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1 | plr = game.Players.LocalPlayer | |
2 | char = plr.Character | |
3 | hum = char.Humanoid | |
4 | t = char.Torso | |
5 | h = char.Head | |
6 | ra = char["Right Arm"] | |
7 | la = char["Left Arm"] | |
8 | rl = char["Right Leg"] | |
9 | ll = char["Left Leg"] | |
10 | tors = char.Torso | |
11 | lleg = char["Left Leg"] | |
12 | root = char.HumanoidRootPart | |
13 | hed = char.Head | |
14 | rleg = char["Right Leg"] | |
15 | rarm = char["Right Arm"] | |
16 | larm = char["Left Arm"] | |
17 | vt = Vector3.new | |
18 | bc = BrickColor.new | |
19 | br = BrickColor.random | |
20 | it = Instance.new | |
21 | cf = CFrame.new | |
22 | maus = plr:GetMouse() | |
23 | ||
24 | function spawn() | |
25 | local a = it("Part") | |
26 | - | a.Position = vt(maus.Hit, maus.Hit, maus.Hit) |
26 | + | a.Position = cf(maus.Hit) |
27 | end | |
28 | ||
29 | wait(3) | |
30 | spawn() |