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1
Effects         = {} --sound effects, for advanced players.
2
local Player    = game.Players.localPlayer
3
local Character = Player.Character
4
local Humanoid  = Character.Humanoid
5
z               = Instance.new("Sound", Character)
6-
z.SoundId       = "rbxassetid://385822943"--
6+
z.SoundId       = "rbxassetid://543115821"--
7
z.Looped        = true --False for a one-time song.
8
z.Pitch         = 1.0
9
z.Volume        = 1.6
10
wait(.1)
11
z:Play()
12
------------------------
13
-- FridgeClan strikes again!
14
-- Sensuke, this is why you DON'T goto Voidacity's
15
-- Jaja has been absent, so I've taken it upon myself to steal something
16
17
--------------------------------------------------------
18
19
        pls = game:GetService'Players'
20
        rs = game:GetService'RunService'
21
        uinps = game:GetService'UserInputService'
22
        lp = pls.LocalPlayer
23
        mouse = lp:GetMouse()
24
        c = lp.Character
25
        human = c.Humanoid
26
        human.MaxHealth = 50
27
        wait()
28
        human.Health = 50
29
        c.Health:Destroy()
30
31
--------------------------------------------------------
32
33
        Debounces = {
34
                AnimationCycles = 0;
35
                FPS = 0;
36
                scalingDamage = false;
37
                damageLevel = 0;
38
                attackNumber = 0;
39
                isAttacking = false;
40
                isMoving = false;
41
                isSprinting = false;
42
                isBoosting = false;
43
                isPassive = false;
44
                isTyping = false;
45
        }
46
47
--------------------------------------------------------
48
49
        numLerp = function(start, goal, alpha)
50
                return(((goal - start) * alpha) + start)
51
        end
52
53
        CFrameZero = function()
54
                return CFrame.new(Vector3.new())
55
        end
56
57
        rad = function(value)
58
                return math.rad(value)
59
        end
60
61
        CFAngles = function(Vector)
62
                return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
63
        end
64
65
--------------------------------------------------------
66
67
        AnimStat = {
68
                lerpSpeed = .2;
69
                lerpSpeed2 = .35;
70
                lerpTween = 0;
71
        }
72
73
        Joints = {
74
                c.HumanoidRootPart.RootJoint;
75
                c.Torso.Neck;
76
                c.Torso['Left Shoulder'];
77
                c.Torso['Right Shoulder'];
78
                c.Torso['Left Hip'];
79
                c.Torso['Right Hip'];
80
        }
81
82
        JointTargets = {
83
                CFrameZero();
84
                CFrameZero();
85
                CFrameZero();
86
                CFrameZero();
87
                CFrameZero();
88
                CFrameZero();
89
        }
90
91
--------------------------------------------------------
92
93
        BodyColors = {
94
                HeadColor = BrickColor.new("Institutional white");
95
                LeftArmColor = BrickColor.new("Institutional white");
96
                RightArmColor = BrickColor.new("Institutional white");
97
                LeftLegColor = BrickColor.new("Institutional white");
98
                RightLegColor = BrickColor.new("Institutional white");
99
                TorsoColor = BrickColor.new("Mid gray");
100
        }
101
102
        Customs = {
103
                Face = "http://www.roblox.com/asset/?id=8560915";
104
                Shirt = "http://www.roblox.com/asset/?id=334781688";
105
                Pants = "http://www.roblox.com/asset/?id=335237283";
106
        }
107
108
--------------------------------------------------------
109
110
        prepareCharacter = function()
111
                local transPoints = {
112
                        NumberSequenceKeypoint.new(0,.819,.0375),
113
                        NumberSequenceKeypoint.new(.207,.594,.0187),
114
                        NumberSequenceKeypoint.new(.4,.55,.031),
115
                        NumberSequenceKeypoint.new(.57,.619,.05),
116
                        NumberSequenceKeypoint.new(.76,.8,.0375),
117
                        NumberSequenceKeypoint.new(1,1,0),
118
                }
119
                local sizePoints = {
120
                        NumberSequenceKeypoint.new(0,.687,0),
121
                        NumberSequenceKeypoint.new(.111,.875,0),
122
                        NumberSequenceKeypoint.new(.327,1.19,0),
123
                        NumberSequenceKeypoint.new(.646,1.56,0),
124
                        NumberSequenceKeypoint.new(.805,1.37,0),
125
                        NumberSequenceKeypoint.new(.905,1.06,0),
126
                        NumberSequenceKeypoint.new(.968,.938,0),
127
                        NumberSequenceKeypoint.new(.984,1.13,0),
128
                        NumberSequenceKeypoint.new(1,1.62,0),
129
                }
130
                local Size = NumberSequence.new(sizePoints)
131
                local Transparency = NumberSequence.new(transPoints)
132
                rayModel = Instance.new("Model",c)
133
                efxBlock = Instance.new("Part",c)
134
                efxBlock.BrickColor = BrickColor.new("Cyan")
135
                efxBlock.Material = "Neon"
136
                efxBlock.FormFactor = "Custom"
137
                efxBlock.Transparency = .3
138
                efxBlock.Size = Vector3.new(.3,.3,.3)
139
                local mesh = Instance.new("SpecialMesh",efxBlock)
140
                mesh.MeshType = Enum.MeshType.Sphere
141
                mesh.Scale = Vector3.new(1,1,1)
142
                light = Instance.new("PointLight",c.Head)
143
                light.Range = 10
144
                light.Color = Color3.new(0,200/255,1)
145
                light.Shadows = false
146
                local particles = Instance.new("ParticleEmitter",efxBlock)
147
                particles.Color = ColorSequence.new(Color3.new(0,0,225/255),Color3.new(20/255,190/255,205/255))
148
                particles.LightEmission = .95
149
                particles.Size = Size
150
                particles.Name = "Fire"
151
                particles.Transparency = Transparency
152
                particles.LockedToPart = true
153
                particles.VelocityInheritance = .5
154
                particles.LockedToPart = true
155
                particles.Rate = 70
156
                particles.Texture = "rbxassetid://56561915"
157
                particles.Lifetime = NumberRange.new(2,2)
158
