) | |
680 | hitbox.CFrame=prt2.CFrame*cf(0,2,0) | |
681 | end | |
682 | numb=2 | |
683 | for i=0,1,0.1 do | |
684 | swait() | |
685 | wld1.C0=euler(1.5,0,0)*cf(1,0,0) | |
686 | wld1.C1=euler(0.5-0.2*i*numb,0,0.5) | |
687 | wld2.C0=euler(0,0,0)*cf(0,-1,0) | |
688 | Neck.C0=necko*euler(0.1,0,-1.2) | |
689 | RootJoint.C0=RootCF*euler(0,0,1.2) | |
690 | RW.C0=cf(1.5,0.5,0)*euler(0.5-0.1*i*numb,0,-0.3-0.1*i*numb) | |
691 | RW.C1=cf(0,0.5,0)*euler(0,1.57,0) | |
692 | LW.C0=cf(-0.5,0.5,-0.5)*euler(1.3+0.7*i*numb,0,0.8) | |
693 | LW.C1=cf(0,0.5,0)*euler(0.5,0,0.5) | |
694 | hitbox.CFrame=prt2.CFrame*cf(0,2,0) | |
695 | numb=numb-0.1 | |
696 | end | |
697 | con1:disconnect() | |
698 | hitbox.Parent=nil | |
699 | for i=0,1,0.1 do | |
700 | swait() | |
701 | wld1.C0=euler(1.5-0.1*i,0,0)*cf(1-0.5*i,0.5*i,0) | |
702 | wld1.C1=euler(0.3-0.3*i,0,0.5-1*i) | |
703 | wld2.C0=euler(0,0,0)*cf(0,-1,0) | |
704 | Neck.C0=necko*euler(0.1,0,-1.2+1.7*i) | |
705 | RootJoint.C0=RootCF*euler(0,0,1.2-1.7*i) | |
706 | RW.C0=cf(1.5,0.5,0)*euler(0.4+2.4*i,0,-0.4+0.9*i) | |
707 | RW.C1=cf(0,0.5,0)*euler(0,1.57-1.57*i,0) | |
708 | LW.C0=cf(-0.5-1*i,0.5,-0.5+0.5*i)*euler(2-2*i,0,0.8-1*i) | |
709 | LW.C1=cf(0,0.5,0)*euler(0.5-0.5*i,0,0.5-0.5*i) | |
710 | end | |
711 | attack=false | |
712 | end | |
713 | ||
714 | function heavyattackthree() | |
715 | attack=true | |
716 | for i=0,1,0.05 do | |
717 | swait() | |
718 | wld1.C0=euler(1.4+0.5*i,0,0)*cf(0.5,0.5,0) | |
719 | wld1.C1=euler(0,0,-0.5+0.5*i) | |
720 | wld2.C0=euler(0,0,0)*cf(0,-1+0.5*i,0) | |
721 | Neck.C0=necko*euler(0,0,0.5+1*i) | |
722 | RootJoint.C0=RootCF*euler(0,0,-0.5-1*i) | |
723 | RW.C0=cf(1.5,0.5,0)*euler(2.8-2.8*i,0,0.5) | |
724 | RW.C1=cf(0,0.5,0)*euler(0,1.57*i,0) | |
725 | LW.C0=cf(-1.5+1.5*i,0.5,-0.5*i)*euler(0.6*i,0,-0.2+1*i) | |
726 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
727 | end | |
728 | so("Woosh2",prt2,1,0.7) | |
729 | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(20,40),"Normal",hitbox,.6,"Hit2",1) end) | |
730 | hitbox.Parent=modelzorz | |
731 | hitbox.Size=vt(2.5,10,2.5) | |
732 | hitbox.CFrame=prt2.CFrame*cf(0,2,0) | |
733 | for i=0,1,0.05 do | |
734 | swait() | |
735 | Neck.C0=necko*euler(0,0,1.5-2.9*i) | |
736 | RootJoint.C0=RootCF*euler(0,0,-1.5+2.9*i) | |
737 | RootJoint.C1=RootCF*euler(0,0,-6.28*i) | |
738 | hitbox.CFrame=prt2.CFrame*cf(0,2,0) | |
739 | end | |
740 | numb=2 | |
741 | for i=0,1,0.1 do | |
742 | swait() | |
743 | Neck.C0=necko*euler(0,0,1.5-2.9-0.1*i*numb) | |
744 | RootJoint.C0=RootCF*euler(0,0,-1.5+2.9+0.1*i*numb) | |
745 | RootJoint.C1=RootCF | |
746 | RW.C0=cf(1.5,0.5,0)*euler(0,0,0.5) | |
747 | RW.C1=cf(0,0.5,0)*euler(0,1.57,0) | |
748 | LW.C0=cf(0,0.5,-0.5)*euler(0.6-0.2*i*numb,0,0.8-0.2*i*numb) | |
749 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
750 | hitbox.CFrame=prt2.CFrame*cf(0,2,0) | |
751 | numb=numb-0.1 | |
752 | end | |
753 | con1:disconnect() | |
754 | hitbox.Parent=nil | |
755 | for i=0,1,0.1 do | |
756 | swait() | |
757 | wld1.C0=euler(1.9-0.5*i,0,0)*cf(0.5,0.5,0) | |
758 | wld1.C1=euler(0,0,-0.5*i) | |
759 | wld2.C0=euler(0,0,0)*cf(0,-0.5-0.5*i,0) | |
760 | Neck.C0=necko*euler(0,0,-1.5+2*i) | |
761 | RootJoint.C0=RootCF*euler(0,0,1.5-2*i) | |
762 | RW.C0=cf(1.5,0.5,0)*euler(2.8*i,0,0.5) | |
763 | RW.C1=cf(0,0.5,0)*euler(0,1.57-1.57*i,0) | |
764 | LW.C0=cf(-1.5*i,0.5,-0.5+0.5*i)*euler(0.4-0.4*i,0,0.6-0.8*i) | |
765 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
766 | end | |
767 | attack=false | |
768 | end | |
769 | ||
770 | function heavyattackfour() | |
771 | attack=true | |
772 | for i=0,1,0.1 do | |
773 | swait() | |
774 | wld1.C0=euler(1.4+0.17*i,0,0)*cf(0.5+0.5*i,0.5+1*i,0) | |
775 | wld1.C1=euler(0,0,-0.5+0.9*i) | |
776 | wld2.C0=euler(0,0,0)*cf(0,-1,0) | |
777 | Neck.C0=necko*euler(-0.4*i,0,0.5-0.5*i) | |
778 | RootJoint.C0=RootCF*euler(0,0,-0.5+0.5*i) | |
779 | RW.C0=cf(1.5-0.2*i,0.5+0.4*i,0)*euler(2.8+0.3*i,0,0.5-0.9*i) | |
780 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
781 | LW.C0=cf(-1.5+0.2*i,0.5+0.4*i,0)*euler(3.1*i,0,-0.2+0.6*i) | |
782 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
783 | RH.C0=RHC0*cf(0,0,0)*euler(0,0,0) | |
784 | RH.C1=RHC1 | |
785 | LH.C0=LHC0*cf(0,0,0)*euler(0,0,0) | |
786 | LH.C1=LHC1 | |
787 | end | |
788 | Humanoid.WalkSpeed=0 | |
789 | so("Woosh3",prt2,1,1) | |
790 | for i=0,1,0.1 do | |
791 | swait() | |
792 | wld1.C0=euler(1.57+0.43*i,0,0)*cf(1,1.5,0) | |
793 | wld1.C1=euler(0,0,0.4) | |
794 | wld2.C0=euler(0,0,0)*cf(0,-1,0) | |
795 | Neck.C0=necko*euler(-0.4+0.8*i,0,0) | |
796 | RootJoint.C0=RootCF*cf(0,0,-1*i) | |
797 | RW.C0=cf(1.5-0.2-0.2*i,0.5+0.4-0.4*i,0)*euler(3.1-2.7*i,0,-0.4) | |
798 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
799 | LW.C0=cf(-1.5+0.2-0.2*i,0.5+0.4-0.4*i,0)*euler(3.1-2.7*i,0,0.4) | |
800 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
801 | RH.C0=RHC0*cf(0,0.5*i,0.3*i)*euler(0,0,-0.5*i) | |
802 | RH.C1=RHC1 | |
803 | LH.C0=LHC0*cf(-0.5*i,0.8*i,0.5*i)*euler(0,0,0.2*i) | |
804 | LH.C1=LHC1 | |
805 | end | |
806 | hitfloor=false | |
807 | while hitfloor==false do | |
808 | swait() | |
809 | hit,pos = rayCast(prt41.Position, (CFrame.new(prt41.Position,prt41.Position - Vector3.new(0,2,0))).lookVector, 2, Character) | |
810 | if hit ~= nil then | |
811 | hitfloor = true | |
812 | end | |
813 | end | |
814 | local paint=part(1,workspace,0,1,BrickColor.new("Black"),"BreakEffect",vt(5,1,5)) | |
815 | paint.CFrame=prt41.CFrame*euler(0,0,-1.57)*cf(0,-1,0) | |
816 | paint.Anchored=true | |
817 | decc=Instance.new("Decal") | |
818 | decc.Parent=paint | |
819 | decc.Shiny=0 | |
820 | decc.Specular=0 | |
821 | decc.Texture="http://www.roblox.com/asset/?id=49173398" | |
822 | decc.Face="Top" | |
823 | so("Smash",paint,1,0.3) | |
824 | --so("Smash",paint,1,0.1) | |
825 | MagicCircle(BrickColor.new("White"),prt41.CFrame,0,0,0,0.5,0.5,0.5,0.01) | |
826 | --MagicCircle(BrickColor.new("Really red"),prt41.CFrame,0,0,0,2,2,2,0.01) | |
827 | WaveEffect2(BrickColor.new("White"),prt41.CFrame*euler(0,0,-1.57),0,0,0,0.3,0.3,0.3,0.02) | |
828 | coroutine.resume(coroutine.create(function() | |
829 | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(20,40),"Knockdown",RootPart,2,"Hit3",0.8) end) | |
830 | --con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,2000,3000,math.random(9000,10000),"Knockdown",RootPart,2) end) | |
831 | hitbox.Parent=workspace | |
832 | hitbox.Size=vt(5,5,5) | |
833 | --hitbox.Size=vt(100,100,100) | |
834 | CF=prt41.CFrame | |
835 | hitbox.CFrame=prt41.CFrame | |
836 | for i=0,1,0.1 do | |
837 | swait() | |
838 | hitbox.CFrame=CF | |
839 | end | |
840 | con1:disconnect() | |
841 | hitbox.Parent=nil | |
842 | end)) | |
843 | game:GetService("Debris"):AddItem(paint,10) | |
844 | wait(0.5) | |
845 | Humanoid.WalkSpeed=16 | |
846 | for i=0,1,0.05 do | |
847 | swait() | |
848 | wld1.C0=euler(2-0.6*i,0,0)*cf(1-0.5*i,1.5-1*i,0) | |
849 | wld1.C1=euler(0,0,0.4-0.9*i) | |
850 | wld2.C0=euler(0,0,0)*cf(0,-1,0) | |
851 | Neck.C0=necko*euler(0.4-0.4*i,0,0.5*i) | |
852 | RootJoint.C0=RootCF*cf(0,0,-1+1*i)*euler(0,0,-0.5*i) | |
853 | RW.C0=cf(1.5,0.5,0)*euler(0.4+2.4*i,0,-0.4+0.9*i) | |
854 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
855 | LW.C0=cf(-1.5,0.5,0)*euler(0.4-0.4*i,0,0.4-0.6*i) | |
856 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
857 | RH.C0=RHC0*cf(0,0.5-0.5*i,0.3-0.3*i)*euler(0,0,-0.5+0.5*i) | |
858 | RH.C1=RHC1 | |
859 | LH.C0=LHC0*cf(-0.5+0.5*i,0.8-0.8*i,0.5-0.5*i)*euler(0,0,0.2-0.2*i) | |
