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1 | --//====================================================\\-- | |
2 | --|| INJUSTICE BY KILLERZTH_1596 | |
3 | --\\====================================================//-- | |
4 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
5 | do | |
6 | script.Parent = owner.Character | |
7 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
8 | local function NewFakeEvent() | |
9 | local Bind = Instance.new("BindableEvent") | |
10 | local Fake;Fake = {Connections = {}, | |
11 | fakeEvent=true; | |
12 | Connect=function(self,Func) | |
13 | Bind.Event:connect(Func) | |
14 | self.Connections[Bind] = true | |
15 | return setmetatable({Connected = true},{ | |
16 | __index = function (self,Index) | |
17 | if Index:lower() == "disconnect" then | |
18 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
19 | end | |
20 | return Fake[Index] | |
21 | end; | |
22 | __tostring = function() return "Connection" end; | |
23 | }) | |
24 | end} | |
25 | Fake.connect = Fake.Connect;return Fake; | |
26 | end | |
27 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
28 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
29 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
30 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
31 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
32 | local function TriggerEvent(self,Event,...) | |
33 | local Trigger = Mouse[Event] | |
34 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
35 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
36 | end | |
37 | end | |
38 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
39 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
40 | if FiredBy.Name ~= owner.Name then return end | |
41 | if Input.MouseEvent then | |
42 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
43 | else | |
44 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
45 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
46 | for _,Action in pairs(ContextActionService.Actions) do | |
47 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
48 | end | |
49 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
50 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
51 | end | |
52 | end) | |
53 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
54 | Event.Parent = NLS([[ | |
55 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
56 | local Input = function(Input,gameProcessedEvent) | |
57 | if gameProcessedEvent then return end | |
58 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
59 | end | |
60 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
61 | local Hit,Target | |
62 | while wait(1/30) do | |
63 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
64 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
65 | end | |
66 | end | |
67 | ]],owner.Character) | |
68 | end | |
69 | RealGame = game;game = setmetatable({},{ | |
70 | __index = function (self,Index) | |
71 | local Sandbox = function (Thing) | |
72 | if Thing:IsA("Player") then | |
73 | local RealPlayer = Thing | |
74 | return setmetatable({},{ | |
75 | __index = function (self,Index) | |
76 | local Type = type(RealPlayer[Index]) | |
77 | if Type == "function" then | |
78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
79 | return function (self)return InternalData["Mouse"] end | |
80 | end | |
81 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
82 | end | |
83 | return RealPlayer[Index] | |
84 | end; | |
85 | __tostring = function(self) return RealPlayer.Name end | |
86 | }) | |
87 | end | |
88 | end | |
89 | if RealGame[Index] then | |
90 | local Type = type(RealGame[Index]) | |
91 | if Type == "function" then | |
92 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
93 | return function (self,Service) | |
94 | local FakeServices = { | |
95 | ["players"] = function() | |
96 | return setmetatable({},{ | |
97 | __index = function (self2,Index2) | |
98 | local RealService = RealGame:GetService(Service) | |
99 | local Type2 = type(Index2) | |
100 | if Type2 == "function" then | |
101 | return function (self,...) return RealService[Index2](RealService,...)end | |
102 | else | |
103 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
104 | return RealService[Index2] | |
105 | end | |
106 | end; | |
107 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
108 | }) | |
109 | end; | |
110 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
111 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
112 | ["runservice"] = function() | |
113 | return setmetatable({},{ | |
114 | __index = function(self2,Index2) | |
115 | local RealService = RealGame:GetService(Service) | |
116 | local Type2 = type(Index2) | |
117 | if Type2 == "function" then | |
118 | return function (self,...) return RealService[Index2](RealService,...) end | |
119 | else | |
120 | local RunServices = { | |
121 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
122 | ["renderstepped"] = function() return RealService["Stepped"] end | |
123 | } | |
124 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
125 | return RealService[Index2] | |
126 | end | |
127 | end | |
128 | }) | |
129 | end | |
130 | } | |
131 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
132 | return RealGame:GetService(Service) | |
133 | end | |
134 | end | |
135 | return function (self,...) return RealGame[Index](RealGame,...) end | |
136 | else | |
137 | if game:GetService(Index) then return game:GetService(Index) end | |
138 | return RealGame[Index] | |
139 | end | |
140 | end | |
141 | return nil | |
142 | end | |
143 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
144 | ||
145 | wait(0.2) | |
146 | ||
147 | Player = game.Players.LocalPlayer | |
148 | Character = Player.Character | |
149 | local txt = Instance.new("BillboardGui", Character) | |
150 | txt.Adornee = Character.Head | |
151 | txt.Name = "_status" | |
152 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
153 | txt.StudsOffset = Vector3.new(-9, 10, 0) | |
154 | local text = Instance.new("TextLabel", txt) | |
155 | text.Size = UDim2.new(10, 0, 7, 0) | |
156 | text.FontSize = "Size24" | |
157 | text.TextScaled = true | |
158 | text.TextTransparency = 0 | |
159 | text.BackgroundTransparency = 1 | |
160 | text.TextTransparency = 0 | |
161 | text.TextStrokeTransparency = 0 | |
162 | text.Font = "Bodoni" | |
163 | text.TextStrokeColor3 = Color3.new(1,1,0) | |
164 | text.Text = " " | |
165 | ||
166 | Player = game:GetService("Players").LocalPlayer | |
167 | PlayerGui = Player.PlayerGui | |
168 | Cam = workspace.CurrentCamera | |
169 | Backpack = Player.Backpack | |
170 | Character = Player.Character | |
171 | Humanoid = Character.Humanoid | |
172 | Mouse = Player:GetMouse() | |
173 | RootPart = Character["HumanoidRootPart"] | |
174 | Torso = Character["Torso"] | |
175 | Head = Character["Head"] | |
176 | RightArm = Character["Right Arm"] | |
177 | LeftArm = Character["Left Arm"] | |
178 | RightLeg = Character["Right Leg"] | |
179 | LeftLeg = Character["Left Leg"] | |
180 | RootJoint = RootPart["RootJoint"] | |
181 | Neck = Torso["Neck"] | |
182 | RightShoulder = Torso["Right Shoulder"] | |
183 | LeftShoulder = Torso["Left Shoulder"] | |
184 | RightHip = Torso["Right Hip"] | |
185 | LeftHip = Torso["Left Hip"] | |
186 | Character.Archivable = true | |
187 | Player:ClearCharacterAppearance() | |
188 | ||
189 | IT = Instance.new | |
190 | CF = CFrame.new | |
191 | VT = Vector3.new | |
192 | RAD = math.rad | |
193 | C3 = Color3.new | |
194 | UD2 = UDim2.new | |
195 | BRICKC = BrickColor.new | |
196 | ANGLES = CFrame.Angles | |
197 | EULER = CFrame.fromEulerAnglesXYZ | |
198 | COS = math.cos | |
199 | ACOS = math.acos | |
200 | SIN = math.sin | |
201 | ASIN = math.asin | |
202 | ABS = math.abs | |
203 | MRANDOM = math.random | |
204 | FLOOR = math.floor | |
205 | ||
206 | --//=================================\\ | |
207 | --|| USEFUL VALUES | |
208 | --\\=================================// | |
209 | ||
210 | Animation_Speed = 3 | |
211 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
212 | local Speed = 20 | |
213 | local SIZE = 1.4 | |
214 | local Player_Size = 1.4 | |
215 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
216 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
217 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
218 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
219 | local DAMAGEMULTIPLIER = 1 | |
220 | local ANIM = "Idle" | |
221 | local ATTACK = false | |
222 | local EQUIPPED = false | |
223 | local HOLD = false | |
224 | local COMBO = 1 | |
225 | local Rooted = false | |
226 | local SINE = 0 | |
227 | local KEYHOLD = false | |
228 | local CHANGE = 2 / Animation_Speed | |
229 | local WALKINGANIM = false | |
230 | local VALUE1 = false | |
231 | local VALUE2 = false | |
232 | local ROBLOXIDLEANIMATION = IT("Animation") | |
233 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
234 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
235 | local ATANIM = IT("Animation") | |
236 | ATANIM.Name = "Attack Animation" | |
237 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
238 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
239 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
240 | WEAPONGUI.Name = "Weapon GUI" | |
241 | local Weapon = IT("Model") | |
242 | Weapon.Name = "Adds" | |
243 | local Injustice = IT("Model") | |
244 | Weapon.Name = "Adds" | |
245 | local InjusticeGun = IT("Model") | |
246 | Weapon.Name = "Adds" | |
247 | local InjusticeGun2 = IT("Model") | |
248 | Weapon.Name = "Adds" | |
249 | local Effects = IT("Folder", Weapon) | |
250 | Effects.Name = "Effects" | |
251 | local ANIMATOR = Humanoid.Animator | |
252 | local ANIMATE = Character.Animate | |
253 | local UNANCHOR = true | |
254 | local CLOCKLOOP = 0 | |
255 | local SONG = 929330882 | |
256 | local CLOCKTARGET = nil | |
257 | local CLOCKSPEED = 5 | |
258 | script.Parent = WEAPONGUI | |
259 | local CLONE = Character:Clone() | |
260 | CLONE.Parent = nil | |
261 | Character.Archivable = false | |
262 | local sick = Instance.new("Sound",Torso) | |
263 | local BOLTSOUNDS = {168586621,168586586,178452241} | |
264 | ||
265 | --//=================================\\ | |
266 | --\\=================================// | |
267 | ||
268 | ||
269 | --//=================================\\ | |
270 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
271 | --\\=================================// | |
272 | ||
273 | ArtificialHB = Instance.new("BindableEvent", script) | |
274 | ArtificialHB.Name = "ArtificialHB" | |
275 | ||
276 | script:WaitForChild("ArtificialHB") | |
277 | ||
278 | frame = Frame_Speed | |
