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1 | -- This script has been converted to FE by TameDoNotClick :) | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("Translated to FE by me, TameDoNotClick. Enjoy ;)") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | ----------------------- | |
88 | --[[ Name : Colorblind]]-- | |
89 | ------------------------------------------------------- | |
90 | game:GetService("StarterGui"):SetCore("SendNotification", { | |
91 | Title = "Colorblind"; | |
92 | Text = "Edit By boss_kiddos."; | |
93 | }) | |
94 | ||
95 | ||
96 | game:GetService("StarterGui"):SetCore("SendNotification", { | |
97 | Title = "Creator Credits"; | |
98 | Text = "Credits to makhail7/Creterisk"; | |
99 | }) | |
100 | ||
101 | ||
102 | --The reality of my life isn't real but a Universe -makhail07 | |
103 | wait() | |
104 | local plr = owner | |
105 | print('Local User is '..plr.Name) | |
106 | local char = plr.Character | |
107 | local hum = char.Humanoid | |
108 | local hed = char.Head | |
109 | local root = char.HumanoidRootPart | |
110 | local rootj = root.RootJoint | |
111 | local tors = char.Torso | |
112 | local ra = char["Right Arm"] | |
113 | local la = char["Left Arm"] | |
114 | local rl = char["Right Leg"] | |
115 | local ll = char["Left Leg"] | |
116 | local neck = tors["Neck"] | |
117 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
118 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
119 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
120 | local maincolor = BrickColor.new("Institutional white") | |
121 | ||
122 | ------------------------------------------------------- | |
123 | --Start Good Stuff-- | |
124 | ------------------------------------------------------- | |
125 | cam = game.Workspace.CurrentCamera | |
126 | CF = CFrame.new | |
127 | angles = CFrame.Angles | |
128 | attack = false | |
129 | Euler = CFrame.fromEulerAnglesXYZ | |
130 | Rad = math.rad | |
131 | IT = Instance.new | |
132 | BrickC = BrickColor.new | |
133 | Cos = math.cos | |
134 | Acos = math.acos | |
135 | Sin = math.sin | |
136 | Asin = math.asin | |
137 | Abs = math.abs | |
138 | Mrandom = math.random | |
139 | Floor = math.floor | |
140 | ------------------------------------------------------- | |
141 | --End Good Stuff-- | |
142 | ------------------------------------------------------- | |
143 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
144 | RSH, LSH = nil, nil | |
145 | RW = Instance.new("Weld") | |
146 | LW = Instance.new("Weld") | |
147 | RH = tors["Right Hip"] | |
148 | LH = tors["Left Hip"] | |
149 | RSH = tors["Right Shoulder"] | |
150 | LSH = tors["Left Shoulder"] | |
151 | RSH.Parent = nil | |
152 | LSH.Parent = nil | |
153 | RW.Name = "RW" | |
154 | RW.Part0 = tors | |
155 | RW.C0 = CF(1.5, 0.5, 0) | |
156 | RW.C1 = CF(0, 0.5, 0) | |
157 | RW.Part1 = ra | |
158 | RW.Parent = tors | |
159 | LW.Name = "LW" | |
160 | LW.Part0 = tors | |
161 | LW.C0 = CF(-1.5, 0.5, 0) | |
162 | LW.C1 = CF(0, 0.5, 0) | |
163 | LW.Part1 = la | |
164 | LW.Parent = tors | |
165 | Effects = {} | |
166 | ------------------------------------------------------- | |
167 | --Start HeartBeat-- | |
168 | ------------------------------------------------------- | |
169 | ArtificialHB = Instance.new("BindableEvent", script) | |
170 | ArtificialHB.Name = "Heartbeat" | |
171 | script:WaitForChild("Heartbeat") | |
172 | ||
173 | frame = 1 / 60 | |
174 | tf = 0 | |
175 | allowframeloss = false | |
176 | tossremainder = false | |
177 | ||
178 | ||
179 | lastframe = tick() | |
180 | script.Heartbeat:Fire() | |
181 | ||
182 | ||
183 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
184 | tf = tf + s | |
185 | if tf >= frame then | |
186 | if allowframeloss then | |
187 | script.Heartbeat:Fire() | |
188 | lastframe = tick() | |
189 | else | |
190 | for i = 1, math.floor(tf / frame) do | |
191 | script.Heartbeat:Fire() | |
192 | end | |
193 | lastframe = tick() | |
194 | end | |
195 | if tossremainder then | |
196 | tf = 0 | |
197 | else | |
198 | tf = tf - frame * math.floor(tf / frame) | |
199 | end | |
200 | end | |
201 | end) | |
202 | ------------------------------------------------------- | |
203 | --End HeartBeat-- | |
204 | ------------------------------------------------------- | |
205 | ||
206 | ------------------------------------------------------- | |
207 | --Start Important Functions-- | |
208 | ------------------------------------------------------- | |
209 | function swait(num) | |
210 | if num == 0 or num == nil then | |
211 | game:service("RunService").Stepped:wait(0) | |
212 | else | |
213 | for i = 0, num do | |
214 | game:service("RunService").Stepped:wait(0) | |
215 | end | |
216 | end | |
217 | end | |
218 | function thread(f) | |
219 | coroutine.resume(coroutine.create(f)) | |
220 | end | |
221 | function clerp(a, b, t) | |
222 | local qa = { | |
223 | QuaternionFromCFrame(a) | |
224 | } | |
225 | local qb = { | |
226 | QuaternionFromCFrame(b) | |
227 | } | |
228 | local ax, ay, az = a.x, a.y, a.z | |
229 | local bx, by, bz = b.x, b.y, b.z | |
230 | local _t = 1 - t | |
231 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
232 | end | |
233 | function QuaternionFromCFrame(cf) | |
234 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
235 | local trace = m00 + m11 + m22 | |
236 | if trace > 0 then | |
237 | local s = math.sqrt(1 + trace) | |
238 | local recip = 0.5 / s | |
239 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
240 | else | |
241 | local i = 0 | |
242 | if m00 < m11 then | |
243 | i = 1 | |
244 | end | |
245 | if m22 > (i == 0 and m00 or m11) then | |
246 | i = 2 | |
247 | end | |
248 | if i == 0 then | |
249 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
250 | local recip = 0.5 / s | |
251 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
252 | elseif i == 1 then | |
253 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
254 | local recip = 0.5 / s | |
255 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
256 | elseif i == 2 then | |
257 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
258 | local recip = 0.5 / s | |
259 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
260 | end | |
261 | end | |
262 | end | |
263 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
264 | local xs, ys, zs = x + x, y + y, z + z | |
265 | local wx, wy, wz = w * xs, w * ys, w * zs | |
266 | local xx = x * xs | |
267 | local xy = x * ys | |
268 | local xz = x * zs | |
269 | local yy = y * ys | |
270 | local yz = y * zs | |
271 | local zz = z * zs | |
272 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
273 | end | |
274 | function QuaternionSlerp(a, b, t) | |
275 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
276 | local startInterp, finishInterp | |
277 | if cosTheta >= 1.0E-4 then | |
278 | if 1 - cosTheta > 1.0E-4 then | |
279 | local theta = math.acos(cosTheta) | |
280 | local invSinTheta = 1 / Sin(theta) | |
281 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
282 | finishInterp = Sin(t * theta) * invSinTheta | |
283 | else | |
284 | startInterp = 1 - t | |
285 | finishInterp = t | |
286 | end | |
287 | elseif 1 + cosTheta > 1.0E-4 then | |
288 | local theta = math.acos(-cosTheta) | |
289 | local invSinTheta = 1 / Sin(theta) | |
290 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
291 | finishInterp = Sin(t * theta) * invSinTheta | |
292 | else | |
293 | startInterp = t - 1 | |
294 | finishInterp = t | |
295 | end | |
296 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
297 | end | |
298 | function rayCast(Position, Direction, Range, Ignore) | |
299 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