860 | LH.C1=LHC1 | |
861 | end | |
862 | attack=false | |
863 | end | |
864 | ||
865 | function Plant() | |
866 | attack=true | |
867 | Humanoid.WalkSpeed=0 | |
868 | for i=0,1,0.1 do | |
869 | swait() | |
870 | wld1.C0=euler(1.4+0.17*i,0,0)*cf(0.5+0.5*i,0.5+1*i,0) | |
871 | wld1.C1=euler(0,0,-0.5+1.1*i) | |
872 | wld2.C0=euler(0,0,0)*cf(0,-1,0) | |
873 | Neck.C0=necko*euler(-0.4*i,0,0.5-0.5*i) | |
874 | RootJoint.C0=RootCF*euler(0,0,-0.5+0.5*i) | |
875 | RW.C0=cf(1.5-0.2*i,0.5+0.4*i,0)*euler(2.8-0.3*i,0,0.5-1.1*i) | |
876 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
877 | LW.C0=cf(-1.5+0.2*i,0.5+0.4*i,0)*euler(2.5*i,0,-0.2+0.8*i) | |
878 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
879 | RH.C0=RHC0*cf(0,0,0)*euler(0,0,0) | |
880 | RH.C1=RHC1 | |
881 | LH.C0=LHC0*cf(0,0,0)*euler(0,0,0) | |
882 | LH.C1=LHC1 | |
883 | end | |
884 | so("Swing1",prt2,1,0.6) | |
885 | for i=0,1,0.1 do | |
886 | swait() | |
887 | wld1.C0=euler(1.57,0,0)*cf(1,1.5,0) | |
888 | wld1.C1=euler(0,0,0.6) | |
889 | wld2.C0=euler(0,0,0)*cf(0,-1,0) | |
890 | Neck.C0=necko*euler(-0.4+0.4*i,0,0) | |
891 | RootJoint.C0=RootCF*cf(0,0,-1*i) | |
892 | RW.C0=cf(1.5-0.2+0.2*i,0.5+0.4-0.4*i,0)*euler(2.5-0.93*i,0,-0.6) | |
893 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
894 | LW.C0=cf(-1.5+0.2-0.2*i,0.5+0.4-0.4*i,0)*euler(2.5-0.93*i,0,0.6) | |
895 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
896 | RH.C0=RHC0*cf(0,0.5*i,0.1*i)*euler(0,0,-0.5*i) | |
897 | RH.C1=RHC1 | |
898 | LH.C0=LHC0*cf(-0.5*i,0.8*i,0.1*i)*euler(0,0,0.2*i) | |
899 | LH.C1=LHC1 | |
900 | end | |
901 | hitfloor=false | |
902 | while hitfloor==false do | |
903 | swait() | |
904 | hit,pos = rayCast(prt1.Position, (CFrame.new(prt1.Position,prt1.Position - Vector3.new(0,2,0))).lookVector, 2.5, Character) | |
905 | if hit ~= nil then | |
906 | hitfloor = true | |
907 | end | |
908 | end | |
909 | for i=1,10 do | |
910 | Col=BrickColor.new("DarkGreen") | |
911 | if hit~=nil then | |
912 | Col=hit.BrickColor | |
913 | end | |
914 | local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(2,3)+math.random(),math.random(2,3)+math.random(),math.random(2,3)+math.random())) | |
915 | print(groundpart.BrickColor) | |
916 | groundpart.Anchored=true | |
917 | groundpart.CanCollide=true | |
918 | groundpart.CFrame=cf(pos)*cf(math.random(-3,2)+math.random(),0,math.random(-3,2)+math.random())*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
919 | game:GetService("Debris"):AddItem(groundpart,10) | |
920 | coroutine.resume(coroutine.create(function(Part) | |
921 | wait(5) | |
922 | for i=0,1,0.05 do | |
923 | wait(0) | |
924 | Part.Transparency=i | |
925 | end | |
926 | Part.Parent=nil | |
927 | end),groundpart) | |
928 | end | |
929 | coroutine.resume(coroutine.create(function() | |
930 | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Knockdown",RootPart,2) end) | |
931 | hitbox.Parent=workspace | |
932 | hitbox.Size=vt(8,8,8) | |
933 | CF=prt38.CFrame | |
934 | hitbox.CFrame=prt38.CFrame | |
935 | for i=0,1,0.1 do | |
936 | swait() | |
937 | hitbox.CFrame=CF | |
938 | end | |
939 | con1:disconnect() | |
940 | hitbox.Parent=nil | |
941 | end)) | |
942 | wld1.Part1=nil | |
943 | BPos.P=50000 | |
944 | BPos.D=1000 | |
945 | BPos.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
946 | BPos.position=prt1.Position | |
947 | BPos.Parent=prt1 | |
948 | Gy.maxTorque = vt(math.huge,math.huge,math.huge) | |
949 | Gy.P = 20e+003 | |
950 | Gy.cframe=prt1.CFrame | |
951 | Gy.Parent=prt1 | |
952 | prt1.CanCollide=true | |
953 | prt41.CanCollide=true | |
954 | MagicCircle(BrickColor.new("White"),prt38.CFrame,0,0,0,2,2,2,0.05) | |
955 | so("Smash",prt38,1,0.5) | |
956 | Mode="Planted" | |
957 | wait(0.5) | |
958 | ArkActivate() | |
959 | for i=0,1,0.1 do | |
960 | swait() | |
961 | wld1.C0=euler(1.57,0,0)*cf(1,1.5,0) | |
962 | wld1.C1=euler(0,0,0.6) | |
963 | wld2.C0=euler(0,0,0)*cf(0,-1,0) | |
964 | Neck.C0=necko*euler(0,0,0) | |
965 | RootJoint.C0=RootCF*cf(0,0,-1+1*i) | |
966 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i,0,-0.6+0.8*i) | |
967 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
968 | LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i,0,0.6-0.8*i) | |
969 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
970 | RH.C0=RHC0*cf(0,0.5-0.5*i,0.1-0.1*i)*euler(0,0,-0.5+0.5*i) | |
971 | RH.C1=RHC1 | |
972 | LH.C0=LHC0*cf(-0.5+0.5*i,0.8-0.8*i,0.1-0.1*i)*euler(0,0,0.2-0.2*i) | |
973 | LH.C1=LHC1 | |
974 | end | |
975 | Humanoid.WalkSpeed=16 | |
976 | hideanim() | |
977 | attack=false | |
978 | end | |
979 | ||
980 | function GetArk() | |
981 | attack=true | |
982 | Disappear(modelzorz) | |
983 | wait(0.5) | |
984 | ArkUnactivate() | |
985 | Mode="Obelisk" | |
986 | prt1.CanCollide=false | |
987 | prt41.CanCollide=false | |
988 | BPos.Parent=nil | |
989 | Gy.Parent=nil | |
990 | wld1.Part1=RightArm | |
991 | Reappear(modelzorz) | |
992 | equipanim() | |
993 | attack=false | |
994 | end | |
995 | ||
996 | function ObeliskHop() | |
997 | attack=true | |
998 | Humanoid.WalkSpeed=0 | |
999 | --so("http://roblox.com/asset/?id=166095295",Torso,1,1) --boidzerg | |
1000 | so("AirWoosh",Torso,1,1.5) | |
1001 | for i=0,1,0.1 do | |
1002 | swait() | |
1003 | Neck.C0=necko*euler(-0.3*i,0,0) | |
1004 | RootJoint.C0=RootCF*cf(0,0,-1.9*i)*euler(0.7*i,0,0) | |
1005 | RW.C0=cf(1.5,0.5,0)*euler(0.7*i,0,0.2-0.2*i) | |
1006 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1007 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2*i,0,-0.2-0.2*i) | |
1008 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1009 | RH.C0=RHC0*cf(0,0.5*i,0.1*i)*euler(0,0,-0.5*i) | |
1010 | RH.C1=RHC1 | |
1011 | LH.C0=LHC0*cf(-0.5*i,1.6*i,0.1*i)*euler(0,0,-0.2*i) | |
1012 | LH.C1=LHC1 | |
1013 | end | |
1014 | Disappear(Character) | |
1015 | swait(5) | |
1016 | so("AirWoosh",Torso,1,1) | |
1017 | swait(5) | |
1018 | Torso.CFrame=prt1.CFrame*cf(math.random(-5,5),math.random(1,5),math.random(-5,5)) | |
1019 | Reappear(Character) | |
1020 | Neck.C0=necko*euler(0,0,0) | |
1021 | RootJoint.C0=RootCF*cf(0,0,0)*euler(0.5,0,0) | |
1022 | RW.C0=cf(1.5,0.5,0)*euler(-0.8,0,0.4) | |
1023 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1024 | LW.C0=cf(-1.5,0.5,0)*euler(-0.8,0,-0.4) | |
1025 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1026 | RH.C0=RHC0*cf(0,0,0)*euler(-0.3,0,-0.3) | |
1027 | RH.C1=RHC1 | |
1028 | LH.C0=LHC0*cf(0,0,0)*euler(-0.3,0,0.3) | |
1029 | LH.C1=LHC1 | |
1030 | swait(2) | |
1031 | numb=2 | |
1032 | for i=0,1,0.1 do | |
1033 | swait() | |
1034 | Neck.C0=necko*euler(0,0,0) | |
1035 | RootJoint.C0=RootCF*cf(0,0,-1.5*i*numb)*euler(0.5-0.2*i*numb,0,0) | |
1036 | RW.C0=cf(1.5,0.5,0)*euler(-0.8-0.2*i,0,0.4) | |
1037 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1038 | LW.C0=cf(-1.5,0.5,0)*euler(-0.8-0.2*i,0,-0.4) | |
1039 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1040 | RH.C0=RHC0*cf(0,0.5*i,0.1*i)*euler(-0.3+0.3*i,0,-0.3-0.2*i) | |
1041 | RH.C1=RHC1 | |
1042 | LH.C0=LHC0*cf(-0.5*i,1.2*i,0.1*i)*euler(-0.3+0.3*i,0,0.3-0.1*i) | |
1043 | LH.C1=LHC1 | |
1044 | numb=numb-0.1 | |
1045 | end | |
1046 | swait(5) | |
1047 | for i=0,1,0.1 do | |
1048 | swait() | |
1049 | Neck.C0=necko*euler(0,0,0) | |
1050 | RootJoint.C0=RootCF*cf(0,0,-1.5+1.5*i)*euler(0.3-0.3*i,0,0) | |
1051 | RW.C0=cf(1.5,0.5,0)*euler(-1+1*i,0,0.4-0.2*i) | |
1052 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1053 | LW.C0=cf(-1.5,0.5,0)*euler(-1+1*i,0,-0.4+0.2*i) | |
