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1-
local Player = game:GetService("Players").baldiwrds --- Name Change
1+
local Player = game:GetService("Players").TameDoNotClick --- Name Change
2
local Mouse,mouse,UserInputService,ContextActionService
3
do
4
	script.Parent = Player.Character
5
	local CAS = {Actions={}}
6
	local Event = Instance.new("RemoteEvent")
7
	Event.Name = "UserInput_Event"
8
	Event.Parent = Player.Character
9
	local fakeEvent = function()
10
		local t = {_fakeEvent=true}
11
		t.Connect = function(self,f)self.Function=f end
12
		t.connect = t.Connect
13
		return t
14
	end
15
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
16
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
17
	function CAS:BindAction(name,fun,touch,...)
18
		CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
19
	end
20
	function CAS:UnbindAction(name)
21
		CAS.Actions[name] = nil
22
	end
23
	local function te(self,ev,...)
24
		local t = m[ev]
25
		if t and t._fakeEvent and t.Function then
26
			t.Function(...)
27
		end
28
	end
29
	m.TrigEvent = te
30
	UIS.TrigEvent = te
31
	Event.OnServerEvent:Connect(function(plr,io)
32
	    if plr~=Player then return end
33
		if io.isMouse then
34
			m.Target = io.Target
35
			m.Hit = io.Hit
36
		elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
37
	        if io.UserInputState == Enum.UserInputState.Begin then
38
				m:TrigEvent("Button1Down")
39
			else
40
				m:TrigEvent("Button1Up")
41
			end
42
		else
43
			for n,t in pairs(CAS.Actions) do
44
				for _,k in pairs(t.Keys) do
45
					if k==io.KeyCode then
46
						t.Function(t.Name,io.UserInputState,io)
47
					end
48
				end
49
			end
50
	        if io.UserInputState == Enum.UserInputState.Begin then
51
	            m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
52
				UIS:TrigEvent("InputBegan",io,false)
53
			else
54
				m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
55
				UIS:TrigEvent("InputEnded",io,false)
56
	        end
57
	    end
58
	end)
59
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
60
	end
61
62
--//====================================================\\--
63
--||			   CREATED BY SHACKLUSTER
64
--\\====================================================//--
65
66
wait(0.2)
67
68-
Player = game:GetService("Players").baldiwrds
68+
Player = game:GetService("Players").TameDoNotClick
69
PlayerGui = Player.PlayerGui
70
Cam = workspace.CurrentCamera
71
Backpack = Player.Backpack
72
Character = Player.Character
73
Humanoid = Character.Humanoid
74
RootPart = Character["HumanoidRootPart"]
75
Torso = Character["Torso"]
76
Head = Character["Head"]
77
RightArm = Character["Right Arm"]
78
LeftArm = Character["Left Arm"]
79
RightLeg = Character["Right Leg"]
80
LeftLeg = Character["Left Leg"]
81
RootJoint = RootPart["RootJoint"]
82
Neck = Torso["Neck"]
83
RightShoulder = Torso["Right Shoulder"]
84
LeftShoulder = Torso["Left Shoulder"]
85
RightHip = Torso["Right Hip"]
86
LeftHip = Torso["Left Hip"]
87
local sick = Instance.new("Sound",Character)
88
sick.SoundId = "rbxassetid://1494340971"
89
sick.Looped = true
90
sick.Pitch = 1
91
sick.Volume = 1
92
sick:Play()
93
94
IT = Instance.new
95
CF = CFrame.new
96
VT = Vector3.new
97
RAD = math.rad
98
C3 = Color3.new
99
UD2 = UDim2.new
100
BRICKC = BrickColor.new
101
ANGLES = CFrame.Angles
102
EULER = CFrame.fromEulerAnglesXYZ
103
COS = math.cos
104
ACOS = math.acos
105
SIN = math.sin
106
ASIN = math.asin
107
ABS = math.abs
108
MRANDOM = math.random
109
FLOOR = math.floor
110
111
--//=================================\\
112
--|| 	      USEFUL VALUES
113
--\\=================================//
114
115
Animation_Speed = 3
116
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
117
local Speed = 25
118
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
119
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
120
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
121
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
122
local DAMAGEMULTIPLIER = 1
123
local ANIM = "Idle"
124
local ATTACK = false
125
local EQUIPPED = false
126
local HOLD = false
127
local COMBO = 1
128
local Rooted = false
129
local SINE = 0
130
local KEYHOLD = false
131
local CHANGE = 2 / Animation_Speed
132
local WALKINGANIM = false
133
local VALUE1 = false
134
local VALUE2 = false
135
local ROBLOXIDLEANIMATION = IT("Animation")
136
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
137
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
138
--ROBLOXIDLEANIMATION.Parent = Humanoid
139
local WEAPONGUI = IT("ScreenGui", PlayerGui)
140
WEAPONGUI.Name = "Weapon GUI"
141
local Effects = IT("Folder", Character)
142
Effects.Name = "Effects"
143
local ANIMATOR = Humanoid.Animator
144
local ANIMATE = Character.Animate
145
local UNANCHOR = true
146
local PLAYMAINANIM = true
147
local BOLTSOUNDS = {168586621,168586586,178452241}
148
149
--//=================================\\
150
--\\=================================//
151
152
153
--//=================================\\
154
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
155
--\\=================================//
156
157
ArtificialHB = Instance.new("BindableEvent", script)
158
ArtificialHB.Name = "ArtificialHB"
159
160
script:WaitForChild("ArtificialHB")
161
162
frame = Frame_Speed
163
tf = 0
164
allowframeloss = false
165
tossremainder = false
166
lastframe = tick()
167
script.ArtificialHB:Fire()
168
169
game:GetService("RunService").Heartbeat:connect(function(s, p)
170
	tf = tf + s
171
	if tf >= frame then
172
		if allowframeloss then
173
			script.ArtificialHB:Fire()
174
			lastframe = tick()
175
		else
176
			for i = 1, math.floor(tf / frame) do
177
				script.ArtificialHB:Fire()
178
			end
179
		lastframe = tick()
180
		end
181
		if tossremainder then
182
			tf = 0
183
		else
184
			tf = tf - frame * math.floor(tf / frame)
185
		end
186
	end
187
end)
188
189
--//=================================\\
190
--\\=================================//
191
192
--//=================================\\
193
--|| 	      SOME FUNCTIONS
194
--\\=================================//
195
196
197
198
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
