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1 | ----------------------- | |
2 | --[[ Name : Ņ̢̨͢͟ó͢ ̧͢ơ̶̶̶̢n͜͏ę̶̡͠'͏́́͞҉ş̨͏ ͜a͝҉r̵̷̛̛͟o̶̡͟͝ų̶̸̵͝ń͡͡͏̷d̀͜͟ ̵̡́́͜t̡̀͘o͏̀̕͡ ͢h͠͏e̵͢͜ļ̡͢͡ṕ̛͏.̷̧̨ ]]-- | |
3 | ------------------------------------------------------- | |
4 | --A script By makhail07 | |
5 | ||
6 | --Discord Creterisk#2958 | |
7 | ||
8 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
9 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
10 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
11 | --YOU FUCKING SKIDS, | |
12 | --For Those who log/decompile this, If you sell or trade this, | |
13 | --and I find out who you are, i will take massive action. | |
14 | ------------------------------------------------------- | |
15 | ||
16 | local FavIDs = { | |
17 | 340106355, --Nefl Crystals | |
18 | 927529620, --Dimension | |
19 | 876981900, --Fantasy | |
20 | 398987889, --Ordinary Days | |
21 | 1117396305, --Oh wait, it's you. | |
22 | 885996042, --Action Winter Journey | |
23 | 919231299, --Sprawling Idiot Effigy | |
24 | 743466274, --Good Day Sunshine | |
25 | 727411183, --Knife Fight | |
26 | 1402748531, --The Earth Is Counting On You! | |
27 | 595230126 --Robot Language | |
28 | } | |
29 | ||
30 | ||
31 | ||
32 | --The reality of my life isn't real but a Universe -makhail07 | |
33 | wait() | |
34 | local plr = game:service'Players'.LocalPlayer | |
35 | print('Local User is '..plr.Name) | |
36 | local char = plr.Character | |
37 | local hum = char.Humanoid | |
38 | local hed = char.Head | |
39 | local root = char.HumanoidRootPart | |
40 | local rootj = root.RootJoint | |
41 | local tors = char.Torso | |
42 | local ra = char["Right Arm"] | |
43 | local la = char["Left Arm"] | |
44 | local rl = char["Right Leg"] | |
45 | local ll = char["Left Leg"] | |
46 | local neck = tors["Neck"] | |
47 | local mouse = plr:GetMouse() | |
48 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
49 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
50 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
51 | local maincolor = BrickColor.new("Institutional white") | |
52 | ||
53 | ------------------------------------------------------- | |
54 | --Start Good Stuff-- | |
55 | ------------------------------------------------------- | |
56 | cam = game.Workspace.CurrentCamera | |
57 | CF = CFrame.new | |
58 | angles = CFrame.Angles | |
59 | - | attack = false |
59 | + | attack = true |
60 | Euler = CFrame.fromEulerAnglesXYZ | |
61 | Rad = math.rad | |
62 | IT = Instance.new | |
63 | BrickC = BrickColor.new | |
64 | Cos = math.cos | |
65 | Acos = math.acos | |
66 | Sin = math.sin | |
67 | Asin = math.asin | |
68 | Abs = math.abs | |
69 | Mrandom = math.random | |
70 | Floor = math.floor | |
71 | ------------------------------------------------------- | |
72 | --End Good Stuff-- | |
73 | ------------------------------------------------------- | |
74 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
75 | RSH, LSH = nil, nil | |
76 | RW = Instance.new("Weld") | |
77 | LW = Instance.new("Weld") | |
78 | RH = tors["Right Hip"] | |
79 | LH = tors["Left Hip"] | |
80 | RSH = tors["Right Shoulder"] | |
81 | LSH = tors["Left Shoulder"] | |
82 | RSH.Parent = nil | |
83 | LSH.Parent = nil | |
84 | RW.Name = "RW" | |
85 | RW.Part0 = tors | |
86 | RW.C0 = CF(1.5, 0.5, 0) | |
87 | RW.C1 = CF(0, 0.5, 0) | |
88 | RW.Part1 = ra | |
89 | RW.Parent = tors | |
90 | LW.Name = "LW" | |
91 | LW.Part0 = tors | |
92 | LW.C0 = CF(-1.5, 0.5, 0) | |
93 | LW.C1 = CF(0, 0.5, 0) | |
94 | LW.Part1 = la | |
95 | LW.Parent = tors | |
96 | Effects = {} | |
97 | ------------------------------------------------------- | |
98 | --Start HeartBeat-- | |
99 | ------------------------------------------------------- | |
100 | ArtificialHB = Instance.new("BindableEvent", script) | |
101 | ArtificialHB.Name = "Heartbeat" | |
102 | script:WaitForChild("Heartbeat") | |
103 | ||
104 | frame = 1 / 60 | |
105 | tf = 0 | |
106 | allowframeloss = false | |
107 | tossremainder = false | |
108 | ||
109 | ||
110 | lastframe = tick() | |
111 | script.Heartbeat:Fire() | |
112 | ||
113 | ||
114 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
115 | tf = tf + s | |
116 | if tf >= frame then | |
117 | if allowframeloss then | |
118 | script.Heartbeat:Fire() | |
119 | lastframe = tick() | |
120 | else | |
121 | for i = 1, math.floor(tf / frame) do | |
122 | script.Heartbeat:Fire() | |
123 | end | |
124 | lastframe = tick() | |
125 | end | |
126 | if tossremainder then | |
127 | tf = 0 | |
128 | else | |
129 | tf = tf - frame * math.floor(tf / frame) | |
130 | end | |
131 | end | |
132 | end) | |
133 | ------------------------------------------------------- | |
134 | --End HeartBeat-- | |
135 | ------------------------------------------------------- | |
136 | ||
137 | ------------------------------------------------------- | |
138 | --Start Important Functions-- | |
139 | ------------------------------------------------------- | |
140 | function swait(num) | |
141 | if num == 0 or num == nil then | |
142 | game:service("RunService").Stepped:wait(0) | |
143 | else | |
144 | for i = 0, num do | |
145 | game:service("RunService").Stepped:wait(0) | |
146 | end | |
147 | end | |
148 | end | |
149 | function thread(f) | |
150 | coroutine.resume(coroutine.create(f)) | |
151 | end | |
152 | function clerp(a, b, t) | |
153 | local qa = { | |
154 | QuaternionFromCFrame(a) | |
155 | } | |
156 | local qb = { | |
157 | QuaternionFromCFrame(b) | |
158 | } | |
159 | local ax, ay, az = a.x, a.y, a.z | |
160 | local bx, by, bz = b.x, b.y, b.z | |
161 | local _t = 1 - t | |
162 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
163 | end | |
164 | function QuaternionFromCFrame(cf) | |
165 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
166 | local trace = m00 + m11 + m22 | |
167 | if trace > 0 then | |
168 | local s = math.sqrt(1 + trace) | |
169 | local recip = 0.5 / s | |
170 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
171 | else | |
172 | local i = 0 | |
