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1 | --//====================================================\\-- | |
2 | --|| GOOD COP BAD COP BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | wait(0.2) | |
6 | ||
7 | Player = game:GetService("Players").LocalPlayer | |
8 | PlayerGui = Player.PlayerGui | |
9 | Cam = workspace.CurrentCamera | |
10 | Backpack = Player.Backpack | |
11 | Character = Player.Character | |
12 | Humanoid = Character.Humanoid | |
13 | Mouse = Player:GetMouse() | |
14 | RootPart = Character["HumanoidRootPart"] | |
15 | Torso = Character["Torso"] | |
16 | Head = Character["Head"] | |
17 | RightArm = Character["Right Arm"] | |
18 | LeftArm = Character["Left Arm"] | |
19 | RightLeg = Character["Right Leg"] | |
20 | LeftLeg = Character["Left Leg"] | |
21 | RootJoint = RootPart["RootJoint"] | |
22 | Neck = Torso["Neck"] | |
23 | RightShoulder = Torso["Right Shoulder"] | |
24 | LeftShoulder = Torso["Left Shoulder"] | |
25 | RightHip = Torso["Right Hip"] | |
26 | LeftHip = Torso["Left Hip"] | |
27 | local sick = Instance.new("Sound",RootPart) | |
28 | ||
29 | IT = Instance.new | |
30 | CF = CFrame.new | |
31 | VT = Vector3.new | |
32 | RAD = math.rad | |
33 | C3 = Color3.new | |
34 | UD2 = UDim2.new | |
35 | BRICKC = BrickColor.new | |
36 | ANGLES = CFrame.Angles | |
37 | EULER = CFrame.fromEulerAnglesXYZ | |
38 | COS = math.cos | |
39 | ACOS = math.acos | |
40 | SIN = math.sin | |
41 | ASIN = math.asin | |
42 | ABS = math.abs | |
43 | MRANDOM = math.random | |
44 | FLOOR = math.floor | |
45 | ||
46 | --//=================================\\ | |
47 | --|| USEFUL VALUES | |
48 | --\\=================================// | |
49 | ||
50 | Animation_Speed = 3 | |
51 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
52 | local Speed = 20 | |
53 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
54 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
55 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
56 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
57 | local DAMAGEMULTIPLIER = 1 | |
58 | local ANIM = "Idle" | |
59 | local ATTACK = false | |
60 | local EQUIPPED = false | |
61 | local HOLD = false | |
62 | local COMBO = 1 | |
63 | local Rooted = false | |
64 | local SINE = 0 | |
65 | local KEYHOLD = false | |
66 | local CHANGE = 2 / Animation_Speed | |
67 | local WALKINGANIM = false | |
68 | local VALUE1 = false | |
69 | local VALUE2 = false | |
70 | local ROBLOXIDLEANIMATION = IT("Animation") | |
71 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
72 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
73 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
74 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
75 | WEAPONGUI.Name = "Weapon GUI" | |
76 | local Weapon = IT("Model") | |
77 | Weapon.Name = "Adds" | |
78 | local Effects = IT("Folder", Weapon) | |
79 | Effects.Name = "Effects" | |
80 | local ANIMATOR = Humanoid.Animator | |
81 | local ANIMATE = Character.Animate | |
82 | local UNANCHOR = true | |
83 | local MODE = "GoodCop" | |
84 | ||
85 | --//=================================\\ | |
86 | --\\=================================// | |
87 | ||
88 | ||
89 | --//=================================\\ | |
90 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
91 | --\\=================================// | |
92 | ||
93 | ArtificialHB = Instance.new("BindableEvent", script) | |
94 | ArtificialHB.Name = "ArtificialHB" | |
95 | ||
96 | script:WaitForChild("ArtificialHB") | |
97 | ||
98 | frame = Frame_Speed | |
99 | tf = 0 | |
100 | allowframeloss = false | |
101 | tossremainder = false | |
102 | lastframe = tick() | |
103 | script.ArtificialHB:Fire() | |
104 | ||
105 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
106 | tf = tf + s | |
107 | if tf >= frame then | |
108 | if allowframeloss then | |
109 | script.ArtificialHB:Fire() | |
110 | lastframe = tick() | |
111 | else | |
112 | for i = 1, math.floor(tf / frame) do | |
113 | script.ArtificialHB:Fire() | |
114 | end | |
115 | lastframe = tick() | |
116 | end | |
117 | if tossremainder then | |
118 | tf = 0 | |
119 | else | |
120 | tf = tf - frame * math.floor(tf / frame) | |
121 | end | |
122 | end | |
123 | end) | |
124 | ||
125 | --//=================================\\ | |
126 | --\\=================================// | |
127 | ||
128 | --//=================================\\ | |
129 | --|| SOME FUNCTIONS | |
130 | --\\=================================// | |
131 | ||
132 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
133 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
134 | end | |
135 | ||
136 | function PositiveAngle(NUMBER) | |
137 | if NUMBER >= 0 then | |
138 | NUMBER = 0 | |
139 | end | |
140 | return NUMBER | |
141 | end | |
142 | ||
143 | function NegativeAngle(NUMBER) | |
144 | if NUMBER <= 0 then | |
145 | NUMBER = 0 | |
146 | end | |
147 | return NUMBER | |
148 | end | |
149 | ||
150 | function Swait(NUMBER) | |
151 | if NUMBER == 0 or NUMBER == nil then | |
152 | ArtificialHB.Event:wait() | |
153 | else | |
154 | for i = 1, NUMBER do | |
155 | ArtificialHB.Event:wait() | |
156 | end | |
157 | end | |
158 | end | |
159 | ||
160 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
161 | local NEWMESH = IT(MESH) | |
162 | if MESH == "SpecialMesh" then | |
163 | NEWMESH.MeshType = MESHTYPE | |
164 | if MESHID ~= "nil" and MESHID ~= "" then | |
165 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
166 | end | |
167 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
168 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
169 | end | |
170 | end | |
171 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
172 | NEWMESH.Scale = SCALE | |
173 | NEWMESH.Parent = PARENT | |
174 | return NEWMESH | |
175 | end | |
176 | ||
177 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
178 | local NEWPART = IT("Part") | |
179 | NEWPART.formFactor = FORMFACTOR | |
180 | NEWPART.Reflectance = REFLECTANCE | |
181 | NEWPART.Transparency = TRANSPARENCY | |
182 | NEWPART.CanCollide = false | |
183 | NEWPART.Locked = true | |
184 | NEWPART.Anchored = true | |
185 | if ANCHOR == false then | |
186 | NEWPART.Anchored = false | |
187 | end | |
188 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
189 | NEWPART.Name = NAME | |
190 | NEWPART.Size = SIZE | |
191 | NEWPART.Position = Torso.Position | |
192 | NEWPART.Material = MATERIAL | |
193 | NEWPART:BreakJoints() | |
194 | NEWPART.Parent = PARENT | |
195 | return NEWPART | |
196 | end | |
197 | ||
198 | local function weldBetween(a, b) | |
199 | local weldd = Instance.new("ManualWeld") | |
200 | weldd.Part0 = a | |
201 | weldd.Part1 = b | |
202 | weldd.C0 = CFrame.new() | |
203 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
204 | weldd.Parent = a | |
205 | return weldd | |
206 | end | |
207 | ||
208 | ||
209 | function QuaternionFromCFrame(cf) | |
210 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
211 | local trace = m00 + m11 + m22 | |
212 | if trace > 0 then | |
213 | local s = math.sqrt(1 + trace) | |
214 | local recip = 0.5 / s | |
215 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
216 | else | |
217 | local i = 0 | |
218 | if m11 > m00 then | |
219 | i = 1 | |
220 | end | |
221 | if m22 > (i == 0 and m00 or m11) then | |
222 | i = 2 | |
223 | end | |
224 | if i == 0 then | |
225 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
226 | local recip = 0.5 / s | |