199
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
200
end
201
202
function PositiveAngle(NUMBER)
203
	if NUMBER >= 0 then
204
		NUMBER = 0
205
	end
206
	return NUMBER
207
end
208
209
function NegativeAngle(NUMBER)
210
	if NUMBER <= 0 then
211
		NUMBER = 0
212
	end
213
	return NUMBER
214
end
215
216
function Swait(NUMBER)
217
	if NUMBER == 0 or NUMBER == nil then
218
		ArtificialHB.Event:wait()
219
	else
220
		for i = 1, NUMBER do
221
			ArtificialHB.Event:wait()
222
		end
223
	end
224
end
225
226
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
227
	local NEWMESH = IT(MESH)
228
	if MESH == "SpecialMesh" then
229
		NEWMESH.MeshType = MESHTYPE
230
		if MESHID ~= "nil" and MESHID ~= "" then
231
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
232
		end
233
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
234
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
235
		end
236
	end
237
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
238
	NEWMESH.Scale = SCALE
239
	NEWMESH.Parent = PARENT
240
	return NEWMESH
241
end
242
243
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
244
	local NEWPART = IT("Part")
245
	NEWPART.formFactor = FORMFACTOR
246
	NEWPART.Reflectance = REFLECTANCE
247
	NEWPART.Transparency = TRANSPARENCY
248
	NEWPART.CanCollide = false
249
	NEWPART.Locked = true
250
	NEWPART.Anchored = true
251
	if ANCHOR == false then
252
		NEWPART.Anchored = false
253
	end
254
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
255
	NEWPART.Name = NAME
256
	NEWPART.Size = SIZE
257
	NEWPART.Position = Torso.Position
258
	NEWPART.Material = MATERIAL
259
	NEWPART:BreakJoints()
260
	NEWPART.Parent = PARENT
261
	return NEWPART
262
end
263
264
	local function weldBetween(a, b)
265
	    local weldd = Instance.new("ManualWeld")
266
	    weldd.Part0 = a
267
	    weldd.Part1 = b
268
	    weldd.C0 = CFrame.new()
269
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
270
	    weldd.Parent = a
271
	    return weldd
272
	end
273
274
275
function QuaternionFromCFrame(cf)
276
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
277
	local trace = m00 + m11 + m22
278
	if trace > 0 then 
279
		local s = math.sqrt(1 + trace)
280
		local recip = 0.5 / s
281
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
282
	else
283
		local i = 0
284
		if m11 > m00 then
285
			i = 1
286
		end
287
		if m22 > (i == 0 and m00 or m11) then
288
			i = 2
289
		end
290
		if i == 0 then
291
			local s = math.sqrt(m00 - m11 - m22 + 1)
292
			local recip = 0.5 / s
293
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
294
		elseif i == 1 then
295
			local s = math.sqrt(m11 - m22 - m00 + 1)
296
			local recip = 0.5 / s
297
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
298
		elseif i == 2 then
299
			local s = math.sqrt(m22 - m00 - m11 + 1)
300
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
301
		end
302
	end
303
end
304
 
305
function QuaternionToCFrame(px, py, pz, x, y, z, w)
306
	local xs, ys, zs = x + x, y + y, z + z
307
	local wx, wy, wz = w * xs, w * ys, w * zs
308
	local xx = x * xs
309
	local xy = x * ys
310
	local xz = x * zs
311
	local yy = y * ys
312
	local yz = y * zs
313
	local zz = z * zs
314
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
315
end
316
 
317
function QuaternionSlerp(a, b, t)
318
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
319
	local startInterp, finishInterp;
320
	if cosTheta >= 0.0001 then
321
		if (1 - cosTheta) > 0.0001 then
322
			local theta = ACOS(cosTheta)
323
			local invSinTheta = 1 / SIN(theta)
324
			startInterp = SIN((1 - t) * theta) * invSinTheta
325
			finishInterp = SIN(t * theta) * invSinTheta
326
		else
327
			startInterp = 1 - t
328
			finishInterp = t
329
		end
330
	else
331
		if (1 + cosTheta) > 0.0001 then
332
			local theta = ACOS(-cosTheta)
333
			local invSinTheta = 1 / SIN(theta)
334
			startInterp = SIN((t - 1) * theta) * invSinTheta
335
			finishInterp = SIN(t * theta) * invSinTheta
336
		else
337
			startInterp = t - 1
338
			finishInterp = t
339
		end
340
	end
341
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
342
end
343
344
function Clerp(a, b, t)
345
	local qa = {QuaternionFromCFrame(a)}
346
	local qb = {QuaternionFromCFrame(b)}
347
	local ax, ay, az = a.x, a.y, a.z
348
	local bx, by, bz = b.x, b.y, b.z
349
	local _t = 1 - t
350
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
351
end
352
353
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
354
	local frame = IT("Frame")
355
	frame.BackgroundTransparency = TRANSPARENCY
356
	frame.BorderSizePixel = BORDERSIZEPIXEL
357
	frame.Position = POSITION
358
	frame.Size = SIZE
359
	frame.BackgroundColor3 = COLOR
360
	frame.BorderColor3 = BORDERCOLOR
361
	frame.Name = NAME
362
	frame.Parent = PARENT
363
	return frame
364
end
365
366
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
367
	local label = IT("TextLabel")
368
	label.BackgroundTransparency = 1
369
	label.Size = UD2(1, 0, 1, 0)
370
	label.Position = UD2(0, 0, 0, 0)
371
	label.TextColor3 = TEXTCOLOR
372
	label.TextStrokeTransparency = STROKETRANSPARENCY
373
	label.TextTransparency = TRANSPARENCY
374
	label.FontSize = TEXTFONTSIZE
375
	label.Font = TEXTFONT
376
	label.BorderSizePixel = BORDERSIZEPIXEL
377
	label.TextScaled = false
378
	label.Text = TEXT
379
	label.Name = NAME
380
	label.Parent = PARENT
381
	return label
382
end
383
384
function NoOutlines(PART)
385
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
386
end
387
388
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
389
	local NEWWELD = IT(TYPE)
390
	NEWWELD.Part0 = PART0
391
	NEWWELD.Part1 = PART1
392
	NEWWELD.C0 = C0
393
	NEWWELD.C1 = C1
394
	NEWWELD.Parent = PARENT
395
	return NEWWELD
396
end
397
398
local S = IT("Sound")
399
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
400
	local NEWSOUND = nil
401
	coroutine.resume(coroutine.create(function()
402
		NEWSOUND = S:Clone()
403
		NEWSOUND.Parent = PARENT
404
		NEWSOUND.Volume = VOLUME
405
		NEWSOUND.Pitch = PITCH
406
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
407
		NEWSOUND:play()
408
		if DOESLOOP == true then
409
			NEWSOUND.Looped = true
410
		else
411
