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1
--MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go to line 3 and 5 and put your name where it says "YOUR NAME HERE"
2
 
3-
Evil={'REBLEBLOX'}
3+
Evil={'fetzinator'}
4
if not (script.Parent:IsA('HopperBin')) then
5-
bin=Instance.new('HopperBin',game.Players.REBLEBLOX.Backpack)
5+
bin=Instance.new('HopperBin',game.Players.fetzinator.Backpack)
6
bin.TextureId='http://www.roblox.com/asset/?id=54353092'
7
bin.Name='AlaFly'
8
script.Parent=bin
9
else
10
bin=script.Parent
11
end
12
player=bin.Parent.Parent
13
debris=game:service('Debris')
14
new=Instance.new
15
fnew=CFrame.new
16
brick=BrickColor.new
17
vnew=Vector3.new
18
rot=CFrame.fromEulerAnglesXYZ
19
if script.className~='LocalScript'then
20
bin:remove()
21
end
22
T=new('Sound')
23
T.SoundId='rbxassetid://2101157'
24
T.Pitch=.4
25
motors={
26
right={},
27
left={},
28
mains={}
29
}
30
X=function(f)coroutine.resume(coroutine.create(f))end
31
life=function(obj,time)debris:AddItem(obj,time)end
32
local bv,bg,torso,Lmotor,Rmotor,head
33
fly=250
34
findt=function()
35
for i,v in pairs(player.Character:children())do
36
if v.Name=='Torso'then
37
return v
38
end
39
end
40
end
41
wing=function()
42
torso=player.Character.Torso
43
for i,v in pairs(torso.Parent:children())do
44
if v.Name=='WingMain'then
45
v:remove()
46
end
47
end
48
mainwingpart=new('WedgePart')
49
mainwingpart.Name='WingMain'
50
mainwingpart.CanCollide=false
51
mainwingpart.Size=vnew(1,1,1)
52
mainwingpart.Transparency=1
53
mainwingpart.BrickColor=BrickColor.White()
54
mainwingpart.Parent=player.Character
55
weld=new('Weld',torso)
56
weld.Part0=weld.Parent
57
weld.Part1=mainwingpart
58
weld.C0=fnew(0,.4,0)
59
WingRight=new('WedgePart')
60
WingRight.formFactor=3
61
WingRight.Size=vnew(.04,.3,.5)
62
WingRight.CanCollide=false
63
WingRight.BrickColor=BrickColor.White()
64
WingRight.Parent=mainwingpart
65
Rmotor=new('Motor',mainwingpart)
66
Rmotor.Part0=Rmotor.Parent
67
Rmotor.Part1=WingRight
68
Rmotor.C1=rot(0,math.pi/1.5,0)+vnew(-.18,-.10,.8)
69
nextpp=nil
70
dan=-2
71
for w=1,15 do
72
wait()
73
dan=dan+1
74
pp=new('WedgePart')
75
pp.Locked=true
76
pp.BrickColor=BrickColor.White()
77
pp.formFactor=3
78
if w==1 then
79
pp.Size=vnew(.3,2.5,.8)
80
else
81
pp.Size=vnew(.3,1/(w/5),2/w)
82
end
83
pp.CanCollide=false
84
pp.BrickColor=BrickColor.White()
85
pp.CFrame=WingRight.CFrame
86
pp.Material='Slate'
87
pp.Parent=WingRight
88
if dan==1 then
89
dan=0
90
asdlal=new('WedgePart')
91
asdlal.BrickColor=BrickColor.White()
92
asdlal.formFactor=3
93
asdlal.Size=vnew(.25,pp.Size.y,15/w)
94
for lawlz,Evil in pairs(Evil)do
95
if player.Name==Evil then
96
asdlal:remove()
97
asdlal=new('WedgePart')
98
asdlal.formFactor=3
99
asdlal.BrickColor=BrickColor.White()
100
asdlal.Size=vnew(.25,.8,15/w)
101
end
102
end
103
asdlal.Locked=true
104
asdlal.CanCollide=false
105
asdlal.Material='Slate'
106
asdlal.Parent=pp
107
mmm=new('Motor',pp)
108
mmm.Part0=pp
109
mmm.Part1=asdlal
110
mmm.C0=fnew(0,0,-asdlal.Size.z/2)
111
end
112
if w==1 then
113
ppmotor=new('Motor',WingRight)