173 | if m00 < m11 then | |
174 | i = 1 | |
175 | end | |
176 | if m22 > (i == 0 and m00 or m11) then | |
177 | i = 2 | |
178 | end | |
179 | if i == 0 then | |
180 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
181 | local recip = 0.5 / s | |
182 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
183 | elseif i == 1 then | |
184 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
185 | local recip = 0.5 / s | |
186 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
187 | elseif i == 2 then | |
188 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
189 | local recip = 0.5 / s | |
190 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
191 | end | |
192 | end | |
193 | end | |
194 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
195 | local xs, ys, zs = x + x, y + y, z + z | |
196 | local wx, wy, wz = w * xs, w * ys, w * zs | |
197 | local xx = x * xs | |
198 | local xy = x * ys | |
199 | local xz = x * zs | |
200 | local yy = y * ys | |
201 | local yz = y * zs | |
202 | local zz = z * zs | |
203 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
204 | end | |
205 | function QuaternionSlerp(a, b, t) | |
206 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
207 | local startInterp, finishInterp | |
208 | if cosTheta >= 1.0E-4 then | |
209 | if 1 - cosTheta > 1.0E-4 then | |
210 | local theta = math.acos(cosTheta) | |
211 | local invSinTheta = 1 / Sin(theta) | |
212 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
213 | finishInterp = Sin(t * theta) * invSinTheta | |
214 | else | |
215 | startInterp = 1 - t | |
216 | finishInterp = t | |
217 | end | |
218 | elseif 1 + cosTheta > 1.0E-4 then | |
219 | local theta = math.acos(-cosTheta) | |
220 | local invSinTheta = 1 / Sin(theta) | |
221 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
222 | finishInterp = Sin(t * theta) * invSinTheta | |
223 | else | |
224 | startInterp = t - 1 | |
225 | finishInterp = t | |
226 | end | |
227 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
228 | end | |
229 | function rayCast(Position, Direction, Range, Ignore) | |
230 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
231 | end | |
232 | local RbxUtility = LoadLibrary("RbxUtility") | |
233 | local Create = RbxUtility.Create | |
234 | ||
235 | ------------------------------------------------------- | |
236 | --Start Damage Function-- | |
237 | ------------------------------------------------------- | |
238 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
239 | if hit.Parent == nil then | |
240 | return | |
241 | end | |
242 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
243 | for _, v in pairs(hit.Parent:children()) do | |
244 | if v:IsA("Humanoid") then | |
245 | h = v | |
246 | end | |
247 | end | |
248 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
249 | ||
250 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
251 | end | |
252 | ||
253 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
254 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
255 | if hit.Parent.DebounceHit.Value == true then | |
256 | return | |
257 | end | |
258 | end | |
259 | if insta == true then | |
260 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
261 | end | |
262 | local c = Create("ObjectValue"){ | |
263 | Name = "creator", | |
264 | Value = game:service("Players").LocalPlayer, | |
265 | Parent = h, | |
266 | } | |
267 | game:GetService("Debris"):AddItem(c, .5) | |
268 | if HitSound ~= nil and HitPitch ~= nil then | |
269 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
270 | end | |
271 | local Damage = math.random(minim, maxim) | |
272 | local blocked = false | |
273 | local block = hit.Parent:findFirstChild("Block") | |
274 | if block ~= nil then | |
275 | if block.className == "IntValue" then | |
276 | if block.Value > 0 then | |
277 | blocked = true | |
278 | block.Value = block.Value - 1 | |
279 | print(block.Value) | |
280 | end | |
281 | end | |
282 | end | |
283 | if blocked == false then | |
284 | h.Health = h.Health - Damage | |
285 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
286 | else | |
287 | h.Health = h.Health - (Damage / 2) | |
288 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
289 | end | |
290 | if Type == "Knockdown" then | |
291 | local hum = hit.Parent.Humanoid | |
292 | hum.PlatformStand = true | |
293 | coroutine.resume(coroutine.create(function(HHumanoid) | |
294 | swait(1) | |
295 | HHumanoid.PlatformStand = false | |
296 | end), hum) | |
297 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
298 | local bodvol = Create("BodyVelocity"){ | |
299 | velocity = angle * knockback, | |
300 | P = 5000, | |
301 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
302 | Parent = hit, | |
303 | } | |
304 | local rl = Create("BodyAngularVelocity"){ | |
305 | P = 3000, | |
306 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
307 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
308 | Parent = hit, | |
309 | } | |
310 | game:GetService("Debris"):AddItem(bodvol, .5) | |
311 | game:GetService("Debris"):AddItem(rl, .5) | |
312 | elseif Type == "Normal" then | |
313 | local vp = Create("BodyVelocity"){ | |
314 | P = 500, | |
315 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
316 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
317 | } | |
318 | if knockback > 0 then | |
319 | vp.Parent = hit.Parent.Torso | |
320 | end | |
321 | game:GetService("Debris"):AddItem(vp, .5) | |
322 | elseif Type == "Up" then | |
323 | local bodyVelocity = Create("BodyVelocity"){ | |
324 | velocity = Vector3.new(0, 20, 0), | |
325 | P = 5000, | |
326 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
327 | Parent = hit, | |
328 | } | |
329 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
330 | elseif Type == "DarkUp" then | |
331 | coroutine.resume(coroutine.create(function() | |
332 | for i = 0, 1, 0.1 do | |
333 | swait() | |
334 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
335 | end | |
336 | end)) | |
337 | local bodyVelocity = Create("BodyVelocity"){ | |