			repeat wait(1) until NEWSOUND.Playing == false
412
			NEWSOUND:remove()
413
		end
414
	end))
415
	return NEWSOUND
416
end
417
418
local EyeSizes={
419
    NumberSequenceKeypoint.new(0,2,0),
420
    NumberSequenceKeypoint.new(1,0,0)
421
}
422
local EyeTrans={
423
    NumberSequenceKeypoint.new(0,0.5,0),
424
    NumberSequenceKeypoint.new(1,1,0)
425
}
426
local PE=Instance.new("ParticleEmitter",nil)
427
PE.LightEmission=.8
428
PE.Color = ColorSequence.new(BRICKC("Cyan").Color,BRICKC("Dark blue").Color)
429
PE.Size=NumberSequence.new(EyeSizes)
430
PE.Transparency=NumberSequence.new(EyeTrans)
431
PE.Lifetime=NumberRange.new(0.35,1)
432
PE.Rotation=NumberRange.new(0,360)
433
PE.Rate=100
434
PE.VelocitySpread = 10000
435
PE.Acceleration = Vector3.new(0,85,0)
436
PE.Drag = 5
437
PE.Speed = NumberRange.new(0.1,5)
438
PE.Texture="http://www.roblox.com/asset/?id=1460745664"
439
PE.ZOffset = 0.5
440
PE.Name = "PE"
441
PE.Enabled = false
442
443
function Fire(art)
444
	local PARTICLES = PE:Clone()
445
	PARTICLES.Parent = art
446
	PARTICLES.Enabled = true
447
	return PARTICLES
448
end
449
450
function CFrameFromTopBack(at, top, back)
451
	local right = top:Cross(back)
452
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
453
end
454
455
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
456
function WACKYEFFECT(Table)
457
	local TYPE = (Table.EffectType or "Sphere")
458
	local SIZE = (Table.Size or VT(1,1,1))
459
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
460
	local TRANSPARENCY = (Table.Transparency or 0)
461
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
462
	local CFRAME = (Table.CFrame or Torso.CFrame)
463
	local MOVEDIRECTION = (Table.MoveToPos or nil)
464
	local ROTATION1 = (Table.RotationX or 0)
465
	local ROTATION2 = (Table.RotationY or 0)
466
	local ROTATION3 = (Table.RotationZ or 0)
467
	local MATERIAL = (Table.Material or "Neon")
468
	local COLOR = (Table.Color or C3(1,1,1))
469
	local TIME = (Table.Time or 45)
470
	local SOUNDID = (Table.SoundID or nil)
471
	local SOUNDPITCH = (Table.SoundPitch or nil)
472
	local SOUNDVOLUME = (Table.SoundVolume or nil)
473
	coroutine.resume(coroutine.create(function()
474
		local PLAYSSOUND = false
475
		local SOUND = nil
476
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
477
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
478
			PLAYSSOUND = true
479
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
480
		end
481
		EFFECT.Color = COLOR
482
		local MSH = nil
483
		if TYPE == "Sphere" then
484
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
485
		elseif TYPE == "Block" or TYPE == "Box" then
486
			MSH = IT("BlockMesh",EFFECT)
487
			MSH.Scale = SIZE
488
		elseif TYPE == "Wave" then
489
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
490
		elseif TYPE == "Ring" then
491
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
492
		elseif TYPE == "Slash" then
493
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
494
		elseif TYPE == "Round Slash" then
495
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
496
		elseif TYPE == "Swirl" then
497
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
498
		elseif TYPE == "Skull" then
499
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
500
		elseif TYPE == "Crystal" then
501
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
502
		end
503
		if MSH ~= nil then
504
			local MOVESPEED = nil
505
			if MOVEDIRECTION ~= nil then
506
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
507
			end
508
			local GROWTH = SIZE - ENDSIZE
509
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
510
			if TYPE == "Block" then
511
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
512
			else
513
				EFFECT.CFrame = CFRAME
514
			end
515
			for LOOP = 1, TIME+1 do
516
				Swait()
517
				MSH.Scale = MSH.Scale - GROWTH/TIME
518
				if TYPE == "Wave" then
519
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
520
				end
521
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
522
				if TYPE == "Block" then
523
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
524
				else
525
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
526
				end
527
				if MOVEDIRECTION ~= nil then
528
					local ORI = EFFECT.Orientation
529
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
530
					EFFECT.Orientation = ORI
531
				end
532
			end
533
			if PLAYSSOUND == false then
534
				EFFECT:remove()
535
			else
536
				repeat wait(1) until SOUND.Playing == false
537
				EFFECT:remove()
538
			end
539
		else
540
			if PLAYSSOUND == false then
541
				EFFECT:remove()
542
			else
543
				repeat Swait() until SOUND.Playing == false
544
				EFFECT:remove()
545
			end
546
		end
547
	end))
548
end
549
550
function MakeForm(PART,TYPE)
551
	if TYPE == "Cyl" then
552
		local MSH = IT("CylinderMesh",PART)
553
	elseif TYPE == "Ball" then
554
		local MSH = IT("SpecialMesh",PART)
555
		MSH.MeshType = "Sphere"
556
	elseif TYPE == "Wedge" then
557
		local MSH = IT("SpecialMesh",PART)
558
		MSH.MeshType = "Wedge"
559
	end
560
end
561
562
Debris = game:GetService("Debris")
563
564
function CastProperRay(StartPos, EndPos, Distance, Ignore)
565
	local DIRECTION = CF(StartPos,EndPos).lookVector
566
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
567
end
568
569
local HATWELD = nil
570
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
571
	PLAYMAINANIM = false
572
	if WhichPose == "Cast1" then
573
		for i=0, Time, 0.1 / Animation_Speed do
574
			Swait()
575
			if Magic == true then
576
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
577
			end
578
			if Gyro ~= nil and Gyro ~= false then
579
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
580
			end
581
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
582
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
583
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
584
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
585
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
586
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
587
		end
588
	elseif WhichPose == "Cast2" then
589
		for i=0, Time, 0.1 / Animation_Speed do
