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1
-- This script has been converted to FE by iPxter
2
 
3
 
4-
local Player = Players.LocalPlayer
4+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6-
local Mouse = Player:GetMouse()
6+
do
7
    print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
    script.Parent = Player.Character
9
 
10
    --RemoteEvent for communicating
11
    local Event = Instance.new("RemoteEvent")
12
    Event.Name = "UserInput_Event"
13
 
14
    --Fake event to make stuff like Mouse.KeyDown work
15
    local function fakeEvent()
16
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
        t.connect = t.Connect
18
        return t
19
    end
20
 
21
    --Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
    end}
27
    --Merged 2 functions into one by checking amount of arguments
28
    CAS.UnbindAction = CAS.BindAction
29
 
30
    --This function will trigger the events that have been :Connect()'ed
31
    local function te(self,ev,...)
32
        local t = m[ev]
33
        if t and t._fakeEvent and t.Function then
34
            t.Function(...)
35
        end
36
    end
37
    m.TrigEvent = te
38
    UIS.TrigEvent = te
39
 
40
    Event.OnServerEvent:Connect(function(plr,io)
41
        if plr~=Player then return end
42
        if io.isMouse then
43
            m.Target = io.Target
44
            m.Hit = io.Hit
45
        else
46
            local b = io.UserInputState == Enum.UserInputState.Begin
47
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
            end
50
            for _,t in pairs(CAS.Actions) do
51
                for _,k in pairs(t.Keys) do
52
                    if k==io.KeyCode then
53
                        t.Function(t.Name,io.UserInputState,io)
54
                    end
55
                end
56
            end
57
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
        end
60
    end)
61
    Event.Parent = NLS([==[
62
    local Player = game:GetService("Players").Rohan_Kishiba
63
    local Event = script:WaitForChild("UserInput_Event")
64
 
65
    local UIS = game:GetService("UserInputService")
66
    local input = function(io,a)
67
        if a then return end
68
        --Since InputObject is a client-side instance, we create and pass table instead
69
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
    end
71
    UIS.InputBegan:Connect(input)
72
    UIS.InputEnded:Connect(input)
73
 