227 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
228 | elseif i == 1 then | |
229 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
230 | local recip = 0.5 / s | |
231 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
232 | elseif i == 2 then | |
233 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
234 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
235 | end | |
236 | end | |
237 | end | |
238 | ||
239 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
240 | local xs, ys, zs = x + x, y + y, z + z | |
241 | local wx, wy, wz = w * xs, w * ys, w * zs | |
242 | local xx = x * xs | |
243 | local xy = x * ys | |
244 | local xz = x * zs | |
245 | local yy = y * ys | |
246 | local yz = y * zs | |
247 | local zz = z * zs | |
248 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
249 | end | |
250 | ||
251 | function QuaternionSlerp(a, b, t) | |
252 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
253 | local startInterp, finishInterp; | |
254 | if cosTheta >= 0.0001 then | |
255 | if (1 - cosTheta) > 0.0001 then | |
256 | local theta = ACOS(cosTheta) | |
257 | local invSinTheta = 1 / SIN(theta) | |
258 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
259 | finishInterp = SIN(t * theta) * invSinTheta | |
260 | else | |
261 | startInterp = 1 - t | |
262 | finishInterp = t | |
263 | end | |
264 | else | |
265 | if (1 + cosTheta) > 0.0001 then | |
266 | local theta = ACOS(-cosTheta) | |
267 | local invSinTheta = 1 / SIN(theta) | |
268 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
269 | finishInterp = SIN(t * theta) * invSinTheta | |
270 | else | |
271 | startInterp = t - 1 | |
272 | finishInterp = t | |
273 | end | |
274 | end | |
275 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
276 | end | |
277 | ||
278 | function Clerp(a, b, t) | |
279 | local qa = {QuaternionFromCFrame(a)} | |
280 | local qb = {QuaternionFromCFrame(b)} | |
281 | local ax, ay, az = a.x, a.y, a.z | |
282 | local bx, by, bz = b.x, b.y, b.z | |
283 | local _t = 1 - t | |
284 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
285 | end | |
286 | ||
287 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
288 | local frame = IT("Frame") | |
289 | frame.BackgroundTransparency = TRANSPARENCY | |
290 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
291 | frame.Position = POSITION | |
292 | frame.Size = SIZE | |
293 | frame.BackgroundColor3 = COLOR | |
294 | frame.BorderColor3 = BORDERCOLOR | |
295 | frame.Name = NAME | |
296 | frame.Parent = PARENT | |
297 | return frame | |
298 | end | |
299 | ||
300 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
301 | local label = IT("TextLabel") | |
302 | label.BackgroundTransparency = 1 | |
303 | label.Size = UD2(1, 0, 1, 0) | |
304 | label.Position = UD2(0, 0, 0, 0) | |
305 | label.TextColor3 = TEXTCOLOR | |
306 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
307 | label.TextTransparency = TRANSPARENCY | |
308 | label.FontSize = TEXTFONTSIZE | |
309 | label.Font = TEXTFONT | |
310 | label.BorderSizePixel = BORDERSIZEPIXEL | |
311 | label.TextScaled = false | |
312 | label.Text = TEXT | |
313 | label.Name = NAME | |
314 | label.Parent = PARENT | |
315 | return label | |
316 | end | |
317 | ||
318 | function NoOutlines(PART) | |
319 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
320 | end | |
321 | ||
322 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
323 | local NEWWELD = IT(TYPE) | |
324 | NEWWELD.Part0 = PART0 | |
325 | NEWWELD.Part1 = PART1 | |
326 | NEWWELD.C0 = C0 | |
327 | NEWWELD.C1 = C1 | |
328 | NEWWELD.Parent = PARENT | |
329 | return NEWWELD | |
330 | end | |
331 | ||
332 | local S = IT("Sound") | |
333 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
334 | local NEWSOUND = nil | |
335 | coroutine.resume(coroutine.create(function() | |
336 | NEWSOUND = S:Clone() | |
337 | NEWSOUND.Parent = PARENT | |
338 | NEWSOUND.Volume = VOLUME | |
339 | NEWSOUND.Pitch = PITCH | |
340 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
341 | NEWSOUND:play() | |
342 | if DOESLOOP == true then | |
343 | NEWSOUND.Looped = true | |
344 | else | |
345 | repeat wait(1) until NEWSOUND.Playing == false | |
346 | NEWSOUND:remove() | |
347 | end | |
348 | end)) | |
349 | return NEWSOUND | |
350 | end | |
351 | ||
352 | function CFrameFromTopBack(at, top, back) | |
353 | local right = top:Cross(back) | |
354 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
355 | end | |
356 | ||
357 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
358 | function WACKYEFFECT(Table) | |
359 | local TYPE = (Table.EffectType or "Sphere") | |
360 | local SIZE = (Table.Size or VT(1,1,1)) | |
361 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
362 | local TRANSPARENCY = (Table.Transparency or 0) | |
363 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
364 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
365 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
366 | local ROTATION1 = (Table.RotationX or 0) | |
367 | local ROTATION2 = (Table.RotationY or 0) | |
368 | local ROTATION3 = (Table.RotationZ or 0) | |
369 | local MATERIAL = (Table.Material or "Neon") | |
370 | local COLOR = (Table.Color or C3(1,1,1)) | |
371 | local TIME = (Table.Time or 45) | |
372 | local SOUNDID = (Table.SoundID or nil) | |
373 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
374 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
375 | coroutine.resume(coroutine.create(function() | |
376 | local PLAYSSOUND = false | |
377 | local SOUND = nil | |
378 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
379 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
380 | PLAYSSOUND = true | |
381 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
382 | end | |
383 | EFFECT.Color = COLOR | |
384 | local MSH = nil | |
385 | if TYPE == "Sphere" then | |
386 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
387 | elseif TYPE == "Block" or TYPE == "Box" then | |
388 | MSH = IT("BlockMesh",EFFECT) | |
389 | MSH.Scale = SIZE | |
390 | elseif TYPE == "Wave" then | |
391 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
392 | elseif TYPE == "Ring" then | |
393 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
394 | elseif TYPE == "Slash" then | |
395 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
396 | elseif TYPE == "Round Slash" then | |
397 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
398 | elseif TYPE == "Swirl" then | |
399 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
400 | elseif TYPE == "Skull" then | |
401 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
402 | elseif TYPE == "Crystal" then | |
403 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
404 | end | |
405 | if MSH ~= nil then | |
406 | local MOVESPEED = nil | |
407 | if MOVEDIRECTION ~= nil then | |
408 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
409 | end | |
410 | local GROWTH = SIZE - ENDSIZE | |
411 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
412 | if TYPE == "Block" then | |
413 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
414 | else | |
415 | EFFECT.CFrame = CFRAME | |
416 | end | |
417 | for LOOP = 1, TIME+1 do | |
418 | Swait() | |
419 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
420 | if TYPE == "Wave" then | |
421 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
422 | end | |
423 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
424 | if TYPE == "Block" then | |
425 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
