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-------[[ Lets start with something simple like the Variables & Settings ]]-----
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local char = game.Players.LocalPlayer.Character
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for i,v in pairs(char:children()) do
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    if v:IsA("Accessory") then
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        v:Destroy()
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    end
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end
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local aura = Instance.new("ParticleEmitter",game.Players.LocalPlayer.Character.Torso)
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aura.Size = NumberSequence.new(0)
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aura.Lifetime = NumberRange.new(0)
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aura.LightEmission = 0
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local jun = game.Players.LocalPlayer
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local Player=game.Players.LocalPlayer
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repeat wait()
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until Player
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local Char=Player.Character
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repeat wait()
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until Char
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local CurrentEffects={}
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local CurrentDamages={}
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local Human=Char.Humanoid
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local LArm=Char["Left Arm"]
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local RArm=Char["Right Arm"]
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local LLeg=Char["Left Leg"]
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local RLeg=Char["Right Leg"]
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local Torso=Char.Torso
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local RS=Torso["Right Shoulder"]
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local LS=Torso["Left Shoulder"]
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local RH=Torso["Right Hip"]
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local LH=Torso["Left Hip"]
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local Head=Char.Head
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local Neck=Torso.Neck
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local RootPart=Char.HumanoidRootPart
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local RootJoint=RootPart.RootJoint
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local equipped=false
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local Debounce=false
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local Anim="Idle"
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local chat = game:GetService("Chat")
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local Mouse=Player:GetMouse()
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local Lighting=game.Lighting
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local cf=CFrame.new
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local v3=Vector3.new
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local c3=Color3.new
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local it=Instance.new
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local angles=CFrame.Angles
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local rad=math.rad
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local ran=math.random
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local huge=math.huge
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local attacking=false
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local attacktype=1
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local Portalling=false
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local p = game.Players.LocalPlayer
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local char = p.Character
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local mouse = p:GetMouse()
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local larm = char["Left Arm"]
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local rarm = char["Right Arm"]
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local lleg = char["Left Leg"]
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local rleg = char["Right Leg"]
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local hed = char.Head
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local symbolimg = "rbxassetid://349165228"
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local torso = char.Torso
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local hum = char.Humanoid
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local cam = game.Workspace.CurrentCamera
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local root = char.HumanoidRootPart
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local deb = false
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local shot = 0
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local debris=game:service"Debris"
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local l = game:GetService("Lighting")
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local rs = game:GetService("RunService").RenderStepped
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local eColors = {"Royal purple", "Really black"}
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necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
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LSC0=cf(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
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RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
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RSC0=cf(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
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ROOTC0 = cf(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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r=game:service'RunService'.RenderStepped
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--------------------------------------------------------------------
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local Transforming = true
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Human.WalkSpeed = 0
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Player:ClearCharacterAppearance()
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wait(0.1)
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Player.Character.Head.BrickColor = BrickColor.new("Really black")
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Player.Character.Torso.BrickColor = BrickColor.new("Really black")
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Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
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Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
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Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
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Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
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Player.Character.Head.face:Destroy()
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local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
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selectionBoxOfTorso.Adornee = Torso
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selectionBoxOfTorso.Color = BrickColor.new("Lime green")
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selectionBoxOfTorso.LineThickness = 0.01
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selectionBoxOfTorso.Transparency = 0
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local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
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selectionBoxOfRightArm.Adornee = Char["Right Arm"]
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selectionBoxOfRightArm.Color = BrickColor.new("Lime green")
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selectionBoxOfRightArm.LineThickness = 0.01
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selectionBoxOfRightArm.Transparency = 0
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local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
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selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
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selectionBoxOfRightLeg.Color = BrickColor.new("Lime green")
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selectionBoxOfRightLeg.LineThickness = 0.01
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selectionBoxOfRightLeg.Transparency = 0
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local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
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selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
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selectionBoxOfLeftArm.Color = BrickColor.new("Lime green")
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selectionBoxOfLeftArm.LineThickness = 0.01
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selectionBoxOfLeftArm.Transparency = 0
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local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
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selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
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selectionBoxOfLeftLeg.Color = BrickColor.new("Lime green")
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selectionBoxOfLeftLeg.LineThickness = 0.01
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selectionBoxOfLeftLeg.Transparency = 0
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LightOnBody = Instance.new("PointLight", Head)
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LightOnBody.Brightness = 3000
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LightOnBody.Range = 20
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LightOnBody.Color = Color3.new(0, 225, 0)
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local p = game.Players.LocalPlayer
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local char = p.Character
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GodOfDestruction = Instance.new("Model",game.Players.LocalPlayer.Character.Torso)
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GodOfDestruction.Name = "GodOfDestruction"
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humanoid = Instance.new("Humanoid",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
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shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
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shirt.Name = "Shirt"
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pants = Instance.new("Pants",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
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pants.Name = "Pants"
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torso = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
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torso.Size = Vector3.new(2,2,1)
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torso.Rotation = Vector3.new(0,180,0)
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torso.Position = Vector3.new(0,4,0)
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torso.BrickColor = BrickColor.new("Really black")
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torso.Name = "Torso"
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head = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
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head.Size = Vector3.new(1.25,1.25,1.25)
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head.BrickColor = BrickColor.new("Really black")
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head.Name = "Head"
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head.Position = Vector3.new(0,6,0)
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headmesh = Instance.new("SpecialMesh",head)
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headmesh.MeshType = "Head"
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larm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
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larm.Size = Vector3.new(1,2,1)
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larm.BrickColor = BrickColor.new("Really black")
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larm.Name = "Left Arm"
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larm.Position = Vector3.new(-2,4,0)
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rarm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
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rarm.Size = Vector3.new(1,2,1)
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rarm.BrickColor = BrickColor.new("Really black")
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rarm.Name = "Right Arm"
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rarm.Position = Vector3.new(2,4,0)
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lleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
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lleg.Size = Vector3.new(1,2,1)
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lleg.Name = "Left Leg"
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lleg.Position = Vector3.new(1,2,0)
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lleg.BrickColor = BrickColor.new("Really black")
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rleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
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rleg.Size = Vector3.new(1,2,1)
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rleg.Name = "Right Leg"
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rleg.Position = Vector3.new(-1,2,0)
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rleg.BrickColor = BrickColor.new("Really black")
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headweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head)
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headweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head
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headweld.Part1 = torso
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headweld.C0 = CFrame.new(0, -1.5, 0)
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larmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
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larmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
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larmweld.Part1 = larm
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larmweld.C0 = CFrame.new(1.5, 0, 0)
193
rarmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
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rarmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
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rarmweld.Part1 = rarm
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rarmweld.C0 = CFrame.new(-1.5, 0, 0)
197
rlegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
198
rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
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rlegweld.Part1 = rleg
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rlegweld.C0 = CFrame.new(-0.5, -2, 0)
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llegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
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llegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
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llegweld.Part1 = lleg
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llegweld.C0 = CFrame.new(0.5, -2, 0)
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npctoplayer = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso)
206
npctoplayer.Part0 = game.Players.LocalPlayer.Character.Torso
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npctoplayer.Part1 = torso
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npctoplayer.C0 = CFrame.new(0, 0, -10) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
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local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
212
selectionBoxOfTorso.Adornee = torso
213
selectionBoxOfTorso.Color = BrickColor.new("Really red")
214
selectionBoxOfTorso.LineThickness = 0.01
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selectionBoxOfTorso.Transparency = 0
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217
local selectionBoxOfRightArm = Instance.new("SelectionBox",rarm)
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selectionBoxOfRightArm.Adornee =rarm
219
selectionBoxOfRightArm.Color = BrickColor.new("Really red")
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selectionBoxOfRightArm.LineThickness = 0.01
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selectionBoxOfRightArm.Transparency = 0
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local selectionBoxOfRightLeg = Instance.new("SelectionBox",rleg)
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selectionBoxOfRightLeg.Adornee =rleg
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selectionBoxOfRightLeg.Color = BrickColor.new("Really red")
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selectionBoxOfRightLeg.LineThickness = 0.01
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selectionBoxOfRightLeg.Transparency = 0
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local selectionBoxOfLeftArm = Instance.new("SelectionBox",larm)
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selectionBoxOfLeftArm.Adornee = larm
231
selectionBoxOfLeftArm.Color = BrickColor.new("Really red")
232
selectionBoxOfLeftArm.LineThickness = 0.01
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selectionBoxOfLeftArm.Transparency = 0
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local selectionBoxOfLeftLeg = Instance.new("SelectionBox",lleg)
236
selectionBoxOfLeftLeg.Adornee = lleg
237
selectionBoxOfLeftLeg.Color = BrickColor.new("Really red")
238
selectionBoxOfLeftLeg.LineThickness = 0.01
239
selectionBoxOfLeftLeg.Transparency = 0
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LightOnBody = Instance.new("PointLight", head)
243
LightOnBody.Brightness = 3000
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LightOnBody.Range = 20
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LightOnBody.Color = Color3.new(225, 0, 0)
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CV="Pastel blue"
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local txt = Instance.new("BillboardGui", GodOfDestruction)
257
txt.Adornee = head
258
txt.Name = "_status"
259
txt.Size = UDim2.new(2, 0, 1.2, 0)
260
txt.StudsOffset = Vector3.new(-9, 8, 0)
261
local text = Instance.new("TextLabel", txt)
262
text.Size = UDim2.new(10, 0, 7, 0)
263
text.FontSize = "Size24"
264
text.TextScaled = true
265
text.TextTransparency = 0
266
text.BackgroundTransparency = 1 
267
text.TextTransparency = 0
268
text.TextStrokeTransparency = 0
269
text.Font = "Antique"
270
text.TextStrokeColor3 = Color3.new(225,0,0)
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v=Instance.new("Part")
273
v.Name = "ColorBrick"
274
v.Parent=Player.Character
275
v.FormFactor="Symmetric"
276
v.Anchored=true
277
v.CanCollide=false
278
v.BottomSurface="Smooth"
279
v.TopSurface="Smooth"
280
v.Size=Vector3.new(10,5,3)
281
v.Transparency=1
282
v.CFrame=Char.Torso.CFrame
283
v.BrickColor=BrickColor.new(CV)
284
v.Transparency=1
285
text.TextColor3 = Color3.new(0,0,0)
286
v.Shape="Block"
287-
text.Text = "God Of Destruction"
287+
text.Text = "God Of Cringe"
288
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local ChatService = game:GetService("Chat")
293
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ChatService:Chat(Head, "If we fuse...we will become the omni god..", "Green")
295
wait(4)
296
ChatService:Chat(Head, "No one will be able to stop us...", "Green")
297
wait(4)
298
ChatService:Chat(Head, "Lets do this...", "Green")
299
300
301
local close = -10
302
for i=1,10 do
303
	wait(0.2)
304
	close = close + 1
305
	npctoplayer.C0 = CFrame.new(0, 0, close) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
306
end
307
game.Players.LocalPlayer.Character.Torso.GodOfDestruction:Destroy()
308
wait(0.1)
309
local p = game.Players.LocalPlayer
310
local char = p.Character
311
local mouse = p:GetMouse()
312
local larm = char["Left Arm"]
313
local rarm = char["Right Arm"]
314
local lleg = char["Left Leg"]
315
local rleg = char["Right Leg"]
316
local hed = char.Head
317
local torso = char.Torso
318
local hum = char.Humanoid
319
local cam = game.Workspace.CurrentCamera
320
local root = char.HumanoidRootPart
321
local deb = false
322
local shot = 0
323
local debris=game:service"Debris"
324
local l = game:GetService("Lighting")
325
local rs = game:GetService("RunService").RenderStepped
326
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328
Debounces = {
329
CanAttack = true;
330
NoIdl = false;
331
Slashing = false;
332
Slashed = false;
333
RPunch = false;
334
Invisible = false;
335
RPunched = false;
336
LPunch = false;
337
LPunched = false;
338
}
339
local Touche = {char.Name, }
340
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342
function genWeld(a,b)
343
    local w = Instance.new("Weld",a)
344
    w.Part0 = a
345
    w.Part1 = b
346
    return w
347
end
348
function weld(a, b)
349
    local weld = Instance.new("Weld")
350
    weld.Name = "W"
351
    weld.Part0 = a
352
    weld.Part1 = b
353
    weld.C0 = a.CFrame:inverse() * b.CFrame
354
    weld.Parent = a
355
    return weld;
356
end
357
----------------------------------------------------
358
function Lerp(c1,c2,al)
359
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
360
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
361
for i,v in pairs(com1) do
362
com1[i] = v+(com2[i]-v)*al
363
end
364
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
365
end
366
----------------------------------------------------
367
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
368
local wld = Instance.new("Weld", wp1)
369
wld.Part0 = wp0
370
wld.Part1 = wp1
371
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
372
end
373
----------------------------------------------------
374
function weld5(part0, part1, c0, c1)
375
    weeld=Instance.new("Weld", part0)
376
    weeld.Part0=part0
377
    weeld.Part1=part1
378
    weeld.C0=c0
379
    weeld.C1=c1
380
    return weeld
381
end
382
----------------------------------------------------
383
function HasntTouched(plrname)
384
local ret = true
385
for _, v in pairs(Touche) do
386
if v == plrname then
387
ret = false
388
end
389
end
390
return ret
391
end
392
----------------------------------------------------
393
394
newWeld(torso, larm, -1.5, 0.5, 0)
395
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
396
newWeld(torso, rarm, 1.5, 0.5, 0)
397
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
398
newWeld(torso, hed, 0, 1.5, 0)
399
newWeld(torso, lleg, -0.5, -1, 0)
400
lleg.Weld.C1 = CFrame.new(0, 1, 0)
401
newWeld(torso, rleg, 0.5, -1, 0)
402
rleg.Weld.C1 = CFrame.new(0, 1, 0)
403
newWeld(root, torso, 0, -1, 0)
404
torso.Weld.C1 = CFrame.new(0, -1, 0)
405
406
407
p = Instance.new("Part")
408
p.BrickColor = BrickColor.new("Dark indigo")
409
p.Transparency = 1
410
TorsoColor = p.BrickColor
411
412
413
local Transforming = true
414
hum.WalkSpeed = 0
415
416
417
418
419
local fx = Instance.new("Part",Torso)
420
wit = p.BrickColor.Color
421
wit2 = Color3.new(85,0,127)
422
local glowz = Instance.new("ParticleEmitter",fx)
423
glowz.LightEmission = 1
424
glowz.Texture = "rbxassetid://284205403"
425
glowz.Color = ColorSequence.new(wit)
426
glowz.Size = NumberSequence.new(5)
427
glowz.Speed = NumberRange.new(25,50)
428
glowz.LockedToPart = false
429
glowz.Transparency = NumberSequence.new(0.75)
430
glowz.RotSpeed = NumberRange.new(-2000,2000)
431
glowz.Lifetime = NumberRange.new(1)
432
glowz.Rate = 50000
433
glowz.VelocitySpread = 9001
434
local glowz2 = Instance.new("ParticleEmitter",fx)
435
glowz2.LightEmission = 0.5
436
glowz.Texture = "rbxassetid://284205403"
437
glowz2.Color = ColorSequence.new(wit2)
438
glowz2.Size = NumberSequence.new(5)
439
glowz2.Speed = NumberRange.new(25,50)
440
glowz2.LockedToPart = false
441
glowz2.Transparency = NumberSequence.new(0.75)
442
glowz2.RotSpeed = NumberRange.new(-2000,2000)
443
glowz2.Lifetime = NumberRange.new(1)
444
glowz2.Rate = 50000
445
glowz2.VelocitySpread = 9001
446
fx.Anchored = true
447
fx.Material = "Neon"
448
fx.CanCollide = false
449
fx.Locked = true
450
fx.Transparency = 1
451
fx.Material = "Neon"
452
fx.Size = Vector3.new(1,1,1)
453
fx.TopSurface = "SmoothNoOutlines"
454
fx.BottomSurface = "SmoothNoOutlines"
455
fx.BrickColor = BrickColor.new("Really black")
456
fxm = Instance.new("SpecialMesh",fx)
457
fxm.MeshType = "Sphere"
458
local sa2 = Instance.new("Sound",Torso)
459
sa2.SoundId = "rbxassetid://93724183"
460
sa2.Pitch = 0.5
461
sa2.Volume = 5
462
sa2.Looped = false
463
sa2:Play()
464
local value = 1
465
fxm.Scale = Vector3.new(1,1,1)
466
for i = 1, 20 do rs:wait()
467
        value = value - 0.05
468
        fx.Transparency = fx.Transparency - (1/20)
469
        fx.CFrame = Torso.CFrame
470
        fxm.Scale = fxm.Scale + Vector3.new(value,value,value)
471
        rs:wait()
472
end
473
474
475
selectionBoxOfTorso:Destroy()
476
selectionBoxOfRightArm:Destroy()
477
selectionBoxOfRightLeg:Destroy()
478
selectionBoxOfLeftArm:Destroy()
479
selectionBoxOfLeftLeg:Destroy()
480
LightOnBody:Destroy()
481
482
483
local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
484
selectionBoxOfTorso.Adornee = Torso
485
selectionBoxOfTorso.Color = BrickColor.new("Royal purple")
486
selectionBoxOfTorso.LineThickness = 0.01
487
selectionBoxOfTorso.Transparency = 0
488
	
489
local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
490
selectionBoxOfRightArm.Adornee = Char["Right Arm"]
491
selectionBoxOfRightArm.Color = BrickColor.new("Royal purple")
492
selectionBoxOfRightArm.LineThickness = 0.01
493
selectionBoxOfRightArm.Transparency = 0
494
	
