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1 | -- This script has been converted to FE by pizzacruster | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by pizzacruster") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | - | local Player = game:GetService("Players").MasterPiece9876 |
62 | + | local Player = game:GetService("Players").TameDoNotClick |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | -- Hi! | |
88 | -- Enjoy the Script! :D | |
89 | --// \\-- | |
90 | - | --}} ORIGINAL BY MasterPiece9876 {{-- |
90 | + | --}} ORIGINAL BY TameDoNotClick {{-- |
91 | --}} FIXED AND MINOR EDIT BY pizzacruster {{-- | |
92 | --\\ //-- | |
93 | ||
94 | print'Edited by pizzacurster (he steals ur pizza)' | |
95 | warn'0 destroys everything ;-;' | |
96 | wait(0.2) | |
97 | ||
98 | - | Player = game:GetService("Players").MasterPiece9876 |
98 | + | Player = game:GetService("Players").TameDoNotClick |
99 | PlayerGui = Player.PlayerGui | |
100 | Cam = workspace.CurrentCamera | |
101 | Backpack = Player.Backpack | |
102 | Character = Player.Character | |
103 | Humanoid = Character.Humanoid | |
104 | RootPart = Character.HumanoidRootPart | |
105 | Torso = Character.Torso | |
106 | Head = Character.Head | |
107 | RightArm = Character["Right Arm"] | |
108 | LeftArm = Character["Left Arm"] | |
109 | RightLeg = Character["Right Leg"] | |
110 | LeftLeg = Character["Left Leg"] | |
111 | RootJoint = RootPart.RootJoint | |
112 | Neck = Torso.Neck | |
113 | RightShoulder = Torso["Right Shoulder"] | |
114 | LeftShoulder = Torso["Left Shoulder"] | |
115 | RightHip = Torso["Right Hip"] | |
116 | LeftHip = Torso["Left Hip"] | |
117 | local sick = Instance.new("Sound",Character) | |
118 | sick.SoundId = "rbxassetid://875445225" | |
119 | sick.Parent = Character | |
120 | sick.Name = "BGM" | |
121 | sick.Looped = true | |
122 | sick.Pitch = 1 | |
123 | sick.Volume = 5 | |
124 | sick:Play() | |
125 | local theend = Instance.new("Sound",Torso) | |
126 | theend.SoundId = "rbxassetid://392401222" | |
127 | theend.Name = "???" | |
128 | theend.Looped = true | |
129 | theend.Pitch = 1 | |
130 | theend.Volume = 999 | |
131 | IT = Instance.new | |
132 | CF = CFrame.new | |
133 | VT = Vector3.new | |
134 | RAD = math.rad | |
135 | C3 = Color3.new | |
136 | UD2 = UDim2.new | |
137 | BRICKC = BrickColor.new | |
138 | ANGLES = CFrame.Angles | |
139 | EULER = CFrame.fromEulerAnglesXYZ | |
140 | COS = math.cos | |
141 | ACOS = math.acos | |
142 | SIN = math.sin | |
143 | ASIN = math.asin | |
144 | ABS = math.abs | |
145 | MRANDOM = math.random | |
146 | FLOOR = math.floor | |
147 | game:GetService("StarterGui"):SetCore("SendNotification", { | |
148 | Title = "Dominus Messor"; | |
149 | - | Text = "edit by pizzacruster made by MasterPiece9876"; |
149 | + | Text = "edit by pizzacruster made by TameDoNotClick"; |
150 | }) | |
151 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
152 | local NEWMESH = IT(MESH) | |
153 | if MESH == "SpecialMesh" then | |
154 | NEWMESH.MeshType = MESHTYPE | |
155 | if MESHID ~= "nil" and MESHID ~= "" then | |
156 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
157 | end | |
158 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
159 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
160 | end | |
161 | end | |
162 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
163 | NEWMESH.Scale = SCALE | |
164 | NEWMESH.Parent = PARENT | |
165 | return NEWMESH | |
166 | end | |
167 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
168 | local NEWPART = IT("Part") | |
169 | NEWPART.formFactor = FORMFACTOR | |
170 | NEWPART.Reflectance = REFLECTANCE | |
171 | NEWPART.Transparency = TRANSPARENCY | |
172 | NEWPART.CanCollide = false | |
173 | NEWPART.Locked = true | |
174 | NEWPART.Anchored = true | |
175 | if ANCHOR == false then | |
176 | NEWPART.Anchored = false | |
177 | end | |
178 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
179 | NEWPART.Name = NAME | |
180 | NEWPART.Size = SIZE | |
181 | NEWPART.Position = Torso.Position | |
182 | NEWPART.Material = MATERIAL | |
183 | NEWPART:BreakJoints() | |
184 | NEWPART.Parent = PARENT | |
185 | return NEWPART | |
186 | end | |
187 | Player_Size = 1 | |
188 | Animation_Speed = 3 | |
189 | Frame_Speed = 0.016666666666666666 | |
190 | local Speed = 16 | |
191 | local Effects2 = {} | |
192 | local weldBetween = function(a, b) | |
193 | local weldd = Instance.new("ManualWeld") | |
194 | weldd.Part0 = a | |
195 | weldd.Part1 = b | |
196 | weldd.C0 = CFrame.new() | |
197 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
198 | weldd.Parent = a | |
199 | return weldd | |
200 | end | |
201 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
202 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
203 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
204 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
205 | local CHANGEDEFENSE = 0 | |
206 | local CHANGEDAMAGE = 0 | |
207 | local CHANGEMOVEMENT = 0 | |
208 | local ANIM = "Idle" | |
209 | local ATTACK = false | |
210 | local EQUIPPED = false | |
211 | local HOLD = false | |
212 | local COMBO = 1 | |
213 | local Rooted = false | |
214 | local SINE = 0 | |
215 | local KEYHOLD = false | |
216 | local CHANGE = 2 / Animation_Speed | |
217 | local WALKINGANIM = false | |
218 | local WALK = 0 | |
219 | local VALUE1 = false | |
220 | local VALUE2 = false | |
221 | local ROBLOXIDLEANIMATION = IT("Animation") | |
222 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
223 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
224 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
225 | WEAPONGUI.Name = "Weapon GUI" | |
226 | local Effects = IT("Folder", Character) | |
227 | Effects.Name = "Effects" | |
228 | local ANIMATOR = Humanoid.Animator | |
229 | local ANIMATE = Character.Animate | |
230 | local ATTACKEDTAUNTS = { | |
231 | "907332040", | |
232 | "907332525", | |
233 | "907330011" | |
234 | } | |
235 | local ATTACKTAUNTS = { | |
236 | "907329893", | |
237 | "907329532", | |
238 | "907333294", | |
239 | "907332856" | |
240 | } | |
241 | local ULTTAUNTS = { | |
242 | "907332997", | |
243 | "907332670", | |
244 | "907330103" | |
245 | } | |
246 | local UNANCHOR = true | |
247 | local SKILLTEXTCOLOR = C3(0,1,0) | |
248 | ArtificialHB = Instance.new("BindableEvent", script) | |
249 | ArtificialHB.Name = "ArtificialHB" | |
250 | script:WaitForChild("ArtificialHB") | |
251 | frame = Frame_Speed | |
252 | tf = 0 | |
253 | allowframeloss = false | |
254 | tossremainder = false | |
255 | lastframe = tick() | |
256 | script.ArtificialHB:Fire() | |
257 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
258 | tf = tf + s | |
259 | if tf >= frame then | |
260 | if allowframeloss then | |
261 | script.ArtificialHB:Fire() | |
262 | lastframe = tick() | |
263 | else | |
264 | for i = 1, math.floor(tf / frame) do | |
265 | script.ArtificialHB:Fire() | |
266 | end | |
267 | lastframe = tick() | |
268 | end | |
269 | if tossremainder then | |
270 | tf = 0 | |
271 | else | |
272 | tf = tf - frame * math.floor(tf / frame) | |
273 | end | |
274 | end | |
275 | end) | |
276 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
277 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
278 | end | |
279 | function PositiveAngle(NUMBER) | |
280 | if NUMBER >= 0 then | |
281 | NUMBER = 0 | |
282 | end | |
283 | return NUMBER | |
284 | end | |
285 | function NegativeAngle(NUMBER) | |
286 | if NUMBER <= 0 then | |
287 | NUMBER = 0 | |
288 | end | |
289 | return NUMBER | |
290 | end | |
291 | function Swait(NUMBER) | |
292 | if NUMBER == 0 or NUMBER == nil then | |
293 | ArtificialHB.Event:wait() | |
294 | else | |
295 | for i = 1, NUMBER do | |
296 | ArtificialHB.Event:wait() | |
297 | end | |
298 | end | |
299 | end | |
300 | function QuaternionFromCFrame(cf) | |
301 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
302 | local trace = m00 + m11 + m22 | |
303 | if trace > 0 then | |
304 | local s = math.sqrt(1 + trace) | |
305 | local recip = 0.5 / s | |
306 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
307 | else | |
308 | local i = 0 | |
309 | if m00 < m11 then | |
310 | i = 1 | |
311 | end | |
312 | if m22 > (i == 0 and m00 or m11) then | |
313 | i = 2 | |
314 | end | |
315 | if i == 0 then | |
316 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
317 | local recip = 0.5 / s | |
318 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
319 | elseif i == 1 then | |
320 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
321 | local recip = 0.5 / s | |
322 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
323 | elseif i == 2 then | |
324 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
325 | local recip = 0.5 / s | |
326 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
327 | end | |
328 | end | |
329 | end | |
330 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
