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1
--//====================================================\\--
2
--||         GOOD COP BAD COP BY SHACKLUSTER
3
--\\====================================================//--
4
5
wait(0.2)
6
7
Player = game:GetService("Players").LocalPlayer
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
12
Humanoid = Character.Humanoid
13
Mouse = Player:GetMouse()
14
RootPart = Character["HumanoidRootPart"]
15
Torso = Character["Torso"]
16
Head = Character["Head"]
17
RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
19
RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
21
RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
local sick = Instance.new("Sound",RootPart)
28
29
IT = Instance.new
30
CF = CFrame.new
31
VT = Vector3.new
32
RAD = math.rad
33
C3 = Color3.new
34
UD2 = UDim2.new
35
BRICKC = BrickColor.new
36
ANGLES = CFrame.Angles
37
EULER = CFrame.fromEulerAnglesXYZ
38
COS = math.cos
39
ACOS = math.acos
40
SIN = math.sin
41
ASIN = math.asin
42
ABS = math.abs
43
MRANDOM = math.random
44
FLOOR = math.floor
45
46
--//=================================\\
47
--|| 	      USEFUL VALUES
48
--\\=================================//
49
50
Animation_Speed = 3
51
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
52
local Speed = 20
53
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
54
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
55
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
56
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
57
local DAMAGEMULTIPLIER = 1
58
local ANIM = "Idle"
59
local ATTACK = false
60
local EQUIPPED = false
61
local HOLD = false
62
local COMBO = 1
63
local Rooted = false
64
local SINE = 0
65
local KEYHOLD = false
66
local CHANGE = 2 / Animation_Speed
67
local WALKINGANIM = false
68
local VALUE1 = false
69
local VALUE2 = false
70
local ROBLOXIDLEANIMATION = IT("Animation")
71
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
72
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
73
--ROBLOXIDLEANIMATION.Parent = Humanoid
74
local WEAPONGUI = IT("ScreenGui", PlayerGui)
75
WEAPONGUI.Name = "Weapon GUI"
76
local Weapon = IT("Model")
77
Weapon.Name = "Adds"
78
local Effects = IT("Folder", Weapon)
79
Effects.Name = "Effects"
80
local ANIMATOR = Humanoid.Animator
81
local ANIMATE = Character.Animate
82
local UNANCHOR = true
83
local MODE = "GoodCop"
84
85
--//=================================\\
86
--\\=================================//
87
88
89
--//=================================\\
90
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
91
--\\=================================//
92
93
ArtificialHB = Instance.new("BindableEvent", script)
94
ArtificialHB.Name = "ArtificialHB"
95
96
script:WaitForChild("ArtificialHB")
97
98
frame = Frame_Speed
99
tf = 0
100
allowframeloss = false
101
tossremainder = false
102
lastframe = tick()
103
script.ArtificialHB:Fire()
104
105
game:GetService("RunService").Heartbeat:connect(function(s, p)
106
	tf = tf + s
107
	if tf >= frame then
108
		if allowframeloss then
109
			script.ArtificialHB:Fire()
110
			lastframe = tick()
111
		else
112
			for i = 1, math.floor(tf / frame) do
113
				script.ArtificialHB:Fire()
114
			end
115
		lastframe = tick()
116
		end
117
		if tossremainder then
118
			tf = 0
119
		else
120
			tf = tf - frame * math.floor(tf / frame)
121
		end
122
	end
123
end)
124
125
--//=================================\\
126
--\\=================================//
127
128
--//=================================\\
129
--|| 	      SOME FUNCTIONS
130
--\\=================================//
131
132
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
133
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
134
end
135
136
function PositiveAngle(NUMBER)
137
	if NUMBER >= 0 then
138
		NUMBER = 0
139
	end
140
	return NUMBER
141
end
142
143
function NegativeAngle(NUMBER)
144
	if NUMBER <= 0 then
145
		NUMBER = 0
146
	end
147
	return NUMBER
148
end
149
150
function Swait(NUMBER)
151
	if NUMBER == 0 or NUMBER == nil then
152
		ArtificialHB.Event:wait()
153
	else
154
		for i = 1, NUMBER do
155
			ArtificialHB.Event:wait()
156
		end
157
	end
158
end
159
160
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
161
	local NEWMESH = IT(MESH)
162
	if MESH == "SpecialMesh" then
163
		NEWMESH.MeshType = MESHTYPE
164
		if MESHID ~= "nil" and MESHID ~= "" then
165
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
166
		end
167
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
168
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
169
		end
170
	end
171
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
172
	NEWMESH.Scale = SCALE
173
	NEWMESH.Parent = PARENT
174
	return NEWMESH
175
end
176
177
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
178
	local NEWPART = IT("Part")
179
	NEWPART.formFactor = FORMFACTOR
180
	NEWPART.Reflectance = REFLECTANCE
181
	NEWPART.Transparency = TRANSPARENCY
182
	NEWPART.CanCollide = false
183
	NEWPART.Locked = true
184
	NEWPART.Anchored = true
185
	if ANCHOR == false then
186
		NEWPART.Anchored = false
187
	end
188
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
189
	NEWPART.Name = NAME
190
	NEWPART.Size = SIZE
191
	NEWPART.Position = Torso.Position
192
	NEWPART.Material = MATERIAL
193
	NEWPART:BreakJoints()
194
	NEWPART.Parent = PARENT
195
	return NEWPART
196
end
197
198
	local function weldBetween(a, b)
199
	    local weldd = Instance.new("ManualWeld")
200
	    weldd.Part0 = a
201
	    weldd.Part1 = b
202
	    weldd.C0 = CFrame.new()
203
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
204
	    weldd.Parent = a
205
	    return weldd
206
	end
207
208
209
function QuaternionFromCFrame(cf)
210
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
211
	local trace = m00 + m11 + m22
212
	if trace > 0 then 
213
		local s = math.sqrt(1 + trace)
214
		local recip = 0.5 / s
215
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
216
	else
217
		local i = 0
218
		if m11 > m00 then
219
			i = 1
220
		end
221
		if m22 > (i == 0 and m00 or m11) then
222
			i = 2
223
		end
224
		if i == 0 then
225
			local s = math.sqrt(m00 - m11 - m22 + 1)
226
			local recip = 0.5 / s
227
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
228
		elseif i == 1 then
229
			local s = math.sqrt(m11 - m22 - m00 + 1)
230
			local recip = 0.5 / s
231
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
232
		elseif i == 2 then
233
			local s = math.sqrt(m22 - m00 - m11 + 1)
234
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
235
		end
236
	end
237
end
238
 
239
function QuaternionToCFrame(px, py, pz, x, y, z, w)
240
	local xs, ys, zs = x + x, y + y, z + z
241
	local wx, wy, wz = w * xs, w * ys, w * zs
242
	local xx = x * xs
243
	local xy = x * ys
244
	local xz = x * zs
245
	local yy = y * ys
246
	local yz = y * zs
247
	local zz = z * zs
248
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