279 | tf = 0 | |
280 | allowframeloss = false | |
281 | tossremainder = false | |
282 | lastframe = tick() | |
283 | script.ArtificialHB:Fire() | |
284 | ||
285 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
286 | tf = tf + s | |
287 | if tf >= frame then | |
288 | if allowframeloss then | |
289 | script.ArtificialHB:Fire() | |
290 | lastframe = tick() | |
291 | else | |
292 | for i = 1, math.floor(tf / frame) do | |
293 | script.ArtificialHB:Fire() | |
294 | end | |
295 | lastframe = tick() | |
296 | end | |
297 | if tossremainder then | |
298 | tf = 0 | |
299 | else | |
300 | tf = tf - frame * math.floor(tf / frame) | |
301 | end | |
302 | end | |
303 | end) | |
304 | ||
305 | --//=================================\\ | |
306 | --\\=================================// | |
307 | ||
308 | --//=================================\\ | |
309 | --|| SOME FUNCTIONS | |
310 | --\\=================================// | |
311 | ||
312 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
313 | if FLOOR ~= nil then | |
314 | coroutine.resume(coroutine.create(function() | |
315 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
316 | PART.CFrame = CF(POSITION) | |
317 | for i = 1, 45 do | |
318 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
319 | RingPiece.Material = FLOOR.Material | |
320 | RingPiece.Color = FLOOR.Color | |
321 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
322 | Debris:AddItem(RingPiece,SWAIT) | |
323 | end | |
324 | PART:remove() | |
325 | end)) | |
326 | end | |
327 | end | |
328 | ||
329 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
330 | if FLOOR ~= nil then | |
331 | for i = 1, AMOUNT do | |
332 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
333 | DEBREE.Material = FLOOR.Material | |
334 | DEBREE.Color = FLOOR.Color | |
335 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
336 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
337 | coroutine.resume(coroutine.create(function() | |
338 | Swait(15) | |
339 | DEBREE.Parent = workspace | |
340 | DEBREE.CanCollide = true | |
341 | Debris:AddItem(DEBREE,SWAIT) | |
342 | end)) | |
343 | end | |
344 | end | |
345 | end | |
346 | ||
347 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
348 | function Lightning(Table) | |
349 | local Color = Table.Color or C3(1,1,1) | |
350 | local StartPos = Table.Start or Torso.Position | |
351 | local EndPos = Table.End or Mouse.Hit.p | |
352 | local SegmentLength = Table.SegmentL or 2 | |
353 | local Thickness = Table.Thickness or 0.1 | |
354 | local Dissapear = Table.DoesFade or false | |
355 | local Parent = Table.Ignore or Character | |
356 | local MaxDist = Table.MaxDist or 400 | |
357 | local Branches = Table.Branches or false | |
358 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
359 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
360 | local LIGHTNINGMODEL = IT("Model",Effects) | |
361 | LIGHTNINGMODEL.Name = "Lightning" | |
362 | local LastBolt = nil | |
363 | for E = 1, DISTANCE do | |
364 | local ExtraSize = (DISTANCE-E)/15 | |
365 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
366 | PART.Color = Color | |
367 | MakeForm(PART,"Cyl") | |
368 | if LastBolt == nil then | |
369 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
370 | else | |
371 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
372 | end | |
373 | LastBolt = PART | |
374 | if Branches == true then | |
375 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
376 | if CHOICE == 1 then | |
377 | local LASTBRANCH = nil | |
378 | for i = 1, MRANDOM(2,5) do | |
379 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
380 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
381 | PART.Color = Color | |
382 | MakeForm(PART,"Cyl") | |
383 | if LASTBRANCH == nil then | |
384 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
385 | else | |
386 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
387 | end | |
388 | LASTBRANCH = PART | |
389 | end | |
390 | end | |
391 | end | |
392 | end | |
393 | if Dissapear == true then | |
394 | coroutine.resume(coroutine.create(function() | |
395 | for i = 1, 10 do | |
396 | Swait() | |
397 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
398 | if c.ClassName == "Part" then | |
399 | c.Transparency = i/10 | |
400 | end | |
401 | end | |
402 | end | |
403 | LIGHTNINGMODEL:remove() | |
404 | end)) | |
405 | elseif Dissapear == false then | |
406 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
407 | end | |
408 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
409 | end | |
410 | ||
411 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
412 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
413 | local mesh = IT("SpecialMesh",wave) | |
414 | mesh.MeshType = "FileMesh" | |
415 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
416 | mesh.Scale = SIZE | |
417 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
418 | wave.CFrame = CFRAME | |
419 | coroutine.resume(coroutine.create(function(PART) | |
420 | for i = 1, WAIT do | |
421 | Swait() | |
422 | mesh.Scale = mesh.Scale + GROW | |
423 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
424 | if DOESROT == true then | |
425 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
426 | end | |
427 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
428 | if wave.Transparency > 0.99 then | |
429 | wave:remove() | |
430 | end | |
431 | end | |
432 | end)) | |
433 | end | |
434 | ||
435 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
436 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
437 | local mesh = IT("SpecialMesh",wave) | |
438 | mesh.MeshType = "FileMesh" | |
439 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
440 | mesh.Scale = SIZE | |
441 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
442 | wave.CFrame = CFRAME | |
443 | coroutine.resume(coroutine.create(function(PART) | |
444 | for i = 1, WAIT do | |
445 | Swait() | |
446 | mesh.Scale = mesh.Scale + GROW | |
447 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
448 | if DOESROT == true then | |
449 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
450 | end | |
451 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
452 | if wave.Transparency > 0.99 then | |
453 | wave:remove() | |
454 | end | |
455 | end | |
456 | end)) | |
457 | end | |
458 | ||
459 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
460 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
461 | local mesh = IT("SpecialMesh",wave) | |
462 | mesh.MeshType = "Sphere" | |
463 | mesh.Scale = SIZE | |
464 | mesh.Offset = VT(0,0,0) | |
465 | wave.CFrame = CFRAME | |
466 | coroutine.resume(coroutine.create(function(PART) | |
467 | for i = 1, WAIT do | |
468 | Swait() | |
469 | mesh.Scale = mesh.Scale + GROW | |
470 | wave.Transparency = wave.Transparency + (1/WAIT) | |
471 | if wave.Transparency > 0.99 then | |
472 | wave:remove() | |
473 | end | |
474 | end | |
475 | end)) | |
476 | end | |
477 | ||
478 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
479 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
480 | local mesh = IT("SpecialMesh",wave) | |
481 | mesh.MeshType = "FileMesh" | |
482 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
483 | mesh.Scale = SIZE | |
484 | wave.CFrame = CFRAME | |
485 | coroutine.resume(coroutine.create(function(PART) | |
486 | for i = 1, WAIT do | |
487 | Swait() | |
488 | mesh.Scale = mesh.Scale + GROW | |
489 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
490 | if DOESROT == true then | |
491 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
492 | end | |
493 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
494 | if wave.Transparency > 0.99 then | |
495 | wave:remove() | |
496 | end | |
497 | end | |
498 | end)) | |
499 | end | |
500 | ||
501 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
502 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
503 | end | |
504 | ||
505 | function PositiveAngle(NUMBER) | |
506 | if NUMBER >= 0 then | |
507 | NUMBER = 0 | |
508 | end | |
509 | return NUMBER | |
510 | end | |
511 | ||
512 | function NegativeAngle(NUMBER) | |
513 | if NUMBER <= 0 then | |
514 | NUMBER = 0 | |
515 | end | |
516 | return NUMBER | |
517 | end | |
518 | ||
519 | function Swait(NUMBER) | |
520 | if NUMBER == 0 or NUMBER == nil then | |
521 | ArtificialHB.Event:wait() | |
522 | else | |
523 | for i = 1, NUMBER do | |
524 | ArtificialHB.Event:wait() | |
525 | end | |
526 | end | |
527 | end | |
528 | ||
529 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
530 | local NEWMESH = IT(MESH) | |
531 | if MESH == "SpecialMesh" then | |
532 | NEWMESH.MeshType = MESHTYPE | |
533 | if MESHID ~= "nil" and MESHID ~= "" then | |
534 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
535 | end | |
536 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
537 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
538 | end | |
539 | end | |
540 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
541 | NEWMESH.Scale = SCALE | |
542 | NEWMESH.Parent = PARENT | |
543 | return NEWMESH | |
544 | end | |
545 | ||
546 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
547 | local NEWPART = IT("Part") | |
548 | NEWPART.formFactor = FORMFACTOR | |
549 | NEWPART.Reflectance = REFLECTANCE | |
550 | NEWPART.Transparency = TRANSPARENCY | |
551 | NEWPART.CanCollide = false | |
552 | NEWPART.Locked = true | |
553 | NEWPART.Anchored = true | |
554 | if ANCHOR == false then | |
555 | NEWPART.Anchored = false | |
556 | end | |
557 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
558 | NEWPART.Name = NAME | |
559 | NEWPART.Size = SIZE | |
560 | NEWPART.Position = Torso.Position | |
561 | NEWPART.Material = MATERIAL | |
562 | NEWPART:BreakJoints() | |
563 | NEWPART.Parent = PARENT | |
564 | return NEWPART | |
565 | end | |
566 | ||
567 | local function weldBetween(a, b) | |
568 | local weldd = Instance.new("ManualWeld") | |
569 | weldd.Part0 = a | |
570 | weldd.Part1 = b | |
571 | weldd.C0 = CFrame.new() | |
572 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
573 | weldd.Parent = a | |
574 | return weldd | |
575 | end | |
576 | ||
577 | ||
578 | function QuaternionFromCFrame(cf) | |
579 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
580 | local trace = m00 + m11 + m22 | |
581 | if trace > 0 then | |
582 | local s = math.sqrt(1 + trace) | |
583 | local recip = 0.5 / s | |
584 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
585 | else | |
586 | local i = 0 | |
587 | if m11 > m00 then | |
588 | i = 1 | |
589 | end | |
590 | if m22 > (i == 0 and m00 or m11) then | |
591 | i = 2 | |
592 | end | |
593 | if i == 0 then | |
594 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