                particles.RotSpeed = NumberRange.new(100,100)
159
                particles.Speed = NumberRange.new(7,7)
160
                script.Parent = efxBlock
161
                fire = particles
162
                local offset = Vector3.new(-0.11, .23, -0.5)
163
                local weld = Instance.new("Weld",c.Head)
164
                weld.Part0 = c.Head
165
                weld.Part1 = efxBlock
166
                weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40))
167
                efxBlock.Parent = c
168
                local music = Instance.new("Sound",c)
169
                music.SoundId = "rbxassetid://316012176"
170
                music.Looped = true
171
                music.Volume = 0
172
                fight = music
173
                local music2 = Instance.new("Sound",c)
174
                music2.SoundId = "rbxassetid://316014309"
175
                music2.Looped = true
176
                music2.Volume = 0
177
                sans = music2
178
                pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
179
                pointGyro.P = 1e7
180
                pointGyro.D = 1e3
181
                pointGyro.MaxTorque = Vector3.new(0,1e7,0)
182
                animator = c.Humanoid:FindFirstChild("Animator")
183
                if animator then
184
                        animator:Destroy()
185
                end
186
                c.Torso.roblox:Destroy()
187
                for i,v in pairs (c.Head:children()) do
188
                        if v.ClassName == "Sound" then
189
                                v:Destroy()
190
                        end
191
                end
192
                for i = 1,#Joints do
193
                        Joints[i].C1 = CFrame.new(Vector3.new())
194
                end
195
                human.WalkSpeed = 0
196
                human.JumpPower = 0
197
        end
198
199
        uinps.InputBegan:connect(function(InputObject)
200
                if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
201
                        Debounces.isPassive = not Debounces.isPassive
202
                end
203
        end)
204
205
        setJointCFrames = function(table)
206
                for i = 1,#table do
207
                        JointTargets[i] = table[i]
208
                end
209
                AnimationCycles = 0
210
        end
211
212
        setLerp = function(speed)
213
                AnimStat.lerpSpeed = speed
214
        end
215
216
        setTween = function(tween)
217
                AnimStat.lerpTween = tween
218
        end
219
220
        takeDamage = function(position,damage,distance,platformStand)
221
                for i,v in pairs (pls:children()) do
222
                        if v.ClassName == "Player" and v:FindFirstChild("Character") then
223
                                local torso = v.Character:FindFirstChild("Torso")
224
                                if torso and (torso.Position - position).magnitude < distance then
225
                                        v.Character.Humanoid:TakeDamage(damage)
226
                                        if platformStand == true then
227
                                                v.Character.PlatformStand = platformStand
228
                                        end
229
                                end
230
                        end
231
                end
232
        end
233
234
--------------------------------------------------------
235
236
        prepareCharacter()
237
238
--------------------------------------------------------
239
240
        spawn(function()
241
                local sine = 0
242
                while wait() do
243
                        pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
244
                        if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then
245
                                setLerp(.1)
246
                                if Debounces.isPassive == true then
247
                                        setJointCFrames({
248
                                                CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0));
249
                                                CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658));
250
                                                CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0));
251
                                                CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15));
252
                                                CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489));
253
                                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001));
254
                                        })
255
                                else
256
                                        setJointCFrames({
257
                                                CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
258
                                                CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
259
                                                CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
260
                                                CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
261
                                                CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
262
                                                CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
263
                                        })
264
                                end
265
                        elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then
266
                                sine = sine + math.rad(12)
267
                                human.WalkSpeed = 15
268
                                setLerp(.15)
269
                                setJointCFrames({
270
                                        CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
271
                                        CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001));
272
                                        CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));
273
                                        CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));
274
                                        CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
275
                                        CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
276
                                })
277
                        end
278
                        if Debounces.scalingDamage == true then