249
end
250
 
251
function QuaternionSlerp(a, b, t)
252
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
253
	local startInterp, finishInterp;
254
	if cosTheta >= 0.0001 then
255
		if (1 - cosTheta) > 0.0001 then
256
			local theta = ACOS(cosTheta)
257
			local invSinTheta = 1 / SIN(theta)
258
			startInterp = SIN((1 - t) * theta) * invSinTheta
259
			finishInterp = SIN(t * theta) * invSinTheta
260
		else
261
			startInterp = 1 - t
262
			finishInterp = t
263
		end
264
	else
265
		if (1 + cosTheta) > 0.0001 then
266
			local theta = ACOS(-cosTheta)
267
			local invSinTheta = 1 / SIN(theta)
268
			startInterp = SIN((t - 1) * theta) * invSinTheta
269
			finishInterp = SIN(t * theta) * invSinTheta
270
		else
271
			startInterp = t - 1
272
			finishInterp = t
273
		end
274
	end
275
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
276
end
277
278
function Clerp(a, b, t)
279
	local qa = {QuaternionFromCFrame(a)}
280
	local qb = {QuaternionFromCFrame(b)}
281
	local ax, ay, az = a.x, a.y, a.z
282
	local bx, by, bz = b.x, b.y, b.z
283
	local _t = 1 - t
284
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
285
end
286
287
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
288
	local frame = IT("Frame")
289
	frame.BackgroundTransparency = TRANSPARENCY
290
	frame.BorderSizePixel = BORDERSIZEPIXEL
291
	frame.Position = POSITION
292
	frame.Size = SIZE
293
	frame.BackgroundColor3 = COLOR
294
	frame.BorderColor3 = BORDERCOLOR
295
	frame.Name = NAME
296
	frame.Parent = PARENT
297
	return frame
298
end
299
300
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
301
	local label = IT("TextLabel")
302
	label.BackgroundTransparency = 1
303
	label.Size = UD2(1, 0, 1, 0)
304
	label.Position = UD2(0, 0, 0, 0)
305
	label.TextColor3 = TEXTCOLOR
306
	label.TextStrokeTransparency = STROKETRANSPARENCY
307
	label.TextTransparency = TRANSPARENCY
308
	label.FontSize = TEXTFONTSIZE
309
	label.Font = TEXTFONT
310
	label.BorderSizePixel = BORDERSIZEPIXEL
311
	label.TextScaled = false
312
	label.Text = TEXT
313
	label.Name = NAME
314
	label.Parent = PARENT
315
	return label
316
end
317
318
function NoOutlines(PART)
319
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
320
end
321
322
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
323
	local NEWWELD = IT(TYPE)
324
	NEWWELD.Part0 = PART0
325
	NEWWELD.Part1 = PART1
326
	NEWWELD.C0 = C0
327
	NEWWELD.C1 = C1
328
	NEWWELD.Parent = PARENT
329
	return NEWWELD
330
end
331
332
local S = IT("Sound")
333
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
334
	local NEWSOUND = nil
335
	coroutine.resume(coroutine.create(function()
336
		NEWSOUND = S:Clone()
337
		NEWSOUND.Parent = PARENT
338
		NEWSOUND.Volume = VOLUME
339
		NEWSOUND.Pitch = PITCH
340
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
341
		NEWSOUND:play()
342
		if DOESLOOP == true then
343
			NEWSOUND.Looped = true
344
		else
345
			repeat wait(1) until NEWSOUND.Playing == false
346
			NEWSOUND:remove()
347
		end
348
	end))
349
	return NEWSOUND
350
end
351
352
function CFrameFromTopBack(at, top, back)
353
	local right = top:Cross(back)
354
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
355
end
356
357
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
358
function WACKYEFFECT(Table)
359
	local TYPE = (Table.EffectType or "Sphere")
360
	local SIZE = (Table.Size or VT(1,1,1))
361
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
362
	local TRANSPARENCY = (Table.Transparency or 0)
363
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
364
	local CFRAME = (Table.CFrame or Torso.CFrame)
365
	local MOVEDIRECTION = (Table.MoveToPos or nil)
366
	local ROTATION1 = (Table.RotationX or 0)
367
	local ROTATION2 = (Table.RotationY or 0)
368
	local ROTATION3 = (Table.RotationZ or 0)
369
	local MATERIAL = (Table.Material or "Neon")
370
	local COLOR = (Table.Color or C3(1,1,1))
371
	local TIME = (Table.Time or 45)
372
	local SOUNDID = (Table.SoundID or nil)
373
	local SOUNDPITCH = (Table.SoundPitch or nil)
374
	local SOUNDVOLUME = (Table.SoundVolume or nil)
375
	coroutine.resume(coroutine.create(function()
376
		local PLAYSSOUND = false
377
		local SOUND = nil
378
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
379
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
380
			PLAYSSOUND = true
381
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
382
		end
383
		EFFECT.Color = COLOR
384
		local MSH = nil
385
		if TYPE == "Sphere" then
386
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
387
		elseif TYPE == "Block" or TYPE == "Box" then
388
			MSH = IT("BlockMesh",EFFECT)
389
			MSH.Scale = SIZE
390
		elseif TYPE == "Wave" then
391
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
392
		elseif TYPE == "Ring" then
393
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
394
		elseif TYPE == "Slash" then
395
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
396
		elseif TYPE == "Round Slash" then
397
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
398
		elseif TYPE == "Swirl" then
399
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
400
		elseif TYPE == "Skull" then
401
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
402
		elseif TYPE == "Crystal" then
403
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
404
		end
405
		if MSH ~= nil then
406
			local MOVESPEED = nil
407
			if MOVEDIRECTION ~= nil then
408
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
409
			end
410
			local GROWTH = SIZE - ENDSIZE
411
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
412
			if TYPE == "Block" then
413
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
414
			else
415
				EFFECT.CFrame = CFRAME
416
			end
417
			for LOOP = 1, TIME+1 do
418
				Swait()
419
				MSH.Scale = MSH.Scale - GROWTH/TIME
420
				if TYPE == "Wave" then
421
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
422
				end
423
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
424
				if TYPE == "Block" then
425
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
426
				else
427
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
428
				end
429
				if MOVEDIRECTION ~= nil then
430
					local ORI = EFFECT.Orientation
431
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
432
					EFFECT.Orientation = ORI
433
				end
434
			end
435
			if PLAYSSOUND == false then
436
				EFFECT:remove()
437
			else
438
				repeat Swait() until SOUND.Playing == false
439
				EFFECT:remove()
440
			end
441
		else
442
			if PLAYSSOUND == false then
443
				EFFECT:remove()
444
			else
445
				repeat Swait() until SOUND.Playing == false
446
				EFFECT:remove()
447
			end
448
		end
449
	end))
450
end
451
452
function MakeForm(PART,TYPE)
453
	if TYPE == "Cyl" then
454
		local MSH = IT("CylinderMesh",PART)
455
	elseif TYPE == "Ball" then
456
		local MSH = IT("SpecialMesh",PART)
457
		MSH.MeshType = "Sphere"
458
	elseif TYPE == "Wedge" then