426 | else | |
427 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
428 | end | |
429 | if MOVEDIRECTION ~= nil then | |
430 | local ORI = EFFECT.Orientation | |
431 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
432 | EFFECT.Orientation = ORI | |
433 | end | |
434 | end | |
435 | if PLAYSSOUND == false then | |
436 | EFFECT:remove() | |
437 | else | |
438 | repeat Swait() until SOUND.Playing == false | |
439 | EFFECT:remove() | |
440 | end | |
441 | else | |
442 | if PLAYSSOUND == false then | |
443 | EFFECT:remove() | |
444 | else | |
445 | repeat Swait() until SOUND.Playing == false | |
446 | EFFECT:remove() | |
447 | end | |
448 | end | |
449 | end)) | |
450 | end | |
451 | ||
452 | function MakeForm(PART,TYPE) | |
453 | if TYPE == "Cyl" then | |
454 | local MSH = IT("CylinderMesh",PART) | |
455 | elseif TYPE == "Ball" then | |
456 | local MSH = IT("SpecialMesh",PART) | |
457 | MSH.MeshType = "Sphere" | |
458 | elseif TYPE == "Wedge" then | |
459 | local MSH = IT("SpecialMesh",PART) | |
460 | MSH.MeshType = "Wedge" | |
461 | elseif TYPE == "Head" then | |
462 | local MSH = IT("SpecialMesh",PART) | |
463 | MSH.Scale = VT(1.25,1.25,1.25) | |
464 | end | |
465 | end | |
466 | ||
467 | Debris = game:GetService("Debris") | |
468 | ||
469 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
470 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
471 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
472 | end | |
473 | ||
474 | function CharacterFade(COLOR,TIMER) | |
475 | coroutine.resume(coroutine.create(function() | |
476 | local FADE = IT("Model",Effects) | |
477 | FADE.Name = "FadingEffect" | |
478 | for _, c in pairs(Character:GetChildren()) do | |
479 | if c.ClassName == "Part" and c ~= RootPart then | |
480 | local FADER = c:Clone() | |
481 | FADER.Color = COLOR | |
482 | FADER.CFrame = c.CFrame | |
483 | FADER.Parent = FADE | |
484 | FADER.Anchored = true | |
485 | FADER.Transparency = 0.25+c.Transparency | |
486 | FADER:BreakJoints() | |
487 | FADER.Material = "Neon" | |
488 | if FADER.Name == "Head" then | |
489 | FADER:ClearAllChildren() | |
490 | FADER.Size = VT(1,1,1) | |
491 | end | |
492 | FADER.CanCollide = false | |
493 | end | |
494 | end | |
495 | local TRANS = 0.75/TIMER | |
496 | for i = 1, TIMER do | |
497 | Swait() | |
498 | for _, c in pairs(FADE:GetChildren()) do | |
499 | if c.ClassName == "Part" then | |
500 | c.Transparency = c.Transparency + TRANS | |
501 | end | |
502 | end | |
503 | end | |
504 | FADE:remove() | |
505 | end)) | |
506 | end | |
507 | ||
508 | function Chatter(Text,Timer) | |
509 | local chat = coroutine.wrap(function() | |
510 | if Character:FindFirstChild("SpeechBoard")~= nil then | |
511 | Character:FindFirstChild("SpeechBoard"):destroy() | |
512 | end | |
513 | local naeeym2 = IT("BillboardGui",Character) | |
514 | naeeym2.Size = UD2(0,100,0,40) | |
515 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
516 | naeeym2.Adornee = Character.Head | |
517 | naeeym2.Name = "SpeechBoard" | |
518 | naeeym2.AlwaysOnTop = true | |
519 | local tecks2 = IT("TextLabel",naeeym2) | |
520 | tecks2.BackgroundTransparency = 1 | |
521 | tecks2.BorderSizePixel = 0 | |
522 | tecks2.Text = "" | |
523 | tecks2.Font = "Legacy" | |
524 | tecks2.TextSize = 15 | |
525 | tecks2.TextStrokeTransparency = 0 | |
526 | tecks2.TextColor3 = Color3.new(1,1,1) | |
527 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
528 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
529 | for i = 1,string.len(Text),1 do | |
530 | CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false) | |
531 | tecks2.Text = string.sub(Text,1,i) | |
532 | wait(Timer) | |
533 | end | |
534 | wait(1) | |
535 | naeeym2:Destroy() | |
536 | end) | |
537 | chat() | |
538 | end | |
539 | ||
540 | --//=================================\\ | |
541 | --|| WEAPON CREATION | |
542 | --\\=================================// | |
543 | ||
544 | local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false) | |
545 | CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
546 | MakeForm(FACE,"Head") | |
547 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false) | |
548 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0)) | |
549 | MakeForm(EYE,"Ball") | |
550 | local top = Instance.new("Shirt") | |
551 | - | top.ShirtTemplate = "rbxassetid://269003887" |
551 | + | top.ShirtTemplate = "rbxassetid://1540192181" |
552 | top.Parent = Character | |
553 | top.Name = "Cloth" | |
554 | local bottom = Instance.new("Pants") | |
555 | - | bottom.PantsTemplate = "rbxassetid://268832352" |
555 | + | bottom.PantsTemplate = "rbxassetid://1259494983" |
556 | bottom.Parent = Character | |
557 | bottom.Name = "Cloth" | |
558 | - | local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false) |
558 | + | local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Red", "Baton", VT(1, 0.8, 3),false) |
559 | CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0)) | |
560 | local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
561 | local A = IT("Attachment",BATON) | |
562 | local B = IT("Attachment",BATON) | |
563 | B.Position = VT(0,0,-0.4) | |
564 | A.Position = VT(0,0,1) | |
565 | local Trail = IT("Trail",BATON) | |
566 | Trail.Attachment0 = A | |
567 | Trail.Attachment1 = B | |
568 | Trail.Lifetime = 0.1 | |
569 | Trail.Color = ColorSequence.new(C3(0,0,0)) | |
570 | Trail.Transparency = NumberSequence.new(0, 1) | |
571 | Trail.Enabled = false | |
572 | Trail.Texture = "http://www.roblox.com/asset/?id=1831500579" | |
573 | local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false) | |
574 | CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0)) | |
575 | local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
576 | ||
577 | for _, c in pairs(Weapon:GetChildren()) do | |
578 | if c.ClassName == "Part" then | |
579 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
580 | end | |
581 | end | |
582 | ||
583 | Weapon.Parent = Character | |
584 | ||
585 | local SKILLTEXTCOLOR = C3(1,1,1) | |
586 | local SKILLFONT = "Legacy" | |
587 | local SKILLTEXTSIZE = 4 | |
588 | ||
589 | - | local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"} |
589 | + | local ATTACKSGOODCOP = {"Mouse - SHOT FOR DANGER","Q - FLY HIN OUT","E - GET IN JAIL"} |
590 | - | local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"} |
590 | + | local ATTACKSBADCOP = {"Mouse - MINIGUN","Q - BREAK OUT","E - SHOT IN HEAD"} |
591 | local GOODUI = {} | |
592 | local BADUI = {} | |
593 | ||
594 | for i = 1, #ATTACKSGOODCOP do | |
595 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
596 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
597 | SKILLTEXT.TextXAlignment = "Right" | |
598 | table.insert(GOODUI,SKILLTEXT) | |
599 | end | |
600 | ||
601 | for i = 1, #ATTACKSBADCOP do | |
602 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
603 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text") | |
604 | SKILLTEXT.TextXAlignment = "Left" | |
605 | table.insert(BADUI,SKILLTEXT) | |
606 | end | |
607 | ||
608 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
609 | local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
610 | ||
611 | --//=================================\\ | |
612 | --|| DAMAGING | |
613 | --\\=================================// | |
614 | ||
615 | function ApplyDamage(Humanoid,Damage) | |
616 | Damage = Damage * DAMAGEMULTIPLIER | |
617 | local DEAD = false | |