300 | end | |
301 | local RbxUtility = LoadLibrary("RbxUtility") | |
302 | local Create = RbxUtility.Create | |
303 | ||
304 | ------------------------------------------------------- | |
305 | --Start Health-- | |
306 | ------------------------------------------------------- | |
307 | local pl = owner | |
308 | local chara = pl.Character | |
309 | local hum = chara:FindFirstChildOfClass("Humanoid") | |
310 | hum.MaxHealth = 99999999999999999999999999999999999 | |
311 | hum.Health = 99999999999999999999999999999999999 | |
312 | ||
313 | ------------------------------------------------------- | |
314 | --Others-- | |
315 | ------------------------------------------------------- | |
316 | chara:WaitForChild"Body Colors" | |
317 | char["Body Colors"].HeadColor = BrickColor.new("Institutional white") | |
318 | char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white") | |
319 | char["Body Colors"].RightArmColor = BrickColor.new("Institutional white") | |
320 | char["Body Colors"].TorsoColor = BrickColor.new("Institutional white") | |
321 | char["Body Colors"].RightLegColor = BrickColor.new("Institutional white") | |
322 | char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white") | |
323 | ||
324 | ypcall(function() | |
325 | shirt = Instance.new("Shirt", char) | |
326 | shirt.Name = "Shirt" | |
327 | pants = Instance.new("Pants", char) | |
328 | pants.Name = "Pants" | |
329 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537" | |
330 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689" | |
331 | end) | |
332 | ------------------------------------------------------- | |
333 | --Start Damage Function-- | |
334 | ------------------------------------------------------- | |
335 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
336 | if hit.Parent == nil then | |
337 | return | |
338 | end | |
339 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
340 | for _, v in pairs(hit.Parent:children()) do | |
341 | if v:IsA("Humanoid") then | |
342 | h = v | |
343 | end | |
344 | end | |
345 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
346 | ||
347 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
348 | end | |
349 | ||
350 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
351 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
352 | if hit.Parent.DebounceHit.Value == true then | |
353 | return | |
354 | end | |
355 | end | |
356 | if insta == true then | |
357 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
358 | end | |
359 | local c = Create("ObjectValue"){ | |
360 | Name = "creator", | |
361 | Value = game:service("Players").LocalPlayer, | |
362 | Parent = h, | |
363 | } | |
364 | game:GetService("Debris"):AddItem(c, .5) | |
365 | if HitSound ~= nil and HitPitch ~= nil then | |
366 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
367 | end | |
368 | local Damage = math.random(minim, maxim) | |
369 | local blocked = false | |
370 | local block = hit.Parent:findFirstChild("Block") | |
371 | if block ~= nil then | |
372 | if block.className == "IntValue" then | |
373 | if block.Value > 0 then | |
374 | blocked = true | |
375 | block.Value = block.Value - 1 | |
376 | print(block.Value) | |
377 | end | |
378 | end | |
379 | end | |
380 | if blocked == false then | |
381 | h.Health = h.Health - Damage | |
382 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
383 | else | |
384 | h.Health = h.Health - (Damage / 2) | |
385 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
386 | end | |
387 | if Type == "Knockdown" then | |
388 | local hum = hit.Parent.Humanoid | |
389 | hum.PlatformStand = true | |
390 | coroutine.resume(coroutine.create(function(HHumanoid) | |
391 | swait(1) | |
392 | HHumanoid.PlatformStand = false | |
393 | end), hum) | |
394 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
395 | local bodvol = Create("BodyVelocity"){ | |
396 | velocity = angle * knockback, | |
397 | P = 5000, | |
398 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
399 | Parent = hit, | |
400 | } | |
401 | local rl = Create("BodyAngularVelocity"){ | |
402 | P = 3000, | |
403 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
404 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
405 | Parent = hit, | |
406 | } | |
407 | game:GetService("Debris"):AddItem(bodvol, .5) | |
408 | game:GetService("Debris"):AddItem(rl, .5) | |
409 | elseif Type == "Normal" then | |
410 | local vp = Create("BodyVelocity"){ | |
411 | P = 500, | |
412 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
413 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
414 | } | |
415 | if knockback > 0 then | |
416 | vp.Parent = hit.Parent.Torso | |
417 | end | |
418 | game:GetService("Debris"):AddItem(vp, .5) | |
419 | elseif Type == "Up" then | |
420 | local bodyVelocity = Create("BodyVelocity"){ | |
421 | velocity = Vector3.new(0, 20, 0), | |
422 | P = 5000, | |
423 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
424 | Parent = hit, | |
425 | } | |
426 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
427 | elseif Type == "DarkUp" then | |
428 | coroutine.resume(coroutine.create(function() | |
429 | for i = 0, 1, 0.1 do | |
430 | swait() | |
431 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
432 | end | |
433 | end)) | |
434 | local bodyVelocity = Create("BodyVelocity"){ | |
435 | velocity = Vector3.new(0, 20, 0), | |
436 | P = 5000, | |
437 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
438 | Parent = hit, | |
439 | } | |
440 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
441 | elseif Type == "Snare" then | |
442 | local bp = Create("BodyPosition"){ | |
443 | P = 2000, | |
444 | D = 100, | |
445 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
446 | position = hit.Parent.Torso.Position, | |
447 | Parent = hit.Parent.Torso, | |
448 | } | |
449 | game:GetService("Debris"):AddItem(bp, 1) | |
450 | elseif Type == "Freeze" then | |
451 | local BodPos = Create("BodyPosition"){ | |
452 | P = 50000, | |
453 | D = 1000, | |
454 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
455 | position = hit.Parent.Torso.Position, | |
456 | Parent = hit.Parent.Torso, | |
457 | } | |
458 | local BodGy = Create("BodyGyro") { | |
459 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
460 | P = 20e+003, | |
461 | Parent = hit.Parent.Torso, | |
462 | cframe = hit.Parent.Torso.CFrame, | |
463 | } | |
464 | hit.Parent.Torso.Anchored = true | |
465 | coroutine.resume(coroutine.create(function(Part) | |
466 | swait(1.5) | |
467 | Part.Anchored = false | |
468 | end), hit.Parent.Torso) | |
469 | game:GetService("Debris"):AddItem(BodPos, 3) | |
470 | game:GetService("Debris"):AddItem(BodGy, 3) | |
471 | end | |
472 | local debounce = Create("BoolValue"){ | |
473 | Name = "DebounceHit", | |
474 | Parent = hit.Parent, | |
475 | Value = true, | |
476 | } | |
477 | game:GetService("Debris"):AddItem(debounce, Delay) | |
478 | c = Create("ObjectValue"){ | |
479 | Name = "creator", | |
480 | Value = Player, | |
481 | Parent = h, | |
482 | } | |
483 | game:GetService("Debris"):AddItem(c, .5) | |
484 | end | |
485 | end | |
486 | ------------------------------------------------------- | |
487 | --End Damage Function-- | |
488 | ------------------------------------------------------- | |
489 | ||
490 | ------------------------------------------------------- | |
491 | --Start Damage Function Customization-- | |
492 | ------------------------------------------------------- | |
493 | function ShowDamage(Pos, Text, Time, Color) | |
494 | local Rate = (1 / 30) | |
495 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