459
		local MSH = IT("SpecialMesh",PART)
460
		MSH.MeshType = "Wedge"
461
	elseif TYPE == "Head" then
462
		local MSH = IT("SpecialMesh",PART)
463
		MSH.Scale = VT(1.25,1.25,1.25)
464
	end
465
end
466
467
Debris = game:GetService("Debris")
468
469
function CastProperRay(StartPos, EndPos, Distance, Ignore)
470
	local DIRECTION = CF(StartPos,EndPos).lookVector
471
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
472
end
473
474
function CharacterFade(COLOR,TIMER)
475
	coroutine.resume(coroutine.create(function()
476
		local FADE = IT("Model",Effects)
477
		FADE.Name = "FadingEffect"
478
		for _, c in pairs(Character:GetChildren()) do
479
			if c.ClassName == "Part" and c ~= RootPart then
480
				local FADER = c:Clone()
481
				FADER.Color = COLOR
482
				FADER.CFrame = c.CFrame
483
				FADER.Parent = FADE
484
				FADER.Anchored = true
485
				FADER.Transparency = 0.25+c.Transparency
486
				FADER:BreakJoints()
487
				FADER.Material = "Neon"
488
				if FADER.Name == "Head" then
489
					FADER:ClearAllChildren()
490
					FADER.Size = VT(1,1,1)
491
				end
492
				FADER.CanCollide = false
493
			end
494
		end
495
		local TRANS = 0.75/TIMER
496
		for i = 1, TIMER do
497
			Swait()
498
			for _, c in pairs(FADE:GetChildren()) do
499
				if c.ClassName == "Part" then
500
					c.Transparency = c.Transparency + TRANS
501
				end
502
			end
503
		end
504
		FADE:remove()
505
	end))
506
end
507
508
function Chatter(Text,Timer)
509
	local chat = coroutine.wrap(function()
510
		if Character:FindFirstChild("SpeechBoard")~= nil then
511
			Character:FindFirstChild("SpeechBoard"):destroy()
512
		end
513
		local naeeym2 = IT("BillboardGui",Character)
514
		naeeym2.Size = UD2(0,100,0,40)
515
		naeeym2.StudsOffset = Vector3.new(0,2,0)
516
		naeeym2.Adornee = Character.Head
517
		naeeym2.Name = "SpeechBoard"
518
		naeeym2.AlwaysOnTop = true
519
		local tecks2 = IT("TextLabel",naeeym2)
520
		tecks2.BackgroundTransparency = 1
521
		tecks2.BorderSizePixel = 0
522
		tecks2.Text = ""
523
		tecks2.Font = "Legacy"
524
		tecks2.TextSize = 15
525
		tecks2.TextStrokeTransparency = 0
526
		tecks2.TextColor3 = Color3.new(1,1,1)
527
		tecks2.TextStrokeColor3 = Color3.new(0,0,0)
528
		tecks2.Size = UDim2.new(1,0,0.5,0)
529
		for i = 1,string.len(Text),1 do
530
			CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
531
			tecks2.Text = string.sub(Text,1,i)
532
			wait(Timer)
533
		end
534
		wait(1)
535
		naeeym2:Destroy()
536
	end)
537
	chat()
538
end
539
540
--//=================================\\
541
--||	     WEAPON CREATION
542
--\\=================================//
543
544
local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
545
CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
546
MakeForm(FACE,"Head")
547
local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
548
CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
549
MakeForm(EYE,"Ball")
550
local top = Instance.new("Shirt")
551-
top.ShirtTemplate = "rbxassetid://269003887"
551+
top.ShirtTemplate = "rbxassetid://1540192181"
552
top.Parent = Character
553
top.Name = "Cloth"
554
local bottom = Instance.new("Pants")
555-
bottom.PantsTemplate = "rbxassetid://268832352"
555+
bottom.PantsTemplate = "rbxassetid://1259494983"
556
bottom.Parent = Character
557
bottom.Name = "Cloth"
558-
local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
558+
local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Red", "Baton", VT(1, 0.8, 3),false)
559
CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
560
local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
561
local A = IT("Attachment",BATON)
562
local B = IT("Attachment",BATON)
563
B.Position = VT(0,0,-0.4)
564
A.Position = VT(0,0,1)
565
local Trail = IT("Trail",BATON)
566
Trail.Attachment0 = A
567
Trail.Attachment1 = B
568
Trail.Lifetime = 0.1
569
Trail.Color = ColorSequence.new(C3(0,0,0))
570
Trail.Transparency = NumberSequence.new(0, 1)
571
Trail.Enabled = false
572
Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
573
local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
574
CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
575
local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
576
577
for _, c in pairs(Weapon:GetChildren()) do
578
	if c.ClassName == "Part" then
579
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
580
	end
581
end
582
583
Weapon.Parent = Character
584
585
local SKILLTEXTCOLOR = C3(1,1,1)
586
local SKILLFONT = "Legacy"
587
local SKILLTEXTSIZE = 4
588
589-
local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
589+
local ATTACKSGOODCOP = {"Mouse - SHOT FOR DANGER","Q - FLY HIN OUT","E - GET IN JAIL"}
590-
local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
590+
local ATTACKSBADCOP = {"Mouse - MINIGUN","Q - BREAK OUT","E - SHOT IN HEAD"}
591
local GOODUI = {}
592
local BADUI = {}
593
594
for i = 1, #ATTACKSGOODCOP do
595
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
596
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
597
	SKILLTEXT.TextXAlignment = "Right"
598
	table.insert(GOODUI,SKILLTEXT)
599
end
600
601
for i = 1, #ATTACKSBADCOP do
602
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
603
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
604
	SKILLTEXT.TextXAlignment = "Left"
605
	table.insert(BADUI,SKILLTEXT)
606
end
607
608
local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
609
local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
610
611
--//=================================\\
612
--||			DAMAGING
613
--\\=================================//
614
615
function ApplyDamage(Humanoid,Damage)
616
	Damage = Damage * DAMAGEMULTIPLIER
617
	local DEAD = false
618
	if Humanoid.Health < 2000 then
619
		if Humanoid.Health - Damage > 0 then
620
			Humanoid.Health = Humanoid.Health - Damage
621
		else
622
			DEAD = true
623
			Humanoid.Parent:BreakJoints()
624
		end
625
	else
626
		DEAD = true
627
		Humanoid.Parent:BreakJoints()
628
	end
629
	if DEAD == true then
630
		if MODE == "GoodCop" then
631-
			local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
631+
			local TEXTS = {"IT BE HURT","CALM DOWN OR WE KILL YOU IN FBI","Another fool down."}
632
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
633
		elseif MODE == "BadCop" then
634-
			local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
634+
			local TEXTS = {"DIE","LAW BAD KILL GOOD","......."}
635
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
636
		end
637
	end
638
end
639
640
--//=================================\\
641
--||	    TRANSFORMATIONS
642
--\\=================================//
643
644
function Switch()
645
	ATTACK = true
646
	Rooted = true
647
	if MODE == "GoodCop" then
648
		for i=0, 0.3, 0.1 / Animation_Speed do
649
			Swait()
650
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
651
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
652