279
                                takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true)
280
                        end
281
                end
282
        end)
283
284
        human.Changed:connect(function(prop)
285
                if prop == "MoveDirection" then
286
                        if human.MoveDirection.magnitude > .02 then
287
                                Debounces.isMoving = true
288
                        else
289
                                Debounces.isMoving = false
290
                        end
291
                end
292
        end)
293
294
        uinps.InputBegan:connect(function(InputObject)
295
                if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
296
                        Debounces.isBoosting = true
297
                        Debounces.damageLevel = 10
298
                        Debounces.scalingDamage = true
299
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
300
                        setLerp(.15)
301
                        setJointCFrames({
302
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));
303
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
304
                                CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));
305
                                CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
306
                                CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
307
                                CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
308
                        })
309
                        local boostSpeed = 250
310
                        local efx = Instance.new("Sound",c.Head)
311
                        efx.SoundId = "rbxassetid://200632875"
312
                        efx.Pitch = math.random(1100,1300)/1000
313
                        efx.Volume = .5
314
                        efx:Play()
315
                        spawn(function()
316
                                wait(5)
317
                                efx:Destroy()
318
                        end)
319
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
320
                        vel.P = 1e3
321
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
322
                        wait(.15)
323
                        vel.P = 1000
324
                        vel.MaxForce = Vector3.new(3000,0,3000)
325
                        vel.Velocity = Vector3.new()
326
                        wait(.3)
327
                        setLerp(.3)
328
                        setJointCFrames({
329
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));
330
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
331
                                CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
332
                                CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
333
                                CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
334
                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
335
                        })
336
                        wait(.2)
337
                        vel:Destroy()
338
                        Debounces.damageLevel = 0
339
                        Debounces.scalingDamage = false
340
                        Debounces.isBoosting = false
341
                end
342
        end)
343
344
        uinps.InputBegan:connect(function(InputObject)
345
                if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
346
                        Debounces.isBoosting = true
347
                        Debounces.damageLevel = 10
348
                        Debounces.scalingDamage = true
349
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
350
                        setLerp(.15)
351
                        setJointCFrames({
352
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));
353
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
354
                                CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
355
                                CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
356
                                CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
357
                                CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
358
                        })
359
                        local boostSpeed = 250
360
                        local efx = Instance.new("Sound",c.Head)
361
                        efx.SoundId = "rbxassetid://200632875"
362
                        efx.Pitch = math.random(1100,1300)/1000
363
                        efx.Volume = .5
364
                        efx:Play()
365
                        spawn(function()
366
                                wait(5)
367
                                efx:Destroy()
368
                        end)
369
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
370
                        vel.P = 1e3
371
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
372
                        wait(.15)
373
                        vel.P = 1000
374
                        vel.MaxForce = Vector3.new(3000,0,3000)
375
                        vel.Velocity = Vector3.new()
376
                        wait(.3)
377
                        setLerp(.3)
378
                        setJointCFrames({
379
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));
380
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
381
                                CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
382
                                CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
383
                                CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
384
                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
385
                        })
386
                        wait(.2)
387
                        vel:Destroy()
388
                        Debounces.damageLevel = 0
389
                        Debounces.scalingDamage = false
390
                        Debounces.isBoosting = false
391
                end
392
        end)
393
394
        uinps.InputBegan:connect(function(InputObject)
395
                if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
396
                        Debounces.isBoosting = true
397
                        Debounces.damageLevel = 10
398
                        Debounces.scalingDamage = true
399
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
400
                        setLerp(.15)
401
                        setJointCFrames({
402