331 | local xs, ys, zs = x + x, y + y, z + z | |
332 | local wx, wy, wz = w * xs, w * ys, w * zs | |
333 | local xx = x * xs | |
334 | local xy = x * ys | |
335 | local xz = x * zs | |
336 | local yy = y * ys | |
337 | local yz = y * zs | |
338 | local zz = z * zs | |
339 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
340 | end | |
341 | function QuaternionSlerp(a, b, t) | |
342 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
343 | local startInterp, finishInterp | |
344 | if cosTheta >= 1.0E-4 then | |
345 | if 1 - cosTheta > 1.0E-4 then | |
346 | local theta = ACOS(cosTheta) | |
347 | local invSinTheta = 1 / SIN(theta) | |
348 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
349 | finishInterp = SIN(t * theta) * invSinTheta | |
350 | else | |
351 | startInterp = 1 - t | |
352 | finishInterp = t | |
353 | end | |
354 | elseif 1 + cosTheta > 1.0E-4 then | |
355 | local theta = ACOS(-cosTheta) | |
356 | local invSinTheta = 1 / SIN(theta) | |
357 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
358 | finishInterp = SIN(t * theta) * invSinTheta | |
359 | else | |
360 | startInterp = t - 1 | |
361 | finishInterp = t | |
362 | end | |
363 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
364 | end | |
365 | function Clerp(a, b, t) | |
366 | local qa = { | |
367 | QuaternionFromCFrame(a) | |
368 | } | |
369 | local qb = { | |
370 | QuaternionFromCFrame(b) | |
371 | } | |
372 | local ax, ay, az = a.x, a.y, a.z | |
373 | local bx, by, bz = b.x, b.y, b.z | |
374 | local _t = 1 - t | |
375 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
376 | end | |
377 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
378 | local frame = IT("Frame") | |
379 | frame.BackgroundTransparency = TRANSPARENCY | |
380 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
381 | frame.Position = POSITION | |
382 | frame.Size = SIZE | |
383 | frame.BackgroundColor3 = COLOR | |
384 | frame.BorderColor3 = BORDERCOLOR | |
385 | frame.Name = NAME | |
386 | frame.Parent = PARENT | |
387 | return frame | |
388 | end | |
389 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
390 | local label = IT("TextLabel") | |
391 | label.BackgroundTransparency = 1 | |
392 | label.Size = UD2(1, 0, 1, 0) | |
393 | label.Position = UD2(0, 0, 0, 0) | |
394 | label.TextColor3 = TEXTCOLOR | |
395 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
396 | label.TextTransparency = TRANSPARENCY | |
397 | label.FontSize = TEXTFONTSIZE | |
398 | label.Font = TEXTFONT | |
399 | label.BorderSizePixel = BORDERSIZEPIXEL | |
400 | label.TextScaled = false | |
401 | label.Text = TEXT | |
402 | label.Name = NAME | |
403 | label.Parent = PARENT | |
404 | return label | |
405 | end | |
406 | function NoOutlines(PART) | |
407 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
408 | end | |
409 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
410 | local NEWWELD = IT(TYPE) | |
411 | NEWWELD.Part0 = PART0 | |
412 | NEWWELD.Part1 = PART1 | |
413 | NEWWELD.C0 = C0 | |
414 | NEWWELD.C1 = C1 | |
415 | NEWWELD.Parent = PARENT | |
416 | return NEWWELD | |
417 | end | |
418 | local S = IT("Sound") | |
419 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
420 | local NEWSOUND | |
421 | coroutine.resume(coroutine.create(function() | |
422 | NEWSOUND = S:Clone() | |
423 | NEWSOUND.Parent = PARENT | |
424 | NEWSOUND.Volume = VOLUME | |
425 | NEWSOUND.Pitch = PITCH | |
426 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
427 | Swait() | |
428 | NEWSOUND:play() | |
429 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
430 | end)) | |
431 | return NEWSOUND | |
432 | end | |
433 | function CFrameFromTopBack(at, top, back) | |
434 | local right = top:Cross(back) | |
435 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
436 | end | |
437 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
438 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
439 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
440 | wave.CFrame = CFRAME | |
441 | coroutine.resume(coroutine.create(function(PART) | |
442 | for i = 1, WAIT do | |
443 | Swait() | |
444 | mesh.Scale = mesh.Scale + GROW | |
445 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
446 | if DOESROT == true then | |
447 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
448 | end | |
449 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
450 | if wave.Transparency > 0.99 then | |
451 | wave:remove() | |
452 | end | |
453 | end | |
454 | end)) | |
455 | end | |
456 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
457 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
458 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0)) | |
459 | wave.CFrame = CFRAME | |
460 | coroutine.resume(coroutine.create(function(PART) | |
461 | for i = 1, WAIT do | |
462 | Swait() | |
463 | mesh.Scale = mesh.Scale + GROW | |
464 | if DOESROT == true then | |
465 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
466 | end | |
467 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
468 | if wave.Transparency > 0.99 then | |
469 | wave:remove() | |
470 | end | |
471 | end | |
472 | end)) | |
473 | end | |
474 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
475 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
476 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
477 | wave.CFrame = CFRAME | |
478 | coroutine.resume(coroutine.create(function(PART) | |
479 | for i = 1, WAIT do | |
480 | Swait() | |
481 | mesh.Scale = mesh.Scale + GROW | |
482 | wave.Transparency = wave.Transparency + 1 / WAIT | |
483 | if wave.Transparency > 0.99 then | |
484 | wave:remove() | |
485 | end | |
486 | end | |
487 | end)) | |
488 | end | |
489 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
490 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
491 | local mesh | |
492 | if KIND == "Base" then | |
493 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0)) | |
494 | elseif KIND == "Thin" then | |
495 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
496 | elseif KIND == "Round" then | |
497 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
498 | end | |
499 | wave.CFrame = CFRAME | |
500 | coroutine.resume(coroutine.create(function(PART) | |
501 | for i = 1, WAIT do | |
502 | Swait() | |
503 | mesh.Scale = mesh.Scale + GROW / 10 | |
504 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
505 | if wave.Transparency > 0.99 then | |
506 | wave:remove() | |
507 | end | |
508 | end | |
509 | end)) | |
510 | end | |
511 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
512 | local TORSO = Torso | |
513 | local HUM = Humanoid | |
514 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
515 | coroutine.wrap(function() | |
516 | VT = Vector3.new | |
517 | MRANDOM = math.random | |
518 | local A = TIME | |
519 | local B = INTENSITY | |
520 | local C = true | |
521 | local HUMANOID = Humanoid | |
522 | local TIMER = A or 35 | |
523 | local SHAKE = B or 5 | |
524 | local FADE = C or true | |
525 | if HUMANOID then | |
526 | local FADER = SHAKE / TIMER | |
527 | for i = 1, TIMER do | |
528 | wait() | |
529 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
530 | end | |
531 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
532 | end | |
533 | ||
534 | end)() | |
535 | end | |
536 | end | |
537 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
538 | for _, c in pairs(PARENT:GetChildren()) do | |
539 | if c.ClassName == "Model" then | |
540 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
541 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
542 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
543 | if DIST > (TORSO.Position - FROM).Magnitude then | |
544 | table.insert(TABLE, c) | |
545 | end | |
546 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
547 | elseif c.ClassName == "Folder" then | |
548 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
549 | end | |
550 | end | |
551 | end | |
552 | end | |
553 | function MakeForm(PART, TYPE) | |
554 | if TYPE == "Cyl" then | |
555 | local MSH = IT("CylinderMesh", PART) | |
556 | elseif TYPE == "Ball" then | |
557 | local MSH = IT("SpecialMesh", PART) | |
558 | MSH.MeshType = "Sphere" | |
559 | elseif TYPE == "Wedge" then | |
560 | local MSH = IT("SpecialMesh", PART) | |
561 | MSH.MeshType = "Wedge" | |
562 | end | |
563 | end | |
564 | function sandbox(var,func) | |
565 | local env = getfenv(func) | |
566 | local newenv = setmetatable({},{ | |
567 | __index = function(self,k) | |
568 | if k=="script" then | |
569 | return var | |
570 | else | |
571 | return env[k] | |
572 | end | |
573 | end, | |
574 | }) | |
575 | setfenv(func,newenv) | |
576 | return func | |
577 | end | |
578 | function NS(...) | |
579 | local tab = {...} | |
580 | local fat = {} | |
581 | for i = 1, #tab do | |
582 | local v = tab[i] | |
583 | table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2])) | |
584 | end | |