495
local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
496
selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
497
selectionBoxOfRightLeg.Color = BrickColor.new("Royal purple")
498
selectionBoxOfRightLeg.LineThickness = 0.01
499
selectionBoxOfRightLeg.Transparency = 0
500
501
local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
502
selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
503
selectionBoxOfLeftArm.Color = BrickColor.new("Royal purple")
504
selectionBoxOfLeftArm.LineThickness = 0.01
505
selectionBoxOfLeftArm.Transparency = 0
506
507
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
508
selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
509
selectionBoxOfLeftLeg.Color = BrickColor.new("Royal purple")
510
selectionBoxOfLeftLeg.LineThickness = 0.01
511
selectionBoxOfLeftLeg.Transparency = 0
512
513
514
515
516
local Orbd = Instance.new("Part", char)
517
Orbd.Name = "Orbd"
518
Orbd.Shape = Enum.PartType.Ball
519
Orbd.CanCollide = false
520
521
	Orbd.BrickColor = BrickColor.new("Royal purple")
522
523
Orbd.Transparency = 0
524
Orbd.Material = "Neon"
525
Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
526
Orbd.TopSurface = Enum.SurfaceType.Smooth
527
Orbd.BottomSurface = Enum.SurfaceType.Smooth
528
529
local Weld = Instance.new("Weld", Orbd)
530
Weld.Part0 = char.Head
531
Weld.Part1 = Orbd
532
Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
533
local glov = Instance.new("PointLight", Orbd)
534
glov.Brightness = 3000
535
glov.Range = 20
536
glov.Color = Color3.new(255, 0, 255)
537
538
--------------------------------------------------------
539
local Orbvc = Instance.new("Part", char)
540
Orbvc.Name = "Orbvc"
541
Orbvc.Shape = Enum.PartType.Ball
542
Orbvc.CanCollide = false
543
544
	Orbvc.BrickColor = BrickColor.new("Royal purple")
545
546
Orbvc.Transparency = 0
547
Orbvc.Material = "Neon"
548
Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
549
Orbvc.TopSurface = Enum.SurfaceType.Smooth
550
Orbvc.BottomSurface = Enum.SurfaceType.Smooth
551
552
local Weld = Instance.new("Weld", Orbvc)
553
Weld.Part0 = char.Head
554
Weld.Part1 = Orbvc
555
Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
556
local glo = Instance.new("PointLight", Orbvc)
557
glo.Brightness = 3000
558
glo.Range = 20
559
glo.Color = Color3.new(255, 0, 255)
560
----------------------------------------------------
561
562
563
564
565
566
567
568
569
570
571
function FindNearestTorso(Position,Distance,SinglePlayer)
572
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
573
        local List = {}
574
        for i,v in pairs(workspace:GetChildren())do
575
            if v:IsA("Model")then
576
                if v:findFirstChild("Torso")then
577
                    if v ~= char then
578
                        if(v.Torso.Position -Position).magnitude <= Distance then
579
                            table.insert(List,v)
580
                        end
581
                    end
582
                end
583
            end
584
        end
585
    return List
586
end
587
588
589
590
591
GroundWave1 = function()
592
	local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
593
	local Colors = {"Royal purple", "Really black"}
594
		local wave = Instance.new("Part", Torso)
595
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
596
		wave.Anchored = true
597
		wave.CanCollide = false
598
		wave.Locked = true
599
		wave.Size = Vector3.new(1, 1, 1)
600
		wave.TopSurface = "Smooth"
601
		wave.BottomSurface = "Smooth"
602
		wave.Transparency = 0.35
603
		wave.CFrame = HandCF
604
		wm = Instance.new("SpecialMesh", wave)
605
		wm.MeshId = "rbxassetid://3270017"
606
		coroutine.wrap(function()
607
		for i = 1, 30, 1 do
608
		wm.Scale = Vector3.new(50, 50, 1 + i*50)
609
		wave.Size = wm.Scale
610
		wave.CFrame = HandCF
611
		wave.Transparency = i/30
612
		wait()
613
		end
614
		wait()
615
		wave:Destroy()
616
	end)()
617
end
618
----------------------------------------------------
619
620
621
GroundWave3 = function()
622
	local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
623
	local Colors = {"Royal purple", "Royal purple"}
624
		local wave = Instance.new("Part", torso)
625
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
626
		wave.Anchored = true
627
		wave.CanCollide = false
628
		wave.Locked = true
629
		wave.Size = Vector3.new(1, 1, 1)
630
		wave.TopSurface = "Smooth"
631
		wave.BottomSurface = "Smooth"
632
		wave.Transparency = 0.35
633
		wave.CFrame = HandCF
634
		wm = Instance.new("SpecialMesh", wave)
635
		wm.MeshId = "rbxassetid://3270017"
636
		coroutine.wrap(function()
637
		for i = 1, 14, 1 do
638
		wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
639
		wave.Size = wm.Scale
640
		wave.CFrame = HandCF
641
		wave.Transparency = i/14
642
		wait()
643
		end
644
		wait()
645
		wave:Destroy()
646
	end)()
647
end
648
649
650
651
652
653
local acos = math.acos
654
local sqrt = math.sqrt
655
local Vec3 = Vector3.new
656
local fromAxisAngle = CFrame.fromAxisAngle
657
658
local function toAxisAngle(CFr)
659
        local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
660
        local Angle = math.acos((R00+R11+R22-1)/2)
661
        local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
662
        A = A == 0 and 0.00001 or A
663
        local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
664
        B = B == 0 and 0.00001 or B
665
        local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
666
        C = C == 0 and 0.00001 or C
667
        local x = (R21-R12)/sqrt(A)
668
        local y = (R02-R20)/sqrt(B)
669
        local z = (R10-R01)/sqrt(C)
670
        return Vec3(x,y,z),Angle
671
end
672
673
local acos = math.acos
674
local sqrt = math.sqrt
675
local Vec3 = Vector3.new
676
local fromAxisAngle = CFrame.fromAxisAngle
677
678
local function toAxisAngle(CFr)
679
        local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
680
        local Angle = math.acos((R00+R11+R22-1)/2)
681
        local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
682
        A = A == 0 and 0.00001 or A
683
        local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
684
        B = B == 0 and 0.00001 or B
685
        local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
686
        C = C == 0 and 0.00001 or C
687
        local x = (R21-R12)/sqrt(A)
688
        local y = (R02-R20)/sqrt(B)
689
        local z = (R10-R01)/sqrt(C)
690
        return Vec3(x,y,z),Angle
691
end
692
693
function ApplyTrig(Num,Func)
694
        local Min,Max = Func(0),Func(1)
695
        local i = Func(Num)
696
        return (i-Min)/(Max-Min)
697
        --[[if Func == "sin" then
698
                return (math.sin((1-Num)*math.pi)+1)/2
699
        elseif Func == "cos" then
700
                return (math.cos((1-Num)*math.pi)+1)/2
701
        end]]
702
end
703
704
function LerpCFrame(CFrame1,CFrame2,Num)
705
        local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
706
        return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
707
end
708
709
710
711
local togglecamshake = true
712
713
function camshake(partoz, magn, intens)
714
    if togglecamshake == true then
715
      return
716
    end
717
    for _, guy in pairs(workspace:GetChildren()) do
718
      if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Torso") and guy.Name ~= "Noob" and magn > (guy:FindFirstChild("Torso").Position - partoz.Position).magnitude then
719
        coroutine.resume(coroutine.create(function()
720
          local humz = guy:FindFirstChild("Humanoid")
721
          local torse = guy:FindFirstChild("Torso")
722
          for _ = 1, 5 * intens do
723
            wait()
724
            humz.CameraOffset = Vector3.new(2 * math.random(-intens, intens), 0.5 * math.random(-intens, intens), 2 * math.random(-intens, intens))
725
          end
726
          humz.CameraOffset = Vector3.new(0, 0, 0)
727
        end))
728
      end
729
    end
730
  end
731
732
733
function Crater(Torso,Radius)
734
        Spawn(function()
735
        local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
736
        local Ignore = {}
737
        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
738
                if v.Character ~= nil then
739
                        Ignore[#Ignore+1] = v.Character
740
                end
741
        end
742
        local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
743
        if Hit == nil then return end
744
        local Parts = {}
745
        for i = 1,360,10 do
746
                local P = Instance.new("Part",Torso.Parent)
747
                P.Anchored = true
748
                P.FormFactor = "Custom"
749
                P.BrickColor = BrickColor.new("Royal purple")
750
                P.Material = "Granite"
751
                P.TopSurface = "Smooth"
752
                P.BottomSurface = "Smooth"
753
                P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
754
                P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
755
                Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
756
                if math.random(0,5) == 0 then -- rubble
757
                        local P = Instance.new("Part",Torso.Parent)
758
                        P.Anchored = true
759
                        P.FormFactor = "Custom"
760
                        P.BrickColor = BrickColor.new("Royal Purple")
761
                        P.Material = Hit.Material
762
                        P.TopSurface = "Smooth"
763
                        P.BottomSurface = "Smooth"
764
                        P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
765
                        P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
766
                        Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
767
                end
768
        end
769
        for i = 0,1,0.05 do
770
                for i2,v in pairs(Parts) do
771
                        v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
772
                end
773
                wait(0.02)
774
        end
775
        for i,v in pairs(Parts) do
776
                if v[1].Size.X > 2.1 then
777
                        v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
778
                end
779
                v[1].Anchored = false
780
        end
781
        for i = 0,1,0.05 do
782
                for i2,v in pairs(Parts) do
783
                        v[1].Transparency = i
784
                        if i == 1 then
785
                                v[1]:Destroy()
786
                        elseif i >= 0.25 then
787
                                v[1].CanCollide = false
788
                        end
789
                end
790
                wait(0.02)
791
        end
792
        Parts = nil
793
        end)
794
end
795
796
797
798
GroundWave = function()
799
        if Transforming == true then
800
                local value = 5
801
                local value2 = 10
802
                local value3 = 20
803
local sa2 = Instance.new("Sound",Torso)
804
sa2.SoundId = "rbxassetid://393621716"
805
sa2.Pitch = 1
806
sa2.Volume = 10
807
sa2.Looped = false
808
sa2:Play()
809
                local wave = Instance.new("Part", Torso)
810
local glowz = Instance.new("ParticleEmitter",wave)
811
glowz.LightEmission = 1
812
glowz.Texture = "rbxassetid://284205403"
813
glowz.Color = ColorSequence.new(wit)
814
glowz.Size = NumberSequence.new(30)
815
glowz.Speed = NumberRange.new(25,100)
816
glowz.LockedToPart = false
817
glowz.Transparency = NumberSequence.new(0.75)
818
glowz.RotSpeed = NumberRange.new(-2000,2000)
819
glowz.Lifetime = NumberRange.new(1)
820
glowz.Rate = 50000
821
glowz.VelocitySpread = 9001
822
local glowz2 = Instance.new("ParticleEmitter",wave)
823
glowz2.LightEmission = 1
824
glowz.Texture = "rbxassetid://284205403"
825
glowz2.Color = ColorSequence.new(wit)
826
glowz2.Size = NumberSequence.new(30)
827
glowz2.Speed = NumberRange.new(25,100)
828
glowz2.LockedToPart = false
829
glowz2.Transparency = NumberSequence.new(0.75)
830
glowz2.RotSpeed = NumberRange.new(-2000,2000)
831
glowz2.Lifetime = NumberRange.new(1)
832
glowz2.Rate = 50000
833
glowz2.VelocitySpread = 9001
834
                wave.BrickColor = BrickColor.new("Really black")
835
                wave.Anchored = true
836
                wave.CanCollide = false
837
                wave.Locked = true
838
                wave.Size = Vector3.new(1, 1, 1)
839
                wave.TopSurface = "Smooth"
840
                wave.BottomSurface = "Smooth"
841
                wave.Transparency = 0.35
842
                wave.CFrame = fx.CFrame
843
                wave.Material = "Neon"
844
                wm = Instance.new("SpecialMesh", wave)
845
                wm.MeshType = "Sphere"
846
                wm.Scale = Vector3.new(1,1,1)
847
                local wave2 = Instance.new("Part", Torso)
848
                wave2.BrickColor = TorsoColor
849
                wave2.Anchored = true
850
                wave2.CanCollide = false
851
                wave2.Locked = true
852
                wave2.Size = Vector3.new(1, 1, 1)
853
                wave2.TopSurface = "Smooth"
854
                wave2.BottomSurface = "Smooth"
855
                wave2.Transparency = 0.35
856
                wave2.CFrame = fx.CFrame
857
                wave2.Material = "Neon"
858
                wm2 = Instance.new("SpecialMesh", wave2)
859
                wm2.MeshType = "FileMesh"
860
                wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
861
                wm2.Scale = Vector3.new(1,1,1)
862
                local wave3 = Instance.new("Part", Torso)
863
                wave3.BrickColor = BrickColor.new("Really black")
864
                wave3.Anchored = true
865
                wave3.CanCollide = false
866
                wave3.Locked = true
867
                wave3.Size = Vector3.new(1, 1, 1)
868
                wave3.TopSurface = "Smooth"
869
                wave3.BottomSurface = "Smooth"
870
                wave3.Transparency = 0.35
871
                wave3.CFrame = fx.CFrame
872
                wave3.Material = "Neon"
873
                wm3 = Instance.new("SpecialMesh", wave3)
874
                wm3.MeshType = "FileMesh"
875
                wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
876
                wm3.Scale = Vector3.new(1,1,1)
877
                coroutine.wrap(function()
878
                for i = 1, 18, 1 do
879
                value = value - 0.5
880
                value2 = value2 - 0.75*1.5
881
                value3 = value3 - 0.475*1.5
882
                wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5)
883
                wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5)
884
                wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25)
885
                --wave.Size = wm.Scale
886
                wave.CFrame = fx.CFrame
887
                wave.Transparency = i/14
888
                --wave2.Size = wm2.Scale
889
                wave2.CFrame = fx.CFrame
890
                wave2.Rotation = Vector3.new(90, 0, 0)
891
                wave2.Transparency = i/14
892
                --wave3.Size = wm3.Scale
893
                wave3.CFrame = fx.CFrame
894
                wave3.Rotation = Vector3.new(90, 0, 0)
895
                wave3.Transparency = i/14
896
                wait()
897
                glowz.Rate = 0
898
                glowz2.Rate = 0
899
                end
900
                wait()
901
                wave:Destroy()
902
                wave2:Destroy()
903
                wave3:Destroy()
904
        end)()
905
        elseif Transforming == false then
906
        wait()
907
        end
908
end
909
910
for i = 1, 100 do rs:wait()
911
        fx.CFrame = Torso.CFrame
912
end
913
914
spawn(function()
915
	while wait(1) do
916
		GroundWave()
917
	end
918
end)
919
920
921
922
923
924
925
local RbxUtility = LoadLibrary("RbxUtility")
926
local Create = RbxUtility.Create
927
928
function RemoveOutlines(part)
929
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
930
end
931
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
932
	local Part = Create("Part"){
933
		Parent = Parent,
934
		Reflectance = Reflectance,
935
		Transparency = Transparency,
936
		CanCollide = false,
937
		Locked = true,
938
		BrickColor = BrickColor.new(tostring(BColor)),
939
		Name = Name,
940
		Size = Size,
941
		Material = Material,
942
	}
943
	RemoveOutlines(Part)
944
	return Part
945
end
946
local Effects = {}
947
948
949
950
wait(2)
951
local Muss = Instance.new("Sound",char)
952
Muss.SoundId = "rbxassetid://186942568"
953
Muss.Pitch = 1
954
Muss.Volume = 0
955
Muss.Looped = true
956
Muss:Play()
957
Transforming = false
958
959
960
local value2 = 1
961
for i = 1, 20 do rs:wait()
962
        value2 = value2 - 0.05
963
        glowz.Rate = 0
964
        glowz2.Rate = 0
965
        fx.Transparency = fx.Transparency + (1/20)
966
        fx.CFrame = torso.CFrame
967
        fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2)
968
        rs:wait()
969
end
970
971
972
local Mus = Instance.new("Sound",char)
973
Mus.SoundId = "rbxassetid://752647397"
974
Mus.Pitch = 1
975
Mus.Volume = 40
976
Mus.Looped = false
977
wait(0.3)
978
Mus:Play()
979
980
glowz:Destroy()
981
glowz2:Destroy()
982
for i = 1,20 do
983
	
984
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
985
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
986
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
987
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
988
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.4, -.7) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4)
989
end
990
wait(1)
991
for i = 1,20 do
992
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
993
								rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
994
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
995
996
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
997
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
998
999
end
1000
1001
1002
wait(5)
1003
1004
wait(1.3)
1005
for i = 1,20 do
1006
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
1007
					
1008
					
1009
end
1010
wait(0.4)
1011
for i = 1,20 do
1012
					
1013
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
1014
end
1015
wait(0.6)
1016
for i = 1,20 do
1017
	wait()
1018
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
1019
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-35)), 0.2)
1020
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(35)), 0.2)
1021
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
1022
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
1023
end
1024
wait(0.2)
1025
for i = 1,20 do
1026
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1027
								rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
1028
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
1029
1030
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
1031
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
1032
1033
end
1034
wait()
1035
1036
camshake(torso, 48, 6)
1037
for i,v in pairs(FindNearestTorso(Torso.CFrame.p,40))do
1038
			if v:FindFirstChild('Humanoid') then
1039
				v.Humanoid:TakeDamage(math.random(999999999999999999999999,99999999999999999999999999999999999999))
1040
			end
1041
end
1042
1043
1044
1045
1046
function RayCast(Position, Direction, MaxDistance, IgnoreList)
1047
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
1048
end
1049
1050
function rayCast(Position, Direction, MaxDistance, IgnoreList)
1051
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
1052
end
1053
local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh")
1054
	TBlast.BrickColor = BrickColor.new("Pink")
1055
	TBlast.Transparency = 1
1056
	TBlast.Anchored = true
1057
	TBlast.CanCollide = false
1058
	TBlast.CFrame = root.CFrame
1059
	TBlast.Size = Vector3.new(2,2,2)
1060
	TBMesh.Parent = TBlast
1061
	TBMesh.MeshType = "Sphere"
1062
	game.Lighting.Brightness = 0
1063
		game.Lighting.OutdoorAmbient = TBlast.BrickColor.Color
1064
		game.Lighting.TimeOfDay = 0.1
1065
		game.Lighting.FogEnd = 1000
1066
		game.Lighting.FogColor = TBlast.BrickColor.Color
1067
		game.Lighting.TimeOfDay = "00:00:00"
1068
		game.Lighting.Ambient = Color3.new(0,0,0)
1069
		game.Lighting.FogColor = Color3.new(0,0,0)
1070
		game.Lighting.FogEnd = 500
1071
		game.Lighting.FogStart = 0
1072
		game.Lighting.GlobalShadows = true
1073
		
1074
		
1075
1076
local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
1077
        local valuer = 5
1078
        local valuer2 = 10
1079
        local valuer3 = 15
1080
local sa2 = Instance.new("Sound",torso)
1081
sa2.SoundId = "rbxassetid://130972023"
1082
sa2.Pitch = 1
1083
sa2.Volume = 5
1084
sa2.Looped = false
1085
sa2:Play()
1086
local sar2 = Instance.new("Sound",torso)
1087
sar2.SoundId = "rbxassetid://153274423"
1088
sar2.Pitch = 1
1089
sar2.Volume = 5
1090
sar2.Looped = false
1091
sar2:Play()
1092
Crater(torso,67)
1093
1094
GroundWave4 = function()
1095
        
1096
                local wave = Instance.new("Part", torso)
1097
                wave.BrickColor = BrickColor.new("Royal purple")
1098
                wave.Anchored = true
1099
                wave.CanCollide = false
1100
                wave.Locked = true
1101
                wave.Size = Vector3.new(1, 1, 1)
1102
                wave.TopSurface = "Smooth"
1103
                wave.BottomSurface = "Smooth"
1104
                wave.Transparency = 0.35
1105
                wave.CFrame = fx.CFrame
1106
                wm = Instance.new("SpecialMesh", wave)
1107
                wm.MeshType = "Sphere"
1108
                wm.Scale = Vector3.new(1,1,1)
1109
                coroutine.wrap(function()
1110
                for i = 1, 18, 1 do
1111
                wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
1112
                --wave.Size = wm.Scale
1113
                wave.CFrame = fx.CFrame
1114
                wave.Transparency = i/14
1115
                wait()
1116
                end
1117
                wait()
1118
                wave:Destroy()
1119
        end)()
1120
        
