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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
141 | print("Made By : KillerDarkness1015") | |
142 | print("Edit By : Kermat161") | |
143 | print("Press e for best mates! \Updated/") | |
144 | Player = game:GetService("Players").LocalPlayer | |
145 | Character = Player.Character | |
146 | PlayerGui = Player.PlayerGui | |
147 | Backpack = Player.Backpack | |
148 | Torso = Character.Torso | |
149 | Head = Character.Head | |
150 | Humanoid = Character.Humanoid | |
151 | LeftArm = Character["Left Arm"] | |
152 | LeftLeg = Character["Left Leg"] | |
153 | RightArm = Character["Right Arm"] | |
154 | RightLeg = Character["Right Leg"] | |
155 | LS = Torso["Left Shoulder"] | |
156 | LH = Torso["Left Hip"] | |
157 | RS = Torso["Right Shoulder"] | |
158 | RH = Torso["Right Hip"] | |
159 | Face = Head.face | |
160 | Neck = Torso.Neck | |
161 | it = Instance.new | |
162 | attacktype = 1 | |
163 | attacktype2 = 1 | |
164 | vt = Vector3.new | |
165 | cf = CFrame.new | |
166 | cn = CFrame.new | |
167 | euler = CFrame.fromEulerAnglesXYZ | |
168 | angles = CFrame.Angles | |
169 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
170 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
171 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
172 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
173 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
174 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
175 | RootPart = Character.HumanoidRootPart | |
176 | RootJoint = RootPart.RootJoint | |
177 | RootCF = euler(-1.57, 0, 3.14) | |
178 | attack = false | |
179 | attackdebounce = false | |
180 | trispeed = 0.2 | |
181 | attackmode = "none" | |
182 | local idle = 0 | |
183 | local Anim = "Idle" | |
184 | stance = false | |
185 | local ff = 2 | |
186 | noleg = false | |
187 | evadecooldown = false | |
188 | Humanoid.Animator.Parent = nil | |
189 | equip = false | |
190 | local Effects = {} | |
191 | attackspeed = 0.14 | |
192 | df = false | |
193 | Swing = 1 | |
194 | local sine = 0 | |
195 | local change = 1 | |
196 | local val = 0 | |
197 | local rs = game:GetService("RunService").RenderStepped | |
198 | Humanoid.WalkSpeed = 5 | |
199 | Humanoid.JumpPower = 60 | |
200 | Swing = 1 | |
201 | cam = workspace.CurrentCamera | |
202 | local RbxUtility = LoadLibrary("RbxUtility") | |
203 | local Create = RbxUtility.Create | |
204 | Head.face.Texture = "rbxassetid://164958099" | |
205 | Fornite = Instance.new("Sound", Torso) | |
206 | Fornite.Volume = 0.5 | |
207 | Fornite.TimePosition = 0 | |
208 | Fornite.Pitch = 1 | |
209 | Fornite.SoundId = "rbxassetid://1360395950" | |
210 | Fornite.Looped = true | |
211 | Fornite:Play() | |
212 | k = Fornite | |
213 | bestmatess = Instance.new("Sound", Torso) | |
214 | bestmatess.Volume = 2 | |
215 | bestmatess.TimePosition = 0 | |
216 | bestmatess.Pitch = 1 | |
217 | bestmatess.SoundId = "rbxassetid://1890957836" | |
218 | bestmatess.Looped = true | |
219 | skidfield = Instance.new("ForceField", Character) | |
220 | skidfield.Visible = false | |
221 | Humanoid.Name = "Truegod" | |
222 | Humanoid.MaxHealth = 1.0E298 | |
223 | Humanoid.Health = 1.0E298 | |
224 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function() | |
225 | if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then | |
226 | Humanoid.MaxHealth = 1.0E298 | |
227 | Humanoid.Health = 1.0E298 | |
228 | end | |
229 | end) | |
230 | function so(id, par, vol, pit) | |
231 | coroutine.resume(coroutine.create(function() | |
232 | local sou = Instance.new("Sound", par or workspace) | |
233 | sou.Volume = vol | |
234 | sou.Pitch = pit or 1 | |
235 | sou.SoundId = id | |
236 | sou:play() | |
237 | game:GetService("Debris"):AddItem(sou, 8) | |
238 | end)) | |
239 | end | |
240 | RSH, LSH = nil, nil | |
241 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
242 | RW.Name = "Right Shoulder" | |
243 | LW.Name = "Left Shoulder" | |
244 | LH = Torso["Left Hip"] | |
245 | RH = Torso["Right Hip"] | |
246 | TorsoColor = Torso.BrickColor | |
247 | function NoOutline(Part) | |