618 | if Humanoid.Health < 2000 then | |
619 | if Humanoid.Health - Damage > 0 then | |
620 | Humanoid.Health = Humanoid.Health - Damage | |
621 | else | |
622 | DEAD = true | |
623 | Humanoid.Parent:BreakJoints() | |
624 | end | |
625 | else | |
626 | DEAD = true | |
627 | Humanoid.Parent:BreakJoints() | |
628 | end | |
629 | if DEAD == true then | |
630 | if MODE == "GoodCop" then | |
631 | - | local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."} |
631 | + | local TEXTS = {"IT BE HURT","CALM DOWN OR WE KILL YOU IN FBI","Another fool down."} |
632 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
633 | elseif MODE == "BadCop" then | |
634 | - | local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"} |
634 | + | local TEXTS = {"DIE","LAW BAD KILL GOOD","......."} |
635 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
636 | end | |
637 | end | |
638 | end | |
639 | ||
640 | --//=================================\\ | |
641 | --|| TRANSFORMATIONS | |
642 | --\\=================================// | |
643 | ||
644 | function Switch() | |
645 | ATTACK = true | |
646 | Rooted = true | |
647 | if MODE == "GoodCop" then | |
648 | for i=0, 0.3, 0.1 / Animation_Speed do | |
649 | Swait() | |
650 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
651 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
652 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
653 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
654 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
655 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
656 | end | |
657 | for i=0, 1, 0.1 / Animation_Speed do | |
658 | Swait() | |
659 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
660 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
661 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
662 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
663 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
664 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
665 | end | |
666 | CreateSound(363808674, Torso, 6, 1, false) | |
667 | for i=0, 0.6, 0.1 / Animation_Speed do | |
668 | Swait() | |
669 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
670 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
671 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
672 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
673 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
674 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
675 | end | |
676 | CreateSound(363808674, Torso, 6, 1, false) | |
677 | for i=0, 0.6, 0.1 / Animation_Speed do | |
678 | Swait() | |
679 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
680 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
681 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
682 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
683 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
684 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
685 | end | |
686 | MODE = "BadCop" | |
687 | elseif MODE == "BadCop" then | |
688 | CreateSound(147722227, Torso, 4, 1.3, false) | |
689 | for i=0, 0.3, 0.1 / Animation_Speed do | |
690 | Swait() | |
691 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
692 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
693 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
694 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
695 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
696 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
697 | end | |
698 | MODE = "GoodCop" | |
699 | end | |
700 | ATTACK = false | |
701 | Rooted = false | |
702 | end | |
703 | ||
704 | --//=================================\\ | |
705 | --|| ATTACK GOOD COP | |
706 | --\\=================================// | |
707 | ||
708 | function Warning() | |
709 | local TARGET = Mouse.Target | |
710 | if TARGET ~= nil then | |
711 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
712 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
713 | local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg") | |
714 | if LEG and HUM.Health > 0 then | |
715 | Speed = 6 | |
716 | ATTACK = true | |
717 | Rooted = false | |
718 | local GYRO = IT("BodyGyro",RootPart) | |
719 | GYRO.D = 2 | |
720 | GYRO.P = 2000 | |
721 | GYRO.MaxTorque = VT(0,4000000,0) | |
722 | coroutine.resume(coroutine.create(function() | |
723 | repeat | |
724 | Swait() | |
725 | GYRO.CFrame = CF(RootPart.Position,LEG.Position) | |
726 | until ATTACK == false | |
727 | GYRO:Remove() | |
728 | end)) | |
729 | local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character) | |
730 | local PASS = true | |
731 | for i=0, 0.2, 0.1 / Animation_Speed do | |
732 | Swait() | |
733 | HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character) | |
734 | if HIT == nil then | |
735 | PASS = false | |
736 | break | |
737 | else | |
738 | if HIT.Parent ~= TARGET.Parent then | |
739 | PASS = false | |
740 | break | |
741 | end | |
742 | end | |
743 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
747 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
749 | end | |
750 | CreateSound(147722227, GUN, 6, 1.3, false) | |
751 | GUNWELD.Part0 = LeftArm | |
752 | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
753 | for i=0, 0.4, 0.1 / Animation_Speed do | |
754 | Swait() | |
755 | HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character) | |
756 | if HIT == nil then | |
757 | PASS = false | |
758 | break | |
759 | else | |
760 | if HIT.Parent ~= TARGET.Parent then | |
761 | PASS = false | |
762 | break | |
763 | end | |
764 | end | |
765 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
766 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
767 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
768 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
769 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
770 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
771 | end | |
772 | if PASS == true then | |
773 | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p | |
774 | local DISTANCE = (LEG.Position - GUNPOS).Magnitude | |
775 | CreateSound(160432334, LEG, 10, 1, false) | |
776 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
777 | if HEAD then | |
778 | CreateSound(535690488, HEAD, 7, 1, false) | |
779 | end | |
780 | ApplyDamage(HUM,15) | |
781 | HUM.WalkSpeed = HUM.WalkSpeed - 3 | |
782 | HUM.PlatformStand = true | |
783 | coroutine.resume(coroutine.create(function() | |
784 | wait(0.1) | |
785 | if HUM.WalkSpeed > 0 then | |
786 | HUM.PlatformStand = false | |
787 | end | |
788 | end)) | |
789 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4}) | |
790 | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
791 | for i=0, 1, 0.1 / Animation_Speed do | |
792 | Swait() | |
793 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
794 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
795 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
796 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
797 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
798 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
799 | end | |
800 | end | |
801 | for i=0, 0.3, 0.1 / Animation_Speed do | |
802 | Swait() | |
803 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
804 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
805 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