590
			Swait()
591
			if Magic == true then
592
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
593
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
594
			end
595
			if Gyro ~= nil and Gyro ~= false then
596
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
597
			end
598
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
599
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
600
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
601
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
602
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
603
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
604
		end
605
	elseif WhichPose == "RightArmUp" then
606
		for i=0, Time, 0.1 / Animation_Speed do
607
			Swait()
608
			if Magic == true then
609
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
610
			end
611
			if Gyro ~= nil and Gyro ~= false then
612
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
613
			end
614
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
615
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
616
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
617
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
618
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
619
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
620
		end
621
	elseif WhichPose == "Taunt" then
622
		for i=0, Time, 0.1 / Animation_Speed do
623
			Swait()
624
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
625
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
626
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
627
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
628
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
629
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
630
		end
631
		HATWELD.Part0 = RightArm
632
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
633
		CreateSound(221057812,Torso,10,1,false)
634
		for i=0, Time*2, 0.1 / Animation_Speed do
635
			Swait()
636
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
637
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
638
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
639
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
640
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
641
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
642
		end
643
		for i=0, Time, 0.1 / Animation_Speed do
644
			Swait()
645
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
646
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
647
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
648
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
649
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
650
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
651
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
652
		end
653
		HATWELD.Part0 = Head
654
		HATWELD.C0 = CF(0,0.35,0)
655
	elseif WhichPose == "Prepare key" then
656
		for i=0, Time, 0.1 / Animation_Speed do
657
			Swait()
658
			if Gyro ~= nil and Gyro ~= false then
659
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
660
			end
661
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
662
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
663
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
664
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
665
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
666
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
667
		end
668
	elseif WhichPose == "Turn key" then
669
		for i=0, Time, 0.1 / Animation_Speed do
670
			Swait()
671
			if Gyro ~= nil and Gyro ~= false then
672
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
673
			end
674
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
675
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
676
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
677
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
678
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
679
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
680
		end
681
	end
682
	PLAYMAINANIM = true
683
end
684
685
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
686
function Lightning(Table)
687
	local Color = Table.Color or C3(1,1,1)
688
	local StartPos = Table.Start or Torso.Position
689
	local EndPos = Table.End or Mouse.Hit.p
690
	local SegmentLength = Table.SegmentL or 2
691
	local Thickness = Table.Thickness or 0.1
692
	local Dissapear = Table.DoesFade or false
693
	local Parent = Table.Ignore or Character
694
	local MaxDist = Table.MaxDist or 400
695
	local Branches = Table.Branches or false
696
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
697
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
698
	local LIGHTNINGMODEL = IT("Model",Effects)
699
	LIGHTNINGMODEL.Name = "Lightning"
700
	local LastBolt = nil
701
	for E = 1, DISTANCE do
702
		local ExtraSize = (DISTANCE-E)/15
703
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
704
		PART.Color = Color
705
		MakeForm(PART,"Cyl")
706
		if LastBolt == nil then
707
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
708
		else
709
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
710
		end
711
		LastBolt = PART
712
		if Branches == true then
713
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
714
			if CHOICE == 1 then
715
				local LASTBRANCH = nil
716
				for i = 1, MRANDOM(2,5) do
717
					local ExtraSize2 = ((DISTANCE-E)/25)/i
718
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
719
					PART.Color = Color
720
					MakeForm(PART,"Cyl")
721
					if LASTBRANCH == nil then
722
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
723
					else
724
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
725
					end
726
					LASTBRANCH = PART
727
				end
728
			end
729
		end
730
	end
731
	if Dissapear == true then
732
		coroutine.resume(coroutine.create(function()
733
			for i = 1, 10 do
734
				Swait()
735
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
736
					if c.ClassName == "Part" then
737
						c.Transparency = i/10
738
					end
739
				end
740
			end
741
			LIGHTNINGMODEL:remove()
742
		end))
743
	elseif Dissapear == false then
744