585 | return NumberSequence.new(fat); | |
586 | end | |
587 | cors = {} | |
588 | mas = Instance.new("Model",game:GetService("Lighting")) | |
589 | ParticleEmitter0 = Instance.new("ParticleEmitter") | |
590 | ParticleEmitter1 = Instance.new("ParticleEmitter") | |
591 | ParticleEmitter2 = Instance.new("ParticleEmitter") | |
592 | ParticleEmitter0.Name = "Flames" | |
593 | ParticleEmitter0.Parent = mas | |
594 | ParticleEmitter0.Speed = NumberRange.new(0, 15) | |
595 | ParticleEmitter0.Rotation = NumberRange.new(0, 360) | |
596 | ParticleEmitter0.Enabled = false | |
597 | ParticleEmitter0.LightEmission = 1 | |
598 | ParticleEmitter0.LightInfluence = 1 | |
599 | ParticleEmitter0.Transparency = NumberSequence.new(1,0) | |
600 | ParticleEmitter0.ZOffset = 1 | |
601 | ParticleEmitter0.Size = NumberSequence.new(10,0) | |
602 | ParticleEmitter0.EmissionDirection = Enum.NormalId.Back | |
603 | ParticleEmitter0.Lifetime = NumberRange.new(0, 2) | |
604 | ParticleEmitter0.Rate = 9999 | |
605 | ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25) | |
606 | ParticleEmitter0.SpreadAngle = Vector2.new(25, 25) | |
607 | ParticleEmitter0.VelocitySpread = 25 | |
608 | ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
609 | ParticleEmitter1.Name = "Death" | |
610 | ParticleEmitter1.Parent = mas | |
611 | ParticleEmitter1.Rotation = NumberRange.new(0, 360) | |
612 | ParticleEmitter1.Enabled = false | |
613 | ParticleEmitter1.LightEmission = 0.75 | |
614 | ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
615 | ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1}) | |
616 | ParticleEmitter1.ZOffset = 0.5 | |
617 | ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0}) | |
618 | ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0) | |
619 | ParticleEmitter1.Drag = 5 | |
620 | ParticleEmitter1.EmissionDirection = Enum.NormalId.Right | |
621 | ParticleEmitter1.Lifetime = NumberRange.new(0, 1) | |
622 | ParticleEmitter1.Rate = 999 | |
623 | ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56) | |
624 | ParticleEmitter1.SpreadAngle = Vector2.new(360, 360) | |
625 | ParticleEmitter1.VelocitySpread = 360 | |
626 | ParticleEmitter2.Name = "Wing" | |
627 | ParticleEmitter2.Parent = mas | |
628 | ParticleEmitter2.Rotation = NumberRange.new(0, 360) | |
629 | ParticleEmitter2.Enabled = false | |
630 | ParticleEmitter2.LightEmission = 1 | |
631 | ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
632 | ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0}) | |
633 | ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15) | |
634 | ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093) | |
635 | ParticleEmitter2.LockedToPart = true | |
636 | ParticleEmitter2.Rate = 300 | |
637 | for i,v in pairs(mas:GetChildren()) do | |
638 | v.Parent = script | |
639 | pcall(function() v:MakeJoints() end) | |
640 | end | |
641 | mas:Destroy() | |
642 | for i,v in pairs(cors) do | |
643 | spawn(function() | |
644 | pcall(v) | |
645 | end) | |
646 | end | |
647 | local DParticles = script.Death | |
648 | DParticles:remove() | |
649 | DParticles.Name = "" | |
650 | New = function(Object, Parent, Name, Data) | |
651 | local Object = Instance.new(Object) | |
652 | for Index, Value in pairs(Data or {}) do | |
653 | Object[Index] = Value | |
654 | end | |
655 | Object.Parent = Parent | |
656 | Object.Name = Name | |
657 | return Object | |
658 | end | |
659 | function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine) | |
660 | if DoesCourontine == false then | |
661 | local Direction = CF(Part.Position, ToLocation) | |
662 | local Distance = (Part.Position - ToLocation).magnitude | |
663 | for i = 1, AmountOfTime do | |
664 | Swait() | |
665 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
666 | Direction = Part.CFrame | |
667 | end | |
668 | Part:remove() | |
669 | elseif DoesCourontine == true then | |
670 | coroutine.resume(coroutine.create(function() | |
671 | local Direction = CF(Part.Position, ToLocation) | |
672 | local Distance = (Part.Position - ToLocation).magnitude | |
673 | for i = 1, AmountOfTime do | |
674 | Swait() | |
675 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
676 | Direction = Part.CFrame | |
677 | end | |
678 | Part:remove() | |
679 | end)) | |
680 | end | |
681 | end | |
682 | function CheckTableForString(Table, String) | |
683 | for i, v in pairs(Table) do | |
684 | if string.find(string.lower(String), string.lower(v)) then | |
685 | return true | |
686 | end | |
687 | end | |
688 | return false | |
689 | end | |
690 | function CheckIntangible(Hit) | |
691 | local ProjectileNames = { | |
692 | "Water", | |
693 | "Arrow", | |
694 | "Projectile", | |
695 | "Effect", | |
696 | "Rail", | |
697 | "Lightning", | |
698 | "Bullet" | |
699 | } | |
700 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then | |
701 | return true | |
702 | end | |
703 | return false | |
704 | end | |
705 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
706 | function WACKYEFFECT(Table) | |
707 | local TYPE = (Table.EffectType or "Sphere") | |
708 | local SIZE = (Table.Size or VT(1,1,1)) | |
709 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
710 | local TRANSPARENCY = (Table.Transparency or 0) | |
711 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
712 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
713 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
714 | local ROTATION1 = (Table.RotationX or 0) | |
715 | local ROTATION2 = (Table.RotationY or 0) | |
716 | local ROTATION3 = (Table.RotationZ or 0) | |
717 | local MATERIAL = (Table.Material or "Neon") | |
718 | local COLOR = (Table.Color or C3(1,1,1)) | |
719 | local TIME = (Table.Time or 45) | |
720 | local SOUNDID = (Table.SoundID or nil) | |
721 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
722 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
723 | coroutine.resume(coroutine.create(function() | |
724 | local PLAYSSOUND = false | |
725 | local SOUND = nil | |
726 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
727 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
728 | PLAYSSOUND = true | |
729 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
730 | end | |
731 | EFFECT.Color = COLOR | |
732 | local MSH = nil | |
733 | if TYPE == "Sphere" then | |
734 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
735 | elseif TYPE == "Block" then | |
736 | MSH = IT("BlockMesh",EFFECT) | |
737 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
738 | elseif TYPE == "Wave" then | |
739 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
740 | elseif TYPE == "Ring" then | |
741 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
742 | elseif TYPE == "Slash" then | |
743 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
744 | elseif TYPE == "Round Slash" then | |
745 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
746 | elseif TYPE == "Swirl" then | |
747 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
748 | elseif TYPE == "Skull" then | |
749 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
750 | elseif TYPE == "Crystal" then | |
751 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
752 | end | |
753 | if MSH ~= nil then | |
754 | local MOVESPEED = nil | |
755 | if MOVEDIRECTION ~= nil then | |
756 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
757 | end | |
758 | local GROWTH = SIZE - ENDSIZE | |
759 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
760 | if TYPE == "Block" then | |
761 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
762 | else | |
763 | EFFECT.CFrame = CFRAME | |
764 | end | |
765 | for LOOP = 1, TIME+1 do | |
766 | Swait() | |
767 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
768 | if TYPE == "Wave" then | |
769 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
770 | end | |
771 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
772 | if TYPE == "Block" then | |
773 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
774 | else | |
775 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
776 | end | |
777 | if MOVEDIRECTION ~= nil then | |
778 | local ORI = EFFECT.Orientation | |
779 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
780 | EFFECT.Orientation = ORI | |
781 | end | |
782 | end | |
783 | if PLAYSSOUND == false then | |
784 | EFFECT:remove() | |
785 | else | |
786 | repeat Swait() until SOUND.Playing == false | |
787 | EFFECT:remove() | |
788 | end | |
789 | else | |
790 | if PLAYSSOUND == false then | |
791 | EFFECT:remove() | |
792 | else | |
793 | repeat Swait() until SOUND.Playing == false | |
794 | EFFECT:remove() | |
795 | end | |
796 | end | |
797 | end)) | |
798 | end | |
799 | Debris = game:GetService("Debris") | |
800 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
801 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
802 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
803 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