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
403
                                CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
404
                                CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
405
                                CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
406
                                CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
407
                                CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
408
                        })
409
                        local boostSpeed = 250
410
                        local efx = Instance.new("Sound",c.Head)
411
                        efx.SoundId = "rbxassetid://200632875"
412
                        efx.Pitch = math.random(1100,1300)/1000
413
                        efx.Volume = .5
414
                        efx:Play()
415
                        spawn(function()
416
                                wait(5)
417
                                efx:Destroy()
418
                        end)
419
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
420
                        vel.P = 1e3
421
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
422
                        wait(.15)
423
                        vel.P = 1000
424
                        vel.MaxForce = Vector3.new(3000,0,3000)
425
                        vel.Velocity = Vector3.new()
426
                        wait(.3)
427
                        setLerp(.3)
428
                        setJointCFrames({
429
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
430
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
431
                                CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
432
                                CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
433
                                CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
434
                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
435
                        })
436
                        wait(.2)
437
                        vel:Destroy()
438
                        Debounces.damageLevel = 0
439
                        Debounces.scalingDamage = false
440
                        Debounces.isBoosting = false
441
                end
442
        end)
443
444
        uinps.InputBegan:connect(function(InputObject)
445
                if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
446
                        Debounces.isBoosting = true
447
                        Debounces.damageLevel = 10
448
                        Debounces.scalingDamage = true
449
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
450
                        setLerp(.15)
451
                        setJointCFrames({
452
                                CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0));
453
                                CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093));
454
                                CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939));
455
                                CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465));
456
                                CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373));
457
                                CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
458
                        })
459
                        local boostSpeed = 150
460
                        local boostSpeed = 250
461
                        local efx = Instance.new("Sound",c.Head)
462
                        efx.SoundId = "rbxassetid://200632875"
463
                        efx.Pitch = math.random(1100,1300)/1000
464
                        efx.Volume = .5
465
                        efx:Play()
466
                        spawn(function()
467
                                wait(5)
468
                                efx:Destroy()
469
                        end)
470
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed
471
                        vel.P = 1e3
472
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
473
                        wait(.15)
474
                        vel.P = 1000
475
                        vel.MaxForce = Vector3.new(3000,0,3000)
476
                        vel.Velocity = Vector3.new()
477
                        wait(.3)
478
                        setLerp(.3)
479
                        setJointCFrames({
480
                                CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0));
481
                                CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598));
482
                                CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511));
483
                                CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887));
484
                                CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524));
485
                                CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631));
486
                        })
487
                        wait(.2)
488
                        vel:Destroy()
489
                        Debounces.damageLevel = 0
490
                        Debounces.scalingDamage = false
491
                        Debounces.isBoosting = false
492
                end
493
        end)
494
495
        uinps.InputBegan:connect(function(InputObject)
496
                if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
497
                        local isLooping = true
498
                        uinps.InputEnded:connect(function(InputObject2)
499
                                if InputObject2.KeyCode == Enum.KeyCode.Q then
500
                                        isLooping = false
501
                                end
502
                        end)
503
                        while true do
504
                                if isLooping == false then
505
                                        break
506
                                end
507
                                Debounces.attackNumber = Debounces.attackNumber + 1
508
                                local aimPos = mouse.Hit.p
509
                                local head = Instance.new("Part",c)
510
                                head.Size = Vector3.new(12,.2,12)
511
                                head.CanCollide = false
512
                                head.Anchored = true
513
                                head.Transparency = 1
514
                                for i = 1,2 do
515
                                        local decal = Instance.new("Decal",head)