338 | velocity = Vector3.new(0, 20, 0), | |
339 | P = 5000, | |
340 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
341 | Parent = hit, | |
342 | } | |
343 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
344 | elseif Type == "Snare" then | |
345 | local bp = Create("BodyPosition"){ | |
346 | P = 2000, | |
347 | D = 100, | |
348 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
349 | position = hit.Parent.Torso.Position, | |
350 | Parent = hit.Parent.Torso, | |
351 | } | |
352 | game:GetService("Debris"):AddItem(bp, 1) | |
353 | elseif Type == "Freeze" then | |
354 | local BodPos = Create("BodyPosition"){ | |
355 | P = 50000, | |
356 | D = 1000, | |
357 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
358 | position = hit.Parent.Torso.Position, | |
359 | Parent = hit.Parent.Torso, | |
360 | } | |
361 | local BodGy = Create("BodyGyro") { | |
362 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
363 | P = 20e+003, | |
364 | Parent = hit.Parent.Torso, | |
365 | cframe = hit.Parent.Torso.CFrame, | |
366 | } | |
367 | hit.Parent.Torso.Anchored = true | |
368 | coroutine.resume(coroutine.create(function(Part) | |
369 | swait(1.5) | |
370 | Part.Anchored = false | |
371 | end), hit.Parent.Torso) | |
372 | game:GetService("Debris"):AddItem(BodPos, 3) | |
373 | game:GetService("Debris"):AddItem(BodGy, 3) | |
374 | end | |
375 | local debounce = Create("BoolValue"){ | |
376 | Name = "DebounceHit", | |
377 | Parent = hit.Parent, | |
378 | Value = true, | |
379 | } | |
380 | game:GetService("Debris"):AddItem(debounce, Delay) | |
381 | c = Create("ObjectValue"){ | |
382 | Name = "creator", | |
383 | Value = Player, | |
384 | Parent = h, | |
385 | } | |
386 | game:GetService("Debris"):AddItem(c, .5) | |
387 | end | |
388 | end | |
389 | ------------------------------------------------------- | |
390 | --End Damage Function-- | |
391 | ------------------------------------------------------- | |
392 | ||
393 | ------------------------------------------------------- | |
394 | --Start Damage Function Customization-- | |
395 | ------------------------------------------------------- | |
396 | function ShowDamage(Pos, Text, Time, Color) | |
397 | local Rate = (1 / 30) | |
398 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
399 | local Text = (Text or "") | |
400 | local Time = (Time or 2) | |
401 | local Color = (Color or Color3.new(1, 0, 1)) | |
402 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
403 | EffectPart.Anchored = true | |
404 | local BillboardGui = Create("BillboardGui"){ | |
405 | Size = UDim2.new(3, 0, 3, 0), | |
406 | Adornee = EffectPart, | |
407 | Parent = EffectPart, | |
408 | } | |
409 | local TextLabel = Create("TextLabel"){ | |
410 | BackgroundTransparency = 1, | |
411 | Size = UDim2.new(1, 0, 1, 0), | |
412 | Text = Text, | |
413 | - | Font = "Bodoni", |
413 | + | Font = "Pixel", |
414 | TextColor3 = Color, | |
415 | TextScaled = true, | |
416 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
417 | Parent = BillboardGui, | |
418 | } | |
419 | game.Debris:AddItem(EffectPart, (Time)) | |
420 | EffectPart.Parent = game:GetService("Workspace") | |
421 | delay(0, function() | |
422 | local Frames = (Time / Rate) | |
423 | for Frame = 1, Frames do | |
424 | wait(Rate) | |
425 | local Percent = (Frame / Frames) | |
426 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
427 | TextLabel.TextTransparency = Percent | |
428 | end | |
429 | if EffectPart and EffectPart.Parent then | |
430 | EffectPart:Destroy() | |
431 | end | |
432 | end) | |
433 | end | |
434 | ------------------------------------------------------- | |
435 | --End Damage Function Customization-- | |
436 | ------------------------------------------------------- | |
437 | ||
438 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
439 | for _, c in pairs(workspace:children()) do | |
440 | local hum = c:findFirstChild("Humanoid") | |
441 | if hum ~= nil then | |
442 | local head = c:findFirstChild("Head") | |
443 | if head ~= nil then | |
444 | local targ = head.Position - Part.Position | |
445 | local mag = targ.magnitude | |
446 | if magni >= mag and c.Name ~= plr.Name then | |
447 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
448 | end | |
449 | end | |
450 | end | |
451 | end | |
452 | end | |
453 | ||
454 | ||
455 | CFuncs = { | |
456 | Part = { | |
457 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
458 | local Part = Create("Part")({ | |
459 | Parent = Parent, | |
460 | Reflectance = Reflectance, | |
461 | Transparency = Transparency, | |
462 | CanCollide = false, | |
463 | Locked = true, | |
464 | BrickColor = BrickColor.new(tostring(BColor)), | |
465 | Name = Name, | |
466 | Size = Size, | |
467 | Material = Material | |
468 | }) | |
469 | RemoveOutlines(Part) | |
470 | return Part | |
471 | end | |
472 | }, | |
473 | Mesh = { | |
474 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
475 | local Msh = Create(Mesh)({ | |
476 | Parent = Part, | |
477 | Offset = OffSet, | |
478 | Scale = Scale | |
479 | }) | |
480 | if Mesh == "SpecialMesh" then | |
481 | Msh.MeshType = MeshType | |
482 | Msh.MeshId = MeshId | |
483 | end | |
484 | return Msh | |
485 | end | |
486 | }, | |
487 | Mesh = { | |
488 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
489 | local Msh = Create(Mesh)({ | |
490 | Parent = Part, | |
491 | Offset = OffSet, | |
492 | Scale = Scale | |
493 | }) | |
494 | if Mesh == "SpecialMesh" then | |
495 | Msh.MeshType = MeshType | |
496 | Msh.MeshId = MeshId | |
497 | end | |
498 | return Msh | |
499 | end | |
500 | }, | |
501 | Weld = { | |
502 | Create = function(Parent, Part0, Part1, C0, C1) | |
503 | local Weld = Create("Weld")({ | |
504 | Parent = Parent, | |
505 | Part0 = Part0, | |
506 | Part1 = Part1, | |
507 | C0 = C0, | |
508 | C1 = C1 | |
509 | }) | |
510 | return Weld | |
511 | end | |
512 | }, | |
513 | Sound = { | |
514 | Create = function(id, par, vol, pit) | |
515 | coroutine.resume(coroutine.create(function() | |
516 | local S = Create("Sound")({ | |