74
    local Mouse = Player:GetMouse()
75
    local h,t
76
    --Give the server mouse data 30 times every second, but only if the values changed
77
    --If player is not moving their mouse, client won't fire events
78
    while wait(1/30) do
79
        if h~=Mouse.Hit or t~=Mouse.Target then
80
            h,t=Mouse.Hit,Mouse.Target
81
            Event:FireServer({isMouse=true,Target=t,Hit=h})
82
        end
83
    end]==],Player.Character)
84
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
local Players = game:GetService("Players")
88
local RunService = game:GetService("RunService")
89
90
local Player = Players.Rohan_Kishiba
91
local Camera = workspace.CurrentCamera
92
local Camera = workspace.CurrentCamera
93
local Character = Player.Character
94
local Humanoid  = Character:FindFirstChild("Humanoid")
95
local Head = Character:FindFirstChild("Head")
96
local Torso = Character:FindFirstChild("Torso")
97
local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
98
local RightArm = Character:FindFirstChild("Right Arm")
99
local LeftArm = Character:FindFirstChild("Left Arm")
100
local RightLeg = Character:FindFirstChild("Right Leg")
101
local LeftLeg = Character:FindFirstChild("Left Leg")
102
103
104
105
local Funcs = {}
106
107
108
local Animation = "Standing"
109
110
111
local charWelds = {}
112
113
local Config = {
114
	standingSway = math.pi/45;
115
	walkingSway = math.pi/14;
116
	standingOffset = math.pi/80;
117
	walkingOffset = math.pi/48;
118
}
119
120
121
122
Humanoid.WalkSpeed = 22.4
123
Humanoid.JumpPower = 40
124
125
--Camera.CameraType = "Scriptable"
126
127
128
129
130
charWelds.HumanoidRootPart = Instance.new("Weld", HumanoidRootPart)
131
charWelds.HumanoidRootPart.Part0 = HumanoidRootPart
132
charWelds.HumanoidRootPart.Part1 = Torso
133
134
charWelds.rightArmWeld = Instance.new("Weld", Torso)
135
charWelds.rightArmWeld.Part0 = Torso
136
charWelds.rightArmWeld.Part1 = RightArm
137
charWelds.rightArmWeld.C0 = CFrame.new(1.5, .5, 0)
138
charWelds.rightArmWeld.C1 = CFrame.new(0, .5, 0)
139
140
charWelds.leftArmWeld = Instance.new("Weld", Torso)
141
charWelds.leftArmWeld.Part0 = Torso
142
charWelds.leftArmWeld.Part1 = LeftArm
143
charWelds.leftArmWeld.C0 = CFrame.new(-1.5, .5, 0)
144
charWelds.leftArmWeld.C1 = CFrame.new(0, .5, 0)
145
146
charWelds.rightLegWeld = Instance.new("Weld", Torso)
147
charWelds.rightLegWeld.Part0 = Torso
148
charWelds.rightLegWeld.Part1 = RightLeg
149
charWelds.rightLegWeld.C0 = CFrame.new(.5, -1.5, 0)
150
charWelds.rightLegWeld.C1 = CFrame.new(0, .5, 0)
151
152
charWelds.leftLegWeld = Instance.new("Weld", Torso)
153
charWelds.leftLegWeld.Part0 = Torso
154
charWelds.leftLegWeld.Part1 = LeftLeg
155
charWelds.leftLegWeld.C0 = CFrame.new(-.5, -1.5, 0)
156
charWelds.leftLegWeld.C1 = CFrame.new(0, .5, 0)
157
158
local Equipment = Instance.new("Folder", Character)
159
160
161
162
163
function Funcs.CFrameInterpolate(oc, c, v)
164
	local oc1, oc2, oc3, oc4, oc5, oc6, oc7, oc8, oc9, oc10, oc11, oc12 = oc:components()
165
	local c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, c12 = c:components()
166
	return CFrame.new(
167
		oc1 + (c1 - oc1) * v, oc2 + (c2 - oc2) * v, oc3 + (c3 - oc3) * v, oc4 + (c4 - oc4) * v, oc5 + (c5 - oc5) * v, oc6 + (c6 - oc6) * v
168
		, oc7 + (c7 - oc7) * v, oc8 + (c8 - oc8) * v, oc9 + (c9 - oc9) * v, oc10 + (c10 - oc10) * v, oc11 + (c11 - oc11) * v, oc12 + (c12 - oc12) * v
169
	)
170
end
171
172
function Funcs.Trail(p, c1, c2)
173
	local mag = (c2.p - c1.p).magnitude
174
	p.Size = Vector3.new(0, 0, mag)
175
	p.CFrame = CFrame.new(c1.p:Lerp(c2.p, 0.5))
176
	p.CFrame = CFrame.new(p.CFrame.p, c2.p)
177
end
178
179
function Funcs.AngleInterpolate(w,c,x,y,z,x1,y1,z1,l)
180
	w.C1 = c * CFrame.fromEulerAnglesXYZ(
181
		x + math.sin(math.pi / 2 * l) * (x1 - x)
182
		, y + math.sin(math.pi / 2 * l) * (y1 - y)
183
		, z + math.sin(math.pi / 2 * l) * (z1 - z)
184
	)
185
end
186
187
function Funcs.Part(Parent, t)
188
	local Part = Instance.new("Part", Parent)
189
	Part.BrickColor = t[2]
190
	Part.FormFactor = 3
191
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface
192
		, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
193
	Part.CanCollide = t[1]
194
	Part.Transparency = t[3]
195
	Part.Material = t[4]
196
	Part.Reflectance = t[5]
197
	Part.Shape = t[6]
198
	Part.Size = t[7]
199
	return Part
200
end
201
202
function Funcs.BlockMesh(Part, Scale)
203
	local BlockMesh = Instance.new("BlockMesh", Part)
204
	BlockMesh.Scale = Scale
205
	return BlockMesh
206
end
207
208
function Funcs.CylinderMesh(Part, Scale)
209
	local CylinderMesh = Instance.new("CylinderMesh", Part)
210
	CylinderMesh.Scale = Scale
211
	return CylinderMesh
212
end
213
214
function Funcs.SpecialMesh(Part, Scale, MeshType)
215
	local SpecialMesh = Instance.new("SpecialMesh", Part)
216
	SpecialMesh.Scale = Scale
217
	SpecialMesh.MeshType = MeshType
218
	return SpecialMesh
219
end
220
221
function Funcs.Weld(Part0, Part1, C0)
222
	local Weld = Instance.new("Weld", Part0)
223
	Weld.Part0, Weld.Part1, Weld.C0 = Part0, Part1, C0
224
	return Weld
225
end
226
227
function Funcs.AddEquipment()
228
	
229
	Whip = Funcs.Part(Equipment, {true, BrickColor.new("Brown"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0.2, 0.2, 1.6)})
230
	local WhipWeld = Funcs.Weld(RightArm, Whip, CFrame.new(0, -1.1, -0.6))
231
	
232
	Rope = Funcs.Part(Equipment, {false, BrickColor.new("Really black"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 1)})
233
	local RopeMesh = Funcs.BlockMesh(Rope, Vector3.new(0.4, 0.4, 1))
234
	Rope.Anchored = true
235
	