804 | if RayHit and CheckIntangible(RayHit) then | |
805 | if DelayIfHit then | |
806 | wait() | |
807 | end | |
808 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
809 | end | |
810 | return RayHit, RayPos, RayNormal | |
811 | end | |
812 | function turnto(position) | |
813 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
814 | end | |
815 | local naeeym2 = Instance.new("BillboardGui", Character) | |
816 | naeeym2.AlwaysOnTop = true | |
817 | naeeym2.Size = UDim2.new(15, 35, 2, 15) | |
818 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
819 | naeeym2.Adornee = Character.Head | |
820 | naeeym2.Name = "" | |
821 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
822 | tecks2.BackgroundTransparency = 1 | |
823 | tecks2.TextScaled = true | |
824 | tecks2.BorderSizePixel = 0 | |
825 | tecks2.Text = "doMInus MEsSOr, thE virUS DOmInuS" | |
826 | tecks2.Font = "Antique" | |
827 | tecks2.TextSize = 30 | |
828 | tecks2.TextStrokeTransparency = 0 | |
829 | tecks2.TextColor3 = Color3.new(0,1,0) | |
830 | tecks2.TextStrokeColor3 = Color3.new(0,255,0) | |
831 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
832 | tecks2.Parent = naeeym2 | |
833 | Humanoid.Died:connect(function() | |
834 | Humanoid.Parent = nil | |
835 | Humanoid.MaxHealth = "inf" | |
836 | Humanoid.Health = "inf" | |
837 | refit() | |
838 | Humanoid.Parent = Character | |
839 | CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9) | |
840 | for i = 1, 5 do | |
841 | Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(0.1, 0, 0.1)) | |
842 | end | |
843 | killnearest(Torso.Position, 25, 180) | |
844 | end) | |
845 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") | |
846 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") | |
847 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame") | |
848 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame") | |
849 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame") | |
850 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame") | |
851 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
852 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Glitch Execute", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1") | |
853 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Infected Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2") | |
854 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Error Fired", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3") | |
855 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Coding In-Burst", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4") | |
856 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] ?????", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5") | |
857 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] !?!?!?!?", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 6") | |
858 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] The End", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 7") | |
859 | local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame") | |
860 | local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Virus Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp") | |
861 | function killnearest(position, range, maxstrength) | |
862 | for i, v in ipairs(workspace:GetChildren()) do | |
863 | local body = v:GetChildren() | |
864 | for part = 1, #body do | |
865 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
866 | if v.ClassName == "Model" then | |
867 | v:BreakJoints() | |
868 | end | |
869 | local bv = Instance.new("BodyVelocity") | |
870 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
871 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
872 | bv.Parent = body[part] | |
873 | Debris:AddItem(bv, 0.2) | |
874 | end | |
875 | end | |
876 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
877 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
878 | end | |
879 | end | |
880 | end | |
881 | function ApplyAoE(POSITION, RANGE) | |
882 | local PARTS = {} | |
883 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
884 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
885 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
886 | if HUM then | |
887 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
888 | if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
889 | CHILD:BreakJoints() | |
890 | for index, PART in pairs(CHILD:GetChildren()) do | |
891 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
892 | local P = DParticles:Clone() | |
893 | P.Parent = PART | |
894 | P.Enabled = true | |
895 | P.Color = ColorSequence.new(PART.Color, C3(0, 1, 0)) | |
896 | PART.Anchored = true | |
897 | table.insert(PARTS, {PART, P}) | |
898 | end | |
899 | end | |
900 | end | |
901 | end | |
902 | elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then | |
903 | local FOLDER = IT("Folder", CHILD) | |
904 | FOLDER.Name = "ewdfrfgrwefd" | |
905 | local P = DParticles:Clone() | |
906 | P.Parent = CHILD | |
907 | P.Enabled = true | |
908 | CHILD:BreakJoints() | |
909 | CHILD.CanCollide = false | |
910 | CHILD.Anchored = true | |
911 | P.Rate = math.ceil(CHILD.Size.Magnitude / 2) | |
912 | P.Color = ColorSequence.new(CHILD.Color, C3(0, 1, 0)) | |
913 | table.insert(PARTS, {CHILD, P}) | |
914 | end | |
915 | end | |
916 | coroutine.resume(coroutine.create(function() | |
917 | if #PARTS > 0 then | |
918 | for i = 1, 85 do | |
919 | Swait() | |
920 | for E = 1, #PARTS do | |
921 | local F = PARTS[E] | |
922 | local A = F[1] | |
923 | local B = F[2] | |
924 | A.Transparency = A.Transparency + 0.011764705882352941 | |
925 | B.Rate = math.ceil(B.Rate * 1.2) | |
926 | for index, E in pairs(A:GetChildren()) do | |
927 | if E:IsA("Decal") or E:IsA("Texture") then | |
928 | E.Transparency = E.Transparency + 0.011764705882352941 | |
929 | elseif E:IsA("JointInstance") then | |
930 | E:remove() | |
931 | elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then | |
932 | E.Enabled = false | |
933 | end | |
934 | end | |
935 | end | |
936 | end | |
937 | for E = 1, #PARTS do | |
938 | local F = PARTS[E] | |
939 | local A = F[1] | |
940 | local B = F[2] | |
941 | B.Enabled = false | |
942 | Debris:AddItem(A, 3) | |
943 | end | |
944 | end | |
945 | end)) | |
946 | end | |
947 | function Transparency(TRANS) | |
948 | tecks2.TextTransparency = TRANS | |
949 | tecks2.TextStrokeTransparency = TRANS | |
950 | for _, c in pairs(Character:GetChildren()) do | |
951 | if c.ClassName == "Part" and c ~= RootPart then | |
952 | c.Transparency = TRANS | |
953 | if c:FindFirstChildOfClass("Decal") then | |
954 | c:FindFirstChildOfClass("Decal").Transparency = TRANS | |
955 | end | |
956 | elseif c.ClassName == "Accessory" then | |
957 | c.Handle.Transparency = TRANS | |
958 | elseif c.ClassName == "Model" then | |
959 | for _, q in pairs(c:GetChildren()) do | |
960 | if q.ClassName == "Part" then | |
961 | q.Transparency = TRANS | |
962 | if q:FindFirstChildOfClass("Decal") then | |
963 | q:FindFirstChildOfClass("Decal").Transparency = TRANS | |
964 | end | |
965 | end | |
966 | end | |
967 | end | |
968 | end | |
969 | end | |
970 | function Glitch_Execute() | |
971 | local HITBODIES = {} | |
972 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0)) | |
973 | local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character) | |
974 | CENTER.CFrame = CF(ECH) | |
975 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Forest green", "Laser01", VT(25, 99999, 25)) | |
976 | MakeForm(RAY, "Cyl") | |
977 | local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Laser01", VT(28, 99999, 28)) | |
978 | MakeForm(RAY2, "Cyl") | |
979 | RAY.CFrame = CF(ECH) | |
980 | RAY2.CFrame = CF(ECH) | |
981 | CreateSound("1368573150", CENTER, 10, 0.8) | |
982 | for i = 1, 100 do | |
983 | Swait() | |
984 | RAY.Transparency = RAY.Transparency - 0.01 | |
985 | RAY.Size = RAY.Size - VT(0.25, 0, 0.25) | |
986 | RAY2.Transparency = RAY2.Transparency - 0.012 | |
987 | RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28) | |
988 | end | |
989 | RAY:remove() | |
990 | RAY2:remove() | |
991 | CreateSound("1368637781", CENTER, 10, 0.8) | |
992 | MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Forest green", VT(16, 16 , 16)) | |
993 | MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Lime green", VT(16, 16 ,16)) | |
994 | AddChildrenToTable(ECH, workspace, 80, HITBODIES) | |
995 | Debris:AddItem(CENTER, 5) | |
996 | CreateSound("814168787", CENTER, 27, 0.88) | |
997 | for i = 1, 5 do | |
998 | Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(0.5, 0, 0.5)) | |
999 | end | |
1000 | local POS = RootPart.Position | |
1001 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
1002 | SHAKECAM(HITPOS, 100, 8, 15) | |
1003 | ApplyAoE(HITPOS, 50) | |
1004 | end | |
1005 | function Infected_Pain() | |
1006 | ATTACK = true | |
1007 | Rooted = true | |