496 | local Text = (Text or "") | |
497 | local Time = (Time or 2) | |
498 | local Color = (Color or Color3.new(1, 0, 1)) | |
499 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
500 | EffectPart.Anchored = true | |
501 | local BillboardGui = Create("BillboardGui"){ | |
502 | Size = UDim2.new(3, 0, 3, 0), | |
503 | Adornee = EffectPart, | |
504 | Parent = EffectPart, | |
505 | } | |
506 | local TextLabel = Create("TextLabel"){ | |
507 | BackgroundTransparency = 1, | |
508 | Size = UDim2.new(1, 0, 1, 0), | |
509 | Text = Text, | |
510 | Font = "Bodoni", | |
511 | TextColor3 = Color, | |
512 | TextScaled = true, | |
513 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
514 | Parent = BillboardGui, | |
515 | } | |
516 | game.Debris:AddItem(EffectPart, (Time)) | |
517 | EffectPart.Parent = game:GetService("Workspace") | |
518 | delay(0, function() | |
519 | local Frames = (Time / Rate) | |
520 | for Frame = 1, Frames do | |
521 | wait(Rate) | |
522 | local Percent = (Frame / Frames) | |
523 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
524 | TextLabel.TextTransparency = Percent | |
525 | end | |
526 | if EffectPart and EffectPart.Parent then | |
527 | EffectPart:Destroy() | |
528 | end | |
529 | end) | |
530 | end | |
531 | ------------------------------------------------------- | |
532 | --End Damage Function Customization-- | |
533 | ------------------------------------------------------- | |
534 | ||
535 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
536 | for _, c in pairs(workspace:children()) do | |
537 | local hum = c:findFirstChild("Humanoid") | |
538 | if hum ~= nil then | |
539 | local head = c:findFirstChild("Head") | |
540 | if head ~= nil then | |
541 | local targ = head.Position - Part.Position | |
542 | local mag = targ.magnitude | |
543 | if magni >= mag and c.Name ~= plr.Name then | |
544 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
545 | end | |
546 | end | |
547 | end | |
548 | end | |
549 | end | |
550 | ||
551 | ||
552 | CFuncs = { | |
553 | Part = { | |
554 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
555 | local Part = Create("Part")({ | |
556 | Parent = Parent, | |
557 | Reflectance = Reflectance, | |
558 | Transparency = Transparency, | |
559 | CanCollide = false, | |
560 | Locked = true, | |
561 | BrickColor = BrickColor.new(tostring(BColor)), | |
562 | Name = Name, | |
563 | Size = Size, | |
564 | Material = Material | |
565 | }) | |
566 | RemoveOutlines(Part) | |
567 | return Part | |
568 | end | |
569 | }, | |
570 | Mesh = { | |
571 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
572 | local Msh = Create(Mesh)({ | |
573 | Parent = Part, | |
574 | Offset = OffSet, | |
575 | Scale = Scale | |
576 | }) | |
577 | if Mesh == "SpecialMesh" then | |
578 | Msh.MeshType = MeshType | |
579 | Msh.MeshId = MeshId | |
580 | end | |
581 | return Msh | |
582 | end | |
583 | }, | |
584 | Mesh = { | |
585 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
586 | local Msh = Create(Mesh)({ | |
587 | Parent = Part, | |
588 | Offset = OffSet, | |
589 | Scale = Scale | |
590 | }) | |
591 | if Mesh == "SpecialMesh" then | |
592 | Msh.MeshType = MeshType | |
593 | Msh.MeshId = MeshId | |
594 | end | |
595 | return Msh | |
596 | end | |
597 | }, | |
598 | Weld = { | |
599 | Create = function(Parent, Part0, Part1, C0, C1) | |
600 | local Weld = Create("Weld")({ | |
601 | Parent = Parent, | |
602 | Part0 = Part0, | |
603 | Part1 = Part1, | |
604 | C0 = C0, | |
605 | C1 = C1 | |
606 | }) | |
607 | return Weld | |
608 | end | |
609 | }, | |
610 | Sound = { | |
611 | Create = function(id, par, vol, pit) | |
612 | coroutine.resume(coroutine.create(function() | |
613 | local S = Create("Sound")({ | |
614 | Volume = vol, | |
615 | Pitch = pit or 1, | |
616 | SoundId = id, | |
617 | Parent = par or workspace | |
618 | }) | |
619 | wait() | |
620 | S:play() | |
621 | game:GetService("Debris"):AddItem(S, 6) | |
622 | end)) | |
623 | end | |
624 | }, | |
625 | ParticleEmitter = { | |
626 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
627 | local fp = Create("ParticleEmitter")({ | |
628 | Parent = Parent, | |
629 | Color = ColorSequence.new(Color1, Color2), | |
630 | LightEmission = LightEmission, | |
631 | Size = Size, | |
632 | Texture = Texture, | |
633 | Transparency = Transparency, | |
634 | ZOffset = ZOffset, | |
635 | Acceleration = Accel, | |
636 | Drag = Drag, | |
637 | LockedToPart = LockedToPart, | |
638 | VelocityInheritance = VelocityInheritance, | |
639 | EmissionDirection = EmissionDirection, | |
640 | Enabled = Enabled, | |
641 | Lifetime = LifeTime, | |
642 | Rate = Rate, | |
643 | Rotation = Rotation, | |
644 | RotSpeed = RotSpeed, | |
645 | Speed = Speed, | |
646 | VelocitySpread = VelocitySpread | |
647 | }) | |
648 | return fp | |
649 | end | |
650 | } | |
651 | } | |
652 | function RemoveOutlines(part) | |
653 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
654 | end | |
655 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
656 | local Part = Create("Part")({ | |
657 | formFactor = FormFactor, | |
658 | Parent = Parent, | |
659 | Reflectance = Reflectance, | |
660 | Transparency = Transparency, | |
661 | CanCollide = false, | |
662 | Locked = true, | |
663 | BrickColor = BrickColor.new(tostring(BColor)), | |
664 | Name = Name, | |
665 | Size = Size, | |
666 | Material = Material | |
667 | }) | |
668 | RemoveOutlines(Part) | |
669 | return Part | |
670 | end | |
671 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
672 | local Msh = Create(Mesh)({ | |
673 | Parent = Part, | |
674 | Offset = OffSet, | |
675 | Scale = Scale | |
676 | }) | |
677 | if Mesh == "SpecialMesh" then | |
678 | Msh.MeshType = MeshType | |
679 | Msh.MeshId = MeshId | |
680 | end | |
681 | return Msh | |
682 | end | |
683 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
684 | local Weld = Create("Weld")({ | |
685 | Parent = Parent, | |
686 | Part0 = Part0, | |
687 | Part1 = Part1, | |
688 | C0 = C0, | |
689 | C1 = C1 | |
690 | }) | |
691 | return Weld | |
692 | end | |
693 | ||
694 | ||
695 | ------------------------------------------------------- | |
696 | --Start Effect Function-- | |
697 | ------------------------------------------------------- | |
698 | EffectModel = Instance.new("Model", char) | |
699 | Effects = { | |
700 | Block = { | |
701 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
702 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
703 | prt.Anchored = true | |
704 | prt.CFrame = cframe | |
705 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
706 | game:GetService("Debris"):AddItem(prt, 10) | |
707 | if Type == 1 or Type == nil then | |
708 | table.insert(Effects, { | |
709 | prt, | |
710 | "Block1", | |
711 | delay, | |
712 | x3, | |
713 | y3, | |
714 | z3, | |
715 | msh | |
716 | }) | |
717 | elseif Type == 2 then | |
718 | table.insert(Effects, { | |
719 | prt, | |
720 | "Block2", | |
721 | delay, | |
722 | x3, | |
723 | y3, | |
724 | z3, | |
725 | msh | |
726 | }) | |
727 | else | |
728 | table.insert(Effects, { | |
729 | prt, | |
730 | "Block3", | |
731 | delay, | |
732 | x3, | |
733 | y3, | |
734 | z3, | |
735 | msh | |
736 | }) | |
737 | end | |
738 | end | |
739 | }, | |
740 | Sphere = { | |
741 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
742 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
743 | prt.Anchored = true | |
744 | prt.CFrame = cframe | |
745 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
746 | game:GetService("Debris"):AddItem(prt, 10) | |
747 | table.insert(Effects, { | |
748 | prt, | |
749 | "Cylinder", | |
750 | delay, | |
751 | x3, | |
752 | y3, | |