1121
end
1122
1123
1124
1125
1126
1127
		GroundWave1()
1128
		
1129
		
1130
		CV="Pastel blue"
1131
	
1132
local txt = Instance.new("BillboardGui", Char)
1133
txt.Adornee = Char .Head
1134
txt.Name = "_status"
1135
txt.Size = UDim2.new(2, 0, 1.2, 0)
1136
txt.StudsOffset = Vector3.new(-9, 8, 0)
1137
local text = Instance.new("TextLabel", txt)
1138
text.Size = UDim2.new(10, 0, 7, 0)
1139
text.FontSize = "Size24"
1140
text.TextScaled = true
1141
text.TextTransparency = 0
1142
text.BackgroundTransparency = 1 
1143
text.TextTransparency = 0
1144
text.TextStrokeTransparency = 0
1145
text.Font = "Antique"
1146
text.TextStrokeColor3 = Color3.new(170,0,255)
1147
1148
v=Instance.new("Part")
1149
v.Name = "ColorBrick"
1150
v.Parent=Player.Character
1151
v.FormFactor="Symmetric"
1152
v.Anchored=true
1153
v.CanCollide=false
1154
v.BottomSurface="Smooth"
1155
v.TopSurface="Smooth"
1156
v.Size=Vector3.new(10,5,3)
1157
v.Transparency=1
1158
v.CFrame=Char.Torso.CFrame
1159
v.BrickColor=BrickColor.new(CV)
1160
v.Transparency=1
1161
text.TextColor3 = Color3.new(0,0,0)
1162
v.Shape="Block"
1163-
text.Text = "The Omni-God of Erradication"
1163+
text.Text = "The Omni-God of Edgy kids"
1164
1165
1166
1167
1168
ROW = function(out, trans, s, wt, t, ang, plus)
1169
					for i = 1, 360, 360/t do
1170
						local c = Instance.new("Part", game.Workspace)
1171
						c.FormFactor = 3
1172
						c.TopSurface = 0
1173
						c.BottomSurface = 0
1174
						c.Size = s
1175
						c.Anchored = true
1176
						c.CanCollide = wt
1177
						c.Material=workspace.Base.Material
1178
						c.Transparency = trans
1179
						c.BrickColor = workspace.Base.BrickColor
1180
						c.CFrame = CFrame.new(Torso.CFrame.x,0,Torso.CFrame.z) * CFrame.Angles(0, math.rad(i +  plus), 0) *     CFrame.new(0, 0, out) * ang
1181
						c.Locked=true
1182
						game.Debris:AddItem(c,15)
1183
					end
1184
end
1185
1186
ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad    (math.random(-30,30))), 0)
1187
	
1188
	
1189
	
1190
	
1191
	
1192
	
1193
	
1194
        local wave = Instance.new("Part", torso)
1195
        wave.BrickColor = TorsoColor
1196
        wave.Anchored = true
1197
        wave.CanCollide = false
1198
        wave.Locked = true
1199
        wave.Size = Vector3.new(1, 1, 1)
1200
        wave.TopSurface = "Smooth"
1201
        wave.BottomSurface = "Smooth"
1202
        wave.Transparency = 0.35
1203
        wave.CFrame = HandCF
1204
        wm = Instance.new("SpecialMesh", wave)
1205
        wm.MeshId = "rbxassetid://3270017"
1206
        local wave2 = Instance.new("Part", torso)
1207
        wave2.BrickColor = BrickColor.new("Really black")
1208
        wave2.Anchored = true
1209
        wave2.CanCollide = false
1210
        wave2.Locked = true
1211
        wave2.Size = Vector3.new(1, 1, 1)
1212
        wave2.TopSurface = "Smooth"
1213
        wave2.BottomSurface = "Smooth"
1214
        wave2.Transparency = 0.35
1215
        wave2.CFrame = HandCF
1216
        wm2 = Instance.new("SpecialMesh", wave2)
1217
        wm2.MeshId = "rbxassetid://3270017"
1218
        local wave3 = Instance.new("Part", torso)
1219
        wave3.BrickColor = TorsoColor
1220
        wave3.Anchored = true
1221
        wave3.CanCollide = false
1222
        wave3.Locked = true
1223
        wave3.Size = Vector3.new(1, 1, 1)
1224
        wave3.TopSurface = "Smooth"
1225
        wave3.BottomSurface = "Smooth"
1226
        wave3.Transparency = 0.35
1227
        wave3.CFrame = HandCF
1228
        wm3 = Instance.new("SpecialMesh", wave3)
1229
        wm3.MeshId = "rbxassetid://3270017"
1230
        coroutine.wrap(function()
1231
        for i = 1, 14, 1 do
1232
        valuer = valuer - 0.35
1233
        valuer2 = valuer - 0.45
1234
        valuer3 = valuer3 - 0.475
1235
        wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200)
1236
        wave.Size = wm.Scale
1237
        wave.CFrame = HandCF
1238
        wave.Transparency = i/14
1239
        wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10)
1240
        wave2.Size = wm2.Scale
1241
        wave2.CFrame = HandCF
1242
        wave2.Transparency = i/14
1243
        wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1)
1244
        wave3.Size = wm2.Scale
1245
        wave3.CFrame = HandCF
1246
        wave3.Transparency = i/14
1247
        wait()
1248
        end
1249
        wait()
1250
        wave:Destroy()
1251
        wave2:Destroy()
1252
end)()
1253
1254
local torso = game.Players.LocalPlayer.Character.Torso
1255
local block = Instance.new("Part",torso)
1256
block.Size = Vector3.new(0.1,0.1,0.1)
1257
block.Position = block.Position + Vector3.new(2,2,2)
1258
block.Transparency = 1
1259
local weld = Instance.new("Weld",torso)
1260
weld.Part0 = torso
1261
weld.Part1 = block
1262
weld.C0 = CFrame.new(0,5,0)
1263
local tables = {5,4,3,2,1}
1264
local part = Instance.new("ParticleEmitter")
1265
part.Parent = game.Players.LocalPlayer.Character.Torso
1266
part.LockedToPart = true
1267
1268
part.Texture = "rbxassetid://300899196"
1269
part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,18),NumberSequenceKeypoint.new(1,1)})
1270
part.Transparency = NumberSequence.new(0.7)
1271
part.Lifetime = NumberRange.new(2)
1272
part.Rate = 30
1273
local part2 = Instance.new("ParticleEmitter",block)
1274
part2.Lifetime = NumberRange.new(5)
1275
part2.Speed = NumberRange.new(0)
1276
part2.Size = NumberSequence.new(18)
1277
part2.LockedToPart = true
1278
part2.Transparency = NumberSequence.new(0.5)
1279
part2.Rate = 3
1280
part2.Color = ColorSequence.new(Color3.fromRGB(170,0,255))
1281
part2.Texture = "http://www.roblox.com/asset/?id=358965396"
1282
local model = Instance.new("Model",torso)
1283
1284
local ball0 = Instance.new("Part",model)
1285
ball0.Position = ball0.Position + Vector3.new(2,2,2)
1286
ball0.Transparency = 0.5
1287
ball0.BrickColor = BrickColor.new("Royal purple")
1288
ball0.Size = Vector3.new(1,1,1)
1289
ball0mesh = Instance.new("SpecialMesh",ball0)
1290
ball0mesh.MeshType = "Sphere"
1291
ball0mesh.Scale = Vector3.new(1,1,1)
1292
ballweld = Instance.new("Weld",model)
1293
ballweld.Part0 = torso
1294
ballweld.Part1 = ball0
1295
1296
1297
1298
1299
for i = 1,15 do
1300
	wait(0.1)
1301
	part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30),NumberSequenceKeypoint.new(1,1)})
1302
	part2.Size = NumberSequence.new(15)
1303
for i = 1 , 3 do
1304
wait()
1305
	ball0mesh.Scale = ball0mesh.Scale + Vector3.new(13,13,13)
1306
1307
end
1308
1309
	wait(0.1)
1310
	part2.Size = NumberSequence.new(8)
1311
	part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,18),NumberSequenceKeypoint.new(1,1)})
1312
	ball0mesh.Scale = Vector3.new(1,1,1)
1313
1314
end
1315
1316
hum.WalkSpeed = 16
1317
Muss.Volume = 8
1318
1319
1320
Charging = true
1321
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
1322
function FDebris()
1323
	repeat
1324
    local p = Instance.new('Part',Torso)
1325
    p.formFactor = 'Custom'
1326
    p.Size = Vector3.new(1,1,1)
1327
    p.BrickColor = BrickColor.new("Dark indigo")
1328
    p.CanCollide = false
1329
    p.Transparency = 0.2
1330
    p.Anchored = true
1331
    p.Locked=true
1332
    p.Material = "Neon"
1333
    s = math.random(1,40)/10
1334
    local m = Instance.new("BlockMesh",p)
1335
    m.Scale = Vector3.new(s,s,s)
1336
    p.CFrame = Torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
1337
	--[[coroutine.wrap(function()
1338
		wait(2)
1339
		while Charging == true do
1340
		wait(2)
1341
		GroundWave1()
1342
		wait(2)
1343
		end
1344
	end)()]]--
1345
	
1346
	spawn(function()
1347
        while rs:wait() do
1348
            if p.Transparency >= 1 then p:Destroy() break end
1349
            p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
1350
            p.Transparency = p.Transparency+0.01
1351
        end
1352
    end)
1353
    wait(.3)
1354
until Charging == false
1355
end
1356
				
1357
1358
spawn(function()
1359
	while wait(.01)
1360
		 do
1361
		FDebris()	
1362
		end
1363
end)	
1364
1365
1366
1367
FloatPart = function()
1368
	local Part = Instance.new('Part',Torso)
1369
	Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
1370
	Part.Anchored = true
1371
	Part.Material = 'Neon'
1372
	Part.CanCollide = false
1373
	Part.BrickColor = BrickColor.new("Royal purple")
1374
	local Mesh = Instance.new('SpecialMesh',Part)
1375
	Mesh.Scale = Vector3.new(4,4,.2)
1376
	Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
1377
	Mesh.VertexColor = Vector3.new(0,170,255)
1378
	spawn(function()
1379
		for i = 1,30 do
1380
			Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
1381
			Part.Transparency = Part.Transparency + .035
1382
			game["Run Service"].RenderStepped:wait()
1383
		end
1384
		Part:Destroy()
1385
	end)
1386
end;
1387
1388
DubPart = function()
1389
	local Part = Instance.new('Part',Torso)
1390
	Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
1391
	Part.Anchored = true
1392
	Part.CanCollide = false
1393
	Part.Material = 'Neon'
1394
	Part.BrickColor = BrickColor.new(SecondaryColor)
1395
	local Mesh = Instance.new('SpecialMesh',Part)
1396
	Mesh.Scale = Vector3.new(7,7,.2)
1397
	Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
1398
	Mesh.VertexColor = Vector3.new(0,170,255)
1399
	spawn(function()
1400
		for i = 1,30 do
1401
			Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
1402
			Part.Transparency = Part.Transparency + .035
1403
			game["Run Service"].RenderStepped:wait()
1404
		end
1405
		Part:Destroy()
1406
	end)
1407
end;
1408
1409
Fade = function(Item,t)
1410
	spawn(function()
1411
		for i = 1,20 do
1412
			Item.Transparency = Item.Transparency + .05
1413
			if t then
1414
				wait(t)
1415
			else 
1416
				wait()
1417
			end
1418
		end
1419
		Item:Destroy()
1420
	end)
1421
end
1422
1423
Particle = function(PrimaryColor)
1424
	local Part = Instance.new('Part',Torso)
1425
	Part.BrickColor = BrickColor.new(PrimaryColor)
1426
	Part.Anchored = true
1427
	Part.Transparency = .3
1428
	Part.CanCollide = false
1429
	Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
1430
	local Mesh = Instance.new('BlockMesh',Part)
1431
	Mesh.Scale = Vector3.new(.05,.1,.1)
1432
	spawn(function()
1433
		for i = 1,40 do
1434
			Part.Transparency = Part.Transparency + .0125
1435
			Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0)
1436
			game["Run Service"].RenderStepped:wait()
1437
		end
1438
		Part:Destroy()
1439
	end)
1440
end;
1441
1442
--[[spawn(function()
1443
	while wait() do
1444
		wait(.05)
1445
		FloatPart()
1446
		wait(.08)
1447
		FloatPart()
1448
		wait(.05)
1449
		DubPart()
1450
		wait(.08)
1451
	end
1452
end)]]
1453
1454
game["Run Service"].RenderStepped:connect(function(_)
1455
	Particle("Royale purple")
1456
	Particle("Really black")
1457
        Particle("Royal purple")
1458
	--Character['HumanoidRootPart'].C1 = Character['HumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0)
1459
end)
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
function FindNearestTorso(Position,Distance,SinglePlayer)
1477
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1478
        local List = {}
1479
        for i,v in pairs(workspace:GetChildren())do
1480
            if v:IsA("Model")then
1481
                if v:findFirstChild("Torso")then
1482
                    if v ~= char then
1483
                        if(v.Torso.Position -Position).magnitude <= Distance then
1484
                            table.insert(List,v)
1485
                        end 
1486
                    end 
1487
                end 
1488
            end 
1489
        end
1490
    return List
1491
end
1492
1493
1494
1495
1496
vt = Vector3.new
1497
1498
1499
1500
local player = game.Players.LocalPlayer
1501
local pchar = player.Character
1502
local mouse = player:GetMouse()
1503
local cam = workspace.CurrentCamera
1504
1505
local rad = math.rad
1506
bodyparts = {}
1507
local keysDown = {}
1508
local flySpeed = 0
1509
local MAX_FLY_SPEED = 150
1510
1511
local canFly = false
1512
local flyToggled = false
1513
1514
local forward, side = 0, 0
1515
local lastForward, lastSide = 0, 0
1516
1517
local floatBP = Instance.new("BodyPosition")
1518
floatBP.maxForce = Vector3.new(0, math.huge, 0)
1519
local flyBV = Instance.new("BodyVelocity")
1520
flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
1521
local turnBG = Instance.new("BodyGyro")
1522
turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
1523
1524
mouse.KeyDown:connect(function(key)
1525
        keysDown[key] = true
1526
1527
        if key == "f" then
1528
                flyToggled = not flyToggled
1529
1530
        if not flyToggled then
1531
                stanceToggle = "Normal"
1532
                floatBP.Parent = nil
1533
                flyBV.Parent = nil
1534
                turnBG.Parent = nil
1535
                root.Velocity = Vector3.new()
1536
                pchar.Humanoid.PlatformStand = false
1537
        end
1538
end
1539
1540
end)
1541
mouse.KeyUp:connect(function(key)
1542
        keysDown[key] = nil
1543
end)
1544
1545
local function updateFly()
1546
	
1547
	
1548
	
1549
1550
        if not flyToggled then return end
1551
1552
        lastForward = forward
1553
        lastSide = side
1554
1555
        forward = 0
1556
        side = 0
1557
1558
        if keysDown.w then
1559
                forward = forward + 1
1560
        end
1561
        if keysDown.s then
1562
                forward = forward - 1
1563
        end
1564
        if keysDown.a then
1565
                side = side - 1
1566
        end
1567
        if keysDown.d then
1568
                side = side + 1
1569
        end
1570
1571
        canFly = (forward ~= 0 or side ~= 0)
1572
1573
        if canFly then
1574
                stanceToggle = "Floating"
1575
                turnBG.Parent = root
1576
                floatBP.Parent = nil
1577
                flyBV.Parent = root
1578
1579
                flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
1580
                if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
1581
        else
1582
                floatBP.position = root.Position
1583
                floatBP.Parent = root
1584
1585
                flySpeed = flySpeed - 1
1586
                if flySpeed < 0 then flySpeed = 0 end
1587
        end
1588
1589
        local camCF = cam.CoordinateFrame
1590
        local in_forward = canFly and forward or lastForward
1591
        local in_side = canFly and side or lastSide
1592
1593
        flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,in_forward * 0.2, 0).p) - camCF.p) * flySpeed
1594
1595
        turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,0)
1596
end
1597
1598
game:service'RunService'.RenderStepped:connect(function()
1599
        if flyToggled then
1600
                pchar.Humanoid.PlatformStand = true
1601
        end
1602
        updateFly()
1603
end)
1604
1605
1606
1607
mouse.KeyDown:connect(function(key)
1608
  if key == "b" then
1609
    hum.WalkSpeed = 0
1610
    if Debounces.CanAttack == true then
1611
      Debounces.CanAttack = false
1612
      Debounces.NoIdl = true
1613
      Debounces.on = true
1614
      v = Instance.new("Sound")
1615
      v.SoundId = "http://www.roblox.com/asset/?id=753551986"
1616
      v.Parent = char
1617
      v.Looped = false
1618
      v.Pitch = 1
1619
      v.Volume =  3000
1620
      wait(0.01)
1621
      v:Play()
1622
wait()
1623
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1)
1624
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1)
1625
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1)
1626
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1)
1627
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-5)), 0.1)
1628
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(5)), 0.1)
1629
        if Debounces.on == false then
1630
        end
1631
        wait()
1632
      end
1633
      wait()
1634
      
1635
    
1636
      local function Shockwave7()
1637
        local ENERGY = Instance.new("Part", Char)
1638
		ENERGY.Name = "ENERGY"
1639
		ENERGY.CanCollide = false
1640
			ENERGY.BrickColor = BrickColor.new("Really black")
1641
		ENERGY.Transparency = 0.2
1642
		ENERGY.TopSurface = 0
1643
		ENERGY.BottomSurface = 0
1644
		ENERGY.Anchored = true
1645
		local cm = Instance.new("CylinderMesh", ENERGY)
1646
		cm.Scale = Vector3.new(1, 20, 1)
1647
		ENERGY.Size = Vector3.new(5, 20, 5)
1648
		ENERGY.CFrame = char.Torso.CFrame
1649
		ENERGY.Touched:connect(function(hit)
1650
                    if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
1651
                        local Occlude = true
1652
                        local NotOccludes = {
1653
                            char.Name;
1654
                            "Wings";
1655
                            "Scythe";
1656
                            "Thingy";
1657
                            "Thingy2"; -- put all of the names in a table pls
1658
                        }
1659
                        for i,v in pairs(NotOccludes) do
1660
                            if hit.Parent.Name == v then
1661
                                Occlude = false
1662
                            end
1663
                        end
1664
                        --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name     ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and     hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
1665
                        if Occlude then
1666
                            hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 9999999999999999999999999999999999999999999999999999999999999999999999999999999999
1667
                            hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * 220
1668
                        end
1669
                    end
1670
                end)
1671
		for i = 1, 50 do
1672
			ENERGY.CFrame = char.Torso.CFrame
1673
			ENERGY.Transparency = ENERGY.Transparency + 0.012
1674
			ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2)
1675
			wait()
1676
		end
1677
		ENERGY:Destroy()
1678
      end
1679
Shockwave7()
1680
1681
1682
pt=Instance.new('Part',torso)
1683
pt.Anchored=true
1684
pt.CanCollide=false
1685
pt.Locked = true
1686
pt.FormFactor='Custom'
1687
pt.Size=Vector3.new(1,1,1)
1688
pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
1689
pt.Transparency=.6
1690
pt.BrickColor=BrickColor.new('Royal purple')
1691
msh=Instance.new('SpecialMesh',pt)
1692
msh.MeshId='http://www.roblox.com/asset/?id=20329976'
1693
msh.Scale=Vector3.new(8,4,8)
1694
pt2=pt:clone()
1695
pt2.Parent = torso
1696
pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
1697
pt2.BrickColor=BrickColor.new("Really black")
1698
msh2=msh:clone()
1699
msh2.Parent=pt2
1700
msh2.Scale=Vector3.new(10,5,10)
1701
1702
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
1703
bl = Instance.new("Part", char)
1704
bl.Locked = true
1705
bl.Name = "Shell"
1706
bl.BrickColor = BrickColor.new("Royal purple")
1707
bl.Anchored = true
1708
bl.CanCollide = false
1709
bl.Transparency = 0
1710
bl.Reflectance = 0
1711
bl.BottomSurface = 0
1712
bl.TopSurface = 0
1713
bl.Shape = 0
1714
blm = Instance.new("SpecialMesh",bl)
1715
blm.MeshType = "Sphere"
1716
blm.Scale = Vector3.new(1,1,1)
1717
blm.MeshId = "rbxassetid://9982590"
1718
1719
	coroutine.resume(coroutine.create(function()
1720
        for i=1, math.huge, 4 do
1721
				rs:wait()
1722
				bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
1723
				blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1)
1724
				bl.Transparency = bl.Transparency + 0.005
1725
				pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
1726
				pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
1727
				msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
1728
				msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
1729
			end
1730
end))
1731
     