1054 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1055 | RH.C0=RHC0*cf(0,0.5-0.5*i,0.1-0.1*i)*euler(0,0,-0.5+0.5*i) | |
1056 | RH.C1=RHC1 | |
1057 | LH.C0=LHC0*cf(-0.5+0.5*i,1.2-1.2*i,0.1-0.1*i)*euler(0,0,0.2-0.2*i) | |
1058 | LH.C1=LHC1 | |
1059 | end | |
1060 | Humanoid.WalkSpeed=16 | |
1061 | attack=false | |
1062 | end | |
1063 | ||
1064 | function ObeliskSmash() | |
1065 | attack=true | |
1066 | for i=0,1,0.1 do | |
1067 | swait() | |
1068 | Neck.C0=necko*euler(0,0,0) | |
1069 | RootJoint.C0=RootCF*cf(0,0,0) | |
1070 | RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(1.57*i,0,0.2-0.8*i) | |
1071 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1072 | LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(1.57*i,0,-0.2+0.8*i) | |
1073 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1074 | RH.C0=RHC0*cf(0,0,0)*euler(0,0,0) | |
1075 | RH.C1=RHC1 | |
1076 | LH.C0=LHC0*cf(0,0,0)*euler(0,0,0) | |
1077 | LH.C1=LHC1 | |
1078 | end | |
1079 | swait(10) | |
1080 | so("Appear",RightArm,1,1) | |
1081 | MagicCircle(BrickColor.new("White"),LeftArm.CFrame*cf(0,-1,0)*euler(0,0,0),0,0,0,1,0.2,0.2,0.05) | |
1082 | MagicCircle(BrickColor.new("White"),LeftArm.CFrame*cf(0,-1,0)*euler(0,0,0),0,0,0,0.2,1,0.2,0.05) | |
1083 | MagicCircle(BrickColor.new("White"),LeftArm.CFrame*cf(0,-1,0)*euler(0,0,0),0,0,0,0.2,0.2,1,0.05) | |
1084 | Disappear(modelzorz) | |
1085 | swait(20) | |
1086 | TehCF=Torso.CFrame | |
1087 | BPos.position=Torso.Position+vt(0,80,0) | |
1088 | prt1.CFrame=cf(Torso.Position+vt(0,80,0)) | |
1089 | Gy.cframe=TehCF*euler((math.random(-1,0)+math.random())/3,(math.random(-1,0)+math.random())/3,(math.random(-1,0)+math.random())/3) | |
1090 | swait(40) | |
1091 | coroutine.resume(coroutine.create(function() | |
1092 | Reappear(modelzorz) | |
1093 | BPos.Parent=nil | |
1094 | local vel=Instance.new("BodyVelocity") | |
1095 | vel.Parent=prt1 | |
1096 | vel.maxForce=vt(4e+005,4e+005,4e+005)*1 | |
1097 | PrtCF=prt1.CFrame*euler(1.57,0,0) | |
1098 | vel.velocity=PrtCF.lookVector*-150 | |
1099 | hitfloor=false | |
1100 | while hitfloor==false do | |
1101 | swait() | |
1102 | hit,pos = rayCast(prt1.Position, (CFrame.new(prt1.Position,prt1.Position - Vector3.new(0,2,0))).lookVector, 2, Character) | |
1103 | if hit ~= nil then | |
1104 | hitfloor = true | |
1105 | end | |
1106 | end | |
1107 | vel.Parent=nil | |
1108 | game:GetService("Debris"):AddItem(vel,0.1) | |
1109 | prt1.Anchored=true | |
1110 | coroutine.resume(coroutine.create(function() | |
1111 | swait(50) | |
1112 | prt1.Anchored=false | |
1113 | print("underp") | |
1114 | end)) | |
1115 | for i=1,10 do | |
1116 | Col=BrickColor.new("DarkGreen") | |
1117 | if hit~=nil then | |
1118 | Col=hit.BrickColor | |
1119 | end | |
1120 | local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(2,3)+math.random(),math.random(2,3)+math.random(),math.random(2,3)+math.random())) | |
1121 | print(groundpart.BrickColor) | |
1122 | groundpart.Anchored=true | |
1123 | groundpart.CanCollide=true | |
1124 | groundpart.CFrame=cf(pos)*cf(math.random(-3,2)+math.random(),0,math.random(-3,2)+math.random())*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1125 | game:GetService("Debris"):AddItem(groundpart,10) | |
1126 | coroutine.resume(coroutine.create(function(Part) | |
1127 | wait(5) | |
1128 | for i=0,1,0.05 do | |
1129 | wait(0) | |
1130 | Part.Transparency=i | |
1131 | end | |
1132 | Part.Parent=nil | |
1133 | end),groundpart) | |
1134 | end | |
1135 | coroutine.resume(coroutine.create(function() | |
1136 | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(10,20),"Knockdown",prt1,2) end) | |
1137 | hitbox.Parent=workspace | |
1138 | hitbox.Size=vt(11,11,11) | |
1139 | CF=prt38.CFrame | |
1140 | hitbox.CFrame=cf(prt38.Position) | |
1141 | for i=0,1,0.1 do | |
1142 | swait() | |
1143 | hitbox.CFrame=CF | |
1144 | end | |
1145 | con1:disconnect() | |
1146 | hitbox.Parent=nil | |
1147 | end)) | |
1148 | BPos.P=50000 | |
1149 | BPos.D=1000 | |
1150 | BPos.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1151 | BPos.position=prt1.Position | |
1152 | BPos.Parent=prt1 | |
1153 | MagicCircle(BrickColor.new("White"),prt38.CFrame,0,0,0,3,3,3,0.05) | |
1154 | WaveEffect2(BrickColor.new("White"),prt38.CFrame*cf(0,4,0),0,0,0,0.3,0.3,0.3,0.02) | |
1155 | so("Smash",prt38,1,0.5) | |
1156 | end)) | |
1157 | for i=0,1,0.1 do | |
1158 | swait() | |
1159 | Neck.C0=necko*euler(0,0,0) | |
1160 | RootJoint.C0=RootCF*cf(0,0,0) | |
1161 | RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(1.57-1.57*i,0,-0.6+0.8*i) | |
1162 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1163 | LW.C0=cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i)*euler(1.57-1.57*i,0,0.6-0.8*i) | |
1164 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1165 | RH.C0=RHC0*cf(0,0,0)*euler(0,0,0) | |
1166 | RH.C1=RHC1 | |
1167 | LH.C0=LHC0*cf(0,0,0)*euler(0,0,0) | |
1168 | LH.C1=LHC1 | |
1169 | end | |
1170 | attack=false | |
1171 | end | |
1172 | ||
1173 | function LightningBlasts() | |
1174 | attack=true | |
1175 | Humanoid.WalkSpeed=0 | |
1176 | for i=0,1,0.1 do | |
1177 | swait() | |
1178 | Neck.C0=necko*euler(0,0,0) | |
1179 | RootJoint.C0=RootCF*cf(0,0,0) | |
1180 | RW.C0=cf(1.5,0.5,0)*euler(0,0,0.2+1.37*i) | |
1181 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1182 | LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2-1.37*i) | |
1183 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1184 | end | |
1185 | for i=0,1,0.1 do | |
1186 | swait() | |
1187 | Neck.C0=necko*euler(-0.4*i,0,-0.2*i) | |
1188 | RootJoint.C0=RootCF*cf(0,0,-1.5*i)*euler(0.8*i,0,0.5*i) | |
1189 | RW.C0=cf(1.5,0.5,0)*euler(1.4*i,0,1.57-1.07*i) | |
1190 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1191 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2*i,0,-1.57+1.17*i) | |
1192 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1193 | RH.C0=RHC0*cf(0,0,0)*euler(0,-0.5*i,-0.5*i) | |
1194 | LH.C0=LHC0*cf(-0.5*i,1*i,0)*euler(0.5*i,0,-0.5*i) | |
1195 | end | |
1196 | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,20,30,0,"Knockdown",hitbox,.4) end) | |
1197 | for i=1,2 do | |
1198 | MagicBlock(BrickColor.new("Bright red"),cf(prt41.Position+vt(0,750,0)),0.1,3000,0.1,0.05,0.05,0.05,0.01) | |
1199 | CF=RootPart.CFrame*cf(math.random(-15,15),-3.5,-12-math.random(0,15)) | |
1200 | MagicBlock(BrickColor.new("Bright red"),CF,0.1,3000,0.1,0.05,0.05,0.05,0.01) | |
1201 | local efprt=part(1,workspace,0,0.5,BrickColor.new("Black"),"Effect",vt(1,1,1)) | |
1202 | efprt.CFrame=CF | |
1203 | efprt.Anchored=true | |
1204 | local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(20,1,20)) | |
1205 | local efprt2=part(1,workspace,0,0.5,BrickColor.new("White"),"Effect",vt(1,1,1)) | |
1206 | efprt2.CFrame=CF | |
1207 | efprt2.Anchored=true | |
1208 | local efmsh2=mesh("CylinderMesh",efprt2,"","",vt(0,0,0),vt(0,1,0)) | |
1209 | coroutine.resume(coroutine.create(function(Part1,Part2,Mesh2) | |
1210 | --[[so("http://www.roblox.com/asset/?id=2233908",Part1,1,1.1) | |
1211 | so("http://www.roblox.com/asset/?id=153092334",Part1,0.7,0.9)]] | |
1212 | so("TeslaShot",Part1,1,1) | |
1213 | teh=math.random() | |
1214 | WaveEffect2(BrickColor.new("Bright red"),CFrame.new(Part1.Position),5,1.5,5,0.7,0.7,0.7,0.02) | |
1215 | MagicCircle(BrickColor.new("White"),CFrame.new(Part1.Position),20,20,20,1.6,1.6,1.6,0.03) | |
1216 | --[[Lightning(prt41.Position,prt41.Position+vt(math.random(-5,5),800,math.random(-5,5)),20,1,"White",0.1,0.1,0.2) | |