595 | local recip = 0.5 / s | |
596 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
597 | elseif i == 1 then | |
598 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
599 | local recip = 0.5 / s | |
600 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
601 | elseif i == 2 then | |
602 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
603 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
604 | end | |
605 | end | |
606 | end | |
607 | ||
608 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
609 | local xs, ys, zs = x + x, y + y, z + z | |
610 | local wx, wy, wz = w * xs, w * ys, w * zs | |
611 | local xx = x * xs | |
612 | local xy = x * ys | |
613 | local xz = x * zs | |
614 | local yy = y * ys | |
615 | local yz = y * zs | |
616 | local zz = z * zs | |
617 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
618 | end | |
619 | ||
620 | function QuaternionSlerp(a, b, t) | |
621 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
622 | local startInterp, finishInterp; | |
623 | if cosTheta >= 0.0001 then | |
624 | if (1 - cosTheta) > 0.0001 then | |
625 | local theta = ACOS(cosTheta) | |
626 | local invSinTheta = 1 / SIN(theta) | |
627 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
628 | finishInterp = SIN(t * theta) * invSinTheta | |
629 | else | |
630 | startInterp = 1 - t | |
631 | finishInterp = t | |
632 | end | |
633 | else | |
634 | if (1 + cosTheta) > 0.0001 then | |
635 | local theta = ACOS(-cosTheta) | |
636 | local invSinTheta = 1 / SIN(theta) | |
637 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
638 | finishInterp = SIN(t * theta) * invSinTheta | |
639 | else | |
640 | startInterp = t - 1 | |
641 | finishInterp = t | |
642 | end | |
643 | end | |
644 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
645 | end | |
646 | ||
647 | function Clerp(a, b, t) | |
648 | local qa = {QuaternionFromCFrame(a)} | |
649 | local qb = {QuaternionFromCFrame(b)} | |
650 | local ax, ay, az = a.x, a.y, a.z | |
651 | local bx, by, bz = b.x, b.y, b.z | |
652 | local _t = 1 - t | |
653 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
654 | end | |
655 | ||
656 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
657 | local frame = IT("Frame") | |
658 | frame.BackgroundTransparency = TRANSPARENCY | |
659 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
660 | frame.Position = POSITION | |
661 | frame.Size = SIZE | |
662 | frame.BackgroundColor3 = COLOR | |
663 | frame.BorderColor3 = BORDERCOLOR | |
664 | frame.Name = NAME | |
665 | frame.Parent = PARENT | |
666 | return frame | |
667 | end | |
668 | ||
669 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
670 | local label = IT("TextLabel") | |
671 | label.BackgroundTransparency = 1 | |
672 | label.Size = UD2(1, 0, 1, 0) | |
673 | label.Position = UD2(0, 0, 0, 0) | |
674 | label.TextColor3 = TEXTCOLOR | |
675 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
676 | label.TextTransparency = TRANSPARENCY | |
677 | label.FontSize = TEXTFONTSIZE | |
678 | label.Font = TEXTFONT | |
679 | label.BorderSizePixel = BORDERSIZEPIXEL | |
680 | label.TextStrokeColor3 = C3(1,1,1) | |
681 | label.TextScaled = false | |
682 | label.Text = TEXT | |
683 | label.Name = NAME | |
684 | label.Parent = PARENT | |
685 | return label | |
686 | end | |
687 | ||
688 | function NoOutlines(PART) | |
689 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
690 | end | |
691 | ||
692 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
693 | local NEWWELD = IT(TYPE) | |
694 | NEWWELD.Part0 = PART0 | |
695 | NEWWELD.Part1 = PART1 | |
696 | NEWWELD.C0 = C0 | |
697 | NEWWELD.C1 = C1 | |
698 | NEWWELD.Parent = PARENT | |
699 | return NEWWELD | |
700 | end | |
701 | ||
702 | local S = IT("Sound") | |
703 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
704 | local NEWSOUND = nil | |
705 | coroutine.resume(coroutine.create(function() | |
706 | NEWSOUND = S:Clone() | |
707 | NEWSOUND.Parent = PARENT | |
708 | NEWSOUND.Volume = VOLUME | |
709 | NEWSOUND.Pitch = PITCH | |
710 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
711 | NEWSOUND:play() | |
712 | if DOESLOOP == true then | |
713 | NEWSOUND.Looped = true | |
714 | else | |
715 | repeat wait(1) until NEWSOUND.Playing == false | |
716 | NEWSOUND:remove() | |
717 | end | |
718 | end)) | |
719 | return NEWSOUND | |
720 | end | |
721 | ||
722 | function CFrameFromTopBack(at, top, back) | |
723 | local right = top:Cross(back) | |
724 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
725 | end | |
726 | ||
727 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
728 | function WACKYEFFECT(Table) | |
729 | local TYPE = (Table.EffectType or "Sphere") | |
730 | local SIZE = (Table.Size or VT(1,1,1)) | |
731 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
732 | local TRANSPARENCY = (Table.Transparency or 0) | |
733 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
734 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
735 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
736 | local ROTATION1 = (Table.RotationX or 0) | |
737 | local ROTATION2 = (Table.RotationY or 0) | |
738 | local ROTATION3 = (Table.RotationZ or 0) | |
739 | local MATERIAL = (Table.Material or "Neon") | |
740 | local COLOR = (Table.Color or C3(1,1,1)) | |
741 | local TIME = (Table.Time or 45) | |
742 | local SOUNDID = (Table.SoundID or nil) | |
743 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
744 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
745 | coroutine.resume(coroutine.create(function() | |
746 | local PLAYSSOUND = false | |
747 | local SOUND = nil | |
748 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
749 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
750 | PLAYSSOUND = true | |
751 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
752 | end | |
753 | EFFECT.Color = COLOR | |
754 | local MSH = nil | |
755 | if TYPE == "Sphere" then | |
756 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
757 | elseif TYPE == "Block" then | |
758 | MSH = IT("BlockMesh",EFFECT) | |
759 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
760 | elseif TYPE == "Wave" then | |
761 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
762 | elseif TYPE == "Ring" then | |
763 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
764 | elseif TYPE == "Slash" then | |
765 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
766 | elseif TYPE == "Round Slash" then | |
767 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
768 | elseif TYPE == "Swirl" then | |
769 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
770 | elseif TYPE == "Skull" then | |
771 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
772 | elseif TYPE == "Crystal" then | |
773 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
774 | end | |
775 | if MSH ~= nil then | |
776 | local MOVESPEED = nil | |
777 | if MOVEDIRECTION ~= nil then | |
778 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
779 | end | |
780 | local GROWTH = SIZE - ENDSIZE | |
781 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
782 | if TYPE == "Block" then | |
783 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
784 | else | |
785 | EFFECT.CFrame = CFRAME | |
786 | end | |
787 | for LOOP = 1, TIME+1 do | |
788 | Swait() | |
789 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
790 | if TYPE == "Wave" then | |
791 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
792 | end | |
793 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
794 | if TYPE == "Block" then | |
795 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
796 | else | |
797 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
798 | end | |
799 | if MOVEDIRECTION ~= nil then | |
800 | local ORI = EFFECT.Orientation | |
801 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
802 | EFFECT.Orientation = ORI | |
803 | end | |
804 | end | |
805 | if PLAYSSOUND == false then | |
806 | EFFECT:remove() | |
807 | else | |
808 | repeat Swait() until SOUND.Playing == false | |
809 | EFFECT:remove() | |
810 | end | |
811 | else | |
812 | if PLAYSSOUND == false then | |
813 | EFFECT:remove() | |
814 | else | |
815 | repeat Swait() until SOUND.Playing == false | |
816 | EFFECT:remove() | |
817 | end | |
818 | end | |
819 | end)) | |
820 | end | |
821 | ||
822 | function MakeForm(PART,TYPE) | |
823 | if TYPE == "Cyl" then | |
824 | local MSH = IT("CylinderMesh",PART) | |
825 | elseif TYPE == "Ball" then | |
826 | local MSH = IT("SpecialMesh",PART) | |
827 | MSH.MeshType = "Sphere" | |
828 | elseif TYPE == "Wedge" then | |
829 | local MSH = IT("SpecialMesh",PART) | |
830 | MSH.MeshType = "Wedge" | |
831 | end | |
832 | end | |
833 | ||
834 | Debris = game:GetService("Debris") | |
835 | ||
836 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
837 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
838 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
839 | end | |
840 | ||
841 | function turnto(position) | |
842 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
843 | end | |
844 | ||
845 | --//=================================\\ | |
846 | --|| WEAPON CREATION | |
847 | --\\=================================// | |
848 | ||
849 | Humanoid.Parent = nil | |
850 | RootPart.Size = RootPart.Size*SIZE | |
851 | Torso.Size = Torso.Size*SIZE | |
852 | RightArm.Size = RightArm.Size*SIZE | |
853 | RightLeg.Size = RightLeg.Size*SIZE | |
854 | LeftArm.Size = LeftArm.Size*SIZE | |
855 | LeftLeg.Size = LeftLeg.Size*SIZE | |
856 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
857 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
858 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
859 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
860 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
861 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
862 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
863 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
864 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
865 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
866 | Head.Size = Head.Size*SIZE | |
867 | RootJoint.Parent = RootPart | |
868 | Neck.Parent = Torso | |
869 | RightShoulder.Parent = Torso | |
870 | LeftShoulder.Parent = Torso | |
871 | RightHip.Parent = Torso | |
872 | LeftHip.Parent = Torso | |
873 | ||
874 | -- Shirt and Pant -- | |
875 | ||
876 | local top = Instance.new("Shirt") | |
877 | top.ShirtTemplate = "rbxassetid://338740550" | |
878 | top.Parent = Character | |
879 | top.Name = "Cloth" | |
880 | local bottom = Instance.new("Pants") | |
881 | bottom.PantsTemplate = "rbxassetid://338750779" | |