1008 | VALUE1 = true | |
1009 | local HITBODIES = {} | |
1010 | local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Lime green", "Vibrations", VT(4, 4, 4)) | |
1011 | MakeForm(VISUAL, "Ball") | |
1012 | VISUAL.CFrame = RootPart.CFrame | |
1013 | for i = 0, 1.2, 0.2 / Animation_Speed do | |
1014 | Swait() | |
1015 | VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1) | |
1016 | VISUAL.Transparency = VISUAL.Transparency - 0.005 | |
1017 | if MRANDOM(1, 2) == 1 then | |
1018 | do | |
1019 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10) | |
1020 | SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15)) | |
1021 | MakeForm(SPHERE, "Ball") | |
1022 | coroutine.resume(coroutine.create(function() | |
1023 | for i = 1, 100 do | |
1024 | Swait() | |
1025 | SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0) | |
1026 | SPHERE.Transparency = i / 100 | |
1027 | end | |
1028 | SPHERE:remove() | |
1029 | end)) | |
1030 | end | |
1031 | end | |
1032 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1033 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1034 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1035 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1036 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1037 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1038 | end | |
1039 | Character.Archivable = true | |
1040 | local CLONE = Character:Clone() | |
1041 | CLONE.BGM:remove() | |
1042 | CLONE.Effects:remove() | |
1043 | CLONE.Parent = Effects | |
1044 | local X = 1 - VISUAL.Transparency | |
1045 | local ORIGINPOS = RootPart.Position | |
1046 | Transparency(1) | |
1047 | VALUE2 = true | |
1048 | RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS) | |
1049 | for i = 1, 50 do | |
1050 | Swait() | |
1051 | VISUAL.Transparency = VISUAL.Transparency + X / 50 | |
1052 | VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05) | |
1053 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1054 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1055 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1056 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1057 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1058 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1059 | end | |
1060 | VISUAL:remove() | |
1061 | coroutine.resume(coroutine.create(function() | |
1062 | local PITS = {} | |
1063 | local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character) | |
1064 | MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Forest green", VT(4, 4, 4)) | |
1065 | MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Lime green", VT(4, 4, 4)) | |
1066 | if HITFLOOR ~= nil then | |
1067 | local POS = CLONE.Torso.Position | |
1068 | CLONE:remove() | |
1069 | for i = 1, 150 do | |
1070 | Swait() | |
1071 | local PEWSOUND = { | |
1072 | "907527750", | |
1073 | "907527912", | |
1074 | "907528019", | |
1075 | "907530553" | |
1076 | } | |
1077 | AddChildrenToTable(HITPOS, workspace, i, HITBODIES) | |
1078 | if MRANDOM(1, 2) == 1 then | |
1079 | local ICICLE = IT("CornerWedgePart", Effects) | |
1080 | ICICLE.Locked = true | |
1081 | ICICLE.CanCollide = false | |
1082 | ICICLE.Anchored = true | |
1083 | ICICLE.BrickColor = BRICKC("Lime green") | |
1084 | ICICLE.Material = "Neon" | |
1085 | ICICLE.Size = VT(i / 8, i / 2, i / 8) | |
1086 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8) | |
1087 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
1088 | table.insert(PITS, ICICLE) | |
1089 | for e = 1, #HITBODIES do | |
1090 | if HITBODIES[e] ~= nil then | |
1091 | local BOD = HITBODIES[e] | |
1092 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
1093 | if TORS then | |
1094 | BOD:BreakJoints() | |
1095 | for _, c in pairs(BOD:GetChildren()) do | |
1096 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
1097 | local bv = Instance.new("BodyVelocity") | |
1098 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1099 | bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20 | |
1100 | bv.Parent = TORS | |
1101 | Debris:AddItem(bv, 0.2) | |
1102 | end | |
1103 | end | |
1104 | end | |
1105 | end | |
1106 | end | |
1107 | HITBODIES = {} | |
1108 | end | |
1109 | end | |
1110 | coroutine.resume(coroutine.create(function() | |
1111 | for i = 1, 10 do | |
1112 | Swait() | |
1113 | for e = 1, #PITS do | |
1114 | if PITS[e] ~= nil then | |
1115 | local E = PITS[e] | |
1116 | E.Transparency = E.Transparency + 0.1 | |
1117 | end | |
1118 | end | |
1119 | end | |
1120 | for e = 1, #PITS do | |
1121 | if PITS[e] ~= nil then | |
1122 | local E = PITS[e] | |
1123 | E:remove() | |
1124 | end | |
1125 | end | |
1126 | end)) | |
1127 | end | |
1128 | end)) | |
1129 | VALUE2 = false | |
1130 | VALUE1 = false | |
1131 | ATTACK = false | |
1132 | Rooted = false | |
1133 | for i = 1, 10 do | |
1134 | Swait() | |
1135 | Transparency(1 - i / 10) | |
1136 | end | |
1137 | end | |
1138 | function Error_Fired() | |
1139 | local HITBODIES = {} | |
1140 | local PEWSOUND = { | |
1141 | "907527750", | |
1142 | "907527912", | |
1143 | "907528019", | |
1144 | "907530553" | |
1145 | } | |
1146 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
1147 | if HITFLOOR ~= nil then | |
1148 | CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9) | |
1149 | ATTACK = true | |
1150 | Rooted = false | |
1151 | local GYRO = IT("BodyGyro", RootPart) | |
1152 | GYRO.D = 100 | |
1153 | GYRO.P = 2000 | |
1154 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
1155 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
1156 | for i = 0, 3.5, 0.22 / Animation_Speed do | |
1157 | Swait() | |
1158 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
1159 | Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01)) | |
1160 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1161 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1162 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1163 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1164 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1165 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1166 | end | |
1167 | for i = 0, 0.15, 0.22 / Animation_Speed do | |
1168 | Swait() | |
1169 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
1170 | Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01)) | |
1171 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1172 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1173 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1174 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1175 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1177 | end | |
1178 | Rooted = true | |
1179 | GYRO:remove() | |
1180 | coroutine.resume(coroutine.create(function() | |
1181 | local PITS = {} | |
1182 | local FRAME = RootPart.CFrame | |
1183 | for i = 1, 200 do | |
1184 | Swait() | |
1185 | for e = 1, #HITBODIES do | |
1186 | if HITBODIES[e] ~= nil then | |
1187 | local BOD = HITBODIES[e] | |
1188 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
1189 | if TORS then | |
1190 | BOD:BreakJoints() | |
1191 | ApplyAoE(HITPOS, 10) | |
1192 | table.remove(HITBODIES, e) | |
1193 | end | |
1194 | end | |
1195 | end | |
1196 | local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Forest green", "Puddle", VT(4 + i / 4, 0, 4 + i / 4)) | |
1197 | MakeForm(GLITCH, "Cyl") | |
1198 | GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3) | |
1199 | local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character) | |
1200 | if HITFLOOR ~= nil then | |
1201 | table.insert(PITS, GLITCH) | |
1202 | GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1203 | AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES) | |
1204 | if MRANDOM(1, 2) == 1 then | |
1205 | local ICICLE = IT("CornerWedgePart", Effects) | |
1206 | ICICLE.Locked = true | |
1207 | ICICLE.CanCollide = false | |
1208 | ICICLE.Anchored = true | |
1209 | ICICLE.BrickColor = BRICKC("Lime green") | |
1210 | ICICLE.Material = "Neon" | |
1211 | ICICLE.Size = VT(i / 7, i / 2, i / 7) | |
1212 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8) | |
1213 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
1214 | table.insert(PITS, ICICLE) | |
1215 | end | |
1216 | else | |
1217 | GLITCH:remove() | |
1218 | break | |
1219 | end | |
1220 | end | |
1221 | coroutine.resume(coroutine.create(function() | |
1222 | for i = 1, 10 do | |
1223 | Swait() | |
1224 | for e = 1, #PITS do | |
1225 | if PITS[e] ~= nil then | |
1226 | local E = PITS[e] | |
1227 | E.Transparency = E.Transparency + 0.1 | |
1228 | end | |
1229 | end | |
1230 | end | |
1231 | for e = 1, #PITS do | |
1232 | if PITS[e] ~= nil then | |
1233 | local E = PITS[e] | |
1234 | E:remove() | |
1235 | end | |
1236 | end | |
1237 | end)) | |
1238 | end)) | |
1239 | for i = 0, 1, 0.1 / Animation_Speed do | |
1240 | Swait() | |
