SHOW:
|
|
- or go back to the newest paste.
1 | - | local Player = game:GetService("Players").baldiwrds --- Name Change |
1 | + | local Player = game:GetService("Players").TameDoNotClick --- Name Change |
2 | local Mouse,mouse,UserInputService,ContextActionService | |
3 | do | |
4 | script.Parent = Player.Character | |
5 | local CAS = {Actions={}} | |
6 | local Event = Instance.new("RemoteEvent") | |
7 | Event.Name = "UserInput_Event" | |
8 | Event.Parent = Player.Character | |
9 | local fakeEvent = function() | |
10 | local t = {_fakeEvent=true} | |
11 | t.Connect = function(self,f)self.Function=f end | |
12 | t.connect = t.Connect | |
13 | return t | |
14 | end | |
15 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
16 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
17 | function CAS:BindAction(name,fun,touch,...) | |
18 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
19 | end | |
20 | function CAS:UnbindAction(name) | |
21 | CAS.Actions[name] = nil | |
22 | end | |
23 | local function te(self,ev,...) | |
24 | local t = m[ev] | |
25 | if t and t._fakeEvent and t.Function then | |
26 | t.Function(...) | |
27 | end | |
28 | end | |
29 | m.TrigEvent = te | |
30 | UIS.TrigEvent = te | |
31 | Event.OnServerEvent:Connect(function(plr,io) | |
32 | if plr~=Player then return end | |
33 | if io.isMouse then | |
34 | m.Target = io.Target | |
35 | m.Hit = io.Hit | |
36 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
37 | if io.UserInputState == Enum.UserInputState.Begin then | |
38 | m:TrigEvent("Button1Down") | |
39 | else | |
40 | m:TrigEvent("Button1Up") | |
41 | end | |
42 | else | |
43 | for n,t in pairs(CAS.Actions) do | |
44 | for _,k in pairs(t.Keys) do | |
45 | if k==io.KeyCode then | |
46 | t.Function(t.Name,io.UserInputState,io) | |
47 | end | |
48 | end | |
49 | end | |
50 | if io.UserInputState == Enum.UserInputState.Begin then | |
51 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
52 | UIS:TrigEvent("InputBegan",io,false) | |
53 | else | |
54 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent("InputEnded",io,false) | |
56 | end | |
57 | end | |
58 | end) | |
59 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
60 | end | |
61 | ||
62 | --//====================================================\\-- | |
63 | --|| CREATED BY SHACKLUSTER | |
64 | --\\====================================================//-- | |
65 | ||
66 | wait(0.2) | |
67 | ||
68 | - | Player = game:GetService("Players").baldiwrds |
68 | + | Player = game:GetService("Players").TameDoNotClick |
69 | PlayerGui = Player.PlayerGui | |
70 | Cam = workspace.CurrentCamera | |
71 | Backpack = Player.Backpack | |
72 | Character = Player.Character | |
73 | Humanoid = Character.Humanoid | |
74 | RootPart = Character["HumanoidRootPart"] | |
75 | Torso = Character["Torso"] | |
76 | Head = Character["Head"] | |
77 | RightArm = Character["Right Arm"] | |
78 | LeftArm = Character["Left Arm"] | |
79 | RightLeg = Character["Right Leg"] | |
80 | LeftLeg = Character["Left Leg"] | |
81 | RootJoint = RootPart["RootJoint"] | |
82 | Neck = Torso["Neck"] | |
83 | RightShoulder = Torso["Right Shoulder"] | |
84 | LeftShoulder = Torso["Left Shoulder"] | |
85 | RightHip = Torso["Right Hip"] | |
86 | LeftHip = Torso["Left Hip"] | |
87 | local sick = Instance.new("Sound",Character) | |
88 | sick.SoundId = "rbxassetid://1494340971" | |
89 | sick.Looped = true | |
90 | sick.Pitch = 1 | |
91 | sick.Volume = 1 | |
92 | sick:Play() | |
93 | ||
94 | IT = Instance.new | |
95 | CF = CFrame.new | |
96 | VT = Vector3.new | |
97 | RAD = math.rad | |
98 | C3 = Color3.new | |
99 | UD2 = UDim2.new | |
100 | BRICKC = BrickColor.new | |
101 | ANGLES = CFrame.Angles | |
102 | EULER = CFrame.fromEulerAnglesXYZ | |
103 | COS = math.cos | |
104 | ACOS = math.acos | |
105 | SIN = math.sin | |
106 | ASIN = math.asin | |
107 | ABS = math.abs | |
108 | MRANDOM = math.random | |
109 | FLOOR = math.floor | |
110 | ||
111 | --//=================================\\ | |
112 | --|| USEFUL VALUES | |
113 | --\\=================================// | |
114 | ||
115 | Animation_Speed = 3 | |
116 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
117 | local Speed = 25 | |
118 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
119 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
120 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
121 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
122 | local DAMAGEMULTIPLIER = 1 | |
123 | local ANIM = "Idle" | |
124 | local ATTACK = false | |
125 | local EQUIPPED = false | |
126 | local HOLD = false | |
127 | local COMBO = 1 | |
128 | local Rooted = false | |
129 | local SINE = 0 | |
130 | local KEYHOLD = false | |
131 | local CHANGE = 2 / Animation_Speed | |
132 | local WALKINGANIM = false | |
133 | local VALUE1 = false | |
134 | local VALUE2 = false | |
135 | local ROBLOXIDLEANIMATION = IT("Animation") | |
136 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
137 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
138 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
139 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
140 | WEAPONGUI.Name = "Weapon GUI" | |
141 | local Effects = IT("Folder", Character) | |
142 | Effects.Name = "Effects" | |
143 | local ANIMATOR = Humanoid.Animator | |
144 | local ANIMATE = Character.Animate | |
145 | local UNANCHOR = true | |
146 | local PLAYMAINANIM = true | |
147 | local BOLTSOUNDS = {168586621,168586586,178452241} | |
148 | ||
149 | --//=================================\\ | |
150 | --\\=================================// | |
151 | ||
152 | ||
153 | --//=================================\\ | |
154 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
155 | --\\=================================// | |
156 | ||
157 | ArtificialHB = Instance.new("BindableEvent", script) | |
158 | ArtificialHB.Name = "ArtificialHB" | |
159 | ||
160 | script:WaitForChild("ArtificialHB") | |
161 | ||
162 | frame = Frame_Speed | |
163 | tf = 0 | |
164 | allowframeloss = false | |
165 | tossremainder = false | |
166 | lastframe = tick() | |
167 | script.ArtificialHB:Fire() | |
168 | ||
169 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
170 | tf = tf + s | |
171 | if tf >= frame then | |
172 | if allowframeloss then | |
173 | script.ArtificialHB:Fire() | |
174 | lastframe = tick() | |
175 | else | |
176 | for i = 1, math.floor(tf / frame) do | |
177 | script.ArtificialHB:Fire() | |
178 | end | |
179 | lastframe = tick() | |
180 | end | |
181 | if tossremainder then | |
182 | tf = 0 | |
183 | else | |
184 | tf = tf - frame * math.floor(tf / frame) | |
185 | end | |
186 | end | |
187 | end) | |
188 | ||
189 | --//=================================\\ | |
190 | --\\=================================// | |
191 | ||
192 | --//=================================\\ | |
193 | --|| SOME FUNCTIONS | |
194 | --\\=================================// | |