236
	RopeE = Funcs.Part(Equipment, {false, BrickColor.new("Dark stone grey"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 0)})
237
	local RopeEMesh = Funcs.SpecialMesh(RopeE, Vector3.new(0.8, 0.8, 0.8), "Sphere")
238
	RopeE.Anchored = true
239
	
240
end
241
242
local ropeEnd = CFrame.new(0, 0, 0)
243
244
function Funcs.Whip()
245
	if Animation ~= "Throwing" then
246
		Animation = "Throwing"
247
		
248
		for i = 0, 1, 0.1 do
249
			Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0)
250
				, 0, 0, 0, 0, math.pi / 8, 0, i)
251
			Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
252
				, 0, 0, -math.pi / 8, -math.pi * 5 / 4, 0, math.pi / 12, i)
253
			wait()
254
		end
255
		
256
		local targ = Mouse.Target
257
		local cf = Mouse.Hit
258
		
259
		for i = 0, 1, 0.2 do
260
			Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0)
261
				, 0, math.pi / 8, 0, 0, 0, 0, i)
262
			Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
263
				, -math.pi * 5 / 4, 0, math.pi / 8, 0, 0, -math.pi / 12, i)
264
			wait()
265
		end
266
		
267
		if (Torso.Position - cf.p).magnitude < 120 then
268
			ropeEnd = cf
269
			
270
			wait(1 / 2)
271
			if targ and targ.Parent and targ.Parent:FindFirstChild("Humanoid") then
272
				targ.Parent:BreakJoints()
273
			end
274
			
275
			ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
276
		end
277
		
278
		Animation = "Standing"
279
	end
280
end
281
282
local Snd = Instance.new("Sound", Torso)
283
Snd.SoundId = "rbxassetid://163277488"
284
Snd.Volume = 100
285
286
Mouse.Button1Down:connect(function()
287
	Snd:Play()
288
	Funcs.Whip()
289
end)
290
291
292
Funcs.AddEquipment()
293
294
local i = 0
295
local camGoal = Head.CFrame
296
local ropeCEnd = RightArm.CFrame
297
ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
298
299
300
RunService.Stepped:connect(function()
301
	
302
	
303
	local animSpeed = 0.02
304
	local offsetMultiplier = 1
305
	
306
	
307
	local ropeStart = Whip.CFrame * CFrame.new(0, 0, -0.7)
308
	ropeCEnd = CFrame.new(ropeCEnd.p:Lerp(ropeEnd.p, 0.2))
309
	RopeE.CFrame = ropeCEnd
310
	if Animation ~= "Throwing" then
311
		ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
312
	end
313
	
314
	Funcs.Trail(Rope, ropeStart, ropeCEnd)
315
	
316
	
317
	
318
	if Humanoid.Jump == true then
319
		if Animation ~= "Throwing" then
320
			Animation = "Jumping"
321
322
		end
323
		animSpeed = 0.001
324
		offsetMultiplier = 3 
325
	elseif Torso.Velocity.magnitude > 0.4 then
326
		if Animation ~= "Throwing" then
327
			Animation = "Walking"
328
		end
329
		animSpeed = 0.1
330
		offsetMultiplier = 1
331
	else
332
		if Animation ~= "Throwing" then
333
			Animation = "Standing"
334
		end
335
		animSpeed = 0.02
336
		offsetMultiplier = 1
337
	end
338
	
339
	
340
	if i < 2 then
341
		i = i + animSpeed
342
	else
343
		i = 0
344
	end
345
	
346
	
347
	if Animation == "Standing" or Animation == "Throwing" then
348
		if i < 1 then
349
			if Animation ~= "Throwing" then
350
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
351
					, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i)
352
			end
353
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
354
				, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i)
355
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
356
				, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i)
357
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
358
				, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i)
359
		elseif i >= 1 then
360
			if Animation ~= "Throwing" then
361
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
362
					, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i - 1)
363
			end
364
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
365
				, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i - 1)
366
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
367
				, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i - 1)
368
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
369
				, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i - 1)
370
		end
371
	end
372
	if Animation == "Walking" or Animation == "Jumping" or Animation == "Throwing" or Animation == "Shooting" then
373
		if i < 1 then
374
			if Animation ~= "Throwing" then
375
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
376
					, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i)
377
			end
378
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
379
				, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i)
380
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
381
				, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i)
382
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
383
				, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i)
384
		elseif i >= 1 then
385
			if Animation ~= "Throwing" then
386
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
387
					, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i - 1)
388
			end
389
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
390
				, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i - 1)
391
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
392
				, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i - 1)
393
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
394
				, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i - 1)
395
		end
396
	end
397
	
398
end)