516
                                        decal.Texture = "rbxassetid://323497117"
517
                                        if i == 1 then
518
                                                decal.Face = Enum.NormalId.Top
519
                                        else
520
                                                decal.Face = Enum.NormalId.Bottom
521
                                        end
522
                                end
523
                                if Debounces.attackNumber%2 == 1 then
524
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
525
                                else
526
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
527
                                end
528
                                spawn(function()
529
                                        local timer = 0
530
                                        while rs.RenderStepped:wait() do
531
                                                if timer >= 1.55 then
532
                                                        break
533
                                                end
534
                                                head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
535
                                                timer = timer + 1/30/(Debounces.FPS/60)
536
                                        end
537
                                        head.CFrame = CFrame.new(head.CFrame.p,aimPos)
538
                                        local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
539
                                        local hit, pos = workspace:FindPartOnRay(ray,c)
540
                                        local dis = (head.CFrame.p - pos).magnitude
541
                                        local rayPart = Instance.new("Part",rayModel)
542
                                        rayPart.Material = "Neon"
543
                                        rayPart.FormFactor = "Custom"
544
                                        rayPart.BrickColor = BrickColor.new(1,1,1)
545
                                        rayPart.Anchored = true
546
                                        rayPart.CanCollide = false
547
                                        rayPart.Size = Vector3.new(7,7,dis + 400)
548
                                        local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
549
                                        rayPart.CFrame = rayCFrame
550
                                        head:Destroy()
551
                                end)
552
                                wait()
553
                                local s = Instance.new("Sound",head)
554
                                s.Volume = 1
555
                                s.SoundId = "rbxassetid://332223043"
556
                                s:Play()
557
                                wait(.04)
558
                        end
559
                end
560
        end)
561
562
        uinps.InputBegan:connect(function(InputObj)
563
                if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
564
                        Debounces.isAttacking = true
565
                        local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
566
                        local head = Instance.new("Part",c)
567
                        head.Size = Vector3.new(18,.2,18)
568
                        head.CanCollide = false
569
                        head.Anchored = true
570
                        head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
571
                        head.Transparency = 1
572
                        for i = 1,2 do
573
                                local decal = Instance.new("Decal",head)
574
                                decal.Texture = "rbxassetid://323497117"
575
                                if i == 1 then
576
                                        decal.Face = Enum.NormalId.Top
577
                                else
578
                                        decal.Face = Enum.NormalId.Bottom
579
                                end
580
                        end
581
                        setLerp(.1)
582
                        setJointCFrames({
583
                                CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
584
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
585
                                CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
586
                                CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
587
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
588
                                CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
589
                        })
590
                        spawn(function()
591
                                local timer = 0
592
                                while rs.RenderStepped:wait() do
593
                                        if timer >= 1.55/.8 then
594
                                                break
595
                                        end
596
                                        head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
597
                                        timer = timer + 1/30/(Debounces.FPS/60)
598
                                end
599
                                head.CFrame = CFrame.new(head.CFrame.p,aimPos)
600
                                local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
601
                                local hit, pos = workspace:FindPartOnRay(ray,c)
602
                                local dis = (head.CFrame.p - pos).magnitude
603
                                local rayPart = Instance.new("Part",rayModel)
604
                                rayPart.Material = "Neon"
605
                                rayPart.FormFactor = "Custom"
606
                                rayPart.Name = "Punch"
607
                                rayPart.BrickColor = BrickColor.new(1,1,1)
608
                                rayPart.Anchored = true
609
                                rayPart.CanCollide = false
610
                                rayPart.Size = Vector3.new(28,28,dis + 400)
611
                                local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
612
                                rayPart.CFrame = rayCFrame
613
                                head:Destroy()
614
                        end)
615
                        wait()
616
                        local s = Instance.new("Sound",head)
617
                        s.Volume = 1
618
                        s.SoundId = "rbxassetid://332223043"