195 | ||
196 | ||
197 | ||
198 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
199 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
200 | end | |
201 | ||
202 | function PositiveAngle(NUMBER) | |
203 | if NUMBER >= 0 then | |
204 | NUMBER = 0 | |
205 | end | |
206 | return NUMBER | |
207 | end | |
208 | ||
209 | function NegativeAngle(NUMBER) | |
210 | if NUMBER <= 0 then | |
211 | NUMBER = 0 | |
212 | end | |
213 | return NUMBER | |
214 | end | |
215 | ||
216 | function Swait(NUMBER) | |
217 | if NUMBER == 0 or NUMBER == nil then | |
218 | ArtificialHB.Event:wait() | |
219 | else | |
220 | for i = 1, NUMBER do | |
221 | ArtificialHB.Event:wait() | |
222 | end | |
223 | end | |
224 | end | |
225 | ||
226 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
227 | local NEWMESH = IT(MESH) | |
228 | if MESH == "SpecialMesh" then | |
229 | NEWMESH.MeshType = MESHTYPE | |
230 | if MESHID ~= "nil" and MESHID ~= "" then | |
231 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
232 | end | |
233 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
234 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
235 | end | |
236 | end | |
237 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
238 | NEWMESH.Scale = SCALE | |
239 | NEWMESH.Parent = PARENT | |
240 | return NEWMESH | |
241 | end | |
242 | ||
243 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
244 | local NEWPART = IT("Part") | |
245 | NEWPART.formFactor = FORMFACTOR | |
246 | NEWPART.Reflectance = REFLECTANCE | |
247 | NEWPART.Transparency = TRANSPARENCY | |
248 | NEWPART.CanCollide = false | |
249 | NEWPART.Locked = true | |
250 | NEWPART.Anchored = true | |
251 | if ANCHOR == false then | |
252 | NEWPART.Anchored = false | |
253 | end | |
254 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
255 | NEWPART.Name = NAME | |
256 | NEWPART.Size = SIZE | |
257 | NEWPART.Position = Torso.Position | |
258 | NEWPART.Material = MATERIAL | |
259 | NEWPART:BreakJoints() | |
260 | NEWPART.Parent = PARENT | |
261 | return NEWPART | |
262 | end | |
263 | ||
264 | local function weldBetween(a, b) | |
265 | local weldd = Instance.new("ManualWeld") | |
266 | weldd.Part0 = a | |
267 | weldd.Part1 = b | |
268 | weldd.C0 = CFrame.new() | |
269 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
270 | weldd.Parent = a | |
271 | return weldd | |
272 | end | |
273 | ||
274 | ||
275 | function QuaternionFromCFrame(cf) | |
276 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
277 | local trace = m00 + m11 + m22 | |
278 | if trace > 0 then | |
279 | local s = math.sqrt(1 + trace) | |
280 | local recip = 0.5 / s | |
281 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
282 | else | |
283 | local i = 0 | |
284 | if m11 > m00 then | |
285 | i = 1 | |
286 | end | |
287 | if m22 > (i == 0 and m00 or m11) then | |
288 | i = 2 | |
289 | end | |
290 | if i == 0 then | |
291 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
292 | local recip = 0.5 / s | |
293 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
294 | elseif i == 1 then | |
295 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
296 | local recip = 0.5 / s | |
297 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
298 | elseif i == 2 then | |
299 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
300 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
301 | end | |
302 | end | |
303 | end | |
304 | ||
305 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
306 | local xs, ys, zs = x + x, y + y, z + z | |
307 | local wx, wy, wz = w * xs, w * ys, w * zs | |
308 | local xx = x * xs | |
309 | local xy = x * ys | |
310 | local xz = x * zs | |
311 | local yy = y * ys | |
312 | local yz = y * zs | |
313 | local zz = z * zs | |
314 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
315 | end | |
316 | ||
317 | function QuaternionSlerp(a, b, t) | |
318 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
319 | local startInterp, finishInterp; | |
320 | if cosTheta >= 0.0001 then | |
321 | if (1 - cosTheta) > 0.0001 then | |
322 | local theta = ACOS(cosTheta) | |
323 | local invSinTheta = 1 / SIN(theta) | |
324 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
325 | finishInterp = SIN(t * theta) * invSinTheta | |
326 | else | |
327 | startInterp = 1 - t | |
328 | finishInterp = t | |
329 | end | |
330 | else | |
331 | if (1 + cosTheta) > 0.0001 then | |
332 | local theta = ACOS(-cosTheta) | |
333 | local invSinTheta = 1 / SIN(theta) | |
334 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
335 | finishInterp = SIN(t * theta) * invSinTheta | |
336 | else | |
337 | startInterp = t - 1 | |
338 | finishInterp = t | |
339 | end | |
340 | end | |
341 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
342 | end | |
343 | ||
344 | function Clerp(a, b, t) | |
345 | local qa = {QuaternionFromCFrame(a)} | |
346 | local qb = {QuaternionFromCFrame(b)} | |
347 | local ax, ay, az = a.x, a.y, a.z | |
348 | local bx, by, bz = b.x, b.y, b.z | |
349 | local _t = 1 - t | |
350 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
351 | end | |
352 | ||
353 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
354 | local frame = IT("Frame") | |
355 | frame.BackgroundTransparency = TRANSPARENCY | |
356 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
357 | frame.Position = POSITION | |
358 | frame.Size = SIZE | |
359 | frame.BackgroundColor3 = COLOR | |
360 | frame.BorderColor3 = BORDERCOLOR | |
361 | frame.Name = NAME | |
362 | frame.Parent = PARENT | |
363 | return frame | |
364 | end | |
365 | ||
366 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
367 | local label = IT("TextLabel") | |
368 | label.BackgroundTransparency = 1 | |
369 | label.Size = UD2(1, 0, 1, 0) | |
370 | label.Position = UD2(0, 0, 0, 0) | |
371 | label.TextColor3 = TEXTCOLOR | |
372 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
373 | label.TextTransparency = TRANSPARENCY | |
374 | label.FontSize = TEXTFONTSIZE | |
375 | label.Font = TEXTFONT | |
376 | label.BorderSizePixel = BORDERSIZEPIXEL | |
377 | label.TextScaled = false | |
378 | label.Text = TEXT | |
379 | label.Name = NAME | |
380 | label.Parent = PARENT | |
381 | return label | |
382 | end | |
383 | ||
384 | function NoOutlines(PART) | |
385 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
386 | end | |
387 | ||
388 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
389 | local NEWWELD = IT(TYPE) | |
390 | NEWWELD.Part0 = PART0 | |
391 | NEWWELD.Part1 = PART1 | |
392 | NEWWELD.C0 = C0 | |
393 | NEWWELD.C1 = C1 | |
394 | NEWWELD.Parent = PARENT | |
395 | return NEWWELD | |
396 | end | |
397 | ||
398 | local S = IT("Sound") | |
399 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
400 | local NEWSOUND = nil | |
401 | coroutine.resume(coroutine.create(function() | |
402 | NEWSOUND = S:Clone() | |
403 | NEWSOUND.Parent = PARENT | |
404 | NEWSOUND.Volume = VOLUME | |