517 | Volume = vol, | |
518 | Pitch = pit or 1, | |
519 | SoundId = id, | |
520 | Parent = par or workspace | |
521 | }) | |
522 | wait() | |
523 | S:play() | |
524 | game:GetService("Debris"):AddItem(S, 6) | |
525 | end)) | |
526 | end | |
527 | }, | |
528 | ParticleEmitter = { | |
529 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
530 | local fp = Create("ParticleEmitter")({ | |
531 | Parent = Parent, | |
532 | Color = ColorSequence.new(Color1, Color2), | |
533 | LightEmission = LightEmission, | |
534 | Size = Size, | |
535 | Texture = Texture, | |
536 | Transparency = Transparency, | |
537 | ZOffset = ZOffset, | |
538 | Acceleration = Accel, | |
539 | Drag = Drag, | |
540 | LockedToPart = LockedToPart, | |
541 | VelocityInheritance = VelocityInheritance, | |
542 | EmissionDirection = EmissionDirection, | |
543 | Enabled = Enabled, | |
544 | Lifetime = LifeTime, | |
545 | Rate = Rate, | |
546 | Rotation = Rotation, | |
547 | RotSpeed = RotSpeed, | |
548 | Speed = Speed, | |
549 | VelocitySpread = VelocitySpread | |
550 | }) | |
551 | return fp | |
552 | end | |
553 | } | |
554 | } | |
555 | function RemoveOutlines(part) | |
556 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
557 | end | |
558 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
559 | local Part = Create("Part")({ | |
560 | formFactor = FormFactor, | |
561 | Parent = Parent, | |
562 | Reflectance = Reflectance, | |
563 | Transparency = Transparency, | |
564 | CanCollide = false, | |
565 | Locked = true, | |
566 | BrickColor = BrickColor.new(tostring(BColor)), | |
567 | Name = Name, | |
568 | Size = Size, | |
569 | Material = Material | |
570 | }) | |
571 | RemoveOutlines(Part) | |
572 | return Part | |
573 | end | |
574 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
575 | local Msh = Create(Mesh)({ | |
576 | Parent = Part, | |
577 | Offset = OffSet, | |
578 | Scale = Scale | |
579 | }) | |
580 | if Mesh == "SpecialMesh" then | |
581 | Msh.MeshType = MeshType | |
582 | Msh.MeshId = MeshId | |
583 | end | |
584 | return Msh | |
585 | end | |
586 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
587 | local Weld = Create("Weld")({ | |
588 | Parent = Parent, | |
589 | Part0 = Part0, | |
590 | Part1 = Part1, | |
591 | C0 = C0, | |
592 | C1 = C1 | |
593 | }) | |
594 | return Weld | |
595 | end | |
596 | ||
597 | ||
598 | ------------------------------------------------------- | |
599 | --Start Effect Function-- | |
600 | ------------------------------------------------------- | |
601 | EffectModel = Instance.new("Model", char) | |
602 | Effects = { | |
603 | Block = { | |
604 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
605 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
606 | prt.Anchored = true | |
607 | prt.CFrame = cframe | |
608 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
609 | game:GetService("Debris"):AddItem(prt, 10) | |
610 | if Type == 1 or Type == nil then | |
611 | table.insert(Effects, { | |
612 | prt, | |
613 | "Block1", | |
614 | delay, | |
615 | x3, | |
616 | y3, | |
617 | z3, | |
618 | msh | |
619 | }) | |
620 | elseif Type == 2 then | |
621 | table.insert(Effects, { | |
622 | prt, | |
623 | "Block2", | |
624 | delay, | |
625 | x3, | |
626 | y3, | |
627 | z3, | |
628 | msh | |
629 | }) | |
630 | else | |
631 | table.insert(Effects, { | |
632 | prt, | |
633 | "Block3", | |
634 | delay, | |
635 | x3, | |
636 | y3, | |
637 | z3, | |
638 | msh | |
639 | }) | |
640 | end | |
641 | end | |
642 | }, | |
643 | Sphere = { | |
644 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
645 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
646 | prt.Anchored = true | |
647 | prt.CFrame = cframe | |
648 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
649 | game:GetService("Debris"):AddItem(prt, 10) | |
650 | table.insert(Effects, { | |
651 | prt, | |
652 | "Cylinder", | |
653 | delay, | |
654 | x3, | |
655 | y3, | |
656 | z3, | |
657 | msh | |
658 | }) | |
659 | end | |
660 | }, | |
661 | Cylinder = { | |
662 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
663 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
664 | prt.Anchored = true | |
665 | prt.CFrame = cframe | |
666 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
667 | game:GetService("Debris"):AddItem(prt, 10) | |
668 | table.insert(Effects, { | |
669 | prt, | |
670 | "Cylinder", | |
671 | delay, | |
672 | x3, | |
673 | y3, | |
674 | z3, | |
675 | msh | |
676 | }) | |
677 | end | |
678 | }, | |
679 | Wave = { | |
680 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
681 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
682 | prt.Anchored = true | |
683 | prt.CFrame = cframe | |
684 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
685 | game:GetService("Debris"):AddItem(prt, 10) | |
686 | table.insert(Effects, { | |
687 | prt, | |
688 | "Cylinder", | |
689 | delay, | |
690 | x3 / 60, | |
691 | y3 / 60, | |
692 | z3 / 60, | |
693 | msh | |
694 | }) | |
695 | end | |
696 | }, | |
697 | Ring = { | |
698 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
699 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
700 | prt.Anchored = true | |
701 | prt.CFrame = cframe | |
702 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
703 | game:GetService("Debris"):AddItem(prt, 10) | |
704 | table.insert(Effects, { | |
705 | prt, | |
706 | "Cylinder", | |
707 | delay, | |
708 | x3, | |
709 | y3, | |
710 | z3, | |
711 | msh | |
712 | }) | |
713 | end | |
714 | }, | |
715 | Break = { | |
716 | Create = function(brickcolor, cframe, x1, y1, z1) | |
717 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
718 | prt.Anchored = true | |
719 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
720 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
721 | local num = math.random(10, 50) / 1000 | |
722 | game:GetService("Debris"):AddItem(prt, 10) | |
723 | table.insert(Effects, { | |
724 | prt, | |
725 | "Shatter", | |
726 | num, | |
727 | prt.CFrame, | |
728 | math.random() - math.random(), | |
729 | 0, | |