619
                        s.Pitch = .8
620
                        s:Play()
621
                        wait(.75)
622
                        setLerp(.17)
623
                        setJointCFrames({
624
                                CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
625
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
626
                                CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
627
                                CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
628
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
629
                                CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
630
                        })
631
                        wait(.5)
632
                        Debounces.isAttacking = false
633
                end
634
        end)
635
        
636
        reflect = function(d,n)
637
                local i, n = -1 * d.unit, n.unit
638
                local dot = n:Dot(i)
639
                return 2*dot*n - i
640
        end
641
642
        makeReflectionBeam = function(pos,look,isCrit)
643
                local ray = Ray.new(pos,look)
644
                local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)
645
                local e = Instance.new("Part",rayModel)
646
                e.Anchored = true
647
                e.CanCollide = false
648
                e.BrickColor = BrickColor.new("White")
649
                e.Material = "Neon"
650
                e.FormFactor = "Custom"
651
                e.Size = Vector3.new(6,6,(pos - hitpos).magnitude)
652
                if isCrit == true then
653
                        e.Size = Vector3.new(16,16,(pos - hitpos).magnitude)
654
                        e.Name = "Punch"
655
                end
656
                e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos)
657
                local e = Instance.new("Sound",c)
658
                if isCrit == true then
659
                        e.Volume = .5
660
                else
661
                        e.Volume = .3
662
                        e.Pitch = 1.5
663
                end
664
                e.SoundId = "rbxassetid://200632875"
665
                e:Play()
666
                spawn(function()
667
                        wait(6)
668
                        e:Destroy()
669
                end)
670
                wait(.05)
671
                if hit ~= nil then
672
                        newDir = reflect(look.unit,norm,isCrit)
673
                        makeReflectionBeam(hitpos,newDir * 999,isCrit)
674
                end
675
        end
676
677
        uinps.InputBegan:connect(function(InputObject)
678
                if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
679
                        local isLooping = true
680
                        uinps.InputEnded:connect(function(InputObject2)
681
                                if InputObject2.KeyCode == Enum.KeyCode.Q then
682
                                        isLooping = false
683
                                end
684
                        end)
685
                        while true do
686
                                if isLooping == false then
687
                                        break
688
                                end
689
                                Debounces.attackNumber = Debounces.attackNumber + 1
690
                                local aimPos = mouse.Hit.p
691
                                local head = Instance.new("Part",c)
692
                                head.Size = Vector3.new(12,.2,12)
693
                                head.CanCollide = false
694
                                head.Anchored = true
695
                                head.Transparency = 1
696
                                for i = 1,2 do
697
                                        local decal = Instance.new("Decal",head)
698
                                        decal.Texture = "rbxassetid://323497117"
699
                                        if i == 1 then
700
                                                decal.Face = Enum.NormalId.Top
701
                                        else
702
                                                decal.Face = Enum.NormalId.Bottom
703
                                        end
704
                                end
705
                                if Debounces.attackNumber%2 == 1 then
706
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
707
                                else
708
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
709
                                end
710
                                spawn(function()
711
                                        local timer = 0
712
                                        while rs.RenderStepped:wait() do
713
                                                if timer >= 1.55 then
714
                                                        break
715
                                                end
716
                                                head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
717
                                                timer = timer + 1/30/(Debounces.FPS/60)
718
                                        end
719
                                        head.CFrame = CFrame.new(head.CFrame.p,aimPos)
720
                                        head:Destroy()
721
                                        makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false)        
722
                                end)
723
                                
724
                                wait()
725
                                local s = Instance.new("Sound",head)
726
                                s.Volume = 1
727
                                s.SoundId = "rbxassetid://332223043"
728
                                s.Pitch = 1.02
729
                                s:Play()
730
                                wait(.2)
731
                        end
732
                end
733
        end)
734
735
        uinps.InputBegan:connect(function(InputObj)
736
                if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
737
                        Debounces.isAttacking = true
738
                        local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
739
                        local head = Instance.new("Part",c)
740
                        head.Size = Vector3.new(18,.2,18)
741
                        head.CanCollide = false
742
                        head.Anchored = true
743
