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1
-- This script has been converted to FE by pizzacruster
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by pizzacruster")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62-
	local Player = game:GetService("Players").MasterPiece9876
62+
	local Player = game:GetService("Players").TameDoNotClick
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
-- Hi!
88
-- Enjoy the Script! :D
89
--//                                                          \\--
90-
--}}			  ORIGINAL BY MasterPiece9876                  {{--
90+
--}}			  ORIGINAL BY TameDoNotClick                   {{--
91
--}}          FIXED AND MINOR EDIT BY pizzacruster             {{--
92
--\\                                                          //--
93
94
print'Edited by pizzacurster (he steals ur pizza)'
95
warn'0 destroys everything ;-;'
96
wait(0.2)
97
98-
Player = game:GetService("Players").MasterPiece9876
98+
Player = game:GetService("Players").TameDoNotClick
99
PlayerGui = Player.PlayerGui
100
Cam = workspace.CurrentCamera
101
Backpack = Player.Backpack
102
Character = Player.Character
103
Humanoid = Character.Humanoid
104
RootPart = Character.HumanoidRootPart
105
Torso = Character.Torso
106
Head = Character.Head
107
RightArm = Character["Right Arm"]
108
LeftArm = Character["Left Arm"]
109
RightLeg = Character["Right Leg"]
110
LeftLeg = Character["Left Leg"]
111
RootJoint = RootPart.RootJoint
112
Neck = Torso.Neck
113
RightShoulder = Torso["Right Shoulder"]
114
LeftShoulder = Torso["Left Shoulder"]
115
RightHip = Torso["Right Hip"]
116
LeftHip = Torso["Left Hip"]
117
local sick = Instance.new("Sound",Character)
118
sick.SoundId = "rbxassetid://875445225"
119
sick.Parent = Character
120
sick.Name = "BGM"
121
sick.Looped = true
122
sick.Pitch = 1
123
sick.Volume = 5
124
sick:Play()
125
local theend = Instance.new("Sound",Torso)
126
theend.SoundId = "rbxassetid://392401222"
127
theend.Name = "???"
128
theend.Looped = true
129
theend.Pitch = 1
130
theend.Volume = 999
131
IT = Instance.new
132
CF = CFrame.new
133
VT = Vector3.new
134
RAD = math.rad
135
C3 = Color3.new
136
UD2 = UDim2.new
137
BRICKC = BrickColor.new
138
ANGLES = CFrame.Angles
139
EULER = CFrame.fromEulerAnglesXYZ
140
COS = math.cos
141
ACOS = math.acos
142
SIN = math.sin
143
ASIN = math.asin
144
ABS = math.abs
145
MRANDOM = math.random
146
FLOOR = math.floor
147
game:GetService("StarterGui"):SetCore("SendNotification", {
148
Title = "Dominus Messor";
149-
Text = "edit by pizzacruster made by MasterPiece9876";
149+
Text = "edit by pizzacruster made by TameDoNotClick";
150
})
151
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
152
	local NEWMESH = IT(MESH)
153
	if MESH == "SpecialMesh" then
154
		NEWMESH.MeshType = MESHTYPE
155
		if MESHID ~= "nil" and MESHID ~= "" then
156
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
157
		end
158
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
159
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
160
		end
161
	end
162
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
163
	NEWMESH.Scale = SCALE
164
	NEWMESH.Parent = PARENT
165
	return NEWMESH
166
end
167
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
168
	local NEWPART = IT("Part")
169
	NEWPART.formFactor = FORMFACTOR
170
	NEWPART.Reflectance = REFLECTANCE
171
	NEWPART.Transparency = TRANSPARENCY
172
	NEWPART.CanCollide = false
173
	NEWPART.Locked = true
174
	NEWPART.Anchored = true
175
	if ANCHOR == false then
176
		NEWPART.Anchored = false
177
	end
178
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
179
	NEWPART.Name = NAME
180
	NEWPART.Size = SIZE
181
	NEWPART.Position = Torso.Position
182
	NEWPART.Material = MATERIAL
183
	NEWPART:BreakJoints()
184
	NEWPART.Parent = PARENT
185
	return NEWPART
186
end
187
Player_Size = 1
188
Animation_Speed = 3
189
Frame_Speed = 0.016666666666666666
190
local Speed = 16
191
local Effects2 = {}
192
local weldBetween = function(a, b)
193
	local weldd = Instance.new("ManualWeld")
194
	weldd.Part0 = a
195
	weldd.Part1 = b
196
	weldd.C0 = CFrame.new()
197
	weldd.C1 = b.CFrame:inverse() * a.CFrame
198
	weldd.Parent = a
199
	return weldd
200
end
201
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
202
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
203
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
204
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
205
local CHANGEDEFENSE = 0
206
local CHANGEDAMAGE = 0
207
local CHANGEMOVEMENT = 0
208
local ANIM = "Idle"
209
local ATTACK = false
210
local EQUIPPED = false
211
local HOLD = false
212
local COMBO = 1
213
local Rooted = false
214
local SINE = 0
215
local KEYHOLD = false
216
local CHANGE = 2 / Animation_Speed
217
local WALKINGANIM = false
218
local WALK = 0
219
local VALUE1 = false
220
local VALUE2 = false
221
local ROBLOXIDLEANIMATION = IT("Animation")
222
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
223
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
224
local WEAPONGUI = IT("ScreenGui", PlayerGui)
225
WEAPONGUI.Name = "Weapon GUI"
226
local Effects = IT("Folder", Character)
227
Effects.Name = "Effects"
228
local ANIMATOR = Humanoid.Animator
229
local ANIMATE = Character.Animate
230
local ATTACKEDTAUNTS = {
231
	"907332040",
232
	"907332525",
233
	"907330011"
234
}
235
local ATTACKTAUNTS = {
236
	"907329893",
237
	"907329532",
238
	"907333294",
239
	"907332856"
240
}
241
local ULTTAUNTS = {
242
	"907332997",
243
	"907332670",
244
	"907330103"
245
}
246
local UNANCHOR = true
247
local SKILLTEXTCOLOR = C3(0,1,0)
248
ArtificialHB = Instance.new("BindableEvent", script)
249
ArtificialHB.Name = "ArtificialHB"
250
script:WaitForChild("ArtificialHB")
251
frame = Frame_Speed
252
tf = 0
253
allowframeloss = false
254
tossremainder = false
255
lastframe = tick()
256
script.ArtificialHB:Fire()
257
game:GetService("RunService").Heartbeat:connect(function(s, p)
258
	tf = tf + s
259
	if tf >= frame then
260
		if allowframeloss then
261
			script.ArtificialHB:Fire()
262
			lastframe = tick()
263
		else
264
			for i = 1, math.floor(tf / frame) do
265
				script.ArtificialHB:Fire()
266
			end
267
			lastframe = tick()
268
		end
269
		if tossremainder then
270
			tf = 0
271
		else
272
			tf = tf - frame * math.floor(tf / frame)
273
		end
274
	end
275
end)
276
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
277
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
278
end
279
function PositiveAngle(NUMBER)
280
	if NUMBER >= 0 then
281
		NUMBER = 0
282
	end
283
	return NUMBER
284
end
285
function NegativeAngle(NUMBER)
286
	if NUMBER <= 0 then
287
		NUMBER = 0
288
	end
289
	return NUMBER
290
end
291
function Swait(NUMBER)
292
	if NUMBER == 0 or NUMBER == nil then
293
		ArtificialHB.Event:wait()
294
	else
295
		for i = 1, NUMBER do
296
			ArtificialHB.Event:wait()
297
		end
298
	end
299
end
300
function QuaternionFromCFrame(cf)
301
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
302
	local trace = m00 + m11 + m22
303
	if trace > 0 then
304
		local s = math.sqrt(1 + trace)
305
		local recip = 0.5 / s
306
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
307
	else
308
		local i = 0
309
		if m00 < m11 then
310
			i = 1
311
		end
312
		if m22 > (i == 0 and m00 or m11) then
313
			i = 2
314
		end
315
		if i == 0 then
316
			local s = math.sqrt(m00 - m11 - m22 + 1)
317
			local recip = 0.5 / s
318
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
319
		elseif i == 1 then
320
			local s = math.sqrt(m11 - m22 - m00 + 1)
321
			local recip = 0.5 / s
322
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
323
		elseif i == 2 then
324
			local s = math.sqrt(m22 - m00 - m11 + 1)
325
			local recip = 0.5 / s
326
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
327
		end
328
	end
329
end
330
function QuaternionToCFrame(px, py, pz, x, y, z, w)