1241 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1242 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1243 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1244 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1245 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1246 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1247 | end | |
1248 | ATTACK = false | |
1249 | Rooted = false | |
1250 | end | |
1251 | end | |
1252 | function Coding_Inburst() | |
1253 | local HITBODIES = {} | |
1254 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
1255 | if HITFLOOR ~= nil then | |
1256 | CreateSound("463598785", RootPart, 10, 0.8) | |
1257 | ATTACK = true | |
1258 | Rooted = true | |
1259 | VALUE1 = true | |
1260 | for i = 1, 500 do | |
1261 | Swait() | |
1262 | AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES) | |
1263 | Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Forest green", VT(0.01, 0, 0.01)) | |
1264 | Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Lime green", VT(0, 0, 0)) | |
1265 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1266 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1267 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1268 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1269 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1270 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1271 | for e = 1, #HITBODIES do | |
1272 | if HITBODIES[e] ~= nil then | |
1273 | local BOD = HITBODIES[e] | |
1274 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
1275 | if TORS and TORS:FindFirstChild("BV") == nil then | |
1276 | local bv = Instance.new("BodyVelocity") | |
1277 | bv.Name = "BV" | |
1278 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1279 | bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20 | |
1280 | bv.Parent = TORS | |
1281 | Debris:AddItem(bv, 0.1) | |
1282 | end | |
1283 | end | |
1284 | end | |
1285 | end | |
1286 | coroutine.resume(coroutine.create(function() | |
1287 | for e = 1, #HITBODIES do | |
1288 | Swait() | |
1289 | if HITBODIES[e] ~= nil then | |
1290 | local BOD = HITBODIES[e] | |
1291 | for i = 1, #HITBODIES do | |
1292 | if HITBODIES[i] == BOD and i ~= e then | |
1293 | table.remove(HITBODIES, i) | |
1294 | end | |
1295 | end | |
1296 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
1297 | if TORS then | |
1298 | TORS.Anchored = false | |
1299 | CreateSound("92597369", TORS, 10, 0.8) | |
1300 | Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Lime green", VT(0.1, 0, 0.1)) | |
1301 | BOD:BreakJoints() | |
1302 | for _, c in pairs(BOD:GetChildren()) do | |
1303 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
1304 | local bv = Instance.new("BodyVelocity") | |
1305 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1306 | bv.velocity =CF(HITPOS, c.Position).lookVector * 250 | |
1307 | bv.Parent = c | |
1308 | Debris:AddItem(bv, 0.2) | |
1309 | end | |
1310 | end | |
1311 | end | |
1312 | end | |
1313 | end | |
1314 | end)) | |
1315 | ApplyAoE(HITPOS, 650) | |
1316 | VALUE1 = false | |
1317 | ATTACK = false | |
1318 | Rooted = false | |
1319 | end | |
1320 | end | |
1321 | function GLITCH() | |
1322 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
1323 | if HITFLOOR ~= nil then | |
1324 | do | |
1325 | local HITBODIES = {} | |
1326 | ATTACK = true | |
1327 | Rooted = true | |
1328 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "ABSOLUTEUM", VT(0, 0, 0)) | |
1329 | MakeForm(ABSOLUTE, "Ball") | |
1330 | CreateSound("814168787", ABSOLUTE, 10, 0.28) | |
1331 | for i = 0, 8, 0.1 / Animation_Speed do | |
1332 | Swait() | |
1333 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.82, 0.92, 0.92) | |
1334 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
1335 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
1336 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Forest green", "ABSOLUTEUM", VT(2, 2, 2)) | |
1337 | MakeForm(CHARGE, "Ball") | |
1338 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15)) | |
1339 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
1340 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1341 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1342 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1343 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1344 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1345 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1346 | end | |
1347 | CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9) | |
1348 | CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10) | |
1349 | for i = 1, 45 do | |
1350 | Swait() | |
1351 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1352 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1353 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1354 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1355 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1356 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1357 | end | |
1358 | coroutine.resume(coroutine.create(function() | |
1359 | local IMPACT = false | |
1360 | local BULLET = ABSOLUTE | |
1361 | MakeForm(BULLET, "Ball") | |
1362 | BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p) | |
1363 | for i = 1, 500 do | |
1364 | Swait() | |
1365 | BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2) | |
1366 | local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character) | |
1367 | MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Lime green", VT(-10, -10, -10) / 55) | |
1368 | if HIT ~= nil then | |
1369 | IMPACT = true | |
1370 | break | |
1371 | end | |
1372 | end | |
1373 | if IMPACT == false then | |
1374 | for i = 1, 40 do | |
1375 | Swait() | |
1376 | BULLET.Size = BULLET.Size * 0.99 | |
1377 | end | |
1378 | BULLET:remove() | |
1379 | else | |
1380 | CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10) | |
1381 | for i = 1, 175 do | |
1382 | Swait() | |
1383 | BULLET.Size = BULLET.Size * 0.99 | |
1384 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(i, 0, i) / 85) | |
1385 | end | |
1386 | CreateSound("438666001", BULLET, 10, 3) | |
1387 | Swait(35) | |
1388 | BULLET.Transparency = 1 | |
1389 | for i = 1, 20 do | |
1390 | for e = 1, 5 do | |
1391 | MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Lime green", VT(1, 1, i * 4), 0) | |
1392 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(i, 0, i) / 3) | |
1393 | end | |
1394 | AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES) | |
1395 | CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10) | |
1396 | CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10) | |
1397 | MagicSphere(BULLET.Size, 45, BULLET.CFrame, C3(MRANDOM(0, 100) / 100, 0, 0), VT(i, i, i) * 2) | |
1398 | Swait(5) | |
1399 | for e = 1, #HITBODIES do | |
1400 | if HITBODIES[e] ~= nil then | |
1401 | local BOD = HITBODIES[e] | |
1402 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
1403 | if TORS then | |
1404 | BOD:BreakJoints() | |
1405 | for _, c in pairs(BOD:GetChildren()) do | |
1406 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
1407 | local bv = Instance.new("BodyVelocity") | |
1408 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1409 | bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250 | |
1410 | bv.Parent = c | |
1411 | Debris:AddItem(bv, 0.2) | |
1412 | end | |
1413 | end | |
1414 | end | |
1415 | end | |
1416 | end | |
1417 | CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Lime green", VT(i, 0, i) * 2) | |
1418 | end | |
1419 | MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 1, 0), VT(120, 120, 120)) | |
1420 | Debris:AddItem(BULLET, 10) | |
1421 | end | |
1422 | end)) | |
1423 | ATTACK = false | |
1424 | Rooted = false | |
1425 | end | |
1426 | end | |
1427 | end | |
1428 | local Decal = IT("Decal") | |
1429 | function Virus_Hop() | |
1430 | ATTACK = true | |
1431 | Rooted = false | |
1432 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0)) | |
1433 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1434 | local decal = Decal:Clone() | |
1435 | decal.Parent = O1 | |
1436 | decal.Face = "Top" | |
1437 | decal.Texture = "http://www.roblox.com/asset/?id=332014171" | |
1438 | local decal2 = Decal:Clone() | |
1439 | decal2.Parent = O1 | |
1440 | decal2.Face = "Bottom" | |
1441 | decal2.Texture = "http://www.roblox.com/asset/?id=332014171" | |
1442 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0)) | |
1443 | local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z) | |
1444 | O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1445 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0)) | |
1446 | ROOT.CFrame = CF(O2.Position, RootPart.Position) | |
1447 | local decal = Decal:Clone() | |
1448 | decal.Parent = O2 | |
1449 | decal.Face = "Top" | |
1450 | decal.Texture = "http://www.roblox.com/asset/?id=332014171" | |
1451 | local decal2 = Decal:Clone() | |
1452 | decal2.Parent = O2 | |