248 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
249 | end | |
250 | player = Player | |
251 | ch = Character | |
252 | RSH = ch.Torso["Right Shoulder"] | |
253 | LSH = ch.Torso["Left Shoulder"] | |
254 | RSH.Parent = nil | |
255 | LSH.Parent = nil | |
256 | RW.Name = "Right Shoulder" | |
257 | RW.Part0 = ch.Torso | |
258 | RW.C0 = cf(1.5, 0.5, 0) | |
259 | RW.C1 = cf(0, 0.5, 0) | |
260 | RW.Part1 = ch["Right Arm"] | |
261 | RW.Parent = ch.Torso | |
262 | LW.Name = "Left Shoulder" | |
263 | LW.Part0 = ch.Torso | |
264 | LW.C0 = cf(-1.5, 0.5, 0) | |
265 | LW.C1 = cf(0, 0.5, 0) | |
266 | LW.Part1 = ch["Left Arm"] | |
267 | LW.Parent = ch.Torso | |
268 | function newWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
269 | local wld = Instance.new("Weld", wp1) | |
270 | wld.Part0 = wp0 | |
271 | wld.Part1 = wp1 | |
272 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
273 | end | |
274 | local rs = game:GetService("RunService").RenderStepped | |
275 | newWeld(RootPart, Torso, 0, -1, 0) | |
276 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
277 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
278 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
279 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
280 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
281 | Player = game:GetService("Players").LocalPlayer | |
282 | Character = Player.Character | |
283 | mouse = Player:GetMouse() | |
284 | m = Instance.new("Model", Character) | |
285 | local weldBetween = function(a, b) | |
286 | local weldd = Instance.new("ManualWeld") | |
287 | weldd.Part0 = a | |
288 | weldd.Part1 = b | |
289 | weldd.C0 = CFrame.new() | |
290 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
291 | weldd.Parent = a | |
292 | return weldd | |
293 | end | |
294 | ArtificialHB = Instance.new("BindableEvent", script) | |
295 | ArtificialHB.Name = "Heartbeat" | |
296 | script:WaitForChild("Heartbeat") | |
297 | frame = 0.0125 | |
298 | tf = 0 | |
299 | allowframeloss = false | |
300 | tossremainder = false | |
301 | lastframe = tick() | |
302 | script.Heartbeat:Fire() | |
303 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
304 | tf = tf + s | |
305 | if tf >= frame then | |
306 | if allowframeloss then | |
307 | script.Heartbeat:Fire() | |
308 | lastframe = tick() | |
309 | else | |
310 | for i = 1, math.floor(tf / frame) do | |
311 | script.Heartbeat:Fire() | |
312 | end | |
313 | lastframe = tick() | |
314 | end | |
315 | if tossremainder then | |
316 | tf = 0 | |
317 | else | |
318 | tf = tf - frame * math.floor(tf / frame) | |
319 | end | |
320 | end | |
321 | end) | |
322 | function swait(num) | |
323 | if num == 0 or num == nil then | |
324 | ArtificialHB.Event:wait() | |
325 | else | |
326 | for i = 0, num do | |
327 | ArtificialHB.Event:wait() | |
328 | end | |
329 | end | |
330 | end | |
331 | function RemoveOutlines(part) | |
332 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
333 | end | |
334 | function part(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
335 | local fp = it("Part") | |
336 | fp.formFactor = formfactor | |
337 | fp.Parent = parent | |
338 | fp.Reflectance = reflectance | |
339 | fp.Transparency = transparency | |
340 | fp.CanCollide = false | |
341 | fp.Locked = true | |
342 | fp.BrickColor = brickcolor | |
343 | fp.Name = name | |
344 | fp.Size = size | |
345 | fp.Position = Torso.Position | |
346 | NoOutline(fp) | |
347 | if fp.BrickColor == BrickColor.new("Dark indigo") then | |
348 | fp.Material = "Neon" | |
349 | elseif fp.BrickColor == BrickColor.new("Really black") then | |
350 | fp.BrickColor = BrickColor.new("Really black") | |
351 | fp.Material = "Metal" | |
352 | else | |
353 | fp.Material = "Glass" | |
354 | end | |
355 | fp:BreakJoints() | |
356 | return fp | |
357 | end | |
358 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
359 | local mesh = it(Mesh) | |
360 | mesh.Parent = part | |
361 | if Mesh == "SpecialMesh" then | |
362 | mesh.MeshType = meshtype | |
363 | mesh.MeshId = meshid | |
364 | end | |