730 | math.random(50, 100) / 100 | |
731 | }) | |
732 | end | |
733 | }, | |
734 | Spiral = { | |
735 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
736 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
737 | prt.Anchored = true | |
738 | prt.CFrame = cframe | |
739 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
740 | game:GetService("Debris"):AddItem(prt, 10) | |
741 | table.insert(Effects, { | |
742 | prt, | |
743 | "Cylinder", | |
744 | delay, | |
745 | x3, | |
746 | y3, | |
747 | z3, | |
748 | msh | |
749 | }) | |
750 | end | |
751 | }, | |
752 | Push = { | |
753 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
754 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
755 | prt.Anchored = true | |
756 | prt.CFrame = cframe | |
757 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
758 | game:GetService("Debris"):AddItem(prt, 10) | |
759 | table.insert(Effects, { | |
760 | prt, | |
761 | "Cylinder", | |
762 | delay, | |
763 | x3, | |
764 | y3, | |
765 | z3, | |
766 | msh | |
767 | }) | |
768 | end | |
769 | } | |
770 | } | |
771 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
772 | local fp = IT("Part") | |
773 | fp.formFactor = formfactor | |
774 | fp.Parent = parent | |
775 | fp.Reflectance = reflectance | |
776 | fp.Transparency = transparency | |
777 | fp.CanCollide = false | |
778 | fp.Locked = true | |
779 | fp.BrickColor = brickcolor | |
780 | fp.Name = name | |
781 | fp.Size = size | |
782 | fp.Position = tors.Position | |
783 | RemoveOutlines(fp) | |
784 | fp.Material = "SmoothPlastic" | |
785 | fp:BreakJoints() | |
786 | return fp | |
787 | end | |
788 | ||
789 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
790 | local mesh = IT(Mesh) | |
791 | mesh.Parent = part | |
792 | if Mesh == "SpecialMesh" then | |
793 | mesh.MeshType = meshtype | |
794 | if meshid ~= "nil" then | |
795 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
796 | end | |
797 | end | |
798 | mesh.Offset = offset | |
799 | mesh.Scale = scale | |
800 | return mesh | |
801 | end | |
802 | ||
803 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
804 | local type = type | |
805 | local rng = Instance.new("Part", char) | |
806 | rng.Anchored = true | |
807 | rng.BrickColor = color | |
808 | rng.CanCollide = false | |
809 | rng.FormFactor = 3 | |
810 | rng.Name = "Ring" | |
811 | rng.Material = "Neon" | |
812 | rng.Size = Vector3.new(1, 1, 1) | |
813 | rng.Transparency = 0 | |
814 | rng.TopSurface = 0 | |
815 | rng.BottomSurface = 0 | |
816 | rng.CFrame = pos | |
817 | local rngm = Instance.new("SpecialMesh", rng) | |
818 | rngm.MeshType = MType | |
819 | rngm.Scale = scale | |
820 | local scaler2 = 1 | |
821 | if type == "Add" then | |
822 | scaler2 = 1 * value | |
823 | elseif type == "Divide" then | |
824 | scaler2 = 1 / value | |
825 | end | |
826 | coroutine.resume(coroutine.create(function() | |
827 | for i = 0, 10 / bonuspeed, 0.1 do | |
828 | swait() | |
829 | if type == "Add" then | |
830 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
831 | elseif type == "Divide" then | |
832 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
833 | end | |
834 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
835 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
836 | end | |
837 | rng:Destroy() | |
838 | end)) | |
839 | end | |
840 | ||
841 | function Eviscerate(dude) | |
842 | if dude.Name ~= char then | |
843 | local bgf = IT("BodyGyro", dude.Head) | |
844 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
845 | local val = IT("BoolValue", dude) | |
846 | val.Name = "IsHit" | |
847 | local ds = coroutine.wrap(function() | |
848 | dude:WaitForChild("Head"):BreakJoints() | |
849 | wait(0.5) | |
850 | target = nil | |
851 | coroutine.resume(coroutine.create(function() | |
852 | for i, v in pairs(dude:GetChildren()) do | |
853 | if v:IsA("Accessory") then | |
854 | v:Destroy() | |
855 | end | |
856 | if v:IsA("Humanoid") then | |
857 | v:Destroy() | |
858 | end | |
859 | if v:IsA("CharacterMesh") then | |
860 | v:Destroy() | |
861 | end | |
862 | if v:IsA("Model") then | |
863 | v:Destroy() | |
864 | end | |
865 | if v:IsA("Part") or v:IsA("MeshPart") then | |
866 | for x, o in pairs(v:GetChildren()) do | |
867 | if o:IsA("Decal") then | |
868 | o:Destroy() | |
869 | end | |
870 | end | |
871 | coroutine.resume(coroutine.create(function() | |
872 | v.Material = "Neon" | |
873 | v.CanCollide = false | |
874 | local PartEmmit1 = IT("ParticleEmitter", v) | |
875 | PartEmmit1.LightEmission = 1 | |
876 | PartEmmit1.Texture = "rbxassetid://284205403" | |
877 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
878 | PartEmmit1.Rate = 150 | |
879 | PartEmmit1.Lifetime = NumberRange.new(1) | |
880 | PartEmmit1.Size = NumberSequence.new({ | |
881 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
882 | NumberSequenceKeypoint.new(1, 0, 0) | |
883 | }) | |
884 | PartEmmit1.Transparency = NumberSequence.new({ | |
885 | NumberSequenceKeypoint.new(0, 0, 0), | |
886 | NumberSequenceKeypoint.new(1, 1, 0) | |
887 | }) | |
888 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
889 | PartEmmit1.VelocitySpread = 30000 | |
890 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
891 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
892 | local BodPoss = IT("BodyPosition", v) | |
893 | BodPoss.P = 3000 | |
894 | BodPoss.D = 1000 | |
895 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
896 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
897 | v.Color = maincolor.Color | |
898 | coroutine.resume(coroutine.create(function() | |
899 | for i = 0, 49 do | |
900 | swait(1) | |
901 | v.Transparency = v.Transparency + 0.08 | |
902 | end | |
903 | wait(0.5) | |
904 | PartEmmit1.Enabled = false | |
905 | wait(3) | |
906 | v:Destroy() | |
907 | dude:Destroy() | |
908 | end)) | |
909 | end)) | |
910 | end | |
911 | end | |
912 | end)) | |
913 | end) | |
914 | ds() | |
915 | end | |
916 | end | |
917 | ||
918 | function FindNearestHead(Position, Distance, SinglePlayer) | |
919 | if SinglePlayer then | |
