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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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    print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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    script.Parent = Player.Character
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    --RemoteEvent for communicating
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    local Event = Instance.new("RemoteEvent")
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    Event.Name = "UserInput_Event"
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    --Fake event to make stuff like Mouse.KeyDown work
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    local function fakeEvent()
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        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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        t.connect = t.Connect
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        return t
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    end
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    --Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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    end}
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    --Merged 2 functions into one by checking amount of arguments
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    CAS.UnbindAction = CAS.BindAction
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    --This function will trigger the events that have been :Connect()'ed
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    local function te(self,ev,...)
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        local t = m[ev]
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        if t and t._fakeEvent and t.Function then
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            t.Function(...)
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        end
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    end
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    m.TrigEvent = te
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    UIS.TrigEvent = te
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    Event.OnServerEvent:Connect(function(plr,io)
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        if plr~=Player then return end
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        if io.isMouse then
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            m.Target = io.Target
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            m.Hit = io.Hit
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        else
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            local b = io.UserInputState == Enum.UserInputState.Begin
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            if io.UserInputType == Enum.UserInputType.MouseButton1 then
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                return m:TrigEvent(b and "Button1Down" or "Button1Up")
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            end
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            for _,t in pairs(CAS.Actions) do
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                for _,k in pairs(t.Keys) do
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                    if k==io.KeyCode then
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                        t.Function(t.Name,io.UserInputState,io)
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                    end
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                end
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            end
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            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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        end
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    end)
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    Event.Parent = NLS([==[
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    local Player = game:GetService("Players").LocalPlayer
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    local Event = script:WaitForChild("UserInput_Event")
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    local UIS = game:GetService("UserInputService")
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    local input = function(io,a)
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        if a then return end
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        --Since InputObject is a client-side instance, we create and pass table instead
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        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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    end
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    UIS.InputBegan:Connect(input)
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    UIS.InputEnded:Connect(input)
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    local Mouse = Player:GetMouse()
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    local h,t
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    --Give the server mouse data 30 times every second, but only if the values changed
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    --If player is not moving their mouse, client won't fire events
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    while wait(1/30) do
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        if h~=Mouse.Hit or t~=Mouse.Target then
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            h,t=Mouse.Hit,Mouse.Target
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            Event:FireServer({isMouse=true,Target=t,Hit=h})
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        end
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    end]==],Player.Character)
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    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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    end
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iz = (game.Players.LocalPlayer.Name)
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is = (game.Players.LocalPlayer.Character)
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for i,v in pairs(is:GetChildren()) do
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   if v.ClassName == 'Hat' then
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       v:Destroy()
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   end
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end
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for i,v in pairs(is:GetChildren()) do
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   if v.ClassName == 'Shirt' then
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       v:Destroy()
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   end
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end
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for i,v in pairs(is:GetChildren()) do
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   if v.ClassName == 'Pants' then
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       v:Destroy()
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   end
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end
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wait()
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sound = Instance.new('Sound')
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sound.SoundId = 'http://www.roblox.com/asset/?id=132476475' --132476475
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sound.Looped = true
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sound.Parent = is.Torso
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sound.Volume = 1
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faec = Instance.new('Sound')
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faec.SoundId = 'http://www.roblox.com/asset/?id=268771559' --476296898
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faec.Looped = false
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faec.Parent = is.Torso
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faec.Volume = 1
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taut = Instance.new('Sound')
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taut.SoundId = 'http://www.roblox.com/asset/?id=153706538' --153706538
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taut.Looped = true
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taut.Parent = is.Torso
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taut.Volume = 1
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taut2 = Instance.new('Sound')
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taut2.SoundId = 'http://www.roblox.com/asset/?id=134147361' --134147361
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taut2.Looped = true
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taut2.Parent = is.Torso
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taut2.Volume = 1
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local player = game.Players.LocalPlayer
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repeat wait() until player.Character.Humanoid
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local humanoid = player.Character.Humanoid
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local mouse = player:GetMouse()
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local anim = Instance.new("Animation")
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anim.AnimationId = "http://www.roblox.com/Asset?ID=87684948"
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mouse.KeyDown:connect(function(key)
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if key == "z" then
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sound:Play()
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is.Humanoid.WalkSpeed = 16
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end
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end)
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mouse.KeyDown:connect(function(key)
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if key == "x" then
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faec:Play()
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sound:Stop()
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is.Humanoid.WalkSpeed = 16
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local playAnim = humanoid:LoadAnimation(anim)
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		playAnim:Play()
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end
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end)
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mouse.KeyDown:connect(function(key)
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if key == "c" then
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	faec:Stop()
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taut:Play()
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taut2:Play()
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is.Humanoid.WalkSpeed = 45
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is.Animate.walk.WalkAnim.AnimationId = 'http://www.roblox.com/Asset?ID=252557606'
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end
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end)
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function onTouch(part)
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local humanoid = part.Parent:findFirstChild("Humanoid")
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if (humanoid ~=nil) then
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humanoid.Health = 0
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sound1 = Instance.new('Sound')
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sound1.SoundId = 'http://www.roblox.com/asset/?id=256509968'
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sound1.Looped = false
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sound1.Parent = is.Torso
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sound1:Play()
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end
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end 
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is.Torso.Touched:connect(onTouch)
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while true do
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wait()
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game.Workspace[iz].Head.BrickColor = BrickColor.new('Fossil')
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game.Workspace[iz]['Right Leg'].BrickColor = BrickColor.new('Fossil')
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game.Workspace[iz]['Left Leg'].BrickColor = BrickColor.new('Fossil')
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game.Workspace[iz]['Right Arm'].BrickColor = BrickColor.new('Fossil')
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game.Workspace[iz]['Left Arm'].BrickColor = BrickColor.new('Fossil')
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game.Workspace[iz].Torso.BrickColor = BrickColor.new('Fossil')
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game.Workspace[iz].Head.face.Texture = 'http://www.roblox.com/asset/?id=133667125'
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end