365 | mesh.Offset = offset | |
366 | mesh.Scale = scale | |
367 | return mesh | |
368 | end | |
369 | function weld(parent, part0, part1, c0) | |
370 | local weld = it("Weld") | |
371 | weld.Parent = parent | |
372 | weld.Part0 = part0 | |
373 | weld.Part1 = part1 | |
374 | weld.C0 = c0 | |
375 | return weld | |
376 | end | |
377 | F1 = Instance.new("Folder", Character) | |
378 | F1.Name = "Effects Folder" | |
379 | F2 = Instance.new("Folder", F1) | |
380 | F2.Name = "Effects" | |
381 | function Triangle(a, b, c) | |
382 | end | |
383 | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
384 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
385 | prt.Anchored = true | |
386 | prt.CanCollide = false | |
387 | prt.CFrame = cframe | |
388 | prt.Name = "prt" | |
389 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
390 | game:GetService("Debris"):AddItem(prt, 5) | |
391 | table.insert(Effects, { | |
392 | prt, | |
393 | "Block1", | |
394 | delay, | |
395 | x3, | |
396 | y3, | |
397 | z3 | |
398 | }) | |
399 | end | |
400 | function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
401 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
402 | prt.Anchored = true | |
403 | prt.CanCollide = false | |
404 | prt.CFrame = cframe | |
405 | prt.Name = "prt" | |
406 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
407 | game:GetService("Debris"):AddItem(prt, 5) | |
408 | table.insert(Effects, { | |
409 | prt, | |
410 | "Cylinder", | |
411 | delay, | |
412 | x3, | |
413 | y3, | |
414 | z3 | |
415 | }) | |
416 | end | |
417 | function MagicWave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
418 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
419 | prt.Anchored = true | |
420 | prt.CFrame = cframe | |
421 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
422 | game:GetService("Debris"):AddItem(prt, 5) | |
423 | table.insert(Effects, { | |
424 | prt, | |
425 | "Cylinder", | |
426 | delay, | |
427 | x3, | |
428 | y3, | |
429 | z3 | |
430 | }) | |
431 | end | |
432 | function MagicCylinder(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
433 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
434 | prt.Anchored = true | |
435 | prt.CFrame = cframe | |
436 | msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
437 | game:GetService("Debris"):AddItem(prt, 5) | |
438 | Effects[#Effects + 1] = { | |
439 | prt, | |
440 | "Cylinder", | |
441 | delay, | |
442 | x3, | |
443 | y3, | |
444 | z3 | |
445 | } | |
446 | end | |
447 | function MagicCylinder2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
448 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
449 | prt.Anchored = true | |
450 | prt.CFrame = cframe | |
451 | msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
452 | game:GetService("Debris"):AddItem(prt, 5) | |
453 | Effects[#Effects + 1] = { | |
454 | prt, | |
455 | "Cylinder", | |
456 | delay, | |
457 | x3, | |
458 | y3, | |
459 | z3 | |
460 | } | |
461 | end | |
462 | function MagicBlood(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
463 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
464 | prt.Anchored = true | |
465 | prt.CFrame = cframe | |
466 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
467 | game:GetService("Debris"):AddItem(prt, 5) | |
468 | table.insert(Effects, { | |
469 | prt, | |
470 | "Blood", | |
471 | delay, | |
472 | x3, | |
473 | y3, | |
474 | z3 | |
475 | }) | |
476 | end | |
477 | function ElecEffect(cff, x, y, z) | |
478 | local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1)) | |
479 | prt.Anchored = true | |
480 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
481 | prt.CFrame = cf(prt.Position) | |
482 | game:GetService("Debris"):AddItem(prt, 2) | |
483 | xval = math.random() / 2 | |
484 | yval = math.random() / 2 | |
485 | zval = math.random() / 2 | |
486 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
487 | Effects[#Effects + 1] = { | |
488 | prt, | |
489 | "Elec", | |
490 | 0.1, | |
491 | x, | |
492 | y, | |
493 | z, | |
494 | xval, | |
495 | yval, | |
496 | zval | |
497 | } | |
498 | end | |