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
653
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
654
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
655
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
656
		end
657
		for i=0, 1, 0.1 / Animation_Speed do
658
			Swait()
659
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
660
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
661
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
662
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
663
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
664
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
665
		end
666
		CreateSound(363808674, Torso, 6, 1, false)
667
		for i=0, 0.6, 0.1 / Animation_Speed do
668
			Swait()
669
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
670
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
671
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
672
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
673
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
674
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
675
		end
676
		CreateSound(363808674, Torso, 6, 1, false)
677
		for i=0, 0.6, 0.1 / Animation_Speed do
678
			Swait()
679
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
680
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
681
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
682
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
683
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
684
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
685
		end
686
		MODE = "BadCop"
687
	elseif MODE == "BadCop" then
688
		CreateSound(147722227, Torso, 4, 1.3, false)
689
		for i=0, 0.3, 0.1 / Animation_Speed do
690
			Swait()
691
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
692
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
693
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
694
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
695
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
696
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
697
		end
698
		MODE = "GoodCop"
699
	end
700
	ATTACK = false
701
	Rooted = false
702
end
703
704
--//=================================\\
705
--||	   ATTACK GOOD COP
706
--\\=================================//
707
708
function Warning()
709
	local TARGET = Mouse.Target
710
	if TARGET ~= nil then
711
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
712
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
713
			local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
714
			if LEG and HUM.Health > 0 then
715
				Speed = 6
716
				ATTACK = true
717
				Rooted = false
718
				local GYRO = IT("BodyGyro",RootPart)
719
				GYRO.D = 2
720
				GYRO.P = 2000
721
				GYRO.MaxTorque = VT(0,4000000,0)
722
				coroutine.resume(coroutine.create(function()
723
					repeat
724
						Swait()
725
						GYRO.CFrame = CF(RootPart.Position,LEG.Position)
726
					until ATTACK == false
727
					GYRO:Remove()
728
				end))
729
				local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
730
				local PASS = true
731
				for i=0, 0.2, 0.1 / Animation_Speed do
732
					Swait()
733
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
734
					if HIT == nil then
735
						PASS = false
736
						break
737
					else
738
						if HIT.Parent ~= TARGET.Parent then
739
							PASS = false
740
							break
741
						end
742
					end
743
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
744
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
745
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
746
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
747
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
748
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
749
				end
750
				CreateSound(147722227, GUN, 6, 1.3, false)
751
				GUNWELD.Part0 = LeftArm
752
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
753
				for i=0, 0.4, 0.1 / Animation_Speed do
754
					Swait()
755
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
756
					if HIT == nil then
757
						PASS = false
758
						break
759
					else
760
						if HIT.Parent ~= TARGET.Parent then
761
							PASS = false
762
							break
763
						end
764
					end
765
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
766
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
767
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
768
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
769
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
770
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
771
				end
772
				if PASS == true then
773
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
774
					local DISTANCE = (LEG.Position - GUNPOS).Magnitude
775
					CreateSound(160432334, LEG, 10, 1, false)
776
					local HEAD = HUM.Parent:FindFirstChild("Head")
777
					if HEAD then
778
						CreateSound(535690488, HEAD, 7, 1, false)
779
					end
780
					ApplyDamage(HUM,15)
781
					HUM.WalkSpeed = HUM.WalkSpeed - 3
782
					HUM.PlatformStand = true
783
					coroutine.resume(coroutine.create(function()
784
						wait(0.1)
785
						if HUM.WalkSpeed > 0 then
786
							HUM.PlatformStand = false
787
						end
788
					end))
789
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
790
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
791
					for i=0, 1, 0.1 / Animation_Speed do
792
						Swait()
793
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
794
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
795
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
796
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
797
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
798
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
799
					end
800
				end
801
				for i=0, 0.3, 0.1 / Animation_Speed do
802
					Swait()
803
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
804
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
805
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
806
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
807
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
808
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
809
				end
810
				GUNWELD.Part0 = Torso
811
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
812
				ATTACK = false
813
				Rooted = false
814
				Speed = 20
815
			end
816
		end
817
	end
818
end
819
function BatonStun()
820
	ATTACK = true
821
	Rooted = false
822
	Speed = 4
823
	for i=0, 0.2, 0.1 / Animation_Speed do
824
		Swait()
825
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
826
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
827
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
828
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
829
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
830
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