331
	local xs, ys, zs = x + x, y + y, z + z
332
	local wx, wy, wz = w * xs, w * ys, w * zs
333
	local xx = x * xs
334
	local xy = x * ys
335
	local xz = x * zs
336
	local yy = y * ys
337
	local yz = y * zs
338
	local zz = z * zs
339
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
340
end
341
function QuaternionSlerp(a, b, t)
342
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
343
	local startInterp, finishInterp
344
	if cosTheta >= 1.0E-4 then
345
		if 1 - cosTheta > 1.0E-4 then
346
			local theta = ACOS(cosTheta)
347
			local invSinTheta = 1 / SIN(theta)
348
			startInterp = SIN((1 - t) * theta) * invSinTheta
349
			finishInterp = SIN(t * theta) * invSinTheta
350
		else
351
			startInterp = 1 - t
352
			finishInterp = t
353
		end
354
	elseif 1 + cosTheta > 1.0E-4 then
355
		local theta = ACOS(-cosTheta)
356
		local invSinTheta = 1 / SIN(theta)
357
		startInterp = SIN((t - 1) * theta) * invSinTheta
358
		finishInterp = SIN(t * theta) * invSinTheta
359
	else
360
		startInterp = t - 1
361
		finishInterp = t
362
	end
363
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
364
end
365
function Clerp(a, b, t)
366
	local qa = {
367
		QuaternionFromCFrame(a)
368
	}
369
	local qb = {
370
		QuaternionFromCFrame(b)
371
	}
372
	local ax, ay, az = a.x, a.y, a.z
373
	local bx, by, bz = b.x, b.y, b.z
374
	local _t = 1 - t
375
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
376
end
377
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
378
	local frame = IT("Frame")
379
	frame.BackgroundTransparency = TRANSPARENCY
380
	frame.BorderSizePixel = BORDERSIZEPIXEL
381
	frame.Position = POSITION
382
	frame.Size = SIZE
383
	frame.BackgroundColor3 = COLOR
384
	frame.BorderColor3 = BORDERCOLOR
385
	frame.Name = NAME
386
	frame.Parent = PARENT
387
	return frame
388
end
389
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
390
	local label = IT("TextLabel")
391
	label.BackgroundTransparency = 1
392
	label.Size = UD2(1, 0, 1, 0)
393
	label.Position = UD2(0, 0, 0, 0)
394
	label.TextColor3 = TEXTCOLOR
395
	label.TextStrokeTransparency = STROKETRANSPARENCY
396
	label.TextTransparency = TRANSPARENCY
397
	label.FontSize = TEXTFONTSIZE
398
	label.Font = TEXTFONT
399
	label.BorderSizePixel = BORDERSIZEPIXEL
400
	label.TextScaled = false
401
	label.Text = TEXT
402
	label.Name = NAME
403
	label.Parent = PARENT
404
	return label
405
end
406
function NoOutlines(PART)
407
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
408
end
409
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
410
	local NEWWELD = IT(TYPE)
411
	NEWWELD.Part0 = PART0
412
	NEWWELD.Part1 = PART1
413
	NEWWELD.C0 = C0
414
	NEWWELD.C1 = C1
415
	NEWWELD.Parent = PARENT
416
	return NEWWELD
417
end
418
local S = IT("Sound")
419
function CreateSound(ID, PARENT, VOLUME, PITCH)
420
	local NEWSOUND
421
	coroutine.resume(coroutine.create(function()
422
		NEWSOUND = S:Clone()
423
		NEWSOUND.Parent = PARENT
424
		NEWSOUND.Volume = VOLUME
425
		NEWSOUND.Pitch = PITCH
426
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
427
		Swait()
428
		NEWSOUND:play()
429
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
430
	end))
431
	return NEWSOUND
432
end
433
function CFrameFromTopBack(at, top, back)
434
	local right = top:Cross(back)
435
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
436
end
437
function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
438
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
439
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
440
	wave.CFrame = CFRAME
441
	coroutine.resume(coroutine.create(function(PART)
442
		for i = 1, WAIT do
443
			Swait()
444
			mesh.Scale = mesh.Scale + GROW
445
			mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
446
			if DOESROT == true then
447
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
448
			end
449
			wave.Transparency = wave.Transparency + 0.5 / WAIT
450
			if wave.Transparency > 0.99 then
451
				wave:remove()
452
			end
453
		end
454
	end))
455
end
456
function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
457
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
458
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
459
	wave.CFrame = CFRAME
460
	coroutine.resume(coroutine.create(function(PART)
461
		for i = 1, WAIT do
462
			Swait()
463
			mesh.Scale = mesh.Scale + GROW
464
			if DOESROT == true then
465
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
466
			end
467
			wave.Transparency = wave.Transparency + 0.5 / WAIT
468
			if wave.Transparency > 0.99 then
469
				wave:remove()
470
			end
471
		end
472
	end))
473
end
474
function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
475
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
476
	local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
477
	wave.CFrame = CFRAME
478
	coroutine.resume(coroutine.create(function(PART)
479
		for i = 1, WAIT do
480
			Swait()
481
			mesh.Scale = mesh.Scale + GROW
482
			wave.Transparency = wave.Transparency + 1 / WAIT
483
			if wave.Transparency > 0.99 then
484
				wave:remove()
485
			end
486
		end
487
	end))
488
end
489
function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
490
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
491
	local mesh
492
	if KIND == "Base" then
493
		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
494
	elseif KIND == "Thin" then
495
		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
496
	elseif KIND == "Round" then
497
		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
498
	end
499
	wave.CFrame = CFRAME
500
	coroutine.resume(coroutine.create(function(PART)
501
		for i = 1, WAIT do
502
			Swait()
503
			mesh.Scale = mesh.Scale + GROW / 10
504
			wave.Transparency = wave.Transparency + 0.5 / WAIT
505
			if wave.Transparency > 0.99 then
506
				wave:remove()
507
			end
508
		end
509
	end))
510
end
511
	function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
512
	local TORSO = Torso
513
	local HUM = Humanoid
514
	if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
515
		coroutine.wrap(function()
516
			VT = Vector3.new
517
			MRANDOM = math.random
518
			local A = TIME
519
			local B = INTENSITY
520
			local C = true
521
			local HUMANOID = Humanoid
522
			local TIMER = A or 35
523
			local SHAKE = B or 5
524
			local FADE = C or true
525
			if HUMANOID then
526
				local FADER = SHAKE / TIMER
527
				for i = 1, TIMER do
528
					wait()
529
					HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
530
				end
531
				HUMANOID.CameraOffset = VT(0, 0, 0)
532
			end
533
534
		end)()
535
	end
536
end
537
function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
538
	for _, c in pairs(PARENT:GetChildren()) do
539
		if c.ClassName == "Model" then
540
			if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
541
				local HUMANOID = c:FindFirstChildOfClass("Humanoid")
542
				local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
543
				if DIST > (TORSO.Position - FROM).Magnitude then
544
					table.insert(TABLE, c)
545
				end
546
				AddChildrenToTable(FROM, c, DIST, TABLE)
547
			elseif c.ClassName == "Folder" then
548
				AddChildrenToTable(FROM, c, DIST, TABLE)
549
			end
550
		end
551
	end
552
end
553
function MakeForm(PART, TYPE)
554
	if TYPE == "Cyl" then
555
		local MSH = IT("CylinderMesh", PART)
556
	elseif TYPE == "Ball" then
557
		local MSH = IT("SpecialMesh", PART)
558
		MSH.MeshType = "Sphere"
559
	elseif TYPE == "Wedge" then
560
		local MSH = IT("SpecialMesh", PART)
561
		MSH.MeshType = "Wedge"
562
	end
563
end
564
function sandbox(var,func)
565
	local env = getfenv(func)
566
	local newenv = setmetatable({},{
567
		__index = function(self,k)
568
			if k=="script" then
569
				return var
570
			else
571
				return env[k]
572
			end
573
		end,
574
	})
575
	setfenv(func,newenv)
576
	return func
577
end
578
function NS(...)