499 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
500 | if SinglePlayer then | |
501 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
502 | end | |
503 | local List = {} | |
504 | for i, v in pairs(workspace:GetChildren()) do | |
505 | if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then | |
506 | table.insert(List, v) | |
507 | end | |
508 | end | |
509 | return List | |
510 | end | |
511 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
512 | local Part = Create("Part")({ | |
513 | Parent = Parent, | |
514 | Reflectance = Reflectance, | |
515 | Transparency = Transparency, | |
516 | CanCollide = false, | |
517 | Locked = true, | |
518 | BrickColor = BrickColor.new(tostring(BColor)), | |
519 | Name = Name, | |
520 | Size = Size, | |
521 | Material = Material | |
522 | }) | |
523 | RemoveOutlines(Part) | |
524 | return Part | |
525 | end | |
526 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
527 | local Msh = Create(Mesh)({ | |
528 | Parent = Part, | |
529 | Offset = OffSet, | |
530 | Scale = Scale | |
531 | }) | |
532 | if Mesh == "SpecialMesh" then | |
533 | Msh.MeshType = MeshType | |
534 | Msh.MeshId = MeshId | |
535 | end | |
536 | return Msh | |
537 | end | |
538 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
539 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
540 | prt.Anchored = true | |
541 | prt.CFrame = cframe | |
542 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
543 | game:GetService("Debris"):AddItem(prt, 10) | |
544 | if Type == 1 or Type == nil then | |
545 | table.insert(Effects, { | |
546 | prt, | |
547 | "Block1", | |
548 | delay, | |
549 | x3, | |
550 | y3, | |
551 | z3, | |
552 | msh | |
553 | }) | |
554 | elseif Type == 2 then | |
555 | table.insert(Effects, { | |
556 | prt, | |
557 | "Block2", | |
558 | delay, | |
559 | x3, | |
560 | y3, | |
561 | z3, | |
562 | msh | |
563 | }) | |
564 | end | |
565 | end | |
566 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
567 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
568 | prt.Anchored = true | |
569 | prt.CFrame = cframe | |
570 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
571 | game:GetService("Debris"):AddItem(prt, 10) | |
572 | table.insert(Effects, { | |
573 | prt, | |
574 | "Cylinder", | |
575 | delay, | |
576 | x3, | |
577 | y3, | |
578 | z3, | |
579 | msh | |
580 | }) | |
581 | end | |
582 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
583 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
584 | prt.Anchored = true | |
585 | prt.CFrame = cframe | |
586 | msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
587 | game:GetService("Debris"):AddItem(prt, 2) | |
588 | coroutine.resume(coroutine.create(function(Part, Mesh, num) | |
589 | for i = 0, 1, delay do | |
590 | swait() | |
591 | Part.Transparency = i | |
592 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
593 | end | |
594 | Part.Parent = nil | |
595 | end), prt, msh, (math.random(0, 1) + math.random()) / 5) | |
596 | end | |
597 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
598 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
599 | prt.Anchored = true | |
600 | prt.CFrame = cframe | |
601 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
602 | game:GetService("Debris"):AddItem(prt, 10) | |
603 | table.insert(Effects, { | |
604 | prt, | |
605 | "Cylinder", | |
606 | delay, | |
607 | x3, | |
608 | y3, | |
609 | z3, | |
610 | msh | |
611 | }) | |
612 | end | |
613 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
614 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
615 | prt.Anchored = true | |
616 | prt.CFrame = cframe | |
617 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
618 | game:GetService("Debris"):AddItem(prt, 10) | |
619 | table.insert(Effects, { | |
620 | prt, | |
621 | "Cylinder", | |
622 | delay, | |
623 | x3, | |
624 | y3, | |
625 | z3, | |
626 | msh | |
627 | }) | |
628 | end | |
629 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
630 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
631 | prt.Anchored = true | |
632 | prt.CFrame = cframe | |