806 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
807 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
808 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
809 | end | |
810 | GUNWELD.Part0 = Torso | |
811 | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
812 | ATTACK = false | |
813 | Rooted = false | |
814 | Speed = 20 | |
815 | end | |
816 | end | |
817 | end | |
818 | end | |
819 | function BatonStun() | |
820 | ATTACK = true | |
821 | Rooted = false | |
822 | Speed = 4 | |
823 | for i=0, 0.2, 0.1 / Animation_Speed do | |
824 | Swait() | |
825 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
829 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
831 | end | |
832 | BATONWELD.Part0 = RightArm | |
833 | BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1) | |
834 | for i=0, 0.2, 0.1 / Animation_Speed do | |
835 | Swait() | |
836 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
837 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed) | |
838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
839 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
840 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
841 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
842 | end | |
843 | Speed = 25 | |
844 | CreateSound(147722227, BATON, 6, 1.2, false) | |
845 | Trail.Enabled = true | |
846 | BATON.CanCollide = true | |
847 | local SPEAKING = false | |
848 | local HITS = {} | |
849 | local TOUCH = BATON.Touched:Connect(function(hit) | |
850 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
851 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
852 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
853 | if TORSO and HUM.Health > 0 then | |
854 | local PASS = true | |
855 | for i = 1, #HITS do | |
856 | if HITS[i] == hit.Parent then | |
857 | PASS = false | |
858 | end | |
859 | end | |
860 | table.insert(HITS,hit.Parent) | |
861 | if PASS == true then | |
862 | HUM.PlatformStand = true | |
863 | ApplyDamage(HUM,20) | |
864 | local bv = Instance.new("BodyVelocity",TORSO) | |
865 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
866 | bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70 | |
867 | Debris:AddItem(bv,0.05) | |
868 | CreateSound(260430079, BATON, 6, 1, false) | |
869 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4}) | |
870 | coroutine.resume(coroutine.create(function() | |
871 | wait(1) | |
872 | if HUM.WalkSpeed > 0 then | |
873 | HUM.PlatformStand = false | |
874 | end | |
875 | end)) | |
876 | if SPEAKING == false and MRANDOM(1,5) == 1 then | |
877 | SPEAKING = true | |
878 | Chatter("Let that be a warning.",0) | |
879 | end | |
880 | end | |
881 | end | |
882 | end | |
883 | end) | |
884 | for i=0, 0.35, 0.1 / Animation_Speed do | |
885 | Swait() | |
886 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed) | |
887 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
888 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
889 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
890 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
891 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
892 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
893 | end | |
894 | TOUCH:Disconnect() | |
895 | BATON.CanCollide = false | |
896 | Speed = 20 | |
897 | Trail.Enabled = false | |
898 | for i=0, 0.2, 0.1 / Animation_Speed do | |
899 | Swait() | |
900 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed) | |
901 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
902 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
903 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
904 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
905 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
906 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
907 | end | |
908 | BATONWELD.Part0 = Torso | |
909 | BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
910 | ATTACK = false | |
911 | Rooted = false | |
912 | end | |
913 | function Cuffs() | |
914 | local TARGET = Mouse.Target | |
915 | if TARGET ~= nil then | |
916 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
917 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
918 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
919 | if ROOT and HUM.Health > 0 then | |
920 | local FOE = Mouse.Target.Parent | |
921 | ATTACK = true | |
922 | Rooted = true | |
923 | CharacterFade(C3(1,1,1),70) | |
924 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
925 | ROOT.Anchored = true | |
926 | CreateSound(289556450, RootPart, 5, 1.4, false) | |
927 | - | Chatter("You have the right to remain silent.",0) |
927 | + | Chatter("SILENT",0) |
928 | for i=0, 2, 0.1 / Animation_Speed do | |
929 | Swait() | |
930 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
931 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
932 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
933 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
934 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
935 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
936 | end | |
937 | local RIGHTCUFF = nil | |
938 | local LEFTCUFF = nil | |
939 | local ChainLink = nil | |
940 | CreateSound(1279090548, ROOT, 10, 1.4, false) | |
941 | for _, c in pairs(FOE:GetChildren()) do | |
942 | if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then | |
943 | LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
944 | LEFTCUFF.CFrame = c.CFrame | |
945 | weldBetween(c,LEFTCUFF) | |
946 | end | |
947 | end | |
948 | for _, c in pairs(FOE:GetChildren()) do | |
949 | if c.Name == "Right Arm" or c.Name == "RightLowerArm" then | |
950 | RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
951 | RIGHTCUFF.CFrame = c.CFrame | |
952 | weldBetween(c,RIGHTCUFF) | |
953 | end | |
954 | end | |
955 | if RIGHTCUFF and LEFTCUFF then | |
956 | local A = IT("Attachment",RIGHTCUFF) | |
957 | local B = IT("Attachment",LEFTCUFF) | |
958 | ChainLink = IT("Beam",FOE) | |
959 | ChainLink.Texture = "rbxassetid://73042633" | |
960 | ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8)) | |
961 | ChainLink.TextureSpeed = 0 | |
962 | ChainLink.Width0 = 1 | |
963 | ChainLink.Width1 = 1 | |
964 | ChainLink.Segments = 25 | |
965 | ChainLink.TextureLength = 3 | |
966 | ChainLink.Attachment0 = B | |
967 | ChainLink.Attachment1 = A | |
968 | ChainLink.FaceCamera = true | |
969 | ChainLink.Transparency = NumberSequence.new(0) | |
970 | end | |
971 | coroutine.resume(coroutine.create(function() | |
972 | wait(4) | |
973 | if RIGHTCUFF and LEFTCUFF then | |
974 | RIGHTCUFF:remove() | |
975 | LEFTCUFF:remove() | |
976 | ChainLink:remove() | |
977 | local bv = Instance.new("BodyVelocity",ROOT) | |
978 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
979 | bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70 | |
980 | Debris:AddItem(bv,0.05) | |
981 | ApplyDamage(HUM,70) | |
982 | HUM.PlatformStand = false | |
983 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7}) | |
984 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7}) | |
985 | end | |
986 | end)) | |
987 | for i=0, 1.5, 0.1 / Animation_Speed do | |
988 | Swait() | |
989 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
990 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed) | |
991 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
992 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
993 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