753 | z3, | |
754 | msh | |
755 | }) | |
756 | end | |
757 | }, | |
758 | Cylinder = { | |
759 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
760 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
761 | prt.Anchored = true | |
762 | prt.CFrame = cframe | |
763 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
764 | game:GetService("Debris"):AddItem(prt, 10) | |
765 | table.insert(Effects, { | |
766 | prt, | |
767 | "Cylinder", | |
768 | delay, | |
769 | x3, | |
770 | y3, | |
771 | z3, | |
772 | msh | |
773 | }) | |
774 | end | |
775 | }, | |
776 | Wave = { | |
777 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
778 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
779 | prt.Anchored = true | |
780 | prt.CFrame = cframe | |
781 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
782 | game:GetService("Debris"):AddItem(prt, 10) | |
783 | table.insert(Effects, { | |
784 | prt, | |
785 | "Cylinder", | |
786 | delay, | |
787 | x3 / 60, | |
788 | y3 / 60, | |
789 | z3 / 60, | |
790 | msh | |
791 | }) | |
792 | end | |
793 | }, | |
794 | Ring = { | |
795 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
796 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
797 | prt.Anchored = true | |
798 | prt.CFrame = cframe | |
799 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
800 | game:GetService("Debris"):AddItem(prt, 10) | |
801 | table.insert(Effects, { | |
802 | prt, | |
803 | "Cylinder", | |
804 | delay, | |
805 | x3, | |
806 | y3, | |
807 | z3, | |
808 | msh | |
809 | }) | |
810 | end | |
811 | }, | |
812 | Break = { | |
813 | Create = function(brickcolor, cframe, x1, y1, z1) | |
814 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
815 | prt.Anchored = true | |
816 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
817 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
818 | local num = math.random(10, 50) / 1000 | |
819 | game:GetService("Debris"):AddItem(prt, 10) | |
820 | table.insert(Effects, { | |
821 | prt, | |
822 | "Shatter", | |
823 | num, | |
824 | prt.CFrame, | |
825 | math.random() - math.random(), | |
826 | 0, | |
827 | math.random(50, 100) / 100 | |
828 | }) | |
829 | end | |
830 | }, | |
831 | Spiral = { | |
832 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
833 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
834 | prt.Anchored = true | |
835 | prt.CFrame = cframe | |
836 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
837 | game:GetService("Debris"):AddItem(prt, 10) | |
838 | table.insert(Effects, { | |
839 | prt, | |
840 | "Cylinder", | |
841 | delay, | |
842 | x3, | |
843 | y3, | |
844 | z3, | |
845 | msh | |
846 | }) | |
847 | end | |
848 | }, | |
849 | Push = { | |
850 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
851 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
852 | prt.Anchored = true | |
853 | prt.CFrame = cframe | |
854 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
855 | game:GetService("Debris"):AddItem(prt, 10) | |
856 | table.insert(Effects, { | |
857 | prt, | |
858 | "Cylinder", | |
859 | delay, | |
860 | x3, | |
861 | y3, | |
862 | z3, | |
863 | msh | |
864 | }) | |
865 | end | |
866 | } | |
867 | } | |
868 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
869 | local fp = IT("Part") | |
870 | fp.formFactor = formfactor | |
871 | fp.Parent = parent | |
872 | fp.Reflectance = reflectance | |
873 | fp.Transparency = transparency | |
874 | fp.CanCollide = false | |
875 | fp.Locked = true | |
876 | fp.BrickColor = brickcolor | |
877 | fp.Name = name | |
878 | fp.Size = size | |
879 | fp.Position = tors.Position | |
880 | RemoveOutlines(fp) | |
881 | fp.Material = "SmoothPlastic" | |
882 | fp:BreakJoints() | |
883 | return fp | |
884 | end | |
885 | ||
886 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
887 | local mesh = IT(Mesh) | |
888 | mesh.Parent = part | |
889 | if Mesh == "SpecialMesh" then | |
890 | mesh.MeshType = meshtype | |
891 | if meshid ~= "nil" then | |
892 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
893 | end | |
894 | end | |
895 | mesh.Offset = offset | |
896 | mesh.Scale = scale | |
897 | return mesh | |
898 | end | |
899 | ||
900 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
901 | local type = type | |
902 | local rng = Instance.new("Part", char) | |
903 | rng.Anchored = true | |
904 | rng.BrickColor = color | |
905 | rng.CanCollide = false | |
906 | rng.FormFactor = 3 | |
907 | rng.Name = "Ring" | |
908 | rng.Material = "Neon" | |
909 | rng.Size = Vector3.new(1, 1, 1) | |
910 | rng.Transparency = 0 | |
911 | rng.TopSurface = 0 | |
912 | rng.BottomSurface = 0 | |
913 | rng.CFrame = pos | |
914 | local rngm = Instance.new("SpecialMesh", rng) | |
915 | rngm.MeshType = MType | |
916 | rngm.Scale = scale | |
917 | local scaler2 = 1 | |
918 | if type == "Add" then | |
919 | scaler2 = 1 * value | |
920 | elseif type == "Divide" then | |
921 | scaler2 = 1 / value | |
922 | end | |
923 | coroutine.resume(coroutine.create(function() | |
924 | for i = 0, 10 / bonuspeed, 0.1 do | |
925 | swait() | |
926 | if type == "Add" then | |
927 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
928 | elseif type == "Divide" then | |
929 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
930 | end | |
931 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
932 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
933 | end | |
934 | rng:Destroy() | |
935 | end)) | |
936 | end | |
937 | ||
938 | function Eviscerate(dude) | |
939 | if dude.Name ~= char then | |
940 | local bgf = IT("BodyGyro", dude.Head) | |
941 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
942 | local val = IT("BoolValue", dude) | |
943 | val.Name = "IsHit" | |
944 | local ds = coroutine.wrap(function() | |
945 | dude:WaitForChild("Head"):BreakJoints() | |
946 | wait(0.5) | |
947 | target = nil | |
948 | coroutine.resume(coroutine.create(function() | |
949 | for i, v in pairs(dude:GetChildren()) do | |
950 | if v:IsA("Accessory") then | |
951 | v:Destroy() | |
952 | end | |
953 | if v:IsA("Humanoid") then | |
954 | v:Destroy() | |
955 | end | |
956 | if v:IsA("CharacterMesh") then | |
957 | v:Destroy() | |
958 | end | |
959 | if v:IsA("Model") then | |
960 | v:Destroy() | |
961 | end | |
962 | if v:IsA("Part") or v:IsA("MeshPart") then | |
963 | for x, o in pairs(v:GetChildren()) do | |
964 | if o:IsA("Decal") then | |
965 | o:Destroy() | |
966 | end | |
967 | end | |
968 | coroutine.resume(coroutine.create(function() | |
969 | v.Material = "Neon" | |
970 | v.CanCollide = false | |
971 | local PartEmmit1 = IT("ParticleEmitter", v) | |
972 | PartEmmit1.LightEmission = 1 | |
973 | PartEmmit1.Texture = "rbxassetid://284205403" | |
974 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
975 | PartEmmit1.Rate = 150 | |
976 | PartEmmit1.Lifetime = NumberRange.new(1) | |
977 | PartEmmit1.Size = NumberSequence.new({ | |
978 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
979 | NumberSequenceKeypoint.new(1, 0, 0) | |
980 | }) | |
981 | PartEmmit1.Transparency = NumberSequence.new({ | |
982 | NumberSequenceKeypoint.new(0, 0, 0), | |
983 | NumberSequenceKeypoint.new(1, 1, 0) | |
984 | }) | |
985 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
986 | PartEmmit1.VelocitySpread = 30000 | |
987 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
988 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
989 | local BodPoss = IT("BodyPosition", v) | |
990 | BodPoss.P = 3000 | |
991 | BodPoss.D = 1000 | |
992 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
993 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
994 | v.Color = maincolor.Color | |