		Debris:AddItem(LIGHTNINGMODEL,0.1)
745
	end
746
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
747
end
748
749
--//=================================\\
750
--||	     WEAPON CREATION
751
--\\=================================//
752
753
for i = 1, 15 do
754
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
755
	FACE.Color = C3(0,0,0)
756
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
757
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
758
end
759
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
760
MakeForm(HAT1,"Cyl")
761
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
762
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
763
BELT.Color = C3(15/255,15/255,15/255)
764
MakeForm(BELT,"Cyl")
765
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
766
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
767
MakeForm(HAT2,"Cyl")
768
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
769
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
770
BELT.Color = C3(15/255,15/255,15/255)
771
MakeForm(BELT,"Cyl")
772
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
773
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark blue", "Gem", VT(0.25,0.25,0.1),false)
774
MakeForm(GEM,"Ball")
775
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
776
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark blue", "Gem", VT(0.25,0.25,0.1),false)
777
MakeForm(GEM,"Ball")
778
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
779
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark blue", "Gem", VT(0.1,0.25,0.25),false)
780
MakeForm(GEM,"Ball")
781
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
782
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark blue", "Gem", VT(0.1,0.25,0.25),false)
783
MakeForm(GEM,"Ball")
784
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
785
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
786
BELT.Color = C3(15/255,15/255,15/255)
787
MakeForm(BELT,"Cyl")
788
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
789
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
790
BELT.Color = C3(15/255,15/255,15/255)
791
MakeForm(BELT,"Cyl")
792
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
793
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
794
BELT.Color = C3(15/255,15/255,15/255)
795
MakeForm(BELT,"Cyl")
796
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
797
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
798
BELT.Color = C3(15/255,15/255,15/255)
799
MakeForm(BELT,"Cyl")
800
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
801
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
802
MakeForm(BELT,"Ball")
803
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
804
Humanoid.DisplayDistanceType = "None"
805
local naeeym2 = IT("BillboardGui",Character)
806
naeeym2.AlwaysOnTop = true
807
naeeym2.Size = UDim2.new(5,35,2,15)
808
naeeym2.StudsOffset = Vector3.new(0,3,0)
809
naeeym2.MaxDistance = 75
810
naeeym2.Adornee = Character.Head
811
naeeym2.Name = "Name"
812
local tecks2 = IT("TextLabel",naeeym2)
813
tecks2.BackgroundTransparency = 1
814
tecks2.TextScaled = true
815
tecks2.BorderSizePixel = 0
816
tecks2.Text = "Lunar Warden"
817
tecks2.Font = "Bodoni"
818
tecks2.TextSize = 30
819
tecks2.TextStrokeTransparency = 0.5
820
tecks2.TextColor3 = C3(0,0,0)
821
tecks2.TextStrokeColor3 = BRICKC"Dark blue".Color
822
tecks2.Size = UDim2.new(1,0,0.5,0)
823
tecks2.Parent = naeeym2
824
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
825
MakeForm(Eye,"Ball")
826
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
827
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
828
MakeForm(Eye,"Ball")
829
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
830
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
831
MakeForm(Eye,"Ball")
832
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
833
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
834
MakeForm(Eye,"Ball")
835
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
836
local top = Instance.new("Shirt")
837
top.ShirtTemplate = "rbxassetid://276792537"
838
top.Parent = Character
839
top.Name = "Cloth"
840
local bottom = Instance.new("Pants")
841
bottom.PantsTemplate = "rbxassetid://276792689"
842
bottom.Parent = Character
843
bottom.Name = "Cloth"
844
local BC = Character["Body Colors"]
845
    BC.HeadColor = BrickColor.new("Dark blue")
846
    BC.LeftArmColor = BrickColor.new("Dark blue")
847
    BC.LeftLegColor = BrickColor.new("Dark blue")
848
    BC.RightArmColor = BrickColor.new("Dark blue")
849
    BC.RightLegColor = BrickColor.new("Dark blue")
850
    BC.TorsoColor = BrickColor.new("Dark blue")
851
for _, c in pairs(Character:GetChildren()) do
852
	if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
853
		c.Material = "Neon"
854
		if c:FindFirstChildOfClass("ParticleEmitter") then
855
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
856
		end
857
		c.Color = C3(1,1,1)
858
		if c == Head then
859
			if c:FindFirstChild("face") then
860
				c.face:remove()
861
			end
862
		end
863
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
864
		c:remove()
865
	elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
866
		c:remove()
867
	end
868
end
869
local BODY = {}
870
for _, c in pairs(Character:GetDescendants()) do
871
	if c:IsA("BasePart") and c.Name ~= "Handle" then
872
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
873
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
874
		end
875
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
876
	elseif c:IsA("JointInstance") then
877
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
878
	end
879
end
880
for e = 1, #BODY do
881
	if BODY[e] ~= nil then
882
		local STUFF = BODY[e]
883
		local PART = STUFF[1]
884
		local PARENT = STUFF[2]
885
		local MATERIAL = STUFF[3]
886
		local COLOR = STUFF[4]
887
		local TRANSPARENCY = STUFF[5]
888
		if PART.ClassName == "Part" and PART ~= RootPart then
889
			PART.Material = MATERIAL
890
			PART.Color = COLOR
891
			PART.Transparency = TRANSPARENCY
892
		end
893
		PART.AncestryChanged:Connect(function()
894
			PART.Parent = PARENT