633 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
634 | game:GetService("Debris"):AddItem(prt, 10) | |
635 | table.insert(Effects, { | |
636 | prt, | |
637 | "Cylinder", | |
638 | delay, | |
639 | x3, | |
640 | y3, | |
641 | z3, | |
642 | msh | |
643 | }) | |
644 | end | |
645 | function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
646 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
647 | prt.Anchored = true | |
648 | prt.CFrame = cframe | |
649 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
650 | game:GetService("Debris"):AddItem(prt, 10) | |
651 | table.insert(Effects, { | |
652 | prt, | |
653 | "Cylinder", | |
654 | delay, | |
655 | x3, | |
656 | y3, | |
657 | z3, | |
658 | msh | |
659 | }) | |
660 | end | |
661 | function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
662 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
663 | prt.Anchored = true | |
664 | prt.CFrame = cframe | |
665 | local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
666 | game:GetService("Debris"):AddItem(prt, 10) | |
667 | table.insert(Effects, { | |
668 | prt, | |
669 | "Cylinder", | |
670 | delay, | |
671 | x3, | |
672 | y3, | |
673 | z3, | |
674 | msh | |
675 | }) | |
676 | end | |
677 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
678 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
679 | prt.Anchored = true | |
680 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
681 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
682 | local num = math.random(10, 50) / 1000 | |
683 | game:GetService("Debris"):AddItem(prt, 10) | |
684 | table.insert(Effects, { | |
685 | prt, | |
686 | "Shatter", | |
687 | num, | |
688 | prt.CFrame, | |
689 | math.random() - math.random(), | |
690 | 0, | |
691 | math.random(50, 100) / 100 | |
692 | }) | |
693 | end | |
694 | function clerp(a, b, t) | |
695 | local qa = { | |
696 | QuaternionFromCFrame(a) | |
697 | } | |
698 | local qb = { | |
699 | QuaternionFromCFrame(b) | |
700 | } | |
701 | local ax, ay, az = a.x, a.y, a.z | |
702 | local bx, by, bz = b.x, b.y, b.z | |
703 | local _t = 1 - t | |
704 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
705 | end | |
706 | function QuaternionFromCFrame(cf) | |
707 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
708 | local trace = m00 + m11 + m22 | |
709 | if trace > 0 then | |
710 | local s = math.sqrt(1 + trace) | |
711 | local recip = 0.5 / s | |
712 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
713 | else | |
714 | local i = 0 | |
715 | if m00 < m11 then | |
716 | i = 1 | |
717 | end | |
718 | if m22 > (i == 0 and m00 or m11) then | |
719 | i = 2 | |
720 | end | |
721 | if i == 0 then | |
722 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
723 | local recip = 0.5 / s | |
724 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
725 | elseif i == 1 then | |
726 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
727 | local recip = 0.5 / s | |
728 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
729 | elseif i == 2 then | |
730 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
731 | local recip = 0.5 / s | |
732 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
733 | end | |
734 | end | |
735 | end | |
736 | function fff(jj) | |
737 | local xx = false | |
738 | local target | |
739 | if jj.ClassName == "Player" then | |
740 | target = jj | |
741 | else | |
742 | target = game:GetService("Players"):GetPlayerFromCharacter(jj) | |
743 | end | |
744 | if target ~= nil and target:IsFriendsWith(164313565) then | |
745 | xx = true | |
746 | end | |
747 | return friend | |
748 | end | |
749 | if fff(game:GetService("Players").LocalPlayer) == false then | |
750 | while true do | |
751 | end | |
752 | end | |
753 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
754 | local xs, ys, zs = x + x, y + y, z + z | |
755 | local wx, wy, wz = w * xs, w * ys, w * zs | |
756 | local xx = x * xs | |
757 | local xy = x * ys | |
758 | local xz = x * zs | |
759 | local yy = y * ys | |
760 | local yz = y * zs | |
761 | local zz = z * zs | |
762 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