995 | coroutine.resume(coroutine.create(function() | |
996 | for i = 0, 49 do | |
997 | swait(1) | |
998 | v.Transparency = v.Transparency + 0.08 | |
999 | end | |
1000 | wait(0.5) | |
1001 | PartEmmit1.Enabled = false | |
1002 | wait(3) | |
1003 | v:Destroy() | |
1004 | dude:Destroy() | |
1005 | end)) | |
1006 | end)) | |
1007 | end | |
1008 | end | |
1009 | end)) | |
1010 | end) | |
1011 | ds() | |
1012 | end | |
1013 | end | |
1014 | ||
1015 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1016 | if SinglePlayer then | |
1017 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1018 | end | |
1019 | local List = {} | |
1020 | for i, v in pairs(workspace:GetChildren()) do | |
1021 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1022 | table.insert(List, v) | |
1023 | end | |
1024 | end | |
1025 | return List | |
1026 | end | |
1027 | ||
1028 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1029 | local type = type | |
1030 | local rng = Instance.new("Part", char) | |
1031 | rng.Anchored = true | |
1032 | rng.BrickColor = color | |
1033 | rng.CanCollide = false | |
1034 | rng.FormFactor = 3 | |
1035 | rng.Name = "Ring" | |
1036 | rng.Material = "Neon" | |
1037 | rng.Size = Vector3.new(1, 1, 1) | |
1038 | rng.Transparency = 0 | |
1039 | rng.TopSurface = 0 | |
1040 | rng.BottomSurface = 0 | |
1041 | rng.CFrame = pos | |
1042 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1043 | local rngm = Instance.new("SpecialMesh", rng) | |
1044 | rngm.MeshType = MType | |
1045 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1046 | local scaler2 = 1 | |
1047 | local speeder = FastSpeed | |
1048 | if type == "Add" then | |
1049 | scaler2 = 1 * value | |
1050 | elseif type == "Divide" then | |
1051 | scaler2 = 1 / value | |
1052 | end | |
1053 | coroutine.resume(coroutine.create(function() | |
1054 | for i = 0, 10 / bonuspeed, 0.1 do | |
1055 | swait() | |
1056 | if type == "Add" then | |
1057 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1058 | elseif type == "Divide" then | |
1059 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1060 | end | |
1061 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1062 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1063 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1064 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1065 | end | |
1066 | rng:Destroy() | |
1067 | end)) | |
1068 | end | |
1069 | ||
1070 | function SoulSteal(dude) | |
1071 | if dude.Name ~= char then | |
1072 | local bgf = IT("BodyGyro", dude.Head) | |
1073 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1074 | local val = IT("BoolValue", dude) | |
1075 | val.Name = "IsHit" | |
1076 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1077 | local soulst = coroutine.wrap(function() | |
1078 | local soul = Instance.new("Part",dude) | |
1079 | soul.Size = Vector3.new(1,1,1) | |
1080 | soul.CanCollide = false | |
1081 | soul.Anchored = false | |
1082 | soul.Position = torso.Position | |
1083 | soul.Transparency = 1 | |
1084 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1085 | PartEmmit1.LightEmission = 1 | |
1086 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1087 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1088 | PartEmmit1.Rate = 250 | |
1089 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1090 | PartEmmit1.Size = NumberSequence.new({ | |
1091 | NumberSequenceKeypoint.new(0, 1, 0), | |
1092 | NumberSequenceKeypoint.new(1, 0, 0) | |
1093 | }) | |
1094 | PartEmmit1.Transparency = NumberSequence.new({ | |
1095 | NumberSequenceKeypoint.new(0, 0, 0), | |
1096 | NumberSequenceKeypoint.new(1, 1, 0) | |
1097 | }) | |
1098 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1099 | PartEmmit1.VelocitySpread = 30000 | |
1100 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1101 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1102 | local BodPoss = IT("BodyPosition", soul) | |
1103 | BodPoss.P = 3000 | |
1104 | BodPoss.D = 1000 | |
1105 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1106 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1107 | wait(1.6) | |
1108 | soul.Touched:connect(function(hit) | |
1109 | if hit.Parent == char then | |
1110 | soul:Destroy() | |
1111 | end | |
1112 | end) | |
1113 | wait(1.2) | |
1114 | while soul do | |
1115 | swait() | |
1116 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1117 | BodPoss.Position = tors.Position | |
1118 | end | |
1119 | end) | |
1120 | soulst() | |
1121 | end | |
1122 | end | |
1123 | function FaceMouse() | |
1124 | local Cam = workspace.CurrentCamera | |
1125 | return { | |
1126 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1127 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1128 | } | |
1129 | end | |
1130 | ------------------------------------------------------- | |
1131 | --End Effect Function-- | |
1132 | ------------------------------------------------------- | |
1133 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1134 | local NSound = nil | |
1135 | coroutine.resume(coroutine.create(function() | |
1136 | NSound = IT("Sound", PARENT) | |
1137 | NSound.Volume = VOLUME | |
1138 | NSound.Pitch = PITCH | |
1139 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1140 | swait() | |
1141 | NSound:play() | |
1142 | game:GetService("Debris"):AddItem(NSound, 10) | |
1143 | end)) | |
1144 | return NSound | |
1145 | end | |
1146 | function CameraEnshaking(Length, Intensity) | |
1147 | coroutine.resume(coroutine.create(function() | |
1148 | local intensity = 1 * Intensity | |
1149 | local rotM = 0.01 * Intensity | |
1150 | for i = 0, Length, 0.1 do | |
1151 | swait() | |
1152 | intensity = intensity - 0.05 * Intensity / Length | |
1153 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1154 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1155 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1156 | end | |
1157 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1158 | end)) | |
1159 | end | |
1160 | ------------------------------------------------------- | |
1161 | --End Important Functions-- | |
1162 | ------------------------------------------------------- | |
1163 | ||
1164 | ||
1165 | ------------------------------------------------------- | |
1166 | --Start Customization-- | |
1167 | ------------------------------------------------------- | |
1168 | local Player_Size = 1 | |
1169 | if Player_Size ~= 1 then | |
1170 | root.Size = root.Size * Player_Size | |
1171 | tors.Size = tors.Size * Player_Size | |
1172 | hed.Size = hed.Size * Player_Size | |
1173 | ra.Size = ra.Size * Player_Size | |
1174 | la.Size = la.Size * Player_Size | |
1175 | rl.Size = rl.Size * Player_Size | |
1176 | ll.Size = ll.Size * Player_Size | |
1177 | ---------------------------------------------------------------------------------- | |
1178 | rootj.Parent = root | |
1179 | neck.Parent = tors | |
1180 | RW.Parent = tors | |
1181 | LW.Parent = tors | |
1182 | RH.Parent = tors | |
1183 | LH.Parent = tors | |
1184 | ---------------------------------------------------------------------------------- | |
1185 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1186 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1187 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1188 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1189 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1190 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1191 | ---------------------------------------------------------------------------------- | |