994 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
995 | end | |
996 | HUM.PlatformStand = true | |
997 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0)) | |
998 | ROOT.Anchored = false | |
999 | - | Chatter("Anything you say can and WILL be used against you.",0) |
999 | + | Chatter("Anything what you do vs me you be killed",0) |
1000 | for i=0, 3, 0.1 / Animation_Speed do | |
1001 | Swait() | |
1002 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1003 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1004 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1005 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1006 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1007 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1008 | end | |
1009 | ATTACK = false | |
1010 | Rooted = false | |
1011 | end | |
1012 | end | |
1013 | end | |
1014 | end | |
1015 | ||
1016 | --//=================================\\ | |
1017 | --|| ATTACK BAD COP | |
1018 | --\\=================================// | |
1019 | ||
1020 | function Silence() | |
1021 | Speed = 6 | |
1022 | ATTACK = true | |
1023 | Rooted = false | |
1024 | local GYRO = IT("BodyGyro",RootPart) | |
1025 | GYRO.D = 2 | |
1026 | GYRO.P = 20000 | |
1027 | GYRO.MaxTorque = VT(0,4000000,0) | |
1028 | coroutine.resume(coroutine.create(function() | |
1029 | repeat | |
1030 | Swait() | |
1031 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1032 | until ATTACK == false | |
1033 | GYRO:Remove() | |
1034 | end)) | |
1035 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1036 | Swait() | |
1037 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1038 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1039 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1040 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1041 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1042 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1043 | end | |
1044 | local AMMO = 6 | |
1045 | local FIRING = true | |
1046 | local SHOOTING = false | |
1047 | local TIMER = 70 | |
1048 | CreateSound(147722227, GUN, 6, 1.3, false) | |
1049 | GUNWELD.Part0 = LeftArm | |
1050 | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1051 | local MOUSE = Mouse.Button1Down:connect(function(NEWKEY) | |
1052 | if SHOOTING == false and AMMO > 0 then | |
1053 | SHOOTING = true | |
1054 | AMMO = AMMO - 1 | |
1055 | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p | |
1056 | local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character) | |
1057 | local DISTANCE = (POS - GUNPOS).Magnitude | |
1058 | if HIT then | |
1059 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1060 | if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then | |
1061 | CreateSound(160432334, HIT, 10, 1, false) | |
1062 | ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35) | |
1063 | end | |
1064 | end | |
1065 | end | |
1066 | TIMER = 55 | |
1067 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4}) | |
1068 | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1069 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1070 | Swait() | |
1071 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1072 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1073 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1074 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1075 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1076 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1077 | end | |
1078 | if AMMO <= 0 then | |
1079 | FIRING = false | |
1080 | end | |
1081 | SHOOTING = false | |
1082 | end | |
1083 | end) | |
1084 | repeat | |
1085 | Swait() | |
1086 | if SHOOTING == false then | |
1087 | TIMER = TIMER - 1 | |
1088 | if TIMER <= 0 then | |
1089 | FIRING = false | |
1090 | end | |
1091 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1092 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1093 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1094 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1095 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1096 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1097 | end | |
1098 | until FIRING == false and SHOOTING == false | |
1099 | MOUSE:Disconnect() | |
1100 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1101 | Swait() | |
1102 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1103 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1104 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1105 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1106 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1107 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1108 | end | |
1109 | GUNWELD.Part0 = Torso | |
1110 | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1111 | Speed = 20 | |
1112 | ATTACK = false | |
1113 | Rooted = false | |
1114 | end | |
1115 | function BatonBreaker() | |
1116 | ATTACK = true | |
1117 | Rooted = false | |
1118 | Speed = 4 | |
1119 | Chatter("I'll break you!",0) | |
1120 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1121 | Swait() | |
1122 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1123 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1124 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1125 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1126 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1127 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1128 | end | |
1129 | BATONWELD.Part0 = RightArm | |
1130 | BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1) | |
1131 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1132 | Swait() | |
1133 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1134 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1135 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1136 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1137 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1138 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1139 | end | |
1140 | Speed = 30 | |
1141 | CreateSound(147722227, BATON, 6, 1, false) | |
1142 | Trail.Enabled = true | |
1143 | BATON.CanCollide = true | |
1144 | local SPEAKING = false | |
1145 | local HITS = {} | |
1146 | local TOUCH = BATON.Touched:Connect(function(hit) | |
1147 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1148 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1149 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1150 | if TORSO and HUM.Health > 0 then | |
1151 | local PASS = true | |
1152 | for i = 1, #HITS do | |
1153 | if HITS[i] == hit.Parent then | |
1154 | PASS = false | |
1155 | end | |
1156 | end | |
1157 | table.insert(HITS,hit.Parent) | |
1158 | if PASS == true then | |
1159 | CreateSound(260430079, BATON, 6, 0.8, false) | |
1160 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4}) | |
1161 | TORSO.Anchored = true | |
1162 | local POS = TORSO.CFrame | |
1163 | coroutine.resume(coroutine.create(function() | |
1164 | for i = 1, 15 do | |
1165 | Swait() | |
1166 | TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10) | |
1167 | end | |
1168 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
1169 | HUM.Parent:BreakJoints() | |
1170 | if HEAD then | |
1171 | CreateSound(363808674, HEAD, 10, 0.8, false) | |
1172 | local bv = Instance.new("BodyVelocity",TORSO) | |
1173 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1174 | bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70 | |