405 | NEWSOUND.Pitch = PITCH | |
406 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
407 | NEWSOUND:play() | |
408 | if DOESLOOP == true then | |
409 | NEWSOUND.Looped = true | |
410 | else | |
411 | repeat wait(1) until NEWSOUND.Playing == false | |
412 | NEWSOUND:remove() | |
413 | end | |
414 | end)) | |
415 | return NEWSOUND | |
416 | end | |
417 | ||
418 | local EyeSizes={ | |
419 | NumberSequenceKeypoint.new(0,2,0), | |
420 | NumberSequenceKeypoint.new(1,0,0) | |
421 | } | |
422 | local EyeTrans={ | |
423 | NumberSequenceKeypoint.new(0,0.5,0), | |
424 | NumberSequenceKeypoint.new(1,1,0) | |
425 | } | |
426 | local PE=Instance.new("ParticleEmitter",nil) | |
427 | PE.LightEmission=.8 | |
428 | PE.Color = ColorSequence.new(BRICKC("Cyan").Color,BRICKC("Dark blue").Color) | |
429 | PE.Size=NumberSequence.new(EyeSizes) | |
430 | PE.Transparency=NumberSequence.new(EyeTrans) | |
431 | PE.Lifetime=NumberRange.new(0.35,1) | |
432 | PE.Rotation=NumberRange.new(0,360) | |
433 | PE.Rate=100 | |
434 | PE.VelocitySpread = 10000 | |
435 | PE.Acceleration = Vector3.new(0,85,0) | |
436 | PE.Drag = 5 | |
437 | PE.Speed = NumberRange.new(0.1,5) | |
438 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
439 | PE.ZOffset = 0.5 | |
440 | PE.Name = "PE" | |
441 | PE.Enabled = false | |
442 | ||
443 | function Fire(art) | |
444 | local PARTICLES = PE:Clone() | |
445 | PARTICLES.Parent = art | |
446 | PARTICLES.Enabled = true | |
447 | return PARTICLES | |
448 | end | |
449 | ||
450 | function CFrameFromTopBack(at, top, back) | |
451 | local right = top:Cross(back) | |
452 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
453 | end | |
454 | ||
455 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
456 | function WACKYEFFECT(Table) | |
457 | local TYPE = (Table.EffectType or "Sphere") | |
458 | local SIZE = (Table.Size or VT(1,1,1)) | |
459 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
460 | local TRANSPARENCY = (Table.Transparency or 0) | |
461 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
462 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
463 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
464 | local ROTATION1 = (Table.RotationX or 0) | |
465 | local ROTATION2 = (Table.RotationY or 0) | |
466 | local ROTATION3 = (Table.RotationZ or 0) | |
467 | local MATERIAL = (Table.Material or "Neon") | |
468 | local COLOR = (Table.Color or C3(1,1,1)) | |
469 | local TIME = (Table.Time or 45) | |
470 | local SOUNDID = (Table.SoundID or nil) | |
471 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
472 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
473 | coroutine.resume(coroutine.create(function() | |
474 | local PLAYSSOUND = false | |
475 | local SOUND = nil | |
476 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
477 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
478 | PLAYSSOUND = true | |
479 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
480 | end | |
481 | EFFECT.Color = COLOR | |
482 | local MSH = nil | |
483 | if TYPE == "Sphere" then | |
484 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
485 | elseif TYPE == "Block" or TYPE == "Box" then | |
486 | MSH = IT("BlockMesh",EFFECT) | |
487 | MSH.Scale = SIZE | |
488 | elseif TYPE == "Wave" then | |
489 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
490 | elseif TYPE == "Ring" then | |
491 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
492 | elseif TYPE == "Slash" then | |
493 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
494 | elseif TYPE == "Round Slash" then | |
495 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
496 | elseif TYPE == "Swirl" then | |
497 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
498 | elseif TYPE == "Skull" then | |
499 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
500 | elseif TYPE == "Crystal" then | |
501 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
502 | end | |
503 | if MSH ~= nil then | |
504 | local MOVESPEED = nil | |
505 | if MOVEDIRECTION ~= nil then | |
506 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
507 | end | |
508 | local GROWTH = SIZE - ENDSIZE | |
509 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
510 | if TYPE == "Block" then | |
511 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
512 | else | |
513 | EFFECT.CFrame = CFRAME | |
514 | end | |
515 | for LOOP = 1, TIME+1 do | |
516 | Swait() | |
517 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
518 | if TYPE == "Wave" then | |
519 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
520 | end | |
521 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
522 | if TYPE == "Block" then | |
523 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
524 | else | |
525 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
526 | end | |
527 | if MOVEDIRECTION ~= nil then | |
528 | local ORI = EFFECT.Orientation | |
529 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
530 | EFFECT.Orientation = ORI | |
531 | end | |
532 | end | |
533 | if PLAYSSOUND == false then | |
534 | EFFECT:remove() | |
535 | else | |
536 | repeat wait(1) until SOUND.Playing == false | |
537 | EFFECT:remove() | |
538 | end | |
539 | else | |
540 | if PLAYSSOUND == false then | |
541 | EFFECT:remove() | |
542 | else | |
543 | repeat Swait() until SOUND.Playing == false | |
544 | EFFECT:remove() | |
545 | end | |
546 | end | |
547 | end)) | |
548 | end | |
549 | ||
550 | function MakeForm(PART,TYPE) | |
551 | if TYPE == "Cyl" then | |
552 | local MSH = IT("CylinderMesh",PART) | |
553 | elseif TYPE == "Ball" then | |
554 | local MSH = IT("SpecialMesh",PART) | |
555 | MSH.MeshType = "Sphere" | |
556 | elseif TYPE == "Wedge" then | |
557 | local MSH = IT("SpecialMesh",PART) | |
558 | MSH.MeshType = "Wedge" | |
559 | end | |
560 | end | |
561 | ||
562 | Debris = game:GetService("Debris") | |
563 | ||
564 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
565 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
566 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
567 | end | |
568 | ||
569 | local HATWELD = nil | |
570 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
571 | PLAYMAINANIM = false | |
572 | if WhichPose == "Cast1" then | |
573 | for i=0, Time, 0.1 / Animation_Speed do | |
574 | Swait() | |
575 | if Magic == true then | |
576 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
577 | end | |
578 | if Gyro ~= nil and Gyro ~= false then | |
579 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
580 | end | |
581 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
582 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
583 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
584 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
585 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
586 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
587 | end | |
588 | elseif WhichPose == "Cast2" then | |