579
	local tab = {...}
580
	local fat = {}
581
	for i = 1, #tab do
582
		local v = tab[i]
583
		table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
584
	end
585
	return NumberSequence.new(fat);	
586
end
587
cors = {}
588
mas = Instance.new("Model",game:GetService("Lighting"))
589
ParticleEmitter0 = Instance.new("ParticleEmitter")
590
ParticleEmitter1 = Instance.new("ParticleEmitter")
591
ParticleEmitter2 = Instance.new("ParticleEmitter")
592
ParticleEmitter0.Name = "Flames"
593
ParticleEmitter0.Parent = mas
594
ParticleEmitter0.Speed = NumberRange.new(0, 15)
595
ParticleEmitter0.Rotation = NumberRange.new(0, 360)
596
ParticleEmitter0.Enabled = false
597
ParticleEmitter0.LightEmission = 1
598
ParticleEmitter0.LightInfluence = 1
599
ParticleEmitter0.Transparency = NumberSequence.new(1,0)
600
ParticleEmitter0.ZOffset = 1
601
ParticleEmitter0.Size = NumberSequence.new(10,0)
602
ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
603
ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
604
ParticleEmitter0.Rate = 9999
605
ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
606
ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
607
ParticleEmitter0.VelocitySpread = 25
608
ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
609
ParticleEmitter1.Name = "Death"
610
ParticleEmitter1.Parent = mas
611
ParticleEmitter1.Rotation = NumberRange.new(0, 360)
612
ParticleEmitter1.Enabled = false
613
ParticleEmitter1.LightEmission = 0.75
614
ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
615
ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
616
ParticleEmitter1.ZOffset = 0.5
617
ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
618
ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
619
ParticleEmitter1.Drag = 5
620
ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
621
ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
622
ParticleEmitter1.Rate = 999
623
ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
624
ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
625
ParticleEmitter1.VelocitySpread = 360
626
ParticleEmitter2.Name = "Wing"
627
ParticleEmitter2.Parent = mas
628
ParticleEmitter2.Rotation = NumberRange.new(0, 360)
629
ParticleEmitter2.Enabled = false
630
ParticleEmitter2.LightEmission = 1
631
ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
632
ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
633
ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
634
ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
635
ParticleEmitter2.LockedToPart = true
636
ParticleEmitter2.Rate = 300
637
for i,v in pairs(mas:GetChildren()) do
638
	v.Parent = script
639
	pcall(function() v:MakeJoints() end)
640
end
641
mas:Destroy()
642
for i,v in pairs(cors) do
643
	spawn(function()
644
		pcall(v)
645
	end)
646
end
647
local DParticles = script.Death
648
DParticles:remove()
649
DParticles.Name = ""
650
New = function(Object, Parent, Name, Data)
651
	local Object = Instance.new(Object)
652
	for Index, Value in pairs(Data or {}) do
653
		Object[Index] = Value
654
	end
655
	Object.Parent = Parent
656
	Object.Name = Name
657
	return Object
658
end	
659
function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
660
	if DoesCourontine == false then
661
		local Direction = CF(Part.Position, ToLocation)
662
		local Distance = (Part.Position - ToLocation).magnitude
663
		for i = 1, AmountOfTime do
664
			Swait()
665
			Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
666
			Direction = Part.CFrame
667
		end
668
		Part:remove()
669
	elseif DoesCourontine == true then
670
		coroutine.resume(coroutine.create(function()
671
			local Direction = CF(Part.Position, ToLocation)
672
			local Distance = (Part.Position - ToLocation).magnitude
673
			for i = 1, AmountOfTime do
674
				Swait()
675
				Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
676
				Direction = Part.CFrame
677
			end
678
			Part:remove()
679
		end))
680
	end
681
end
682
function CheckTableForString(Table, String)
683
	for i, v in pairs(Table) do
684
		if string.find(string.lower(String), string.lower(v)) then
685
			return true
686
		end
687
	end
688
	return false
689
end
690
function CheckIntangible(Hit)
691
	local ProjectileNames = {
692
		"Water",
693
		"Arrow",
694
		"Projectile",
695
		"Effect",
696
		"Rail",
697
		"Lightning",
698
		"Bullet"
699
	}
700
	if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
701
		return true
702
	end
703
	return false
704
end
705
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
706
function WACKYEFFECT(Table)
707
	local TYPE = (Table.EffectType or "Sphere")
708
	local SIZE = (Table.Size or VT(1,1,1))
709
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
710
	local TRANSPARENCY = (Table.Transparency or 0)
711
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
712
	local CFRAME = (Table.CFrame or Torso.CFrame)
713
	local MOVEDIRECTION = (Table.MoveToPos or nil)
714
	local ROTATION1 = (Table.RotationX or 0)
715
	local ROTATION2 = (Table.RotationY or 0)
716
	local ROTATION3 = (Table.RotationZ or 0)
717
	local MATERIAL = (Table.Material or "Neon")
718
	local COLOR = (Table.Color or C3(1,1,1))
719
	local TIME = (Table.Time or 45)
720
	local SOUNDID = (Table.SoundID or nil)
721
	local SOUNDPITCH = (Table.SoundPitch or nil)
722
	local SOUNDVOLUME = (Table.SoundVolume or nil)
723
	coroutine.resume(coroutine.create(function()
724
		local PLAYSSOUND = false
725
		local SOUND = nil
726
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
727
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
728
			PLAYSSOUND = true
729
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
730
		end
731
		EFFECT.Color = COLOR
732
		local MSH = nil
733
		if TYPE == "Sphere" then
734
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
735
		elseif TYPE == "Block" then
736
			MSH = IT("BlockMesh",EFFECT)
737
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
738
		elseif TYPE == "Wave" then
739
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
740
		elseif TYPE == "Ring" then
741
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
742
		elseif TYPE == "Slash" then
743
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
744
		elseif TYPE == "Round Slash" then
745
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
746
		elseif TYPE == "Swirl" then
747
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
748
		elseif TYPE == "Skull" then
749
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
750
		elseif TYPE == "Crystal" then
751
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
752
		end
753
		if MSH ~= nil then
754
			local MOVESPEED = nil
755
			if MOVEDIRECTION ~= nil then
756
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
757
			end
758
			local GROWTH = SIZE - ENDSIZE
759
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
760
			if TYPE == "Block" then
761
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
762
			else
763
				EFFECT.CFrame = CFRAME
764
			end
765
			for LOOP = 1, TIME+1 do
766
				Swait()
767
				MSH.Scale = MSH.Scale - GROWTH/TIME
768
				if TYPE == "Wave" then
769
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
770
				end
771
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
772
				if TYPE == "Block" then
773
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
774
				else
775
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
776
				end
777
				if MOVEDIRECTION ~= nil then
778
					local ORI = EFFECT.Orientation
779
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
780
					EFFECT.Orientation = ORI
781
				end
782
			end
783
			if PLAYSSOUND == false then
784
				EFFECT:remove()
785
			else
786
				repeat Swait() until SOUND.Playing == false
787
				EFFECT:remove()
788
			end
789
		else
790
			if PLAYSSOUND == false then
791
				EFFECT:remove()
792
			else
793
				repeat Swait() until SOUND.Playing == false
794
				EFFECT:remove()
795
			end
796
		end
797
	end))
798
end
799
Debris = game:GetService("Debris")
800
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
801
	local Direction = CFrame.new(StartPos, Vec).lookVector
802
	local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
803
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
804
	if RayHit and CheckIntangible(RayHit) then
805
		if DelayIfHit then
806
			wait()
807
		end
808
		RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
809
	end
810
	return RayHit, RayPos, RayNormal
811
end
812
function turnto(position)
813
	RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
814
end
815
local naeeym2 = Instance.new("BillboardGui", Character)
816
naeeym2.AlwaysOnTop = true
817
naeeym2.Size = UDim2.new(15, 35, 2, 15)
818
naeeym2.StudsOffset = Vector3.new(0, 3, 0)
819
naeeym2.Adornee = Character.Head
820
naeeym2.Name = ""
821
local tecks2 = Instance.new("TextLabel", naeeym2)
822
tecks2.BackgroundTransparency = 1
823
tecks2.TextScaled = true
824
tecks2.BorderSizePixel = 0
825
tecks2.Text = "doMInus MEsSOr, thE virUS DOmInuS"
826
tecks2.Font = "Antique"
827
tecks2.TextSize = 30
828
tecks2.TextStrokeTransparency = 0
829
tecks2.TextColor3 = Color3.new(0,1,0)
830
tecks2.TextStrokeColor3 = Color3.new(0,255,0)
831
tecks2.Size = UDim2.new(1, 0, 0.5, 0)
832
tecks2.Parent = naeeym2
833
Humanoid.Died:connect(function()
834
	Humanoid.Parent = nil
835
	Humanoid.MaxHealth = "inf"
836
	Humanoid.Health = "inf"
837
	refit()
838
	Humanoid.Parent = Character
839
	CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
840
	for i = 1, 5 do
841
		Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(0.1, 0, 0.1))
842
	end
843
	killnearest(Torso.Position, 25, 180)
844
end)
845
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
846
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
847
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
848
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
849
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
850
local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
851
local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
852
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Glitch Execute", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
853
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Infected Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
854
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Error Fired", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
855
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Coding In-Burst", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
856
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] ?????", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
857
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] !?!?!?!?", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 6")
858
local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] The End", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 7")
859
local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
860
local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Virus Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
861
function killnearest(position, range, maxstrength)
862
	for i, v in ipairs(workspace:GetChildren()) do
863
		local body = v:GetChildren()
864
		for part = 1, #body do
865
			if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
866
				if v.ClassName == "Model" then
867
					v:BreakJoints()
868
				end
869
				local bv = Instance.new("BodyVelocity")
870
				bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
871
				bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
872
				bv.Parent = body[part]
873
				Debris:AddItem(bv, 0.2)
874
			end
875
		end
876
		if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
877
			v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
878
		end
879
	end
880
end
881
function ApplyAoE(POSITION, RANGE)
882
	local PARTS = {}
883
	for index, CHILD in pairs(workspace:GetDescendants()) do
884
		if CHILD.ClassName == "Model" and CHILD ~= Character then
885
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
886
			if HUM then
887
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
888
				if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
889
					CHILD:BreakJoints()
890
					for index, PART in pairs(CHILD:GetChildren()) do
891
						if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
892
							local P = DParticles:Clone()
893
							P.Parent = PART
894
							P.Enabled = true
895
							P.Color = ColorSequence.new(PART.Color, C3(0, 1, 0))
896
							PART.Anchored = true
897
							table.insert(PARTS, {PART, P})
898
						end
899
					end
900
				end
901
			end
902
		elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
903
			local FOLDER = IT("Folder", CHILD)
904
			FOLDER.Name = "ewdfrfgrwefd"
905
			local P = DParticles:Clone()
906
			P.Parent = CHILD
907
			P.Enabled = true
908
			CHILD:BreakJoints()
909
			CHILD.CanCollide = false
910
			CHILD.Anchored = true
911
			P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
912
			P.Color = ColorSequence.new(CHILD.Color, C3(0, 1, 0))
913
			table.insert(PARTS, {CHILD, P})
914
		end
915
	end
916
	coroutine.resume(coroutine.create(function()
917
		if #PARTS > 0 then
918
			for i = 1, 85 do
919
				Swait()
920
				for E = 1, #PARTS do
921
					local F = PARTS[E]
922
					local A = F[1]
923
					local B = F[2]
924
					A.Transparency = A.Transparency + 0.011764705882352941
925
					B.Rate = math.ceil(B.Rate * 1.2)
926
					for index, E in pairs(A:GetChildren()) do
927
						if E:IsA("Decal") or E:IsA("Texture") then
928
							E.Transparency = E.Transparency + 0.011764705882352941
929
						elseif E:IsA("JointInstance") then
930
							E:remove()
931
						elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
932
							E.Enabled = false
933
						end
934
					end
935
				end
936
			end
937
			for E = 1, #PARTS do
938
				local F = PARTS[E]
939
				local A = F[1]
940
				local B = F[2]
941
				B.Enabled = false
942
				Debris:AddItem(A, 3)
943
			end
944
		end
945
	end))
946
end
947
function Transparency(TRANS)
948
	tecks2.TextTransparency = TRANS
949
	tecks2.TextStrokeTransparency = TRANS
950
	for _, c in pairs(Character:GetChildren()) do
951
		if c.ClassName == "Part" and c ~= RootPart then
952
			c.Transparency = TRANS
953
			if c:FindFirstChildOfClass("Decal") then
954
				c:FindFirstChildOfClass("Decal").Transparency = TRANS
955
			end
956
		elseif c.ClassName == "Accessory" then
957
			c.Handle.Transparency = TRANS
958
		elseif c.ClassName == "Model" then
959
			for _, q in pairs(c:GetChildren()) do
960
				if q.ClassName == "Part" then
961
					q.Transparency = TRANS
962
					if q:FindFirstChildOfClass("Decal") then
963
						q:FindFirstChildOfClass("Decal").Transparency = TRANS
964
					end
965
				end
966
			end
967
		end
968
	end
969
end
970
function Glitch_Execute()
971
	local HITBODIES = {}
972
	local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
973
	local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
974
	CENTER.CFrame = CF(ECH)
975
	local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Forest green", "Laser01", VT(25, 99999, 25))
976
	MakeForm(RAY, "Cyl")
977
	local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Laser01", VT(28, 99999, 28))
978
	MakeForm(RAY2, "Cyl")
979
	RAY.CFrame = CF(ECH)
980
	RAY2.CFrame = CF(ECH)
981
	CreateSound("1368573150", CENTER, 10, 0.8)
982
	for i = 1, 100 do
983
		Swait()
984
		RAY.Transparency = RAY.Transparency - 0.01
985
		RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
986
		RAY2.Transparency = RAY2.Transparency - 0.012
987
		RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
988
	end
989
	RAY:remove()
990
	RAY2:remove()
991
	CreateSound("1368637781", CENTER, 10, 0.8)
992
	MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Forest green", VT(16, 16 , 16))
993
	MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Lime green", VT(16, 16 ,16))
994
	AddChildrenToTable(ECH, workspace, 80, HITBODIES)
995
	Debris:AddItem(CENTER, 5)
996
	CreateSound("814168787", CENTER, 27, 0.88)
997
	for i = 1, 5 do
998
		Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(0.5, 0, 0.5))
999
	end
1000
	local POS = RootPart.Position
1001
	local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
1002
	SHAKECAM(HITPOS, 100, 8, 15)
1003
	ApplyAoE(HITPOS, 50)
1004
end			
1005
function Infected_Pain()
1006
	ATTACK = true
1007
	Rooted = true
1008
	VALUE1 = true
1009
	local HITBODIES = {}
1010
	local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Lime green", "Vibrations", VT(4, 4, 4))
1011
	MakeForm(VISUAL, "Ball")
1012
	VISUAL.CFrame = RootPart.CFrame
1013
	for i = 0, 1.2, 0.2 / Animation_Speed do
1014
		Swait()
1015
		VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
1016
		VISUAL.Transparency = VISUAL.Transparency - 0.005
1017
		if MRANDOM(1, 2) == 1 then
1018
			do
1019
				local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
1020
				SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
1021
				MakeForm(SPHERE, "Ball")
1022
				coroutine.resume(coroutine.create(function()
1023
					for i = 1, 100 do
1024
						Swait()
1025
						SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
1026
						SPHERE.Transparency = i / 100
1027
					end
1028
					SPHERE:remove()
1029
				end))
1030
			end
1031
		end
1032
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1033
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1034
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1035
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1036
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1037
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1038
	end
1039
	Character.Archivable = true
1040
	local CLONE = Character:Clone()
1041
	CLONE.BGM:remove()
1042
	CLONE.Effects:remove()
1043
	CLONE.Parent = Effects
1044
	local X = 1 - VISUAL.Transparency
1045
	local ORIGINPOS = RootPart.Position
1046
	Transparency(1)
1047
	VALUE2 = true
1048
	RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
1049
	for i = 1, 50 do
1050
		Swait()
1051
		VISUAL.Transparency = VISUAL.Transparency + X / 50
1052
		VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
1053
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1054
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1055
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1056
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1057
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1058
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1059
	end
1060
	VISUAL:remove()
1061
	coroutine.resume(coroutine.create(function()
1062
		local PITS = {}
1063
		local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
1064
		MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Forest green", VT(4, 4, 4))
1065
		MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Lime green", VT(4, 4, 4))
1066
		if HITFLOOR ~= nil then
1067
			local POS = CLONE.Torso.Position
1068
			CLONE:remove()
1069
			for i = 1, 150 do
1070
				Swait()
1071
				local PEWSOUND = {
1072
					"907527750",
1073
					"907527912",
1074
					"907528019",
1075
					"907530553"
1076
				}
1077
				AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
1078
				if MRANDOM(1, 2) == 1 then
1079
					local ICICLE = IT("CornerWedgePart", Effects)
1080
					ICICLE.Locked = true
1081
					ICICLE.CanCollide = false
1082
					ICICLE.Anchored = true
1083
					ICICLE.BrickColor = BRICKC("Lime green")
1084
					ICICLE.Material = "Neon"
1085
					ICICLE.Size = VT(i / 8, i / 2, i / 8)
1086
					CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
1087
					ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
1088
					table.insert(PITS, ICICLE)
1089
					for e = 1, #HITBODIES do
1090
						if HITBODIES[e] ~= nil then
1091
							local BOD = HITBODIES[e]
1092
							local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
1093
							if TORS then
1094
								BOD:BreakJoints()
1095
								for _, c in pairs(BOD:GetChildren()) do
1096
									if c.ClassName == "Part" or c.ClassName == "MeshPart" then
1097
										local bv = Instance.new("BodyVelocity")
1098
										bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1099
										bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
1100
										bv.Parent = TORS
1101
										Debris:AddItem(bv, 0.2)
1102
									end
1103
								end
1104
							end
1105
						end
1106
					end
1107
					HITBODIES = {}
1108
				end
1109
			end
1110
			coroutine.resume(coroutine.create(function()
1111
				for i = 1, 10 do
1112
					Swait()
1113
					for e = 1, #PITS do
1114
						if PITS[e] ~= nil then
1115
							local E = PITS[e]
1116
							E.Transparency = E.Transparency + 0.1
1117
						end
1118
					end
1119
				end
1120
				for e = 1, #PITS do
1121
					if PITS[e] ~= nil then
1122
						local E = PITS[e]
1123
						E:remove()
1124
					end
1125
				end
1126
			end))
1127
		end
1128
	end))
1129
	VALUE2 = false
1130
	VALUE1 = false
1131
	ATTACK = false
1132
	Rooted = false
1133
	for i = 1, 10 do
1134
		Swait()
1135
		Transparency(1 - i / 10)
1136
	end
1137
end
1138
function Error_Fired()
1139
	local HITBODIES = {}
1140
	local PEWSOUND = {
1141
		"907527750",
1142
		"907527912",
1143
		"907528019",
1144
		"907530553"
1145
	}
1146
	local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
1147
	if HITFLOOR ~= nil then
1148
		CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
1149
		ATTACK = true
1150
		Rooted = false
1151
		local GYRO = IT("BodyGyro", RootPart)
1152
		GYRO.D = 100
1153
		GYRO.P = 2000
1154
		GYRO.MaxTorque = VT(0, 4000000, 0)
1155
		GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
1156
		for i = 0, 3.5, 0.22 / Animation_Speed do
1157
			Swait()
1158
			GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
1159
			Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
1160
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1161
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1162
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1163
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1164
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1165
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1166
		end
1167
		for i = 0, 0.15, 0.22 / Animation_Speed do
1168
			Swait()
1169
			GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
1170
			Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
1171
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1172
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1173
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1174
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1175
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1176
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1177
		end
1178
		Rooted = true
1179
		GYRO:remove()
1180
		coroutine.resume(coroutine.create(function()
1181
			local PITS = {}
1182
			local FRAME = RootPart.CFrame
1183
			for i = 1, 200 do
1184
				Swait()
1185
				for e = 1, #HITBODIES do
1186
					if HITBODIES[e] ~= nil then
1187
						local BOD = HITBODIES[e]
1188
						local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
1189
						if TORS then
1190
							BOD:BreakJoints()
1191
		                    ApplyAoE(HITPOS, 10)
1192
							table.remove(HITBODIES, e)
1193
						end
1194
					end
1195
				end
1196
				local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Forest green", "Puddle", VT(4 + i / 4, 0, 4 + i / 4))
1197
				MakeForm(GLITCH, "Cyl")
1198
				GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
1199
				local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
1200
				if HITFLOOR ~= nil then
1201
					table.insert(PITS, GLITCH)
1202
					GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
1203
					AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
1204
					if MRANDOM(1, 2) == 1 then
1205
						local ICICLE = IT("CornerWedgePart", Effects)
1206
						ICICLE.Locked = true
1207
						ICICLE.CanCollide = false
1208
						ICICLE.Anchored = true
1209
						ICICLE.BrickColor = BRICKC("Lime green")
1210
						ICICLE.Material = "Neon"
1211
						ICICLE.Size = VT(i / 7, i / 2, i / 7)
1212
						CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
1213
						ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
1214
						table.insert(PITS, ICICLE)
1215
					end
1216
				else
1217
					GLITCH:remove()
1218
					break
1219
				end
1220
			end
1221
			coroutine.resume(coroutine.create(function()
1222
				for i = 1, 10 do
1223
					Swait()
1224
					for e = 1, #PITS do
1225
						if PITS[e] ~= nil then
1226
							local E = PITS[e]
1227
							E.Transparency = E.Transparency + 0.1
1228
						end
1229
					end
1230
				end
1231
				for e = 1, #PITS do
1232
					if PITS[e] ~= nil then
1233
						local E = PITS[e]
1234
						E:remove()
1235
					end
1236
				end
1237
			end))
1238
		end))
1239
		for i = 0, 1, 0.1 / Animation_Speed do
1240
			Swait()
1241
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1242
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1243
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1244
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1245
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1246
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1247
		end
1248
		ATTACK = false
1249
		Rooted = false
1250
	end
1251
end
1252
function Coding_Inburst()
1253
	local HITBODIES = {}
1254