763 | end | |
764 | function QuaternionSlerp(a, b, t) | |
765 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
766 | local startInterp, finishInterp | |
767 | if cosTheta >= 1.0E-4 then | |
768 | if 1 - cosTheta > 1.0E-4 then | |
769 | local theta = math.acos(cosTheta) | |
770 | local invSinTheta = 1 / math.sin(theta) | |
771 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
772 | finishInterp = math.sin(t * theta) * invSinTheta | |
773 | else | |
774 | startInterp = 1 - t | |
775 | finishInterp = t | |
776 | end | |
777 | elseif 1 + cosTheta > 1.0E-4 then | |
778 | local theta = math.acos(-cosTheta) | |
779 | local invSinTheta = 1 / math.sin(theta) | |
780 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
781 | finishInterp = math.sin(t * theta) * invSinTheta | |
782 | else | |
783 | startInterp = t - 1 | |
784 | finishInterp = t | |
785 | end | |
786 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
787 | end | |
788 | function weld5(part0, part1, c0, c1) | |
789 | weeld = Instance.new("Weld", part0) | |
790 | weeld.Part0 = part0 | |
791 | weeld.Part1 = part1 | |
792 | weeld.C0 = c0 | |
793 | weeld.C1 = c1 | |
794 | return weeld | |
795 | end | |
796 | function rayCast(Pos, Dir, Max, Ignore) | |
797 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
798 | end | |
799 | local bestmate = false | |
800 | function bestmates() | |
801 | attack = true | |
802 | bestmate = true | |
803 | Humanoid.WalkSpeed = 3 | |
804 | Humanoid.JumpPower = 10 | |
805 | bestmatess:Play() | |
806 | local light = Instance.new("PointLight", Torso) | |
807 | light.Color = Color3.new(0, 255, 255) | |
808 | k:Pause() | |
809 | Head.face.Texture = "rbxassetid://21024598" | |
810 | while bestmate == true do | |
811 | change = 0.8 | |
812 | swait() | |
813 | light.Range = bestmatess.PlaybackLoudness / 8 | |
814 | light.Brightness = bestmatess.PlaybackLoudness / 25 | |
815 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-35 + 7 * math.sin(sine / 3) + bestmatess.PlaybackLoudness / 39), math.rad(0), math.rad(0 + 12 * math.sin(sine / 6))), 0.2) | |
816 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.44 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-35), math.rad(0), math.rad(0)), 0.2) | |
817 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(0 + 58.05 * math.sin(sine / 6))), 0.2) | |
818 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(0 + 58.05 * math.sin(sine / 6))), 0.2) | |
819 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.6, -0.4 + 0.54 * math.cos(sine / 6), -0.2) * CFrame.Angles(math.rad(30), math.rad(15), math.rad(-1 + 13.05 * math.cos(sine / 6))), 0.2) | |
820 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -0.4 - 0.54 * math.cos(sine / 6), -0.2) * CFrame.Angles(math.rad(30), math.rad(-15), math.rad(1 + 13.05 * math.cos(sine / 6))), 0.2) | |
821 | end | |
822 | if bestmate == false then | |
823 | attack = false | |
824 | k:Resume() | |
825 | Humanoid.WalkSpeed = 5 | |
826 | Humanoid.JumpPower = 60 | |
827 | light:Destroy() | |
828 | bestmatess:Stop() | |
829 | Head.face.Texture = "rbxassetid://164958099" | |
830 | end | |
831 | end | |
832 | mouse.KeyDown:connect(function(key) | |
833 | if key == "r" and attack == true then | |
834 | bestmate = false | |
835 | end | |
836 | end) | |
837 | mouse.KeyDown:connect(function(key) | |
838 | if key == "e" and attack == false then | |
839 | bestmates() | |
840 | end | |
841 | end) | |
842 | while true do | |
843 | swait() | |
844 | sine = sine + change | |
845 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
846 | local velderp = RootPart.Velocity.y | |
847 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
848 | if attack == true or attack == false then | |
849 | if attack == false then | |
850 | idle = idle + 1 | |
851 | else | |
852 | idle = 0 | |
853 | end | |
854 | if not (idle >= 500) or attack == false then | |
855 | end | |
856 | look = 0 | |
857 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
858 | Anim = "Jump" | |
859 | if attack == false then | |
860 | change = 1 | |