589 | for i=0, Time, 0.1 / Animation_Speed do | |
590 | Swait() | |
591 | if Magic == true then | |
592 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
593 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
594 | end | |
595 | if Gyro ~= nil and Gyro ~= false then | |
596 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
597 | end | |
598 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
599 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
600 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
601 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
602 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
603 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
604 | end | |
605 | elseif WhichPose == "RightArmUp" then | |
606 | for i=0, Time, 0.1 / Animation_Speed do | |
607 | Swait() | |
608 | if Magic == true then | |
609 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
610 | end | |
611 | if Gyro ~= nil and Gyro ~= false then | |
612 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
613 | end | |
614 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
615 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
616 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
617 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
618 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
619 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
620 | end | |
621 | elseif WhichPose == "Taunt" then | |
622 | for i=0, Time, 0.1 / Animation_Speed do | |
623 | Swait() | |
624 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
625 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
626 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
627 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
628 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
629 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
630 | end | |
631 | HATWELD.Part0 = RightArm | |
632 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
633 | CreateSound(221057812,Torso,10,1,false) | |
634 | for i=0, Time*2, 0.1 / Animation_Speed do | |
635 | Swait() | |
636 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
637 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
638 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
639 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
640 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
641 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
642 | end | |
643 | for i=0, Time, 0.1 / Animation_Speed do | |
644 | Swait() | |
645 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
646 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
647 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
648 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
649 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
650 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
651 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
652 | end | |
653 | HATWELD.Part0 = Head | |
654 | HATWELD.C0 = CF(0,0.35,0) | |
655 | elseif WhichPose == "Prepare key" then | |
656 | for i=0, Time, 0.1 / Animation_Speed do | |
657 | Swait() | |
658 | if Gyro ~= nil and Gyro ~= false then | |
659 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
660 | end | |
661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
665 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
667 | end | |
668 | elseif WhichPose == "Turn key" then | |
669 | for i=0, Time, 0.1 / Animation_Speed do | |
670 | Swait() | |
671 | if Gyro ~= nil and Gyro ~= false then | |
672 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
673 | end | |
674 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
675 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
676 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
677 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
678 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
679 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
680 | end | |
681 | end | |
682 | PLAYMAINANIM = true | |
683 | end | |
684 | ||
685 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
686 | function Lightning(Table) | |
687 | local Color = Table.Color or C3(1,1,1) | |
688 | local StartPos = Table.Start or Torso.Position | |
689 | local EndPos = Table.End or Mouse.Hit.p | |
690 | local SegmentLength = Table.SegmentL or 2 | |
691 | local Thickness = Table.Thickness or 0.1 | |
692 | local Dissapear = Table.DoesFade or false | |
693 | local Parent = Table.Ignore or Character | |
694 | local MaxDist = Table.MaxDist or 400 | |
695 | local Branches = Table.Branches or false | |
696 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
697 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
698 | local LIGHTNINGMODEL = IT("Model",Effects) | |
699 | LIGHTNINGMODEL.Name = "Lightning" | |
700 | local LastBolt = nil | |
701 | for E = 1, DISTANCE do | |
702 | local ExtraSize = (DISTANCE-E)/15 | |
703 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
704 | PART.Color = Color | |
705 | MakeForm(PART,"Cyl") | |
706 | if LastBolt == nil then | |
707 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
708 | else | |
709 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
710 | end | |
711 | LastBolt = PART | |
712 | if Branches == true then | |
713 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
714 | if CHOICE == 1 then | |
715 | local LASTBRANCH = nil | |
716 | for i = 1, MRANDOM(2,5) do | |
717 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
718 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
719 | PART.Color = Color | |
720 | MakeForm(PART,"Cyl") | |
721 | if LASTBRANCH == nil then | |
722 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
723 | else | |
724 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
725 | end | |
726 | LASTBRANCH = PART | |
727 | end | |
728 | end | |
729 | end | |
730 | end | |
731 | if Dissapear == true then | |
732 | coroutine.resume(coroutine.create(function() | |
733 | for i = 1, 10 do | |
734 | Swait() | |
735 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
736 | if c.ClassName == "Part" then | |
737 | c.Transparency = i/10 | |
738 | end | |
739 | end | |
740 | end | |
741 | LIGHTNINGMODEL:remove() | |
742 | end)) | |
743 | elseif Dissapear == false then | |
744 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
745 | end | |
746 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
747 | end | |
748 | ||
749 | --//=================================\\ | |
750 | --|| WEAPON CREATION | |
751 | --\\=================================// | |
752 | ||
753 | for i = 1, 15 do | |
754 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
755 | FACE.Color = C3(0,0,0) | |
756 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
757 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) | |
758 | end | |
759 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false) | |