1732
      for i = 1, 15 do
1733
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1734
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1735
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1736
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1737
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1738
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1739
        if Debounces.on == false then
1740
          break
1741
        end
1742
        wait()
1743
      end
1744
      for i = 1, 15 do
1745
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1746
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1747
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1748
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1749
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1750
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1751
        if Debounces.on == false then
1752
          break
1753
        end
1754
        wait()
1755
      end
1756
      for i = 1, 15 do
1757
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1758
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1759
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1760
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1761
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1762
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1763
        if Debounces.on == false then
1764
          break
1765
        end
1766
        wait()
1767
      end
1768
      for i = 1, 15 do
1769
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1770
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1771
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1772
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1773
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1774
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1775
        if Debounces.on == false then
1776
          break
1777
        end
1778
        wait()
1779
      end
1780
      for i = 1, 15 do
1781
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1782
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1783
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1784
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1785
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1786
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1787
        if Debounces.on == false then
1788
          break
1789
        end
1790
        wait()
1791
      end
1792
      for i = 1, 10 do
1793
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1794
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1795
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1796
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1797
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1798
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1799
        if Debounces.on == false then
1800
          break
1801
        end
1802
        wait()
1803
      end
1804
      wait(1.4)
1805
      Debounces.NoIdl = false
1806
      hum.WalkSpeed = 5
1807
      Debounces.on = false
1808
      wait()
1809
      if Debounces.CanAttack == false then
1810
        Debounces.CanAttack = true
1811
        v:Destroy()
1812
        bl:Destroy()
1813
		blm:Destroy()
1814
		pt:Destroy()
1815
		pt2:Destroy()
1816
		msh:Destroy()
1817
	    msh2:Destroy()
1818
      end
1819
    end
1820
  end)
1821
1822
1823
1824
1825
1826
local grabbed = false
1827
local cf = CFrame.new
1828
local mr = math.rad
1829
local angles = CFrame.Angles
1830
local ud = UDim2.new
1831
local c3 = Color3.new
1832
local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
1833
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1834
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
1835
local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
1836
1837
clerp = function(a, b, t)
1838
  return a:lerp(b, t)
1839
end
1840
1841
local RbxUtility = LoadLibrary("RbxUtility")
1842
local Create = RbxUtility.Create
1843
RemoveOutlines = function(part)
1844
  part.TopSurface = 10
1845
end
1846
1847
CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1848
  local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
1849
  RemoveOutlines(Part)
1850
  return Part
1851
end
1852
1853
CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1854
  local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
1855
  if Mesh == "SpecialMesh" then
1856
    Msh.MeshType = MeshType
1857
    Msh.MeshId = MeshId
1858
  end
1859
  return Msh
1860
end
1861
1862
1863
1864
1865
1866
1867
1868
ArtificialHB = Instance.new("BindableEvent", script)
1869
ArtificialHB.Name = "Heartbeat"
1870
script:WaitForChild("Heartbeat")
1871
frame = 0.033333333333333
1872
tf = 0
1873
allowframeloss = false
1874
tossremainder = false
1875
lastframe = tick()
1876
script.Heartbeat:Fire()
1877
game:GetService("RunService").Heartbeat:connect(function(s, p)
1878
  tf = tf + s
1879
  if frame <= tf then
1880
    if allowframeloss then
1881
      script.Heartbeat:Fire()
1882
      lastframe = tick()
1883
    else
1884
      for i = 1, math.floor(tf / frame) do
1885
        script.Heartbeat:Fire()
1886
      end
1887
      lastframe = tick()
1888
    end
1889
    if tossremainder then
1890
      tf = 0
1891
    else
1892
      tf = tf - frame * math.floor(tf / frame)
1893
    end
1894
  end
1895
end
1896
)
1897
swait = function(num)
1898
  if num == 0 or num == nil then
1899
    ArtificialHB.Event:wait()
1900
  else
1901
    for i = 0, num do
1902
      ArtificialHB.Event:wait()
1903
    end
1904
  end
1905
end
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
CreateWeld = function(Parent, Part0, Part1, C0, C1)
1916
  local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
1917
  return Weld
1918
end
1919
1920
rayCast = function(Position, Direction, Range, Ignore)
1921
  return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
1922
end
1923
1924
CreateSound = function(id, par, vol, pit)
1925
  coroutine.resume(coroutine.create(function()
1926
    local sou = Instance.new("Sound", par or workspace)
1927
    sou.Volume = vol
1928
    sou.Pitch = pit or 1
1929
    sou.SoundId = id
1930
    swait()
1931
    sou:play()
1932
    game:GetService("Debris"):AddItem(sou, 6)
1933
  end
1934
))
1935
end
1936
1937
local getclosest = function(obj, distance)
1938
  local last, lastx = distance + 1, nil
1939
  for i,v in pairs(workspace:GetChildren()) do
1940
    if v:IsA("Model") and v ~= char and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
1941
      local t = v.Torso
1942
      local dist = t.Position - obj.Position.magnitude
1943
      if dist <= distance and dist < last then
1944
        last = dist
1945
        lastx = v
1946
      end
1947
    end
1948
  end
1949
  return lastx
1950
end
1951
1952
Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
1953
  if hit.Parent == nil then
1954
    return 
1955
  end
1956
  local h = hit.Parent:FindFirstChild("Humanoid")
1957
  for _,v in pairs(hit.Parent:children()) do
1958
    if v:IsA("Humanoid") then
1959
      h = v
1960
    end
1961
  end
1962
  if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
1963
    if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
1964
      return 
1965
    end
1966
    local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
1967
    game:GetService("Debris"):AddItem(c, 0.5)
1968
    if HitSound ~= nil and HitPitch ~= nil then
1969
      CreateSound(HitSound, hit, 1, HitPitch)
1970
    end
1971
    local Damage = math.random(minim, maxim)
1972
    local blocked = false
1973
    local block = hit.Parent:findFirstChild("Block")
1974
    if block ~= nil and block.className == "IntValue" and block.Value > 0 then
1975
      blocked = true
1976
      block.Value = block.Value - 1
1977
      print(block.Value)
1978
    end
1979
    if blocked == false then
1980
      h.Health = h.Health - Damage
1981
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1982
    else
1983
      h.Health = h.Health - Damage / 2
1984
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1985
    end
1986
    if Type == "Knockdown" then
1987
      local hum = hit.Parent.Humanoid
1988
      hum.PlatformStand = true
1989
      coroutine.resume(coroutine.create(function(HHumanoid)
1990
    swait(1)
1991
    HHumanoid.PlatformStand = false
1992
  end
1993
), hum)
1994
      local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
1995
      local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
1996
      local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
1997
      game:GetService("Debris"):AddItem(bodvol, 0.5)
1998
      game:GetService("Debris"):AddItem(rl, 0.5)
1999
    else
2000
      do
2001
        if Type == "Debuff" then
2002
            print'hi'
2003
        else
2004
          if Type == "Up" then
2005
            local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
2006
            game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
2007
          else
2008
            do
2009
              if Type == "DarkUp" then
2010
                coroutine.resume(coroutine.create(function()
2011
    for i = 0, 1, 0.1 do
2012
      swait()
2013
      BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
2014
    end
2015
  end
2016
))
2017
                local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
2018
                game:GetService("Debris"):AddItem(bodyVelocity, 1)
2019
              else
2020
                do
2021
                  if Type == "Snare" then
2022
                    local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
2023
                    game:GetService("Debris"):AddItem(bp, 1)
2024
                  else
2025
                    do
2026
                      if Type == "Freeze" then
2027
                        local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
2028
                        local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
2029
                        hit.Parent.Torso.Anchored = true
2030
                        coroutine.resume(coroutine.create(function(Part)
2031
    swait(1.5)
2032
    Part.Anchored = false
2033
  end), hit.Parent.Torso)
2034
                        game:GetService("Debris"):AddItem(BodPos, 3)
2035
                        game:GetService("Debris"):AddItem(BodGy, 3)
2036
                      end
2037
                      do
2038
                        local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
2039
                        game:GetService("Debris"):AddItem(debounce, Delay)
2040
                        c = Instance.new("ObjectValue")
2041
                        c.Name = "creator"
2042
                        c.Value = Player
2043
                        c.Parent = h
2044
                        game:GetService("Debris"):AddItem(c, 0.5)
2045
                      end
2046
                    end
2047
                  end
2048
                end
2049
              end
2050
            end
2051
          end
2052
        end
2053
      end
2054
    end
2055
  end
2056
end
2057
2058
ShowDamage = function(Pos, Text, Time, Color)
2059
  local Rate = 0.033333333333333
2060
  if not Pos then
2061
    local Pos = Vector3.new(0, 0, 0)
2062
  end
2063
  local Text = Text or ""
2064
  local Time = Time or 2
2065
  if not Color then
2066
    local Color = Color3.new(1, 0, 1)
2067
  end
2068
  local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
2069
  EffectPart.Anchored = true
2070
  local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
2071
  local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
2072
  game.Debris:AddItem(EffectPart, Time + 0.1)
2073
  EffectPart.Parent = game:GetService("Workspace")
2074
  delay(0, function()
2075
    local Frames = Time / Rate
2076
    for Frame = 1, Frames do
2077
      wait(Rate)
2078
      local Percent = Frame / Frames
2079
      EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
2080
      TextLabel.TextTransparency = Percent
2081
    end
2082
    if EffectPart and EffectPart.Parent then
2083
      EffectPart:Destroy()
2084
    end
2085
  end
2086
)
2087
end
2088
2089
MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
2090
  for _,c in pairs(workspace:children()) do
2091
    local hum = c:findFirstChild("Humanoid")
2092
    if hum ~= nil then
2093
      local head = c:findFirstChild("Torso")
2094
      if head ~= nil then
2095
        local targ = head.Position - Part.Position
2096
        local mag = targ.magnitude
2097
        if mag <= magni and c.Name ~= Player.Name then
2098
          Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
2099
        end
2100
      end
2101
    end
2102
  end
2103
end
2104
2105
2106
2107
2108
2109
local effect = Instance.new("Model", Char)
2110
effect.Name = "Effects"
2111
2112
2113
2114
2115
2116
BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
2117
  local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
2118
  prt.Anchored = true
2119
  prt.CFrame = cframe
2120
  local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2121
  game:GetService("Debris"):AddItem(prt, 10)
2122
  if Type == 1 or Type == nil then
2123
    table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
2124
  else
2125
    if Type == 2 then
2126
      table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
2127
    end
2128
  end
2129
end
2130
2131
2132
2133
2134
WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2135
  local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
2136
  prt.Anchored = true
2137
  prt.CFrame = cframe
2138
  local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2139
  game:GetService("Debris"):AddItem(prt, 10)
2140
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
2141
end
2142
2143
2144
2145
local grabbing = false
2146
WindFloor = function()
2147
 