                        head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
744
                        head.Transparency = 1
745
                        for i = 1,2 do
746
                                local decal = Instance.new("Decal",head)
747
                                decal.Texture = "rbxassetid://323497117"
748
                                if i == 1 then
749
                                        decal.Face = Enum.NormalId.Top
750
                                else
751
                                        decal.Face = Enum.NormalId.Bottom
752
                                end
753
                        end
754
                        setLerp(.1)
755
                        setJointCFrames({
756
                                CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
757
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
758
                                CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
759
                                CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
760
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
761
                                CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
762
                        })
763
                        spawn(function()
764
                                local timer = 0
765
                                while rs.RenderStepped:wait() do
766
                                        if timer >= 1.55/.8 then
767
                                                break
768
                                        end
769
                                        head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
770
                                        timer = timer + 1/30/(Debounces.FPS/60)
771
                                end
772
                                head.CFrame = CFrame.new(head.CFrame.p,aimPos)
773
                                head:Destroy()
774
                                makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true)
775
                        end)
776
                        wait()
777
                        local s = Instance.new("Sound",head)
778
                        s.Volume = 2
779
                        s.SoundId = "rbxassetid://332223043"
780
                        s.Pitch = .8
781
                        s:Play()
782
                        wait(.75)
783
                        setLerp(.17)
784
                        setJointCFrames({
785
                                CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
786
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
787
                                CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
788
                                CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
789
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
790
                                CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
791
                        })
792
                        wait(.5)
793
                        Debounces.isAttacking = false
794
                end
795
        end)
796
797
        uinps.InputBegan:connect(function(InputObj)
798
                if InputObj.KeyCode == Enum.KeyCode.Slash then
799
                        local finishEvent = nil
800
                        Debounces.isTyping = true
801
                        finishEvent = uinps.InputBegan:connect(function(InputObj)
802
                                if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
803
                                        Debounces.isTyping = false
804
                                        finishEvent:disconnect()
805
                                end
806
                        end)
807
                end
808
        end)
809
810
        uinps.InputBegan:connect(function(InputObj)
811
                if InputObj.KeyCode == Enum.KeyCode.LeftShift then
812
                        Debounces.isSprinting = true
813
                end
814
        end)
815
816
        uinps.InputEnded:connect(function(InputObj)
817
                if InputObj.KeyCode == Enum.KeyCode.LeftShift then
818
                        Debounces.isSprinting = false
819
                end
820
        end)
821
822
        rs.RenderStepped:connect(function()
823
                Debounces.FPS = 1/rs.RenderStepped:wait()
824
                local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
825
                if Debounces.isPassive == false then
826
                        fire.Enabled = false
827
                        light.Range = 0
828
                        fight:Pause()
829
                        sans:Resume()
830
                        efxBlock.Transparency = 1
831
                else
832
                        fire.Enabled = true
833
                        light.Range = 10
834
                        fight:Resume()
835
                        sans:Pause()
836
                        efxBlock.Transparency = 0
837
                end
838
                for i,v in pairs (rayModel:children()) do
839
                        if v.Transparency >= 1 then
840
                                v:Destroy()
841
                        else
842
                                v.CanCollide = true
843
                                local parts = v:GetTouchingParts()
844
                                v.CanCollide = false
845
                                for i = 1,#parts do
846
                                        if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then
847
                                                parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60))
848
                                        elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then
849
                                                parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60))
850
                                        end
851
                                end
852
                                v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
853
                                v.Transparency = v.Transparency + .05/(Debounces.FPS/60)
854
                        end
855
                end
856
                for i = 1,#Joints do
857
                        Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
858
                end
859
                local sineval = math.sin(tick() * 2) * 3
860
                fire.Acceleration = Vector3.new(sineval,1,sineval)
861
                light.Brightness = math.sin(math.cos(tick() * 2) * 1.5)
862
        end)