1217 | for i=1,5 do | |
1218 | Lightning(Part1.Position+vt(math.random(-5,5),0,math.random(-5,5)),Part1.Position+vt(math.random(-5,5),800,math.random(-5,5)),20,1,"White",0.1,0.1,0.2) | |
1219 | end]] | |
1220 | Part1.Transparency=1 | |
1221 | Part2.Transparency=1 | |
1222 | hitbox.Parent=workspace | |
1223 | hitbox.Size=vt(17,17,17) | |
1224 | hitbox.CFrame=Part1.CFrame | |
1225 | coroutine.resume(coroutine.create(function(Part,tehCF) | |
1226 | for i=0,1,0.1 do | |
1227 | swait() | |
1228 | Part.CFrame=tehCF*cf(0,2,0) | |
1229 | end | |
1230 | Part.Parent=nil | |
1231 | end),hitbox,Part1.CFrame) | |
1232 | swait(20) | |
1233 | Part1.Parent=nil | |
1234 | Part2.Parent=nil | |
1235 | end),efprt,efprt2,efmsh2) | |
1236 | so("Appear",efprt,1,1.5) | |
1237 | game:GetService("Debris"):AddItem(efprt,5) | |
1238 | end | |
1239 | swait(30) | |
1240 | Humanoid.WalkSpeed=16 | |
1241 | for i=0,1,0.05 do | |
1242 | swait() | |
1243 | Neck.C0=necko*euler(-0.4+0.4*i,0,-0.2+0.2*i) | |
1244 | RootJoint.C0=RootCF*cf(0,0,-1.5+1.5*i)*euler(0.8-0.8*i,0,0.5-0.5*i) | |
1245 | RW.C0=cf(1.5,0.5,0)*euler(1.4-1.4*i,0,0.5-0.3*i) | |
1246 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1247 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.2*i,0,-0.4+0.2*i) | |
1248 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1249 | RH.C0=RHC0*cf(0,0,0)*euler(0,-0.5+0.5*i,-0.5+0.5*i) | |
1250 | LH.C0=LHC0*cf(-0.5+0.5*i,1-1*i,0)*euler(0.5-0.5*i,0,-0.5+0.5*i) | |
1251 | end | |
1252 | con1:disconnect() | |
1253 | attack=false | |
1254 | end | |
1255 | ||
1256 | function PileDrive() | |
1257 | attack=true | |
1258 | for i=0,1,0.1 do | |
1259 | swait() | |
1260 | Neck.C0=necko*euler(0,0,1*i) | |
1261 | RootJoint.C0=RootCF*euler(0,0,-1*i) | |
1262 | RW.C0=cf(1.5,0.5,0)*euler(0,0,0.2+1.37*i) | |
1263 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1264 | LW.C0=cf(-1.5,0.5,0)*euler(-0.5*i,0,-0.2) | |
1265 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1266 | end | |
1267 | local efprt=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt(1,1,1)) | |
1268 | local efwld=weld(efprt,efprt,RightArm,cf(0,1,0)) | |
1269 | game:GetService("Debris"):AddItem(efprt,10) | |
1270 | so("Explosion1",prt41,1,0.3) | |
1271 | so("Explosion1",efprt,1,0.5) | |
1272 | so("Charge2",efprt,1,1) | |
1273 | for i=0,30 do | |
1274 | swait() | |
1275 | Lightning(efprt.Position,prt41.Position,5,0.5,"Bright red",0.1,0.1,0.1) | |
1276 | MagicBlock(BrickColor.new("Bright red"),efprt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0,0,0,0.3,0.3,0.3,0.05) | |
1277 | end | |
1278 | for i=0,1,0.1 do | |
1279 | swait() | |
1280 | Neck.C0=necko*euler(0,0,1-2.57*i) | |
1281 | RootJoint.C0=RootCF*euler(0,0,-1+2.57*i) | |
1282 | RW.C0=cf(1.5,0.5,0)*euler(0,0,1.57) | |
1283 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1284 | LW.C0=cf(-1.5,0.5,0)*euler(-0.5,0,-0.2) | |
1285 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1286 | Lightning(efprt.Position,prt41.Position,5,0.5,"Bright red",0.1,0.1,0.1) | |
1287 | MagicBlock(BrickColor.new("Bright red"),efprt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0,0,0,0.3,0.3,0.3,0.05) | |
1288 | end | |
1289 | bodvel=it("BodyVelocity") | |
1290 | bodvel.Parent=RootPart | |
1291 | bodvel.maxForce=vt(4e+005,4e+005,4e+005)*1 | |
1292 | bodvel.velocity=Head.CFrame.lookVector*30 | |
1293 | bg=it("BodyGyro") | |
1294 | bg.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
1295 | bg.P=20e+003 | |
1296 | bg.Parent=RootPart | |
1297 | bg.cframe=RootPart.CFrame | |
1298 | game:GetService("Debris"):AddItem(bodvel,1) | |
1299 | game:GetService("Debris"):AddItem(bg,1) | |
1300 | efwld.C0=cf(0,4,0) | |
1301 | so("PileDrive",efprt,1,0.7) | |
1302 | MagicCircle(BrickColor.new("White"),efprt.CFrame,0,0,0,0.7,0.7,0.7,0.01) | |
1303 | MagicRing(BrickColor.new("White"),efprt.CFrame*euler(-1.57,0,0),0,0,0,0.5,0.5,0.5,0.01) | |
1304 | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,30,40,50,"Knockdown",hitbox,1) end) | |
1305 | hitbox.Parent=modelzorz | |
1306 | hitbox.Size=vt(5,10,5) | |
1307 | hitbox.CFrame=RightArm.CFrame | |
1308 | for i=1,30 do | |
1309 | swait() | |
1310 | MagicBlock(BrickColor.new("Bright red"),efprt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),2,2,2,0.8,0.8,0.8,0.1) | |
1311 | hitbox.CFrame=RightArm.CFrame | |
1312 | end | |
1313 | con1:disconnect() | |
1314 | hitbox.Parent=nil | |
1315 | swait(30) | |
1316 | attack=false | |
1317 | end | |
1318 | ||
1319 | function LaserBarrage() | |
1320 | attack=true | |
1321 | for i=0,1,0.1 do | |
1322 | swait() | |
1323 | Neck.C0=necko*euler(0,0,0) | |
1324 | RootJoint.C0=RootCF*cf(0,0,-1*i)*euler(0,0,0) | |
1325 | RW.C0=cf(1.5,0.5,0)*euler(1.57*i,1.57*i,0.2-0.2*i) | |
1326 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1327 | LW.C0=cf(-1.5+1.5*i,0.5,-0.5*i)*euler(1.2*i,-1.2*i,-0.2+0.2*i) | |
1328 | LW.C1=cf(0,0.5,0)*euler(-1.4*i,0,0) | |
1329 | RH.C0=RHC0*cf(0,0,0)*euler(0,0.1*i,-1*i) | |
1330 | LH.C0=LHC0*cf(-0.5*i,1*i,0)*euler(-0.1*i,0,0) | |
1331 | end | |
1332 | --so("BeamLockon",prt41,1,1) | |
1333 | for i=1,10 do | |
1334 | local efprt=part(3,modelzorz,0,0.5,BrickColor.new("Bright red"),"Effect",vt(0.2,0.2,0.2)) | |
1335 | efprt.Anchored=true | |
1336 | local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1)) | |
1337 | spread=vt((math.random(-1,0)+math.random())*7,(math.random(-1,0)+math.random())*7,(math.random(-1,0)+math.random())*7)*(prt41.Position-MMouse.Hit.p).magnitude/100 | |
1338 | --spread=vt(0,0,0) | |
1339 | coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded) | |
1340 | game:GetService("Debris"):AddItem(Part,6) | |
1341 | local TheHit=MMouse.Hit.p | |
1342 | local MouseLook=cf((prt41.Position+TheHit)/2,TheHit+Spreaded) | |
1343 | local hit,pos = rayCast(prt41.Position,MouseLook.lookVector,1000,modelzorz) | |
1344 | so("Elec",prt41,0.2,1) | |
1345 | local tefprt=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2)) | |
1346 | tefprt.CFrame=cf(pos) | |
1347 | MagicCircle(BrickColor.new("Really red"),cf(pos),0.5,0.5,0.5,0.5,0.5,0.5,0.04) | |
1348 | so("Elec",tefprt,0.3,1) | |
1349 | game:GetService("Debris"):AddItem(tefprt,3) | |
1350 | Part.CFrame=CFrame.new((prt41.Position+pos)/2,pos)*angles(1.57,0,0) | |
1351 | local mag=(prt41.Position-pos).magnitude | |
1352 | if hit~=nil then | |
1353 | Damagefunc(hit,10,20,1,"Normal",RootPart,0,"TeslaShot",2) | |
1354 | end | |
1355 | MagicCylinder(BrickColor.new("Bright red"),Part.CFrame,1,mag*5,1,0.5,0,0.5,0.05) | |
1356 | Part.Parent=nil | |
1357 | end),efprt,efmsh,spread) | |
1358 | end | |
1359 | swait(20) | |
1360 | for i=0,1,0.1 do | |
1361 | swait() | |
1362 | Neck.C0=necko*euler(0,0,0) | |
1363 | RootJoint.C0=RootCF*cf(0,0,-1+1*i)*euler(0,0,0) | |
1364 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i,1.57-1.57*i,0.2*i) | |
1365 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1366 | LW.C0=cf(-1.5*i,0.5,-0.5+0.5*i)*euler(1.2-1.2*i,-1.2+1.2*i,-0.2*i) | |
1367 | LW.C1=cf(0,0.5,0)*euler(-1.4+1.4*i,0,0) | |
1368 | RH.C0=RHC0*cf(0,0,0)*euler(0,0.1-0.1*i,-1+1*i) | |
1369 | LH.C0=LHC0*cf(-0.5+0.5*i,1-1*i,0)*euler(-0.1+0.1*i,0,0) | |
1370 | end | |
1371 | attack=false | |
1372 | end | |
1373 | ||
1374 | function BLAAAAARGH() | |
1375 | attack=true | |
1376 | for i=0,1,0.1 do | |
1377 | swait() | |
1378 | Neck.C0=necko*euler(0,0,0) | |
1379 | RootJoint.C0=RootCF*cf(0,0,-1*i)*euler(0,0,0) | |
1380 | RW.C0=cf(1.5,0.5,0)*euler(1.57*i,1.57*i,0.2-0.2*i) | |