760 | MakeForm(HAT1,"Cyl") | |
761 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
762 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false) | |
763 | BELT.Color = C3(15/255,15/255,15/255) | |
764 | MakeForm(BELT,"Cyl") | |
765 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
766 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false) | |
767 | MakeForm(HAT2,"Cyl") | |
768 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
769 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false) | |
770 | BELT.Color = C3(15/255,15/255,15/255) | |
771 | MakeForm(BELT,"Cyl") | |
772 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
773 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark blue", "Gem", VT(0.25,0.25,0.1),false) | |
774 | MakeForm(GEM,"Ball") | |
775 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
776 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark blue", "Gem", VT(0.25,0.25,0.1),false) | |
777 | MakeForm(GEM,"Ball") | |
778 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
779 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark blue", "Gem", VT(0.1,0.25,0.25),false) | |
780 | MakeForm(GEM,"Ball") | |
781 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
782 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark blue", "Gem", VT(0.1,0.25,0.25),false) | |
783 | MakeForm(GEM,"Ball") | |
784 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
785 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
786 | BELT.Color = C3(15/255,15/255,15/255) | |
787 | MakeForm(BELT,"Cyl") | |
788 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
789 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
790 | BELT.Color = C3(15/255,15/255,15/255) | |
791 | MakeForm(BELT,"Cyl") | |
792 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
793 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
794 | BELT.Color = C3(15/255,15/255,15/255) | |
795 | MakeForm(BELT,"Cyl") | |
796 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
797 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
798 | BELT.Color = C3(15/255,15/255,15/255) | |
799 | MakeForm(BELT,"Cyl") | |
800 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) | |
801 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) | |
802 | MakeForm(BELT,"Ball") | |
803 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) | |
804 | Humanoid.DisplayDistanceType = "None" | |
805 | local naeeym2 = IT("BillboardGui",Character) | |
806 | naeeym2.AlwaysOnTop = true | |
807 | naeeym2.Size = UDim2.new(5,35,2,15) | |
808 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
809 | naeeym2.MaxDistance = 75 | |
810 | naeeym2.Adornee = Character.Head | |
811 | naeeym2.Name = "Name" | |
812 | local tecks2 = IT("TextLabel",naeeym2) | |
813 | tecks2.BackgroundTransparency = 1 | |
814 | tecks2.TextScaled = true | |
815 | tecks2.BorderSizePixel = 0 | |
816 | tecks2.Text = "Lunar Warden" | |
817 | tecks2.Font = "Bodoni" | |
818 | tecks2.TextSize = 30 | |
819 | tecks2.TextStrokeTransparency = 0.5 | |
820 | tecks2.TextColor3 = C3(0,0,0) | |
821 | tecks2.TextStrokeColor3 = BRICKC"Dark blue".Color | |
822 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
823 | tecks2.Parent = naeeym2 | |
824 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
825 | MakeForm(Eye,"Ball") | |
826 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
827 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
828 | MakeForm(Eye,"Ball") | |
829 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
830 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
831 | MakeForm(Eye,"Ball") | |
832 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
833 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
834 | MakeForm(Eye,"Ball") | |
835 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
836 | local top = Instance.new("Shirt") | |
837 | top.ShirtTemplate = "rbxassetid://276792537" | |
838 | top.Parent = Character | |
839 | top.Name = "Cloth" | |
840 | local bottom = Instance.new("Pants") | |
841 | bottom.PantsTemplate = "rbxassetid://276792689" | |
842 | bottom.Parent = Character | |
843 | bottom.Name = "Cloth" | |
844 | local BC = Character["Body Colors"] | |
845 | BC.HeadColor = BrickColor.new("Dark blue") | |
846 | BC.LeftArmColor = BrickColor.new("Dark blue") | |
847 | BC.LeftLegColor = BrickColor.new("Dark blue") | |
848 | BC.RightArmColor = BrickColor.new("Dark blue") | |
849 | BC.RightLegColor = BrickColor.new("Dark blue") | |
850 | BC.TorsoColor = BrickColor.new("Dark blue") | |
851 | for _, c in pairs(Character:GetChildren()) do | |
852 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
853 | c.Material = "Neon" | |
854 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
855 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
856 | end | |
857 | c.Color = C3(1,1,1) | |
858 | if c == Head then | |
859 | if c:FindFirstChild("face") then | |
860 | c.face:remove() | |
861 | end | |
862 | end | |
863 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
864 | c:remove() | |
865 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
866 | c:remove() | |
867 | end | |
868 | end | |
869 | local BODY = {} | |
870 | for _, c in pairs(Character:GetDescendants()) do | |
871 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
872 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
873 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
874 | end | |
875 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
876 | elseif c:IsA("JointInstance") then | |
877 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
878 | end | |
879 | end | |
880 | for e = 1, #BODY do | |
881 | if BODY[e] ~= nil then | |
882 | local STUFF = BODY[e] | |
883 | local PART = STUFF[1] | |
884 | local PARENT = STUFF[2] | |
885 | local MATERIAL = STUFF[3] | |
886 | local COLOR = STUFF[4] | |
887 | local TRANSPARENCY = STUFF[5] | |
888 | if PART.ClassName == "Part" and PART ~= RootPart then | |
889 | PART.Material = MATERIAL | |
890 | PART.Color = COLOR | |
891 | PART.Transparency = TRANSPARENCY | |
892 | end | |
893 | PART.AncestryChanged:Connect(function() | |
894 | PART.Parent = PARENT | |
895 | end) | |
896 | end | |
897 | end | |
898 | function refit() | |
899 | Character.Parent = workspace | |
900 | for e = 1, #BODY do | |
901 | if BODY[e] ~= nil then | |
902 | local STUFF = BODY[e] | |
903 | local PART = STUFF[1] | |
904 | local PARENT = STUFF[2] | |
905 | local MATERIAL = STUFF[3] | |
906 | local COLOR = STUFF[4] | |
907 | local TRANSPARENCY = STUFF[5] | |
908 | if PART.ClassName == "Part" and PART ~= RootPart then | |
909 | PART.Material = MATERIAL | |
910 | PART.Color = COLOR | |
911 | PART.Transparency = TRANSPARENCY | |
912 | end | |
913 | if PART.Parent ~= PARENT then | |
914 | Humanoid:remove() | |
915 | PART.Parent = PARENT | |
916 | Humanoid = IT("Humanoid",Character) | |
917 | end | |