114
else
115
ppmotor=new('Motor',nextpp)
116
end
117
table.insert(motors.right,ppmotor)
118
ppmotor.Part0=ppmotor.Parent
119
ppmotor.Part1=pp
120
if w==1 then
121
ppmotor.C0=rot(-.04,-math.pi/6,0)+vnew(.3,0,-.1)
122
else
123
ppmotor.C0=rot(-.1/(w/7),-.07,0)+vnew(0,pp.Size.y,0)
124
end
125
nextpp=pp
126
end
127
WingLeft=new('WedgePart')
128
WingLeft.formFactor=3
129
WingLeft.Size=vnew(.04,.3,.5)
130
WingLeft.CanCollide=false
131
WingLeft.BrickColor=BrickColor.White()
132
WingLeft.Parent=mainwingpart
133
Lmotor=new('Motor',mainwingpart)
134
Lmotor.Part0=Lmotor.Parent
135
Lmotor.Part1=WingLeft
136
Lmotor.C1=rot(0,-math.pi/1.5,0)+vnew(0.18,-.10,.8)
137
nextpp=nil
138
dan=-2
139
for w=1,15 do
140
wait()
141
dan=dan+1
142
pp=new('WedgePart')
143
pp.Locked=true
144
pp.BrickColor=BrickColor.White()
145
pp.formFactor=3
146
if w==1 then
147
pp.Size=vnew(.3,2.5,.8)
148
else
149
pp.Size=vnew(.3,1/(w/5),2/w)
150
end
151
pp.CanCollide=false
152
pp.BrickColor=BrickColor.White()
153
pp.CFrame=WingLeft.CFrame
154
pp.Material='Slate'
155
pp.Parent=WingLeft
156
if dan==1 then
157
dan=0
158
asdlal=new('WedgePart')
159
asdlal.BrickColor=BrickColor.White()
160
asdlal.formFactor=3
161
asdlal.Size=vnew(.25,pp.Size.y,15/w)
162
for lawlz,Evil in pairs(Evil)do
163
if player.Name==Evil then
164
asdlal:remove()
165
asdlal=new('WedgePart')
166
asdlal.formFactor=3
167
asdlal.BrickColor=BrickColor.White()
168
asdlal.Size=vnew(.25,.8,15/w)
169
end
170
end
171
asdlal.Locked=true
172
asdlal.CanCollide=false
173
asdlal.Material='Slate'
174
asdlal.Parent=pp
175
mmm=new('Motor',pp)
176
mmm.Part0=pp
177
mmm.Part1=asdlal
178
mmm.C0=fnew(0,0,-asdlal.Size.z/2)
179
end
180
if w==1 then
181
ppmotor=new('Motor',WingLeft)
182
else
183
ppmotor=new('Motor',nextpp)
184
end
185
ppmotor.Part0=ppmotor.Parent
186
table.insert(motors.left,ppmotor)
187
ppmotor.Part1=pp
188
if w==1 then
189
ppmotor.C0=rot(-.04,math.pi/6,0)+vnew(-.3,0,-.1)
190
else
191
ppmotor.C0=rot(-.1/(w/7),.07,0)+vnew(0,pp.Size.y,0)
192
end
193
nextpp=pp
194
end
195
X(function()
196
for i,v in pairs(motors.right)do
197
v.C1=rot(.1,0,0)
198
wait()
199
end
200
for i,v in pairs(motors.right)do
201
v.C1=rot(0,-.1,-.1)
202
wait()
203
end
204
end)
205
X(function()
206
for i,v in pairs(motors.left)do
207
v.C1=rot(.1,0,0)
208
wait()
209
end
210
for i,v in pairs(motors.left)do
211
v.C1=rot(0,.1,.1)
212
wait()
213
end
214
end)
215
X(function()
216
for i,v in pairs(motors.right)do
217
v.C1=rot(.1,0,0)
218
wait()
219
end
220
for i,v in pairs(motors.right)do
221
v.C1=rot(0,-.1,0)
222
wait()
223
end
224
end)
225
X(function()
226
for i,v in pairs(motors.left)do
227
v.C1=rot(.1,0,0)
228
wait()
229
end
230
for i,v in pairs(motors.left)do
231
v.C1=rot(0,.1,0)
232
wait()
233
end
234
end)
235
Rmotor.MaxVelocity=.1
236
Lmotor.MaxVelocity=.1
237
Lmotor.DesiredAngle=.8
238
Rmotor.DesiredAngle=-.8
239
end
240
leftarm=function(bool)
241
X(function()
242
newlarm=new('Motor6D')
243
newlarm.Name='Left Shoulder'
244
newlarm.Parent=player.Character.Torso
245
newlarm.Part0=player.Character.Torso
246
newlarm.Part1=player.Character['Left Arm']