882 | bottom.Parent = Character | |
883 | bottom.Name = "Cloth" | |
884 | ||
885 | -- Injustice -- | |
886 | for i = 1, 16 do | |
887 | local FACE = CreatePart(3, Injustice, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01*SIZE,0.65*SIZE,1.01*SIZE),false) | |
888 | FACE.Color = C3(0,0,0) | |
889 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
890 | CreateWeldOrSnapOrMotor("Weld", Injustice, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
891 | end | |
892 | local EYE = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Eyeball", VT(0.15*SIZE,0.15*SIZE,0.15*SIZE),false) | |
893 | MakeForm(EYE,"Ball") | |
894 | CreateWeldOrSnapOrMotor("Weld", Injustice, Head, EYE, CF(0.15,0.26,-0.55), CF(-0, 0, 0.27)) | |
895 | local EYE2 = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Eyeball", VT(0.15*SIZE,0.15*SIZE,0.15*SIZE),false) | |
896 | MakeForm(EYE2,"Ball") | |
897 | CreateWeldOrSnapOrMotor("Weld", Injustice, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0.27)) | |
898 | local HAT1 = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(2*SIZE,0.2*SIZE,2*SIZE),false) | |
899 | MakeForm(HAT1,"Cyl") | |
900 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Injustice, Head, HAT1, CF(0,1,0), CF(0, 0, 0)) | |
901 | local BELT = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(2.01*SIZE,0.15*SIZE,2.01*SIZE),false) | |
902 | BELT.Color = Color3.new(0,0,0) | |
903 | MakeForm(BELT,"Cyl") | |
904 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
905 | local HAT2 = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(1.3*SIZE,2.2*SIZE,1.3*SIZE),false) | |
906 | MakeForm(HAT2,"Cyl") | |
907 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
908 | local BELT = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(1.31*SIZE,0.2*SIZE,1.31*SIZE),false) | |
909 | BELT.Color = Color3.new(0,0,0) | |
910 | MakeForm(BELT,"Cyl") | |
911 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
912 | local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.25*SIZE,0.25*SIZE,0.1*SIZE),false) | |
913 | MakeForm(GEM,"Ball") | |
914 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
915 | local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.25*SIZE,0.25*SIZE,0.1*SIZE),false) | |
916 | MakeForm(GEM,"Ball") | |
917 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
918 | local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.1*SIZE,0.25*SIZE,0.25*SIZE),false) | |
919 | MakeForm(GEM,"Ball") | |
920 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
921 | local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.1*SIZE,0.25*SIZE,0.25*SIZE),false) | |
922 | MakeForm(GEM,"Ball") | |
923 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
924 | local BELT = CreatePart(3, Injustice, "Neon", 0, 0, "Black", "Hat", VT(1.31*SIZE,0.1*SIZE,1.31*SIZE),false) | |
925 | BELT.Color = Color3.new(0,0,0) | |
926 | MakeForm(BELT,"Cyl") | |
927 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
928 | local BELT = CreatePart(3, Injustice, "Neon", 0, 0, "Black", "Hat", VT(1.31*SIZE,0.1*SIZE,1.31*SIZE),false) | |
929 | BELT.Color = Color3.new(0,0,0) | |
930 | MakeForm(BELT,"Cyl") | |
931 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
932 | local BELT = CreatePart(3, Injustice, "Neon", 0, 0, "Black", "Hat", VT(1.31*SIZE,0.1*SIZE,1.31*SIZE),false) | |
933 | BELT.Color = Color3.new(0,0,0) | |
934 | MakeForm(BELT,"Cyl") | |
935 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
936 | ||
937 | -- IdleGun(Injustice) -- | |
938 | ||
939 | local Handle = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false) | |
940 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(-1.6, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
941 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
942 | MakeForm(Part,"Wedge") | |
943 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
944 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false) | |
945 | MakeForm(Part,"Wedge") | |
946 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
947 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false) | |
948 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
949 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
950 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
951 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
952 | MakeForm(Part,"Cyl") | |
953 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
954 | for i = 1, 8 do | |
955 | local Piece = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
956 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
957 | end | |
958 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false) | |
959 | MakeForm(Part,"Cyl") | |
960 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
961 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false) | |
962 | MakeForm(Part,"Ball") | |
963 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
964 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false) | |
965 | MakeForm(Part,"Wedge") | |
966 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
967 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false) | |
968 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
969 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false) | |
970 | MakeForm(Part,"Cyl") | |
971 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
972 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false) | |
973 | MakeForm(Part,"Cyl") | |
974 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
975 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false) | |
976 | MakeForm(Part,"Cyl") | |
977 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
978 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
979 | MakeForm(Part,"Wedge") | |
980 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
981 | local LASTPART = Handle | |
982 | for i = 1, 10 do | |
983 | if LASTPART == Handle then | |
984 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.2,0),false) | |
985 | LASTPART = Part | |
986 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
987 | else | |
988 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.05,0),false) | |
989 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
990 | LASTPART = Part | |
991 | end | |
992 | end | |
993 | ||
994 | local Barrel = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.15,2,0.15),false) | |
995 | MakeForm(Barrel,"Cyl") | |
996 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
997 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false) | |
998 | MakeForm(Part,"Cyl") | |
999 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1000 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false) | |
1001 | MakeForm(Part,"Wedge") | |
1002 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1003 | local Hole = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Eye", VT(0.125,0,0.125),false) | |
1004 | MakeForm(Hole,"Cyl") | |
1005 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1006 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0,0,0),false) | |
1007 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1008 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1009 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0.5, "New Yeller", "Eye", VT(0,0,0),false) | |
1010 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1011 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1012 | coroutine.resume(coroutine.create(function() | |
1013 | while wait() do | |
1014 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1015 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1016 | end | |
1017 | end)) | |
1018 | -- UsedGun(Injustice) -- | |
1019 | ||
1020 | local Handle2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false) | |
1021 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle2, RightArm, Handle2, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1022 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
1023 | MakeForm(Part,"Wedge") | |
1024 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1025 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false) | |
1026 | MakeForm(Part,"Wedge") | |
1027 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1028 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false) | |
1029 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1030 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
1031 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1032 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
1033 | MakeForm(Part,"Cyl") | |
1034 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1035 | for i = 1, 8 do | |
1036 | local Piece = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
1037 | CreateWeldOrSnapOrMotor("Weld", Handle2, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1038 | end | |
1039 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false) | |
1040 | MakeForm(Part,"Cyl") | |
1041 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1042 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false) | |
1043 | MakeForm(Part,"Ball") | |
1044 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1045 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false) | |
1046 | MakeForm(Part,"Wedge") | |
1047 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1048 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false) | |
1049 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1050 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false) | |
1051 | MakeForm(Part,"Cyl") | |
1052 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1053 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false) | |
1054 | MakeForm(Part,"Cyl") | |
1055 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1056 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false) | |
1057 | MakeForm(Part,"Cyl") | |
1058 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1059 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
1060 | MakeForm(Part,"Wedge") | |
1061 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1062 | local LASTPART = Handle2 | |
1063 | for i = 1, 10 do | |
1064 | if LASTPART == Handle then | |
1065 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.2,0),false) | |
1066 | LASTPART = Part | |
1067 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1068 | else | |
1069 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.05,0),false) | |
1070 | CreateWeldOrSnapOrMotor("Weld", Handle2, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1071 | LASTPART = Part | |
1072 | end | |
1073 | end | |
1074 | ||
1075 | local Barrel2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.15,2,0.15),false) | |