918 | end | |
919 | end | |
920 | end | |
921 | local SKILLTEXTCOLOR = BRICKC"Dark blue".Color | |
922 | local SKILLFONT = "Bodoni" | |
923 | local SKILLTEXTSIZE = 7 | |
924 | ||
925 | Humanoid.Died:connect(function() | |
926 | refit() | |
927 | end) | |
928 | ||
929 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
930 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
931 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
932 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
933 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
934 | ||
935 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
936 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
937 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
938 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
939 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
940 | ||
941 | --//=================================\\ | |
942 | --|| DAMAGING | |
943 | --\\=================================// | |
944 | ||
945 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
946 | local CHILDREN = workspace:GetDescendants() | |
947 | for index, CHILD in pairs(CHILDREN) do | |
948 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
949 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
950 | if HUM then | |
951 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
952 | if TORSO then | |
953 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
954 | CHILD:BreakJoints() | |
955 | if FLING ~= 0 then | |
956 | for _, c in pairs(CHILD:GetChildren()) do | |
957 | if c:IsA("BasePart") and c.Transparency == 0 then | |
958 | if BURN == true then | |
959 | Fire(c) | |
960 | end | |
961 | local bv = Instance.new("BodyVelocity") | |
962 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
963 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
964 | bv.Parent = c | |
965 | Debris:AddItem(bv,0.05) | |
966 | end | |
967 | end | |
968 | end | |
969 | end | |
970 | end | |
971 | end | |
972 | end | |
973 | end | |
974 | end | |
975 | ||
976 | --//=================================\\ | |
977 | --|| ATTACK FUNCTIONS AND STUFF | |
978 | --\\=================================// | |
979 | ||
980 | function Warden_Zap() | |
981 | ATTACK = true | |
982 | Rooted = false | |
983 | local GYRO = IT("BodyGyro",RootPart) | |
984 | GYRO.D = 750 | |
985 | GYRO.P = 20000 | |
986 | GYRO.MaxTorque = VT(0,40000000,0) | |
987 | CreateSound(348663022,RightArm,1.5,2,false) | |
988 | Pose("Cast1",0.8,1,true,GYRO) | |
989 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false}) | |
990 | local Hitpos = LightningTable.End | |
991 | ApplyAoE(Hitpos,10,35) | |
992 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
993 | for i = 1, 4 do | |
994 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
995 | end | |
996 | Pose("Cast1",0.8,1,true) | |
997 | GYRO:remove() | |
998 | ATTACK = false | |
999 | Rooted = false | |
1000 | end | |
1001 | ||
1002 | function Warden_Thunder() | |
1003 | ATTACK = true | |
1004 | Rooted = false | |
1005 | local GYRO = IT("BodyGyro",RootPart) | |
1006 | GYRO.D = 750 | |
1007 | GYRO.P = 20000 | |
1008 | GYRO.MaxTorque = VT(0,40000000,0) | |
1009 | CreateSound(469345336,Torso,3,2,false) | |
1010 | Pose("Cast2",1.5,2,true,GYRO) | |
1011 | coroutine.resume(coroutine.create(function() | |
1012 | local FRAME = RootPart.CFrame | |
1013 | for i = 1, 25 do | |
1014 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
1015 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true}) | |
1016 | local Hitpos = LightningTable.End | |
1017 | ApplyAoE(Hitpos,20,15) | |
1018 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1019 | for i = 1, 4 do | |
1020 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1021 | end | |
1022 | wait(0.05) | |
1023 | end | |
1024 | end)) | |
1025 | Pose("Cast2",1.5,0.7,true) | |
1026 | GYRO:remove() | |
1027 | ATTACK = false | |
1028 | Rooted = false | |
1029 | end | |
1030 | ||
1031 | function Inferno_Ring() | |
1032 | ATTACK = true | |
1033 | Rooted = false | |
1034 | local GYRO = IT("BodyGyro",RootPart) | |
1035 | GYRO.D = 750 | |
1036 | GYRO.P = 20000 | |
1037 | GYRO.MaxTorque = VT(0,40000000,0) | |
1038 | local FIRE = IT("Model",Effects) | |
1039 | FIRE.Name = "Fire" | |
1040 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Dark blue", "Center", VT(0,0,0)) | |
1041 | FIRE.PrimaryPart = MAIN | |
1042 | local FIRES = {} | |
1043 | for i = 1, 45 do | |
1044 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Dark blue", "RingPart", VT(3,3,3)) | |
1045 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
1046 | local F = Fire(PRT) | |
1047 | table.insert(FIRES,F) | |
1048 | end | |
1049 | repeat | |
1050 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
1051 | Pose("Cast1",1.5,0.01,false,GYRO) | |
1052 | until HOLD == true | |
1053 | coroutine.resume(coroutine.create(function() | |
1054 | for i = 1, 4 do | |
1055 | ApplyAoE(MAIN.Position,21,-15,true) | |
1056 | CreateSound(463598785,MAIN,3,1,false) | |
1057 | for E = 1, #FIRES do | |
1058 | if FIRES[E] ~= nil then | |
1059 | FIRES[E].Acceleration = VT(0,300,0) | |
1060 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
1061 | end | |
1062 | end | |
1063 | wait(0.3) | |
1064 | end | |
1065 | for E = 1, #FIRES do | |
1066 | if FIRES[E] ~= nil then | |
1067 | FIRES[E].Enabled = false | |
1068 | end | |
1069 | end | |
1070 | Debris:AddItem(FIRE,5) | |
1071 | end)) | |
1072 | CreateSound(215395388,RightArm,3,2,false) | |
1073 | Pose("RightArmUp",1.5,0.5,true) | |
1074 | GYRO:remove() | |
1075 | ATTACK = false | |
1076 | Rooted = false | |
1077 | end | |
1078 | ||
1079 | function Warden_Wall() | |
1080 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) | |
1081 | if HITFLOOR ~= nil then | |
1082 | if HITFLOOR.Anchored == true then | |
1083 | local WALL = HITFLOOR:Clone() | |
1084 | WALL.Size = VT(45,45,5) | |
1085 | WALL.Parent = Effects | |
1086 | WALL.Name = "Wall" | |
1087 | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) | |
1088 | CreateSound(130972023,WALL,5,0.8,false) | |
1089 | ATTACK = true | |
1090 | Rooted = true | |
1091 | local HIT = WALL.Touched:Connect(function(hit) | |
1092 | if hit.Parent ~= Character then | |
1093 | hit:BreakJoints() | |
1094 | end | |
1095 | end) | |
1096 | coroutine.resume(coroutine.create(function() | |
1097 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1098 | for i = 1, 90 do | |
1099 | Swait() | |
1100 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
1101 | end | |
1102 | HIT:disconnect() | |
1103 | wait(5) | |
1104 | for i = 1, 46 do | |
1105 | Swait() | |
1106 | WALL.CFrame = WALL.CFrame*CF(0,-1,0) | |
1107 | end | |
1108 | WALL:remove() | |
1109 | end)) | |
1110 | Pose("RightArmUp",1.5,1.2,true) | |
1111 | ATTACK = false | |
1112 | Rooted = false | |
1113 | end | |
1114 | end | |
1115 | end | |
1116 | ||
1117 | function Prison_Key() | |