247
wait()--hmm
248
newlarm.C0=fnew(-1,.5,0,0,0,-1,0,1,0,1,0,0)
249
newlarm.C1=fnew(.5,.5,0,0,0,-1,0,1,0,1,0,0)
250
if bool==false then return newlarm end
251
an=player.Character.Animate
252
an.Disabled=true
253
an.Disabled=false
254
end)
255
return newlarm
256
end
257
Name=function()
258
name=''
259
for LA=1,3 do
260
name=name..string.char(math.random(0,255))
261
end
262
return name
263
end
264
Lazer=function(m)wllwlw=false
265
for i,v in pairs(Evil)do
266
if v==player.Name then
267
wllwlw=true break
268
end
269
end
270
if wllwlw==false then return end
271
if asdTroll~=nil then return end
272
asdTroll='asd'
273
rarm=rightarm(false)
274
rarm.MaxVelocity=.2
275
rarm.DesiredAngle=math.rad(110)
276
larm=leftarm(false)
277
larm.MaxVelocity=.2
278
larm.DesiredAngle=-math.rad(110)
279
lball=new('Part')
280
life(lball,10)
281
lball.Shape=0
282
lball.Size=vnew(1,1,1)
283
lball.CanCollide=false
284
lball.BottomSurface=0
285
lball.TopSurface=0
286
lball.Transparency=.5
287
lball.BrickColor=BrickColor.White()
288
for i,v in pairs(Evil)do
289
if player.Name==v then
290
lball.BrickColor=BrickColor.White()
291
end
292
end
293
lball.Parent=player.Character
294
lweld=new('Weld',larm.Part1)
295
lweld.Part0=lweld.Parent
296
lweld.Part1=lball
297
lweld.C0=fnew(0,-4,0)
298
rball=new('Part')
299
life(rball,10)
300
rball.Shape=0
301
rball.Size=vnew(1,1,1)
302
rball.Transparency=.5
303
rball.CanCollide=false
304
rball.BottomSurface=0
305
rball.TopSurface=0
306
rball.BrickColor=BrickColor.White()
307
for i,v in pairs(Evil)do
308
if player.Name==v then
309
rball.BrickColor=BrickColor.White()
310
end
311
end
312
rball.Parent=player.Character
313
rweld=new('Weld',rarm.Part1)
314
rweld.Part0=rweld.Parent
315
rweld.Part1=rball
316
rweld.C0=fnew(0,-4,0)
317
X(function()
318
X(function()
319
for KG=1,157 do wait()
320
part=new('Part')
321
life(part,.2)
322
part.Transparency=.3
323
asdrandom=(math.random(5,20)/10)+KG/40
324
new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)
325
part.Size=vnew(1,1,1)
326
part.Anchored=true
327
part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+lball.Position
328
part.Name='asd'
329
part.BrickColor=BrickColor.White()
330
for i,v in pairs(Evil)do
331
if player.Name==v then
332
part.BrickColor=BrickColor.White()
333
end
334
end
335
part.Parent=lball
336
end
337
end)
338
for KG2=1,157 do wait()
339
part=new('Part')
340
life(part,.2)
341
part.Transparency=.3
342
asdrandom=(math.random(5,20)/10)+KG2/40
343
new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)
344
part.Size=vnew(1,1,1)
345
part.Anchored=true
346
part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+rball.Position
347
part.Name='asd'
348
part.BrickColor=BrickColor.White()
349
for i,v in pairs(Evil)do
350
if player.Name==v then
351
part.BrickColor=BrickColor.White()
352
end
353
end
354
part.Parent=rball
355
end
356
rball:remove()
357
lball:remove()
358
rightarm(true)
359
leftarm(true)
360
asdTroll=nil
361
for wasd=1,200 do
362
if pp~=nil then pp:remove()end
363
if asdTroll~=nil then return end
364
pos=m.Hit.p
365