	local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
1255
	if HITFLOOR ~= nil then
1256
		CreateSound("463598785", RootPart, 10, 0.8)
1257
		ATTACK = true
1258
		Rooted = true
1259
		VALUE1 = true
1260
		for i = 1, 500 do
1261
			Swait()
1262
			AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
1263
			Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Forest green", VT(0.01, 0, 0.01))
1264
			Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Lime green", VT(0, 0, 0))
1265
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1266
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1267
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1268
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1269
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1270
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1271
			for e = 1, #HITBODIES do
1272
				if HITBODIES[e] ~= nil then
1273
					local BOD = HITBODIES[e]
1274
					local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
1275
					if TORS and TORS:FindFirstChild("BV") == nil then
1276
						local bv = Instance.new("BodyVelocity")
1277
						bv.Name = "BV"
1278
						bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1279
						bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
1280
						bv.Parent = TORS
1281
						Debris:AddItem(bv, 0.1)
1282
					end
1283
				end
1284
			end
1285
		end
1286
		coroutine.resume(coroutine.create(function()
1287
			for e = 1, #HITBODIES do
1288
				Swait()
1289
				if HITBODIES[e] ~= nil then
1290
					local BOD = HITBODIES[e]
1291
					for i = 1, #HITBODIES do
1292
						if HITBODIES[i] == BOD and i ~= e then
1293
							table.remove(HITBODIES, i)
1294
						end
1295
					end
1296
					local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
1297
					if TORS then
1298
						TORS.Anchored = false
1299
						CreateSound("92597369", TORS, 10, 0.8)
1300
						Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Lime green", VT(0.1, 0, 0.1))
1301
						BOD:BreakJoints()
1302
						for _, c in pairs(BOD:GetChildren()) do
1303
							if c.ClassName == "Part" or c.ClassName == "MeshPart" then
1304
								local bv = Instance.new("BodyVelocity")
1305
								bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1306
								bv.velocity =CF(HITPOS, c.Position).lookVector * 250
1307
								bv.Parent = c
1308
								Debris:AddItem(bv, 0.2)
1309
							end
1310
						end
1311
					end
1312
				end
1313
			end
1314
		end))
1315
		ApplyAoE(HITPOS, 650)
1316
		VALUE1 = false
1317
		ATTACK = false
1318
		Rooted = false
1319
	end
1320
end
1321
function GLITCH()
1322
	local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
1323
	if HITFLOOR ~= nil then
1324
		do
1325
			local HITBODIES = {}
1326
			ATTACK = true
1327
			Rooted = true
1328
			local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "ABSOLUTEUM", VT(0, 0, 0))
1329
			MakeForm(ABSOLUTE, "Ball")
1330
			CreateSound("814168787", ABSOLUTE, 10, 0.28)
1331
			for i = 0, 8, 0.1 / Animation_Speed do
1332
				Swait()
1333
				ABSOLUTE.Size = ABSOLUTE.Size + VT(0.82, 0.92, 0.92)
1334
				ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
1335
				ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
1336
				local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Forest green", "ABSOLUTEUM", VT(2, 2, 2))
1337
				MakeForm(CHARGE, "Ball")
1338
				CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
1339
				FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
1340
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1341
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1342
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1343
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1344
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1345
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1346
			end
1347
			CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
1348
			CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
1349
			for i = 1, 45 do
1350
				Swait()
1351
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1352
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1353
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1354
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1355
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1356
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1357
			end
1358
			coroutine.resume(coroutine.create(function()
1359
				local IMPACT = false
1360
				local BULLET = ABSOLUTE
1361
				MakeForm(BULLET, "Ball")
1362
				BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
1363
				for i = 1, 500 do
1364
					Swait()
1365
					BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
1366
					local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
1367
					MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Lime green", VT(-10, -10, -10) / 55)
1368
					if HIT ~= nil then
1369
						IMPACT = true
1370
						break
1371
					end
1372
				end
1373
				if IMPACT == false then
1374
					for i = 1, 40 do
1375
						Swait()
1376
						BULLET.Size = BULLET.Size * 0.99
1377
					end
1378
					BULLET:remove()
1379
				else
1380
					CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
1381
					for i = 1, 175 do
1382
						Swait()
1383
						BULLET.Size = BULLET.Size * 0.99
1384
						Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(i, 0, i) / 85)
1385
					end
1386
					CreateSound("438666001", BULLET, 10, 3)
1387
					Swait(35)
1388
					BULLET.Transparency = 1
1389
					for i = 1, 20 do
1390
						for e = 1, 5 do
1391
							MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Lime green", VT(1, 1, i * 4), 0)
1392
							Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(i, 0, i) / 3)
1393
						end
1394
						AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
1395
						CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
1396
						CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
1397
						MagicSphere(BULLET.Size, 45, BULLET.CFrame, C3(MRANDOM(0, 100) / 100, 0, 0), VT(i, i, i) * 2)
1398
						Swait(5)
1399
						for e = 1, #HITBODIES do
1400
							if HITBODIES[e] ~= nil then
1401
								local BOD = HITBODIES[e]
1402
								local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
1403
								if TORS then
1404
									BOD:BreakJoints()
1405
									for _, c in pairs(BOD:GetChildren()) do
1406
										if c.ClassName == "Part" or c.ClassName == "MeshPart" then
1407
											local bv = Instance.new("BodyVelocity")
1408
											bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1409
											bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
1410
											bv.Parent = c
1411
											Debris:AddItem(bv, 0.2)
1412
										end
1413
									end
1414
								end
1415
							end
1416
						end
1417
						CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Lime green", VT(i, 0, i) * 2)
1418
					end
1419
					MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 1, 0), VT(120, 120, 120))
1420
					Debris:AddItem(BULLET, 10)
1421
				end
1422
			end))
1423
			ATTACK = false
1424
			Rooted = false
1425
		end
1426
	end
1427
end
1428
local Decal = IT("Decal")
1429
function Virus_Hop()
1430
	ATTACK = true
1431
	Rooted = false
1432
	local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0))
1433
	O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
1434
	local decal = Decal:Clone()
1435
	decal.Parent = O1
1436
	decal.Face = "Top"
1437
	decal.Texture = "http://www.roblox.com/asset/?id=332014171"
1438
	local decal2 = Decal:Clone()
1439
	decal2.Parent = O1
1440
	decal2.Face = "Bottom"
1441
	decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
1442
	local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0))
1443
	local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
1444
	O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
1445
	local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0))
1446
	ROOT.CFrame = CF(O2.Position, RootPart.Position)
1447
	local decal = Decal:Clone()
1448
	decal.Parent = O2
1449
	decal.Face = "Top"
1450
	decal.Texture = "http://www.roblox.com/asset/?id=332014171"
1451
	local decal2 = Decal:Clone()
1452
	decal2.Parent = O2
1453
	decal2.Face = "Bottom"
1454
	decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
1455
	CreateSound("1127492102", O1, 10, 0.62)
1456
	CreateSound("1127492102", O2, 10, 0.62)
1457
	for i = 1, 75 do
1458
		Swait()
1459
		O1.Size = O1.Size + VT(0.12, 0, 0.12)
1460