1118 | if Mouse.Target ~= nil then | |
1119 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1120 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1121 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1122 | local GYRO = IT("BodyGyro",RootPart) | |
1123 | GYRO.D = 750 | |
1124 | GYRO.P = 20000 | |
1125 | GYRO.MaxTorque = VT(0,40000000,0) | |
1126 | local grav = Instance.new("BodyPosition",TORSO) | |
1127 | grav.D = 15 | |
1128 | grav.P = 20000 | |
1129 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1130 | grav.position = TORSO.Position | |
1131 | local GYRO2 = IT("BodyGyro",TORSO) | |
1132 | GYRO2.D = 750 | |
1133 | GYRO2.P = 20000 | |
1134 | GYRO2.MaxTorque = VT(0,40000000,0) | |
1135 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1136 | grav.Name = "Jail" | |
1137 | local LOCKPARTS = {} | |
1138 | ATTACK = true | |
1139 | Rooted = false | |
1140 | local LOCK = IT("Model",Effects) | |
1141 | LOCK.Name = "Lock" | |
1142 | local LOCK2 = IT("Model",LOCK) | |
1143 | LOCK2.Name = "Metal" | |
1144 | --CREATE LOCK-- | |
1145 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
1146 | LOCK.PrimaryPart = BASE | |
1147 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
1148 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
1149 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1150 | MakeForm(PRT,"Cyl") | |
1151 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
1152 | PRT.Color = C3(0,0,0) | |
1153 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1154 | MakeForm(PRT,"Cyl") | |
1155 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
1156 | PRT.Color = C3(0,0,0) | |
1157 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
1158 | for i = 1, 45 do | |
1159 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1160 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
1161 | end | |
1162 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1163 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
1164 | LOCK2.PrimaryPart = PRT | |
1165 | --------------- | |
1166 | local CHILDREN = LOCK:GetDescendants() | |
1167 | for index, CHILD in pairs(CHILDREN) do | |
1168 | if CHILD:IsA("BasePart") then | |
1169 | CHILD.Transparency = 1 | |
1170 | end | |
1171 | end | |
1172 | for i = 1, 75 do | |
1173 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
1174 | Swait() | |
1175 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1176 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1177 | local CHILDREN = LOCK:GetDescendants() | |
1178 | for index, CHILD in pairs(CHILDREN) do | |
1179 | if CHILD:IsA("BasePart") then | |
1180 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
1181 | end | |
1182 | end | |
1183 | end | |
1184 | HUM.DisplayDistanceType = "None" | |
1185 | local KEY = IT("Model",Effects) | |
1186 | KEY.Name = "Key" | |
1187 | --CREATE KEY-- | |
1188 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Dark blue", "KeyBase", VT(0.1, 1, 0.1),false) | |
1189 | KEY.PrimaryPart = KBASE | |
1190 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
1191 | local WLD = weldBetween(RightArm,KBASE) | |
1192 | for i = 1, 45 do | |
1193 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Dark blue", "Key", VT(0.1, 0.1, 0.1),false) | |
1194 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
1195 | weldBetween(KBASE,PRT) | |
1196 | end | |
1197 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Dark blue", "Key", VT(0.3, 0.1, 0.1),false) | |
1198 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
1199 | weldBetween(KBASE,PRT) | |
1200 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Dark blue", "Key", VT(0.3, 0.1, 0.1),false) | |
1201 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
1202 | weldBetween(KBASE,PRT) | |
1203 | -------------- | |
1204 | Rooted = true | |
1205 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
1206 | coroutine.resume(coroutine.create(function() | |
1207 | for i = 1, 10 do | |
1208 | Swait() | |
1209 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1210 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1211 | end | |
1212 | CreateSound(1149318312,BASE,5,1,false) | |
1213 | CreateSound(160772554,BASE,3,1,false) | |
1214 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
1215 | for i = 1, 4 do | |
1216 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1217 | end | |
1218 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1219 | wait(1) | |
1220 | TORSO.Parent.Parent = LOCK | |
1221 | for i = 1, 75 do | |
1222 | Swait() | |
1223 | local CHILDREN = KEY:GetDescendants() | |
1224 | for index, CHILD in pairs(CHILDREN) do | |
1225 | if CHILD:IsA("BasePart") then | |
1226 | CHILD.Transparency = i/25 | |
1227 | end | |
1228 | end | |
1229 | local CHILDREN = LOCK:GetDescendants() | |
1230 | for index, CHILD in pairs(CHILDREN) do | |
1231 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
1232 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1233 | elseif CHILD.ClassName == "Decal" then | |
1234 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1235 | end | |
1236 | end | |
1237 | end | |
1238 | TORSO.Parent:ClearAllChildren() | |
1239 | KEY:remove() | |
1240 | LOCK:remove() | |
1241 | end)) | |
1242 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
1243 | GYRO:remove() | |
1244 | ATTACK = false | |
1245 | Rooted = false | |
1246 | end | |
1247 | end | |
1248 | end | |
1249 | ||
1250 | function Hat() | |
1251 | ATTACK = true | |
1252 | Rooted = false | |
1253 | Pose("Taunt",0.4,1.2,false) | |
1254 | ATTACK = false | |
1255 | Rooted = false | |
1256 | end | |
1257 | ||
1258 | Player_Size = 1 --Size of the player. | |
1259 | ||
1260 | print("hey hello am saba1520 and am editor of this script") | |
1261 | ||
1262 | Void = nil | |
1263 | VoidParts = {} | |
1264 | Equipped = false | |
1265 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
1266 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
1267 | end | |
1268 | ||
1269 | Player = Player | |
1270 | Character = Character | |
1271 | ||
1272 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
1273 | Torso = Character:FindFirstChild("Torso") | |
1274 | if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then | |
1275 | return | |
1276 | end | |
1277 | Equipped = true | |
1278 | Void = Instance.new("Model") | |
1279 | Void.Name = "Void" | |
1280 | Angle = 0 | |
1281 | for i = 1, 1 do | |
1282 | local VoidPart = Instance.new("Part") | |
1283 | VoidPart.Name = "VoidPart" | |
1284 | VoidPart.Transparency = 1 | |
1285 | VoidPart.BrickColor = BrickColor.new("Really black") | |
1286 | VoidPart.Material = Enum.Material.Plastic | |
1287 | VoidPart.Shape = Enum.PartType.Block | |
1288 | VoidPart.FormFactor = Enum.FormFactor.Custom | |
1289 | VoidPart.TopSurface = Enum.SurfaceType.Smooth | |
1290 | VoidPart.BottomSurface = Enum.SurfaceType.Smooth | |
1291 | VoidPart.Anchored = true | |
1292 | VoidPart.CanCollide = false | |