1175 | Debris:AddItem(bv,0.05) | |
1176 | local TEXTS = {"Criminals should leave this world!","And stay down!"} | |
1177 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
1178 | end | |
1179 | TORSO.Anchored = false | |
1180 | end)) | |
1181 | end | |
1182 | end | |
1183 | end | |
1184 | end) | |
1185 | for i=0, 0.45, 0.1 / Animation_Speed do | |
1186 | Swait() | |
1187 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15) | |
1188 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed) | |
1189 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1190 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1191 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1192 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1193 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1194 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1195 | end | |
1196 | TOUCH:Disconnect() | |
1197 | BATON.CanCollide = false | |
1198 | Speed = 20 | |
1199 | Trail.Enabled = false | |
1200 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1201 | Swait() | |
1202 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed) | |
1203 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1204 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1205 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1206 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1207 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1208 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1209 | end | |
1210 | BATONWELD.Part0 = Torso | |
1211 | BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1212 | ATTACK = false | |
1213 | Rooted = false | |
1214 | end | |
1215 | function TheRightToRemainSilent() | |
1216 | local TARGET = Mouse.Target | |
1217 | if TARGET ~= nil then | |
1218 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
1219 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
1220 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1221 | if ROOT and HUM.Health > 0 then | |
1222 | local FOE = Mouse.Target.Parent | |
1223 | ATTACK = true | |
1224 | Rooted = true | |
1225 | CharacterFade(C3(1,1,1),70) | |
1226 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
1227 | ROOT.Anchored = true | |
1228 | CreateSound(289556450, RootPart, 5, 1.4, false) | |
1229 | Chatter("You are to remain silent and DEAD!",0) | |
1230 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1231 | Swait() | |
1232 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1233 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1234 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1235 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1236 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1237 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1238 | end | |
1239 | HUM.PlatformStand = true | |
1240 | ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
1241 | CreateSound(260430117, ROOT, 6, 1.3, false) | |
1242 | coroutine.resume(coroutine.create(function() | |
1243 | Swait() | |
1244 | ROOT.Anchored = true | |
1245 | end)) | |
1246 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
1247 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1248 | Swait() | |
1249 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1250 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1251 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1252 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1253 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1254 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1255 | end | |
1256 | local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063} | |
1257 | CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false) | |
1258 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1259 | Swait() | |
1260 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1261 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1262 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1263 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1264 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1265 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1266 | end | |
1267 | local AMMO = 6 | |
1268 | local FIRING = true | |
1269 | local SHOOTING = false | |
1270 | local TIMER = 70 | |
1271 | CreateSound(147722227, GUN, 6, 1.3, false) | |
1272 | GUNWELD.Part0 = LeftArm | |
1273 | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1274 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1275 | Swait() | |
1276 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1277 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1278 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1279 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1280 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1281 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1282 | end | |
1283 | for i = 1, 6 do | |
1284 | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p | |
1285 | local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude | |
1286 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4}) | |
1287 | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1288 | HUM.Health = HUM.Health/1.5 | |
1289 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1290 | Swait() | |
1291 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1294 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1295 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1296 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1297 | end | |
1298 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1299 | Swait() | |
1300 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1301 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1302 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1303 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1304 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1305 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1306 | end | |
1307 | end | |
1308 | FOE:BreakJoints() | |
1309 | ROOT.Anchored = false | |
1310 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1311 | Swait() | |
1312 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1313 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1314 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1315 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1316 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1317 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1318 | end | |
1319 | GUNWELD.Part0 = Torso | |
1320 | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1321 | ATTACK = false | |
1322 | Rooted = false | |
1323 | end | |
1324 | end | |
1325 | end | |
1326 | end | |
1327 | ||
1328 | --//=================================\\ | |
1329 | --|| ASSIGN THINGS TO KEYS | |
1330 | --\\=================================// | |
1331 | ||
1332 | function MouseDown(Mouse) | |
1333 | if ATTACK == false then | |
1334 | if MODE == "GoodCop" then | |
1335 | Warning() | |
1336 | elseif MODE == "BadCop" then | |
1337 | Silence() | |
1338 | end | |
1339 | end | |
1340 | end | |
1341 | ||
1342 | function MouseUp(Mouse) | |
1343 | HOLD = false | |
1344 | end | |
1345 | ||
1346 | function KeyDown(Key) | |
1347 | KEYHOLD = true | |
1348 | if Key == "q" and ATTACK == false then | |
1349 | if MODE == "GoodCop" then | |
1350 | BatonStun() | |
1351 | elseif MODE == "BadCop" then | |
1352 | BatonBreaker() | |
1353 | end | |
1354 | end | |