1076 | MakeForm(Barrel,"Cyl") | |
1077 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Barrel2, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1078 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false) | |
1079 | MakeForm(Part,"Cyl") | |
1080 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1081 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false) | |
1082 | MakeForm(Part,"Wedge") | |
1083 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1084 | local Hole2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Eye", VT(0.125,0,0.125),false) | |
1085 | MakeForm(Hole,"Cyl") | |
1086 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Hole2, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1087 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0,0,0),false) | |
1088 | local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1089 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1090 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0.5, "New Yeller", "Eye", VT(0,0,0),false) | |
1091 | local GEARWELD4 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1092 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1093 | coroutine.resume(coroutine.create(function() | |
1094 | while wait() do | |
1095 | GEARWELD3.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1096 | GEARWELD4.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1097 | end | |
1098 | end)) | |
1099 | ||
1100 | for _, b in pairs(Injustice:GetChildren()) do | |
1101 | if b.ClassName == "Part" then | |
1102 | b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1103 | end | |
1104 | end | |
1105 | ||
1106 | for _, b in pairs(Weapon:GetChildren()) do | |
1107 | if b.ClassName == "Part" then | |
1108 | b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1109 | end | |
1110 | end | |
1111 | ||
1112 | ||
1113 | for _, b in pairs(InjusticeGun2:GetChildren()) do | |
1114 | if b.ClassName == "Part" then | |
1115 | b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1116 | end | |
1117 | end | |
1118 | ||
1119 | for _, b in pairs(InjusticeGun:GetChildren()) do | |
1120 | if b.ClassName == "Part" then | |
1121 | b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1122 | end | |
1123 | end | |
1124 | ||
1125 | function chatfunc(text) | |
1126 | local chat = coroutine.wrap(function() | |
1127 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1128 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1129 | end | |
1130 | local Bill = Instance.new("BillboardGui",Character) | |
1131 | Bill.Size = UDim2.new(0,100,0,40) | |
1132 | Bill.StudsOffset = Vector3.new(0,3,0) | |
1133 | Bill.Adornee = Character.Head | |
1134 | Bill.Name = "TalkingBillBoard" | |
1135 | local Hehe = Instance.new("TextLabel",Bill) | |
1136 | Hehe.BackgroundTransparency = 1 | |
1137 | Hehe.BorderSizePixel = 0 | |
1138 | Hehe.Text = "" | |
1139 | Hehe.Font = "Fantasy" | |
1140 | Hehe.TextSize = 40 | |
1141 | Hehe.TextStrokeTransparency = 0 | |
1142 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
1143 | coroutine.resume(coroutine.create(function() | |
1144 | while Hehe ~= nil do | |
1145 | wait() | |
1146 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1147 | Hehe.Rotation = math.random(-5,5) | |
1148 | Hehe.TextColor3 = Color3.new(0,0,0) | |
1149 | Hehe.TextStrokeColor3 = Color3.new(255,255,0) | |
1150 | end | |
1151 | end)) | |
1152 | for i = 1,string.len(text),1 do | |
1153 | wait() | |
1154 | Hehe.Text = string.sub(text,1,i) | |
1155 | end | |
1156 | wait(1.5)--Re[math.random(1, 93)] | |
1157 | for i = 0, 1, .025 do | |
1158 | wait() | |
1159 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
1160 | Hehe.TextStrokeTransparency = i | |
1161 | Hehe.TextTransparency = i | |
1162 | end | |
1163 | Bill:Destroy() | |
1164 | end) | |
1165 | chat() | |
1166 | end | |
1167 | ||
1168 | function onChatted(msg) | |
1169 | chatfunc(msg) | |
1170 | end | |
1171 | ||
1172 | chatfunc("Injustice V2 edited by KillerzTH_1596.") | |
1173 | ||
1174 | Player.Chatted:connect(onChatted) | |
1175 | ||
1176 | Neck.Name = "Weld" | |
1177 | RootJoint.Name = "Weld" | |
1178 | RightShoulder.Name = "Weld" | |
1179 | LeftShoulder.Name = "Weld" | |
1180 | RightHip.Name = "Weld" | |
1181 | LeftHip.Name = "Weld" | |
1182 | ||
1183 | Weapon.Parent = Character | |
1184 | Injustice.Parent = Character | |
1185 | InjusticeGun.Parent = Character | |
1186 | InjusticeGun2.Parent = nil | |
1187 | ||
1188 | local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255) | |
1189 | local SKILLFONT = "Fantasy" | |
1190 | local SKILLTEXTSIZE = 7 | |
1191 | ||
1192 | Weapon.Parent = Character | |
1193 | Humanoid.Parent = Character | |
1194 | ||
1195 | Humanoid.Died:connect(function() | |
1196 | ATTACK = true | |
1197 | end) | |
1198 | ||
1199 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1200 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1201 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1202 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1203 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1204 | ||
1205 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Injustice Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
1206 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Smite", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
1207 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
1208 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Bullets Rain", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
1209 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
1210 | ||
1211 | --//=================================\\ | |
1212 | --|| DAMAGING | |
1213 | --\\=================================// | |
1214 | ||
1215 | ||
1216 | function killnearest(position,range,maxstrength,direction) | |
1217 | for i,v in ipairs(workspace:GetChildren()) do | |
1218 | local body = v:GetChildren() | |
1219 | for part = 1, #body do | |
1220 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1221 | if(body[part].Position - position).Magnitude < range then | |
1222 | if v.ClassName == "Model" then | |
1223 | --v:BreakJoints() | |
1224 | end | |
1225 | local POS = position | |
1226 | coroutine.resume(coroutine.create(function() | |
1227 | body[part].Anchored = true | |
1228 | body[part].Parent = Effects | |
1229 | body[part].CanCollide = true | |
1230 | local SIZE = body[part].Size | |
1231 | body[part].Material = "Neon" | |
1232 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
1233 | for i = 1, 75 do | |
1234 | Swait() | |
1235 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1236 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1237 | end | |
1238 | coroutine.resume(coroutine.create(function() | |
1239 | while true do | |
1240 | Swait() | |
1241 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1242 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1243 | end | |
1244 | end)) | |
1245 | body[part].Anchored = false | |
1246 | body[part].Velocity = direction.lookVector*maxstrength | |
1247 | end)) | |
1248 | end | |
1249 | end | |
1250 | end | |
1251 | if v.ClassName == "Part" then | |
1252 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1253 | local POS = position | |
1254 | coroutine.resume(coroutine.create(function() | |
1255 | v.Anchored = true | |
1256 | v.Parent = Effects | |
1257 | local SIZE = v.Size | |
1258 | v.Material = "Neon" | |
1259 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
1260 | for i = 1, 75 do | |
1261 | Swait() | |
1262 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1263 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1264 | end | |
1265 | coroutine.resume(coroutine.create(function() | |
1266 | while true do | |
1267 | Swait() | |
1268 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1269 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1270 | end | |
1271 | end)) | |
1272 | v.Anchored = false | |
1273 | v.Velocity = direction.lookVector*maxstrength | |
1274 | end)) | |
1275 | end | |
1276 | end | |
1277 | end | |
1278 | end | |
1279 | ||
1280 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1281 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1282 | defence.Name = ("HitBy"..Player.Name) | |
1283 | game:GetService("Debris"):AddItem(defence, 0) | |
1284 | Damage = Damage * DAMAGEMULTIPLIER | |
1285 | if Humanoid.Health ~= 0 then | |
1286 | local CritChance = MRANDOM(1,1) | |
1287 | if Damage > Humanoid.Health then | |
1288 | Damage = math.ceil(Humanoid.Health) | |
1289 | if Damage == 0 then | |
1290 | Damage = 0.1 | |
1291 | end | |
1292 | end | |
1293 | Humanoid.Health = Humanoid.Health - Damage | |
1294 | end | |
1295 | end | |
1296 | ||
1297 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1298 | local CHILDREN = workspace:GetDescendants() | |
1299 | for index, CHILD in pairs(CHILDREN) do | |
1300 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1301 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1302 | if HUM then | |
1303 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1304 | if TORSO then | |
1305 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1306 | if INSTAKILL == true then | |
1307 | CHILD:BreakJoints() | |
1308 | else | |
1309 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1310 | ApplyDamage(HUM,DMG,TORSO) | |
1311 | end | |
1312 | if FLING > 0 then | |
1313 | for _, c in pairs(CHILD:GetChildren()) do | |
1314 | if c:IsA("BasePart") then | |
1315 | local bv = Instance.new("BodyVelocity") | |
1316 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1317 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1318 | bv.Parent = c | |
1319 | Debris:AddItem(bv,0.05) | |
1320 | end | |
1321 | end | |
1322 | end | |
1323 | end | |
1324 | end | |
1325 | end | |
1326 | end | |
1327 | end | |
1328 | end | |
1329 | ||
1330 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
1331 | local CHILDREN = workspace:GetDescendants() | |
1332 | for index, CHILD in pairs(CHILDREN) do | |
1333 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1334 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1335 | if HUM then | |
1336 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1337 | if TORSO then | |
1338 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1339 | CHILD:BreakJoints() | |
1340 | if FLING ~= 0 then | |
1341 | for _, c in pairs(CHILD:GetChildren()) do | |
1342 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1343 | if BURN == true then | |
1344 | Fire(c) | |
1345 | end | |
1346 | local bv = Instance.new("BodyVelocity") | |
1347 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1348 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1349 | bv.Parent = c | |