895
		end)
896
	end
897
end
898
function refit()
899
	Character.Parent = workspace
900
	for e = 1, #BODY do
901
		if BODY[e] ~= nil then
902
			local STUFF = BODY[e]
903
			local PART = STUFF[1]
904
			local PARENT = STUFF[2]
905
			local MATERIAL = STUFF[3]
906
			local COLOR = STUFF[4]
907
			local TRANSPARENCY = STUFF[5]
908
			if PART.ClassName == "Part" and PART ~= RootPart then
909
				PART.Material = MATERIAL
910
				PART.Color = COLOR
911
				PART.Transparency = TRANSPARENCY
912
			end
913
			if PART.Parent ~= PARENT then
914
				Humanoid:remove()
915
				PART.Parent = PARENT
916
				Humanoid = IT("Humanoid",Character)
917
			end
918
		end
919
	end
920
end
921
local SKILLTEXTCOLOR = BRICKC"Dark blue".Color
922
local SKILLFONT = "Bodoni"
923
local SKILLTEXTSIZE = 7
924
925
Humanoid.Died:connect(function()
926
	refit()
927
end)
928
929
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
930
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
931
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
932
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
933
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
934
935
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
936
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
937
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
938
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
939
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
940
941
--//=================================\\
942
--||			DAMAGING
943
--\\=================================//
944
945
function ApplyAoE(POSITION,RANGE,FLING,BURN)
946
	local CHILDREN = workspace:GetDescendants()
947
	for index, CHILD in pairs(CHILDREN) do
948
		if CHILD.ClassName == "Model" and CHILD ~= Character then
949
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
950
			if HUM then
951
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
952
				if TORSO then
953
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
954
						CHILD:BreakJoints()
955
						if FLING ~= 0 then
956
							for _, c in pairs(CHILD:GetChildren()) do
957
								if c:IsA("BasePart") and c.Transparency == 0 then
958
									if BURN == true then
959
										Fire(c)
960
									end
961
									local bv = Instance.new("BodyVelocity") 
962
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
963
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
964
									bv.Parent = c
965
									Debris:AddItem(bv,0.05)
966
								end
967
							end
968
						end
969
					end
970
				end
971
			end
972
		end
973
	end
974
end
975
976
--//=================================\\
977
--||	ATTACK FUNCTIONS AND STUFF
978
--\\=================================//
979
980
function Warden_Zap()
981
	ATTACK = true
982
	Rooted = false
983
	local GYRO = IT("BodyGyro",RootPart)
984
	GYRO.D = 750
985
	GYRO.P = 20000
986
	GYRO.MaxTorque = VT(0,40000000,0)
987
	CreateSound(348663022,RightArm,1.5,2,false)
988
	Pose("Cast1",0.8,1,true,GYRO)
989
	local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
990
	local Hitpos = LightningTable.End
991
	ApplyAoE(Hitpos,10,35)
992
	WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
993
	for i = 1, 4 do
994
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
995
	end
996
	Pose("Cast1",0.8,1,true)
997
	GYRO:remove()
998
	ATTACK = false
999
	Rooted = false
1000
end
1001
1002
function Warden_Thunder()
1003
	ATTACK = true
1004
	Rooted = false
1005
	local GYRO = IT("BodyGyro",RootPart)
1006
	GYRO.D = 750
1007
	GYRO.P = 20000
1008
	GYRO.MaxTorque = VT(0,40000000,0)
1009
	CreateSound(469345336,Torso,3,2,false)
1010
	Pose("Cast2",1.5,2,true,GYRO)
1011
	coroutine.resume(coroutine.create(function()
1012
		local FRAME = RootPart.CFrame
1013
		for i = 1, 25 do
1014
			local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
1015
			local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
1016
			local Hitpos = LightningTable.End
1017
			ApplyAoE(Hitpos,20,15)
1018
			WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1019
			for i = 1, 4 do
1020
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1021
			end
1022
			wait(0.05)
1023
		end
1024
	end))
1025
	Pose("Cast2",1.5,0.7,true)
1026
	GYRO:remove()
1027
	ATTACK = false
1028
	Rooted = false
1029
end
1030
1031
function Inferno_Ring()
1032
	ATTACK = true
1033
	Rooted = false
1034
	local GYRO = IT("BodyGyro",RootPart)
1035
	GYRO.D = 750
1036
	GYRO.P = 20000
1037
	GYRO.MaxTorque = VT(0,40000000,0)
1038
	local FIRE = IT("Model",Effects)
1039
	FIRE.Name = "Fire"
1040
	local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Dark blue", "Center", VT(0,0,0))
1041
	FIRE.PrimaryPart = MAIN
1042
	local FIRES = {}
1043
	for i = 1, 45 do
1044
		local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Dark blue", "RingPart", VT(3,3,3))
1045
		PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
1046
		local F = Fire(PRT)
1047
		table.insert(FIRES,F)
1048
	end
1049
	repeat
1050
		FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
1051
		Pose("Cast1",1.5,0.01,false,GYRO)
1052
	until HOLD == true
1053
	coroutine.resume(coroutine.create(function()
1054
		for i = 1, 4 do
1055
			ApplyAoE(MAIN.Position,21,-15,true)
1056
			CreateSound(463598785,MAIN,3,1,false)
1057
			for E = 1, #FIRES do
1058
				if FIRES[E] ~= nil then
1059
					FIRES[E].Acceleration = VT(0,300,0)
1060
					FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
1061
				end
1062
			end
1063
			wait(0.3)
1064
		end
1065
		for E = 1, #FIRES do
1066
			if FIRES[E] ~= nil then
1067
				FIRES[E].Enabled = false
1068
			end
1069
		end
1070
		Debris:AddItem(FIRE,5)
1071
	end))
1072
	CreateSound(215395388,RightArm,3,2,false)
1073
	Pose("RightArmUp",1.5,0.5,true)
1074
	GYRO:remove()
1075
	ATTACK = false
1076
	Rooted = false
1077
end
1078
1079
function Warden_Wall()
1080
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
1081
	if HITFLOOR ~= nil then
1082
		if HITFLOOR.Anchored == true then
1083
			local WALL = HITFLOOR:Clone()
1084
			WALL.Size = VT(45,45,5)
1085
			WALL.Parent = Effects
1086
			WALL.Name = "Wall"
1087
			WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
1088