pp=new('WedgePart')
366
life(pp,.1)
367
pp.formFactor=3
368
pp.BrickColor=BrickColor.White()
369
pp.Transparency=.2
370
pp.Size=vnew(6,1000,6)
371
pp.CFrame=CFrame.new(pos.x,pos.y+(pp.Size.y/2),pos.z)+vnew(math.random(-3,3),0,math.random(-3,3))
372
exp=Instance.new('Explosion')
373
exp.Position=pos+vnew(math.random(-3,3),0,math.random(-3,3))
374
exp.BlastRadius=30
375
exp.Parent=workspace
376
Join=new('Part')
377
Join.formFactor=0
378
Join.Size=vnew(1,1,1)
379
new('SpecialMesh',Join).MeshType='Sphere'
380
Join.Mesh.Scale=vnew(60,60,60)
381
Join.Anchored=true
382
Join.BottomSurface=0
383
Join.TopSurface=0
384
Join.BrickColor=BrickColor.White()
385
Join.Transparency=.5
386
Join.CFrame=rot(0,math.rad(3.6*wasd)*2,0)+pos+vnew(math.random(-3,3),0,math.random(-3,3))
387
Join.Parent=pp
388
pJoin=new('Part')
389
life(pJoin,.4)
390
new('BlockMesh',pJoin).Scale=vnew(10,10,10)+vnew((wasd/30),(wasd/30),(wasd/30))
391
pJoin.formFactor=0
392
pJoin.Size=vnew(1,1,1)
393
pJoin.Anchored=true
394
pJoin.BrickColor=BrickColor.White()
395
pJoin.Transparency=.5
396
pJoin.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+pos+vnew(math.random(-3,3),0,math.random(-3,3))
397
pJoin.Parent=workspace
398
pp.Parent=player.Character
399
wait()
400
pp.BrickColor=BrickColor.White()
401
end
402
end)
403
-- rightarm(true)
404
end
405
rightarm=function(bool)
406
if pcall(function()
407
newrarm=new('Motor6D')
408
newrarm.Name='Right Shoulder'
409
newrarm.Parent=player.Character.Torso
410
newrarm.Part0=player.Character.Torso
411
newrarm.Part1=player.Character['Right Arm']
412
newrarm.C0=fnew(1,.5,0,0,0,1,0,1,0,-1,0,0)
413
newrarm.C1=fnew(-.5,.5,0,0,0,1,0,1,0,-1,0,0)
414
if bool==false then return newlarm end
415
pcall(function()
416
an=player.Character.Animate
417
an.Disabled=true
418
an.Disabled=false
419
end)
420
end)then
421
return newrarm
422
end
423
end
424
light=function()
425
if pcall(function()torso=player.Character.Torso end)then
426
else
427
return
428
end
429
larm=leftarm(false)
430
tt=T:clone()
431
life(tt,0)
432
tt.Parent=workspace
433
tt:play()
434
Pl=new('WedgePart')
435
life(Pl,20)
436
Pl.CFrame=torso.CFrame+torso.CFrame.lookVector*6
437
Pl.Anchored=true
438
Pl.CanCollide=false
439
Pl.Parent=workspace
440
leftarm(true)
441
end
442
bodys=function(asd)
443
for i,v in pairs(torso:children())do
444
if v:IsA('BodyVelocity')or v:IsA('BodyGyro')then
445
v:remove()
446
end
447
end
448
if asd==true then return end
449
bv=new('BodyVelocity')
450
bg=new('BodyGyro')
451
bv.maxForce=vnew(math.huge,math.huge,math.huge)
452
bv.velocity=vnew(0,0,0)
453
bg.maxTorque=vnew(0,0,0)
454
bg.Parent=torso
455
bv.Parent=torso
456
end
457
ball=function(asd)
458
for i,v in pairs(player.Character:children())do
459
if v.Name=='Fly Ball'then
460
v:remove()
461
end
462
end
463
if asd==true then return end
464
part=new('Part')
465
part.Shape=0
466
part.BottomSurface=0
467
part.TopSurface=0
468
part.Size=torso.Size*5
469
part.Transparency=.5
470
part.BrickColor=BrickColor.White()
471
part.CanCollide=false
472
part.CFrame=torso.CFrame
473
part.Name='Fly Ball'
474