1381 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1382 | LW.C0=cf(-1.5+1.5*i,0.5,-0.5*i)*euler(1.2*i,-1.2*i,-0.2+0.2*i) | |
1383 | LW.C1=cf(0,0.5,0)*euler(-1.4*i,0,0) | |
1384 | RH.C0=RHC0*cf(0,0,0)*euler(0,0.1*i,-1*i) | |
1385 | LH.C0=LHC0*cf(-0.5*i,1*i,0)*euler(-0.1*i,0,0) | |
1386 | end | |
1387 | for i=1,3 do | |
1388 | so("DoctorOctogonapus",prt41,1,1) | |
1389 | end | |
1390 | for i=1,1 do | |
1391 | local efprt=part(3,modelzorz,0,0.5,BrickColor.new("Bright red"),"Effect",vt(0.6,0.2,0.6)) | |
1392 | efprt.Anchored=true | |
1393 | local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1)) | |
1394 | --spread=vt((math.random(-1,0)+math.random())*5,(math.random(-1,0)+math.random())*5,(math.random(-1,0)+math.random())*5) | |
1395 | spread=vt(0,0,0) | |
1396 | coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded) | |
1397 | game:GetService("Debris"):AddItem(Part,6) | |
1398 | for i=1,70 do | |
1399 | swait() | |
1400 | local MouseLook=cf((prt41.Position+MMouse.Hit.p)/2,MMouse.Hit.p+Spreaded) | |
1401 | local hit,pos = rayCast(prt41.Position,MouseLook.lookVector,1000,modelzorz) | |
1402 | Part.CFrame=CFrame.new((prt41.Position+pos)/2,pos)*angles(1.57,0,0) | |
1403 | local mag=(prt41.Position-pos).magnitude | |
1404 | Mesh.Scale=vt(1,mag*5,1) | |
1405 | end | |
1406 | local MouseLook=cf((prt41.Position+MMouse.Hit.p)/2,MMouse.Hit.p+Spreaded) | |
1407 | local hit,pos = rayCast(prt41.Position,MouseLook.lookVector,1000,modelzorz) | |
1408 | --so("http://www.roblox.com/asset/?id=169380505",prt41,0.5,1) | |
1409 | local tefprt=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2)) | |
1410 | tefprt.CFrame=cf(pos) | |
1411 | MagicCircle(BrickColor.new("Really red"),cf(pos),3,3,3,4,4,4,0.04) | |
1412 | --so("http://www.roblox.com/asset/?id=169380505",tefprt,0.5,1) | |
1413 | game:GetService("Debris"):AddItem(tefprt,3) | |
1414 | Part.CFrame=CFrame.new((prt41.Position+pos)/2,pos)*angles(1.57,0,0) | |
1415 | local mag=(prt41.Position-pos).magnitude | |
1416 | if hit~=nil and hit.Name~="Base" then | |
1417 | Damagefunc(hit,9999,9999,1000,"Knockdown",prt41,0,"",2) | |
1418 | hit.Anchored=false | |
1419 | hit:BreakJoints() | |
1420 | local angle=(hit.Position-(prt41.Position+Vector3.new(0,0,0))).unit | |
1421 | local bodvol=Instance.new("BodyVelocity") | |
1422 | bodvol.velocity=angle*100000000 | |
1423 | bodvol.P=5000 | |
1424 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1425 | bodvol.Parent=hit | |
1426 | game:GetService("Debris"):AddItem(bodvol,5) | |
1427 | end | |
1428 | MagicCylinder(BrickColor.new("Bright red"),Part.CFrame,20,mag*5,20,4,0,4,0.05) | |
1429 | Part.Parent=nil | |
1430 | end),efprt,efmsh,spread) | |
1431 | end | |
1432 | swait(100) | |
1433 | for i=0,1,0.1 do | |
1434 | swait() | |
1435 | Neck.C0=necko*euler(0,0,0) | |
1436 | RootJoint.C0=RootCF*cf(0,0,-1+1*i)*euler(0,0,0) | |
1437 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i,1.57-1.57*i,0.2*i) | |
1438 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
1439 | LW.C0=cf(-1.5*i,0.5,-0.5+0.5*i)*euler(1.2-1.2*i,-1.2+1.2*i,-0.2*i) | |
1440 | LW.C1=cf(0,0.5,0)*euler(-1.4+1.4*i,0,0) | |
1441 | RH.C0=RHC0*cf(0,0,0)*euler(0,0.1-0.1*i,-1+1*i) | |
1442 | LH.C0=LHC0*cf(-0.5+0.5*i,1-1*i,0)*euler(-0.1+0.1*i,0,0) | |
1443 | end | |
1444 | attack=false | |
1445 | end | |
1446 | ||
1447 | function ALLCHILD() | |
1448 | local all={} | |
1449 | for _,v in pairs(workspace:children()) do | |
1450 | table.insert(all,v) | |
1451 | end | |
1452 | return all | |
1453 | end | |
1454 | ||
1455 | function Disappear(Mod) | |
1456 | for _,v in pairs(Mod:children()) do | |
1457 | if v.className=="Hat" then | |
1458 | for _,i in pairs(v:children()) do | |
1459 | if i.className=="Part" then | |
1460 | coroutine.resume(coroutine.create(function(Part) | |
1461 | for i=0,1,0.1 do | |
1462 | swait() | |
1463 | Part.Transparency=i | |
1464 | end | |
1465 | Part.Transparency=1 | |
1466 | end),i) | |
1467 | end | |
1468 | end | |
1469 | end | |
1470 | if v.className=="Part" and v.Name~="HumanoidRootPart" then | |
1471 | coroutine.resume(coroutine.create(function(Part) | |
1472 | for i=0,1,0.1 do | |
1473 | swait() | |
1474 | Part.Transparency=i | |
1475 | end | |
1476 | Part.Transparency=1 | |
1477 | end),v) | |
1478 | end | |
1479 | end | |
1480 | end | |
1481 | ||
1482 | function Reappear(Mod) | |
1483 | for _,v in pairs(Mod:children()) do | |
1484 | if v.className=="Hat" then | |
1485 | for _,i in pairs(v:children()) do | |
1486 | if i.className=="Part" then | |
1487 | coroutine.resume(coroutine.create(function(Part) | |
1488 | for i=1,0,-0.1 do | |
1489 | swait() | |
1490 | Part.Transparency=i | |
1491 | end | |
1492 | Part.Transparency=0 | |
1493 | end),i) | |
1494 | end | |
1495 | end | |
1496 | end | |
1497 | if v.className=="Part" and v.Name~="HumanoidRootPart" then | |
1498 | coroutine.resume(coroutine.create(function(Partt) | |
1499 | for i=1,0,-0.1 do | |
1500 | swait() | |
1501 | Partt.Transparency=i | |
1502 | end | |
1503 | Partt.Transparency=0 | |
1504 | end),v) | |
1505 | end | |
1506 | end | |
1507 | end | |
1508 | ||
1509 | function ArkActivate() | |
1510 | coroutine.resume(coroutine.create(function() | |
1511 | clone=prt3:Clone() | |
1512 | clone.Parent=modelzorz | |
1513 | clone.BrickColor=BrickColor.new("Bright red") | |
1514 | clone.Mesh.Scale=clone.Mesh.Scale+vt(0.01,0.005,0.01) | |
1515 | local awld3=weld(clone,clone,prt3,cf(0,0,0)) | |
1516 | so("Activate",prt41,1,1) | |
1517 | coroutine.resume(coroutine.create(function(Part) | |
1518 | for i=1,0,-0.01 do | |
1519 | swait() | |
1520 | Part.Transparency=i | |
1521 | end | |
1522 | Part.Transparency=0 | |
1523 | end),clone) | |
1524 | table.insert(Clone,clone) | |
1525 | for i=2,31 do | |
1526 | --prt22 | |
1527 | clone=EffectParts[i]:Clone() | |
1528 | clone.Parent=modelzorz | |
1529 | clone.BrickColor=BrickColor.new("Bright red") | |
1530 | if clone.Name=="Part22" then | |
1531 | clone.Mesh.Scale=clone.Mesh.Scale+vt(0.01,0.005,0.01) | |
1532 | else | |
1533 | clone.Mesh.Scale=clone.Mesh.Scale+vt(0.01,0.01,0.01) | |
1534 | end | |
1535 | local awld3=weld(clone,clone,EffectParts[i],cf(0,0,0)) | |
1536 | coroutine.resume(coroutine.create(function(Part) | |
1537 | for i=1,0,-0.01 do | |
1538 | swait() | |
1539 | Part.Transparency=i | |
1540 | end | |
1541 | Part.Transparency=0 | |
1542 | end),clone) | |
1543 | table.insert(Clone,clone) | |
1544 | end | |
1545 | end)) | |
1546 | coroutine.resume(coroutine.create(function() | |
1547 | numb=0 | |
1548 | numbderp=0.785*3 | |
1549 | for i=1,3 do | |
1550 | for i=1,4 do | |
1551 | MagicShard(BrickColor.new("Bright red"),prt43.CFrame*euler(0,numb,numbderp)*cf(0,5,0),0,0,0,0.03,0.07,0.03,0.02) | |
1552 | numb=numb+1.57 | |
1553 | --local wld41=weld(prt41,prt41,prt43,cf(0,2.4,0)*euler(0,0,numb)) | |
1554 | end | |
1555 | swait(10) | |
1556 | numbderp=numbderp-0.785 | |
1557 | end | |
1558 | MagicShard(BrickColor.new("Bright red"),prt43.CFrame*euler(0,0,0)*cf(0,5,0),0,0,0,0.03,0.07,0.03,0.02) | |
1559 | end)) | |
1560 | coroutine.resume(coroutine.create(function(Part) | |
1561 | while Mode=="Planted" do | |
1562 | swait(math.random(5,10)) | |
1563 | ElecEffect(Part.Position,4,4,4) | |
1564 | end | |
1565 | end),prt41) | |
1566 | end | |
1567 | ||
1568 | function ArkUnactivate() | |
1569 | for i=1,#Clone do | |
1570 | --[[print(Clone[i]) | |
1571 | print(i)]] | |
1572 | Clone[i].Parent=nil | |
1573 | end | |
1574 | for i=1,#Clone do | |
1575 | table.remove(Clone,i) | |
1576 | end | |