			CreateSound(130972023,WALL,5,0.8,false)
1089
			ATTACK = true
1090
			Rooted = true
1091
			local HIT = WALL.Touched:Connect(function(hit)
1092
				if hit.Parent ~= Character then
1093
					hit:BreakJoints()
1094
				end
1095
			end)
1096
			coroutine.resume(coroutine.create(function()
1097
				WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1098
				for i = 1, 90 do
1099
					Swait()
1100
					WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
1101
				end
1102
				HIT:disconnect()
1103
				wait(5)
1104
				for i = 1, 46 do
1105
					Swait()
1106
					WALL.CFrame = WALL.CFrame*CF(0,-1,0)
1107
				end
1108
				WALL:remove()
1109
			end))
1110
			Pose("RightArmUp",1.5,1.2,true)
1111
			ATTACK = false
1112
			Rooted = false
1113
		end
1114
	end
1115
end
1116
1117
function Prison_Key()
1118
	if Mouse.Target ~= nil then
1119
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1120
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1121
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1122
			local GYRO = IT("BodyGyro",RootPart)
1123
			GYRO.D = 750
1124
			GYRO.P = 20000
1125
			GYRO.MaxTorque = VT(0,40000000,0)
1126
			local grav = Instance.new("BodyPosition",TORSO)
1127
			grav.D = 15
1128
			grav.P = 20000
1129
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1130
			grav.position = TORSO.Position
1131
			local GYRO2 = IT("BodyGyro",TORSO)
1132
			GYRO2.D = 750
1133
			GYRO2.P = 20000
1134
			GYRO2.MaxTorque = VT(0,40000000,0)
1135
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1136
			grav.Name = "Jail"
1137
			local LOCKPARTS = {}
1138
			ATTACK = true
1139
			Rooted = false
1140
			local LOCK = IT("Model",Effects)
1141
			LOCK.Name = "Lock"
1142
			local LOCK2 = IT("Model",LOCK)
1143
			LOCK2.Name = "Metal"
1144
			--CREATE LOCK--
1145
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
1146
				LOCK.PrimaryPart = BASE
1147
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
1148
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
1149
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
1150
				MakeForm(PRT,"Cyl")
1151
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
1152
				PRT.Color = C3(0,0,0)
1153
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
1154
				MakeForm(PRT,"Cyl")
1155
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
1156
				PRT.Color = C3(0,0,0)
1157
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
1158
				for i = 1, 45 do
1159
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1160
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
1161
				end
1162
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1163
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
1164
				LOCK2.PrimaryPart = PRT
1165
			---------------
1166
			local CHILDREN = LOCK:GetDescendants()
1167
			for index, CHILD in pairs(CHILDREN) do
1168
				if CHILD:IsA("BasePart") then
1169
					CHILD.Transparency = 1
1170
				end
1171
			end
1172
			for i = 1, 75 do
1173
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
1174
				Swait()
1175
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1176
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1177
				local CHILDREN = LOCK:GetDescendants()
1178
				for index, CHILD in pairs(CHILDREN) do
1179
					if CHILD:IsA("BasePart") then
1180
						CHILD.Transparency = CHILD.Transparency - 1/75
1181
					end
1182
				end
1183
			end
1184
			HUM.DisplayDistanceType = "None"
1185
			local KEY = IT("Model",Effects)
1186
			KEY.Name = "Key"
1187
			--CREATE KEY--
1188
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Dark blue", "KeyBase", VT(0.1, 1, 0.1),false)
1189
				KEY.PrimaryPart = KBASE
1190
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
1191
				local WLD = weldBetween(RightArm,KBASE)
1192
				for i = 1, 45 do
1193
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Dark blue", "Key", VT(0.1, 0.1, 0.1),false)
1194
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
1195
					weldBetween(KBASE,PRT)
1196
				end
1197
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Dark blue", "Key", VT(0.3, 0.1, 0.1),false)
1198
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
1199
				weldBetween(KBASE,PRT)
1200
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Dark blue", "Key", VT(0.3, 0.1, 0.1),false)
1201
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
1202
				weldBetween(KBASE,PRT)
1203
			--------------
1204
			Rooted = true
1205
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
1206
			coroutine.resume(coroutine.create(function()
1207
				for i = 1, 10 do
1208
					Swait()
1209
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1210
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1211
				end
1212
				CreateSound(1149318312,BASE,5,1,false)
1213
				CreateSound(160772554,BASE,3,1,false)
1214
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
1215
				for i = 1, 4 do
1216
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1217
				end
1218
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1219
				wait(1)
1220
				TORSO.Parent.Parent = LOCK
1221
				for i = 1, 75 do
1222
					Swait()
1223
					local CHILDREN = KEY:GetDescendants()
1224
					for index, CHILD in pairs(CHILDREN) do
1225
						if CHILD:IsA("BasePart") then
1226
							CHILD.Transparency = i/25
1227
						end
1228
					end
1229
					local CHILDREN = LOCK:GetDescendants()
1230
					for index, CHILD in pairs(CHILDREN) do
1231
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
1232
							CHILD.Transparency = CHILD.Transparency + 1/75
1233
						elseif CHILD.ClassName == "Decal" then
1234
							CHILD.Transparency = CHILD.Transparency + 1/75
1235
						end
1236
					end
1237
				end
1238
				TORSO.Parent:ClearAllChildren()
1239
				KEY:remove()
1240
				LOCK:remove()
1241
			end))
1242
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
1243
			GYRO:remove()
1244
			ATTACK = false
1245
			Rooted = false
1246
		end
1247
	end
1248
end
1249
1250
function Hat()
1251
	ATTACK = true
1252
	Rooted = false
1253
	Pose("Taunt",0.4,1.2,false)
1254
	ATTACK = false
1255
	Rooted = false
1256
end
1257
 
1258
Player_Size = 1 --Size of the player.