1293 | VoidPart.Locked = true | |
1294 | VoidPart.Size = Vector3.new(18, 0.2, 18) | |
1295 | local BlockMesh = Instance.new("BlockMesh") | |
1296 | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) | |
1297 | BlockMesh.Parent = VoidPart | |
1298 | VoidPart.Parent = Void | |
1299 | local Star = Instance.new("Decal", VoidPart) | |
1300 | Star.Texture = "http://www.roblox.com/asset/?id=363839172" | |
1301 | --CricleForTarget | |
1302 | --121028264 MagicCircle1 | |
1303 | --160506713 MagicCircle2 | |
1304 | --327794305 MagicCircle3 (Death) | |
1305 | --160508788 MagicCircle4 (Scary) | |
1306 | --124339738 CoolCircle5 | |
1307 | --268043891 Abyss-Demon-Magic-Circle | |
1308 | Star.Face = "Top" | |
1309 | local Light = Instance.new("PointLight", VoidPart) | |
1310 | Light.Color = Color3.new(0,0,1) | |
1311 | Light.Brightness = 200 | |
1312 | Light.Range = 35 | |
1313 | table.insert(VoidParts, VoidPart) | |
1314 | end | |
1315 | Spawn(function() | |
1316 | while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do | |
1317 | if Angle == 360 then | |
1318 | Angle = 0 | |
1319 | end | |
1320 | Angle = Angle + 0.05 | |
1321 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) | |
1322 | if Hit then | |
1323 | if not Void.Parent then | |
1324 | Void.Parent = Character | |
1325 | end | |
1326 | for i, v in pairs(VoidParts) do | |
1327 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
1328 | end | |
1329 | else | |
1330 | Void.Parent = nil | |
1331 | end | |
1332 | wait() | |
1333 | end | |
1334 | end) | |
1335 | ||
1336 | ||
1337 | --//=================================\\ | |
1338 | --|| ASSIGN THINGS TO KEYS | |
1339 | --\\=================================// | |
1340 | ||
1341 | function MouseDown(Mouse) | |
1342 | HOLD = true | |
1343 | if ATTACK == false then | |
1344 | end | |
1345 | end | |
1346 | ||
1347 | function MouseUp(Mouse) | |
1348 | HOLD = false | |
1349 | end | |
1350 | ||
1351 | function KeyDown(Key) | |
1352 | KEYHOLD = true | |
1353 | if Key == "z" and ATTACK == false then | |
1354 | Warden_Zap() | |
1355 | end | |
1356 | ||
1357 | if Key == "b" and ATTACK == false then | |
1358 | Warden_Thunder() | |
1359 | end | |
1360 | ||
1361 | if Key == "c" and ATTACK == false then | |
1362 | Inferno_Ring() | |
1363 | end | |
1364 | ||
1365 | if Key == "v" and ATTACK == false then | |
1366 | Warden_Wall() | |
1367 | end | |
1368 | ||
1369 | if Key == "x" and ATTACK == false then | |
1370 | Prison_Key() | |
1371 | end | |
1372 | ||
1373 | if Key == "t" and ATTACK == false then | |
1374 | Hat() | |
1375 | end | |
1376 | end | |
1377 | ||
1378 | function KeyUp(Key) | |
1379 | KEYHOLD = false | |
1380 | end | |
1381 | ||
1382 | Mouse.Button1Down:connect(function(NEWKEY) | |
1383 | MouseDown(NEWKEY) | |
1384 | end) | |
1385 | Mouse.Button1Up:connect(function(NEWKEY) | |
1386 | MouseUp(NEWKEY) | |
1387 | end) | |
1388 | Mouse.KeyDown:connect(function(NEWKEY) | |
1389 | KeyDown(NEWKEY) | |
1390 | end) | |
1391 | Mouse.KeyUp:connect(function(NEWKEY) | |
1392 | KeyUp(NEWKEY) | |
1393 | end) | |
1394 | ||
1395 | --//=================================\\ | |
1396 | --\\=================================// | |
1397 | ||
1398 | ||
1399 | function unanchor() | |
1400 | if UNANCHOR == true then | |
1401 | g = Character:GetChildren() | |
1402 | for i = 1, #g do | |
1403 | if g[i].ClassName == "Part" then | |
1404 | g[i].Anchored = false | |
1405 | end | |
1406 | end | |
1407 | end | |
1408 | end | |
1409 | ||
1410 | ||
1411 | --//=================================\\ | |
1412 | --|| WRAP THE WHOLE SCRIPT UP | |
1413 | --\\=================================// | |
1414 | ||
1415 | Humanoid.Changed:connect(function(Jump) | |
1416 | if Jump == "Jump" and (Disable_Jump == true) then | |
1417 | Humanoid.Jump = false | |
1418 | end | |
1419 | end) | |
1420 | ||
1421 | while true do | |
1422 | Swait() | |
1423 | script.Parent = WEAPONGUI | |
1424 | Humanoid.Parent = Character | |
1425 | if Humanoid then | |
1426 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1427 | IDLEANIMATION:Play() | |
1428 | end | |
1429 | if ANIMATE.Parent == Character then | |
1430 | ANIMATE:Destroy() | |
1431 | end | |
1432 | SINE = SINE + CHANGE | |
1433 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1434 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1435 | Humanoid.HipHeight = 1 | |
1436 | Humanoid.Name = "Warden" | |
1437 | Humanoid.PlatformStand = false | |
1438 | if PLAYMAINANIM == true then | |
1439 | if TORSOVELOCITY < 1 then | |
1440 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1441 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1442 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1443 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1444 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1445 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1446 | elseif TORSOVELOCITY > 1 then | |
1447 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1448 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1449 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1450 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1451 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1452 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1453 | end | |
1454 | end | |
1455 | unanchor() | |
1456 | Humanoid.MaxHealth = "inf" | |
1457 | Humanoid.Health = "inf" | |
1458 | if Rooted == false then | |
1459 | Disable_Jump = false | |
1460 | Humanoid.WalkSpeed = Speed | |
1461 | elseif Rooted == true then | |
1462 | Disable_Jump = true | |
1463 | Humanoid.WalkSpeed = 0 | |
1464 | end | |
1465 | for _, c in pairs(Character:GetChildren()) do | |
1466 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1467 | c.Material = "Neon" | |
1468 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1469 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1470 | end | |
1471 | c.Color = C3(1,1,1) | |
1472 | if c == Head then | |
1473 | if c:FindFirstChild("face") then | |
1474 | c.face:remove() | |
1475 | end | |
1476 | end | |
1477 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
1478 | c:remove() | |
1479 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1480 | c:remove() | |
1481 | end | |
1482 | end | |
1483 | sick.SoundId = "rbxassetid://561833161" | |
1484 | sick.Looped = true | |
1485 | sick.Pitch = 1 | |
1486 | sick.Volume = 3 | |
1487 | sick:Resume() | |
1488 | sick.Parent = Torso | |
1489 | refit() | |
1490 | if Head:FindFirstChildOfClass("Sound") then | |
1491 | Head:FindFirstChildOfClass("Sound"):remove() | |
1492 | end | |
1493 | end | |
1494 | ||
1495 | --//=================================\\ | |
1496 | --\\=================================// | |
1497 | ||
1498 | ||
1499 | ||
1500 | ||
1501 | ||
1502 | --//====================================================\\-- | |
1503 | --|| END OF SCRIPT | |
1504 | --\\====================================================//-- |