831
	end
832
	BATONWELD.Part0 = RightArm
833
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
834
	for i=0, 0.2, 0.1 / Animation_Speed do
835
		Swait()
836
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
837
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
838
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
839
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
840
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
841
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
842
	end
843
	Speed = 25
844
	CreateSound(147722227, BATON, 6, 1.2, false)
845
	Trail.Enabled = true
846
	BATON.CanCollide = true
847
	local SPEAKING = false
848
	local HITS = {}
849
	local TOUCH = BATON.Touched:Connect(function(hit)
850
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
851
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
852
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
853
			if TORSO and HUM.Health > 0 then
854
				local PASS = true
855
				for i = 1, #HITS do
856
					if HITS[i] == hit.Parent then
857
						PASS = false
858
					end
859
				end
860
				table.insert(HITS,hit.Parent)
861
				if PASS == true then
862
					HUM.PlatformStand = true
863
					ApplyDamage(HUM,20)
864
					local bv = Instance.new("BodyVelocity",TORSO) 
865
					bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
866
					bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
867
					Debris:AddItem(bv,0.05)
868
					CreateSound(260430079, BATON, 6, 1, false)
869
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
870
					coroutine.resume(coroutine.create(function()
871
						wait(1)
872
						if HUM.WalkSpeed > 0 then
873
							HUM.PlatformStand = false
874
						end
875
					end))
876
					if SPEAKING == false and MRANDOM(1,5) == 1 then
877
						SPEAKING = true
878
						Chatter("Let that be a warning.",0)
879
					end
880
				end
881
			end
882
		end
883
	end)
884
	for i=0, 0.35, 0.1 / Animation_Speed do
885
		Swait()
886
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
887
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
888
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
889
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
890
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
891
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
892
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
893
	end
894
	TOUCH:Disconnect()
895
	BATON.CanCollide = false
896
	Speed = 20
897
	Trail.Enabled = false
898
	for i=0, 0.2, 0.1 / Animation_Speed do
899
		Swait()
900
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
901
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
902
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
903
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
904
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
905
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
906
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
907
	end
908
	BATONWELD.Part0 = Torso
909
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
910
	ATTACK = false
911
	Rooted = false
912
end
913
function Cuffs()
914
	local TARGET = Mouse.Target
915
	if TARGET ~= nil then
916
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
917
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
918
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
919
			if ROOT and HUM.Health > 0 then
920
				local FOE = Mouse.Target.Parent
921
				ATTACK = true
922
				Rooted = true
923
				CharacterFade(C3(1,1,1),70)
924
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
925
				ROOT.Anchored = true
926
				CreateSound(289556450, RootPart, 5, 1.4, false)
927-
				Chatter("You have the right to remain silent.",0)
927+
				Chatter("SILENT",0)
928
				for i=0, 2, 0.1 / Animation_Speed do
929
					Swait()
930
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
931
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
932
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
933
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
934
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
935
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
936
				end
937
				local RIGHTCUFF = nil
938
				local LEFTCUFF = nil
939
				local ChainLink = nil
940
				CreateSound(1279090548, ROOT, 10, 1.4, false)
941
				for _, c in pairs(FOE:GetChildren()) do
942
					if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
943
						LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
944
						LEFTCUFF.CFrame = c.CFrame
945
						weldBetween(c,LEFTCUFF)
946
					end
947
				end
948
				for _, c in pairs(FOE:GetChildren()) do
949
					if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
950
						RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
951
						RIGHTCUFF.CFrame = c.CFrame
952
						weldBetween(c,RIGHTCUFF)
953
					end
954
				end
955
				if RIGHTCUFF and LEFTCUFF then
956
					local A = IT("Attachment",RIGHTCUFF)
957
					local B = IT("Attachment",LEFTCUFF)
958
					ChainLink = IT("Beam",FOE)
959
					ChainLink.Texture = "rbxassetid://73042633"
960
					ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
961
					ChainLink.TextureSpeed = 0
962
					ChainLink.Width0 = 1
963
					ChainLink.Width1 = 1
964
					ChainLink.Segments = 25
965
					ChainLink.TextureLength = 3
966
					ChainLink.Attachment0 = B
967
					ChainLink.Attachment1 = A
968
					ChainLink.FaceCamera = true
969
					ChainLink.Transparency = NumberSequence.new(0)
970
				end
971
				coroutine.resume(coroutine.create(function()
972
					wait(4)
973
					if RIGHTCUFF and LEFTCUFF then
974
						RIGHTCUFF:remove()
975
						LEFTCUFF:remove()
976
						ChainLink:remove()
977
						local bv = Instance.new("BodyVelocity",ROOT) 
978
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
979
						bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
980
						Debris:AddItem(bv,0.05)
981
						ApplyDamage(HUM,70)
982
						HUM.PlatformStand = false
983
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
984
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
985
					end
986
				end))
987
				for i=0, 1.5, 0.1 / Animation_Speed do
988
					Swait()
989
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
990
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
991
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
992
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
993
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
994
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
995
				end
996
				HUM.PlatformStand = true
997
				ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
998
				ROOT.Anchored = false
999-
				Chatter("Anything you say can and WILL be used against you.",0)
999+
				Chatter("Anything what you do vs me you be killed",0)
1000
				for i=0, 3, 0.1 / Animation_Speed do
1001
					Swait()
1002