1259
1260
print("hey hello am saba1520 and am editor of this script")
1261
1262
Void = nil
1263
VoidParts = {}
1264
Equipped = false
1265
function RayCast(Position, Direction, MaxDistance, IgnoreList)
1266
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
1267
end
1268
1269
	Player = Player
1270
	Character = Character
1271
1272
	Humanoid = Character:FindFirstChildOfClass("Humanoid")
1273
	Torso = Character:FindFirstChild("Torso")
1274
	if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
1275
		return
1276
	end
1277
	Equipped = true
1278
	Void = Instance.new("Model")
1279
	Void.Name = "Void"
1280
	Angle = 0
1281
	for i = 1, 1 do
1282
		local VoidPart = Instance.new("Part")
1283
		VoidPart.Name = "VoidPart"
1284
		VoidPart.Transparency = 1
1285
		VoidPart.BrickColor = BrickColor.new("Really black")
1286
		VoidPart.Material = Enum.Material.Plastic
1287
		VoidPart.Shape = Enum.PartType.Block
1288
		VoidPart.FormFactor = Enum.FormFactor.Custom
1289
		VoidPart.TopSurface = Enum.SurfaceType.Smooth
1290
		VoidPart.BottomSurface = Enum.SurfaceType.Smooth
1291
		VoidPart.Anchored = true
1292
		VoidPart.CanCollide = false
1293
		VoidPart.Locked = true
1294
		VoidPart.Size = Vector3.new(18, 0.2, 18)
1295
		local BlockMesh = Instance.new("BlockMesh")
1296
		BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
1297
		BlockMesh.Parent = VoidPart
1298
		VoidPart.Parent = Void
1299
		local Star = Instance.new("Decal", VoidPart)
1300
		Star.Texture = "http://www.roblox.com/asset/?id=363839172"
1301
		--CricleForTarget
1302
--121028264 MagicCircle1
1303
--160506713 MagicCircle2
1304
--327794305 MagicCircle3 (Death)
1305
--160508788 MagicCircle4 (Scary)
1306
--124339738 CoolCircle5
1307
--268043891 Abyss-Demon-Magic-Circle
1308
		Star.Face = "Top"
1309
		local Light = Instance.new("PointLight", VoidPart)
1310
		Light.Color = Color3.new(0,0,1)
1311
		Light.Brightness = 200
1312
		Light.Range = 35
1313
		table.insert(VoidParts, VoidPart)
1314
	end
1315
	Spawn(function()
1316
		while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
1317
			if Angle == 360 then
1318
				Angle = 0
1319
			end
1320
			Angle = Angle + 0.05
1321
			local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
1322
			if Hit then
1323
				if not Void.Parent then
1324
					Void.Parent = Character
1325
				end
1326
				for i, v in pairs(VoidParts) do
1327
					v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
1328
				end
1329
			else
1330
				Void.Parent = nil
1331
			end
1332
			wait()
1333
		end
1334
	end)
1335
1336
1337
--//=================================\\
1338
--||	  ASSIGN THINGS TO KEYS
1339
--\\=================================//
1340
1341
function MouseDown(Mouse)
1342
	HOLD = true
1343
	if ATTACK == false then
1344
	end
1345
end
1346
1347
function MouseUp(Mouse)
1348
HOLD = false
1349
end
1350
1351
function KeyDown(Key)
1352
	KEYHOLD = true
1353
	if Key == "z" and ATTACK == false then
1354
		Warden_Zap()
1355
	end
1356
1357
	if Key == "b" and ATTACK == false then
1358
		Warden_Thunder()
1359
	end
1360
1361
	if Key == "c" and ATTACK == false then
1362
		Inferno_Ring()
1363
	end
1364
1365
	if Key == "v" and ATTACK == false then
1366
		Warden_Wall()
1367
	end
1368
1369
	if Key == "x" and ATTACK == false then
1370
		Prison_Key()
1371
	end
1372
1373
	if Key == "t" and ATTACK == false then
1374
		Hat()
1375
	end
1376
end
1377
1378
function KeyUp(Key)
1379
	KEYHOLD = false
1380
end
1381
1382
	Mouse.Button1Down:connect(function(NEWKEY)
1383
		MouseDown(NEWKEY)
1384
	end)
1385
	Mouse.Button1Up:connect(function(NEWKEY)
1386
		MouseUp(NEWKEY)
1387
	end)
1388
	Mouse.KeyDown:connect(function(NEWKEY)
1389
		KeyDown(NEWKEY)
1390
	end)
1391
	Mouse.KeyUp:connect(function(NEWKEY)
1392
		KeyUp(NEWKEY)
1393
	end)
1394
1395
--//=================================\\
1396
--\\=================================//
1397
1398
1399
function unanchor()
1400
	if UNANCHOR == true then
1401
		g = Character:GetChildren()
1402
		for i = 1, #g do
1403
			if g[i].ClassName == "Part" then
1404
				g[i].Anchored = false
1405
			end
1406
		end
1407
	end
1408
end
1409
1410
1411
--//=================================\\
1412
--||	WRAP THE WHOLE SCRIPT UP
1413
--\\=================================//
1414
1415
Humanoid.Changed:connect(function(Jump)
1416
	if Jump == "Jump" and (Disable_Jump == true) then
1417
		Humanoid.Jump = false
1418
	end
1419
end)
1420
1421
while true do
1422
	Swait()
1423
	script.Parent = WEAPONGUI
1424
	Humanoid.Parent = Character
1425
	if Humanoid then
1426
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1427
		IDLEANIMATION:Play()
1428
	end
1429
	if ANIMATE.Parent == Character then
1430
		ANIMATE:Destroy()
1431
	end
1432
	SINE = SINE + CHANGE
1433
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1434
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1435
	Humanoid.HipHeight = 1
1436
	Humanoid.Name = "Warden"
1437
	Humanoid.PlatformStand = false
1438
	if PLAYMAINANIM == true then
1439
		if TORSOVELOCITY < 1 then
1440
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
1441
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1442
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1443
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1444
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1445
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1446
		elseif TORSOVELOCITY > 1 then
1447
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1448
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1449
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1450
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1451
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1452
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1453
		end
1454
	end
1455
	unanchor()
1456
	Humanoid.MaxHealth = "inf"
1457
	Humanoid.Health = "inf"
1458
	if Rooted == false then
1459
		Disable_Jump = false
1460
		Humanoid.WalkSpeed = Speed
1461
	elseif Rooted == true then
1462
		Disable_Jump = true
1463
		Humanoid.WalkSpeed = 0
1464
	end
1465
	for _, c in pairs(Character:GetChildren()) do
1466
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1467
			c.Material = "Neon"
1468
			if c:FindFirstChildOfClass("ParticleEmitter") then
1469
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1470
			end
1471
			c.Color = C3(1,1,1)
1472
			if c == Head then
1473
				if c:FindFirstChild("face") then
1474
					c.face:remove()
1475
				end
1476
			end
1477
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
1478
			c:remove()
1479
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1480
			c:remove()
1481
		end
1482
	end
1483
	sick.SoundId = "rbxassetid://561833161"
1484
	sick.Looped = true
1485
	sick.Pitch = 1
1486
	sick.Volume = 3
1487
	sick:Resume()
1488
	sick.Parent = Torso
1489
	refit()
1490
	if Head:FindFirstChildOfClass("Sound") then
1491
		Head:FindFirstChildOfClass("Sound"):remove()
1492
	end
1493
end
1494
1495
--//=================================\\
1496
--\\=================================//
1497
1498
1499
1500
1501
1502
--//====================================================\\--
1503
--||			  		 END OF SCRIPT
1504
--\\====================================================//--