1577 | end | |
1578 | ||
1579 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
1580 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1581 | end | |
1582 | ||
1583 | --[[local LastPoint=prt4.CFrame*CFrame.new(0,prt4.Size.Y*2.5,0) | |
1584 | local Point=prt4.CFrame*CFrame.new(0,prt4.Size.Y*2.5,0)]] | |
1585 | function effect(Color,Ref,Size,LP,P1,returnn) | |
1586 | local effectsmsh = Instance.new("BlockMesh") | |
1587 | effectsmsh.Scale = Vector3.new(0.4,1,0.4) | |
1588 | effectsmsh.Name = "Mesh" | |
1589 | local effectsg = Instance.new("Part") | |
1590 | effectsg.formFactor = 3 | |
1591 | effectsg.CanCollide = false | |
1592 | effectsg.Name = "Eff" | |
1593 | effectsg.Locked = true | |
1594 | effectsg.Anchored = true | |
1595 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
1596 | effectsg.Parent = workspace | |
1597 | effectsmsh.Parent = effectsg | |
1598 | effectsg.BrickColor = BrickColor.new(Color) | |
1599 | effectsg.Reflectance = Ref | |
1600 | local point1 = P1 | |
1601 | local mg = (LP.p - point1.p).magnitude | |
1602 | effectsg.Size = Vector3.new(Size,mg,Size) | |
1603 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
1604 | if returnn then return effectsg end | |
1605 | coroutine.resume(coroutine.create(function() | |
1606 | if not returnn then | |
1607 | for i = 0 , 1 , 0.1 do | |
1608 | swait() | |
1609 | effectsg.Transparency = 1*i | |
1610 | effectsmsh.Scale = Vector3.new(Size-Size*i,1,Size-Size*i) | |
1611 | end | |
1612 | swait() | |
1613 | effectsg.Parent = nil | |
1614 | end | |
1615 | end)) | |
1616 | end | |
1617 | ||
1618 | function ElecEffect(cff,x,y,z) | |
1619 | local prt=part(3,workspace,0,0,BrickColor.new("White"),"Part",vt(1,1,1)) | |
1620 | prt.Anchored=true | |
1621 | game:GetService("Debris"):AddItem(prt,2) | |
1622 | xval=math.random() | |
1623 | yval=math.random() | |
1624 | zval=math.random() | |
1625 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval)) | |
1626 | coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal) | |
1627 | Part.CFrame=cf(Frame)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) | |
1628 | for i=0,1,0.05 do | |
1629 | swait() | |
1630 | xvaal=xvaal-0.1 | |
1631 | yvaal=yvaal-0.1 | |
1632 | zvaal=zvaal-0.1 | |
1633 | Mesh.Scale=vt(xvaal,yvaal,zvaal) | |
1634 | Part.Transparency=i | |
1635 | end | |
1636 | Part.Parent=nil | |
1637 | end),prt,msh,cff,xval,yval,zval) | |
1638 | end | |
1639 | ||
1640 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1641 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1642 | prt.Anchored=true | |
1643 | prt.CFrame=cframe | |
1644 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1645 | game:GetService("Debris"):AddItem(prt,5) | |
1646 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1647 | for i=0,1,delay do | |
1648 | swait() | |
1649 | Part.CFrame=Part.CFrame | |
1650 | Part.Transparency=i | |
1651 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1652 | end | |
1653 | Part.Parent=nil | |
1654 | end),prt,msh) | |
1655 | end | |
1656 | ||
1657 | function MagicBlock2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,decrease) | |
1658 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1659 | prt.Anchored=true | |
1660 | prt.CFrame=cframe | |
1661 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1662 | game:GetService("Debris"):AddItem(prt,2) | |
1663 | CF=prt.CFrame | |
1664 | num=math.random(5,20) | |
1665 | coroutine.resume(coroutine.create(function(Part,Mesh,CF2,Num) | |
1666 | for i=0,1.05,0.05 do | |
1667 | swait() | |
1668 | Part.CFrame=CF2*cf(0,i*Num,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1669 | Part.Transparency=i | |
1670 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1671 | Num=Num-decrease | |
1672 | end | |
1673 | Part.Parent=nil | |
1674 | end),prt,msh,CF,num) | |
1675 | end | |
1676 | ||
1677 | function MagicBlock3(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
1678 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1679 | prt.Anchored=true | |
1680 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1681 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1682 | game:GetService("Debris"):AddItem(prt,2) | |
1683 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1684 | for i=0,1,0.1 do | |
1685 | swait() | |
1686 | TehCF=cframe | |
1687 | Part.CFrame=TehCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1688 | Part.Transparency=i | |
1689 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1690 | end | |
1691 | Part.Parent=nil | |
1692 | end),prt,msh) | |
1693 | end | |
1694 | ||
1695 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1696 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
1697 | prt.Anchored=true | |
1698 | prt.CFrame=cframe | |
1699 | msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) | |
1700 | game:GetService("Debris"):AddItem(prt,2) | |
1701 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1702 | for i=0,1,delay do | |
1703 | swait() | |
1704 | Part.CFrame=Part.CFrame | |
1705 | Part.Transparency=i | |
1706 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1707 | end | |
1708 | Part.Parent=nil | |
1709 | end),prt,msh) | |
1710 | end | |
1711 | ||
1712 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1713 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1714 | prt.Anchored=true | |
1715 | prt.CFrame=cframe | |
1716 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
1717 | game:GetService("Debris"):AddItem(prt,2) | |
1718 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1719 | for i=0,1,delay do | |
1720 | swait() | |
1721 | Part.CFrame=Part.CFrame | |
1722 | Part.Transparency=i | |
1723 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1724 | end | |
1725 | Part.Parent=nil | |
1726 | end),prt,msh) | |
1727 | end | |
1728 | ||
1729 | function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1730 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1731 | prt.Anchored=true | |
1732 | prt.CFrame=cframe | |
1733 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
1734 | game:GetService("Debris"):AddItem(prt,2) | |
1735 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
1736 | for i=0,1,delay do | |
1737 | swait() | |
1738 | Part.CFrame=Part.CFrame*cf(0,0,-num) | |
1739 | Part.Transparency=i | |
1740 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1741 | end | |
1742 | Part.Parent=nil | |
1743 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
1744 | end | |
1745 | ||
1746 | function MagicFire(brickcolor,cframe,x1,y1,z1) | |
1747 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1748 | prt.Anchored=true | |
1749 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1750 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1751 | game:GetService("Debris"):AddItem(prt,2) | |
1752 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1753 | for i=0,1,0.1 do | |
1754 | swait() | |
1755 | Part.CFrame=cf(Part.Position+vt(0,0.5,0))*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1756 | Part.Transparency=i | |
1757 | Mesh.Scale=Mesh.Scale+vt(0.1,0.1,0.1) | |
1758 | end | |
1759 | Part.Parent=nil | |
1760 | end),prt,msh) | |
1761 | end | |
1762 | ||
1763 | function BlastEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
1764 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1765 | prt.Anchored=true | |
1766 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1767 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=24388358",vt(0,0,0),vt(x1,y1,z1)) | |