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
1003
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1004
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1005
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1006
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1007
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1008
				end
1009
				ATTACK = false
1010
				Rooted = false
1011
			end
1012
		end
1013
	end
1014
end
1015
1016
--//=================================\\
1017
--||	    ATTACK BAD COP
1018
--\\=================================//
1019
1020
function Silence()
1021
	Speed = 6
1022
	ATTACK = true
1023
	Rooted = false
1024
	local GYRO = IT("BodyGyro",RootPart)
1025
	GYRO.D = 2
1026
	GYRO.P = 20000
1027
	GYRO.MaxTorque = VT(0,4000000,0)
1028
	coroutine.resume(coroutine.create(function()
1029
		repeat
1030
			Swait()
1031
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1032
		until ATTACK == false
1033
		GYRO:Remove()
1034
	end))
1035
	for i=0, 0.2, 0.1 / Animation_Speed do
1036
		Swait()
1037
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1038
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1039
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1040
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1041
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1042
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1043
	end
1044
	local AMMO = 6
1045
	local FIRING = true
1046
	local SHOOTING = false
1047
	local TIMER = 70
1048
	CreateSound(147722227, GUN, 6, 1.3, false)
1049
	GUNWELD.Part0 = LeftArm
1050
	GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1051
	local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
1052
		if SHOOTING == false and AMMO > 0 then
1053
			SHOOTING = true
1054
			AMMO = AMMO - 1
1055
			local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1056
			local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
1057
			local DISTANCE = (POS - GUNPOS).Magnitude
1058
			if HIT then
1059
				if HIT.Parent:FindFirstChildOfClass("Humanoid") then
1060
					if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
1061
						CreateSound(160432334, HIT, 10, 1, false)
1062
						ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
1063
					end
1064
				end
1065
			end
1066
			TIMER = 55
1067
			WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1068
			WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1069
			for i=0, 0.3, 0.1 / Animation_Speed do
1070
				Swait()
1071
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1072
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1073
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1074
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1075
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1076
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1077
			end
1078
			if AMMO <= 0 then
1079
				FIRING = false
1080
			end
1081
			SHOOTING = false
1082
		end
1083
	end)
1084
	repeat
1085
		Swait()
1086
		if SHOOTING == false then
1087
			TIMER = TIMER - 1
1088
			if TIMER <= 0 then
1089
				FIRING = false
1090
			end
1091
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1092
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1093
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1094
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1095
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1096
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1097
		end
1098
	until FIRING == false and SHOOTING == false
1099
	MOUSE:Disconnect()
1100
	for i=0, 0.3, 0.1 / Animation_Speed do
1101
		Swait()
1102
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1103
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1104
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1105
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1106
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1107
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1108
	end
1109
	GUNWELD.Part0 = Torso
1110
	GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1111
	Speed = 20
1112
	ATTACK = false
1113
	Rooted = false
1114
end
1115
function BatonBreaker()
1116
	ATTACK = true
1117
	Rooted = false
1118
	Speed = 4
1119
	Chatter("I'll break you!",0)
1120
	for i=0, 0.2, 0.1 / Animation_Speed do
1121
		Swait()
1122
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1123
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1124
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1125
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1126
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1127
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1128
	end
1129
	BATONWELD.Part0 = RightArm
1130
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
1131
	for i=0, 0.5, 0.1 / Animation_Speed do
1132
		Swait()
1133
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1134
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
1135
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1136
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1137
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1138
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1139
	end
1140
	Speed = 30
1141
	CreateSound(147722227, BATON, 6, 1, false)
1142
	Trail.Enabled = true
1143
	BATON.CanCollide = true
1144
	local SPEAKING = false
1145
	local HITS = {}
1146
	local TOUCH = BATON.Touched:Connect(function(hit)
1147
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
1148
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
1149
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1150
			if TORSO and HUM.Health > 0 then
1151
				local PASS = true
1152
				for i = 1, #HITS do
1153
					if HITS[i] == hit.Parent then
1154
						PASS = false
1155
					end
1156
				end
1157
				table.insert(HITS,hit.Parent)
1158
				if PASS == true then
1159
					CreateSound(260430079, BATON, 6, 0.8, false)
1160
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
1161
					TORSO.Anchored = true
1162
					local POS = TORSO.CFrame
1163
					coroutine.resume(coroutine.create(function()
1164
						for i = 1, 15 do
1165
							Swait()
1166
							TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
1167
						end
1168
						local HEAD = HUM.Parent:FindFirstChild("Head")
1169
						HUM.Parent:BreakJoints()
1170
						if HEAD then
1171
							CreateSound(363808674, HEAD, 10, 0.8, false)
1172
							local bv = Instance.new("BodyVelocity",TORSO) 
1173
							bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1174
							bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
1175
							Debris:AddItem(bv,0.05)
1176
							local TEXTS = {"Criminals should leave this world!","And stay down!"}
1177
							Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
1178
						end
1179
						TORSO.Anchored = false
1180
					end))
1181
				end
1182
			end
1183
		end
1184
	end)
1185