1453 | decal2.Face = "Bottom" | |
1454 | decal2.Texture = "http://www.roblox.com/asset/?id=332014171" | |
1455 | CreateSound("1127492102", O1, 10, 0.62) | |
1456 | CreateSound("1127492102", O2, 10, 0.62) | |
1457 | for i = 1, 75 do | |
1458 | Swait() | |
1459 | O1.Size = O1.Size + VT(0.12, 0, 0.12) | |
1460 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0)) | |
1461 | O2.Size = O2.Size + VT(0.12, 0, 0.12) | |
1462 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
1463 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1464 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1465 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1466 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1467 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1468 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1469 | end | |
1470 | Rooted = true | |
1471 | UNANCHOR = false | |
1472 | RootPart.Anchored = true | |
1473 | VALUE1 = true | |
1474 | for i = 1, 15 do | |
1475 | Transparency(i / 15) | |
1476 | Swait() | |
1477 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13) | |
1478 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1482 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1484 | end | |
1485 | RootPart.CFrame = ROOT.CFrame | |
1486 | ROOT:remove() | |
1487 | for i = 1, 15 do | |
1488 | Transparency(1 - i / 15) | |
1489 | Swait() | |
1490 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5) | |
1491 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1492 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1493 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1494 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1495 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1496 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1497 | end | |
1498 | VALUE1 = false | |
1499 | coroutine.resume(coroutine.create(function() | |
1500 | for i = 1, 75 do | |
1501 | Swait() | |
1502 | O1.Size = O1.Size - VT(0.12, 0, 0.12) | |
1503 | O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
1504 | O2.Size = O2.Size - VT(0.12, 0, 0.12) | |
1505 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
1506 | end | |
1507 | O1:remove() | |
1508 | O2:remove() | |
1509 | end)) | |
1510 | UNANCHOR = true | |
1511 | RootPart.Anchored = false | |
1512 | ATTACK = false | |
1513 | Rooted = false | |
1514 | end | |
1515 | function THE_END() | |
1516 | ATTACK = true | |
1517 | Rooted = false | |
1518 | CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9) | |
1519 | for i=0, 0.6, 0.11 / Animation_Speed do | |
1520 | Swait() | |
1521 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(5,5,5)/5, Size2 = VT(0,1,0)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1523 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1524 | sick:Stop() | |
1525 | theend:Play() | |
1526 | game.Lighting.OutdoorAmbient = Color3.new(0,1,0) | |
1527 | game.Lighting.Ambient = Color3.new(0,1,0) | |
1528 | game.Lighting.FogColor = Color3.new(0,1,0) | |
1529 | game.Lighting.FogEnd = 50 | |
1530 | local sky = Instance.new('Sky', game:GetService'Lighting') | |
1531 | sky.SkyboxBk = "rbxassetid://981468267" | |
1532 | sky.SkyboxDn = "rbxassetid://981468267" | |
1533 | sky.SkyboxFt = "rbxassetid://981468267" | |
1534 | sky.SkyboxLf = "rbxassetid://981468267" | |
1535 | sky.SkyboxRt = "rbxassetid://981468267" | |
1536 | sky.SkyboxUp = "rbxassetid://981468267" | |
1537 | sky.StarCount = 3000 | |
1538 | sky.SunAngularSize = 0 | |
1539 | sky.MoonAngularSize = 11 | |
1540 | sky.MoonTextureId = "rbxasset://sky/moon.jpg" | |
1541 | sky.CelestialBodiesShown = false | |
1542 | end | |
1543 | ATTACK = false | |
1544 | Rooted = false | |
1545 | end | |
1546 | function CLEAREVERYTHING() | |
1547 | ATTACK = true | |
1548 | Rooted = false | |
1549 | game.Workspace:ClearAllChildren() | |
1550 | end | |
1551 | ATTACK = false | |
1552 | Rooted = false | |
1553 | function INGLITCH() | |
1554 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
1555 | if HITFLOOR ~= nil then | |
1556 | do | |
1557 | local HITBODIES = {} | |
1558 | ATTACK = true | |
1559 | Rooted = true | |
1560 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "SuperNova", VT(0, 0, 0)) | |
1561 | ABSOLUTE.Color = SKILLTEXTCOLOR | |
1562 | MakeForm(ABSOLUTE, "Ball") | |
1563 | CreateSound("814168787", ABSOLUTE, 10, 0.65) | |
1564 | for i = 0, 4, 0.1 / Animation_Speed do | |
1565 | Swait() | |
1566 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.65, 0.65, 0.65) | |
1567 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
1568 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
1569 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Star", VT(1, 1, 1)) | |
1570 | MakeForm(CHARGE, "Ball") | |
1571 | CHARGE.Color = C3(0, 1, 0) | |
1572 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15)) | |
1573 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
1574 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1575 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1576 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1577 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1578 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1579 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1580 | end | |
1581 | CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9) | |
1582 | for i = 0, 2, 0.1 / Animation_Speed do | |
1583 | Swait() | |
1584 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1587 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1588 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1589 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1590 | end | |
1591 | coroutine.resume(coroutine.create(function() | |
1592 | local PITS = {} | |
1593 | CreateSound("178452217", ABSOLUTE, 10, 0.7) | |
1594 | CreateSound("215395388", ABSOLUTE, 10, 0.5) | |
1595 | CreateSound("215395388", ABSOLUTE, 10, 0.55) | |
1596 | CreateSound("215395388", ABSOLUTE, 10, 0.6) | |
1597 | Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2)) | |
1598 | Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2)) | |
1599 | Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2)) | |
1600 | coroutine.resume(coroutine.create(function() | |
1601 | local POS = RootPart.Position | |
1602 | for i = 1, 5 do | |
1603 | WACKYEFFECT({ | |
1604 | Time = 65, | |
1605 | EffectType = "Sphere", | |
1606 | Size = VT(40, 40, 40), | |
1607 | Size2 = VT(0, 0, 5000), | |
1608 | Transparency = 1, | |
1609 | Transparency2 = 0, | |
1610 | CFrame = CF(POS), | |
1611 | MoveToPos = nil, | |
1612 | RotationX = MRANDOM(-2, 2), | |
1613 | RotationY = MRANDOM(-12, 12), | |
1614 | RotationZ = MRANDOM(-2, 2), | |
1615 | Material = "Neon", | |
1616 | Color = C3(0, 1, 0), | |
1617 | SoundID = nil, | |
1618 | SoundPitch = nil, | |
1619 | SoundVolume = nil | |
1620 | }) | |
1621 | end | |
1622 | wait(1) | |
1623 | SHAKECAM(POS, 75, 35, 35) | |
1624 | ApplyAoE(HITPOS, 650) | |
1625 | WACKYEFFECT({ | |
1626 | Time = 85, | |
1627 | EffectType = "Sphere", | |
1628 | Size = VT(1200, 1200, 1200), | |
1629 | Size2 = VT(3500, 3500, 3500), | |
1630 | Transparency = 0, | |
1631 | Transparency2 = 1, | |
1632 | CFrame = CF(POS), | |
1633 | MoveToPos = nil, | |
1634 | RotationX = 0, | |
1635 | RotationY = 0, | |
1636 | RotationZ = 0, | |
1637 | Material = "Neon", | |
1638 | Color = C3(0, 1, 0), | |
1639 | SoundID = nil, | |
1640 | SoundPitch = nil, | |
1641 | SoundVolume = nil | |
1642 | }) | |
1643 | for i = 1, 20 do | |
1644 | WACKYEFFECT({ | |
1645 | Time = 85, | |
1646 | EffectType = "Sphere", | |
1647 | Size = VT(1200, 1200, 1200), | |
1648 | Size2 = VT(1200, 1200, 1444) + VT(i * 3, i * 3, i * 3), | |
1649 | Transparency = 0.8, | |
1650 | Transparency2 = 1, | |
1651 | CFrame = CF(POS), | |
1652 | MoveToPos = nil, | |
1653 | RotationX = 0, | |
1654 | RotationY = 0, | |
1655 | RotationZ = 0, | |
1656 | Material = "Neon", | |
1657 | Color = C3(0, 1, 0), | |
1658 | SoundID = nil, | |
1659 | SoundPitch = nil, | |
1660 | SoundVolume = nil | |
1661 | }) | |
1662 | WACKYEFFECT({ | |
1663 | Time = 100, | |
1664 | EffectType = "Wave", | |
1665 | Size = VT(250, 20, 250), | |
1666 | Size2 = VT(4000, 0, 4000) * 1.2, | |
1667 | Transparency = 0, | |
1668 | Transparency2 = 1, | |
1669 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1670 | MoveToPos = nil, | |
1671 | RotationX = 0, | |
1672 | RotationY = 0, | |
1673 | RotationZ = 0, | |
1674 | Material = "Neon", | |
1675 | Color = C3(0, 1, 0), | |
1676 | SoundID = nil, | |
1677 | SoundPitch = nil, | |
1678 | SoundVolume = nil | |
1679 | }) | |
1680 | end | |
1681 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
1682 | for i = 1, 5 do | |
1683 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
1684 | WACKYEFFECT({ | |
1685 | Time = 120, | |
1686 | EffectType = "Wave", | |
1687 | Size = VT(1500, 20, 1500), | |
1688 | Size2 = VT(3000 + i * 1700, 0, 3000 + i * 1700) * 1.2, | |