920 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
921 | end | |
922 | local List = {} | |
923 | for i, v in pairs(workspace:GetChildren()) do | |
924 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
925 | table.insert(List, v) | |
926 | end | |
927 | end | |
928 | return List | |
929 | end | |
930 | ||
931 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
932 | local type = type | |
933 | local rng = Instance.new("Part", char) | |
934 | rng.Anchored = true | |
935 | rng.BrickColor = color | |
936 | rng.CanCollide = false | |
937 | rng.FormFactor = 3 | |
938 | rng.Name = "Ring" | |
939 | rng.Material = "Neon" | |
940 | rng.Size = Vector3.new(1, 1, 1) | |
941 | rng.Transparency = 0 | |
942 | rng.TopSurface = 0 | |
943 | rng.BottomSurface = 0 | |
944 | rng.CFrame = pos | |
945 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
946 | local rngm = Instance.new("SpecialMesh", rng) | |
947 | rngm.MeshType = MType | |
948 | rngm.Scale = Vector3.new(x1, y1, z1) | |
949 | local scaler2 = 1 | |
950 | local speeder = FastSpeed | |
951 | if type == "Add" then | |
952 | scaler2 = 1 * value | |
953 | elseif type == "Divide" then | |
954 | scaler2 = 1 / value | |
955 | end | |
956 | coroutine.resume(coroutine.create(function() | |
957 | for i = 0, 10 / bonuspeed, 0.1 do | |
958 | swait() | |
959 | if type == "Add" then | |
960 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
961 | elseif type == "Divide" then | |
962 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
963 | end | |
964 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
965 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
966 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
967 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
968 | end | |
969 | rng:Destroy() | |
970 | end)) | |
971 | end | |
972 | ||
973 | function SoulSteal(dude) | |
974 | if dude.Name ~= char then | |
975 | local bgf = IT("BodyGyro", dude.Head) | |
976 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
977 | local val = IT("BoolValue", dude) | |
978 | val.Name = "IsHit" | |
979 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
980 | local soulst = coroutine.wrap(function() | |
981 | local soul = Instance.new("Part",dude) | |
982 | soul.Size = Vector3.new(1,1,1) | |
983 | soul.CanCollide = false | |
984 | soul.Anchored = false | |
985 | soul.Position = torso.Position | |
986 | soul.Transparency = 1 | |
987 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
988 | PartEmmit1.LightEmission = 1 | |
989 | PartEmmit1.Texture = "rbxassetid://569507414" | |
990 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
991 | PartEmmit1.Rate = 250 | |
992 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
993 | PartEmmit1.Size = NumberSequence.new({ | |
994 | NumberSequenceKeypoint.new(0, 1, 0), | |
995 | NumberSequenceKeypoint.new(1, 0, 0) | |
996 | }) | |
997 | PartEmmit1.Transparency = NumberSequence.new({ | |
998 | NumberSequenceKeypoint.new(0, 0, 0), | |
999 | NumberSequenceKeypoint.new(1, 1, 0) | |
1000 | }) | |
1001 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1002 | PartEmmit1.VelocitySpread = 30000 | |
1003 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1004 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1005 | local BodPoss = IT("BodyPosition", soul) | |
1006 | BodPoss.P = 3000 | |
1007 | BodPoss.D = 1000 | |
1008 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1009 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1010 | wait(1.6) | |
1011 | soul.Touched:connect(function(hit) | |
1012 | if hit.Parent == char then | |
1013 | soul:Destroy() | |
1014 | end | |
1015 | end) | |
1016 | wait(1.2) | |
1017 | while soul do | |
1018 | swait() | |
1019 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1020 | BodPoss.Position = tors.Position | |
1021 | end | |
1022 | end) | |
1023 | soulst() | |
1024 | end | |
1025 | end | |
1026 | function FaceMouse() | |
1027 | local Cam = workspace.CurrentCamera | |
1028 | return { | |
1029 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1030 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1031 | } | |
1032 | end | |
1033 | ------------------------------------------------------- | |
1034 | --End Effect Function-- | |
1035 | ------------------------------------------------------- | |
1036 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1037 | local NSound = nil | |
1038 | coroutine.resume(coroutine.create(function() | |
1039 | NSound = IT("Sound", PARENT) | |
1040 | NSound.Volume = VOLUME | |
1041 | NSound.Pitch = PITCH | |
1042 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1043 | swait() | |
1044 | NSound:play() | |
1045 | game:GetService("Debris"):AddItem(NSound, 10) | |
1046 | end)) | |
1047 | return NSound | |
1048 | end | |
1049 | function CameraEnshaking(Length, Intensity) | |
1050 | coroutine.resume(coroutine.create(function() | |
1051 | local intensity = 1 * Intensity | |
1052 | local rotM = 0.01 * Intensity | |
1053 | for i = 0, Length, 0.1 do | |
1054 | swait() | |
1055 | intensity = intensity - 0.05 * Intensity / Length | |
1056 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1057 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1058 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1059 | end | |
1060 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1061 | end)) | |
1062 | end | |
1063 | ------------------------------------------------------- | |
1064 | --End Important Functions-- | |
1065 | ------------------------------------------------------- | |
1066 | ||
1067 | ||
1068 | ------------------------------------------------------- | |
1069 | --Start Customization-- | |
1070 | ------------------------------------------------------- | |
1071 | local Player_Size = 1 | |
1072 | if Player_Size ~= 1 then | |
1073 | root.Size = root.Size * Player_Size | |
1074 | tors.Size = tors.Size * Player_Size | |
1075 | hed.Size = hed.Size * Player_Size | |
1076 | ra.Size = ra.Size * Player_Size | |
1077 | la.Size = la.Size * Player_Size | |