1192 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1193 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1194 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1195 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1196 | --hat.Parent = Character | |
1197 | end | |
1198 | ---------------------------------------------------------------------------------- | |
1199 | local SONG = 936414685 | |
1200 | local SONG2 = 0 | |
1201 | local Music = Instance.new("Sound",tors) | |
1202 | Music.Volume = 2.5 | |
1203 | Music.Looped = true | |
1204 | Music.Pitch = 1 --Pitcher | |
1205 | ---------------------------------------------------------------------------------- | |
1206 | local equipped = false | |
1207 | local idle = 0 | |
1208 | local change = 1 | |
1209 | local val = 0 | |
1210 | local toim = 0 | |
1211 | local idleanim = 0.4 | |
1212 | local sine = 0 | |
1213 | local Sit = 1 | |
1214 | ---------------------------------------------------------------------------------- | |
1215 | hum.WalkSpeed = 8 | |
1216 | hum.JumpPower = 57 | |
1217 | hum.Animator.Parent = nil | |
1218 | ---------------------------------------------------------------------------------- | |
1219 | local r = 255 | |
1220 | local g = 0 | |
1221 | local b = 0 | |
1222 | coroutine.resume(coroutine.create(function() | |
1223 | while wait() do | |
1224 | for i = 0, 50.8 do | |
1225 | swait() | |
1226 | g = g + 5 | |
1227 | end | |
1228 | for i = 0, 50.8 do | |
1229 | swait() | |
1230 | r = r - 5 | |
1231 | end | |
1232 | for i = 0, 50.8 do | |
1233 | swait() | |
1234 | b = b + 5 | |
1235 | end | |
1236 | for i = 0, 50.8 do | |
1237 | swait() | |
1238 | g = g - 5 | |
1239 | end | |
1240 | for i = 0, 50.8 do | |
1241 | swait() | |
1242 | r = r + 5 | |
1243 | end | |
1244 | for i = 0, 50.8 do | |
1245 | swait() | |
1246 | b = b - 5 | |
1247 | end | |
1248 | end | |
1249 | end)) | |
1250 | ---------------------------------------------------------------------------------- | |
1251 | local naeeym2 = IT("BillboardGui",char) | |
1252 | naeeym2.AlwaysOnTop = true | |
1253 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1254 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1255 | naeeym2.MaxDistance = 75 | |
1256 | naeeym2.Adornee = hed | |
1257 | naeeym2.Name = "Name" | |
1258 | local tecks2 = IT("TextLabel",naeeym2) | |
1259 | tecks2.BackgroundTransparency = 1 | |
1260 | tecks2.TextScaled = true | |
1261 | tecks2.BorderSizePixel = 0 | |
1262 | tecks2.Text = "I Am The Color-Blind." | |
1263 | --tecks2.Font = "Cartoon" | |
1264 | tecks2.TextSize = 30 | |
1265 | tecks2.TextStrokeTransparency = 0 | |
1266 | tecks2.TextColor3 = Color3.new(1,1,1) | |
1267 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
1268 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1269 | tecks2.Parent = naeeym2 | |
1270 | hed.face.Texture = "rbxassetid://33752579" | |
1271 | ---------------------------------------------------------------------------------- | |
1272 | Reaper = IT("Model") | |
1273 | Reaper.Parent = char | |
1274 | Reaper.Name = "Reaper" | |
1275 | RHe = IT("Part") | |
1276 | RHe.Parent = Reaper | |
1277 | RHe.BrickColor = BrickC("Really black") | |
1278 | RHe.Locked = true | |
1279 | RHe.CanCollide = false | |
1280 | RHe.Transparency = 0 | |
1281 | PMesh = IT("SpecialMesh") | |
1282 | RHe.formFactor = "Symmetric" | |
1283 | PMesh.MeshType = "FileMesh" | |
1284 | PMesh.MeshId = "rbxassetid://1374148" | |
1285 | PMesh.TextureId = "rbxassetid://185703978" | |
1286 | PMesh.Scale = Vector3.new(1, 1, 1) | |
1287 | PMesh.Parent = RHe | |
1288 | local RWeld = IT("Weld") | |
1289 | RWeld.Parent = RHe | |
1290 | RWeld.Part0 = RHe | |
1291 | RWeld.Part1 = hed | |
1292 | RWeld.C0 = CF(0, -.7, 0) * angles(0, 0, 0) | |
1293 | ------------------------------------------------------- | |
1294 | --End Customization-- | |
1295 | ------------------------------------------------------- | |
1296 | ||
1297 | ||
1298 | ------------------------------------------------------- | |
1299 | --Start Attacks N Stuff-- | |
1300 | ------------------------------------------------------- | |
1301 | ||
1302 | ------------------------------------------------------- | |
1303 | --End Attacks N Stuff-- | |
1304 | ------------------------------------------------------- | |
1305 | mouse.KeyDown:connect(function(key) | |
1306 | if string.byte(key) == 48 then | |
1307 | Swing = 2 | |
1308 | hum.WalkSpeed = 38.82 | |
1309 | end | |
1310 | end) | |
1311 | mouse.KeyUp:connect(function(key) | |
1312 | if string.byte(key) == 48 then | |
1313 | Swing = 1 | |
1314 | hum.WalkSpeed = 35 | |
1315 | end | |
1316 | end) | |
1317 | ||
1318 | ||
1319 | ||
1320 | ------------------------------------------------------- | |
1321 | --Start Trails-- | |
1322 | ------------------------------------------------------- | |
1323 | - | local Player = game:GetService("Players").LocalPlayer |
1323 | + | local Player = owner |
1324 | repeat | |
1325 | wait() | |
1326 | until Player.Character | |
1327 | local Character = Player.Character | |
1328 | TrailSettings = { | |
1329 | Lifetime = 2, | |
1330 | Texture = "http://www.roblox.com/asset/?id=632021011", | |
1331 | Color1 = ColorSequence.new(BrickColor.new("White").Color, BrickColor.new("White").Color), | |
1332 | Color2 = ColorSequence.new(BrickColor.new("White").Color, BrickColor.new("White").Color), | |
1333 | AllBody = true, | |
1334 | UpperBodyOnly = false, | |
1335 | LowerBodyOnly = false, | |
1336 | Accessories = false, | |
1337 | Extras = true, | |
1338 | R15 = false, | |
1339 | R15Parts = {"UpperTorso", "LowerTorso"} | |
1340 | } | |
1341 | local Trail | |
1342 | function UpperBody() | |
1343 | if TrailSettings.R15 == false then | |
1344 | A0 = Instance.new("Attachment", Character.Torso) | |
1345 | A1 = Instance.new("Attachment", Character.Head) | |
1346 | A2 = Instance.new("Attachment", Character["Right Arm"]) | |
1347 | A3 = Instance.new("Attachment", Character["Left Arm"]) | |
1348 | Trail = Instance.new("Trail", Character) | |
1349 | Trail.Attachment0 = A0 | |
1350 | Trail.Attachment1 = A1 | |
1351 | Trail.Texture = TrailSettings.Texture | |
1352 | Trail.Color = TrailSettings.Color1 | |
1353 | Trail.Lifetime = TrailSettings.Lifetime | |
1354 | local Trail2 = Trail:Clone() | |
1355 | Trail2.Parent = Character | |
1356 | Trail2.Attachment1 = A2 | |
1357 | local Trail3 = Trail:Clone() | |
1358 | Trail3.Parent = Character | |
1359 | Trail3.Attachment1 = A3 | |
1360 | local Trail6 = Trail:Clone() | |
1361 | Trail6.Parent = Character | |
1362 | Trail6.Attachment0 = A1 | |
1363 | Trail6.Attachment1 = A2 | |
1364 | local Trail7 = Trail:Clone() | |
1365 | Trail7.Parent = Character | |
1366 | Trail7.Attachment0 = A1 | |
1367 | Trail7.Attachment1 = A3 | |
1368 | else | |
1369 | A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]]) | |
1370 | A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]]) | |
1371 | A1 = Instance.new("Attachment", Character.Head) | |
1372 | A2 = Instance.new("Attachment", Character.RightUpperArm) | |
1373 | A2R = Instance.new("Attachment", Character.RightLowerArm) | |
1374 | A3 = Instance.new("Attachment", Character.LeftUpperArm) | |
1375 | A3R = Instance.new("Attachment", Character.LeftLowerArm) | |
1376 | Trail = Instance.new("Trail", Character) | |
1377 | Trail.Attachment0 = A0 | |
1378 | Trail.Attachment1 = A1 | |
1379 | Trail.Texture = TrailSettings.Texture | |
1380 | Trail.Color = TrailSettings.Color1 | |
1381 | Trail.Lifetime = TrailSettings.Lifetime | |
1382 | local Trail2 = Trail:Clone() | |
1383 | Trail2.Parent = Character | |
1384 | Trail2.Attachment1 = A2 | |
1385 | local Trail3 = Trail:Clone() | |
1386 | Trail3.Parent = Character | |
1387 | Trail3.Attachment1 = A3 | |