	for i=0, 0.45, 0.1 / Animation_Speed do
1186
		Swait()
1187
		RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
1188
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
1189
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
1190
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1191
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1192
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1193
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1194
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1195
	end
1196
	TOUCH:Disconnect()
1197
	BATON.CanCollide = false
1198
	Speed = 20
1199
	Trail.Enabled = false
1200
	for i=0, 0.2, 0.1 / Animation_Speed do
1201
		Swait()
1202
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
1203
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1204
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1205
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1206
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1207
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1208
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1209
	end
1210
	BATONWELD.Part0 = Torso
1211
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
1212
	ATTACK = false
1213
	Rooted = false
1214
end
1215
function TheRightToRemainSilent()
1216
	local TARGET = Mouse.Target
1217
	if TARGET ~= nil then
1218
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1219
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1220
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
1221
			if ROOT and HUM.Health > 0 then
1222
				local FOE = Mouse.Target.Parent
1223
				ATTACK = true
1224
				Rooted = true
1225
				CharacterFade(C3(1,1,1),70)
1226
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
1227
				ROOT.Anchored = true
1228
				CreateSound(289556450, RootPart, 5, 1.4, false)
1229
				Chatter("You are to remain silent and DEAD!",0)
1230
				for i=0, 0.4, 0.1 / Animation_Speed do
1231
					Swait()
1232
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1233
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1234
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1235
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1236
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1237
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1238
				end
1239
				HUM.PlatformStand = true
1240
				ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
1241
				CreateSound(260430117, ROOT, 6, 1.3, false)
1242
				coroutine.resume(coroutine.create(function()
1243
					Swait()
1244
					ROOT.Anchored = true
1245
				end))
1246
				RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
1247
				for i=0, 0.2, 0.1 / Animation_Speed do
1248
					Swait()
1249
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1250
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1251
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1252
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1253
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1254
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1255
				end
1256
				local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
1257
				CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
1258
				for i=0, 0.2, 0.1 / Animation_Speed do
1259
					Swait()
1260
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1261
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1262
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1263
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1264
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1265
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1266
				end
1267
				local AMMO = 6
1268
				local FIRING = true
1269
				local SHOOTING = false
1270
				local TIMER = 70
1271
				CreateSound(147722227, GUN, 6, 1.3, false)
1272
				GUNWELD.Part0 = LeftArm
1273
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1274
				for i=0, 0.2, 0.1 / Animation_Speed do
1275
					Swait()
1276
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1277
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1278
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1279
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1280
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1281
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1282
				end
1283
				for i = 1, 6 do
1284
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1285
					local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
1286
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1287
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1288
					HUM.Health = HUM.Health/1.5
1289
					for i=0, 0.2, 0.1 / Animation_Speed do
1290
						Swait()
1291
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1292
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1293
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1294
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1295
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1296
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1297
					end
1298
					for i=0, 0.2, 0.1 / Animation_Speed do
1299
						Swait()
1300
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1301
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1302
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1303
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1304
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1305
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1306
					end
1307
				end
1308
				FOE:BreakJoints()
1309
				ROOT.Anchored = false
1310
				for i=0, 0.3, 0.1 / Animation_Speed do
1311
					Swait()
1312
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1313
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1314
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1315
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1316
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1317
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1318
				end
1319
				GUNWELD.Part0 = Torso
1320
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1321
				ATTACK = false
1322
				Rooted = false
1323
			end
1324
		end
1325
	end
1326
end
1327
1328
--//=================================\\
1329
--||	  ASSIGN THINGS TO KEYS
1330
--\\=================================//
1331
1332
function MouseDown(Mouse)
1333
	if ATTACK == false then
1334
		if MODE == "GoodCop" then
1335
			Warning()
1336
		elseif MODE == "BadCop" then
1337
			Silence()
1338
		end
1339
	end
1340
end
1341
1342
function MouseUp(Mouse)
1343
HOLD = false
1344
end
1345
1346
function KeyDown(Key)
1347
	KEYHOLD = true
1348
	if Key == "q" and ATTACK == false then
1349
		if MODE == "GoodCop" then
1350
			BatonStun()
1351
		elseif MODE == "BadCop" then
1352
			BatonBreaker()
1353
		end
1354
	end
1355
1356
	if Key == "e" and ATTACK == false then
1357
		if MODE == "GoodCop" then
1358
			Cuffs()