1768 | game:GetService("Debris"):AddItem(prt,2) | |
1769 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1770 | for i=0,1,0.05 do | |
1771 | swait() | |
1772 | Part.CFrame=Part.CFrame | |
1773 | Part.Transparency=i | |
1774 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1775 | end | |
1776 | Part.Parent=nil | |
1777 | end),prt,msh) | |
1778 | end | |
1779 | ||
1780 | function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
1781 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1782 | prt.Anchored=true | |
1783 | prt.CFrame=cframe | |
1784 | msh=mesh("SpecialMesh",prt,"FileMesh","1323306",vt(0,0,0),vt(x1,y1,z1)) | |
1785 | game:GetService("Debris"):AddItem(prt,2) | |
1786 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1787 | for i=0,1,0.1 do | |
1788 | swait() | |
1789 | Part.CFrame=Part.CFrame*cf(0,y3,0) | |
1790 | Part.Transparency=i | |
1791 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1792 | end | |
1793 | Part.Parent=nil | |
1794 | end),prt,msh) | |
1795 | end | |
1796 | ||
1797 | function WaveEffect2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1798 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1799 | prt.Anchored=true | |
1800 | prt.CFrame=cframe | |
1801 | msh=mesh("SpecialMesh",prt,"FileMesh","20329976",vt(0,0,0),vt(x1,y1,z1)) | |
1802 | game:GetService("Debris"):AddItem(prt,2) | |
1803 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1804 | for i=0,1,delay do | |
1805 | swait() | |
1806 | Part.CFrame=Part.CFrame | |
1807 | Part.Transparency=i | |
1808 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1809 | end | |
1810 | Part.Parent=nil | |
1811 | end),prt,msh) | |
1812 | end | |
1813 | ||
1814 | function MagicShard(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1815 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1816 | prt.Anchored=true | |
1817 | prt.CFrame=cframe | |
1818 | msh=mesh("SpecialMesh",prt,"FileMesh","9756362",vt(0,0,0),vt(x1,y1,z1)) | |
1819 | game:GetService("Debris"):AddItem(prt,5) | |
1820 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1821 | for i=0,1,delay do | |
1822 | swait() | |
1823 | Part.CFrame=Part.CFrame | |
1824 | Part.Transparency=i | |
1825 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1826 | end | |
1827 | Part.Parent=nil | |
1828 | end),prt,msh) | |
1829 | end | |
1830 | ||
1831 | function Lightning(p0,p1,tym,ofs,col,th,tra,last) | |
1832 | --[[p0=pos1 | |
1833 | p1=pos2 | |
1834 | tym=times | |
1835 | ofs=offset | |
1836 | col=color | |
1837 | th=size | |
1838 | tra=transparency | |
1839 | last=lastingtime]] | |
1840 | local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} | |
1841 | for i=1,tym do | |
1842 | local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) | |
1843 | li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
1844 | light1=Instance.new("PointLight") | |
1845 | light1.Brightness=.8 | |
1846 | light1.Color=Color3.new(.2,255,.2) | |
1847 | light1.Range=8 | |
1848 | light1.Parent=li | |
1849 | local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz | |
1850 | if tym == i then | |
1851 | local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) | |
1852 | li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) | |
1853 | else | |
1854 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) | |
1855 | end | |
1856 | curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last) | |
1857 | end | |
1858 | end | |
1859 | ||
1860 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,HitSound,HitPitch) | |
1861 | if hit.Parent==nil then | |
1862 | return | |
1863 | end | |
1864 | CPlayer=Bin | |
1865 | h=hit.Parent:FindFirstChild("Humanoid") | |
1866 | for _,v in pairs(hit.Parent:children()) do | |
1867 | if v:IsA("Humanoid") then | |
1868 | h=v | |
1869 | end | |
1870 | end | |
1871 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
1872 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
1873 | if h.MaxHealth>=math.huge then | |
1874 | hit:BreakJoints() | |
1875 | end | |
1876 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
1877 | return | |
1878 | end]] | |
1879 | -- hs(hit,1.2) | |
1880 | c=Instance.new("ObjectValue") | |
1881 | c.Name="creator" | |
1882 | c.Value=game:service("Players").LocalPlayer | |
1883 | c.Parent=h | |
1884 | game:GetService("Debris"):AddItem(c,.5) | |
1885 | if HitSound~=nil and HitPitch~=nil then | |
1886 | so(HitSound,hit,1,HitPitch) | |
1887 | end | |
1888 | Damage=math.random(minim,maxim) | |
1889 | -- h:TakeDamage(Damage) | |
1890 | blocked=false | |
1891 | block=hit.Parent:findFirstChild("Block") | |
1892 | if block~=nil then | |
1893 | if block.className=="IntValue" then | |
1894 | if block.Value>0 then | |
1895 | blocked=true | |
1896 | block.Value=block.Value-1 | |
1897 | print(block.Value) | |
1898 | end | |
1899 | end | |
1900 | end | |
1901 | if blocked==false then | |
1902 | -- h:TakeDamage(Damage) | |
1903 | h.Health=h.Health-Damage | |
1904 | showDamage(hit.Parent,Damage,.5,BrickColor:Red()) | |
1905 | else | |
1906 | h.Health=h.Health-(Damage/2) | |
1907 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) | |
1908 | end | |
1909 | if Type=="Knockdown" then | |
1910 | hum=hit.Parent.Humanoid | |
1911 | hum.PlatformStand=true | |
1912 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1913 | swait(1) | |
1914 | HHumanoid.PlatformStand=false | |
1915 | end),hum) | |
1916 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
1917 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
1918 | local bodvol=Instance.new("BodyVelocity") | |
1919 | bodvol.velocity=angle*knockback | |
1920 | bodvol.P=5000 | |
1921 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1922 | bodvol.Parent=hit | |
1923 | rl=Instance.new("BodyAngularVelocity") | |
1924 | rl.P=3000 | |
1925 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
1926 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
1927 | rl.Parent=hit | |
1928 | game:GetService("Debris"):AddItem(bodvol,.5) | |
1929 | game:GetService("Debris"):AddItem(rl,.5) | |
1930 | elseif Type=="Normal" then | |
1931 | vp=Instance.new("BodyVelocity") | |
1932 | vp.P=500 | |
1933 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
1934 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
1935 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
1936 | if knockback>0 then | |
1937 | vp.Parent=hit.Parent.Torso | |
1938 | end | |
1939 | game:GetService("Debris"):AddItem(vp,.5) | |
1940 | elseif Type=="Up" then | |
1941 | local bodyVelocity=Instance.new("BodyVelocity") | |
1942 | bodyVelocity.velocity=vt(0,20,0) | |
1943 | bodyVelocity.P=5000 | |
1944 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1945 | bodyVelocity.Parent=hit | |
1946 | game:GetService("Debris"):AddItem(bodyVelocity,.5) | |
1947 | elseif Type=="Snare" then | |
1948 | bp=Instance.new("BodyPosition") | |
1949 | bp.P=2000 | |
1950 | bp.D=100 | |
1951 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1952 | bp.position=hit.Parent.Torso.Position | |
1953 | bp.Parent=hit.Parent.Torso | |
1954 | game:GetService("Debris"):AddItem(bp,1) | |
1955 | elseif Type=="Freeze" then | |
1956 | BodPos=Instance.new("BodyPosition") | |
1957 | BodPos.P=50000 | |
1958 | BodPos.D=1000 | |
1959 | BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1960 | BodPos.position=hit.Parent.Torso.Position | |
1961 | BodPos.Parent=hit.Parent.Torso | |
1962 | BodGy = it("BodyGyro") | |
1963 | BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