2148
end
2149
2150
2151
2152
bc = BrickColor.new
2153
function WindFloor2()
2154
		local shur = Instance.new("Part",char)
2155
		local gahd = Instance.new("Sound",shur)
2156
gahd.SoundId = "rbxassetid://402981977"
2157
gahd.Volume = 5
2158
gahd.Pitch = 0.75
2159
gahd:Play()
2160
shur.Transparency = 1
2161
shur.Material = "Neon"
2162
shur.BrickColor = bc("Royal purple")
2163
shur.Anchored = true
2164
shur.CFrame = mouse.Hit
2165
shur.Rotation = vt(0,math.random(-500,500),0)
2166
shur.Size = vt(1,0.2,1)
2167
shur.CanCollide = false
2168
local dec = Instance.new("Decal",shur)
2169
dec.Texture = symbolimg
2170
dec.Face = "Top"
2171
local dec2 = dec:Clone()
2172
dec2.Parent = shur
2173
dec2.Face = "Bottom"
2174
local Meshshur = Instance.new("CylinderMesh",shur)
2175
Meshshur.Scale = vt(0,1,0)
2176
local value1 = 1*2.25
2177
for i = 0, 50 do
2178
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2179
	value1 = value1 - 0.015*2.25
2180
	wait(0)
2181
end
2182
local spart = Instance.new("Part",char)
2183
local tick = Instance.new("Sound",spart)
2184
tick.SoundId = "rbxassetid://414516914"
2185
tick.Volume = 2.5
2186
tick.Pitch = 0.45
2187
tick:Play()
2188
spart.Size = vt(1,1,1)
2189
spart.BrickColor = BrickColor.new("Royal purple")
2190
spart.Transparency = 0.1
2191
spart.Anchored = true
2192
spart.CanCollide = false
2193
spart.CFrame = shur.CFrame + vt(0,2.5,0)
2194
local expld = Instance.new("Explosion", spart)
2195
expld.BlastRadius = 27.5
2196
expld.Position = spart.Position
2197
local mesh = Instance.new("SpecialMesh",spart)
2198
mesh.MeshType = "FileMesh"
2199
mesh.Scale = vt(1,0.01,1)
2200
mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
2201
local parz = spart:Clone()
2202
local mshe = parz.Mesh
2203
mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
2204
parz.CFrame = spart.CFrame
2205
parz.Parent = char
2206
local par2 = spart:Clone()
2207
local msh = par2.Mesh
2208
par2.Mesh.MeshType = "Sphere"
2209
par2.Material = "Neon"
2210
par2.CFrame = spart.CFrame
2211
par2.BrickColor = BrickColor.new("Royal purple")
2212
par2.Parent = char
2213
local par3 = spart:Clone()
2214
local msh3 = par2.Mesh
2215
msh3.Scale = vt(15,0,15)
2216
par3.Mesh.MeshType = "Sphere"
2217
par3.Material = "Neon"
2218
par3.CFrame = spart.CFrame
2219
par3.BrickColor = BrickColor.new("Royal purple")
2220
par3.Parent = char
2221
for i = 0, 150 do
2222
spart.Transparency = spart.Transparency + 0.01
2223
mesh.Scale = mesh.Scale + vt(2.25,0.15,2.25)
2224
spart.Position = spart.Position
2225
spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
2226
par2.Transparency = par2.Transparency + 0.01
2227
msh.Scale = msh.Scale + vt(1.5/1.25,1.5/1.25,1.5/1.25)
2228
par2.Position = par2.Position
2229
par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2230
par3.Transparency = par2.Transparency + 0.05
2231
msh3.Scale = msh3.Scale + vt(-0.5,50/1.25,-0.5)
2232
par3.Position = par2.Position
2233
par3.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2234
parz.Transparency = par2.Transparency + 0.01
2235
mshe.Scale = msh.Scale + vt(4,1,4)
2236
parz.Position = parz.Position
2237
parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
2238
wait(0)
2239
end
2240
for i = 0, 100 do
2241
	dec.Transparency = dec.Transparency + 0.015
2242
		dec2.Transparency = dec.Transparency
2243
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2244
	value1 = value1 - 0.015*2.25
2245
	wait(0)
2246
end
2247
shur:Destroy()
2248
par2:Destroy()
2249
spart:Destroy()
2250
end
2251
2252
2253
2254
2255
2256
2257
2258
function BlastStorm()
2259
2260
local lag = Instance.new("Sound", workspace)
2261
lag.SoundId = "rbxassetid://752783199"
2262
lag.Volume = 20000
2263
lag.Pitch = 1
2264
lag:Play()
2265
wait(0)
2266
	local ff = Instance.new("ForceField",char)
2267
		local shur = Instance.new("Part",char)
2268
		local gahd = Instance.new("Sound",char)
2269
gahd.SoundId = "rbxassetid://402981977"
2270
gahd.Volume = 2.5
2271
gahd.Pitch = 0.6
2272
gahd:Play()
2273
shur.Transparency = 1
2274
shur.Material = "Neon"
2275
shur.BrickColor = bc("Royal purple")
2276
shur.Anchored = true
2277
shur.CFrame = mouse.Hit
2278
shur.Size = vt(1,0.2,1)
2279
shur.CanCollide = false
2280
local dec = Instance.new("Decal",shur)
2281
dec.Texture = symbolimg
2282
dec.Face = "Top"
2283
local dec2 = dec:Clone()
2284
dec2.Parent = shur
2285
dec2.Face = "Bottom"
2286
local Meshshur = Instance.new("CylinderMesh",shur)
2287
Meshshur.Scale = vt(0,1,0)
2288
local value1 = 1*12.5
2289
for i = 0, 50 do
2290
shur.CFrame = torso.CFrame + vt(0,-2.5,0)
2291
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2292
	value1 = value1 - 0.015*12.5
2293
	wait(0)
2294
end
2295
2296
wait(0)
2297
local spart = Instance.new("Part",char)
2298
local tick = Instance.new("Sound",char)
2299
tick.SoundId = "rbxassetid://414516914"
2300
tick.Volume = 2.5
2301
tick.Pitch = 0.4
2302
tick:Play()
2303
local tickz = Instance.new("Sound",char)
2304
tickz.SoundId = "rbxassetid://435742675"
2305
tickz.Volume = 1
2306
tickz.Pitch = 1
2307
tickz:Play()
2308
local tickr = Instance.new("Sound",char)
2309
tickr.SoundId = "rbxassetid://435742675"
2310
tickr.Volume = 2.5
2311
tickr.Pitch = 0.5
2312
tickr:Play()
2313
local tickel = Instance.new("Sound",char)
2314
tickel.SoundId = "rbxassetid://2248511"
2315
tickel.Volume = 3
2316
tickel.Pitch = 0.2
2317
tickel:Play()
2318
spart.Size = vt(1,1,1)
2319
spart.BrickColor = BrickColor.new("Royal purple")
2320
spart.Transparency = 0.1
2321
spart.Anchored = true
2322
spart.CanCollide = false
2323
spart.CFrame = mouse.Hit
2324
local expld = Instance.new("Explosion", spart)
2325
expld.BlastRadius = 500000
2326
expld.Position = spart.Position
2327
local mesh = Instance.new("SpecialMesh",spart)
2328
mesh.MeshType = "FileMesh"
2329
mesh.Scale = vt(1,0.01,1)
2330
mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
2331
local parz = spart:Clone()
2332
local mshe = parz.Mesh
2333
mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
2334
parz.CFrame = spart.CFrame
2335
parz.Parent = char
2336
local par2 = spart:Clone()
2337
local msh = par2.Mesh
2338
par2.Mesh.MeshType = "Sphere"
2339
par2.Material = "Neon"
2340
par2.CFrame = spart.CFrame
2341
par2.BrickColor = BrickColor.new("Royal purple")
2342
par2.Parent = char
2343
for i = 0, 200 do
2344
spart.Transparency = spart.Transparency + 0.005
2345
mesh.Scale = mesh.Scale + vt(10,1,10)
2346
spart.Position = spart.Position
2347
spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
2348
par2.Transparency = par2.Transparency + 0.005
2349
msh.Scale = msh.Scale + vt(5/1.25,1000/1.25,5/1.25)
2350
par2.Position = par2.Position
2351
par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2352
parz.Transparency = par2.Transparency + 0.005
2353
mshe.Scale = msh.Scale + vt(6,1,6)
2354
parz.Position = parz.Position
2355
parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
2356
wait(0)
2357
end
2358
ff:Destroy()
2359
for i = 0, 100 do
2360
	dec.Transparency = dec.Transparency + 0.015
2361
		dec2.Transparency = dec.Transparency
2362
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2363
	value1 = value1 - 0.015*12.5
2364
	wait(0)
2365
end
2366
shur:Destroy()
2367
par2:Destroy()
2368
spart:Destroy()
2369
tick:Destroy()
2370
tickr:Destroy()
2371
tickz:Destroy()
2372
tickel:Destroy()
2373
end
2374
2375
2376
2377
2378
2379
2380
2381
2382
local maincolor = Color3.new(170/255,0/255,255/255)
2383
2384
2385
2386
function noobyisscripter()
2387
local hitted = false
2388
local valuesize = 5
2389
 local lb = Instance.new("Part")
2390
  lb.Parent = char
2391
   lb.Material = "Neon"
2392
    lb.BrickColor = BrickColor.new(maincolor)
2393
     lb.CanCollide = false
2394
     lb.Shape = "Ball"
2395
     lb.CFrame = char.Torso.CFrame + Vector3.new(0,0.7,0)
2396
     lb.Anchored = false
2397
     lb.Size = vt(1,1,1)
2398
     local thing = Instance.new("SpecialMesh",lb)
2399
     thing.MeshType = "Sphere"
2400
local trail = Instance.new("ParticleEmitter",lb)
2401
trail.Texture = "rbxassetid://296874871"
2402
trail.LightEmission = 0.95
2403
trail.Color = ColorSequence.new(maincolor)
2404
trail.Rate = 10000
2405
trail.Lifetime = NumberRange.new(1.5)
2406
trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(1,0,0)})
2407
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
2408
trail.Speed = NumberRange.new(0,0)
2409
trail.RotSpeed = NumberRange.new(-500,500)
2410
  local bv = Instance.new("BodyVelocity")
2411
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2412
  bv.velocity = mouse.Hit.lookVector *100
2413
  bv.Parent = lb
2414
  wait(0.1)
2415
pewdiepie=lb.Touched:connect(function(hit)
2416
if hitted == false then
2417
local sd = Instance.new("Sound",lb)
2418
sd.SoundId = "rbxassetid://138210320"
2419
sd.Volume = 2.5
2420
sd:Play()
2421
hitted = true
2422
trail.Rate = 0
2423
lb.Anchored = true
2424
local explosion = Instance.new("Explosion",lb)
2425
explosion.BlastRadius = 10
2426
explosion.Position = lb.Position
2427
local ex = Instance.new("ParticleEmitter",lb)
2428
ex.Texture = "rbxassetid://296874871"
2429
ex.LightEmission = 0.95
2430
ex.Color = ColorSequence.new(maincolor)
2431
ex.Rate = 10000
2432
ex.Lifetime = NumberRange.new(1.75)
2433
ex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10,0),NumberSequenceKeypoint.new(1,25,0)})
2434
ex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
2435
ex.Speed = NumberRange.new(25,45)
2436
ex.VelocitySpread = 90000
2437
ex.RotSpeed = NumberRange.new(-500,500)
2438
for i = 0, 19 do
2439
wait()
2440
valuesize = valuesize - 0.25
2441
thing.Scale = thing.Scale + vt(valuesize,valuesize,valuesize)
2442
end
2443
ex.Rate = 0
2444
for i = 0, 9 do
2445
wait()
2446
lb.Transparency = lb.Transparency + 0.1
2447
end
2448
wait(5)
2449
lb:Destroy()
2450
end
2451
end)
2452
end
2453
2454
2455
mouse.KeyDown:connect(function(key)
2456
	if key == "g" then
2457
		if Debounces.CanAttack == true then
2458
		Debounces.CanAttack = false
2459
		Debounces.on = true
2460
		Debounces.NoIdl = true
2461
pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
2462
shot1 = Instance.new("Sound",Torso)
2463
shot1.SoundId = "rbxassetid://200633492"
2464
shot1.Looped = false
2465
shot1.Pitch = 3
2466
shot1.Volume = 400
2467
shot1:Play()
2468
Debounces.RPunch = true
2469
Debounces.LPunch = true
2470
Debounces.ks = true
2471
Debounces.ks2 = true
2472
for i = 1, 3 do
2473
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2474
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2475
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2476
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2477
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2478
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2479
if Debounces.on == false then break end
2480
wait()
2481
end
2482
shot1 = Instance.new("Sound",Torso)
2483
shot1.SoundId = "rbxassetid://200633492"
2484
shot1.Looped = false
2485
shot1.Pitch = 3
2486
shot1.Volume = 400
2487
shot1:Play()
2488
wait(0.5)
2489
noobyisscripter()
2490
for i = 1, 3 do
2491
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2492
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2493
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2494
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2495
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2496
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2497
if Debounces.on == false then break end
2498
wait()
2499
end
2500
shot1 = Instance.new("Sound",Torso)
2501
shot1.SoundId = "rbxassetid://200633492"
2502
shot1.Looped = false
2503
shot1.Pitch = 3
2504
shot1.Volume = 400
2505
shot1:Play()
2506
wait(0.5)
2507
noobyisscripter()
2508
for i = 1, 3 do
2509
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2510
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2511
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2512
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2513
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2514
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2515
if Debounces.on == false then break end
2516
wait()
2517
end
2518
shot1 = Instance.new("Sound",Torso)
2519
shot1.SoundId = "rbxassetid://200633492"
2520
shot1.Looped = false
2521
shot1.Pitch = 3
2522
shot1.Volume = 400
2523
shot1:Play()
2524
wait(0.5)
2525
noobyisscripter()
2526
for i = 1, 3 do
2527
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2528
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2529
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2530
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2531
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2532
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2533
if Debounces.on == false then break end
2534
wait()
2535
end
2536
shot1 = Instance.new("Sound",Torso)
2537
shot1.SoundId = "rbxassetid://200633492"
2538
shot1.Looped = false
2539
shot1.Pitch = 3
2540
shot1.Volume = 400
2541
shot1:Play()
2542
wait(0.5)
2543
noobyisscripter()
2544
for i = 1, 3 do
2545
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2546
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2547
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2548
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2549
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2550
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2551
if Debounces.on == false then break end
2552
wait()
2553
end
2554
shot1 = Instance.new("Sound",Torso)
2555
shot1.SoundId = "rbxassetid://200633492"
2556
shot1.Looped = false
2557
shot1.Pitch = 3
2558
shot1.Volume = 400
2559
shot1:Play()
2560
wait(0.5)
2561
noobyisscripter()
2562
for i = 1, 3 do
2563
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2564
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2565
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2566
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2567
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2568
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2569
if Debounces.on == false then break end
2570
wait()
2571
end
2572
shot1 = Instance.new("Sound",Torso)
2573
shot1.SoundId = "rbxassetid://200633492"
2574
shot1.Looped = false
2575
shot1.Pitch = 3
2576
shot1.Volume = 400
2577
shot1:Play()
2578
wait(0.5)
2579
noobyisscripter()
2580
for i = 1, 3 do
2581
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2582
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2583
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2584
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2585
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2586
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2587
if Debounces.on == false then break end
2588
wait()
2589
end
2590
shot1 = Instance.new("Sound",Torso)
2591
shot1.SoundId = "rbxassetid://200633492"
2592
shot1.Looped = false
2593
shot1.Pitch = 3
2594
shot1.Volume = 400
2595
shot1:Play()
2596
wait(0.5)
2597
noobyisscripter()
2598
for i = 1, 3 do
2599
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2600
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2601
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2602
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2603
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2604
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2605
if Debounces.on == false then break end
2606
wait()
2607
end
2608
shot1 = Instance.new("Sound",Torso)
2609
shot1.SoundId = "rbxassetid://200633492"
2610
shot1.Looped = false
2611
shot1.Pitch = 3
2612
shot1.Volume = 400
2613
shot1:Play()
2614
wait(0.5)
2615
noobyisscripter()
2616
for i = 1, 3 do
2617
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2618
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2619
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2620
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2621
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2622
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2623
if Debounces.on == false then break end
2624
wait()
2625
end
2626
shot1 = Instance.new("Sound",Torso)
2627
shot1.SoundId = "rbxassetid://200633492"
2628
shot1.Looped = false
2629
shot1.Pitch = 3
2630
shot1.Volume = 400
2631
shot1:Play()
2632
wait(0.5)
2633
noobyisscripter()
2634
for i = 1, 3 do
2635
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2636
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2637
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2638
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2639
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2640
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2641
if Debounces.on == false then break end
2642
wait()
2643
end
2644
shot1 = Instance.new("Sound",Torso)
2645
shot1.SoundId = "rbxassetid://200633492"
2646
shot1.Looped = false
2647
shot1.Pitch = 3
2648
shot1.Volume = 400
2649
shot1:Play()
2650
wait(0.5)
2651
noobyisscripter()
2652
for i = 1, 3 do
2653
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2654
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2655
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2656
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2657
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2658
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2659
if Debounces.on == false then break end
2660
wait()
2661
end
2662
shot1 = Instance.new("Sound",Torso)
2663
shot1.SoundId = "rbxassetid://200633492"
2664
shot1.Looped = false
2665
shot1.Pitch = 3
2666
shot1.Volume = 400
2667
shot1:Play()
2668
wait(0.5)
2669
noobyisscripter()
2670
for i = 1, 3 do
2671
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2672
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2673
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2674
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2675
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2676
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2677
if Debounces.on == false then break end
2678
wait()
2679
end
2680
shot1 = Instance.new("Sound",Torso)
2681
shot1.SoundId = "rbxassetid://200633492"
2682
shot1.Looped = false
2683
shot1.Pitch = 3
2684
shot1.Volume = 400
2685
shot1:Play()
2686
wait(0.5)
2687
noobyisscripter()
2688
for i = 1, 3 do
2689
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2690
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2691
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2692
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2693
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2694
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2695
if Debounces.on == false then break end
2696
wait()
2697
end
2698
shot1 = Instance.new("Sound",Torso)
2699
shot1.SoundId = "rbxassetid://200633492"
2700
shot1.Looped = false
2701
shot1.Pitch = 3
2702
shot1.Volume = 400
2703
shot1:Play()
2704
wait(0.5)
2705
noobyisscripter()
2706
for i = 1, 3 do
2707
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2708
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2709
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2710
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2711
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2712
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2713
if Debounces.on == false then break end
2714
wait()
2715
end
2716
shot1 = Instance.new("Sound",Torso)
2717
shot1.SoundId = "rbxassetid://200633492"
2718
shot1.Looped = false
2719
shot1.Pitch = 3
2720
shot1.Volume = 400
2721
shot1:Play()
2722
wait(0.5)
2723
noobyisscripter()
2724
for i = 1, 3 do
2725
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2726
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2727
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2728
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2729
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2730
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2731
if Debounces.on == false then break end
2732
wait()
2733
end
2734
shot1 = Instance.new("Sound",Torso)
2735
shot1.SoundId = "rbxassetid://200633492"
2736
shot1.Looped = false
2737
shot1.Pitch = 3
2738
shot1.Volume = 400
2739
shot1:Play()
2740
wait(0.5)
2741
noobyisscripter()
2742
for i = 1, 3 do
2743
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2744
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2745
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2746
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2747
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2748
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2749
if Debounces.on == false then break end
2750
wait()
2751
end
2752
shot1 = Instance.new("Sound",Torso)
2753
shot1.SoundId = "rbxassetid://200633492"
2754
shot1.Looped = false
2755
shot1.Pitch = 3
2756
shot1.Volume = 400
2757
shot1:Play()
2758
wait(0.5)
2759
noobyisscripter()
2760
for i = 1, 3 do
2761
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2762
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2763
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2764
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2765
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2766
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2767
if Debounces.on == false then break end
2768
wait()
2769
end
2770
shot1 = Instance.new("Sound",Torso)
2771
shot1.SoundId = "rbxassetid://200633492"
2772
shot1.Looped = false
2773
shot1.Pitch = 3
2774
shot1.Volume = 400
2775
shot1:Play()
2776
wait(0.5)
2777
noobyisscripter()
2778
for i = 1, 3 do
2779
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2780
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2781
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2782
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2783
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2784
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2785
if Debounces.on == false then break end
2786
wait()
2787
end
2788
shot1 = Instance.new("Sound",Torso)
2789
shot1.SoundId = "rbxassetid://200633492"
2790
shot1.Looped = false
2791
shot1.Pitch = 3
2792
shot1.Volume = 400
2793
shot1:Play()
2794
wait(0.5)
2795
noobyisscripter()
2796
for i = 1, 3 do
2797
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2798
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2799
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2800
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2801
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2802
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2803
if Debounces.on == false then break end
2804
wait()
2805
end
2806
shot1 = Instance.new("Sound",Torso)
2807
shot1.SoundId = "rbxassetid://200633492"
2808
shot1.Looped = false
2809
shot1.Pitch = 3
2810
shot1.Volume = 400
2811
shot1:Play()
2812
wait(0.5)
2813
noobyisscripter()
2814
for i = 1, 3 do
2815
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2816
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2817
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2818
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2819
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2820
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2821
if Debounces.on == false then break end
2822
wait()
2823
end
2824
2825
Debounces.LPunch = false
2826
Debounces.RPunch = false
2827
Debounces.ks = false
2828
Debounces.ks2 = false
2829
if Debounces.CanAttack == false then
2830
Debounces.CanAttack = true
2831
Debounces.on = false
2832
Debounces.NoIdl = false
2833
end
2834
end
2835
end
2836
end)
2837
2838
2839
2840
2841
mouse.KeyDown:connect(function(key)
2842
	if key == "r" then
2843
2844
		if Debounces.CanAttack == true then
2845
			Debounces.CanAttack = false
2846
			Debounces.NoIdl = true
2847
			Debounces.on = true
2848
			game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"Here is all of my energy","Red")
2849
			function FindNearestTorso(Position,Distance,SinglePlayer)
2850
				if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
2851
					local List = {}
2852
					for i,v in pairs(workspace:GetChildren())do
2853
						if v:IsA("Model")then
2854
							if v:findFirstChild("Torso")then
2855
								if v ~= char then
2856
									if(v.Torso.Position -Position).magnitude <= Distance then
2857
										table.insert(List,v)
2858
									end
2859
								end
2860
							end
2861
						end
2862
					end
2863
				return List
2864
			end
2865
	z = Instance.new("Sound",hed)
2866
	z.SoundId = "rbxassetid://232213955"
2867
	z.Pitch = 1
2868
	z.Volume = 1
2869
	wait(0.2)
2870
	z:Play()
2871
	sp = Instance.new("Part",hed)
2872
	sp.Anchored = true
2873
	sp.CanCollide = false
2874
	sp.Locked = false
2875
	sp.Transparency = 0
2876
	sp.Material = "Neon"
2877
	sp.Size = Vector3.new(1,1,1)
2878
	sp.TopSurface = "SmoothNoOutlines"
2879
	sp.BottomSurface = "SmoothNoOutlines"
2880
	sp.BrickColor = BrickColor.new("Royal purple")
2881
	spm = Instance.new("SpecialMesh",sp)
2882
	spm.MeshType = "Sphere"
2883
	spm.Scale = Vector3.new(100,100,100)
2884
	sp2 = Instance.new("Part", rarm)
2885
	sp2.Name = "Energy"
2886
	sp2.BrickColor = BrickColor.new("Royal purple")
2887
	sp2.Size = Vector3.new(1,1,1)
2888
	sp2.Shape = "Ball"
2889
	sp2.CanCollide = false
2890
	sp2.Anchored = true
2891
	sp2.Locked = true
2892
	sp2.TopSurface = 0
2893
	sp2.BottomSurface = 0
2894
	sp2.Transparency = 1
2895
	spm2 = Instance.new("SpecialMesh",sp2)
2896
	spm2.MeshId = "rbxassetid://9982590"
2897
	spm2.Scale = Vector3.new(100,100,100)
2898
	for i = 1, 20 do
2899
		spm.Scale = spm.Scale - Vector3.new(1,1,1)
2900
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2901
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
2902
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2903
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
2904
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2905
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2906
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2907
		if Debounces.on == false then break end
2908
		rs:wait()
2909
	end
2910
	for i = 1, 100, 20 do rs:wait()
2911
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2912
	end
2913
	for i = 1, 20 do
2914
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2915
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2916
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
2917
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
2918
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2919
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2920
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2921
		if Debounces.on == false then break end
2922
		rs:wait()
2923
	end
2924
	sp.Transparency = 0
2925
	for i = 1, 20 do
2926
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2927
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
2928
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
2929
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2930
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2931
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2932
		if Debounces.on == false then break end
2933
		rs:wait()
2934
	end
2935
	wait(1)
2936
	sp.Transparency = 0
2937
	sp2.Transparency = 0.84
2938
	for i = 1, 20 do
2939
		--spm.Scale = spm.Scale - Vector3.new(15,15,15)
2940
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2941
		sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
2942
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2943
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.2)
2944
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
2945
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2946
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-8)), 0.2)
2947
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(8)), 0.2)
2948
		if Debounces.on == false then break end
2949
		rs:wait()
2950
	end
2951
	for i = 1, 2880, 50 do
2952
		rs:wait()
2953
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2954
		sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) 
2955
		rs:wait()
2956
	end
2957
	sp:Destroy()
2958
	sp2:Destroy()
2959
game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"TAKE THIS!","Red")
2960
	local X = Instance.new("Part",char)
2961
	local O = Instance.new("ObjectValue",X)
2962
	O.Name = "creator"
2963
	X.Locked = true
2964
	X.Name = "Shell"
2965
	X.Anchored = false
2966
	X.CanCollide = false
2967
	X.Transparency = 0
2968
	X.Reflectance = 0
2969
	X.BottomSurface = 0
2970
	X.TopSurface = 0
2971
	X.Shape = 0
2972
	local V = Instance.new("ObjectValue",X)
2973
	V.Value = char
2974
	V.Name = "creator"
2975
	X.BrickColor = BrickColor.new("Royal purple")
2976
	X.Size = Vector3.new(1,1,1)
2977
	X.Material = "Neon"
2978
	local Z = Instance.new("SpecialMesh",X)
2979
	Z.MeshType = "Sphere"
2980
	Z.Scale = Vector3.new(100,100,100)
2981
	X.CFrame = rarm.CFrame*CFrame.new(15,15,15)
2982
	local bv = Instance.new("BodyVelocity",X)
2983
	bv.maxForce = Vector3.new(99999,99999,99999)
2984
	X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
2985
	bv.velocity = X.CFrame.lookVector*65
2986
2987
	Explode = X.Touched:connect(function(hit)
2988
	