1078 | rl.Size = rl.Size * Player_Size | |
1079 | ll.Size = ll.Size * Player_Size | |
1080 | ---------------------------------------------------------------------------------- | |
1081 | rootj.Parent = root | |
1082 | neck.Parent = tors | |
1083 | RW.Parent = tors | |
1084 | LW.Parent = tors | |
1085 | RH.Parent = tors | |
1086 | LH.Parent = tors | |
1087 | ---------------------------------------------------------------------------------- | |
1088 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1089 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1090 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1091 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1092 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1093 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1094 | ---------------------------------------------------------------------------------- | |
1095 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1096 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1097 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1098 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1099 | --hat.Parent = Character | |
1100 | end | |
1101 | ---------------------------------------------------------------------------------- | |
1102 | local SONG = 1280408510 | |
1103 | local SONG2 = 0 | |
1104 | local Music = Instance.new("Sound",tors) | |
1105 | - | Music.Volume = 2.5 |
1105 | + | Music.Volume = 9 |
1106 | Music.Looped = true | |
1107 | Music.Pitch = 1 --Pitcher | |
1108 | ---------------------------------------------------------------------------------- | |
1109 | local equipped = false | |
1110 | local idle = 0 | |
1111 | local change = 1 | |
1112 | local val = 0 | |
1113 | local toim = 0 | |
1114 | local idleanim = 0.4 | |
1115 | local sine = 0 | |
1116 | local Sit = 1 | |
1117 | ---------------------------------------------------------------------------------- | |
1118 | - | hum.WalkSpeed = 8 |
1118 | + | hum.WalkSpeed = 90 |
1119 | hum.JumpPower = 57 | |
1120 | hum.Animator.Parent = nil | |
1121 | ---------------------------------------------------------------------------------- | |
1122 | local r = 255 | |
1123 | local g = 0 | |
1124 | local b = 0 | |
1125 | coroutine.resume(coroutine.create(function() | |
1126 | while wait() do | |
1127 | for i = 0, 50.8 do | |
1128 | swait() | |
1129 | g = g + 5 | |
1130 | end | |
1131 | for i = 0, 50.8 do | |
1132 | swait() | |
1133 | r = r - 5 | |
1134 | end | |
1135 | for i = 0, 50.8 do | |
1136 | swait() | |
1137 | b = b + 5 | |
1138 | end | |
1139 | for i = 0, 50.8 do | |
1140 | swait() | |
1141 | g = g - 5 | |
1142 | end | |
1143 | for i = 0, 50.8 do | |
1144 | swait() | |
1145 | r = r + 5 | |
1146 | end | |
1147 | for i = 0, 50.8 do | |
1148 | swait() | |
1149 | b = b - 5 | |
1150 | end | |
1151 | end | |
1152 | end)) | |
1153 | ---------------------------------------------------------------------------------- | |
1154 | local naeeym2 = IT("BillboardGui",char) | |
1155 | naeeym2.AlwaysOnTop = true | |
1156 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1157 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1158 | naeeym2.MaxDistance = 75 | |
1159 | naeeym2.Adornee = hed | |
1160 | naeeym2.Name = "Name" | |
1161 | local tecks2 = IT("TextLabel",naeeym2) | |
1162 | tecks2.BackgroundTransparency = 1 | |
1163 | tecks2.TextScaled = true | |
1164 | tecks2.BorderSizePixel = 0 | |
1165 | - | tecks2.Text = "No one's around to help." |
1165 | + | tecks2.Text = "Emilixs here too help!" |
1166 | --tecks2.Font = "Fantasy" | |
1167 | tecks2.TextSize = 30 | |
1168 | tecks2.TextStrokeTransparency = 0 | |
1169 | tecks2.TextColor3 = Color3.new(1,1,1) | |
1170 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
1171 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1172 | tecks2.Parent = naeeym2 | |
1173 | - | hed.face.Texture = "rbxassetid://33752579" |
1173 | + | hed.face.Texture = "rbxassetid://63761389" |
1174 | ---------------------------------------------------------------------------------- | |
1175 | Reaper = IT("Model") | |
1176 | Reaper.Parent = char | |
1177 | Reaper.Name = "Reaper" | |
1178 | RHe = IT("Part") | |
1179 | RHe.Parent = Reaper | |
1180 | RHe.BrickColor = BrickC("Really black") | |
1181 | RHe.Locked = true | |
1182 | RHe.CanCollide = false | |
1183 | RHe.Transparency = 0 | |
1184 | PMesh = IT("SpecialMesh") | |
1185 | RHe.formFactor = "Symmetric" | |
1186 | PMesh.MeshType = "FileMesh" | |
1187 | PMesh.MeshId = "rbxassetid://1374148" | |
1188 | PMesh.TextureId = "rbxassetid://185703978" | |
1189 | PMesh.Scale = Vector3.new(1, 1, 1) | |
1190 | PMesh.Parent = RHe | |
1191 | local RWeld = IT("Weld") | |
1192 | RWeld.Parent = RHe | |
1193 | RWeld.Part0 = RHe | |
1194 | RWeld.Part1 = hed | |
1195 | RWeld.C0 = CF(0, -.7, 0) * angles(0, 0, 0) | |
1196 | ------------------------------------------------------- | |
1197 | --End Customization-- | |
1198 | ------------------------------------------------------- | |
1199 | ||
1200 | ||
1201 | ------------------------------------------------------- | |
1202 | --Start Attacks N Stuff-- | |
1203 | ------------------------------------------------------- | |
1204 | ||
1205 | ------------------------------------------------------- | |
1206 | --End Attacks N Stuff-- | |
1207 | ------------------------------------------------------- | |
1208 | mouse.KeyDown:connect(function(key) | |
1209 | if string.byte(key) == 48 then | |
1210 | Swing = 2 | |
1211 | hum.WalkSpeed = 38.82 | |
1212 | end | |
1213 | end) | |
1214 | mouse.KeyUp:connect(function(key) | |
1215 | if string.byte(key) == 48 then | |
1216 | Swing = 1 | |
1217 | hum.WalkSpeed = 8 | |
1218 | end | |
1219 | end) | |
1220 | ||
1221 | ||
1222 | ||
1223 | ||
1224 | ||
1225 | ||
1226 | ||
1227 | ||
1228 | ------------------------------------------------------- | |
1229 | --Start Animations-- | |
1230 | ------------------------------------------------------- | |
1231 | while true do | |
1232 | swait() | |
1233 | sine = sine + change | |