1350 | Debris:AddItem(bv,0.05) | |
1351 | end | |
1352 | end | |
1353 | end | |
1354 | end | |
1355 | end | |
1356 | end | |
1357 | end | |
1358 | end | |
1359 | end | |
1360 | ||
1361 | function ApplyAoE2(POSITION,RANGE,FLING,BURN) | |
1362 | local CHILDREN = workspace:GetDescendants() | |
1363 | for index, CHILD in pairs(CHILDREN) do | |
1364 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1365 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1366 | if HUM then | |
1367 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1368 | if TORSO then | |
1369 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1370 | CHILD:BreakJoints() | |
1371 | if FLING ~= 0 then | |
1372 | for _, c in pairs(CHILD:GetChildren()) do | |
1373 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1374 | if BURN == true then | |
1375 | Fire(c) | |
1376 | end | |
1377 | local bv = Instance.new("BodyVelocity") | |
1378 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1379 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1380 | bv.Parent = c | |
1381 | Debris:AddItem(bv,0.05) | |
1382 | end | |
1383 | end | |
1384 | end | |
1385 | end | |
1386 | end | |
1387 | end | |
1388 | end | |
1389 | end | |
1390 | end | |
1391 | ||
1392 | function Kill(Char) | |
1393 | local NewCharacter = IT("Model",Effects) | |
1394 | NewCharacter.Name = "Ow im ded ;-;" | |
1395 | for _, c in pairs(Char:GetDescendants()) do | |
1396 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1397 | c:BreakJoints() | |
1398 | c.Material = "Glass" | |
1399 | c.Color = C3(0,0,0) | |
1400 | c.CanCollide = true | |
1401 | c.Transparency = 0.3 | |
1402 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1403 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1404 | end | |
1405 | if c.Name == "Head" then | |
1406 | c:ClearAllChildren() | |
1407 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1408 | end | |
1409 | if c.ClassName == "MeshPart" then | |
1410 | c.TextureID = "" | |
1411 | end | |
1412 | if c:FindFirstChildOfClass("BodyPosition") then | |
1413 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1414 | end | |
1415 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1416 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1417 | end | |
1418 | c.Parent = NewCharacter | |
1419 | c.Name = "DeadPart" | |
1420 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1421 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1422 | end | |
1423 | end | |
1424 | Char:remove() | |
1425 | Debris:AddItem(NewCharacter,5) | |
1426 | end | |
1427 | ||
1428 | ||
1429 | --//=================================\\ | |
1430 | --|| ATTACK FUNCTIONS AND STUFF | |
1431 | --\\=================================// | |
1432 | ||
1433 | function SpawnTrail(FROM,TO,BIG) | |
1434 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0)) | |
1435 | MakeForm(TRAIL,"Cyl") | |
1436 | local DIST = (FROM - TO).Magnitude | |
1437 | if BIG == true then | |
1438 | TRAIL.Size = VT(0.5,DIST,0.5) | |
1439 | else | |
1440 | TRAIL.Size = VT(0.25,DIST,0.25) | |
1441 | end | |
1442 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1443 | coroutine.resume(coroutine.create(function() | |
1444 | for i = 1, 5 do | |
1445 | Swait() | |
1446 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1447 | end | |
1448 | TRAIL:remove() | |
1449 | end)) | |
1450 | end | |
1451 | ||
1452 | local EyeSizes={ | |
1453 | NumberSequenceKeypoint.new(0,2,0), | |
1454 | NumberSequenceKeypoint.new(1,0,0) | |
1455 | } | |
1456 | local EyeTrans={ | |
1457 | NumberSequenceKeypoint.new(0,0.5,0), | |
1458 | NumberSequenceKeypoint.new(1,1,0) | |
1459 | } | |
1460 | local PE=Instance.new("ParticleEmitter",nil) | |
1461 | PE.LightEmission=.8 | |
1462 | PE.Color = ColorSequence.new(BRICKC("Bright yellow").Color,BRICKC("New Yeller").Color) | |
1463 | PE.Size=NumberSequence.new(EyeSizes) | |
1464 | PE.Transparency=NumberSequence.new(EyeTrans) | |
1465 | PE.Lifetime=NumberRange.new(0.35,1) | |
1466 | PE.Rotation=NumberRange.new(0,360) | |
1467 | PE.Rate=100 | |
1468 | PE.VelocitySpread = 10000 | |
1469 | PE.Acceleration = Vector3.new(0,85,0) | |
1470 | PE.Drag = 5 | |
1471 | PE.Speed = NumberRange.new(0.1,5) | |
1472 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
1473 | PE.ZOffset = 0.5 | |
1474 | PE.Name = "PE" | |
1475 | PE.Enabled = false | |
1476 | function Fire(art) | |
1477 | local PARTICLES = PE:Clone() | |
1478 | PARTICLES.Parent = art | |
1479 | PARTICLES.Enabled = true | |
1480 | return PARTICLES | |
1481 | end | |
1482 | ||
1483 | function Bullet() | |
1484 | ATTACK = true | |
1485 | Rooted = false | |
1486 | InjusticeGun2.Parent = Character | |
1487 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1488 | InjusticeGun.Parent = nil | |
1489 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1490 | Swait() | |
1491 | turnto(Mouse.Hit.p) | |
1492 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1493 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1494 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1495 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1496 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1497 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1498 | end | |
1499 | repeat | |
1500 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1501 | Swait() | |
1502 | turnto(Mouse.Hit.p) | |
1503 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
1504 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(-10), RAD(0), RAD(-32)), 0.5 / Animation_Speed) | |
1505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1507 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1508 | end | |
1509 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000000, Character) | |
1510 | SpawnTrail(Hole2.Position,POS) | |
1511 | ApplyAoE(POS,3,5,3000,3000,0,1,false) | |
1512 | if HIT ~= nil then | |
1513 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1514 | end | |
1515 | end | |
1516 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1517 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1518 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1519 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1520 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1521 | Swait() | |
1522 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
1523 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(5), RAD(0), RAD(-32)), 0.25 / Animation_Speed) | |
1524 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(15), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1525 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1526 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1527 | end | |
1528 | until KEYHOLD == false | |
1529 | InjusticeGun2.Parent = nil | |
1530 | InjusticeGun.Parent = Character | |
1531 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1532 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel2.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1533 | ATTACK = false | |
1534 | Rooted = false | |
1535 | end | |
1536 | ||
1537 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
1538 | PLAYMAINANIM = false | |
1539 | if WhichPose == "Cast1" then | |
1540 | for i=0, Time, 0.1 / Animation_Speed do | |
1541 | Swait() | |
1542 | if Magic == true then | |
1543 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1544 | end | |
1545 | if Gyro ~= nil and Gyro ~= false then | |
1546 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1547 | end | |
1548 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE - 0.04 * SIN(SINE / 24)*SIZE, 0*SIZE + 0.04 * SIN(SINE / 12)*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1549 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1550 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1551 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1552 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1553 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1554 | end | |
1555 | elseif WhichPose == "Cast2" then | |
1556 | for i=0, Time, 0.1 / Animation_Speed do | |
1557 | Swait() | |
1558 | if Magic == true then | |
1559 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1560 | end | |
1561 | if Gyro ~= nil and Gyro ~= false then | |
1562 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1563 | end | |
1564 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE - 0.04 * SIN(SINE / 24)*SIZE, 0*SIZE + 0.04 * SIN(SINE / 12)*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1565 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(10 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1566 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1567 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1568 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1569 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1570 | end | |
1571 | elseif WhichPose == "RightArmUp" then | |
1572 | for i=0, Time, 0.1 / Animation_Speed do | |
1573 | Swait() | |
1574 | if Magic == true then | |
1575 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1576 | end | |
1577 | if Gyro ~= nil and Gyro ~= false then | |
1578 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1579 | end | |
1580 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
1581 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1582 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1583 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1584 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1585 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1586 | end | |
1587 | elseif WhichPose == "Taunt" then | |
1588 | for i=0, Time, 0.1 / Animation_Speed do | |
1589 | Swait() | |
1590 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1591 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1592 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1593 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1594 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1595 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1596 | end | |
1597 | HATWELD.Part0 = RightArm | |
1598 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
1599 | CreateSound(221057812,Torso,10,1,false) | |
1600 | for i=0, Time*2, 0.1 / Animation_Speed do | |
1601 | Swait() | |
1602 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1603 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1604 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1605 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1606 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1607 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1608 | end | |