2989
			local cf = X.CFrame
2990
			bv:Destroy()
2991
			X.Anchored = true
2992
			Z:Remove()
2993
			Explode:disconnect()
2994
			
2995
			local ROW2 = function(out, trans, s, wt, t, ang, plus)
2996
					for i = 1, 360, 360/t do
2997
						local c = Instance.new("Part", game.Workspace)
2998
						c.FormFactor = 3
2999
						c.TopSurface = 0
3000
						c.BottomSurface = 0
3001
						c.Size = s
3002
						c.Anchored = true
3003
						c.CanCollide = wt
3004
						c.Material=workspace.Base.Material
3005
						c.Transparency = trans
3006
						c.BrickColor = workspace.Base.BrickColor
3007
						c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i +  plus), 0) *     CFrame.new(0, 0, out) * ang
3008
						c.Locked=true
3009
						game.Debris:AddItem(c,25)
3010
					end
3011
end
3012
3013
ROW2(18, 0, Vector3.new(34.5, 70, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad    (math.random(-30,30))), 0)
3014
	
3015
	
3016
	local ra = Ray.new(X.Position, X.CFrame.upVector * 3)
3017
    local part, positi = workspace:FindPartOnRayWithIgnoreList(ra, {Char}, false, true)
3018
    if part then
3019
      local cfremz = CFrame.new(positi)
3020
      debris(cfremz, part, 30)
3021
    end
3022
				
3023
			X.Size = Vector3.new(6,6,6)
3024
			X.Touched:connect(function(hit) end)
3025
			X.CanCollide = false
3026
			local part3 = Instance.new("Part", rarm)
3027
			part3.Anchored=true
3028
			part3.CanCollide=false
3029
			part3.Locked = true
3030
			part3.TopSurface = "SmoothNoOutlines"
3031
			part3.BottomSurface = "SmoothNoOutlines"
3032
			part3.FormFactor='Custom'
3033
			part3.Size=Vector3.new(2,2, 2)
3034
			part3.CFrame=X.CFrame
3035
			part3.Transparency=0
3036
			part3.BrickColor=TorsoColor
3037
			local mesh3 = Instance.new("SpecialMesh",part3)
3038
			mesh3.MeshType = "Sphere"
3039
			mesh3.Scale = Vector3.new(2,2,2)
3040
			--debris:AddItem(X,8)
3041
			local part4 = Instance.new("Part", rarm)
3042
			part4.Material = "Neon"
3043
			part4.Anchored=true
3044
			part4.CanCollide=false
3045
			part4.Locked = true
3046
			part4.TopSurface = "SmoothNoOutlines"
3047
			part4.BottomSurface = "SmoothNoOutlines"
3048
			part4.FormFactor='Custom'
3049
			part4.Size=Vector3.new(2,2, 2)
3050
			part4.CFrame=X.CFrame
3051
			part4.Transparency=0
3052
			part4.BrickColor=BrickColor.new("Black")
3053
			local mesh4 = Instance.new("SpecialMesh",part4)
3054
			mesh4.MeshType = "Sphere"
3055
			mesh4.Scale = Vector3.new(1,1,1)
3056
			local part7 = Instance.new("Part", rarm)
3057
			part7.Material = "Neon"
3058
			part7.Anchored=true
3059
			part7.CanCollide=false
3060
			part7.Locked = true
3061
			part7.TopSurface = "SmoothNoOutlines"
3062
			part7.BottomSurface = "SmoothNoOutlines"
3063
			part7.FormFactor='Custom'
3064
			part7.Size=Vector3.new(2,2, 2)
3065
			part7.CFrame=X.CFrame
3066
			part7.Transparency=0
3067
			part7.BrickColor=BrickColor.new("Really black")
3068
			local mesh7 = Instance.new("SpecialMesh",part7)
3069
			mesh7.MeshType = "Sphere"
3070
			mesh7.Scale = Vector3.new(0.2, 0.2, 0.2)
3071
		--[[X.Touched:connect(function(ht)
3072
				hit = ht.Parent
3073
			if ht and hit:IsA("Model") then
3074
					if hit:FindFirstChild("Humanoid") then
3075
						if hit.Name ~= p.Name then
3076
							hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3077
							wait(.3)
3078
						end
3079
					end
3080
			elseif ht and hit:IsA("Hat") then
3081
				if hit.Parent.Name ~= p.Name then
3082
					if hit.Parent:FindFirstChild("Humanoid") then
3083
						hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3084
						wait(.3)
3085
					end
3086
				end
3087
			end
3088
		end)
3089
		part3.Touched:connect(function(ht)
3090
				hit = ht.Parent
3091
			if ht and hit:IsA("Model") then
3092
					if hit:FindFirstChild("Humanoid") then
3093
						if hit.Name ~= p.Name then
3094
							hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3095
							wait(.3)
3096
						end
3097
					end
3098
			elseif ht and hit:IsA("Hat") then
3099
				if hit.Parent.Name ~= p.Name then
3100
					if hit.Parent:FindFirstChild("Humanoid") then
3101
						hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3102
						wait(.3)
3103
					end
3104
				end
3105
			end
3106
		end)]]--
3107
		for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
3108
			if v:FindFirstChild('Humanoid') then
3109
				v.Humanoid:TakeDamage(math.random(999999999999999999999999999999999999999999,999999999999999999999999999999999999999))
3110
				v.Humanoid.PlatformStand = true
3111
				v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 999
3112
			end
3113
		end
3114
3115
		local acos = math.acos
3116
		local sqrt = math.sqrt
3117
		local Vec3 = Vector3.new
3118
		local fromAxisAngle = CFrame.fromAxisAngle
3119
3120
		local function toAxisAngle(CFr)
3121
			local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
3122
			local Angle = math.acos((R00+R11+R22-1)/2)
3123
			local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3124
			A = A == 0 and 0.00001 or A
3125
			local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3126
			B = B == 0 and 0.00001 or B
3127
			local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3128
			C = C == 0 and 0.00001 or C
3129
			local x = (R21-R12)/sqrt(A)
3130
			local y = (R02-R20)/sqrt(B)
3131
			local z = (R10-R01)/sqrt(C)
3132
			return Vec3(x,y,z),Angle
3133
		end
3134
3135
		function ApplyTrig(Num,Func)
3136
			local Min,Max = Func(0),Func(1)
3137
			local i = Func(Num)
3138
			return (i-Min)/(Max-Min)
3139
		end
3140
3141
		function LerpCFrame(CFrame1,CFrame2,Num)
3142
			local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
3143
			return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
3144
		end
3145
3146
		function Crater(Torso,Radius)
3147
			Spawn(function()
3148
				local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
3149
				local Ignore = {}
3150
				for i,v in pairs(game:GetService("Players"):GetPlayers()) do
3151
					if v.Character ~= nil then
3152
						Ignore[#Ignore+1] = v.Character
3153
					end
3154
				end
3155
				local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
3156
				if Hit == nil then return end
3157
					local Parts = {}
3158
					for i = 1,360,10 do
3159
						local P = Instance.new("Part",Torso.Parent)
3160
						P.Anchored = true
3161
						P.FormFactor = "Custom"
3162
						P.BrickColor = Hit.BrickColor
3163
						P.Material = Hit.Material
3164
						P.TopSurface = "Smooth"
3165
						P.BottomSurface = "Smooth"
3166
						P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
3167
						P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
3168
						Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
3169
						if math.random(0,5) == 0 then -- rubble
3170
							local P = Instance.new("Part",Torso.Parent)
3171
							P.Anchored = true
3172
							P.FormFactor = "Custom"
3173
							P.BrickColor = Hit.BrickColor
3174
							P.Material = Hit.Material
3175
							P.TopSurface = "Smooth"
3176
							P.BottomSurface = "Smooth"
3177
							P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
3178
							P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
3179
							Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
3180
							end
3181
						end
3182
						for i = 0,1,0.05 do
3183
							for i2,v in pairs(Parts) do
3184
								v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
3185
							end
3186
							wait(0.02)
3187
						end
3188
						for i,v in pairs(Parts) do
3189
							if v[1].Size.X > 2.1 then
3190
								v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
3191
							end
3192
							v[1].Anchored = false
3193
						end
3194
						for i = 0,1,0.05 do
3195
							for i2,v in pairs(Parts) do
3196
								v[1].Transparency = i
3197
								if i == 1 then
3198
									v[1]:Destroy()
3199
								elseif i >= 0.25 then
3200
									v[1].CanCollide = false
3201
								end
3202
							end
3203
						wait(0.02)
3204
						end
3205
					Parts = nil
3206
					end)
3207
				end
3208
3209
				
3210
				Part = function(x,y,z,color,tr,cc,an,parent)
3211
					local p = Instance.new('Part',parent or Weapon)
3212
					p.formFactor = 'Custom'
3213
					p.Size = Vector3.new(x,y,z)
3214
					p.BrickColor = BrickColor.new(color)
3215
					p.CanCollide = cc
3216
					p.Transparency = tr
3217
					p.Anchored = an
3218
					p.TopSurface,p.BottomSurface = 0,0
3219
					p.Locked=true
3220
					p:BreakJoints()
3221
				return p end
3222
3223
			Mesh = function(par,num,x,y,z)
3224
			local msh = _
3225
			if num == 1 then msh = Instance.new("CylinderMesh",par)
3226
			elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
3227
			elseif num == 3 then msh = Instance.new("BlockMesh",par)
3228
			elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
3229
			elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
3230
			end msh.Scale = Vector3.new(x,y,z)
3231
			return msh end
3232
3233
			function explosion(col1,col2,cfr,sz,rng,dmg)
3234
				local a= Part(1,1,1,col1,.5,false,true,workspace)
3235
				local a2= Part(1,1,1,col2,.5,false,true,workspace)
3236
				local a3= Part(1,1,1,col2,.5,false,true,workspace)
3237
				v1,v2,v3=sz.x,sz.y,sz.z
3238
				local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
3239
				local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
3240
				local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
3241
				a.CFrame=cfr
3242
				a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
3243
				a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
3244
3245
				Spawn(function()
3246
					while wait() do
3247
						if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
3248
							m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
3249
							m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
3250
							m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
3251
							a.Transparency=a.Transparency+0.05
3252
							a2.Transparency=a2.Transparency+0.05
3253
							a3.Transparency=a3.Transparency+0.05
3254
						end
3255
					end)
3256
				end
3257
3258
				Crater(X,120)
3259
				Crater(X,220)
3260
				Crater(X,320)
3261
				z = Instance.new("Sound",workspace)
3262
				z.SoundId = "rbxassetid://231917744"
3263
				z.Pitch = .5
3264
				z.Volume = 5
3265
				z1 = Instance.new("Sound",workspace)
3266
				z1.SoundId = "rbxassetid://231917744"
3267
				z1.Pitch = .5
3268
				z1.Volume = 5
3269
				z2 = Instance.new("Sound",workspace)
3270
				z2.SoundId = "rbxassetid://231917744"
3271
				z2.Pitch = .5
3272
				z2.Volume = 5
3273
				z3 = Instance.new("Sound",workspace)
3274
				z3.SoundId = "rbxassetid://245537790"
3275
				z3.Pitch = .7
3276
				z3.Volume = 5
3277
				z4 = Instance.new("Sound",workspace)
3278
				z4.SoundId = "rbxassetid://245537790"
3279
				z4.Pitch = .7
3280
				z4.Volume = 5
3281
                                z4a = Instance.new("Sound",workspace)
3282
                                z4a.SoundId = "rbxassetid://419447292"
3283
                                z4a.Pitch = 1
3284
                                z4a.Volume = 5
3285
                                z3a = Instance.new("Sound",workspace)
3286
                                z3a.SoundId = "rbxassetid://421328847"
3287
                                z3a.Pitch = 1
3288
                                z3a.Volume = 5
3289
                                wait(0.1)
3290
				z:Play()
3291
				z1:Play()
3292
				z2:Play()
3293
				z3:Play()
3294
				z4:Play()
3295
				z3a:Play()
3296
				z4a:Play()
3297
3298
				local part=Instance.new('Part',rarm)
3299
				part.Anchored=true
3300
				part.CanCollide=false
3301
				part.Locked = true
3302
				part.FormFactor='Custom'
3303
				part.Size=Vector3.new(2,2,2)
3304
				part.CFrame=X.CFrame*CFrame.new(0,0,0)
3305
				part.Transparency=0
3306
				part.BrickColor=BrickColor.new('Really black')
3307
				local mesh=Instance.new('SpecialMesh',part)
3308
				mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
3309
				mesh.Scale=Vector3.new(4,4,4)
3310
				local part2=part:clone()
3311
				part2.Parent = rarm
3312
				part2.BrickColor=TorsoColor
3313
				local part5=part:clone()
3314
				part5.Parent = rarm
3315
				part5.BrickColor=TorsoColor
3316
				local part6=part:clone()
3317
				part6.Parent = rarm
3318
				part6.BrickColor=BrickColor.new("Black")
3319
				local mesh2=mesh:clone()
3320
				mesh2.Parent=part2
3321
				mesh2.Scale=Vector3.new(6, 6, 6)
3322
				local mesh5=mesh:clone()
3323
				mesh5.Parent=part5
3324
				mesh5.Scale=Vector3.new(6, 6, 6)
3325
				local mesh6=mesh:clone()
3326
				mesh6.Parent=part6
3327
				mesh6.Scale=Vector3.new(6, 6, 6)
3328
				local blast = Instance.new("Part", rarm)
3329
				blast.BrickColor = BrickColor.new("Really black")
3330
				blast.Anchored = true
3331
				blast.CanCollide = false
3332
				blast.Locked = true
3333
				blast.Size = Vector3.new(2, 2, 2)
3334
				blast.TopSurface = "Smooth"
3335
				blast.BottomSurface = "Smooth"
3336
				blast.Transparency = 0
3337
				blast.CFrame = HandCF
3338
				local bm = Instance.new("SpecialMesh", blast)
3339
				bm.Scale = Vector3.new(10,2,10)
3340
				bm.MeshId = "rbxassetid://3270017"
3341
				local blast2 = Instance.new("Part", rarm)
3342
				blast2.BrickColor = BrickColor.new("Really black")
3343
				blast2.Anchored = true
3344
				blast2.CanCollide = false
3345
				blast2.Locked = true
3346
				blast2.Size = Vector3.new(2, 2, 2)
3347
				blast2.TopSurface = "Smooth"
3348
				blast2.BottomSurface = "Smooth"
3349
				blast2.Transparency = 0
3350
				blast2.CFrame = HandCF
3351
				local bm2 = Instance.new("SpecialMesh", blast2)
3352
				bm2.Scale = Vector3.new(6,2,6)
3353
				bm2.MeshId = "rbxassetid://3270017"
3354
				local blast3 = Instance.new("Part", rarm)
3355
				blast3.BrickColor = BrickColor.new("Really black")
3356
				blast3.Anchored = true
3357
				blast3.CanCollide = false
3358
				blast3.Locked = true
3359
				blast3.Size = Vector3.new(1, 1, 1)
3360
				blast3.TopSurface = "Smooth"
3361
				blast3.BottomSurface = "Smooth"
3362
				blast3.Transparency = 0
3363
				blast3.CFrame = HandCF
3364
				local bm3 = Instance.new("SpecialMesh", blast3)
3365
				bm3.Scale = Vector3.new(6,2,6)
3366
				bm3.MeshId = "rbxassetid://3270017"
3367
				for i = 1,120 do rs:wait()
3368
					X.Transparency = X.Transparency + (1/120)
3369
					part.Transparency = part.Transparency + (1/120)
3370
					part2.Transparency = part2.Transparency + (1/120)
3371
					part3.Transparency = part3.Transparency + (1/120)
3372
					part4.Transparency = part4.Transparency + (1/120)
3373
					part5.Transparency = part5.Transparency + (1/120)
3374
					part6.Transparency = part6.Transparency + (1/120)
3375
					part7.Transparency = part7.Transparency + (1/120)
3376
					blast.Transparency = blast.Transparency + (1/120)
3377
					blast2.Transparency = blast2.Transparency + (1/120)
3378
					blast3.Transparency = blast3.Transparency + (1/120)
3379
					X.Size = X.Size + Vector3.new(1.6,1.6,1.6)
3380
					--part3.Size = part3.Size + Vector3.new(6,6,6)
3381
					mesh.Scale = mesh.Scale + Vector3.new(2,.4,2)
3382
					mesh2.Scale = mesh2.Scale + Vector3.new(2.2,.4,2.2)
3383
					mesh3.Scale = mesh3.Scale + Vector3.new(6,6,6)
3384
					mesh4.Scale = mesh4.Scale + Vector3.new(3.4,3.4,3.4)
3385
					mesh5.Scale = mesh5.Scale + Vector3.new(3.2,.4,3.2)
3386
					mesh6.Scale = mesh6.Scale + Vector3.new(4,.4,4)
3387
					mesh7.Scale = mesh7.Scale + Vector3.new(8,8,8)
3388
					bm.Scale = bm.Scale + Vector3.new(12,12,.4)
3389
					bm2.Scale = bm2.Scale + Vector3.new(8,8,.4)
3390
					bm3.Scale = bm3.Scale + Vector3.new(8,8,.4)
3391
					X.CFrame = cf
3392
					part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
3393
					part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
3394
					part3.CFrame=X.CFrame
3395
					part4.CFrame=X.CFrame
3396
					part7.CFrame=X.CFrame
3397
					part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
3398
					part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
3399
					blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
3400
					blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
3401
					blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
3402
					rs:wait()
3403
					end
3404
					X:Destroy()
3405
					part:Destroy()
3406
					part2:Destroy()
3407
					part3:Destroy()
3408
					part4:Destroy()
3409
					part5:Destroy()
3410
					part6:Destroy()
3411
					blast:Destroy()
3412
					blast2:Destroy()
3413
					blast3:Destroy()
3414
					z:Destroy()
3415
					z1:Destroy()
3416
					z2:Destroy()
3417
					z3:Destroy()
3418
					z4:Destroy()
3419
			for i = 1, 20 do
3420
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
3421
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
3422
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
3423
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
3424
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
3425
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
3426
				if Debounces.on == false then break end
3427
				rs:wait()
3428
			end
3429
			if Debounces.CanAttack == false then
3430
				Debounces.CanAttack = true
3431
				Debounces.NoIdl = false
3432
				Debounces.on = false
3433
			end
3434
	end)
3435
		end
3436
	end
3437
	end)
3438
	