		O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
1461
		O2.Size = O2.Size + VT(0.12, 0, 0.12)
1462
		O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
1463
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1464
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1465
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1466
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1467
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1468
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1469
	end
1470
	Rooted = true
1471
	UNANCHOR = false
1472
	RootPart.Anchored = true
1473
	VALUE1 = true
1474
	for i = 1, 15 do
1475
		Transparency(i / 15)
1476
		Swait()
1477
		RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
1478
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1479
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1480
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1481
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1482
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1483
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1484
	end
1485
	RootPart.CFrame = ROOT.CFrame
1486
	ROOT:remove()
1487
	for i = 1, 15 do
1488
		Transparency(1 - i / 15)
1489
		Swait()
1490
		RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
1491
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1492
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1493
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1494
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1495
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1496
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1497
	end
1498
	VALUE1 = false
1499
	coroutine.resume(coroutine.create(function()
1500
		for i = 1, 75 do
1501
			Swait()
1502
			O1.Size = O1.Size - VT(0.12, 0, 0.12)
1503
			O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
1504
			O2.Size = O2.Size - VT(0.12, 0, 0.12)
1505
			O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
1506
		end
1507
		O1:remove()
1508
		O2:remove()
1509
	end))
1510
	UNANCHOR = true
1511
	RootPart.Anchored = false
1512
	ATTACK = false
1513
	Rooted = false
1514
end
1515
function THE_END()
1516
	ATTACK = true
1517
	Rooted = false
1518
	CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
1519
	for i=0, 0.6, 0.11 / Animation_Speed do
1520
	Swait()
1521
	WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(5,5,5)/5, Size2 = VT(0,1,0)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1522
	Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1523
	RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
1524
	sick:Stop()
1525
	theend:Play()
1526
	game.Lighting.OutdoorAmbient = Color3.new(0,1,0)
1527
    game.Lighting.Ambient = Color3.new(0,1,0)
1528
    game.Lighting.FogColor = Color3.new(0,1,0)
1529
    game.Lighting.FogEnd = 50
1530
    local sky = Instance.new('Sky', game:GetService'Lighting')
1531
    sky.SkyboxBk = "rbxassetid://981468267"
1532
    sky.SkyboxDn = "rbxassetid://981468267"
1533
    sky.SkyboxFt = "rbxassetid://981468267"
1534
    sky.SkyboxLf = "rbxassetid://981468267"
1535
    sky.SkyboxRt = "rbxassetid://981468267"
1536
    sky.SkyboxUp = "rbxassetid://981468267"
1537
    sky.StarCount = 3000
1538
    sky.SunAngularSize = 0
1539
    sky.MoonAngularSize = 11
1540
    sky.MoonTextureId = "rbxasset://sky/moon.jpg"
1541
    sky.CelestialBodiesShown = false
1542
	end
1543
	ATTACK = false
1544
	Rooted = false
1545
end
1546
function CLEAREVERYTHING()
1547
	ATTACK = true
1548
	Rooted = false
1549
		game.Workspace:ClearAllChildren()
1550
	end
1551
	ATTACK = false
1552
	Rooted = false
1553
function INGLITCH()
1554
	local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
1555
	if HITFLOOR ~= nil then
1556
		do
1557
			local HITBODIES = {}
1558
			ATTACK = true
1559
			Rooted = true
1560
			local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "SuperNova", VT(0, 0, 0))
1561
			ABSOLUTE.Color = SKILLTEXTCOLOR
1562
			MakeForm(ABSOLUTE, "Ball")
1563
			CreateSound("814168787", ABSOLUTE, 10, 0.65)
1564
			for i = 0, 4, 0.1 / Animation_Speed do
1565
				Swait()
1566
				ABSOLUTE.Size = ABSOLUTE.Size + VT(0.65, 0.65, 0.65)
1567
				ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
1568
				ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
1569
				local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Star", VT(1, 1, 1))
1570
				MakeForm(CHARGE, "Ball")
1571
				CHARGE.Color = C3(0, 1, 0)
1572
				CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
1573
				FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
1574
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1575
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1576
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1577
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1578
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1579
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1580
			end
1581
			CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
1582
			for i = 0, 2, 0.1 / Animation_Speed do
1583
				Swait()
1584
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1585
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1586
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1587
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1588
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1589
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1590
			end
1591
			coroutine.resume(coroutine.create(function()
1592
				local PITS = {}
1593
				CreateSound("178452217", ABSOLUTE, 10, 0.7)
1594
				CreateSound("215395388", ABSOLUTE, 10, 0.5)
1595
				CreateSound("215395388", ABSOLUTE, 10, 0.55)
1596
				CreateSound("215395388", ABSOLUTE, 10, 0.6)
1597
				Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
1598
	            Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
1599
	            Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
1600
		coroutine.resume(coroutine.create(function()
1601
			local POS = RootPart.Position
1602
			for i = 1, 5 do
1603
				WACKYEFFECT({
1604
					Time = 65,
1605
					EffectType = "Sphere",
1606
					Size = VT(40, 40, 40),
1607
					Size2 = VT(0, 0, 5000),
1608
					Transparency = 1,
1609
					Transparency2 = 0,
1610
					CFrame = CF(POS),
1611
					MoveToPos = nil,
1612
					RotationX = MRANDOM(-2, 2),
1613
					RotationY = MRANDOM(-12, 12),
1614
					RotationZ = MRANDOM(-2, 2),
1615
					Material = "Neon",
1616
					Color = C3(0, 1, 0),
1617
					SoundID = nil,
1618
					SoundPitch = nil,
1619
					SoundVolume = nil
1620
				})
1621
			end
1622
			wait(1)
1623
			SHAKECAM(POS, 75, 35, 35)
1624
			ApplyAoE(HITPOS, 650)
1625
			WACKYEFFECT({
1626
				Time = 85,
1627
				EffectType = "Sphere",
1628
				Size = VT(1200, 1200, 1200),
1629
				Size2 = VT(3500, 3500, 3500),
1630
				Transparency = 0,
1631
				Transparency2 = 1,
1632
				CFrame = CF(POS),
1633
				MoveToPos = nil,
1634
				RotationX = 0,
1635
				RotationY = 0,
1636
				RotationZ = 0,
1637
				Material = "Neon",
1638
				Color = C3(0, 1, 0),
1639
				SoundID = nil,
1640
				SoundPitch = nil,
1641
				SoundVolume = nil
1642
			})
1643
			for i = 1, 20 do
1644
				WACKYEFFECT({
1645
					Time = 85,
1646
					EffectType = "Sphere",
1647
					Size = VT(1200, 1200, 1200),
1648
					Size2 = VT(1200, 1200, 1444) + VT(i * 3, i * 3, i * 3),
1649
					Transparency = 0.8,
1650
					Transparency2 = 1,
1651
					CFrame = CF(POS),
1652
					MoveToPos = nil,
1653
					RotationX = 0,
1654
					RotationY = 0,
1655
					RotationZ = 0,
1656
					Material = "Neon",
1657
					Color = C3(0, 1, 0),
1658
					SoundID = nil,
1659
					SoundPitch = nil,
1660
					SoundVolume = nil
1661
				})
1662
				WACKYEFFECT({
1663
					Time = 100,
1664
					EffectType = "Wave",
1665
					Size = VT(250, 20, 250),
1666
					Size2 = VT(4000, 0, 4000) * 1.2,
1667
					Transparency = 0,
1668
					Transparency2 = 1,
1669
					CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
1670
					MoveToPos = nil,
1671
					RotationX = 0,
1672
					RotationY = 0,
1673
					RotationZ = 0,
1674
					Material = "Neon",
1675
					Color = C3(0, 1, 0),
1676
					SoundID = nil,
1677
					SoundPitch = nil,
1678
					SoundVolume = nil
1679
				})
1680
			end
1681
			local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
1682
			for i = 1, 5 do
1683
				CreateSound(438666077, Effects, 15, 1 - i / 15, false)
1684
				WACKYEFFECT({
1685
					Time = 120,
1686
					EffectType = "Wave",
1687