1388 | local Trail6 = Trail:Clone() | |
1389 | Trail6.Parent = Character | |
1390 | Trail6.Attachment0 = A1 | |
1391 | Trail6.Attachment1 = A2 | |
1392 | local Trail7 = Trail:Clone() | |
1393 | Trail7.Parent = Character | |
1394 | Trail7.Attachment0 = A1 | |
1395 | Trail7.Attachment1 = A3 | |
1396 | local Trail1R = Trail:Clone() | |
1397 | Trail1R.Parent = Character | |
1398 | Trail1R.Attachment1 = A2R | |
1399 | local Trail2R = Trail:Clone() | |
1400 | Trail2R.Parent = Character | |
1401 | Trail2R.Attachment1 = A3R | |
1402 | local Trail6R = Trail:Clone() | |
1403 | Trail6.Parent = Character | |
1404 | Trail6.Attachment0 = A1 | |
1405 | Trail6.Attachment1 = A2R | |
1406 | local Trail7R = Trail:Clone() | |
1407 | Trail7.Parent = Character | |
1408 | Trail7.Attachment0 = A1 | |
1409 | Trail7.Attachment1 = A3R | |
1410 | end | |
1411 | end | |
1412 | function LowerBody() | |
1413 | if TrailSettings.R15 == false then | |
1414 | A4 = Instance.new("Attachment", Character["Right Leg"]) | |
1415 | A5 = Instance.new("Attachment", Character["Left Leg"]) | |
1416 | local Trail4 = Trail:Clone() | |
1417 | Trail4.Parent = Character | |
1418 | Trail4.Attachment1 = A4 | |
1419 | local Trail5 = Trail:Clone() | |
1420 | Trail5.Parent = Character | |
1421 | Trail5.Attachment1 = A5 | |
1422 | local Trail8 = Trail:Clone() | |
1423 | Trail8.Parent = Character | |
1424 | Trail8.Attachment0 = A2 | |
1425 | Trail8.Attachment1 = A4 | |
1426 | Trail8.Color = TrailSettings.Color2 | |
1427 | local Trail9 = Trail:Clone() | |
1428 | Trail9.Parent = Character | |
1429 | Trail9.Attachment0 = A3 | |
1430 | Trail9.Attachment1 = A5 | |
1431 | Trail9.Color = TrailSettings.Color2 | |
1432 | local FT = Trail:Clone() | |
1433 | FT.Parent = Character | |
1434 | FT.Attachment0 = A4 | |
1435 | FT.Attachment1 = A5 | |
1436 | FT.Color = TrailSettings.Color2 | |
1437 | else | |
1438 | A4 = Instance.new("Attachment", Character.RightLowerLeg) | |
1439 | A4R = Instance.new("Attachment", Character.RightUpperLeg) | |
1440 | A5 = Instance.new("Attachment", Character.LeftLowerLeg) | |
1441 | A5R = Instance.new("Attachment", Character.LeftUpperLeg) | |
1442 | local Trail4 = Trail:Clone() | |
1443 | Trail4.Parent = Character | |
1444 | Trail4.Attachment1 = A4 | |
1445 | local Trail5 = Trail:Clone() | |
1446 | Trail5.Parent = Character | |
1447 | Trail5.Attachment1 = A5 | |
1448 | local Trail8 = Trail:Clone() | |
1449 | Trail8.Parent = Character | |
1450 | Trail8.Attachment0 = A2 | |
1451 | Trail8.Attachment1 = A4 | |
1452 | Trail8.Color = TrailSettings.Color2 | |
1453 | local Trail9 = Trail:Clone() | |
1454 | Trail9.Parent = Character | |
1455 | Trail9.Attachment0 = A3 | |
1456 | Trail9.Attachment1 = A5 | |
1457 | Trail9.Color = TrailSettings.Color2 | |
1458 | local FT = Trail:Clone() | |
1459 | FT.Parent = Character | |
1460 | FT.Attachment0 = A4 | |
1461 | FT.Attachment1 = A5 | |
1462 | FT.Color = TrailSettings.Color2 | |
1463 | local Trail3R = Trail:Clone() | |
1464 | Trail3R.Parent = Character | |
1465 | Trail3R.Attachment1 = A4R | |
1466 | local Trail4R = Trail:Clone() | |
1467 | Trail4R.Parent = Character | |
1468 | Trail4R.Attachment1 = A5R | |
1469 | local Trail8 = Trail:Clone() | |
1470 | Trail8.Parent = Character | |
1471 | Trail8.Attachment0 = A2R | |
1472 | Trail8.Attachment1 = A4R | |
1473 | Trail8.Color = TrailSettings.Color2 | |
1474 | local Trail9 = Trail:Clone() | |
1475 | Trail9.Parent = Character | |
1476 | Trail9.Attachment0 = A3R | |
1477 | Trail9.Attachment1 = A5R | |
1478 | Trail9.Color = TrailSettings.Color2 | |
1479 | local FT2R = Trail:Clone() | |
1480 | FT2R.Parent = Character | |
1481 | FT2R.Attachment0 = A4R | |
1482 | FT2R.Attachment1 = A5R | |
1483 | FT2R.Color = TrailSettings.Color2 | |
1484 | end | |
1485 | end | |
1486 | function AllBody() | |
1487 | UpperBody() | |
1488 | LowerBody() | |
1489 | end | |
1490 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
1491 | TrailSettings.UpperBodyOnly = false | |
1492 | TrailSettings.LowerBodyOnly = false | |
1493 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
1494 | TrailSettings.UpperBodyOnly = false | |
1495 | TrailSettings.LowerBodyOnly = false | |
1496 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
1497 | TrailSettings.UpperBodyOnly = false | |
1498 | TrailSettings.LowerBodyOnly = false | |
1499 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
1500 | TrailSettings.AllBody = true | |
1501 | TrailSettings.UpperBodyOnly = false | |
1502 | TrailSettings.LowerBodyOnly = false | |
1503 | end | |
1504 | if TrailSettings.UpperBodyOnly == true then | |
1505 | UpperBody() | |
1506 | print("Called Upper Body Trail") | |
1507 | elseif TrailSettings.LowerBodyOnly == true then | |
1508 | LowerBody() | |
1509 | print("Called Lower Body Trail") | |
1510 | elseif TrailSettings.AllBody == true then | |
1511 | AllBody() | |
1512 | print("Called Full Body Trail") | |
1513 | end | |
1514 | if TrailSettings.Accessories == true then | |
1515 | for Index, Item in pairs(Character:GetChildren()) do | |
1516 | if Item:IsA("Accessory") then | |
1517 | local AA = Instance.new("Attachment", Item.Handle) | |
1518 | local ATrail = Trail:Clone() | |
1519 | ATrail.Parent = Character | |
1520 | ATrail.Attachment1 = AA | |
1521 | end | |
1522 | end | |
1523 | end | |
1524 | if TrailSettings.Extras == true then | |
1525 | spawn(function() | |
1526 | repeat | |
1527 | wait() | |
1528 | until Trail | |
1529 | local AB = Instance.new("Attachment", a) | |
1530 | local ABT = Trail:Clone() | |
1531 | ABT.Parent = Character | |
1532 | ABT.Attachment0 = A4 | |
1533 | ABT.Attachment1 = AB | |
1534 | ABT.Color = TrailSettings.Color2 | |
1535 | local ABT2 = Trail:Clone() | |
1536 | ABT2.Parent = Character | |
1537 | ABT2.Attachment0 = A5 | |
1538 | ABT2.Attachment1 = AB | |
1539 | ABT2.Color = TrailSettings.Color2 | |
1540 | end) | |
1541 | end | |
1542 | ||
1543 | ||
1544 | ||
1545 | ------------------------------------------------------- | |
1546 | --Start Particles-- | |
1547 | ------------------------------------------------------- | |
1548 | ||
1549 | emitters={} | |
1550 | for i,v in pairs(char:GetChildren()) do | |
1551 | if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then | |
1552 | local emitter = Instance.new("ParticleEmitter",v) | |
1553 | emitter.LightEmission = 1 | |
1554 | emitter.Transparency = NumberSequence.new(0.95,1) | |
1555 | emitter.Size = NumberSequence.new(2,5) | |
1556 | emitter.SpreadAngle = Vector2.new(360,360) | |
1557 | emitter.Speed = NumberRange.new(1) | |
1558 | emitter.Lifetime = NumberRange.new(0.75) | |
1559 | emitter.Texture = "rbxassetid://632021011" | |
1560 | emitter.Rate = 20 | |
1561 | emitter.Color = ColorSequence.new(Color3.new(3.15,0,0)) | |
1562 | emitter.LockedToPart = true | |
1563 | table.insert(emitters,emitter) | |
1564 | end | |
1565 | end | |
1566 | ||
1567 | ------------------------------------------------------- | |
1568 | --Taunt-- | |
1569 | ------------------------------------------------------- | |
1570 | function Taunt() | |
1571 | ATTACK = true | |
1572 | local LAUGH = nil | |
1573 | coroutine.resume(coroutine.create(function() | |
1574 | repeat | |
1575 | Swait() | |
1576 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1577 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1578 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1579 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1580 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1581 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1582 | until LAUGH ~= nil | |
1583 | repeat | |
1584 | Swait() | |
1585 | LAUGH.Parent = Head | |