1689 | Transparency = 0, | |
1690 | Transparency2 = 1, | |
1691 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
1692 | MoveToPos = nil, | |
1693 | RotationX = 0, | |
1694 | RotationY = 0, | |
1695 | RotationZ = 0, | |
1696 | Material = "Neon", | |
1697 | Color = C3(0, 1, 0), | |
1698 | SoundID = nil, | |
1699 | SoundPitch = nil, | |
1700 | SoundVolume = nil | |
1701 | }) | |
1702 | end | |
1703 | end)) | |
1704 | for i = 1, 75 do | |
1705 | Swait() | |
1706 | local ICICLE = IT("CornerWedgePart", Effects) | |
1707 | ICICLE.Locked = true | |
1708 | ICICLE.CanCollide = false | |
1709 | ICICLE.Anchored = true | |
1710 | ICICLE.Color = C3(0, 1, 0) | |
1711 | ICICLE.Material = "Neon" | |
1712 | ICICLE.Size = VT(i / 1.47, i * 2, i / 1.47) | |
1713 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
1714 | table.insert(PITS, ICICLE) | |
1715 | killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100) | |
1716 | ABSOLUTE.Size = ABSOLUTE.Size * 1.03 | |
1717 | killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100) | |
1718 | for i = 1, 3 do | |
1719 | Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Lime green", VT(-0.01, 0, -0.01)) | |
1720 | end | |
1721 | CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 1, 0), VT(i / 3, 0, i / 3)) | |
1722 | end | |
1723 | ABSOLUTE.Transparency = 0 | |
1724 | for i = 1, 10 do | |
1725 | Swait() | |
1726 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
1727 | ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1 | |
1728 | end | |
1729 | Debris:AddItem(ABSOLUTE, 5) | |
1730 | Swait(50) | |
1731 | for i = 1, 10 do | |
1732 | Swait() | |
1733 | for e = 1, #PITS do | |
1734 | if PITS[e] ~= nil then | |
1735 | local E = PITS[e] | |
1736 | E.Transparency = E.Transparency + 0.1 | |
1737 | end | |
1738 | end | |
1739 | end | |
1740 | for e = 1, #PITS do | |
1741 | if PITS[e] ~= nil then | |
1742 | local E = PITS[e] | |
1743 | E:remove() | |
1744 | end | |
1745 | end | |
1746 | end)) | |
1747 | ATTACK = false | |
1748 | Rooted = false | |
1749 | end | |
1750 | end | |
1751 | end | |
1752 | function Taunt() | |
1753 | ATTACK = true | |
1754 | Rooted = true | |
1755 | local ROAR = CreateSound("907329293", Head, 10, 0.82) | |
1756 | Swait() | |
1757 | repeat | |
1758 | Swait() | |
1759 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1762 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1763 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1764 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1765 | until ROAR.Playing == false | |
1766 | ATTACK = false | |
1767 | Rooted = false | |
1768 | end | |
1769 | function MouseDown(Mouse) | |
1770 | if ATTACK == false then | |
1771 | end | |
1772 | end | |
1773 | function MouseUp(Mouse) | |
1774 | HOLD = false | |
1775 | end | |
1776 | function KeyDown(Key) | |
1777 | KEYHOLD = true | |
1778 | if Key == "z" and ATTACK == false then | |
1779 | Glitch_Execute() | |
1780 | end | |
1781 | if Key == "f" and ATTACK == false then | |
1782 | Infected_Pain() | |
1783 | end | |
1784 | if Key == "c" and ATTACK == false then | |
1785 | Error_Fired() | |
1786 | end | |
1787 | if Key == "v" and ATTACK == false then | |
1788 | Coding_Inburst() | |
1789 | end | |
1790 | if Key == "x" and ATTACK == false then | |
1791 | GLITCH() | |
1792 | end | |
1793 | if Key == "q" and ATTACK == false then | |
1794 | Virus_Hop() | |
1795 | end | |
1796 | if Key == "g" and ATTACK == false then | |
1797 | INGLITCH() | |
1798 | end | |
1799 | if Key == "0" and ATTACK == false then | |
1800 | CLEAREVERYTHING() | |
1801 | end | |
1802 | if Key == "p" and ATTACK == false then | |
1803 | THE_END() | |
1804 | end | |
1805 | if Key == "t" and ATTACK == false then | |
1806 | Taunt() | |
1807 | end | |
1808 | end | |
1809 | function KeyUp(Key) | |
1810 | KEYHOLD = false | |
1811 | end | |
1812 | Mouse.Button1Down:connect(function(NEWKEY) | |
1813 | MouseDown(NEWKEY) | |
1814 | end) | |
1815 | Mouse.Button1Up:connect(function(NEWKEY) | |
1816 | MouseUp(NEWKEY) | |
1817 | end) | |
1818 | Mouse.KeyDown:connect(function(NEWKEY) | |
1819 | KeyDown(NEWKEY) | |
1820 | end) | |
1821 | Mouse.KeyUp:connect(function(NEWKEY) | |
1822 | KeyUp(NEWKEY) | |
1823 | end) | |
1824 | function unanchor() | |
1825 | if UNANCHOR == true then | |
1826 | g = Character:GetChildren() | |
1827 | for i = 1, #g do | |
1828 | if g[i].ClassName == "Part" then | |
1829 | g[i].Anchored = false | |
1830 | end | |
1831 | end | |
1832 | end | |
1833 | end | |
1834 | function refit() | |
1835 | RootJoint.Parent = RootPart | |
1836 | Neck.Parent = Torso | |
1837 | RightShoulder.Parent = Torso | |
1838 | LeftShoulder.Parent = Torso | |
1839 | RightHip.Parent = Torso | |
1840 | LeftHip.Parent = Torso | |
1841 | RootPart.Parent = Character | |
1842 | LeftArm.Parent = Character | |
1843 | RightArm.Parent = Character | |
1844 | RightLeg.Parent = Character | |
1845 | LeftLeg.Parent = Character | |
1846 | Torso.Parent = Character | |
1847 | Head.Parent = Character | |
1848 | end | |
1849 | Humanoid.Changed:connect(function(Jump) | |
1850 | if Jump == "Jump" and Disable_Jump == true then | |
1851 | Humanoid.Jump = false | |
1852 | end | |
1853 | end) | |
1854 | Humanoid.HipHeight = 2.2 | |
1855 | Head:ClearAllChildren() | |
1856 | local FF = IT("ForceField", Character) | |
1857 | FF.Visible = false | |
1858 | Speed = 67 | |
1859 | while true do | |
1860 | Swait() | |
1861 | ANIMATE.Parent = nil | |
1862 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1863 | IDLEANIMATION:Play() | |
1864 | SINE = SINE + CHANGE | |
1865 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1866 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1867 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1868 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
1869 | if ATTACK == false then | |
1870 | if TORSOVELOCITY < 1 then | |
1871 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1872 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1873 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1874 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1875 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1876 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1877 | elseif TORSOVELOCITY > 1 then | |
1878 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1882 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1884 | end | |
1885 | end | |
1886 | if VALUE2 == false then | |
1887 | Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01)) | |
1888 | Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01)) | |
1889 | end | |
1890 | unanchor() | |
1891 | Humanoid.MaxHealth = "inf" | |
1892 | Humanoid.Health = "inf" | |
1893 | if Rooted == false then | |
1894 | Disable_Jump = false | |
1895 | Humanoid.WalkSpeed = Speed | |
1896 | elseif Rooted == true then | |
1897 | Disable_Jump = true | |
1898 | Humanoid.WalkSpeed = 0 | |
1899 | end | |
1900 | SKILL1FRAME.Rotation = MRANDOM(-15,15)/2.5 | |
1901 | SKILL2FRAME.Rotation = MRANDOM(-15,15)/2.5 | |
1902 | SKILL3FRAME.Rotation = MRANDOM(-15,15)/2.5 | |
1903 | SKILL4FRAME.Rotation = MRANDOM(-15,15)/2.5 | |
1904 | SKILL5FRAME.Rotation = MRANDOM(-15,15)/2.5 | |
1905 | SKILL6FRAME.Rotation = MRANDOM(-15,15)/2.5 | |
1906 | SKILL7FRAME.Rotation = MRANDOM(-15,15)/2.5 | |
1907 | SKILLEFRAME.Rotation = MRANDOM(-15,15)/2.5 | |
1908 | for _, c in pairs(Character:GetChildren()) do | |
1909 | if c.ClassName == "Part" then | |
1910 | c.Material = "Neon" | |
1911 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1912 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1913 | end | |
1914 | if c == Torso then | |
1915 | c.Color = C3(0,255,0) | |
1916 | elseif c == RightArm then | |
1917 | c.Color = C3(0,1,0) | |
1918 | elseif c == LeftArm then | |
1919 | c.Color = C3(0,1,0) | |
1920 | elseif c == RightLeg then | |
1921 | c.Color = C3(0,1,0) | |
1922 | elseif c == LeftLeg then | |
1923 | c.Color = C3(0,1,0) | |
1924 | elseif c == Head then | |
1925 | if c:FindFirstChild("Dominus") == nil then | |
1926 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "1484150894", "1484150902", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
1927 | M.Name = "Dominus" | |
1928 | end | |
1929 | if c:FindFirstChild("face") then | |
1930 | c.face:remove() | |
1931 | end | |
1932 | end | |
1933 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1934 | c:remove() | |
1935 | end | |
1936 | end | |
1937 | FF.Parent = Character | |
1938 | refit() | |
1939 | script.Parent = WEAPONGUI | |
1940 | Character.Parent = workspace | |
1941 | Humanoid.PlatformStand = false | |
1942 | Humanoid.Name = "Dominus Messor" | |
1943 | for _, c in pairs(game.Players:GetChildren()) do | |
1944 | if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then | |
1945 | c.Character:BreakJoints() | |
1946 | end | |
1947 | end | |
1948 | Humanoid.DisplayDistanceType = "None" | |
1949 | end |