1234 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1235 | local velderp = root.Velocity.y | |
1236 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1237 | if equipped == true or equipped == false then | |
1238 | if attack == false then | |
1239 | idle = idle + 1 | |
1240 | else | |
1241 | idle = 0 | |
1242 | end | |
1243 | tecks2.TextStrokeColor3 = Color3.new(r / 255, g / 255, b / 255) | |
1244 | if 1 < root.Velocity.y and hitfloor == nil then | |
1245 | Anim = "Jump" | |
1246 | if attack == false then | |
1247 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1248 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1249 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1250 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1251 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1252 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1253 | end | |
1254 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1255 | Anim = "Fall" | |
1256 | if attack == false then | |
1257 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1258 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1259 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1260 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1261 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1262 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1263 | end | |
1264 | elseif torvel < 1 and hitfloor ~= nil then | |
1265 | Anim = "Idle" | |
1266 | change = .5 | |
1267 | if attack == false then | |
1268 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.05 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1269 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 3)), Rad(-4.5 * Sin(sine / 3)), Rad(0)), 0.3) | |
1270 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 + 0.1 * Cos(sine / 3)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-5)), 0.15) | |
1271 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1272 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.05 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1273 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20* Player_Size), 0* Player_Size) * angles(Rad(-30 * Sin(sine / 10)), Rad(0), Rad(-5 - 4.5 * Sin(sine / 20))), 0.1) | |
1274 | end | |
1275 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1276 | Anim = "Walk" | |
1277 | change = .9 | |
1278 | if attack == false then | |
1279 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1280 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1281 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1282 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1283 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1) | |
1284 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1) | |
1285 | end | |
1286 | elseif torvel >= 25 and hitfloor ~= nil then | |
1287 | Anim = "Sprint" | |
1288 | change = 1.35 | |
1289 | if attack == false then | |
1290 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1291 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1292 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1293 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1294 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
1295 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
1296 | end | |
1297 | end | |
1298 | end | |
1299 | Music.SoundId = "rbxassetid://"..SONG | |
1300 | Music.Looped = true | |
1301 | Music.Pitch = 1 | |
1302 | Music.Volume = 5 | |
1303 | Music.Parent = tors | |
1304 | Music:Resume() | |
1305 | if 0 < #Effects then | |
1306 | for e = 1, #Effects do | |
1307 | if Effects[e] ~= nil then | |
1308 | local Thing = Effects[e] | |
1309 | if Thing ~= nil then | |
1310 | local Part = Thing[1] | |
1311 | local Mode = Thing[2] | |
1312 | local Delay = Thing[3] | |
1313 | local IncX = Thing[4] | |
1314 | local IncY = Thing[5] | |
1315 | local IncZ = Thing[6] | |
1316 | if 1 >= Thing[1].Transparency then | |
1317 | if Thing[2] == "Block1" then | |
1318 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1319 | local Mesh = Thing[1].Mesh | |
1320 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1321 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1322 | elseif Thing[2] == "Block2" then | |
1323 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1324 | local Mesh = Thing[7] | |
1325 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1326 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1327 | elseif Thing[2] == "Block3" then | |
1328 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1329 | local Mesh = Thing[7] | |
1330 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1331 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1332 | elseif Thing[2] == "Cylinder" then | |
1333 | local Mesh = Thing[1].Mesh | |
1334 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1335 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1336 | elseif Thing[2] == "Blood" then | |
1337 | local Mesh = Thing[7] | |
1338 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1339 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1340 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1341 | elseif Thing[2] == "Elec" then | |
1342 | local Mesh = Thing[1].Mesh | |
1343 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1344 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1345 | elseif Thing[2] == "Disappear" then | |
1346 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1347 | elseif Thing[2] == "Shatter" then | |
1348 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1349 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1350 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1351 | Thing[6] = Thing[6] + Thing[5] | |
1352 | end | |
1353 | else | |
1354 | Part.Parent = nil | |
1355 | table.remove(Effects, e) | |
1356 | end | |
1357 | end | |
1358 | end | |
1359 | end | |
1360 | end | |
1361 | end | |
1362 | ------------------------------------------------------- | |
1363 | --End Animations And Script-- | |
1364 | ------------------------------------------------------- |