1609 | for i=0, Time, 0.1 / Animation_Speed do | |
1610 | Swait() | |
1611 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1612 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1613 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.5*SIZE) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1614 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1615 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1616 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1617 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
1618 | end | |
1619 | HATWELD.Part0 = Head | |
1620 | HATWELD.C0 = CF(0,1,0) | |
1621 | elseif WhichPose == "Prepare key" then | |
1622 | for i=0, Time, 0.1 / Animation_Speed do | |
1623 | Swait() | |
1624 | if Gyro ~= nil and Gyro ~= false then | |
1625 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
1626 | end | |
1627 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
1628 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
1629 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1630 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1631 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1632 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1633 | end | |
1634 | elseif WhichPose == "Turn key" then | |
1635 | for i=0, Time, 0.1 / Animation_Speed do | |
1636 | Swait() | |
1637 | if Gyro ~= nil and Gyro ~= false then | |
1638 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
1639 | end | |
1640 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
1641 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
1642 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1643 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1644 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1645 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1646 | end | |
1647 | end | |
1648 | PLAYMAINANIM = true | |
1649 | end | |
1650 | ||
1651 | function Inferno_Ring() | |
1652 | ATTACK = true | |
1653 | Rooted = false | |
1654 | local GYRO = IT("BodyGyro",RootPart) | |
1655 | GYRO.D = 750 | |
1656 | GYRO.P = 20000 | |
1657 | GYRO.MaxTorque = VT(0,40000000,0) | |
1658 | local FIRE = IT("Model",Effects) | |
1659 | FIRE.Name = "Fire" | |
1660 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Eggplant", "Center", VT(0,0,0)) | |
1661 | FIRE.PrimaryPart = MAIN | |
1662 | local FIRES = {} | |
1663 | for i = 1, 45 do | |
1664 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Eggplant", "RingPart", VT(3,3,3)) | |
1665 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
1666 | local F = Fire(PRT) | |
1667 | table.insert(FIRES,F) | |
1668 | end | |
1669 | repeat | |
1670 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
1671 | Pose("Cast1",1.5,0.01,false,GYRO) | |
1672 | until HOLD == true | |
1673 | coroutine.resume(coroutine.create(function() | |
1674 | for i = 1, 4 do | |
1675 | ApplyAoE2(MAIN.Position,21,-15,true) | |
1676 | CreateSound(463598785,MAIN,3,1,false) | |
1677 | for E = 1, #FIRES do | |
1678 | if FIRES[E] ~= nil then | |
1679 | FIRES[E].Acceleration = VT(0,300,0) | |
1680 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
1681 | end | |
1682 | end | |
1683 | wait(0.3) | |
1684 | end | |
1685 | for E = 1, #FIRES do | |
1686 | if FIRES[E] ~= nil then | |
1687 | FIRES[E].Enabled = false | |
1688 | end | |
1689 | end | |
1690 | Debris:AddItem(FIRE,5) | |
1691 | end)) | |
1692 | CreateSound(215395388,RightArm,3,2,false) | |
1693 | Pose("Cast2",1.5,0.5,true) | |
1694 | GYRO:remove() | |
1695 | ATTACK = false | |
1696 | Rooted = false | |
1697 | end | |
1698 | ||
1699 | function Thunder() | |
1700 | ATTACK = true | |
1701 | Rooted = false | |
1702 | local BOLTSOUNDS = {168586621,168586586,178452241} | |
1703 | local GYRO = IT("BodyGyro",RootPart) | |
1704 | GYRO.D = 750 | |
1705 | GYRO.P = 20000 | |
1706 | GYRO.MaxTorque = VT(0,40000000,0) | |
1707 | CreateSound(469345336,Torso,3,2,false) | |
1708 | Pose("Cast2",1.5,2,true,GYRO) | |
1709 | coroutine.resume(coroutine.create(function() | |
1710 | local FRAME = RootPart.CFrame | |
1711 | for i = 1, 25 do | |
1712 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
1713 | local LightningTable = Lightning({Color = C3(1,1,0), Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = true}) | |
1714 | local Hitpos = LightningTable.End | |
1715 | ApplyAoE(Hitpos,15,20,75,50,false) | |
1716 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1717 | for i = 1, 4 do | |
1718 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1719 | end | |
1720 | wait(0.05) | |
1721 | end | |
1722 | end)) | |
1723 | Pose("Cast2",1.5,0.7,true) | |
1724 | GYRO:remove() | |
1725 | ATTACK = false | |
1726 | Rooted = false | |
1727 | end | |
1728 | ||
1729 | function Bullet_Rain() | |
1730 | ATTACK = true | |
1731 | Rooted = true | |
1732 | InjusticeGun2.Parent = Character | |
1733 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1734 | InjusticeGun.Parent = nil | |
1735 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1736 | Swait() | |
1737 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1738 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1739 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1740 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1741 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1742 | end | |
1743 | local DONE = false | |
1744 | local GATE = nil | |
1745 | local GATESPIN = true | |
1746 | coroutine.resume(coroutine.create(function() | |
1747 | repeat | |
1748 | Swait() | |
1749 | if GATE ~= nil then | |
1750 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
1751 | end | |
1752 | until GATESPIN == false | |
1753 | end)) | |
1754 | coroutine.resume(coroutine.create(function() | |
1755 | repeat | |
1756 | Swait() | |
1757 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1758 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1759 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.01 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0.01, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(-180), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1762 | until DONE == true | |
1763 | Swait(10) | |
1764 | for i = 1, 75 do | |
1765 | Swait(1.5) | |
1766 | local FIRED = false | |
1767 | local CHILDREN = workspace:GetDescendants() | |
1768 | for index, CHILD in pairs(CHILDREN) do | |
1769 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1770 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1771 | if HUM then | |
1772 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1773 | if TORSO then | |
1774 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1775 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1776 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1777 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 3}) | |
1778 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1779 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1780 | Kill(CHILD) | |
1781 | FIRED = true | |
1782 | break | |
1783 | end | |
1784 | end | |
1785 | end | |
1786 | end | |
1787 | end | |
1788 | if FIRED == false then | |
1789 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1790 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) | |
1791 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1792 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1793 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1794 | if HITBOD ~= nil then | |
1795 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1796 | Kill(HITBOD.Parent) | |
1797 | end | |
1798 | end | |
1799 | end | |
1800 | end | |
1801 | for i = 1, 45 do | |
1802 | Swait() | |
1803 | GATE.Size = GATE.Size - VT(3,0,3) | |
1804 | end | |
1805 | GATESPIN = false | |
1806 | GATE:remove() | |
1807 | end)) | |
1808 | Swait(5) | |
1809 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p, (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 15, Character) | |
1810 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Instutional white", "Gate", VT(0,0,0)) | |
1811 | local DECAL = IT("Decal",GATE) | |
1812 | DECAL.Texture = "http://www.roblox.com/asset/?id=0" | |
1813 | DECAL.Face = "Top" | |
1814 | GATE.CFrame = CF(HITPOS) | |
1815 | CreateSound(160772554, GATE, 4, 1.3, false) | |
1816 | for i = 1, 45 do | |
1817 | Swait() | |
1818 | GATE.Size = GATE.Size + VT(3,0,3) | |
1819 | end | |
1820 | CreateSound(145080998, Hole2, 7, 1, false) | |
1821 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1822 | InjusticeGun.Parent = Character | |
1823 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1824 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel2.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1825 | InjusticeGun2.Parent = nil | |
1826 | ATTACK = false | |
1827 | Rooted = false | |
1828 | DONE = true | |
1829 | end | |
1830 | ||
1831 | function JusticeBeam() | |
1832 | ATTACK = true | |
1833 | Rooted = false | |
1834 | coroutine.resume(coroutine.create(function() | |
1835 | local AIMPOS = Mouse.Hit.p | |
1836 | local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character) | |
1837 | local RAYS = {} | |
1838 | for i = 1, 4 do | |
1839 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ray", VT(15,2000,15)) | |
1840 | MakeForm(RAY,"Cyl") | |
1841 | RAY.Mesh.Scale = VT(1,1.1,1) | |
1842 | table.insert(RAYS,RAY) | |
1843 | end | |
1844 | CreateSound(348663022, Effects, 2, 1.2, false) | |
1845 | for i = 1, 100 do | |
1846 | Swait() | |
1847 | for e = 1, #RAYS do | |
1848 | if RAYS[e] ~= nil then | |
1849 | local RAY = RAYS[e] | |
1850 | RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0) | |
1851 | RAY.Transparency = RAY.Transparency - 0.01 | |
1852 | end | |
1853 | end | |
1854 | end | |
1855 | for i = 1, 20 do | |
1856 | Swait() | |
1857 | for e = 1, #RAYS do | |
1858 | if RAYS[e] ~= nil then | |
1859 | local RAY = RAYS[e] | |
1860 | RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20) | |
1861 | end | |
1862 | end | |
1863 | end | |
1864 | wait(0.3) | |
1865 | for i = 1, 16 do | |
1866 | local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p | |
1867 | SpawnTrail(POS+VT(0,200,0),POS) | |
1868 | end | |
1869 | WACKYEFFECT({Time = 20, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(90,2,90), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1870 | CreateDebreeRing(AIM,AIMPOS-VT(15,15,15),20,VT(5,5,5),5) | |
1871 | CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false) | |
1872 | CreateSound(130972023, Effects, 2, 1, false) | |
1873 | ApplyAoE(AIMPOS,35,50,95,100,false) | |
1874 | end)) | |
1875 | for i=0, 1.9, 0.1 / Animation_Speed do | |
1876 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1877 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1878 | Swait() | |