3439
	
3440
	
3441
	
3442
	
3443
	
3444
	
3445
	WindFloor = function()
3446
  local useRageVer = false
3447
  local locor = 0
3448
  if TrackFunction ~= nil then
3449
    TrackFunction:disconnect()
3450
    TrackFunction = nil
3451
  end
3452
  Ult = true
3453
  Ragemode = false
3454
  CanInterrupt(false)
3455
  PlayerIsAttacking = true
3456
  local cl = 0
3457
  local clastframe = lastframe
3458
  BodyVel.velocity = Vector3.new()
3459
  local CPlane = MousePlane()
3460
  BodyVel.maxForce = Vector3.new(1000000, 1000000, 1000000)
3461
  vPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(vPlayer.Character.HumanoidRootPart.Position, vPlayer.Character.HumanoidRootPart.Position + CPlane * 50)
3462
  BodyGyro.cframe = CFrame.new(vPlayer.Character.HumanoidRootPart.CFrame.p, vPlayer.Character.HumanoidRootPart.CFrame.p + CPlane * 50)
3463
  local cl = 0
3464
  DesiredWalkspeed = 0
3465
  p = Instance.new("Sound", vPlayer.Character.Torso)
3466
  p.Volume = 0.8
3467
  p.Pitch = 1
3468
  p.SoundId = "http://www.roblox.com/asset/?id=240517975"
3469
  p:Play()
3470
  game:GetService("Debris"):AddItem(p, 3)
3471
  local pb = Instance.new("Sound", vPlayer.Character.Torso)
3472
  pb.Volume = 1
3473
  pb.Pitch = 0.85
3474
  pb.SoundId = "http://www.roblox.com/asset/?id=240517987"
3475
  pb:Play()
3476
  game:GetService("Debris"):AddItem(pb, 10)
3477
  do
3478
    for i = 1, 8 do
3479
      swait()
3480
      cl = cl + i * 0.02
3481
      LerpWelds(clastframe, cl, Animations.LHB.Animation(0))
3482
      if i == 4 then
3483
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(11, 1, 11))
3484
        pc.Mesh.MeshType = "FileMesh"
3485
        pc.Anchored = true
3486
        pc.CanCollide = false
3487
        pc.Parent = workspace
3488
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3489
        pc.Name = "Shockwave"
3490
        game:GetService("Debris"):AddItem(pc, 5)
3491
        coroutine.resume(coroutine.create(function(p)
3492
    for ii = 1, 10 do
3493
      p.Transparency = ii / 10
3494
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
3495
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.5, 0, 0.5)
3496
      swait()
3497
    end
3498
    p:Remove()
3499
  end), pc)
3500
      end
3501
    end
3502
  end
3503
  BodyVel.Parent = vPlayer.Character.HumanoidRootPart
3504
  BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
3505
  cl = 0
3506
  clastframe = lastframe
3507
  for i = 1, 6 do
3508
    swait()
3509
    cl = cl + i * 0.05
3510
    LerpWelds(clastframe, cl, Animations.LHB.Animation(1))
3511
    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3512
    eff.Parent = workspace
3513
    eff.Name = "BloodEffect"
3514
    eff.Anchored = true
3515
    eff.CanCollide = false
3516
    game:GetService("Debris"):AddItem(eff, 5)
3517
    coroutine.resume(coroutine.create(function(p, V, x)
3518
    A = vPlayer.Character.Torso.Velocity / 60
3519
    for i = 1, 12 do
3520
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
3521
      p.Transparency = 0.75 + i / 48
3522
      p.CFrame = p.CFrame * V + A
3523
      swait()
3524
    end
3525
    p:Remove()
3526
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3527
    if i ~= 1 and (i ~= 4 or i == 6) then
3528
      local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "White", "SpecialMesh", Vector3.new(8, 1, 8))
3529
      pc.Mesh.MeshType = "FileMesh"
3530
      pc.Anchored = true
3531
      pc.CanCollide = false
3532
      pc.Parent = workspace
3533
      pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3534
      pc.Name = "Shockwave"
3535
      game:GetService("Debris"):AddItem(pc, 5)
3536
      coroutine.resume(coroutine.create(function(p)
3537
    for ii = 1, 7 do
3538
      p.Transparency = ii / 7
3539
      p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3), 0) - Vector3.new(0, 0, 0)
3540
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, 0, 1.4)
3541
      swait()
3542
    end
3543
    p:Remove()
3544
  end), pc)
3545
    end
3546
  end
3547
  swait()
3548
  for i = 1, 20 do
3549
    do
3550
      CPlane = MousePlane()
3551
      BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
3552
      BodyGyro.cframe = CFrame.new(BodyGyro.Parent.Position, BodyGyro.Parent.Position + CPlane * 50)
3553
      if i == 5 or i == 10 then
3554
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
3555
        pc.Mesh.MeshType = "FileMesh"
3556
        pc.Anchored = true
3557
        pc.CanCollide = false
3558
        pc.Parent = workspace
3559
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3560
        pc.Name = "Shockwave"
3561
        game:GetService("Debris"):AddItem(pc, 5)
3562
        coroutine.resume(coroutine.create(function(p)
3563
    for ii = 1, 13 do
3564
      p.Transparency = ii / 13
3565
      p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
3566
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(3, 0, 3)
3567
      swait()
3568
    end
3569
    p:Remove()
3570
  end), pc)
3571
      else
3572
        do
3573
          do
3574
            if i == 2 or i == 10 then
3575
              local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)) * CFrame.Angles(math.rad(90), 0, 0), "Really black", "SpecialMesh", Vector3.new(56, 56, 1))
3576
              pc.Mesh.MeshType = "FileMesh"
3577
              pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
3578
              pc.Parent = workspace
3579
              pc.Anchored = true
3580
              pc.CanCollide = false
3581
              pc.Transparency = 0.5
3582
              game:GetService("Debris"):AddItem(pc, 5)
3583
              coroutine.resume(coroutine.create(function(p)
3584
    for ii = 1, 20 do
3585
      p.Transparency = ii / 20
3586
      p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
3587
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 1.4, 0) * 2
3588
      swait()
3589
    end
3590
    p:Remove()
3591
  end), pc)
3592
            end
3593
            if i % 4 == 0 then
3594
              for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
3595
                applyCameraShake(v, 80 + i * 10, 4)
3596
              end
3597
              local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(18, 2, 18))
3598
              pc.Mesh.MeshType = "FileMesh"
3599
              pc.Anchored = true
3600
              pc.CanCollide = false
3601
              pc.Parent = workspace
3602
              pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3603
              pc.Name = "Shockwave"
3604
              game:GetService("Debris"):AddItem(pc, 5)
3605
              coroutine.resume(coroutine.create(function(p)
3606
    for ii = 1, 10 do
3607
      p.Transparency = ii / 10
3608
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
3609
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 0, 1.4)
3610
      swait()
3611
    end
3612
    p:Remove()
3613
  end), pc)
3614
            else
3615
              do
3616
                do
3617
                  if i % 1 == 0 then
3618
                    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 10) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(0.7, 0.7, 0.7))
3619
                    eff.Parent = workspace
3620
                    eff.Name = "BloodEffect"
3621
                    eff.Anchored = true
3622
                    eff.CanCollide = false
3623
                    game:GetService("Debris"):AddItem(eff, 5)
3624
                    coroutine.resume(coroutine.create(function(p, V, x)
3625
    A = vPlayer.Character.Torso.Velocity / 60
3626
    for i = 1, 8 do
3627
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(6, 6, 6) / 8
3628
      p.Transparency = 0.2
3629
      p.CFrame = p.CFrame * V + A
3630
      swait()
3631
    end
3632
    p:Remove()
3633
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3634
                    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3635
                    eff.Parent = workspace
3636
                    eff.Name = "BloodEffect"
3637
                    eff.Anchored = true
3638
                    eff.CanCollide = false
3639
                    game:GetService("Debris"):AddItem(eff, 5)
3640
                    coroutine.resume(coroutine.create(function(p, V, x)
3641
    A = vPlayer.Character.Torso.Velocity / 60
3642
    for i = 1, 12 do
3643
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
3644
      p.Transparency = 0.75 + i / 48
3645
      p.CFrame = p.CFrame * V + A
3646
      swait()
3647
    end
3648
    p:Remove()
3649
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3650
                  end
3651
                  do
3652
                    fwait()
3653
                  end
3654
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3655
3656
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
3657
3658
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
3659
3660
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3661
3662
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3663
3664
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
3665
3666
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
3667
3668
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3669
3670
                end
3671
              end
3672
            end
3673
          end
3674
        end
3675
      end
3676
    end
3677
  end
3678
  cl = 0
3679
  clastframe = lastframe
3680
  for i = 1, 6 do
3681
    swait()
3682
    cl = cl + i * 0.05
3683
    LerpWelds(clastframe, cl, Animations.LHB.Animation(2))
3684
    local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
3685
    pc.CanCollide = false
3686
    pc.Anchored = true
3687
    pc.Parent = workspace
3688
    game:GetService("Debris"):AddItem(pc, 5)
3689
    coroutine.resume(coroutine.create(function(p)
3690
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3691
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
3692
    for i = 1, 30 do
3693
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 30
3694
      p.Transparency = i / 30
3695
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
3696
      swait()
3697
    end
3698
    p:Remove()
3699
  end), pc)
3700
  end
3701
  cl = 0
3702
  clastframe = lastframe
3703
  local Grabbee = nil
3704
  for i = 1, 15 do
3705
    fwait()
3706
    do
3707
      if i == 3 then
3708
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position, vPlayer.Character.Torso.Position + CPlane * 5) * CFrame.Angles(math.rad(90), math.rad(0), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
3709
        pc.Mesh.MeshType = "FileMesh"
3710
        pc.Anchored = true
3711
        pc.CanCollide = false
3712
        pc.Parent = workspace
3713
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3714
        pc.Name = "Shockwave"
3715
        game:GetService("Debris"):AddItem(pc, 5)
3716
        coroutine.resume(coroutine.create(function(p)
3717
    for ii = 1, 10 do
3718
      p.Transparency = ii / 10
3719
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
3720
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, 0, 1)
3721
      swait()
3722
    end
3723
    p:Remove()
3724
  end), pc)
3725
      end
3726
      BodyVel.velocity = CPlane * (i * 7.5 + 65)
3727
      for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + CPlane * 2, 4.75)) do
3728
        Grabbee = v
3729
        do break end
3730
      end
3731
      do
3732
        local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
3733
        pc.CanCollide = false
3734
        pc.Anchored = true
3735
        pc.Parent = workspace
3736
        game:GetService("Debris"):AddItem(pc, 5)
3737
        coroutine.resume(coroutine.create(function(p)
3738
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3739
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
3740
    for i = 1, 20 do
3741
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
3742
      p.Transparency = i / 20
3743
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
3744
      swait()
3745
    end
3746
    p:Remove()
3747
  end), pc)
3748
        do
3749
          local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -3.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(5, 5, 5))
3750
          pc.CanCollide = false
3751
          pc.Anchored = true
3752
          pc.Parent = workspace
3753
          game:GetService("Debris"):AddItem(pc, 5)
3754
          coroutine.resume(coroutine.create(function(p)
3755
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3756
    for i = 1, 20 do
3757
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(5, 5, 5) / 20
3758
      p.Transparency = 0.5 + i / 40
3759
      p.CFrame = p.CFrame * R
3760
      swait()
3761
    end
3762
    p:Remove()
3763
  end), pc)
3764
          if i <= 6 then
3765
            cl = cl + i * 0.05
3766
            LerpWelds(clastframe, cl, Animations.LHB.Animation(3))
3767
          end
3768
          -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
3769
3770
          -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
3771
3772
        end
3773
      end
3774
    end
3775
  end
3776
  if Grabbee ~= nil then
3777
    if Grabbee:FindFirstChild("Stats") and Grabbee.Stats.Stunned.Value == false then
3778
      Grabbee.Stats.Stun.Value = 999
3779
    end
3780
    cbuff = Instance.new("NumberValue", playerstats.Decrease)
3781
    cbuff.Name = "DecreaseDef"
3782
    cbuff.Value = -2
3783
    Mana.Value = Mana.Value - 10
3784
    if useRageVer == true then
3785
      borb = math.floor(40 + Mana.Value / 3 + (locor) / 3) * 0.4
3786
    else
3787
      borb = math.floor(40 + Mana.Value / 3) * 0.4
3788
    end
3789
    local Grabdone = false
3790
    gpos = Instance.new("BodyPosition")
3791
    gpos.Name = ":<"
3792
    gpos.Parent = vPlayer.Character.HumanoidRootPart
3793
    gpos.P = 5000
3794
    gpos.D = 600
3795
    gpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3796
    gpos.position = vPlayer.Character.HumanoidRootPart.Position
3797
    coroutine.resume(coroutine.create(function(NNoob)
3798
    nubgyro = nil
3799
    while Grabdone == false and vPlayer.Character.Humanoid.Health > 0 do
3800
      if NNoob.Parent == nil then
3801
        break
3802
      else
3803
        if NNoob.Humanoid.Health < 0 then
3804
          break
3805
        end
3806
      end
3807
      NNoob.Humanoid.PlatformStand = true
3808
      if nubgyro == nil or nubpos == nil then
3809
        if NNoob.Torso:FindFirstChild(":>") then
3810
          NNoob.Torso[":>"]:Remove()
3811
        end
3812
        if NNoob.Torso:FindFirstChild(":<") then
3813
          NNoob.Torso[":<"]:Remove()
3814
        end
3815
        nubgyro = Instance.new("BodyGyro")
3816
        nubgyro.Name = ":>"
3817
        nubgyro.Parent = NNoob.Torso
3818
        nubgyro.P = 5000
3819
        nubgyro.D = 200
3820
        nubgyro.maxTorque = Vector3.new(50000, 50000, 50000) * 5000
3821
        nubgyro.cframe = vPlayer.Character["Left Arm"].CFrame
3822
        nubpos = Instance.new("BodyPosition")
3823
        nubpos.Name = ":<"
3824
        nubpos.Parent = NNoob.Torso
3825
        nubpos.P = 8000
3826
        nubpos.D = 200
3827
        nubpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3828
        nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.6, 0).p
3829
      else
3830
        if nubgyro.Parent == nil then
3831
          nubgyro = nil
3832
          nubpos = nil
3833
        else
3834
          nubgyro.cframe = vPlayer.Character.HumanoidRootPart.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 18, math.pi, 0)
3835
          nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.4, 0).p - Vector3.new(0, 0.3, 0)
3836
        end
3837
      end
3838
      swait()
3839
    end
3840
    if nubpos and nubgyro then
3841
      nubpos:Remove()
3842
      nubgyro:Remove()
3843
      if NNoob:FindFirstChild("Humanoid") then
3844
        NNoob.Humanoid.PlatformStand = false
3845
      end
3846
    end
3847
  end), Grabbee)
3848
    p = Instance.new("Sound", vPlayer.Character.Torso)
3849
    p.Volume = 1
3850
    p.Pitch = 0.9
3851
    p.SoundId = "http://www.roblox.com/asset/?id=240429615"
3852
    p:Play()
3853
    game:GetService("Debris"):AddItem(p, 3)
3854
    BodyVel.velocity = Vector3.new()
3855
    cl = 0
3856
    clastframe = lastframe
3857
    for i = 1, 7 do
3858
      swait()
3859
      cl = cl + i * 0.036
3860
      LerpWelds(clastframe, cl, Animations.LHB.Animation(4))
3861
    end
3862
    cl = 0
3863
    clastframe = lastframe
3864
    for i = 1, 8 do
3865
      swait()
3866
      cl = cl + i * 0.028
3867
      LerpWelds(clastframe, cl, Animations.LHB.Animation(5))
3868
    end
3869
    p = Instance.new("Sound", vPlayer.Character.Torso)
3870
    p.Volume = 1
3871
    p.Pitch = 0.55
3872
    p.SoundId = "http://www.roblox.com/asset/?id=233856115"
3873
    p:Play()
3874
    game:GetService("Debris"):AddItem(p, 3)
3875
    p = Instance.new("Sound", vPlayer.Character.Torso)
3876
    p.Volume = 1
3877
    p.Pitch = 1
3878
    p.SoundId = "http://www.roblox.com/asset/?id=192410070"
3879
    p:Play()
3880
    game:GetService("Debris"):AddItem(p, 3)
3881
    p = Instance.new("Sound", vPlayer.Character.Torso)
3882
    p.Volume = 1
3883
    p.Pitch = 0.4
3884
    p.SoundId = "http://www.roblox.com/asset/?id=231917822"
3885
    p:Play()
3886
    game:GetService("Debris"):AddItem(p, 3)
3887
    p = Instance.new("Sound", Grabbee.Torso)
3888
    p.Volume = 1
3889
    p.Pitch = 1
3890
    p.SoundId = "http://www.roblox.com/asset/?id=243711335"
3891
    p:Play()
3892
    game:GetService("Debris"):AddItem(p, 3)
3893
    local sees = math.ceil(Mana.Value / borb)
3894
    local sees2 = (math.ceil(Corruption / borb))
3895
    local partic1, partic2 = nil, nil
3896
    partic1 = Instance.new("ParticleEmitter")
3897
    partic1.Name = "AttackParticleEmitter3"
3898
    partic1.Texture = "http://www.roblox.com/asset/?id=233069772"
3899
    partic1.LightEmission = 0
3900
    partic1.ZOffset = 2
3901
    partic1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
3902
    partic1.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 1)})
3903
    partic1.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0.1, 0.1, 0.1))
3904
    partic1.Rate = 80
3905
    partic1.VelocitySpread = 180
3906
    partic1.Speed = NumberRange.new(6, 10)
3907
    partic1.Lifetime = NumberRange.new(1, 1.2)
3908
    partic1.Rotation = NumberRange.new(-180, 180)
3909
    partic1.RotSpeed = NumberRange.new(-100, 100)
3910
    partic1.Parent = Grabbee.Torso
3911
    if useRageVer then
3912
      partic2 = Instance.new("ParticleEmitter", p)
3913
      partic2.Name = "AttackParticleEmitter3"
3914
      partic2.Texture = "http://www.roblox.com/asset/?id=241409051"
3915
      partic2.LightEmission = 0
3916
      partic2.ZOffset = 1
3917
      partic2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 1)})
3918
      partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
3919
      partic2.Color = ColorSequence.new(Color3.new(0.3, 0.3, 0.3), Color3.new(0.2, 0.2, 0.2))
3920
      partic2.Rate = 60
3921
      partic2.VelocitySpread = 180
3922
      partic2.Speed = NumberRange.new(1, 2)
3923
      partic2.Lifetime = NumberRange.new(1, 1.2)
3924
      partic2.Rotation = NumberRange.new(-180, 180)
3925
      partic2.RotSpeed = NumberRange.new(-100, 100)
3926
      partic2.Acceleration = Vector3.new(0, 10, 0)
3927
      partic2.Parent = Grabbee.Torso
3928
    end
3929
    for i = 1, borb + borb % 2 do
3930
      swait()
3931
      if i % 2 == 0 then
3932
        applyDamage(Grabbee, 3, Vector3.new(), false, false, nil, 0, 0, "", 0, false, false, 0, true, "Pure", true, false)
3933
        local st = Grabbee:FindFirstChild("Stats")
3934
        if st and st:FindFirstChild("Mana") then
3935
          if st.Mana.Value >= 3 then
3936
            --script.Parent.DMG.RemoteEventM:FireServer(st.Mana, 3)
3937
			st.Mana.Value = st.Mana.Value - 3
3938
          else
3939
            st.Mana.Value = 0
3940
          end
3941
        end
3942
      end
3943
      do
3944
        if sees <= Mana.Value then
3945
          Mana.Value = Mana.Value - sees
3946
        else
3947
          Mana.Value = 0
3948
        end
3949
        if useRageVer then
3950
          if sees2 <= Corruption then
3951
            Corruption = Corruption - sees2
3952
          else
3953
            Corruption = 0
3954
          end
3955
        end
3956
        if useRageVer == true and i % 2 == 0 then
3957
          if vPlayer.Character.Humanoid.Health >= 6.5 then
3958
            vPlayer.Character.Humanoid:TakeDamage(1.5)
3959
          end
3960
          local eb = BillboardGui("http://www.roblox.com/asset/?id=233069772", Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 20).p, 0)
3961
          eb.Parent = workspace
3962
          eb.BillboardGui.ImageLabel.Rotation = math.random(-180, 180)
3963
          eb.BillboardGui.Size = UDim2.new(2, 0, 2, 0)
3964
          game:GetService("Debris"):AddItem(eb, 3)
3965
          coroutine.resume(coroutine.create(function(p)
3966
    local r = math.random(-3, 3) * 9
3967
    if r > -12 and r < 1 then
3968
      r = -12
3969
    else
3970
      if r < 12 and r > -1 then
3971
        r = 12
3972
      end
3973
    end
3974
    for i = 1, 12 do
3975
      p.BillboardGui.ImageLabel.ImageTransparency = 0.5 + i / 24
3976
      p.BillboardGui.Size = UDim2.new(3 + i, 0, 3 + i, 0)
3977
      p.BillboardGui.ImageLabel.Rotation = p.BillboardGui.ImageLabel.Rotation + r
3978
      swait()
3979
    end
3980
    p:Remove()
3981
  end), eb)
3982
        end
3983
        do
3984
          local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3985
          eff.Parent = workspace
3986
          eff.Name = "BloodEffect"
3987
          eff.Anchored = true
3988
          eff.CanCollide = false
3989
          game:GetService("Debris"):AddItem(eff, 5)
3990
          coroutine.resume(coroutine.create(function(p, V, x)
3991
    A = vPlayer.Character.Torso.Velocity / 60
3992
    for i = 1, 8 do
3993
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 8
3994
      p.Transparency = 0.75 + i / 32
3995
      p.CFrame = p.CFrame * V + A
3996
      swait()
3997
    end
3998
    p:Remove()
3999
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
4000
          if i % 5 == 0 then
4001
            for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
4002
              applyCameraShake(v, 120, 5)
4003
            end
4004
            applyCameraShake(vPlayer.Character, 120, 5)
4005
            local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position + Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(6, 13, 6))
4006
            pc.Mesh.MeshType = "FileMesh"
4007
            pc.Anchored = true
4008
            pc.CanCollide = false
4009
            pc.Parent = workspace
4010
            pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
4011
            pc.Name = "Shockwave"
4012
            game:GetService("Debris"):AddItem(pc, 5)
4013
            coroutine.resume(coroutine.create(function(p)
4014
    for ii = 1, 13 do
4015
      p.Transparency = ii / 13
4016
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(5 + ii), 0) - Vector3.new(0, 0.38461538461538, 0)
4017
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -1, 1)
4018
      swait()
4019
    end
4020
    p:Remove()
4021
  end), pc)
4022
          end
4023
          do
4024
            if Grabbee.Parent == nil then
4025
              break
4026
            else
4027
              if Grabbee:FindFirstChild("Humanoid") == nil then
4028
                break
4029
              end
4030
            end
4031
            local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(1.1, 1.1, 1.1))
4032
            eff.Parent = workspace
4033
            eff.Name = "BloodEffect"
4034
            eff.Anchored = true
4035
            eff.CanCollide = false
4036
            game:GetService("Debris"):AddItem(eff, 5)
4037
            coroutine.resume(coroutine.create(function(p, V, x)
4038
    A = vPlayer.Character.Torso.Velocity / 60
4039
    for i = 1, 12 do
4040
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(5, 5, 5) / 12
4041
      p.Transparency = 0.25 + i / 48
4042
      p.CFrame = p.CFrame * V + A
4043
      swait()
4044
    end
4045
    p:Remove()
4046
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
4047
            do
4048
              if i % 3 == 0 then
4049
                local pc = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Bright blue", "BlockMesh", Vector3.new(2, 2, 2))
4050
                pc.CanCollide = false
4051
                pc.Anchored = true
4052
                pc.Parent = workspace
4053
                game:GetService("Debris"):AddItem(pc, 5)
4054
                coroutine.resume(coroutine.create(function(p)
4055
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
4056
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40)
4057
    for i = 1, 20 do
4058
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
4059
      p.Transparency = i / 20
4060
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.029757575757576 * i, 0)
4061
      swait()
4062
    end
4063
    p:Remove()
4064
  end), pc)
4065
              end
4066
            end
4067
          end
4068
        end
4069
      end
4070
    end
4071
    cl = 0
4072
    clastframe = lastframe
4073
    for i = 1, 5 do
4074
      wait()
4075
      cl = cl + i * 0.07
4076
      if i == 3 then
4077
        Grabdone = true
4078
        partic1.Enabled = false
4079
        game:GetService("Debris"):AddItem(partic1, 5)
4080
        if partic2 then
4081
          partic2.Enabled = false
4082
          game:GetService("Debris"):AddItem(partic2, 5)
4083
        end
4084
        p = Instance.new("Sound", vPlayer.Character.Torso)
4085
        p.Volume = 1
4086
        p.Pitch = 0.95
4087
        p.SoundId = "http://www.roblox.com/asset/?id=241816029"
4088
        p:Play()
4089
        game:GetService("Debris"):AddItem(p, 3)
4090
        if Grabbee:FindFirstChild("Stats") then
4091
          if Grabbee.Stats.Mana.Value >= 10 then
4092
            Grabbee.Stats.Mana.Value = Grabbee.Stats.Mana.Value - 10
4093
          else
4094
            Grabbee.Stats.Mana.Value = 0
4095
          end
4096
          if Grabbee.Stats.Stunned.Value == false then
4097
            Grabbee.Stats.Stun.Value = 999
4098
          end
4099
        end
4100
        applyDamage(Grabbee, 15, Vector3.new(0, 30, 0) + CPlane * 40, true, false, addonCullMovers, 0, 0, "", 0, false, false, 0, true, "IgnoreDefense", true, false)
4101
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(Grabbee.Torso.Position, Grabbee.Torso.Position + CPlane * 9.5 + Vector3.new(0, 5, 0)) * CFrame.Angles(math.random(-30, 30) / 50, math.random(-30, 30) / 50, math.random(-30, 30) / 50), "Really black", "SpecialMesh", Vector3.new(6, 6, 2))
4102
        pc.Mesh.MeshType = "FileMesh"
4103
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
4104
        pc.Parent = workspace
4105
        pc.Anchored = true
4106
        pc.CanCollide = false
4107
        pc.Transparency = 0.5
4108
        game:GetService("Debris"):AddItem(pc, 5)
4109
        coroutine.resume(coroutine.create(function(p)
4110
    for ii = 1, 28 do
4111
      p.Transparency = ii / 28
4112
      p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.1)
4113
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.8 - ii * 0.05, 1.8 - ii * 0.05, 0)
4114
      swait()
4115
    end
4116
    p:Remove()
4117
  end), pc)
4118
        for loel = 1, 8 do
4119
          local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
4120
          eff.Parent = workspace
4121
          eff.Name = "BloodEffect"
4122
          eff.Anchored = true
4123
          eff.CanCollide = false
4124
          game:GetService("Debris"):AddItem(eff, 5)
4125
          coroutine.resume(coroutine.create(function(p, V, x)
4126
    for i = 1, 25 do
4127
      p.Transparency = 0.5 + i / 50
4128
      p.CFrame = p.CFrame + x / 2
4129
      swait()
4130
    end
4131
    p:Remove()
4132
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))), Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
4133
        end
4134
        for loel = 1, 3 do
4135
          local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
4136
          eff.Parent = workspace
4137
          eff.Name = "BloodEffect"
4138
          eff.Anchored = true
4139
          eff.CanCollide = false
4140
          game:GetService("Debris"):AddItem(eff, 5)
4141
          coroutine.resume(coroutine.create(function(p, V, x)
4142
    for i = 1, 25 do
4143
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(14 + loel * 8, 14 + loel * 8, 14 + loel * 8) / 25
4144
      p.Transparency = 0.25 + i / 18.75
4145
      p.CFrame = p.CFrame * V
4146
      swait()
4147
    end
4148
    p:Remove()
4149
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))))
4150
        end
4151
      end
4152
      do
4153
        do
4154
          LerpWelds(clastframe, cl, Animations.LHB.Animation(6))
4155
          -- DECOMPILER ERROR at PC2735: LeaveBlock: unexpected jumping out DO_STMT
4156
4157
        end
4158
      end
4159
    end
4160
    cbuff:Remove()
4161
    gpos:Remove()
4162
  else
4163
    do
4164
      for i = 1, 4 do
4165
        fwait()
4166
        BodyVel.velocity = BodyVel.velocity / 1.25
4167
      end
4168
      do
4169
        cl = 0
4170
        coroutine.resume(coroutine.create(function(p)
4171
    for i = 1, 30 do
4172
      p.Volume = 1 - i / 30
4173
      swait()
4174
    end
4175
    p:Stop()
4176
  end), pb)
4177
        clastframe = lastframe
4178
        BodyVel.maxForce = Vector3.new(1000000, 0, 1000000)
4179
        for i = 1, 15 do
4180
          fwait()
4181
          BodyVel.velocity = BodyVel.velocity / 1.2
4182
          LerpWelds(clastframe, i / 15, Animations.Stand.Animation(0))
4183
        end
4184
        if Grabbee == nil then
4185
          Cooldowns["4"] = CooldownsB["4"] / 3
4186
        else
4187
          Cooldowns["4"] = CooldownsB["4"]
4188
        end
4189
      end
4190
    end
4191
  end
4192
        CanInterrupt(true)
4193
        PlayerIsAttacking = false
4194
        BodyVel.Parent = nil
4195
        BodyGyro.Parent = nil
4196
        Ult = false
4197
end
4198
4199
4200
4201
mouse.KeyDown:connect(function(k)
4202
  