1355 | ||
1356 | if Key == "e" and ATTACK == false then | |
1357 | if MODE == "GoodCop" then | |
1358 | Cuffs() | |
1359 | elseif MODE == "BadCop" then | |
1360 | TheRightToRemainSilent() | |
1361 | end | |
1362 | end | |
1363 | ||
1364 | if Key == "t" and ATTACK == false then | |
1365 | if MODE == "GoodCop" then | |
1366 | - | Chatter("You should obey the law.",0.01) |
1366 | + | Chatter("You put them in graves",0.01) |
1367 | elseif MODE == "BadCop" then | |
1368 | - | Chatter("I don't think so, Criminal!",0.01) |
1368 | + | Chatter("I don't think so, Fool!",0.01) |
1369 | end | |
1370 | end | |
1371 | ||
1372 | if Key == "f" and ATTACK == false then | |
1373 | Switch() | |
1374 | end | |
1375 | ||
1376 | if Key == "0" and ATTACK == false then | |
1377 | if sick.Parent ~= RootPart then | |
1378 | sick = IT("Sound",RootPart) | |
1379 | end | |
1380 | end | |
1381 | end | |
1382 | ||
1383 | function KeyUp(Key) | |
1384 | KEYHOLD = false | |
1385 | end | |
1386 | ||
1387 | Mouse.Button1Down:connect(function(NEWKEY) | |
1388 | MouseDown(NEWKEY) | |
1389 | end) | |
1390 | Mouse.Button1Up:connect(function(NEWKEY) | |
1391 | MouseUp(NEWKEY) | |
1392 | end) | |
1393 | Mouse.KeyDown:connect(function(NEWKEY) | |
1394 | KeyDown(NEWKEY) | |
1395 | end) | |
1396 | Mouse.KeyUp:connect(function(NEWKEY) | |
1397 | KeyUp(NEWKEY) | |
1398 | end) | |
1399 | ||
1400 | --//=================================\\ | |
1401 | --\\=================================// | |
1402 | ||
1403 | function unanchor() | |
1404 | for _, c in pairs(Character:GetChildren()) do | |
1405 | if c:IsA("BasePart") and c ~= RootPart then | |
1406 | c.Anchored = false | |
1407 | end | |
1408 | end | |
1409 | for _, c in pairs(Weapon:GetChildren()) do | |
1410 | if c:IsA("BasePart") and c ~= RootPart then | |
1411 | c.Anchored = false | |
1412 | end | |
1413 | end | |
1414 | if UNANCHOR == true then | |
1415 | RootPart.Anchored = false | |
1416 | else | |
1417 | RootPart.Anchored = true | |
1418 | end | |
1419 | end | |
1420 | ||
1421 | --//=================================\\ | |
1422 | --|| WRAP THE WHOLE SCRIPT UP | |
1423 | --\\=================================// | |
1424 | ||
1425 | Humanoid.Changed:connect(function(Jump) | |
1426 | if Jump == "Jump" and (Disable_Jump == true) then | |
1427 | Humanoid.Jump = false | |
1428 | end | |
1429 | end) | |
1430 | ||
1431 | while true do | |
1432 | Swait() | |
1433 | script.Parent = WEAPONGUI | |
1434 | ANIMATE.Parent = nil | |
1435 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1436 | v:Stop(); | |
1437 | end | |
1438 | SINE = SINE + CHANGE | |
1439 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1440 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1441 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1442 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1443 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1444 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1445 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1446 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1447 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1448 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1449 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1450 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1451 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1452 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1453 | end | |
1454 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1455 | ANIM = "Jump" | |
1456 | if ATTACK == false then | |
1457 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1458 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1459 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1460 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1461 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1462 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1463 | end | |
1464 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1465 | ANIM = "Fall" | |
1466 | if ATTACK == false then | |
1467 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1468 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1469 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1470 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1471 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1472 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1473 | end | |
1474 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1475 | ANIM = "Idle" | |
1476 | if ATTACK == false then | |
1477 | if MODE == "GoodCop" then | |
1478 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1482 | RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1484 | elseif MODE == "BadCop" then | |
1485 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1486 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1487 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1488 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1489 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1490 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1491 | end | |
1492 | end | |
1493 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1494 | ANIM = "Walk" | |
1495 | if ATTACK == false then | |
1496 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1497 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1498 | if MODE == "GoodCop" then | |
1499 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1500 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1501 | elseif MODE == "BadCop" then | |
1502 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1503 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1504 | end | |
1505 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
1506 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
1507 | end | |
1508 | end | |
1509 | unanchor() | |
1510 | Humanoid.MaxHealth = 3e3 | |
1511 | Humanoid.Health = 3e3 | |
1512 | if Rooted == false then | |
1513 | Disable_Jump = false | |
1514 | Humanoid.WalkSpeed = Speed | |
1515 | elseif Rooted == true then | |
1516 | Disable_Jump = true | |
1517 | Humanoid.WalkSpeed = 0 | |
1518 | end | |
1519 | for _, c in pairs(Character:GetChildren()) do | |
1520 | if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1521 | c:remove() | |
1522 | end | |
1523 | end | |
1524 | sick.SoundId = "rbxassetid://259554386" | |
1525 | sick.Looped = true | |
1526 | sick.Pitch = 1 | |
1527 | sick.Volume = 4 | |
1528 | sick.Playing = true | |
1529 | if MODE == "GoodCop" then | |
1530 | for E = 1, #GOODUI do | |
1531 | GOODUI[E].TextStrokeTransparency = 0 | |
1532 | GOODUI[E].TextTransparency = 0 | |
1533 | end | |
1534 | for E = 1, #BADUI do | |
1535 | BADUI[E].TextStrokeTransparency = 1 | |
1536 | BADUI[E].TextTransparency = 0.5 | |
1537 | end | |
1538 | elseif MODE == "BadCop" then | |
1539 | for E = 1, #GOODUI do | |
1540 | GOODUI[E].TextStrokeTransparency = 1 | |
1541 | GOODUI[E].TextTransparency = 0.5 | |
1542 | end | |
1543 | for E = 1, #BADUI do | |
1544 | BADUI[E].TextStrokeTransparency = 0 | |
1545 | BADUI[E].TextTransparency = 0 | |
1546 | end | |
1547 | end | |
1548 | end | |
1549 | ||
1550 | --//=================================\\ | |
1551 | --\\=================================// | |
1552 | ||
1553 | ||
1554 | ||
1555 | ||
1556 | ||
1557 | --//====================================================\\-- | |
1558 | --|| END OF SCRIPT | |
1559 | --\\====================================================//-- |