1879 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1880 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1881 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(120), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(25 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1882 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(120), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-25 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1883 | end | |
1884 | ATTACK = false | |
1885 | Rooted = false | |
1886 | end | |
1887 | ||
1888 | function Hat() | |
1889 | ATTACK = true | |
1890 | Rooted = false | |
1891 | Pose("Taunt",0.4,1.2,false) | |
1892 | ATTACK = false | |
1893 | Rooted = false | |
1894 | end | |
1895 | ||
1896 | --//================================\\ | |
1897 | --|| INTRO | |
1898 | --\\================================// | |
1899 | ||
1900 | coroutine.resume(coroutine.create(function() | |
1901 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1902 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
1903 | Swait(10) | |
1904 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.5,0.55,0.5), Size2 = VT(0.5,4,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6}) | |
1905 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.55,0.5,0.5), Size2 = VT(4,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6}) | |
1906 | Swait(57) | |
1907 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 1, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 1259054947, SoundPitch = 1, SoundVolume = 6}) | |
1908 | Swait(6.5) | |
1909 | ApplyAoE(HITPOS,8,10,15,100,false) | |
1910 | text.Text = "Injustice" | |
1911 | text.TextStrokeColor3 = Color3.new(255/255, 255/255, 0/255) | |
1912 | for i=0, 1, 0.1 / Animation_Speed do | |
1913 | WACKYEFFECT({Time = 85, EffectType = "Crystal", Size = VT(8,8,8)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1914 | end | |
1915 | end)) | |
1916 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1917 | Swait() | |
1918 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1922 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1924 | end | |
1925 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1926 | Swait() | |
1927 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1928 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1929 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1930 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1931 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1933 | end | |
1934 | for i=0, 1, 0.1 / Animation_Speed do | |
1935 | Swait() | |
1936 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1937 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1938 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(170), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1939 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(-170), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1940 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1941 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1942 | end | |
1943 | ||
1944 | --//=================================\\ | |
1945 | --|| ASSIGN THINGS TO KEYS | |
1946 | --\\=================================// | |
1947 | ||
1948 | function MouseDown(Mouse) | |
1949 | HOLD = true | |
1950 | if ATTACK == false then | |
1951 | end | |
1952 | end | |
1953 | ||
1954 | function MouseUp(Mouse) | |
1955 | HOLD = false | |
1956 | end | |
1957 | ||
1958 | function KeyDown(Key) | |
1959 | KEYHOLD = true | |
1960 | if Key == "z" and ATTACK == false then | |
1961 | Bullet() | |
1962 | end | |
1963 | ||
1964 | if Key == "b" and ATTACK == false then | |
1965 | JusticeBeam() | |
1966 | end | |
1967 | ||
1968 | if Key == "c" and ATTACK == false then | |
1969 | Thunder() | |
1970 | end | |
1971 | ||
1972 | if Key == "v" and ATTACK == false then | |
1973 | Bullet_Rain() | |
1974 | end | |
1975 | ||
1976 | if Key == "x" and ATTACK == false then | |
1977 | Inferno_Ring() | |
1978 | end | |
1979 | ||
1980 | if Key == "t" and ATTACK == false then | |
1981 | Hat() | |
1982 | end | |
1983 | end | |
1984 | ||
1985 | function KeyUp(Key) | |
1986 | KEYHOLD = false | |
1987 | end | |
1988 | ||
1989 | Mouse.Button1Down:connect(function(NEWKEY) | |
1990 | MouseDown(NEWKEY) | |
1991 | end) | |
1992 | Mouse.Button1Up:connect(function(NEWKEY) | |
1993 | MouseUp(NEWKEY) | |
1994 | end) | |
1995 | Mouse.KeyDown:connect(function(NEWKEY) | |
1996 | KeyDown(NEWKEY) | |
1997 | end) | |
1998 | Mouse.KeyUp:connect(function(NEWKEY) | |
1999 | KeyUp(NEWKEY) | |
2000 | end) | |
2001 | ||
2002 | --//=================================\\ | |
2003 | --\\=================================// | |
2004 | ||
2005 | ||
2006 | function unanchor() | |
2007 | if UNANCHOR == true then | |
2008 | RootPart.Anchored = false | |
2009 | end | |
2010 | g = Character:GetChildren() | |
2011 | for i = 1, #g do | |
2012 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
2013 | g[i].Anchored = false | |
2014 | end | |
2015 | end | |
2016 | g = Weapon:GetChildren() | |
2017 | for i = 1, #g do | |
2018 | if g[i].ClassName == "Part" then | |
2019 | g[i].Anchored = false | |
2020 | end | |
2021 | end | |
2022 | end | |
2023 | ||
2024 | --//=================================\\ | |
2025 | --|| WRAP THE WHOLE SCRIPT UP | |
2026 | --\\=================================// | |
2027 | ||
2028 | Humanoid.Changed:connect(function(Jump) | |
2029 | if Jump == "Jump" and (Disable_Jump == true) then | |
2030 | Humanoid.Jump = false | |
2031 | end | |
2032 | end) | |
2033 | ||
2034 | while true do | |
2035 | Swait() | |
2036 | script.Parent = WEAPONGUI | |
2037 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2038 | v:Stop(); | |
2039 | end | |
2040 | ANIMATE.Parent = nil | |
2041 | SINE = SINE + CHANGE*1.5 | |
2042 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2043 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2044 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
2045 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
2046 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2047 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2048 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2049 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2050 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2051 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2052 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2053 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2054 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2055 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2056 | end | |
2057 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2058 | ANIM = "Jump" | |
2059 | if ATTACK == false then | |
2060 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2061 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2062 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2063 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2064 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
2065 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2066 | end | |
2067 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2068 | ANIM = "Fall" | |
2069 | if ATTACK == false then | |
2070 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2071 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2072 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2073 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2074 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2075 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
2076 | end | |
2077 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2078 | ANIM = "Idle" | |
2079 | if ATTACK == false then | |
2080 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2081 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2082 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(40), RAD(-20 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2083 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(40), RAD(20 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2084 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2085 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2086 | end | |
2087 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2088 | ANIM = "Walk" | |
2089 | if ATTACK == false then | |
2090 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2091 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
2092 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(45), RAD(-10 + 2.5 * SIN(SINE / 12)), RAD(-75 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2093 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.4*SIZE) * ANGLES(RAD(50), RAD(10 - 2.5 * SIN(SINE / 12)), RAD(75 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2094 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2095 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2096 | end | |
2097 | end | |
2098 | unanchor() | |
2099 | Humanoid.MaxHealth = "inf" | |
2100 | Humanoid.Health = "inf" | |
2101 | if Rooted == false then | |
2102 | Disable_Jump = false | |
2103 | Humanoid.WalkSpeed = Speed | |
2104 | elseif Rooted == true then | |
2105 | Disable_Jump = true | |
2106 | Humanoid.WalkSpeed = 0 | |
2107 | end | |
2108 | for _, c in pairs(Character:GetChildren()) do | |
2109 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
2110 | c.Material = "Fabric" | |
2111 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2112 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2113 | end | |
2114 | if c ~= Head then | |
2115 | c.Color = C3(1,1,1) | |
2116 | else | |
2117 | c.Color = C3(1,1,1) | |
2118 | end | |
2119 | if c == Head then | |
2120 | if c:FindFirstChild("face") then | |
2121 | c.face:remove() | |
2122 | end | |
2123 | end | |
2124 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2125 | c:remove() | |
2126 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
2127 | c:remove() | |
2128 | end | |
2129 | end | |
2130 | sick.SoundId = "rbxassetid://"..SONG | |
2131 | sick.Looped = true | |
2132 | sick.Pitch = 1 | |
2133 | sick.Volume = 5 | |
2134 | sick.Parent = Torso | |
2135 | sick:Resume() | |
2136 | --sick.Playing = false | |
2137 | Humanoid.Name = "Injustice = "..Player.Name | |
2138 | end | |
2139 | ||
2140 | --//=================================\\ | |
2141 | --\\=================================// | |
2142 | ||
2143 | ||
2144 | ||
2145 | ||
2146 | ||
2147 | --//====================================================\\-- | |
2148 | --|| END OF SCRIPT | |
2149 | --\\====================================================//-- |