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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | ||
84 | wait(0.1) | |
85 | local Plr = owner | |
86 | local PChar = Plr.Character | |
87 | ||
88 | - | function ShowDamage(Pos, Text, Time, Color) |
88 | + | |
89 | - | local Rate = (1 / 30) |
89 | + | |
90 | - | local Pos = (Pos or Vector3.new(0, 0, 0)) |
90 | + | |
91 | - | local Text = (Text or "") |
91 | + | |
92 | - | local Time = (Time or 2) |
92 | + | |
93 | - | local Color = (Color or Color3.new(255, 255, 1)) |
93 | + | |
94 | - | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) |
94 | + | |
95 | - | EffectPart.Anchored = true |
95 | + | |
96 | - | local BillboardGui = Create("BillboardGui"){ |
96 | + | |
97 | - | Size = UDim2.new(3, 0, 3, 0), |
97 | + | |
98 | - | Adornee = EffectPart, |
98 | + | |
99 | - | Parent = EffectPart, |
99 | + | |
100 | - | } |
100 | + | |
101 | - | local TextLabel = Create("TextLabel"){ |
101 | + | |
102 | - | BackgroundTransparency = 1, |
102 | + | |
103 | - | Size = UDim2.new(1, 0, 1, 0), |
103 | + | |
104 | - | Text = Text, |
104 | + | |
105 | - | Font = "Bodoni", |
105 | + | |
106 | - | TextColor3 = Color, |
106 | + | |
107 | - | TextScaled = true, |
107 | + | |
108 | - | TextStrokeColor3 = Color3.fromRGB(0,0,0), |
108 | + | |
109 | - | Parent = BillboardGui, |
109 | + | |
110 | - | } |
110 | + | |
111 | - | game.Debris:AddItem(EffectPart, (Time)) |
111 | + | |
112 | - | EffectPart.Parent = game:GetService("Workspace") |
112 | + | |
113 | - | delay(0, function() |
113 | + | |
114 | - | local Frames = (Time / Rate) |
114 | + | |
115 | - | for Frame = 1, Frames do |
115 | + | |
116 | - | wait(Rate) |
116 | + | |
117 | - | local Percent = (Frame / Frames) |
117 | + | |
118 | - | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) |
118 | + | |
119 | - | TextLabel.TextTransparency = Percent |
119 | + | |
120 | end | |
121 | - | if EffectPart and EffectPart.Parent then |
121 | + | |
122 | - | EffectPart:Destroy() |
122 | + | |
123 | local TweenService = game:GetService("TweenService") | |
124 | local Colours = {Color3.fromRGB(255, 0, 0),Color3.fromRGB(16, 42, 220),Color3.fromRGB(0, 255, 0),Color3.fromRGB(255, 255, 0)} | |
125 | local Int = 0 | |
126 | while wait(0.5) do | |
127 | if Int == #Colours then Int = 0 end | |
128 | Int = Int+1 | |
129 | TweenService:Create(tecks2,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
130 | end | |
131 | end) | |
132 | ||
133 | --[[local naeeym2 = Instance.new("BillboardGui",char) | |
134 | naeeym2.AlwaysOnTop = true | |
135 | naeeym2.Size = UDim2.new(5,35,2,15) | |
136 | naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) | |
137 | naeeym2.Adornee = hed | |
138 | naeeym2.Name = "Name" | |
139 | --naeeym2.PlayerToHideFrom = Player | |
140 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
141 | tecks2.BackgroundTransparency = 1 | |
142 | tecks2.TextScaled = true | |
143 | tecks2.BorderSizePixel = 0 | |
144 | tecks2.Text = "Fight Me" | |
145 | tecks2.Font = Enum.Font.Bodoni | |
146 | tecks2.TextSize = 30 | |
147 | tecks2.TextStrokeTransparency = 0 | |
148 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
149 | tecks2.TextStrokeColor3 = Color3.new(1, 1, 1) | |
150 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
151 | tecks2.Parent = naeeym2]] |