1359
		elseif MODE == "BadCop" then
1360
			TheRightToRemainSilent()
1361
		end
1362
	end
1363
1364
	if Key == "t" and ATTACK == false then
1365
		if MODE == "GoodCop" then
1366-
			Chatter("You should obey the law.",0.01)
1366+
			Chatter("You put them in graves",0.01)
1367
		elseif MODE == "BadCop" then
1368-
			Chatter("I don't think so, Criminal!",0.01)
1368+
			Chatter("I don't think so, Fool!",0.01)
1369
		end
1370
	end
1371
1372
	if Key == "f" and ATTACK == false then
1373
		Switch()
1374
	end
1375
1376
	if Key == "0" and ATTACK == false then
1377
		if sick.Parent ~= RootPart then
1378
			sick = IT("Sound",RootPart)
1379
		end
1380
	end
1381
end
1382
1383
function KeyUp(Key)
1384
	KEYHOLD = false
1385
end
1386
1387
	Mouse.Button1Down:connect(function(NEWKEY)
1388
		MouseDown(NEWKEY)
1389
	end)
1390
	Mouse.Button1Up:connect(function(NEWKEY)
1391
		MouseUp(NEWKEY)
1392
	end)
1393
	Mouse.KeyDown:connect(function(NEWKEY)
1394
		KeyDown(NEWKEY)
1395
	end)
1396
	Mouse.KeyUp:connect(function(NEWKEY)
1397
		KeyUp(NEWKEY)
1398
	end)
1399
1400
--//=================================\\
1401
--\\=================================//
1402
1403
function unanchor()
1404
	for _, c in pairs(Character:GetChildren()) do
1405
		if c:IsA("BasePart") and c ~= RootPart then
1406
			c.Anchored = false
1407
		end
1408
	end
1409
	for _, c in pairs(Weapon:GetChildren()) do
1410
		if c:IsA("BasePart") and c ~= RootPart then
1411
			c.Anchored = false
1412
		end
1413
	end
1414
	if UNANCHOR == true then
1415
		RootPart.Anchored = false
1416
	else
1417
		RootPart.Anchored = true
1418
	end
1419
end
1420
1421
--//=================================\\
1422
--||	WRAP THE WHOLE SCRIPT UP
1423
--\\=================================//
1424
1425
Humanoid.Changed:connect(function(Jump)
1426
	if Jump == "Jump" and (Disable_Jump == true) then
1427
		Humanoid.Jump = false
1428
	end
1429
end)
1430
1431
while true do
1432
	Swait()
1433
	script.Parent = WEAPONGUI
1434
	ANIMATE.Parent = nil
1435
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1436
	    v:Stop();
1437
	end
1438
	SINE = SINE + CHANGE
1439
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1440
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1441
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1442
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1443
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1444
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1445
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1446
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1447
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1448
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1449
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1450
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1451
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1452
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1453
	end
1454
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1455
		ANIM = "Jump"
1456
		if ATTACK == false then
1457
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1458
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1459
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1460
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1461
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1462
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1463
	    end
1464
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1465
		ANIM = "Fall"
1466
		if ATTACK == false then
1467
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1468
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1469
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1470
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1471
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1472
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1473
		end
1474
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1475
		ANIM = "Idle"
1476
		if ATTACK == false then
1477
			if MODE == "GoodCop" then
1478
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1479
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1480
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1481
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1482
				RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1483
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1484
			elseif MODE == "BadCop" then
1485
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1486
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1487
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1488
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1489
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1490
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1491
			end
1492
		end
1493
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1494
		ANIM = "Walk"
1495
		if ATTACK == false then
1496
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1497
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1498
			if MODE == "GoodCop" then
1499
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1500
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1501
			elseif MODE == "BadCop" then
1502
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1503
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1504
			end
1505
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
1506
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
1507
		end
1508
	end
1509
	unanchor()
1510
	Humanoid.MaxHealth = 3e3
1511
	Humanoid.Health = 3e3
1512
	if Rooted == false then
1513
		Disable_Jump = false
1514
		Humanoid.WalkSpeed = Speed
1515
	elseif Rooted == true then
1516
		Disable_Jump = true
1517
		Humanoid.WalkSpeed = 0
1518
	end
1519
	for _, c in pairs(Character:GetChildren()) do
1520
		if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1521
			c:remove()
1522
		end
1523
	end
1524
	sick.SoundId = "rbxassetid://259554386"
1525
	sick.Looped = true
1526
	sick.Pitch = 1
1527
	sick.Volume = 4
1528
	sick.Playing = true
1529
	if MODE == "GoodCop" then
1530
		for E = 1, #GOODUI do
1531
			GOODUI[E].TextStrokeTransparency = 0
1532
			GOODUI[E].TextTransparency = 0
1533
		end
1534
		for E = 1, #BADUI do
1535
			BADUI[E].TextStrokeTransparency = 1
1536
			BADUI[E].TextTransparency = 0.5
1537
		end
1538
	elseif MODE == "BadCop" then
1539
		for E = 1, #GOODUI do
1540
			GOODUI[E].TextStrokeTransparency = 1
1541
			GOODUI[E].TextTransparency = 0.5
1542
		end
1543
		for E = 1, #BADUI do
1544
			BADUI[E].TextStrokeTransparency = 0
1545
			BADUI[E].TextTransparency = 0
1546
		end
1547
	end
1548
end
1549
1550
--//=================================\\
1551
--\\=================================//
1552
1553
1554
1555
1556
1557
--//====================================================\\--
1558
--||			  		 END OF SCRIPT
1559
--\\====================================================//--