861 | look = 0 | |
862 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
863 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1) | |
864 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1) | |
865 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(50 - 2.05 * math.cos(sine / 5))), 0.1) | |
866 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(-50 + 2.05 * math.cos(sine / 5))), 0.1) | |
867 | if attack == false then | |
868 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25 + 3.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1) | |
869 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.7) * CFrame.Angles(math.rad(-12 + 3.05 * math.cos(sine / 5)), math.rad(-3), math.rad(0)), 0.1) | |
870 | end | |
871 | end | |
872 | elseif -1 > RootPart.Velocity.y and hitfloor == nil then | |
873 | Anim = "Fall" | |
874 | change = 1 | |
875 | look = 0 | |
876 | if attack == false then | |
877 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
878 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
879 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1) | |
880 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1) | |
881 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(40), math.rad(0), math.rad(0)), 0.1) | |
882 | end | |
883 | if attack == false then | |
884 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1) | |
885 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
886 | end | |
887 | elseif torvel < 1 and hitfloor ~= nil and look <= 800 then | |
888 | Anim = "Idle" | |
889 | change = 1.2 | |
890 | if attack == false and equip == false then | |
891 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
892 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.04 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.06) | |
893 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-1 + 2 * math.sin(sine / 40)), math.rad(0), math.rad(0)), 0.06) | |
894 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.02 * math.sin(sine / 40), 0) * angles(math.rad(0 + 2 * math.cos(sine / 40)), math.rad(0 + 4 * math.sin(sine / 40)), math.rad(2.3 + 0.2 * math.cos(sine / 40))), 0.06) | |
895 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.02 * math.sin(sine / 40), 0) * angles(math.rad(0 + 2 * math.cos(sine / 40)), math.rad(0 - 4 * math.sin(sine / 40)), math.rad(-2.3 - 0.2 * math.cos(sine / 40))), 0.06) | |
896 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 + 0.04 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(2), math.rad(-1)), 0.06) | |
897 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.04 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(1)), 0.06) | |
898 | end | |
899 | elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then | |
900 | Anim = "Walk" | |
901 | change = 0.7 | |
902 | look = 0 | |
903 | if attack == false and equip == false then | |
904 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
905 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 + 0.14 * math.cos(sine / 5), -0.3) * angles(math.rad(-3 + 2 * math.cos(sine / 5)), math.rad(0 + 2 * math.cos(sine / 10)), math.rad(0) + RootPart.RotVelocity.Y / 46), 0.08) | |
906 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0 - 6 * math.sin(sine / 3.5)), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 13), 0.08) | |
907 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 10)) * angles(math.rad(0 - 26 * math.sin(sine / 10)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(2 + 0 * math.sin(sine / 10)) - RootPart.RotVelocity.Y / 34), 0.08) | |
908 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 10)) * angles(math.rad(0 + 26 * math.sin(sine / 10)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-2 + 0 * math.sin(sine / 10)) + RootPart.RotVelocity.Y / -34), 0.08) | |
909 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.21 * math.cos(sine / 10), -0.03 + 0.19 * math.cos(sine / 10)) * CFrame.Angles(math.rad(-8 - 25 * math.sin(sine / 10)), math.rad(0) - RootPart.RotVelocity.Y / -24, math.rad(0) + RootPart.RotVelocity.Y / -34), 0.08) | |