					Size = VT(1500, 20, 1500),
1688
					Size2 = VT(3000 + i * 1700, 0, 3000 + i * 1700) * 1.2,
1689
					Transparency = 0,
1690
					Transparency2 = 1,
1691
					CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
1692
					MoveToPos = nil,
1693
					RotationX = 0,
1694
					RotationY = 0,
1695
					RotationZ = 0,
1696
					Material = "Neon",
1697
					Color = C3(0, 1, 0),
1698
					SoundID = nil,
1699
					SoundPitch = nil,
1700
					SoundVolume = nil
1701
				        })
1702
			         end
1703
		        end))
1704
				for i = 1, 75 do
1705
					Swait()
1706
					local ICICLE = IT("CornerWedgePart", Effects)
1707
					ICICLE.Locked = true
1708
					ICICLE.CanCollide = false
1709
					ICICLE.Anchored = true
1710
					ICICLE.Color = C3(0, 1, 0)
1711
					ICICLE.Material = "Neon"
1712
					ICICLE.Size = VT(i / 1.47, i * 2, i / 1.47)
1713
					ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
1714
					table.insert(PITS, ICICLE)
1715
					killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
1716
					ABSOLUTE.Size = ABSOLUTE.Size * 1.03
1717
					killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
1718
					for i = 1, 3 do
1719
						Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Lime green", VT(-0.01, 0, -0.01))
1720
					end
1721
					CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 1, 0), VT(i / 3, 0, i / 3))
1722
				end
1723
				ABSOLUTE.Transparency = 0
1724
				for i = 1, 10 do
1725
					Swait()
1726
					ABSOLUTE.Size = ABSOLUTE.Size * 0.9
1727
					ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
1728
				end
1729
				Debris:AddItem(ABSOLUTE, 5)
1730
				Swait(50)
1731
				for i = 1, 10 do
1732
					Swait()
1733
					for e = 1, #PITS do
1734
						if PITS[e] ~= nil then
1735
							local E = PITS[e]
1736
							E.Transparency = E.Transparency + 0.1
1737
						end
1738
					end
1739
				end
1740
				for e = 1, #PITS do
1741
					if PITS[e] ~= nil then
1742
						local E = PITS[e]
1743
						E:remove()
1744
					end
1745
				end
1746
			end))
1747
			ATTACK = false
1748
			Rooted = false
1749
		end
1750
	end
1751
end
1752
function Taunt()
1753
	ATTACK = true
1754
	Rooted = true
1755
	local ROAR = CreateSound("907329293", Head, 10, 0.82)
1756
	Swait()
1757
	repeat
1758
		Swait()
1759
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1760
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
1761
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1762
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1763
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1764
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1765
	until ROAR.Playing == false
1766
	ATTACK = false
1767
	Rooted = false
1768
end
1769
function MouseDown(Mouse)
1770
	if ATTACK == false then
1771
	end
1772
end
1773
function MouseUp(Mouse)
1774
	HOLD = false
1775
end
1776
function KeyDown(Key)
1777
	KEYHOLD = true
1778
	if Key == "z" and ATTACK == false then
1779
		Glitch_Execute()
1780
	end
1781
	if Key == "f" and ATTACK == false then
1782
		Infected_Pain()
1783
	end
1784
	if Key == "c" and ATTACK == false then
1785
		Error_Fired()
1786
	end
1787
	if Key == "v" and ATTACK == false then
1788
		Coding_Inburst()
1789
	end
1790
	if Key == "x" and ATTACK == false then
1791
		GLITCH()
1792
	end
1793
	if Key == "q" and ATTACK == false then
1794
		Virus_Hop()
1795
	end
1796
	if Key == "g" and ATTACK == false then
1797
		INGLITCH()
1798
	end
1799
	if Key == "0" and ATTACK == false then
1800
		CLEAREVERYTHING()
1801
	end
1802
	if Key == "p" and ATTACK == false then
1803
		THE_END()
1804
	end
1805
	if Key == "t" and ATTACK == false then
1806
		Taunt()
1807
	    end
1808
	end
1809
function KeyUp(Key)
1810
	KEYHOLD = false
1811
end
1812
Mouse.Button1Down:connect(function(NEWKEY)
1813
	MouseDown(NEWKEY)
1814
end)
1815
Mouse.Button1Up:connect(function(NEWKEY)
1816
	MouseUp(NEWKEY)
1817
end)
1818
Mouse.KeyDown:connect(function(NEWKEY)
1819
	KeyDown(NEWKEY)
1820
end)
1821
Mouse.KeyUp:connect(function(NEWKEY)
1822
	KeyUp(NEWKEY)
1823
end)
1824
function unanchor()
1825
	if UNANCHOR == true then
1826
		g = Character:GetChildren()
1827
		for i = 1, #g do
1828
			if g[i].ClassName == "Part" then
1829
				g[i].Anchored = false
1830
			end
1831
		end
1832
	end
1833
end
1834
function refit()
1835
	RootJoint.Parent = RootPart
1836
	Neck.Parent = Torso
1837
	RightShoulder.Parent = Torso
1838
	LeftShoulder.Parent = Torso
1839
	RightHip.Parent = Torso
1840
	LeftHip.Parent = Torso
1841
	RootPart.Parent = Character
1842
	LeftArm.Parent = Character
1843
	RightArm.Parent = Character
1844
	RightLeg.Parent = Character
1845
	LeftLeg.Parent = Character
1846
	Torso.Parent = Character
1847
	Head.Parent = Character
1848
end
1849
Humanoid.Changed:connect(function(Jump)
1850
	if Jump == "Jump" and Disable_Jump == true then
1851
		Humanoid.Jump = false
1852
	end
1853
end)
1854
Humanoid.HipHeight = 2.2
1855
Head:ClearAllChildren()
1856
local FF = IT("ForceField", Character)
1857
FF.Visible = false
1858
Speed = 67
1859
while true do
1860
	Swait()
1861
	ANIMATE.Parent = nil
1862
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1863
	IDLEANIMATION:Play()
1864
	SINE = SINE + CHANGE
1865
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1866
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1867
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1868
	local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
1869
	if ATTACK == false then
1870
		if TORSOVELOCITY < 1 then
1871
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
1872
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1873
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1874
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1875
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1876
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1877
		elseif TORSOVELOCITY > 1 then
1878
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1879
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1880
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1881
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1882
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1883
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1884
		end
1885
	end
1886
	if VALUE2 == false then
1887
		Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
1888
		Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
1889
	end
1890
	unanchor()
1891
	Humanoid.MaxHealth = "inf"
1892
	Humanoid.Health = "inf"
1893
	if Rooted == false then
1894
		Disable_Jump = false
1895
		Humanoid.WalkSpeed = Speed
1896
	elseif Rooted == true then
1897
		Disable_Jump = true
1898
		Humanoid.WalkSpeed = 0
1899
	end
1900
	SKILL1FRAME.Rotation = MRANDOM(-15,15)/2.5
1901
	SKILL2FRAME.Rotation = MRANDOM(-15,15)/2.5
1902
	SKILL3FRAME.Rotation = MRANDOM(-15,15)/2.5
1903
	SKILL4FRAME.Rotation = MRANDOM(-15,15)/2.5
1904
	SKILL5FRAME.Rotation = MRANDOM(-15,15)/2.5
1905
	SKILL6FRAME.Rotation = MRANDOM(-15,15)/2.5
1906
	SKILL7FRAME.Rotation = MRANDOM(-15,15)/2.5
1907
	SKILLEFRAME.Rotation = MRANDOM(-15,15)/2.5
1908
	for _, c in pairs(Character:GetChildren()) do
1909
		if c.ClassName == "Part" then
1910
			c.Material = "Neon"
1911
			if c:FindFirstChildOfClass("ParticleEmitter") then
1912
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1913
			end
1914
			if c == Torso then
1915
				c.Color = C3(0,255,0)
1916
			elseif c == RightArm then
1917
				c.Color = C3(0,1,0)
1918
			elseif c == LeftArm then
1919
				c.Color = C3(0,1,0)
1920
			elseif c == RightLeg then
1921
				c.Color = C3(0,1,0)
1922
			elseif c == LeftLeg then
1923
				c.Color = C3(0,1,0)
1924
			elseif c == Head then
1925
				if c:FindFirstChild("Dominus") == nil then
1926
					local M = CreateMesh("SpecialMesh", c, "FileMesh", "1484150894", "1484150902", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
1927
					M.Name = "Dominus"
1928
				end
1929
				if c:FindFirstChild("face") then
1930
					c.face:remove()
1931
				end
1932
			end
1933
		elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1934
			c:remove()
1935
		end
1936
	end
1937
	FF.Parent = Character
1938
	refit()
1939
	script.Parent = WEAPONGUI
1940
	Character.Parent = workspace
1941
	Humanoid.PlatformStand = false
1942
	Humanoid.Name = "Dominus Messor"
1943
	for _, c in pairs(game.Players:GetChildren()) do
1944
		if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
1945
			c.Character:BreakJoints()
1946
		end
1947
	end
1948
	Humanoid.DisplayDistanceType = "None"
1949
end