part.Parent=player.Character
475
weld=new('Weld')
476
weld.Parent=torso
477
weld.Part0=weld.Parent
478
weld.Part1=part
479
part.Touched:connect(function()
480
for i=1,5 do
481
wait()
482
part.Transparency=.5-i/10
483
end
484
part.Transparency=.5
485
end)
486
end
487
script.Parent.Selected:connect(function(m)
488
torso=player.Character.Torso
489
bodys(true)
490
m.KeyDown:connect(function(k)
491
if k=='q'then
492
fly=fly-10
493
if fly<0 then
494
fly=10
495
end
496
elseif k=='r'then
497
wing()
498
elseif k=='f'then
499
Lazer(m)
500
elseif k=='t'then
501
X(function()player.Character.WingMain:remove()end)
502
elseif k=='e'then
503
fly=fly+10
504
elseif k=='y'then
505
MUp=false
506
bodys(false)
507
elseif k=='p'then
508
print'asd'
509
elseif k=='b'then
510
fly=150
511
elseif k=='x'then
512
X(function()
513
if m.Target==workspace or m.Target==nil then return end
514
ko=new('ObjectValue')
515
game:service('Debris'):AddItem(ko,1)
516
ko.Value=player
517
ko.Name='creator'
518
for i,v in pairs(m.Target.Parent:children())do
519
if v:IsA('Humanoid')then
520
ko.Parent=v
521
v.Torso:BreakJoints()
522
X(function()
523
for asd=1,100 do
524
wait()
525
part=new('WedgePart')
526
game:service('Debris'):AddItem(part,.2)
527
part.formFactor=0
528
part.Transparency=.3
529
part.Anchored=true
530
part.CanCollide=false
531
part.CFrame=rot(math.rad(math.random(1,180)),math.rad(math.random(1,180)),math.rad(math.random(1,180)))+v.Torso.Position
532
part.Size=vnew(2,2,2)
533
part.BrickColor=BrickColor.White()
534
random=math.random(part.Size.x,part.Size.x*2)
535
new('BlockMesh',part).Scale=vnew(random,random,random)
536
part.Parent=workspace
537
end
538
end)
539
end
540
end
541
end)
542
end
543
end)
544
m.Button1Down:connect(function()
545
ball(true)
546
bodys(false)
547
MUp=false
548
rightarm(false)
549
leftarm(false)
550
bg.maxTorque=Vector3.new(900000,900000,900000)
551
bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)
552
bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly
553
end)
554
m.Move:connect(function()
555
if MUp==true then return end
556
torso=player.Character.Torso
557
X(function()
558
bg.maxTorque=vnew(math.huge,math.huge,math.huge)
559
bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)
560
bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly
561
end)
562
end)
563
m.Button1Up:connect(function()
564
MUp=true
565
ball(true)
566
bodys(false)
567
rightarm(true)
568
leftarm(true)
569
bv.maxForce=vnew(10000,10000,10000)
570
delay(2,function()if MUp==true then bodys(true)end end)
571
torso.Velocity=vnew(0,0,0)
572
torso.RotVelocity=vnew(0,0,0)
573
torso.CFrame=fnew(torso.Position,m.hit.p)*rot(0,0,0)
574
torso.Velocity=vnew(0,0,0)
575
torso.RotVelocity=vnew(0,0,0)
576
end)
577
end)
578
bin.Deselected:connect(function()
579
X(function()
580
ball(true)
581
bodys(true)
582
torso.Velocity=vnew(0,0,0)
583
torso.RotVelocity=vnew(0,0,0)
584
end)
585
end)
586
function onTouched(part)
587
local h = part.Parent:findFirstChild("Humanoid")
588
if h~=nil then
589
h.Health = 0
590
end
591
end
592
script.Parent.Touched:connect(onTouched)