1964 | BodGy.P = 20e+003 | |
1965 | BodGy.Parent=hit.Parent.Torso | |
1966 | BodGy.cframe = hit.Parent.Torso.CFrame | |
1967 | hit.Parent.Torso.Anchored=true | |
1968 | coroutine.resume(coroutine.create(function(Part) | |
1969 | swait(1.5) | |
1970 | Part.Anchored=false | |
1971 | end),hit.Parent.Torso) | |
1972 | game:GetService("Debris"):AddItem(BodPos,3) | |
1973 | game:GetService("Debris"):AddItem(BodGy,3) | |
1974 | end | |
1975 | debounce=Instance.new("BoolValue") | |
1976 | debounce.Name="DebounceHit" | |
1977 | debounce.Parent=hit.Parent | |
1978 | debounce.Value=true | |
1979 | game:GetService("Debris"):AddItem(debounce,Delay) | |
1980 | c=Instance.new("ObjectValue") | |
1981 | c.Name="creator" | |
1982 | c.Value=Player | |
1983 | c.Parent=h | |
1984 | game:GetService("Debris"):AddItem(c,.5) | |
1985 | CRIT=false | |
1986 | hitDeb=true | |
1987 | AttackPos=6 | |
1988 | end | |
1989 | end | |
1990 | ||
1991 | showDamage=function(Char,Dealt,du,Color) | |
1992 | m=Instance.new("Model") | |
1993 | m.Name=tostring(Dealt) | |
1994 | h=Instance.new("Humanoid") | |
1995 | h.Health=0 | |
1996 | h.MaxHealth=0 | |
1997 | h.Parent=m | |
1998 | c=Instance.new("Part") | |
1999 | c.Transparency=0 | |
2000 | c.BrickColor=Color | |
2001 | c.Name="Head" | |
2002 | c.TopSurface=0 | |
2003 | c.BottomSurface=0 | |
2004 | c.formFactor="Plate" | |
2005 | c.Size=Vector3.new(1,.4,1) | |
2006 | ms=Instance.new("CylinderMesh") | |
2007 | ms.Scale=Vector3.new(.8,.8,.8) | |
2008 | if CRIT==true then | |
2009 | ms.Scale=Vector3.new(1,1.25,1) | |
2010 | end | |
2011 | ms.Parent=c | |
2012 | c.Reflectance=0 | |
2013 | Instance.new("BodyGyro").Parent=c | |
2014 | c.Parent=m | |
2015 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
2016 | f=Instance.new("BodyPosition") | |
2017 | f.P=2000 | |
2018 | f.D=100 | |
2019 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
2020 | f.position=c.Position+Vector3.new(0,3,0) | |
2021 | f.Parent=c | |
2022 | game:GetService("Debris"):AddItem(m,.5+du) | |
2023 | c.CanCollide=false | |
2024 | m.Parent=workspace | |
2025 | c.CanCollide=false | |
2026 | end | |
2027 | ||
2028 | combo=0 | |
2029 | num=0 | |
2030 | function ob1d(mouse) | |
2031 | if attack==true then return end | |
2032 | hold=true | |
2033 | if combo==0 then | |
2034 | combo=1 | |
2035 | if holdz==true then | |
2036 | heavyattackone() | |
2037 | else | |
2038 | lightattackone() | |
2039 | end | |
2040 | elseif combo==1 then | |
2041 | combo=2 | |
2042 | if holdz==true then | |
2043 | lightattackfour() | |
2044 | else | |
2045 | lightattacktwo() | |
2046 | end | |
2047 | elseif combo==2 then | |
2048 | combo=3 | |
2049 | if holdz==true then | |
2050 | heavyattackthree() | |
2051 | else | |
2052 | lightattackthree() | |
2053 | end | |
2054 | elseif combo==3 then | |
2055 | combo=4 | |
2056 | if holdz==true then | |
2057 | heavyattackfour() | |
2058 | else | |
2059 | lightattackfour() | |
2060 | end | |
2061 | end | |
2062 | coroutine.resume(coroutine.create(function() | |
2063 | swait(8) | |
2064 | if attack==false then | |
2065 | combo=0 | |
2066 | equipanim() | |
2067 | end | |
2068 | end)) | |
2069 | end | |
2070 | ||
2071 | function ob1u(mouse) | |
2072 | hold = false | |
2073 | end | |
2074 | ||
2075 | buttonhold = false | |
2076 | ||
2077 | eul=0 | |
2078 | holdq=false | |
2079 | holdz=false | |
2080 | function key(key) | |
2081 | if key=="q" then | |
2082 | holdq=true | |
2083 | end | |
2084 | if key=="z" then | |
2085 | holdz=true | |
2086 | end | |
2087 | if attack==true then return end | |
2088 | if Mode=="Planted" and holdq==true then | |
2089 | if key=="z" then | |
2090 | LightningBlasts() | |
2091 | end | |
2092 | if key=="x" then | |
2093 | PileDrive() | |
2094 | end | |
2095 | if key=="c" then | |
2096 | LaserBarrage() | |
2097 | end | |
2098 | if key=="v" then | |
2099 | BLAAAAARGH() | |
2100 | end | |
2101 | elseif holdq==false then | |
2102 | if key=="j" then | |
2103 | if Weapon=="None" then | |
2104 | SummonSword() | |
2105 | else | |
2106 | UnsummonSword() | |
2107 | end | |
2108 | end | |
2109 | end | |
2110 | --[[if key=="j" then | |
2111 | heavyattackfour() | |
2112 | end]] | |
2113 | if key=="f" then | |
2114 | if Mode=="Obelisk" then | |
2115 | Plant() | |
2116 | elseif Mode=="Planted" then | |
2117 | GetArk() | |
2118 | end | |
2119 | end | |
2120 | if key=="g" then | |
2121 | if Mode=="Planted" then | |
2122 | ObeliskHop() | |
2123 | end | |
2124 | end | |
2125 | if key=="h" then | |
2126 | if Mode=="Planted" then | |
2127 | ObeliskSmash() | |
2128 | end | |
2129 | end | |
2130 | equipanim() | |
2131 | --[[if key=="c" then | |
2132 | --so("http://www.roblox.com/asset/?id=130818264",Torso,1,1) | |
2133 | ArkActivate() | |
2134 | wld1.Part1=RootPart | |
2135 | wld1.C0=euler(-0.05,0,0)*cf(0,0,-1.3) | |
2136 | wld1.C1=euler(0,0,0) | |
2137 | wld2.C0=euler(0,0,0)*cf(0,0.5,0) | |
2138 | Neck.C0=necko*euler(0.4,0,0) | |
2139 | RootJoint.C0=RootCF*cf(0,0,-0.3)*euler(-0.05,0,0) | |
2140 | RW.C0=cf(1.5,0.5,0)*euler(-0.2,0,0.4) | |
2141 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
2142 | LW.C0=cf(-1.5,0.5,0)*euler(-0.1,0,0) | |
2143 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
2144 | RH.C0=RHC0*cf(0,0,0)*euler(-0.1,0,0.5) | |
2145 | RH.C1=RHC1 | |
2146 | LH.C0=LHC0*cf(0,0,0)*euler(0,0,0.2) | |
2147 | LH.C1=LHC1 | |
2148 | for i=1,100 do | |
2149 | swait() | |
2150 | MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(0,-1,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0,0,0,0.3,0.3,0.3,0.05) | |
2151 | end | |
2152 | end | |
2153 | if key=="v" then | |
2154 | ArkUnactivate() | |
2155 | wld1.Part1=RightArm | |
2156 | equipanim() | |
2157 | end]] | |
2158 | end | |
2159 | ||
2160 | function key2(key) | |
2161 | if key=="q" then | |
2162 | holdq=false | |
2163 | end | |
2164 | if key=="z" then | |
2165 | holdz=false | |
2166 | end | |
2167 | end | |
2168 | ||
2169 | function s(mouse) | |
2170 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
2171 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
2172 | mouse.KeyDown:connect(key) | |
2173 | mouse.KeyUp:connect(key2) | |
2174 | unsheathed = true | |
2175 | player = Player | |
2176 | ch = Character | |
2177 | MMouse = mouse | |
2178 | RSH = ch.Torso["Right Shoulder"] | |
2179 | LSH = ch.Torso["Left Shoulder"] | |
2180 | -- | |
2181 | RSH.Parent = nil | |
2182 | LSH.Parent = nil | |
2183 | -- | |
2184 | RW.Part0 = ch.Torso | |
2185 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
2186 | RW.C1 = CFrame.new(0, 0.5, 0) | |
2187 | RW.Part1 = ch["Right Arm"] | |
2188 | RW.Parent = ch.Torso | |
2189 | --_G.R = RW | |
2190 | -- | |
2191 | LW.Part0 = ch.Torso | |
2192 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
2193 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2194 | LW.Part1 = ch["Left Arm"] | |
2195 | LW.Parent = ch.Torso | |
2196 | --_G.L = LW | |
2197 | -- | |
2198 | if Mode=="Obelisk" then | |
2199 | wld1.Part1=RightArm | |
2200 | end | |
2201 | equipanim() | |
2202 | end | |
2203 | ||
2204 | function ds(mouse) | |
2205 | if Mode=="Obelisk" then | |
2206 | wld1.Part1=Torso | |
2207 | end | |
2208 | hideanim() | |
2209 | swait(0) | |
2210 | RW.Parent = nil | |
2211 | LW.Parent = nil | |
2212 | RSH.Parent = player.Character.Torso | |
2213 | LSH.Parent = player.Character.Torso | |
2214 | end | |
2215 | ||
2216 | Bin.Selected:connect(s) | |
2217 | Bin.Deselected:connect(ds) | |
2218 | --[[ | |
2219 | Copyrighted (C) Fenrier 2014 | |
2220 | ]] |