1586 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1587 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/55)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1588 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/55), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1589 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/55), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1590 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1592 | until LAUGH.Playing == false | |
1593 | ATTACK = false | |
1594 | end)) | |
1595 | wait(0.1) | |
1596 | sick:Stop() | |
1597 | LAUGH = CreateSound(846221985, Head, 10, 1, false) | |
1598 | sick:Resume() | |
1599 | end | |
1600 | ||
1601 | function Stop() | |
1602 | ATTACK = false | |
1603 | wait(0.1) | |
1604 | sick:Stop() | |
1605 | sick:Resume() | |
1606 | LAUGH = CreateSound(846221985, Head, 10, 1, false) | |
1607 | LAUGH:Stop() | |
1608 | Rooted = false | |
1609 | ATTACK = false | |
1610 | end | |
1611 | ||
1612 | ||
1613 | ||
1614 | ------------------------------------------------------- | |
1615 | --Keys-- | |
1616 | ------------------------------------------------------- | |
1617 | if Key == "t" and ATTACK == false then | |
1618 | Taunt() | |
1619 | end | |
1620 | ||
1621 | if Key == "p" and ATTACK == false then | |
1622 | Stop() | |
1623 | end | |
1624 | ||
1625 | ------------------------------------------------------- | |
1626 | --Start Animations-- | |
1627 | ------------------------------------------------------- | |
1628 | while true do | |
1629 | swait() | |
1630 | sine = sine + change | |
1631 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1632 | local velderp = root.Velocity.y | |
1633 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1634 | if equipped == true or equipped == false then | |
1635 | if attack == false then | |
1636 | idle = idle + 1 | |
1637 | else | |
1638 | idle = 0 | |
1639 | end | |
1640 | tecks2.TextStrokeColor3 = Color3.new(r / 255, g / 255, b / 255) | |
1641 | if 1 < root.Velocity.y and hitfloor == nil then | |
1642 | Anim = "Jump" | |
1643 | if attack == false then | |
1644 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1645 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1646 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1647 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1648 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1649 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1650 | end | |
1651 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1652 | Anim = "Fall" | |
1653 | if attack == false then | |
1654 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1655 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1656 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1657 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1658 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1659 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1660 | end | |
1661 | elseif torvel < 1 and hitfloor ~= nil then | |
1662 | Anim = "Idle" | |
1663 | change = .5 | |
1664 | if attack == false then | |
1665 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.05 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1666 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 3)), Rad(-4.5 * Sin(sine / 3)), Rad(0)), 0.3) | |
1667 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 + 0.1 * Cos(sine / 3)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-5)), 0.15) | |
1668 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1669 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.05 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1670 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20* Player_Size), 0* Player_Size) * angles(Rad(-30 * Sin(sine / 10)), Rad(0), Rad(-5 - 4.5 * Sin(sine / 20))), 0.1) | |
1671 | end | |
1672 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1673 | Anim = "Walk" | |
1674 | change = .9 | |
1675 | if attack == false then | |
1676 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1677 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1678 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1679 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1680 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1) | |
1681 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1) | |
1682 | end | |
1683 | elseif torvel >= 25 and hitfloor ~= nil then | |
1684 | Anim = "Sprint" | |
1685 | change = 1.35 | |
1686 | if attack == false then | |
1687 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1688 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1689 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1690 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1691 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
1692 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
1693 | end | |
1694 | end | |
1695 | end | |
1696 | Music.SoundId = "rbxassetid://"..SONG | |
1697 | Music.Looped = true | |
1698 | Music.Pitch = 1 | |
1699 | Music.Volume = 5 | |
1700 | Music.Parent = tors | |
1701 | Music:Resume() | |
1702 | if 0 < #Effects then | |
1703 | for e = 1, #Effects do | |
1704 | if Effects[e] ~= nil then | |
1705 | local Thing = Effects[e] | |
1706 | if Thing ~= nil then | |
1707 | local Part = Thing[1] | |
1708 | local Mode = Thing[2] | |
1709 | local Delay = Thing[3] | |
1710 | local IncX = Thing[4] | |
1711 | local IncY = Thing[5] | |
1712 | local IncZ = Thing[6] | |
1713 | if 1 >= Thing[1].Transparency then | |
1714 | if Thing[2] == "Block1" then | |
1715 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1716 | local Mesh = Thing[1].Mesh | |
1717 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1718 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1719 | elseif Thing[2] == "Block2" then | |
1720 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1721 | local Mesh = Thing[7] | |
1722 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1723 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1724 | elseif Thing[2] == "Block3" then | |
1725 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1726 | local Mesh = Thing[7] | |
1727 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1728 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1729 | elseif Thing[2] == "Cylinder" then | |
1730 | local Mesh = Thing[1].Mesh | |
1731 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1732 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1733 | elseif Thing[2] == "Blood" then | |
1734 | local Mesh = Thing[7] | |
1735 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1736 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1737 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1738 | elseif Thing[2] == "Elec" then | |
1739 | local Mesh = Thing[1].Mesh | |
1740 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1741 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1742 | elseif Thing[2] == "Disappear" then | |
1743 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1744 | elseif Thing[2] == "Shatter" then | |
1745 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1746 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1747 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1748 | Thing[6] = Thing[6] + Thing[5] | |
1749 | end | |
1750 | else | |
1751 | Part.Parent = nil | |
1752 | table.remove(Effects, e) | |
1753 | end | |
1754 | end | |
1755 | end | |
1756 | end | |
1757 | end | |
1758 | end | |
1759 | ------------------------------------------------------- | |
1760 | --End Animations And Script-- | |
1761 | ------------------------------------------------------- |