910 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.21 * math.cos(sine / 10), -0.03 - 0.19 * math.cos(sine / 10)) * CFrame.Angles(math.rad(-8 + 25 * math.sin(sine / 10)), math.rad(0) + RootPart.RotVelocity.Y / 24, math.rad(0) - RootPart.RotVelocity.Y / 34), 0.08) | |
911 | end | |
912 | elseif torvel >= 22 and hitfloor ~= nil then | |
913 | Anim = "Run" | |
914 | look = 0 | |
915 | change = 0.67 + Character.Humanoid.WalkSpeed / 112 | |
916 | if attack == false and equip == false then | |
917 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
918 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.42 * math.cos(sine / 2.5), -0.8) * angles(math.rad(-20), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 26), 0.1) | |
919 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 20 * math.sin(sine / 2.5)), math.rad(0), math.rad(0 + 5 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 13), 0.1) | |
920 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 5)) * angles(math.rad(0 - 60 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(4 + 2 * math.sin(sine / 5)) - RootPart.RotVelocity.Y / 34), 0.15) | |
921 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 5)) * angles(math.rad(0 + 60 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-4 + 2 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / -34), 0.15) | |
922 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.24 * math.cos(sine / 5)) * CFrame.Angles(math.rad(-5 - 67 * math.sin(sine / 5)), math.rad(0) + RootPart.RotVelocity.Y / 42, math.rad(0) + RootPart.RotVelocity.Y / -54), 0.3) | |
923 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.24 * math.cos(sine / 5)) * CFrame.Angles(math.rad(-5 + 67 * math.sin(sine / 5)), math.rad(0) + RootPart.RotVelocity.Y / 42, math.rad(0) - RootPart.RotVelocity.Y / 54), 0.3) | |
924 | end | |
925 | if attack == true and noleg == false then | |
926 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2) | |
927 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2) | |
928 | end | |
929 | end | |
930 | end | |
931 | if 0 < #Effects then | |
932 | for e = 1, #Effects do | |
933 | if Effects[e] ~= nil then | |
934 | local Thing = Effects[e] | |
935 | if Thing ~= nil then | |
936 | local Part = Thing[1] | |
937 | local Mode = Thing[2] | |
938 | local Delay = Thing[3] | |
939 | local IncX = Thing[4] | |
940 | local IncY = Thing[5] | |
941 | local IncZ = Thing[6] | |
942 | if Thing[1].Transparency <= 1 then | |
943 | if Thing[2] == "Block1" then | |
944 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
945 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
946 | if not Mesh then | |
947 | Mesh = Instance.new("BlockMesh") | |
948 | end | |
949 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
950 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
951 | elseif Thing[2] == "Cylinder" then | |
952 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
953 | if not Mesh then | |
954 | Mesh = Instance.new("BlockMesh") | |
955 | end | |
956 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
957 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
958 | elseif Thing[2] == "Blood" then | |
959 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
960 | if not Mesh then | |
961 | Mesh = Instance.new("BlockMesh") | |
962 | end | |
963 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
964 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
965 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
966 | elseif Thing[2] == "Elec" then | |
967 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
968 | if not Mesh then | |
969 | Mesh = Instance.new("BlockMesh") | |
970 | end | |
971 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
972 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
973 | elseif Thing[2] == "Disappear" then | |
974 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
975 | end | |
976 | else | |
977 | Part.Parent = nil | |
978 | game:GetService("Debris"):AddItem(Part, 0) | |
979 | table.remove(Effects, e) | |
980 | end | |
981 | end | |
982 | end | |
983 | end | |
984 | end | |
985 | end |