4203
k = k:lower()
4204
if k == "q" then
4205
  BlastStorm()
4206
end
4207
if k == "e" then
4208
  WindFloor2()
4209
end
4210
if k == "t" then
4211
  WindFloor()
4212
end
4213
end)
4214
4215
4216
4217
4218
4219
4220
4221
4222
local BC = BrickColor.new
4223
local Col3 = Color3.new
4224
local Inst = Instance.new
4225
local Ud2 = UDim2.new
4226
local FONT = "SourceSansLight"
4227
4228
4229
4230
4231
4232
4233
4234
 Colour1 = BC("Pastel Blue")
4235
 Colour2 = BC("Black")
4236
 Colour3 = BC("Ghost grey")
4237
 Chaos_UI = Inst("ScreenGui", Player.PlayerGui)
4238
Chaos_UI.Name = "Chaos UI"
4239
ColMain, KP, Moves, OM = Inst("Frame", Chaos_UI), Inst("Frame", Chaos_UI), Inst("ScrollingFrame", Chaos_UI), Inst("TextButton", Chaos_UI)
4240
4241
4242
Moves.BackgroundColor3 = Col3(72/255,72/255,72/255)
4243
Moves.BackgroundTransparency = .8
4244
Moves.BorderSizePixel = 0
4245
Moves.Name = "Moves"
4246
Moves.Position = Ud2(-.2, 0, .4, 0)
4247
Moves.Size = Ud2(.2, 0, .5, 0)
4248
Moves.ScrollBarThickness = 8
4249
OM.Name = "VML"
4250
OM.Position = Ud2(.002, 0, .83, 0)
4251
OM.Size = Ud2(.05, 0, .08, 0)
4252
OM.Visible = false
4253
OM.Style = "RobloxRoundButton"
4254
OM.Font = FONT
4255
OM.Text = "View Move List"
4256
OM.TextColor3 = Col3(1,1,1)
4257
OM.TextScaled = true
4258
local Title = Inst("TextLabel", Moves)
4259
Title.BackgroundTransparency = 1
4260
Title.Name = "Title"
4261
Title.Size = Ud2(1, 0, .014, 0)
4262
Title.Font = FONT
4263
Title.Text = "Move List"
4264
Title.TextColor3 = Col3(1,1,1)
4265
Title.TextScaled = true
4266
Title.TextStrokeTransparency = 0
4267
4268
		OM.Visible = true
4269
4270
function Create_Moves_In_List()
4271
	local ah = .012
4272
	local am = .012
4273
	local move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "*Whatever you do, DO NOT use 2 different moves tat the same time!!*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4274
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "Q - Ultimate Shadow Blast, must be flying when in use, *be carefull using this*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4275
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "E - Shadow Blast" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4276
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "R - Purple Nova, I recommend being in a high distance when you use this" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4277
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "T - Unfinished, dont press it" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4278
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "F - Fly mode/ Fly mode Deactivate" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4279
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "B - Roar, you know how that is" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4280
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "G - Destructive Fire Blasts, I recommend being in fly mode" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4281
end
4282
Create_Moves_In_List()
4283
4284
4285
local mopen = false
4286
OM.MouseButton1Click:connect(function()
4287
	if not Debounces.UIAction and not mopen then
4288
		Debounces.UIAction = true
4289
		OM.Text = "Hide Move List"
4290
		mopen = true
4291
		Moves:TweenPosition(Ud2(.002, 0, .4, 0),_, "Bounce", .6, true)
4292
		OM:TweenPosition(Ud2(.202, 0, .83, 0),_, "Bounce", .6, true)
4293
		wait(.3)
4294
		Debounces.UIAction = false
4295
	elseif not Debounces.UIAction and mopen then
4296
		Debounces.UIAction = true
4297
		OM.Text = "View Move List"
4298
		mopen = false
4299
		Moves:TweenPosition(Ud2(-.2, 0, .4, 0),_, "Bounce", .6, true)
4300
		OM:TweenPosition(Ud2(.002, 0, .83, 0),_, "Bounce", .6, true)
4301
		wait(.3)
4302
		Debounces.UIAction = false
4303
	end
4304
end)
4305
4306
4307
4308
4309
4310
local animpose = "Idle"
4311
local lastanimpose = "Idle"
4312
local sine = 0
4313
local change = 1
4314
local val = 0
4315
local ffing = false
4316
-------------------------------
4317
game:GetService("RunService").RenderStepped:connect(function()
4318
--[[if char.Humanoid.Jump == true then
4319
jump = true
4320
else
4321
jump = false
4322
end]]
4323
char.Humanoid.FreeFalling:connect(function(f)
4324
if f then
4325
ffing = true
4326
else
4327
ffing = false
4328
end
4329
end)
4330
sine = sine + change
4331
if jumpn == true then
4332
animpose = "Jumping"
4333
elseif ffing == true then
4334
animpose = "Freefalling"
4335
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
4336
animpose = "Idle"
4337
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
4338
animpose = "Walking"
4339
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
4340
animpose = "Running"
4341
end
4342
if animpose ~= lastanimpose then
4343
sine = 0
4344
if Debounces.NoIdl == false then
4345
if animpose == "Idle" then
4346
for i = 1, 2 do
4347
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
4348
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
4349
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
4350
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
4351
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
4352
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
4353
end
4354
elseif animpose == "Walking" then
4355
for i = 1, 2 do
4356
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
4357
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
4358
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
4359
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
4360
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
4361
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
4362
end
4363
elseif animpose == "Running" then
4364
for i = 1, 2 do
4365
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
4366
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
4367
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4)
4368
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4)
4369
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
4370
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
4371
wait()
4372
end
4373
end
4374
else
4375
end
4376
end
4377
lastanimpose = animpose
4378
if Debounces.NoIdl == false then
4379
if animpose == "Idle" then
4380
change = 0.5
4381
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(14+2*math.cos(sine/10))), 0.4)
4382
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-20),math.rad(6),math.rad(-10-2*math.cos(sine/10))), 0.4)
4383
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/10)),math.rad(20),0), 0.2)
4384
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
4385
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.16*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-20), math.rad(0)), 0.05)
4386
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0-0.1*math.cos(sine/10), -0.55) * CFrame.Angles(math.rad(-10+1*math.cos(sine/10)), math.rad(10), math.rad(-0-2*math.cos(sine/10))), 0.4)
4387
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1-0.1*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-10), math.rad(0+2*math.cos(sine/10))), 0.4)
4388
elseif animpose == "Walking" then
4389
change = 1
4390
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
4391
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
4392
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
4393
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
4394
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
4395
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
4396
elseif animpose == "Running" then
4397
change = 1
4398
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
4399
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
4400
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
4401
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
4402
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
4403
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
4404
end
4405
end
4406
end)
4407
4408
hum.MaxHealth = math.huge
4409
wait(3)
4410
hum.Health = math.huge
4411
4412
4413
spawn(function()
4414
	while wait(2)
4415
		 do
4416
		GroundWave3()	
4417
	end
4418
end)
4419
4420
4421
while true do --Loop
4422
	wait(0.04)
4423
part2.Texture = "http://www.roblox.com/asset/?id=358965396" --Insert decal's first texture 
4424
part2.Texture = "http://www.roblox.com/asset/?id=358965513" --second texture
4425
wait(0.04) --wait 1 second, you can change this and make it different for every one
4426
part2.Texture = "http://www.roblox.com/asset/?id=358965632" 
4427
wait(0.04)
4428
part2.Texture = "http://www.roblox.com/asset/?id=358965664" 
4429
wait(0.04)
4430
end